Files
Uriel e6e0bc3042 WebHost: Config option for custom port ranges v2 (#6009)
* Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random.

* - Added better fallback to default port range when a custom range fails
- Updated config to be clearer

* Added ability to define custom port ranges the WebHost will use for game servers, instead of pure random.

* - Added better fallback to default port range when a custom range fails
- Updated config to be clearer

* Updated soft-fail message

* Removed dead import from customserver.py

* Update requirements.txt

Settings requirements to main core branch

* fix what reviewers said and add some improvements

* remove unused argument

* try fixing test with try

* use yaml lists instead of string for config

* fix value type bug on ephemeral type

* reuse sockets with websockets api instead of opening and closing them

* add used ports cache and filter used ports when looking for ports

* fix port randomizer

* Apply suggestions from code review

Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>

* fix some reviews

* use weights for random port and remove more-itertools

* fix net_connections not working on macOS

* rename variables and functions

* lazy init `get_used_ports`

* change `game_ports` to be `tuple`

* fix last_used_ports not being updated locally

* fix random choices and move game_port conversion into tuple

* Apply suggestions from code review

Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>

* use a named tuple on parse_game_ports

* only use ranges

* do it the duck way

* this should check all usable ports before failing

* fix while loop

* add return type to weighted random

* Update WebHostLib/customserver.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* simplify tuple conversion check

* add tests

* reformat file and change `create_random_port_socket` test

* add more test cases for parse_game_ports

* try to prevent busy-looping on create random port socket when doing test

* simplify parse game port tests to one assertListEqual

* make the range lesser for port test

* reduce range on macOS

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update WebHostLib/customserver.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* remove unused import

* Update WebHostLib/customserver.py

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* use generator expressions

* check for 0-tuple

* use some kind of shuffled queue

* update tests

* refactor new port handling into a class (#1)

* change time to monotonic

* Update docs/webhost configuration sample.yaml

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* add psutil 7.2.2 as requirement

* Update WebHostLib/requirements.txt

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: Lexipherous <jasonnlelong@gmail.com>
Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2026-06-20 17:36:18 +02:00
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2026-04-08 21:35:43 +02:00
2026-04-08 21:35:43 +02:00
2026-04-08 21:35:43 +02:00