mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-04-01 23:23:23 -07:00
* Provide config path so OpenGOAL can use mod-specific saves and settings. * Add versioning to MemoryReader. Harden the client against user errors. * Updated comments. * Add Deathlink as a "statement of intent" to the YAML. Small updates to client. * Revert deathlink changes. * Update error message. * Added color markup to log messages printed in text client. * Separate loggers by agent, write markup to GUI and non-markup to disk simultaneously. * Refactor MemoryReader callbacks from main_tick to constructor. * Make callback names more... informative. * Give users explicit instructions in error messages.
444 lines
20 KiB
Python
444 lines
20 KiB
Python
import logging
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import os
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import subprocess
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from logging import Logger
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import colorama
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import asyncio
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from asyncio import Task
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from typing import Set, Awaitable, Optional, List
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import pymem
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from pymem.exception import ProcessNotFound
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import Utils
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from NetUtils import ClientStatus
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from CommonClient import ClientCommandProcessor, CommonContext, server_loop, gui_enabled
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from .Options import EnableOrbsanity
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from .GameID import jak1_name
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from .client.ReplClient import JakAndDaxterReplClient
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from .client.MemoryReader import JakAndDaxterMemoryReader
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import ModuleUpdate
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ModuleUpdate.update()
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logger = logging.getLogger("JakClient")
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all_tasks: Set[Task] = set()
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def create_task_log_exception(awaitable: Awaitable) -> asyncio.Task:
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async def _log_exception(a):
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try:
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return await a
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except Exception as e:
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logger.exception(e)
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finally:
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all_tasks.remove(task)
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task = asyncio.create_task(_log_exception(awaitable))
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all_tasks.add(task)
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return task
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class JakAndDaxterClientCommandProcessor(ClientCommandProcessor):
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ctx: "JakAndDaxterContext"
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# The command processor is not async so long-running operations like the /repl connect command
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# (which takes 10-15 seconds to compile the game) have to be requested with user-initiated flags.
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# The flags are checked by the agents every main_tick.
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def _cmd_repl(self, *arguments: str):
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"""Sends a command to the OpenGOAL REPL. Arguments:
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- connect : connect the client to the REPL (goalc).
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- status : check internal status of the REPL."""
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if arguments:
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if arguments[0] == "connect":
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self.ctx.on_log_info(logger, "This may take a bit... Wait for the success audio cue before continuing!")
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self.ctx.repl.initiated_connect = True
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if arguments[0] == "status":
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create_task_log_exception(self.ctx.repl.print_status())
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def _cmd_memr(self, *arguments: str):
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"""Sends a command to the Memory Reader. Arguments:
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- connect : connect the memory reader to the game process (gk).
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- status : check the internal status of the Memory Reader."""
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if arguments:
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if arguments[0] == "connect":
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self.ctx.memr.initiated_connect = True
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if arguments[0] == "status":
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create_task_log_exception(self.ctx.memr.print_status())
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class JakAndDaxterContext(CommonContext):
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game = jak1_name
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items_handling = 0b111 # Full item handling
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command_processor = JakAndDaxterClientCommandProcessor
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# We'll need two agents working in tandem to handle two-way communication with the game.
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# The REPL Client will handle the server->game direction by issuing commands directly to the running game.
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# But the REPL cannot send information back to us, it only ingests information we send it.
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# Luckily OpenGOAL sets up memory addresses to write to, that AutoSplit can read from, for speedrunning.
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# We'll piggyback off this system with a Memory Reader, and that will handle the game->server direction.
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repl: JakAndDaxterReplClient
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memr: JakAndDaxterMemoryReader
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# And two associated tasks, so we have handles on them.
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repl_task: asyncio.Task
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memr_task: asyncio.Task
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def __init__(self, server_address: Optional[str], password: Optional[str]) -> None:
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self.repl = JakAndDaxterReplClient(self.on_log_error,
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self.on_log_warn,
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self.on_log_success,
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self.on_log_info)
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self.memr = JakAndDaxterMemoryReader(self.on_location_check,
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self.on_finish_check,
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self.on_deathlink_check,
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self.on_deathlink_toggle,
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self.on_orb_trade,
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self.on_log_error,
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self.on_log_warn,
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self.on_log_success,
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self.on_log_info)
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# self.repl.load_data()
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# self.memr.load_data()
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super().__init__(server_address, password)
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def run_gui(self):
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from kvui import GameManager
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class JakAndDaxterManager(GameManager):
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logging_pairs = [
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("Client", "Archipelago")
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]
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base_title = "Jak and Daxter ArchipelaGOAL Client"
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self.ui = JakAndDaxterManager(self)
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self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(JakAndDaxterContext, self).server_auth(password_requested)
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await self.get_username()
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self.tags = set()
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await self.send_connect()
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def on_package(self, cmd: str, args: dict):
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if cmd == "Connected":
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slot_data = args["slot_data"]
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orbsanity_option = slot_data["enable_orbsanity"]
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if orbsanity_option == EnableOrbsanity.option_per_level:
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orbsanity_bundle = slot_data["level_orbsanity_bundle_size"]
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elif orbsanity_option == EnableOrbsanity.option_global:
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orbsanity_bundle = slot_data["global_orbsanity_bundle_size"]
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else:
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orbsanity_bundle = 1
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create_task_log_exception(
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self.repl.setup_options(orbsanity_option,
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orbsanity_bundle,
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slot_data["fire_canyon_cell_count"],
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slot_data["mountain_pass_cell_count"],
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slot_data["lava_tube_cell_count"],
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slot_data["citizen_orb_trade_amount"],
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slot_data["oracle_orb_trade_amount"],
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slot_data["jak_completion_condition"]))
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# Because Orbsanity and the orb traders in the game are intrinsically linked, we need the server
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# to track our trades at all times to support async play. "Retrieved" will tell us the orbs we lost,
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# while "ReceivedItems" will tell us the orbs we gained. This will give us the correct balance.
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if orbsanity_option in [EnableOrbsanity.option_per_level, EnableOrbsanity.option_global]:
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async def get_orb_balance():
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await self.send_msgs([{"cmd": "Get", "keys": [f"jakanddaxter_{self.auth}_orbs_paid"]}])
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create_task_log_exception(get_orb_balance())
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if cmd == "Retrieved":
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if f"jakanddaxter_{self.auth}_orbs_paid" in args["keys"]:
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orbs_traded = args["keys"][f"jakanddaxter_{self.auth}_orbs_paid"]
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orbs_traded = orbs_traded if orbs_traded is not None else 0
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create_task_log_exception(self.repl.subtract_traded_orbs(orbs_traded))
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if cmd == "ReceivedItems":
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for index, item in enumerate(args["items"], start=args["index"]):
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logger.debug(f"index: {str(index)}, item: {str(item)}")
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self.repl.item_inbox[index] = item
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async def json_to_game_text(self, args: dict):
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if "type" in args and args["type"] in {"ItemSend"}:
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my_item_name: Optional[str] = None
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my_item_finder: Optional[str] = None
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their_item_name: Optional[str] = None
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their_item_owner: Optional[str] = None
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item = args["item"]
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recipient = args["receiving"]
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# Receiving an item from the server.
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if self.slot_concerns_self(recipient):
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my_item_name = self.item_names.lookup_in_game(item.item)
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# Did we find it, or did someone else?
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if self.slot_concerns_self(item.player):
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my_item_finder = "MYSELF"
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else:
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my_item_finder = self.player_names[item.player]
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# Sending an item to the server.
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if self.slot_concerns_self(item.player):
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their_item_name = self.item_names.lookup_in_slot(item.item, recipient)
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# Does it belong to us, or to someone else?
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if self.slot_concerns_self(recipient):
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their_item_owner = "MYSELF"
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else:
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their_item_owner = self.player_names[recipient]
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# Write to game display.
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self.repl.queue_game_text(my_item_name, my_item_finder, their_item_name, their_item_owner)
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def on_print_json(self, args: dict) -> None:
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# Even though N items come in as 1 ReceivedItems packet, there are still N PrintJson packets to process,
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# and they all arrive before the ReceivedItems packet does. Defer processing of these packets as
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# async tasks to speed up large releases of items.
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create_task_log_exception(self.json_to_game_text(args))
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super(JakAndDaxterContext, self).on_print_json(args)
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def on_deathlink(self, data: dict):
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if self.memr.deathlink_enabled:
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self.repl.received_deathlink = True
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super().on_deathlink(data)
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async def ap_inform_location_check(self, location_ids: List[int]):
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message = [{"cmd": "LocationChecks", "locations": location_ids}]
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await self.send_msgs(message)
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def on_location_check(self, location_ids: List[int]):
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create_task_log_exception(self.ap_inform_location_check(location_ids))
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async def ap_inform_finished_game(self):
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if not self.finished_game and self.memr.finished_game:
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message = [{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]
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await self.send_msgs(message)
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self.finished_game = True
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def on_finish_check(self):
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create_task_log_exception(self.ap_inform_finished_game())
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async def ap_inform_deathlink(self):
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if self.memr.deathlink_enabled:
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player = self.player_names[self.slot] if self.slot is not None else "Jak"
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death_text = self.memr.cause_of_death.replace("Jak", player)
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await self.send_death(death_text)
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self.on_log_warn(logger, death_text)
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# Reset all flags, but leave the death count alone.
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self.memr.send_deathlink = False
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self.memr.cause_of_death = ""
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def on_deathlink_check(self):
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create_task_log_exception(self.ap_inform_deathlink())
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async def ap_inform_deathlink_toggle(self):
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await self.update_death_link(self.memr.deathlink_enabled)
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def on_deathlink_toggle(self):
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create_task_log_exception(self.ap_inform_deathlink_toggle())
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async def ap_inform_orb_trade(self, orbs_changed: int):
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if self.memr.orbsanity_enabled:
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await self.send_msgs([{"cmd": "Set",
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"key": f"jakanddaxter_{self.auth}_orbs_paid",
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"default": 0,
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"want_reply": False,
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"operations": [{"operation": "add", "value": orbs_changed}]
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}])
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def on_orb_trade(self, orbs_changed: int):
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create_task_log_exception(self.ap_inform_orb_trade(orbs_changed))
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def on_log_error(self, lg: Logger, message: str):
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lg.error(message)
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if self.ui:
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color = self.jsontotextparser.color_codes["red"]
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self.ui.log_panels["Archipelago"].on_message_markup(f"[color={color}]{message}[/color]")
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self.ui.log_panels["All"].on_message_markup(f"[color={color}]{message}[/color]")
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def on_log_warn(self, lg: Logger, message: str):
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lg.warning(message)
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if self.ui:
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color = self.jsontotextparser.color_codes["orange"]
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self.ui.log_panels["Archipelago"].on_message_markup(f"[color={color}]{message}[/color]")
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self.ui.log_panels["All"].on_message_markup(f"[color={color}]{message}[/color]")
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def on_log_success(self, lg: Logger, message: str):
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lg.info(message)
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if self.ui:
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color = self.jsontotextparser.color_codes["green"]
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self.ui.log_panels["Archipelago"].on_message_markup(f"[color={color}]{message}[/color]")
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self.ui.log_panels["All"].on_message_markup(f"[color={color}]{message}[/color]")
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def on_log_info(self, lg: Logger, message: str):
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lg.info(message)
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if self.ui:
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self.ui.log_panels["Archipelago"].on_message_markup(f"{message}")
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self.ui.log_panels["All"].on_message_markup(f"{message}")
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async def run_repl_loop(self):
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while True:
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await self.repl.main_tick()
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await asyncio.sleep(0.1)
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async def run_memr_loop(self):
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while True:
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await self.memr.main_tick()
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await asyncio.sleep(0.1)
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async def run_game(ctx: JakAndDaxterContext):
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# These may already be running. If they are not running, try to start them.
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# TODO - Support other OS's. cmd for some reason does not work with goalc. Pymem is Windows-only.
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gk_running = False
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try:
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pymem.Pymem("gk.exe") # The GOAL Kernel
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gk_running = True
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except ProcessNotFound:
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ctx.on_log_warn(logger, "Game not running, attempting to start.")
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goalc_running = False
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try:
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pymem.Pymem("goalc.exe") # The GOAL Compiler and REPL
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goalc_running = True
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except ProcessNotFound:
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ctx.on_log_warn(logger, "Compiler not running, attempting to start.")
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try:
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# Validate folder and file structures of the ArchipelaGOAL root directory.
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root_path = Utils.get_settings()["jakanddaxter_options"]["root_directory"]
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# Always trust your instincts.
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if "/" not in root_path:
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msg = (f"The ArchipelaGOAL root directory contains no path. (Are you missing forward slashes?)\n"
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f"Please check that the value of 'jakanddaxter_options > root_directory' in your host.yaml file "
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f"is a valid existing path, and all backslashes have been replaced with forward slashes.")
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ctx.on_log_error(logger, msg)
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return
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# Start by checking the existence of the root directory provided in the host.yaml file.
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root_path = os.path.normpath(root_path)
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if not os.path.exists(root_path):
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msg = (f"The ArchipelaGOAL root directory does not exist, unable to locate the Game and Compiler.\n"
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f"Please check that the value of 'jakanddaxter_options > root_directory' in your host.yaml file "
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f"is a valid existing path, and all backslashes have been replaced with forward slashes.")
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ctx.on_log_error(logger, msg)
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return
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# Now double-check the existence of the two executables we need.
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gk_path = os.path.join(root_path, "gk.exe")
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goalc_path = os.path.join(root_path, "goalc.exe")
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if not os.path.exists(gk_path) or not os.path.exists(goalc_path):
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msg = (f"The Game and Compiler could not be found in the ArchipelaGOAL root directory.\n"
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f"Please check the value of 'jakanddaxter_options > root_directory' in your host.yaml file, "
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f"and ensure that path contains gk.exe, goalc.exe, and a data folder.")
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ctx.on_log_error(logger, msg)
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return
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# IMPORTANT: Before we check the existence of the next piece, we must ask "Are you a developer?"
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# The OpenGOAL Compiler checks the existence of the "data" folder to determine if you're running from source
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# or from a built package. As a developer, your repository folder itself IS the data folder and the Compiler
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# knows this. You would have created your "iso_data" folder here as well, so we can skip the "iso_data" check.
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# HOWEVER, for everyone who is NOT a developer, we must ensure that they copied the "iso_data" folder INTO
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# the "data" folder per the setup instructions.
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data_path = os.path.join(root_path, "data")
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if os.path.exists(data_path):
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# NOW double-check the existence of the iso_data folder under <root directory>/data. This is necessary
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# for the compiler to compile the game correctly.
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# TODO - If the GOALC compiler is updated to take the iso_data folder as a runtime argument,
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# we may be able to remove this step.
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iso_data_path = os.path.join(root_path, "data", "iso_data")
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if not os.path.exists(iso_data_path):
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msg = (f"The iso_data folder could not be found in the ArchipelaGOAL data directory.\n"
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f"Please follow these steps:\n"
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f" Run the OpenGOAL Launcher, click Jak and Daxter > Advanced > Open Game Data Folder.\n"
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f" Copy the iso_data folder from this location.\n"
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f" Click Jak and Daxter > Features > Mods > ArchipelaGOAL > Advanced > Open Game Data Folder.\n"
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f" Paste the iso_data folder in this location.\n"
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f" Click Advanced > Compile. When this is done, click Continue.\n"
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f" Close all launchers, games, clients, and Powershell windows, then restart Archipelago.\n"
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f"(See Setup Guide for more details.)")
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ctx.on_log_error(logger, msg)
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return
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# Now we can FINALLY attempt to start the programs.
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if not gk_running:
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# Per-mod saves and settings are stored in a spot that is a little unusual to get to. We have to .. out of
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# ArchipelaGOAL root folder, then traverse down to _settings/archipelagoal. Then we normalize this path
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# and pass it in as an argument to gk. This folder will be created if it does not exist.
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config_relative_path = "../_settings/archipelagoal"
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config_path = os.path.normpath(
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os.path.join(
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os.path.normpath(root_path),
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os.path.normpath(config_relative_path)))
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# Prefixing ampersand and wrapping in quotes is necessary for paths with spaces in them.
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gk_process = subprocess.Popen(
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["powershell.exe",
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f"& \"{gk_path}\"",
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f"--config-path \"{config_path}\"",
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"--game jak1",
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"--", "-v", "-boot", "-fakeiso", "-debug"],
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creationflags=subprocess.CREATE_NEW_CONSOLE) # These need to be new consoles for stability.
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if not goalc_running:
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# Prefixing ampersand and wrapping goalc_path in quotes is necessary for paths with spaces in them.
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goalc_process = subprocess.Popen(
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["powershell.exe", f"& \"{goalc_path}\"", "--game jak1"],
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creationflags=subprocess.CREATE_NEW_CONSOLE) # These need to be new consoles for stability.
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except AttributeError as e:
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ctx.on_log_error(logger, f"Host.yaml does not contain {e.args[0]}, unable to locate game executables.")
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return
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except FileNotFoundError as e:
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msg = (f"The ArchipelaGOAL root directory path is invalid.\n"
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f"Please check that the value of 'jakanddaxter_options > root_directory' in your host.yaml file "
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f"is a valid existing path, and all backslashes have been replaced with forward slashes.")
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ctx.on_log_error(logger, msg)
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return
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# Auto connect the repl and memr agents. Sleep 5 because goalc takes just a little bit of time to load,
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# and it's not something we can await.
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ctx.on_log_info(logger, "This may take a bit... Wait for the game's title sequence before continuing!")
|
|
await asyncio.sleep(5)
|
|
ctx.repl.initiated_connect = True
|
|
ctx.memr.initiated_connect = True
|
|
|
|
|
|
async def main():
|
|
Utils.init_logging("JakAndDaxterClient", exception_logger="Client")
|
|
|
|
ctx = JakAndDaxterContext(None, None)
|
|
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
|
ctx.repl_task = create_task_log_exception(ctx.run_repl_loop())
|
|
ctx.memr_task = create_task_log_exception(ctx.run_memr_loop())
|
|
|
|
if gui_enabled:
|
|
ctx.run_gui()
|
|
ctx.run_cli()
|
|
|
|
# Find and run the game (gk) and compiler/repl (goalc).
|
|
create_task_log_exception(run_game(ctx))
|
|
await ctx.exit_event.wait()
|
|
await ctx.shutdown()
|
|
|
|
|
|
def launch():
|
|
colorama.init()
|
|
asyncio.run(main())
|
|
colorama.deinit()
|