Files
Archipelago/worlds/jakanddaxter/Client.py
massimilianodelliubaldini 7cf50b0935 Jak and Daxter: Genericize Items, Update Scout Fly logic, Add Victory Condition. (#3)
* Jak 1: Update to 0.4.6. Decouple locations from items, support filler items.

* Jak 1: Total revamp of Items. This is where everything broke.

* Jak 1: Decouple 7 scout fly checks from normal checks, update regions/rules for orb counts/traders.

* Jak 1: correct regions/rules, account for sequential oracle/miner locations.

* Jak 1: make nicer strings.

* Jak 1: Add logic for finished game. First full run complete!

* Jak 1: update group names.
2024-05-18 14:37:01 -04:00

211 lines
8.1 KiB
Python

import logging
import os
import subprocess
import typing
import asyncio
import colorama
import Utils
from NetUtils import ClientStatus
from CommonClient import ClientCommandProcessor, CommonContext, logger, server_loop, gui_enabled
from worlds.jakanddaxter.GameID import jak1_name
from worlds.jakanddaxter.client.ReplClient import JakAndDaxterReplClient
from worlds.jakanddaxter.client.MemoryReader import JakAndDaxterMemoryReader
import ModuleUpdate
ModuleUpdate.update()
all_tasks = set()
def create_task_log_exception(awaitable: typing.Awaitable) -> asyncio.Task:
async def _log_exception(a):
try:
return await a
except Exception as e:
logger.exception(e)
finally:
all_tasks.remove(task)
task = asyncio.create_task(_log_exception(awaitable))
all_tasks.add(task)
return task
class JakAndDaxterClientCommandProcessor(ClientCommandProcessor):
ctx: "JakAndDaxterContext"
# The command processor is not async and cannot use async tasks, so long-running operations
# like the /repl connect command (which takes 10-15 seconds to compile the game) have to be requested
# with user-initiated flags. The text client will hang while the operation runs, but at least we can
# inform the user to wait. The flags are checked by the agents every main_tick.
def _cmd_repl(self, *arguments: str):
"""Sends a command to the OpenGOAL REPL. Arguments:
- connect : connect the client to the REPL (goalc).
- status : check internal status of the REPL."""
if arguments:
if arguments[0] == "connect":
logger.info("This may take a bit... Wait for the success audio cue before continuing!")
self.ctx.repl.initiated_connect = True
if arguments[0] == "status":
self.ctx.repl.print_status()
def _cmd_memr(self, *arguments: str):
"""Sends a command to the Memory Reader. Arguments:
- connect : connect the memory reader to the game process (gk).
- status : check the internal status of the Memory Reader."""
if arguments:
if arguments[0] == "connect":
self.ctx.memr.initiated_connect = True
if arguments[0] == "status":
self.ctx.memr.print_status()
class JakAndDaxterContext(CommonContext):
tags = {"AP"}
game = jak1_name
items_handling = 0b111 # Full item handling
command_processor = JakAndDaxterClientCommandProcessor
# We'll need two agents working in tandem to handle two-way communication with the game.
# The REPL Client will handle the server->game direction by issuing commands directly to the running game.
# But the REPL cannot send information back to us, it only ingests information we send it.
# Luckily OpenGOAL sets up memory addresses to write to, that AutoSplit can read from, for speedrunning.
# We'll piggyback off this system with a Memory Reader, and that will handle the game->server direction.
repl: JakAndDaxterReplClient
memr: JakAndDaxterMemoryReader
# And two associated tasks, so we have handles on them.
repl_task: asyncio.Task
memr_task: asyncio.Task
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
self.repl = JakAndDaxterReplClient()
self.memr = JakAndDaxterMemoryReader()
super().__init__(server_address, password)
def run_gui(self):
from kvui import GameManager
class JakAndDaxterManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Jak and Daxter ArchipelaGOAL Client"
self.ui = JakAndDaxterManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
await super(JakAndDaxterContext, self).server_auth(password_requested)
await self.get_username()
await self.send_connect()
def on_package(self, cmd: str, args: dict):
if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], start=args["index"]):
logger.info(args)
self.repl.item_inbox[index] = item
async def ap_inform_location_check(self, location_ids: typing.List[int]):
message = [{"cmd": "LocationChecks", "locations": location_ids}]
await self.send_msgs(message)
def on_location_check(self, location_ids: typing.List[int]):
create_task_log_exception(self.ap_inform_location_check(location_ids))
async def ap_inform_finished_game(self):
if not self.finished_game and self.memr.finished_game:
message = [{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]
await self.send_msgs(message)
self.finished_game = True
def on_finish(self):
create_task_log_exception(self.ap_inform_finished_game())
async def run_repl_loop(self):
while True:
await self.repl.main_tick()
await asyncio.sleep(0.1)
async def run_memr_loop(self):
while True:
await self.memr.main_tick(self.on_location_check, self.on_finish)
await asyncio.sleep(0.1)
async def run_game(ctx: JakAndDaxterContext):
exec_directory = ""
try:
exec_directory = Utils.get_settings()["jakanddaxter_options"]["root_directory"]
files_in_path = os.listdir(exec_directory)
if ".git" in files_in_path:
# Indicates the user is running from source, append expected subdirectory appropriately.
exec_directory = os.path.join(exec_directory, "out", "build", "Release", "bin")
else:
# Indicates the user is running from the official launcher, a mod launcher, or otherwise.
# We'll need to handle version numbers in the path somehow...
exec_directory = os.path.join(exec_directory, "versions", "official")
latest_version = list(reversed(os.listdir(exec_directory)))[0]
exec_directory = os.path.join(exec_directory, str(latest_version))
except FileNotFoundError:
logger.error(f"Unable to locate directory {exec_directory}, "
f"unable to locate game executable.")
return
except KeyError as e:
logger.error(f"Hosts.yaml does not contain {e.args[0]}, "
f"unable to locate game executable.")
return
gk = os.path.join(exec_directory, "gk.exe")
goalc = os.path.join(exec_directory, "goalc.exe")
# Don't mind all the arguments, they are exactly what you get when you run "task boot-game" or "task repl".
await asyncio.create_subprocess_exec(
gk,
"-v", "--game jak1", "--", "-boot", "-fakeiso", "-debug",
stderr=subprocess.PIPE,
stdout=subprocess.PIPE,
stdin=subprocess.DEVNULL)
# You MUST launch goalc as a console application, so powershell/cmd/bash/etc is the program
# and goalc is just an argument. It HAS to be this way.
# TODO - Support other OS's.
await asyncio.create_subprocess_exec(
"powershell.exe",
goalc, "--user-auto", "--game jak1")
# Auto connect the repl and memr agents. Sleep 5 because goalc takes just a little bit of time to load,
# and it's not something we can await.
logger.info("This may take a bit... Wait for the success audio cue before continuing!")
await asyncio.sleep(5)
ctx.repl.initiated_connect = True
ctx.memr.initiated_connect = True
async def main():
Utils.init_logging("JakAndDaxterClient", exception_logger="Client")
ctx = JakAndDaxterContext(None, None)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
ctx.repl_task = create_task_log_exception(ctx.run_repl_loop())
ctx.memr_task = create_task_log_exception(ctx.run_memr_loop())
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
# Find and run the game (gk) and compiler/repl (goalc).
# await run_game(ctx)
await ctx.exit_event.wait()
await ctx.shutdown()
def launch():
colorama.init()
asyncio.run(main())
colorama.deinit()