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* magnifying lens changes https://github.com/daid/LADXR/pull/156 * restore enemy visibility in mermaid statue cave https://github.com/daid/LADXR/pull/155 * mermaid statue scale bugfix https://github.com/daid/LADXR/pull/163 * restore vanilla map when rooster is an item https://github.com/daid/LADXR/pull/132 * fix * fixes to magnifying lens changes * load marin singing even if you have marin date4feb3099a3* Revert "load marin singing even if you have marin date" This reverts commita7a546ed3f. * always patch tradequest not upstream, but included in this PR because it touches the same parts of the code. https://discord.com/channels/731205301247803413/1227373762412937347 * marin date fix * fix logic
Legend Of Zelda: Link's Awakening DX: Randomizer
Or, LADXR for short.
What is this?
See https://daid.github.io/LADXR/
Usage
The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX.
The proper SHA-1 for the rom is d90ac17e9bf17b6c61624ad9f05447bdb5efc01a.
Basic usage:
python3 main.py zelda.gbc
The script will generate a new rom with item locations shuffled. There are many options, see -h on the script for details.
Development
This is still in the early stage of development. Important bits are:
randomizer.py: Contains the actual logic to randomize the rom, and checks to make sure it can be solved.logic/*.py: Contains the logic definitions of what connects to what in the world and what it requires to access that part.locations/*.py: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest.patches/*.py: Various patches on the code that are not directly related to a specific location. But more general fixes