mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-07 15:13:52 -08:00
* Init
* remove submodule
* Init
* Update docs
* Fix tests
* Update to use apcivvi
* Update Readme and codeowners
* Minor changes
* Remove .value from options (except starting hint)
* Minor updates
* remove unnecessary property
* Cleanup Rules and Region
* Fix output file generation
* Implement feedback
* Remove 'AP' tag and fix issue with format strings and using same quotes
* Update worlds/civ_6/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Minor docs changes
* minor updates
* Small rework of create items
* Minor updates
* Remove unused variable
* Move client to Launcher Components with rest of similar clients
* Revert "Move client to Launcher Components with rest of similar clients"
This reverts commit f9fd5df9fd.
* modify component
* Fix generation issues
* Fix tests
* Minor change
* Add improvement and test case
* Minor options changes
* .
* Preliminary Review
* Fix failing test due to slot data serialization
* Format json
* Remove exclude missable boosts
* Update options (update goody hut text, make research multiplier a range)
* Update docs punctuation and slot data init
* Move priority/excluded locations into options
* Implement docs PR feedback
* PR Feedback for options
* PR feedback misc
* Update location classification and fix client type
* Fix typings
* Update research cost multiplier
* Remove unnecessary location priority code
* Remove extrenous use of items()
* WIP PR Feedback
* WIP PR Feedback
* Add victory event
* Add option set for death link effect
* PR improvements
* Update post fill hint to support items with multiple classifications
* remove unnecessary len
* Move location exclusion logic
* Update test to use set instead of accidental dict
* Update docs around progressive eras and boost locations
* Update docs for options to be more readable
* Fix issue with filler items and prehints
* Update filler_data to be static
* Update links in docs
* Minor updates and PR feedback
* Update boosts data
* Update era required items
* Update existing techs
* Update existing techs
* move boost data class
* Update reward data
* Update prereq data
* Update new items and progressive districts
* Remove unused code
* Make filler item name func more efficient
* Update death link text
* Move Civ6 to the end of readme
* Fix bug with hidden locations and location.name
* Partial PR Feedback Implementation
* Format changes
* Minor review feedback
* Modify access rules to use list created in generate_early
* Modify boost rules to precalculate requirements
* Remove option checks from access rules
* Fix issue with pre initialized dicts
* Add inno setup for civ6 client
* Update inno_setup.iss
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
120 lines
4.9 KiB
Python
120 lines
4.9 KiB
Python
from enum import Enum
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from logging import Logger
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from typing import List, Optional
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from .Items import CivVIItemData
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from .TunerClient import TunerClient, TunerConnectionException, TunerTimeoutException
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class ConnectionState(Enum):
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DISCONNECTED = 0
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IN_GAME = 1
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IN_MENU = 2
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class CivVIInterface:
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logger: Logger
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tuner: TunerClient
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last_error: Optional[str] = None
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def __init__(self, logger: Logger):
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self.logger = logger
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self.tuner = TunerClient(logger)
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async def is_in_game(self) -> ConnectionState:
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command = "IsInGame()"
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try:
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result = await self.tuner.send_game_command(command)
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if result == "false":
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return ConnectionState.IN_MENU
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self.last_error = None
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return ConnectionState.IN_GAME
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except TunerTimeoutException:
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self.print_connection_error(
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"Not connected to game, waiting for connection to be available")
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return ConnectionState.DISCONNECTED
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except TunerConnectionException as e:
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if "The remote computer refused the network connection" in str(e):
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self.print_connection_error(
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"Unable to connect to game. Verify that the tuner is enabled. Attempting to reconnect")
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else:
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self.print_connection_error(
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"Not connected to game, waiting for connection to be available")
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return ConnectionState.DISCONNECTED
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except Exception as e:
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if "attempt to index a nil valuestack traceback" in str(e) \
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or ".. is not supported for string .. nilstack traceback" in str(e):
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return ConnectionState.IN_MENU
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return ConnectionState.DISCONNECTED
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def print_connection_error(self, error: str) -> None:
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if error != self.last_error:
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self.last_error = error
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self.logger.info(error)
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async def give_item_to_player(self, item: CivVIItemData, sender: str = "", amount: int = 1, game_id_override: Optional[str] = None) -> None:
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if game_id_override:
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item_id = f'"{game_id_override}"'
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else:
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item_id = item.civ_vi_id
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command = f"HandleReceiveItem({item_id}, \"{item.name}\", \"{item.item_type.value}\", \"{sender}\", {amount})"
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await self.tuner.send_game_command(command)
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async def resync(self) -> None:
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"""Has the client resend all the checked locations"""
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command = "Resync()"
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await self.tuner.send_game_command(command)
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async def check_victory(self) -> bool:
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command = "ClientGetVictory()"
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result = await self.tuner.send_game_command(command)
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return result == "true"
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async def get_checked_locations(self) -> List[str]:
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command = "GetUnsentCheckedLocations()"
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result = await self.tuner.send_game_command(command, 2048 * 4)
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return result.split(",")
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async def get_deathlink(self) -> str:
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"""returns either "false" or the name of the unit that killed the player's unit"""
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command = "ClientGetDeathLink()"
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result = await self.tuner.send_game_command(command)
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return result
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async def kill_unit(self, message: str) -> None:
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command = f"KillUnit(\"{message}\")"
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await self.tuner.send_game_command(command)
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async def get_last_received_index(self) -> int:
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command = "ClientGetLastReceivedIndex()"
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result = await self.tuner.send_game_command(command)
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return int(result)
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async def send_notification(self, item: CivVIItemData, sender: str = "someone") -> None:
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command = f"GameCore.NotificationManager:SendNotification(GameCore.NotificationTypes.USER_DEFINED_2, \"{item.name} Received\", \"You have received {item.name} from \" .. \"{sender}\", 0, {item.civ_vi_id})"
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await self.tuner.send_command(command)
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async def decrease_gold_by_percent(self, percent: int, message: str) -> None:
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command = f"DecreaseGoldByPercent({percent}, \"{message}\")"
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await self.tuner.send_game_command(command)
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async def decrease_faith_by_percent(self, percent: int, message: str) -> None:
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command = f"DecreaseFaithByPercent({percent}, \"{message}\")"
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await self.tuner.send_game_command(command)
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async def decrease_era_score_by_amount(self, amount: int, message: str) -> None:
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command = f"DecreaseEraScoreByAmount({amount}, \"{message}\")"
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await self.tuner.send_game_command(command)
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async def set_max_allowed_era(self, count: int) -> None:
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command = f"SetMaxAllowedEra(\"{count}\")"
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await self.tuner.send_game_command(command)
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async def get_max_allowed_era(self) -> int:
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command = "ClientGetMaxAllowedEra()"
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result = await self.tuner.send_game_command(command)
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if result == "":
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return -1
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return int(result)
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