Files
Archipelago/worlds/stardew_valley/bundles/bundles.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

164 lines
9.5 KiB
Python

from random import Random
from typing import List, Tuple, Dict
from .bundle import Bundle
from .bundle_room import BundleRoom, BundleRoomTemplate
from ..content import StardewContent
from ..data.bundles_data.bundle_data import pantry_remixed, \
crafts_room_remixed, fish_tank_remixed, boiler_room_remixed, bulletin_board_remixed, vault_remixed, \
all_bundle_items_except_money, \
abandoned_joja_mart_remixed, giant_stump_remixed
from ..data.bundles_data.bundle_set import vanilla_bundles, remixed_bundles, thematic_bundles
from ..data.bundles_data.meme_bundles import community_center_meme_bundles, pantry_meme, crafts_room_meme, \
fish_tank_meme, bulletin_board_meme, \
boiler_room_meme, vault_meme
from ..data.bundles_data.remixed_anywhere_bundles import community_center_remixed_anywhere
from ..data.game_item import ItemTag
from ..data.recipe_data import all_cooking_recipes
from ..logic.logic import StardewLogic
from ..options import BundleRandomization, StardewValleyOptions
from ..strings.bundle_names import CCRoom
def get_all_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions, player_name: str) -> List[BundleRoom]:
if options.bundle_randomization == BundleRandomization.option_vanilla:
return get_vanilla_bundles(random, content, options)
elif options.bundle_randomization == BundleRandomization.option_thematic:
return get_thematic_bundles(random, content, options)
elif options.bundle_randomization == BundleRandomization.option_remixed:
return get_remixed_bundles(random, content, options)
elif options.bundle_randomization == BundleRandomization.option_remixed_anywhere:
return get_remixed_bundles_anywhere(random, content, options)
elif options.bundle_randomization == BundleRandomization.option_shuffled:
return get_shuffled_bundles(random, logic, content, options)
elif options.bundle_randomization == BundleRandomization.option_meme:
return get_meme_bundles(random, content, options, player_name)
raise NotImplementedError
def get_vanilla_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
generated_bundle_rooms = {room_name: vanilla_bundles.bundles_by_room[room_name].create_bundle_room(random, content, options) for room_name in
vanilla_bundles.bundles_by_room}
fix_raccoon_bundle_names(generated_bundle_rooms[CCRoom.raccoon_requests])
return list(generated_bundle_rooms.values())
def get_thematic_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
generated_bundle_rooms = {room_name: thematic_bundles.bundles_by_room[room_name].create_bundle_room(random, content, options) for room_name in
thematic_bundles.bundles_by_room}
fix_raccoon_bundle_names(generated_bundle_rooms[CCRoom.raccoon_requests])
return list(generated_bundle_rooms.values())
def get_remixed_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
generated_bundle_rooms = {room_name: remixed_bundles.bundles_by_room[room_name].create_bundle_room(random, content, options) for room_name in
remixed_bundles.bundles_by_room}
fix_raccoon_bundle_names(generated_bundle_rooms[CCRoom.raccoon_requests])
return list(generated_bundle_rooms.values())
def get_remixed_bundles_anywhere(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
big_room = community_center_remixed_anywhere.create_bundle_room(random, content, options, is_entire_cc=True)
all_chosen_bundles = big_room.bundles
random.shuffle(all_chosen_bundles)
end_index = 0
pantry, end_index = create_room_from_bundles(pantry_remixed, all_chosen_bundles, options, end_index)
crafts_room, end_index = create_room_from_bundles(crafts_room_remixed, all_chosen_bundles, options, end_index)
fish_tank, end_index = create_room_from_bundles(fish_tank_remixed, all_chosen_bundles, options, end_index)
boiler_room, end_index = create_room_from_bundles(boiler_room_remixed, all_chosen_bundles, options, end_index)
bulletin_board, end_index = create_room_from_bundles(bulletin_board_remixed, all_chosen_bundles, options, end_index)
vault, end_index = create_room_from_bundles(vault_remixed, all_chosen_bundles, options, end_index)
abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
raccoon = giant_stump_remixed.create_bundle_room(random, content, options)
fix_raccoon_bundle_names(raccoon)
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
def get_meme_bundles(random: Random, content: StardewContent, options: StardewValleyOptions, player_name: str) -> List[BundleRoom]:
big_room = community_center_meme_bundles.create_bundle_room(random, content, options, player_name, is_entire_cc=True)
all_chosen_bundles = big_room.bundles
random.shuffle(all_chosen_bundles)
end_index = 0
pantry, end_index = create_room_from_bundles(pantry_meme, all_chosen_bundles, options, end_index)
crafts_room, end_index = create_room_from_bundles(crafts_room_meme, all_chosen_bundles, options, end_index)
fish_tank, end_index = create_room_from_bundles(fish_tank_meme, all_chosen_bundles, options, end_index)
boiler_room, end_index = create_room_from_bundles(boiler_room_meme, all_chosen_bundles, options, end_index)
bulletin_board, end_index = create_room_from_bundles(bulletin_board_meme, all_chosen_bundles, options, end_index)
vault, end_index = create_room_from_bundles(vault_meme, all_chosen_bundles, options, end_index)
abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
raccoon = giant_stump_remixed.create_bundle_room(random, content, options)
fix_raccoon_bundle_names(raccoon)
return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
def create_room_from_bundles(template: BundleRoomTemplate, all_bundles: List[Bundle], options: StardewValleyOptions, end_index: int) -> Tuple[BundleRoom, int]:
start_index = end_index
end_index += template.number_bundles + options.bundle_per_room.value
return BundleRoom(template.name, all_bundles[start_index:end_index]), end_index
def get_shuffled_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
valid_bundle_items = [bundle_item for bundle_item in all_bundle_items_except_money if bundle_item.can_appear(content, options)]
rooms = [room for room in get_remixed_bundles(random, content, options) if room.name != "Vault"]
required_items = 0
for room in rooms:
for bundle in room.bundles:
required_items += len(bundle.items)
random.shuffle(room.bundles)
random.shuffle(rooms)
# Remove duplicates of the same item
valid_bundle_items = [item1 for i, item1 in enumerate(valid_bundle_items)
if not any(item1.item_name == item2.item_name and item1.quality == item2.quality for item2 in valid_bundle_items[:i])]
chosen_bundle_items = random.sample(valid_bundle_items, required_items)
for room in rooms:
for bundle in room.bundles:
num_items = len(bundle.items)
bundle.items = chosen_bundle_items[:num_items]
chosen_bundle_items = chosen_bundle_items[num_items:]
vault = vault_remixed.create_bundle_room(random, content, options)
return [*rooms, vault]
def fix_raccoon_bundle_names(raccoon):
for i in range(len(raccoon.bundles)):
raccoon_bundle = raccoon.bundles[i]
raccoon_bundle.name = f"Raccoon Request {i + 1}"
def get_trash_bear_requests(random: Random, content: StardewContent, options: StardewValleyOptions) -> Dict[str, List[str]]:
trash_bear_requests = dict()
num_per_type = 2
if options.bundle_price < 0:
num_per_type = 1
elif options.bundle_price > 0:
num_per_type = min(4, num_per_type + options.bundle_price)
trash_bear_requests["Foraging"] = pick_trash_bear_items(ItemTag.FORAGE, content, num_per_type, random)
if options.bundle_per_room >= 0:
# Cooking items are not in content packs yet. This can be simplified once they are
# trash_bear_requests["Cooking"] = pick_trash_bear_items(ItemTag.COOKING, content, num_per_type, random)
trash_bear_requests["Cooking"] = random.sample(
[recipe.meal for recipe in all_cooking_recipes if not recipe.content_pack or content.is_enabled(recipe.content_pack)], num_per_type)
if options.bundle_per_room >= 1:
trash_bear_requests["Farming"] = pick_trash_bear_items(ItemTag.CROPSANITY, content, num_per_type, random)
if options.bundle_per_room >= 2:
# Fish items are not tagged properly in content packs yet. This can be simplified once they are
# trash_bear_requests["Fishing"] = pick_trash_bear_items(ItemTag.FISH, content, num_per_type, random)
trash_bear_requests["Fishing"] = random.sample([fish for fish in content.fishes], num_per_type)
return trash_bear_requests
def pick_trash_bear_items(item_tag: ItemTag, content: StardewContent, number_items: int, random: Random):
forage_items = [item.name for item in content.find_tagged_items(item_tag)]
return random.sample(forage_items, number_items)