Files
Archipelago/worlds/jakanddaxter/Items.py
massimilianodelliubaldini e76df684b5 Jak and Daxter - Gondola, Pontoons, Rules, Regions, and Client Update
* Jak 1: Overhaul of regions, rules, and special locations. Updated game info page.

* Jak 1: Preparations for Alpha. Reintroducing automatic startup in client. Updating docs, readme, codeowners.
2024-05-21 22:12:01 -04:00

67 lines
2.8 KiB
Python

from BaseClasses import Item
from .GameID import jak1_name
from .locs import CellLocations as Cells, ScoutLocations as Scouts, SpecialLocations as Specials
class JakAndDaxterItem(Item):
game: str = jak1_name
# Power Cells are generic, fungible, interchangeable items. Every cell is indistinguishable from every other.
cell_item_table = {
0: "Power Cell",
}
# Scout flies are interchangeable within their respective sets of 7. Notice the abbreviated level name after each item.
# Also, notice that their Item ID equals their respective Power Cell's Location ID. This is necessary for
# game<->archipelago communication.
scout_item_table = {
95: "Scout Fly - GR",
75: "Scout Fly - SV",
7: "Scout Fly - FJ",
20: "Scout Fly - SB",
28: "Scout Fly - MI",
68: "Scout Fly - FC",
76: "Scout Fly - RV",
57: "Scout Fly - PB",
49: "Scout Fly - LPC",
43: "Scout Fly - BS",
88: "Scout Fly - MP",
77: "Scout Fly - VC",
85: "Scout Fly - SC",
65: "Scout Fly - SM",
90: "Scout Fly - LT",
91: "Scout Fly - GMC",
}
# TODO - Orbs are also generic and interchangeable.
# orb_item_table = {
# ???: "Precursor Orb",
# }
# These are special items representing unique unlocks in the world. Notice that their Item ID equals their
# respective Location ID. Like scout flies, this is necessary for game<->archipelago communication.
special_item_table = {
5: "Fisherman's Boat", # Unlocks 14 checks in Misty Island
4: "Jungle Elevator", # Unlocks 2 checks in Forbidden Jungle
2: "Blue Eco Switch", # Unlocks 1 check in Jungle and 1 in Beach
17: "Flut Flut", # Unlocks 2 checks in Swamp and 2 in Snowy
33: "Warrior's Pontoons", # Unlocks 14 checks in Swamp and everything post-Rock Village
105: "Snowy Mountain Gondola", # Unlocks 15 checks in Snowy Mountain
60: "Yellow Eco Switch", # Unlocks 1 check in Pass and 1 in Snowy
63: "Snowy Fort Gate", # Unlocks 3 checks in Snowy Mountain
71: "Freed The Blue Sage", # 1 of 3 unlocks for the final staircase and 2 checks in Citadel
72: "Freed The Red Sage", # 1 of 3 unlocks for the final staircase and 2 checks in Citadel
73: "Freed The Yellow Sage", # 1 of 3 unlocks for the final staircase and 2 checks in Citadel
70: "Freed The Green Sage", # Unlocks the final elevator
}
# All Items
# While we're here, do all the ID conversions needed.
item_table = {
**{Cells.to_ap_id(k): cell_item_table[k] for k in cell_item_table},
**{Scouts.to_ap_id(k): scout_item_table[k] for k in scout_item_table},
# **{Orbs.to_ap_id(k): orb_item_table[k] for k in orb_item_table},
**{Specials.to_ap_id(k): special_item_table[k] for k in special_item_table},
}