Files
Archipelago/worlds/stardew_valley/data/shop.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

52 lines
1.4 KiB
Python

from collections.abc import Iterable
from dataclasses import dataclass
from .game_item import Source, Requirement
from ..strings.currency_names import Currency
from ..strings.season_names import Season
ItemPrice = tuple[int, str]
@dataclass(frozen=True, kw_only=True)
class ShopSource(Source):
shop_region: str
price: int | None = None
items_price: tuple[ItemPrice, ...] | None = None
seasons: tuple[str, ...] = Season.all
currency: str = Currency.money
def __post_init__(self):
assert self.price is not None or self.items_price is not None, "At least money price or items price need to be defined."
assert self.items_price is None or all(isinstance(p, tuple) for p in self.items_price), "Items price should be a tuple."
@dataclass(frozen=True, kw_only=True)
class MysteryBoxSource(Source):
amount: int
@dataclass(frozen=True, kw_only=True)
class ArtifactTroveSource(Source):
amount: int
@dataclass(frozen=True, kw_only=True)
class PrizeMachineSource(Source):
amount: int
@dataclass(frozen=True, kw_only=True)
class FishingTreasureChestSource(Source):
amount: int
@dataclass(frozen=True, kw_only=True)
class HatMouseSource(Source):
price: int | None = None
unlock_requirements: tuple[Requirement, ...] | None = None
@property
def all_requirements(self) -> Iterable[Requirement]:
return self.other_requirements + (self.unlock_requirements or ())