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* Round 1 of code review updates, the easy stuff. * Factor options checking away from region/rule creation. * Code review updates round 2, more complex stuff. * Code review updates round 3: the mental health annihilator * Code review updates part 4: redemption. * More code review feedback, simplifying code, etc.
77 lines
1.5 KiB
Python
77 lines
1.5 KiB
Python
# This contains the list of levels in Jak and Daxter.
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# Not to be confused with Regions - there can be multiple Regions in every Level.
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level_table = {
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"Geyser Rock": {
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"level_index": 0,
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"orbs": 50
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},
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"Sandover Village": {
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"level_index": 1,
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"orbs": 50
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},
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"Sentinel Beach": {
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"level_index": 2,
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"orbs": 150
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},
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"Forbidden Jungle": {
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"level_index": 3,
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"orbs": 150
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},
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"Misty Island": {
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"level_index": 4,
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"orbs": 150
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},
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"Fire Canyon": {
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"level_index": 5,
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"orbs": 50
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},
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"Rock Village": {
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"level_index": 6,
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"orbs": 50
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},
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"Lost Precursor City": {
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"level_index": 7,
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"orbs": 200
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},
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"Boggy Swamp": {
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"level_index": 8,
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"orbs": 200
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},
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"Precursor Basin": {
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"level_index": 9,
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"orbs": 200
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},
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"Mountain Pass": {
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"level_index": 10,
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"orbs": 50
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},
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"Volcanic Crater": {
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"level_index": 11,
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"orbs": 50
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},
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"Snowy Mountain": {
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"level_index": 12,
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"orbs": 200
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},
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"Spider Cave": {
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"level_index": 13,
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"orbs": 200
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},
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"Lava Tube": {
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"level_index": 14,
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"orbs": 50
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},
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"Gol and Maia's Citadel": {
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"level_index": 15,
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"orbs": 200
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}
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}
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level_table_with_global = {
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**level_table,
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"": {
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"level_index": 16, # Global
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"orbs": 2000
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}
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}
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