Files
Archipelago/worlds/oot/data/World/Spirit Temple.json
espeon65536 51c38fc628 Ocarina of Time (#64)
* first commit (not including OoT data files yet)

* added some basic options

* rule parser works now at least

* make sure to commit everything this time

* temporary change to BaseClasses for oot

* overworld location graph builds mostly correctly

* adding oot data files

* commenting out world options until later since they only existed to make the RuleParser work

* conversion functions between AP ids and OOT ids

* world graph outputs

* set scrub prices

* itempool generates, entrances connected, way too many options added

* fixed set_rules and set_shop_rules

* temp baseclasses changes

* Reaches the fill step now, old event-based system retained in case the new way breaks

* Song placements and misc fixes everywhere

* temporary changes to make oot work

* changed root exits for AP fill framework

* prevent infinite recursion due to OoT sharing usage of the address field

* age reachability works hopefully, songs are broken again

* working spoiler log generation on beatable-only

* Logic tricks implemented

* need this for logic tricks

* fixed map/compass being placed on Serenade location

* kill unreachable events before filling the world

* add a bunch of utility functions to prepare for rom patching

* move OptionList into generic options

* fixed some silly bugs with OptionList

* properly seed all random behavior (so far)

* ROM generation working

* fix hints trying to get alttp dungeon hint texts

* continue fixing hints

* add oot to network data package

* change item and location IDs to 66000 and 67000 range respectively

* push removed items to precollected items

* fixed various issues with cross-contamination with multiple world generation

* reenable glitched logic (hopefully)

* glitched world files age-check fix

* cleaned up some get_locations calls

* added token shuffle and scrub shuffle, modified some options slightly to make the parsing work

* reenable MQ dungeons

* fix forest mq exception

* made targeting style an option for now, will be cosmetic later

* reminder to move targeting to cosmetics

* some oot option maintenance

* enabled starting time of day

* fixed issue breaking shop slots in multiworld generation

* added "off" option for text shuffle and hints

* shopsanity functionality restored

* change patch file extension

* remove unnecessary utility functions + imports

* update MIT license

* change option to "patch_uncompressed_rom" instead of "compress_rom"

* compliance with new AutoWorld systems

* Kill only internal events, remove non-internal big poe event in code

* re-add the big poe event and handle it correctly

* remove extra method in Range option

* fix typo

* Starting items, starting with consumables option

* do not remove nonexistent item

* move set_shop_rules to after shop items are placed

* some cleanup

* add retries for song placement

* flagged Skull Mask and Mask of Truth as advancement items

* update OoT to use LogicMixin

* Fixed trying to assign starting items from the wrong players

* fixed song retry step

* improved option handling, comments, and starting item replacements

* DefaultOnToggle writes Yes or No to spoiler

* enable compression of output if Compress executable is present

* clean up compression

* check whether (de)compressor exists before running the process

* allow specification of rom path in host.yaml

* check if decompressed file already exists before decompressing again

* fix triforce hunt generation

* rename all the oot state functions with prefix

* OoT: mark triforce pieces as completion goal for triforce hunt

* added overworld and any-dungeon shuffle for dungeon items

* Hide most unshuffled locations and events from the list of locations in spoiler

* build oot option ranges with a generic function instead of defining each separately

* move oot output-type control to host.yaml instead of individual yamls

* implement dungeon song shuffle

* minor improvements to overworld dungeon item shuffle

* remove random ice trap names in shops, mostly to avoid maintaining a massive censor list

* always output patch file to folder, remove option to generate ROM in preparation for removal

* re-add the fix for infinite recursion due to not being light or dark world

* change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently

* oot: remove item_names and location_names

* oot: minor fixes

* oot: comment out ROM patching

* oot: only add CollectionState objects on creation if actually needed

* main entrance shuffle method and entrances-based rules

* fix entrances based rules

* disable master quest and big poe count options for client compatibility

* use get_player_name instead of get_player_names

* fix OptionList

* fix oot options for new option system

* new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES

* fill AP player name in oot rom with 0 instead of 0xDF

* encode player name with ASCII for fixed-width

* revert oot player name array to 8 bytes per name

* remove Pierre location if fast scarecrow is on

* check player name length

* "free_scarecrow" not "fast_scarecrow"

* OoT locations now properly store the AP ID instead of the oot internal ID

* oot __version__ updates in lockstep with AP version

* pull in unmodified oot cosmetic files

* also grab JSONDump since it's needed apparently

* gather extra needed methods, modify imports

* delete cosmetics log, replace all instances of SettingsList with OOTWorld

* cosmetic options working, except for sound effects (due to ear-safe issues)

* SFX, Music, and Fanfare randomization reenabled

* move OoT data files into the worlds folder

* move Compress and Decompress into oot data folder

* Replace get_all_state with custom method to avoid the cache

* OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues

* set data_version to 0

* make Kokiri Sword shuffle off by default

* reenable "Random Choice" for various cosmetic options

* kill Ruto's Letter turnin if open fountain
also fix for shopsanity

* place Buy Goron/Zora Tunic first in shop shuffle

* make ice traps appear as other items instead of breaking generation

* managed to break ice traps on non-major-only

* only handle ice traps if they are on

* fix shopsanity for non-oot games, and write player name instead of player number

* light arrows hint uses player name instead of player number

* Reenable "skip child zelda" option

* fix entrances_based_rules

* fix ganondorf hint if starting with light arrows

* fix dungeonitem shuffle and shopsanity interaction

* remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group

* force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any

* keep bosses and bombchu bowling chus out of data package

* revert workaround for infinite recursion and fix it properly

* fix shared shop id caches during patching process

* fix shop text box overflows, as much as possible

* add default oot host.yaml option

* add .apz5, .n64, .z64 to gitignore

* Properly document and name all (functioning) OOT options

* clean up some imports

* remove unnecessary files from oot's data

* fix typo in gitignore

* readd the Compress and Decompress utilities, since they are needed for generation

* cleanup of imports and some minor optimizations

* increase shop offset for item IDs to 0xCB

* remove shop item AP ids entirely

* prevent triforce pieces for other players from being received by yourself

* add "excluded" property to Location

* Hint system adapted and reenabled; hints still unseeded

* make hints deterministic with lists instead of sets

* do not allow hints to point to Light Arrows on non-vanilla bridge

* foreign locations hint as their full name in OoT rather than their region

* checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated

* consolidate versioning in Utils

* ice traps appear as major items rather than any progression item

* set prescription and claim check as defaults for adult trade item settings

* add oot options to playerSettings

* allow case-insensitive logic tricks in yaml

* fix oot shopsanity option formatting

* Write OoT override info even if local item, enabling local checks to show up immediately in the client

* implement CollectionState.can_live_dmg for oot glitched logic

* filter item names for invalid characters when patching shops

* make ice traps appear according to the settings of the world they are shuffled into, rather than the original world

* set hidden-spoiler items and locations with Shop items to events

* make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start

* Fix oot Glitched and No Logic generation

* fix indenting

* Greatly reduce displayed cosmetic options

* Change oot data version to 1

* add apz5 distribution to webhost

* print player name if an ALttP dungeon contains a good item for OoT world

* delete unneeded commented code

* remove OcarinaSongs import to satisfy lint
2021-09-02 14:35:05 +02:00

193 lines
9.6 KiB
JSON

[
{
"region_name": "Spirit Temple Lobby",
"dungeon": "Spirit Temple",
"exits": {
"Desert Colossus From Spirit Lobby": "True",
"Child Spirit Temple": "is_child",
"Early Adult Spirit Temple": "can_use(Silver_Gauntlets)"
}
},
{
"region_name": "Child Spirit Temple",
"dungeon": "Spirit Temple",
"locations": {
"Spirit Temple Child Bridge Chest": "
(Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and
(Sticks or has_explosives or
((Nuts or Boomerang) and
(Kokiri_Sword or Slingshot)))",
"Spirit Temple Child Early Torches Chest": "
(Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and
(Sticks or has_explosives or
((Nuts or Boomerang) and (Kokiri_Sword or Slingshot))) and
(Sticks or can_use(Dins_Fire))",
"Spirit Temple GS Metal Fence": "
(Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu)) and
(Sticks or has_explosives or
((Nuts or Boomerang) and (Kokiri_Sword or Slingshot)))"
},
"exits": {
"Child Spirit Before Locked Door": "True"
}
},
{
"region_name": "Child Spirit Before Locked Door",
"dungeon": "Spirit Temple",
"locations": {
"Nut Crate": "True"
},
"exits": {
"Child Spirit Temple Climb": "(Small_Key_Spirit_Temple, 1)"
}
},
{
"region_name": "Child Spirit Temple Climb",
"dungeon": "Spirit Temple",
"locations": {
"Spirit Temple Child Climb North Chest": "
has_projectile(both) or
(((Small_Key_Spirit_Temple, 3) or
((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
can_use(Silver_Gauntlets) and has_projectile(adult)) or
((Small_Key_Spirit_Temple, 5) and is_child and
has_projectile(child))",
"Spirit Temple Child Climb East Chest": "
has_projectile(both) or
(((Small_Key_Spirit_Temple, 3) or
((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
can_use(Silver_Gauntlets) and has_projectile(adult)) or
((Small_Key_Spirit_Temple, 5) and is_child and
has_projectile(child))",
"Spirit Temple GS Sun on Floor Room": "
has_projectile(both) or can_use(Dins_Fire) or
(can_take_damage and (Sticks or Kokiri_Sword or has_projectile(child))) or
(is_child and
(Small_Key_Spirit_Temple, 5) and has_projectile(child)) or
(((Small_Key_Spirit_Temple, 3) or
((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
can_use(Silver_Gauntlets) and
(has_projectile(adult) or can_take_damage))"
},
"exits": {
"Spirit Temple Central Chamber": "has_explosives",
"Child Spirit Before Locked Door": "(Small_Key_Spirit_Temple, 5)"
}
},
{
"region_name": "Early Adult Spirit Temple",
"dungeon": "Spirit Temple",
"locations": {
"Spirit Temple Compass Chest": "
can_use(Hookshot) and can_play(Zeldas_Lullaby)",
"Spirit Temple Early Adult Right Chest": "
Bow or Progressive_Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch)",
#requires a very specific Bombchu use, Hover Boots can be skipped by jumping on top of the rolling rock.
"Spirit Temple First Mirror Left Chest": "(Small_Key_Spirit_Temple, 3)",
"Spirit Temple First Mirror Right Chest": "(Small_Key_Spirit_Temple, 3)",
"Spirit Temple GS Boulder Room": "
can_play(Song_of_Time) and
(Bow or Progressive_Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch))"
},
"exits": {
"Spirit Temple Central Chamber": "(Small_Key_Spirit_Temple, 1)"
}
},
{
"region_name": "Spirit Temple Central Chamber",
"dungeon": "Spirit Temple",
"locations": {
"Spirit Temple Map Chest": "
((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
(can_use(Dins_Fire) or
(((Magic_Meter and Fire_Arrows) or logic_spirit_map_chest) and Bow and Sticks))) or
((Small_Key_Spirit_Temple, 5) and has_explosives and
can_use(Sticks)) or
((Small_Key_Spirit_Temple, 3) and
(can_use(Fire_Arrows) or (logic_spirit_map_chest and Bow)) and
can_use(Silver_Gauntlets))",
"Spirit Temple Sun Block Room Chest": "
((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
(can_use(Dins_Fire) or
(((Magic_Meter and Fire_Arrows) or logic_spirit_sun_chest) and Bow and Sticks))) or
((Small_Key_Spirit_Temple, 5) and has_explosives and
can_use(Sticks)) or
((Small_Key_Spirit_Temple, 3) and
(can_use(Fire_Arrows) or (logic_spirit_sun_chest and Bow)) and
can_use(Silver_Gauntlets))",
"Spirit Temple Statue Room Hand Chest": "
(Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and
can_play(Zeldas_Lullaby)",
"Spirit Temple Statue Room Northeast Chest": "
(Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and can_play(Zeldas_Lullaby) and
(Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump)",
"Spirit Temple GS Hall After Sun Block Room": "
(has_explosives and Boomerang and Progressive_Hookshot) or
(can_use(Boomerang) and (Small_Key_Spirit_Temple, 5) and has_explosives) or
(Progressive_Hookshot and can_use(Silver_Gauntlets) and
((Small_Key_Spirit_Temple, 3) or
((Small_Key_Spirit_Temple, 2) and Boomerang and bombchus_in_logic and not entrance_shuffle)))",
"Spirit Temple GS Lobby": "
((has_explosives or (Small_Key_Spirit_Temple, 3) or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)) and
logic_spirit_lobby_gs and Boomerang and (Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump)) or
(logic_spirit_lobby_gs and (Small_Key_Spirit_Temple, 5) and has_explosives and can_use(Boomerang)) or
((Small_Key_Spirit_Temple, 3) and can_use(Silver_Gauntlets) and (Progressive_Hookshot or Hover_Boots or logic_spirit_lobby_jump))"
},
"exits": {
"Spirit Temple Outdoor Hands": "True",
"Spirit Temple Beyond Central Locked Door": "
(Small_Key_Spirit_Temple, 4) and can_use(Silver_Gauntlets)",
"Child Spirit Temple Climb": "True"
}
},
{
"region_name": "Spirit Temple Outdoor Hands",
"dungeon": "Spirit Temple",
"locations": {
"Spirit Temple Silver Gauntlets Chest": "
((Small_Key_Spirit_Temple, 3) and (Progressive_Hookshot, 2) and has_explosives) or
(Small_Key_Spirit_Temple, 5)",
"Spirit Temple Mirror Shield Chest": "
(Small_Key_Spirit_Temple, 4) and can_use(Silver_Gauntlets) and has_explosives"
},
"exits": {
"Desert Colossus": "
(is_child and (Small_Key_Spirit_Temple, 5)) or
(can_use(Silver_Gauntlets) and
(((Small_Key_Spirit_Temple, 3) and has_explosives) or (Small_Key_Spirit_Temple, 5)))"
}
},
{
"region_name": "Spirit Temple Beyond Central Locked Door",
"dungeon": "Spirit Temple",
"locations": {
"Spirit Temple Near Four Armos Chest": "Mirror_Shield and has_explosives",
"Spirit Temple Hallway Left Invisible Chest": "(logic_lens_spirit or can_use(Lens_of_Truth)) and has_explosives",
"Spirit Temple Hallway Right Invisible Chest": "(logic_lens_spirit or can_use(Lens_of_Truth)) and has_explosives"
},
"exits": {
"Spirit Temple Beyond Final Locked Door": "
(Small_Key_Spirit_Temple, 5) and
(logic_spirit_wall or can_use(Longshot) or has_bombchus or
((Bombs or Nuts or can_use(Dins_Fire)) and
(Bow or can_use(Hookshot) or Megaton_Hammer)))"
}
},
{
"region_name": "Spirit Temple Beyond Final Locked Door",
"dungeon": "Spirit Temple",
"locations": {
"Spirit Temple Boss Key Chest": "
can_play(Zeldas_Lullaby) and Bow and
Progressive_Hookshot",
"Spirit Temple Topmost Chest": "Mirror_Shield",
"Spirit Temple Twinrova Heart": "
Mirror_Shield and has_explosives and
Progressive_Hookshot and Boss_Key_Spirit_Temple",
"Twinrova": "
Mirror_Shield and has_explosives and
Progressive_Hookshot and Boss_Key_Spirit_Temple"
}
}
]