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Archipelago/worlds/stardew_valley/content/feature/booksanity.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

75 lines
1.9 KiB
Python

from abc import ABC, abstractmethod
from collections.abc import Iterable
from typing import ClassVar
from .base import FeatureBase
from ...data.game_item import GameItem, ItemTag
from ...strings.book_names import ordered_lost_books
item_prefix = "Power: "
location_prefix = "Read "
def to_item_name(book: str) -> str:
return item_prefix + book
def to_location_name(book: str) -> str:
return location_prefix + book
def extract_book_from_location_name(location_name: str) -> str | None:
if not location_name.startswith(location_prefix):
return None
return location_name[len(location_prefix):]
class BooksanityFeature(FeatureBase, ABC):
is_enabled: ClassVar[bool]
to_item_name = staticmethod(to_item_name)
progressive_lost_book = "Progressive Lost Book"
to_location_name = staticmethod(to_location_name)
extract_book_from_location_name = staticmethod(extract_book_from_location_name)
@abstractmethod
def is_included(self, book: GameItem) -> bool:
...
@staticmethod
def get_randomized_lost_books() -> Iterable[str]:
return []
class BooksanityDisabled(BooksanityFeature):
is_enabled = False
def is_included(self, book: GameItem) -> bool:
return False
class BooksanityPower(BooksanityFeature):
is_enabled = True
def is_included(self, book: GameItem) -> bool:
return ItemTag.BOOK_POWER in book.tags
class BooksanityPowerSkill(BooksanityFeature):
is_enabled = True
def is_included(self, book: GameItem) -> bool:
return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
class BooksanityAll(BooksanityFeature):
is_enabled = True
def is_included(self, book: GameItem) -> bool:
return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
@staticmethod
def get_randomized_lost_books() -> Iterable[str]:
return ordered_lost_books