Files
Archipelago/WebHostLib/templates/macros.html
alwaysintreble 8742aadc72 Player tracker (#710)
* Player tracker: implement a stylized tracker (#447)

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: switch item, icon and location tables to flex views. Some styling based on theme

* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling

* Player Tracker: Implement tracker class. Document tracker usage.

* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.

* Player Tracker: reword some text. Attempt to fix page refreshing.

* Player Tracker: reremove the TODOs that got merged back in accidentally.

* player tracker: move render_template import to webworld so it isn't required outside of webhost

* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.

* Player Tracker: delete a line I forgot about. Add typing to theme.

* Player Tracker: Generate checks_done automatically so worlds don't have to do it

* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation

* Player Tracker: code cleanup

* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.

* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds

* Changes by Kono

* specific trackers: cache and only load the data once every minute

* specific tracker: allow for one icon placement to be used for multiple items.

* Player tracker fixes/updates (#635)

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* render both a generic tracker at generic_tracker and the specific tracker at /tracker

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: change method calls

* Move generic tracker to a WebWorld method

* create a base template for generic specific tracker and instantiate some information before callng it

* some baseline for the playerTracker.html. update information fed from tracker.py

* playerTracker: finish implementing icons and generic locations rendering. hide any unacquired progression items when not using icons. Place the name of the progression item under its icon.

* player tracker: starting work on regions table

* player tracker: switch item, icon and location tables to flex views. Some styling based on theme

* Player Tracker: Finish building html template for all blocks. Set groundwork for theme styling

* Player Tracker: Implement tracker class. Document tracker usage.

* Player Tracker: Add button to switch between trackers. Some styling for styled tracker.

* Player Tracker: reword some text. Attempt to fix page refreshing.

* Player Tracker: reremove the TODOs that got merged back in accidentally.

* player tracker: move render_template import to webworld so it isn't required outside of webhost

* Player Tracker: code cleanup, typing. Add inventory with names to PlayerTracker class in case custom trackers want to use it to change their prog_items attribute.

* Player Tracker: delete a line I forgot about. Add typing to theme.

* Player Tracker: Generate checks_done automatically so worlds don't have to do it

* Player Tracker: Add typing to PlayerTracker class in webworld method. Update documentation

* Player Tracker: code cleanup

* Player Tracker: Sort of implement fetch (works but could be better). Make playerTracker.html more readable.

* specific trackers: significant html cleanup. DOM Endpoint auto updating page every 30 seconds

* Changes by Kono

* specific trackers: cache and only load the data once every minute

* specific tracker: allow for one icon placement to be used for multiple items.

* lttp: move tracker to new format. will need more modification to generic solution to handle region keys tracking. likely a new html template that inherits the current

* lttp: fix broken icons rendering, add in progressive mail that i forgor. reorder some icons

* tracker: fix non edited trackers being broken from changes.

* tracker: move theme application before modify method so trackers can use a different theme than the world if desired.

* tracker: starting work on key tracking.

* tracker: styling and cleanup by Farrak

* tracker: styling and cleanup by Farrak

* tracker: styling and cleanup of playerTracker.html

* Revert playerTracker.html

* trackers: rename some files for clarity. move trackers into their own subdirectory

* small tracker.py cleanup

* move minecraft tracker to new system

* add item link attributing from upstream

* change getPlayerTracker to get_player_tracker. refactor broken linkings

* refactor styling files to trackers folders

* fix broken image in minecraft tracker. move oot tracker to new system

* clean up my oot nightmare

* rename lttpKeysTracker to zeldaKeysTracker. Move oot to keys tracker

* implement zeldaKeysTracker.js. fix table locations hiding/showing
2022-06-25 17:01:42 -04:00

57 lines
3.0 KiB
HTML

{% macro list_rooms(rooms) -%}
<ul>
{% for room in rooms %}
<li><a href="{{ url_for("host_room", room=room.id) }}">Room #{{ room.id|suuid }}</a></li>
{% endfor %}
{{ caller() }}
</ul>
{%- endmacro %}
{% macro list_patches_room(room) %}
{% if room.seed.slots %}
<table>
<thead>
<tr>
<th>Id</th>
<th>Name</th>
<th>Game</th>
<th>Download Link</th>
<th>Tracker Page</th>
</tr>
</thead>
<tbody>
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
<tr>
<td>{{ patch.player_id }}</td>
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['PATCH_TARGET'] }}:{{ room.last_port }}">{{ patch.player_name }}<a/></td>
<td>{{ patch.game }}</td>
<td>
{% if patch.game == "Minecraft" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APMC File...</a>
{% elif patch.game == "Factorio" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download Factorio Mod...</a>
{% elif patch.game == "Ocarina of Time" %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APZ5 File...</a>
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APV6 File...</a>
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
Download APSM64EX File...</a>
{% elif patch.game in ["A Link to the Past", "Secret of Evermore", "Super Metroid", "SMZ3"] %}
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
Download Patch File...</a>
{% else %}
No file to download for this game.
{% endif %}
</td>
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
</tr>
{% endfor %}
</tbody>
</table>
{% endif %}
{%- endmacro -%}