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210
.dockerignore
Normal file
210
.dockerignore
Normal file
@@ -0,0 +1,210 @@
|
||||
.git
|
||||
.github
|
||||
.run
|
||||
docs
|
||||
test
|
||||
typings
|
||||
*Client.py
|
||||
|
||||
.idea
|
||||
.vscode
|
||||
|
||||
*_Spoiler.txt
|
||||
*.bmbp
|
||||
*.apbp
|
||||
*.apl2ac
|
||||
*.apm3
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
*.z64
|
||||
*.n64
|
||||
*.nes
|
||||
*.smc
|
||||
*.sms
|
||||
*.gb
|
||||
*.gbc
|
||||
*.gba
|
||||
*.wixobj
|
||||
*.lck
|
||||
*.db3
|
||||
*multidata
|
||||
*multisave
|
||||
*.archipelago
|
||||
*.apsave
|
||||
*.BIN
|
||||
*.puml
|
||||
|
||||
setups
|
||||
build
|
||||
bundle/components.wxs
|
||||
dist
|
||||
/prof/
|
||||
README.html
|
||||
.vs/
|
||||
EnemizerCLI/
|
||||
/Players/
|
||||
/SNI/
|
||||
/sni-*/
|
||||
/appimagetool*
|
||||
/host.yaml
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
/logs/
|
||||
_persistent_storage.yaml
|
||||
mystery_result_*.yaml
|
||||
*-errors.txt
|
||||
success.txt
|
||||
output/
|
||||
Output Logs/
|
||||
/factorio/
|
||||
/Minecraft Forge Server/
|
||||
/WebHostLib/static/generated
|
||||
/freeze_requirements.txt
|
||||
/Archipelago.zip
|
||||
/setup.ini
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
/custom_worlds
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
*.dll
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
installer.log
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
cover/
|
||||
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
.pybuilder/
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# vim editor
|
||||
*.swp
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv*
|
||||
env/
|
||||
venv/
|
||||
/venv*/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
*.code-workspace
|
||||
shell.nix
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
#undertale stuff
|
||||
/Undertale/
|
||||
|
||||
# OS General Files
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
Thumbs.db
|
||||
[Dd]esktop.ini
|
||||
2
.github/pyright-config.json
vendored
2
.github/pyright-config.json
vendored
@@ -29,7 +29,7 @@
|
||||
"reportMissingImports": true,
|
||||
"reportMissingTypeStubs": true,
|
||||
|
||||
"pythonVersion": "3.10",
|
||||
"pythonVersion": "3.11",
|
||||
"pythonPlatform": "Windows",
|
||||
|
||||
"executionEnvironments": [
|
||||
|
||||
2
.github/workflows/analyze-modified-files.yml
vendored
2
.github/workflows/analyze-modified-files.yml
vendored
@@ -53,7 +53,7 @@ jobs:
|
||||
- uses: actions/setup-python@v5
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: '3.10'
|
||||
python-version: '3.11'
|
||||
|
||||
- name: "Install dependencies"
|
||||
if: env.diff != ''
|
||||
|
||||
18
.github/workflows/build.yml
vendored
18
.github/workflows/build.yml
vendored
@@ -19,7 +19,12 @@ on:
|
||||
|
||||
env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGETOOL_VERSION: continuous
|
||||
APPIMAGETOOL_X86_64_HASH: '29348a20b80827cd261c28e95172ff828b69d43d4e4e18e3fd069e2c8693c94e'
|
||||
APPIMAGE_RUNTIME_VERSION: continuous
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
@@ -98,7 +103,7 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v4
|
||||
@@ -134,10 +139,13 @@ jobs:
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
|
||||
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
|
||||
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
@@ -189,7 +197,7 @@ jobs:
|
||||
shell: bash
|
||||
run: |
|
||||
cd build/exe*
|
||||
cp Players/Templates/Clique.yaml Players/
|
||||
cp Players/Templates/VVVVVV.yaml Players/
|
||||
timeout 30 ./ArchipelagoGenerate
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v4
|
||||
|
||||
2
.github/workflows/label-pull-requests.yml
vendored
2
.github/workflows/label-pull-requests.yml
vendored
@@ -6,6 +6,8 @@ on:
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
env:
|
||||
GH_REPO: ${{ github.repository }}
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
|
||||
16
.github/workflows/release.yml
vendored
16
.github/workflows/release.yml
vendored
@@ -5,11 +5,16 @@ name: Release
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*.*.*'
|
||||
- 'v?[0-9]+.[0-9]+.[0-9]*'
|
||||
|
||||
env:
|
||||
ENEMIZER_VERSION: 7.1
|
||||
APPIMAGETOOL_VERSION: 13
|
||||
# NOTE: since appimage/appimagetool and appimage/type2-runtime does not have tags anymore,
|
||||
# we check the sha256 and require manual intervention if it was updated.
|
||||
APPIMAGETOOL_VERSION: continuous
|
||||
APPIMAGETOOL_X86_64_HASH: '29348a20b80827cd261c28e95172ff828b69d43d4e4e18e3fd069e2c8693c94e'
|
||||
APPIMAGE_RUNTIME_VERSION: continuous
|
||||
APPIMAGE_RUNTIME_X86_64_HASH: 'e70ffa9b69b211574d0917adc482dd66f25a0083427b5945783965d55b0b0a8b'
|
||||
|
||||
permissions: # permissions required for attestation
|
||||
id-token: 'write'
|
||||
@@ -122,10 +127,13 @@ jobs:
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.12" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
wget -nv https://github.com/AppImage/appimagetool/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
echo "$APPIMAGETOOL_X86_64_HASH appimagetool-x86_64.AppImage" | sha256sum -c
|
||||
wget -nv https://github.com/AppImage/type2-runtime/releases/download/$APPIMAGE_RUNTIME_VERSION/runtime-x86_64
|
||||
echo "$APPIMAGE_RUNTIME_X86_64_HASH runtime-x86_64" | sha256sum -c
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun "$@"' > appimagetool
|
||||
echo -e '#/bin/sh\n./squashfs-root/AppRun --runtime-file runtime-x86_64 "$@"' > appimagetool
|
||||
chmod a+rx appimagetool
|
||||
- name: Download run-time dependencies
|
||||
run: |
|
||||
|
||||
18
.github/workflows/unittests.yml
vendored
18
.github/workflows/unittests.yml
vendored
@@ -8,18 +8,24 @@ on:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!deploy/**'
|
||||
- '!setup.py'
|
||||
- '!Dockerfile'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.dockerignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!deploy/**'
|
||||
- '!setup.py'
|
||||
- '!Dockerfile'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.dockerignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
@@ -33,15 +39,15 @@ jobs:
|
||||
matrix:
|
||||
os: [ubuntu-latest]
|
||||
python:
|
||||
- {version: '3.10'}
|
||||
- {version: '3.11'}
|
||||
- {version: '3.11.2'} # Change to '3.11' around 2026-06-10
|
||||
- {version: '3.12'}
|
||||
- {version: '3.13'}
|
||||
include:
|
||||
- python: {version: '3.10'} # old compat
|
||||
- python: {version: '3.11'} # old compat
|
||||
os: windows-latest
|
||||
- python: {version: '3.12'} # current
|
||||
- python: {version: '3.13'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.12'} # current
|
||||
- python: {version: '3.13'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
@@ -69,7 +75,7 @@ jobs:
|
||||
os:
|
||||
- ubuntu-latest
|
||||
python:
|
||||
- {version: '3.12'} # current
|
||||
- {version: '3.13'} # current
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -56,7 +56,6 @@ success.txt
|
||||
output/
|
||||
Output Logs/
|
||||
/factorio/
|
||||
/Minecraft Forge Server/
|
||||
/WebHostLib/static/generated
|
||||
/freeze_requirements.txt
|
||||
/Archipelago.zip
|
||||
@@ -184,12 +183,6 @@ _speedups.c
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
minecraft_versions.json
|
||||
!worlds/minecraft/
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from settings import get_settings
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
@@ -80,8 +81,8 @@ class AdventureContext(CommonContext):
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_settings()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
options = get_settings().adventure_options
|
||||
self.display_msgs = options.display_msgs
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -102,7 +103,7 @@ class AdventureContext(CommonContext):
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_settings()["adventure_options"].get("death_link", False):
|
||||
if get_settings().adventure_options.as_dict().get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
@@ -406,6 +407,7 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.atari_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
except CancelledError:
|
||||
pass
|
||||
@@ -415,8 +417,9 @@ async def atari_sync_task(ctx: AdventureContext):
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_settings()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_settings()["adventure_options"].get("rom_args")
|
||||
options = get_settings().adventure_options
|
||||
auto_start = options.rom_start
|
||||
rom_args = options.rom_args
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
296
BaseClasses.py
296
BaseClasses.py
@@ -5,12 +5,13 @@ import functools
|
||||
import logging
|
||||
import random
|
||||
import secrets
|
||||
import warnings
|
||||
from argparse import Namespace
|
||||
from collections import Counter, deque
|
||||
from collections import Counter, deque, defaultdict
|
||||
from collections.abc import Collection, MutableSequence
|
||||
from enum import IntEnum, IntFlag
|
||||
from typing import (AbstractSet, Any, Callable, ClassVar, Dict, Iterable, Iterator, List, Literal, Mapping, NamedTuple,
|
||||
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING)
|
||||
Optional, Protocol, Set, Tuple, Union, TYPE_CHECKING, Literal, overload)
|
||||
import dataclasses
|
||||
|
||||
from typing_extensions import NotRequired, TypedDict
|
||||
@@ -153,17 +154,11 @@ class MultiWorld():
|
||||
self.algorithm = 'balanced'
|
||||
self.groups = {}
|
||||
self.regions = self.RegionManager(players)
|
||||
self.shops = []
|
||||
self.itempool = []
|
||||
self.seed = None
|
||||
self.seed_name: str = "Unavailable"
|
||||
self.precollected_items = {player: [] for player in self.player_ids}
|
||||
self.required_locations = []
|
||||
self.light_world_light_cone = False
|
||||
self.dark_world_light_cone = False
|
||||
self.rupoor_cost = 10
|
||||
self.aga_randomness = True
|
||||
self.save_and_quit_from_boss = True
|
||||
self.custom = False
|
||||
self.customitemarray = []
|
||||
self.shuffle_ganon = True
|
||||
@@ -182,7 +177,7 @@ class MultiWorld():
|
||||
set_player_attr('completion_condition', lambda state: True)
|
||||
self.worlds = {}
|
||||
self.per_slot_randoms = Utils.DeprecateDict("Using per_slot_randoms is now deprecated. Please use the "
|
||||
"world's random object instead (usually self.random)")
|
||||
"world's random object instead (usually self.random)", True)
|
||||
self.plando_options = PlandoOptions.none
|
||||
|
||||
def get_all_ids(self) -> Tuple[int, ...]:
|
||||
@@ -227,17 +222,8 @@ class MultiWorld():
|
||||
self.seed_name = name if name else str(self.seed)
|
||||
|
||||
def set_options(self, args: Namespace) -> None:
|
||||
# TODO - remove this section once all worlds use options dataclasses
|
||||
from worlds import AutoWorld
|
||||
|
||||
all_keys: Set[str] = {key for player in self.player_ids for key in
|
||||
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
||||
for option_key in all_keys:
|
||||
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
|
||||
f"Please use `self.options.{option_key}` instead.", True)
|
||||
option.update(getattr(args, option_key, {}))
|
||||
setattr(self, option_key, option)
|
||||
|
||||
for player in self.player_ids:
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||
self.worlds[player] = world_type(self, player)
|
||||
@@ -438,12 +424,27 @@ class MultiWorld():
|
||||
def get_location(self, location_name: str, player: int) -> Location:
|
||||
return self.regions.location_cache[player][location_name]
|
||||
|
||||
def get_all_state(self, use_cache: bool, allow_partial_entrances: bool = False,
|
||||
collect_pre_fill_items: bool = True) -> CollectionState:
|
||||
cached = getattr(self, "_all_state", None)
|
||||
if use_cache and cached:
|
||||
return cached.copy()
|
||||
def get_all_state(self, use_cache: bool | None = None, allow_partial_entrances: bool = False,
|
||||
collect_pre_fill_items: bool = True, perform_sweep: bool = True) -> CollectionState:
|
||||
"""
|
||||
Creates a new CollectionState, and collects all precollected items, all items in the multiworld itempool, those
|
||||
specified in each worlds' `get_pre_fill_items()`, and then sweeps the multiworld collecting any other items
|
||||
it is able to reach, building as complete of a completed game state as possible.
|
||||
|
||||
:param use_cache: Deprecated and unused.
|
||||
:param allow_partial_entrances: Whether the CollectionState should allow for disconnected entrances while
|
||||
sweeping, such as before entrance randomization is complete.
|
||||
:param collect_pre_fill_items: Whether the items in each worlds' `get_pre_fill_items()` should be added to this
|
||||
state.
|
||||
:param perform_sweep: Whether this state should perform a sweep for reachable locations, collecting any placed
|
||||
items it can.
|
||||
|
||||
:return: The completed CollectionState.
|
||||
"""
|
||||
if __debug__ and use_cache is not None:
|
||||
# TODO swap to Utils.deprecate when we want this to crash on source and warn on frozen
|
||||
warnings.warn("multiworld.get_all_state no longer caches all_state and this argument will be removed.",
|
||||
DeprecationWarning)
|
||||
ret = CollectionState(self, allow_partial_entrances)
|
||||
|
||||
for item in self.itempool:
|
||||
@@ -453,10 +454,9 @@ class MultiWorld():
|
||||
subworld = self.worlds[player]
|
||||
for item in subworld.get_pre_fill_items():
|
||||
subworld.collect(ret, item)
|
||||
ret.sweep_for_advancements()
|
||||
if perform_sweep:
|
||||
ret.sweep_for_advancements()
|
||||
|
||||
if use_cache:
|
||||
self._all_state = ret
|
||||
return ret
|
||||
|
||||
def get_items(self) -> List[Item]:
|
||||
@@ -558,7 +558,9 @@ class MultiWorld():
|
||||
else:
|
||||
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
|
||||
|
||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> bool:
|
||||
def can_beat_game(self,
|
||||
starting_state: Optional[CollectionState] = None,
|
||||
locations: Optional[Iterable[Location]] = None) -> bool:
|
||||
if starting_state:
|
||||
if self.has_beaten_game(starting_state):
|
||||
return True
|
||||
@@ -567,25 +569,10 @@ class MultiWorld():
|
||||
state = CollectionState(self)
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
prog_locations = {location for location in self.get_locations() if location.item
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
while prog_locations:
|
||||
sphere: Set[Location] = set()
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
for location in prog_locations:
|
||||
if location.can_reach(state):
|
||||
sphere.add(location)
|
||||
|
||||
if not sphere:
|
||||
# ran out of places and did not finish yet, quit
|
||||
return False
|
||||
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
prog_locations -= sphere
|
||||
|
||||
for _ in state.sweep_for_advancements(locations,
|
||||
yield_each_sweep=True,
|
||||
checked_locations=state.locations_checked):
|
||||
if self.has_beaten_game(state):
|
||||
return True
|
||||
|
||||
@@ -701,6 +688,12 @@ class MultiWorld():
|
||||
sphere.append(locations.pop(n))
|
||||
|
||||
if not sphere:
|
||||
if __debug__:
|
||||
from Fill import FillError
|
||||
raise FillError(
|
||||
f"Could not access required locations for accessibility check. Missing: {locations}",
|
||||
multiworld=self,
|
||||
)
|
||||
# ran out of places and did not finish yet, quit
|
||||
logging.warning(f"Could not access required locations for accessibility check."
|
||||
f" Missing: {locations}")
|
||||
@@ -864,20 +857,133 @@ class CollectionState():
|
||||
"Please switch over to sweep_for_advancements.")
|
||||
return self.sweep_for_advancements(locations)
|
||||
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None) -> None:
|
||||
if locations is None:
|
||||
locations = self.multiworld.get_filled_locations()
|
||||
reachable_advancements = True
|
||||
# since the loop has a good chance to run more than once, only filter the advancements once
|
||||
locations = {location for location in locations if location.advancement and location not in self.advancements}
|
||||
def _sweep_for_advancements_impl(self, advancements_per_player: List[Tuple[int, List[Location]]],
|
||||
yield_each_sweep: bool) -> Iterator[None]:
|
||||
"""
|
||||
The implementation for sweep_for_advancements is separated here because it returns a generator due to the use
|
||||
of a yield statement.
|
||||
"""
|
||||
all_players = {player for player, _ in advancements_per_player}
|
||||
players_to_check = all_players
|
||||
# As an optimization, it is assumed that each player's world only logically depends on itself. However, worlds
|
||||
# are allowed to logically depend on other worlds, so once there are no more players that should be checked
|
||||
# under this assumption, an extra sweep iteration is performed that checks every player, to confirm that the
|
||||
# sweep is finished.
|
||||
checking_if_finished = False
|
||||
while players_to_check:
|
||||
next_advancements_per_player: List[Tuple[int, List[Location]]] = []
|
||||
next_players_to_check = set()
|
||||
|
||||
while reachable_advancements:
|
||||
reachable_advancements = {location for location in locations if location.can_reach(self)}
|
||||
locations -= reachable_advancements
|
||||
for advancement in reachable_advancements:
|
||||
self.advancements.add(advancement)
|
||||
assert isinstance(advancement.item, Item), "tried to collect Event with no Item"
|
||||
self.collect(advancement.item, True, advancement)
|
||||
for player, locations in advancements_per_player:
|
||||
if player not in players_to_check:
|
||||
next_advancements_per_player.append((player, locations))
|
||||
continue
|
||||
|
||||
# Accessibility of each location is checked first because a player's region accessibility cache becomes
|
||||
# stale whenever one of their own items is collected into the state.
|
||||
reachable_locations: List[Location] = []
|
||||
unreachable_locations: List[Location] = []
|
||||
for location in locations:
|
||||
if location.can_reach(self):
|
||||
# Locations containing items that do not belong to `player` could be collected immediately
|
||||
# because they won't stale `player`'s region accessibility cache, but, for simplicity, all the
|
||||
# items at reachable locations are collected in a single loop.
|
||||
reachable_locations.append(location)
|
||||
else:
|
||||
unreachable_locations.append(location)
|
||||
if unreachable_locations:
|
||||
next_advancements_per_player.append((player, unreachable_locations))
|
||||
|
||||
# A previous player's locations processed in the current `while players_to_check` iteration could have
|
||||
# collected items belonging to `player`, but now that all of `player`'s reachable locations have been
|
||||
# found, it can be assumed that `player` will not gain any more reachable locations until another one of
|
||||
# their items is collected.
|
||||
# It would be clearer to not add players to `next_players_to_check` in the first place if they have yet
|
||||
# to be processed in the current `while players_to_check` iteration, but checking if a player should be
|
||||
# added to `next_players_to_check` would need to be run once for every item that is collected, so it is
|
||||
# more performant to instead discard `player` from `next_players_to_check` once their locations have
|
||||
# been processed.
|
||||
next_players_to_check.discard(player)
|
||||
|
||||
# Collect the items from the reachable locations.
|
||||
for advancement in reachable_locations:
|
||||
self.advancements.add(advancement)
|
||||
item = advancement.item
|
||||
assert isinstance(item, Item), "tried to collect advancement Location with no Item"
|
||||
if self.collect(item, True, advancement):
|
||||
# The player the item belongs to may be able to reach additional locations in the next sweep
|
||||
# iteration.
|
||||
next_players_to_check.add(item.player)
|
||||
|
||||
if not next_players_to_check:
|
||||
if not checking_if_finished:
|
||||
# It is assumed that each player's world only logically depends on itself, which may not be the
|
||||
# case, so confirm that the sweep is finished by doing an extra iteration that checks every player.
|
||||
checking_if_finished = True
|
||||
next_players_to_check = all_players
|
||||
else:
|
||||
checking_if_finished = False
|
||||
|
||||
players_to_check = next_players_to_check
|
||||
advancements_per_player = next_advancements_per_player
|
||||
|
||||
if yield_each_sweep:
|
||||
yield
|
||||
|
||||
@overload
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, *,
|
||||
yield_each_sweep: Literal[True],
|
||||
checked_locations: Optional[Set[Location]] = None) -> Iterator[None]: ...
|
||||
|
||||
@overload
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None,
|
||||
yield_each_sweep: Literal[False] = False,
|
||||
checked_locations: Optional[Set[Location]] = None) -> None: ...
|
||||
|
||||
def sweep_for_advancements(self, locations: Optional[Iterable[Location]] = None, yield_each_sweep: bool = False,
|
||||
checked_locations: Optional[Set[Location]] = None) -> Optional[Iterator[None]]:
|
||||
"""
|
||||
Sweep through the locations that contain uncollected advancement items, collecting the items into the state
|
||||
until there are no more reachable locations that contain uncollected advancement items.
|
||||
|
||||
:param locations: The locations to sweep through, defaulting to all locations in the multiworld.
|
||||
:param yield_each_sweep: When True, return a generator that yields at the end of each sweep iteration.
|
||||
:param checked_locations: Optional override of locations to filter out from the locations argument, defaults to
|
||||
self.advancements when None.
|
||||
"""
|
||||
if checked_locations is None:
|
||||
checked_locations = self.advancements
|
||||
|
||||
# Since the sweep loop usually performs many iterations, the locations are filtered in advance.
|
||||
# A list of tuples is used, instead of a dictionary, because it is faster to iterate.
|
||||
advancements_per_player: List[Tuple[int, List[Location]]]
|
||||
if locations is None:
|
||||
# `location.advancement` can only be True for filled locations, so unfilled locations are filtered out.
|
||||
advancements_per_player = []
|
||||
for player, locations_dict in self.multiworld.regions.location_cache.items():
|
||||
filtered_locations = [location for location in locations_dict.values()
|
||||
if location.advancement and location not in checked_locations]
|
||||
if filtered_locations:
|
||||
advancements_per_player.append((player, filtered_locations))
|
||||
else:
|
||||
# Filter and separate the locations into a list for each player.
|
||||
advancements_per_player_dict: Dict[int, List[Location]] = defaultdict(list)
|
||||
for location in locations:
|
||||
if location.advancement and location not in checked_locations:
|
||||
advancements_per_player_dict[location.player].append(location)
|
||||
# Convert to a list of tuples.
|
||||
advancements_per_player = list(advancements_per_player_dict.items())
|
||||
del advancements_per_player_dict
|
||||
|
||||
if yield_each_sweep:
|
||||
# Return a generator that will yield at the end of each sweep iteration.
|
||||
return self._sweep_for_advancements_impl(advancements_per_player, True)
|
||||
else:
|
||||
# Create the generator, but tell it not to yield anything, so it will run to completion in zero iterations
|
||||
# once started, then start and exhaust the generator by attempting to iterate it.
|
||||
for _ in self._sweep_for_advancements_impl(advancements_per_player, False):
|
||||
assert False, "Generator yielded when it should have run to completion without yielding"
|
||||
return None
|
||||
|
||||
# item name related
|
||||
def has(self, item: str, player: int, count: int = 1) -> bool:
|
||||
@@ -1145,13 +1251,13 @@ class Region:
|
||||
self.region_manager = region_manager
|
||||
|
||||
def __getitem__(self, index: int) -> Location:
|
||||
return self._list.__getitem__(index)
|
||||
return self._list[index]
|
||||
|
||||
def __setitem__(self, index: int, value: Location) -> None:
|
||||
raise NotImplementedError()
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self._list.__len__()
|
||||
return len(self._list)
|
||||
|
||||
def __iter__(self):
|
||||
return iter(self._list)
|
||||
@@ -1165,8 +1271,8 @@ class Region:
|
||||
|
||||
class LocationRegister(Register):
|
||||
def __delitem__(self, index: int) -> None:
|
||||
location: Location = self._list.__getitem__(index)
|
||||
self._list.__delitem__(index)
|
||||
location: Location = self._list[index]
|
||||
del self._list[index]
|
||||
del(self.region_manager.location_cache[location.player][location.name])
|
||||
|
||||
def insert(self, index: int, value: Location) -> None:
|
||||
@@ -1177,8 +1283,8 @@ class Region:
|
||||
|
||||
class EntranceRegister(Register):
|
||||
def __delitem__(self, index: int) -> None:
|
||||
entrance: Entrance = self._list.__getitem__(index)
|
||||
self._list.__delitem__(index)
|
||||
entrance: Entrance = self._list[index]
|
||||
del self._list[index]
|
||||
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
|
||||
|
||||
def insert(self, index: int, value: Entrance) -> None:
|
||||
@@ -1332,8 +1438,8 @@ class Region:
|
||||
Connects current region to regions in exit dictionary. Passed region names must exist first.
|
||||
|
||||
:param exits: exits from the region. format is {"connecting_region": "exit_name"}. if a non dict is provided,
|
||||
created entrances will be named "self.name -> connecting_region"
|
||||
:param rules: rules for the exits from this region. format is {"connecting_region", rule}
|
||||
created entrances will be named "self.name -> connecting_region"
|
||||
:param rules: rules for the exits from this region. format is {"connecting_region": rule}
|
||||
"""
|
||||
if not isinstance(exits, Dict):
|
||||
exits = dict.fromkeys(exits)
|
||||
@@ -1425,31 +1531,47 @@ class Location:
|
||||
|
||||
|
||||
class ItemClassification(IntFlag):
|
||||
filler = 0b0000
|
||||
filler = 0b00000
|
||||
""" aka trash, as in filler items like ammo, currency etc """
|
||||
|
||||
progression = 0b0001
|
||||
progression = 0b00001
|
||||
""" Item that is logically relevant.
|
||||
Protects this item from being placed on excluded or unreachable locations. """
|
||||
|
||||
useful = 0b0010
|
||||
useful = 0b00010
|
||||
""" Item that is especially useful.
|
||||
Protects this item from being placed on excluded or unreachable locations.
|
||||
When combined with another flag like "progression", it means "an especially useful progression item". """
|
||||
|
||||
trap = 0b0100
|
||||
trap = 0b00100
|
||||
""" Item that is detrimental in some way. """
|
||||
|
||||
skip_balancing = 0b1000
|
||||
skip_balancing = 0b01000
|
||||
""" should technically never occur on its own
|
||||
Item that is logically relevant, but progression balancing should not touch.
|
||||
Typically currency or other counted items. """
|
||||
|
||||
Possible reasons for why an item should not be pulled ahead by progression balancing:
|
||||
1. This item is quite insignificant, so pulling it earlier doesn't help (currency/etc.)
|
||||
2. It is important for the player experience that this item is evenly distributed in the seed (e.g. goal items) """
|
||||
|
||||
progression_skip_balancing = 0b1001 # only progression gets balanced
|
||||
deprioritized = 0b10000
|
||||
""" Should technically never occur on its own.
|
||||
Will not be considered for priority locations,
|
||||
unless Priority Locations Fill runs out of regular progression items before filling all priority locations.
|
||||
|
||||
Should be used for items that would feel bad for the player to find on a priority location.
|
||||
Usually, these are items that are plentiful or insignificant. """
|
||||
|
||||
progression_deprioritized_skip_balancing = 0b11001
|
||||
""" Since a common case of both skip_balancing and deprioritized is "insignificant progression",
|
||||
these items often want both flags. """
|
||||
|
||||
progression_skip_balancing = 0b01001 # only progression gets balanced
|
||||
progression_deprioritized = 0b10001 # only progression can be placed during priority fill
|
||||
|
||||
def as_flag(self) -> int:
|
||||
"""As Network API flag int."""
|
||||
return int(self & 0b0111)
|
||||
return int(self & 0b00111)
|
||||
|
||||
|
||||
class Item:
|
||||
@@ -1493,6 +1615,10 @@ class Item:
|
||||
def trap(self) -> bool:
|
||||
return ItemClassification.trap in self.classification
|
||||
|
||||
@property
|
||||
def deprioritized(self) -> bool:
|
||||
return ItemClassification.deprioritized in self.classification
|
||||
|
||||
@property
|
||||
def filler(self) -> bool:
|
||||
return not (self.advancement or self.useful or self.trap)
|
||||
@@ -1602,21 +1728,19 @@ class Spoiler:
|
||||
|
||||
# in the second phase, we cull each sphere such that the game is still beatable,
|
||||
# reducing each range of influence to the bare minimum required inside it
|
||||
restore_later: Dict[Location, Item] = {}
|
||||
required_locations = {location for sphere in collection_spheres for location in sphere}
|
||||
for num, sphere in reversed(tuple(enumerate(collection_spheres))):
|
||||
to_delete: Set[Location] = set()
|
||||
for location in sphere:
|
||||
# we remove the item at location and check if game is still beatable
|
||||
# we remove the location from required_locations to sweep from, and check if the game is still beatable
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', location.item.name,
|
||||
location.item.player)
|
||||
old_item = location.item
|
||||
location.item = None
|
||||
if multiworld.can_beat_game(state_cache[num]):
|
||||
required_locations.remove(location)
|
||||
if multiworld.can_beat_game(state_cache[num], required_locations):
|
||||
to_delete.add(location)
|
||||
restore_later[location] = old_item
|
||||
else:
|
||||
# still required, got to keep it around
|
||||
location.item = old_item
|
||||
required_locations.add(location)
|
||||
|
||||
# cull entries in spheres for spoiler walkthrough at end
|
||||
sphere -= to_delete
|
||||
@@ -1633,7 +1757,7 @@ class Spoiler:
|
||||
logging.debug('Checking if %s (Player %d) is required to beat the game.', item.name, item.player)
|
||||
precollected_items.remove(item)
|
||||
multiworld.state.remove(item)
|
||||
if not multiworld.can_beat_game():
|
||||
if not multiworld.can_beat_game(multiworld.state, required_locations):
|
||||
# Add the item back into `precollected_items` and collect it into `multiworld.state`.
|
||||
multiworld.push_precollected(item)
|
||||
else:
|
||||
@@ -1675,9 +1799,6 @@ class Spoiler:
|
||||
self.create_paths(state, collection_spheres)
|
||||
|
||||
# repair the multiworld again
|
||||
for location, item in restore_later.items():
|
||||
location.item = item
|
||||
|
||||
for item in removed_precollected:
|
||||
multiworld.push_precollected(item)
|
||||
|
||||
@@ -1778,7 +1899,8 @@ class Spoiler:
|
||||
if self.unreachables:
|
||||
outfile.write('\n\nUnreachable Progression Items:\n\n')
|
||||
outfile.write(
|
||||
'\n'.join(['%s: %s' % (unreachable.item, unreachable) for unreachable in self.unreachables]))
|
||||
'\n'.join(['%s: %s' % (unreachable.item, unreachable)
|
||||
for unreachable in sorted(self.unreachables)]))
|
||||
|
||||
if self.paths:
|
||||
outfile.write('\n\nPaths:\n\n')
|
||||
@@ -1805,7 +1927,7 @@ class Tutorial(NamedTuple):
|
||||
description: str
|
||||
language: str
|
||||
file_name: str
|
||||
link: str
|
||||
link: str # unused
|
||||
authors: List[str]
|
||||
|
||||
|
||||
|
||||
227
CommonClient.py
227
CommonClient.py
@@ -21,7 +21,7 @@ import Utils
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from MultiServer import CommandProcessor, mark_raw
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes, HintStatus, SlotType)
|
||||
from Utils import Version, stream_input, async_start
|
||||
@@ -107,7 +107,9 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
return False
|
||||
count = 0
|
||||
checked_count = 0
|
||||
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
|
||||
|
||||
lookup = self.ctx.location_names[self.ctx.game]
|
||||
for location_id, location in lookup.items():
|
||||
if filter_text and filter_text not in location:
|
||||
continue
|
||||
if location_id < 0:
|
||||
@@ -128,43 +130,87 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
|
||||
def _cmd_items(self):
|
||||
def output_datapackage_part(self, name: typing.Literal["Item Names", "Location Names"]) -> bool:
|
||||
"""
|
||||
Helper to digest a specific section of this game's datapackage.
|
||||
|
||||
:param name: Printed to the user as context for the part.
|
||||
|
||||
:return: Whether the process was successful.
|
||||
"""
|
||||
if not self.ctx.game:
|
||||
self.output(f"No game set, cannot determine {name}.")
|
||||
return False
|
||||
|
||||
lookup = self.ctx.item_names if name == "Item Names" else self.ctx.location_names
|
||||
lookup = lookup[self.ctx.game]
|
||||
self.output(f"{name} for {self.ctx.game}")
|
||||
for name in lookup.values():
|
||||
self.output(name)
|
||||
return True
|
||||
|
||||
def _cmd_items(self) -> bool:
|
||||
"""List all item names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing items.")
|
||||
return False
|
||||
self.output(f"Item Names for {self.ctx.game}")
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
return self.output_datapackage_part("Item Names")
|
||||
|
||||
def _cmd_item_groups(self):
|
||||
"""List all item group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing item groups.")
|
||||
return False
|
||||
self.output(f"Item Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_locations(self):
|
||||
def _cmd_locations(self) -> bool:
|
||||
"""List all location names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing locations.")
|
||||
return False
|
||||
self.output(f"Location Names for {self.ctx.game}")
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
return self.output_datapackage_part("Location Names")
|
||||
|
||||
def _cmd_location_groups(self):
|
||||
"""List all location group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing location groups.")
|
||||
return False
|
||||
self.output(f"Location Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
|
||||
self.output(group_name)
|
||||
def output_group_part(self, group_key: typing.Literal["item_name_groups", "location_name_groups"],
|
||||
filter_key: str,
|
||||
name: str) -> bool:
|
||||
"""
|
||||
Logs an item or location group from the player's game's datapackage.
|
||||
|
||||
def _cmd_ready(self):
|
||||
:param group_key: Either Item or Location group to be processed.
|
||||
:param filter_key: Which group key to filter to. If an empty string is passed will log all item/location groups.
|
||||
:param name: Printed to the user as context for the part.
|
||||
|
||||
:return: Whether the process was successful.
|
||||
"""
|
||||
if not self.ctx.game:
|
||||
self.output(f"No game set, cannot determine existing {name} Groups.")
|
||||
return False
|
||||
lookup = Utils.persistent_load().get("groups_by_checksum", {}).get(self.ctx.checksums[self.ctx.game], {})\
|
||||
.get(self.ctx.game, {}).get(group_key, {})
|
||||
if lookup is None:
|
||||
self.output("datapackage not yet loaded, try again")
|
||||
return False
|
||||
|
||||
if filter_key:
|
||||
if filter_key not in lookup:
|
||||
self.output(f"Unknown {name} Group {filter_key}")
|
||||
return False
|
||||
|
||||
self.output(f"{name}s for {name} Group \"{filter_key}\"")
|
||||
for entry in lookup[filter_key]:
|
||||
self.output(entry)
|
||||
else:
|
||||
self.output(f"{name} Groups for {self.ctx.game}")
|
||||
for group in lookup:
|
||||
self.output(group)
|
||||
return True
|
||||
|
||||
@mark_raw
|
||||
def _cmd_item_groups(self, key: str = "") -> bool:
|
||||
"""
|
||||
List all item group names for the currently running game.
|
||||
|
||||
:param key: Which item group to filter to. Will log all groups if empty.
|
||||
"""
|
||||
return self.output_group_part("item_name_groups", key, "Item")
|
||||
|
||||
@mark_raw
|
||||
def _cmd_location_groups(self, key: str = "") -> bool:
|
||||
"""
|
||||
List all location group names for the currently running game.
|
||||
|
||||
:param key: Which item group to filter to. Will log all groups if empty.
|
||||
"""
|
||||
return self.output_group_part("location_name_groups", key, "Location")
|
||||
|
||||
def _cmd_ready(self) -> bool:
|
||||
"""Send ready status to server."""
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
if self.ctx.ready:
|
||||
@@ -174,6 +220,7 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
state = ClientStatus.CLIENT_CONNECTED
|
||||
self.output("Unreadied.")
|
||||
async_start(self.ctx.send_msgs([{"cmd": "StatusUpdate", "status": state}]), name="send StatusUpdate")
|
||||
return True
|
||||
|
||||
def default(self, raw: str):
|
||||
"""The default message parser to be used when parsing any messages that do not match a command"""
|
||||
@@ -201,6 +248,7 @@ class CommonContext:
|
||||
|
||||
# noinspection PyTypeChecker
|
||||
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
|
||||
assert isinstance(key, str), f"ctx.{self.lookup_type}_names used with an id, use the lookup_in_ helpers instead"
|
||||
return self._game_store[key]
|
||||
|
||||
def __len__(self) -> int:
|
||||
@@ -210,7 +258,7 @@ class CommonContext:
|
||||
return iter(self._game_store)
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return self._game_store.__repr__()
|
||||
return repr(self._game_store)
|
||||
|
||||
def lookup_in_game(self, code: int, game_name: typing.Optional[str] = None) -> str:
|
||||
"""Returns the name for an item/location id in the context of a specific game or own game if `game` is
|
||||
@@ -266,38 +314,71 @@ class CommonContext:
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
|
||||
# remaining type info
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
server_address: typing.Optional[str]
|
||||
password: typing.Optional[str]
|
||||
hint_cost: typing.Optional[int]
|
||||
hint_points: typing.Optional[int]
|
||||
player_names: typing.Dict[int, str]
|
||||
slot_info: dict[int, NetworkSlot]
|
||||
"""Slot Info from the server for the current connection"""
|
||||
server_address: str | None
|
||||
"""Autoconnect address provided by the ctx constructor"""
|
||||
password: str | None
|
||||
"""Password used for Connecting, expected by server_auth"""
|
||||
hint_cost: int | None
|
||||
"""Current Hint Cost per Hint from the server"""
|
||||
hint_points: int | None
|
||||
"""Current avaliable Hint Points from the server"""
|
||||
player_names: dict[int, str]
|
||||
"""Current lookup of slot number to player display name from server (includes aliases)"""
|
||||
|
||||
finished_game: bool
|
||||
"""
|
||||
Bool to signal that status should be updated to Goal after reconnecting
|
||||
to be used to ensure that a StatusUpdate packet does not get lost when disconnected
|
||||
"""
|
||||
ready: bool
|
||||
team: typing.Optional[int]
|
||||
slot: typing.Optional[int]
|
||||
auth: typing.Optional[str]
|
||||
seed_name: typing.Optional[str]
|
||||
"""Bool to keep track of state for the /ready command"""
|
||||
team: int | None
|
||||
"""Team number of currently connected slot"""
|
||||
slot: int | None
|
||||
"""Slot number of currently connected slot"""
|
||||
auth: str | None
|
||||
"""Name used in Connect packet"""
|
||||
seed_name: str | None
|
||||
"""Seed name that will be validated on opening a socket if present"""
|
||||
|
||||
# locations
|
||||
locations_checked: typing.Set[int] # local state
|
||||
locations_scouted: typing.Set[int]
|
||||
items_received: typing.List[NetworkItem]
|
||||
missing_locations: typing.Set[int] # server state
|
||||
checked_locations: typing.Set[int] # server state
|
||||
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||
locations_info: typing.Dict[int, NetworkItem]
|
||||
locations_checked: set[int]
|
||||
"""
|
||||
Local container of location ids checked to signal that LocationChecks should be resent after reconnecting
|
||||
to be used to ensure that a LocationChecks packet does not get lost when disconnected
|
||||
"""
|
||||
locations_scouted: set[int]
|
||||
"""
|
||||
Local container of location ids scouted to signal that LocationScouts should be resent after reconnecting
|
||||
to be used to ensure that a LocationScouts packet does not get lost when disconnected
|
||||
"""
|
||||
items_received: list[NetworkItem]
|
||||
"""List of NetworkItems recieved from the server"""
|
||||
missing_locations: set[int]
|
||||
"""Container of Locations that are unchecked per server state"""
|
||||
checked_locations: set[int]
|
||||
"""Container of Locations that are checked per server state"""
|
||||
server_locations: set[int]
|
||||
"""Container of Locations that exist per server state; a combination between missing and checked locations"""
|
||||
locations_info: dict[int, NetworkItem]
|
||||
"""Dict of location id: NetworkItem info from LocationScouts request"""
|
||||
|
||||
# data storage
|
||||
stored_data: typing.Dict[str, typing.Any]
|
||||
stored_data_notification_keys: typing.Set[str]
|
||||
stored_data: dict[str, typing.Any]
|
||||
"""
|
||||
Data Storage values by key that were retrieved from the server
|
||||
any keys subscribed to with SetNotify will be kept up to date
|
||||
"""
|
||||
stored_data_notification_keys: set[str]
|
||||
"""Current container of watched Data Storage keys, managed by ctx.set_notify"""
|
||||
|
||||
# internals
|
||||
# current message box through kvui
|
||||
_messagebox: typing.Optional["kvui.MessageBox"] = None
|
||||
# message box reporting a loss of connection
|
||||
"""Current message box through kvui"""
|
||||
_messagebox_connection_loss: typing.Optional["kvui.MessageBox"] = None
|
||||
"""Message box reporting a loss of connection"""
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str] = None, password: typing.Optional[str] = None) -> None:
|
||||
# server state
|
||||
@@ -345,6 +426,8 @@ class CommonContext:
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.rawjsontotextparser = RawJSONtoTextParser(self)
|
||||
if self.game:
|
||||
self.checksums[self.game] = network_data_package["games"][self.game]["checksum"]
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
@@ -604,6 +687,24 @@ class CommonContext:
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
def consume_network_item_groups(self):
|
||||
data = {"item_name_groups": self.stored_data[f"_read_item_name_groups_{self.game}"]}
|
||||
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
|
||||
if self.game in current_cache:
|
||||
current_cache[self.game].update(data)
|
||||
else:
|
||||
current_cache[self.game] = data
|
||||
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
|
||||
|
||||
def consume_network_location_groups(self):
|
||||
data = {"location_name_groups": self.stored_data[f"_read_location_name_groups_{self.game}"]}
|
||||
current_cache = Utils.persistent_load().get("groups_by_checksum", {}).get(self.checksums[self.game], {})
|
||||
if self.game in current_cache:
|
||||
current_cache[self.game].update(data)
|
||||
else:
|
||||
current_cache[self.game] = data
|
||||
Utils.persistent_store("groups_by_checksum", self.checksums[self.game], current_cache)
|
||||
|
||||
# data storage
|
||||
|
||||
def set_notify(self, *keys: str) -> None:
|
||||
@@ -904,6 +1005,12 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package(args["players"])
|
||||
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
|
||||
if ctx.game:
|
||||
game = ctx.game
|
||||
else:
|
||||
game = ctx.slot_info[ctx.slot][1]
|
||||
ctx.stored_data_notification_keys.add(f"_read_item_name_groups_{game}")
|
||||
ctx.stored_data_notification_keys.add(f"_read_location_name_groups_{game}")
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
msgs.append({"cmd": "LocationChecks",
|
||||
@@ -984,11 +1091,19 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.stored_data.update(args["keys"])
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
|
||||
ctx.ui.update_hints()
|
||||
if f"_read_item_name_groups_{ctx.game}" in args["keys"]:
|
||||
ctx.consume_network_item_groups()
|
||||
if f"_read_location_name_groups_{ctx.game}" in args["keys"]:
|
||||
ctx.consume_network_location_groups()
|
||||
|
||||
elif cmd == "SetReply":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
|
||||
ctx.ui.update_hints()
|
||||
elif f"_read_item_name_groups_{ctx.game}" == args["key"]:
|
||||
ctx.consume_network_item_groups()
|
||||
elif f"_read_location_name_groups_{ctx.game}" == args["key"]:
|
||||
ctx.consume_network_location_groups()
|
||||
elif args["key"].startswith("EnergyLink"):
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
|
||||
100
Dockerfile
Normal file
100
Dockerfile
Normal file
@@ -0,0 +1,100 @@
|
||||
# hadolint global ignore=SC1090,SC1091
|
||||
|
||||
# Source
|
||||
FROM scratch AS release
|
||||
WORKDIR /release
|
||||
ADD https://github.com/Ijwu/Enemizer/releases/latest/download/ubuntu.16.04-x64.zip Enemizer.zip
|
||||
|
||||
# Enemizer
|
||||
FROM alpine:3.21 AS enemizer
|
||||
ARG TARGETARCH
|
||||
WORKDIR /release
|
||||
COPY --from=release /release/Enemizer.zip .
|
||||
|
||||
# No release for arm architecture. Skip.
|
||||
RUN if [ "$TARGETARCH" = "amd64" ]; then \
|
||||
apk add unzip=6.0-r15 --no-cache && \
|
||||
unzip -u Enemizer.zip -d EnemizerCLI && \
|
||||
chmod -R 777 EnemizerCLI; \
|
||||
else touch EnemizerCLI; fi
|
||||
|
||||
# Cython builder stage
|
||||
FROM python:3.12 AS cython-builder
|
||||
|
||||
WORKDIR /build
|
||||
|
||||
# Copy and install requirements first (better caching)
|
||||
COPY requirements.txt WebHostLib/requirements.txt
|
||||
|
||||
RUN pip install --no-cache-dir -r \
|
||||
WebHostLib/requirements.txt \
|
||||
"setuptools>=75,<81"
|
||||
|
||||
COPY _speedups.pyx .
|
||||
COPY intset.h .
|
||||
|
||||
RUN cythonize -b -i _speedups.pyx
|
||||
|
||||
# Archipelago
|
||||
FROM python:3.12-slim-bookworm AS archipelago
|
||||
ARG TARGETARCH
|
||||
ENV VIRTUAL_ENV=/opt/venv
|
||||
ENV PYTHONUNBUFFERED=1
|
||||
WORKDIR /app
|
||||
|
||||
# Install requirements
|
||||
# hadolint ignore=DL3008
|
||||
RUN apt-get update && \
|
||||
apt-get install -y --no-install-recommends \
|
||||
git \
|
||||
gcc=4:12.2.0-3 \
|
||||
libc6-dev \
|
||||
libtk8.6=8.6.13-2 \
|
||||
g++=4:12.2.0-3 \
|
||||
curl && \
|
||||
apt-get clean && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Create and activate venv
|
||||
RUN python -m venv $VIRTUAL_ENV; \
|
||||
. $VIRTUAL_ENV/bin/activate
|
||||
|
||||
# Copy and install requirements first (better caching)
|
||||
COPY WebHostLib/requirements.txt WebHostLib/requirements.txt
|
||||
|
||||
RUN pip install --no-cache-dir -r \
|
||||
WebHostLib/requirements.txt \
|
||||
gunicorn==23.0.0
|
||||
|
||||
COPY . .
|
||||
|
||||
COPY --from=cython-builder /build/*.so ./
|
||||
|
||||
# Run ModuleUpdate
|
||||
RUN python ModuleUpdate.py -y
|
||||
|
||||
# Purge unneeded packages
|
||||
RUN apt-get purge -y \
|
||||
git \
|
||||
gcc \
|
||||
libc6-dev \
|
||||
g++ && \
|
||||
apt-get autoremove -y
|
||||
|
||||
# Copy necessary components
|
||||
COPY --from=enemizer /release/EnemizerCLI /tmp/EnemizerCLI
|
||||
|
||||
# No release for arm architecture. Skip.
|
||||
RUN if [ "$TARGETARCH" = "amd64" ]; then \
|
||||
cp -r /tmp/EnemizerCLI EnemizerCLI; \
|
||||
fi; \
|
||||
rm -rf /tmp/EnemizerCLI
|
||||
|
||||
# Define health check
|
||||
HEALTHCHECK --interval=30s --timeout=10s --start-period=40s --retries=3 \
|
||||
CMD curl -f http://localhost:${PORT:-80} || exit 1
|
||||
|
||||
# Ensure no runtime ModuleUpdate.
|
||||
ENV SKIP_REQUIREMENTS_UPDATE=true
|
||||
|
||||
ENTRYPOINT [ "python", "WebHost.py" ]
|
||||
267
FF1Client.py
267
FF1Client.py
@@ -1,267 +0,0 @@
|
||||
import asyncio
|
||||
import copy
|
||||
import json
|
||||
import time
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
|
||||
class FF1CommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_nes(self):
|
||||
"""Check NES Connection State"""
|
||||
if isinstance(self.ctx, FF1Context):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in EmuHawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
|
||||
class FF1Context(CommonContext):
|
||||
command_processor = FF1CommandProcessor
|
||||
game = 'Final Fantasy'
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.nes_streams: (StreamReader, StreamWriter) = None
|
||||
self.nes_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.nes_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FF1Context, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to NES to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[time.time(), msg_id] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
async_start(parse_locations(self.locations_array, self, True))
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
else:
|
||||
text = self.jsontotextparser(copy.deepcopy(args["data"]))
|
||||
logger.info(text)
|
||||
relevant = args.get("type", None) in {"Hint", "ItemSend"}
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
# goes to this world
|
||||
if self.slot_concerns_self(args["receiving"]):
|
||||
relevant = True
|
||||
# found in this world
|
||||
elif self.slot_concerns_self(item.player):
|
||||
relevant = True
|
||||
# not related
|
||||
else:
|
||||
relevant = False
|
||||
if relevant:
|
||||
item = args["item"]
|
||||
msg = self.raw_text_parser(copy.deepcopy(args["data"]))
|
||||
self._set_message(msg, item.item)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FF1Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Final Fantasy 1 Client"
|
||||
|
||||
self.ui = FF1Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: FF1Context):
|
||||
current_time = time.time()
|
||||
return json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10}
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
async def parse_locations(locations_array: List[int], ctx: FF1Context, force: bool):
|
||||
if locations_array == ctx.locations_array and not force:
|
||||
return
|
||||
else:
|
||||
# print("New values")
|
||||
ctx.locations_array = locations_array
|
||||
locations_checked = []
|
||||
if len(locations_array) > 0xFE and locations_array[0xFE] & 0x02 != 0 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
for location in ctx.missing_locations:
|
||||
# index will be - 0x100 or 0x200
|
||||
index = location
|
||||
if location < 0x200:
|
||||
# Location is a chest
|
||||
index -= 0x100
|
||||
flag = 0x04
|
||||
else:
|
||||
# Location is an NPC
|
||||
index -= 0x200
|
||||
flag = 0x02
|
||||
|
||||
# print(f"Location: {ctx.location_names[location]}")
|
||||
# print(f"Index: {str(hex(index))}")
|
||||
# print(f"value: {locations_array[index] & flag != 0}")
|
||||
if locations_array[index] & flag != 0:
|
||||
locations_checked.append(location)
|
||||
if locations_checked:
|
||||
# print([ctx.location_names[location] for location in locations_checked])
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "LocationChecks",
|
||||
"locations": locations_checked}
|
||||
])
|
||||
|
||||
|
||||
async def nes_sync_task(ctx: FF1Context):
|
||||
logger.info("Starting nes connector. Use /nes for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.nes_streams:
|
||||
(reader, writer) = ctx.nes_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
# print(data_decoded)
|
||||
if ctx.game is not None and 'locations' in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx, False))
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
logger.info("Invalid ROM detected. No player name built into the ROM. Please regenerate"
|
||||
"the ROM using the same link but adding your slot name")
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.nes_streams = None
|
||||
if ctx.nes_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to NES")
|
||||
ctx.nes_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.nes_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.nes_status = error_status
|
||||
logger.info("Lost connection to nes and attempting to reconnect. Use /nes for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to NES")
|
||||
ctx.nes_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 52980), timeout=10)
|
||||
ctx.nes_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.nes_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("FF1Client")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["ffr_options"]["display_msgs"]
|
||||
|
||||
async def main(args):
|
||||
ctx = FF1Context(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.nes_sync_task = asyncio.create_task(nes_sync_task(ctx), name="NES Sync")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.nes_sync_task:
|
||||
await ctx.nes_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser()
|
||||
args = parser.parse_args()
|
||||
colorama.just_fix_windows_console()
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
104
Fill.py
104
Fill.py
@@ -116,6 +116,13 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
else:
|
||||
# we filled all reachable spots.
|
||||
if swap:
|
||||
# Keep a cache of previous safe swap states that might be usable to sweep from to produce the next
|
||||
# swap state, instead of sweeping from `base_state` each time.
|
||||
previous_safe_swap_state_cache: typing.Deque[CollectionState] = deque()
|
||||
# Almost never are more than 2 states needed. The rare cases that do are usually highly restrictive
|
||||
# single_player_placement=True pre-fills which can go through more than 10 states in some seeds.
|
||||
max_swap_base_state_cache_length = 3
|
||||
|
||||
# try swapping this item with previously placed items in a safe way then in an unsafe way
|
||||
swap_attempts = ((i, location, unsafe)
|
||||
for unsafe in (False, True)
|
||||
@@ -130,9 +137,30 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
|
||||
for previous_safe_swap_state in previous_safe_swap_state_cache:
|
||||
# If a state has already checked the location of the swap, then it cannot be used.
|
||||
if location not in previous_safe_swap_state.advancements:
|
||||
# Previous swap states will have collected all items in `item_pool`, so the new
|
||||
# `swap_state` can skip having to collect them again.
|
||||
# Previous swap states will also have already checked many locations, making the sweep
|
||||
# faster.
|
||||
swap_state = sweep_from_pool(previous_safe_swap_state, (placed_item,) if unsafe else (),
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
break
|
||||
else:
|
||||
# No previous swap_state was usable as a base state to sweep from, so create a new one.
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool,
|
||||
multiworld.get_filled_locations(item.player)
|
||||
if single_player_placement else None)
|
||||
# Unsafe states should not be added to the cache because they have collected `placed_item`.
|
||||
if not unsafe:
|
||||
if len(previous_safe_swap_state_cache) >= max_swap_base_state_cache_length:
|
||||
# Remove the oldest cached state.
|
||||
previous_safe_swap_state_cache.pop()
|
||||
# Add the new state to the start of the cache.
|
||||
previous_safe_swap_state_cache.appendleft(swap_state)
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
@@ -330,7 +358,12 @@ def fast_fill(multiworld: MultiWorld,
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
def accessibility_corrections(multiworld: MultiWorld,
|
||||
state: CollectionState,
|
||||
locations: list[Location],
|
||||
pool: list[Item] | None = None) -> None:
|
||||
if pool is None:
|
||||
pool = []
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in multiworld.player_ids if
|
||||
multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
@@ -450,6 +483,12 @@ def distribute_early_items(multiworld: MultiWorld,
|
||||
|
||||
def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
panic_method: typing.Literal["swap", "raise", "start_inventory"] = "swap") -> None:
|
||||
assert all(item.location is None for item in multiworld.itempool), (
|
||||
"At the start of distribute_items_restrictive, "
|
||||
"there are items in the multiworld itempool that are already placed on locations:\n"
|
||||
f"{[(item.location, item) for item in multiworld.itempool if item.location is not None]}"
|
||||
)
|
||||
|
||||
fill_locations = sorted(multiworld.get_unfilled_locations())
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
# get items to distribute
|
||||
@@ -492,18 +531,50 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
||||
single_player = multiworld.players == 1 and not multiworld.groups
|
||||
|
||||
if prioritylocations:
|
||||
regular_progression = []
|
||||
deprioritized_progression = []
|
||||
for item in progitempool:
|
||||
if item.deprioritized:
|
||||
deprioritized_progression.append(item)
|
||||
else:
|
||||
regular_progression.append(item)
|
||||
|
||||
# "priority fill"
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
# try without deprioritized items in the mix at all. This means they need to be collected into state first.
|
||||
priority_fill_state = sweep_from_pool(multiworld.state, deprioritized_progression)
|
||||
fill_restrictive(multiworld, priority_fill_state, prioritylocations, regular_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations:
|
||||
if prioritylocations and regular_progression:
|
||||
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
||||
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False)
|
||||
# deprioritized items are still not in the mix, so they need to be collected into state first.
|
||||
# allow_partial should only be set if there is deprioritized progression to fall back on.
|
||||
priority_retry_state = sweep_from_pool(multiworld.state, deprioritized_progression)
|
||||
fill_restrictive(multiworld, priority_retry_state, prioritylocations, regular_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry", one_item_per_player=False,
|
||||
allow_partial=bool(deprioritized_progression))
|
||||
|
||||
if prioritylocations and deprioritized_progression:
|
||||
# There are no more regular progression items that can be placed on any priority locations.
|
||||
# We'd still prefer to place deprioritized progression items on priority locations over filler items.
|
||||
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
|
||||
priority_retry_2_state = sweep_from_pool(multiworld.state, regular_progression)
|
||||
fill_restrictive(multiworld, priority_retry_2_state, prioritylocations, deprioritized_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry 2", one_item_per_player=True, allow_partial=True)
|
||||
|
||||
if prioritylocations and deprioritized_progression:
|
||||
# retry with deprioritized items AND without one_item_per_player optimisation
|
||||
# Since we're leaving out the remaining regular progression now, we need to collect it into state first.
|
||||
priority_retry_3_state = sweep_from_pool(multiworld.state, regular_progression)
|
||||
fill_restrictive(multiworld, priority_retry_3_state, prioritylocations, deprioritized_progression,
|
||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||
name="Priority Retry 3", one_item_per_player=False)
|
||||
|
||||
# restore original order of progitempool
|
||||
progitempool[:] = [item for item in progitempool if not item.location]
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
@@ -890,7 +961,7 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
if listed_world not in world_name_lookup:
|
||||
failed(f"Cannot place item to {target_world}'s world as that world does not exist.",
|
||||
failed(f"Cannot place item to {listed_world}'s world as that world does not exist.",
|
||||
block.force)
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
@@ -923,9 +994,9 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
|
||||
locations_from_groups: list[str] = []
|
||||
resolved_locations: list[Location] = []
|
||||
for target_player in worlds:
|
||||
locations_from_groups: list[str] = []
|
||||
world_locations = multiworld.get_unfilled_locations(target_player)
|
||||
for group in multiworld.worlds[target_player].location_name_groups:
|
||||
if group in locations:
|
||||
@@ -937,13 +1008,16 @@ def parse_planned_blocks(multiworld: MultiWorld) -> dict[int, list[PlandoItemBlo
|
||||
|
||||
count = block.count
|
||||
if not count:
|
||||
count = len(new_block.items)
|
||||
count = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
if isinstance(count, int):
|
||||
count = {"min": count, "max": count}
|
||||
if "min" not in count:
|
||||
count["min"] = 0
|
||||
if "max" not in count:
|
||||
count["max"] = len(new_block.items)
|
||||
count["max"] = (min(len(new_block.items), len(new_block.resolved_locations))
|
||||
if new_block.resolved_locations else len(new_block.items))
|
||||
|
||||
|
||||
new_block.count = count
|
||||
plando_blocks[player].append(new_block)
|
||||
|
||||
37
Generate.py
37
Generate.py
@@ -166,19 +166,10 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
f"A mix is also permitted.")
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
erargs.skip_output = args.skip_output
|
||||
erargs.spoiler_only = args.spoiler_only
|
||||
erargs.name = {}
|
||||
erargs.csv_output = args.csv_output
|
||||
args.outputname = seed_name
|
||||
args.sprite = dict.fromkeys(range(1, args.multi+1), None)
|
||||
args.sprite_pool = dict.fromkeys(range(1, args.multi+1), None)
|
||||
args.name = {}
|
||||
|
||||
settings_cache: dict[str, tuple[argparse.Namespace, ...]] = \
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
|
||||
@@ -205,7 +196,7 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
name_counter = Counter()
|
||||
erargs.player_options = {}
|
||||
args.player_options = {}
|
||||
|
||||
player = 1
|
||||
while player <= args.multi:
|
||||
@@ -218,21 +209,21 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
for k, v in vars(settingsObject).items():
|
||||
if v is not None:
|
||||
try:
|
||||
getattr(erargs, k)[player] = v
|
||||
getattr(args, k)[player] = v
|
||||
except AttributeError:
|
||||
setattr(erargs, k, {player: v})
|
||||
setattr(args, k, {player: v})
|
||||
except Exception as e:
|
||||
raise Exception(f"Error setting {k} to {v} for player {player}") from e
|
||||
|
||||
# name was not specified
|
||||
if player not in erargs.name:
|
||||
if player not in args.name:
|
||||
if path == args.weights_file_path:
|
||||
# weights file, so we need to make the name unique
|
||||
erargs.name[player] = f"Player{player}"
|
||||
args.name[player] = f"Player{player}"
|
||||
else:
|
||||
# use the filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
args.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
args.name[player] = handle_name(args.name[player], player, name_counter)
|
||||
|
||||
player += 1
|
||||
except Exception as e:
|
||||
@@ -240,10 +231,10 @@ def main(args=None) -> tuple[argparse.Namespace, int]:
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
|
||||
if len(set(name.lower() for name in erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in erargs.name.values())}")
|
||||
if len(set(name.lower() for name in args.name.values())) != len(args.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(name.lower() for name in args.name.values())}")
|
||||
|
||||
return erargs, seed
|
||||
return args, seed
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> tuple[Any, ...]:
|
||||
|
||||
101
Launcher.py
101
Launcher.py
@@ -11,6 +11,7 @@ Additional components can be added to worlds.LauncherComponents.components.
|
||||
import argparse
|
||||
import logging
|
||||
import multiprocessing
|
||||
import os
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
@@ -41,13 +42,17 @@ def open_host_yaml():
|
||||
if is_linux:
|
||||
exe = which('sensible-editor') or which('gedit') or \
|
||||
which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, file])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
else:
|
||||
webbrowser.open(file)
|
||||
return
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, file], env=env)
|
||||
|
||||
def open_patch():
|
||||
suffixes = []
|
||||
@@ -92,7 +97,11 @@ def open_folder(folder_path):
|
||||
return
|
||||
|
||||
if exe:
|
||||
subprocess.Popen([exe, folder_path])
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.Popen([exe, folder_path], env=env)
|
||||
else:
|
||||
logging.warning(f"No file browser available to open {folder_path}")
|
||||
|
||||
@@ -104,45 +113,48 @@ def update_settings():
|
||||
|
||||
components.extend([
|
||||
# Functions
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("Open host.yaml", func=open_host_yaml,
|
||||
description="Open the host.yaml file to change settings for generation, games, and more."),
|
||||
Component("Open Patch", func=open_patch,
|
||||
description="Open a patch file, downloaded from the room page or provided by the host."),
|
||||
Component("Generate Template Options", func=generate_yamls,
|
||||
description="Generate template YAMLs for currently installed games."),
|
||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/"),
|
||||
description="Open archipelago.gg in your browser."),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2"),
|
||||
description="Join the Discord server to play public multiworlds, report issues, or just chat!"),
|
||||
Component("Unrated/18+ Discord Server", icon="discord",
|
||||
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4"),
|
||||
description="Find unrated and 18+ games in the After Dark Discord server."),
|
||||
Component("Browse Files", func=browse_files,
|
||||
description="Open the Archipelago installation folder in your file browser."),
|
||||
])
|
||||
|
||||
|
||||
def handle_uri(path: str, launch_args: tuple[str, ...]) -> None:
|
||||
def handle_uri(path: str) -> tuple[list[Component], Component]:
|
||||
url = urllib.parse.urlparse(path)
|
||||
queries = urllib.parse.parse_qs(url.query)
|
||||
launch_args = (path, *launch_args)
|
||||
client_component = []
|
||||
client_components = []
|
||||
text_client_component = None
|
||||
game = queries["game"][0]
|
||||
for component in components:
|
||||
if component.supports_uri and component.game_name == game:
|
||||
client_component.append(component)
|
||||
client_components.append(component)
|
||||
elif component.display_name == "Text Client":
|
||||
text_client_component = component
|
||||
return client_components, text_client_component
|
||||
|
||||
|
||||
if not client_component:
|
||||
run_component(text_client_component, *launch_args)
|
||||
return
|
||||
else:
|
||||
from kvui import ButtonsPrompt
|
||||
component_options = {
|
||||
text_client_component.display_name: text_client_component,
|
||||
**{component.display_name: component for component in client_component}
|
||||
}
|
||||
popup = ButtonsPrompt("Connect to Multiworld",
|
||||
"Select client to open and connect with.",
|
||||
lambda component_name: run_component(component_options[component_name], *launch_args),
|
||||
*component_options.keys())
|
||||
popup.open()
|
||||
def build_uri_popup(component_list: list[Component], launch_args: tuple[str, ...]) -> None:
|
||||
from kvui import ButtonsPrompt
|
||||
component_options = {
|
||||
component.display_name: component for component in component_list
|
||||
}
|
||||
popup = ButtonsPrompt("Connect to Multiworld",
|
||||
"Select client to open and connect with.",
|
||||
lambda component_name: run_component(component_options[component_name], *launch_args),
|
||||
*component_options.keys())
|
||||
popup.open()
|
||||
|
||||
|
||||
def identify(path: None | str) -> tuple[None | str, None | Component]:
|
||||
@@ -184,7 +196,8 @@ def get_exe(component: str | Component) -> Sequence[str] | None:
|
||||
def launch(exe, in_terminal=False):
|
||||
if in_terminal:
|
||||
if is_windows:
|
||||
subprocess.Popen(['start', *exe], shell=True)
|
||||
# intentionally using a window title with a space so it gets quoted and treated as a title
|
||||
subprocess.Popen(["start", "Running Archipelago", *exe], shell=True)
|
||||
return
|
||||
elif is_linux:
|
||||
terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
|
||||
@@ -212,7 +225,7 @@ def create_shortcut(button: Any, component: Component) -> None:
|
||||
refresh_components: Callable[[], None] | None = None
|
||||
|
||||
|
||||
def run_gui(path: str, args: Any) -> None:
|
||||
def run_gui(launch_components: list[Component], args: Any) -> None:
|
||||
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox)
|
||||
from kivy.properties import ObjectProperty
|
||||
from kivy.core.window import Window
|
||||
@@ -245,12 +258,12 @@ def run_gui(path: str, args: Any) -> None:
|
||||
cards: list[LauncherCard]
|
||||
current_filter: Sequence[str | Type] | None
|
||||
|
||||
def __init__(self, ctx=None, path=None, args=None):
|
||||
def __init__(self, ctx=None, components=None, args=None):
|
||||
self.title = self.base_title + " " + Utils.__version__
|
||||
self.ctx = ctx
|
||||
self.icon = r"data/icon.png"
|
||||
self.favorites = []
|
||||
self.launch_uri = path
|
||||
self.launch_components = components
|
||||
self.launch_args = args
|
||||
self.cards = []
|
||||
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||
@@ -372,9 +385,9 @@ def run_gui(path: str, args: Any) -> None:
|
||||
return self.top_screen
|
||||
|
||||
def on_start(self):
|
||||
if self.launch_uri:
|
||||
handle_uri(self.launch_uri, self.launch_args)
|
||||
self.launch_uri = None
|
||||
if self.launch_components:
|
||||
build_uri_popup(self.launch_components, self.launch_args)
|
||||
self.launch_components = None
|
||||
self.launch_args = None
|
||||
|
||||
@staticmethod
|
||||
@@ -392,7 +405,7 @@ def run_gui(path: str, args: Any) -> None:
|
||||
if file and component:
|
||||
run_component(component, file)
|
||||
else:
|
||||
logging.warning(f"unable to identify component for {file}")
|
||||
logging.warning(f"unable to identify component for {filename}")
|
||||
|
||||
def _on_keyboard(self, window: Window, key: int, scancode: int, codepoint: str, modifier: list[str]):
|
||||
# Activate search as soon as we start typing, no matter if we are focused on the search box or not.
|
||||
@@ -415,7 +428,7 @@ def run_gui(path: str, args: Any) -> None:
|
||||
for filter in self.current_filter))
|
||||
super().on_stop()
|
||||
|
||||
Launcher(path=path, args=args).run()
|
||||
Launcher(components=launch_components, args=args).run()
|
||||
|
||||
# avoiding Launcher reference leak
|
||||
# and don't try to do something with widgets after window closed
|
||||
@@ -442,7 +455,15 @@ def main(args: argparse.Namespace | dict | None = None):
|
||||
|
||||
path = args.get("Patch|Game|Component|url", None)
|
||||
if path is not None:
|
||||
if not path.startswith("archipelago://"):
|
||||
if path.startswith("archipelago://"):
|
||||
args["args"] = (path, *args.get("args", ()))
|
||||
# add the url arg to the passthrough args
|
||||
components, text_client_component = handle_uri(path)
|
||||
if not components:
|
||||
args["component"] = text_client_component
|
||||
else:
|
||||
args['launch_components'] = [text_client_component, *components]
|
||||
else:
|
||||
file, component = identify(path)
|
||||
if file:
|
||||
args['file'] = file
|
||||
@@ -458,12 +479,12 @@ def main(args: argparse.Namespace | dict | None = None):
|
||||
elif "component" in args:
|
||||
run_component(args["component"], *args["args"])
|
||||
elif not args["update_settings"]:
|
||||
run_gui(path, args.get("args", ()))
|
||||
run_gui(args.get("launch_components", None), args.get("args", ()))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
init_logging('Launcher')
|
||||
Utils.freeze_support()
|
||||
multiprocessing.freeze_support()
|
||||
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
|
||||
parser = argparse.ArgumentParser(
|
||||
description='Archipelago Launcher',
|
||||
|
||||
@@ -32,6 +32,7 @@ GAME_ALTTP = "A Link to the Past"
|
||||
WINDOW_MIN_HEIGHT = 525
|
||||
WINDOW_MIN_WIDTH = 425
|
||||
|
||||
|
||||
class AdjusterWorld(object):
|
||||
class AdjusterSubWorld(object):
|
||||
def __init__(self, random):
|
||||
@@ -40,7 +41,6 @@ class AdjusterWorld(object):
|
||||
def __init__(self, sprite_pool):
|
||||
import random
|
||||
self.sprite_pool = {1: sprite_pool}
|
||||
self.per_slot_randoms = {1: random}
|
||||
self.worlds = {1: self.AdjusterSubWorld(random)}
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
def _get_help_string(self, action):
|
||||
return textwrap.dedent(action.help)
|
||||
|
||||
|
||||
# See argparse.BooleanOptionalAction
|
||||
class BooleanOptionalActionWithDisable(argparse.Action):
|
||||
def __init__(self,
|
||||
@@ -364,10 +365,10 @@ def run_sprite_update():
|
||||
logging.info("Done updating sprites")
|
||||
|
||||
|
||||
def update_sprites(task, on_finish=None):
|
||||
def update_sprites(task, on_finish=None, repository_url: str = "https://alttpr.com/sprites"):
|
||||
resultmessage = ""
|
||||
successful = True
|
||||
sprite_dir = user_path("data", "sprites", "alttpr")
|
||||
sprite_dir = user_path("data", "sprites", "alttp", "remote")
|
||||
os.makedirs(sprite_dir, exist_ok=True)
|
||||
ctx = get_cert_none_ssl_context()
|
||||
|
||||
@@ -377,11 +378,11 @@ def update_sprites(task, on_finish=None):
|
||||
on_finish(successful, resultmessage)
|
||||
|
||||
try:
|
||||
task.update_status("Downloading alttpr sprites list")
|
||||
with urlopen('https://alttpr.com/sprites', context=ctx) as response:
|
||||
task.update_status("Downloading remote sprites list")
|
||||
with urlopen(repository_url, context=ctx) as response:
|
||||
sprites_arr = json.loads(response.read().decode("utf-8"))
|
||||
except Exception as e:
|
||||
resultmessage = "Error getting list of alttpr sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
resultmessage = "Error getting list of remote sprites. Sprites not updated.\n\n%s: %s" % (type(e).__name__, e)
|
||||
successful = False
|
||||
task.queue_event(finished)
|
||||
return
|
||||
@@ -389,13 +390,13 @@ def update_sprites(task, on_finish=None):
|
||||
try:
|
||||
task.update_status("Determining needed sprites")
|
||||
current_sprites = [os.path.basename(file) for file in glob(sprite_dir + '/*')]
|
||||
alttpr_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
|
||||
remote_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path))
|
||||
for sprite in sprites_arr if sprite["author"] != "Nintendo"]
|
||||
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in alttpr_sprites if
|
||||
needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in remote_sprites if
|
||||
filename not in current_sprites]
|
||||
|
||||
alttpr_filenames = [filename for (_, filename) in alttpr_sprites]
|
||||
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in alttpr_filenames]
|
||||
remote_filenames = [filename for (_, filename) in remote_sprites]
|
||||
obsolete_sprites = [sprite for sprite in current_sprites if sprite not in remote_filenames]
|
||||
except Exception as e:
|
||||
resultmessage = "Error Determining which sprites to update. Sprites not updated.\n\n%s: %s" % (
|
||||
type(e).__name__, e)
|
||||
@@ -447,7 +448,7 @@ def update_sprites(task, on_finish=None):
|
||||
successful = False
|
||||
|
||||
if successful:
|
||||
resultmessage = "alttpr sprites updated successfully"
|
||||
resultmessage = "Remote sprites updated successfully"
|
||||
|
||||
task.queue_event(finished)
|
||||
|
||||
@@ -868,7 +869,7 @@ class SpriteSelector():
|
||||
def open_custom_sprite_dir(_evt):
|
||||
open_file(self.custom_sprite_dir)
|
||||
|
||||
alttpr_frametitle = Label(self.window, text='ALTTPR Sprites')
|
||||
remote_frametitle = Label(self.window, text='Remote Sprites')
|
||||
|
||||
custom_frametitle = Frame(self.window)
|
||||
title_text = Label(custom_frametitle, text="Custom Sprites")
|
||||
@@ -877,8 +878,8 @@ class SpriteSelector():
|
||||
title_link.pack(side=LEFT)
|
||||
title_link.bind("<Button-1>", open_custom_sprite_dir)
|
||||
|
||||
self.icon_section(alttpr_frametitle, self.alttpr_sprite_dir,
|
||||
'ALTTPR sprites not found. Click "Update alttpr sprites" to download them.')
|
||||
self.icon_section(remote_frametitle, self.remote_sprite_dir,
|
||||
'Remote sprites not found. Click "Update remote sprites" to download them.')
|
||||
self.icon_section(custom_frametitle, self.custom_sprite_dir,
|
||||
'Put sprites in the custom sprites folder (see open link above) to have them appear here.')
|
||||
if not randomOnEvent:
|
||||
@@ -891,11 +892,18 @@ class SpriteSelector():
|
||||
button = Button(frame, text="Browse for file...", command=self.browse_for_sprite)
|
||||
button.pack(side=RIGHT, padx=(5, 0))
|
||||
|
||||
button = Button(frame, text="Update alttpr sprites", command=self.update_alttpr_sprites)
|
||||
button = Button(frame, text="Update remote sprites", command=self.update_remote_sprites)
|
||||
button.pack(side=RIGHT, padx=(5, 0))
|
||||
|
||||
repository_label = Label(frame, text='Sprite Repository:')
|
||||
self.repository_url = StringVar(frame, "https://alttpr.com/sprites")
|
||||
repository_entry = Entry(frame, textvariable=self.repository_url)
|
||||
|
||||
repository_entry.pack(side=RIGHT, expand=True, fill=BOTH, pady=1)
|
||||
repository_label.pack(side=RIGHT, expand=False, padx=(0, 5))
|
||||
|
||||
button = Button(frame, text="Do not adjust sprite",command=self.use_default_sprite)
|
||||
button.pack(side=LEFT,padx=(0,5))
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
|
||||
button = Button(frame, text="Default Link sprite", command=self.use_default_link_sprite)
|
||||
button.pack(side=LEFT, padx=(0, 5))
|
||||
@@ -1055,7 +1063,7 @@ class SpriteSelector():
|
||||
for i, button in enumerate(frame.buttons):
|
||||
button.grid(row=i // self.spritesPerRow, column=i % self.spritesPerRow)
|
||||
|
||||
def update_alttpr_sprites(self):
|
||||
def update_remote_sprites(self):
|
||||
# need to wrap in try catch. We don't want errors getting the json or downloading the files to break us.
|
||||
self.window.destroy()
|
||||
self.parent.update()
|
||||
@@ -1068,7 +1076,8 @@ class SpriteSelector():
|
||||
messagebox.showerror("Sprite Updater", resultmessage)
|
||||
SpriteSelector(self.parent, self.callback, self.adjuster)
|
||||
|
||||
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites", on_finish)
|
||||
BackgroundTaskProgress(self.parent, update_sprites, "Updating Sprites",
|
||||
on_finish, self.repository_url.get())
|
||||
|
||||
def browse_for_sprite(self):
|
||||
sprite = filedialog.askopenfilename(
|
||||
@@ -1158,12 +1167,13 @@ class SpriteSelector():
|
||||
os.makedirs(self.custom_sprite_dir)
|
||||
|
||||
@property
|
||||
def alttpr_sprite_dir(self):
|
||||
return user_path("data", "sprites", "alttpr")
|
||||
def remote_sprite_dir(self):
|
||||
return user_path("data", "sprites", "alttp", "remote")
|
||||
|
||||
@property
|
||||
def custom_sprite_dir(self):
|
||||
return user_path("data", "sprites", "custom")
|
||||
return user_path("data", "sprites", "alttp", "custom")
|
||||
|
||||
|
||||
def get_image_for_sprite(sprite, gif_only: bool = False):
|
||||
if not sprite.valid:
|
||||
|
||||
@@ -286,16 +286,14 @@ async def gba_sync_task(ctx: MMBN3Context):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gba_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
options = Utils.get_options().get("mmbn3_options", None)
|
||||
if options is None:
|
||||
auto_start = True
|
||||
else:
|
||||
auto_start = options.get("rom_start", True)
|
||||
if auto_start:
|
||||
from worlds.mmbn3 import MMBN3World
|
||||
auto_start = MMBN3World.settings.rom_start
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
|
||||
55
Main.py
55
Main.py
@@ -1,10 +1,11 @@
|
||||
import collections
|
||||
from collections.abc import Mapping
|
||||
import concurrent.futures
|
||||
import logging
|
||||
import os
|
||||
import pickle
|
||||
import tempfile
|
||||
import time
|
||||
from typing import Any
|
||||
import zipfile
|
||||
import zlib
|
||||
|
||||
@@ -12,8 +13,9 @@ import worlds
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Fill import FillError, balance_multiworld_progression, distribute_items_restrictive, flood_items, \
|
||||
parse_planned_blocks, distribute_planned_blocks, resolve_early_locations_for_planned
|
||||
from NetUtils import convert_to_base_types
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple
|
||||
from Utils import __version__, output_path, restricted_dumps, version_tuple
|
||||
from settings import get_settings
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
@@ -35,7 +37,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
|
||||
logger = logging.getLogger()
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
multiworld.plando_options = args.plando
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
@@ -92,6 +94,15 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
del local_early
|
||||
del early
|
||||
|
||||
# items can't be both local and non-local, prefer local
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
# Clear non-applicable local and non-local items.
|
||||
if multiworld.players == 1:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
logger.info('Creating MultiWorld.')
|
||||
AutoWorld.call_all(multiworld, "create_regions")
|
||||
|
||||
@@ -99,12 +110,6 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
AutoWorld.call_all(multiworld, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
AutoWorld.call_all(multiworld, "set_rules")
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
@@ -125,11 +130,9 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
multiworld.worlds[player].options.priority_locations.value -= world_excluded_locations
|
||||
|
||||
# Set local and non-local item rules.
|
||||
# This function is called so late because worlds might otherwise overwrite item_rules which are how locality works
|
||||
if multiworld.players > 1:
|
||||
locality_rules(multiworld)
|
||||
else:
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
multiworld.plando_item_blocks = parse_planned_blocks(multiworld)
|
||||
|
||||
@@ -173,7 +176,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
|
||||
multiworld.link_items()
|
||||
|
||||
if any(multiworld.item_links.values()):
|
||||
if any(world.options.item_links for world in multiworld.worlds.values()):
|
||||
multiworld._all_state = None
|
||||
|
||||
logger.info("Running Item Plando.")
|
||||
@@ -238,11 +241,13 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
from NetUtils import HintStatus
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
games = {}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
slot_data: dict[int, Mapping[str, Any]] = {}
|
||||
client_versions: dict[int, tuple[int, int, int]] = {}
|
||||
games: dict[int, str] = {}
|
||||
minimum_versions: NetUtils.MinimumVersions = {
|
||||
"server": AutoWorld.World.required_server_version, "clients": client_versions
|
||||
}
|
||||
slot_info: dict[int, NetUtils.NetworkSlot] = {}
|
||||
names = [[name for player, name in sorted(multiworld.player_name.items())]]
|
||||
for slot in multiworld.player_ids:
|
||||
player_world: AutoWorld.World = multiworld.worlds[slot]
|
||||
@@ -257,7 +262,9 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
precollected_hints: dict[int, set[NetUtils.Hint]] = {
|
||||
player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))
|
||||
}
|
||||
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
@@ -314,7 +321,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
if current_sphere:
|
||||
spheres.append(dict(current_sphere))
|
||||
|
||||
multidata = {
|
||||
multidata: NetUtils.MultiData | bytes = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
@@ -324,7 +331,7 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": tuple(version_tuple),
|
||||
"version": (version_tuple.major, version_tuple.minor, version_tuple.build),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": multiworld.seed_name,
|
||||
@@ -332,9 +339,13 @@ def main(args, seed=None, baked_server_options: dict[str, object] | None = None)
|
||||
"datapackage": data_package,
|
||||
"race_mode": int(multiworld.is_race),
|
||||
}
|
||||
# TODO: change to `"version": version_tuple` after getting better serialization
|
||||
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
for key in ("slot_data", "er_hint_data"):
|
||||
multidata[key] = convert_to_base_types(multidata[key])
|
||||
|
||||
multidata = zlib.compress(restricted_dumps(multidata), 9)
|
||||
|
||||
with open(os.path.join(temp_dir, f'{outfilebase}.archipelago'), 'wb') as f:
|
||||
f.write(bytes([3])) # version of format
|
||||
|
||||
@@ -1,347 +0,0 @@
|
||||
import argparse
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
import re
|
||||
import atexit
|
||||
import shutil
|
||||
from subprocess import Popen
|
||||
from shutil import copyfile
|
||||
from time import strftime
|
||||
import logging
|
||||
|
||||
import requests
|
||||
|
||||
import Utils
|
||||
from Utils import is_windows
|
||||
from settings import get_settings
|
||||
|
||||
atexit.register(input, "Press enter to exit.")
|
||||
|
||||
# 1 or more digits followed by m or g, then optional b
|
||||
max_heap_re = re.compile(r"^\d+[mMgG][bB]?$")
|
||||
|
||||
|
||||
def prompt_yes_no(prompt):
|
||||
yes_inputs = {'yes', 'ye', 'y'}
|
||||
no_inputs = {'no', 'n'}
|
||||
while True:
|
||||
choice = input(prompt + " [y/n] ").lower()
|
||||
if choice in yes_inputs:
|
||||
return True
|
||||
elif choice in no_inputs:
|
||||
return False
|
||||
else:
|
||||
print('Please respond with "y" or "n".')
|
||||
|
||||
|
||||
def find_ap_randomizer_jar(forge_dir):
|
||||
"""Create mods folder if needed; find AP randomizer jar; return None if not found."""
|
||||
mods_dir = os.path.join(forge_dir, 'mods')
|
||||
if os.path.isdir(mods_dir):
|
||||
for entry in os.scandir(mods_dir):
|
||||
if entry.name.startswith("aprandomizer") and entry.name.endswith(".jar"):
|
||||
logging.info(f"Found AP randomizer mod: {entry.name}")
|
||||
return entry.name
|
||||
return None
|
||||
else:
|
||||
os.mkdir(mods_dir)
|
||||
logging.info(f"Created mods folder in {forge_dir}")
|
||||
return None
|
||||
|
||||
|
||||
def replace_apmc_files(forge_dir, apmc_file):
|
||||
"""Create APData folder if needed; clean .apmc files from APData; copy given .apmc into directory."""
|
||||
if apmc_file is None:
|
||||
return
|
||||
apdata_dir = os.path.join(forge_dir, 'APData')
|
||||
copy_apmc = True
|
||||
if not os.path.isdir(apdata_dir):
|
||||
os.mkdir(apdata_dir)
|
||||
logging.info(f"Created APData folder in {forge_dir}")
|
||||
for entry in os.scandir(apdata_dir):
|
||||
if entry.name.endswith(".apmc") and entry.is_file():
|
||||
if not os.path.samefile(apmc_file, entry.path):
|
||||
os.remove(entry.path)
|
||||
logging.info(f"Removed {entry.name} in {apdata_dir}")
|
||||
else: # apmc already in apdata
|
||||
copy_apmc = False
|
||||
if copy_apmc:
|
||||
copyfile(apmc_file, os.path.join(apdata_dir, os.path.basename(apmc_file)))
|
||||
logging.info(f"Copied {os.path.basename(apmc_file)} to {apdata_dir}")
|
||||
|
||||
|
||||
def read_apmc_file(apmc_file):
|
||||
from base64 import b64decode
|
||||
|
||||
with open(apmc_file, 'r') as f:
|
||||
return json.loads(b64decode(f.read()))
|
||||
|
||||
|
||||
def update_mod(forge_dir, url: str):
|
||||
"""Check mod version, download new mod from GitHub releases page if needed. """
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
os.path.basename(url)
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
|
||||
if ap_randomizer != os.path.basename(url):
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{os.path.basename(url)}")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(url)
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def check_eula(forge_dir):
|
||||
"""Check if the EULA is agreed to, and prompt the user to read and agree if necessary."""
|
||||
eula_path = os.path.join(forge_dir, "eula.txt")
|
||||
if not os.path.isfile(eula_path):
|
||||
# Create eula.txt
|
||||
with open(eula_path, 'w') as f:
|
||||
f.write("#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).\n")
|
||||
f.write(f"#{strftime('%a %b %d %X %Z %Y')}\n")
|
||||
f.write("eula=false\n")
|
||||
with open(eula_path, 'r+') as f:
|
||||
text = f.read()
|
||||
if 'false' in text:
|
||||
# Prompt user to agree to the EULA
|
||||
logging.info("You need to agree to the Minecraft EULA in order to run the server.")
|
||||
logging.info("The EULA can be found at https://account.mojang.com/documents/minecraft_eula")
|
||||
if prompt_yes_no("Do you agree to the EULA?"):
|
||||
f.seek(0)
|
||||
f.write(text.replace('false', 'true'))
|
||||
f.truncate()
|
||||
logging.info(f"Set {eula_path} to true")
|
||||
else:
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def find_jdk_dir(version: str) -> str:
|
||||
"""get the specified versions jdk directory"""
|
||||
for entry in os.listdir():
|
||||
if os.path.isdir(entry) and entry.startswith(f"jdk{version}"):
|
||||
return os.path.abspath(entry)
|
||||
|
||||
|
||||
def find_jdk(version: str) -> str:
|
||||
"""get the java exe location"""
|
||||
|
||||
if is_windows:
|
||||
jdk = find_jdk_dir(version)
|
||||
jdk_exe = os.path.join(jdk, "bin", "java.exe")
|
||||
if os.path.isfile(jdk_exe):
|
||||
return jdk_exe
|
||||
else:
|
||||
jdk_exe = shutil.which(options.java)
|
||||
if not jdk_exe:
|
||||
jdk_exe = shutil.which("java") # try to fall back to system java
|
||||
if not jdk_exe:
|
||||
raise Exception("Could not find Java. Is Java installed on the system?")
|
||||
return jdk_exe
|
||||
|
||||
|
||||
def download_java(java: str):
|
||||
"""Download Corretto (Amazon JDK)"""
|
||||
|
||||
jdk = find_jdk_dir(java)
|
||||
if jdk is not None:
|
||||
print(f"Removing old JDK...")
|
||||
from shutil import rmtree
|
||||
rmtree(jdk)
|
||||
|
||||
print(f"Downloading Java...")
|
||||
jdk_url = f"https://corretto.aws/downloads/latest/amazon-corretto-{java}-x64-windows-jdk.zip"
|
||||
resp = requests.get(jdk_url)
|
||||
if resp.status_code == 200: # OK
|
||||
print(f"Extracting...")
|
||||
import zipfile
|
||||
from io import BytesIO
|
||||
with zipfile.ZipFile(BytesIO(resp.content)) as zf:
|
||||
zf.extractall()
|
||||
else:
|
||||
print(f"Error downloading Java (status code {resp.status_code}).")
|
||||
print(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def install_forge(directory: str, forge_version: str, java_version: str):
|
||||
"""download and install forge"""
|
||||
|
||||
java_exe = find_jdk(java_version)
|
||||
if java_exe is not None:
|
||||
print(f"Downloading Forge {forge_version}...")
|
||||
forge_url = f"https://maven.minecraftforge.net/net/minecraftforge/forge/{forge_version}/forge-{forge_version}-installer.jar"
|
||||
resp = requests.get(forge_url)
|
||||
if resp.status_code == 200: # OK
|
||||
forge_install_jar = os.path.join(directory, "forge_install.jar")
|
||||
if not os.path.exists(directory):
|
||||
os.mkdir(directory)
|
||||
with open(forge_install_jar, 'wb') as f:
|
||||
f.write(resp.content)
|
||||
print(f"Installing Forge...")
|
||||
install_process = Popen([java_exe, "-jar", forge_install_jar, "--installServer", directory])
|
||||
install_process.wait()
|
||||
os.remove(forge_install_jar)
|
||||
|
||||
|
||||
def run_forge_server(forge_dir: str, java_version: str, heap_arg: str) -> Popen:
|
||||
"""Run the Forge server."""
|
||||
|
||||
java_exe = find_jdk(java_version)
|
||||
if not os.path.isfile(java_exe):
|
||||
java_exe = "java" # try to fall back on java in the PATH
|
||||
|
||||
heap_arg = max_heap_re.match(heap_arg).group()
|
||||
if heap_arg[-1] in ['b', 'B']:
|
||||
heap_arg = heap_arg[:-1]
|
||||
heap_arg = "-Xmx" + heap_arg
|
||||
|
||||
os_args = "win_args.txt" if is_windows else "unix_args.txt"
|
||||
args_file = os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version, os_args)
|
||||
forge_args = []
|
||||
with open(args_file) as argfile:
|
||||
for line in argfile:
|
||||
forge_args.extend(line.strip().split(" "))
|
||||
|
||||
args = [java_exe, heap_arg, *forge_args, "-nogui"]
|
||||
logging.info(f"Running Forge server: {args}")
|
||||
os.chdir(forge_dir)
|
||||
return Popen(args)
|
||||
|
||||
|
||||
def get_minecraft_versions(version, release_channel="release"):
|
||||
version_file_endpoint = "https://raw.githubusercontent.com/KonoTyran/Minecraft_AP_Randomizer/master/versions/minecraft_versions.json"
|
||||
resp = requests.get(version_file_endpoint)
|
||||
local = False
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
data = resp.json()
|
||||
except requests.exceptions.JSONDecodeError:
|
||||
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
|
||||
local = True
|
||||
else:
|
||||
logging.warning(f"Unable to fetch version update file, using local version. (status code {resp.status_code}).")
|
||||
local = True
|
||||
|
||||
if local:
|
||||
with open(Utils.user_path("minecraft_versions.json"), 'r') as f:
|
||||
data = json.load(f)
|
||||
else:
|
||||
with open(Utils.user_path("minecraft_versions.json"), 'w') as f:
|
||||
json.dump(data, f)
|
||||
|
||||
try:
|
||||
if version:
|
||||
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
|
||||
else:
|
||||
return resp.json()[release_channel][0]
|
||||
except (StopIteration, KeyError):
|
||||
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
|
||||
if release_channel != "release":
|
||||
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
|
||||
else:
|
||||
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def is_correct_forge(forge_dir) -> bool:
|
||||
if os.path.isdir(os.path.join(forge_dir, "libraries", "net", "minecraftforge", "forge", forge_version)):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("MinecraftClient")
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("apmc_file", default=None, nargs='?', help="Path to an Archipelago Minecraft data file (.apmc)")
|
||||
parser.add_argument('--install', '-i', dest='install', default=False, action='store_true',
|
||||
help="Download and install Java and the Forge server. Does not launch the client afterwards.")
|
||||
parser.add_argument('--release_channel', '-r', dest="channel", type=str, action='store',
|
||||
help="Specify release channel to use.")
|
||||
parser.add_argument('--java', '-j', metavar='17', dest='java', type=str, default=False, action='store',
|
||||
help="specify java version.")
|
||||
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
|
||||
help="specify forge version. (Minecraft Version-Forge Version)")
|
||||
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
|
||||
help="specify Mod data version to download.")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
|
||||
# Change to executable's working directory
|
||||
os.chdir(os.path.abspath(os.path.dirname(sys.argv[0])))
|
||||
|
||||
options = get_settings().minecraft_options
|
||||
channel = args.channel or options.release_channel
|
||||
apmc_data = None
|
||||
data_version = args.data_version or None
|
||||
|
||||
if apmc_file is None and not args.install:
|
||||
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
|
||||
|
||||
if apmc_file is not None and data_version is None:
|
||||
apmc_data = read_apmc_file(apmc_file)
|
||||
data_version = apmc_data.get('client_version', '')
|
||||
|
||||
versions = get_minecraft_versions(data_version, channel)
|
||||
|
||||
forge_dir = options.forge_directory
|
||||
max_heap = options.max_heap_size
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
mod_url = versions["url"]
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
|
||||
if args.install:
|
||||
if is_windows:
|
||||
print("Installing Java")
|
||||
download_java(java_version)
|
||||
if not is_correct_forge(forge_dir):
|
||||
print("Installing Minecraft Forge")
|
||||
install_forge(forge_dir, forge_version, java_version)
|
||||
else:
|
||||
print("Correct Forge version already found, skipping install.")
|
||||
sys.exit(0)
|
||||
|
||||
if apmc_data is None:
|
||||
raise FileNotFoundError(f"APMC file does not exist or is inaccessible at the given location ({apmc_file})")
|
||||
|
||||
if is_windows:
|
||||
if java_dir is None or not os.path.isdir(java_dir):
|
||||
if prompt_yes_no("Did not find java directory. Download and install java now?"):
|
||||
download_java(java_version)
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
if java_dir is None or not os.path.isdir(java_dir):
|
||||
raise NotADirectoryError(f"Path {java_dir} does not exist or could not be accessed.")
|
||||
|
||||
if not is_correct_forge(forge_dir):
|
||||
if prompt_yes_no(f"Did not find forge version {forge_version} download and install it now?"):
|
||||
install_forge(forge_dir, forge_version, java_version)
|
||||
if not os.path.isdir(forge_dir):
|
||||
raise NotADirectoryError(f"Path {forge_dir} does not exist or could not be accessed.")
|
||||
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir, mod_url)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, java_version, max_heap)
|
||||
server_process.wait()
|
||||
@@ -5,18 +5,22 @@ import multiprocessing
|
||||
import warnings
|
||||
|
||||
|
||||
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 11):
|
||||
if sys.platform in ("win32", "darwin") and sys.version_info < (3, 11, 9):
|
||||
# Official micro version updates. This should match the number in docs/running from source.md.
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.10.15+ is supported.")
|
||||
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 10, 15):
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. Official 3.11.9+ is supported.")
|
||||
elif sys.platform in ("win32", "darwin") and sys.version_info < (3, 11, 13):
|
||||
# There are known security issues, but no easy way to install fixed versions on Windows for testing.
|
||||
warnings.warn(f"Python Version {sys.version_info} has security issues. Don't use in production.")
|
||||
elif sys.version_info < (3, 10, 1):
|
||||
elif sys.version_info < (3, 11, 0):
|
||||
# Other platforms may get security backports instead of micro updates, so the number is unreliable.
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.10.1+ is supported.")
|
||||
raise RuntimeError(f"Incompatible Python Version found: {sys.version_info}. 3.11.0+ is supported.")
|
||||
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
|
||||
_skip_update = bool(
|
||||
getattr(sys, "frozen", False) or
|
||||
multiprocessing.parent_process() or
|
||||
os.environ.get("SKIP_REQUIREMENTS_UPDATE", "").lower() in ("1", "true", "yes")
|
||||
)
|
||||
update_ran = _skip_update
|
||||
|
||||
|
||||
@@ -70,11 +74,11 @@ def update_command():
|
||||
def install_pkg_resources(yes=False):
|
||||
try:
|
||||
import pkg_resources # noqa: F401
|
||||
except ImportError:
|
||||
except (AttributeError, ImportError):
|
||||
check_pip()
|
||||
if not yes:
|
||||
confirm("pkg_resources not found, press enter to install it")
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools>=75,<81"])
|
||||
|
||||
|
||||
def update(yes: bool = False, force: bool = False) -> None:
|
||||
|
||||
@@ -43,7 +43,7 @@ import NetUtils
|
||||
import Utils
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start, get_intended_text
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType, LocationStore, Hint, HintStatus
|
||||
SlotType, LocationStore, MultiData, Hint, HintStatus
|
||||
from BaseClasses import ItemClassification
|
||||
|
||||
|
||||
@@ -445,7 +445,7 @@ class Context:
|
||||
raise Utils.VersionException("Incompatible multidata.")
|
||||
return restricted_loads(zlib.decompress(data[1:]))
|
||||
|
||||
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
|
||||
def _load(self, decoded_obj: MultiData, game_data_packages: typing.Dict[str, typing.Any],
|
||||
use_embedded_server_options: bool):
|
||||
|
||||
self.read_data = {}
|
||||
@@ -458,8 +458,12 @@ class Context:
|
||||
self.generator_version = Version(*decoded_obj["version"])
|
||||
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
|
||||
self.minimum_client_versions = {}
|
||||
if self.generator_version < Version(0, 6, 2):
|
||||
min_version = Version(0, 1, 6)
|
||||
else:
|
||||
min_version = min_client_version
|
||||
for player, version in clients_ver.items():
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_client_version)
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_version)
|
||||
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
@@ -542,6 +546,7 @@ class Context:
|
||||
|
||||
def _save(self, exit_save: bool = False) -> bool:
|
||||
try:
|
||||
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
|
||||
encoded_save = pickle.dumps(self.get_save())
|
||||
with open(self.save_filename, "wb") as f:
|
||||
f.write(zlib.compress(encoded_save))
|
||||
@@ -748,7 +753,7 @@ class Context:
|
||||
return self.player_names[team, slot]
|
||||
|
||||
def notify_hints(self, team: int, hints: typing.List[Hint], only_new: bool = False,
|
||||
recipients: typing.Sequence[int] = None):
|
||||
persist_even_if_found: bool = False, recipients: typing.Sequence[int] = None):
|
||||
"""Send and remember hints."""
|
||||
if only_new:
|
||||
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
|
||||
@@ -763,8 +768,9 @@ class Context:
|
||||
if not hint.local and data not in concerns[hint.finding_player]:
|
||||
concerns[hint.finding_player].append(data)
|
||||
|
||||
# only remember hints that were not already found at the time of creation
|
||||
if not hint.found:
|
||||
# For !hint use cases, only hints that were not already found at the time of creation should be remembered
|
||||
# For LocationScouts use-cases, all hints should be remembered
|
||||
if not hint.found or persist_even_if_found:
|
||||
# since hints are bidirectional, finding player and receiving player,
|
||||
# we can check once if hint already exists
|
||||
if hint not in self.hints[team, hint.finding_player]:
|
||||
@@ -1942,10 +1948,62 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location,
|
||||
HintStatus.HINT_UNSPECIFIED))
|
||||
locs.append(NetworkItem(target_item, location, target_player, flags))
|
||||
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
|
||||
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2, persist_even_if_found=True)
|
||||
if locs and create_as_hint:
|
||||
ctx.save()
|
||||
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
|
||||
|
||||
elif cmd == 'CreateHints':
|
||||
location_player = args.get("player", client.slot)
|
||||
locations = args["locations"]
|
||||
status = args.get("status", HintStatus.HINT_UNSPECIFIED)
|
||||
|
||||
if not locations:
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": "CreateHints: No locations specified.", "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
try:
|
||||
status = HintStatus(status)
|
||||
except ValueError as err:
|
||||
await ctx.send_msgs(client,
|
||||
[{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": f"Unknown Status: {err}",
|
||||
"original_cmd": cmd}])
|
||||
return
|
||||
|
||||
hints = []
|
||||
|
||||
for location in locations:
|
||||
if location_player != client.slot and location not in ctx.locations[location_player]:
|
||||
error_text = (
|
||||
"CreateHints: One or more of the locations do not exist for the specified off-world player. "
|
||||
"Please refrain from hinting other slot's locations that you don't know contain your items."
|
||||
)
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
target_item, item_player, flags = ctx.locations[location_player][location]
|
||||
|
||||
if client.slot not in ctx.slot_set(item_player):
|
||||
if status != HintStatus.HINT_UNSPECIFIED:
|
||||
error_text = 'CreateHints: Must use "unspecified"/None status for items from other players.'
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
if client.slot != location_player:
|
||||
error_text = "CreateHints: Can only create hints for own items or own locations."
|
||||
await ctx.send_msgs(client, [{"cmd": "InvalidPacket", "type": "arguments",
|
||||
"text": error_text, "original_cmd": cmd}])
|
||||
return
|
||||
|
||||
hints += collect_hint_location_id(ctx, client.team, location_player, location, status)
|
||||
|
||||
# As of writing this code, only_new=True does not update status for existing hints
|
||||
ctx.notify_hints(client.team, hints, only_new=True, persist_even_if_found=True)
|
||||
ctx.save()
|
||||
|
||||
elif cmd == 'UpdateHint':
|
||||
location = args["location"]
|
||||
|
||||
60
NetUtils.py
60
NetUtils.py
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from collections.abc import Mapping, Sequence
|
||||
import typing
|
||||
import enum
|
||||
import warnings
|
||||
@@ -83,7 +84,7 @@ class NetworkSlot(typing.NamedTuple):
|
||||
name: str
|
||||
game: str
|
||||
type: SlotType
|
||||
group_members: typing.Union[typing.List[int], typing.Tuple] = () # only populated if type == group
|
||||
group_members: Sequence[int] = () # only populated if type == group
|
||||
|
||||
|
||||
class NetworkItem(typing.NamedTuple):
|
||||
@@ -106,6 +107,27 @@ def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
|
||||
return obj
|
||||
|
||||
|
||||
_base_types = str | int | bool | float | None | tuple["_base_types", ...] | dict["_base_types", "base_types"]
|
||||
|
||||
|
||||
def convert_to_base_types(obj: typing.Any) -> _base_types:
|
||||
if isinstance(obj, (tuple, list, set, frozenset)):
|
||||
return tuple(convert_to_base_types(o) for o in obj)
|
||||
elif isinstance(obj, dict):
|
||||
return {convert_to_base_types(key): convert_to_base_types(value) for key, value in obj.items()}
|
||||
elif obj is None or type(obj) in (str, int, float, bool):
|
||||
return obj
|
||||
# unwrap simple types to their base, such as StrEnum
|
||||
elif isinstance(obj, str):
|
||||
return str(obj)
|
||||
elif isinstance(obj, int):
|
||||
return int(obj)
|
||||
elif isinstance(obj, float):
|
||||
return float(obj)
|
||||
else:
|
||||
raise Exception(f"Cannot handle {type(obj)}")
|
||||
|
||||
|
||||
_encode = JSONEncoder(
|
||||
ensure_ascii=False,
|
||||
check_circular=False,
|
||||
@@ -450,6 +472,42 @@ class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tu
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
class MinimumVersions(typing.TypedDict):
|
||||
server: tuple[int, int, int]
|
||||
clients: dict[int, tuple[int, int, int]]
|
||||
|
||||
|
||||
class GamesPackage(typing.TypedDict, total=False):
|
||||
item_name_groups: dict[str, list[str]]
|
||||
item_name_to_id: dict[str, int]
|
||||
location_name_groups: dict[str, list[str]]
|
||||
location_name_to_id: dict[str, int]
|
||||
checksum: str
|
||||
|
||||
|
||||
class DataPackage(typing.TypedDict):
|
||||
games: dict[str, GamesPackage]
|
||||
|
||||
|
||||
class MultiData(typing.TypedDict):
|
||||
slot_data: dict[int, Mapping[str, typing.Any]]
|
||||
slot_info: dict[int, NetworkSlot]
|
||||
connect_names: dict[str, tuple[int, int]]
|
||||
locations: dict[int, dict[int, tuple[int, int, int]]]
|
||||
checks_in_area: dict[int, dict[str, int | list[int]]]
|
||||
server_options: dict[str, object]
|
||||
er_hint_data: dict[int, dict[int, str]]
|
||||
precollected_items: dict[int, list[int]]
|
||||
precollected_hints: dict[int, set[Hint]]
|
||||
version: tuple[int, int, int]
|
||||
tags: list[str]
|
||||
minimum_versions: MinimumVersions
|
||||
seed_name: str
|
||||
spheres: list[dict[int, set[int]]]
|
||||
datapackage: dict[str, GamesPackage]
|
||||
race_mode: int
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
LocationStore = _LocationStore
|
||||
else:
|
||||
|
||||
@@ -277,6 +277,7 @@ async def n64_sync_task(ctx: OoTContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.n64_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
|
||||
45
Options.py
45
Options.py
@@ -494,6 +494,30 @@ class Choice(NumericOption):
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
def __lt__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} < {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__lt__(other)
|
||||
|
||||
def __gt__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} > {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__gt__(other)
|
||||
|
||||
def __le__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} <= {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__le__(other)
|
||||
|
||||
def __ge__(self, other: typing.Union[Choice, int, str]):
|
||||
if isinstance(other, str):
|
||||
assert other in self.options, f"compared against an unknown string. {self} >= {other}"
|
||||
other = self.options[other]
|
||||
return super(Choice, self).__ge__(other)
|
||||
|
||||
__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
|
||||
|
||||
|
||||
@@ -865,13 +889,13 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
|
||||
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
||||
|
||||
def __getitem__(self, item: str) -> typing.Any:
|
||||
return self.value.__getitem__(item)
|
||||
return self.value[item]
|
||||
|
||||
def __iter__(self) -> typing.Iterator[str]:
|
||||
return self.value.__iter__()
|
||||
return iter(self.value)
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
return len(self.value)
|
||||
|
||||
# __getitem__ fallback fails for Counters, so we define this explicitly
|
||||
def __contains__(self, item) -> bool:
|
||||
@@ -1067,10 +1091,10 @@ class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys):
|
||||
yield from self.value
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoText:
|
||||
return self.value.__getitem__(index)
|
||||
return self.value[index]
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
return len(self.value)
|
||||
|
||||
|
||||
class ConnectionsMeta(AssembleOptions):
|
||||
@@ -1094,7 +1118,7 @@ class PlandoConnection(typing.NamedTuple):
|
||||
|
||||
entrance: str
|
||||
exit: str
|
||||
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped
|
||||
direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.10 is dropped
|
||||
percentage: int = 100
|
||||
|
||||
|
||||
@@ -1217,7 +1241,7 @@ class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=Connect
|
||||
connection.exit) for connection in value])
|
||||
|
||||
def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection:
|
||||
return self.value.__getitem__(index)
|
||||
return self.value[index]
|
||||
|
||||
def __iter__(self) -> typing.Iterator[PlandoConnection]:
|
||||
yield from self.value
|
||||
@@ -1315,6 +1339,7 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
will be returned as a sorted list.
|
||||
"""
|
||||
assert option_names, "options.as_dict() was used without any option names."
|
||||
assert len(option_names) < len(self.__class__.type_hints), "Specify only options you need."
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name not in type(self).type_hints:
|
||||
@@ -1524,9 +1549,11 @@ class PlandoItems(Option[typing.List[PlandoItem]]):
|
||||
f"dictionary, not {type(items)}")
|
||||
locations = item.get("locations", [])
|
||||
if not locations:
|
||||
locations = item.get("location", ["Everywhere"])
|
||||
locations = item.get("location", [])
|
||||
if locations:
|
||||
count = 1
|
||||
else:
|
||||
locations = ["Everywhere"]
|
||||
if isinstance(locations, str):
|
||||
locations = [locations]
|
||||
if not isinstance(locations, list):
|
||||
@@ -1641,7 +1668,7 @@ class OptionGroup(typing.NamedTuple):
|
||||
|
||||
|
||||
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
|
||||
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks, PlandoItems]
|
||||
"""
|
||||
Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group.
|
||||
If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to
|
||||
|
||||
@@ -7,7 +7,6 @@ Currently, the following games are supported:
|
||||
|
||||
* The Legend of Zelda: A Link to the Past
|
||||
* Factorio
|
||||
* Minecraft
|
||||
* Subnautica
|
||||
* Risk of Rain 2
|
||||
* The Legend of Zelda: Ocarina of Time
|
||||
@@ -15,14 +14,12 @@ Currently, the following games are supported:
|
||||
* Super Metroid
|
||||
* Secret of Evermore
|
||||
* Final Fantasy
|
||||
* Rogue Legacy
|
||||
* VVVVVV
|
||||
* Raft
|
||||
* Super Mario 64
|
||||
* Meritous
|
||||
* Super Metroid/Link to the Past combo randomizer (SMZ3)
|
||||
* ChecksFinder
|
||||
* ArchipIDLE
|
||||
* Hollow Knight
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
@@ -42,7 +39,6 @@ Currently, the following games are supported:
|
||||
* The Messenger
|
||||
* Kingdom Hearts 2
|
||||
* The Legend of Zelda: Link's Awakening DX
|
||||
* Clique
|
||||
* Adventure
|
||||
* DLC Quest
|
||||
* Noita
|
||||
@@ -82,6 +78,10 @@ Currently, the following games are supported:
|
||||
* The Legend of Zelda: The Wind Waker
|
||||
* Jak and Daxter: The Precursor Legacy
|
||||
* Super Mario Land 2: 6 Golden Coins
|
||||
* shapez
|
||||
* Paint
|
||||
* Celeste (Open World)
|
||||
* Choo-Choo Charles
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
@@ -18,6 +18,7 @@ from json import loads, dumps
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, gui_enabled, get_base_parser
|
||||
|
||||
import Utils
|
||||
from settings import Settings
|
||||
from Utils import async_start
|
||||
from MultiServer import mark_raw
|
||||
if typing.TYPE_CHECKING:
|
||||
@@ -285,7 +286,7 @@ class SNESState(enum.IntEnum):
|
||||
|
||||
|
||||
def launch_sni() -> None:
|
||||
sni_path = Utils.get_settings()["sni_options"]["sni_path"]
|
||||
sni_path = Settings.sni_options.sni_path
|
||||
|
||||
if not os.path.isdir(sni_path):
|
||||
sni_path = Utils.local_path(sni_path)
|
||||
@@ -668,8 +669,7 @@ async def game_watcher(ctx: SNIContext) -> None:
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_settings()["sni_options"].get("snes_rom_start", True))
|
||||
auto_start = Settings.sni_options.snes_rom_start
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.sc2.Client import launch
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("Starcraft2Client", exception_logger="Client")
|
||||
launch()
|
||||
103
Utils.py
103
Utils.py
@@ -47,7 +47,7 @@ class Version(typing.NamedTuple):
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
|
||||
__version__ = "0.6.2"
|
||||
__version__ = "0.6.4"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -166,6 +166,10 @@ def home_path(*path: str) -> str:
|
||||
os.symlink(home_path.cached_path, legacy_home_path)
|
||||
else:
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
elif sys.platform == 'darwin':
|
||||
import platformdirs
|
||||
home_path.cached_path = platformdirs.user_data_dir("Archipelago", False)
|
||||
os.makedirs(home_path.cached_path, 0o700, exist_ok=True)
|
||||
else:
|
||||
# not implemented
|
||||
home_path.cached_path = local_path() # this will generate the same exceptions we got previously
|
||||
@@ -177,7 +181,7 @@ def user_path(*path: str) -> str:
|
||||
"""Returns either local_path or home_path based on write permissions."""
|
||||
if hasattr(user_path, "cached_path"):
|
||||
pass
|
||||
elif os.access(local_path(), os.W_OK):
|
||||
elif os.access(local_path(), os.W_OK) and not (is_macos and is_frozen()):
|
||||
user_path.cached_path = local_path()
|
||||
else:
|
||||
user_path.cached_path = home_path()
|
||||
@@ -226,7 +230,12 @@ def open_file(filename: typing.Union[str, "pathlib.Path"]) -> None:
|
||||
from shutil import which
|
||||
open_command = which("open") if is_macos else (which("xdg-open") or which("gnome-open") or which("kde-open"))
|
||||
assert open_command, "Didn't find program for open_file! Please report this together with system details."
|
||||
subprocess.call([open_command, filename])
|
||||
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
subprocess.call([open_command, filename], env=env)
|
||||
|
||||
|
||||
# from https://gist.github.com/pypt/94d747fe5180851196eb#gistcomment-4015118 with some changes
|
||||
@@ -404,13 +413,26 @@ def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
common_path = cache_path("common.json")
|
||||
try:
|
||||
with open(common_path) as f:
|
||||
common_file = json.load(f)
|
||||
uuid = common_file.get("uuid", None)
|
||||
except FileNotFoundError:
|
||||
common_file = {}
|
||||
uuid = None
|
||||
|
||||
if uuid:
|
||||
return uuid
|
||||
|
||||
import uuid
|
||||
uuid = uuid.getnode()
|
||||
persistent_store("client", "uuid", uuid)
|
||||
from uuid import uuid4
|
||||
uuid = str(uuid4())
|
||||
common_file["uuid"] = uuid
|
||||
|
||||
cache_folder = os.path.dirname(common_path)
|
||||
os.makedirs(cache_folder, exist_ok=True)
|
||||
with open(common_path, "w") as f:
|
||||
json.dump(common_file, f, separators=(",", ":"))
|
||||
return uuid
|
||||
|
||||
|
||||
@@ -433,6 +455,7 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
return getattr(builtins, name)
|
||||
# used by OptionCounter
|
||||
# necessary because the actual Options class instances are pickled when transfered to WebHost generation pool
|
||||
if module == "collections" and name == "Counter":
|
||||
return collections.Counter
|
||||
# used by MultiServer -> savegame/multidata
|
||||
@@ -463,6 +486,18 @@ def restricted_loads(s: bytes) -> Any:
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
def restricted_dumps(obj: Any) -> bytes:
|
||||
"""Helper function analogous to pickle.dumps()."""
|
||||
s = pickle.dumps(obj)
|
||||
# Assert that the string can be successfully loaded by restricted_loads
|
||||
try:
|
||||
restricted_loads(s)
|
||||
except pickle.UnpicklingError as e:
|
||||
raise pickle.PicklingError(e) from e
|
||||
|
||||
return s
|
||||
|
||||
|
||||
class ByValue:
|
||||
"""
|
||||
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
|
||||
@@ -708,25 +743,30 @@ def _mp_open_filename(res: "multiprocessing.Queue[typing.Optional[str]]", *args:
|
||||
res.put(open_filename(*args))
|
||||
|
||||
|
||||
def _run_for_stdout(*args: str):
|
||||
env = os.environ
|
||||
if "LD_LIBRARY_PATH" in env:
|
||||
env = env.copy()
|
||||
del env["LD_LIBRARY_PATH"] # exe is a system binary, so reset LD_LIBRARY_PATH
|
||||
return subprocess.run(args, capture_output=True, text=True, env=env).stdout.split("\n", 1)[0] or None
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Iterable[typing.Tuple[str, typing.Iterable[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
logging.info(f"Opening file input dialog for {title}.")
|
||||
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -760,21 +800,18 @@ def _mp_open_directory(res: "multiprocessing.Queue[typing.Optional[str]]", *args
|
||||
|
||||
|
||||
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
os.path.abspath(suggest) if suggest else ".")
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = ("--directory",)
|
||||
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
return _run_for_stdout(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -801,9 +838,6 @@ def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
|
||||
|
||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_kivy_running():
|
||||
from kvui import MessageBox
|
||||
MessageBox(title, text, error).open()
|
||||
@@ -814,10 +848,10 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
return _run_for_stdout(kdialog, f"--title={title}", "--error" if error else "--msgbox", text)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
return _run_for_stdout(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
elif is_windows:
|
||||
import ctypes
|
||||
@@ -869,7 +903,7 @@ def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = Non
|
||||
Use this to start a task when you don't keep a reference to it or immediately await it,
|
||||
to prevent early garbage collection. "fire-and-forget"
|
||||
"""
|
||||
# https://docs.python.org/3.10/library/asyncio-task.html#asyncio.create_task
|
||||
# https://docs.python.org/3.11/library/asyncio-task.html#asyncio.create_task
|
||||
# Python docs:
|
||||
# ```
|
||||
# Important: Save a reference to the result of [asyncio.create_task],
|
||||
@@ -906,15 +940,15 @@ class DeprecateDict(dict):
|
||||
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
# upstream issue: https://github.com/python/cpython/issues/76327
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows and without setting spawn method first."""
|
||||
# original upstream issue: https://github.com/python/cpython/issues/76327
|
||||
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
|
||||
import multiprocessing
|
||||
import multiprocessing.spawn
|
||||
|
||||
def _freeze_support() -> None:
|
||||
"""Minimal freeze_support. Only apply this if frozen."""
|
||||
from subprocess import _args_from_interpreter_flags
|
||||
from subprocess import _args_from_interpreter_flags # noqa
|
||||
|
||||
# Prevent `spawn` from trying to read `__main__` in from the main script
|
||||
multiprocessing.process.ORIGINAL_DIR = None
|
||||
@@ -922,8 +956,7 @@ def _extend_freeze_support() -> None:
|
||||
# Handle the first process that MP will create
|
||||
if (
|
||||
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
|
||||
'from multiprocessing.semaphore_tracker import main', # Py<3.8
|
||||
'from multiprocessing.resource_tracker import main', # Py>=3.8
|
||||
'from multiprocessing.resource_tracker import main',
|
||||
'from multiprocessing.forkserver import main'
|
||||
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
|
||||
):
|
||||
@@ -942,17 +975,23 @@ def _extend_freeze_support() -> None:
|
||||
multiprocessing.spawn.spawn_main(**kwargs)
|
||||
sys.exit()
|
||||
|
||||
if not is_windows and is_frozen():
|
||||
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
|
||||
def _noop() -> None:
|
||||
pass
|
||||
|
||||
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support if is_frozen() else _noop
|
||||
|
||||
|
||||
def freeze_support() -> None:
|
||||
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
|
||||
"""This now only calls multiprocessing.freeze_support since we are patching freeze_support on module load."""
|
||||
import multiprocessing
|
||||
_extend_freeze_support()
|
||||
|
||||
deprecate("Use multiprocessing.freeze_support() instead")
|
||||
multiprocessing.freeze_support()
|
||||
|
||||
|
||||
_extend_freeze_support()
|
||||
|
||||
|
||||
def visualize_regions(root_region: Region, file_name: str, *,
|
||||
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
|
||||
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None:
|
||||
|
||||
50
WebHost.py
50
WebHost.py
@@ -54,16 +54,15 @@ def get_app() -> "Flask":
|
||||
return app
|
||||
|
||||
|
||||
def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]:
|
||||
import json
|
||||
def copy_tutorials_files_to_static() -> None:
|
||||
import shutil
|
||||
import zipfile
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
zfile: zipfile.ZipInfo
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
worlds = {}
|
||||
data = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if hasattr(world.web, 'tutorials') and (not world.hidden or game == 'Archipelago'):
|
||||
worlds[game] = world
|
||||
@@ -72,7 +71,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
shutil.rmtree(base_target_path, ignore_errors=True)
|
||||
for game, world in worlds.items():
|
||||
# copy files from world's docs folder to the generated folder
|
||||
target_path = os.path.join(base_target_path, get_file_safe_name(game))
|
||||
target_path = os.path.join(base_target_path, secure_filename(game))
|
||||
os.makedirs(target_path, exist_ok=True)
|
||||
|
||||
if world.zip_path:
|
||||
@@ -85,45 +84,14 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
for zfile in zf.infolist():
|
||||
if not zfile.is_dir() and "/docs/" in zfile.filename:
|
||||
zfile.filename = os.path.basename(zfile.filename)
|
||||
zf.extract(zfile, target_path)
|
||||
with open(os.path.join(target_path, secure_filename(zfile.filename)), "wb") as f:
|
||||
f.write(zf.read(zfile))
|
||||
else:
|
||||
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
|
||||
files = os.listdir(source_path)
|
||||
for file in files:
|
||||
shutil.copyfile(Utils.local_path(source_path, file), Utils.local_path(target_path, file))
|
||||
|
||||
# build a json tutorial dict per game
|
||||
game_data = {'gameTitle': game, 'tutorials': []}
|
||||
for tutorial in world.web.tutorials:
|
||||
# build dict for the json file
|
||||
current_tutorial = {
|
||||
'name': tutorial.tutorial_name,
|
||||
'description': tutorial.description,
|
||||
'files': [{
|
||||
'language': tutorial.language,
|
||||
'filename': game + '/' + tutorial.file_name,
|
||||
'link': f'{game}/{tutorial.link}',
|
||||
'authors': tutorial.authors
|
||||
}]
|
||||
}
|
||||
|
||||
# check if the name of the current guide exists already
|
||||
for guide in game_data['tutorials']:
|
||||
if guide and tutorial.tutorial_name == guide['name']:
|
||||
guide['files'].append(current_tutorial['files'][0])
|
||||
break
|
||||
else:
|
||||
game_data['tutorials'].append(current_tutorial)
|
||||
|
||||
data.append(game_data)
|
||||
with open(Utils.local_path("WebHostLib", "static", "generated", "tutorials.json"), 'w', encoding='utf-8-sig') as json_target:
|
||||
generic_data = {}
|
||||
for games in data:
|
||||
if 'Archipelago' in games['gameTitle']:
|
||||
generic_data = data.pop(data.index(games))
|
||||
sorted_data = [generic_data] + Utils.title_sorted(data, key=lambda entry: entry["gameTitle"])
|
||||
json.dump(sorted_data, json_target, indent=2, ensure_ascii=False)
|
||||
return sorted_data
|
||||
shutil.copyfile(Utils.local_path(source_path, file),
|
||||
Utils.local_path(target_path, secure_filename(file)))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
@@ -131,18 +99,18 @@ if __name__ == "__main__":
|
||||
multiprocessing.set_start_method('spawn')
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen, stop
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
try:
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
update_sprites_lttp()
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.warning("Could not update LttP sprites.")
|
||||
app = get_app()
|
||||
create_options_files()
|
||||
create_ordered_tutorials_file()
|
||||
copy_tutorials_files_to_static()
|
||||
if app.config["SELFLAUNCH"]:
|
||||
autohost(app.config)
|
||||
if app.config["SELFGEN"]:
|
||||
|
||||
@@ -61,30 +61,43 @@ cache = Cache()
|
||||
Compress(app)
|
||||
|
||||
|
||||
def to_python(value):
|
||||
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
|
||||
|
||||
|
||||
def to_url(value):
|
||||
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
|
||||
|
||||
class B64UUIDConverter(BaseConverter):
|
||||
|
||||
def to_python(self, value):
|
||||
return uuid.UUID(bytes=base64.urlsafe_b64decode(value + '=='))
|
||||
return to_python(value)
|
||||
|
||||
def to_url(self, value):
|
||||
return base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
return to_url(value)
|
||||
|
||||
|
||||
# short UUID
|
||||
app.url_map.converters["suuid"] = B64UUIDConverter
|
||||
app.jinja_env.filters['suuid'] = lambda value: base64.urlsafe_b64encode(value.bytes).rstrip(b'=').decode('ascii')
|
||||
app.jinja_env.filters["suuid"] = to_url
|
||||
app.jinja_env.filters["title_sorted"] = title_sorted
|
||||
|
||||
|
||||
def register():
|
||||
"""Import submodules, triggering their registering on flask routing.
|
||||
Note: initializes worlds subsystem."""
|
||||
import importlib
|
||||
|
||||
from werkzeug.utils import find_modules
|
||||
# has automatic patch integration
|
||||
import worlds.Files
|
||||
app.jinja_env.filters['is_applayercontainer'] = worlds.Files.is_ap_player_container
|
||||
|
||||
from WebHostLib.customserver import run_server_process
|
||||
# to trigger app routing picking up on it
|
||||
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options, session
|
||||
|
||||
for module in find_modules("WebHostLib", include_packages=True):
|
||||
importlib.import_module(module)
|
||||
|
||||
from . import api
|
||||
app.register_blueprint(api.api_endpoints)
|
||||
|
||||
@@ -11,5 +11,5 @@ api_endpoints = Blueprint('api', __name__, url_prefix="/api")
|
||||
def get_players(seed: Seed) -> List[Tuple[str, str]]:
|
||||
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)]
|
||||
|
||||
|
||||
from . import datapackage, generate, room, user # trigger registration
|
||||
# trigger endpoint registration
|
||||
from . import datapackage, generate, room, tracker, user
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import json
|
||||
import pickle
|
||||
from uuid import UUID
|
||||
|
||||
from flask import request, session, url_for
|
||||
from markupsafe import Markup
|
||||
from pony.orm import commit
|
||||
|
||||
from Utils import restricted_dumps
|
||||
from WebHostLib import app
|
||||
from WebHostLib.check import get_yaml_data, roll_options
|
||||
from WebHostLib.generate import get_meta
|
||||
@@ -56,7 +56,7 @@ def generate_api():
|
||||
"detail": results}, 400
|
||||
else:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta), state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
|
||||
@@ -3,6 +3,7 @@ from uuid import UUID
|
||||
|
||||
from flask import abort, url_for
|
||||
|
||||
from WebHostLib import to_url
|
||||
import worlds.Files
|
||||
from . import api_endpoints, get_players
|
||||
from ..models import Room
|
||||
@@ -33,7 +34,7 @@ def room_info(room_id: UUID) -> Dict[str, Any]:
|
||||
downloads.append(slot_download)
|
||||
|
||||
return {
|
||||
"tracker": room.tracker,
|
||||
"tracker": to_url(room.tracker),
|
||||
"players": get_players(room.seed),
|
||||
"last_port": room.last_port,
|
||||
"last_activity": room.last_activity,
|
||||
|
||||
232
WebHostLib/api/tracker.py
Normal file
232
WebHostLib/api/tracker.py
Normal file
@@ -0,0 +1,232 @@
|
||||
from datetime import datetime, timezone
|
||||
from typing import Any, TypedDict
|
||||
from uuid import UUID
|
||||
|
||||
from flask import abort
|
||||
|
||||
from NetUtils import ClientStatus, Hint, NetworkItem, SlotType
|
||||
from WebHostLib import cache
|
||||
from WebHostLib.api import api_endpoints
|
||||
from WebHostLib.models import Room
|
||||
from WebHostLib.tracker import TrackerData
|
||||
|
||||
|
||||
@api_endpoints.route("/tracker/<suuid:tracker>")
|
||||
@cache.memoize(timeout=60)
|
||||
def tracker_data(tracker: UUID) -> dict[str, Any]:
|
||||
"""
|
||||
Outputs json data to <root_path>/api/tracker/<id of current session tracker>.
|
||||
|
||||
:param tracker: UUID of current session tracker.
|
||||
|
||||
:return: Tracking data for all players in the room. Typing and docstrings describe the format of each value.
|
||||
"""
|
||||
room: Room | None = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
|
||||
tracker_data = TrackerData(room)
|
||||
|
||||
all_players: dict[int, list[int]] = tracker_data.get_all_players()
|
||||
|
||||
class PlayerAlias(TypedDict):
|
||||
player: int
|
||||
name: str | None
|
||||
|
||||
player_aliases: list[dict[str, int | list[PlayerAlias]]] = []
|
||||
"""Slot aliases of all players."""
|
||||
for team, players in all_players.items():
|
||||
team_player_aliases: list[PlayerAlias] = []
|
||||
team_aliases = {"team": team, "players": team_player_aliases}
|
||||
player_aliases.append(team_aliases)
|
||||
for player in players:
|
||||
team_player_aliases.append({"player": player, "alias": tracker_data.get_player_alias(team, player)})
|
||||
|
||||
class PlayerItemsReceived(TypedDict):
|
||||
player: int
|
||||
items: list[NetworkItem]
|
||||
|
||||
player_items_received: list[dict[str, int | list[PlayerItemsReceived]]] = []
|
||||
"""Items received by each player."""
|
||||
for team, players in all_players.items():
|
||||
player_received_items: list[PlayerItemsReceived] = []
|
||||
team_items_received = {"team": team, "players": player_received_items}
|
||||
player_items_received.append(team_items_received)
|
||||
for player in players:
|
||||
player_received_items.append(
|
||||
{"player": player, "items": tracker_data.get_player_received_items(team, player)})
|
||||
|
||||
class PlayerChecksDone(TypedDict):
|
||||
player: int
|
||||
locations: list[int]
|
||||
|
||||
player_checks_done: list[dict[str, int | list[PlayerChecksDone]]] = []
|
||||
"""ID of all locations checked by each player."""
|
||||
for team, players in all_players.items():
|
||||
per_player_checks: list[PlayerChecksDone] = []
|
||||
team_checks_done = {"team": team, "players": per_player_checks}
|
||||
player_checks_done.append(team_checks_done)
|
||||
for player in players:
|
||||
per_player_checks.append(
|
||||
{"player": player, "locations": sorted(tracker_data.get_player_checked_locations(team, player))})
|
||||
|
||||
total_checks_done: list[dict[str, int]] = [
|
||||
{"team": team, "checks_done": checks_done}
|
||||
for team, checks_done in tracker_data.get_team_locations_checked_count().items()
|
||||
]
|
||||
"""Total number of locations checked for the entire multiworld per team."""
|
||||
|
||||
class PlayerHints(TypedDict):
|
||||
player: int
|
||||
hints: list[Hint]
|
||||
|
||||
hints: list[dict[str, int | list[PlayerHints]]] = []
|
||||
"""Hints that all players have used or received."""
|
||||
for team, players in tracker_data.get_all_slots().items():
|
||||
per_player_hints: list[PlayerHints] = []
|
||||
team_hints = {"team": team, "players": per_player_hints}
|
||||
hints.append(team_hints)
|
||||
for player in players:
|
||||
player_hints = sorted(tracker_data.get_player_hints(team, player))
|
||||
per_player_hints.append({"player": player, "hints": player_hints})
|
||||
slot_info = tracker_data.get_slot_info(team, player)
|
||||
# this assumes groups are always after players
|
||||
if slot_info.type != SlotType.group:
|
||||
continue
|
||||
for member in slot_info.group_members:
|
||||
team_hints[member]["hints"] += player_hints
|
||||
|
||||
class PlayerTimer(TypedDict):
|
||||
player: int
|
||||
time: datetime | None
|
||||
|
||||
activity_timers: list[dict[str, int | list[PlayerTimer]]] = []
|
||||
"""Time of last activity per player. Returned as RFC 1123 format and null if no connection has been made."""
|
||||
for team, players in all_players.items():
|
||||
player_timers: list[PlayerTimer] = []
|
||||
team_timers = {"team": team, "players": player_timers}
|
||||
activity_timers.append(team_timers)
|
||||
for player in players:
|
||||
player_timers.append({"player": player, "time": None})
|
||||
|
||||
client_activity_timers: tuple[tuple[int, int], float] = tracker_data._multisave.get("client_activity_timers", ())
|
||||
for (team, player), timestamp in client_activity_timers:
|
||||
# use index since we can rely on order
|
||||
# FIX: key is "players" (not "player_timers")
|
||||
activity_timers[team]["players"][player - 1]["time"] = datetime.fromtimestamp(timestamp, timezone.utc)
|
||||
|
||||
|
||||
connection_timers: list[dict[str, int | list[PlayerTimer]]] = []
|
||||
"""Time of last connection per player. Returned as RFC 1123 format and null if no connection has been made."""
|
||||
for team, players in all_players.items():
|
||||
player_timers: list[PlayerTimer] = []
|
||||
team_connection_timers = {"team": team, "players": player_timers}
|
||||
connection_timers.append(team_connection_timers)
|
||||
for player in players:
|
||||
player_timers.append({"player": player, "time": None})
|
||||
|
||||
client_connection_timers: tuple[tuple[int, int], float] = tracker_data._multisave.get(
|
||||
"client_connection_timers", ())
|
||||
for (team, player), timestamp in client_connection_timers:
|
||||
connection_timers[team]["players"][player - 1]["time"] = datetime.fromtimestamp(timestamp, timezone.utc)
|
||||
|
||||
class PlayerStatus(TypedDict):
|
||||
player: int
|
||||
status: ClientStatus
|
||||
|
||||
player_status: list[dict[str, int | list[PlayerStatus]]] = []
|
||||
"""The current client status for each player."""
|
||||
for team, players in all_players.items():
|
||||
player_statuses: list[PlayerStatus] = []
|
||||
team_status = {"team": team, "players": player_statuses}
|
||||
player_status.append(team_status)
|
||||
for player in players:
|
||||
player_statuses.append({"player": player, "status": tracker_data.get_player_client_status(team, player)})
|
||||
|
||||
return {
|
||||
**get_static_tracker_data(room),
|
||||
"aliases": player_aliases,
|
||||
"player_items_received": player_items_received,
|
||||
"player_checks_done": player_checks_done,
|
||||
"total_checks_done": total_checks_done,
|
||||
"hints": hints,
|
||||
"activity_timers": activity_timers,
|
||||
"connection_timers": connection_timers,
|
||||
"player_status": player_status,
|
||||
"datapackage": tracker_data._multidata["datapackage"],
|
||||
}
|
||||
|
||||
@cache.memoize()
|
||||
def get_static_tracker_data(room: Room) -> dict[str, Any]:
|
||||
"""
|
||||
Builds and caches the static data for this active session tracker, so that it doesn't need to be recalculated.
|
||||
"""
|
||||
|
||||
tracker_data = TrackerData(room)
|
||||
|
||||
all_players: dict[int, list[int]] = tracker_data.get_all_players()
|
||||
|
||||
class PlayerGroups(TypedDict):
|
||||
slot: int
|
||||
name: str
|
||||
members: list[int]
|
||||
|
||||
groups: list[dict[str, int | list[PlayerGroups]]] = []
|
||||
"""The Slot ID of groups and the IDs of the group's members."""
|
||||
for team, players in tracker_data.get_all_slots().items():
|
||||
groups_in_team: list[PlayerGroups] = []
|
||||
team_groups = {"team": team, "groups": groups_in_team}
|
||||
groups.append(team_groups)
|
||||
for player in players:
|
||||
slot_info = tracker_data.get_slot_info(team, player)
|
||||
if slot_info.type != SlotType.group or not slot_info.group_members:
|
||||
continue
|
||||
groups_in_team.append(
|
||||
{
|
||||
"slot": player,
|
||||
"name": slot_info.name,
|
||||
"members": list(slot_info.group_members),
|
||||
})
|
||||
class PlayerName(TypedDict):
|
||||
player: int
|
||||
name: str
|
||||
|
||||
player_names: list[dict[str, str | list[PlayerName]]] = []
|
||||
"""Slot names of all players."""
|
||||
for team, players in all_players.items():
|
||||
per_team_player_names: list[PlayerName] = []
|
||||
team_names = {"team": team, "players": per_team_player_names}
|
||||
player_names.append(team_names)
|
||||
for player in players:
|
||||
per_team_player_names.append({"player": player, "name": tracker_data.get_player_name(team, player)})
|
||||
|
||||
class PlayerGame(TypedDict):
|
||||
player: int
|
||||
game: str
|
||||
|
||||
games: list[dict[str, int | list[PlayerGame]]] = []
|
||||
"""The game each player is playing."""
|
||||
for team, players in all_players.items():
|
||||
player_games: list[PlayerGame] = []
|
||||
team_games = {"team": team, "players": player_games}
|
||||
games.append(team_games)
|
||||
for player in players:
|
||||
player_games.append({"player": player, "game": tracker_data.get_player_game(team, player)})
|
||||
|
||||
class PlayerSlotData(TypedDict):
|
||||
player: int
|
||||
slot_data: dict[str, Any]
|
||||
|
||||
slot_data: list[dict[str, int | list[PlayerSlotData]]] = []
|
||||
"""Slot data for each player."""
|
||||
for team, players in all_players.items():
|
||||
player_slot_data: list[PlayerSlotData] = []
|
||||
team_slot_data = {"team": team, "players": player_slot_data}
|
||||
slot_data.append(team_slot_data)
|
||||
for player in players:
|
||||
player_slot_data.append({"player": player, "slot_data": tracker_data.get_slot_data(team, player)})
|
||||
|
||||
return {
|
||||
"groups": groups,
|
||||
"slot_data": slot_data,
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
from flask import session, jsonify
|
||||
from pony.orm import select
|
||||
|
||||
from WebHostLib import to_url
|
||||
from WebHostLib.models import Room, Seed
|
||||
from . import api_endpoints, get_players
|
||||
|
||||
@@ -10,13 +11,13 @@ def get_rooms():
|
||||
response = []
|
||||
for room in select(room for room in Room if room.owner == session["_id"]):
|
||||
response.append({
|
||||
"room_id": room.id,
|
||||
"seed_id": room.seed.id,
|
||||
"room_id": to_url(room.id),
|
||||
"seed_id": to_url(room.seed.id),
|
||||
"creation_time": room.creation_time,
|
||||
"last_activity": room.last_activity,
|
||||
"last_port": room.last_port,
|
||||
"timeout": room.timeout,
|
||||
"tracker": room.tracker,
|
||||
"tracker": to_url(room.tracker),
|
||||
})
|
||||
return jsonify(response)
|
||||
|
||||
@@ -26,7 +27,7 @@ def get_seeds():
|
||||
response = []
|
||||
for seed in select(seed for seed in Seed if seed.owner == session["_id"]):
|
||||
response.append({
|
||||
"seed_id": seed.id,
|
||||
"seed_id": to_url(seed.id),
|
||||
"creation_time": seed.creation_time,
|
||||
"players": get_players(seed),
|
||||
})
|
||||
|
||||
@@ -164,9 +164,6 @@ def autogen(config: dict):
|
||||
Thread(target=keep_running, name="AP_Autogen").start()
|
||||
|
||||
|
||||
multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
|
||||
|
||||
|
||||
class MultiworldInstance():
|
||||
def __init__(self, config: dict, id: int):
|
||||
self.room_ids = set()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import os
|
||||
import zipfile
|
||||
import base64
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
from collections.abc import Set
|
||||
|
||||
from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
@@ -43,7 +43,7 @@ def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
def get_yaml_data(files) -> dict[str, str] | str | Markup:
|
||||
options = {}
|
||||
for uploaded_file in files:
|
||||
if banned_file(uploaded_file.filename):
|
||||
@@ -84,12 +84,12 @@ def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
return options
|
||||
|
||||
|
||||
def roll_options(options: Dict[str, Union[dict, str]],
|
||||
def roll_options(options: dict[str, dict | str],
|
||||
plando_options: Set[str] = frozenset({"bosses", "items", "connections", "texts"})) -> \
|
||||
Tuple[Dict[str, Union[str, bool]], Dict[str, dict]]:
|
||||
tuple[dict[str, str | bool], dict[str, dict]]:
|
||||
plando_options = PlandoOptions.from_set(set(plando_options))
|
||||
results = {}
|
||||
rolled_results = {}
|
||||
results: dict[str, str | bool] = {}
|
||||
rolled_results: dict[str, dict] = {}
|
||||
for filename, text in options.items():
|
||||
try:
|
||||
if type(text) is dict:
|
||||
|
||||
@@ -129,7 +129,7 @@ class WebHostContext(Context):
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
game_data_packages[game] = restricted_loads(row.data)
|
||||
continue
|
||||
else:
|
||||
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
|
||||
@@ -159,6 +159,7 @@ class WebHostContext(Context):
|
||||
@db_session
|
||||
def _save(self, exit_save: bool = False) -> bool:
|
||||
room = Room.get(id=self.room_id)
|
||||
# Does not use Utils.restricted_dumps because we'd rather make a save than not make one
|
||||
room.multisave = pickle.dumps(self.get_save())
|
||||
# saving only occurs on activity, so we can "abuse" this information to mark this as last_activity
|
||||
if not exit_save: # we don't want to count a shutdown as activity, which would restart the server again
|
||||
|
||||
@@ -61,12 +61,7 @@ def download_slot_file(room_id, player_id: int):
|
||||
else:
|
||||
import io
|
||||
|
||||
if slot_data.game == "Minecraft":
|
||||
from worlds.minecraft import mc_update_output
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
|
||||
data = mc_update_output(slot_data.data, server=app.config['HOST_ADDRESS'], port=room.last_port)
|
||||
return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
|
||||
elif slot_data.game == "Factorio":
|
||||
if slot_data.game == "Factorio":
|
||||
with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
|
||||
for name in zf.namelist():
|
||||
if name.endswith("info.json"):
|
||||
|
||||
@@ -1,30 +1,29 @@
|
||||
import concurrent.futures
|
||||
import json
|
||||
import os
|
||||
import pickle
|
||||
import random
|
||||
import tempfile
|
||||
import zipfile
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, List, Optional, Union, Set
|
||||
from pickle import PicklingError
|
||||
from typing import Any
|
||||
|
||||
from flask import flash, redirect, render_template, request, session, url_for
|
||||
from pony.orm import commit, db_session
|
||||
|
||||
from BaseClasses import get_seed, seeddigits
|
||||
from Generate import PlandoOptions, handle_name
|
||||
from Generate import PlandoOptions, handle_name, mystery_argparse
|
||||
from Main import main as ERmain
|
||||
from Utils import __version__
|
||||
from Utils import __version__, restricted_dumps
|
||||
from WebHostLib import app
|
||||
from settings import ServerOptions, GeneratorOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from .check import get_yaml_data, roll_options
|
||||
from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
|
||||
from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
|
||||
plando_options: Set[str] = set()
|
||||
def get_meta(options_source: dict, race: bool = False) -> dict[str, list[str] | dict[str, Any]]:
|
||||
plando_options: set[str] = set()
|
||||
for substr in ("bosses", "items", "connections", "texts"):
|
||||
if options_source.get(f"plando_{substr}", substr in GeneratorOptions.plando_options):
|
||||
plando_options.add(substr)
|
||||
@@ -73,7 +72,7 @@ def generate(race=False):
|
||||
return render_template("generate.html", race=race, version=__version__)
|
||||
|
||||
|
||||
def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any]):
|
||||
def start_generation(options: dict[str, dict | str], meta: dict[str, Any]):
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
@@ -83,12 +82,18 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
|
||||
f"If you have a larger group, please generate it yourself and upload it.")
|
||||
return redirect(url_for(request.endpoint, **(request.view_args or {})))
|
||||
elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
|
||||
gen = Generation(
|
||||
options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
try:
|
||||
gen = Generation(
|
||||
options=restricted_dumps({name: vars(options) for name, options in gen_options.items()}),
|
||||
# convert to json compatible
|
||||
meta=json.dumps(meta),
|
||||
state=STATE_QUEUED,
|
||||
owner=session["_id"])
|
||||
except PicklingError as e:
|
||||
from .autolauncher import handle_generation_failure
|
||||
handle_generation_failure(e)
|
||||
return render_template("seedError.html", seed_error=("PicklingError: " + str(e)))
|
||||
|
||||
commit()
|
||||
|
||||
return redirect(url_for("wait_seed", seed=gen.id))
|
||||
@@ -104,9 +109,9 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
|
||||
return redirect(url_for("view_seed", seed=seed_id))
|
||||
|
||||
|
||||
def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=None, sid=None):
|
||||
if not meta:
|
||||
meta: Dict[str, Any] = {}
|
||||
def gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None):
|
||||
if meta is None:
|
||||
meta = {}
|
||||
|
||||
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
|
||||
race = meta.setdefault("generator_options", {}).setdefault("race", False)
|
||||
@@ -123,36 +128,39 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
|
||||
seedname = "W" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
|
||||
|
||||
erargs = parse_arguments(['--multi', str(playercount)])
|
||||
erargs.seed = seed
|
||||
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
|
||||
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
|
||||
erargs.race = race
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
erargs.skip_output = False
|
||||
erargs.spoiler_only = False
|
||||
erargs.csv_output = False
|
||||
args = mystery_argparse()
|
||||
args.multi = playercount
|
||||
args.seed = seed
|
||||
args.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
|
||||
args.spoiler = meta["generator_options"].get("spoiler", 0)
|
||||
args.race = race
|
||||
args.outputname = seedname
|
||||
args.outputpath = target.name
|
||||
args.teams = 1
|
||||
args.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
args.skip_prog_balancing = False
|
||||
args.skip_output = False
|
||||
args.spoiler_only = False
|
||||
args.csv_output = False
|
||||
args.sprite = dict.fromkeys(range(1, args.multi+1), None)
|
||||
args.sprite_pool = dict.fromkeys(range(1, args.multi+1), None)
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
for k, v in settings.items():
|
||||
if v is not None:
|
||||
if hasattr(erargs, k):
|
||||
getattr(erargs, k)[player] = v
|
||||
if hasattr(args, k):
|
||||
getattr(args, k)[player] = v
|
||||
else:
|
||||
setattr(erargs, k, {player: v})
|
||||
setattr(args, k, {player: v})
|
||||
|
||||
if not erargs.name[player]:
|
||||
erargs.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
|
||||
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
|
||||
if len(set(erargs.name.values())) != len(erargs.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(erargs.name.values())}")
|
||||
ERmain(erargs, seed, baked_server_options=meta["server_options"])
|
||||
if not args.name[player]:
|
||||
args.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
|
||||
args.name[player] = handle_name(args.name[player], player, name_counter)
|
||||
if len(set(args.name.values())) != len(args.name):
|
||||
raise Exception(f"Names have to be unique. Names: {Counter(args.name.values())}")
|
||||
ERmain(args, seed, baked_server_options=meta["server_options"])
|
||||
|
||||
return upload_to_db(target.name, sid, owner, race)
|
||||
thread_pool = concurrent.futures.ThreadPoolExecutor(max_workers=1)
|
||||
|
||||
@@ -3,10 +3,10 @@ import threading
|
||||
import json
|
||||
|
||||
from Utils import local_path, user_path
|
||||
from worlds.alttp.Rom import Sprite
|
||||
|
||||
|
||||
def update_sprites_lttp():
|
||||
from worlds.alttp.Rom import Sprite
|
||||
from tkinter import Tk
|
||||
from LttPAdjuster import get_image_for_sprite
|
||||
from LttPAdjuster import BackgroundTaskProgress
|
||||
@@ -14,7 +14,7 @@ def update_sprites_lttp():
|
||||
from LttPAdjuster import update_sprites
|
||||
|
||||
# Target directories
|
||||
input_dir = user_path("data", "sprites", "alttpr")
|
||||
input_dir = user_path("data", "sprites", "alttp", "remote")
|
||||
output_dir = local_path("WebHostLib", "static", "generated") # TODO: move to user_path
|
||||
|
||||
os.makedirs(os.path.join(output_dir, "sprites"), exist_ok=True)
|
||||
|
||||
@@ -7,17 +7,69 @@ from flask import request, redirect, url_for, render_template, Response, session
|
||||
from pony.orm import count, commit, db_session
|
||||
from werkzeug.utils import secure_filename
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
from worlds.AutoWorld import AutoWorldRegister, World
|
||||
from . import app, cache
|
||||
from .models import Seed, Room, Command, UUID, uuid4
|
||||
from Utils import title_sorted
|
||||
|
||||
|
||||
def get_world_theme(game_name: str):
|
||||
def get_world_theme(game_name: str) -> str:
|
||||
if game_name in AutoWorldRegister.world_types:
|
||||
return AutoWorldRegister.world_types[game_name].web.theme
|
||||
return 'grass'
|
||||
|
||||
|
||||
def get_visible_worlds() -> dict[str, type(World)]:
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return worlds
|
||||
|
||||
|
||||
def render_markdown(path: str) -> str:
|
||||
import mistune
|
||||
from collections import Counter
|
||||
|
||||
markdown = mistune.create_markdown(
|
||||
escape=False,
|
||||
plugins=[
|
||||
"strikethrough",
|
||||
"footnotes",
|
||||
"table",
|
||||
"speedup",
|
||||
],
|
||||
)
|
||||
|
||||
heading_id_count: Counter[str] = Counter()
|
||||
|
||||
def heading_id(text: str) -> str:
|
||||
nonlocal heading_id_count
|
||||
import re # there is no good way to do this without regex
|
||||
|
||||
s = re.sub(r"[^\w\- ]", "", text.lower()).replace(" ", "-").strip("-")
|
||||
n = heading_id_count[s]
|
||||
heading_id_count[s] += 1
|
||||
if n > 0:
|
||||
s += f"-{n}"
|
||||
return s
|
||||
|
||||
def id_hook(_: mistune.Markdown, state: mistune.BlockState) -> None:
|
||||
for tok in state.tokens:
|
||||
if tok["type"] == "heading" and tok["attrs"]["level"] < 4:
|
||||
text = tok["text"]
|
||||
assert isinstance(text, str)
|
||||
unique_id = heading_id(text)
|
||||
tok["attrs"]["id"] = unique_id
|
||||
tok["text"] = f"<a href=\"#{unique_id}\">{text}</a>" # make header link to itself
|
||||
|
||||
markdown.before_render_hooks.append(id_hook)
|
||||
|
||||
with open(path, encoding="utf-8-sig") as f:
|
||||
document = f.read()
|
||||
return markdown(document)
|
||||
|
||||
|
||||
@app.errorhandler(404)
|
||||
@app.errorhandler(jinja2.exceptions.TemplateNotFound)
|
||||
def page_not_found(err):
|
||||
@@ -31,83 +83,103 @@ def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
"""Game Info Pages"""
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in world.web.game_info_languages:
|
||||
raise KeyError("Sorry, this game's info page is not available in that language yet.")
|
||||
except KeyError:
|
||||
theme = get_world_theme(game)
|
||||
secure_game_name = secure_filename(game)
|
||||
lang = secure_filename(lang)
|
||||
document = render_markdown(os.path.join(
|
||||
app.static_folder, "generated", "docs",
|
||||
secure_game_name, f"{lang}_{secure_game_name}.md"
|
||||
))
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title=f"{game} Guide",
|
||||
html_from_markdown=document,
|
||||
theme=theme,
|
||||
)
|
||||
except FileNotFoundError:
|
||||
return abort(404)
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
@cache.cached()
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
worlds[game] = world
|
||||
return render_template("supportedGames.html", worlds=worlds)
|
||||
"""List of supported games"""
|
||||
return render_template("supportedGames.html", worlds=get_visible_worlds())
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>')
|
||||
@cache.cached()
|
||||
def tutorial(game: str, file: str):
|
||||
try:
|
||||
theme = get_world_theme(game)
|
||||
secure_game_name = secure_filename(game)
|
||||
file = secure_filename(file)
|
||||
document = render_markdown(os.path.join(
|
||||
app.static_folder, "generated", "docs",
|
||||
secure_game_name, file+".md"
|
||||
))
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title=f"{game} Guide",
|
||||
html_from_markdown=document,
|
||||
theme=theme,
|
||||
)
|
||||
except FileNotFoundError:
|
||||
return abort(404)
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game, file, lang):
|
||||
try:
|
||||
world = AutoWorldRegister.world_types[game]
|
||||
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
|
||||
raise KeyError("Sorry, the tutorial is not available in that language yet.")
|
||||
except KeyError:
|
||||
return abort(404)
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
def tutorial_redirect(game: str, file: str, lang: str):
|
||||
"""
|
||||
Permanent redirect old tutorial URLs to new ones to keep search engines happy.
|
||||
e.g. /tutorial/Archipelago/setup/en -> /tutorial/Archipelago/setup_en
|
||||
"""
|
||||
return redirect(url_for("tutorial", game=game, file=f"{file}_{lang}"), code=301)
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
@cache.cached()
|
||||
def tutorial_landing():
|
||||
return render_template("tutorialLanding.html")
|
||||
tutorials = {}
|
||||
worlds = AutoWorldRegister.world_types
|
||||
for world_name, world_type in worlds.items():
|
||||
current_world = tutorials[world_name] = {}
|
||||
for tutorial in world_type.web.tutorials:
|
||||
current_tutorial = current_world.setdefault(tutorial.tutorial_name, {
|
||||
"description": tutorial.description, "files": {}})
|
||||
current_tutorial["files"][secure_filename(tutorial.file_name).rsplit(".", 1)[0]] = {
|
||||
"authors": tutorial.authors,
|
||||
"language": tutorial.language
|
||||
}
|
||||
tutorials = {world_name: tutorials for world_name, tutorials in title_sorted(
|
||||
tutorials.items(), key=lambda element: "\x00" if element[0] == "Archipelago" else worlds[element[0]].game)}
|
||||
return render_template("tutorialLanding.html", worlds=worlds, tutorials=tutorials)
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
@cache.cached()
|
||||
def faq(lang: str):
|
||||
import markdown
|
||||
with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
document = render_markdown(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md"))
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Frequently Asked Questions",
|
||||
html_from_markdown=markdown.markdown(
|
||||
document,
|
||||
extensions=["toc", "mdx_breakless_lists"],
|
||||
extension_configs={
|
||||
"toc": {"anchorlink": True}
|
||||
}
|
||||
),
|
||||
html_from_markdown=document,
|
||||
)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
@cache.cached()
|
||||
def glossary(lang: str):
|
||||
import markdown
|
||||
with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
document = render_markdown(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md"))
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Glossary",
|
||||
html_from_markdown=markdown.markdown(
|
||||
document,
|
||||
extensions=["toc", "mdx_breakless_lists"],
|
||||
extension_configs={
|
||||
"toc": {"anchorlink": True}
|
||||
}
|
||||
),
|
||||
html_from_markdown=document,
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -155,7 +155,9 @@ def generate_weighted_yaml(game: str):
|
||||
options = {}
|
||||
|
||||
for key, val in request.form.items():
|
||||
if "||" not in key:
|
||||
if val == "_ensure-empty-list":
|
||||
options[key] = {}
|
||||
elif "||" not in key:
|
||||
if len(str(val)) == 0:
|
||||
continue
|
||||
|
||||
@@ -212,8 +214,11 @@ def generate_yaml(game: str):
|
||||
if request.method == "POST":
|
||||
options = {}
|
||||
intent_generate = False
|
||||
|
||||
for key, val in request.form.items(multi=True):
|
||||
if key in options:
|
||||
if val == "_ensure-empty-list":
|
||||
options[key] = []
|
||||
elif options.get(key):
|
||||
if not isinstance(options[key], list):
|
||||
options[key] = [options[key]]
|
||||
options[key].append(val)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
flask>=3.1.0
|
||||
flask>=3.1.1
|
||||
werkzeug>=3.1.3
|
||||
pony>=0.7.19
|
||||
pony>=0.7.19; python_version <= '3.12'
|
||||
pony @ git+https://github.com/black-sliver/pony@7feb1221953b7fa4a6735466bf21a8b4d35e33ba#0.7.19; python_version >= '3.13'
|
||||
waitress>=3.0.2
|
||||
Flask-Caching>=2.3.0
|
||||
Flask-Compress>=1.17
|
||||
Flask-Limiter>=3.12
|
||||
bokeh>=3.6.3
|
||||
markupsafe>=3.0.2
|
||||
Markdown>=3.7
|
||||
mdx-breakless-lists>=1.0.1
|
||||
setproctitle>=1.3.5
|
||||
mistune>=3.1.3
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
const gameInfo = document.getElementById('game-info');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, this game's info page is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the info page.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/docs/${gameInfo.getAttribute('data-game')}/` +
|
||||
`${gameInfo.getAttribute('data-lang')}_${gameInfo.getAttribute('data-game')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -1,49 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -1,49 +1,43 @@
|
||||
let updateSection = (sectionName, fakeDOM) => {
|
||||
document.getElementById(sectionName).innerHTML = fakeDOM.getElementById(sectionName).innerHTML;
|
||||
}
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
// Reload tracker every 15 seconds
|
||||
const url = window.location;
|
||||
setInterval(() => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
// Reload tracker every 60 seconds (sync'd)
|
||||
const url = window.location;
|
||||
// Note: This synchronization code is adapted from code in trackerCommon.js
|
||||
const targetSecond = parseInt(document.getElementById('player-tracker').getAttribute('data-second')) + 3;
|
||||
console.log("Target second of refresh: " + targetSecond);
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update item tracker
|
||||
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
|
||||
// Update only counters in the location-table
|
||||
let counters = document.getElementsByClassName('counter');
|
||||
const fakeCounters = fakeDOM.getElementsByClassName('counter');
|
||||
for (let i = 0; i < counters.length; i++) {
|
||||
counters[i].innerHTML = fakeCounters[i].innerHTML;
|
||||
}
|
||||
let getSleepTimeSeconds = () => {
|
||||
// -40 % 60 is -40, which is absolutely wrong and should burn
|
||||
var sleepSeconds = (((targetSecond - new Date().getSeconds()) % 60) + 60) % 60;
|
||||
return sleepSeconds || 60;
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
}, 15000)
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let category of categories) {
|
||||
let hide_id = category.id.split('_')[0];
|
||||
if (hide_id === 'Total') {
|
||||
continue;
|
||||
}
|
||||
category.addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'_header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
new_text = orig_text.replace("▼", "▲");
|
||||
}
|
||||
else {
|
||||
new_text = orig_text.replace("▲", "▼");
|
||||
}
|
||||
tab_header.innerHTML = new_text;
|
||||
});
|
||||
}
|
||||
let updateTracker = () => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
|
||||
// Create a fake DOM using the returned HTML
|
||||
const domParser = new DOMParser();
|
||||
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
|
||||
|
||||
// Update dynamic sections
|
||||
updateSection('player-info', fakeDOM);
|
||||
updateSection('section-filler', fakeDOM);
|
||||
updateSection('section-terran', fakeDOM);
|
||||
updateSection('section-zerg', fakeDOM);
|
||||
updateSection('section-protoss', fakeDOM);
|
||||
updateSection('section-nova', fakeDOM);
|
||||
updateSection('section-kerrigan', fakeDOM);
|
||||
updateSection('section-keys', fakeDOM);
|
||||
updateSection('section-locations', fakeDOM);
|
||||
};
|
||||
ajax.open('GET', url);
|
||||
ajax.send();
|
||||
updater = setTimeout(updateTracker, getSleepTimeSeconds() * 1000);
|
||||
};
|
||||
window.updater = setTimeout(updateTracker, getSleepTimeSeconds() * 1000);
|
||||
});
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
const tutorialWrapper = document.getElementById('tutorial-wrapper');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, the tutorial is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the tutorial.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/docs/` +
|
||||
`${tutorialWrapper.getAttribute('data-game')}/${tutorialWrapper.getAttribute('data-file')}_` +
|
||||
`${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
showdown.setOption('disableForced4SpacesIndentedSublists', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
|
||||
const title = document.querySelector('h1')
|
||||
if (title) {
|
||||
document.title = title.textContent;
|
||||
}
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -1,81 +0,0 @@
|
||||
const showError = () => {
|
||||
const tutorial = document.getElementById('tutorial-landing');
|
||||
document.getElementById('page-title').innerText = 'This page is out of logic!';
|
||||
tutorial.removeChild(document.getElementById('loading'));
|
||||
const userMessage = document.createElement('h3');
|
||||
const homepageLink = document.createElement('a');
|
||||
homepageLink.innerText = 'Click here';
|
||||
homepageLink.setAttribute('href', '/');
|
||||
userMessage.append(homepageLink);
|
||||
userMessage.append(' to go back to safety!');
|
||||
tutorial.append(userMessage);
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
const tutorialDiv = document.getElementById('tutorial-landing');
|
||||
if (ajax.status !== 200) { return showError(); }
|
||||
|
||||
try {
|
||||
const games = JSON.parse(ajax.responseText);
|
||||
games.forEach((game) => {
|
||||
const gameTitle = document.createElement('h2');
|
||||
gameTitle.innerText = game.gameTitle;
|
||||
gameTitle.id = `${encodeURIComponent(game.gameTitle)}`;
|
||||
tutorialDiv.appendChild(gameTitle);
|
||||
|
||||
game.tutorials.forEach((tutorial) => {
|
||||
const tutorialName = document.createElement('h3');
|
||||
tutorialName.innerText = tutorial.name;
|
||||
tutorialDiv.appendChild(tutorialName);
|
||||
|
||||
const tutorialDescription = document.createElement('p');
|
||||
tutorialDescription.innerText = tutorial.description;
|
||||
tutorialDiv.appendChild(tutorialDescription);
|
||||
|
||||
const intro = document.createElement('p');
|
||||
intro.innerText = 'This guide is available in the following languages:';
|
||||
tutorialDiv.appendChild(intro);
|
||||
|
||||
const fileList = document.createElement('ul');
|
||||
tutorial.files.forEach((file) => {
|
||||
const listItem = document.createElement('li');
|
||||
const anchor = document.createElement('a');
|
||||
anchor.innerText = file.language;
|
||||
anchor.setAttribute('href', `${window.location.origin}/tutorial/${file.link}`);
|
||||
listItem.appendChild(anchor);
|
||||
|
||||
listItem.append(' by ');
|
||||
for (let author of file.authors) {
|
||||
listItem.append(author);
|
||||
if (file.authors.indexOf(author) !== (file.authors.length -1)) {
|
||||
listItem.append(', ');
|
||||
}
|
||||
}
|
||||
|
||||
fileList.appendChild(listItem);
|
||||
});
|
||||
tutorialDiv.appendChild(fileList);
|
||||
});
|
||||
});
|
||||
|
||||
tutorialDiv.removeChild(document.getElementById('loading'));
|
||||
} catch (error) {
|
||||
showError();
|
||||
console.error(error);
|
||||
}
|
||||
|
||||
// Check if we are on an anchor when coming in, and scroll to it.
|
||||
const hash = window.location.hash;
|
||||
if (hash) {
|
||||
const offset = 128; // To account for navbar banner at top of page.
|
||||
window.scrollTo(0, 0);
|
||||
const rect = document.getElementById(hash.slice(1)).getBoundingClientRect();
|
||||
window.scrollTo(rect.left, rect.top - offset);
|
||||
}
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/tutorials.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
@@ -28,7 +28,6 @@
|
||||
font-weight: normal;
|
||||
font-family: LondrinaSolid-Regular, sans-serif;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
width: 100%;
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
@@ -37,7 +36,6 @@
|
||||
font-size: 38px;
|
||||
font-weight: normal;
|
||||
font-family: LondrinaSolid-Light, sans-serif;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
width: 100%;
|
||||
margin-top: 20px;
|
||||
margin-bottom: 0.5rem;
|
||||
@@ -50,7 +48,6 @@
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
text-align: left;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
width: 100%;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
@@ -59,7 +56,6 @@
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 24px;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
margin-bottom: 24px;
|
||||
}
|
||||
|
||||
@@ -67,14 +63,12 @@
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 22px;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
}
|
||||
|
||||
.markdown h6, .markdown details summary.h6{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
text-transform: none;
|
||||
font-size: 20px;
|
||||
cursor: pointer; /* TODO: remove once we drop showdown.js */
|
||||
}
|
||||
|
||||
.markdown h4, .markdown h5, .markdown h6{
|
||||
|
||||
@@ -1,102 +0,0 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
border-top: 2px solid #000000;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 384px;
|
||||
background-color: #42b149;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
filter: grayscale(100%) contrast(75%) brightness(30%);
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
position: absolute;
|
||||
color: white;
|
||||
font-family: "Minecraftia", monospace;
|
||||
font-weight: bold;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 384px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
background-color: #42b149;
|
||||
padding: 0 3px 3px;
|
||||
font-family: "Minecraftia", monospace;
|
||||
font-size: 14px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -1,160 +1,279 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
*{
|
||||
margin: 0;
|
||||
font-family: "JuraBook", monospace;
|
||||
}
|
||||
body{
|
||||
--icon-size: 36px;
|
||||
--item-class-padding: 4px;
|
||||
}
|
||||
a{
|
||||
color: #1ae;
|
||||
}
|
||||
|
||||
#tracker-table td {
|
||||
vertical-align: top;
|
||||
/* Section colours */
|
||||
#player-info{
|
||||
background-color: #37a;
|
||||
}
|
||||
.player-tracker{
|
||||
max-width: 100%;
|
||||
}
|
||||
.tracker-section{
|
||||
background-color: grey;
|
||||
}
|
||||
#terran-items{
|
||||
background-color: #3a7;
|
||||
}
|
||||
#zerg-items{
|
||||
background-color: #d94;
|
||||
}
|
||||
#protoss-items{
|
||||
background-color: #37a;
|
||||
}
|
||||
#nova-items{
|
||||
background-color: #777;
|
||||
}
|
||||
#kerrigan-items{
|
||||
background-color: #a37;
|
||||
}
|
||||
#keys{
|
||||
background-color: #aa2;
|
||||
}
|
||||
|
||||
.inventory-table-area{
|
||||
border: 2px solid #000000;
|
||||
border-radius: 4px;
|
||||
padding: 3px 10px 3px 10px;
|
||||
/* Sections */
|
||||
.section-body{
|
||||
display: flex;
|
||||
flex-flow: row wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: flex-start;
|
||||
padding-bottom: 3px;
|
||||
}
|
||||
.section-body-2{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.tracker-section:has(input.collapse-section[type=checkbox]:checked) .section-body,
|
||||
.tracker-section:has(input.collapse-section[type=checkbox]:checked) .section-body-2{
|
||||
display: none;
|
||||
}
|
||||
.section-title{
|
||||
position: relative;
|
||||
border-bottom: 3px solid black;
|
||||
/* Prevent text selection */
|
||||
user-select: none;
|
||||
-webkit-user-select: none;
|
||||
-ms-user-select: none;
|
||||
}
|
||||
input[type="checkbox"]{
|
||||
position: absolute;
|
||||
cursor: pointer;
|
||||
opacity: 0;
|
||||
z-index: 1;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.section-title:hover h2{
|
||||
text-shadow: 0 0 4px #ddd;
|
||||
}
|
||||
.f {
|
||||
display: flex;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-terran) {
|
||||
width: 690px;
|
||||
background-color: #525494;
|
||||
/* Acquire item filters */
|
||||
.tracker-section img{
|
||||
height: 100%;
|
||||
width: var(--icon-size);
|
||||
height: var(--icon-size);
|
||||
background-color: black;
|
||||
}
|
||||
.unacquired, .lvl-0 .f{
|
||||
filter: grayscale(100%) contrast(80%) brightness(42%) blur(0.5px);
|
||||
}
|
||||
.spacer{
|
||||
width: var(--icon-size);
|
||||
height: var(--icon-size);
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-zerg) {
|
||||
width: 360px;
|
||||
background-color: #9d60d2;
|
||||
/* Item groups */
|
||||
.item-class{
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
justify-content: center;
|
||||
padding: var(--item-class-padding);
|
||||
}
|
||||
.item-class-header{
|
||||
display: flex;
|
||||
flex-flow: row;
|
||||
}
|
||||
.item-class-upgrades{
|
||||
/* Note: {display: flex; flex-flow: column wrap} */
|
||||
/* just breaks on Firefox (width does not scale to content) */
|
||||
display: grid;
|
||||
grid-template-rows: repeat(4, auto);
|
||||
grid-auto-flow: column;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-protoss) {
|
||||
width: 400px;
|
||||
background-color: #d2b260;
|
||||
/* Subsections */
|
||||
.section-toc{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.toc-box{
|
||||
position: relative;
|
||||
padding-left: 15px;
|
||||
padding-right: 15px;
|
||||
}
|
||||
.toc-box:hover{
|
||||
text-shadow: 0 0 7px white;
|
||||
}
|
||||
.ss-header{
|
||||
position: relative;
|
||||
text-align: center;
|
||||
writing-mode: sideways-lr;
|
||||
user-select: none;
|
||||
padding-top: 5px;
|
||||
font-size: 115%;
|
||||
}
|
||||
.tracker-section:has(input.ss-1-toggle:checked) .ss-1{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-2-toggle:checked) .ss-2{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-3-toggle:checked) .ss-3{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-4-toggle:checked) .ss-4{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-5-toggle:checked) .ss-5{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-6-toggle:checked) .ss-6{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-7-toggle:checked) .ss-7{
|
||||
display: none;
|
||||
}
|
||||
.tracker-section:has(input.ss-1-toggle:hover) .ss-1{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-2-toggle:hover) .ss-2{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-3-toggle:hover) .ss-3{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-4-toggle:hover) .ss-4{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-5-toggle:hover) .ss-5{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-6-toggle:hover) .ss-6{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
.tracker-section:has(input.ss-7-toggle:hover) .ss-7{
|
||||
background-color: #fff5;
|
||||
box-shadow: 0 0 1px 1px white;
|
||||
}
|
||||
|
||||
#tracker-table .inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
/* Progressive items */
|
||||
.progressive{
|
||||
max-height: var(--icon-size);
|
||||
display: contents;
|
||||
}
|
||||
|
||||
.inventory-table td.title{
|
||||
padding-top: 10px;
|
||||
height: 20px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
.lvl-0 > :nth-child(2),
|
||||
.lvl-0 > :nth-child(3),
|
||||
.lvl-0 > :nth-child(4),
|
||||
.lvl-0 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-1 > :nth-child(2),
|
||||
.lvl-1 > :nth-child(3),
|
||||
.lvl-1 > :nth-child(4),
|
||||
.lvl-1 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-2 > :nth-child(1),
|
||||
.lvl-2 > :nth-child(3),
|
||||
.lvl-2 > :nth-child(4),
|
||||
.lvl-2 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-3 > :nth-child(1),
|
||||
.lvl-3 > :nth-child(2),
|
||||
.lvl-3 > :nth-child(4),
|
||||
.lvl-3 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-4 > :nth-child(1),
|
||||
.lvl-4 > :nth-child(2),
|
||||
.lvl-4 > :nth-child(3),
|
||||
.lvl-4 > :nth-child(5){
|
||||
display: none;
|
||||
}
|
||||
.lvl-5 > :nth-child(1),
|
||||
.lvl-5 > :nth-child(2),
|
||||
.lvl-5 > :nth-child(3),
|
||||
.lvl-5 > :nth-child(4){
|
||||
display: none;
|
||||
}
|
||||
|
||||
.inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
border: 1px solid #000000;
|
||||
filter: grayscale(100%) contrast(75%) brightness(20%);
|
||||
background-color: black;
|
||||
/* Filler item counters */
|
||||
.item-counter{
|
||||
display: table;
|
||||
text-align: center;
|
||||
padding: var(--item-class-padding);
|
||||
}
|
||||
.item-count{
|
||||
display: table-cell;
|
||||
vertical-align: middle;
|
||||
padding-left: 3px;
|
||||
padding-right: 15px;
|
||||
}
|
||||
|
||||
.inventory-table img.acquired{
|
||||
filter: none;
|
||||
background-color: black;
|
||||
/* Hidden items */
|
||||
.hidden-class:not(:has(img.acquired)){
|
||||
display: none;
|
||||
}
|
||||
.hidden-item:not(.acquired){
|
||||
display:none;
|
||||
}
|
||||
|
||||
.inventory-table .tint-terran img.acquired {
|
||||
filter: sepia(100%) saturate(300%) brightness(130%) hue-rotate(120deg)
|
||||
/* Keys */
|
||||
#keys ol, #keys ul{
|
||||
columns: 3;
|
||||
-webkit-columns: 3;
|
||||
-moz-columns: 3;
|
||||
}
|
||||
#keys li{
|
||||
padding-right: 15pt;
|
||||
}
|
||||
|
||||
.inventory-table .tint-protoss img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(180deg)
|
||||
/* Locations */
|
||||
#section-locations{
|
||||
padding-left: 5px;
|
||||
}
|
||||
@media only screen and (min-width: 120ch){
|
||||
#section-locations ul{
|
||||
columns: 2;
|
||||
-webkit-columns: 2;
|
||||
-moz-columns: 2;
|
||||
}
|
||||
}
|
||||
#locations li.checked{
|
||||
list-style-type: "✔ ";
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-1 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-2 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(120deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-3 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(240deg)
|
||||
}
|
||||
|
||||
.inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.inventory-table div.item-count {
|
||||
width: 160px;
|
||||
text-align: left;
|
||||
color: black;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
border: 2px solid #000000;
|
||||
border-radius: 4px;
|
||||
background-color: #87b678;
|
||||
padding: 10px 3px 3px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table table{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
#location-table td:has(.location-column) {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
#location-table .location-column {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#location-table .location-column .spacer {
|
||||
min-height: 24px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
/* Allowing scrolling down a little further */
|
||||
.bottom-padding{
|
||||
min-height: 33vh;
|
||||
}
|
||||
3965
WebHostLib/static/styles/sc2TrackerAtlas.css
Normal file
3965
WebHostLib/static/styles/sc2TrackerAtlas.css
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,3 @@
|
||||
import typing
|
||||
from collections import Counter, defaultdict
|
||||
from colorsys import hsv_to_rgb
|
||||
from datetime import datetime, timedelta, date
|
||||
@@ -18,21 +17,23 @@ from .models import Room
|
||||
PLOT_WIDTH = 600
|
||||
|
||||
|
||||
def get_db_data(known_games: typing.Set[str]) -> typing.Tuple[typing.Counter[str],
|
||||
typing.DefaultDict[datetime.date, typing.Dict[str, int]]]:
|
||||
games_played = defaultdict(Counter)
|
||||
total_games = Counter()
|
||||
def get_db_data(known_games: set[str]) -> tuple[Counter[str], defaultdict[date, dict[str, int]]]:
|
||||
games_played: defaultdict[date, dict[str, int]] = defaultdict(Counter)
|
||||
total_games: Counter[str] = Counter()
|
||||
cutoff = date.today() - timedelta(days=30)
|
||||
room: Room
|
||||
for room in select(room for room in Room if room.creation_time >= cutoff):
|
||||
for slot in room.seed.slots:
|
||||
if slot.game in known_games:
|
||||
total_games[slot.game] += 1
|
||||
games_played[room.creation_time.date()][slot.game] += 1
|
||||
current_game = slot.game
|
||||
else:
|
||||
current_game = "Other"
|
||||
total_games[current_game] += 1
|
||||
games_played[room.creation_time.date()][current_game] += 1
|
||||
return total_games, games_played
|
||||
|
||||
|
||||
def get_color_palette(colors_needed: int) -> typing.List[RGB]:
|
||||
def get_color_palette(colors_needed: int) -> list[RGB]:
|
||||
colors = []
|
||||
# colors_needed +1 to prevent first and last color being too close to each other
|
||||
colors_needed += 1
|
||||
@@ -47,8 +48,7 @@ def get_color_palette(colors_needed: int) -> typing.List[RGB]:
|
||||
return colors
|
||||
|
||||
|
||||
def create_game_played_figure(all_games_data: typing.Dict[datetime.date, typing.Dict[str, int]],
|
||||
game: str, color: RGB) -> figure:
|
||||
def create_game_played_figure(all_games_data: dict[date, dict[str, int]], game: str, color: RGB) -> figure:
|
||||
occurences = []
|
||||
days = [day for day, game_data in all_games_data.items() if game_data[game]]
|
||||
for day in days:
|
||||
@@ -84,7 +84,7 @@ def stats():
|
||||
days = sorted(games_played)
|
||||
|
||||
color_palette = get_color_palette(len(total_games))
|
||||
game_to_color: typing.Dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
|
||||
game_to_color: dict[str, RGB] = {game: color for game, color in zip(total_games, color_palette)}
|
||||
|
||||
for game in sorted(total_games):
|
||||
occurences = []
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Info</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/gameInfo.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="game-info" class="markdown" data-lang="{{ lang }}" data-game="{{ game | get_file_safe_name }}">
|
||||
<!-- Populated my JS / MD -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -26,15 +26,15 @@
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.data %}
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
{% if patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APV6 File...</a>
|
||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APSM64EX File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game | is_applayercontainer(patch.data, patch.player_id) %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
{% set theme_name = theme|default("grass", true) %}
|
||||
{% include "header/"+theme_name+"Header.html" %}
|
||||
<title>{{ title }}</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
@@ -134,6 +134,7 @@
|
||||
|
||||
{% macro OptionList(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="option-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
@@ -146,6 +147,7 @@
|
||||
|
||||
{% macro LocationSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="option-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everywhere" %}
|
||||
@@ -169,6 +171,7 @@
|
||||
|
||||
{% macro ItemSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="option-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everything" %}
|
||||
@@ -192,6 +195,7 @@
|
||||
|
||||
{% macro OptionSet(option_name, option) %}
|
||||
{{ OptionTitle(option_name, option) }}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="option-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="option-entry">
|
||||
|
||||
@@ -11,32 +11,32 @@
|
||||
<h1>Site Map</h1>
|
||||
<h2>Base Pages</h2>
|
||||
<ul>
|
||||
<li><a href="/discord">Discord Link</a></li>
|
||||
<li><a href="/faq/en">F.A.Q. Page</a></li>
|
||||
<li><a href="/favicon.ico">Favicon</a></li>
|
||||
<li><a href="/generate">Generate Game Page</a></li>
|
||||
<li><a href="/">Homepage</a></li>
|
||||
<li><a href="/uploads">Host Game Page</a></li>
|
||||
<li><a href="/datapackage">Raw Data Package</a></li>
|
||||
<li><a href="{{ url_for('check')}}">Settings Validator</a></li>
|
||||
<li><a href="/sitemap">Site Map</a></li>
|
||||
<li><a href="/start-playing">Start Playing</a></li>
|
||||
<li><a href="/games">Supported Games Page</a></li>
|
||||
<li><a href="/tutorial">Tutorials Page</a></li>
|
||||
<li><a href="/user-content">User Content</a></li>
|
||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
<li><a href="{{url_for("show_session")}}">Session / Login</a></li>
|
||||
<li><a href="{{ url_for('discord') }}">Discord Link</a></li>
|
||||
<li><a href="{{ url_for('faq', lang='en') }}">F.A.Q. Page</a></li>
|
||||
<li><a href="{{ url_for('favicon') }}">Favicon</a></li>
|
||||
<li><a href="{{ url_for('generate') }}">Generate Game Page</a></li>
|
||||
<li><a href="{{ url_for('landing') }}">Homepage</a></li>
|
||||
<li><a href="{{ url_for('uploads') }}">Host Game Page</a></li>
|
||||
<li><a href="{{ url_for('get_datapackage') }}">Raw Data Package</a></li>
|
||||
<li><a href="{{ url_for('check') }}">Settings Validator</a></li>
|
||||
<li><a href="{{ url_for('get_sitemap') }}">Site Map</a></li>
|
||||
<li><a href="{{ url_for('start_playing') }}">Start Playing</a></li>
|
||||
<li><a href="{{ url_for('games') }}">Supported Games Page</a></li>
|
||||
<li><a href="{{ url_for('tutorial_landing') }}">Tutorials Page</a></li>
|
||||
<li><a href="{{ url_for('user_content') }}">User Content</a></li>
|
||||
<li><a href="{{ url_for('stats') }}">Game Statistics</a></li>
|
||||
<li><a href="{{ url_for('glossary', lang='en') }}">Glossary</a></li>
|
||||
<li><a href="{{ url_for('show_session') }}">Session / Login</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Tutorials</h2>
|
||||
<ul>
|
||||
<li><a href="/tutorial/Archipelago/setup/en">Multiworld Setup Tutorial</a></li>
|
||||
<li><a href="/tutorial/Archipelago/mac/en">Setup Guide for Mac</a></li>
|
||||
<li><a href="/tutorial/Archipelago/commands/en">Server and Client Commands</a></li>
|
||||
<li><a href="/tutorial/Archipelago/advanced_settings/en">Advanced YAML Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/triggers/en">Triggers Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/plando/en">Plando Guide</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='setup_en') }}">Multiworld Setup Tutorial</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='mac_en') }}">Setup Guide for Mac</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='commands_en') }}">Server and Client Commands</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='advanced_settings_en') }}">Advanced YAML Guide</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='triggers_en') }}">Triggers Guide</a></li>
|
||||
<li><a href="{{ url_for('tutorial', game='Archipelago', file='plando_en') }}">Plando Guide</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Game Info Pages</h2>
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/minecraftTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/minecraftTracker.js') }}"></script>
|
||||
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/minecraftia" type="text/css"/>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
|
||||
<div style="margin-bottom: 0.5rem">
|
||||
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
|
||||
</div>
|
||||
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ tools_url }}" class="{{ 'acquired' }}" title="Progressive Tools" /></td>
|
||||
<td><img src="{{ weapons_url }}" class="{{ 'acquired' }}" title="Progressive Weapons" /></td>
|
||||
<td><img src="{{ armor_url }}" class="{{ 'acquired' }}" title="Progressive Armor" /></td>
|
||||
<td><img src="{{ resource_crafting_url }}" class="{{ 'acquired' if 'Progressive Resource Crafting' in acquired_items }}"
|
||||
title="Progressive Resource Crafting" /></td>
|
||||
<td><img src="{{ icons['Brewing Stand'] }}" class="{{ 'acquired' if 'Brewing' in acquired_items }}" title="Brewing" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Ender Pearl'] }}" class="{{ 'acquired' if '3 Ender Pearls' in acquired_items }}" title="Ender Pearls" />
|
||||
<div class="item-count">{{ pearls_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Bucket'] }}" class="{{ 'acquired' if 'Bucket' in acquired_items }}" title="Bucket" /></td>
|
||||
<td><img src="{{ icons['Bow'] }}" class="{{ 'acquired' if 'Archery' in acquired_items }}" title="Archery" /></td>
|
||||
<td><img src="{{ icons['Shield'] }}" class="{{ 'acquired' if 'Shield' in acquired_items }}" title="Shield" /></td>
|
||||
<td><img src="{{ icons['Red Bed'] }}" class="{{ 'acquired' if 'Bed' in acquired_items }}" title="Bed" /></td>
|
||||
<td><img src="{{ icons['Water Bottle'] }}" class="{{ 'acquired' if 'Bottles' in acquired_items }}" title="Bottles" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Netherite Scrap'] }}" class="{{ 'acquired' if '8 Netherite Scrap' in acquired_items }}" title="Netherite Scrap" />
|
||||
<div class="item-count">{{ scrap_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Flint and Steel'] }}" class="{{ 'acquired' if 'Flint and Steel' in acquired_items }}" title="Flint and Steel" /></td>
|
||||
<td><img src="{{ icons['Enchanting Table'] }}" class="{{ 'acquired' if 'Enchanting' in acquired_items }}" title="Enchanting" /></td>
|
||||
<td><img src="{{ icons['Fishing Rod'] }}" class="{{ 'acquired' if 'Fishing Rod' in acquired_items }}" title="Fishing Rod" /></td>
|
||||
<td><img src="{{ icons['Campfire'] }}" class="{{ 'acquired' if 'Campfire' in acquired_items }}" title="Campfire" /></td>
|
||||
<td><img src="{{ icons['Spyglass'] }}" class="{{ 'acquired' if 'Spyglass' in acquired_items }}" title="Spyglass" /></td>
|
||||
<td>
|
||||
<div class="counted-item">
|
||||
<img src="{{ icons['Dragon Egg Shard'] }}" class="{{ 'acquired' if 'Dragon Egg Shard' in acquired_items }}" title="Dragon Egg Shard" />
|
||||
<div class="item-count">{{ shard_count }}</div>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Lead'] }}" class="{{ 'acquired' if 'Lead' in acquired_items }}" title="Lead" /></td>
|
||||
<td><img src="{{ icons['Saddle'] }}" class="{{ 'acquired' if 'Saddle' in acquired_items }}" title="Saddle" /></td>
|
||||
<td><img src="{{ icons['Channeling Book'] }}" class="{{ 'acquired' if 'Channeling Book' in acquired_items }}" title="Channeling Book" /></td>
|
||||
<td><img src="{{ icons['Silk Touch Book'] }}" class="{{ 'acquired' if 'Silk Touch Book' in acquired_items }}" title="Silk Touch Book" /></td>
|
||||
<td><img src="{{ icons['Piercing IV Book'] }}" class="{{ 'acquired' if 'Piercing IV Book' in acquired_items }}" title="Piercing IV Book" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
{% for area in checks_done %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
</tr>
|
||||
<tbody class="locations hide" id="{{area}}">
|
||||
{% for location in location_info[area] %}
|
||||
<tr>
|
||||
<td class="location-name">{{ location }}</td>
|
||||
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,17 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<title>Archipelago</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorial.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="tutorial-wrapper" class="markdown" data-game="{{ game | get_file_safe_name }}" data-file="{{ file | get_file_safe_name }}" data-lang="{{ lang }}">
|
||||
<!-- Content generated by JavaScript -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -3,14 +3,32 @@
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>Archipelago Guides</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/tutorialLanding.js") }}"></script>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}"/>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tutorialLanding.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="tutorial-landing" class="markdown" data-game="{{ game }}" data-file="{{ file }}" data-lang="{{ lang }}">
|
||||
<h1 id="page-title">Archipelago Guides</h1>
|
||||
<p id="loading">Loading...</p>
|
||||
<div id="tutorial-landing" class="markdown">
|
||||
<h1>Archipelago Guides</h1>
|
||||
{% for world_name, world_type in worlds.items() %}
|
||||
<h2 id="{{ world_type.game | urlencode }}">{{ world_type.game }}</h2>
|
||||
{% for tutorial_name, tutorial_data in tutorials[world_name].items() %}
|
||||
<h3>{{ tutorial_name }}</h3>
|
||||
<p>{{ tutorial_data.description }}</p>
|
||||
<p>This guide is available in the following languages:</p>
|
||||
<ul>
|
||||
{% for file_name, file_data in tutorial_data.files.items() %}
|
||||
<li>
|
||||
<a href="{{ url_for("tutorial", game=world_name, file=file_name) }}">{{ file_data.language }}</a>
|
||||
by
|
||||
{% for author in file_data.authors %}
|
||||
{{ author }}
|
||||
{% if not loop.last %}, {% endif %}
|
||||
{% endfor %}
|
||||
</li>
|
||||
{% endfor %}
|
||||
</ul>
|
||||
{% endfor %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endblock %}
|
||||
{% endblock %}
|
||||
|
||||
@@ -139,6 +139,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionList(option_name, option) %}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="list-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="list-entry">
|
||||
@@ -158,6 +159,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro LocationSet(option_name, option, world) %}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="set-container">
|
||||
{% for group_name in world.location_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everywhere" %}
|
||||
@@ -180,6 +182,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro ItemSet(option_name, option, world) %}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="set-container">
|
||||
{% for group_name in world.item_name_groups.keys()|sort %}
|
||||
{% if group_name != "Everything" %}
|
||||
@@ -202,6 +205,7 @@
|
||||
{% endmacro %}
|
||||
|
||||
{% macro OptionSet(option_name, option) %}
|
||||
<input type="hidden" id="{{ option_name }}-{{ key }}-hidden" name="{{ option_name }}" value="_ensure-empty-list"/>
|
||||
<div class="set-container">
|
||||
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
|
||||
<div class="set-entry">
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,3 @@
|
||||
import base64
|
||||
import json
|
||||
import pickle
|
||||
import typing
|
||||
@@ -14,9 +13,8 @@ from pony.orm.core import TransactionIntegrityError
|
||||
import schema
|
||||
|
||||
import MultiServer
|
||||
from NetUtils import SlotType
|
||||
from NetUtils import GamesPackage, SlotType
|
||||
from Utils import VersionException, __version__
|
||||
from worlds import GamesPackage
|
||||
from worlds.Files import AutoPatchRegister
|
||||
from worlds.AutoWorld import data_package_checksum
|
||||
from . import app
|
||||
@@ -119,9 +117,9 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
# AP Container
|
||||
elif handler:
|
||||
data = zfile.open(file, "r").read()
|
||||
patch = handler(BytesIO(data))
|
||||
patch.read()
|
||||
files[patch.player] = data
|
||||
with zipfile.ZipFile(BytesIO(data)) as container:
|
||||
player = json.loads(container.open("archipelago.json").read())["player"]
|
||||
files[player] = data
|
||||
|
||||
# Spoiler
|
||||
elif file.filename.endswith(".txt"):
|
||||
@@ -135,11 +133,6 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
flash("Could not load multidata. File may be corrupted or incompatible.")
|
||||
multidata = None
|
||||
|
||||
# Minecraft
|
||||
elif file.filename.endswith(".apmc"):
|
||||
data = zfile.open(file, "r").read()
|
||||
metadata = json.loads(base64.b64decode(data).decode("utf-8"))
|
||||
files[metadata["player_id"]] = data
|
||||
|
||||
# Factorio
|
||||
elif file.filename.endswith(".zip"):
|
||||
|
||||
@@ -20,6 +20,8 @@ from worlds.tloz.Items import item_game_ids
|
||||
from worlds.tloz.Locations import location_ids
|
||||
from worlds.tloz import Items, Locations, Rom
|
||||
|
||||
from settings import get_settings
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_tloz.lua"
|
||||
@@ -333,6 +335,7 @@ async def nes_sync_task(ctx: ZeldaContext):
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.nes_status = CONNECTION_REFUSED_STATUS
|
||||
await asyncio.sleep(1)
|
||||
continue
|
||||
|
||||
|
||||
@@ -340,13 +343,12 @@ if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
Utils.init_logging("ZeldaClient")
|
||||
|
||||
options = Utils.get_options()
|
||||
DISPLAY_MSGS = options["tloz_options"]["display_msgs"]
|
||||
DISPLAY_MSGS = get_settings()["tloz_options"]["display_msgs"]
|
||||
|
||||
|
||||
async def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["tloz_options"].get("rom_start", True))
|
||||
get_settings()["tloz_options"].get("rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
|
||||
@@ -24,9 +24,20 @@
|
||||
<BaseButton>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<MDTabsItemBase>:
|
||||
ripple_color: app.theme_cls.primaryColor
|
||||
ripple_duration_in_fast: 0.2
|
||||
<MDNavigationItemBase>:
|
||||
on_release: app.screens.switch_screens(self)
|
||||
|
||||
MDNavigationItemLabel:
|
||||
text: root.text
|
||||
theme_text_color: "Custom"
|
||||
text_color_active: self.theme_cls.primaryColor
|
||||
text_color_normal: 1, 1, 1, 1
|
||||
# indicator is on icon only for some reason
|
||||
canvas.before:
|
||||
Color:
|
||||
rgba: self.theme_cls.secondaryContainerColor if root.active else self.theme_cls.transparentColor
|
||||
Rectangle:
|
||||
size: root.size
|
||||
<TooltipLabel>:
|
||||
adaptive_height: True
|
||||
theme_font_size: "Custom"
|
||||
@@ -209,6 +220,8 @@
|
||||
<MessageBoxLabel>:
|
||||
theme_text_color: "Custom"
|
||||
text_color: 1, 1, 1, 1
|
||||
<MessageBox>:
|
||||
height: self.content.texture_size[1] + 80
|
||||
<ScrollBox>:
|
||||
layout: layout
|
||||
bar_width: "12dp"
|
||||
@@ -222,8 +235,3 @@
|
||||
spacing: 10
|
||||
size_hint_y: None
|
||||
height: self.minimum_height
|
||||
<MessageBoxLabel>:
|
||||
valign: "middle"
|
||||
halign: "center"
|
||||
text_size: self.width, None
|
||||
height: self.texture_size[1]
|
||||
|
||||
@@ -365,18 +365,14 @@ request_handlers = {
|
||||
["PREFERRED_CORES"] = function (req)
|
||||
local res = {}
|
||||
local preferred_cores = client.getconfig().PreferredCores
|
||||
local systems_enumerator = preferred_cores.Keys:GetEnumerator()
|
||||
|
||||
res["type"] = "PREFERRED_CORES_RESPONSE"
|
||||
res["value"] = {}
|
||||
res["value"]["NES"] = preferred_cores.NES
|
||||
res["value"]["SNES"] = preferred_cores.SNES
|
||||
res["value"]["GB"] = preferred_cores.GB
|
||||
res["value"]["GBC"] = preferred_cores.GBC
|
||||
res["value"]["DGB"] = preferred_cores.DGB
|
||||
res["value"]["SGB"] = preferred_cores.SGB
|
||||
res["value"]["PCE"] = preferred_cores.PCE
|
||||
res["value"]["PCECD"] = preferred_cores.PCECD
|
||||
res["value"]["SGX"] = preferred_cores.SGX
|
||||
|
||||
while systems_enumerator:MoveNext() do
|
||||
res["value"][systems_enumerator.Current] = preferred_cores[systems_enumerator.Current]
|
||||
end
|
||||
|
||||
return res
|
||||
end,
|
||||
|
||||
@@ -1,462 +0,0 @@
|
||||
local socket = require("socket")
|
||||
local json = require('json')
|
||||
local math = require('math')
|
||||
require("common")
|
||||
|
||||
local STATE_OK = "Ok"
|
||||
local STATE_TENTATIVELY_CONNECTED = "Tentatively Connected"
|
||||
local STATE_INITIAL_CONNECTION_MADE = "Initial Connection Made"
|
||||
local STATE_UNINITIALIZED = "Uninitialized"
|
||||
|
||||
local ITEM_INDEX = 0x03
|
||||
local WEAPON_INDEX = 0x07
|
||||
local ARMOR_INDEX = 0x0B
|
||||
|
||||
local goldLookup = {
|
||||
[0x16C] = 10,
|
||||
[0x16D] = 20,
|
||||
[0x16E] = 25,
|
||||
[0x16F] = 30,
|
||||
[0x170] = 55,
|
||||
[0x171] = 70,
|
||||
[0x172] = 85,
|
||||
[0x173] = 110,
|
||||
[0x174] = 135,
|
||||
[0x175] = 155,
|
||||
[0x176] = 160,
|
||||
[0x177] = 180,
|
||||
[0x178] = 240,
|
||||
[0x179] = 255,
|
||||
[0x17A] = 260,
|
||||
[0x17B] = 295,
|
||||
[0x17C] = 300,
|
||||
[0x17D] = 315,
|
||||
[0x17E] = 330,
|
||||
[0x17F] = 350,
|
||||
[0x180] = 385,
|
||||
[0x181] = 400,
|
||||
[0x182] = 450,
|
||||
[0x183] = 500,
|
||||
[0x184] = 530,
|
||||
[0x185] = 575,
|
||||
[0x186] = 620,
|
||||
[0x187] = 680,
|
||||
[0x188] = 750,
|
||||
[0x189] = 795,
|
||||
[0x18A] = 880,
|
||||
[0x18B] = 1020,
|
||||
[0x18C] = 1250,
|
||||
[0x18D] = 1455,
|
||||
[0x18E] = 1520,
|
||||
[0x18F] = 1760,
|
||||
[0x190] = 1975,
|
||||
[0x191] = 2000,
|
||||
[0x192] = 2750,
|
||||
[0x193] = 3400,
|
||||
[0x194] = 4150,
|
||||
[0x195] = 5000,
|
||||
[0x196] = 5450,
|
||||
[0x197] = 6400,
|
||||
[0x198] = 6720,
|
||||
[0x199] = 7340,
|
||||
[0x19A] = 7690,
|
||||
[0x19B] = 7900,
|
||||
[0x19C] = 8135,
|
||||
[0x19D] = 9000,
|
||||
[0x19E] = 9300,
|
||||
[0x19F] = 9500,
|
||||
[0x1A0] = 9900,
|
||||
[0x1A1] = 10000,
|
||||
[0x1A2] = 12350,
|
||||
[0x1A3] = 13000,
|
||||
[0x1A4] = 13450,
|
||||
[0x1A5] = 14050,
|
||||
[0x1A6] = 14720,
|
||||
[0x1A7] = 15000,
|
||||
[0x1A8] = 17490,
|
||||
[0x1A9] = 18010,
|
||||
[0x1AA] = 19990,
|
||||
[0x1AB] = 20000,
|
||||
[0x1AC] = 20010,
|
||||
[0x1AD] = 26000,
|
||||
[0x1AE] = 45000,
|
||||
[0x1AF] = 65000
|
||||
}
|
||||
|
||||
local extensionConsumableLookup = {
|
||||
[432] = 0x3C,
|
||||
[436] = 0x3C,
|
||||
[440] = 0x3C,
|
||||
[433] = 0x3D,
|
||||
[437] = 0x3D,
|
||||
[441] = 0x3D,
|
||||
[434] = 0x3E,
|
||||
[438] = 0x3E,
|
||||
[442] = 0x3E,
|
||||
[435] = 0x3F,
|
||||
[439] = 0x3F,
|
||||
[443] = 0x3F
|
||||
}
|
||||
|
||||
local noOverworldItemsLookup = {
|
||||
[499] = 0x2B,
|
||||
[500] = 0x12,
|
||||
}
|
||||
|
||||
local consumableStacks = nil
|
||||
local prevstate = ""
|
||||
local curstate = STATE_UNINITIALIZED
|
||||
local ff1Socket = nil
|
||||
local frame = 0
|
||||
|
||||
local isNesHawk = false
|
||||
|
||||
|
||||
--Sets correct memory access functions based on whether NesHawk or QuickNES is loaded
|
||||
local function defineMemoryFunctions()
|
||||
local memDomain = {}
|
||||
local domains = memory.getmemorydomainlist()
|
||||
if domains[1] == "System Bus" then
|
||||
--NesHawk
|
||||
isNesHawk = true
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("Battery RAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
elseif domains[1] == "WRAM" then
|
||||
--QuickNES
|
||||
memDomain["systembus"] = function() memory.usememorydomain("System Bus") end
|
||||
memDomain["saveram"] = function() memory.usememorydomain("WRAM") end
|
||||
memDomain["rom"] = function() memory.usememorydomain("PRG ROM") end
|
||||
end
|
||||
return memDomain
|
||||
end
|
||||
|
||||
local memDomain = defineMemoryFunctions()
|
||||
|
||||
local function StateOKForMainLoop()
|
||||
memDomain.saveram()
|
||||
local A = u8(0x102) -- Party Made
|
||||
local B = u8(0x0FC)
|
||||
local C = u8(0x0A3)
|
||||
return A ~= 0x00 and not (A== 0xF2 and B == 0xF2 and C == 0xF2)
|
||||
end
|
||||
|
||||
function generateLocationChecked()
|
||||
memDomain.saveram()
|
||||
data = uRange(0x01FF, 0x101)
|
||||
data[0] = nil
|
||||
return data
|
||||
end
|
||||
|
||||
function setConsumableStacks()
|
||||
memDomain.rom()
|
||||
consumableStacks = {}
|
||||
-- In order shards, tent, cabin, house, heal, pure, soft, ext1, ext2, ext3, ex4
|
||||
consumableStacks[0x35] = 1
|
||||
consumableStacks[0x36] = u8(0x47400) + 1
|
||||
consumableStacks[0x37] = u8(0x47401) + 1
|
||||
consumableStacks[0x38] = u8(0x47402) + 1
|
||||
consumableStacks[0x39] = u8(0x47403) + 1
|
||||
consumableStacks[0x3A] = u8(0x47404) + 1
|
||||
consumableStacks[0x3B] = u8(0x47405) + 1
|
||||
consumableStacks[0x3C] = u8(0x47406) + 1
|
||||
consumableStacks[0x3D] = u8(0x47407) + 1
|
||||
consumableStacks[0x3E] = u8(0x47408) + 1
|
||||
consumableStacks[0x3F] = u8(0x47409) + 1
|
||||
end
|
||||
|
||||
function getEmptyWeaponSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x118, 0x4)
|
||||
slot2 = uRange(0x158, 0x4)
|
||||
slot3 = uRange(0x198, 0x4)
|
||||
slot4 = uRange(0x1D8, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x118 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x158 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x198 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1D8 + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
function getEmptyArmorSlots()
|
||||
memDomain.saveram()
|
||||
ret = {}
|
||||
count = 1
|
||||
slot1 = uRange(0x11C, 0x4)
|
||||
slot2 = uRange(0x15C, 0x4)
|
||||
slot3 = uRange(0x19C, 0x4)
|
||||
slot4 = uRange(0x1DC, 0x4)
|
||||
for i,v in pairs(slot1) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x11C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot2) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x15C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot3) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x19C + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
for i,v in pairs(slot4) do
|
||||
if v == 0 then
|
||||
ret[count] = 0x1DC + i
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
local function slice (tbl, s, e)
|
||||
local pos, new = 1, {}
|
||||
for i = s + 1, e do
|
||||
new[pos] = tbl[i]
|
||||
pos = pos + 1
|
||||
end
|
||||
return new
|
||||
end
|
||||
function processBlock(block)
|
||||
local msgBlock = block['messages']
|
||||
if msgBlock ~= nil then
|
||||
for i, v in pairs(msgBlock) do
|
||||
if itemMessages[i] == nil then
|
||||
local msg = {TTL=450, message=v, color=0xFFFF0000}
|
||||
itemMessages[i] = msg
|
||||
end
|
||||
end
|
||||
end
|
||||
local itemsBlock = block["items"]
|
||||
memDomain.saveram()
|
||||
isInGame = u8(0x102)
|
||||
if itemsBlock ~= nil and isInGame ~= 0x00 then
|
||||
if consumableStacks == nil then
|
||||
setConsumableStacks()
|
||||
end
|
||||
memDomain.saveram()
|
||||
-- print('ITEMBLOCK: ')
|
||||
-- print(itemsBlock)
|
||||
itemIndex = u8(ITEM_INDEX)
|
||||
-- print('ITEMINDEX: '..itemIndex)
|
||||
for i, v in pairs(slice(itemsBlock, itemIndex, #itemsBlock)) do
|
||||
-- Minus the offset and add to the correct domain
|
||||
local memoryLocation = v
|
||||
if v >= 0x100 and v <= 0x114 then
|
||||
-- This is a key item
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x1E0 and v <= 0x1F2 then
|
||||
-- This is a movement item
|
||||
-- Minus Offset (0x100) - movement offset (0xE0)
|
||||
memoryLocation = memoryLocation - 0x1E0
|
||||
-- Canal is a flipped bit
|
||||
if memoryLocation == 0x0C then
|
||||
wU8(memoryLocation, 0x00)
|
||||
else
|
||||
wU8(memoryLocation, 0x01)
|
||||
end
|
||||
elseif v >= 0x1F3 and v <= 0x1F4 then
|
||||
-- NoOverworld special items
|
||||
memoryLocation = noOverworldItemsLookup[v]
|
||||
wU8(memoryLocation, 0x01)
|
||||
elseif v >= 0x16C and v <= 0x1AF then
|
||||
-- This is a gold item
|
||||
amountToAdd = goldLookup[v]
|
||||
biggest = u8(0x01E)
|
||||
medium = u8(0x01D)
|
||||
smallest = u8(0x01C)
|
||||
currentValue = 0x10000 * biggest + 0x100 * medium + smallest
|
||||
newValue = currentValue + amountToAdd
|
||||
newBiggest = math.floor(newValue / 0x10000)
|
||||
newMedium = math.floor(math.fmod(newValue, 0x10000) / 0x100)
|
||||
newSmallest = math.floor(math.fmod(newValue, 0x100))
|
||||
wU8(0x01E, newBiggest)
|
||||
wU8(0x01D, newMedium)
|
||||
wU8(0x01C, newSmallest)
|
||||
elseif v >= 0x115 and v <= 0x11B then
|
||||
-- This is a regular consumable OR a shard
|
||||
-- Minus Offset (0x100) + item offset (0x20)
|
||||
memoryLocation = memoryLocation - 0x0E0
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
wU8(memoryLocation, currentValue + amountToAdd)
|
||||
end
|
||||
elseif v >= 0x1B0 and v <= 0x1BB then
|
||||
-- This is an extension consumable
|
||||
memoryLocation = extensionConsumableLookup[v]
|
||||
currentValue = u8(memoryLocation)
|
||||
amountToAdd = consumableStacks[memoryLocation]
|
||||
if currentValue < 99 then
|
||||
value = currentValue + amountToAdd
|
||||
if value > 99 then
|
||||
value = 99
|
||||
end
|
||||
wU8(memoryLocation, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
if #itemsBlock > itemIndex then
|
||||
wU8(ITEM_INDEX, #itemsBlock)
|
||||
end
|
||||
|
||||
memDomain.saveram()
|
||||
weaponIndex = u8(WEAPON_INDEX)
|
||||
emptyWeaponSlots = getEmptyWeaponSlots()
|
||||
lastUsedWeaponIndex = weaponIndex
|
||||
-- print('WEAPON_INDEX: '.. weaponIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, weaponIndex, #itemsBlock)) do
|
||||
if v >= 0x11C and v <= 0x143 then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x11B
|
||||
if #emptyWeaponSlots > 0 then
|
||||
slot = table.remove(emptyWeaponSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedWeaponIndex = weaponIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedWeaponIndex ~= weaponIndex then
|
||||
wU8(WEAPON_INDEX, lastUsedWeaponIndex)
|
||||
end
|
||||
memDomain.saveram()
|
||||
armorIndex = u8(ARMOR_INDEX)
|
||||
emptyArmorSlots = getEmptyArmorSlots()
|
||||
lastUsedArmorIndex = armorIndex
|
||||
-- print('ARMOR_INDEX: '.. armorIndex)
|
||||
memDomain.saveram()
|
||||
for i, v in pairs(slice(itemsBlock, armorIndex, #itemsBlock)) do
|
||||
if v >= 0x144 and v <= 0x16B then
|
||||
-- Minus the offset and add to the correct domain
|
||||
local itemValue = v - 0x143
|
||||
if #emptyArmorSlots > 0 then
|
||||
slot = table.remove(emptyArmorSlots, 1)
|
||||
wU8(slot, itemValue)
|
||||
lastUsedArmorIndex = armorIndex + i
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if lastUsedArmorIndex ~= armorIndex then
|
||||
wU8(ARMOR_INDEX, lastUsedArmorIndex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function receive()
|
||||
l, e = ff1Socket:receive()
|
||||
if e == 'closed' then
|
||||
if curstate == STATE_OK then
|
||||
print("Connection closed")
|
||||
end
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
elseif e == 'timeout' then
|
||||
print("timeout")
|
||||
return
|
||||
elseif e ~= nil then
|
||||
print(e)
|
||||
curstate = STATE_UNINITIALIZED
|
||||
return
|
||||
end
|
||||
processBlock(json.decode(l))
|
||||
|
||||
-- Determine Message to send back
|
||||
memDomain.rom()
|
||||
local playerName = uRange(0x7BCBF, 0x41)
|
||||
playerName[0] = nil
|
||||
local retTable = {}
|
||||
retTable["playerName"] = playerName
|
||||
if StateOKForMainLoop() then
|
||||
retTable["locations"] = generateLocationChecked()
|
||||
end
|
||||
msg = json.encode(retTable).."\n"
|
||||
local ret, error = ff1Socket:send(msg)
|
||||
if ret == nil then
|
||||
print(error)
|
||||
elseif curstate == STATE_INITIAL_CONNECTION_MADE then
|
||||
curstate = STATE_TENTATIVELY_CONNECTED
|
||||
elseif curstate == STATE_TENTATIVELY_CONNECTED then
|
||||
print("Connected!")
|
||||
itemMessages["(0,0)"] = {TTL=240, message="Connected", color="green"}
|
||||
curstate = STATE_OK
|
||||
end
|
||||
end
|
||||
|
||||
function main()
|
||||
if not checkBizHawkVersion() then
|
||||
return
|
||||
end
|
||||
server, error = socket.bind('localhost', 52980)
|
||||
|
||||
while true do
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
frame = frame + 1
|
||||
drawMessages()
|
||||
if not (curstate == prevstate) then
|
||||
-- console.log("Current state: "..curstate)
|
||||
prevstate = curstate
|
||||
end
|
||||
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Blue")
|
||||
receive()
|
||||
else
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Green")
|
||||
end
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "White")
|
||||
if (frame % 60 == 0) then
|
||||
gui.drawEllipse(248, 9, 6, 6, "Black", "Yellow")
|
||||
|
||||
drawText(5, 8, "Waiting for client", 0xFFFF0000)
|
||||
drawText(5, 32, "Please start FF1Client.exe", 0xFFFF0000)
|
||||
|
||||
-- Advance so the messages are drawn
|
||||
emu.frameadvance()
|
||||
server:settimeout(2)
|
||||
print("Attempting to connect")
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
-- print('Initial Connection Made')
|
||||
curstate = STATE_INITIAL_CONNECTION_MADE
|
||||
ff1Socket = client
|
||||
ff1Socket:settimeout(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
emu.frameadvance()
|
||||
end
|
||||
end
|
||||
|
||||
main()
|
||||
@@ -477,7 +477,7 @@ function main()
|
||||
elseif (curstate == STATE_UNINITIALIZED) then
|
||||
-- If we're uninitialized, attempt to make the connection.
|
||||
if (frame % 120 == 0) then
|
||||
server:settimeout(2)
|
||||
server:settimeout(120)
|
||||
local client, timeout = server:accept()
|
||||
if timeout == nil then
|
||||
print('Initial Connection Made')
|
||||
|
||||
BIN
data/mcicon.ico
BIN
data/mcicon.ico
Binary file not shown.
|
Before Width: | Height: | Size: 2.6 KiB |
@@ -46,7 +46,9 @@ requires:
|
||||
|
||||
{{ yaml_dump(game) }}:
|
||||
{%- for group_name, group_options in option_groups.items() %}
|
||||
# {{ group_name }}
|
||||
##{% for _ in group_name %}#{% endfor %}##
|
||||
# {{ group_name }} #
|
||||
##{% for _ in group_name %}#{% endfor %}##
|
||||
|
||||
{%- for option_key, option in group_options.items() %}
|
||||
{{ option_key }}:
|
||||
|
||||
2
data/sprites/custom/.gitignore
vendored
2
data/sprites/custom/.gitignore
vendored
@@ -1,2 +0,0 @@
|
||||
*
|
||||
!.gitignore
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Nintendo
|
||||
data: null
|
||||
game: A Link to the Past
|
||||
min_format_version: 1
|
||||
name: Link
|
||||
format_version: 1
|
||||
sprite_version: 1
|
||||
61
deploy/docker-compose.yml
Normal file
61
deploy/docker-compose.yml
Normal file
@@ -0,0 +1,61 @@
|
||||
services:
|
||||
multiworld:
|
||||
# Build only once. Web service uses the same image build
|
||||
build:
|
||||
context: ..
|
||||
# Name image for use in web service
|
||||
image: archipelago-base
|
||||
# Use locally-built image
|
||||
pull_policy: never
|
||||
# Launch main process without website hosting (config override)
|
||||
entrypoint: python WebHost.py --config_override selflaunch.yaml
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount configs
|
||||
- ./example_config.yaml:/app/config.yaml
|
||||
- ./example_selflaunch.yaml:/app/selflaunch.yaml
|
||||
|
||||
# Expose on host network for access to dynamically mapped ports
|
||||
network_mode: host
|
||||
|
||||
# No Healthcheck in place yet for multiworld
|
||||
healthcheck:
|
||||
test: ["NONE"]
|
||||
web:
|
||||
# Use image build by multiworld service
|
||||
image: archipelago-base
|
||||
# Use locally-built image
|
||||
pull_policy: never
|
||||
# Launch gunicorn targeting WebHost application
|
||||
entrypoint: gunicorn -c gunicorn.conf.py
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount configs
|
||||
- ./example_config.yaml:/app/config.yaml
|
||||
- ./example_gunicorn.conf.py:/app/gunicorn.conf.py
|
||||
environment:
|
||||
# Bind gunicorn on 8000
|
||||
- PORT=8000
|
||||
|
||||
nginx:
|
||||
image: nginx:stable-alpine
|
||||
volumes:
|
||||
# Mount application volume
|
||||
- app_volume:/app
|
||||
|
||||
# Mount config
|
||||
- ./example_nginx.conf:/etc/nginx/nginx.conf
|
||||
ports:
|
||||
# Nginx listening internally on port 80 -- mapped to 8080 on host
|
||||
- 8080:80
|
||||
depends_on:
|
||||
- web
|
||||
|
||||
volumes:
|
||||
# Share application directory amongst multiworld and web services
|
||||
# (for access to log files and the like), and nginx (for static files)
|
||||
app_volume:
|
||||
10
deploy/example_config.yaml
Normal file
10
deploy/example_config.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# Refer to ../docs/webhost configuration sample.yaml
|
||||
|
||||
# We'll be hosting VIA gunicorn
|
||||
SELFHOST: false
|
||||
# We'll start a separate process for rooms and generators
|
||||
SELFLAUNCH: false
|
||||
|
||||
# Host Address. This is the address encoded into the patch that will be used for client auto-connect.
|
||||
# Set as your local IP (192.168.x.x) to serve over LAN.
|
||||
HOST_ADDRESS: localhost
|
||||
19
deploy/example_gunicorn.conf.py
Normal file
19
deploy/example_gunicorn.conf.py
Normal file
@@ -0,0 +1,19 @@
|
||||
workers = 2
|
||||
threads = 2
|
||||
wsgi_app = "WebHost:get_app()"
|
||||
accesslog = "-"
|
||||
access_log_format = (
|
||||
'%({x-forwarded-for}i)s %(l)s %(u)s %(t)s "%(r)s" %(s)s %(b)s "%(f)s" "%(a)s"'
|
||||
)
|
||||
worker_class = "gthread" # "sync" | "gthread"
|
||||
forwarded_allow_ips = "*"
|
||||
loglevel = "info"
|
||||
|
||||
"""
|
||||
You can programatically set values.
|
||||
For example, set number of workers to half of the cpu count:
|
||||
|
||||
import multiprocessing
|
||||
|
||||
workers = multiprocessing.cpu_count() / 2
|
||||
"""
|
||||
64
deploy/example_nginx.conf
Normal file
64
deploy/example_nginx.conf
Normal file
@@ -0,0 +1,64 @@
|
||||
worker_processes 1;
|
||||
|
||||
user nobody nogroup;
|
||||
# 'user nobody nobody;' for systems with 'nobody' as a group instead
|
||||
error_log /var/log/nginx/error.log warn;
|
||||
pid /var/run/nginx.pid;
|
||||
|
||||
events {
|
||||
worker_connections 1024; # increase if you have lots of clients
|
||||
accept_mutex off; # set to 'on' if nginx worker_processes > 1
|
||||
# 'use epoll;' to enable for Linux 2.6+
|
||||
# 'use kqueue;' to enable for FreeBSD, OSX
|
||||
use epoll;
|
||||
}
|
||||
|
||||
http {
|
||||
include mime.types;
|
||||
# fallback in case we can't determine a type
|
||||
default_type application/octet-stream;
|
||||
access_log /var/log/nginx/access.log combined;
|
||||
sendfile on;
|
||||
|
||||
upstream app_server {
|
||||
# fail_timeout=0 means we always retry an upstream even if it failed
|
||||
# to return a good HTTP response
|
||||
|
||||
# for UNIX domain socket setups
|
||||
# server unix:/tmp/gunicorn.sock fail_timeout=0;
|
||||
|
||||
# for a TCP configuration
|
||||
server web:8000 fail_timeout=0;
|
||||
}
|
||||
|
||||
server {
|
||||
# use 'listen 80 deferred;' for Linux
|
||||
# use 'listen 80 accept_filter=httpready;' for FreeBSD
|
||||
listen 80 deferred;
|
||||
client_max_body_size 4G;
|
||||
|
||||
# set the correct host(s) for your site
|
||||
# server_name example.com www.example.com;
|
||||
|
||||
keepalive_timeout 5;
|
||||
|
||||
# path for static files
|
||||
root /app/WebHostLib;
|
||||
|
||||
location / {
|
||||
# checks for static file, if not found proxy to app
|
||||
try_files $uri @proxy_to_app;
|
||||
}
|
||||
|
||||
location @proxy_to_app {
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
proxy_set_header Host $http_host;
|
||||
# we don't want nginx trying to do something clever with
|
||||
# redirects, we set the Host: header above already.
|
||||
proxy_redirect off;
|
||||
|
||||
proxy_pass http://app_server;
|
||||
}
|
||||
}
|
||||
}
|
||||
13
deploy/example_selflaunch.yaml
Normal file
13
deploy/example_selflaunch.yaml
Normal file
@@ -0,0 +1,13 @@
|
||||
# Refer to ../docs/webhost configuration sample.yaml
|
||||
|
||||
# We'll be hosting VIA gunicorn
|
||||
SELFHOST: false
|
||||
# Start room and generator processes
|
||||
SELFLAUNCH: true
|
||||
JOB_THRESHOLD: 0
|
||||
|
||||
# Maximum concurrent world gens
|
||||
GENERATORS: 3
|
||||
|
||||
# Rooms will be spread across multiple processes
|
||||
HOSTERS: 4
|
||||
@@ -21,9 +21,6 @@
|
||||
# Aquaria
|
||||
/worlds/aquaria/ @tioui
|
||||
|
||||
# ArchipIDLE
|
||||
/worlds/archipidle/ @LegendaryLinux
|
||||
|
||||
# Blasphemous
|
||||
/worlds/blasphemous/ @TRPG0
|
||||
|
||||
@@ -42,15 +39,18 @@
|
||||
# Celeste 64
|
||||
/worlds/celeste64/ @PoryGone
|
||||
|
||||
# Celeste (Open World)
|
||||
/worlds/celeste_open_world/ @PoryGone
|
||||
|
||||
# ChecksFinder
|
||||
/worlds/checksfinder/ @SunCatMC
|
||||
|
||||
# Choo-Choo Charles
|
||||
/worlds/cccharles/ @Yaranorgoth
|
||||
|
||||
# Civilization VI
|
||||
/worlds/civ6/ @hesto2
|
||||
|
||||
# Clique
|
||||
/worlds/clique/ @ThePhar
|
||||
|
||||
# Dark Souls III
|
||||
/worlds/dark_souls_3/ @Marechal-L @nex3
|
||||
|
||||
@@ -121,9 +121,6 @@
|
||||
# The Messenger
|
||||
/worlds/messenger/ @alwaysintreble
|
||||
|
||||
# Minecraft
|
||||
/worlds/minecraft/ @KonoTyran @espeon65536
|
||||
|
||||
# Mega Man 2
|
||||
/worlds/mm2/ @Silvris
|
||||
|
||||
@@ -142,6 +139,9 @@
|
||||
# Overcooked! 2
|
||||
/worlds/overcooked2/ @toasterparty
|
||||
|
||||
# Paint
|
||||
/worlds/paint/ @MarioManTAW
|
||||
|
||||
# Pokemon Emerald
|
||||
/worlds/pokemon_emerald/ @Zunawe
|
||||
|
||||
@@ -151,15 +151,15 @@
|
||||
# Raft
|
||||
/worlds/raft/ @SunnyBat
|
||||
|
||||
# Rogue Legacy
|
||||
/worlds/rogue_legacy/ @ThePhar
|
||||
|
||||
# Risk of Rain 2
|
||||
/worlds/ror2/ @kindasneaki
|
||||
|
||||
# Saving Princess
|
||||
/worlds/saving_princess/ @LeonarthCG
|
||||
|
||||
# shapez
|
||||
/worlds/shapez/ @BlastSlimey
|
||||
|
||||
# Shivers
|
||||
/worlds/shivers/ @GodlFire @korydondzila
|
||||
|
||||
@@ -203,7 +203,7 @@
|
||||
/worlds/timespinner/ @Jarno458
|
||||
|
||||
# The Legend of Zelda (1)
|
||||
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
|
||||
/worlds/tloz/ @Rosalie-A
|
||||
|
||||
# TUNIC
|
||||
/worlds/tunic/ @silent-destroyer @ScipioWright
|
||||
|
||||
@@ -62,6 +62,24 @@ if possible.
|
||||
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
|
||||
other clients. The icon size is 48x48 pixels, but smaller or larger images will scale to that size.
|
||||
|
||||
### Launcher Integration
|
||||
|
||||
If you have a python client or want to utilize the integration features of the Archipelago Launcher (ex. Slot links in
|
||||
webhost) you can define a Component to be a part of the Launcher. `LauncherComponents.components` can be appended to
|
||||
with additional Components in order to automatically add them to the Launcher. Most Components only need a
|
||||
`display_name` and `func`, but `supports_uri` and `game_name` can be defined to support launching by webhost links,
|
||||
`icon` and `description` can be used to customize display in the Launcher UI, and `file_identifier` can be used to
|
||||
launch by file.
|
||||
|
||||
Additionally, if you use `func` you have access to LauncherComponent.launch or launch_subprocess to run your
|
||||
function as a subprocesses that can be utilized side by side other clients.
|
||||
```py
|
||||
def my_func(*args: str):
|
||||
from .client import run_client
|
||||
LauncherComponent.launch(run_client, name="My Client", args=args)
|
||||
```
|
||||
|
||||
|
||||
## World
|
||||
|
||||
The world is your game integration for the Archipelago generator, webhost, and multiworld server. It contains all the
|
||||
|
||||
@@ -16,7 +16,7 @@ game contributions:
|
||||
* **Do not introduce unit test failures/regressions.**
|
||||
Archipelago supports multiple versions of Python. You may need to download older Python versions to fully test
|
||||
your changes. Currently, the oldest supported version
|
||||
is [Python 3.10](https://www.python.org/downloads/release/python-31015/).
|
||||
is [Python 3.11](https://www.python.org/downloads/release/python-31113/).
|
||||
It is recommended that automated github actions are turned on in your fork to have github run unit tests after
|
||||
pushing.
|
||||
You can turn them on here:
|
||||
|
||||
92
docs/deploy using containers.md
Normal file
92
docs/deploy using containers.md
Normal file
@@ -0,0 +1,92 @@
|
||||
# Deploy Using Containers
|
||||
|
||||
If you just want to play and there is a compiled version available on the [Archipelago releases page](https://github.com/ArchipelagoMW/Archipelago/releases), use that version.
|
||||
To build the full Archipelago software stack, refer to [Running From Source](running%20from%20source.md).
|
||||
Follow these steps to build and deploy a containerized instance of the web host software, optionally integrating [Gunicorn](https://gunicorn.org/) WSGI HTTP Server running behind the [nginx](https://nginx.org/) reverse proxy.
|
||||
|
||||
|
||||
## Building the Container Image
|
||||
|
||||
What you'll need:
|
||||
* A container runtime engine such as:
|
||||
* [Docker](https://www.docker.com/) (Version 23.0 or later)
|
||||
* [Podman](https://podman.io/) (version 4.0 or later)
|
||||
* For running with rootless podman, you need to ensure all ports used are usable rootless, by default ports less than 1024 are root only. See [the official tutorial](https://github.com/containers/podman/blob/main/docs/tutorials/rootless_tutorial.md) for details.
|
||||
* The Docker Buildx plugin (for Docker), as the Dockerfile uses `$TARGETARCH` for architecture detection. Follow [Docker's guide](https://docs.docker.com/build/buildx/install/). Verify with `docker buildx version`.
|
||||
|
||||
Starting from the root repository directory, the standalone Archipelago image can be built and run with the command:
|
||||
`docker build -t archipelago .`
|
||||
Or:
|
||||
`podman build -t archipelago .`
|
||||
|
||||
It is recommended to tag the image using `-t` to more easily identify the image and run it.
|
||||
|
||||
|
||||
## Running the Container
|
||||
|
||||
Running the container can be performed using:
|
||||
`docker run --network host archipelago`
|
||||
Or:
|
||||
`podman run --network host archipelago`
|
||||
|
||||
The Archipelago web host requires access to multiple ports in order to host game servers simultaneously. To simplify configuration for this purpose, specify `--network host`.
|
||||
|
||||
Given the default configuration, the website will be accessible at the hostname/IP address (localhost if run locally) of the machine being deployed to, at port 80. It can be configured by creating a YAML file and mapping a volume to the container when running initially:
|
||||
`docker run archipelago --network host -v /path/to/config.yaml:/app/config.yaml`
|
||||
See `docs/webhost configuration sample.yaml` for example.
|
||||
|
||||
|
||||
## Using Docker Compose
|
||||
|
||||
An example [docker compose](../deploy/docker-compose.yml) file can be found in [deploy](../deploy), along with example configuration files used by the services it orchestrates. Using these files as-is will spin up two separate archipelago containers with special modifications to their runtime arguments, in addition to deploying an `nginx` reverse proxy container.
|
||||
|
||||
To deploy in this manner, from the ["deploy"](../deploy) directory, run:
|
||||
`docker compose up -d`
|
||||
|
||||
### Services
|
||||
|
||||
The `docker-compose.yaml` file defines three services:
|
||||
* multiworld:
|
||||
* Executes the main `WebHost` process, using the [example config](../deploy/example_config.yaml), and overriding with a secondary [selflaunch example config](../deploy/example_selflaunch.yaml). This is because we do not want to launch the website through this service.
|
||||
* web:
|
||||
* Executes `gunicorn` using its [example config](../deploy/example_gunicorn.conf.py), which will bind it to the `WebHost` application, in effect launching it.
|
||||
* We mount the main [config](../deploy/example_config.yaml) without an override to specify that we are launching the website through this service.
|
||||
* No ports are exposed through to the host.
|
||||
* nginx:
|
||||
* Serves as a reverse proxy with `web` as its upstream.
|
||||
* Directs all HTTP traffic from port 80 to the upstream service.
|
||||
* Exposed to the host on port 8080. This is where we can reach the website.
|
||||
|
||||
### Configuration
|
||||
|
||||
As these are examples, they can be copied and modified. For instance setting the value of `HOST_ADDRESS` in [example config](../deploy/example_config.yaml) to host machines local IP address, will expose the service to its local area network.
|
||||
|
||||
The configuration files may be modified to handle for machine-specific optimizations, such as:
|
||||
* Web pages responding too slowly
|
||||
* Edit [the gunicorn config](../deploy/example_gunicorn.conf.py) to increase thread and/or worker count.
|
||||
* Game generation stalls
|
||||
* Increase the generator count in [selflaunch config](../deploy/example_selflaunch.yaml)
|
||||
* Gameplay lags
|
||||
* Increase the hoster count in [selflaunch config](../deploy/example_selflaunch.yaml)
|
||||
|
||||
Changes made to `docker-compose.yaml` can be applied by running `docker compose up -d`, while those made to other files are applied by running `docker compose restart`.
|
||||
|
||||
|
||||
## Windows
|
||||
|
||||
It is possible to carry out these deployment steps on Windows under [Windows Subsystem for Linux](https://learn.microsoft.com/en-us/windows/wsl/install).
|
||||
|
||||
|
||||
## Optional: A Link to the Past Enemizer
|
||||
|
||||
Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an
|
||||
error if it is required.
|
||||
Enemizer can be enabled on `x86_64` platform architecture, and is included in the image build process. Enemizer requires a version 1.0 Japanese "Zelda no Densetsu" `.sfc` rom file to be placed in the application directory:
|
||||
`docker run archipelago -v "/path/to/zelda.sfc:/app/Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"`.
|
||||
Enemizer is not currently available for `aarch64`.
|
||||
|
||||
|
||||
## Optional: Git
|
||||
|
||||
Building the image requires a local copy of the ArchipelagoMW source code.
|
||||
Refer to [Running From Source](running%20from%20source.md#optional-git).
|
||||
@@ -117,12 +117,6 @@ flowchart LR
|
||||
%% Java Based Games
|
||||
subgraph Java
|
||||
JM[Mod with Archipelago.MultiClient.Java]
|
||||
subgraph Minecraft
|
||||
MCS[Minecraft Forge Server]
|
||||
JMC[Any Java Minecraft Clients]
|
||||
MCS <-- TCP --> JMC
|
||||
end
|
||||
JM <-- Forge Mod Loader --> MCS
|
||||
end
|
||||
AS <-- WebSockets --> JM
|
||||
|
||||
@@ -131,10 +125,8 @@ flowchart LR
|
||||
NM[Mod with Archipelago.MultiClient.Net]
|
||||
subgraph FNA/XNA
|
||||
TS[Timespinner]
|
||||
RL[Rogue Legacy]
|
||||
end
|
||||
NM <-- TsRandomizer --> TS
|
||||
NM <-- RogueLegacyRandomizer --> RL
|
||||
subgraph Unity
|
||||
ROR[Risk of Rain 2]
|
||||
SN[Subnautica]
|
||||
@@ -183,4 +175,4 @@ flowchart LR
|
||||
FMOD <--> FMAPI
|
||||
end
|
||||
CC <-- Integrated --> FC
|
||||
```
|
||||
```
|
||||
|
||||
@@ -231,11 +231,11 @@ Sent to clients after a client requested this message be sent to them, more info
|
||||
Sent to clients if the server caught a problem with a packet. This only occurs for errors that are explicitly checked for.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| type | str | The [PacketProblemType](#PacketProblemType) that was detected in the packet. |
|
||||
| original_cmd | Optional[str] | The `cmd` argument of the faulty packet, will be `None` if the `cmd` failed to be parsed. |
|
||||
| text | str | A descriptive message of the problem at hand. |
|
||||
| Name | Type | Notes |
|
||||
| ---- |-------------| ----- |
|
||||
| type | str | The [PacketProblemType](#PacketProblemType) that was detected in the packet. |
|
||||
| original_cmd | str \| None | The `cmd` argument of the faulty packet, will be `None` if the `cmd` failed to be parsed. |
|
||||
| text | str | A descriptive message of the problem at hand. |
|
||||
|
||||
##### PacketProblemType
|
||||
`PacketProblemType` indicates the type of problem that was detected in the faulty packet, the known problem types are below but others may be added in the future.
|
||||
@@ -276,6 +276,7 @@ These packets are sent purely from client to server. They are not accepted by cl
|
||||
* [Sync](#Sync)
|
||||
* [LocationChecks](#LocationChecks)
|
||||
* [LocationScouts](#LocationScouts)
|
||||
* [CreateHints](#CreateHints)
|
||||
* [UpdateHint](#UpdateHint)
|
||||
* [StatusUpdate](#StatusUpdate)
|
||||
* [Say](#Say)
|
||||
@@ -294,7 +295,7 @@ Sent by the client to initiate a connection to an Archipelago game session.
|
||||
| password | str | If the game session requires a password, it should be passed here. |
|
||||
| game | str | The name of the game the client is playing. Example: `A Link to the Past` |
|
||||
| name | str | The player name for this client. |
|
||||
| uuid | str | Unique identifier for player client. |
|
||||
| uuid | str | Unique identifier for player. Cached in the user cache \Archipelago\Cache\common.json |
|
||||
| version | [NetworkVersion](#NetworkVersion) | An object representing the Archipelago version this client supports. |
|
||||
| items_handling | int | Flags configuring which items should be sent by the server. Read below for individual flags. |
|
||||
| tags | list\[str\] | Denotes special features or capabilities that the sender is capable of. [Tags](#Tags) |
|
||||
@@ -339,7 +340,8 @@ Sent to the server to retrieve the items that are on a specified list of locatio
|
||||
Fully remote clients without a patch file may use this to "place" items onto their in-game locations, most commonly to display their names or item classifications before/upon pickup.
|
||||
|
||||
LocationScouts can also be used to inform the server of locations the client has seen, but not checked. This creates a hint as if the player had run `!hint_location` on a location, but without deducting hint points.
|
||||
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
|
||||
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
|
||||
Note that LocationScouts with a non-zero `create_as_hint` value will _always_ create a **persistent** hint (listed in the Hints tab of concerning players' TextClients), even if the location was already found. If this is not desired behavior, you need to prevent sending LocationScouts with `create_as_hint` for already found locations in your client-side code.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
@@ -347,6 +349,21 @@ This is useful in cases where an item appears in the game world, such as 'ledge
|
||||
| locations | list\[int\] | The ids of the locations seen by the client. May contain any number of locations, even ones sent before; duplicates do not cause issues with the Archipelago server. |
|
||||
| create_as_hint | int | If non-zero, the scouted locations get created and broadcasted as a player-visible hint. <br/>If 2 only new hints are broadcast, however this does not remove them from the LocationInfo reply. |
|
||||
|
||||
### CreateHints
|
||||
|
||||
Sent to the server to create hints for a specified list of locations.
|
||||
Hints that already exist will be silently skipped and their status will not be updated.
|
||||
|
||||
When creating hints for another slot's locations, the packet will fail if any of those locations don't contain items for the requesting slot.
|
||||
When creating hints for your own slot's locations, non-existing locations will silently be skipped.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ----- |
|
||||
| locations | list\[int\] | The ids of the locations to create hints for. |
|
||||
| player | int | The ID of the player whose locations are being hinted for. Defaults to the requesting slot. |
|
||||
| status | [HintStatus](#HintStatus) | If included, sets the status of the hint to this status. Defaults to `HINT_UNSPECIFIED`. Cannot set `HINT_FOUND`. |
|
||||
|
||||
### UpdateHint
|
||||
Sent to the server to update the status of a Hint. The client must be the 'receiving_player' of the Hint, or the update fails.
|
||||
|
||||
@@ -551,14 +568,14 @@ In JSON this may look like:
|
||||
Message nodes sent along with [PrintJSON](#PrintJSON) packet to be reconstructed into a legible message. The nodes are intended to be read in the order they are listed in the packet.
|
||||
|
||||
```python
|
||||
from typing import TypedDict, Optional
|
||||
from typing import TypedDict
|
||||
class JSONMessagePart(TypedDict):
|
||||
type: Optional[str]
|
||||
text: Optional[str]
|
||||
color: Optional[str] # only available if type is a color
|
||||
flags: Optional[int] # only available if type is an item_id or item_name
|
||||
player: Optional[int] # only available if type is either item or location
|
||||
hint_status: Optional[HintStatus] # only available if type is hint_status
|
||||
type: str | None
|
||||
text: str | None
|
||||
color: str | None # only available if type is a color
|
||||
flags: int | None # only available if type is an item_id or item_name
|
||||
player: int | None # only available if type is either item or location
|
||||
hint_status: HintStatus | None # only available if type is hint_status
|
||||
```
|
||||
|
||||
`type` is used to denote the intent of the message part. This can be used to indicate special information which may be rendered differently depending on client. How these types are displayed in Archipelago's ALttP client is not the end-all be-all. Other clients may choose to interpret and display these messages differently.
|
||||
|
||||
@@ -333,7 +333,7 @@ within the world.
|
||||
### TextChoice
|
||||
Like choice allows you to predetermine options and has all of the same comparison methods and handling. Also accepts any
|
||||
user defined string as a valid option, so will either need to be validated by adding a validation step to the option
|
||||
class or within world, if necessary. Value for this class is `Union[str, int]` so if you need the value at a specified
|
||||
class or within world, if necessary. Value for this class is `str | int` so if you need the value at a specified
|
||||
point, `self.options.my_option.current_key` will always return a string.
|
||||
|
||||
### PlandoBosses
|
||||
@@ -344,7 +344,7 @@ names, and `def can_place_boss`, which passes a boss and location, allowing you
|
||||
your game. When this function is called, `bosses`, `locations`, and the passed strings will all be lowercase. There is
|
||||
also a `duplicate_bosses` attribute allowing you to define if a boss can be placed multiple times in your world. False
|
||||
by default, and will reject duplicate boss names from the user. For an example of using this class, refer to
|
||||
`worlds.alttp.options.py`
|
||||
`worlds/alttp/Options.py`
|
||||
|
||||
### OptionDict
|
||||
This option returns a dictionary. Setting a default here is recommended as it will output the dictionary to the
|
||||
|
||||
@@ -7,10 +7,10 @@ use that version. These steps are for developers or platforms without compiled r
|
||||
## General
|
||||
|
||||
What you'll need:
|
||||
* [Python 3.10.11 or newer](https://www.python.org/downloads/), not the Windows Store version
|
||||
* [Python 3.11.9 or newer](https://www.python.org/downloads/), not the Windows Store version
|
||||
* On Windows, please consider only using the latest supported version in production environments since security
|
||||
updates for older versions are not easily available.
|
||||
* Python 3.12.x is currently the newest supported version
|
||||
* Python 3.13.x is currently the newest supported version
|
||||
* pip: included in downloads from python.org, separate in many Linux distributions
|
||||
* Matching C compiler
|
||||
* possibly optional, read operating system specific sections
|
||||
|
||||
@@ -102,17 +102,16 @@ In worlds, this should only be used for the top level to avoid issues when upgra
|
||||
|
||||
### Bool
|
||||
|
||||
Since `bool` can not be subclassed, use the `settings.Bool` helper in a `typing.Union` to get a comment in host.yaml.
|
||||
Since `bool` can not be subclassed, use the `settings.Bool` helper in a union to get a comment in host.yaml.
|
||||
|
||||
```python
|
||||
import settings
|
||||
import typing
|
||||
|
||||
class MySettings(settings.Group):
|
||||
class MyBool(settings.Bool):
|
||||
"""Doc string"""
|
||||
|
||||
my_value: typing.Union[MyBool, bool] = True
|
||||
my_value: MyBool | bool = True
|
||||
```
|
||||
|
||||
### UserFilePath
|
||||
@@ -134,15 +133,15 @@ Checks the file against [md5s](#md5s) by default.
|
||||
|
||||
Resolves to an executable (varying file extension based on platform)
|
||||
|
||||
#### description: Optional\[str\]
|
||||
#### description: str | None
|
||||
|
||||
Human-readable name to use in file browser
|
||||
|
||||
#### copy_to: Optional\[str\]
|
||||
#### copy_to: str | None
|
||||
|
||||
Instead of storing the path, copy the file.
|
||||
|
||||
#### md5s: List[Union[str, bytes]]
|
||||
#### md5s: list[str | bytes]
|
||||
|
||||
Provide md5 hashes as hex digests or raw bytes for automatic validation.
|
||||
|
||||
@@ -182,10 +181,3 @@ circular / partial imports. Instead, the code should fetch from settings on dema
|
||||
|
||||
"Global" settings are populated immediately, while worlds settings are lazy loaded, so if really necessary,
|
||||
"global" settings could be used in global scope of worlds.
|
||||
|
||||
|
||||
### APWorld Backwards Compatibility
|
||||
|
||||
APWorlds that want to be compatible with both stable and dev versions, have two options:
|
||||
1. use the old Utils.get_options() API until Archipelago 0.4.2 is out
|
||||
2. add some sort of compatibility code to your world that mimics the new API
|
||||
|
||||
18
docs/shared_cache.md
Normal file
18
docs/shared_cache.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Shared Cache
|
||||
|
||||
Archipelago maintains a shared folder of information that can be persisted for a machine and reused across Libraries.
|
||||
It can be found at the User Cache Directory for appname `Archipelago` in the `Cache` subfolder
|
||||
(ex. `%LOCALAPPDATA%/Archipelago/Cache`).
|
||||
|
||||
## Common Cache
|
||||
|
||||
The Common Cache `common.json` can be used to store any generic data that is expected to be shared across programs
|
||||
for the same User.
|
||||
|
||||
* `uuid`: A UUID identifier used to identify clients as from the same user/machine, to be sent in the Connect packet
|
||||
|
||||
## Data Package Cache
|
||||
|
||||
The `datapackage` folder in the shared cache folder is used to store datapackages by game and checksum to be reused
|
||||
in order to save network traffic. The expected structure is `datapackage/Game Name/checksum_value.json` with the
|
||||
contents of each json file being the no-whitespace datapackage contents.
|
||||
@@ -29,6 +29,10 @@
|
||||
* New classes, attributes, and methods in core code should have docstrings that follow
|
||||
[reST style](https://peps.python.org/pep-0287/).
|
||||
* Worlds that do not follow PEP8 should still have a consistent style across its files to make reading easier.
|
||||
* [Match statements](https://docs.python.org/3/tutorial/controlflow.html#tut-match)
|
||||
may be used instead of `if`-`elif` if they result in nicer code, or they actually use pattern matching.
|
||||
Beware of the performance: they are not `goto`s, but `if`-`elif` under the hood, and you may have less control. When
|
||||
in doubt, just don't use it.
|
||||
|
||||
## Markdown
|
||||
|
||||
|
||||
557
docs/webhost api.md
Normal file
557
docs/webhost api.md
Normal file
@@ -0,0 +1,557 @@
|
||||
# API Guide
|
||||
|
||||
Archipelago has a rudimentary API that can be queried by endpoints. The API is a work-in-progress and should be improved over time.
|
||||
|
||||
The following API requests are formatted as: `https://<Archipelago URL>/api/<endpoint>`
|
||||
|
||||
The returned data will be formated in a combination of JSON lists or dicts, with their keys or values being notated in `blocks` (if applicable)
|
||||
|
||||
Current endpoints:
|
||||
- Datapackage API
|
||||
- [`/datapackage`](#datapackage)
|
||||
- [`/datapackage/<string:checksum>`](#datapackagestringchecksum)
|
||||
- [`/datapackage_checksum`](#datapackagechecksum)
|
||||
- Generation API
|
||||
- [`/generate`](#generate)
|
||||
- [`/status/<suuid:seed>`](#status)
|
||||
- Room API
|
||||
- [`/room_status/<suuid:room_id>`](#roomstatus)
|
||||
- Tracker API
|
||||
- [`/tracker/<suuid:tracker>`](#tracker)
|
||||
- User API
|
||||
- [`/get_rooms`](#getrooms)
|
||||
- [`/get_seeds`](#getseeds)
|
||||
|
||||
|
||||
## Datapackage Endpoints
|
||||
These endpoints are used by applications to acquire a room's datapackage, and validate that they have the correct datapackage for use. Datapackages normally include, item IDs, location IDs, and name groupings, for a given room, and are essential for mapping IDs received from Archipelago to their correct items or locations.
|
||||
|
||||
### `/datapackage`
|
||||
<a name="datapackage"></a>
|
||||
Fetches the current datapackage from the WebHost.
|
||||
You'll receive a dict named `games` that contains a named dict of every game and its data currently supported by Archipelago.
|
||||
Each game will have:
|
||||
- A checksum `checksum`
|
||||
- A dict of item groups `item_name_groups`
|
||||
- Item name to AP ID dict `item_name_to_id`
|
||||
- A dict of location groups `location_name_groups`
|
||||
- Location name to AP ID dict `location_name_to_id`
|
||||
|
||||
Example:
|
||||
```
|
||||
{
|
||||
"games": {
|
||||
...
|
||||
"Clique": {
|
||||
"checksum": "0271f7a80b44ba72187f92815c2bc8669cb464c7",
|
||||
"item_name_groups": {
|
||||
"Everything": [
|
||||
"A Cool Filler Item (No Satisfaction Guaranteed)",
|
||||
"Button Activation",
|
||||
"Feeling of Satisfaction"
|
||||
]
|
||||
},
|
||||
"item_name_to_id": {
|
||||
"A Cool Filler Item (No Satisfaction Guaranteed)": 69696967,
|
||||
"Button Activation": 69696968,
|
||||
"Feeling of Satisfaction": 69696969
|
||||
},
|
||||
"location_name_groups": {
|
||||
"Everywhere": [
|
||||
"The Big Red Button",
|
||||
"The Item on the Desk"
|
||||
]
|
||||
},
|
||||
"location_name_to_id": {
|
||||
"The Big Red Button": 69696969,
|
||||
"The Item on the Desk": 69696968
|
||||
}
|
||||
},
|
||||
...
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### `/datapackage/<string:checksum>`
|
||||
<a name="datapackagestringchecksum"></a>
|
||||
Fetches a single datapackage by checksum.
|
||||
Returns a dict of the game's data with:
|
||||
- A checksum `checksum`
|
||||
- A dict of item groups `item_name_groups`
|
||||
- Item name to AP ID dict `item_name_to_id`
|
||||
- A dict of location groups `location_name_groups`
|
||||
- Location name to AP ID dict `location_name_to_id`
|
||||
|
||||
Its format will be identical to the whole-datapackage endpoint (`/datapackage`), except you'll only be returned the single game's data in a dict.
|
||||
|
||||
### `/datapackage_checksum`
|
||||
<a name="datapackagechecksum"></a>
|
||||
Fetches the checksums of the current static datapackages on the WebHost.
|
||||
You'll receive a dict with `game:checksum` key-value pairs for all the current officially supported games.
|
||||
Example:
|
||||
```
|
||||
{
|
||||
...
|
||||
"Donkey Kong Country 3":"f90acedcd958213f483a6a4c238e2a3faf92165e",
|
||||
"Factorio":"a699194a9589db3ebc0d821915864b422c782f44",
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
## Generation Endpoint
|
||||
These endpoints are used internally for the WebHost to generate games and validate their generation. They are also used by external applications to generate games automatically.
|
||||
|
||||
### `/generate`
|
||||
<a name="generate"></a>
|
||||
Submits a game to the WebHost for generation.
|
||||
**This endpoint only accepts a POST HTTP request.**
|
||||
|
||||
There are two ways to submit data for generation: With a file and with JSON.
|
||||
|
||||
#### With a file:
|
||||
Have your ZIP of yaml(s) or a single yaml, and submit a POST request to the `/generate` endpoint.
|
||||
If the options are valid, you'll be returned a successful generation response. (see [Generation Response](#generation-response))
|
||||
|
||||
Example using the python requests library:
|
||||
```
|
||||
file = {'file': open('Games.zip', 'rb')}
|
||||
req = requests.post("https://archipelago.gg/api/generate", files=file)
|
||||
```
|
||||
|
||||
#### With JSON:
|
||||
Compile your weights/yaml data into a dict. Then insert that into a dict with the key `"weights"`.
|
||||
Finally, submit a POST request to the `/generate` endpoint.
|
||||
If the weighted options are valid, you'll be returned a successful generation response (see [Generation Response](#generation-response))
|
||||
|
||||
Example using the python requests library:
|
||||
```
|
||||
data = {"Test":{"game": "Factorio","name": "Test","Factorio": {}},}
|
||||
weights={"weights": data}
|
||||
req = requests.post("https://archipelago.gg/api/generate", json=weights)
|
||||
```
|
||||
|
||||
#### Generation Response:
|
||||
##### Successful Generation:
|
||||
Upon successful generation, you'll be sent a JSON dict response detailing the generation:
|
||||
- The UUID of the generation `detail`
|
||||
- The SUUID of the generation `encoded`
|
||||
- The response text `text`
|
||||
- The page that will resolve to the seed/room generation page once generation has completed `url`
|
||||
- The API status page of the generation `wait_api_url` (see [Status Endpoint](#status))
|
||||
|
||||
Example:
|
||||
```
|
||||
{
|
||||
"detail": "19878f16-5a58-4b76-aab7-d6bf38be9463",
|
||||
"encoded": "GYePFlpYS3aqt9a_OL6UYw",
|
||||
"text": "Generation of seed 19878f16-5a58-4b76-aab7-d6bf38be9463 started successfully.",
|
||||
"url": "http://archipelago.gg/wait/GYePFlpYS3aqt9a_OL6UYw",
|
||||
"wait_api_url": "http://archipelago.gg/api/status/GYePFlpYS3aqt9a_OL6UYw"
|
||||
}
|
||||
```
|
||||
|
||||
##### Failed Generation:
|
||||
|
||||
Upon failed generation, you'll be returned a single key-value pair. The key will always be `text`
|
||||
The value will give you a hint as to what may have gone wrong.
|
||||
- Options without tags, and a 400 status code
|
||||
- Options in a string, and a 400 status code
|
||||
- Invalid file/weight string, `No options found. Expected file attachment or json weights.` with a 400 status code
|
||||
- Too many slots for the server to process, `Max size of multiworld exceeded` with a 409 status code
|
||||
|
||||
If the generation detects a issue in generation, you'll be sent a dict with two key-value pairs (`text` and `detail`) and a 400 status code. The values will be:
|
||||
- Summary of issue in `text`
|
||||
- Detailed issue in `detail`
|
||||
|
||||
In the event of an unhandled server exception, you'll be provided a dict with a single key `text`:
|
||||
- Exception, `Uncought Exception: <error>` with a 500 status code
|
||||
|
||||
### `/status/<suuid:seed>`
|
||||
<a name="status"></a>
|
||||
Retrieves the status of the seed's generation.
|
||||
This endpoint will return a dict with a single key-vlaue pair. The key will always be `text`
|
||||
The value will tell you the status of the generation:
|
||||
- Generation was completed: `Generation done` with a 201 status code
|
||||
- Generation request was not found: `Generation not found` with a 404 status code
|
||||
- Generation of the seed failed: `Generation failed` with a 500 status code
|
||||
- Generation is in progress still: `Generation running` with a 202 status code
|
||||
|
||||
## Room Endpoints
|
||||
Endpoints to fetch information of the active WebHost room with the supplied room_ID.
|
||||
|
||||
### `/room_status/<suuid:room_id>`
|
||||
<a name="roomstatus"></a>
|
||||
Will provide a dict of room data with the following keys:
|
||||
- Tracker SUUID (`tracker`)
|
||||
- A list of players (`players`)
|
||||
- Each item containing a list with the Slot name and Game
|
||||
- Last known hosted port (`last_port`)
|
||||
- Last activity timestamp (`last_activity`)
|
||||
- The room timeout counter (`timeout`)
|
||||
- A list of downloads for files required for gameplay (`downloads`)
|
||||
- Each item is a dict containings the download URL and slot (`slot`, `download`)
|
||||
|
||||
Example:
|
||||
```
|
||||
{
|
||||
"downloads": [
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/1",
|
||||
"slot": 1
|
||||
},
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/2",
|
||||
"slot": 2
|
||||
},
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/3",
|
||||
"slot": 3
|
||||
},
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/4",
|
||||
"slot": 4
|
||||
},
|
||||
{
|
||||
"download": "/slot_file/kK5fmxd8TfisU5Yp_eg/5",
|
||||
"slot": 5
|
||||
}
|
||||
],
|
||||
"last_activity": "Fri, 18 Apr 2025 20:35:45 GMT",
|
||||
"last_port": 52122,
|
||||
"players": [
|
||||
[
|
||||
"Slot_Name_1",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_2",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_3",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_4",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_5",
|
||||
"Ocarina of Time"
|
||||
]
|
||||
],
|
||||
"timeout": 7200,
|
||||
"tracker": "cf6989c0-4703-45d7-a317-2e5158431171"
|
||||
}
|
||||
```
|
||||
|
||||
## Tracker Endpoints
|
||||
Endpoints to fetch information regarding players of an active WebHost room with the supplied tracker_ID. The tracker ID
|
||||
can either be viewed while on a room tracker page, or from the [room's endpoint](#room-endpoints).
|
||||
|
||||
### `/tracker/<suuid:tracker>`
|
||||
<a name=tracker></a>
|
||||
Will provide a dict of tracker data with the following keys:
|
||||
|
||||
- item_link groups and their players (`groups`)
|
||||
- Each player's slot_data (`slot_data`)
|
||||
- Each player's current alias (`aliases`)
|
||||
- Will return the name if there is none
|
||||
- A list of items each player has received as a NetworkItem (`player_items_received`)
|
||||
- A list of checks done by each player as a list of the location id's (`player_checks_done`)
|
||||
- The total number of checks done by all players (`total_checks_done`)
|
||||
- Hints that players have used or received (`hints`)
|
||||
- The time of last activity of each player in RFC 1123 format (`activity_timers`)
|
||||
- The time of last active connection of each player in RFC 1123 format (`connection_timers`)
|
||||
- The current client status of each player (`player_status`)
|
||||
- The datapackage hash for each player (`datapackage`)
|
||||
- This hash can then be sent to the datapackage API to receive the appropriate datapackage as necessary
|
||||
|
||||
|
||||
Example:
|
||||
```json
|
||||
{
|
||||
"groups": [
|
||||
{
|
||||
"team": 0,
|
||||
"groups": [
|
||||
{
|
||||
"slot": 5,
|
||||
"name": "testGroup",
|
||||
"members": [
|
||||
1,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"slot": 6,
|
||||
"name": "myCoolLink",
|
||||
"members": [
|
||||
3,
|
||||
4
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"slot_data": [
|
||||
{
|
||||
"team": 0,
|
||||
"players": [
|
||||
{
|
||||
"player": 1,
|
||||
"slot_data": {
|
||||
"example_option": 1,
|
||||
"other_option": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"player": 2,
|
||||
"slot_data": {
|
||||
"example_option": 1,
|
||||
"other_option": 2
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"aliases": [
|
||||
{
|
||||
"team": 0,
|
||||
"players": [
|
||||
{
|
||||
"player": 1,
|
||||
"alias": "Incompetence"
|
||||
},
|
||||
{
|
||||
"player": 2,
|
||||
"alias": "Slot_Name_2"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"player_items_received": [
|
||||
{
|
||||
"team": 0,
|
||||
"players": [
|
||||
{
|
||||
"player": 1,
|
||||
"items": [
|
||||
[1, 1, 1, 0],
|
||||
[2, 2, 2, 1]
|
||||
]
|
||||
},
|
||||
{
|
||||
"player": 2,
|
||||
"items": [
|
||||
[1, 1, 1, 2],
|
||||
[2, 2, 2, 0]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"player_checks_done": [
|
||||
{
|
||||
"team": 0,
|
||||
"players": [
|
||||
{
|
||||
"player": 1,
|
||||
"locations": [
|
||||
1,
|
||||
2
|
||||
]
|
||||
},
|
||||
{
|
||||
"player": 2,
|
||||
"locations": [
|
||||
1,
|
||||
2
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"total_checks_done": [
|
||||
{
|
||||
"team": 0,
|
||||
"checks_done": 4
|
||||
}
|
||||
],
|
||||
"hints": [
|
||||
{
|
||||
"team": 0,
|
||||
"players": [
|
||||
{
|
||||
"player": 1,
|
||||
"hints": [
|
||||
[1, 2, 4, 6, 0, "", 4, 0]
|
||||
]
|
||||
},
|
||||
{
|
||||
"player": 2,
|
||||
"hints": []
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"activity_timers": [
|
||||
{
|
||||
"team": 0,
|
||||
"players": [
|
||||
{
|
||||
"player": 1,
|
||||
"time": "Fri, 18 Apr 2025 20:35:45 GMT"
|
||||
},
|
||||
{
|
||||
"player": 2,
|
||||
"time": "Fri, 18 Apr 2025 20:42:46 GMT"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"connection_timers": [
|
||||
{
|
||||
"team": 0,
|
||||
"players": [
|
||||
{
|
||||
"player": 1,
|
||||
"time": "Fri, 18 Apr 2025 20:38:25 GMT"
|
||||
},
|
||||
{
|
||||
"player": 2,
|
||||
"time": "Fri, 18 Apr 2025 21:03:00 GMT"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"player_status": [
|
||||
{
|
||||
"team": 0,
|
||||
"players": [
|
||||
{
|
||||
"player": 1,
|
||||
"status": 0
|
||||
},
|
||||
{
|
||||
"player": 2,
|
||||
"status": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"datapackage": {
|
||||
"Archipelago": {
|
||||
"checksum": "ac9141e9ad0318df2fa27da5f20c50a842afeecb",
|
||||
"version": 0
|
||||
},
|
||||
"The Messenger": {
|
||||
"checksum": "6991cbcda7316b65bcb072667f3ee4c4cae71c0b",
|
||||
"version": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## User Endpoints
|
||||
User endpoints can get room and seed details from the current session tokens (cookies)
|
||||
|
||||
### `/get_rooms`
|
||||
<a name="getrooms"></a>
|
||||
Retreives a list of all rooms currently owned by the session token.
|
||||
Each list item will contain a dict with the room's details:
|
||||
- Room SUUID (`room_id`)
|
||||
- Seed SUUID (`seed_id`)
|
||||
- Creation timestamp (`creation_time`)
|
||||
- Last activity timestamp (`last_activity`)
|
||||
- Last known AP port (`last_port`)
|
||||
- Room timeout counter in seconds (`timeout`)
|
||||
- Room tracker SUUID (`tracker`)
|
||||
|
||||
Example:
|
||||
```
|
||||
[
|
||||
{
|
||||
"creation_time": "Fri, 18 Apr 2025 19:46:53 GMT",
|
||||
"last_activity": "Fri, 18 Apr 2025 21:16:02 GMT",
|
||||
"last_port": 52122,
|
||||
"room_id": "90ae5f9b-177c-4df8-ac53-9629fc3bff7a",
|
||||
"seed_id": "efbd62c2-aaeb-4dda-88c3-f461c029cef6",
|
||||
"timeout": 7200,
|
||||
"tracker": "cf6989c0-4703-45d7-a317-2e5158431171"
|
||||
},
|
||||
{
|
||||
"creation_time": "Fri, 18 Apr 2025 20:36:42 GMT",
|
||||
"last_activity": "Fri, 18 Apr 2025 20:36:46 GMT",
|
||||
"last_port": 56884,
|
||||
"room_id": "14465c05-d08e-4d28-96bd-916f994609d8",
|
||||
"seed_id": "a528e34c-3b4f-42a9-9f8f-00a4fd40bacb",
|
||||
"timeout": 7200,
|
||||
"tracker": "4e624bd8-32b6-42e4-9178-aa407f72751c"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
### `/get_seeds`
|
||||
<a name="getseeds"></a>
|
||||
Retreives a list of all seeds currently owned by the session token.
|
||||
Each item in the list will contain a dict with the seed's details:
|
||||
- Seed SUUID (`seed_id`)
|
||||
- Creation timestamp (`creation_time`)
|
||||
- A list of player slots (`players`)
|
||||
- Each item in the list will contain a list of the slot name and game
|
||||
|
||||
Example:
|
||||
```
|
||||
[
|
||||
{
|
||||
"creation_time": "Fri, 18 Apr 2025 19:46:52 GMT",
|
||||
"players": [
|
||||
[
|
||||
"Slot_Name_1",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_2",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_3",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_4",
|
||||
"Ocarina of Time"
|
||||
],
|
||||
[
|
||||
"Slot_Name_5",
|
||||
"Ocarina of Time"
|
||||
]
|
||||
],
|
||||
"seed_id": "efbd62c2-aaeb-4dda-88c3-f461c029cef6"
|
||||
},
|
||||
{
|
||||
"creation_time": "Fri, 18 Apr 2025 20:36:39 GMT",
|
||||
"players": [
|
||||
[
|
||||
"Slot_Name_1",
|
||||
"Clique"
|
||||
],
|
||||
[
|
||||
"Slot_Name_2",
|
||||
"Clique"
|
||||
],
|
||||
[
|
||||
"Slot_Name_3",
|
||||
"Clique"
|
||||
],
|
||||
[
|
||||
"Slot_Name_4",
|
||||
"Archipelago"
|
||||
]
|
||||
],
|
||||
"seed_id": "a528e34c-3b4f-42a9-9f8f-00a4fd40bacb"
|
||||
}
|
||||
]
|
||||
```
|
||||
@@ -257,31 +257,14 @@ another flag like "progression", it means "an especially useful progression item
|
||||
combined with `progression`; see below)
|
||||
* `progression_skip_balancing`: the combination of `progression` and `skip_balancing`, i.e., a progression item that
|
||||
will not be moved around by progression balancing; used, e.g., for currency or tokens, to not flood early spheres
|
||||
|
||||
### Events
|
||||
|
||||
An Event is a special combination of a Location and an Item, with both having an `id` of `None`. These can be used to
|
||||
track certain logic interactions, with the Event Item being required for access in other locations or regions, but not
|
||||
being "real". Since the item and location have no ID, they get dropped at the end of generation and so the server is
|
||||
never made aware of them and these locations can never be checked, nor can the items be received during play.
|
||||
They may also be used for making the spoiler log look nicer, i.e. by having a `"Victory"` Event Item, that
|
||||
is required to finish the game. This makes it very clear when the player finishes, rather than only seeing their last
|
||||
relevant Item. Events function just like any other Location, and can still have their own access rules, etc.
|
||||
By convention, the Event "pair" of Location and Item typically have the same name, though this is not a requirement.
|
||||
They must not exist in the `name_to_id` lookups, as they have no ID.
|
||||
|
||||
The most common way to create an Event pair is to create and place the Item on the Location as soon as it's created:
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import World
|
||||
from BaseClasses import ItemClassification
|
||||
from .subclasses import MyGameLocation, MyGameItem
|
||||
|
||||
|
||||
class MyGameWorld(World):
|
||||
victory_loc = MyGameLocation(self.player, "Victory", None)
|
||||
victory_loc.place_locked_item(MyGameItem("Victory", ItemClassification.progression, None, self.player))
|
||||
```
|
||||
* `deprioritized`: denotes that an item should not be placed on priority locations
|
||||
(to be combined with `progression`; see below)
|
||||
* `progression_deprioritized`: the combination of `progression` and `deprioritized`, i.e. a progression item that
|
||||
should not be placed on priority locations, despite being progression;
|
||||
like skip_balancing, this is commonly used for currency or tokens.
|
||||
* `progression_deprioritized_skip_balancing`: the combination of `progression`, `deprioritized` and `skip_balancing`.
|
||||
Since there is overlap between the kind of items that want `skip_balancing` and `deprioritized`,
|
||||
this combined classification exists for convenience
|
||||
|
||||
### Regions
|
||||
|
||||
@@ -291,7 +274,7 @@ like entrance randomization in logic.
|
||||
|
||||
Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions.
|
||||
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)),
|
||||
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L310-L311)),
|
||||
from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit").
|
||||
|
||||
### Entrances
|
||||
@@ -339,6 +322,63 @@ avoiding the need for indirect conditions at the expense of performance.
|
||||
An item rule is a function that returns `True` or `False` for a `Location` based on a single item. It can be used to
|
||||
reject the placement of an item there.
|
||||
|
||||
### Events (or "generation-only items/locations")
|
||||
|
||||
An event item or location is one that only exists during multiworld generation; the server is never made aware of them.
|
||||
Event locations can never be checked by the player, and event items cannot be received during play.
|
||||
|
||||
Events are used to represent in-game actions (that aren't regular Archipelago locations) when either:
|
||||
|
||||
* We want to show in the spoiler log when the player is expected to perform the in-game action.
|
||||
* It's the cleanest way to represent how that in-game action impacts logic.
|
||||
|
||||
Typical examples include completing the goal, defeating a boss, or flipping a switch that affects multiple areas.
|
||||
|
||||
To be precise: the term "event" on its own refers to the special combination of an "event item" placed on an "event
|
||||
location". Event items and locations are created the same way as normal items and locations, except that they have an
|
||||
`id` of `None`, and an event item must be placed on an event location
|
||||
(and vice versa). Finally, although events are often described as "fake" items and locations, it's important to
|
||||
understand that they are perfectly real during generation.
|
||||
|
||||
The most common way to create an event is to create the event item and the event location, then immediately call
|
||||
`Location.place_locked_item()`:
|
||||
|
||||
```python
|
||||
victory_loc = MyGameLocation(self.player, "Defeat the Final Boss", None, final_boss_arena_region)
|
||||
victory_loc.place_locked_item(MyGameItem("Victory", ItemClassification.progression, None, self.player))
|
||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
|
||||
set_rule(victory_loc, lambda state: state.has("Boss Defeating Sword", self.player))
|
||||
```
|
||||
|
||||
Requiring an event to finish the game will make the spoiler log display an additional
|
||||
`Defeat the Final Boss: Victory` line when the player is expected to finish, rather than only showing their last
|
||||
relevant item. But events aren't just about the spoiler log; a more substantial example of using events to structure
|
||||
your logic might be:
|
||||
|
||||
```python
|
||||
water_loc = MyGameLocation(self.player, "Water Level Switch", None, pump_station_region)
|
||||
water_loc.place_locked_item(MyGameItem("Lowered Water Level", ItemClassification.progression, None, self.player))
|
||||
pump_station_region.locations.append(water_loc)
|
||||
set_rule(water_loc, lambda state: state.has("Double Jump", self.player)) # the switch is really high up
|
||||
...
|
||||
basement_loc = MyGameLocation(self.player, "Flooded House - Basement Chest", None, flooded_house_region)
|
||||
flooded_house_region.locations += [upstairs_loc, ground_floor_loc, basement_loc]
|
||||
...
|
||||
set_rule(basement_loc, lambda state: state.has("Lowered Water Level", self.player))
|
||||
```
|
||||
|
||||
This creates a "Lowered Water Level" event and a regular location whose access rule depends on that
|
||||
event being reachable. If you made several more locations the same way, this would ensure all of those locations can
|
||||
only become reachable when the event location is reachable (i.e. when the water level can be lowered), without
|
||||
copy-pasting the event location's access rule and then repeatedly re-evaluating it. Also, the spoiler log will show
|
||||
`Water Level Switch: Lowered Water Level` when the player is expected to do this.
|
||||
|
||||
To be clear, this example could also be modeled with a second Region (perhaps "Un-Flooded House"). Or you could modify
|
||||
the game so flipping that switch checks a regular AP location in addition to lowering the water level.
|
||||
Events are never required, but it may be cleaner to use an event if e.g. flipping that switch affects the logic in
|
||||
dozens of half-flooded areas that would all otherwise need additional Regions, and you don't want it to be a regular
|
||||
location. It depends on the game.
|
||||
|
||||
## Implementation
|
||||
|
||||
### Your World
|
||||
@@ -483,13 +523,14 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
called per player before any items or locations are created. You can set properties on your
|
||||
world here. Already has access to player options and RNG. This is the earliest step where the world should start
|
||||
setting up for the current multiworld, as the multiworld itself is still setting up before this point.
|
||||
You cannot modify `local_items`, or `non_local_items` after this step.
|
||||
* `create_regions(self)`
|
||||
called to place player's regions and their locations into the MultiWorld's regions list.
|
||||
If it's hard to separate, this can be done during `generate_early` or `create_items` as well.
|
||||
* `create_items(self)`
|
||||
called to place player's items into the MultiWorld's itempool. By the end of this step all regions, locations and
|
||||
items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions
|
||||
after this step. Locations cannot be moved to different regions after this step.
|
||||
items have to be in the MultiWorld's regions and itempool. You cannot add or remove items, locations, or regions after
|
||||
this step. Locations cannot be moved to different regions after this step. This includes event items and locations.
|
||||
* `set_rules(self)`
|
||||
called to set access and item rules on locations and entrances.
|
||||
* `connect_entrances(self)`
|
||||
@@ -501,12 +542,12 @@ In addition, the following methods can be implemented and are called in this ord
|
||||
called to modify item placement before, during, and after the regular fill process; all finishing before
|
||||
`generate_output`. Any items that need to be placed during `pre_fill` should not exist in the itempool, and if there
|
||||
are any items that need to be filled this way, but need to be in state while you fill other items, they can be
|
||||
returned from `get_prefill_items`.
|
||||
returned from `get_pre_fill_items`.
|
||||
* `generate_output(self, output_directory: str)`
|
||||
creates the output files if there is output to be generated. When this is called,
|
||||
`self.multiworld.get_locations(self.player)` has all locations for the player, with attribute `item` pointing to the
|
||||
item. `location.item.player` can be used to see if it's a local item.
|
||||
* `fill_slot_data(self)` and `modify_multidata(self, multidata: Dict[str, Any])` can be used to modify the data that
|
||||
* `fill_slot_data(self)` and `modify_multidata(self, multidata: MultiData)` can be used to modify the data that
|
||||
will be used by the server to host the MultiWorld.
|
||||
|
||||
All instance methods can, optionally, have a class method defined which will be called after all instance methods are
|
||||
@@ -579,17 +620,10 @@ def create_items(self) -> None:
|
||||
# If there are two of the same item, the item has to be twice in the pool.
|
||||
# Which items are added to the pool may depend on player options, e.g. custom win condition like triforce hunt.
|
||||
# Having an item in the start inventory won't remove it from the pool.
|
||||
# If an item can't have duplicates it has to be excluded manually.
|
||||
|
||||
# List of items to exclude, as a copy since it will be destroyed below
|
||||
exclude = [item for item in self.multiworld.precollected_items[self.player]]
|
||||
# If you want to do that, use start_inventory_from_pool
|
||||
|
||||
for item in map(self.create_item, mygame_items):
|
||||
if item in exclude:
|
||||
exclude.remove(item) # this is destructive. create unique list above
|
||||
self.multiworld.itempool.append(self.create_item("nothing"))
|
||||
else:
|
||||
self.multiworld.itempool.append(item)
|
||||
self.multiworld.itempool.append(item)
|
||||
|
||||
# itempool and number of locations should match up.
|
||||
# If this is not the case we want to fill the itempool with junk.
|
||||
|
||||
@@ -52,13 +52,15 @@ class EntranceLookup:
|
||||
_coupled: bool
|
||||
_usable_exits: set[Entrance]
|
||||
|
||||
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance]):
|
||||
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance], targets: Iterable[Entrance]):
|
||||
self.dead_ends = EntranceLookup.GroupLookup()
|
||||
self.others = EntranceLookup.GroupLookup()
|
||||
self._random = rng
|
||||
self._expands_graph_cache = {}
|
||||
self._coupled = coupled
|
||||
self._usable_exits = usable_exits
|
||||
for target in targets:
|
||||
self.add(target)
|
||||
|
||||
def _can_expand_graph(self, entrance: Entrance) -> bool:
|
||||
"""
|
||||
@@ -72,13 +74,12 @@ class EntranceLookup:
|
||||
if entrance in self._expands_graph_cache:
|
||||
return self._expands_graph_cache[entrance]
|
||||
|
||||
visited = set()
|
||||
seen = {entrance.connected_region}
|
||||
q: deque[Region] = deque()
|
||||
q.append(entrance.connected_region)
|
||||
|
||||
while q:
|
||||
region = q.popleft()
|
||||
visited.add(region)
|
||||
|
||||
# check if the region itself is progression
|
||||
if region in region.multiworld.indirect_connections:
|
||||
@@ -101,7 +102,8 @@ class EntranceLookup:
|
||||
and exit_ in self._usable_exits):
|
||||
self._expands_graph_cache[entrance] = True
|
||||
return True
|
||||
elif exit_.connected_region and exit_.connected_region not in visited:
|
||||
elif exit_.connected_region and exit_.connected_region not in seen:
|
||||
seen.add(exit_.connected_region)
|
||||
q.append(exit_.connected_region)
|
||||
|
||||
self._expands_graph_cache[entrance] = False
|
||||
@@ -121,7 +123,14 @@ class EntranceLookup:
|
||||
dead_end: bool,
|
||||
preserve_group_order: bool
|
||||
) -> Iterable[Entrance]:
|
||||
"""
|
||||
Gets available targets for the requested groups
|
||||
|
||||
:param groups: The groups to find targets for
|
||||
:param dead_end: Whether to find dead ends. If false, finds non-dead-ends
|
||||
:param preserve_group_order: Whether to preserve the group order in the returned iterable. If true, a sequence
|
||||
like AAABBB is guaranteed. If false, groups can be interleaved, e.g. BAABAB.
|
||||
"""
|
||||
lookup = self.dead_ends if dead_end else self.others
|
||||
if preserve_group_order:
|
||||
for group in groups:
|
||||
@@ -132,6 +141,27 @@ class EntranceLookup:
|
||||
self._random.shuffle(ret)
|
||||
return ret
|
||||
|
||||
def find_target(self, name: str, group: int | None = None, dead_end: bool | None = None) -> Entrance | None:
|
||||
"""
|
||||
Finds a specific target in the lookup, if it is present.
|
||||
|
||||
:param name: The name of the target
|
||||
:param group: The target's group. Providing this will make the lookup faster, but can be omitted if it is not
|
||||
known ahead of time for some reason.
|
||||
:param dead_end: Whether the target is a dead end. Providing this will make the lookup faster, but can be
|
||||
omitted if this is not known ahead of time (much more likely)
|
||||
"""
|
||||
if dead_end is None:
|
||||
return (found
|
||||
if (found := self.find_target(name, group, True))
|
||||
else self.find_target(name, group, False))
|
||||
lookup = self.dead_ends if dead_end else self.others
|
||||
targets_to_check = lookup if group is None else lookup[group]
|
||||
for target in targets_to_check:
|
||||
if target.name == name:
|
||||
return target
|
||||
return None
|
||||
|
||||
def __len__(self):
|
||||
return len(self.dead_ends) + len(self.others)
|
||||
|
||||
@@ -146,15 +176,18 @@ class ERPlacementState:
|
||||
"""The world which is having its entrances randomized"""
|
||||
collection_state: CollectionState
|
||||
"""The CollectionState backing the entrance randomization logic"""
|
||||
entrance_lookup: EntranceLookup
|
||||
"""A lookup table of all unconnected ER targets"""
|
||||
coupled: bool
|
||||
"""Whether entrance randomization is operating in coupled mode"""
|
||||
|
||||
def __init__(self, world: World, coupled: bool):
|
||||
def __init__(self, world: World, entrance_lookup: EntranceLookup, coupled: bool):
|
||||
self.placements = []
|
||||
self.pairings = []
|
||||
self.world = world
|
||||
self.coupled = coupled
|
||||
self.collection_state = world.multiworld.get_all_state(False, True)
|
||||
self.entrance_lookup = entrance_lookup
|
||||
|
||||
@property
|
||||
def placed_regions(self) -> set[Region]:
|
||||
@@ -182,6 +215,7 @@ class ERPlacementState:
|
||||
self.collection_state.stale[self.world.player] = True
|
||||
self.placements.append(source_exit)
|
||||
self.pairings.append((source_exit.name, target_entrance.name))
|
||||
self.entrance_lookup.remove(target_entrance)
|
||||
|
||||
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance,
|
||||
usable_exits: set[Entrance]) -> bool:
|
||||
@@ -311,7 +345,7 @@ def randomize_entrances(
|
||||
preserve_group_order: bool = False,
|
||||
er_targets: list[Entrance] | None = None,
|
||||
exits: list[Entrance] | None = None,
|
||||
on_connect: Callable[[ERPlacementState, list[Entrance]], None] | None = None
|
||||
on_connect: Callable[[ERPlacementState, list[Entrance], list[Entrance]], bool | None] | None = None
|
||||
) -> ERPlacementState:
|
||||
"""
|
||||
Randomizes Entrances for a single world in the multiworld.
|
||||
@@ -328,14 +362,18 @@ def randomize_entrances(
|
||||
:param exits: The list of exits (Entrance objects with no target region) to use for randomization.
|
||||
Remember to be deterministic! If not provided, automatically discovers all valid exits in your world.
|
||||
:param on_connect: A callback function which allows specifying side effects after a placement is completed
|
||||
successfully and the underlying collection state has been updated.
|
||||
successfully and the underlying collection state has been updated. The arguments are
|
||||
1. The ER state
|
||||
2. The exits placed in this placement pass
|
||||
3. The entrances they were connected to.
|
||||
If you use on_connect to make additional placements, you are expected to return True to inform
|
||||
GER that an additional sweep is needed.
|
||||
"""
|
||||
if not world.explicit_indirect_conditions:
|
||||
raise EntranceRandomizationError("Entrance randomization requires explicit indirect conditions in order "
|
||||
+ "to correctly analyze whether dead end regions can be required in logic.")
|
||||
|
||||
start_time = time.perf_counter()
|
||||
er_state = ERPlacementState(world, coupled)
|
||||
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
|
||||
perform_validity_check = True
|
||||
|
||||
@@ -351,23 +389,25 @@ def randomize_entrances(
|
||||
|
||||
# used when membership checks are needed on the exit list, e.g. speculative sweep
|
||||
exits_set = set(exits)
|
||||
entrance_lookup = EntranceLookup(world.random, coupled, exits_set)
|
||||
for entrance in er_targets:
|
||||
entrance_lookup.add(entrance)
|
||||
|
||||
er_state = ERPlacementState(
|
||||
world,
|
||||
EntranceLookup(world.random, coupled, exits_set, er_targets),
|
||||
coupled
|
||||
)
|
||||
# place the menu region and connected start region(s)
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
|
||||
def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
|
||||
placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
|
||||
# remove the placed targets from consideration
|
||||
for entrance in removed_entrances:
|
||||
entrance_lookup.remove(entrance)
|
||||
placed_exits, paired_entrances = er_state.connect(source_exit, target_entrance)
|
||||
# propagate new connections
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
er_state.collection_state.sweep_for_advancements()
|
||||
if on_connect:
|
||||
on_connect(er_state, placed_exits)
|
||||
change = on_connect(er_state, placed_exits, paired_entrances)
|
||||
if change:
|
||||
er_state.collection_state.update_reachable_regions(world.player)
|
||||
er_state.collection_state.sweep_for_advancements()
|
||||
|
||||
def needs_speculative_sweep(dead_end: bool, require_new_exits: bool, placeable_exits: list[Entrance]) -> bool:
|
||||
# speculative sweep is expensive. We currently only do it as a last resort, if we might cap off the graph
|
||||
@@ -388,12 +428,12 @@ def randomize_entrances(
|
||||
# check to see if we are proposing the last placement
|
||||
if not coupled:
|
||||
# in uncoupled, this check is easy as there will only be one target.
|
||||
is_last_placement = len(entrance_lookup) == 1
|
||||
is_last_placement = len(er_state.entrance_lookup) == 1
|
||||
else:
|
||||
# a bit harder, there may be 1 or 2 targets depending on if the exit to place is one way or two way.
|
||||
# if it is two way, we can safely assume that one of the targets is the logical pair of the exit.
|
||||
desired_target_count = 2 if placeable_exits[0].randomization_type == EntranceType.TWO_WAY else 1
|
||||
is_last_placement = len(entrance_lookup) == desired_target_count
|
||||
is_last_placement = len(er_state.entrance_lookup) == desired_target_count
|
||||
# if it's not the last placement, we need a sweep
|
||||
return not is_last_placement
|
||||
|
||||
@@ -402,7 +442,7 @@ def randomize_entrances(
|
||||
placeable_exits = er_state.find_placeable_exits(perform_validity_check, exits)
|
||||
for source_exit in placeable_exits:
|
||||
target_groups = target_group_lookup[source_exit.randomization_group]
|
||||
for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
|
||||
for target_entrance in er_state.entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
|
||||
# when requiring new exits, ideally we would like to make it so that every placement increases
|
||||
# (or keeps the same number of) reachable exits. The goal is to continue to expand the search space
|
||||
# so that we do not crash. In the interest of performance and bias reduction, generally, just checking
|
||||
@@ -420,7 +460,7 @@ def randomize_entrances(
|
||||
else:
|
||||
# no source exits had any valid target so this stage is deadlocked. retries may be implemented if early
|
||||
# deadlocking is a frequent issue.
|
||||
lookup = entrance_lookup.dead_ends if dead_end else entrance_lookup.others
|
||||
lookup = er_state.entrance_lookup.dead_ends if dead_end else er_state.entrance_lookup.others
|
||||
|
||||
# if we're in a stage where we're trying to get to new regions, we could also enter this
|
||||
# branch in a success state (when all regions of the preferred type have been placed, but there are still
|
||||
@@ -466,21 +506,21 @@ def randomize_entrances(
|
||||
f"All unplaced exits: {unplaced_exits}")
|
||||
|
||||
# stage 1 - try to place all the non-dead-end entrances
|
||||
while entrance_lookup.others:
|
||||
while er_state.entrance_lookup.others:
|
||||
if not find_pairing(dead_end=False, require_new_exits=True):
|
||||
break
|
||||
# stage 2 - try to place all the dead-end entrances
|
||||
while entrance_lookup.dead_ends:
|
||||
while er_state.entrance_lookup.dead_ends:
|
||||
if not find_pairing(dead_end=True, require_new_exits=True):
|
||||
break
|
||||
# stage 3 - all the regions should be placed at this point. We now need to connect dangling edges
|
||||
# stage 3a - get the rest of the dead ends (e.g. second entrances into already-visited regions)
|
||||
# doing this before the non-dead-ends is important to ensure there are enough connections to
|
||||
# go around
|
||||
while entrance_lookup.dead_ends:
|
||||
while er_state.entrance_lookup.dead_ends:
|
||||
find_pairing(dead_end=True, require_new_exits=False)
|
||||
# stage 3b - tie all the other loose ends connecting visited regions to each other
|
||||
while entrance_lookup.others:
|
||||
while er_state.entrance_lookup.others:
|
||||
find_pairing(dead_end=False, require_new_exits=False)
|
||||
|
||||
running_time = time.perf_counter() - start_time
|
||||
|
||||
@@ -53,10 +53,6 @@ Name: "full"; Description: "Full installation"
|
||||
Name: "minimal"; Description: "Minimal installation"
|
||||
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
||||
|
||||
[Components]
|
||||
Name: "core"; Description: "Archipelago"; Types: full minimal custom; Flags: fixed
|
||||
Name: "lttp_sprites"; Description: "Download ""A Link to the Past"" player sprites"; Types: full;
|
||||
|
||||
[Dirs]
|
||||
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
|
||||
|
||||
@@ -76,7 +72,6 @@ Name: "{commondesktop}\{#MyAppName} Launcher"; Filename: "{app}\ArchipelagoLaunc
|
||||
[Run]
|
||||
|
||||
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
|
||||
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Components: lttp_sprites
|
||||
Filename: "{app}\ArchipelagoLauncher"; Parameters: "--update_settings"; StatusMsg: "Updating host.yaml..."; Flags: runasoriginaluser runhidden
|
||||
Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringChange('Launcher', '&', '&&')}}"; Flags: nowait postinstall skipifsilent
|
||||
|
||||
@@ -86,6 +81,7 @@ Type: dirifempty; Name: "{app}"
|
||||
[InstallDelete]
|
||||
Type: files; Name: "{app}\*.exe"
|
||||
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
||||
Type: files; Name: "{app}\data\lua\connector_ff1.lua"
|
||||
Type: filesandordirs; Name: "{app}\SNI\lua*"
|
||||
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
|
||||
#include "installdelete.iss"
|
||||
@@ -137,11 +133,6 @@ Root: HKCR; Subkey: "{#MyAppName}kdl3patch"; ValueData: "Arc
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}mcdata\shell\open\command"; ValueData: """{app}\ArchipelagoMinecraftClient.exe"" ""%1"""; ValueType: string; ValueName: "";
|
||||
|
||||
Root: HKCR; Subkey: ".apz5"; ValueData: "{#MyAppName}n64zpf"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}n64zpf"; ValueData: "Archipelago Ocarina of Time Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
|
||||
Root: HKCR; Subkey: "{#MyAppName}n64zpf\DefaultIcon"; ValueData: "{app}\ArchipelagoOoTClient.exe,0"; ValueType: string; ValueName: "";
|
||||
|
||||
182
kvui.py
182
kvui.py
@@ -60,7 +60,10 @@ from kivymd.uix.dialog import MDDialog, MDDialogHeadlineText, MDDialogSupporting
|
||||
from kivymd.uix.gridlayout import MDGridLayout
|
||||
from kivymd.uix.floatlayout import MDFloatLayout
|
||||
from kivymd.uix.boxlayout import MDBoxLayout
|
||||
from kivymd.uix.tab.tab import MDTabsSecondary, MDTabsItem, MDTabsItemText, MDTabsCarousel
|
||||
from kivymd.uix.navigationbar import MDNavigationBar, MDNavigationItem
|
||||
from kivymd.uix.screen import MDScreen
|
||||
from kivymd.uix.screenmanager import MDScreenManager
|
||||
|
||||
from kivymd.uix.menu import MDDropdownMenu
|
||||
from kivymd.uix.menu.menu import MDDropdownTextItem
|
||||
from kivymd.uix.dropdownitem import MDDropDownItem, MDDropDownItemText
|
||||
@@ -717,13 +720,15 @@ class MessageBoxLabel(MDLabel):
|
||||
|
||||
|
||||
class MessageBox(Popup):
|
||||
|
||||
def __init__(self, title, text, error=False, **kwargs):
|
||||
label = MessageBoxLabel(text=text)
|
||||
label = MessageBoxLabel(text=text, padding=("6dp", "0dp"))
|
||||
separator_color = [217 / 255, 129 / 255, 122 / 255, 1.] if error else [47 / 255., 167 / 255., 212 / 255, 1.]
|
||||
super().__init__(title=title, content=label, size_hint=(0.5, None), width=max(100, int(label.width) + 40),
|
||||
separator_color=separator_color, **kwargs)
|
||||
self.height += max(0, label.height - 18)
|
||||
|
||||
|
||||
class MDNavigationItemBase(MDNavigationItem):
|
||||
text = StringProperty(None)
|
||||
|
||||
|
||||
class ButtonsPrompt(MDDialog):
|
||||
@@ -766,58 +771,34 @@ class ButtonsPrompt(MDDialog):
|
||||
)
|
||||
|
||||
|
||||
class ClientTabs(MDTabsSecondary):
|
||||
carousel: MDTabsCarousel
|
||||
lock_swiping = True
|
||||
class MDScreenManagerBase(MDScreenManager):
|
||||
current_tab: MDNavigationItemBase
|
||||
local_screen_names: list[str]
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
self.carousel = MDTabsCarousel(lock_swiping=True, anim_move_duration=0.2)
|
||||
super().__init__(*args, MDDivider(size_hint_y=None, height=dp(1)), self.carousel, **kwargs)
|
||||
self.size_hint_y = 1
|
||||
def __init__(self, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
self.local_screen_names = []
|
||||
|
||||
def _check_panel_height(self, *args):
|
||||
self.ids.tab_scroll.height = dp(38)
|
||||
|
||||
def update_indicator(
|
||||
self, x: float = 0.0, w: float = 0.0, instance: MDTabsItem = None
|
||||
) -> None:
|
||||
def update_indicator(*args):
|
||||
indicator_pos = (0, 0)
|
||||
indicator_size = (0, 0)
|
||||
|
||||
item_text_object = self._get_tab_item_text_icon_object()
|
||||
|
||||
if item_text_object:
|
||||
indicator_pos = (
|
||||
instance.x + dp(12),
|
||||
self.indicator.pos[1]
|
||||
if not self._tabs_carousel
|
||||
else self._tabs_carousel.height,
|
||||
)
|
||||
indicator_size = (
|
||||
instance.width - dp(24),
|
||||
self.indicator_height,
|
||||
)
|
||||
|
||||
Animation(
|
||||
pos=indicator_pos,
|
||||
size=indicator_size,
|
||||
d=0 if not self.indicator_anim else self.indicator_duration,
|
||||
t=self.indicator_transition,
|
||||
).start(self.indicator)
|
||||
|
||||
if not instance:
|
||||
self.indicator.pos = (x, self.indicator.pos[1])
|
||||
self.indicator.size = (w, self.indicator_height)
|
||||
def add_widget(self, widget: Widget, *args, **kwargs) -> None:
|
||||
super().add_widget(widget, *args, **kwargs)
|
||||
if "index" in kwargs:
|
||||
self.local_screen_names.insert(kwargs["index"], widget.name)
|
||||
else:
|
||||
Clock.schedule_once(update_indicator)
|
||||
self.local_screen_names.append(widget.name)
|
||||
|
||||
def remove_tab(self, tab, content=None):
|
||||
if content is None:
|
||||
content = tab.content
|
||||
self.ids.container.remove_widget(tab)
|
||||
self.carousel.remove_widget(content)
|
||||
self.on_size(self, self.size)
|
||||
def switch_screens(self, new_tab: MDNavigationItemBase) -> None:
|
||||
"""
|
||||
Called whenever the user clicks a tab to switch to a different screen.
|
||||
|
||||
:param new_tab: The new screen to switch to's tab.
|
||||
"""
|
||||
name = new_tab.text
|
||||
if self.local_screen_names.index(name) > self.local_screen_names.index(self.current_screen.name):
|
||||
self.transition.direction = "left"
|
||||
else:
|
||||
self.transition.direction = "right"
|
||||
self.current = name
|
||||
self.current_tab = new_tab
|
||||
|
||||
|
||||
class CommandButton(MDButton, MDTooltip):
|
||||
@@ -845,6 +826,9 @@ class GameManager(ThemedApp):
|
||||
main_area_container: MDGridLayout
|
||||
""" subclasses can add more columns beside the tabs """
|
||||
|
||||
tabs: MDNavigationBar
|
||||
screens: MDScreenManagerBase
|
||||
|
||||
def __init__(self, ctx: context_type):
|
||||
self.title = self.base_title
|
||||
self.ctx = ctx
|
||||
@@ -874,7 +858,7 @@ class GameManager(ThemedApp):
|
||||
@property
|
||||
def tab_count(self):
|
||||
if hasattr(self, "tabs"):
|
||||
return max(1, len(self.tabs.tab_list))
|
||||
return max(1, len(self.tabs.children))
|
||||
return 1
|
||||
|
||||
def on_start(self):
|
||||
@@ -914,30 +898,32 @@ class GameManager(ThemedApp):
|
||||
self.grid.add_widget(self.progressbar)
|
||||
|
||||
# middle part
|
||||
self.tabs = ClientTabs(pos_hint={"center_x": 0.5, "center_y": 0.5})
|
||||
self.tabs.add_widget(MDTabsItem(MDTabsItemText(text="All" if len(self.logging_pairs) > 1 else "Archipelago")))
|
||||
self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name)
|
||||
for logger_name, name in
|
||||
self.logging_pairs))
|
||||
self.tabs.carousel.add_widget(self.tabs.default_tab_content)
|
||||
self.screens = MDScreenManagerBase(pos_hint={"center_x": 0.5})
|
||||
self.tabs = MDNavigationBar(orientation="horizontal", size_hint_y=None, height=dp(40), set_bars_color=True)
|
||||
# bind the method to the bar for back compatibility
|
||||
self.tabs.remove_tab = self.remove_client_tab
|
||||
self.screens.current_tab = self.add_client_tab(
|
||||
"All" if len(self.logging_pairs) > 1 else "Archipelago",
|
||||
UILog(*(logging.getLogger(logger_name) for logger_name, name in self.logging_pairs)),
|
||||
)
|
||||
self.log_panels["All"] = self.screens.current_tab.content
|
||||
self.screens.current_tab.active = True
|
||||
|
||||
for logger_name, display_name in self.logging_pairs:
|
||||
bridge_logger = logging.getLogger(logger_name)
|
||||
self.log_panels[display_name] = UILog(bridge_logger)
|
||||
if len(self.logging_pairs) > 1:
|
||||
panel = MDTabsItem(MDTabsItemText(text=display_name))
|
||||
panel.content = self.log_panels[display_name]
|
||||
# show Archipelago tab if other logging is present
|
||||
self.tabs.carousel.add_widget(panel.content)
|
||||
self.tabs.add_widget(panel)
|
||||
self.add_client_tab(display_name, self.log_panels[display_name])
|
||||
|
||||
hint_panel = self.add_client_tab("Hints", HintLayout())
|
||||
self.hint_log = HintLog(self.json_to_kivy_parser)
|
||||
hint_panel = self.add_client_tab("Hints", HintLayout(self.hint_log))
|
||||
self.log_panels["Hints"] = hint_panel.content
|
||||
hint_panel.content.add_widget(self.hint_log)
|
||||
|
||||
self.main_area_container = MDGridLayout(size_hint_y=1, rows=1)
|
||||
self.main_area_container.add_widget(self.tabs)
|
||||
tab_container = MDGridLayout(size_hint_y=1, cols=1)
|
||||
tab_container.add_widget(self.tabs)
|
||||
tab_container.add_widget(self.screens)
|
||||
self.main_area_container.add_widget(tab_container)
|
||||
|
||||
self.grid.add_widget(self.main_area_container)
|
||||
|
||||
@@ -974,25 +960,61 @@ class GameManager(ThemedApp):
|
||||
|
||||
return self.container
|
||||
|
||||
def add_client_tab(self, title: str, content: Widget, index: int = -1) -> Widget:
|
||||
"""Adds a new tab to the client window with a given title, and provides a given Widget as its content.
|
||||
Returns the new tab widget, with the provided content being placed on the tab as content."""
|
||||
new_tab = MDTabsItem(MDTabsItemText(text=title))
|
||||
def add_client_tab(self, title: str, content: Widget, index: int = -1) -> MDNavigationItemBase:
|
||||
"""
|
||||
Adds a new tab to the client window with a given title, and provides a given Widget as its content.
|
||||
Returns the new tab widget, with the provided content being placed on the tab as content.
|
||||
|
||||
:param title: The title of the tab.
|
||||
:param content: The Widget to be added as content for this tab's new MDScreen. Will also be added to the
|
||||
returned tab as tab.content.
|
||||
:param index: The index to insert the tab at. Defaults to -1, meaning the tab will be appended to the end.
|
||||
|
||||
:return: The new tab.
|
||||
"""
|
||||
if self.tabs.children:
|
||||
self.tabs.add_widget(MDDivider(orientation="vertical"))
|
||||
new_tab = MDNavigationItemBase(text=title)
|
||||
new_tab.content = content
|
||||
if -1 < index <= len(self.tabs.carousel.slides):
|
||||
new_tab.bind(on_release=self.tabs.set_active_item)
|
||||
new_tab._tabs = self.tabs
|
||||
self.tabs.ids.container.add_widget(new_tab, index=index)
|
||||
self.tabs.carousel.add_widget(new_tab.content, index=len(self.tabs.carousel.slides) - index)
|
||||
new_screen = MDScreen(name=title)
|
||||
new_screen.add_widget(content)
|
||||
if -1 < index <= len(self.tabs.children):
|
||||
remapped_index = len(self.tabs.children) - index
|
||||
self.tabs.add_widget(new_tab, index=remapped_index)
|
||||
self.screens.add_widget(new_screen, index=index)
|
||||
else:
|
||||
self.tabs.add_widget(new_tab)
|
||||
self.tabs.carousel.add_widget(new_tab.content)
|
||||
self.screens.add_widget(new_screen)
|
||||
return new_tab
|
||||
|
||||
def remove_client_tab(self, tab: MDNavigationItemBase) -> None:
|
||||
"""
|
||||
Called to remove a tab and its screen.
|
||||
|
||||
:param tab: The tab to remove.
|
||||
"""
|
||||
tab_index = self.tabs.children.index(tab)
|
||||
# if the tab is currently active we need to swap before removing it
|
||||
if tab == self.screens.current_tab:
|
||||
if not tab_index:
|
||||
# account for the divider
|
||||
swap_index = tab_index + 2
|
||||
else:
|
||||
swap_index = tab_index - 2
|
||||
self.tabs.children[swap_index].on_release()
|
||||
# self.screens.switch_screens(self.tabs.children[swap_index])
|
||||
# get the divider to the left if we can
|
||||
if not tab_index:
|
||||
divider_index = tab_index + 1
|
||||
else:
|
||||
divider_index = tab_index - 1
|
||||
self.tabs.remove_widget(self.tabs.children[divider_index])
|
||||
self.tabs.remove_widget(tab)
|
||||
self.screens.remove_widget(self.screens.get_screen(tab.text))
|
||||
|
||||
def update_texts(self, dt):
|
||||
for slide in self.tabs.carousel.slides:
|
||||
if hasattr(slide, "fix_heights"):
|
||||
slide.fix_heights() # TODO: remove this when Kivy fixes this upstream
|
||||
if hasattr(self.screens.current_tab.content, "fix_heights"):
|
||||
getattr(self.screens.current_tab.content, "fix_heights")()
|
||||
if self.ctx.server:
|
||||
self.title = self.base_title + " " + Utils.__version__ + \
|
||||
f" | Connected to: {self.ctx.server_address} " \
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
[pytest]
|
||||
python_files = test_*.py Test*.py __init__.py # TODO: remove Test* once all worlds have been ported
|
||||
python_files = test_*.py Test*.py **/test*/**/__init__.py # TODO: remove Test* once all worlds have been ported
|
||||
python_classes = Test
|
||||
python_functions = test
|
||||
testpaths =
|
||||
|
||||
@@ -754,7 +754,12 @@ class Settings(Group):
|
||||
return super().__getattribute__(key)
|
||||
# directly import world and grab settings class
|
||||
world_mod, world_cls_name = _world_settings_name_cache[key].rsplit(".", 1)
|
||||
world = cast(type, getattr(__import__(world_mod, fromlist=[world_cls_name]), world_cls_name))
|
||||
try:
|
||||
world = cast(type, getattr(__import__(world_mod, fromlist=[world_cls_name]), world_cls_name))
|
||||
except AttributeError:
|
||||
import warnings
|
||||
warnings.warn(f"World {world_cls_name} failed to initialize properly.")
|
||||
return super().__getattribute__(key)
|
||||
assert getattr(world, "settings_key") == key
|
||||
try:
|
||||
cls_or_name = world.__annotations__["settings"]
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user