# The first thing you should make for your world is an archipelago.json manifest file. # You can reference APQuest's, but you should change the "game" field (obviously), # and you should also change the "minimum_ap_version" - probably to the current value of Utils.__version__. # Apart from the regular apworld code that allows generating multiworld seeds with your game, # your apworld might have other "components" that should be launchable from the Archipelago Launcher. # You can ignore this for now. If you are specifically interested in components, you can read components.py. from . import components as components # The main thing we do in our __init__.py is importing our world class from our world.py to initialize it. # Obviously, this world class needs to exist first. For this, read world.py. from .world import APQuestWorld as APQuestWorld