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8837e617e4f65cd810485ee8c2b9517191fbc533
Archipelago/worlds/stardew_valley/mods/logic
History
Jérémie Bolduc c64791e3a8 Stardew Valley: Replace current naive entrance rando with GER (#4624)
2025-05-24 07:15:41 +02:00
..
__init__.py
…
deepwoods_logic.py
Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
2025-04-23 17:31:08 +02:00
elevator_logic.py
Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
2025-04-23 17:31:08 +02:00
item_logic.py
Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
2025-04-23 17:31:08 +02:00
magic_logic.py
Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
2025-04-23 17:31:08 +02:00
mod_logic.py
Stardew Valley: Refactor buildings to use content packs (#4239)
2025-04-08 12:37:45 -04:00
mod_skills_levels.py
Stardew Valley 6.x.x: The Content Update (#3478)
2024-07-07 15:04:25 +02:00
quests_logic.py
Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
2025-04-23 17:31:08 +02:00
skills_logic.py
Stardew Valley: Add void mayo requirement for Goblin Problem quest (#4933)
2025-05-04 16:28:38 +02:00
special_orders_logic.py
Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)
2025-04-23 17:31:08 +02:00
sve_logic.py
Stardew Valley: Replace current naive entrance rando with GER (#4624)
2025-05-24 07:15:41 +02:00
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