Files
Archipelago/worlds/jakanddaxter/client/MemoryReader.py
massimilianodelliubaldini 7cf50b0935 Jak and Daxter: Genericize Items, Update Scout Fly logic, Add Victory Condition. (#3)
* Jak 1: Update to 0.4.6. Decouple locations from items, support filler items.

* Jak 1: Total revamp of Items. This is where everything broke.

* Jak 1: Decouple 7 scout fly checks from normal checks, update regions/rules for orb counts/traders.

* Jak 1: correct regions/rules, account for sequential oracle/miner locations.

* Jak 1: make nicer strings.

* Jak 1: Add logic for finished game. First full run complete!

* Jak 1: update group names.
2024-05-18 14:37:01 -04:00

172 lines
7.7 KiB
Python

import typing
import pymem
from pymem import pattern
from pymem.exception import ProcessNotFound, ProcessError, MemoryReadError, WinAPIError
from CommonClient import logger
from worlds.jakanddaxter.locs import CellLocations as Cells, ScoutLocations as Flies, SpecialLocations as Specials
# Some helpful constants.
sizeof_uint64 = 8
sizeof_uint32 = 4
sizeof_uint8 = 1
next_cell_index_offset = 0 # Each of these is an uint64, so 8 bytes.
next_buzzer_index_offset = 8 # Each of these is an uint64, so 8 bytes.
next_special_index_offset = 16 # Each of these is an uint64, so 8 bytes.
cells_checked_offset = 24
buzzers_checked_offset = 428 # cells_checked_offset + (sizeof uint32 * 101 cells)
specials_checked_offset = 876 # buzzers_checked_offset + (sizeof uint32 * 112 buzzers)
buzzers_received_offset = 1004 # specials_checked_offset + (sizeof uint32 * 32 specials)
specials_received_offset = 1020 # buzzers_received_offset + (sizeof uint8 * 16 levels (for scout fly groups))
end_marker_offset = 1052 # specials_received_offset + (sizeof uint8 * 32 specials)
class JakAndDaxterMemoryReader:
marker: typing.ByteString
goal_address = None
connected: bool = False
initiated_connect: bool = False
# The memory reader just needs the game running.
gk_process: pymem.process = None
location_outbox = []
outbox_index = 0
finished_game = False
def __init__(self, marker: typing.ByteString = b'UnLiStEdStRaTs_JaK1\x00'):
self.marker = marker
self.connect()
async def main_tick(self, location_callback: typing.Callable, finish_callback: typing.Callable):
if self.initiated_connect:
await self.connect()
self.initiated_connect = False
if self.connected:
try:
self.gk_process.read_bool(self.gk_process.base_address) # Ping to see if it's alive.
except (ProcessError, MemoryReadError, WinAPIError):
logger.error("The gk process has died. Restart the game and run \"/memr connect\" again.")
self.connected = False
else:
return
# Read the memory address to check the state of the game.
self.read_memory()
location_callback(self.location_outbox) # TODO - I forgot why call this here when it's already down below...
# Checked Locations in game. Handle the entire outbox every tick until we're up to speed.
if len(self.location_outbox) > self.outbox_index:
location_callback(self.location_outbox)
self.outbox_index += 1
if self.finished_game:
finish_callback()
async def connect(self):
try:
self.gk_process = pymem.Pymem("gk.exe") # The GOAL Kernel
logger.info("Found the gk process: " + str(self.gk_process.process_id))
except ProcessNotFound:
logger.error("Could not find the gk process.")
self.connected = False
return
# If we don't find the marker in the first loaded module, we've failed.
modules = list(self.gk_process.list_modules())
marker_address = pattern.pattern_scan_module(self.gk_process.process_handle, modules[0], self.marker)
if marker_address:
# At this address is another address that contains the struct we're looking for: the game's state.
# From here we need to add the length in bytes for the marker and 4 bytes of padding,
# and the struct address is 8 bytes long (it's a uint64).
goal_pointer = marker_address + len(self.marker) + 4
self.goal_address = int.from_bytes(self.gk_process.read_bytes(goal_pointer, sizeof_uint64),
byteorder="little",
signed=False)
logger.info("Found the archipelago memory address: " + str(self.goal_address))
self.connected = True
else:
logger.error("Could not find the archipelago memory address.")
self.connected = False
if self.connected:
logger.info("The Memory Reader is ready!")
def print_status(self):
logger.info("Memory Reader Status:")
logger.info(" Game process ID: " + (str(self.gk_process.process_id) if self.gk_process else "None"))
logger.info(" Game state memory address: " + str(self.goal_address))
logger.info(" Last location checked: " + (str(self.location_outbox[self.outbox_index])
if self.outbox_index else "None"))
def read_memory(self) -> typing.List[int]:
try:
next_cell_index = int.from_bytes(
self.gk_process.read_bytes(self.goal_address, sizeof_uint64),
byteorder="little",
signed=False)
next_buzzer_index = int.from_bytes(
self.gk_process.read_bytes(self.goal_address + next_buzzer_index_offset, sizeof_uint64),
byteorder="little",
signed=False)
next_special_index = int.from_bytes(
self.gk_process.read_bytes(self.goal_address + next_special_index_offset, sizeof_uint64),
byteorder="little",
signed=False)
for k in range(0, next_cell_index):
next_cell = int.from_bytes(
self.gk_process.read_bytes(
self.goal_address + cells_checked_offset + (k * sizeof_uint32),
sizeof_uint32),
byteorder="little",
signed=False)
cell_ap_id = Cells.to_ap_id(next_cell)
if cell_ap_id not in self.location_outbox:
self.location_outbox.append(cell_ap_id)
logger.info("Checked power cell: " + str(next_cell))
for k in range(0, next_buzzer_index):
next_buzzer = int.from_bytes(
self.gk_process.read_bytes(
self.goal_address + buzzers_checked_offset + (k * sizeof_uint32),
sizeof_uint32),
byteorder="little",
signed=False)
buzzer_ap_id = Flies.to_ap_id(next_buzzer)
if buzzer_ap_id not in self.location_outbox:
self.location_outbox.append(buzzer_ap_id)
logger.info("Checked scout fly: " + str(next_buzzer))
for k in range(0, next_special_index):
next_special = int.from_bytes(
self.gk_process.read_bytes(
self.goal_address + specials_checked_offset + (k * sizeof_uint32),
sizeof_uint32),
byteorder="little",
signed=False)
# 112 is the game-task ID of `finalboss-movies`, which is written to this array when you grab
# the white eco. This is our victory condition, so we need to catch it and act on it.
if next_special == 112 and not self.finished_game:
self.finished_game = True
logger.info("Congratulations! You finished the game!")
else:
# All other special checks handled as normal.
special_ap_id = Specials.to_ap_id(next_special)
if special_ap_id not in self.location_outbox:
self.location_outbox.append(special_ap_id)
logger.info("Checked special: " + str(next_special))
except (ProcessError, MemoryReadError, WinAPIError):
logger.error("The gk process has died. Restart the game and run \"/memr connect\" again.")
self.connected = False
return self.location_outbox