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https://github.com/ArchipelagoMW/Archipelago.git
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* Jak 1: Update to 0.4.6. Decouple locations from items, support filler items. * Jak 1: Total revamp of Items. This is where everything broke. * Jak 1: Decouple 7 scout fly checks from normal checks, update regions/rules for orb counts/traders. * Jak 1: correct regions/rules, account for sequential oracle/miner locations. * Jak 1: make nicer strings. * Jak 1: Add logic for finished game. First full run complete! * Jak 1: update group names.
211 lines
8.1 KiB
Python
211 lines
8.1 KiB
Python
import logging
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import os
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import subprocess
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import typing
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import asyncio
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import colorama
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import Utils
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from NetUtils import ClientStatus
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from CommonClient import ClientCommandProcessor, CommonContext, logger, server_loop, gui_enabled
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from worlds.jakanddaxter.GameID import jak1_name
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from worlds.jakanddaxter.client.ReplClient import JakAndDaxterReplClient
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from worlds.jakanddaxter.client.MemoryReader import JakAndDaxterMemoryReader
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import ModuleUpdate
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ModuleUpdate.update()
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all_tasks = set()
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def create_task_log_exception(awaitable: typing.Awaitable) -> asyncio.Task:
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async def _log_exception(a):
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try:
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return await a
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except Exception as e:
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logger.exception(e)
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finally:
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all_tasks.remove(task)
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task = asyncio.create_task(_log_exception(awaitable))
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all_tasks.add(task)
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return task
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class JakAndDaxterClientCommandProcessor(ClientCommandProcessor):
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ctx: "JakAndDaxterContext"
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# The command processor is not async and cannot use async tasks, so long-running operations
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# like the /repl connect command (which takes 10-15 seconds to compile the game) have to be requested
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# with user-initiated flags. The text client will hang while the operation runs, but at least we can
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# inform the user to wait. The flags are checked by the agents every main_tick.
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def _cmd_repl(self, *arguments: str):
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"""Sends a command to the OpenGOAL REPL. Arguments:
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- connect : connect the client to the REPL (goalc).
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- status : check internal status of the REPL."""
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if arguments:
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if arguments[0] == "connect":
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logger.info("This may take a bit... Wait for the success audio cue before continuing!")
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self.ctx.repl.initiated_connect = True
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if arguments[0] == "status":
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self.ctx.repl.print_status()
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def _cmd_memr(self, *arguments: str):
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"""Sends a command to the Memory Reader. Arguments:
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- connect : connect the memory reader to the game process (gk).
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- status : check the internal status of the Memory Reader."""
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if arguments:
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if arguments[0] == "connect":
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self.ctx.memr.initiated_connect = True
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if arguments[0] == "status":
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self.ctx.memr.print_status()
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class JakAndDaxterContext(CommonContext):
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tags = {"AP"}
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game = jak1_name
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items_handling = 0b111 # Full item handling
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command_processor = JakAndDaxterClientCommandProcessor
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# We'll need two agents working in tandem to handle two-way communication with the game.
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# The REPL Client will handle the server->game direction by issuing commands directly to the running game.
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# But the REPL cannot send information back to us, it only ingests information we send it.
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# Luckily OpenGOAL sets up memory addresses to write to, that AutoSplit can read from, for speedrunning.
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# We'll piggyback off this system with a Memory Reader, and that will handle the game->server direction.
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repl: JakAndDaxterReplClient
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memr: JakAndDaxterMemoryReader
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# And two associated tasks, so we have handles on them.
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repl_task: asyncio.Task
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memr_task: asyncio.Task
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def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
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self.repl = JakAndDaxterReplClient()
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self.memr = JakAndDaxterMemoryReader()
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super().__init__(server_address, password)
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def run_gui(self):
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from kvui import GameManager
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class JakAndDaxterManager(GameManager):
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logging_pairs = [
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("Client", "Archipelago")
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]
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base_title = "Jak and Daxter ArchipelaGOAL Client"
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self.ui = JakAndDaxterManager(self)
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self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(JakAndDaxterContext, self).server_auth(password_requested)
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await self.get_username()
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await self.send_connect()
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def on_package(self, cmd: str, args: dict):
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if cmd == "ReceivedItems":
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for index, item in enumerate(args["items"], start=args["index"]):
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logger.info(args)
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self.repl.item_inbox[index] = item
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async def ap_inform_location_check(self, location_ids: typing.List[int]):
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message = [{"cmd": "LocationChecks", "locations": location_ids}]
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await self.send_msgs(message)
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def on_location_check(self, location_ids: typing.List[int]):
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create_task_log_exception(self.ap_inform_location_check(location_ids))
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async def ap_inform_finished_game(self):
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if not self.finished_game and self.memr.finished_game:
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message = [{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]
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await self.send_msgs(message)
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self.finished_game = True
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def on_finish(self):
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create_task_log_exception(self.ap_inform_finished_game())
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async def run_repl_loop(self):
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while True:
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await self.repl.main_tick()
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await asyncio.sleep(0.1)
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async def run_memr_loop(self):
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while True:
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await self.memr.main_tick(self.on_location_check, self.on_finish)
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await asyncio.sleep(0.1)
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async def run_game(ctx: JakAndDaxterContext):
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exec_directory = ""
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try:
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exec_directory = Utils.get_settings()["jakanddaxter_options"]["root_directory"]
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files_in_path = os.listdir(exec_directory)
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if ".git" in files_in_path:
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# Indicates the user is running from source, append expected subdirectory appropriately.
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exec_directory = os.path.join(exec_directory, "out", "build", "Release", "bin")
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else:
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# Indicates the user is running from the official launcher, a mod launcher, or otherwise.
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# We'll need to handle version numbers in the path somehow...
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exec_directory = os.path.join(exec_directory, "versions", "official")
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latest_version = list(reversed(os.listdir(exec_directory)))[0]
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exec_directory = os.path.join(exec_directory, str(latest_version))
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except FileNotFoundError:
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logger.error(f"Unable to locate directory {exec_directory}, "
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f"unable to locate game executable.")
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return
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except KeyError as e:
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logger.error(f"Hosts.yaml does not contain {e.args[0]}, "
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f"unable to locate game executable.")
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return
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gk = os.path.join(exec_directory, "gk.exe")
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goalc = os.path.join(exec_directory, "goalc.exe")
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# Don't mind all the arguments, they are exactly what you get when you run "task boot-game" or "task repl".
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await asyncio.create_subprocess_exec(
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gk,
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"-v", "--game jak1", "--", "-boot", "-fakeiso", "-debug",
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stderr=subprocess.PIPE,
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stdout=subprocess.PIPE,
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stdin=subprocess.DEVNULL)
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# You MUST launch goalc as a console application, so powershell/cmd/bash/etc is the program
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# and goalc is just an argument. It HAS to be this way.
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# TODO - Support other OS's.
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await asyncio.create_subprocess_exec(
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"powershell.exe",
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goalc, "--user-auto", "--game jak1")
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# Auto connect the repl and memr agents. Sleep 5 because goalc takes just a little bit of time to load,
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# and it's not something we can await.
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logger.info("This may take a bit... Wait for the success audio cue before continuing!")
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await asyncio.sleep(5)
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ctx.repl.initiated_connect = True
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ctx.memr.initiated_connect = True
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async def main():
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Utils.init_logging("JakAndDaxterClient", exception_logger="Client")
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ctx = JakAndDaxterContext(None, None)
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
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ctx.repl_task = create_task_log_exception(ctx.run_repl_loop())
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ctx.memr_task = create_task_log_exception(ctx.run_memr_loop())
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if gui_enabled:
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ctx.run_gui()
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ctx.run_cli()
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# Find and run the game (gk) and compiler/repl (goalc).
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# await run_game(ctx)
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await ctx.exit_event.wait()
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await ctx.shutdown()
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def launch():
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colorama.init()
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asyncio.run(main())
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colorama.deinit()
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