* Update GauntletLegendsClient.py * Continuation of obelisk update * APPP Implementation Groundwork. * Continuation of APPP Implementation * Create Pain.asm * ROM verification modified since crc32 hash can no longer be calculated. * Initial upload of barrel/chest locations. * Finished adding and naming all chests/barrels. * Continued locations. * Added new yaml options * Work on mirror shards * Python 3.8 compatibility * Finalized location names. Fixed lambda bug. * v1.0 * Removed excess Docs and Changed item counts. * Update Archipelago Unittests.run.xml * Started working on Docs. * Updated item arrays for client * Fix client bugs * Flake8 fixes + Yaml fix * Update speed boots * v1.1 * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * v1.0.4 * Initial Ruff format * Formatting part-2 * More formatting + Doc changes * Updated Docs * Move client to root * Update Client Name * Make Imports Relative * Add new yaml options + rename obelisks * v1.1 Initial Upload * v1.1.0 + some additions * Client Update * Client Updates * pre-v1.1.1 * Update GauntletLegendsClient.py * pre-1.2 * 1.2.0 * v1.2.1 * Client fixes * v1.3.0 * v1.4.0 * v1.4.1 * Merged Changes * Experimental * pre-v1.5.0 * Changes * v1.5.0 * Update GauntletLegendsClient.py * Death Update * pre v1.5.1 * Obelisk rule changes * pre-v1.5.1 * Update GauntletLegendsClient.py * v1.5.1 * v1.5.1 * Update GauntletLegendsClient.py * Small fix * Update GauntletLegendsClient.py * v1.5.2 * pre-v1.6.0 * pre-v1.6.0 * v1.6.0 * Update * Update GauntletLegendsClient.py * Test * pre-v1.6.0 * Client Updtaes * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update Rom.py * Update GauntletLegendsClient.py * Update Rom.py * Added Logging on stage enter * v1.6.2 * v1.6.2 * Update Rom.py * Update GauntletLegendsClient.py * v1.6.3 * Small Update * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Update GauntletLegendsClient.py * Changes ready for review * Update Rom.py * Remove root client * Update inno_setup.iss * Update client * Initial Review Refactor * Update Arrays.py * Review refactor * Update __init__.py * Small tweaks after test generations * Update GauntletLegendsClient.py * Implement new check_locations() function * Add name for Skorn to level_names Dict * Fix for #4671 * Update __init__.py * Adjust item frequency + Place 50% of filler as local * Oops I modified the itempool after create_items teehee * Update __init__.py * Check MD5 hash before patching ROM * Update __init__.py * Fix get_filler_item_name() * Update MD5 check to built in method in FilePath * Update Rom.py * Update worlds/gl/Rom.py Co-authored-by: qwint <qwint.42@gmail.com> * WIP Generation fixes * v1.7.1 * Update Archipelago Unittests.run.xml * 0.7.2 * Update GauntletLegendsClient.py * Review Edits * Update World description * Fuzz fixes * Update GauntletLegendsClient.py * Make static data immutable * Update option comparisons since no longer a Choice * Update worlds/gl/Rom.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> * Update __init__.py * Initial Update commit * Progress * Remove un-used import + Add manifest * Add missing docstring for client command * Progress * pre-v2.0.0-BETA * Updates * Progress * Working Generations * Working IN-Game * v2.0.0-BETA * Create archipelago.json * v2.0.1 * v2.0.1 FINAL * pre v2.0.2 * Delete report.json * Cleanup * pre v2.0.2 * v2.0.2 * PR Ready * Update Items.py * Delete fuzz.py * Update Items.py * Update GauntletLegendsClient.py * Fix scouting disabled locations * Client Updates * v2.0.3 * Increment World Version * Docstring + slot_data updates * Option name update + Remove redundant option * Code Cleanup * Trenches is level 24 * Frequencies * More cleanup and removal of stale code. MISSING BASEPATCH * v2.1.0 * Minor enemy changes * Small fix * Update Rom.py * v2.1.1 * Small fixes * Update basepatch.bsdiff4 * Update GauntletLegendsClient.py * Socket error clarity * Delete settings.local.json * Update GauntletLegendsClient.py * v2.1.2 fixes * Boss portal fix * Small client fix + Item Frequencies * Update archipelago.json * Fix for games playing with max difficulty lower than 4 not sending locations * Update archipelago.json * v2.1.5 * Fix for Chimera's lair mirror shard * Update archipelago.json * Mod Re-Base + Queue limits + Item Receiving fixes * Options cleanup and newlines for some files * Include v2.x features in docs * Make sure players has at least 1 item * v2.1.6 * Update archipelago.json * Review Edits + Client Tweaks --------- Co-authored-by: qwint <qwint.42@gmail.com> Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
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Setup Guide for Gauntlet Legends in Archipelago
Required Software
- Retroarch: Standalone, Steam
- The built-in Gauntlet Legends Client, which can be installed here
- A US copy of Gauntlet Legends for the N64
Configuring Retroarch
Enabling Network Commands
You must go to Settings -> User Interface and turn the Show Advanced Settings to On. Then in Settings -> Network, you must also turn On Network Commands. Leave the port as the default.
Selecting a Core
When selecting a core, make sure to select Mupen64-plus-next core.
Configuring your YAML file
What is a YAML file and why do I need one?
Your YAML file contains a set of configuration options which provide the generator with information about how it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy an experience customized for their taste, and different players in the same multiworld can all have different options.
Where do I get a YAML file?
You can customize your options by visiting the Gauntlet Legends Options Page
Joining a MultiWorld Game
Obtain your N64 patch file
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. The host generating does not need a copy of Gauntlet Legends to be able to generate with a Gauntlet Legends yaml.
Once that is done, the host will provide you with either a link to download your data file,
or with a zip file containing everyone's data files. Your data file should have a .apgl extension.
Double-click on your .apgl file to start the ROM patch process. Once the process is finished, the client will be started automatically.
Connect to the Multiserver
This game uses its own custom client, named Gauntlet Legends Client. Retroarch is only emulator this client will accept.
Once both the client and the emulator are started, you must connect them. Once your ROM is open in Retroarch, as long as the client is open they will be connected to each other.
To connect the client to the multiserver simply put <address>:<port> on the textfield on top and press enter (if the
server uses password, type in the bottom textfield /connect <address>:<port> [password]).
The client will prompt you for your slot name, once you enter and submit it, you will be connected to the lobby.