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Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
291 lines
16 KiB
Python
291 lines
16 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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from typing import List, Tuple, Union, Optional
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from ..strings.animal_product_names import AnimalProduct
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from ..strings.fish_names import WaterChest
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from ..strings.forageable_names import Forageable
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from ..strings.geode_names import Geode
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from ..strings.metal_names import Mineral, Artifact, Fossil
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from ..strings.monster_names import Monster
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from ..strings.region_names import Region
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@dataclass(frozen=True)
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class MuseumItem:
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item_name: str
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artifact_spot_locations: Tuple[str, ...]
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geodes: Tuple[str, ...]
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monsters: Tuple[str, ...]
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difficulty: float
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@staticmethod
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def of(item_name: str,
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difficulty: float,
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artifact_spot_locations: Union[str, Tuple[str, ...]],
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geodes: Union[str, Tuple[str, ...]],
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monsters: Union[str, Tuple[str, ...]]) -> MuseumItem:
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if isinstance(artifact_spot_locations, str):
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artifact_spot_locations = (artifact_spot_locations,)
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if isinstance(geodes, str):
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geodes = (geodes,)
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if isinstance(monsters, str):
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monsters = (monsters,)
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return MuseumItem(item_name, artifact_spot_locations, geodes, monsters, difficulty)
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def __repr__(self):
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return f"{self.item_name} (Artifact Spot Locations: {self.artifact_spot_locations} |" \
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f" Geodes: {self.geodes} |" \
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f" Monsters: {self.monsters}) "
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unlikely = ()
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all_museum_artifacts: List[MuseumItem] = []
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all_museum_minerals: List[MuseumItem] = []
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all_museum_items: List[MuseumItem] = []
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def create_artifact(name: str,
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difficulty: float,
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artifact_spot_locations: Union[str, Tuple[str, ...]] = (),
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geodes: Union[str, Tuple[str, ...]] = (),
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monsters: Union[str, Tuple[str, ...]] = ()) -> MuseumItem:
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artifact_item = MuseumItem.of(name, difficulty, artifact_spot_locations, geodes, monsters)
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all_museum_artifacts.append(artifact_item)
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all_museum_items.append(artifact_item)
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return artifact_item
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def create_mineral(name: str,
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artifact_spot_locations: Union[str, Tuple[str, ...]] = (),
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geodes: Union[str, Tuple[str, ...]] = (),
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monsters: Union[str, Tuple[str, ...]] = (),
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difficulty: Optional[float] = None) -> MuseumItem:
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if difficulty is None:
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difficulty = 0
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if "Geode" in geodes:
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difficulty += 1.0 / 32.0 * 100
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if "Frozen Geode" in geodes:
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difficulty += 1.0 / 30.0 * 100
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if "Magma Geode" in geodes:
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difficulty += 1.0 / 26.0 * 100
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if "Omni Geode" in geodes:
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difficulty += 31.0 / 2750.0 * 100
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if "Fishing Chest" in geodes:
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difficulty += 4.3
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mineral_item = MuseumItem.of(name, difficulty, artifact_spot_locations, geodes, monsters)
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all_museum_minerals.append(mineral_item)
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all_museum_items.append(mineral_item)
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return mineral_item
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class Artifact:
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dwarf_scroll_i = create_artifact("Dwarf Scroll I", 5.6, Region.mines_floor_20,
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monsters=unlikely)
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dwarf_scroll_ii = create_artifact("Dwarf Scroll II", 3, Region.mines_floor_20,
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monsters=unlikely)
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dwarf_scroll_iii = create_artifact("Dwarf Scroll III", 7.5, Region.mines_floor_60,
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monsters=Monster.blue_slime)
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dwarf_scroll_iv = create_artifact("Dwarf Scroll IV", 4, Region.mines_floor_100)
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chipped_amphora = create_artifact("Chipped Amphora", 6.7, Region.town,
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geodes=Geode.artifact_trove)
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arrowhead = create_artifact("Arrowhead", 8.5, (Region.mountain, Region.forest, Region.bus_stop),
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geodes=Geode.artifact_trove)
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ancient_doll = create_artifact(Artifact.ancient_doll, 13.1, (Region.mountain, Region.forest, Region.bus_stop),
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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elvish_jewelry = create_artifact("Elvish Jewelry", 5.3, Region.forest,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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chewing_stick = create_artifact("Chewing Stick", 10.3, (Region.mountain, Region.forest, Region.town),
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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ornamental_fan = create_artifact("Ornamental Fan", 7.4, (Region.beach, Region.forest, Region.town),
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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dinosaur_egg = create_artifact(AnimalProduct.dinosaur_egg, 11.4, (Region.skull_cavern),
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monsters=Monster.pepper_rex)
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rare_disc = create_artifact("Rare Disc", 5.6, Region.stardew_valley,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest),
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monsters=unlikely)
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ancient_sword = create_artifact("Ancient Sword", 5.8, (Region.forest, Region.mountain),
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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rusty_spoon = create_artifact("Rusty Spoon", 9.6, Region.town,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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rusty_spur = create_artifact("Rusty Spur", 15.6, Region.farm,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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rusty_cog = create_artifact("Rusty Cog", 9.6, Region.mountain,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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chicken_statue = create_artifact("Chicken Statue", 13.5, Region.farm,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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ancient_seed = create_artifact("Ancient Seed", 8.4, (Region.forest, Region.mountain),
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest),
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monsters=unlikely)
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prehistoric_tool = create_artifact("Prehistoric Tool", 11.1, (Region.mountain, Region.forest, Region.bus_stop),
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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dried_starfish = create_artifact("Dried Starfish", 12.5, Region.beach,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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anchor = create_artifact("Anchor", 8.5, Region.beach, geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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glass_shards = create_artifact("Glass Shards", 11.5, Region.beach,
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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bone_flute = create_artifact("Bone Flute", 6.3, (Region.mountain, Region.forest, Region.town),
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geodes=(Geode.artifact_trove, WaterChest.fishing_chest))
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prehistoric_handaxe = create_artifact(Artifact.prehistoric_handaxe, 13.7,
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(Region.mountain, Region.forest, Region.bus_stop),
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geodes=Geode.artifact_trove)
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dwarvish_helm = create_artifact("Dwarvish Helm", 8.7, Region.mines_floor_20,
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geodes=(Geode.geode, Geode.omni, Geode.artifact_trove))
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dwarf_gadget = create_artifact("Dwarf Gadget", 9.7, Region.mines_floor_60,
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geodes=(Geode.magma, Geode.omni, Geode.artifact_trove))
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ancient_drum = create_artifact("Ancient Drum", 9.5, (Region.bus_stop, Region.forest, Region.town),
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geodes=(Geode.frozen, Geode.omni, Geode.artifact_trove))
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golden_mask = create_artifact("Golden Mask", 6.7, Region.desert,
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geodes=Geode.artifact_trove)
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golden_relic = create_artifact("Golden Relic", 9.7, Region.desert,
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geodes=Geode.artifact_trove)
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strange_doll_green = create_artifact("Strange Doll (Green)", 10, Region.town,
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geodes=Forageable.secret_note)
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strange_doll = create_artifact("Strange Doll", 10, Region.desert,
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geodes=Forageable.secret_note)
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prehistoric_scapula = create_artifact("Prehistoric Scapula", 6.2,
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(Region.dig_site, Region.forest, Region.town))
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prehistoric_tibia = create_artifact("Prehistoric Tibia", 16.6,
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(Region.dig_site, Region.forest, Region.railroad))
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prehistoric_skull = create_artifact("Prehistoric Skull", 3.9, (Region.dig_site, Region.mountain))
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skeletal_hand = create_artifact(Fossil.skeletal_hand, 7.9, (Region.dig_site, Region.backwoods, Region.beach))
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prehistoric_rib = create_artifact("Prehistoric Rib", 15, (Region.dig_site, Region.farm, Region.town),
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monsters=Monster.pepper_rex)
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prehistoric_vertebra = create_artifact("Prehistoric Vertebra", 12.7, (Region.dig_site, Region.bus_stop),
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monsters=Monster.pepper_rex)
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skeletal_tail = create_artifact("Skeletal Tail", 5.1, (Region.dig_site, Region.mines_floor_20),
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geodes=WaterChest.fishing_chest)
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nautilus_fossil = create_artifact("Nautilus Fossil", 6.9, (Region.dig_site, Region.beach),
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geodes=WaterChest.fishing_chest)
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amphibian_fossil = create_artifact("Amphibian Fossil", 6.3, (Region.dig_site, Region.forest, Region.mountain),
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geodes=WaterChest.fishing_chest)
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palm_fossil = create_artifact("Palm Fossil", 10.2,
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(Region.dig_site, Region.desert, Region.forest, Region.beach))
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trilobite = create_artifact(Fossil.trilobite, 7.4, (Region.dig_site, Region.desert, Region.forest, Region.beach))
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class Mineral:
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quartz = create_mineral(Mineral.quartz, Region.mines_floor_20, difficulty=100.0 / 5.0)
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fire_quartz = create_mineral("Fire Quartz", Region.mines_floor_100,
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geodes=(Geode.magma, Geode.omni, WaterChest.fishing_chest),
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difficulty=100.0 / 5.0)
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frozen_tear = create_mineral("Frozen Tear", Region.mines_floor_60,
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geodes=(Geode.frozen, Geode.omni, WaterChest.fishing_chest),
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monsters=unlikely,
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difficulty=100.0 / 5.0)
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earth_crystal = create_mineral("Earth Crystal", Region.mines_floor_20,
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geodes=(Geode.geode, Geode.omni, WaterChest.fishing_chest),
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monsters=Monster.duggy,
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difficulty=100.0 / 5.0)
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emerald = create_mineral("Emerald", Region.mines_floor_100,
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geodes=WaterChest.fishing_chest)
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aquamarine = create_mineral("Aquamarine", Region.mines_floor_60,
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geodes=WaterChest.fishing_chest)
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ruby = create_mineral("Ruby", Region.mines_floor_100,
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geodes=WaterChest.fishing_chest)
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amethyst = create_mineral("Amethyst", Region.mines_floor_20,
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geodes=WaterChest.fishing_chest)
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topaz = create_mineral("Topaz", Region.mines_floor_20,
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geodes=WaterChest.fishing_chest)
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jade = create_mineral("Jade", Region.mines_floor_60,
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geodes=WaterChest.fishing_chest)
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diamond = create_mineral("Diamond", Region.mines_floor_60,
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geodes=WaterChest.fishing_chest)
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prismatic_shard = create_mineral("Prismatic Shard", Region.skull_cavern_100,
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geodes=unlikely,
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monsters=unlikely)
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alamite = create_mineral("Alamite",
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geodes=(Geode.geode, Geode.omni))
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bixite = create_mineral("Bixite",
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geodes=(Geode.magma, Geode.omni),
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monsters=unlikely)
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baryte = create_mineral("Baryte",
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geodes=(Geode.magma, Geode.omni))
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aerinite = create_mineral("Aerinite",
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geodes=(Geode.frozen, Geode.omni))
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calcite = create_mineral("Calcite",
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geodes=(Geode.geode, Geode.omni))
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dolomite = create_mineral("Dolomite",
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geodes=(Geode.magma, Geode.omni))
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esperite = create_mineral("Esperite",
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geodes=(Geode.frozen, Geode.omni))
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fluorapatite = create_mineral("Fluorapatite",
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geodes=(Geode.frozen, Geode.omni))
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geminite = create_mineral("Geminite",
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geodes=(Geode.frozen, Geode.omni))
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helvite = create_mineral("Helvite",
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geodes=(Geode.magma, Geode.omni))
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jamborite = create_mineral("Jamborite",
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geodes=(Geode.geode, Geode.omni))
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jagoite = create_mineral("Jagoite",
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geodes=(Geode.geode, Geode.omni))
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kyanite = create_mineral("Kyanite",
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geodes=(Geode.frozen, Geode.omni))
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lunarite = create_mineral("Lunarite",
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geodes=(Geode.frozen, Geode.omni))
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malachite = create_mineral("Malachite",
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geodes=(Geode.geode, Geode.omni))
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neptunite = create_mineral("Neptunite",
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geodes=(Geode.magma, Geode.omni))
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lemon_stone = create_mineral("Lemon Stone",
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geodes=(Geode.magma, Geode.omni))
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nekoite = create_mineral("Nekoite",
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geodes=(Geode.geode, Geode.omni))
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orpiment = create_mineral("Orpiment",
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geodes=(Geode.geode, Geode.omni))
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petrified_slime = create_mineral(Mineral.petrified_slime, Region.slime_hutch)
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thunder_egg = create_mineral("Thunder Egg",
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geodes=(Geode.geode, Geode.omni))
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pyrite = create_mineral("Pyrite",
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geodes=(Geode.frozen, Geode.omni))
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ocean_stone = create_mineral("Ocean Stone",
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geodes=(Geode.frozen, Geode.omni))
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ghost_crystal = create_mineral("Ghost Crystal",
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geodes=(Geode.frozen, Geode.omni))
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tigerseye = create_mineral("Tigerseye",
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geodes=(Geode.magma, Geode.omni))
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jasper = create_mineral("Jasper",
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geodes=(Geode.magma, Geode.omni))
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opal = create_mineral("Opal",
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geodes=(Geode.frozen, Geode.omni))
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fire_opal = create_mineral("Fire Opal",
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geodes=(Geode.magma, Geode.omni))
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celestine = create_mineral("Celestine",
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geodes=(Geode.geode, Geode.omni))
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marble = create_mineral("Marble",
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geodes=(Geode.frozen, Geode.omni))
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sandstone = create_mineral("Sandstone",
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geodes=(Geode.geode, Geode.omni))
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granite = create_mineral("Granite",
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geodes=(Geode.geode, Geode.omni))
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basalt = create_mineral("Basalt",
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geodes=(Geode.magma, Geode.omni))
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limestone = create_mineral(Mineral.limestone,
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geodes=(Geode.geode, Geode.omni))
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soapstone = create_mineral("Soapstone",
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geodes=(Geode.frozen, Geode.omni))
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hematite = create_mineral("Hematite",
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geodes=(Geode.frozen, Geode.omni))
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mudstone = create_mineral(Mineral.mudstone,
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geodes=(Geode.geode, Geode.omni))
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obsidian = create_mineral(Mineral.obsidian,
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geodes=(Geode.magma, Geode.omni))
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slate = create_mineral("Slate", geodes=(Geode.geode, Geode.omni))
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fairy_stone = create_mineral("Fairy Stone", geodes=(Geode.frozen, Geode.omni))
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star_shards = create_mineral("Star Shards", geodes=(Geode.magma, Geode.omni))
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dwarf_scrolls = (Artifact.dwarf_scroll_i, Artifact.dwarf_scroll_ii, Artifact.dwarf_scroll_iii, Artifact.dwarf_scroll_iv)
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skeleton_front = (Artifact.prehistoric_skull, Artifact.skeletal_hand, Artifact.prehistoric_scapula)
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skeleton_middle = (Artifact.prehistoric_rib, Artifact.prehistoric_vertebra)
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skeleton_back = (Artifact.prehistoric_tibia, Artifact.skeletal_tail)
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all_museum_items_by_name = {item.item_name: item for item in all_museum_items}
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