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60 lines
2.1 KiB
Python
60 lines
2.1 KiB
Python
import typing
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import subprocess
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import pymem
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from pymem import pattern
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from pymem.exception import ProcessNotFound
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class JakAndDaxterMemoryReader:
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marker: typing.ByteString
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connected: bool = False
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marked: bool = False
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process = None
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marker_address = None
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goal_address = None
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location_outbox = {}
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outbox_index = 0
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def __init__(self, marker: typing.ByteString = b'UnLiStEdStRaTs_JaK1\x00'):
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self.marker = marker
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self.connected = self.connect()
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if self.connected and self.marker:
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self.marked = self.find_marker()
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pass
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async def main_tick(self, location_callback: typing.Callable):
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self.read_memory()
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# Checked Locations in game. Handle 1 location per tick.
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if len(self.location_outbox) > self.outbox_index:
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await location_callback(self.location_outbox[self.outbox_index])
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self.outbox_index += 1
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def connect(self) -> bool:
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try:
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self.process = pymem.Pymem("gk.exe") # The GOAL Kernel
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return True
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except ProcessNotFound:
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return False
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def find_marker(self) -> bool:
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# If we don't find the marker in the first module's worth of memory, we've failed.
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modules = list(self.process.list_modules())
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self.marker_address = pattern.pattern_scan_module(self.process.process_handle, modules[0], self.marker)
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if self.marker_address:
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# At this address is another address that contains the struct we're looking for: the game's state.
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# From here we need to add the length in bytes for the marker and 4 bytes of padding,
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# and the struct address is 8 bytes long (it's u64).
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goal_pointer = self.marker_address + len(self.marker) + 4
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self.goal_address = int.from_bytes(self.process.read_bytes(goal_pointer, 8),
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byteorder="little",
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signed=False)
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return True
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return False
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def read_memory(self) -> typing.Dict:
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pass
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