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3 Commits

Author SHA1 Message Date
Fabian Dill
aa36271e02 Core: write playthrough is disabled, rather than an empty section 2023-10-03 22:38:46 +02:00
Aaron Wagener
78057476f3 Docs: python 3.11 works now (#2258)
* Docs: python 3.11 works now

* change to py 3.12 unsupported
2023-10-03 12:19:09 +02:00
black-sliver
cdbb2cf7b7 Core: fix unittest world discovery (#2262) 2023-10-03 09:47:22 +02:00
8 changed files with 18 additions and 59 deletions

View File

@@ -1087,14 +1087,16 @@ class Spoiler:
playthrough: Dict[str, Union[List[str], Dict[str, str]]] # sphere "0" is list, others are dict
unreachables: Set[Location]
paths: Dict[str, List[Union[Tuple[str, str], Tuple[str, None]]]] # last step takes no further exits
level: int
def __init__(self, multiworld: MultiWorld) -> None:
def __init__(self, multiworld: MultiWorld, level: int = 0) -> None:
self.multiworld = multiworld
self.hashes = {}
self.entrances = {}
self.playthrough = {}
self.unreachables = set()
self.paths = {}
self.level = level
def set_entrance(self, entrance: str, exit_: str, direction: str, player: int) -> None:
if self.multiworld.players == 1:
@@ -1296,11 +1298,13 @@ class Spoiler:
outfile.write('\n\nLocations:\n\n')
outfile.write('\n'.join(
['%s: %s' % (location, item) for location, item in locations]))
outfile.write('\n\nPlaythrough:\n\n')
outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
[f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else
[f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
if self.level > 1:
outfile.write('\n\nPlaythrough:\n\n')
outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
[f" {location}: {item}" for (location, item) in sphere.items()] if isinstance(sphere, dict) else
[f" {item}" for item in sphere])) for (sphere_nr, sphere) in self.playthrough.items()]))
else:
outfile.write('\n\nPlaythrough is disabled.\n\n')
if self.unreachables:
outfile.write('\n\nUnreachable Items:\n\n')
outfile.write(

View File

@@ -36,7 +36,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger = logging.getLogger()
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
world.plando_options = args.plando_options
world.spoiler.level = args.spoiler
world.shuffle = args.shuffle.copy()
world.logic = args.logic.copy()
world.mode = args.mode.copy()

View File

@@ -1,5 +1,4 @@
window.addEventListener('load', () => {
document.getElementById('js-enabled').style.display = 'block';
const gameHeaders = document.getElementsByClassName('collapse-toggle');
Array.from(gameHeaders).forEach((header) => {
const gameName = header.getAttribute('data-game');

View File

@@ -24,10 +24,6 @@
cursor: pointer;
}
#games h2 .game-name{
cursor: pointer;
}
#games p.collapsed{
display: none;
}
@@ -55,7 +51,3 @@
#games #page-controls button{
margin-left: 0.5rem;
}
#games #js-enabled{
display: none;
}

View File

@@ -12,25 +12,17 @@
<div id="games" class="markdown">
<h1>Currently Supported Games</h1>
<div>
<label for="game-search">
Search for your game below!&nbsp;
<noscript>(You need to enable Javascript for this to work.)</noscript>
</label><br />
<label for="game-search">Search for your game below!</label><br />
<div id="page-controls">
<input id="game-search" placeholder="Search by title..." autofocus />
<button id="expand-all">Expand All</button>
<button id="collapse-all">Collapse All</button>
</div>
</div>
<!-- This is always written to the page, but is hidden by default. If the user has JS enabled,
it will be un-hidden immediately when the page is ready. -->
<div id="js-enabled">
{% for game_name in worlds | title_sorted %}
{% set world = worlds[game_name] %}
<h2 class="collapse-toggle" data-game="{{ game_name }}">
<span id="{{ game_name }}-arrow" class="collapse-arrow"></span>&nbsp;
<span class="game-name">{{ game_name }}</span>
<span id="{{ game_name }}-arrow" class="collapse-arrow"></span>&nbsp;{{ game_name }}
</h2>
<p id="{{ game_name }}" class="collapsed">
{{ world.__doc__ | default("No description provided.", true) }}<br />
@@ -52,34 +44,5 @@
{% endif %}
</p>
{% endfor %}
</div>
<!-- This is only printed when the user has JS disabled, allowing them to see all the information for
each game in a noscript-friendly way. -->
<noscript>
{% for game_name in worlds | title_sorted %}
{% set world = worlds[game_name] %}
<h2 class="collapse-toggle">{{ game_name }}</h2>
<p id="{{ game_name }}">
{{ world.__doc__ | default("No description provided.", true) }}<br />
<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
{% if world.web.tutorials %}
<span class="link-spacer">|</span>
<a href="{{ url_for("tutorial_landing") }}#{{ game_name }}">Setup Guides</a>
{% endif %}
{% if world.web.settings_page is string %}
<span class="link-spacer">|</span>
<a href="{{ world.web.settings_page }}">Settings Page</a>
{% elif world.web.settings_page %}
<span class="link-spacer">|</span>
<a href="{{ url_for("player_settings", game=game_name) }}">Settings Page</a>
{% endif %}
{% if world.web.bug_report_page %}
<span class="link-spacer">|</span>
<a href="{{ world.web.bug_report_page }}">Report a Bug</a>
{% endif %}
</p>
{% endfor %}
</noscript>
</div>
{% endblock %}

View File

@@ -8,7 +8,7 @@ use that version. These steps are for developers or platforms without compiled r
What you'll need:
* [Python 3.8.7 or newer](https://www.python.org/downloads/), not the Windows Store version
* **Python 3.11 does not work currently**
* **Python 3.12 is currently unsupported**
* pip: included in downloads from python.org, separate in many Linux distributions
* Matching C compiler
* possibly optional, read operating system specific sections
@@ -30,7 +30,7 @@ After this, you should be able to run the programs.
Recommended steps
* Download and install a "Windows installer (64-bit)" from the [Python download page](https://www.python.org/downloads)
* **Python 3.11 does not work currently**
* **Python 3.12 is currently unsupported**
* **Optional**: Download and install Visual Studio Build Tools from
[Visual Studio Build Tools](https://visualstudio.microsoft.com/visual-cpp-build-tools/).

View File

@@ -13,5 +13,6 @@ ModuleUpdate.update_ran = True # don't upgrade
import Utils
Utils.local_path.cached_path = pathlib.Path(__file__).parent.parent
file_path = pathlib.Path(__file__).parent.parent
Utils.local_path.cached_path = file_path
Utils.user_path() # initialize cached_path

View File

@@ -1,7 +1,7 @@
def load_tests(loader, standard_tests, pattern):
import os
import unittest
from ..TestBase import file_path
from .. import file_path
from worlds.AutoWorld import AutoWorldRegister
suite = unittest.TestSuite()