mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-28 08:13:25 -07:00
76 lines
2.7 KiB
Python
76 lines
2.7 KiB
Python
from BaseClasses import Item, ItemClassification, Tutorial
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from .GameID import jak1_id, jak1_name
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from .Options import JakAndDaxterOptions
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from .Items import JakAndDaxterItem
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from .Locations import JakAndDaxterLocation, location_table as item_table
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from .locs import CellLocations as Cells, ScoutLocations as Scouts, OrbLocations as Orbs
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from .Regions import create_regions
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from .Rules import set_rules
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from ..AutoWorld import World, WebWorld
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class JakAndDaxterWebWorld(WebWorld):
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setup_en = Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up ArchipelaGOAL (Archipelago on OpenGOAL).",
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"English",
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"setup_en.md",
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"setup/en",
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["markustulliuscicero"]
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)
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tutorials = [setup_en]
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class JakAndDaxterWorld(World):
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# ID, name, version
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game: str = jak1_name
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data_version = 1
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required_client_version = (0, 4, 5)
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# Options
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options_dataclass = JakAndDaxterOptions
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options: JakAndDaxterOptions
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# Web world
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web = JakAndDaxterWebWorld()
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# Items and Locations
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# Stored as {ID: Name} pairs, these must now be swapped to {Name: ID} pairs.
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# Remember, the game ID and various offsets for each item type have already been calculated.
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item_name_to_id = {item_table[k]: k for k in item_table}
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location_name_to_id = {item_table[k]: k for k in item_table}
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item_name_groups = {
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"Power Cell": {item_table[k]: k for k in item_table
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if k in range(jak1_id, jak1_id + Scouts.fly_offset)},
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"Scout Fly": {item_table[k]: k for k in item_table
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if k in range(jak1_id + Scouts.fly_offset, jak1_id + Orbs.orb_offset)},
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"Precursor Orb": {} # TODO
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}
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def create_regions(self):
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create_regions(self.multiworld, self.options, self.player)
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def set_rules(self):
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set_rules(self.multiworld, self.options, self.player)
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def create_items(self):
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self.multiworld.itempool += [self.create_item(item_table[k]) for k in item_table]
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def create_item(self, name: str) -> Item:
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item_id = self.item_name_to_id[name]
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if item_id in range(jak1_id, jak1_id + Scouts.fly_offset):
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# Power Cell
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classification = ItemClassification.progression_skip_balancing
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elif item_id in range(jak1_id + Scouts.fly_offset, jak1_id + Orbs.orb_offset):
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# Scout Fly
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classification = ItemClassification.progression_skip_balancing
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elif item_id > jak1_id + Orbs.orb_offset:
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# Precursor Orb
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classification = ItemClassification.filler # TODO
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else:
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classification = ItemClassification.filler
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item = JakAndDaxterItem(name, classification, item_id, self.player)
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return item
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