import typing from BaseClasses import MultiWorld, CollectionState from Options import OptionError from . import JakAndDaxterWorld from .Options import (JakAndDaxterOptions, EnableOrbsanity, GlobalOrbsanityBundleSize, PerLevelOrbsanityBundleSize, FireCanyonCellCount, MountainPassCellCount, LavaTubeCellCount, CitizenOrbTradeAmount, OracleOrbTradeAmount) from .locs import CellLocations as Cells from .Locations import location_table from .Levels import level_table from .regs.RegionBase import JakAndDaxterRegion def set_orb_trade_rule(world: JakAndDaxterWorld): options = world.options player = world.player if options.enable_orbsanity == EnableOrbsanity.option_off: world.can_trade = lambda state, required_orbs, required_previous_trade: ( can_trade_vanilla(state, player, required_orbs, required_previous_trade)) else: world.can_trade = lambda state, required_orbs, required_previous_trade: ( can_trade_orbsanity(state, player, required_orbs, required_previous_trade)) def recalculate_reachable_orbs(state: CollectionState, player: int) -> None: if not state.prog_items[player]["Reachable Orbs Fresh"]: # Recalculate every level, every time the cache is stale, because you don't know # when a specific bundle of orbs in one level may unlock access to another. for level in level_table: state.prog_items[player][f"{level} Reachable Orbs".strip()] = ( count_reachable_orbs_level(state, player, state.multiworld, level)) # Also recalculate the global count, still used even when Orbsanity is Off. state.prog_items[player]["Reachable Orbs"] = count_reachable_orbs_global(state, player, state.multiworld) state.prog_items[player]["Reachable Orbs Fresh"] = True def count_reachable_orbs_global(state: CollectionState, player: int, multiworld: MultiWorld) -> int: accessible_orbs = 0 # Cast all regions upfront to access their unique attributes. for region in typing.cast(typing.List[JakAndDaxterRegion], multiworld.get_regions(player)): # Rely on short-circuiting to skip region.can_reach whenever possible. if region.orb_count > 0 and region.can_reach(state): accessible_orbs += region.orb_count return accessible_orbs def count_reachable_orbs_level(state: CollectionState, player: int, multiworld: MultiWorld, level_name: str = "") -> int: accessible_orbs = 0 # Cast all regions upfront to access their unique attributes. for region in typing.cast(typing.List[JakAndDaxterRegion], multiworld.get_regions(player)): # Rely on short-circuiting to skip region.can_reach whenever possible. if region.level_name == level_name and region.orb_count > 0 and region.can_reach(state): accessible_orbs += region.orb_count return accessible_orbs def can_reach_orbs_global(state: CollectionState, player: int, world: JakAndDaxterWorld, bundle: int) -> bool: recalculate_reachable_orbs(state, player) return state.has("Reachable Orbs", player, world.orb_bundle_size * (bundle + 1)) def can_reach_orbs_level(state: CollectionState, player: int, world: JakAndDaxterWorld, level_name: str, bundle: int) -> bool: recalculate_reachable_orbs(state, player) return state.has(f"{level_name} Reachable Orbs", player, world.orb_bundle_size * (bundle + 1)) def can_trade_vanilla(state: CollectionState, player: int, required_orbs: int, required_previous_trade: typing.Optional[int] = None) -> bool: recalculate_reachable_orbs(state, player) # With Orbsanity Off, Reachable Orbs are in fact Tradeable Orbs. if required_previous_trade: name_of_previous_trade = location_table[Cells.to_ap_id(required_previous_trade)] return (state.has("Reachable Orbs", player, required_orbs) and state.can_reach_location(name_of_previous_trade, player=player)) return state.has("Reachable Orbs", player, required_orbs) def can_trade_orbsanity(state: CollectionState, player: int, required_orbs: int, required_previous_trade: typing.Optional[int] = None) -> bool: recalculate_reachable_orbs(state, player) # Yes, even Orbsanity trades may unlock access to new Reachable Orbs. if required_previous_trade: name_of_previous_trade = location_table[Cells.to_ap_id(required_previous_trade)] return (state.has("Tradeable Orbs", player, required_orbs) and state.can_reach_location(name_of_previous_trade, player=player)) return state.has("Tradeable Orbs", player, required_orbs) def can_free_scout_flies(state: CollectionState, player: int) -> bool: return state.has("Jump Dive", player) or state.has_all({"Crouch", "Crouch Uppercut"}, player) def can_fight(state: CollectionState, player: int) -> bool: return state.has_any({"Jump Dive", "Jump Kick", "Punch", "Kick"}, player) def enforce_multiplayer_limits(world: JakAndDaxterWorld): options = world.options friendly_message = "" if (options.enable_orbsanity == EnableOrbsanity.option_global and (options.global_orbsanity_bundle_size.value < GlobalOrbsanityBundleSize.multiplayer_minimum or options.global_orbsanity_bundle_size.value > GlobalOrbsanityBundleSize.multiplayer_maximum)): friendly_message += (f" " f"{options.global_orbsanity_bundle_size.display_name} must be no less than " f"{GlobalOrbsanityBundleSize.multiplayer_minimum} and no greater than " f"{GlobalOrbsanityBundleSize.multiplayer_maximum} (currently " f"{options.global_orbsanity_bundle_size.value}).\n") if (options.enable_orbsanity == EnableOrbsanity.option_per_level and options.level_orbsanity_bundle_size.value < PerLevelOrbsanityBundleSize.multiplayer_minimum): friendly_message += (f" " f"{options.level_orbsanity_bundle_size.display_name} must be no less than " f"{PerLevelOrbsanityBundleSize.multiplayer_minimum} (currently " f"{options.level_orbsanity_bundle_size.value}).\n") if options.fire_canyon_cell_count.value > FireCanyonCellCount.multiplayer_maximum: friendly_message += (f" " f"{options.fire_canyon_cell_count.display_name} must be no greater than " f"{FireCanyonCellCount.multiplayer_maximum} (currently " f"{options.fire_canyon_cell_count.value}).\n") if options.mountain_pass_cell_count.value > MountainPassCellCount.multiplayer_maximum: friendly_message += (f" " f"{options.mountain_pass_cell_count.display_name} must be no greater than " f"{MountainPassCellCount.multiplayer_maximum} (currently " f"{options.mountain_pass_cell_count.value}).\n") if options.lava_tube_cell_count.value > LavaTubeCellCount.multiplayer_maximum: friendly_message += (f" " f"{options.lava_tube_cell_count.display_name} must be no greater than " f"{LavaTubeCellCount.multiplayer_maximum} (currently " f"{options.lava_tube_cell_count.value}).\n") if options.citizen_orb_trade_amount.value > CitizenOrbTradeAmount.multiplayer_maximum: friendly_message += (f" " f"{options.citizen_orb_trade_amount.display_name} must be no greater than " f"{CitizenOrbTradeAmount.multiplayer_maximum} (currently " f"{options.citizen_orb_trade_amount.value}).\n") if options.oracle_orb_trade_amount.value > OracleOrbTradeAmount.multiplayer_maximum: friendly_message += (f" " f"{options.oracle_orb_trade_amount.display_name} must be no greater than " f"{OracleOrbTradeAmount.multiplayer_maximum} (currently " f"{options.oracle_orb_trade_amount.value}).\n") if friendly_message != "": raise OptionError(f"{world.player_name}: The options you have chosen may disrupt the multiworld. \n" f"Please adjust the following Options for a multiplayer game. \n" f"{friendly_message}" f"Or set 'enforce_friendly_options' in the seed generator's host.yaml to false. " f"(Use at your own risk!)") def enforce_singleplayer_limits(world: JakAndDaxterWorld): options = world.options friendly_message = "" if options.fire_canyon_cell_count.value > FireCanyonCellCount.singleplayer_maximum: friendly_message += (f" " f"{options.fire_canyon_cell_count.display_name} must be no greater than " f"{FireCanyonCellCount.singleplayer_maximum} (currently " f"{options.fire_canyon_cell_count.value}).\n") if options.mountain_pass_cell_count.value > MountainPassCellCount.singleplayer_maximum: friendly_message += (f" " f"{options.mountain_pass_cell_count.display_name} must be no greater than " f"{MountainPassCellCount.singleplayer_maximum} (currently " f"{options.mountain_pass_cell_count.value}).\n") if options.lava_tube_cell_count.value > LavaTubeCellCount.singleplayer_maximum: friendly_message += (f" " f"{options.lava_tube_cell_count.display_name} must be no greater than " f"{LavaTubeCellCount.singleplayer_maximum} (currently " f"{options.lava_tube_cell_count.value}).\n") if friendly_message != "": raise OptionError(f"The options you have chosen may result in seed generation failures. \n" f"Please adjust the following Options for a singleplayer game. \n" f"{friendly_message}" f"Or set 'enforce_friendly_options' in your host.yaml to false. " f"(Use at your own risk!)") def verify_orb_trade_amounts(world: JakAndDaxterWorld): if world.total_trade_orbs > 2000: raise OptionError(f"{world.player_name}: Required number of orbs for all trades ({world.total_trade_orbs}) " f"is more than all the orbs in the game (2000). Reduce the value of either " f"{world.options.citizen_orb_trade_amount.display_name} " f"or {world.options.oracle_orb_trade_amount.display_name}.")