Files
Archipelago/worlds/satisfactory/ItemData.py
2025-01-19 13:38:26 +01:00

42 lines
1.1 KiB
Python

from enum import Enum
from typing import NamedTuple, Set
from BaseClasses import ItemClassification
class ItemGroups(str, Enum):
Parts = 1
Equipment = 2
Ammo = 3
Recipe = 4
Building = 5
Trap = 6
Lights = 7
Foundations = 8
Transport = 9
Trains = 10
ConveyorMk1 = 11
ConveyorMk2 = 12
ConveyorMk3 = 13
ConveyorMk4 = 14
ConveyorMk5 = 15
ConveyorSupports = 16
PipesMk1 = 17
PipesMk2 = 18
PipelineSupports = 19
HyperTubes = 20
Signs = 21
Pilars = 22
Beams = 23
Walls = 24
Upgrades = 25
Vehicles = 26
Customizer = 27
ConveyorMk6 = 28
class ItemData(NamedTuple):
"""Represents an item in the pool, it could be a resource bundle, production recipe, trap, etc."""
category: Set[ItemGroups]
code: int
type: ItemClassification = ItemClassification.filler
count: int = 1
"""How many of this item exists in the pool. 0 means none, but still defines the item so it can be added in the starting inventory for example"""