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Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
80 lines
2.2 KiB
Python
80 lines
2.2 KiB
Python
from worlds.stardew_valley.strings.fish_names import Fish
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class ArtisanGood:
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honey = "Honey"
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oak_resin = "Oak Resin"
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pine_tar = "Pine Tar"
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maple_syrup = "Maple Syrup"
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truffle_oil = "Truffle Oil"
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cheese = "Cheese"
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goat_cheese = "Goat Cheese"
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jelly = "Jelly"
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pickles = "Pickles"
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wine = "Wine"
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juice = "Juice"
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cloth = "Cloth"
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pale_ale = "Pale Ale"
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aged_roe = "Aged Roe"
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battery_pack = "Battery Pack"
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mayonnaise = "Mayonnaise"
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duck_mayonnaise = "Duck Mayonnaise"
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dinosaur_mayonnaise = "Dinosaur Mayonnaise"
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void_mayonnaise = "Void Mayonnaise"
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caviar = "Caviar"
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green_tea = "Green Tea"
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mead = "Mead"
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mystic_syrup = "Mystic Syrup"
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dried_fruit = "Dried Fruit"
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dried_mushroom = "Dried Mushrooms"
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raisins = "Raisins"
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stardrop_tea = "Stardrop Tea"
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smoked_fish = "Smoked Fish"
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targeted_bait = "Targeted Bait"
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@classmethod
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def specific_wine(cls, fruit: str) -> str:
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return f"{cls.wine} [{fruit}]"
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@classmethod
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def specific_juice(cls, vegetable: str) -> str:
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return f"{cls.juice} [{vegetable}]"
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@classmethod
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def specific_jelly(cls, fruit: str) -> str:
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return f"{cls.jelly} [{fruit}]"
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@classmethod
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def specific_pickles(cls, vegetable: str) -> str:
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return f"{cls.pickles} [{vegetable}]"
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@classmethod
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def specific_dried_fruit(cls, food: str) -> str:
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return f"{cls.dried_fruit} [{food}]"
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@classmethod
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def specific_dried_mushroom(cls, food: str) -> str:
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return f"{cls.dried_mushroom} [{food}]"
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@classmethod
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def specific_smoked_fish(cls, fish: str) -> str:
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return f"{cls.smoked_fish} [{fish}]"
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@classmethod
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def specific_bait(cls, fish: str) -> str:
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return f"{cls.targeted_bait} [{fish}]"
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@classmethod
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def specific_aged_roe(cls, fish: str) -> str:
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if fish == Fish.sturgeon:
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return ArtisanGood.caviar
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return f"{cls.aged_roe} [{fish}]"
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@classmethod
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def specific_honey(cls, flower: str) -> str:
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return f"{cls.honey} [{flower}]"
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class ModArtisanGood:
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pterodactyl_egg = "Pterodactyl Egg"
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