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https://github.com/ArchipelagoMW/Archipelago.git
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* Player tracker: implement a stylized tracker (#447) * Move generic tracker to a WebWorld method * render both a generic tracker at generic_tracker and the specific tracker at /tracker * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: change method calls * Move generic tracker to a WebWorld method * render both a generic tracker at generic_tracker and the specific tracker at /tracker * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: change method calls * Move generic tracker to a WebWorld method * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: switch item, icon and location tables to flex views. Some styling based on theme * Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling * Player Tracker: Implement tracker class. Document tracker usage. * Player Tracker: Add button to switch between trackers. Some styling for styled tracker. * Player Tracker: reword some text. Attempt to fix page refreshing. * Player Tracker: reremove the TODOs that got merged back in accidentally. * player tracker: move render_template import to webworld so it isn't required outside of webhost * Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute. * Player Tracker: delete a line I forgot about. Add typing to theme. * Player Tracker: Generate checks_done automatically so worlds don't have to do it * Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation * Player Tracker: code cleanup * Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable. * specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds * Changes by Kono * specific trackers: cache and only load the data once every minute * specific tracker: allow for one icon placement to be used for multiple items. * Player tracker fixes/updates (#635) * Move generic tracker to a WebWorld method * render both a generic tracker at generic_tracker and the specific tracker at /tracker * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: change method calls * Move generic tracker to a WebWorld method * render both a generic tracker at generic_tracker and the specific tracker at /tracker * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: change method calls * Move generic tracker to a WebWorld method * create a base template for generic specific tracker and instantiate some information before callng it * some baseline for the playerTracker.html. update information fed from tracker.py * playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon. * player tracker: starting work on regions table * player tracker: switch item, icon and location tables to flex views. Some styling based on theme * Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling * Player Tracker: Implement tracker class. Document tracker usage. * Player Tracker: Add button to switch between trackers. Some styling for styled tracker. * Player Tracker: reword some text. Attempt to fix page refreshing. * Player Tracker: reremove the TODOs that got merged back in accidentally. * player tracker: move render_template import to webworld so it isn't required outside of webhost * Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute. * Player Tracker: delete a line I forgot about. Add typing to theme. * Player Tracker: Generate checks_done automatically so worlds don't have to do it * Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation * Player Tracker: code cleanup * Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable. * specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds * Changes by Kono * specific trackers: cache and only load the data once every minute * specific tracker: allow for one icon placement to be used for multiple items. * lttp: move tracker to new format. will need more modification to generic solution to handle region keys tracking. likely a new html template that inherits the current * lttp: fix broken icons rendering, add in progressive mail that i forgor. reorder some icons * tracker: fix non edited trackers being broken from changes. * tracker: move theme application before modify method so trackers can use a different theme than the world if desired. * tracker: starting work on key tracking. * tracker: styling and cleanup by Farrak * tracker: styling and cleanup by Farrak * tracker: styling and cleanup of playerTracker.html * Revert playerTracker.html * trackers: rename some files for clarity. move trackers into their own subdirectory * small tracker.py cleanup * move minecraft tracker to new system * add item link attributing from upstream * change getPlayerTracker to get_player_tracker. refactor broken linkings * refactor styling files to trackers folders * fix broken image in minecraft tracker. move oot tracker to new system * clean up my oot nightmare * rename lttpKeysTracker to zeldaKeysTracker. Move oot to keys tracker * implement zeldaKeysTracker.js. fix table locations hiding/showing
150 lines
2.1 KiB
CSS
150 lines
2.1 KiB
CSS
/* CSS Overrides */
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.dirt-wrapper{
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background-color: #897249;
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}
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.dirt-wrapper h1{}
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.grass-wrapper{
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background-color: #3fb24a;
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}
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.grass-wrapper h1{}
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.grassFlowers-wrapper{
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background-color: #3fb24a;
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}
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.grassFlowers-wrapper h1{}
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.ice-wrapper{
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background-color: #afe0ef;
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}
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.ice-wrapper h1{}
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.jungle-wrapper{
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background-color: #2a7808;
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}
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.jungle-wrapper h1{}
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.ocean-wrapper{
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background-color: #3667b1;
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}
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.ocean-wrapper h1{}
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.partyTime-wrapper{
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background-color: #3a0f69;
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color: #ffffff;
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}
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.partyTime-wrapper h1{}
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/* Actual Styles */
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h1 {
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font-size: 20px;
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color: #ffffff;
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padding: 5px;
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text-align: center;
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text-shadow: 1px 1px black;
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}
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h2 {
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padding: 8px;
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}
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#player-keys-tracker{
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width: 600px;
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}
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#items-container{
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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justify-content: space-evenly;
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padding: 5px;
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}
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#items-container div{
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margin: 0;
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padding: 0;
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}
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.image-container{
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display: absolute;
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height: 75px;
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width: 75px;
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}
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.bottom-text{
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position: relative;
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align-items: bottom;
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text-align: center;
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}
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.icon{
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height: 100%;
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position: relative;
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left: 15px;
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max-width: 45px;
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max-height: 45px;
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filter: grayscale(100%) contrast(75%) brightness(40%);
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}
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.icon.acquired{
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filter: none;
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}
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.total-checks{
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text-align: center;
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padding: 5px;
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font-size: 18px;
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}
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.locations-container{
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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gap: 5px;
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margin-left: 50px;
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margin-right: 50px;
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}
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.location.acquired{
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text-decoration: line-through;
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filter: none;
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}
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.regions-container{
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display: flex;
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flex-direction: column;
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flex-wrap: wrap;
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justify-content: space-evenly;
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padding: 5px;
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text-align: center;
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}
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.regions-header{
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font-size: 18px;
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padding: 15px;
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cursor: pointer;
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text-align: center;
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}
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.hidden{
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display: none;
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}
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.button-link{
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display: block;
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width: 100%;
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height: 30px;
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text-align: center;
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text-decoration: none;
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line-height: 30px;
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background-color: lightgrey;
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cursor: pointer;
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color: inherit;
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} |