Files
Archipelago/worlds/jakanddaxter/GameID.py
massimilianodelliubaldini 1c42bdb353 Move Randomizer (#26)
* Finally remove debug-segment text, update Python imports to relative paths.

* HUGE refactor to Regions/Rules to support move rando, first hub area coded.

* More refactoring.

* Another refactor - may squash.

* Fix some Rules, reuse some code by returning key regions from build_regions.

* More regions added. A couple of TODOs.

* Fixed trade logic, added LPC regions.

* Added Spider, Snowy, Boggy. Fixed Misty's orbs.

* Fix circular import, assert orb counts per level, fix a few naming errors.

* Citadel added, missing locs and connections fixed. First move rando seed generated.

* Add Move Rando to Options class.

* Fixed rules for prerequisite moves.

* Implement client functionality for move rando, add blurbs to game info page.

* Fix wrong address for cache checks.

* Fix byte alignment of offsets, refactor read_memory for better code reuse.

* Refactor memory offsets and add some unit tests.

* Make green eco the filler item, also define a maximum ID. Fix Boggy tether locations.
2024-06-27 10:12:48 -04:00

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228 B
Python

# All Jak And Daxter Archipelago IDs must be offset by this number.
jak1_id = 741000000
# This is maximum ID we will allow.
jak1_max = jak1_id + 999999
# The name of the game.
jak1_name = "Jak and Daxter The Precursor Legacy"