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https://github.com/ArchipelagoMW/Archipelago.git
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* Init
* remove submodule
* Init
* Update docs
* Fix tests
* Update to use apcivvi
* Update Readme and codeowners
* Minor changes
* Remove .value from options (except starting hint)
* Minor updates
* remove unnecessary property
* Cleanup Rules and Region
* Fix output file generation
* Implement feedback
* Remove 'AP' tag and fix issue with format strings and using same quotes
* Update worlds/civ_6/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Minor docs changes
* minor updates
* Small rework of create items
* Minor updates
* Remove unused variable
* Move client to Launcher Components with rest of similar clients
* Revert "Move client to Launcher Components with rest of similar clients"
This reverts commit f9fd5df9fd.
* modify component
* Fix generation issues
* Fix tests
* Minor change
* Add improvement and test case
* Minor options changes
* .
* Preliminary Review
* Fix failing test due to slot data serialization
* Format json
* Remove exclude missable boosts
* Update options (update goody hut text, make research multiplier a range)
* Update docs punctuation and slot data init
* Move priority/excluded locations into options
* Implement docs PR feedback
* PR Feedback for options
* PR feedback misc
* Update location classification and fix client type
* Fix typings
* Update research cost multiplier
* Remove unnecessary location priority code
* Remove extrenous use of items()
* WIP PR Feedback
* WIP PR Feedback
* Add victory event
* Add option set for death link effect
* PR improvements
* Update post fill hint to support items with multiple classifications
* remove unnecessary len
* Move location exclusion logic
* Update test to use set instead of accidental dict
* Update docs around progressive eras and boost locations
* Update docs for options to be more readable
* Fix issue with filler items and prehints
* Update filler_data to be static
* Update links in docs
* Minor updates and PR feedback
* Update boosts data
* Update era required items
* Update existing techs
* Update existing techs
* move boost data class
* Update reward data
* Update prereq data
* Update new items and progressive districts
* Remove unused code
* Make filler item name func more efficient
* Update death link text
* Move Civ6 to the end of readme
* Fix bug with hidden locations and location.name
* Partial PR Feedback Implementation
* Format changes
* Minor review feedback
* Modify access rules to use list created in generate_early
* Modify boost rules to precalculate requirements
* Remove option checks from access rules
* Fix issue with pre initialized dicts
* Add inno setup for civ6 client
* Update inno_setup.iss
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
235 lines
8.5 KiB
Python
235 lines
8.5 KiB
Python
from typing import Callable, List
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from BaseClasses import CollectionState
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from ..Data import get_era_required_items_data
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from ..Enum import EraType
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from ..ProgressiveDistricts import convert_items_to_progressive_items
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from ..Items import get_item_by_civ_name
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from . import CivVITestBase
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def collect_items_for_era(test: CivVITestBase, era: EraType) -> None:
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era_required_items = get_era_required_items_data()
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items = [
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get_item_by_civ_name(item, test.world.item_table).name
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for item in era_required_items[era.value]
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]
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test.collect_by_name(items)
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def collect_items_for_era_progressive(test: CivVITestBase, era: EraType) -> None:
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era_progression_items = get_era_required_items_data()
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progressive_items = convert_items_to_progressive_items(
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era_progression_items[era.value]
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)
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items = [
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get_item_by_civ_name(item, test.world.item_table).name
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for item in progressive_items
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]
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for item in items:
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test.collect(test.get_item_by_name(item))
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def verify_eras_accessible(
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test: CivVITestBase,
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state: CollectionState,
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collect_func: Callable[[CivVITestBase, EraType], None],
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) -> None:
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"""Collect for an era, then check if the next era is accessible and the one after that is not"""
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for era in EraType:
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if era == EraType.ERA_ANCIENT:
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test.assertTrue(state.can_reach(era.value, "Region", test.player))
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else:
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test.assertFalse(state.can_reach(era.value, "Region", test.player))
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eras = [
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EraType.ERA_ANCIENT,
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EraType.ERA_CLASSICAL,
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EraType.ERA_MEDIEVAL,
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EraType.ERA_RENAISSANCE,
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EraType.ERA_INDUSTRIAL,
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EraType.ERA_MODERN,
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EraType.ERA_ATOMIC,
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EraType.ERA_INFORMATION,
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EraType.ERA_FUTURE,
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]
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for i in range(len(eras) - 1):
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collect_func(test, eras[i])
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test.assertTrue(state.can_reach(eras[i + 1].value, "Region", test.player))
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if i + 2 < len(eras):
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test.assertFalse(state.can_reach(eras[i + 2].value, "Region", test.player))
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class TestNonProgressiveRegionRequirements(CivVITestBase):
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options = {
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"progression_style": "none",
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"boostsanity": "false",
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}
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def test_eras_are_accessible_without_progressive_districts(self) -> None:
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state = self.multiworld.state
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verify_eras_accessible(self, state, collect_items_for_era)
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class TestNonProgressiveRegionRequirementsWithBoostsanity(CivVITestBase):
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options = {
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"progression_style": "none",
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"boostsanity": "true",
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}
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def test_eras_are_accessible_without_progressive_districts(self) -> None:
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state = self.multiworld.state
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verify_eras_accessible(self, state, collect_items_for_era)
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class TestProgressiveDistrictRequirementsWithBoostsanity(CivVITestBase):
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options = {
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"progression_style": "districts_only",
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"boostsanity": "true",
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}
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def test_eras_are_accessible_with_progressive_districts(self) -> None:
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state = self.multiworld.state
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verify_eras_accessible(self, state, collect_items_for_era_progressive)
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class TestProgressiveDistrictRequirements(CivVITestBase):
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options = {
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"progression_style": "districts_only",
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"boostsanity": "false",
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}
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def test_eras_are_accessible_with_progressive_districts(self) -> None:
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state = self.multiworld.state
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verify_eras_accessible(self, state, collect_items_for_era_progressive)
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def test_progressive_districts_are_required(self) -> None:
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state = self.multiworld.state
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self.collect_all_but(["Progressive Encampment"])
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self.assertFalse(state.can_reach("ERA_CLASSICAL", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
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self.collect(self.get_item_by_name("Progressive Encampment"))
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self.assertTrue(state.can_reach("ERA_CLASSICAL", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
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self.collect(self.get_item_by_name("Progressive Encampment"))
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self.assertTrue(state.can_reach("ERA_RENAISSANCE", "Region", self.player))
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self.assertFalse(state.can_reach("ERA_MODERN", "Region", self.player))
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self.collect(self.get_item_by_name("Progressive Encampment"))
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self.assertTrue(state.can_reach("ERA_MODERN", "Region", self.player))
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class TestProgressiveEraRequirements(CivVITestBase):
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options = {
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"progression_style": "eras_and_districts",
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}
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def test_eras_are_accessible_with_progressive_eras(self) -> None:
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state = self.multiworld.state
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self.collect_all_but(["Progressive Era"])
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def check_eras_accessible(eras: List[EraType]):
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for era in EraType:
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if era in eras:
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self.assertTrue(state.can_reach(era.value, "Region", self.player))
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else:
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self.assertFalse(state.can_reach(era.value, "Region", self.player))
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progresive_era_item = self.get_item_by_name("Progressive Era")
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accessible_eras = [EraType.ERA_ANCIENT]
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check_eras_accessible(accessible_eras)
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# Classical era requires 2 progressive era items
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_CLASSICAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_MEDIEVAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_RENAISSANCE]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_INDUSTRIAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_MODERN]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_ATOMIC]
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check_eras_accessible(accessible_eras)
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# Since we collect 2 in the ancient era, information and future era have same logic requirement
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_INFORMATION]
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accessible_eras += [EraType.ERA_FUTURE]
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check_eras_accessible(accessible_eras)
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class TestProgressiveEraRequirementsWithBoostsanity(CivVITestBase):
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options = {
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"progression_style": "eras_and_districts",
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"boostsanity": "true",
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}
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def test_eras_are_accessible_with_progressive_eras(self) -> None:
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state = self.multiworld.state
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self.collect_all_but(["Progressive Era"])
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def check_eras_accessible(eras: List[EraType]):
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for era in EraType:
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if era in eras:
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self.assertTrue(
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state.can_reach(era.value, "Region", self.player),
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"Failed for era: " + era.value,
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)
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else:
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self.assertFalse(
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state.can_reach(era.value, "Region", self.player),
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"Failed for era: " + era.value,
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)
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progresive_era_item = self.get_item_by_name("Progressive Era")
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accessible_eras = [EraType.ERA_ANCIENT]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_CLASSICAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_MEDIEVAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_RENAISSANCE]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_INDUSTRIAL]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_MODERN]
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check_eras_accessible(accessible_eras)
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_ATOMIC]
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check_eras_accessible(accessible_eras)
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# Since we collect 2 in the ancient era, information and future era have same logic requirement
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self.collect(progresive_era_item)
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accessible_eras += [EraType.ERA_INFORMATION]
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accessible_eras += [EraType.ERA_FUTURE]
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check_eras_accessible(accessible_eras)
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