Files
Archipelago/worlds/stardew_valley/docs/en_Stardew Valley.md
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

11 KiB

Stardew Valley

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

What does randomization do to this game?

A vast number of objectives in Stardew Valley can be shuffled around the multiworld. Most of these are optional, and the player can customize their experience in their YAML file.

For these objectives, if they have a vanilla reward, this reward will instead be an item in the multiworld. For the remaining number of such objectives, there are a number of "Resource Pack" items, which are simply an item or a stack of items that may be useful to the player.

What is the goal of Stardew Valley?

The player can choose from a number of goals, using their YAML options.

The following goals [Community Center, Master Angler, Protector of the Valley, Full Shipment, Gourmet Chef and Mad Hatter] will adapt to other options in your slots, and are therefore customizable in duration and difficulty. For example, if you set "Fishsanity" to "Exclude Legendaries", and pick the Master Angler goal, you will not need to catch the legendaries to complete the goal.

What are location checks in Stardew Valley?

Location checks in Stardew Valley always include:

There also are a number of location checks that are optional, and individual players choose to include them or not in their shuffling:

And more!

Which items can be in another player's world?

Every normal reward from the above locations can be in another player's world. For the locations which do not include a normal reward, Resource Packs and traps are instead added to the pool. Traps are optional.

A player can enable some options that will add some items to the pool that are relevant to progression

  • Seasons Randomizer:
    • All 4 seasons will be items, and one of them will be selected randomly and be added to the player's start inventory.
    • At the end of each month, the player can choose the next season, instead of following the vanilla season order. On Seasons Randomizer, they can only choose from the seasons they have received.
  • Cropsanity:
    • Every single seed in the game starts off locked and cannot be purchased from any merchant. Their unlocks are received as multiworld items. Growing each seed and harvesting the resulting crop sends a location check
    • The way merchants sell seeds is considerably changed. Pierre sells fewer seeds at a high price, while Joja sells unlimited seeds but in huge discount packs, not individually.
  • Museumsanity:
    • The items that are normally obtained from museum donation milestones are added to the item pool. Some items, like the magic rock candy, are duplicated for convenience.
    • The Traveling Merchant now sells artifacts and minerals, with a bias towards undonated ones, to mitigate randomness. She will sell these items as the player receives "Traveling Merchant Metal Detector" items.
  • TV Channels
  • Babies
    • Only if Friendsanity is enabled

There are a few extra vanilla items, which are added to the pool for convenience, but do not have a matching location. These include

And lastly, some Archipelago-exclusive items exist in the pool, which are designed around game balance and QoL. These include:

  • Arcade Machine buffs (Only if the arcade machines are randomized)
    • Journey of the Prairie King has drop rate increases, extra lives, and equipment
    • Junimo Kart has extra lives.
  • Permanent Movement Speed Bonuses (customizable)
  • Various Permanent Player Buffs (customizable)
  • Traveling Merchant modifiers

When the player receives an item, what happens?

Since Pelican Town is a remote area, it takes one business day for every item to reach the player. If an item is received while online, it will appear in the player's mailbox the next morning, with a message from the sender telling them where it was found. If an item is received while offline, it will be in the mailbox as soon as the player logs in.

Some items will be directly attached to the letter, while some others will instead be a world-wide unlock, and the letter only serves to tell the player about it.

In some cases, like receiving Carpenter and Wizard buildings, the player will still need to go ask Robin to construct the building that they have received, so they can choose its position. This construction will be completely free.

Mods

Some Stardew Valley mods unrelated to Archipelago are officially "supported". This means that, for these specific mods, if you decide to include them in your yaml options, the multiworld will be generated with the assumption that you will install and play with these mods. The multiworld will contain related items and locations for these mods, the specifics will vary from mod to mod

Supported Mods Documentation

List of supported mods:

Some of these mods might need a patch mod to tie the randomizer with the mod. These can be found here

Multiplayer

You cannot play an Archipelago Slot in multiplayer at the moment. There are no short-term plans to support that feature.

You can, however, send Stardew Valley objects as gifts from one Stardew Player to another Stardew, or a player in another game that supports gifting, using in-game Joja Prime delivery, for a fee. This exclusive feature can be turned off if you don't want to send and receive gifts.