Files
Archipelago/worlds/jakanddaxter/__init__.py
2024-04-23 23:36:22 -04:00

76 lines
2.7 KiB
Python

from BaseClasses import Item, ItemClassification, Tutorial
from .GameID import jak1_id, jak1_name
from .Options import JakAndDaxterOptions
from .Items import JakAndDaxterItem
from .Locations import JakAndDaxterLocation, location_table as item_table
from .locs import CellLocations as Cells, ScoutLocations as Scouts, OrbLocations as Orbs
from .Regions import create_regions
from .Rules import set_rules
from ..AutoWorld import World, WebWorld
class JakAndDaxterWebWorld(WebWorld):
setup_en = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up ArchipelaGOAL (Archipelago on OpenGOAL).",
"English",
"setup_en.md",
"setup/en",
["markustulliuscicero"]
)
tutorials = [setup_en]
class JakAndDaxterWorld(World):
# ID, name, version
game: str = jak1_name
data_version = 1
required_client_version = (0, 4, 5)
# Options
options_dataclass = JakAndDaxterOptions
options: JakAndDaxterOptions
# Web world
web = JakAndDaxterWebWorld()
# Items and Locations
# Stored as {ID: Name} pairs, these must now be swapped to {Name: ID} pairs.
# Remember, the game ID and various offsets for each item type have already been calculated.
item_name_to_id = {item_table[k]: k for k in item_table}
location_name_to_id = {item_table[k]: k for k in item_table}
item_name_groups = {
"Power Cell": {item_table[k]: k for k in item_table
if k in range(jak1_id, jak1_id + Scouts.fly_offset)},
"Scout Fly": {item_table[k]: k for k in item_table
if k in range(jak1_id + Scouts.fly_offset, jak1_id + Orbs.orb_offset)},
"Precursor Orb": {} # TODO
}
def create_regions(self):
create_regions(self.multiworld, self.options, self.player)
def set_rules(self):
set_rules(self.multiworld, self.options, self.player)
def create_items(self):
self.multiworld.itempool += [self.create_item(item_table[k]) for k in item_table]
def create_item(self, name: str) -> Item:
item_id = self.item_name_to_id[name]
if item_id in range(jak1_id, jak1_id + Scouts.fly_offset):
# Power Cell
classification = ItemClassification.progression_skip_balancing
elif item_id in range(jak1_id + Scouts.fly_offset, jak1_id + Orbs.orb_offset):
# Scout Fly
classification = ItemClassification.progression_skip_balancing
elif item_id > jak1_id + Orbs.orb_offset:
# Precursor Orb
classification = ItemClassification.filler # TODO
else:
classification = ItemClassification.filler
item = JakAndDaxterItem(name, classification, item_id, self.player)
return item