Files
Archipelago/worlds/stardew_valley/bundles/bundle_room.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

78 lines
3.3 KiB
Python

from dataclasses import dataclass
from random import Random
from typing import List
from .bundle import Bundle, BundleTemplate
from ..content import StardewContent
from ..options import StardewValleyOptions
from ..strings.bundle_names import CCRoom
@dataclass
class BundleRoom:
name: str
bundles: List[Bundle]
def special_behavior(self, world):
for bundle in self.bundles:
bundle.special_behavior(world)
def simplify_name(name: str) -> str:
return name.lower().replace(" ", "").replace("-", "").replace("_", "").replace(".", "")
# In the context of meme bundles, some of the bundles are directly references to specific people, mostly content creators.
# This ensures that they roll their own bundle as part of their community center.
def is_bundle_related_to_player(bundle: BundleTemplate, player_name: str) -> bool:
if player_name == "":
return False
simple_bundle = simplify_name(bundle.name)
simple_player = simplify_name(player_name)
return simple_player in simple_bundle or simple_bundle in simple_player
@dataclass
class BundleRoomTemplate:
name: str
bundles: List[BundleTemplate]
number_bundles: int
def create_bundle_room(self, random: Random, content: StardewContent, options: StardewValleyOptions, player_name: str = "", is_entire_cc: bool = False):
filtered_bundles = [bundle for bundle in self.bundles if bundle.can_appear(options)]
whitelist_bundles = []
unpriority_bundles = []
blacklist_bundles = []
for bundle in filtered_bundles:
if options.bundle_whitelist.prioritizes(bundle.name) or is_bundle_related_to_player(bundle, player_name):
whitelist_bundles.append(bundle)
elif options.bundle_blacklist.allows(bundle.name):
unpriority_bundles.append(bundle)
else:
blacklist_bundles.append(bundle)
modifier = options.bundle_per_room.value
if is_entire_cc:
modifier *= 6
number_bundles = self.number_bundles + modifier
bundles_cap = max(len(filtered_bundles), self.number_bundles)
number_bundles = max(1, min(bundles_cap, number_bundles))
if number_bundles < len(whitelist_bundles):
chosen_bundles = random.sample(whitelist_bundles, number_bundles)
else:
chosen_bundles = whitelist_bundles
num_remaining_bundles = number_bundles - len(whitelist_bundles)
if num_remaining_bundles < len(unpriority_bundles):
chosen_bundles.extend(random.sample(unpriority_bundles, num_remaining_bundles))
else:
chosen_bundles.extend(unpriority_bundles)
num_remaining_bundles = num_remaining_bundles - len(unpriority_bundles)
if num_remaining_bundles > 0:
if self.name == CCRoom.raccoon_requests:
chosen_bundles.extend(random.choices(unpriority_bundles, k=num_remaining_bundles))
else:
chosen_bundles.extend(random.sample(blacklist_bundles, num_remaining_bundles))
return BundleRoom(self.name, [bundle.create_bundle(random, content, options) for bundle in chosen_bundles])