mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-21 23:23:24 -07:00
* Init
* remove submodule
* Init
* Update docs
* Fix tests
* Update to use apcivvi
* Update Readme and codeowners
* Minor changes
* Remove .value from options (except starting hint)
* Minor updates
* remove unnecessary property
* Cleanup Rules and Region
* Fix output file generation
* Implement feedback
* Remove 'AP' tag and fix issue with format strings and using same quotes
* Update worlds/civ_6/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Minor docs changes
* minor updates
* Small rework of create items
* Minor updates
* Remove unused variable
* Move client to Launcher Components with rest of similar clients
* Revert "Move client to Launcher Components with rest of similar clients"
This reverts commit f9fd5df9fd.
* modify component
* Fix generation issues
* Fix tests
* Minor change
* Add improvement and test case
* Minor options changes
* .
* Preliminary Review
* Fix failing test due to slot data serialization
* Format json
* Remove exclude missable boosts
* Update options (update goody hut text, make research multiplier a range)
* Update docs punctuation and slot data init
* Move priority/excluded locations into options
* Implement docs PR feedback
* PR Feedback for options
* PR feedback misc
* Update location classification and fix client type
* Fix typings
* Update research cost multiplier
* Remove unnecessary location priority code
* Remove extrenous use of items()
* WIP PR Feedback
* WIP PR Feedback
* Add victory event
* Add option set for death link effect
* PR improvements
* Update post fill hint to support items with multiple classifications
* remove unnecessary len
* Move location exclusion logic
* Update test to use set instead of accidental dict
* Update docs around progressive eras and boost locations
* Update docs for options to be more readable
* Fix issue with filler items and prehints
* Update filler_data to be static
* Update links in docs
* Minor updates and PR feedback
* Update boosts data
* Update era required items
* Update existing techs
* Update existing techs
* move boost data class
* Update reward data
* Update prereq data
* Update new items and progressive districts
* Remove unused code
* Make filler item name func more efficient
* Update death link text
* Move Civ6 to the end of readme
* Fix bug with hidden locations and location.name
* Partial PR Feedback Implementation
* Format changes
* Minor review feedback
* Modify access rules to use list created in generate_early
* Modify boost rules to precalculate requirements
* Remove option checks from access rules
* Fix issue with pre initialized dicts
* Add inno setup for civ6 client
* Update inno_setup.iss
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
106 lines
3.4 KiB
Python
106 lines
3.4 KiB
Python
import asyncio
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from logging import Logger
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import socket
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from typing import Any
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ADDRESS = "127.0.0.1"
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PORT = 4318
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CLIENT_PREFIX = "APSTART:"
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CLIENT_POSTFIX = ":APEND"
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def decode_mixed_string(data: bytes) -> str:
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return "".join(chr(b) if 32 <= b < 127 else "?" for b in data)
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class TunerException(Exception):
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pass
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class TunerTimeoutException(TunerException):
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pass
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class TunerErrorException(TunerException):
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pass
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class TunerConnectionException(TunerException):
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pass
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class TunerClient:
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"""Interfaces with Civilization via the tuner socket"""
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logger: Logger
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def __init__(self, logger: Logger):
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self.logger = logger
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def __parse_response(self, response: str) -> str:
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"""Parses the response from the tuner socket"""
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split = response.split(CLIENT_PREFIX)
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if len(split) > 1:
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start = split[1]
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end = start.split(CLIENT_POSTFIX)[0]
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return end
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elif "ERR:" in response:
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raise TunerErrorException(response.replace("?", ""))
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else:
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return ""
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async def send_game_command(self, command_string: str, size: int = 64):
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"""Small helper that prefixes a command with GameCore.Game."""
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return await self.send_command("GameCore.Game." + command_string, size)
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async def send_command(self, command_string: str, size: int = 64):
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"""Send a raw commannd"""
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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sock.setblocking(False)
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b_command_string = command_string.encode("utf-8")
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# Send data to the server
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command_prefix = b"CMD:0:"
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delimiter = b"\x00"
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full_command = b_command_string
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message = command_prefix + full_command + delimiter
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message_length = len(message).to_bytes(1, byteorder="little")
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# game expects this to be added before any command that is sent, indicates payload size
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message_header = message_length + b"\x00\x00\x00\x03\x00\x00\x00"
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data = message_header + command_prefix + full_command + delimiter
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server_address = (ADDRESS, PORT)
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loop = asyncio.get_event_loop()
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try:
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await loop.sock_connect(sock, server_address)
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await loop.sock_sendall(sock, data)
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# Add a delay before receiving data
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await asyncio.sleep(.02)
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received_data = await self.async_recv(sock)
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response = decode_mixed_string(received_data)
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return self.__parse_response(response)
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except socket.timeout:
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self.logger.debug("Timeout occurred while receiving data")
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raise TunerTimeoutException()
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except Exception as e:
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self.logger.debug(f"Error occurred while receiving data: {str(e)}")
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# check if No connection could be made is present in the error message
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connection_errors = [
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"The remote computer refused the network connection",
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]
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if any(error in str(e) for error in connection_errors):
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raise TunerConnectionException(e)
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else:
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raise TunerErrorException(e)
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finally:
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sock.close()
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async def async_recv(self, sock: Any, timeout: float = 2.0, size: int = 4096):
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response = await asyncio.wait_for(asyncio.get_event_loop().sock_recv(sock, size), timeout)
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return response
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