mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-25 21:53:23 -07:00
134 lines
5.8 KiB
Python
134 lines
5.8 KiB
Python
import typing
|
|
import pymem
|
|
from pymem import pattern
|
|
from pymem.exception import ProcessNotFound, ProcessError, MemoryReadError, WinAPIError
|
|
|
|
from CommonClient import logger
|
|
from worlds.jakanddaxter.locs import CellLocations as Cells, ScoutLocations as Flies
|
|
|
|
# Some helpful constants.
|
|
next_cell_index_offset = 0 # Each of these is an uint64, so 8 bytes.
|
|
next_buzzer_index_offset = 8 # Each of these is an uint64, so 8 bytes.
|
|
cells_offset = 16
|
|
buzzers_offset = 420 # cells_offset + (sizeof uint32 * 101 cells) = 16 + (4 * 101)
|
|
|
|
|
|
# buzzers_offset
|
|
# + (sizeof uint32 * 112 flies) <-- The buzzers themselves.
|
|
# + (sizeof uint8 * 116 tasks) <-- A "cells-received" array for the game to handle new ownership logic.
|
|
# = 420 + (4 * 112) + (1 * 116)
|
|
end_marker_offset = 984
|
|
|
|
|
|
class JakAndDaxterMemoryReader:
|
|
marker: typing.ByteString
|
|
goal_address = None
|
|
connected: bool = False
|
|
initiated_connect: bool = False
|
|
|
|
# The memory reader just needs the game running.
|
|
gk_process: pymem.process = None
|
|
|
|
location_outbox = []
|
|
outbox_index = 0
|
|
|
|
def __init__(self, marker: typing.ByteString = b'UnLiStEdStRaTs_JaK1\x00'):
|
|
self.marker = marker
|
|
self.connect()
|
|
|
|
async def main_tick(self, location_callback: typing.Callable):
|
|
if self.initiated_connect:
|
|
await self.connect()
|
|
self.initiated_connect = False
|
|
|
|
if self.connected:
|
|
try:
|
|
self.gk_process.read_bool(self.gk_process.base_address) # Ping to see if it's alive.
|
|
except (ProcessError, MemoryReadError, WinAPIError):
|
|
logger.error("The gk process has died. Restart the game and run \"/memr connect\" again.")
|
|
self.connected = False
|
|
else:
|
|
return
|
|
|
|
# Read the memory address to check the state of the game.
|
|
self.read_memory()
|
|
location_callback(self.location_outbox) # TODO - I forgot why call this here when it's already down below...
|
|
|
|
# Checked Locations in game. Handle the entire outbox every tick until we're up to speed.
|
|
if len(self.location_outbox) > self.outbox_index:
|
|
location_callback(self.location_outbox)
|
|
self.outbox_index += 1
|
|
|
|
async def connect(self):
|
|
try:
|
|
self.gk_process = pymem.Pymem("gk.exe") # The GOAL Kernel
|
|
logger.info("Found the gk process: " + str(self.gk_process.process_id))
|
|
except ProcessNotFound:
|
|
logger.error("Could not find the gk process.")
|
|
self.connected = False
|
|
return
|
|
|
|
# If we don't find the marker in the first loaded module, we've failed.
|
|
modules = list(self.gk_process.list_modules())
|
|
marker_address = pattern.pattern_scan_module(self.gk_process.process_handle, modules[0], self.marker)
|
|
if marker_address:
|
|
# At this address is another address that contains the struct we're looking for: the game's state.
|
|
# From here we need to add the length in bytes for the marker and 4 bytes of padding,
|
|
# and the struct address is 8 bytes long (it's u64).
|
|
goal_pointer = marker_address + len(self.marker) + 4
|
|
self.goal_address = int.from_bytes(self.gk_process.read_bytes(goal_pointer, 8),
|
|
byteorder="little",
|
|
signed=False)
|
|
logger.info("Found the archipelago memory address: " + str(self.goal_address))
|
|
self.connected = True
|
|
else:
|
|
logger.error("Could not find the archipelago memory address.")
|
|
self.connected = False
|
|
|
|
if self.connected:
|
|
logger.info("The Memory Reader is ready!")
|
|
|
|
def print_status(self):
|
|
logger.info("Memory Reader Status:")
|
|
logger.info(" Game process ID: " + (str(self.gk_process.process_id) if self.gk_process else "None"))
|
|
logger.info(" Game state memory address: " + str(self.goal_address))
|
|
logger.info(" Last location checked: " + (str(self.location_outbox[self.outbox_index])
|
|
if self.outbox_index else "None"))
|
|
|
|
def read_memory(self) -> typing.List[int]:
|
|
try:
|
|
next_cell_index = int.from_bytes(
|
|
self.gk_process.read_bytes(self.goal_address, 8),
|
|
byteorder="little",
|
|
signed=False)
|
|
next_buzzer_index = int.from_bytes(
|
|
self.gk_process.read_bytes(self.goal_address + next_buzzer_index_offset, 8),
|
|
byteorder="little",
|
|
signed=False)
|
|
|
|
for k in range(0, next_cell_index):
|
|
next_cell = int.from_bytes(
|
|
self.gk_process.read_bytes(self.goal_address + cells_offset + (k * 4), 4),
|
|
byteorder="little",
|
|
signed=False)
|
|
cell_ap_id = Cells.to_ap_id(next_cell)
|
|
if cell_ap_id not in self.location_outbox:
|
|
self.location_outbox.append(cell_ap_id)
|
|
logger.info("Checked power cell: " + str(next_cell))
|
|
|
|
for k in range(0, next_buzzer_index):
|
|
next_buzzer = int.from_bytes(
|
|
self.gk_process.read_bytes(self.goal_address + buzzers_offset + (k * 4), 4),
|
|
byteorder="little",
|
|
signed=False)
|
|
buzzer_ap_id = Flies.to_ap_id(next_buzzer)
|
|
if buzzer_ap_id not in self.location_outbox:
|
|
self.location_outbox.append(buzzer_ap_id)
|
|
logger.info("Checked scout fly: " + str(next_buzzer))
|
|
|
|
except (ProcessError, MemoryReadError, WinAPIError):
|
|
logger.error("The gk process has died. Restart the game and run \"/memr connect\" again.")
|
|
self.connected = False
|
|
|
|
return self.location_outbox
|