mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-25 10:43:22 -07:00
* Init
* remove submodule
* Init
* Update docs
* Fix tests
* Update to use apcivvi
* Update Readme and codeowners
* Minor changes
* Remove .value from options (except starting hint)
* Minor updates
* remove unnecessary property
* Cleanup Rules and Region
* Fix output file generation
* Implement feedback
* Remove 'AP' tag and fix issue with format strings and using same quotes
* Update worlds/civ_6/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Minor docs changes
* minor updates
* Small rework of create items
* Minor updates
* Remove unused variable
* Move client to Launcher Components with rest of similar clients
* Revert "Move client to Launcher Components with rest of similar clients"
This reverts commit f9fd5df9fd.
* modify component
* Fix generation issues
* Fix tests
* Minor change
* Add improvement and test case
* Minor options changes
* .
* Preliminary Review
* Fix failing test due to slot data serialization
* Format json
* Remove exclude missable boosts
* Update options (update goody hut text, make research multiplier a range)
* Update docs punctuation and slot data init
* Move priority/excluded locations into options
* Implement docs PR feedback
* PR Feedback for options
* PR feedback misc
* Update location classification and fix client type
* Fix typings
* Update research cost multiplier
* Remove unnecessary location priority code
* Remove extrenous use of items()
* WIP PR Feedback
* WIP PR Feedback
* Add victory event
* Add option set for death link effect
* PR improvements
* Update post fill hint to support items with multiple classifications
* remove unnecessary len
* Move location exclusion logic
* Update test to use set instead of accidental dict
* Update docs around progressive eras and boost locations
* Update docs for options to be more readable
* Fix issue with filler items and prehints
* Update filler_data to be static
* Update links in docs
* Minor updates and PR feedback
* Update boosts data
* Update era required items
* Update existing techs
* Update existing techs
* move boost data class
* Update reward data
* Update prereq data
* Update new items and progressive districts
* Remove unused code
* Make filler item name func more efficient
* Update death link text
* Move Civ6 to the end of readme
* Fix bug with hidden locations and location.name
* Partial PR Feedback Implementation
* Format changes
* Minor review feedback
* Modify access rules to use list created in generate_early
* Modify boost rules to precalculate requirements
* Remove option checks from access rules
* Fix issue with pre initialized dicts
* Add inno setup for civ6 client
* Update inno_setup.iss
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
157 lines
4.1 KiB
Python
157 lines
4.1 KiB
Python
from collections import defaultdict
|
|
from dataclasses import dataclass
|
|
from typing import Optional, Dict
|
|
from BaseClasses import Location, Region
|
|
|
|
from .Data import get_boosts_data, get_new_civics_data, get_new_techs_data
|
|
|
|
from .Enum import CivVICheckType, EraType
|
|
|
|
CIV_VI_AP_LOCATION_ID_BASE = 5041000
|
|
|
|
# Locs that should not have progression items
|
|
GOODY_HUT_LOCATION_NAMES = [
|
|
"GOODY_HUT_1",
|
|
"GOODY_HUT_2",
|
|
"GOODY_HUT_3",
|
|
"GOODY_HUT_4",
|
|
"GOODY_HUT_5",
|
|
"GOODY_HUT_6",
|
|
"GOODY_HUT_7",
|
|
"GOODY_HUT_8",
|
|
"GOODY_HUT_9",
|
|
"GOODY_HUT_10",
|
|
]
|
|
|
|
|
|
@dataclass
|
|
class CivVILocationData:
|
|
name: str
|
|
cost: int
|
|
uiTreeRow: int
|
|
civ_id: int
|
|
era_type: str
|
|
location_type: CivVICheckType
|
|
|
|
game: str = "Civilization VI"
|
|
|
|
@property
|
|
def code(self):
|
|
return self.civ_id + CIV_VI_AP_LOCATION_ID_BASE
|
|
|
|
|
|
class CivVILocation(Location):
|
|
game: str = "Civilization VI"
|
|
location_type: CivVICheckType
|
|
|
|
def __init__(
|
|
self,
|
|
player: int,
|
|
name: str = "",
|
|
address: Optional[int] = None,
|
|
parent: Optional[Region] = None,
|
|
):
|
|
super().__init__(player, name, address, parent)
|
|
category = name.split("_")[0]
|
|
if "victory" in category:
|
|
self.location_type = CivVICheckType.EVENT
|
|
else:
|
|
self.location_type = CivVICheckType(category)
|
|
|
|
|
|
def generate_flat_location_table() -> Dict[str, CivVILocationData]:
|
|
"""
|
|
Generates a flat location table in the following format:
|
|
{
|
|
"TECH_AP_ANCIENT_00": CivVILocationData,
|
|
"TECH_AP_ANCIENT_01": CivVILocationData,
|
|
"CIVIC_AP_ANCIENT_00": CivVILocationData,
|
|
...
|
|
}
|
|
"""
|
|
era_locations = generate_era_location_table()
|
|
flat_locations: Dict[str, CivVILocationData] = {}
|
|
for locations in era_locations.values():
|
|
for location_id, location_data in locations.items():
|
|
flat_locations[location_id] = location_data
|
|
return flat_locations
|
|
|
|
|
|
def generate_era_location_table() -> Dict[str, Dict[str, CivVILocationData]]:
|
|
"""
|
|
Uses the data from existing_tech.json to generate a location table in the following format:
|
|
{
|
|
"ERA_ANCIENT": {
|
|
"TECH_AP_ANCIENT_00": CivVILocationData,
|
|
"TECH_AP_ANCIENT_01": CivVILocationData,
|
|
"CIVIC_AP_ANCIENT_00": CivVILocationData,
|
|
},
|
|
...
|
|
}
|
|
"""
|
|
|
|
new_techs = get_new_techs_data()
|
|
era_locations: Dict[str, Dict[str, CivVILocationData]] = defaultdict(dict)
|
|
id_base = 0
|
|
# Techs
|
|
for data in new_techs:
|
|
era_type = data["EraType"]
|
|
era_locations[era_type][data["Type"]] = CivVILocationData(
|
|
data["Type"],
|
|
data["Cost"],
|
|
data["UITreeRow"],
|
|
id_base,
|
|
era_type,
|
|
CivVICheckType.TECH,
|
|
)
|
|
id_base += 1
|
|
# Civics
|
|
new_civics = get_new_civics_data()
|
|
|
|
for data in new_civics:
|
|
era_type = data["EraType"]
|
|
era_locations[era_type][data["Type"]] = CivVILocationData(
|
|
data["Type"],
|
|
data["Cost"],
|
|
data["UITreeRow"],
|
|
id_base,
|
|
era_type,
|
|
CivVICheckType.CIVIC,
|
|
)
|
|
id_base += 1
|
|
|
|
# Eras
|
|
for era in EraType:
|
|
|
|
if era == EraType.ERA_ANCIENT:
|
|
continue
|
|
|
|
era_locations[era.name][era.name] = CivVILocationData(
|
|
era.name, 0, 0, id_base, era.name, CivVICheckType.ERA
|
|
)
|
|
id_base += 1
|
|
|
|
# Goody Huts, defaults to 10 goody huts as location checks (rarely will a player get more than this)
|
|
for i in range(10):
|
|
era_locations[EraType.ERA_ANCIENT.value]["GOODY_HUT_" + str(i + 1)] = (
|
|
CivVILocationData(
|
|
"GOODY_HUT_" + str(i + 1),
|
|
0,
|
|
0,
|
|
id_base,
|
|
EraType.ERA_ANCIENT.value,
|
|
CivVICheckType.GOODY,
|
|
)
|
|
)
|
|
id_base += 1
|
|
# Boosts
|
|
boosts = get_boosts_data()
|
|
for boost in boosts:
|
|
location = CivVILocationData(
|
|
boost.Type, 0, 0, id_base, boost.EraType, CivVICheckType.BOOST
|
|
)
|
|
era_locations["ERA_ANCIENT"][boost.Type] = location
|
|
id_base += 1
|
|
|
|
return era_locations
|