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Archipelago/docs/webhost configuration sample.yaml
2023-09-09 14:50:37 +01:00

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# This is a sample configuration for the Web host.
# If you wish to change any of these, rename this file to config.yaml
# Default values are shown here. Uncomment and change the values as desired.
# TODO
#SELFHOST: true
# Maximum concurrent world gens
#GENERATORS: 8
# TODO
#SELFLAUNCH: true
# TODO
#DEBUG: false
# Web hosting port
#PORT: 80
# Ports used for game hosting. Values can be specific ports, port ranges or both. Default is: "49152-65535"
# Examples of valid values: "40000-41000,49152-65535"
# If ports within the range(s) are already in use, the WebHost will fallback to the default "49152-65535" range.
#GAME_PORTS: "49152-65535"
# Place where uploads go.
#UPLOAD_FOLDER: uploads
# Maximum upload size. Default is 64 megabyte (64 * 1024 * 1024)
#MAX_CONTENT_LENGTH: 67108864
# Secret key used to determine important things like cookie authentication of room/seed page ownership.
# If you wish to deploy, uncomment the following line and set it to something not easily guessable.
# SECRET_KEY: "Your secret key here"
# TODO
#JOB_THRESHOLD: 2
# waitress uses one thread for I/O, these are for processing of view that get sent
#WAITRESS_THREADS: 10
# Database provider details:
#PONY:
# provider: "sqlite"
# filename: "ap.db3" # This MUST be the ABSOLUTE PATH to the file.
# create_db: true
# Maximum number of players that are allowed to be rolled on the server. After this limit, one should roll locally and upload the results.
#MAX_ROLL: 20
# TODO
#CACHE_TYPE: "simple"
# TODO
#JSON_AS_ASCII: false
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
#HOST_ADDRESS: archipelago.gg