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3 Commits
misc-webho
...
core_spoil
| Author | SHA1 | Date | |
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aa36271e02 | ||
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78057476f3 | ||
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cdbb2cf7b7 |
@@ -1087,14 +1087,16 @@ class Spoiler:
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playthrough: Dict[str, Union[List[str], Dict[str, str]]] # sphere "0" is list, others are dict
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unreachables: Set[Location]
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paths: Dict[str, List[Union[Tuple[str, str], Tuple[str, None]]]] # last step takes no further exits
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level: int
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def __init__(self, multiworld: MultiWorld) -> None:
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def __init__(self, multiworld: MultiWorld, level: int = 0) -> None:
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self.multiworld = multiworld
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self.hashes = {}
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self.entrances = {}
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self.playthrough = {}
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self.unreachables = set()
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self.paths = {}
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self.level = level
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def set_entrance(self, entrance: str, exit_: str, direction: str, player: int) -> None:
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if self.multiworld.players == 1:
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@@ -1296,11 +1298,13 @@ class Spoiler:
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outfile.write('\n\nLocations:\n\n')
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outfile.write('\n'.join(
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['%s: %s' % (location, item) for location, item in locations]))
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outfile.write('\n\nPlaythrough:\n\n')
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outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
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[f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else
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[f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
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if self.level > 1:
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outfile.write('\n\nPlaythrough:\n\n')
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outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
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[f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else
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[f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
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else:
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outfile.write('\n\nPlaythrough is disabled.\n\n')
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if self.unreachables:
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outfile.write('\n\nUnreachable Items:\n\n')
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outfile.write(
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2
Main.py
2
Main.py
@@ -36,7 +36,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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logger = logging.getLogger()
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world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
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world.plando_options = args.plando_options
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world.spoiler.level = args.spoiler
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world.shuffle = args.shuffle.copy()
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world.logic = args.logic.copy()
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world.mode = args.mode.copy()
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@@ -1,5 +1,4 @@
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window.addEventListener('load', () => {
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document.getElementById('js-enabled').style.display = 'block';
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const gameHeaders = document.getElementsByClassName('collapse-toggle');
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Array.from(gameHeaders).forEach((header) => {
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const gameName = header.getAttribute('data-game');
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@@ -24,10 +24,6 @@
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cursor: pointer;
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}
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#games h2 .game-name{
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cursor: pointer;
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}
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#games p.collapsed{
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display: none;
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}
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@@ -55,7 +51,3 @@
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#games #page-controls button{
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margin-left: 0.5rem;
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}
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#games #js-enabled{
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display: none;
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}
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@@ -12,25 +12,17 @@
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<div id="games" class="markdown">
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<h1>Currently Supported Games</h1>
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<div>
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<label for="game-search">
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Search for your game below!
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<noscript>(You need to enable Javascript for this to work.)</noscript>
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</label><br />
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<label for="game-search">Search for your game below!</label><br />
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<div id="page-controls">
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<input id="game-search" placeholder="Search by title..." autofocus />
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<button id="expand-all">Expand All</button>
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<button id="collapse-all">Collapse All</button>
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</div>
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</div>
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<!-- This is always written to the page, but is hidden by default. If the user has JS enabled,
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it will be un-hidden immediately when the page is ready. -->
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<div id="js-enabled">
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{% for game_name in worlds | title_sorted %}
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{% set world = worlds[game_name] %}
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<h2 class="collapse-toggle" data-game="{{ game_name }}">
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<span id="{{ game_name }}-arrow" class="collapse-arrow">▶</span>
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<span class="game-name">{{ game_name }}</span>
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<span id="{{ game_name }}-arrow" class="collapse-arrow">▶</span> {{ game_name }}
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</h2>
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<p id="{{ game_name }}" class="collapsed">
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{{ world.__doc__ | default("No description provided.", true) }}<br />
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@@ -52,34 +44,5 @@
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{% endif %}
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</p>
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{% endfor %}
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</div>
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<!-- This is only printed when the user has JS disabled, allowing them to see all the information for
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each game in a noscript-friendly way. -->
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<noscript>
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{% for game_name in worlds | title_sorted %}
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{% set world = worlds[game_name] %}
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<h2 class="collapse-toggle">{{ game_name }}</h2>
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<p id="{{ game_name }}">
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{{ world.__doc__ | default("No description provided.", true) }}<br />
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<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
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{% if world.web.tutorials %}
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<span class="link-spacer">|</span>
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<a href="{{ url_for("tutorial_landing") }}#{{ game_name }}">Setup Guides</a>
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{% endif %}
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{% if world.web.settings_page is string %}
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<span class="link-spacer">|</span>
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<a href="{{ world.web.settings_page }}">Settings Page</a>
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{% elif world.web.settings_page %}
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<span class="link-spacer">|</span>
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<a href="{{ url_for("player_settings", game=game_name) }}">Settings Page</a>
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{% endif %}
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{% if world.web.bug_report_page %}
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<span class="link-spacer">|</span>
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<a href="{{ world.web.bug_report_page }}">Report a Bug</a>
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{% endif %}
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</p>
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{% endfor %}
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</noscript>
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</div>
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{% endblock %}
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@@ -8,7 +8,7 @@ use that version. These steps are for developers or platforms without compiled r
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What you'll need:
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* [Python 3.8.7 or newer](https://www.python.org/downloads/), not the Windows Store version
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* **Python 3.11 does not work currently**
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* **Python 3.12 is currently unsupported**
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* pip: included in downloads from python.org, separate in many Linux distributions
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* Matching C compiler
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* possibly optional, read operating system specific sections
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@@ -30,7 +30,7 @@ After this, you should be able to run the programs.
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Recommended steps
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* Download and install a "Windows installer (64-bit)" from the [Python download page](https://www.python.org/downloads)
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* **Python 3.11 does not work currently**
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* **Python 3.12 is currently unsupported**
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* **Optional**: Download and install Visual Studio Build Tools from
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[Visual Studio Build Tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/).
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@@ -13,5 +13,6 @@ ModuleUpdate.update_ran = True # don't upgrade
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import Utils
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Utils.local_path.cached_path = pathlib.Path(__file__).parent.parent
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file_path = pathlib.Path(__file__).parent.parent
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Utils.local_path.cached_path = file_path
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Utils.user_path() # initialize cached_path
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@@ -1,7 +1,7 @@
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def load_tests(loader, standard_tests, pattern):
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import os
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import unittest
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from ..TestBase import file_path
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from .. import file_path
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from worlds.AutoWorld import AutoWorldRegister
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suite = unittest.TestSuite()
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