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Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
42 lines
1.8 KiB
Python
42 lines
1.8 KiB
Python
from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from ..stardew_rule import StardewRule, True_
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from ..strings.generic_names import Generic
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from ..strings.geode_names import Geode
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from ..strings.metal_names import Mineral
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from ..strings.region_names import Region
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from ..strings.season_names import Season
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from ..strings.tv_channel_names import Channel
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class ActionLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.action = ActionLogic(*args, **kwargs)
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class ActionLogic(BaseLogic):
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def can_watch(self, channel: str = None):
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tv_rule = True_()
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if channel is None:
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return tv_rule
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if channel == Channel.sinister_signal:
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sacrifice_rule = self.logic.relationship.has_children(1) & self.logic.region.can_reach(Region.witch_hut) & self.logic.has(Mineral.prismatic_shard)
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return self.logic.received(channel) & tv_rule & sacrifice_rule & self.logic.season.has(Season.fall)
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return self.logic.received(channel) & tv_rule
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def can_pan_at(self, region: str, material: str) -> StardewRule:
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return self.logic.region.can_reach(region) & self.logic.tool.has_pan(material)
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@cache_self1
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def can_open_geode(self, geode: str) -> StardewRule:
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blacksmith_access = self.logic.region.can_reach(Region.blacksmith)
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geodes = [Geode.geode, Geode.frozen, Geode.magma, Geode.omni]
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if geode == Generic.any:
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return blacksmith_access & self.logic.or_(*(self.logic.has(geode_type) for geode_type in geodes))
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return blacksmith_access & self.logic.has(geode)
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def can_speak_junimo(self) -> StardewRule:
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return self.logic.received("Forest Magic")
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