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Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
44 lines
2.1 KiB
Python
44 lines
2.1 KiB
Python
from typing import Union
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from settings import Group, Bool
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class StardewSettings(Group):
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class AllowAllsanityGoal(Bool):
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"""Allow players to pick the goal 'Allsanity'. If disallowed, generation will fail."""
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class AllowPerfectionGoal(Bool):
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"""Allow players to pick the goal 'Perfection'. If disallowed, generation will fail."""
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class AllowMaxPriceBundles(Bool):
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"""Allow players to pick the option 'Bundle Price: Maximum'. If disallowed, it will be replaced with 'Very Expensive'"""
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class AllowChaosER(Bool):
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"""Allow players to pick the option 'Entrance Randomization: Chaos'. If disallowed, it will be replaced with 'Buildings'"""
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class AllowShipsanityEverything(Bool):
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"""Allow players to pick the option 'Shipsanity: Everything'. If disallowed, it will be replaced with 'Full Shipment With Fish'"""
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class AllowHatsanityNearOrPostPerfection(Bool):
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"""Allow players to pick the option 'Hatsanity: Near Perfection OR Post Perfection'. If disallowed, it will be replaced with 'Difficult'"""
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class AllowCustomLogic(Bool):
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"""Allow players to toggle on Custom logic flags. If disallowed, it will be disabled"""
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class AllowJojapocalypse(Bool):
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"""Allow players to enable Jojapocalypse. If disallowed, it will be disabled"""
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# class AllowSVE(Bool):
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# """Allow players to include the mod 'Stardew Valley Expanded'. If disallowed, it will be removed from the mods"""
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allow_allsanity: Union[AllowAllsanityGoal, bool] = True
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allow_perfection: Union[AllowPerfectionGoal, bool] = True
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allow_max_bundles: Union[AllowMaxPriceBundles, bool] = True
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allow_chaos_er: Union[AllowChaosER, bool] = False
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allow_shipsanity_everything: Union[AllowShipsanityEverything, bool] = True
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allow_hatsanity_perfection: Union[AllowHatsanityNearOrPostPerfection, bool] = True
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allow_custom_logic: Union[AllowCustomLogic, bool] = True
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allow_jojapocalypse: Union[AllowJojapocalypse, bool] = False
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# allow_sve: Union[AllowSVE, bool] = True
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