mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-30 19:23:20 -07:00
56 lines
2.2 KiB
Python
56 lines
2.2 KiB
Python
from BaseClasses import Item, ItemClassification
|
|
from .Locations import JakAndDaxterLocation, location_table as item_table
|
|
from .Options import JakAndDaxterOptions
|
|
from .Regions import JakAndDaxterLevel, JakAndDaxterSubLevel, JakAndDaxterRegion, level_table, subLevel_table, \
|
|
create_regions
|
|
from .Rules import set_rules
|
|
from .Items import JakAndDaxterItem
|
|
from .GameID import game_id, game_name, cell_offset, fly_offset, orb_offset
|
|
from ..AutoWorld import World
|
|
|
|
|
|
class JakAndDaxterWorld(World):
|
|
game: str = game_name
|
|
data_version = 1
|
|
required_client_version = (0, 4, 5)
|
|
|
|
options_dataclass = JakAndDaxterOptions
|
|
options: JakAndDaxterOptions
|
|
|
|
# Stored as {ID: Name} pairs, these must now be swapped to {Name: ID} pairs.
|
|
item_name_to_id = {item_table[k]: k for k in item_table}
|
|
location_name_to_id = {item_table[k]: k for k in item_table}
|
|
item_name_groups = {
|
|
"Power Cell": {item_table[k]: k
|
|
for k in item_table if k in range(game_id + cell_offset, game_id + fly_offset)},
|
|
"Scout Fly": {item_table[k]: k
|
|
for k in item_table if k in range(game_id + fly_offset, game_id + orb_offset)},
|
|
"Precursor Orb": {} # TODO
|
|
}
|
|
|
|
def create_regions(self):
|
|
create_regions(self.multiworld, self.options, self.player)
|
|
|
|
def set_rules(self):
|
|
set_rules(self.multiworld, self.options, self.player)
|
|
|
|
def create_items(self):
|
|
self.multiworld.itempool += [self.create_item(item_table[k]) for k in item_table]
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
item_id = self.item_name_to_id[name]
|
|
if item_id in range(game_id + cell_offset, game_id + fly_offset):
|
|
# Power Cell
|
|
classification = ItemClassification.progression_skip_balancing
|
|
elif item_id in range(game_id + fly_offset, game_id + orb_offset):
|
|
# Scout Fly
|
|
classification = ItemClassification.progression_skip_balancing
|
|
elif item_id > game_id + orb_offset:
|
|
# Precursor Orb
|
|
classification = ItemClassification.filler # TODO
|
|
else:
|
|
classification = ItemClassification.filler
|
|
|
|
item = JakAndDaxterItem(name, classification, item_id, self.player)
|
|
return item
|