[ { "region_name": "Shadow Temple Entryway", "dungeon": "Shadow Temple", "exits": { "Graveyard Warp Pad Region": "True", "Shadow Temple Beginning": " (logic_lens_shadow_mq or can_use(Lens_of_Truth)) and (can_use(Hover_Boots) or can_use(Hookshot))" } }, { "region_name": "Shadow Temple Beginning", "dungeon": "Shadow Temple", "exits": { "Shadow Temple Entryway": "True", "Shadow Temple First Beamos": " can_use(Fire_Arrows) or Hover_Boots or (logic_shadow_mq_gap and can_use(Longshot))", "Shadow Temple Dead Hand Area": "has_explosives and (Small_Key_Shadow_Temple, 6)" } }, { "region_name": "Shadow Temple Dead Hand Area", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Compass Chest": "True", "Shadow Temple MQ Hover Boots Chest": "can_play(Song_of_Time) and Bow" } }, { "region_name": "Shadow Temple First Beamos", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Map Chest": "True", "Shadow Temple MQ Early Gibdos Chest": "True", "Shadow Temple MQ Near Ship Invisible Chest": "True" }, "exits": { "Shadow Temple Upper Huge Pit": "has_explosives and (Small_Key_Shadow_Temple, 2)" } }, { "region_name": "Shadow Temple Upper Huge Pit", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Invisible Blades Visible Chest": " can_play(Song_of_Time) or (logic_shadow_mq_invisible_blades and damage_multiplier != 'ohko')", "Shadow Temple MQ Invisible Blades Invisible Chest": " can_play(Song_of_Time) or (logic_shadow_mq_invisible_blades and damage_multiplier != 'ohko')" }, "exits": { "Shadow Temple Lower Huge Pit": "has_fire_source or logic_shadow_mq_huge_pit" } }, { "region_name": "Shadow Temple Lower Huge Pit", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Beamos Silver Rupees Chest": "can_use(Longshot)", "Shadow Temple MQ Falling Spikes Lower Chest": "True", "Shadow Temple MQ Falling Spikes Upper Chest": " (logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade", "Shadow Temple MQ Falling Spikes Switch Chest": " (logic_shadow_umbrella and Hover_Boots) or Progressive_Strength_Upgrade", "Shadow Temple MQ Invisible Spikes Chest": " Hover_Boots and (Small_Key_Shadow_Temple, 3) and (logic_lens_shadow_mq_back or can_use(Lens_of_Truth))", "Shadow Temple MQ Stalfos Room Chest": " Hover_Boots and (Small_Key_Shadow_Temple, 3) and Progressive_Hookshot and (logic_lens_shadow_mq_back or can_use(Lens_of_Truth))", "Shadow Temple MQ GS Falling Spikes Room": " (logic_shadow_umbrella_gs and Hover_Boots) or Progressive_Hookshot" }, "exits": { "Shadow Temple Wind Tunnel": " Hover_Boots and (logic_lens_shadow_mq_back or can_use(Lens_of_Truth)) and Progressive_Hookshot and (Small_Key_Shadow_Temple, 4)" } }, { "region_name": "Shadow Temple Wind Tunnel", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Wind Hint Chest": "True", "Shadow Temple MQ After Wind Enemy Chest": "True", "Shadow Temple MQ After Wind Hidden Chest": "True", "Shadow Temple MQ GS Wind Hint Room": "True", "Shadow Temple MQ GS After Wind": "True", "Nut Pot": "True" }, "exits": { "Shadow Temple Beyond Boat": " can_play(Zeldas_Lullaby) and (Small_Key_Shadow_Temple, 5)" } }, { "region_name": "Shadow Temple Beyond Boat", "dungeon": "Shadow Temple", "locations": { "Shadow Temple Bongo Bongo Heart": " (Bow or (logic_shadow_statue and has_bombchus)) and Boss_Key_Shadow_Temple", "Bongo Bongo": " (Bow or (logic_shadow_statue and has_bombchus)) and Boss_Key_Shadow_Temple", "Shadow Temple MQ GS After Ship": "True", "Shadow Temple MQ GS Near Boss": "Bow or (logic_shadow_statue and has_bombchus)" }, "exits": { "Shadow Temple Invisible Maze": " Bow and can_play(Song_of_Time) and can_use(Longshot)" } }, { "region_name": "Shadow Temple Invisible Maze", "dungeon": "Shadow Temple", "locations": { "Shadow Temple MQ Spike Walls Left Chest": " can_use(Dins_Fire) and (Small_Key_Shadow_Temple, 6)", "Shadow Temple MQ Boss Key Chest": " can_use(Dins_Fire) and (Small_Key_Shadow_Temple, 6)", "Shadow Temple MQ Bomb Flower Chest": "True", "Shadow Temple MQ Freestanding Key": "True" } } ]