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agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

59 lines
2.5 KiB
Python

from .base_logic import BaseLogicMixin, BaseLogic
from ..data.movies import movies_by_name, npc_snacks, Snack, Movie, snacks_by_name
from ..stardew_rule import StardewRule, Or
from ..strings.villager_names import NPC
class MovieLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.movie = MovieLogic(*args, **kwargs)
class MovieLogic(BaseLogic):
def can_watch_movie(self, movie: str | Movie) -> StardewRule:
if isinstance(movie, str):
movie = movies_by_name[movie]
return self.logic.season.has(movie.season)
def can_watch_movie_with_loving_npc(self, movie: str | Movie) -> StardewRule:
if isinstance(movie, str):
movie = movies_by_name[movie]
return self.can_watch_movie(movie) & self.logic.relationship.can_meet_any(*movie.loving_npcs)
def can_invite_to_movie(self, npcs: str | list[str]) -> StardewRule:
if isinstance(npcs, str):
npc = npcs
if npc == NPC.leo:
return self.logic.relationship.has_hearts(NPC.leo, 6)
return self.logic.relationship.can_meet(npc)
return self.logic.or_(*[self.can_invite_to_movie(npc) for npc in npcs])
def can_watch_movie_with_loving_npc_and_snack(self, movie: str | Movie) -> StardewRule:
if isinstance(movie, str):
movie = movies_by_name[movie]
potential_partner_rules = []
for npc in movie.loving_npcs:
meet_rule = self.can_invite_to_movie(npc)
snack_rule = self.can_buy_loved_snack(npc)
potential_partner_rules.append(meet_rule & snack_rule)
return self.can_watch_movie(movie) & Or(*potential_partner_rules)
def can_buy_loved_snack(self, npc: str) -> StardewRule:
snacks = npc_snacks[npc]
if not snacks:
return self.logic.false_
snacks_rule = Or(*[self.can_buy_snack(snack) for snack in snacks])
return snacks_rule
def can_buy_snack(self, snack: str | Snack) -> StardewRule:
if isinstance(snack, str):
snack = snacks_by_name[snack]
return self.logic.received(snack.category)
def can_buy_snack_for_someone_who_loves_it(self, snack: str | Snack) -> StardewRule:
if isinstance(snack, str):
snack = snacks_by_name[snack]
return self.logic.received(snack.category) & self.can_invite_to_movie(snack.loving_npcs)