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Archipelago/worlds/yachtdice/Locations.py
spinerak 064c92977a Styling
2024-06-07 23:16:16 +02:00

67 lines
2.5 KiB
Python

from BaseClasses import Location
import typing
class LocData(typing.NamedTuple):
id: int
region: str
score: int
class YachtDiceLocation(Location):
game: str = "Yacht Dice"
def __init__(self, player: int, name: str, score: int, address: typing.Optional[int], parent):
super().__init__(player, name, address, parent)
self.yacht_dice_score = score
all_locations = {}
starting_index = 16871244500 # 500 more than the starting index for items
# Function that is called when this file is loaded, which loads in ALL possible locations, score 1 to 1000
def all_locations_fun(max_score):
location_table = {}
for i in range(max_score+1):
location_table[f"{i} score"] = LocData(starting_index+i, "Board", i)
return location_table
# function that loads in all locations necessary for the game, so based on options.
# will make sure that goal_score and max_score are included locations
def ini_locations(goal_score, max_score, num_locs, dif):
scaling = 2 # parameter that determines how many low-score location there are.
# need more low-score locations or lower difficulties:
if dif == 1:
scaling = 3
elif dif == 2:
scaling = 2.3
scores = []
# the scores follow the function int( 1 + (perc ** scaling) * (max_score-1) )
# however, this will have many low values, sometimes repeating.
# to avoid repeating scores, hiscore keeps tracks of the highest score location
# and the next score will always be at least hiscore + 1
# note that curscore is at most max_score-1
hiscore = 0
for i in range(num_locs - 1):
perc = (i/num_locs)
curscore = int(1 + (perc ** scaling) * (max_score-2))
if curscore <= hiscore:
curscore = hiscore + 1
hiscore = curscore
scores += [curscore]
if goal_score != max_score:
# if the goal score is not in the list, find the closest one and make it the goal.
if goal_score not in scores:
closest_num = min(scores, key=lambda x: abs(x - 500))
scores[scores.index(closest_num)] = goal_score
scores += [max_score]
location_table = {f"{score} score": LocData(starting_index + score, "Board", score) for score in scores}
return location_table, scores.index(goal_score)
lookup_id_to_name: typing.Dict[int, str] = {data.id: item_name for item_name, data in all_locations.items() if data.id}
# we need to run this function to initialize all scores from 1 to 1000, even though not all are used
all_locations = all_locations_fun(1000)