Files
Archipelago/worlds/stardew_valley/logic/action_logic.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

42 lines
1.8 KiB
Python

from Utils import cache_self1
from .base_logic import BaseLogic, BaseLogicMixin
from ..stardew_rule import StardewRule, True_
from ..strings.generic_names import Generic
from ..strings.geode_names import Geode
from ..strings.metal_names import Mineral
from ..strings.region_names import Region
from ..strings.season_names import Season
from ..strings.tv_channel_names import Channel
class ActionLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.action = ActionLogic(*args, **kwargs)
class ActionLogic(BaseLogic):
def can_watch(self, channel: str = None):
tv_rule = True_()
if channel is None:
return tv_rule
if channel == Channel.sinister_signal:
sacrifice_rule = self.logic.relationship.has_children(1) & self.logic.region.can_reach(Region.witch_hut) & self.logic.has(Mineral.prismatic_shard)
return self.logic.received(channel) & tv_rule & sacrifice_rule & self.logic.season.has(Season.fall)
return self.logic.received(channel) & tv_rule
def can_pan_at(self, region: str, material: str) -> StardewRule:
return self.logic.region.can_reach(region) & self.logic.tool.has_pan(material)
@cache_self1
def can_open_geode(self, geode: str) -> StardewRule:
blacksmith_access = self.logic.region.can_reach(Region.blacksmith)
geodes = [Geode.geode, Geode.frozen, Geode.magma, Geode.omni]
if geode == Generic.any:
return blacksmith_access & self.logic.or_(*(self.logic.has(geode_type) for geode_type in geodes))
return blacksmith_access & self.logic.has(geode)
def can_speak_junimo(self) -> StardewRule:
return self.logic.received("Forest Magic")