from ..bases import SVTestBase from ... import StartWithoutOptionName from ...options import SeasonRandomization, Fishsanity, ExcludeGingerIsland, SkillProgression, ToolProgression, ElevatorProgression, SpecialOrderLocations, \ StartWithout from ...strings.ap_names.transport_names import Transportation from ...strings.fish_names import Fish class TestNeedRegionToCatchFish(SVTestBase): options = { StartWithout: frozenset({StartWithoutOptionName.landslide, StartWithoutOptionName.community_center}), SeasonRandomization.internal_name: SeasonRandomization.option_disabled, ElevatorProgression.internal_name: ElevatorProgression.option_vanilla, SkillProgression.internal_name: SkillProgression.option_vanilla, ToolProgression.internal_name: ToolProgression.option_progressive, Fishsanity.internal_name: Fishsanity.option_all, ExcludeGingerIsland.internal_name: ExcludeGingerIsland.option_false, SpecialOrderLocations.internal_name: SpecialOrderLocations.option_board_qi, } def test_catch_fish_requires_region_unlock(self): fish_and_items = { Fish.crimsonfish: ["Beach Bridge"], Fish.void_salmon: ["Railroad Boulder Removed", "Dark Talisman"], Fish.woodskip: ["Progressive Axe", "Progressive Axe"], Fish.mutant_carp: ["Rusty Key"], Fish.slimejack: ["Railroad Boulder Removed", "Rusty Key"], Fish.lionfish: [Transportation.boat_repair], Fish.blue_discus: ["Wizard Invitation", "Island Obelisk", "Island West Turtle"], Fish.stingray: [Transportation.boat_repair, "Island Resort"], Fish.ghostfish: ["Landslide Removed", "Progressive Weapon"], Fish.stonefish: ["Landslide Removed", "Progressive Weapon"], Fish.ice_pip: ["Landslide Removed", "Progressive Weapon", "Progressive Weapon", "Progressive Pickaxe"], Fish.lava_eel: ["Landslide Removed", "Progressive Weapon", "Progressive Weapon", "Progressive Weapon", "Progressive Pickaxe", "Progressive Pickaxe"], Fish.sandfish: [Transportation.bus_repair], Fish.scorpion_carp: ["Wizard Invitation", "Desert Obelisk"], # Starting the extended family quest requires having caught all the legendaries before, so they all have the rules of every other legendary Fish.son_of_crimsonfish: ["Beach Bridge", Transportation.boat_repair, "Island West Turtle", "Qi Walnut Room", "Rusty Key"], Fish.radioactive_carp: ["Beach Bridge", "Rusty Key", Transportation.boat_repair, "Island West Turtle", "Qi Walnut Room"], Fish.glacierfish_jr: ["Beach Bridge", Transportation.boat_repair, "Island West Turtle", "Qi Walnut Room", "Rusty Key"], Fish.legend_ii: ["Beach Bridge", "Wizard Invitation", "Island Obelisk", "Island West Turtle", "Qi Walnut Room", "Rusty Key"], Fish.ms_angler: ["Beach Bridge", "Wizard Invitation", "Island Obelisk", "Island West Turtle", "Qi Walnut Room", "Rusty Key"], } self.collect("Progressive Fishing Rod", 4) self.collect_all_the_money() for fish in fish_and_items: with self.subTest(f"Region rules for {fish}"): item_names = fish_and_items[fish] location = f"Fishsanity: {fish}" self.assert_cannot_reach_location(location) items = [self.create_item(item_name) for item_name in item_names] for item in items: self.collect(item) with self.subTest(f"{fish} can be reached with {item_names}"): self.assert_can_reach_location(location) for item_required in items: with self.subTest(f"{fish} requires {item_required.name}"): self.remove(item_required) self.assert_cannot_reach_location(location) self.collect(item_required) self.assert_can_reach_location(location) for item in items: self.remove(item)