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Archipelago/worlds/jakanddaxter/Levels.py
massimilianodelliubaldini 746b281f48 Exempt's Code Review Updates (#43)
* Round 1 of code review updates, the easy stuff.

* Factor options checking away from region/rule creation.

* Code review updates round 2, more complex stuff.

* Code review updates round 3: the mental health annihilator

* Code review updates part 4: redemption.

* More code review feedback, simplifying code, etc.
2024-08-27 09:56:11 -04:00

77 lines
1.5 KiB
Python

# This contains the list of levels in Jak and Daxter.
# Not to be confused with Regions - there can be multiple Regions in every Level.
level_table = {
"Geyser Rock": {
"level_index": 0,
"orbs": 50
},
"Sandover Village": {
"level_index": 1,
"orbs": 50
},
"Sentinel Beach": {
"level_index": 2,
"orbs": 150
},
"Forbidden Jungle": {
"level_index": 3,
"orbs": 150
},
"Misty Island": {
"level_index": 4,
"orbs": 150
},
"Fire Canyon": {
"level_index": 5,
"orbs": 50
},
"Rock Village": {
"level_index": 6,
"orbs": 50
},
"Lost Precursor City": {
"level_index": 7,
"orbs": 200
},
"Boggy Swamp": {
"level_index": 8,
"orbs": 200
},
"Precursor Basin": {
"level_index": 9,
"orbs": 200
},
"Mountain Pass": {
"level_index": 10,
"orbs": 50
},
"Volcanic Crater": {
"level_index": 11,
"orbs": 50
},
"Snowy Mountain": {
"level_index": 12,
"orbs": 200
},
"Spider Cave": {
"level_index": 13,
"orbs": 200
},
"Lava Tube": {
"level_index": 14,
"orbs": 50
},
"Gol and Maia's Citadel": {
"level_index": 15,
"orbs": 200
}
}
level_table_with_global = {
**level_table,
"": {
"level_index": 16, # Global
"orbs": 2000
}
}