mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-23 04:13:24 -07:00
* initial work on procedure patch
* more flexibility
load default procedure for version 5 patches
add args for procedure
add default extension for tokens and bsdiff
allow specifying additional required extensions for generation
* pushing current changes to go fix tloz bug
* move tokens into a separate inheritable class
* forgot the commit to remove token from ProcedurePatch
* further cleaning from bad commit
* start on docstrings
* further work on docstrings and typing
* improve docstrings
* fix incorrect docstring
* cleanup
* clean defaults and docstring
* define interface that has only the bare minimum required
for `Patch.create_rom_file`
* change to dictionary.get
* remove unnecessary if statement
* update to explicitly check for procedure, restore compatible version and manual override
* Update Files.py
* remove struct uses
* Update Rom.py
* convert KDL3 to APPP
* change class variables to instance variables
* Update worlds/Files.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* Update worlds/Files.py
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
* move required_extensions to tuple
* fix missing tuple ellipsis
* fix classvar mixup
* rename tokens to _tokens. use hasattr
* type hint cleanup
* Update Files.py
* initial base for local items, need to finish
* coo not clean
* handle local items for real, appp cleanup
* actually make bosses send their locations
* fix cloudy park 4 rule, zero deathlink message
* remove redundant door_shuffle bool
when generic ER gets in, this whole function gets rewritten. So just clean it a little now.
* properly fix deathlink messages, fix fill error
* update docs
* add prefill items
* fix kine fill error
* Update Rom.py
* Update Files.py
* mypy and softlock fix
* Update Gifting.py
* mypy phase 1
* fix rare async client bug
* Update __init__.py
* typing cleanup
* fix stone softlock
because of the way Kine's Stone works, you can't clear the stone blocks before clearing the burning blocks, so we have to bring Burning from outside
* Update Rom.py
* Add option groups
* Rename to lowercase
* finish rename
* whoops broke the world
* fix animal duplication bug
* overhaul filler generation
* add Miku flavor
* Update gifting.py
* fix issues related to max_hs increase
* Update test_locations.py
* fix boss shuffle not working if level shuffle is disabled
* fix bleeding default levels
* Update options.py
* thought this would print seed
* yay bad merges
* forgot options too
* yeah lets just break generation while at it
* this is probably a problem
* cap required heart stars
* Revert "cap required heart stars"
This reverts commit 759efd3e2b.
* fix duplication removal placement, deprecated test option
* forgot that we need to account for what we place
* move location ids
* rewrite trap handling
* further stage renumber fixes
* forgot one more
* basic UT support
* fix local heart star checks
* fix pattern
---------
Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
58 lines
1.5 KiB
Python
58 lines
1.5 KiB
Python
from typing import Dict, Any
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all_random = {
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"progression_balancing": "random",
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"accessibility": "random",
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"death_link": "random",
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"game_language": "random",
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"goal": "random",
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"goal_speed": "random",
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"total_heart_stars": "random",
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"heart_stars_required": "random",
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"filler_percentage": "random",
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"trap_percentage": "random",
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"gooey_trap_weight": "random",
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"slow_trap_weight": "random",
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"ability_trap_weight": "random",
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"jumping_target": "random",
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"stage_shuffle": "random",
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"boss_shuffle": "random",
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"allow_bb": "random",
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"animal_randomization": "random",
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"copy_ability_randomization": "random",
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"strict_bosses": "random",
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"open_world": "random",
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"ow_boss_requirement": "random",
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"boss_requirement_random": "random",
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"consumables": "random",
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"starsanity": "random",
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"kirby_flavor_preset": "random",
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"gooey_flavor_preset": "random",
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"music_shuffle": "random",
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}
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beginner = {
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"goal": "zero",
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"goal_speed": "normal",
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"total_heart_stars": 50,
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"heart_stars_required": 30,
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"filler_percentage": 25,
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"trap_percentage": 0,
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"gooey_trap_weight": "random",
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"slow_trap_weight": "random",
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"ability_trap_weight": "random",
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"jumping_target": 5,
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"stage_shuffle": "pattern",
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"boss_shuffle": "shuffled",
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"allow_bb": "random",
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"strict_bosses": True,
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"open_world": True,
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"ow_boss_requirement": 3,
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}
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kdl3_options_presets: Dict[str, Dict[str, Any]] = {
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"All Random": all_random,
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"Beginner": beginner,
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}
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