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228 Commits
tests_apwo
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0.4.3
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9
.github/workflows/build.yml
vendored
@@ -38,12 +38,13 @@ jobs:
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
$NAME="$(ls build)".Split('.',2)[1]
|
||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "$NAME -> $ZIP_NAME"
|
||||
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
|
||||
New-Item -Path dist -ItemType Directory -Force
|
||||
cd build
|
||||
Rename-Item exe.$NAME Archipelago
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v3
|
||||
@@ -65,10 +66,10 @@ jobs:
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
|
||||
4
.github/workflows/release.yml
vendored
@@ -44,10 +44,10 @@ jobs:
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.9'
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
|
||||
6
.github/workflows/unittests.yml
vendored
@@ -36,12 +36,13 @@ jobs:
|
||||
- {version: '3.8'}
|
||||
- {version: '3.9'}
|
||||
- {version: '3.10'}
|
||||
- {version: '3.11'}
|
||||
include:
|
||||
- python: {version: '3.8'} # win7 compat
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
- python: {version: '3.11'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
- python: {version: '3.11'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
@@ -55,6 +56,7 @@ jobs:
|
||||
python -m pip install --upgrade pip
|
||||
pip install pytest pytest-subtests
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
python Launcher.py --update_settings # make sure host.yaml exists for tests
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest
|
||||
|
||||
5
.gitignore
vendored
@@ -37,6 +37,7 @@ README.html
|
||||
EnemizerCLI/
|
||||
/Players/
|
||||
/SNI/
|
||||
/host.yaml
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
/logs/
|
||||
@@ -168,6 +169,10 @@ dmypy.json
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
|
||||
177
BaseClasses.py
@@ -9,7 +9,8 @@ import typing # this can go away when Python 3.8 support is dropped
|
||||
from argparse import Namespace
|
||||
from collections import ChainMap, Counter, deque
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import Any, Callable, Dict, Iterable, Iterator, List, NamedTuple, Optional, Set, Tuple, TypedDict, Union
|
||||
from typing import Any, Callable, Dict, Iterable, Iterator, List, NamedTuple, Optional, Set, Tuple, TypedDict, Union, \
|
||||
Type, ClassVar
|
||||
|
||||
import NetUtils
|
||||
import Options
|
||||
@@ -81,6 +82,7 @@ class MultiWorld():
|
||||
|
||||
random: random.Random
|
||||
per_slot_randoms: Dict[int, random.Random]
|
||||
"""Deprecated. Please use `self.random` instead."""
|
||||
|
||||
class AttributeProxy():
|
||||
def __init__(self, rule):
|
||||
@@ -242,6 +244,7 @@ class MultiWorld():
|
||||
setattr(self, option_key, getattr(args, option_key, {}))
|
||||
|
||||
self.worlds[player] = world_type(self, player)
|
||||
self.worlds[player].random = self.per_slot_randoms[player]
|
||||
|
||||
def set_item_links(self):
|
||||
item_links = {}
|
||||
@@ -484,8 +487,10 @@ class MultiWorld():
|
||||
def get_unfilled_locations_for_players(self, location_names: List[str], players: Iterable[int]):
|
||||
for player in players:
|
||||
if not location_names:
|
||||
location_names = [location.name for location in self.get_unfilled_locations(player)]
|
||||
for location_name in location_names:
|
||||
valid_locations = [location.name for location in self.get_unfilled_locations(player)]
|
||||
else:
|
||||
valid_locations = location_names
|
||||
for location_name in valid_locations:
|
||||
location = self._location_cache.get((location_name, player), None)
|
||||
if location is not None and location.item is None:
|
||||
yield location
|
||||
@@ -786,78 +791,6 @@ class CollectionState():
|
||||
self.stale[item.player] = True
|
||||
|
||||
|
||||
class Region:
|
||||
name: str
|
||||
_hint_text: str
|
||||
player: int
|
||||
multiworld: Optional[MultiWorld]
|
||||
entrances: List[Entrance]
|
||||
exits: List[Entrance]
|
||||
locations: List[Location]
|
||||
|
||||
def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
|
||||
self.name = name
|
||||
self.entrances = []
|
||||
self.exits = []
|
||||
self.locations = []
|
||||
self.multiworld = multiworld
|
||||
self._hint_text = hint
|
||||
self.player = player
|
||||
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
if state.stale[self.player]:
|
||||
state.update_reachable_regions(self.player)
|
||||
return self in state.reachable_regions[self.player]
|
||||
|
||||
def can_reach_private(self, state: CollectionState) -> bool:
|
||||
for entrance in self.entrances:
|
||||
if entrance.can_reach(state):
|
||||
if not self in state.path:
|
||||
state.path[self] = (self.name, state.path.get(entrance, None))
|
||||
return True
|
||||
return False
|
||||
|
||||
@property
|
||||
def hint_text(self) -> str:
|
||||
return self._hint_text if self._hint_text else self.name
|
||||
|
||||
def get_connecting_entrance(self, is_main_entrance: typing.Callable[[Entrance], bool]) -> Entrance:
|
||||
for entrance in self.entrances:
|
||||
if is_main_entrance(entrance):
|
||||
return entrance
|
||||
for entrance in self.entrances: # BFS might be better here, trying DFS for now.
|
||||
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
|
||||
|
||||
def add_locations(self, locations: Dict[str, Optional[int]], location_type: Optional[typing.Type[Location]] = None) -> None:
|
||||
"""Adds locations to the Region object, where location_type is your Location class and locations is a dict of
|
||||
location names to address."""
|
||||
if location_type is None:
|
||||
location_type = Location
|
||||
for location, address in locations.items():
|
||||
self.locations.append(location_type(self.player, location, address, self))
|
||||
|
||||
def add_exits(self, exits: Dict[str, Optional[str]], rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
|
||||
"""
|
||||
Connects current region to regions in exit dictionary. Passed region names must exist first.
|
||||
|
||||
:param exits: exits from the region. format is {"connecting_region", "exit_name"}
|
||||
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
|
||||
"""
|
||||
for exiting_region, name in exits.items():
|
||||
ret = Entrance(self.player, name, self) if name \
|
||||
else Entrance(self.player, f"{self.name} -> {exiting_region}", self)
|
||||
if rules and exiting_region in rules:
|
||||
ret.access_rule = rules[exiting_region]
|
||||
self.exits.append(ret)
|
||||
ret.connect(self.multiworld.get_region(exiting_region, self.player))
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
|
||||
class Entrance:
|
||||
access_rule: Callable[[CollectionState], bool] = staticmethod(lambda state: True)
|
||||
hide_path: bool = False
|
||||
@@ -896,6 +829,100 @@ class Entrance:
|
||||
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
|
||||
|
||||
|
||||
class Region:
|
||||
name: str
|
||||
_hint_text: str
|
||||
player: int
|
||||
multiworld: Optional[MultiWorld]
|
||||
entrances: List[Entrance]
|
||||
exits: List[Entrance]
|
||||
locations: List[Location]
|
||||
entrance_type: ClassVar[Type[Entrance]] = Entrance
|
||||
|
||||
def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
|
||||
self.name = name
|
||||
self.entrances = []
|
||||
self.exits = []
|
||||
self.locations = []
|
||||
self.multiworld = multiworld
|
||||
self._hint_text = hint
|
||||
self.player = player
|
||||
|
||||
def can_reach(self, state: CollectionState) -> bool:
|
||||
if state.stale[self.player]:
|
||||
state.update_reachable_regions(self.player)
|
||||
return self in state.reachable_regions[self.player]
|
||||
|
||||
@property
|
||||
def hint_text(self) -> str:
|
||||
return self._hint_text if self._hint_text else self.name
|
||||
|
||||
def get_connecting_entrance(self, is_main_entrance: Callable[[Entrance], bool]) -> Entrance:
|
||||
for entrance in self.entrances:
|
||||
if is_main_entrance(entrance):
|
||||
return entrance
|
||||
for entrance in self.entrances: # BFS might be better here, trying DFS for now.
|
||||
return entrance.parent_region.get_connecting_entrance(is_main_entrance)
|
||||
|
||||
def add_locations(self, locations: Dict[str, Optional[int]],
|
||||
location_type: Optional[Type[Location]] = None) -> None:
|
||||
"""
|
||||
Adds locations to the Region object, where location_type is your Location class and locations is a dict of
|
||||
location names to address.
|
||||
|
||||
:param locations: dictionary of locations to be created and added to this Region `{name: ID}`
|
||||
:param location_type: Location class to be used to create the locations with"""
|
||||
if location_type is None:
|
||||
location_type = Location
|
||||
for location, address in locations.items():
|
||||
self.locations.append(location_type(self.player, location, address, self))
|
||||
|
||||
def connect(self, connecting_region: Region, name: Optional[str] = None,
|
||||
rule: Optional[Callable[[CollectionState], bool]] = None) -> None:
|
||||
"""
|
||||
Connects this Region to another Region, placing the provided rule on the connection.
|
||||
|
||||
:param connecting_region: Region object to connect to path is `self -> exiting_region`
|
||||
:param name: name of the connection being created
|
||||
:param rule: callable to determine access of this connection to go from self to the exiting_region"""
|
||||
exit_ = self.create_exit(name if name else f"{self.name} -> {connecting_region.name}")
|
||||
if rule:
|
||||
exit_.access_rule = rule
|
||||
exit_.connect(connecting_region)
|
||||
|
||||
def create_exit(self, name: str) -> Entrance:
|
||||
"""
|
||||
Creates and returns an Entrance object as an exit of this region.
|
||||
|
||||
:param name: name of the Entrance being created
|
||||
"""
|
||||
exit_ = self.entrance_type(self.player, name, self)
|
||||
self.exits.append(exit_)
|
||||
return exit_
|
||||
|
||||
def add_exits(self, exits: Union[Iterable[str], Dict[str, Optional[str]]],
|
||||
rules: Dict[str, Callable[[CollectionState], bool]] = None) -> None:
|
||||
"""
|
||||
Connects current region to regions in exit dictionary. Passed region names must exist first.
|
||||
|
||||
:param exits: exits from the region. format is {"connecting_region": "exit_name"}. if a non dict is provided,
|
||||
created entrances will be named "self.name -> connecting_region"
|
||||
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
|
||||
"""
|
||||
if not isinstance(exits, Dict):
|
||||
exits = dict.fromkeys(exits)
|
||||
for connecting_region, name in exits.items():
|
||||
self.connect(self.multiworld.get_region(connecting_region, self.player),
|
||||
name,
|
||||
rules[connecting_region] if rules and connecting_region in rules else None)
|
||||
|
||||
def __repr__(self):
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
|
||||
class LocationProgressType(IntEnum):
|
||||
DEFAULT = 1
|
||||
PRIORITY = 2
|
||||
|
||||
@@ -833,7 +833,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
|
||||
elif cmd == "SetReply":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if args["key"] == "EnergyLink":
|
||||
if args["key"].startswith("EnergyLink"):
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
ctx.ui.set_new_energy_link_value()
|
||||
|
||||
15
Fill.py
@@ -51,7 +51,10 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
for item in items_to_place:
|
||||
item_pool.remove(item)
|
||||
for p, pool_item in enumerate(item_pool):
|
||||
if pool_item is item:
|
||||
item_pool.pop(p)
|
||||
break
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, item_pool + unplaced_items)
|
||||
|
||||
@@ -152,8 +155,8 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
|
||||
if cleanup_required:
|
||||
# validate all placements and remove invalid ones
|
||||
state = sweep_from_pool(base_state, [])
|
||||
for placement in placements:
|
||||
state = sweep_from_pool(base_state, [])
|
||||
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
|
||||
placement.item.location = None
|
||||
unplaced_items.append(placement.item)
|
||||
@@ -837,12 +840,12 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
|
||||
if "early_locations" in locations:
|
||||
locations.remove("early_locations")
|
||||
for player in worlds:
|
||||
locations += early_locations[player]
|
||||
for target_player in worlds:
|
||||
locations += early_locations[target_player]
|
||||
if "non_early_locations" in locations:
|
||||
locations.remove("non_early_locations")
|
||||
for player in worlds:
|
||||
locations += non_early_locations[player]
|
||||
for target_player in worlds:
|
||||
locations += non_early_locations[target_player]
|
||||
|
||||
block['locations'] = locations
|
||||
|
||||
|
||||
54
Generate.py
@@ -14,44 +14,42 @@ import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import copy
|
||||
import Utils
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoConnection
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, user_path
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
import Options
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
from Main import main as ERmain
|
||||
from settings import get_settings
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, user_path
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import copy
|
||||
from worlds.generic import PlandoConnection
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
options = get_options()
|
||||
defaults = options["generator"]
|
||||
|
||||
def resolve_path(path: str, resolver: Callable[[str], str]) -> str:
|
||||
return path if os.path.isabs(path) else resolver(path)
|
||||
options = get_settings()
|
||||
defaults = options.generator
|
||||
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
parser.add_argument('--weights_file_path', default=defaults["weights_file_path"],
|
||||
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
|
||||
help='Path to the weights file to use for rolling game settings, urls are also valid')
|
||||
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
|
||||
action='store_true')
|
||||
parser.add_argument('--player_files_path', default=resolve_path(defaults["player_files_path"], user_path),
|
||||
parser.add_argument('--player_files_path', default=defaults.player_files_path,
|
||||
help="Input directory for player files.")
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
|
||||
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
|
||||
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
|
||||
parser.add_argument('--outputpath', default=options.general_options.output_path,
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults["race"])
|
||||
parser.add_argument('--meta_file_path', default=defaults["meta_file_path"])
|
||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||
parser.add_argument('--log_level', default='info', help='Sets log level')
|
||||
parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
|
||||
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
|
||||
parser.add_argument('--plando', default=defaults["plando_options"],
|
||||
parser.add_argument('--plando', default=defaults.plando_options,
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
parser.add_argument("--skip_prog_balancing", action="store_true",
|
||||
help="Skip progression balancing step during generation.")
|
||||
@@ -71,6 +69,8 @@ def get_seed_name(random_source) -> str:
|
||||
def main(args=None, callback=ERmain):
|
||||
if not args:
|
||||
args, options = mystery_argparse()
|
||||
else:
|
||||
options = get_settings()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
@@ -86,7 +86,7 @@ def main(args=None, callback=ERmain):
|
||||
try:
|
||||
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {args.weights_file_path} is invalid. Please fix your yaml.") from e
|
||||
logging.info(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
|
||||
|
||||
@@ -94,7 +94,7 @@ def main(args=None, callback=ERmain):
|
||||
try:
|
||||
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {args.meta_file_path} is invalid. Please fix your yaml.") from e
|
||||
logging.info(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
|
||||
del(meta_weights["meta_description"])
|
||||
@@ -114,7 +114,7 @@ def main(args=None, callback=ERmain):
|
||||
try:
|
||||
weights_cache[fname] = read_weights_yamls(path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
|
||||
|
||||
# sort dict for consistent results across platforms:
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
|
||||
@@ -137,7 +137,7 @@ def main(args=None, callback=ERmain):
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
|
||||
erargs.glitch_triforce = options.generator.glitch_triforce_room
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
@@ -195,7 +195,7 @@ def main(args=None, callback=ERmain):
|
||||
|
||||
player += 1
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {path} is invalid. Please fix your yaml.") from e
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
|
||||
@@ -374,7 +374,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
else:
|
||||
logging.debug(f"linked option {option_set['name']} skipped.")
|
||||
except Exception as e:
|
||||
raise ValueError(f"Linked option {option_set['name']} is destroyed. "
|
||||
raise ValueError(f"Linked option {option_set['name']} is invalid. "
|
||||
f"Please fix your linked option.") from e
|
||||
return weights
|
||||
|
||||
@@ -404,7 +404,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
|
||||
|
||||
except Exception as e:
|
||||
raise ValueError(f"Your trigger number {i + 1} is destroyed. "
|
||||
raise ValueError(f"Your trigger number {i + 1} is invalid. "
|
||||
f"Please fix your triggers.") from e
|
||||
return weights
|
||||
|
||||
|
||||
23
Launcher.py
@@ -22,6 +22,7 @@ from shutil import which
|
||||
from typing import Sequence, Union, Optional
|
||||
|
||||
import Utils
|
||||
import settings
|
||||
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
|
||||
|
||||
if __name__ == "__main__":
|
||||
@@ -33,7 +34,8 @@ from Utils import is_frozen, user_path, local_path, init_logging, open_filename,
|
||||
|
||||
|
||||
def open_host_yaml():
|
||||
file = user_path('host.yaml')
|
||||
file = settings.get_settings().filename
|
||||
assert file, "host.yaml missing"
|
||||
if is_linux:
|
||||
exe = which('sensible-editor') or which('gedit') or \
|
||||
which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
@@ -84,6 +86,11 @@ def open_folder(folder_path):
|
||||
webbrowser.open(folder_path)
|
||||
|
||||
|
||||
def update_settings():
|
||||
from settings import get_settings
|
||||
get_settings().save()
|
||||
|
||||
|
||||
components.extend([
|
||||
# Functions
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
@@ -256,11 +263,13 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
|
||||
|
||||
if args["update_settings"]:
|
||||
update_settings()
|
||||
if 'file' in args:
|
||||
run_component(args["component"], args["file"], *args["args"])
|
||||
elif 'component' in args:
|
||||
run_component(args["component"], *args["args"])
|
||||
else:
|
||||
elif not args["update_settings"]:
|
||||
run_gui()
|
||||
|
||||
|
||||
@@ -269,9 +278,13 @@ if __name__ == '__main__':
|
||||
Utils.freeze_support()
|
||||
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
|
||||
parser = argparse.ArgumentParser(description='Archipelago Launcher')
|
||||
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
|
||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||
parser.add_argument('args', nargs="*", help="Arguments to pass to component.")
|
||||
run_group = parser.add_argument_group("Run")
|
||||
run_group.add_argument("--update_settings", action="store_true",
|
||||
help="Update host.yaml and exit.")
|
||||
run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
|
||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||
run_group.add_argument("args", nargs="*",
|
||||
help="Arguments to pass to component.")
|
||||
main(parser.parse_args())
|
||||
|
||||
from worlds.LauncherComponents import processes
|
||||
|
||||
@@ -9,16 +9,19 @@ if __name__ == "__main__":
|
||||
import asyncio
|
||||
import base64
|
||||
import binascii
|
||||
import colorama
|
||||
import io
|
||||
import logging
|
||||
import os
|
||||
import re
|
||||
import select
|
||||
import shlex
|
||||
import socket
|
||||
import struct
|
||||
import sys
|
||||
import subprocess
|
||||
import time
|
||||
import typing
|
||||
import urllib
|
||||
|
||||
import colorama
|
||||
import struct
|
||||
|
||||
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||
server_loop)
|
||||
@@ -30,6 +33,7 @@ from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
|
||||
|
||||
|
||||
class GameboyException(Exception):
|
||||
pass
|
||||
|
||||
@@ -115,17 +119,17 @@ class RAGameboy():
|
||||
assert (self.socket)
|
||||
self.socket.setblocking(False)
|
||||
|
||||
def get_retroarch_version(self):
|
||||
self.send(b'VERSION\n')
|
||||
select.select([self.socket], [], [])
|
||||
response_str, addr = self.socket.recvfrom(16)
|
||||
async def send_command(self, command, timeout=1.0):
|
||||
self.send(f'{command}\n')
|
||||
response_str = await self.async_recv()
|
||||
self.check_command_response(command, response_str)
|
||||
return response_str.rstrip()
|
||||
|
||||
def get_retroarch_status(self, timeout):
|
||||
self.send(b'GET_STATUS\n')
|
||||
select.select([self.socket], [], [], timeout)
|
||||
response_str, addr = self.socket.recvfrom(1000, )
|
||||
return response_str.rstrip()
|
||||
async def get_retroarch_version(self):
|
||||
return await self.send_command("VERSION")
|
||||
|
||||
async def get_retroarch_status(self):
|
||||
return await self.send_command("GET_STATUS")
|
||||
|
||||
def set_cache_limits(self, cache_start, cache_size):
|
||||
self.cache_start = cache_start
|
||||
@@ -141,8 +145,8 @@ class RAGameboy():
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
return response
|
||||
|
||||
async def async_recv(self):
|
||||
response = await asyncio.get_event_loop().sock_recv(self.socket, 4096)
|
||||
async def async_recv(self, timeout=1.0):
|
||||
response = await asyncio.wait_for(asyncio.get_event_loop().sock_recv(self.socket, 4096), timeout)
|
||||
return response
|
||||
|
||||
async def check_safe_gameplay(self, throw=True):
|
||||
@@ -169,6 +173,8 @@ class RAGameboy():
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
if not await check_wram():
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
return True
|
||||
|
||||
@@ -227,20 +233,30 @@ class RAGameboy():
|
||||
|
||||
return r
|
||||
|
||||
def check_command_response(self, command: str, response: bytes):
|
||||
if command == "VERSION":
|
||||
ok = re.match("\d+\.\d+\.\d+", response.decode('ascii')) is not None
|
||||
else:
|
||||
ok = response.startswith(command.encode())
|
||||
if not ok:
|
||||
logger.warning(f"Bad response to command {command} - {response}")
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
def read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = self.recv()
|
||||
|
||||
self.check_command_response(command, response)
|
||||
|
||||
splits = response.decode().split(" ", 2)
|
||||
|
||||
assert (splits[0] == command)
|
||||
# Ignore the address for now
|
||||
|
||||
# TODO: transform to bytes
|
||||
if splits[2][:2] == "-1" or splits[0] != "READ_CORE_MEMORY":
|
||||
if splits[2][:2] == "-1":
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
# TODO: check response address, check hex behavior between RA and BH
|
||||
|
||||
return bytearray.fromhex(splits[2])
|
||||
|
||||
async def async_read_memory(self, address, size=1):
|
||||
@@ -248,14 +264,21 @@ class RAGameboy():
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = await self.async_recv()
|
||||
self.check_command_response(command, response)
|
||||
response = response[:-1]
|
||||
splits = response.decode().split(" ", 2)
|
||||
try:
|
||||
response_addr = int(splits[1], 16)
|
||||
except ValueError:
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
assert (splits[0] == command)
|
||||
# Ignore the address for now
|
||||
if response_addr != address:
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
# TODO: transform to bytes
|
||||
return bytearray.fromhex(splits[2])
|
||||
ret = bytearray.fromhex(splits[2])
|
||||
if len(ret) > size:
|
||||
raise BadRetroArchResponse()
|
||||
return ret
|
||||
|
||||
def write_memory(self, address, bytes):
|
||||
command = "WRITE_CORE_MEMORY"
|
||||
@@ -263,7 +286,7 @@ class RAGameboy():
|
||||
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
|
||||
self.check_command_response(command, response)
|
||||
splits = response.decode().split(" ", 3)
|
||||
|
||||
assert (splits[0] == command)
|
||||
@@ -281,6 +304,9 @@ class LinksAwakeningClient():
|
||||
pending_deathlink = False
|
||||
deathlink_debounce = True
|
||||
recvd_checks = {}
|
||||
retroarch_address = None
|
||||
retroarch_port = None
|
||||
gameboy = None
|
||||
|
||||
def msg(self, m):
|
||||
logger.info(m)
|
||||
@@ -288,50 +314,48 @@ class LinksAwakeningClient():
|
||||
self.gameboy.send(s)
|
||||
|
||||
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
|
||||
self.gameboy = RAGameboy(retroarch_address, retroarch_port)
|
||||
self.retroarch_address = retroarch_address
|
||||
self.retroarch_port = retroarch_port
|
||||
pass
|
||||
|
||||
stop_bizhawk_spam = False
|
||||
async def wait_for_retroarch_connection(self):
|
||||
logger.info("Waiting on connection to Retroarch...")
|
||||
if not self.stop_bizhawk_spam:
|
||||
logger.info("Waiting on connection to Retroarch...")
|
||||
self.stop_bizhawk_spam = True
|
||||
self.gameboy = RAGameboy(self.retroarch_address, self.retroarch_port)
|
||||
|
||||
while True:
|
||||
try:
|
||||
version = self.gameboy.get_retroarch_version()
|
||||
version = await self.gameboy.get_retroarch_version()
|
||||
NO_CONTENT = b"GET_STATUS CONTENTLESS"
|
||||
status = NO_CONTENT
|
||||
core_type = None
|
||||
GAME_BOY = b"game_boy"
|
||||
while status == NO_CONTENT or core_type != GAME_BOY:
|
||||
try:
|
||||
status = self.gameboy.get_retroarch_status(0.1)
|
||||
if status.count(b" ") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
|
||||
GET_STATUS, PLAYING, info = status.split(b" ", 2)
|
||||
if status.count(b",") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
core_type, rom_name, self.game_crc = info.split(b",", 2)
|
||||
if core_type != GAME_BOY:
|
||||
logger.info(
|
||||
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
except (BlockingIOError, TimeoutError) as e:
|
||||
await asyncio.sleep(0.1)
|
||||
pass
|
||||
logger.info(f"Connected to Retroarch {version} {info}")
|
||||
self.gameboy.read_memory(0x1000)
|
||||
status = await self.gameboy.get_retroarch_status()
|
||||
if status.count(b" ") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
GET_STATUS, PLAYING, info = status.split(b" ", 2)
|
||||
if status.count(b",") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
core_type, rom_name, self.game_crc = info.split(b",", 2)
|
||||
if core_type != GAME_BOY:
|
||||
logger.info(
|
||||
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
self.stop_bizhawk_spam = False
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii')} running {rom_name.decode('ascii')}")
|
||||
return
|
||||
except ConnectionResetError:
|
||||
except (BlockingIOError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
pass
|
||||
|
||||
def reset_auth(self):
|
||||
auth = binascii.hexlify(self.gameboy.read_memory(0x0134, 12)).decode()
|
||||
|
||||
if self.auth:
|
||||
assert (auth == self.auth)
|
||||
|
||||
async def reset_auth(self):
|
||||
auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode()
|
||||
self.auth = auth
|
||||
|
||||
async def wait_and_init_tracker(self):
|
||||
@@ -367,11 +391,14 @@ class LinksAwakeningClient():
|
||||
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
|
||||
self.gameboy.write_memory(LAClientConstants.wRecvIndex, struct.pack(">H", next_index))
|
||||
|
||||
should_reset_auth = False
|
||||
async def wait_for_game_ready(self):
|
||||
logger.info("Waiting on game to be in valid state...")
|
||||
while not await self.gameboy.check_safe_gameplay(throw=False):
|
||||
pass
|
||||
logger.info("Ready!")
|
||||
if self.should_reset_auth:
|
||||
self.should_reset_auth = False
|
||||
raise GameboyException("Resetting due to wrong archipelago server")
|
||||
logger.info("Game connection ready!")
|
||||
|
||||
async def is_victory(self):
|
||||
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
|
||||
@@ -398,7 +425,7 @@ class LinksAwakeningClient():
|
||||
if await self.is_victory():
|
||||
await win_cb()
|
||||
|
||||
recv_index = struct.unpack(">H", self.gameboy.read_memory(LAClientConstants.wRecvIndex, 2))[0]
|
||||
recv_index = struct.unpack(">H", await self.gameboy.async_read_memory(LAClientConstants.wRecvIndex, 2))[0]
|
||||
|
||||
# Play back one at a time
|
||||
if recv_index in self.recvd_checks:
|
||||
@@ -480,6 +507,15 @@ class LinksAwakeningContext(CommonContext):
|
||||
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
had_invalid_slot_data = None
|
||||
def event_invalid_slot(self):
|
||||
# The next time we try to connect, reset the game loop for new auth
|
||||
self.had_invalid_slot_data = True
|
||||
self.auth = None
|
||||
# Don't try to autoreconnect, it will just fail
|
||||
self.disconnected_intentionally = True
|
||||
CommonContext.event_invalid_slot(self)
|
||||
|
||||
ENABLE_DEATHLINK = False
|
||||
async def send_deathlink(self):
|
||||
if self.ENABLE_DEATHLINK:
|
||||
@@ -511,8 +547,17 @@ class LinksAwakeningContext(CommonContext):
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(LinksAwakeningContext, self).server_auth(password_requested)
|
||||
|
||||
if self.had_invalid_slot_data:
|
||||
# We are connecting when previously we had the wrong ROM or server - just in case
|
||||
# re-read the ROM so that if the user had the correct address but wrong ROM, we
|
||||
# allow a successful reconnect
|
||||
self.client.should_reset_auth = True
|
||||
self.had_invalid_slot_data = False
|
||||
|
||||
while self.client.auth == None:
|
||||
await asyncio.sleep(0.1)
|
||||
self.auth = self.client.auth
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
@@ -520,9 +565,13 @@ class LinksAwakeningContext(CommonContext):
|
||||
self.game = self.slot_info[self.slot].game
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], args["index"]):
|
||||
for index, item in enumerate(args["items"], start=args["index"]):
|
||||
self.client.recvd_checks[index] = item
|
||||
|
||||
async def sync(self):
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
await self.send_msgs(sync_msg)
|
||||
|
||||
item_id_lookup = get_locations_to_id()
|
||||
|
||||
async def run_game_loop(self):
|
||||
@@ -539,17 +588,31 @@ class LinksAwakeningContext(CommonContext):
|
||||
|
||||
if self.magpie_enabled:
|
||||
self.magpie_task = asyncio.create_task(self.magpie.serve())
|
||||
|
||||
|
||||
# yield to allow UI to start
|
||||
await asyncio.sleep(0)
|
||||
|
||||
while True:
|
||||
try:
|
||||
# TODO: cancel all client tasks
|
||||
logger.info("(Re)Starting game loop")
|
||||
if not self.client.stop_bizhawk_spam:
|
||||
logger.info("(Re)Starting game loop")
|
||||
self.found_checks.clear()
|
||||
# On restart of game loop, clear all checks, just in case we swapped ROMs
|
||||
# this isn't totally neccessary, but is extra safety against cross-ROM contamination
|
||||
self.client.recvd_checks.clear()
|
||||
await self.client.wait_for_retroarch_connection()
|
||||
self.client.reset_auth()
|
||||
await self.client.reset_auth()
|
||||
# If we find ourselves with new auth after the reset, reconnect
|
||||
if self.auth and self.client.auth != self.auth:
|
||||
# It would be neat to reconnect here, but connection needs this loop to be running
|
||||
logger.info("Detected new ROM, disconnecting...")
|
||||
await self.disconnect()
|
||||
continue
|
||||
|
||||
if not self.client.recvd_checks:
|
||||
await self.sync()
|
||||
|
||||
await self.client.wait_and_init_tracker()
|
||||
|
||||
while True:
|
||||
@@ -560,39 +623,59 @@ class LinksAwakeningContext(CommonContext):
|
||||
self.last_resend = now
|
||||
await self.send_checks()
|
||||
if self.magpie_enabled:
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
try:
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
except Exception:
|
||||
# Don't let magpie errors take out the client
|
||||
pass
|
||||
if self.client.should_reset_auth:
|
||||
self.client.should_reset_auth = False
|
||||
raise GameboyException("Resetting due to wrong archipelago server")
|
||||
except (GameboyException, asyncio.TimeoutError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
|
||||
except GameboyException:
|
||||
time.sleep(1.0)
|
||||
pass
|
||||
def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["ladx_options"].get("rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif isinstance(auto_start, str):
|
||||
args = shlex.split(auto_start)
|
||||
# Specify full path to ROM as we are going to cd in popen
|
||||
full_rom_path = os.path.realpath(romfile)
|
||||
args.append(full_rom_path)
|
||||
try:
|
||||
# set cwd so that paths to lua scripts are always relative to our client
|
||||
if getattr(sys, 'frozen', False):
|
||||
# The application is frozen
|
||||
script_dir = os.path.dirname(sys.executable)
|
||||
else:
|
||||
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||
|
||||
subprocess.Popen(args, stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, cwd=script_dir)
|
||||
except FileNotFoundError:
|
||||
logger.error(f"Couldn't launch ROM, {args[0]} is missing")
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser(description="Link's Awakening Client.")
|
||||
parser.add_argument("--url", help="Archipelago connection url")
|
||||
parser.add_argument("--no-magpie", dest='magpie', default=True, action='store_false', help="Disable magpie bridge")
|
||||
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a .apladx Archipelago Binary Patch file')
|
||||
|
||||
|
||||
args = parser.parse_args()
|
||||
logger.info(args)
|
||||
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logger.info("patch file was supplied - creating rom...")
|
||||
meta, rom_file = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta:
|
||||
args.url = meta["server"]
|
||||
if "server" in meta and not args.connect:
|
||||
args.connect = meta["server"]
|
||||
logger.info(f"wrote rom file to {rom_file}")
|
||||
|
||||
if args.url:
|
||||
url = urllib.parse.urlparse(args.url)
|
||||
args.connect = url.netloc
|
||||
if url.password:
|
||||
args.password = urllib.parse.unquote(url.password)
|
||||
|
||||
ctx = LinksAwakeningContext(args.connect, args.password, args.magpie)
|
||||
|
||||
@@ -604,6 +687,10 @@ async def main():
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
# Down below run_gui so that we get errors out of the process
|
||||
if args.diff_file:
|
||||
run_game(rom_file)
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ ModuleUpdate.update()
|
||||
|
||||
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
|
||||
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
|
||||
get_adjuster_settings, tkinter_center_window, init_logging
|
||||
get_adjuster_settings, get_adjuster_settings_no_defaults, tkinter_center_window, init_logging
|
||||
|
||||
|
||||
GAME_ALTTP = "A Link to the Past"
|
||||
@@ -43,6 +43,47 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
def _get_help_string(self, action):
|
||||
return textwrap.dedent(action.help)
|
||||
|
||||
# See argparse.BooleanOptionalAction
|
||||
class BooleanOptionalActionWithDisable(argparse.Action):
|
||||
def __init__(self,
|
||||
option_strings,
|
||||
dest,
|
||||
default=None,
|
||||
type=None,
|
||||
choices=None,
|
||||
required=False,
|
||||
help=None,
|
||||
metavar=None):
|
||||
|
||||
_option_strings = []
|
||||
for option_string in option_strings:
|
||||
_option_strings.append(option_string)
|
||||
|
||||
if option_string.startswith('--'):
|
||||
option_string = '--disable' + option_string[2:]
|
||||
_option_strings.append(option_string)
|
||||
|
||||
if help is not None and default is not None:
|
||||
help += " (default: %(default)s)"
|
||||
|
||||
super().__init__(
|
||||
option_strings=_option_strings,
|
||||
dest=dest,
|
||||
nargs=0,
|
||||
default=default,
|
||||
type=type,
|
||||
choices=choices,
|
||||
required=required,
|
||||
help=help,
|
||||
metavar=metavar)
|
||||
|
||||
def __call__(self, parser, namespace, values, option_string=None):
|
||||
if option_string in self.option_strings:
|
||||
setattr(namespace, self.dest, not option_string.startswith('--disable'))
|
||||
|
||||
def format_usage(self):
|
||||
return ' | '.join(self.option_strings)
|
||||
|
||||
|
||||
def get_argparser() -> argparse.ArgumentParser:
|
||||
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
|
||||
@@ -52,6 +93,8 @@ def get_argparser() -> argparse.ArgumentParser:
|
||||
help='Path to an ALttP Japan(1.0) rom to use as a base.')
|
||||
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
|
||||
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
|
||||
parser.add_argument('--auto_apply', default='ask',
|
||||
choices=['ask', 'always', 'never'], help='Whether or not to apply settings automatically in the future.')
|
||||
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
|
||||
choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'],
|
||||
help='''\
|
||||
@@ -61,7 +104,7 @@ def get_argparser() -> argparse.ArgumentParser:
|
||||
parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
|
||||
parser.add_argument('--deathlink', help='Enable DeathLink system.', action='store_true')
|
||||
parser.add_argument('--allowcollect', help='Allow collection of other player items', action='store_true')
|
||||
parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
|
||||
parser.add_argument('--music', default=True, help='Enables/Disables game music.', action=BooleanOptionalActionWithDisable)
|
||||
parser.add_argument('--triforcehud', default='hide_goal', const='hide_goal', nargs='?',
|
||||
choices=['normal', 'hide_goal', 'hide_required', 'hide_both'],
|
||||
help='''\
|
||||
@@ -104,21 +147,23 @@ def get_argparser() -> argparse.ArgumentParser:
|
||||
Alternatively, can be a ALttP Rom patched with a Link
|
||||
sprite that will be extracted.
|
||||
''')
|
||||
parser.add_argument('--sprite_pool', nargs='+', default=[], help='''
|
||||
A list of sprites to pull from.
|
||||
''')
|
||||
parser.add_argument('--oof', help='''\
|
||||
Path to a sound effect to replace Link's "oof" sound.
|
||||
Needs to be in a .brr format and have a length of no
|
||||
more than 2673 bytes, created from a 16-bit signed PCM
|
||||
.wav at 12khz. https://github.com/boldowa/snesbrr
|
||||
''')
|
||||
parser.add_argument('--names', default='', type=str)
|
||||
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
|
||||
return parser
|
||||
|
||||
|
||||
def main():
|
||||
parser = get_argparser()
|
||||
args = parser.parse_args()
|
||||
args.music = not args.disablemusic
|
||||
args = parser.parse_args(namespace=get_adjuster_settings_no_defaults(GAME_ALTTP))
|
||||
|
||||
# set up logger
|
||||
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
|
||||
args.loglevel]
|
||||
@@ -530,9 +575,6 @@ class AttachTooltip(object):
|
||||
|
||||
def get_rom_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
if not adjuster_settings:
|
||||
adjuster_settings = Namespace()
|
||||
adjuster_settings.baserom = "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
|
||||
|
||||
romFrame = Frame(parent)
|
||||
baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
|
||||
@@ -560,33 +602,8 @@ def get_rom_frame(parent=None):
|
||||
|
||||
return romFrame, romVar
|
||||
|
||||
|
||||
def get_rom_options_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
defaults = {
|
||||
"auto_apply": 'ask',
|
||||
"music": True,
|
||||
"reduceflashing": True,
|
||||
"deathlink": False,
|
||||
"sprite": None,
|
||||
"oof": None,
|
||||
"quickswap": True,
|
||||
"menuspeed": 'normal',
|
||||
"heartcolor": 'red',
|
||||
"heartbeep": 'normal',
|
||||
"ow_palettes": 'default',
|
||||
"uw_palettes": 'default',
|
||||
"hud_palettes": 'default',
|
||||
"sword_palettes": 'default',
|
||||
"shield_palettes": 'default',
|
||||
"sprite_pool": [],
|
||||
"allowcollect": False,
|
||||
}
|
||||
if not adjuster_settings:
|
||||
adjuster_settings = Namespace()
|
||||
for key, defaultvalue in defaults.items():
|
||||
if not hasattr(adjuster_settings, key):
|
||||
setattr(adjuster_settings, key, defaultvalue)
|
||||
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options")
|
||||
romOptionsFrame.columnconfigure(0, weight=1)
|
||||
|
||||
@@ -71,6 +71,7 @@ class MMBN3Context(CommonContext):
|
||||
self.auth_name = None
|
||||
self.slot_data = dict()
|
||||
self.patching_error = False
|
||||
self.sent_hints = []
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -175,13 +176,16 @@ async def parse_payload(payload: dict, ctx: MMBN3Context, force: bool):
|
||||
|
||||
# If trade hinting is enabled, send scout checks
|
||||
if ctx.slot_data.get("trade_quest_hinting", 0) == 2:
|
||||
scouted_locs = [loc.id for loc in scoutable_locations
|
||||
trade_bits = [loc.id for loc in scoutable_locations
|
||||
if check_location_scouted(loc, payload["locations"])]
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationScouts",
|
||||
"locations": scouted_locs,
|
||||
"create_as_hint": 2
|
||||
}])
|
||||
scouted_locs = [loc for loc in trade_bits if loc not in ctx.sent_hints]
|
||||
if len(scouted_locs) > 0:
|
||||
ctx.sent_hints.extend(scouted_locs)
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationScouts",
|
||||
"locations": scouted_locs,
|
||||
"create_as_hint": 2
|
||||
}])
|
||||
|
||||
|
||||
def check_location_packet(location, memory):
|
||||
|
||||
77
Main.py
@@ -7,31 +7,24 @@ import tempfile
|
||||
import time
|
||||
import zipfile
|
||||
import zlib
|
||||
from typing import Dict, List, Optional, Set, Tuple
|
||||
from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, get_options, output_path, version_tuple
|
||||
from settings import get_settings
|
||||
from Utils import __version__, output_path, version_tuple
|
||||
from worlds import AutoWorld
|
||||
from worlds.alttp.Regions import is_main_entrance
|
||||
from worlds.alttp.Shops import FillDisabledShopSlots
|
||||
from worlds.alttp.SubClasses import LTTPRegionType
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
|
||||
__all__ = ["main"]
|
||||
|
||||
ordered_areas = (
|
||||
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total"
|
||||
)
|
||||
|
||||
|
||||
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
|
||||
if not baked_server_options:
|
||||
baked_server_options = get_options()["server_options"]
|
||||
baked_server_options = get_settings().server_options.as_dict()
|
||||
assert isinstance(baked_server_options, dict)
|
||||
if args.outputpath:
|
||||
os.makedirs(args.outputpath, exist_ok=True)
|
||||
output_path.cached_path = args.outputpath
|
||||
@@ -140,20 +133,27 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
world.non_local_items[player].value -= world.local_items[player].value
|
||||
world.non_local_items[player].value -= set(world.local_early_items[player])
|
||||
|
||||
if world.players > 1:
|
||||
locality_rules(world)
|
||||
else:
|
||||
world.non_local_items[1].value = set()
|
||||
world.local_items[1].value = set()
|
||||
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
|
||||
for player in world.player_ids:
|
||||
exclusion_rules(world, player, world.exclude_locations[player].value)
|
||||
world.priority_locations[player].value -= world.exclude_locations[player].value
|
||||
for location_name in world.priority_locations[player].value:
|
||||
world.get_location(location_name, player).progress_type = LocationProgressType.PRIORITY
|
||||
try:
|
||||
location = world.get_location(location_name, player)
|
||||
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
|
||||
if location_name not in world.worlds[player].location_name_to_id:
|
||||
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
|
||||
else:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if world.players > 1:
|
||||
locality_rules(world)
|
||||
else:
|
||||
world.non_local_items[1].value = set()
|
||||
world.local_items[1].value = set()
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
@@ -165,7 +165,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player, items in depletion_pool.items():
|
||||
player_world: AutoWorld.World = world.worlds[player]
|
||||
for count in items.values():
|
||||
new_items.append(player_world.create_filler())
|
||||
for _ in range(count):
|
||||
new_items.append(player_world.create_filler())
|
||||
target: int = sum(sum(items.values()) for items in depletion_pool.values())
|
||||
for i, item in enumerate(world.itempool):
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
@@ -185,6 +186,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
if remaining_items:
|
||||
raise Exception(f"{world.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
assert len(world.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
world.itempool[:] = new_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
@@ -313,35 +315,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) is int:
|
||||
if location.game != "A Link to the Past":
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
else:
|
||||
main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
|
||||
if location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
slot_data = {}
|
||||
@@ -401,10 +374,11 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for game_world in world.worlds.values()
|
||||
}
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"names": names, # TODO: remove after 0.3.9
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
@@ -426,7 +400,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
f.write(bytes([3])) # version of format
|
||||
f.write(multidata)
|
||||
|
||||
multidata_task = pool.submit(write_multidata)
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
@@ -434,7 +408,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
|
||||
# retrieve exceptions via .result() if they occurred.
|
||||
multidata_task.result()
|
||||
for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1):
|
||||
if i % 10 == 0 or i == len(output_file_futures):
|
||||
logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')
|
||||
|
||||
@@ -299,7 +299,7 @@ if __name__ == '__main__':
|
||||
|
||||
versions = get_minecraft_versions(data_version, channel)
|
||||
|
||||
forge_dir = Utils.user_path(options["minecraft_options"]["forge_directory"])
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
|
||||
@@ -38,7 +38,7 @@ import NetUtils
|
||||
import Utils
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType
|
||||
SlotType, LocationStore
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
colorama.init()
|
||||
@@ -152,7 +152,9 @@ class Context:
|
||||
"compatibility": int}
|
||||
# team -> slot id -> list of clients authenticated to slot.
|
||||
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
|
||||
locations: typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
||||
locations: LocationStore # typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
||||
location_checks: typing.Dict[typing.Tuple[int, int], typing.Set[int]]
|
||||
hints_used: typing.Dict[typing.Tuple[int, int], int]
|
||||
groups: typing.Dict[int, typing.Set[int]]
|
||||
save_version = 2
|
||||
stored_data: typing.Dict[str, object]
|
||||
@@ -187,8 +189,6 @@ class Context:
|
||||
self.player_name_lookup: typing.Dict[str, team_slot] = {}
|
||||
self.connect_names = {} # names of slots clients can connect to
|
||||
self.allow_releases = {}
|
||||
# player location_id item_id target_player_id
|
||||
self.locations = {}
|
||||
self.host = host
|
||||
self.port = port
|
||||
self.server_password = server_password
|
||||
@@ -284,6 +284,7 @@ class Context:
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
@@ -297,6 +298,7 @@ class Context:
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception("Exception during send_encoded_msgs")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
@@ -311,6 +313,7 @@ class Context:
|
||||
websockets.broadcast(sockets, msg)
|
||||
except RuntimeError:
|
||||
logging.exception("Exception during broadcast_send_encoded_msgs")
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing broadcast: {msg}")
|
||||
@@ -413,7 +416,7 @@ class Context:
|
||||
self.seed_name = decoded_obj["seed_name"]
|
||||
self.random.seed(self.seed_name)
|
||||
self.connect_names = decoded_obj['connect_names']
|
||||
self.locations = decoded_obj['locations']
|
||||
self.locations = LocationStore(decoded_obj.pop("locations")) # pre-emptively free memory
|
||||
self.slot_data = decoded_obj['slot_data']
|
||||
for slot, data in self.slot_data.items():
|
||||
self.read_data[f"slot_data_{slot}"] = lambda data=data: data
|
||||
@@ -792,7 +795,7 @@ async def on_client_joined(ctx: Context, client: Client):
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
|
||||
f"{verb} {ctx.games[client.slot]} has joined. "
|
||||
f"Client({version_str}), {client.tags}).",
|
||||
f"Client({version_str}), {client.tags}.",
|
||||
{"type": "Join", "team": client.team, "slot": client.slot, "tags": client.tags})
|
||||
ctx.notify_client(client, "Now that you are connected, "
|
||||
"you can use !help to list commands to run via the server. "
|
||||
@@ -902,11 +905,7 @@ def release_player(ctx: Context, team: int, slot: int):
|
||||
|
||||
def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
"""register any locations that are in the multidata, pointing towards this player"""
|
||||
all_locations = collections.defaultdict(set)
|
||||
for source_slot, location_data in ctx.locations.items():
|
||||
for location_id, values in location_data.items():
|
||||
if values[1] == slot:
|
||||
all_locations[source_slot].add(location_id)
|
||||
all_locations = ctx.locations.get_for_player(slot)
|
||||
|
||||
ctx.broadcast_text_all("%s (Team #%d) has collected their items from other worlds."
|
||||
% (ctx.player_names[(team, slot)], team + 1),
|
||||
@@ -925,11 +924,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
|
||||
|
||||
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
items = []
|
||||
for location_id in ctx.locations[slot]:
|
||||
if location_id not in ctx.location_checks[team, slot]:
|
||||
items.append(ctx.locations[slot][location_id][0]) # item ID
|
||||
return sorted(items)
|
||||
return ctx.locations.get_remaining(ctx.location_checks, team, slot)
|
||||
|
||||
|
||||
def send_items_to(ctx: Context, team: int, target_slot: int, *items: NetworkItem):
|
||||
@@ -977,13 +972,12 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
|
||||
slots.add(group_id)
|
||||
|
||||
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
|
||||
for finding_player, check_data in ctx.locations.items():
|
||||
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
|
||||
if receiving_player in slots and item_id == seeked_item_id:
|
||||
found = location_id in ctx.location_checks[team, finding_player]
|
||||
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
|
||||
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
|
||||
item_flags))
|
||||
for finding_player, location_id, item_id, receiving_player, item_flags \
|
||||
in ctx.locations.find_item(slots, seeked_item_id):
|
||||
found = location_id in ctx.location_checks[team, finding_player]
|
||||
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
|
||||
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
|
||||
item_flags))
|
||||
|
||||
return hints
|
||||
|
||||
@@ -1555,15 +1549,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
|
||||
def get_checked_checks(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
return [location_id for
|
||||
location_id in ctx.locations[slot] if
|
||||
location_id in ctx.location_checks[team, slot]]
|
||||
return ctx.locations.get_checked(ctx.location_checks, team, slot)
|
||||
|
||||
|
||||
def get_missing_checks(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
return [location_id for
|
||||
location_id in ctx.locations[slot] if
|
||||
location_id not in ctx.location_checks[team, slot]]
|
||||
return ctx.locations.get_missing(ctx.location_checks, team, slot)
|
||||
|
||||
|
||||
def get_client_points(ctx: Context, client: Client) -> int:
|
||||
@@ -2128,13 +2118,15 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
async def console(ctx: Context):
|
||||
import sys
|
||||
queue = asyncio.Queue()
|
||||
Utils.stream_input(sys.stdin, queue)
|
||||
worker = Utils.stream_input(sys.stdin, queue)
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
# I don't get why this while loop is needed. Works fine without it on clients,
|
||||
# but the queue.get() for server never fulfills if the queue is empty when entering the await.
|
||||
while queue.qsize() == 0:
|
||||
await asyncio.sleep(0.05)
|
||||
if not worker.is_alive():
|
||||
return
|
||||
input_text = await queue.get()
|
||||
queue.task_done()
|
||||
ctx.commandprocessor(input_text)
|
||||
@@ -2145,7 +2137,7 @@ async def console(ctx: Context):
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
defaults = Utils.get_options()["server_options"]
|
||||
defaults = Utils.get_options()["server_options"].as_dict()
|
||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||
parser.add_argument('--host', default=defaults["host"])
|
||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||
@@ -2254,12 +2246,15 @@ async def main(args: argparse.Namespace):
|
||||
if not isinstance(e, ImportError):
|
||||
logging.error(f"Failed to load tkinter ({e})")
|
||||
logging.info("Pass a multidata filename on command line to run headless.")
|
||||
exit(1)
|
||||
# when cx_Freeze'd the built-in exit is not available, so we import sys.exit instead
|
||||
import sys
|
||||
sys.exit(1)
|
||||
raise
|
||||
|
||||
if not data_filename:
|
||||
logging.info("No file selected. Exiting.")
|
||||
exit(1)
|
||||
import sys
|
||||
sys.exit(1)
|
||||
|
||||
try:
|
||||
ctx.load(data_filename, args.use_embedded_options)
|
||||
|
||||
83
NetUtils.py
@@ -2,6 +2,7 @@ from __future__ import annotations
|
||||
|
||||
import typing
|
||||
import enum
|
||||
import warnings
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
|
||||
import websockets
|
||||
@@ -343,3 +344,85 @@ class Hint(typing.NamedTuple):
|
||||
@property
|
||||
def local(self):
|
||||
return self.receiving_player == self.finding_player
|
||||
|
||||
|
||||
class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
|
||||
def __init__(self, values: typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
|
||||
super().__init__(values)
|
||||
|
||||
if not self:
|
||||
raise ValueError(f"Rejecting game with 0 players")
|
||||
|
||||
if len(self) != max(self):
|
||||
raise ValueError("Player IDs not continuous")
|
||||
|
||||
if len(self.get(0, {})):
|
||||
raise ValueError("Invalid player id 0 for location")
|
||||
|
||||
def find_item(self, slots: typing.Set[int], seeked_item_id: int
|
||||
) -> typing.Generator[typing.Tuple[int, int, int, int, int], None, None]:
|
||||
for finding_player, check_data in self.items():
|
||||
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
|
||||
if receiving_player in slots and item_id == seeked_item_id:
|
||||
yield finding_player, location_id, item_id, receiving_player, item_flags
|
||||
|
||||
def get_for_player(self, slot: int) -> typing.Dict[int, typing.Set[int]]:
|
||||
import collections
|
||||
all_locations: typing.Dict[int, typing.Set[int]] = collections.defaultdict(set)
|
||||
for source_slot, location_data in self.items():
|
||||
for location_id, values in location_data.items():
|
||||
if values[1] == slot:
|
||||
all_locations[source_slot].add(location_id)
|
||||
return all_locations
|
||||
|
||||
def get_checked(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
if not checked:
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
return []
|
||||
return [location_id for
|
||||
location_id in self[slot] if
|
||||
location_id in checked]
|
||||
|
||||
def get_missing(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
if not checked:
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
return list(self[slot])
|
||||
return [location_id for
|
||||
location_id in self[slot] if
|
||||
location_id not in checked]
|
||||
|
||||
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
player_locations = self[slot]
|
||||
return sorted([player_locations[location_id][0] for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
LocationStore = _LocationStore
|
||||
else:
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
import _speedups
|
||||
import os.path
|
||||
if os.path.isfile("_speedups.pyx") and os.path.getctime(_speedups.__file__) < os.path.getctime("_speedups.pyx"):
|
||||
warnings.warn(f"{_speedups.__file__} outdated! "
|
||||
f"Please rebuild with `cythonize -b -i _speedups.pyx` or delete it!")
|
||||
except ImportError:
|
||||
try:
|
||||
import pyximport
|
||||
pyximport.install()
|
||||
except ImportError:
|
||||
pyximport = None
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
except ImportError:
|
||||
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
|
||||
"Install a matching C++ compiler for your platform to compile _speedups.")
|
||||
LocationStore = _LocationStore
|
||||
|
||||
@@ -296,8 +296,6 @@ async def patch_and_run_game(apz5_file):
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
|
||||
if not os.path.exists(rom_file_name):
|
||||
rom_file_name = Utils.user_path(rom_file_name)
|
||||
rom = Rom(rom_file_name)
|
||||
|
||||
sub_file = None
|
||||
|
||||
21
Options.py
@@ -1,13 +1,15 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import logging
|
||||
from copy import deepcopy
|
||||
import math
|
||||
import numbers
|
||||
import typing
|
||||
import random
|
||||
import typing
|
||||
from copy import deepcopy
|
||||
|
||||
from schema import And, Optional, Or, Schema
|
||||
|
||||
from schema import Schema, And, Or, Optional
|
||||
from Utils import get_fuzzy_results
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
@@ -769,7 +771,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
||||
|
||||
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
|
||||
default: typing.Dict[str, typing.Any] = {}
|
||||
supports_weighting = False
|
||||
|
||||
@@ -787,8 +789,14 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
|
||||
def get_option_name(self, value):
|
||||
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
||||
|
||||
def __contains__(self, item):
|
||||
return item in self.value
|
||||
def __getitem__(self, item: str) -> typing.Any:
|
||||
return self.value.__getitem__(item)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[str]:
|
||||
return self.value.__iter__()
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
|
||||
|
||||
class ItemDict(OptionDict):
|
||||
@@ -949,6 +957,7 @@ class DeathLink(Toggle):
|
||||
|
||||
class ItemLinks(OptionList):
|
||||
"""Share part of your item pool with other players."""
|
||||
display_name = "Item Links"
|
||||
default = []
|
||||
schema = Schema([
|
||||
{
|
||||
|
||||
@@ -29,6 +29,9 @@ for location in location_data:
|
||||
location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
|
||||
location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
|
||||
|
||||
location_name_to_id = {location.name: location.address for location in location_data if location.type == "Item"
|
||||
and location.address is not None}
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
|
||||
@@ -72,6 +75,7 @@ class GBContext(CommonContext):
|
||||
self.items_handling = 0b001
|
||||
self.sent_release = False
|
||||
self.sent_collect = False
|
||||
self.auto_hints = set()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -153,6 +157,33 @@ async def parse_locations(data: List, ctx: GBContext):
|
||||
locations.append(loc_id)
|
||||
elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
|
||||
locations.append(loc_id)
|
||||
|
||||
hints = []
|
||||
if flags["EventFlag"][280] & 16:
|
||||
hints.append("Cerulean Bicycle Shop")
|
||||
if flags["EventFlag"][280] & 32:
|
||||
hints.append("Route 2 Gate - Oak's Aide")
|
||||
if flags["EventFlag"][280] & 64:
|
||||
hints.append("Route 11 Gate 2F - Oak's Aide")
|
||||
if flags["EventFlag"][280] & 128:
|
||||
hints.append("Route 15 Gate 2F - Oak's Aide")
|
||||
if flags["EventFlag"][281] & 1:
|
||||
hints += ["Celadon Prize Corner - Item Prize 1", "Celadon Prize Corner - Item Prize 2",
|
||||
"Celadon Prize Corner - Item Prize 3"]
|
||||
if (location_name_to_id["Fossil - Choice A"] in ctx.checked_locations and location_name_to_id["Fossil - Choice B"]
|
||||
not in ctx.checked_locations):
|
||||
hints.append("Fossil - Choice B")
|
||||
elif (location_name_to_id["Fossil - Choice B"] in ctx.checked_locations and location_name_to_id["Fossil - Choice A"]
|
||||
not in ctx.checked_locations):
|
||||
hints.append("Fossil - Choice A")
|
||||
hints = [
|
||||
location_name_to_id[loc] for loc in hints if location_name_to_id[loc] not in ctx.auto_hints and
|
||||
location_name_to_id[loc] in ctx.missing_locations and location_name_to_id[loc] not in ctx.locations_checked
|
||||
]
|
||||
if hints:
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": hints, "create_as_hint": 2}])
|
||||
ctx.auto_hints.update(hints)
|
||||
|
||||
if flags["EventFlag"][280] & 1 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
|
||||
@@ -49,6 +49,8 @@ Currently, the following games are supported:
|
||||
* Bumper Stickers
|
||||
* Mega Man Battle Network 3: Blue Version
|
||||
* Muse Dash
|
||||
* DOOM 1993
|
||||
* Terraria
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
23
SNIClient.py
@@ -68,12 +68,11 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
options = snes_options.split()
|
||||
num_options = len(options)
|
||||
|
||||
if num_options > 0:
|
||||
snes_device_number = int(options[0])
|
||||
|
||||
if num_options > 1:
|
||||
snes_address = options[0]
|
||||
snes_device_number = int(options[1])
|
||||
elif num_options > 0:
|
||||
snes_device_number = int(options[0])
|
||||
|
||||
self.ctx.snes_reconnect_address = None
|
||||
if self.ctx.snes_connect_task:
|
||||
@@ -565,14 +564,16 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
|
||||
PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
|
||||
try:
|
||||
for address, data in write_list:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
# REVIEW: above: `if snes_socket is None: return False`
|
||||
# Does it need to be checked again?
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
snes_logger.warning(f"Could not send data to SNES: {data}")
|
||||
while data:
|
||||
# Divide the write into packets of 256 bytes.
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data[:256])
|
||||
address += 256
|
||||
data = data[256:]
|
||||
else:
|
||||
snes_logger.warning(f"Could not send data to SNES: {data}")
|
||||
except ConnectionClosed:
|
||||
return False
|
||||
|
||||
|
||||
1050
Starcraft2Client.py
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
import os
|
||||
import sys
|
||||
import asyncio
|
||||
import typing
|
||||
import bsdiff4
|
||||
@@ -11,7 +12,7 @@ from NetUtils import NetworkItem, ClientStatus
|
||||
from worlds import undertale
|
||||
from MultiServer import mark_raw
|
||||
from CommonClient import CommonContext, server_loop, \
|
||||
gui_enabled, ClientCommandProcessor, get_base_parser
|
||||
gui_enabled, ClientCommandProcessor, logger, get_base_parser
|
||||
from Utils import async_start
|
||||
|
||||
|
||||
@@ -28,25 +29,31 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
def _cmd_savepath(self, directory: str):
|
||||
"""Redirect to proper save data folder. (Use before connecting!)"""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.save_game_folder = directory
|
||||
self.output("Changed to the following directory: " + self.ctx.save_game_folder)
|
||||
|
||||
@mark_raw
|
||||
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
||||
"""Patch the game automatically."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
tempInstall = steaminstall
|
||||
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
if tempInstall is None:
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
|
||||
if not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
elif not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
|
||||
if not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall) or not os.path.exists(tempInstall) or not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
self.output("ERROR: Cannot find Undertale. Please rerun the command with the correct folder."
|
||||
@@ -54,8 +61,8 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
else:
|
||||
for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
||||
shutil.copy(tempInstall+"\\"+file_name,
|
||||
os.getcwd() + "\\Undertale\\" + file_name)
|
||||
shutil.copy(os.path.join(tempInstall, file_name),
|
||||
os.path.join(os.getcwd(), "Undertale", file_name))
|
||||
self.ctx.patch_game()
|
||||
self.output("Patching successful!")
|
||||
|
||||
@@ -92,6 +99,7 @@ class UndertaleContext(CommonContext):
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.pieces_needed = 0
|
||||
self.finished_game = False
|
||||
self.game = "Undertale"
|
||||
self.got_deathlink = False
|
||||
self.syncing = False
|
||||
@@ -99,15 +107,17 @@ class UndertaleContext(CommonContext):
|
||||
self.tem_armor = False
|
||||
self.completed_count = 0
|
||||
self.completed_routes = {"pacifist": 0, "genocide": 0, "neutral": 0}
|
||||
# self.save_game_folder: files go in this path to pass data between us and the actual game
|
||||
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def patch_game(self):
|
||||
with open(os.getcwd() + "/Undertale/data.win", "rb") as f:
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
|
||||
with open(os.getcwd() + "/Undertale/data.win", "wb") as f:
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=os.getcwd() + "\\Undertale\\" + "Custom Sprites", exist_ok=True)
|
||||
with open(os.path.expandvars(os.getcwd() + "\\Undertale\\" + "Custom Sprites\\" +
|
||||
"Which Character.txt"), "w") as f:
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
|
||||
"Which Character.txt")), "w") as f:
|
||||
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
f.close()
|
||||
@@ -227,7 +237,7 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
f.close()
|
||||
filename = f"check.spot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
|
||||
for ss in ctx.checked_locations:
|
||||
for ss in set(args["checked_locations"]):
|
||||
f.write(str(ss-12000)+"\n")
|
||||
f.close()
|
||||
elif cmd == "LocationInfo":
|
||||
@@ -353,14 +363,14 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
if "checked_locations" in args:
|
||||
filename = f"check.spot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
|
||||
for ss in ctx.checked_locations:
|
||||
for ss in set(args["checked_locations"]):
|
||||
f.write(str(ss-12000)+"\n")
|
||||
f.close()
|
||||
|
||||
elif cmd == "Bounced":
|
||||
tags = args.get("tags", [])
|
||||
if "Online" in tags:
|
||||
data = args.get("worlds/undertale/data", {})
|
||||
data = args.get("data", {})
|
||||
if data["player"] != ctx.slot and data["player"] is not None:
|
||||
filename = f"FRISK" + str(data["player"]) + ".playerspot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
@@ -375,7 +385,7 @@ async def multi_watcher(ctx: UndertaleContext):
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "spots.mine" in file and "Online" in ctx.tags:
|
||||
with open(root + "/" + file, "r") as mine:
|
||||
with open(os.path.join(root, file), "r") as mine:
|
||||
this_x = mine.readline()
|
||||
this_y = mine.readline()
|
||||
this_room = mine.readline()
|
||||
@@ -398,7 +408,7 @@ async def game_watcher(ctx: UndertaleContext):
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if ".item" in file:
|
||||
os.remove(root+"/"+file)
|
||||
os.remove(os.path.join(root, file))
|
||||
sync_msg = [{"cmd": "Sync"}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
@@ -406,38 +416,42 @@ async def game_watcher(ctx: UndertaleContext):
|
||||
ctx.syncing = False
|
||||
if ctx.got_deathlink:
|
||||
ctx.got_deathlink = False
|
||||
with open(os.path.join(ctx.save_game_folder, "/WelcomeToTheDead.youDied"), "w") as f:
|
||||
with open(os.path.join(ctx.save_game_folder, "WelcomeToTheDead.youDied"), "w") as f:
|
||||
f.close()
|
||||
sending = []
|
||||
victory = False
|
||||
found_routes = 0
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "DontBeMad.mad" in file and "DeathLink" in ctx.tags:
|
||||
os.remove(root+"/"+file)
|
||||
await ctx.send_death()
|
||||
if "DontBeMad.mad" in file:
|
||||
os.remove(os.path.join(root, file))
|
||||
if "DeathLink" in ctx.tags:
|
||||
await ctx.send_death()
|
||||
if "scout" == file:
|
||||
sending = []
|
||||
with open(root+"/"+file, "r") as f:
|
||||
lines = f.readlines()
|
||||
try:
|
||||
with open(os.path.join(root, file), "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
if ctx.server_locations.__contains__(int(l)+12000):
|
||||
sending = sending + [int(l)+12000]
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
|
||||
"create_as_hint": int(2)}])
|
||||
os.remove(root+"/"+file)
|
||||
sending = sending + [int(l.rstrip('\n'))+12000]
|
||||
finally:
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
|
||||
"create_as_hint": int(2)}])
|
||||
os.remove(os.path.join(root, file))
|
||||
if "check.spot" in file:
|
||||
sending = []
|
||||
with open(root+"/"+file, "r") as f:
|
||||
lines = f.readlines()
|
||||
try:
|
||||
with open(os.path.join(root, file), "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
sending = sending+[(int(l))+12000]
|
||||
message = [{"cmd": "LocationChecks", "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
sending = sending+[(int(l.rstrip('\n')))+12000]
|
||||
finally:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": sending}])
|
||||
if "victory" in file and str(ctx.route) in file:
|
||||
victory = True
|
||||
if ".playerspot" in file and "Online" not in ctx.tags:
|
||||
os.remove(root+"/"+file)
|
||||
os.remove(os.path.join(root, file))
|
||||
if "victory" in file:
|
||||
if str(ctx.route) == "all_routes":
|
||||
if "neutral" in file and ctx.completed_routes["neutral"] != 1:
|
||||
|
||||
245
Utils.py
@@ -13,8 +13,10 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
|
||||
from argparse import Namespace
|
||||
from settings import Settings, get_settings
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
|
||||
try:
|
||||
@@ -42,7 +44,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.4.2"
|
||||
__version__ = "0.4.3"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -138,13 +140,16 @@ def user_path(*path: str) -> str:
|
||||
user_path.cached_path = local_path()
|
||||
else:
|
||||
user_path.cached_path = home_path()
|
||||
# populate home from local - TODO: upgrade feature
|
||||
if user_path.cached_path != local_path() and not os.path.exists(user_path("host.yaml")):
|
||||
import shutil
|
||||
for dn in ("Players", "data/sprites"):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
for fn in ("manifest.json", "host.yaml"):
|
||||
shutil.copy2(local_path(fn), user_path(fn))
|
||||
# populate home from local
|
||||
if user_path.cached_path != local_path():
|
||||
import filecmp
|
||||
if not os.path.exists(user_path("manifest.json")) or \
|
||||
not filecmp.cmp(local_path("manifest.json"), user_path("manifest.json"), shallow=True):
|
||||
import shutil
|
||||
for dn in ("Players", "data/sprites"):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
for fn in ("manifest.json",):
|
||||
shutil.copy2(local_path(fn), user_path(fn))
|
||||
|
||||
return os.path.join(user_path.cached_path, *path)
|
||||
|
||||
@@ -238,155 +243,15 @@ def get_public_ipv6() -> str:
|
||||
return ip
|
||||
|
||||
|
||||
OptionsType = typing.Dict[str, typing.Dict[str, typing.Any]]
|
||||
OptionsType = Settings # TODO: remove ~2 versions after 0.4.1
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_default_options() -> OptionsType:
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": os.path.join("factorio", "bin", "x64", "factorio"),
|
||||
"filter_item_sends": False,
|
||||
"bridge_chat_out": True,
|
||||
},
|
||||
"sni_options": {
|
||||
"sni_path": "SNI",
|
||||
"snes_rom_start": True,
|
||||
},
|
||||
"sm_options": {
|
||||
"rom_file": "Super Metroid (JU).sfc",
|
||||
},
|
||||
"soe_options": {
|
||||
"rom_file": "Secret of Evermore (USA).sfc",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
},
|
||||
"ladx_options": {
|
||||
"rom_file": "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc",
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"release_mode": "goal",
|
||||
"collect_mode": "disabled",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"generator": {
|
||||
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core"),
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"spoiler": 3,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"plando_options": "bosses",
|
||||
},
|
||||
"minecraft_options": {
|
||||
"forge_directory": "Minecraft Forge server",
|
||||
"max_heap_size": "2G",
|
||||
"release_channel": "release"
|
||||
},
|
||||
"oot_options": {
|
||||
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
|
||||
"rom_start": True
|
||||
},
|
||||
"dkc3_options": {
|
||||
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
|
||||
},
|
||||
"smw_options": {
|
||||
"rom_file": "Super Mario World (USA).sfc",
|
||||
},
|
||||
"zillion_options": {
|
||||
"rom_file": "Zillion (UE) [!].sms",
|
||||
# RetroArch doesn't make it easy to launch a game from the command line.
|
||||
# You have to know the path to the emulator core library on the user's computer.
|
||||
"rom_start": "retroarch",
|
||||
},
|
||||
"pokemon_rb_options": {
|
||||
"red_rom_file": "Pokemon Red (UE) [S][!].gb",
|
||||
"blue_rom_file": "Pokemon Blue (UE) [S][!].gb",
|
||||
"rom_start": True
|
||||
},
|
||||
"ffr_options": {
|
||||
"display_msgs": True,
|
||||
},
|
||||
"lufia2ac_options": {
|
||||
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
|
||||
},
|
||||
"tloz_options": {
|
||||
"rom_file": "Legend of Zelda, The (U) (PRG0) [!].nes",
|
||||
"rom_start": True,
|
||||
"display_msgs": True,
|
||||
},
|
||||
"wargroove_options": {
|
||||
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
|
||||
},
|
||||
"mmbn3_options": {
|
||||
"rom_file": "Mega Man Battle Network 3 - Blue Version (USA).gba",
|
||||
"rom_start": True
|
||||
},
|
||||
"adventure_options": {
|
||||
"rom_file": "ADVNTURE.BIN",
|
||||
"display_msgs": True,
|
||||
"rom_start": True,
|
||||
"rom_args": ""
|
||||
},
|
||||
}
|
||||
return options
|
||||
def get_default_options() -> Settings: # TODO: remove ~2 versions after 0.4.1
|
||||
return Settings(None)
|
||||
|
||||
|
||||
def update_options(src: dict, dest: dict, filename: str, keys: list) -> OptionsType:
|
||||
for key, value in src.items():
|
||||
new_keys = keys.copy()
|
||||
new_keys.append(key)
|
||||
option_name = '.'.join(new_keys)
|
||||
if key not in dest:
|
||||
dest[key] = value
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} is missing {option_name}")
|
||||
elif isinstance(value, dict):
|
||||
if not isinstance(dest.get(key, None), dict):
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} has {option_name}, but it is not a dictionary. overwriting.")
|
||||
dest[key] = value
|
||||
else:
|
||||
dest[key] = update_options(value, dest[key], filename, new_keys)
|
||||
return dest
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_options() -> OptionsType:
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations: typing.List[str] = []
|
||||
if os.path.join(os.getcwd()) != local_path():
|
||||
locations += filenames # use files from cwd only if it's not the local_path
|
||||
locations += [user_path(filename) for filename in filenames]
|
||||
|
||||
for location in locations:
|
||||
if os.path.exists(location):
|
||||
with open(location) as f:
|
||||
options = parse_yaml(f.read())
|
||||
return update_options(get_default_options(), options, location, list())
|
||||
|
||||
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
|
||||
get_options = get_settings # TODO: add a warning ~2 versions after 0.4.1 and remove once all games are ported
|
||||
|
||||
|
||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
@@ -454,12 +319,27 @@ def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> N
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not store data package: {e}")
|
||||
|
||||
def get_default_adjuster_settings(game_name: str) -> Namespace:
|
||||
import LttPAdjuster
|
||||
adjuster_settings = Namespace()
|
||||
if game_name == LttPAdjuster.GAME_ALTTP:
|
||||
return LttPAdjuster.get_argparser().parse_known_args(args=[])[0]
|
||||
|
||||
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
|
||||
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
|
||||
return adjuster_settings
|
||||
|
||||
|
||||
def get_adjuster_settings_no_defaults(game_name: str) -> Namespace:
|
||||
return persistent_load().get("adjuster", {}).get(game_name, Namespace())
|
||||
|
||||
|
||||
def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
adjuster_settings = get_adjuster_settings_no_defaults(game_name)
|
||||
default_settings = get_default_adjuster_settings(game_name)
|
||||
|
||||
# Fill in any arguments from the argparser that we haven't seen before
|
||||
return Namespace(**vars(adjuster_settings), **{k:v for k,v in vars(default_settings).items() if k not in vars(adjuster_settings)})
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
@@ -479,11 +359,13 @@ safe_builtins = frozenset((
|
||||
|
||||
|
||||
class RestrictedUnpickler(pickle.Unpickler):
|
||||
generic_properties_module: Optional[object]
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
|
||||
self.options_module = importlib.import_module("Options")
|
||||
self.net_utils_module = importlib.import_module("NetUtils")
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
self.generic_properties_module = None
|
||||
|
||||
def find_class(self, module, name):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
@@ -493,6 +375,8 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
return getattr(self.net_utils_module, name)
|
||||
# Options and Plando are unpickled by WebHost -> Generate
|
||||
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
|
||||
if not self.generic_properties_module:
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
return getattr(self.generic_properties_module, name)
|
||||
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
|
||||
if module.lower().endswith("options"):
|
||||
@@ -677,7 +561,7 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
|
||||
)
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
@@ -688,11 +572,12 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", ".", k_filters)
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -703,9 +588,47 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
|
||||
f'This attempt was made because open_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
root = tkinter.Tk()
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes))
|
||||
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes),
|
||||
initialfile=suggest or None)
|
||||
|
||||
|
||||
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
os.path.abspath(suggest) if suggest else ".")
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = ("--directory",)
|
||||
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
import tkinter.filedialog
|
||||
except Exception as e:
|
||||
logging.error('Could not load tkinter, which is likely not installed. '
|
||||
f'This attempt was made because open_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.askdirectory(title=title, mustexist=True, initialdir=suggest or None)
|
||||
|
||||
|
||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
|
||||
22
WebHost.py
@@ -10,23 +10,19 @@ ModuleUpdate.update()
|
||||
|
||||
# in case app gets imported by something like gunicorn
|
||||
import Utils
|
||||
import settings
|
||||
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
|
||||
|
||||
from WebHostLib import register, app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
from WebHostLib.models import db
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
settings.no_gui = True
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
||||
|
||||
|
||||
def get_app():
|
||||
from WebHostLib import register, cache, app as raw_app
|
||||
from WebHostLib.models import db
|
||||
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath) and not app.config["TESTING"]:
|
||||
@@ -38,6 +34,7 @@ def get_app():
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
cache.init_app(app)
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
return app
|
||||
@@ -72,6 +69,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
with zipfile.ZipFile(zipfile_path) as zf:
|
||||
for zfile in zf.infolist():
|
||||
if not zfile.is_dir() and "/docs/" in zfile.filename:
|
||||
zfile.filename = os.path.basename(zfile.filename)
|
||||
zf.extract(zfile, target_path)
|
||||
else:
|
||||
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
|
||||
@@ -117,6 +115,11 @@ if __name__ == "__main__":
|
||||
multiprocessing.freeze_support()
|
||||
multiprocessing.set_start_method('spawn')
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
try:
|
||||
update_sprites_lttp()
|
||||
except Exception as e:
|
||||
@@ -133,4 +136,5 @@ if __name__ == "__main__":
|
||||
if app.config["DEBUG"]:
|
||||
app.run(debug=True, port=app.config["PORT"])
|
||||
else:
|
||||
from waitress import serve
|
||||
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
|
||||
|
||||
@@ -49,11 +49,11 @@ app.config["PONY"] = {
|
||||
'create_db': True
|
||||
}
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
|
||||
app.config["CACHE_TYPE"] = "SimpleCache"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
|
||||
cache = Cache(app)
|
||||
cache = Cache()
|
||||
Compress(app)
|
||||
|
||||
|
||||
|
||||
@@ -3,8 +3,6 @@ from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
import multiprocessing
|
||||
import os
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
@@ -13,55 +11,7 @@ from datetime import timedelta, datetime
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
from Utils import restricted_loads
|
||||
|
||||
|
||||
class CommonLocker():
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
lock_folder = "file_locks"
|
||||
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
if os.path.exists(self.lockfile):
|
||||
os.unlink(self.lockfile)
|
||||
self.fp = os.open(
|
||||
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fp = getattr(self, "fp", None)
|
||||
if fp:
|
||||
os.close(self.fp)
|
||||
os.unlink(self.lockfile)
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
self.fp = open(self.lockfile, "wb")
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
|
||||
self.fp.close()
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
|
||||
|
||||
def launch_room(room: Room, config: dict):
|
||||
|
||||
@@ -24,8 +24,8 @@ def check():
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
else:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
@@ -39,30 +39,33 @@ def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if file.filename == '':
|
||||
return 'No selected file'
|
||||
elif file and allowed_file(file.filename):
|
||||
if file.filename.endswith(".zip"):
|
||||
for file in files:
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if file.filename == '':
|
||||
return 'No selected file'
|
||||
elif file.filename in options:
|
||||
return f'Conflicting files named {file.filename} submitted'
|
||||
elif file and allowed_file(file.filename):
|
||||
if file.filename.endswith(".zip"):
|
||||
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
|
||||
if any(file.filename.endswith(".archipelago") for file in infolist):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
if any(file.filename.endswith(".archipelago") for file in infolist):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
|
||||
"Your file was deleted."
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options = {file.filename: file.read()}
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
|
||||
"Your file was deleted."
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options[file.filename] = file.read()
|
||||
if not options:
|
||||
return "Did not find a .yaml file to process."
|
||||
return options
|
||||
|
||||
@@ -19,6 +19,7 @@ import Utils
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
|
||||
from Utils import restricted_loads, cache_argsless
|
||||
from .locker import Locker
|
||||
from .models import Command, GameDataPackage, Room, db
|
||||
|
||||
|
||||
@@ -163,16 +164,19 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
async def main():
|
||||
import gc
|
||||
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
@@ -198,16 +202,15 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
await ctx.shutdown_task
|
||||
logging.info("Shutting down")
|
||||
|
||||
from .autolauncher import Locker
|
||||
with Locker(room_id):
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except KeyboardInterrupt:
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except:
|
||||
except Exception:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
|
||||
@@ -64,8 +64,8 @@ def generate(race=False):
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
else:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
@@ -130,6 +130,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
erargs.teams = 1
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
|
||||
51
WebHostLib/locker.py
Normal file
@@ -0,0 +1,51 @@
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
class CommonLocker:
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
lock_folder = "file_locks"
|
||||
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
if os.path.exists(self.lockfile):
|
||||
os.unlink(self.lockfile)
|
||||
self.fp = os.open(
|
||||
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fp = getattr(self, "fp", None)
|
||||
if fp:
|
||||
os.close(self.fp)
|
||||
os.unlink(self.lockfile)
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
self.fp = open(self.lockfile, "wb")
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
|
||||
self.fp.close()
|
||||
@@ -3,7 +3,8 @@ pony>=0.7.16; python_version <= '3.10'
|
||||
pony @ https://github.com/Berserker66/pony/releases/download/v0.7.16/pony-0.7.16-py3-none-any.whl#0.7.16 ; python_version >= '3.11'
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.2
|
||||
Flask-Compress>=1.13
|
||||
Flask-Limiter>=3.3.0
|
||||
bokeh>=3.1.1
|
||||
Flask-Compress>=1.14
|
||||
Flask-Limiter>=3.5.0
|
||||
bokeh>=3.1.1; python_version <= '3.8'
|
||||
bokeh>=3.2.2; python_version >= '3.9'
|
||||
markupsafe>=2.1.3
|
||||
|
||||
83
WebHostLib/static/assets/supportedGames.js
Normal file
@@ -0,0 +1,83 @@
|
||||
window.addEventListener('load', () => {
|
||||
const gameHeaders = document.getElementsByClassName('collapse-toggle');
|
||||
Array.from(gameHeaders).forEach((header) => {
|
||||
const gameName = header.getAttribute('data-game');
|
||||
header.addEventListener('click', () => {
|
||||
const gameArrow = document.getElementById(`${gameName}-arrow`);
|
||||
const gameInfo = document.getElementById(gameName);
|
||||
if (gameInfo.classList.contains('collapsed')) {
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
} else {
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle game filter input
|
||||
const gameSearch = document.getElementById('game-search');
|
||||
gameSearch.value = '';
|
||||
|
||||
gameSearch.addEventListener('input', (evt) => {
|
||||
if (!evt.target.value.trim()) {
|
||||
// If input is empty, display all collapsed games
|
||||
return Array.from(gameHeaders).forEach((header) => {
|
||||
header.style.display = null;
|
||||
const gameName = header.getAttribute('data-game');
|
||||
document.getElementById(`${gameName}-arrow`).innerText = '▶';
|
||||
document.getElementById(gameName).classList.add('collapsed');
|
||||
});
|
||||
}
|
||||
|
||||
// Loop over all the games
|
||||
Array.from(gameHeaders).forEach((header) => {
|
||||
const gameName = header.getAttribute('data-game');
|
||||
const gameArrow = document.getElementById(`${gameName}-arrow`);
|
||||
const gameInfo = document.getElementById(gameName);
|
||||
|
||||
// If the game name includes the search string, display the game. If not, hide it
|
||||
if (gameName.toLowerCase().includes(evt.target.value.toLowerCase())) {
|
||||
header.style.display = null;
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
} else {
|
||||
console.log(header);
|
||||
header.style.display = 'none';
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
document.getElementById('expand-all').addEventListener('click', expandAll);
|
||||
document.getElementById('collapse-all').addEventListener('click', collapseAll);
|
||||
});
|
||||
|
||||
const expandAll = () => {
|
||||
const gameHeaders = document.getElementsByClassName('collapse-toggle');
|
||||
// Loop over all the games
|
||||
Array.from(gameHeaders).forEach((header) => {
|
||||
const gameName = header.getAttribute('data-game');
|
||||
const gameArrow = document.getElementById(`${gameName}-arrow`);
|
||||
const gameInfo = document.getElementById(gameName);
|
||||
|
||||
if (header.style.display === 'none') { return; }
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
});
|
||||
};
|
||||
|
||||
const collapseAll = () => {
|
||||
const gameHeaders = document.getElementsByClassName('collapse-toggle');
|
||||
// Loop over all the games
|
||||
Array.from(gameHeaders).forEach((header) => {
|
||||
const gameName = header.getAttribute('data-game');
|
||||
const gameArrow = document.getElementById(`${gameName}-arrow`);
|
||||
const gameInfo = document.getElementById(gameName);
|
||||
|
||||
if (header.style.display === 'none') { return; }
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
});
|
||||
};
|
||||
@@ -14,6 +14,17 @@ const adjustTableHeight = () => {
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert an integer number of seconds into a human readable HH:MM format
|
||||
* @param {Number} seconds
|
||||
* @returns {string}
|
||||
*/
|
||||
const secondsToHours = (seconds) => {
|
||||
let hours = Math.floor(seconds / 3600);
|
||||
let minutes = Math.floor((seconds - (hours * 3600)) / 60).toString().padStart(2, '0');
|
||||
return `${hours}:${minutes}`;
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const tables = $(".table").DataTable({
|
||||
paging: false,
|
||||
@@ -27,7 +38,18 @@ window.addEventListener('load', () => {
|
||||
stateLoadCallback: function(settings) {
|
||||
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
|
||||
},
|
||||
footerCallback: function(tfoot, data, start, end, display) {
|
||||
if (tfoot) {
|
||||
const activityData = this.api().column('lastActivity:name').data().toArray().filter(x => !isNaN(x));
|
||||
Array.from(tfoot?.children).find(td => td.classList.contains('last-activity')).innerText =
|
||||
(activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None';
|
||||
}
|
||||
},
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'last-activity',
|
||||
name: 'lastActivity'
|
||||
},
|
||||
{
|
||||
targets: 'hours',
|
||||
render: function (data, type, row) {
|
||||
@@ -40,11 +62,7 @@ window.addEventListener('load', () => {
|
||||
if (data === "None")
|
||||
return data;
|
||||
|
||||
let hours = Math.floor(data / 3600);
|
||||
let minutes = Math.floor((data - (hours * 3600)) / 60);
|
||||
|
||||
if (minutes < 10) {minutes = "0"+minutes;}
|
||||
return hours+':'+minutes;
|
||||
return secondsToHours(data);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -114,11 +132,16 @@ window.addEventListener('load', () => {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
const footer_tr = $(new_table).find("tfoot>tr");
|
||||
const old_table = tables.eq(i);
|
||||
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
|
||||
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
|
||||
old_table.clear();
|
||||
old_table.rows.add(new_trs).draw();
|
||||
if (footer_tr.length) {
|
||||
$(old_table.table).find("tfoot").html(footer_tr);
|
||||
}
|
||||
old_table.rows.add(new_trs);
|
||||
old_table.draw();
|
||||
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
|
||||
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
|
||||
});
|
||||
|
||||
@@ -160,6 +160,7 @@ const buildUI = (settingData) => {
|
||||
weightedSettingsDiv.classList.add('invisible');
|
||||
itemPoolDiv.classList.add('invisible');
|
||||
hintsDiv.classList.add('invisible');
|
||||
locationsDiv.classList.add('invisible');
|
||||
expandButton.classList.remove('invisible');
|
||||
});
|
||||
|
||||
@@ -168,6 +169,7 @@ const buildUI = (settingData) => {
|
||||
weightedSettingsDiv.classList.remove('invisible');
|
||||
itemPoolDiv.classList.remove('invisible');
|
||||
hintsDiv.classList.remove('invisible');
|
||||
locationsDiv.classList.remove('invisible');
|
||||
expandButton.classList.add('invisible');
|
||||
});
|
||||
});
|
||||
@@ -1134,8 +1136,8 @@ const validateSettings = () => {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove any disabled options
|
||||
Object.keys(settings[game]).forEach((setting) => {
|
||||
// Remove any disabled options
|
||||
Object.keys(settings[game][setting]).forEach((option) => {
|
||||
if (settings[game][setting][option] === 0) {
|
||||
delete settings[game][setting][option];
|
||||
@@ -1149,6 +1151,32 @@ const validateSettings = () => {
|
||||
) {
|
||||
errorMessage = `${game} // ${setting} has no values above zero!`;
|
||||
}
|
||||
|
||||
// Remove weights from options with only one possibility
|
||||
if (
|
||||
Object.keys(settings[game][setting]).length === 1 &&
|
||||
!Array.isArray(settings[game][setting]) &&
|
||||
setting !== 'start_inventory'
|
||||
) {
|
||||
settings[game][setting] = Object.keys(settings[game][setting])[0];
|
||||
}
|
||||
|
||||
// Remove empty arrays
|
||||
else if (
|
||||
['exclude_locations', 'priority_locations', 'local_items',
|
||||
'non_local_items', 'start_hints', 'start_location_hints'].includes(setting) &&
|
||||
settings[game][setting].length === 0
|
||||
) {
|
||||
delete settings[game][setting];
|
||||
}
|
||||
|
||||
// Remove empty start inventory
|
||||
else if (
|
||||
setting === 'start_inventory' &&
|
||||
Object.keys(settings[game]['start_inventory']).length === 0
|
||||
) {
|
||||
delete settings[game]['start_inventory'];
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1156,6 +1184,11 @@ const validateSettings = () => {
|
||||
errorMessage = 'You have not chosen a game to play!';
|
||||
}
|
||||
|
||||
// Remove weights if there is only one game
|
||||
else if (Object.keys(settings.game).length === 1) {
|
||||
settings.game = Object.keys(settings.game)[0];
|
||||
}
|
||||
|
||||
// If an error occurred, alert the user and do not export the file
|
||||
if (errorMessage) {
|
||||
userMessage.innerText = errorMessage;
|
||||
|
||||
BIN
WebHostLib/static/static/icons/sc2/SC2_Lab_BioSteel_L1.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
WebHostLib/static/static/icons/sc2/SC2_Lab_BioSteel_L2.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
WebHostLib/static/static/icons/sc2/advanceballistics.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
WebHostLib/static/static/icons/sc2/autoturretblackops.png
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/biomechanicaldrone.png
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
BIN
WebHostLib/static/static/icons/sc2/burstcapacitors.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
WebHostLib/static/static/icons/sc2/crossspectrumdampeners.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
WebHostLib/static/static/icons/sc2/cyclone.png
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
WebHostLib/static/static/icons/sc2/cyclonerangeupgrade.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
WebHostLib/static/static/icons/sc2/drillingclaws.png
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
WebHostLib/static/static/icons/sc2/emergencythrusters.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/hellionbattlemode.png
Normal file
|
After Width: | Height: | Size: 8.0 KiB |
BIN
WebHostLib/static/static/icons/sc2/high-explosive-spidermine.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
WebHostLib/static/static/icons/sc2/hyperflightrotors.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
WebHostLib/static/static/icons/sc2/hyperfluxor.png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
WebHostLib/static/static/icons/sc2/impalerrounds.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
WebHostLib/static/static/icons/sc2/improvedburstlaser.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
WebHostLib/static/static/icons/sc2/improvedsiegemode.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
WebHostLib/static/static/icons/sc2/interferencematrix.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
WebHostLib/static/static/icons/sc2/internalizedtechmodule.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
WebHostLib/static/static/icons/sc2/jotunboosters.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/jumpjets.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
WebHostLib/static/static/icons/sc2/lasertargetingsystem.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
WebHostLib/static/static/icons/sc2/liberator.png
Normal file
|
After Width: | Height: | Size: 8.8 KiB |
BIN
WebHostLib/static/static/icons/sc2/lockdown.png
Normal file
|
After Width: | Height: | Size: 8.1 KiB |
BIN
WebHostLib/static/static/icons/sc2/magfieldaccelerator.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
WebHostLib/static/static/icons/sc2/magrailmunitions.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
BIN
WebHostLib/static/static/icons/sc2/medivacemergencythrusters.png
Normal file
|
After Width: | Height: | Size: 8.7 KiB |
BIN
WebHostLib/static/static/icons/sc2/neosteelfortifiedarmor.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
WebHostLib/static/static/icons/sc2/opticalflare.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
WebHostLib/static/static/icons/sc2/optimizedlogistics.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
WebHostLib/static/static/icons/sc2/reapercombatdrugs.png
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
WebHostLib/static/static/icons/sc2/restoration.png
Normal file
|
After Width: | Height: | Size: 7.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/ripwavemissiles.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
WebHostLib/static/static/icons/sc2/shreddermissile.png
Normal file
|
After Width: | Height: | Size: 9.6 KiB |
BIN
WebHostLib/static/static/icons/sc2/siegetank-spidermines.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
WebHostLib/static/static/icons/sc2/siegetankrange.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
WebHostLib/static/static/icons/sc2/specialordance.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
WebHostLib/static/static/icons/sc2/spidermine.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
WebHostLib/static/static/icons/sc2/staticempblast.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
WebHostLib/static/static/icons/sc2/superstimpack.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
WebHostLib/static/static/icons/sc2/targetingoptics.png
Normal file
|
After Width: | Height: | Size: 8.2 KiB |
BIN
WebHostLib/static/static/icons/sc2/terran-cloak-color.png
Normal file
|
After Width: | Height: | Size: 7.9 KiB |
BIN
WebHostLib/static/static/icons/sc2/terran-emp-color.png
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
|
After Width: | Height: | Size: 14 KiB |
BIN
WebHostLib/static/static/icons/sc2/thorsiegemode.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
WebHostLib/static/static/icons/sc2/transformationservos.png
Normal file
|
After Width: | Height: | Size: 9.0 KiB |
BIN
WebHostLib/static/static/icons/sc2/valkyrie.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
WebHostLib/static/static/icons/sc2/warpjump.png
Normal file
|
After Width: | Height: | Size: 8.5 KiB |
BIN
WebHostLib/static/static/icons/sc2/widowmine-attackrange.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
WebHostLib/static/static/icons/sc2/widowmine-deathblossom.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
WebHostLib/static/static/icons/sc2/widowmine.png
Normal file
|
After Width: | Height: | Size: 5.5 KiB |
BIN
WebHostLib/static/static/icons/sc2/widowminehidden.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
@@ -5,7 +5,8 @@ html{
|
||||
}
|
||||
|
||||
#player-settings{
|
||||
max-width: 1000px;
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
@@ -163,6 +164,11 @@ html{
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
}
|
||||
|
||||
#player-settings table .randomize-button[data-tooltip]::after {
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#player-settings table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
@@ -177,18 +183,31 @@ html{
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-settings {
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
#player-settings #game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#player-settings .left, #player-settings .right{
|
||||
flex-grow: unset;
|
||||
#player-settings .left,
|
||||
#player-settings .right {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#game-options table {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
#game-options table tr td {
|
||||
width: 50%;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 500px;
|
||||
width: 710px;
|
||||
background-color: #525494;
|
||||
}
|
||||
|
||||
@@ -34,10 +34,12 @@
|
||||
max-height: 40px;
|
||||
border: 1px solid #000000;
|
||||
filter: grayscale(100%) contrast(75%) brightness(20%);
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
@@ -52,7 +54,7 @@
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 500px;
|
||||
width: 710px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
|
||||
@@ -18,6 +18,16 @@
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
#games h2 .collapse-arrow{
|
||||
font-size: 20px;
|
||||
vertical-align: middle;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#games p.collapsed{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#games a{
|
||||
font-size: 16px;
|
||||
}
|
||||
@@ -31,3 +41,13 @@
|
||||
line-height: 25px;
|
||||
margin-bottom: 7px;
|
||||
}
|
||||
|
||||
#games #page-controls{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
|
||||
#games #page-controls button{
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
|
||||
@@ -55,16 +55,16 @@ table.dataTable thead{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
}
|
||||
|
||||
table.dataTable tbody{
|
||||
table.dataTable tbody, table.dataTable tfoot{
|
||||
background-color: #dce2bd;
|
||||
font-family: LexendDeca-Light, sans-serif;
|
||||
}
|
||||
|
||||
table.dataTable tbody tr:hover{
|
||||
table.dataTable tbody tr:hover, table.dataTable tfoot tr:hover{
|
||||
background-color: #e2eabb;
|
||||
}
|
||||
|
||||
table.dataTable tbody td{
|
||||
table.dataTable tbody td, table.dataTable tfoot td{
|
||||
padding: 4px 6px;
|
||||
}
|
||||
|
||||
@@ -97,10 +97,14 @@ table.dataTable thead th.lower-row{
|
||||
top: 46px;
|
||||
}
|
||||
|
||||
table.dataTable tbody td{
|
||||
table.dataTable tbody td, table.dataTable tfoot td{
|
||||
border: 1px solid #bba967;
|
||||
}
|
||||
|
||||
table.dataTable tfoot td{
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
div.dataTables_scrollBody{
|
||||
background-color: inherit !important;
|
||||
}
|
||||
|
||||
@@ -17,9 +17,9 @@
|
||||
</p>
|
||||
<div id="check-form-wrapper">
|
||||
<form id="check-form" method="post" enctype="multipart/form-data">
|
||||
<input id="file-input" type="file" name="file">
|
||||
<input id="file-input" type="file" name="file" multiple>
|
||||
</form>
|
||||
<button id="check-button">Upload</button>
|
||||
<button id="check-button">Upload File(s)</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -203,10 +203,10 @@ Warning: playthrough can take a significant amount of time for larger multiworld
|
||||
</div>
|
||||
</div>
|
||||
<div id="generate-form-button-row">
|
||||
<input id="file-input" type="file" name="file">
|
||||
<input id="file-input" type="file" name="file" multiple>
|
||||
</div>
|
||||
</form>
|
||||
<button id="generate-game-button">Upload File</button>
|
||||
<button id="generate-game-button">Upload File(s)</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
28
WebHostLib/templates/hintTable.html
Normal file
@@ -0,0 +1,28 @@
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Entrance</th>
|
||||
<th>Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>{{ long_player_names[team, hint.finding_player] }}</td>
|
||||
<td>{{ long_player_names[team, hint.receiving_player] }}</td>
|
||||
<td>{{ hint.item|item_name }}</td>
|
||||
<td>{{ hint.location|location_name }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td>{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
@@ -1,6 +1,6 @@
|
||||
{% block footer %}
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2022 Archipelago</div>
|
||||
<div id="copyright-notice">Copyright 2023 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="/sitemap">Site Map</a>
|
||||
-
|
||||
|
||||
@@ -128,20 +128,30 @@
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
{%- for area in ordered_areas -%}
|
||||
{%- set checks_done = checks[area] -%}
|
||||
{%- set checks_total = checks_in_area[player][area] -%}
|
||||
{%- if checks_done == checks_total -%}
|
||||
<td class="item-acquired center-column">
|
||||
{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column">{{ inventory[team][player][small_key_ids[area]] }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column">{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{% if player in checks_in_area and area in checks_in_area[player] %}
|
||||
{%- set checks_done = checks[area] -%}
|
||||
{%- set checks_total = checks_in_area[player][area] -%}
|
||||
{%- if checks_done == checks_total -%}
|
||||
<td class="item-acquired center-column">
|
||||
{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column">{{ inventory[team][player][small_key_ids[area]] }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column">{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{% else %}
|
||||
<td class="center-column"></td>
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column"></td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column"></td>
|
||||
{%- endif -%}
|
||||
{% endif %}
|
||||
{%- endfor -%}
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
@@ -155,34 +165,7 @@
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Entrance</th>
|
||||
<th>Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>{{ long_player_names[team, hint.finding_player] }}</td>
|
||||
<td>{{ long_player_names[team, hint.receiving_player] }}</td>
|
||||
<td>{{ hint.item|item_name }}</td>
|
||||
<td>{{ hint.location|location_name }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td>{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% include "hintTable.html" with context %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -27,12 +27,14 @@
|
||||
{% endblock %}
|
||||
{% block custom_table_row scoped %}
|
||||
{% if games[player] == "Factorio" %}
|
||||
<td class="center-column">{% if inventory[team][player][131161] or inventory[team][player][131281] %}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131172] or inventory[team][player][131281] > 1%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131195] or inventory[team][player][131281] > 2%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 3%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 4%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131220] or inventory[team][player][131281] > 5%}✔{% endif %}</td>
|
||||
{% set player_inventory = named_inventory[team][player] %}
|
||||
{% set prog_science = player_inventory["progressive-science-pack"] %}
|
||||
<td class="center-column">{% if player_inventory["logistic-science-pack"] or prog_science %}✔{% endif %}</td>
|
||||
<td class="center-column">{% if player_inventory["military-science-pack"] or prog_science > 1%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if player_inventory["chemical-science-pack"] or prog_science > 2%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if player_inventory["production-science-pack"] or prog_science > 3%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if player_inventory["utility-science-pack"] or prog_science > 4%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if player_inventory["space-science-pack"] or prog_science > 5%}✔{% endif %}</td>
|
||||
{% else %}
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
{% endblock %}
|
||||
<th class="center-column">Checks</th>
|
||||
<th class="center-column">%</th>
|
||||
<th class="center-column hours">Last<br>Activity</th>
|
||||
<th class="center-column hours last-activity">Last<br>Activity</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
@@ -53,7 +53,7 @@
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<td class="center-column" data-sort="{{ checks["Total"] }}">
|
||||
{{ checks["Total"] }}/{{ checks_in_area[player]["Total"] }}
|
||||
{{ checks["Total"] }}/{{ locations[player] | length }}
|
||||
</td>
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[team, player] -%}
|
||||
@@ -64,37 +64,23 @@
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
{% if not self.custom_table_headers() | trim %}
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td>Total</td>
|
||||
<td>All Games</td>
|
||||
<td>{{ completed_worlds }}/{{ players|length }} Complete</td>
|
||||
<td class="center-column">{{ players.values()|sum(attribute='Total') }}/{{ total_locations[team] }}</td>
|
||||
<td class="center-column">{{ (players.values()|sum(attribute='Total') / total_locations[team] * 100) | int }}</td>
|
||||
<td class="center-column last-activity"></td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
{% endif %}
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Entrance</th>
|
||||
<th>Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>{{ long_player_names[team, hint.finding_player] }}</td>
|
||||
<td>{{ long_player_names[team, hint.receiving_player] }}</td>
|
||||
<td>{{ hint.item|item_name }}</td>
|
||||
<td>{{ hint.location|location_name }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td>{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% include "hintTable.html" with context %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
<td colspan="15" class="title">
|
||||
Starting Resources
|
||||
</td>
|
||||
</tr>
|
||||
@@ -26,7 +26,7 @@
|
||||
-->
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
<td colspan="15" class="title">
|
||||
Weapon & Armor Upgrades
|
||||
</td>
|
||||
</tr>
|
||||
@@ -37,120 +37,266 @@
|
||||
<td><img src="{{ vehicle_armor_url }}" class="{{ 'acquired' if 'Progressive Vehicle Armor' in acquired_items }}" title="Progressive Vehicle Armor{% if vehicle_armor_level > 0 %} (Level {{ vehicle_armor_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ ship_weapon_url }}" class="{{ 'acquired' if 'Progressive Ship Weapon' in acquired_items }}" title="Progressive Ship Weapons{% if ship_weapon_level > 0 %} (Level {{ ship_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ ship_armor_url }}" class="{{ 'acquired' if 'Progressive Ship Armor' in acquired_items }}" title="Progressive Ship Armor{% if ship_armor_level > 0 %} (Level {{ ship_armor_level }}){% endif %}" /></td>
|
||||
<td colspan="2"></td>
|
||||
<td><img src="{{ icons['Ultra-Capacitors'] }}" class="{{ 'acquired' if 'Ultra-Capacitors' in acquired_items }}" title="Ultra-Capacitors" /></td>
|
||||
<td><img src="{{ icons['Vanadium Plating'] }}" class="{{ 'acquired' if 'Vanadium Plating' in acquired_items }}" title="Vanadium Plating" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
<td colspan="15" class="title">
|
||||
Base
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Bunker'] }}" class="{{ 'acquired' if 'Bunker' in acquired_items }}" title="Bunker" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Missile Turret'] }}" class="{{ 'acquired' if 'Missile Turret' in acquired_items }}" title="Missile Turret" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Sensor Tower'] }}" class="{{ 'acquired' if 'Sensor Tower' in acquired_items }}" title="Sensor Tower" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Bunker'] }}" class="{{ 'acquired' if 'Bunker' in acquired_items }}" title="Bunker" /></td>
|
||||
<td><img src="{{ icons['Projectile Accelerator (Bunker)'] }}" class="{{ 'acquired' if 'Projectile Accelerator (Bunker)' in acquired_items }}" title="Projectile Accelerator (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Neosteel Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Neosteel Bunker (Bunker)' in acquired_items }}" title="Neosteel Bunker (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Shrike Turret (Bunker)'] }}" class="{{ 'acquired' if 'Shrike Turret (Bunker)' in acquired_items }}" title="Shrike Turret (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Fortified Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Fortified Bunker (Bunker)' in acquired_items }}" title="Fortified Bunker (Bunker)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td><img src="{{ icons['Missile Turret'] }}" class="{{ 'acquired' if 'Missile Turret' in acquired_items }}" title="Missile Turret" /></td>
|
||||
<td><img src="{{ icons['Titanium Housing (Missile Turret)'] }}" class="{{ 'acquired' if 'Titanium Housing (Missile Turret)' in acquired_items }}" title="Titanium Housing (Missile Turret)" /></td>
|
||||
<td><img src="{{ icons['Hellstorm Batteries (Missile Turret)'] }}" class="{{ 'acquired' if 'Hellstorm Batteries (Missile Turret)' in acquired_items }}" title="Hellstorm Batteries (Missile Turret)" /></td>
|
||||
<td colspan="2"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Orbital Command (Building)'] }}" class="{{ 'acquired' if 'Orbital Command (Building)' in acquired_items }}" title="Orbital Command (Building)" /></td>
|
||||
<td><img src="{{ icons['Command Center Reactor'] }}" class="{{ 'acquired' if 'Command Center Reactor' in acquired_items }}" title="Command Center Reactor" /></td>
|
||||
<td><img src="{{ icons['Planetary Fortress'] }}" class="{{ 'acquired' if 'Planetary Fortress' in acquired_items }}" title="Planetary Fortress" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Advanced Construction (SCV)'] }}" class="{{ 'acquired' if 'Advanced Construction (SCV)' in acquired_items }}" title="Advanced Construction (SCV)" /></td>
|
||||
<td><img src="{{ icons['Dual-Fusion Welders (SCV)'] }}" class="{{ 'acquired' if 'Dual-Fusion Welders (SCV)' in acquired_items }}" title="Dual-Fusion Welders (SCV)" /></td>
|
||||
<td><img src="{{ icons['Fire-Suppression System (Building)'] }}" class="{{ 'acquired' if 'Fire-Suppression System (Building)' in acquired_items }}" title="Fire-Suppression System (Building)" /></td>
|
||||
<td><img src="{{ icons['Orbital Command (Building)'] }}" class="{{ 'acquired' if 'Orbital Command (Building)' in acquired_items }}" title="Orbital Command (Building)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Micro-Filtering'] }}" class="{{ 'acquired' if 'Micro-Filtering' in acquired_items }}" title="Micro-Filtering" /></td>
|
||||
<td><img src="{{ icons['Automated Refinery'] }}" class="{{ 'acquired' if 'Automated Refinery' in acquired_items }}" title="Automated Refinery" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Tech Reactor'] }}" class="{{ 'acquired' if 'Tech Reactor' in acquired_items }}" title="Tech Reactor" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Orbital Depots'] }}" class="{{ 'acquired' if 'Orbital Depots' in acquired_items }}" title="Orbital Depots" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
<td><img src="{{ icons['Sensor Tower'] }}" class="{{ 'acquired' if 'Sensor Tower' in acquired_items }}" title="Sensor Tower" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Perdition Turret'] }}" class="{{ 'acquired' if 'Perdition Turret' in acquired_items }}" title="Perdition Turret" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Hive Mind Emulator'] }}" class="{{ 'acquired' if 'Hive Mind Emulator' in acquired_items }}" title="Hive Mind Emulator" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Psi Disrupter'] }}" class="{{ 'acquired' if 'Psi Disrupter' in acquired_items }}" title="Psi Disrupter" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="7" class="title">
|
||||
Infantry
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Marine'] }}" class="{{ 'acquired' if 'Marine' in acquired_items }}" title="Marine" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Medic'] }}" class="{{ 'acquired' if 'Medic' in acquired_items }}" title="Medic" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Firebat'] }}" class="{{ 'acquired' if 'Firebat' in acquired_items }}" title="Firebat" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Marauder'] }}" class="{{ 'acquired' if 'Marauder' in acquired_items }}" title="Marauder" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Reaper'] }}" class="{{ 'acquired' if 'Reaper' in acquired_items }}" title="Reaper" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Stimpack (Marine)'] }}" class="{{ 'acquired' if 'Stimpack (Marine)' in acquired_items }}" title="Stimpack (Marine)" /></td>
|
||||
<td><img src="{{ icons['Combat Shield (Marine)'] }}" class="{{ 'acquired' if 'Combat Shield (Marine)' in acquired_items }}" title="Combat Shield (Marine)" /></td>
|
||||
<td><img src="{{ icons['Advanced Medic Facilities (Medic)'] }}" class="{{ 'acquired' if 'Advanced Medic Facilities (Medic)' in acquired_items }}" title="Advanced Medic Facilities (Medic)" /></td>
|
||||
<td><img src="{{ icons['Stabilizer Medpacks (Medic)'] }}" class="{{ 'acquired' if 'Stabilizer Medpacks (Medic)' in acquired_items }}" title="Stabilizer Medpacks (Medic)" /></td>
|
||||
<td><img src="{{ icons['Incinerator Gauntlets (Firebat)'] }}" class="{{ 'acquired' if 'Incinerator Gauntlets (Firebat)' in acquired_items }}" title="Incinerator Gauntlets (Firebat)" /></td>
|
||||
<td><img src="{{ icons['Juggernaut Plating (Firebat)'] }}" class="{{ 'acquired' if 'Juggernaut Plating (Firebat)' in acquired_items }}" title="Juggernaut Plating (Firebat)" /></td>
|
||||
<td><img src="{{ icons['Concussive Shells (Marauder)'] }}" class="{{ 'acquired' if 'Concussive Shells (Marauder)' in acquired_items }}" title="Concussive Shells (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Kinetic Foam (Marauder)'] }}" class="{{ 'acquired' if 'Kinetic Foam (Marauder)' in acquired_items }}" title="Kinetic Foam (Marauder)" /></td>
|
||||
<td><img src="{{ icons['U-238 Rounds (Reaper)'] }}" class="{{ 'acquired' if 'U-238 Rounds (Reaper)' in acquired_items }}" title="U-238 Rounds (Reaper)" /></td>
|
||||
<td><img src="{{ icons['G-4 Clusterbomb (Reaper)'] }}" class="{{ 'acquired' if 'G-4 Clusterbomb (Reaper)' in acquired_items }}" title="G-4 Clusterbomb (Reaper)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
<td></td>
|
||||
<td colspan="7" class="title">
|
||||
Vehicles
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Hellion'] }}" class="{{ 'acquired' if 'Hellion' in acquired_items }}" title="Hellion" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Vulture'] }}" class="{{ 'acquired' if 'Vulture' in acquired_items }}" title="Vulture" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Goliath'] }}" class="{{ 'acquired' if 'Goliath' in acquired_items }}" title="Goliath" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Diamondback'] }}" class="{{ 'acquired' if 'Diamondback' in acquired_items }}" title="Diamondback" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Siege Tank'] }}" class="{{ 'acquired' if 'Siege Tank' in acquired_items }}" title="Siege Tank" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Marine'] }}" class="{{ 'acquired' if 'Marine' in acquired_items }}" title="Marine" /></td>
|
||||
<td><img src="{{ stimpack_marine_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Marine)' in acquired_items }}" title="{{ stimpack_marine_name }}" /></td>
|
||||
<td><img src="{{ icons['Combat Shield (Marine)'] }}" class="{{ 'acquired' if 'Combat Shield (Marine)' in acquired_items }}" title="Combat Shield (Marine)" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Marine)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Marine)' in acquired_items }}" title="Laser Targeting System (Marine)" /></td>
|
||||
<td><img src="{{ icons['Magrail Munitions (Marine)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Marine)' in acquired_items }}" title="Magrail Munitions (Marine)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Marine)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Marine)' in acquired_items }}" title="Optimized Logistics (Marine)" /></td>
|
||||
<td colspan="2"></td>
|
||||
<td><img src="{{ icons['Hellion'] }}" class="{{ 'acquired' if 'Hellion' in acquired_items }}" title="Hellion" /></td>
|
||||
<td><img src="{{ icons['Twin-Linked Flamethrower (Hellion)'] }}" class="{{ 'acquired' if 'Twin-Linked Flamethrower (Hellion)' in acquired_items }}" title="Twin-Linked Flamethrower (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Thermite Filaments (Hellion)'] }}" class="{{ 'acquired' if 'Thermite Filaments (Hellion)' in acquired_items }}" title="Thermite Filaments (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Cerberus Mine (Vulture)'] }}" class="{{ 'acquired' if 'Cerberus Mine (Vulture)' in acquired_items }}" title="Cerberus Mine (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Replenishable Magazine (Vulture)'] }}" class="{{ 'acquired' if 'Replenishable Magazine (Vulture)' in acquired_items }}" title="Replenishable Magazine (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Multi-Lock Weapons System (Goliath)'] }}" class="{{ 'acquired' if 'Multi-Lock Weapons System (Goliath)' in acquired_items }}" title="Multi-Lock Weapons System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Ares-Class Targeting System (Goliath)'] }}" class="{{ 'acquired' if 'Ares-Class Targeting System (Goliath)' in acquired_items }}" title="Ares-Class Targeting System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Tri-Lithium Power Cell (Diamondback)'] }}" class="{{ 'acquired' if 'Tri-Lithium Power Cell (Diamondback)' in acquired_items }}" title="Tri-Lithium Power Cell (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Shaped Hull (Diamondback)'] }}" class="{{ 'acquired' if 'Shaped Hull (Diamondback)' in acquired_items }}" title="Shaped Hull (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Maelstrom Rounds (Siege Tank)'] }}" class="{{ 'acquired' if 'Maelstrom Rounds (Siege Tank)' in acquired_items }}" title="Maelstrom Rounds (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Shaped Blast (Siege Tank)'] }}" class="{{ 'acquired' if 'Shaped Blast (Siege Tank)' in acquired_items }}" title="Shaped Blast (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Hellbat Aspect (Hellion)'] }}" class="{{ 'acquired' if 'Hellbat Aspect (Hellion)' in acquired_items }}" title="Hellbat Aspect (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Smart Servos (Hellion)'] }}" class="{{ 'acquired' if 'Smart Servos (Hellion)' in acquired_items }}" title="Smart Servos (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Hellion)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Hellion)' in acquired_items }}" title="Optimized Logistics (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Jump Jets (Hellion)'] }}" class="{{ 'acquired' if 'Jump Jets (Hellion)' in acquired_items }}" title="Jump Jets (Hellion)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
<td><img src="{{ icons['Medic'] }}" class="{{ 'acquired' if 'Medic' in acquired_items }}" title="Medic" /></td>
|
||||
<td><img src="{{ icons['Advanced Medic Facilities (Medic)'] }}" class="{{ 'acquired' if 'Advanced Medic Facilities (Medic)' in acquired_items }}" title="Advanced Medic Facilities (Medic)" /></td>
|
||||
<td><img src="{{ icons['Stabilizer Medpacks (Medic)'] }}" class="{{ 'acquired' if 'Stabilizer Medpacks (Medic)' in acquired_items }}" title="Stabilizer Medpacks (Medic)" /></td>
|
||||
<td><img src="{{ icons['Restoration (Medic)'] }}" class="{{ 'acquired' if 'Restoration (Medic)' in acquired_items }}" title="Restoration (Medic)" /></td>
|
||||
<td><img src="{{ icons['Optical Flare (Medic)'] }}" class="{{ 'acquired' if 'Optical Flare (Medic)' in acquired_items }}" title="Optical Flare (Medic)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Medic)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Medic)' in acquired_items }}" title="Optimized Logistics (Medic)" /></td>
|
||||
<td colspan="2"></td>
|
||||
<td></td>
|
||||
<td><img src="{{ stimpack_hellion_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Hellion)' in acquired_items }}" title="{{ stimpack_hellion_name }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Firebat'] }}" class="{{ 'acquired' if 'Firebat' in acquired_items }}" title="Firebat" /></td>
|
||||
<td><img src="{{ icons['Incinerator Gauntlets (Firebat)'] }}" class="{{ 'acquired' if 'Incinerator Gauntlets (Firebat)' in acquired_items }}" title="Incinerator Gauntlets (Firebat)" /></td>
|
||||
<td><img src="{{ icons['Juggernaut Plating (Firebat)'] }}" class="{{ 'acquired' if 'Juggernaut Plating (Firebat)' in acquired_items }}" title="Juggernaut Plating (Firebat)" /></td>
|
||||
<td><img src="{{ stimpack_firebat_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Firebat)' in acquired_items }}" title="{{ stimpack_firebat_name }}" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Firebat)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Firebat)' in acquired_items }}" title="Optimized Logistics (Firebat)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td><img src="{{ icons['Vulture'] }}" class="{{ 'acquired' if 'Vulture' in acquired_items }}" title="Vulture" /></td>
|
||||
<td><img src="{{ icons['Replenishable Magazine (Vulture)'] }}" class="{{ 'acquired' if 'Replenishable Magazine (Vulture)' in acquired_items }}" title="Replenishable Magazine (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Ion Thrusters (Vulture)'] }}" class="{{ 'acquired' if 'Ion Thrusters (Vulture)' in acquired_items }}" title="Ion Thrusters (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Auto Launchers (Vulture)'] }}" class="{{ 'acquired' if 'Auto Launchers (Vulture)' in acquired_items }}" title="Auto Launchers (Vulture)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Cerberus Mine (Spider Mine)'] }}" class="{{ 'acquired' if 'Cerberus Mine (Spider Mine)' in acquired_items }}" title="Cerberus Mine (Spider Mine)" /></td>
|
||||
<td><img src="{{ icons['High Explosive Munition (Spider Mine)'] }}" class="{{ 'acquired' if 'High Explosive Munition (Spider Mine)' in acquired_items }}" title="High Explosive Munition (Spider Mine)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Marauder'] }}" class="{{ 'acquired' if 'Marauder' in acquired_items }}" title="Marauder" /></td>
|
||||
<td><img src="{{ icons['Concussive Shells (Marauder)'] }}" class="{{ 'acquired' if 'Concussive Shells (Marauder)' in acquired_items }}" title="Concussive Shells (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Kinetic Foam (Marauder)'] }}" class="{{ 'acquired' if 'Kinetic Foam (Marauder)' in acquired_items }}" title="Kinetic Foam (Marauder)" /></td>
|
||||
<td><img src="{{ stimpack_marauder_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Marauder)' in acquired_items }}" title="{{ stimpack_marauder_name }}" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Marauder)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Marauder)' in acquired_items }}" title="Laser Targeting System (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Magrail Munitions (Marauder)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Marauder)' in acquired_items }}" title="Magrail Munitions (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Marauder)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Marauder)' in acquired_items }}" title="Internal Tech Module (Marauder)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Goliath'] }}" class="{{ 'acquired' if 'Goliath' in acquired_items }}" title="Goliath" /></td>
|
||||
<td><img src="{{ icons['Multi-Lock Weapons System (Goliath)'] }}" class="{{ 'acquired' if 'Multi-Lock Weapons System (Goliath)' in acquired_items }}" title="Multi-Lock Weapons System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Ares-Class Targeting System (Goliath)'] }}" class="{{ 'acquired' if 'Ares-Class Targeting System (Goliath)' in acquired_items }}" title="Ares-Class Targeting System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Jump Jets (Goliath)'] }}" class="{{ 'acquired' if 'Jump Jets (Goliath)' in acquired_items }}" title="Jump Jets (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Goliath)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Goliath)' in acquired_items }}" title="Optimized Logistics (Goliath)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Reaper'] }}" class="{{ 'acquired' if 'Reaper' in acquired_items }}" title="Reaper" /></td>
|
||||
<td><img src="{{ icons['U-238 Rounds (Reaper)'] }}" class="{{ 'acquired' if 'U-238 Rounds (Reaper)' in acquired_items }}" title="U-238 Rounds (Reaper)" /></td>
|
||||
<td><img src="{{ icons['G-4 Clusterbomb (Reaper)'] }}" class="{{ 'acquired' if 'G-4 Clusterbomb (Reaper)' in acquired_items }}" title="G-4 Clusterbomb (Reaper)" /></td>
|
||||
<td><img src="{{ stimpack_reaper_url }}" class="{{ 'acquired' if 'Progressive Stimpack (Reaper)' in acquired_items }}" title="{{ stimpack_reaper_name }}" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Reaper)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Reaper)' in acquired_items }}" title="Laser Targeting System (Reaper)" /></td>
|
||||
<td><img src="{{ icons['Advanced Cloaking Field (Reaper)'] }}" class="{{ 'acquired' if 'Advanced Cloaking Field (Reaper)' in acquired_items }}" title="Advanced Cloaking Field (Reaper)" /></td>
|
||||
<td><img src="{{ icons['Spider Mines (Reaper)'] }}" class="{{ 'acquired' if 'Spider Mines (Reaper)' in acquired_items }}" title="Spider Mines (Reaper)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Diamondback'] }}" class="{{ 'acquired' if 'Diamondback' in acquired_items }}" title="Diamondback" /></td>
|
||||
<td><img src="{{ icons['Tri-Lithium Power Cell (Diamondback)'] }}" class="{{ 'acquired' if 'Tri-Lithium Power Cell (Diamondback)' in acquired_items }}" title="Tri-Lithium Power Cell (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Shaped Hull (Diamondback)'] }}" class="{{ 'acquired' if 'Shaped Hull (Diamondback)' in acquired_items }}" title="Shaped Hull (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Hyperfluxor (Diamondback)'] }}" class="{{ 'acquired' if 'Hyperfluxor (Diamondback)' in acquired_items }}" title="Hyperfluxor (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Burst Capacitors (Diamondback)'] }}" class="{{ 'acquired' if 'Burst Capacitors (Diamondback)' in acquired_items }}" title="Burst Capacitors (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Diamondback)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Diamondback)' in acquired_items }}" title="Optimized Logistics (Diamondback)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Combat Drugs (Reaper)'] }}" class="{{ 'acquired' if 'Combat Drugs (Reaper)' in acquired_items }}" title="Combat Drugs (Reaper)" /></td>
|
||||
<td colspan="6"></td>
|
||||
<td><img src="{{ icons['Siege Tank'] }}" class="{{ 'acquired' if 'Siege Tank' in acquired_items }}" title="Siege Tank" /></td>
|
||||
<td><img src="{{ icons['Maelstrom Rounds (Siege Tank)'] }}" class="{{ 'acquired' if 'Maelstrom Rounds (Siege Tank)' in acquired_items }}" title="Maelstrom Rounds (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Shaped Blast (Siege Tank)'] }}" class="{{ 'acquired' if 'Shaped Blast (Siege Tank)' in acquired_items }}" title="Shaped Blast (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Jump Jets (Siege Tank)'] }}" class="{{ 'acquired' if 'Jump Jets (Siege Tank)' in acquired_items }}" title="Jump Jets (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Spider Mines (Siege Tank)'] }}" class="{{ 'acquired' if 'Spider Mines (Siege Tank)' in acquired_items }}" title="Spider Mines (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Smart Servos (Siege Tank)'] }}" class="{{ 'acquired' if 'Smart Servos (Siege Tank)' in acquired_items }}" title="Smart Servos (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Graduating Range (Siege Tank)'] }}" class="{{ 'acquired' if 'Graduating Range (Siege Tank)' in acquired_items }}" title="Graduating Range (Siege Tank)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Ghost'] }}" class="{{ 'acquired' if 'Ghost' in acquired_items }}" title="Ghost" /></td>
|
||||
<td><img src="{{ icons['Ocular Implants (Ghost)'] }}" class="{{ 'acquired' if 'Ocular Implants (Ghost)' in acquired_items }}" title="Ocular Implants (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Crius Suit (Ghost)'] }}" class="{{ 'acquired' if 'Crius Suit (Ghost)' in acquired_items }}" title="Crius Suit (Ghost)" /></td>
|
||||
<td><img src="{{ icons['EMP Rounds (Ghost)'] }}" class="{{ 'acquired' if 'EMP Rounds (Ghost)' in acquired_items }}" title="EMP Rounds (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Lockdown (Ghost)'] }}" class="{{ 'acquired' if 'Lockdown (Ghost)' in acquired_items }}" title="Lockdown (Ghost)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Siege Tank)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Siege Tank)' in acquired_items }}" title="Laser Targeting System (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Advanced Siege Tech (Siege Tank)'] }}" class="{{ 'acquired' if 'Advanced Siege Tech (Siege Tank)' in acquired_items }}" title="Advanced Siege Tech (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Siege Tank)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Siege Tank)' in acquired_items }}" title="Internal Tech Module (Siege Tank)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Spectre'] }}" class="{{ 'acquired' if 'Spectre' in acquired_items }}" title="Spectre" /></td>
|
||||
<td><img src="{{ icons['Psionic Lash (Spectre)'] }}" class="{{ 'acquired' if 'Psionic Lash (Spectre)' in acquired_items }}" title="Psionic Lash (Spectre)" /></td>
|
||||
<td><img src="{{ icons['Nyx-Class Cloaking Module (Spectre)'] }}" class="{{ 'acquired' if 'Nyx-Class Cloaking Module (Spectre)' in acquired_items }}" title="Nyx-Class Cloaking Module (Spectre)" /></td>
|
||||
<td><img src="{{ icons['Impaler Rounds (Spectre)'] }}" class="{{ 'acquired' if 'Impaler Rounds (Spectre)' in acquired_items }}" title="Impaler Rounds (Spectre)" /></td>
|
||||
<td colspan="4"></td>
|
||||
<td><img src="{{ icons['Thor'] }}" class="{{ 'acquired' if 'Thor' in acquired_items }}" title="Thor" /></td>
|
||||
<td><img src="{{ icons['330mm Barrage Cannon (Thor)'] }}" class="{{ 'acquired' if '330mm Barrage Cannon (Thor)' in acquired_items }}" title="330mm Barrage Cannon (Thor)" /></td>
|
||||
<td><img src="{{ icons['Immortality Protocol (Thor)'] }}" class="{{ 'acquired' if 'Immortality Protocol (Thor)' in acquired_items }}" title="Immortality Protocol (Thor)" /></td>
|
||||
<td><img src="{{ high_impact_payload_thor_url }}" class="{{ 'acquired' if 'Progressive High Impact Payload (Thor)' in acquired_items }}" title="{{ high_impact_payload_thor_name }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="8"></td>
|
||||
<td><img src="{{ icons['Predator'] }}" class="{{ 'acquired' if 'Predator' in acquired_items }}" title="Predator" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Predator)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Predator)' in acquired_items }}" title="Optimized Logistics (Predator)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="8"></td>
|
||||
<td><img src="{{ icons['Widow Mine'] }}" class="{{ 'acquired' if 'Widow Mine' in acquired_items }}" title="Widow Mine" /></td>
|
||||
<td><img src="{{ icons['Drilling Claws (Widow Mine)'] }}" class="{{ 'acquired' if 'Drilling Claws (Widow Mine)' in acquired_items }}" title="Drilling Claws (Widow Mine)" /></td>
|
||||
<td><img src="{{ icons['Concealment (Widow Mine)'] }}" class="{{ 'acquired' if 'Concealment (Widow Mine)' in acquired_items }}" title="Concealment (Widow Mine)" /></td>
|
||||
<td><img src="{{ icons['Black Market Launchers (Widow Mine)'] }}" class="{{ 'acquired' if 'Black Market Launchers (Widow Mine)' in acquired_items }}" title="Black Market Launchers (Widow Mine)" /></td>
|
||||
<td><img src="{{ icons['Executioner Missiles (Widow Mine)'] }}" class="{{ 'acquired' if 'Executioner Missiles (Widow Mine)' in acquired_items }}" title="Executioner Missiles (Widow Mine)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="8"></td>
|
||||
<td><img src="{{ icons['Cyclone'] }}" class="{{ 'acquired' if 'Cyclone' in acquired_items }}" title="Cyclone" /></td>
|
||||
<td><img src="{{ icons['Mag-Field Accelerators (Cyclone)'] }}" class="{{ 'acquired' if 'Mag-Field Accelerators (Cyclone)' in acquired_items }}" title="Mag-Field Accelerators (Cyclone)" /></td>
|
||||
<td><img src="{{ icons['Mag-Field Launchers (Cyclone)'] }}" class="{{ 'acquired' if 'Mag-Field Launchers (Cyclone)' in acquired_items }}" title="Mag-Field Launchers (Cyclone)" /></td>
|
||||
<td><img src="{{ icons['Targeting Optics (Cyclone)'] }}" class="{{ 'acquired' if 'Targeting Optics (Cyclone)' in acquired_items }}" title="Targeting Optics (Cyclone)" /></td>
|
||||
<td><img src="{{ icons['Rapid Fire Launchers (Cyclone)'] }}" class="{{ 'acquired' if 'Rapid Fire Launchers (Cyclone)' in acquired_items }}" title="Rapid Fire Launchers (Cyclone)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="15" class="title">
|
||||
Starships
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Medivac'] }}" class="{{ 'acquired' if 'Medivac' in acquired_items }}" title="Medivac" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Wraith'] }}" class="{{ 'acquired' if 'Wraith' in acquired_items }}" title="Wraith" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Viking'] }}" class="{{ 'acquired' if 'Viking' in acquired_items }}" title="Viking" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Banshee'] }}" class="{{ 'acquired' if 'Banshee' in acquired_items }}" title="Banshee" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Battlecruiser'] }}" class="{{ 'acquired' if 'Battlecruiser' in acquired_items }}" title="Battlecruiser" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Medivac'] }}" class="{{ 'acquired' if 'Medivac' in acquired_items }}" title="Medivac" /></td>
|
||||
<td><img src="{{ icons['Rapid Deployment Tube (Medivac)'] }}" class="{{ 'acquired' if 'Rapid Deployment Tube (Medivac)' in acquired_items }}" title="Rapid Deployment Tube (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Advanced Healing AI (Medivac)'] }}" class="{{ 'acquired' if 'Advanced Healing AI (Medivac)' in acquired_items }}" title="Advanced Healing AI (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Expanded Hull (Medivac)'] }}" class="{{ 'acquired' if 'Expanded Hull (Medivac)' in acquired_items }}" title="Expanded Hull (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Afterburners (Medivac)'] }}" class="{{ 'acquired' if 'Afterburners (Medivac)' in acquired_items }}" title="Afterburners (Medivac)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td><img src="{{ icons['Raven'] }}" class="{{ 'acquired' if 'Raven' in acquired_items }}" title="Raven" /></td>
|
||||
<td><img src="{{ icons['Bio Mechanical Repair Drone (Raven)'] }}" class="{{ 'acquired' if 'Bio Mechanical Repair Drone (Raven)' in acquired_items }}" title="Bio Mechanical Repair Drone (Raven)" /></td>
|
||||
<td><img src="{{ icons['Spider Mines (Raven)'] }}" class="{{ 'acquired' if 'Spider Mines (Raven)' in acquired_items }}" title="Spider Mines (Raven)" /></td>
|
||||
<td><img src="{{ icons['Railgun Turret (Raven)'] }}" class="{{ 'acquired' if 'Railgun Turret (Raven)' in acquired_items }}" title="Railgun Turret (Raven)" /></td>
|
||||
<td><img src="{{ icons['Hunter-Seeker Weapon (Raven)'] }}" class="{{ 'acquired' if 'Hunter-Seeker Weapon (Raven)' in acquired_items }}" title="Hunter-Seeker Weapon (Raven)" /></td>
|
||||
<td><img src="{{ icons['Interference Matrix (Raven)'] }}" class="{{ 'acquired' if 'Interference Matrix (Raven)' in acquired_items }}" title="Interference Matrix (Raven)" /></td>
|
||||
<td><img src="{{ icons['Anti-Armor Missile (Raven)'] }}" class="{{ 'acquired' if 'Anti-Armor Missile (Raven)' in acquired_items }}" title="Anti-Armor Missile (Raven)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Wraith'] }}" class="{{ 'acquired' if 'Wraith' in acquired_items }}" title="Wraith" /></td>
|
||||
<td><img src="{{ icons['Tomahawk Power Cells (Wraith)'] }}" class="{{ 'acquired' if 'Tomahawk Power Cells (Wraith)' in acquired_items }}" title="Tomahawk Power Cells (Wraith)" /></td>
|
||||
<td><img src="{{ icons['Displacement Field (Wraith)'] }}" class="{{ 'acquired' if 'Displacement Field (Wraith)' in acquired_items }}" title="Displacement Field (Wraith)" /></td>
|
||||
<td><img src="{{ icons['Advanced Laser Technology (Wraith)'] }}" class="{{ 'acquired' if 'Advanced Laser Technology (Wraith)' in acquired_items }}" title="Advanced Laser Technology (Wraith)" /></td>
|
||||
<td colspan="4"></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Raven)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Raven)' in acquired_items }}" title="Internal Tech Module (Raven)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Viking'] }}" class="{{ 'acquired' if 'Viking' in acquired_items }}" title="Viking" /></td>
|
||||
<td><img src="{{ icons['Ripwave Missiles (Viking)'] }}" class="{{ 'acquired' if 'Ripwave Missiles (Viking)' in acquired_items }}" title="Ripwave Missiles (Viking)" /></td>
|
||||
<td><img src="{{ icons['Phobos-Class Weapons System (Viking)'] }}" class="{{ 'acquired' if 'Phobos-Class Weapons System (Viking)' in acquired_items }}" title="Phobos-Class Weapons System (Viking)" /></td>
|
||||
<td><img src="{{ icons['Cross-Spectrum Dampeners (Banshee)'] }}" class="{{ 'acquired' if 'Cross-Spectrum Dampeners (Banshee)' in acquired_items }}" title="Cross-Spectrum Dampeners (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Smart Servos (Viking)'] }}" class="{{ 'acquired' if 'Smart Servos (Viking)' in acquired_items }}" title="Smart Servos (Viking)" /></td>
|
||||
<td><img src="{{ icons['Magrail Munitions (Viking)'] }}" class="{{ 'acquired' if 'Magrail Munitions (Viking)' in acquired_items }}" title="Magrail Munitions (Viking)" /></td>
|
||||
<td colspan="3"></td>
|
||||
<td><img src="{{ icons['Science Vessel'] }}" class="{{ 'acquired' if 'Science Vessel' in acquired_items }}" title="Science Vessel" /></td>
|
||||
<td><img src="{{ icons['EMP Shockwave (Science Vessel)'] }}" class="{{ 'acquired' if 'EMP Shockwave (Science Vessel)' in acquired_items }}" title="EMP Shockwave (Science Vessel)" /></td>
|
||||
<td><img src="{{ icons['Defensive Matrix (Science Vessel)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Science Vessel)' in acquired_items }}" title="Defensive Matrix (Science Vessel)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Banshee'] }}" class="{{ 'acquired' if 'Banshee' in acquired_items }}" title="Banshee" /></td>
|
||||
<td><img src="{{ crossspectrum_dampeners_banshee_url }}" class="{{ 'acquired' if 'Progressive Cross-Spectrum Dampeners (Banshee)' in acquired_items }}" title="{{ crossspectrum_dampeners_banshee_name }}" /></td>
|
||||
<td><img src="{{ icons['Shockwave Missile Battery (Banshee)'] }}" class="{{ 'acquired' if 'Shockwave Missile Battery (Banshee)' in acquired_items }}" title="Shockwave Missile Battery (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Hyperflight Rotors (Banshee)'] }}" class="{{ 'acquired' if 'Hyperflight Rotors (Banshee)' in acquired_items }}" title="Hyperflight Rotors (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Banshee)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Banshee)' in acquired_items }}" title="Laser Targeting System (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Banshee)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Banshee)' in acquired_items }}" title="Internal Tech Module (Banshee)" /></td>
|
||||
<td colspan="2"></td>
|
||||
<td><img src="{{ icons['Hercules'] }}" class="{{ 'acquired' if 'Hercules' in acquired_items }}" title="Hercules" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Battlecruiser'] }}" class="{{ 'acquired' if 'Battlecruiser' in acquired_items }}" title="Battlecruiser" /></td>
|
||||
<td><img src="{{ icons['Missile Pods (Battlecruiser)'] }}" class="{{ 'acquired' if 'Missile Pods (Battlecruiser)' in acquired_items }}" title="Missile Pods (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Defensive Matrix (Battlecruiser)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Battlecruiser)' in acquired_items }}" title="Defensive Matrix (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Tactical Jump (Battlecruiser)'] }}" class="{{ 'acquired' if 'Tactical Jump (Battlecruiser)' in acquired_items }}" title="Tactical Jump (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Cloak (Battlecruiser)'] }}" class="{{ 'acquired' if 'Cloak (Battlecruiser)' in acquired_items }}" title="Cloak (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['ATX Laser Battery (Battlecruiser)'] }}" class="{{ 'acquired' if 'ATX Laser Battery (Battlecruiser)' in acquired_items }}" title="ATX Laser Battery (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Battlecruiser)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Battlecruiser)' in acquired_items }}" title="Optimized Logistics (Battlecruiser)" /></td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Liberator'] }}" class="{{ 'acquired' if 'Liberator' in acquired_items }}" title="Liberator" /></td>
|
||||
<td><img src="{{ icons['Advanced Ballistics (Liberator)'] }}" class="{{ 'acquired' if 'Advanced Ballistics (Liberator)' in acquired_items }}" title="Advanced Ballistics (Liberator)" /></td>
|
||||
<td><img src="{{ icons['Raid Artillery (Liberator)'] }}" class="{{ 'acquired' if 'Raid Artillery (Liberator)' in acquired_items }}" title="Raid Artillery (Liberator)" /></td>
|
||||
<td><img src="{{ icons['Cloak (Liberator)'] }}" class="{{ 'acquired' if 'Cloak (Liberator)' in acquired_items }}" title="Cloak (Liberator)" /></td>
|
||||
<td><img src="{{ icons['Laser Targeting System (Liberator)'] }}" class="{{ 'acquired' if 'Laser Targeting System (Liberator)' in acquired_items }}" title="Laser Targeting System (Liberator)" /></td>
|
||||
<td><img src="{{ icons['Optimized Logistics (Liberator)'] }}" class="{{ 'acquired' if 'Optimized Logistics (Liberator)' in acquired_items }}" title="Optimized Logistics (Liberator)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Dominion
|
||||
</td>
|
||||
<td></td>
|
||||
<td><img src="{{ icons['Internal Tech Module (Battlecruiser)'] }}" class="{{ 'acquired' if 'Internal Tech Module (Battlecruiser)' in acquired_items }}" title="Internal Tech Module (Battlecruiser)" /></td>
|
||||
<td colspan="6"></td>
|
||||
<td><img src="{{ icons['Valkyrie'] }}" class="{{ 'acquired' if 'Valkyrie' in acquired_items }}" title="Valkyrie" /></td>
|
||||
<td><img src="{{ icons['Enhanced Cluster Launchers (Valkyrie)'] }}" class="{{ 'acquired' if 'Enhanced Cluster Launchers (Valkyrie)' in acquired_items }}" title="Enhanced Cluster Launchers (Valkyrie)" /></td>
|
||||
<td><img src="{{ icons['Shaped Hull (Valkyrie)'] }}" class="{{ 'acquired' if 'Shaped Hull (Valkyrie)' in acquired_items }}" title="Shaped Hull (Valkyrie)" /></td>
|
||||
<td><img src="{{ icons['Burst Lasers (Valkyrie)'] }}" class="{{ 'acquired' if 'Burst Lasers (Valkyrie)' in acquired_items }}" title="Burst Lasers (Valkyrie)" /></td>
|
||||
<td><img src="{{ icons['Afterburners (Valkyrie)'] }}" class="{{ 'acquired' if 'Afterburners (Valkyrie)' in acquired_items }}" title="Afterburners (Valkyrie)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Ghost'] }}" class="{{ 'acquired' if 'Ghost' in acquired_items }}" title="Ghost" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Spectre'] }}" class="{{ 'acquired' if 'Spectre' in acquired_items }}" title="Spectre" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Thor'] }}" class="{{ 'acquired' if 'Thor' in acquired_items }}" title="Thor" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Ocular Implants (Ghost)'] }}" class="{{ 'acquired' if 'Ocular Implants (Ghost)' in acquired_items }}" title="Ocular Implants (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Crius Suit (Ghost)'] }}" class="{{ 'acquired' if 'Crius Suit (Ghost)' in acquired_items }}" title="Crius Suit (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Psionic Lash (Spectre)'] }}" class="{{ 'acquired' if 'Psionic Lash (Spectre)' in acquired_items }}" title="Psionic Lash (Spectre)" /></td>
|
||||
<td><img src="{{ icons['Nyx-Class Cloaking Module (Spectre)'] }}" class="{{ 'acquired' if 'Nyx-Class Cloaking Module (Spectre)' in acquired_items }}" title="Nyx-Class Cloaking Module (Spectre)" /></td>
|
||||
<td><img src="{{ icons['330mm Barrage Cannon (Thor)'] }}" class="{{ 'acquired' if '330mm Barrage Cannon (Thor)' in acquired_items }}" title="330mm Barrage Cannon (Thor)" /></td>
|
||||
<td><img src="{{ icons['Immortality Protocol (Thor)'] }}" class="{{ 'acquired' if 'Immortality Protocol (Thor)' in acquired_items }}" title="Immortality Protocol (Thor)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
<td colspan="15" class="title">
|
||||
Mercenaries
|
||||
</td>
|
||||
</tr>
|
||||
@@ -165,36 +311,18 @@
|
||||
<td><img src="{{ icons['Jackson\'s Revenge'] }}" class="{{ 'acquired' if 'Jackson\'s Revenge' in acquired_items }}" title="Jackson's Revenge" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Lab Upgrades
|
||||
<td colspan="15" class="title">
|
||||
General Upgrades
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Ultra-Capacitors'] }}" class="{{ 'acquired' if 'Ultra-Capacitors' in acquired_items }}" title="Ultra-Capacitors" /></td>
|
||||
<td><img src="{{ icons['Vanadium Plating'] }}" class="{{ 'acquired' if 'Vanadium Plating' in acquired_items }}" title="Vanadium Plating" /></td>
|
||||
<td><img src="{{ icons['Orbital Depots'] }}" class="{{ 'acquired' if 'Orbital Depots' in acquired_items }}" title="Orbital Depots" /></td>
|
||||
<td><img src="{{ icons['Micro-Filtering'] }}" class="{{ 'acquired' if 'Micro-Filtering' in acquired_items }}" title="Micro-Filtering" /></td>
|
||||
<td><img src="{{ icons['Automated Refinery'] }}" class="{{ 'acquired' if 'Automated Refinery' in acquired_items }}" title="Automated Refinery" /></td>
|
||||
<td><img src="{{ icons['Command Center Reactor'] }}" class="{{ 'acquired' if 'Command Center Reactor' in acquired_items }}" title="Command Center Reactor" /></td>
|
||||
<td><img src="{{ icons['Raven'] }}" class="{{ 'acquired' if 'Raven' in acquired_items }}" title="Raven" /></td>
|
||||
<td><img src="{{ icons['Science Vessel'] }}" class="{{ 'acquired' if 'Science Vessel' in acquired_items }}" title="Science Vessel" /></td>
|
||||
<td><img src="{{ icons['Tech Reactor'] }}" class="{{ 'acquired' if 'Tech Reactor' in acquired_items }}" title="Tech Reactor" /></td>
|
||||
<td><img src="{{ icons['Fire-Suppression System (Building)'] }}" class="{{ 'acquired' if 'Fire-Suppression System (Building)' in acquired_items }}" title="Fire-Suppression System (Building)" /></td>
|
||||
<td><img src="{{ icons['Orbital Strike'] }}" class="{{ 'acquired' if 'Orbital Strike' in acquired_items }}" title="Orbital Strike" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Shrike Turret'] }}" class="{{ 'acquired' if 'Shrike Turret' in acquired_items }}" title="Shrike Turret" /></td>
|
||||
<td><img src="{{ icons['Fortified Bunker'] }}" class="{{ 'acquired' if 'Fortified Bunker' in acquired_items }}" title="Fortified Bunker" /></td>
|
||||
<td><img src="{{ icons['Planetary Fortress'] }}" class="{{ 'acquired' if 'Planetary Fortress' in acquired_items }}" title="Planetary Fortress" /></td>
|
||||
<td><img src="{{ icons['Perdition Turret'] }}" class="{{ 'acquired' if 'Perdition Turret' in acquired_items }}" title="Perdition Turret" /></td>
|
||||
<td><img src="{{ icons['Predator'] }}" class="{{ 'acquired' if 'Predator' in acquired_items }}" title="Predator" /></td>
|
||||
<td><img src="{{ icons['Hercules'] }}" class="{{ 'acquired' if 'Hercules' in acquired_items }}" title="Hercules" /></td>
|
||||
<td><img src="{{ icons['Cellular Reactor'] }}" class="{{ 'acquired' if 'Cellular Reactor' in acquired_items }}" title="Cellular Reactor" /></td>
|
||||
<td><img src="{{ icons['Regenerative Bio-Steel'] }}" class="{{ 'acquired' if 'Regenerative Bio-Steel' in acquired_items }}" title="Regenerative Bio-Steel" /></td>
|
||||
<td><img src="{{ icons['Hive Mind Emulator'] }}" class="{{ 'acquired' if 'Hive Mind Emulator' in acquired_items }}" title="Hive Mind Emulator" /></td>
|
||||
<td><img src="{{ icons['Psi Disrupter'] }}" class="{{ 'acquired' if 'Psi Disrupter' in acquired_items }}" title="Psi Disrupter" /></td>
|
||||
<td><img src="{{ regenerative_biosteel_url }}" class="{{ 'acquired' if 'Progressive Regenerative Bio-Steel' in acquired_items }}" title="Progressive Regenerative Bio-Steel{% if regenerative_biosteel_level > 0 %} (Level {{ regenerative_biosteel_level }}){% endif %}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
<td colspan="15" class="title">
|
||||
Protoss Units
|
||||
</td>
|
||||
</tr>
|
||||
|
||||