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Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
98 lines
4.3 KiB
Python
98 lines
4.3 KiB
Python
from random import Random
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from .. import options as stardew_options
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from ..content import StardewContent
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from ..content.vanilla.ginger_island import ginger_island_content_pack
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from ..strings.ap_names.ap_option_names import ChefsanityOptionName, StartWithoutOptionName
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from ..strings.ap_names.ap_weapon_names import APWeapon
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from ..strings.ap_names.transport_names import Transportation
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from ..strings.building_names import Building
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from ..strings.region_names import Region
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from ..strings.season_names import Season
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from ..strings.skill_names import Skill
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from ..strings.tv_channel_names import Channel
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from ..strings.wallet_item_names import Wallet
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early_candidate_rate = 4
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always_early_candidates = [Region.greenhouse, Transportation.desert_obelisk, Wallet.rusty_key]
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seasons = [Season.spring, Season.summer, Season.fall, Season.winter]
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def setup_early_items(multiworld, options: stardew_options.StardewValleyOptions, content: StardewContent, player: int, random: Random):
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early_forced = []
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early_candidates = []
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early_candidates.extend(always_early_candidates)
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add_seasonal_candidates(early_candidates, options)
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if content.features.building_progression.is_progressive:
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early_forced.append(Building.shipping_bin)
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if Building.coop not in content.features.building_progression.starting_buildings:
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early_candidates.append("Progressive Coop")
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early_candidates.append("Progressive Barn")
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if options.backpack_progression == stardew_options.BackpackProgression.option_early_progressive:
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early_forced.append("Progressive Backpack")
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if content.features.tool_progression.is_progressive:
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if content.features.fishsanity.is_enabled:
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early_candidates.append("Progressive Fishing Rod")
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early_forced.append("Progressive Pickaxe")
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fishing = content.skills.get(Skill.fishing)
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if fishing is not None and content.features.skill_progression.is_progressive:
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early_forced.append(fishing.level_name)
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if options.quest_locations.has_story_quests():
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early_candidates.append(Wallet.magnifying_glass)
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if options.special_order_locations & stardew_options.SpecialOrderLocations.option_board:
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early_candidates.append("Special Order Board")
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if options.cooksanity != stardew_options.Cooksanity.option_none or ChefsanityOptionName.queen_of_sauce in options.chefsanity:
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early_candidates.append(Channel.queen_of_sauce)
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if options.craftsanity != stardew_options.Craftsanity.option_none:
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early_candidates.append("Furnace Recipe")
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if options.monstersanity == stardew_options.Monstersanity.option_none:
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early_candidates.append(APWeapon.weapon)
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else:
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early_candidates.append(APWeapon.sword)
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if content.is_enabled(ginger_island_content_pack):
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early_candidates.append(Transportation.island_obelisk)
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early_candidates.append(Transportation.boat_repair)
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if options.walnutsanity.value:
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early_candidates.append("Island North Turtle")
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early_candidates.append("Island West Turtle")
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if options.museumsanity != stardew_options.Museumsanity.option_none or options.shipsanity >= stardew_options.Shipsanity.option_full_shipment:
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early_candidates.append(Wallet.metal_detector)
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if StartWithoutOptionName.landslide in options.start_without:
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early_candidates.append("Landslide Removed")
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if StartWithoutOptionName.community_center in options.start_without:
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early_candidates.append("Forest Magic")
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early_candidates.append("Community Center Key")
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early_candidates.append("Wizard Invitation")
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early_forced.extend(random.sample(early_candidates, len(early_candidates) // early_candidate_rate))
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for item_name in early_forced:
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if item_name in multiworld.early_items[player]:
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continue
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multiworld.early_items[player][item_name] = 1
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def add_seasonal_candidates(early_candidates, options):
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if options.season_randomization == stardew_options.SeasonRandomization.option_progressive:
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early_candidates.extend([Season.progressive] * 3)
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return
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if options.season_randomization == stardew_options.SeasonRandomization.option_disabled:
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return
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early_candidates.extend(seasons)
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