Files
Archipelago/worlds/satisfactory/CriticalPathCalculator.py
2025-03-24 20:39:14 +01:00

123 lines
5.6 KiB
Python

from random import Random
from typing import Optional
from collections.abc import Iterable
from .GameLogic import GameLogic, Recipe
from .Options import SatisfactoryOptions
from .Options import SatisfactoryOptions
class CriticalPathCalculator:
logic: GameLogic
random: Random
options: SatisfactoryOptions
required_parts: set[str]
required_buildings: set[str]
required_item_names: set[str]
required_power_level: int
__potential_required_belt_speed: int
__potential_required_pipes: bool
__potential_required_radioactive: bool
def __init__(self, logic: GameLogic, random: Random, options: SatisfactoryOptions):
self.logic = logic
self.random = random
self.options = options
self.required_parts = set()
self.required_buildings = set()
self.required_power_level: int = 1
self.__potential_required_belt_speed = 1
self.__potential_required_pipes = False
self.__potential_required_radioactive = False
selected_power_infrastructure: dict[int, Recipe] = {}
self.select_minimal_required_parts_for(self.logic.space_elevator_tiers[options.final_elevator_package-1].keys())
for tree in self.logic.man_trees.values():
self.select_minimal_required_parts_for(tree.access_items)
for node in tree.nodes:
if node.minimal_tier > options.final_elevator_package:
continue
self.select_minimal_required_parts_for(node.unlock_cost.keys())
self.select_minimal_required_parts_for_building("MAM")
self.select_minimal_required_parts_for_building("AWESOME Sink")
self.select_minimal_required_parts_for_building("AWESOME Shop")
self.select_minimal_required_parts_for_building("Space Elevator")
self.select_minimal_required_parts_for_building("Conveyor Splitter")
self.select_minimal_required_parts_for_building("Conveyor Merger")
self.select_minimal_required_parts_for_building("Equipment Workshop")
self.select_minimal_required_parts_for_building("Foundation")
self.select_minimal_required_parts_for_building("Walls Orange")
self.select_minimal_required_parts_for_building("Power Storage")
self.select_minimal_required_parts_for_building("Miner Mk.2")
#equipment
self.select_minimal_required_parts_for(self.logic.recipes["Hazmat Suit"][0].inputs)
self.select_minimal_required_parts_for(self.logic.recipes["Iodine Infused Filter"][0].inputs)
for i in range(1, self.__potential_required_belt_speed + 1):
self.select_minimal_required_parts_for_building(f"Conveyor Mk.{i}")
if self.__potential_required_pipes:
self.select_minimal_required_parts_for_building("Pipes Mk.1")
self.select_minimal_required_parts_for_building("Pipes Mk.2")
self.select_minimal_required_parts_for_building("Pipeline Pump Mk.1")
self.select_minimal_required_parts_for_building("Pipeline Pump Mk.2")
if self.__potential_required_radioactive:
self.select_minimal_required_parts_for(self.logic.recipes["Hazmat Suit"][0].inputs)
self.select_minimal_required_parts_for(self.logic.recipes["Iodine Infused Filter"][0].inputs)
for i in range(1, self.required_power_level + 1):
power_recipe = random.choice(self.logic.requirement_per_powerlevel[i])
selected_power_infrastructure[i] = power_recipe
self.select_minimal_required_parts_for(power_recipe.inputs)
self.select_minimal_required_parts_for_building(power_recipe.building)
self.required_item_names = set(
recipe.name
for part in self.required_parts
for recipe in self.logic.recipes[part]
if recipe.minimal_tier <= self.options.final_elevator_package
)
self.required_item_names.update("Building: "+ building for building in self.required_buildings)
def select_minimal_required_parts_for_building(self, building: str) -> None:
self.select_minimal_required_parts_for(self.logic.buildings[building].inputs)
self.required_buildings.add(building)
def select_minimal_required_parts_for(self, parts: Optional[Iterable[str]]) -> None:
if parts is None:
return
for part in parts:
if part in self.required_parts:
continue
self.required_parts.add(part)
for recipe in self.logic.recipes[part]:
if recipe.minimal_tier > self.options.final_elevator_package:
continue
self.__potential_required_belt_speed = \
max(self.__potential_required_belt_speed, recipe.minimal_belt_speed)
self.select_minimal_required_parts_for(recipe.inputs)
if recipe.needs_pipes:
self.__potential_required_pipes = True
if recipe.is_radio_active:
self.__potential_required_radioactive = True
if recipe.building:
self.select_minimal_required_parts_for(self.logic.buildings[recipe.building].inputs)
self.required_buildings.add(recipe.building)
if self.logic.buildings[recipe.building].power_requirement:
self.required_power_level = \
max(self.required_power_level,
self.logic.buildings[recipe.building].power_requirement)