mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-24 23:43:25 -07:00
* initial work on procedure patch
* more flexibility
load default procedure for version 5 patches
add args for procedure
add default extension for tokens and bsdiff
allow specifying additional required extensions for generation
* pushing current changes to go fix tloz bug
* move tokens into a separate inheritable class
* forgot the commit to remove token from ProcedurePatch
* further cleaning from bad commit
* start on docstrings
* further work on docstrings and typing
* improve docstrings
* fix incorrect docstring
* cleanup
* clean defaults and docstring
* define interface that has only the bare minimum required
for `Patch.create_rom_file`
* change to dictionary.get
* remove unnecessary if statement
* update to explicitly check for procedure, restore compatible version and manual override
* Update Files.py
* remove struct uses
* Update Rom.py
* convert KDL3 to APPP
* change class variables to instance variables
* Update worlds/Files.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Update worlds/Files.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* move required_extensions to tuple
* fix missing tuple ellipsis
* fix classvar mixup
* rename tokens to _tokens. use hasattr
* type hint cleanup
* Update Files.py
* initial base for local items, need to finish
* coo not clean
* handle local items for real, appp cleanup
* actually make bosses send their locations
* fix cloudy park 4 rule, zero deathlink message
* remove redundant door_shuffle bool
when generic ER gets in, this whole function gets rewritten. So just clean it a little now.
* properly fix deathlink messages, fix fill error
* update docs
* add prefill items
* fix kine fill error
* Update Rom.py
* Update Files.py
* mypy and softlock fix
* Update Gifting.py
* mypy phase 1
* fix rare async client bug
* Update __init__.py
* typing cleanup
* fix stone softlock
because of the way Kine's Stone works, you can't clear the stone blocks before clearing the burning blocks, so we have to bring Burning from outside
* Update Rom.py
* Add option groups
* Rename to lowercase
* finish rename
* whoops broke the world
* fix animal duplication bug
* overhaul filler generation
* add Miku flavor
* Update gifting.py
* fix issues related to max_hs increase
* Update test_locations.py
* fix boss shuffle not working if level shuffle is disabled
* fix bleeding default levels
* Update options.py
* thought this would print seed
* yay bad merges
* forgot options too
* yeah lets just break generation while at it
* this is probably a problem
* cap required heart stars
* Revert "cap required heart stars"
This reverts commit 759efd3e2b.
* fix duplication removal placement, deprecated test option
* forgot that we need to account for what we place
* move location ids
* rewrite trap handling
* further stage renumber fixes
* forgot one more
* basic UT support
* fix local heart star checks
* fix pattern
---------
Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
65 lines
2.3 KiB
Python
65 lines
2.3 KiB
Python
from . import KDL3TestBase
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class TestFastGoal(KDL3TestBase):
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options = {
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"open_world": False,
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"goal_speed": "fast",
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"max_heart_stars": 30,
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"heart_stars_required": 50,
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"filler_percentage": 0,
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}
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def test_goal(self) -> None:
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self.assertBeatable(False)
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heart_stars = self.get_items_by_name("Heart Star")
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self.collect(heart_stars[0:14])
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self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
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self.assertBeatable(False)
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self.collect(heart_stars[14:15])
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self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
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self.assertBeatable(True)
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self.remove([self.get_item_by_name("Love-Love Rod")])
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self.collect_by_name("Kine") # Ensure a little more progress, but leave out cutter and burning
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self.collect(heart_stars[15:])
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self.assertBeatable(True)
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class TestNormalGoal(KDL3TestBase):
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# TODO: open world tests
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options = {
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"open_world": False,
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"goal_speed": "normal",
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"max_heart_stars": 30,
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"heart_stars_required": 50,
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"filler_percentage": 0,
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}
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def test_goal(self) -> None:
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self.assertBeatable(False)
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heart_stars = self.get_items_by_name("Heart Star")
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self.collect(heart_stars[0:14])
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self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
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self.assertBeatable(False)
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self.collect(heart_stars[14:15])
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self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
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self.assertBeatable(False)
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self.collect_by_name(["Burning", "Cutter", "Kine"])
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self.assertBeatable(True)
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self.remove([self.get_item_by_name("Love-Love Rod")])
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self.collect(heart_stars)
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self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
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self.assertBeatable(True)
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def test_kine(self) -> None:
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self.collect_by_name(["Cutter", "Burning", "Heart Star"])
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self.assertBeatable(False)
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def test_cutter(self) -> None:
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self.collect_by_name(["Kine", "Burning", "Heart Star"])
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self.assertBeatable(False)
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def test_burning(self) -> None:
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self.collect_by_name(["Cutter", "Kine", "Heart Star"])
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self.assertBeatable(False)
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