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35 Commits
core_negat
...
NewSoupVi-
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67f6b458d7 |
@@ -1264,6 +1264,10 @@ class Item:
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def trap(self) -> bool:
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return ItemClassification.trap in self.classification
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@property
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def excludable(self) -> bool:
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return not (self.advancement or self.useful)
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@property
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def flags(self) -> int:
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return self.classification.as_flag()
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@@ -355,6 +355,8 @@ class CommonContext:
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self.item_names = self.NameLookupDict(self, "item")
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self.location_names = self.NameLookupDict(self, "location")
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self.versions = {}
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self.checksums = {}
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self.jsontotextparser = JSONtoTextParser(self)
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self.rawjsontotextparser = RawJSONtoTextParser(self)
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@@ -454,6 +456,7 @@ class CommonContext:
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if kwargs:
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payload.update(kwargs)
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await self.send_msgs([payload])
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await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}])
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async def console_input(self) -> str:
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if self.ui:
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@@ -570,26 +573,34 @@ class CommonContext:
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needed_updates.add(game)
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continue
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local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
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local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
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# no action required if local version is new enough
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if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
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or remote_checksum != local_checksum:
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cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
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cache_version: int = cached_game.get("version", 0)
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cache_checksum: typing.Optional[str] = cached_game.get("checksum")
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# download remote version if cache is not new enough
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if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
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or remote_checksum != cache_checksum:
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needed_updates.add(game)
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cached_version: int = self.versions.get(game, 0)
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cached_checksum: typing.Optional[str] = self.checksums.get(game)
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# no action required if cached version is new enough
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if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
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or remote_checksum != cached_checksum:
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local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
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local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
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if ((remote_checksum or remote_version <= local_version and remote_version != 0)
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and remote_checksum == local_checksum):
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self.update_game(network_data_package["games"][game], game)
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else:
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self.update_game(cached_game, game)
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cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
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cache_version: int = cached_game.get("version", 0)
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cache_checksum: typing.Optional[str] = cached_game.get("checksum")
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# download remote version if cache is not new enough
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if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
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or remote_checksum != cache_checksum:
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needed_updates.add(game)
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else:
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self.update_game(cached_game, game)
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if needed_updates:
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await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
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def update_game(self, game_package: dict, game: str):
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self.item_names.update_game(game, game_package["item_name_to_id"])
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self.location_names.update_game(game, game_package["location_name_to_id"])
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self.versions[game] = game_package.get("version", 0)
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self.checksums[game] = game_package.get("checksum")
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def update_data_package(self, data_package: dict):
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for game, game_data in data_package["games"].items():
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@@ -35,7 +35,9 @@ from Utils import is_frozen, user_path, local_path, init_logging, open_filename,
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def open_host_yaml():
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file = settings.get_settings().filename
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s = settings.get_settings()
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file = s.filename
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s.save()
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assert file, "host.yaml missing"
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if is_linux:
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exe = which('sensible-editor') or which('gedit') or \
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1
Main.py
@@ -338,6 +338,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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"seed_name": multiworld.seed_name,
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"spheres": spheres,
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"datapackage": data_package,
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"race_mode": int(multiworld.is_race),
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}
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AutoWorld.call_all(multiworld, "modify_multidata", multidata)
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@@ -15,6 +15,7 @@ import math
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import operator
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import pickle
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import random
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import shlex
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import threading
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import time
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import typing
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@@ -184,11 +185,9 @@ class Context:
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slot_info: typing.Dict[int, NetworkSlot]
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generator_version = Version(0, 0, 0)
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checksums: typing.Dict[str, str]
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item_names: typing.Dict[str, typing.Dict[int, str]] = (
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collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')))
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item_names: typing.Dict[str, typing.Dict[int, str]]
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item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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location_names: typing.Dict[str, typing.Dict[int, str]] = (
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collections.defaultdict(lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')))
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location_names: typing.Dict[str, typing.Dict[int, str]]
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location_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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all_location_and_group_names: typing.Dict[str, typing.Set[str]]
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@@ -197,7 +196,6 @@ class Context:
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""" each sphere is { player: { location_id, ... } } """
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logger: logging.Logger
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def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
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remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
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@@ -268,6 +266,10 @@ class Context:
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self.location_name_groups = {}
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self.all_item_and_group_names = {}
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self.all_location_and_group_names = {}
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self.item_names = collections.defaultdict(
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lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})'))
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self.location_names = collections.defaultdict(
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lambda: Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})'))
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self.non_hintable_names = collections.defaultdict(frozenset)
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self._load_game_data()
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@@ -427,6 +429,8 @@ class Context:
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use_embedded_server_options: bool):
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self.read_data = {}
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# there might be a better place to put this.
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self.read_data["race_mode"] = lambda: decoded_obj.get("race_mode", 0)
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mdata_ver = decoded_obj["minimum_versions"]["server"]
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if mdata_ver > version_tuple:
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raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
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@@ -1150,7 +1154,10 @@ class CommandProcessor(metaclass=CommandMeta):
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if not raw:
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return
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try:
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command = raw.split()
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try:
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command = shlex.split(raw, comments=False)
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except ValueError: # most likely: "ValueError: No closing quotation"
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command = raw.split()
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basecommand = command[0]
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if basecommand[0] == self.marker:
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method = self.commands.get(basecommand[1:].lower(), None)
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22
Options.py
@@ -705,26 +705,10 @@ class Range(NumericOption):
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f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
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@classmethod
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def custom_range(cls, text: str) -> Range:
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numeric_text: str = text[len("random-range-"):]
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if numeric_text.startswith(("low", "middle", "high")):
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numeric_text = numeric_text.split("-", 1)[1]
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textsplit = numeric_text.split("-")
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if len(textsplit) > 2: # looks like there may be minus signs, which will now be empty string from the split
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new_textsplit: typing.List[str] = []
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next_negative: bool = False
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for element in textsplit:
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if not element: # empty string -> next element gets a minus sign in front
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next_negative = True
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elif next_negative:
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new_textsplit.append("-"+element)
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next_negative = False
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else:
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new_textsplit.append(element)
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textsplit = new_textsplit
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del next_negative, new_textsplit
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def custom_range(cls, text) -> Range:
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textsplit = text.split("-")
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try:
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random_range = [int(textsplit[0]), int(textsplit[1])]
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random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])]
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except ValueError:
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raise ValueError(f"Invalid random range {text} for option {cls.__name__}")
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random_range.sort()
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@@ -81,6 +81,7 @@ def start_generation(options: Dict[str, Union[dict, str]], meta: Dict[str, Any])
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elif len(gen_options) > app.config["MAX_ROLL"]:
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flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players. "
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f"If you have a larger group, please generate it yourself and upload it.")
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return redirect(url_for(request.endpoint, **(request.view_args or {})))
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elif len(gen_options) >= app.config["JOB_THRESHOLD"]:
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gen = Generation(
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options=pickle.dumps({name: vars(options) for name, options in gen_options.items()}),
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@@ -5,6 +5,7 @@ from typing import Any, IO, Dict, Iterator, List, Tuple, Union
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import jinja2.exceptions
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from flask import request, redirect, url_for, render_template, Response, session, abort, send_from_directory
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from pony.orm import count, commit, db_session
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from werkzeug.utils import secure_filename
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from worlds.AutoWorld import AutoWorldRegister
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from . import app, cache
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@@ -69,14 +70,28 @@ def tutorial_landing():
|
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@app.route('/faq/<string:lang>/')
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@cache.cached()
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def faq(lang):
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return render_template("faq.html", lang=lang)
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def faq(lang: str):
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import markdown
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with open(os.path.join(app.static_folder, "assets", "faq", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
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return render_template(
|
||||
"markdown_document.html",
|
||||
title="Frequently Asked Questions",
|
||||
html_from_markdown=markdown.markdown(document, extensions=["mdx_breakless_lists"]),
|
||||
)
|
||||
|
||||
|
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@app.route('/glossary/<string:lang>/')
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@cache.cached()
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||||
def terms(lang):
|
||||
return render_template("glossary.html", lang=lang)
|
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def glossary(lang: str):
|
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import markdown
|
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with open(os.path.join(app.static_folder, "assets", "glossary", secure_filename(lang)+".md")) as f:
|
||||
document = f.read()
|
||||
return render_template(
|
||||
"markdown_document.html",
|
||||
title="Glossary",
|
||||
html_from_markdown=markdown.markdown(document, extensions=["mdx_breakless_lists"]),
|
||||
)
|
||||
|
||||
|
||||
@app.route('/seed/<suuid:seed>')
|
||||
|
||||
@@ -9,3 +9,5 @@ bokeh>=3.1.1; python_version <= '3.8'
|
||||
bokeh>=3.4.3; python_version == '3.9'
|
||||
bokeh>=3.5.2; python_version >= '3.10'
|
||||
markupsafe>=2.1.5
|
||||
Markdown>=3.7
|
||||
mdx-breakless-lists>=1.0.1
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
const tutorialWrapper = document.getElementById('faq-wrapper');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, the tutorial is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the tutorial.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
|
||||
`faq_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
@@ -1,51 +0,0 @@
|
||||
window.addEventListener('load', () => {
|
||||
const tutorialWrapper = document.getElementById('glossary-wrapper');
|
||||
new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status === 404) {
|
||||
reject("Sorry, the glossary page is not available in that language yet.");
|
||||
return;
|
||||
}
|
||||
if (ajax.status !== 200) {
|
||||
reject("Something went wrong while loading the glossary.");
|
||||
return;
|
||||
}
|
||||
resolve(ajax.responseText);
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/assets/faq/` +
|
||||
`glossary_${tutorialWrapper.getAttribute('data-lang')}.md`, true);
|
||||
ajax.send();
|
||||
}).then((results) => {
|
||||
// Populate page with HTML generated from markdown
|
||||
showdown.setOption('tables', true);
|
||||
showdown.setOption('strikethrough', true);
|
||||
showdown.setOption('literalMidWordUnderscores', true);
|
||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Reset the id of all header divs to something nicer
|
||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||
const headerId = header.innerText.replace(/\s+/g, '-').toLowerCase();
|
||||
header.setAttribute('id', headerId);
|
||||
header.addEventListener('click', () => {
|
||||
window.location.hash = `#${headerId}`;
|
||||
header.scrollIntoView();
|
||||
});
|
||||
}
|
||||
|
||||
// Manually scroll the user to the appropriate header if anchor navigation is used
|
||||
document.fonts.ready.finally(() => {
|
||||
if (window.location.hash) {
|
||||
const scrollTarget = document.getElementById(window.location.hash.substring(1));
|
||||
scrollTarget?.scrollIntoView();
|
||||
}
|
||||
});
|
||||
}).catch((error) => {
|
||||
console.error(error);
|
||||
tutorialWrapper.innerHTML =
|
||||
`<h2>This page is out of logic!</h2>
|
||||
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
|
||||
});
|
||||
});
|
||||
@@ -288,6 +288,11 @@ const applyPresets = (presetName) => {
|
||||
}
|
||||
});
|
||||
namedRangeSelect.value = trueValue;
|
||||
// It is also possible for a preset to use an unnamed value. If this happens, set the dropdown to "Custom"
|
||||
if (namedRangeSelect.selectedIndex == -1)
|
||||
{
|
||||
namedRangeSelect.value = "custom";
|
||||
}
|
||||
}
|
||||
|
||||
// Handle options whose presets are "random"
|
||||
|
||||
|
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 47 KiB |
|
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 36 KiB |
|
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<path class="st0" d="M29.21,16.33c-0.18-0.23-0.36-0.44-0.57-0.65c-1.12-1.12-2.67-1.81-4.38-1.81c-1.71,0-3.25,0.69-4.38,1.81
|
||||
c-0.2,0.2-0.39,0.42-0.56,0.64c-0.18,0.23-0.34,0.47-0.47,0.72c-0.2,0.34-0.36,0.71-0.48,1.09c2.83,1.21,4.81,4.02,4.81,7.28
|
||||
c0,0.26-0.01,0.52-0.04,0.78c0.37,0.07,0.75,0.1,1.13,0.1c3.43,0,6.22-2.79,6.22-6.22c0-1.11-0.29-2.14-0.8-3.04
|
||||
C29.54,16.8,29.38,16.56,29.21,16.33z"/>
|
||||
<path class="st0" d="M12.12,18.14c-0.13-0.38-0.28-0.75-0.48-1.09c-0.14-0.26-0.3-0.5-0.47-0.72c-0.17-0.23-0.36-0.44-0.56-0.64
|
||||
c-1.12-1.12-2.67-1.81-4.38-1.81s-3.26,0.69-4.38,1.81c-0.21,0.2-0.39,0.42-0.56,0.64c-0.18,0.23-0.34,0.47-0.47,0.72
|
||||
C0.29,17.94,0,18.98,0,20.08c0,3.43,2.79,6.22,6.22,6.22c0.39,0,0.76-0.03,1.13-0.1c-0.03-0.26-0.04-0.52-0.04-0.78
|
||||
C7.31,22.15,9.29,19.34,12.12,18.14z"/>
|
||||
<path class="st0" d="M18.04,19.87c-0.27-0.14-0.55-0.26-0.84-0.35c-0.27-0.09-0.55-0.17-0.84-0.22c-0.37-0.07-0.75-0.1-1.13-0.1
|
||||
s-0.76,0.03-1.13,0.1c-0.28,0.05-0.57,0.13-0.84,0.22c-0.29,0.1-0.57,0.22-0.84,0.35C10.4,20.9,9.02,23,9.02,25.42
|
||||
c0,0.07,0,0.14,0.01,0.21c0.01,0.31,0.04,0.61,0.1,0.9c0.05,0.28,0.12,0.57,0.21,0.84c0.82,2.48,3.16,4.27,5.9,4.27
|
||||
s5.08-1.79,5.9-4.27c0.09-0.27,0.17-0.55,0.21-0.84c0.06-0.3,0.09-0.6,0.1-0.91c0.01-0.07,0.01-0.14,0.01-0.21
|
||||
C21.45,23,20.07,20.9,18.04,19.87z"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
<?xml version="1.0" encoding="utf-8"?><svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" x="0" y="0" viewBox="0 0 240 38" style="enable-background:new 0 0 240 38" xml:space="preserve"><style>.st0{fill:#316b84}</style><path class="st0" d="M59.72 27.96 53.03 4.21l-10.78-.17 1.42 4.37 1.41-.26-7.9 24.22h8.44l-.56-2.27-.81-3.27 8.9-5.7 1.78 11.24h7.97v-4.73l-3.18.32zm-14.1-7.75 3.13-10.84h1.5l2.02 7.44-6.65 3.4z"/><path class="st0" d="M78.67 27.96V20.4l-4.11-2.5 3.29-3.78-.47-7.46-2.82-2.45H56.65v5.27l3.81-1.11 2.31 13.36-2.79.73L61 26.34l5.06-.52.36-6.15 4.32.13 3.16 3.62v8.94l12.89 1.49v-5.34l-8.12-.55zm-5.4-14.63-2.18 1.45h-4.64l-.42-6.57h5.68l1.55 1.37v3.75z"/><path class="st0" d="M84.65 4.21h8.36l2.74 2.25.51 4.44-4.03 1.53-.46-2.69-2.8-1.46-3.11 1.54-1.98 5.2 1.63 5.92 2.98 1.44 3.5-1.79v-2l4.27-1.63-.41 5.89-4.04 4.02-7.64-.32-3.38-2.97-1.92-8.71 1.92-7.93z"/><path class="st0" d="M97.62 4.21h5.71l-.37 16.87 5.74-.94-.36-13.72 5.51-3.14.05 16.62 1.85-.19-.48 6.15h-1.39l.39 6.5h-5.57v-5.97h-5.74v5.97l-11.19 1.49.43-5 5.68-.89zm49.81 24.65v3.5h15.42l-.37-7-2.98.64-.61 1.68-4.79-.44v-5.73l6.71-.66v-4.37l-6.95.06V9.18l4.76-.75.6 1.34 2.63.29.74-6.06h-15.16v2.54l1.25.92V28.4zm16.46-19.62V4h8.42l-1.96 22.87 9.2-2.13v7.62l-15.04-.02.14-3.63 1.08-.87V9.59z"/><path class="st0" d="m193.69 32.36-.63-2.51-2.84-1.89-4.29-20.14L185.9 4h-11.27l-.03 3.2 1.87-.34-2.79 14.07-1.37.57v2.85l6.29-1.33.4-2.7 4.65-.89 1.69 12.93h8.35zm-14.3-17.25 1.65-6.52.89.25.92 5.45-3.46.82z"/><path class="st0" d="m208.47 21.68 2.15-.56-.58-2.97-9.53-.69-1.64 3.67 4.69.77-.24 2.01-2.74 1.28-4.14-1.42-1.96-6.58 1.72-7.17 3.88-1.5 3.23 1.1-.46 2.13 4.94 1.85 1.04-3.91-4.12-5.48h-9.14l-4.33 3.15-1.95 9.51 2.77 10.67 6.97 2.99 4.17-1.23-.11 3.06h5.92l.39-2.41-2.02-.96zm21.98-15.42L226.39 4l-8.59-.01-4.07 2.86-2.58 8.9 1.52 11.82 5.61 4.73 7.65.01 5.72-4.59 2.47-12.46-3.67-9zm-2.22 15.49-3.95 5.45-2.16.43-4.6-3.46-1.52-8.45 2.4-7.02 5.14-.48 2.97 1.79 1.74 5.83-.02 5.91zm-112.1 5.73-.24 4.88 12.26.09-.83-5.01-2.86-.48.14-17.62 2.45-.42-.14-4.85-10.92.36.1 4.6 3.2.63-.42 17.67-2.74.15zm25.21-23.27-12.88-.39v4.26l1.95.62v25.15l-1.8 1.41-.02 2.63h8.23l-.82-9.93h6.09l4.57-4.46V7.27l-5.32-3.06zm.04 16.3-2.54 1.89-3.23.16-.21-13.24h3.88l2.1 1.68v9.51zM14.14 11.28c0 .35-.02.71-.07 1.05.38.07.76.11 1.16.11s.79-.04 1.16-.11a7.933 7.933 0 0 1 4.65-8.3C20.17 1.68 17.9 0 15.24 0S10.3 1.68 9.42 4.03a7.922 7.922 0 0 1 4.72 7.25z"/><path class="st0" d="M18.04 11.28c0 .16.01.32.02.48.02.3.06.6.13.88.06.28.15.56.25.83.11.3.24.58.39.85 1.42-1.33 3.33-2.15 5.42-2.15s4.01.82 5.42 2.15c.51-.9.79-1.94.79-3.04 0-3.42-2.79-6.22-6.22-6.22-.4 0-.79.04-1.16.11-.28.06-.56.13-.83.22-.28.09-.56.21-.83.35a6.24 6.24 0 0 0-3.38 5.54zm-11.82.88c2.1 0 4.01.82 5.42 2.15.15-.27.28-.55.39-.85.1-.27.19-.54.25-.83.06-.28.11-.58.13-.88.02-.15.02-.32.02-.48a6.23 6.23 0 0 0-3.39-5.54c-.27-.13-.54-.24-.83-.34-.27-.1-.55-.17-.83-.22a6.42 6.42 0 0 0-1.16-.11 6.227 6.227 0 0 0-5.43 9.26 7.885 7.885 0 0 1 5.43-2.16z"/><path class="st0" d="M29.21 16.33c-.18-.23-.36-.44-.57-.65a6.174 6.174 0 0 0-4.38-1.81 6.192 6.192 0 0 0-4.94 2.45c-.18.23-.34.47-.47.72-.2.34-.36.71-.48 1.09a7.923 7.923 0 0 1 4.77 8.06c.37.07.75.1 1.13.1 3.43 0 6.22-2.79 6.22-6.22 0-1.11-.29-2.14-.8-3.04-.15-.23-.31-.47-.48-.7zm-17.09 1.81c-.13-.38-.28-.75-.48-1.09-.14-.26-.3-.5-.47-.72-.17-.23-.36-.44-.56-.64-1.12-1.12-2.67-1.81-4.38-1.81s-3.26.69-4.38 1.81c-.21.2-.39.42-.56.64-.18.23-.34.47-.47.72-.53.89-.82 1.93-.82 3.03 0 3.43 2.79 6.22 6.22 6.22.39 0 .76-.03 1.13-.1a7.902 7.902 0 0 1 4.77-8.06z"/><path class="st0" d="M18.04 19.87c-.27-.14-.55-.26-.84-.35-.27-.09-.55-.17-.84-.22-.37-.07-.75-.1-1.13-.1s-.76.03-1.13.1c-.28.05-.57.13-.84.22-.29.1-.57.22-.84.35a6.225 6.225 0 0 0-3.4 5.55c0 .07 0 .14.01.21.01.31.04.61.1.9.05.28.12.57.21.84.82 2.48 3.16 4.27 5.9 4.27s5.08-1.79 5.9-4.27c.09-.27.17-.55.21-.84.06-.3.09-.6.1-.91.01-.07.01-.14.01-.21a6.24 6.24 0 0 0-3.42-5.54z"/></svg>
|
||||
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 3.9 KiB |
|
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|
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|
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|
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|
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|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 162 KiB After Width: | Height: | Size: 125 KiB |
|
Before Width: | Height: | Size: 161 KiB After Width: | Height: | Size: 124 KiB |
|
Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 126 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 258 B |
@@ -1,17 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>Frequently Asked Questions</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/faq.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="faq-wrapper" data-lang="{{ lang }}" class="markdown">
|
||||
<!-- Content generated by JavaScript -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -1,17 +0,0 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>Glossary</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/showdown/1.9.1/showdown.min.js"
|
||||
integrity="sha512-L03kznCrNOfVxOUovR6ESfCz9Gfny7gihUX/huVbQB9zjODtYpxaVtIaAkpetoiyV2eqWbvxMH9fiSv5enX7bw=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/glossary.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="glossary-wrapper" data-lang="{{ lang }}" class="markdown">
|
||||
<!-- Content generated by JavaScript -->
|
||||
</div>
|
||||
{% endblock %}
|
||||
13
WebHostLib/templates/markdown_document.html
Normal file
@@ -0,0 +1,13 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<title>{{ title }}</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div class="markdown">
|
||||
{{ html_from_markdown | safe}}
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -268,6 +268,7 @@ Additional arguments added to the [Set](#Set) package that triggered this [SetRe
|
||||
These packets are sent purely from client to server. They are not accepted by clients.
|
||||
|
||||
* [Connect](#Connect)
|
||||
* [ConnectUpdate](#ConnectUpdate)
|
||||
* [Sync](#Sync)
|
||||
* [LocationChecks](#LocationChecks)
|
||||
* [LocationScouts](#LocationScouts)
|
||||
@@ -395,6 +396,7 @@ Some special keys exist with specific return data, all of them have the prefix `
|
||||
| item_name_groups_{game_name} | dict\[str, list\[str\]\] | item_name_groups belonging to the requested game. |
|
||||
| location_name_groups_{game_name} | dict\[str, list\[str\]\] | location_name_groups belonging to the requested game. |
|
||||
| client_status_{team}_{slot} | [ClientStatus](#ClientStatus) | The current game status of the requested player. |
|
||||
| race_mode | int | 0 if race mode is disabled, and 1 if it's enabled. |
|
||||
|
||||
### Set
|
||||
Used to write data to the server's data storage, that data can then be shared across worlds or just saved for later. Values for keys in the data storage can be retrieved with a [Get](#Get) package, or monitored with a [SetNotify](#SetNotify) package.
|
||||
|
||||
3
kvui.py
@@ -243,6 +243,9 @@ class ServerLabel(HovererableLabel):
|
||||
f"\nYou currently have {ctx.hint_points} points."
|
||||
elif ctx.hint_cost == 0:
|
||||
text += "\n!hint is free to use."
|
||||
if ctx.stored_data and "_read_race_mode" in ctx.stored_data:
|
||||
text += "\nRace mode is enabled." \
|
||||
if ctx.stored_data["_read_race_mode"] else "\nRace mode is disabled."
|
||||
else:
|
||||
text += f"\nYou are not authenticated yet."
|
||||
|
||||
|
||||
@@ -59,3 +59,12 @@ class TestOptions(unittest.TestCase):
|
||||
item_links = {1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)}
|
||||
for link in item_links.values():
|
||||
self.assertEqual(link.value[0], item_link_group[0])
|
||||
|
||||
def test_pickle_dumps(self):
|
||||
"""Test options can be pickled into database for WebHost generation"""
|
||||
import pickle
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.hidden:
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
with self.subTest(game=gamename, option=option_key):
|
||||
pickle.dumps(option(option.default))
|
||||
|
||||
@@ -71,7 +71,7 @@ class TestTwoPlayerMulti(MultiworldTestBase):
|
||||
for world in self.multiworld.worlds.values():
|
||||
world.options.accessibility.value = Accessibility.option_full
|
||||
self.assertSteps(gen_steps)
|
||||
with self.subTest("filling multiworld", seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
call_all(self.multiworld, "post_fill")
|
||||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
|
||||
with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
call_all(self.multiworld, "post_fill")
|
||||
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
|
||||
|
||||
73
test/webhost/test_generate.py
Normal file
@@ -0,0 +1,73 @@
|
||||
import zipfile
|
||||
from io import BytesIO
|
||||
|
||||
from flask import url_for
|
||||
|
||||
from . import TestBase
|
||||
|
||||
|
||||
class TestGenerate(TestBase):
|
||||
def test_valid_yaml(self) -> None:
|
||||
"""
|
||||
Verify that posting a valid yaml will start generating a game.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
yaml_data = """
|
||||
name: Player1
|
||||
game: Archipelago
|
||||
Archipelago: {}
|
||||
"""
|
||||
response = self.client.post(url_for("generate"),
|
||||
data={"file": (BytesIO(yaml_data.encode("utf-8")), "test.yaml")},
|
||||
follow_redirects=True)
|
||||
self.assertEqual(response.status_code, 200)
|
||||
self.assertTrue("/seed/" in response.request.path or
|
||||
"/wait/" in response.request.path,
|
||||
f"Response did not properly redirect ({response.request.path})")
|
||||
|
||||
def test_empty_zip(self) -> None:
|
||||
"""
|
||||
Verify that posting an empty zip will give an error.
|
||||
"""
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
zip_data = BytesIO()
|
||||
zipfile.ZipFile(zip_data, "w").close()
|
||||
zip_data.seek(0)
|
||||
self.assertGreater(len(zip_data.read()), 0)
|
||||
zip_data.seek(0)
|
||||
response = self.client.post(url_for("generate"),
|
||||
data={"file": (zip_data, "test.zip")},
|
||||
follow_redirects=True)
|
||||
self.assertIn("user-message", response.text,
|
||||
"Request did not call flash()")
|
||||
self.assertIn("not find any valid files", response.text,
|
||||
"Response shows unexpected error")
|
||||
self.assertIn("generate-game-form", response.text,
|
||||
"Response did not get user back to the form")
|
||||
|
||||
def test_too_many_players(self) -> None:
|
||||
"""
|
||||
Verify that posting too many players will give an error.
|
||||
"""
|
||||
max_roll = self.app.config["MAX_ROLL"]
|
||||
# validate that max roll has a sensible value, otherwise we probably changed how it works
|
||||
self.assertIsInstance(max_roll, int)
|
||||
self.assertGreater(max_roll, 1)
|
||||
self.assertLess(max_roll, 100)
|
||||
# create a yaml with max_roll+1 players and watch it fail
|
||||
with self.app.app_context(), self.app.test_request_context():
|
||||
yaml_data = "---\n".join([
|
||||
f"name: Player{n}\n"
|
||||
"game: Archipelago\n"
|
||||
"Archipelago: {}\n"
|
||||
for n in range(1, max_roll + 2)
|
||||
])
|
||||
response = self.client.post(url_for("generate"),
|
||||
data={"file": (BytesIO(yaml_data.encode("utf-8")), "test.yaml")},
|
||||
follow_redirects=True)
|
||||
self.assertIn("user-message", response.text,
|
||||
"Request did not call flash()")
|
||||
self.assertIn("limited to", response.text,
|
||||
"Response shows unexpected error")
|
||||
self.assertIn("generate-game-form", response.text,
|
||||
"Response did not get user back to the form")
|
||||
@@ -738,9 +738,7 @@ class AquariaRegions:
|
||||
self.__connect_regions("Sun Temple left area", "Veil left of sun temple",
|
||||
self.sun_temple_l, self.veil_tr_l)
|
||||
self.__connect_regions("Sun Temple left area", "Sun Temple before boss area",
|
||||
self.sun_temple_l, self.sun_temple_boss_path,
|
||||
lambda state: _has_light(state, self.player) or
|
||||
_has_sun_crystal(state, self.player))
|
||||
self.sun_temple_l, self.sun_temple_boss_path)
|
||||
self.__connect_regions("Sun Temple before boss area", "Sun Temple boss area",
|
||||
self.sun_temple_boss_path, self.sun_temple_boss,
|
||||
lambda state: _has_energy_attack_item(state, self.player))
|
||||
@@ -775,14 +773,11 @@ class AquariaRegions:
|
||||
self.abyss_l, self.king_jellyfish_cave,
|
||||
lambda state: (_has_energy_form(state, self.player) and
|
||||
_has_beast_form(state, self.player)) or
|
||||
_has_dual_form(state, self.player))
|
||||
_has_dual_form(state, self.player))
|
||||
self.__connect_regions("Abyss left area", "Abyss right area",
|
||||
self.abyss_l, self.abyss_r)
|
||||
self.__connect_one_way_regions("Abyss right area", "Abyss right area, transturtle",
|
||||
self.__connect_regions("Abyss right area", "Abyss right area, transturtle",
|
||||
self.abyss_r, self.abyss_r_transturtle)
|
||||
self.__connect_one_way_regions("Abyss right area, transturtle", "Abyss right area",
|
||||
self.abyss_r_transturtle, self.abyss_r,
|
||||
lambda state: _has_light(state, self.player))
|
||||
self.__connect_regions("Abyss right area", "Inside the whale",
|
||||
self.abyss_r, self.whale,
|
||||
lambda state: _has_spirit_form(state, self.player) and
|
||||
@@ -1092,12 +1087,10 @@ class AquariaRegions:
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Open Water bottom left area to Abyss left area", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Sun Temple left area to Sun Temple right area", self.player),
|
||||
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Sun Temple right area to Sun Temple left area", self.player),
|
||||
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun Temple left area", self.player),
|
||||
lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player))
|
||||
add_rule(self.multiworld.get_entrance("Abyss right area, transturtle to Abyss right area", self.player),
|
||||
lambda state: _has_light(state, self.player))
|
||||
|
||||
def __adjusting_manual_rules(self) -> None:
|
||||
add_rule(self.multiworld.get_location("Mithalas Cathedral, Mithalan Dress", self.player),
|
||||
@@ -1151,6 +1144,10 @@ class AquariaRegions:
|
||||
lambda state: state.has("Sun God beated", self.player))
|
||||
add_rule(self.multiworld.get_location("The Body center area, breaking Li's cage", self.player),
|
||||
lambda state: _has_tongue_cleared(state, self.player))
|
||||
add_rule(self.multiworld.get_location(
|
||||
"Open Water top right area, bulb in the small path before Mithalas",
|
||||
self.player), lambda state: _has_bind_song(state, self.player)
|
||||
)
|
||||
|
||||
def __no_progression_hard_or_hidden_location(self) -> None:
|
||||
self.multiworld.get_location("Energy Temple boss area, Fallen God Tooth",
|
||||
|
||||
@@ -130,12 +130,13 @@ class AquariaWorld(World):
|
||||
|
||||
return result
|
||||
|
||||
def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None:
|
||||
def __pre_fill_item(self, item_name: str, location_name: str, precollected,
|
||||
itemClassification: ItemClassification = ItemClassification.useful) -> None:
|
||||
"""Pre-assign an item to a location"""
|
||||
if item_name not in precollected:
|
||||
self.exclude.append(item_name)
|
||||
data = item_table[item_name]
|
||||
item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player)
|
||||
item = AquariaItem(item_name, itemClassification, data.id, self.player)
|
||||
self.multiworld.get_location(location_name, self.player).place_locked_item(item)
|
||||
|
||||
def get_filler_item_name(self):
|
||||
@@ -164,7 +165,8 @@ class AquariaWorld(World):
|
||||
self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Final Boss", "Final Boss area, Transturtle", precollected)
|
||||
# The last two are inverted because in the original game, they are special turtle that communicate directly
|
||||
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected)
|
||||
self.__pre_fill_item("Transturtle Simon Says", "Arnassi Ruins, Transturtle", precollected,
|
||||
ItemClassification.progression)
|
||||
self.__pre_fill_item("Transturtle Arnassi Ruins", "Simon Says area, Transturtle", precollected)
|
||||
for name, data in item_table.items():
|
||||
if name not in self.exclude:
|
||||
@@ -212,4 +214,8 @@ class AquariaWorld(World):
|
||||
"skip_first_vision": bool(self.options.skip_first_vision.value),
|
||||
"unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3],
|
||||
"unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3],
|
||||
"bind_song_needed_to_get_under_rock_bulb": bool(self.options.bind_song_needed_to_get_under_rock_bulb),
|
||||
"no_progression_hard_or_hidden_locations": bool(self.options.no_progression_hard_or_hidden_locations),
|
||||
"light_needed_to_get_to_dark_places": bool(self.options.light_needed_to_get_to_dark_places),
|
||||
"turtle_randomizer": self.options.turtle_randomizer.value,
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
## Optional Software
|
||||
|
||||
- For sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), for use with
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest)
|
||||
|
||||
## Installation and execution Procedures
|
||||
|
||||
@@ -113,3 +115,16 @@ sure that your executable has executable permission:
|
||||
```bash
|
||||
chmod +x aquaria_randomizer
|
||||
```
|
||||
|
||||
## Auto-Tracking
|
||||
|
||||
Aquaria has a fully functional map tracker that supports auto-tracking.
|
||||
|
||||
1. Download [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest) and
|
||||
[PopTracker](https://github.com/black-sliver/PopTracker/releases/latest).
|
||||
2. Put the tracker pack into /packs/ in your PopTracker install.
|
||||
3. Open PopTracker, and load the Aquaria pack.
|
||||
4. For autotracking, click on the "AP" symbol at the top.
|
||||
5. Enter the Archipelago server address (the one you connected your client to), slot name, and password.
|
||||
|
||||
This pack will automatically prompt you to update if one is available.
|
||||
|
||||
@@ -2,9 +2,14 @@
|
||||
|
||||
## Logiciels nécessaires
|
||||
|
||||
- Le jeu Aquaria original (trouvable sur la majorité des sites de ventes de jeux vidéo en ligne)
|
||||
- Le client Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases)
|
||||
- Une copie du jeu Aquaria non-modifiée (disponible sur la majorité des sites de ventes de jeux vidéos en ligne)
|
||||
- Le client du Randomizer d'Aquaria [Aquaria randomizer]
|
||||
(https://github.com/tioui/Aquaria_Randomizer/releases)
|
||||
|
||||
## Logiciels optionnels
|
||||
|
||||
- De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest), pour utiliser avec [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest)
|
||||
|
||||
## Procédures d'installation et d'exécution
|
||||
|
||||
@@ -116,3 +121,15 @@ pour vous assurer que votre fichier est exécutable:
|
||||
```bash
|
||||
chmod +x aquaria_randomizer
|
||||
```
|
||||
|
||||
## Tracking automatique
|
||||
|
||||
Aquaria a un tracker complet qui supporte le tracking automatique.
|
||||
|
||||
1. Téléchargez [Aquaria AP Tracker](https://github.com/palex00/aquaria-ap-tracker/releases/latest) et [PopTracker](https://github.com/black-sliver/PopTracker/releases/latest).
|
||||
2. Mettre le fichier compressé du tracker dans le sous-répertoire /packs/ du répertoire d'installation de PopTracker.
|
||||
3. Lancez PopTracker, et ouvrez le pack d'Aquaria.
|
||||
4. Pour activer le tracking automatique, cliquez sur le symbole "AP" dans le haut de la fenêtre.
|
||||
5. Entrez l'adresse du serveur Archipelago (le serveur auquel vous avez connecté le client), le nom de votre slot, et le mot de passe (si un mot de passe est nécessaire).
|
||||
|
||||
Le logiciel vous indiquera si une mise à jour du pack est disponible.
|
||||
|
||||
@@ -89,6 +89,7 @@ class DarkSouls3World(World):
|
||||
self.all_excluded_locations = set()
|
||||
|
||||
def generate_early(self) -> None:
|
||||
self.created_regions = set()
|
||||
self.all_excluded_locations.update(self.options.exclude_locations.value)
|
||||
|
||||
# Inform Universal Tracker where Yhorm is being randomized to.
|
||||
@@ -294,6 +295,7 @@ class DarkSouls3World(World):
|
||||
new_region.locations.append(new_location)
|
||||
|
||||
self.multiworld.regions.append(new_region)
|
||||
self.created_regions.add(region_name)
|
||||
return new_region
|
||||
|
||||
def create_items(self) -> None:
|
||||
@@ -1305,7 +1307,7 @@ class DarkSouls3World(World):
|
||||
def _add_entrance_rule(self, region: str, rule: Union[CollectionRule, str]) -> None:
|
||||
"""Sets a rule for the entrance to the given region."""
|
||||
assert region in location_tables
|
||||
if not any(region == reg for reg in self.multiworld.regions.region_cache[self.player]): return
|
||||
if region not in self.created_regions: return
|
||||
if isinstance(rule, str):
|
||||
if " -> " not in rule:
|
||||
assert item_dictionary[rule].classification == ItemClassification.progression
|
||||
|
||||
@@ -325,7 +325,7 @@ class KDL3World(World):
|
||||
|
||||
def generate_output(self, output_directory: str) -> None:
|
||||
try:
|
||||
patch = KDL3ProcedurePatch()
|
||||
patch = KDL3ProcedurePatch(player=self.player, player_name=self.player_name)
|
||||
patch_rom(self, patch)
|
||||
|
||||
self.rom_name = patch.name
|
||||
|
||||
@@ -101,7 +101,18 @@ class KH2World(World):
|
||||
if ability in self.goofy_ability_dict and self.goofy_ability_dict[ability] >= 1:
|
||||
self.goofy_ability_dict[ability] -= 1
|
||||
|
||||
slot_data = self.options.as_dict("Goal", "FinalXemnas", "LuckyEmblemsRequired", "BountyRequired")
|
||||
slot_data = self.options.as_dict(
|
||||
"Goal",
|
||||
"FinalXemnas",
|
||||
"LuckyEmblemsRequired",
|
||||
"BountyRequired",
|
||||
"FightLogic",
|
||||
"FinalFormLogic",
|
||||
"AutoFormLogic",
|
||||
"LevelDepth",
|
||||
"DonaldGoofyStatsanity",
|
||||
"CorSkipToggle"
|
||||
)
|
||||
slot_data.update({
|
||||
"hitlist": [], # remove this after next update
|
||||
"PoptrackerVersionCheck": 4.3,
|
||||
|
||||
@@ -81,23 +81,23 @@ talking:
|
||||
|
||||
; Give powder
|
||||
ld a, [$DB4C]
|
||||
cp $10
|
||||
cp $20
|
||||
jr nc, doNotGivePowder
|
||||
ld a, $10
|
||||
ld a, $20
|
||||
ld [$DB4C], a
|
||||
doNotGivePowder:
|
||||
|
||||
ld a, [$DB4D]
|
||||
cp $10
|
||||
cp $30
|
||||
jr nc, doNotGiveBombs
|
||||
ld a, $10
|
||||
ld a, $30
|
||||
ld [$DB4D], a
|
||||
doNotGiveBombs:
|
||||
|
||||
ld a, [$DB45]
|
||||
cp $10
|
||||
cp $30
|
||||
jr nc, doNotGiveArrows
|
||||
ld a, $10
|
||||
ld a, $30
|
||||
ld [$DB45], a
|
||||
doNotGiveArrows:
|
||||
|
||||
|
||||
@@ -220,6 +220,8 @@ class MessengerRules:
|
||||
}
|
||||
|
||||
self.location_rules = {
|
||||
# hq
|
||||
"Money Wrench": self.can_shop,
|
||||
# ninja village
|
||||
"Ninja Village Seal - Tree House":
|
||||
self.has_dart,
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from typing import Dict
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from . import MessengerTestBase
|
||||
from ..shop import SHOP_ITEMS, FIGURINES
|
||||
|
||||
@@ -89,3 +90,15 @@ class PlandoTest(MessengerTestBase):
|
||||
|
||||
self.assertTrue(loc in FIGURINES)
|
||||
self.assertEqual(len(figures), len(FIGURINES))
|
||||
|
||||
max_cost_state = CollectionState(self.multiworld)
|
||||
self.assertFalse(self.world.get_location("Money Wrench").can_reach(max_cost_state))
|
||||
prog_shards = []
|
||||
for item in self.multiworld.itempool:
|
||||
if "Time Shard " in item.name:
|
||||
value = int(item.name.strip("Time Shard ()"))
|
||||
if value >= 100:
|
||||
prog_shards.append(item)
|
||||
for shard in prog_shards:
|
||||
max_cost_state.collect(shard, True)
|
||||
self.assertTrue(self.world.get_location("Money Wrench").can_reach(max_cost_state))
|
||||
|
||||
@@ -29,7 +29,7 @@ def shuffle_structures(self: "MinecraftWorld") -> None:
|
||||
|
||||
# Connect plando structures first
|
||||
if self.options.plando_connections:
|
||||
for conn in self.plando_connections:
|
||||
for conn in self.options.plando_connections:
|
||||
set_pair(conn.entrance, conn.exit)
|
||||
|
||||
# The algorithm tries to place the most restrictive structures first. This algorithm always works on the
|
||||
|
||||
@@ -100,13 +100,13 @@ item_table: Dict[str, ItemData] = {
|
||||
"Wand (Tier 5)": ItemData(110010, "Wands", ItemClassification.useful, 1),
|
||||
"Wand (Tier 6)": ItemData(110011, "Wands", ItemClassification.useful, 1),
|
||||
"Kantele": ItemData(110012, "Wands", ItemClassification.useful),
|
||||
"Fire Immunity Perk": ItemData(110013, "Perks", ItemClassification.progression, 1),
|
||||
"Toxic Immunity Perk": ItemData(110014, "Perks", ItemClassification.progression, 1),
|
||||
"Explosion Immunity Perk": ItemData(110015, "Perks", ItemClassification.progression, 1),
|
||||
"Melee Immunity Perk": ItemData(110016, "Perks", ItemClassification.progression, 1),
|
||||
"Electricity Immunity Perk": ItemData(110017, "Perks", ItemClassification.progression, 1),
|
||||
"Tinker with Wands Everywhere Perk": ItemData(110018, "Perks", ItemClassification.progression, 1),
|
||||
"All-Seeing Eye Perk": ItemData(110019, "Perks", ItemClassification.progression, 1),
|
||||
"Fire Immunity Perk": ItemData(110013, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Toxic Immunity Perk": ItemData(110014, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Explosion Immunity Perk": ItemData(110015, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Melee Immunity Perk": ItemData(110016, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Electricity Immunity Perk": ItemData(110017, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Tinker with Wands Everywhere Perk": ItemData(110018, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"All-Seeing Eye Perk": ItemData(110019, "Perks", ItemClassification.progression | ItemClassification.useful, 1),
|
||||
"Spatial Awareness Perk": ItemData(110020, "Perks", ItemClassification.progression),
|
||||
"Extra Life Perk": ItemData(110021, "Repeatable Perks", ItemClassification.useful, 1),
|
||||
"Orb": ItemData(110022, "Orbs", ItemClassification.progression_skip_balancing),
|
||||
|
||||
@@ -184,6 +184,10 @@ class OOTWorld(World):
|
||||
"Small Key Ring (Spirit Temple)", "Small Key Ring (Thieves Hideout)", "Small Key Ring (Water Temple)",
|
||||
"Boss Key (Fire Temple)", "Boss Key (Forest Temple)", "Boss Key (Ganons Castle)",
|
||||
"Boss Key (Shadow Temple)", "Boss Key (Spirit Temple)", "Boss Key (Water Temple)"},
|
||||
|
||||
# aliases
|
||||
"Longshot": {"Progressive Hookshot"}, # fuzzy hinting thought Longshot was Slingshot
|
||||
"Hookshot": {"Progressive Hookshot"}, # for consistency, mostly
|
||||
}
|
||||
|
||||
location_name_groups = build_location_name_groups()
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
|
||||
### Fixes
|
||||
|
||||
- Fixed a rare issue where receiving a wonder trade could partially corrupt the save data, preventing the player from
|
||||
receiving new items.
|
||||
- Fixed the client spamming the "goal complete" status update to the server instead of sending it once.
|
||||
- Fixed a logic issue where the "Mauville City - Coin Case from Lady in House" location only required a Harbor Mail if
|
||||
the player randomized NPC gifts.
|
||||
- The Dig tutor has its compatibility percentage raised to 50% if the player's TM/tutor compatibility is set lower.
|
||||
|
||||
@@ -177,7 +177,7 @@ class PokemonEmeraldWorld(World):
|
||||
for species_name in self.options.trainer_party_blacklist.value
|
||||
if species_name != "_Legendaries"
|
||||
}
|
||||
if "_Legendaries" in self.options.starter_blacklist.value:
|
||||
if "_Legendaries" in self.options.trainer_party_blacklist.value:
|
||||
self.blacklisted_opponent_pokemon |= LEGENDARY_POKEMON
|
||||
|
||||
# In race mode we don't patch any item location information into the ROM
|
||||
|
||||
@@ -117,6 +117,11 @@ LEGENDARY_NAMES = {k.lower(): v for k, v in {
|
||||
DEFEATED_LEGENDARY_FLAG_MAP = {data.constants[f"FLAG_DEFEATED_{name}"]: name for name in LEGENDARY_NAMES.values()}
|
||||
CAUGHT_LEGENDARY_FLAG_MAP = {data.constants[f"FLAG_CAUGHT_{name}"]: name for name in LEGENDARY_NAMES.values()}
|
||||
|
||||
SHOAL_CAVE_MAPS = tuple(data.constants[map_name] for map_name in [
|
||||
"MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM",
|
||||
"MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM",
|
||||
])
|
||||
|
||||
|
||||
class PokemonEmeraldClient(BizHawkClient):
|
||||
game = "Pokemon Emerald"
|
||||
@@ -414,13 +419,17 @@ class PokemonEmeraldClient(BizHawkClient):
|
||||
|
||||
read_result = await bizhawk.guarded_read(
|
||||
ctx.bizhawk_ctx,
|
||||
[(sb1_address + 0x4, 2, "System Bus")],
|
||||
[guards["SAVE BLOCK 1"]]
|
||||
[
|
||||
(sb1_address + 0x4, 2, "System Bus"), # Current map
|
||||
(sb1_address + 0x1450 + (data.constants["FLAG_SYS_SHOAL_TIDE"] // 8), 1, "System Bus"),
|
||||
],
|
||||
[guards["IN OVERWORLD"], guards["SAVE BLOCK 1"]]
|
||||
)
|
||||
if read_result is None: # Save block moved
|
||||
return
|
||||
|
||||
current_map = int.from_bytes(read_result[0], "big")
|
||||
shoal_cave = int(read_result[1][0] & (1 << (data.constants["FLAG_SYS_SHOAL_TIDE"] % 8)) > 0)
|
||||
if current_map != self.current_map:
|
||||
self.current_map = current_map
|
||||
await ctx.send_msgs([{
|
||||
@@ -429,6 +438,7 @@ class PokemonEmeraldClient(BizHawkClient):
|
||||
"data": {
|
||||
"type": "MapUpdate",
|
||||
"mapId": current_map,
|
||||
**({"tide": shoal_cave} if current_map in SHOAL_CAVE_MAPS else {}),
|
||||
},
|
||||
}])
|
||||
|
||||
@@ -545,11 +555,12 @@ class PokemonEmeraldClient(BizHawkClient):
|
||||
if trade_is_sent == 0 and wonder_trade_pokemon_data[19] == 2:
|
||||
# Game has wonder trade data to send. Send it to data storage, remove it from the game's memory,
|
||||
# and mark that the game is waiting on receiving a trade
|
||||
Utils.async_start(self.wonder_trade_send(ctx, pokemon_data_to_json(wonder_trade_pokemon_data)))
|
||||
await bizhawk.write(ctx.bizhawk_ctx, [
|
||||
success = await bizhawk.guarded_write(ctx.bizhawk_ctx, [
|
||||
(sb1_address + 0x377C, bytes(0x50), "System Bus"),
|
||||
(sb1_address + 0x37CC, [1], "System Bus"),
|
||||
])
|
||||
], [guards["SAVE BLOCK 1"]])
|
||||
if success:
|
||||
Utils.async_start(self.wonder_trade_send(ctx, pokemon_data_to_json(wonder_trade_pokemon_data)))
|
||||
elif trade_is_sent != 0 and wonder_trade_pokemon_data[19] != 2:
|
||||
# Game is waiting on receiving a trade.
|
||||
if self.queued_received_trade is not None:
|
||||
|
||||
@@ -417,13 +417,16 @@ class HiddenTraps(Traps):
|
||||
"""List of traps that may be in the item pool to find"""
|
||||
visibility = Visibility.none
|
||||
|
||||
class OptionsHider:
|
||||
@classmethod
|
||||
def hidden(cls, option: Type[Option[Any]]) -> Type[Option]:
|
||||
new_option = AssembleOptions(f"{option}Hidden", option.__bases__, vars(option).copy())
|
||||
new_option.visibility = Visibility.none
|
||||
new_option.__doc__ = option.__doc__
|
||||
return new_option
|
||||
class HiddenDeathLink(DeathLink):
|
||||
"""When you die, everyone who enabled death link dies. Of course, the reverse is true too."""
|
||||
visibility = Visibility.none
|
||||
|
||||
def hidden(option: Type[Option[Any]]) -> Type[Option]:
|
||||
new_option = AssembleOptions(f"{option.__name__}Hidden", option.__bases__, vars(option).copy())
|
||||
new_option.visibility = Visibility.none
|
||||
new_option.__doc__ = option.__doc__
|
||||
globals()[f"{option.__name__}Hidden"] = new_option
|
||||
return new_option
|
||||
|
||||
class HasReplacedCamelCase(Toggle):
|
||||
"""For internal use will display a warning message if true"""
|
||||
@@ -431,41 +434,41 @@ class HasReplacedCamelCase(Toggle):
|
||||
|
||||
@dataclass
|
||||
class BackwardsCompatiableTimespinnerOptions(TimespinnerOptions):
|
||||
StartWithJewelryBox: OptionsHider.hidden(StartWithJewelryBox) # type: ignore
|
||||
DownloadableItems: OptionsHider.hidden(DownloadableItems) # type: ignore
|
||||
EyeSpy: OptionsHider.hidden(EyeSpy) # type: ignore
|
||||
StartWithMeyef: OptionsHider.hidden(StartWithMeyef) # type: ignore
|
||||
QuickSeed: OptionsHider.hidden(QuickSeed) # type: ignore
|
||||
SpecificKeycards: OptionsHider.hidden(SpecificKeycards) # type: ignore
|
||||
Inverted: OptionsHider.hidden(Inverted) # type: ignore
|
||||
GyreArchives: OptionsHider.hidden(GyreArchives) # type: ignore
|
||||
Cantoran: OptionsHider.hidden(Cantoran) # type: ignore
|
||||
LoreChecks: OptionsHider.hidden(LoreChecks) # type: ignore
|
||||
BossRando: OptionsHider.hidden(BossRando) # type: ignore
|
||||
DamageRando: OptionsHider.hidden(DamageRando) # type: ignore
|
||||
StartWithJewelryBox: hidden(StartWithJewelryBox) # type: ignore
|
||||
DownloadableItems: hidden(DownloadableItems) # type: ignore
|
||||
EyeSpy: hidden(EyeSpy) # type: ignore
|
||||
StartWithMeyef: hidden(StartWithMeyef) # type: ignore
|
||||
QuickSeed: hidden(QuickSeed) # type: ignore
|
||||
SpecificKeycards: hidden(SpecificKeycards) # type: ignore
|
||||
Inverted: hidden(Inverted) # type: ignore
|
||||
GyreArchives: hidden(GyreArchives) # type: ignore
|
||||
Cantoran: hidden(Cantoran) # type: ignore
|
||||
LoreChecks: hidden(LoreChecks) # type: ignore
|
||||
BossRando: hidden(BossRando) # type: ignore
|
||||
DamageRando: hidden(DamageRando) # type: ignore
|
||||
DamageRandoOverrides: HiddenDamageRandoOverrides
|
||||
HpCap: OptionsHider.hidden(HpCap) # type: ignore
|
||||
LevelCap: OptionsHider.hidden(LevelCap) # type: ignore
|
||||
ExtraEarringsXP: OptionsHider.hidden(ExtraEarringsXP) # type: ignore
|
||||
BossHealing: OptionsHider.hidden(BossHealing) # type: ignore
|
||||
ShopFill: OptionsHider.hidden(ShopFill) # type: ignore
|
||||
ShopWarpShards: OptionsHider.hidden(ShopWarpShards) # type: ignore
|
||||
ShopMultiplier: OptionsHider.hidden(ShopMultiplier) # type: ignore
|
||||
LootPool: OptionsHider.hidden(LootPool) # type: ignore
|
||||
DropRateCategory: OptionsHider.hidden(DropRateCategory) # type: ignore
|
||||
FixedDropRate: OptionsHider.hidden(FixedDropRate) # type: ignore
|
||||
LootTierDistro: OptionsHider.hidden(LootTierDistro) # type: ignore
|
||||
ShowBestiary: OptionsHider.hidden(ShowBestiary) # type: ignore
|
||||
ShowDrops: OptionsHider.hidden(ShowDrops) # type: ignore
|
||||
EnterSandman: OptionsHider.hidden(EnterSandman) # type: ignore
|
||||
DadPercent: OptionsHider.hidden(DadPercent) # type: ignore
|
||||
RisingTides: OptionsHider.hidden(RisingTides) # type: ignore
|
||||
HpCap: hidden(HpCap) # type: ignore
|
||||
LevelCap: hidden(LevelCap) # type: ignore
|
||||
ExtraEarringsXP: hidden(ExtraEarringsXP) # type: ignore
|
||||
BossHealing: hidden(BossHealing) # type: ignore
|
||||
ShopFill: hidden(ShopFill) # type: ignore
|
||||
ShopWarpShards: hidden(ShopWarpShards) # type: ignore
|
||||
ShopMultiplier: hidden(ShopMultiplier) # type: ignore
|
||||
LootPool: hidden(LootPool) # type: ignore
|
||||
DropRateCategory: hidden(DropRateCategory) # type: ignore
|
||||
FixedDropRate: hidden(FixedDropRate) # type: ignore
|
||||
LootTierDistro: hidden(LootTierDistro) # type: ignore
|
||||
ShowBestiary: hidden(ShowBestiary) # type: ignore
|
||||
ShowDrops: hidden(ShowDrops) # type: ignore
|
||||
EnterSandman: hidden(EnterSandman) # type: ignore
|
||||
DadPercent: hidden(DadPercent) # type: ignore
|
||||
RisingTides: hidden(RisingTides) # type: ignore
|
||||
RisingTidesOverrides: HiddenRisingTidesOverrides
|
||||
UnchainedKeys: OptionsHider.hidden(UnchainedKeys) # type: ignore
|
||||
PresentAccessWithWheelAndSpindle: OptionsHider.hidden(PresentAccessWithWheelAndSpindle) # type: ignore
|
||||
TrapChance: OptionsHider.hidden(TrapChance) # type: ignore
|
||||
UnchainedKeys: hidden(UnchainedKeys) # type: ignore
|
||||
PresentAccessWithWheelAndSpindle: hidden(PresentAccessWithWheelAndSpindle) # type: ignore
|
||||
TrapChance: hidden(TrapChance) # type: ignore
|
||||
Traps: HiddenTraps # type: ignore
|
||||
DeathLink: OptionsHider.hidden(DeathLink) # type: ignore
|
||||
DeathLink: HiddenDeathLink # type: ignore
|
||||
has_replaced_options: HasReplacedCamelCase
|
||||
|
||||
def handle_backward_compatibility(self) -> None:
|
||||
|
||||
@@ -190,7 +190,7 @@ class TimespinnerWorld(World):
|
||||
|
||||
if self.options.has_replaced_options:
|
||||
warning = \
|
||||
f"NOTICE: Timespinner options for player '{self.player_name}' where renamed from PasCalCase to snake_case, " \
|
||||
f"NOTICE: Timespinner options for player '{self.player_name}' were renamed from PascalCase to snake_case, " \
|
||||
"please update your yaml"
|
||||
|
||||
spoiler_handle.write("\n")
|
||||
|
||||
@@ -14,7 +14,7 @@ from .data import static_items as static_witness_items
|
||||
from .data import static_locations as static_witness_locations
|
||||
from .data import static_logic as static_witness_logic
|
||||
from .data.item_definition_classes import DoorItemDefinition, ItemData
|
||||
from .data.utils import get_audio_logs
|
||||
from .data.utils import cast_not_none, get_audio_logs
|
||||
from .hints import CompactHintData, create_all_hints, make_compact_hint_data, make_laser_hints
|
||||
from .locations import WitnessPlayerLocations
|
||||
from .options import TheWitnessOptions, witness_option_groups
|
||||
@@ -55,7 +55,7 @@ class WitnessWorld(World):
|
||||
|
||||
item_name_to_id = {
|
||||
# ITEM_DATA doesn't have any event items in it
|
||||
name: cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
|
||||
name: cast_not_none(data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
|
||||
}
|
||||
location_name_to_id = static_witness_locations.ALL_LOCATIONS_TO_ID
|
||||
item_name_groups = static_witness_items.ITEM_GROUPS
|
||||
@@ -336,7 +336,7 @@ class WitnessWorld(World):
|
||||
for item_name, hint in laser_hints.items():
|
||||
item_def = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name])
|
||||
self.laser_ids_to_hints[int(item_def.panel_id_hexes[0], 16)] = make_compact_hint_data(hint, self.player)
|
||||
already_hinted_locations.add(cast(Location, hint.location))
|
||||
already_hinted_locations.add(cast_not_none(hint.location))
|
||||
|
||||
# Audio Log Hints
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
from math import floor
|
||||
from pkgutil import get_data
|
||||
from random import Random
|
||||
from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple, TypeVar
|
||||
from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Optional, Set, Tuple, TypeVar
|
||||
|
||||
T = TypeVar("T")
|
||||
|
||||
@@ -13,6 +13,11 @@ T = TypeVar("T")
|
||||
WitnessRule = FrozenSet[FrozenSet[str]]
|
||||
|
||||
|
||||
def cast_not_none(value: Optional[T]) -> T:
|
||||
assert value is not None
|
||||
return value
|
||||
|
||||
|
||||
def weighted_sample(world_random: Random, population: List[T], weights: List[float], k: int) -> List[T]:
|
||||
positions = range(len(population))
|
||||
indices: List[int] = []
|
||||
|
||||
@@ -15,7 +15,7 @@ from .data.item_definition_classes import (
|
||||
ProgressiveItemDefinition,
|
||||
WeightedItemDefinition,
|
||||
)
|
||||
from .data.utils import build_weighted_int_list
|
||||
from .data.utils import build_weighted_int_list, cast_not_none
|
||||
from .locations import WitnessPlayerLocations
|
||||
from .player_logic import WitnessPlayerLogic
|
||||
|
||||
@@ -200,7 +200,7 @@ class WitnessPlayerItems:
|
||||
"""
|
||||
return [
|
||||
# data.ap_code is guaranteed for a symbol definition
|
||||
cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
|
||||
cast_not_none(data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
|
||||
if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL
|
||||
]
|
||||
|
||||
@@ -211,8 +211,8 @@ class WitnessPlayerItems:
|
||||
if isinstance(item.definition, ProgressiveItemDefinition):
|
||||
# Note: we need to reference the static table here rather than the player-specific one because the child
|
||||
# items were removed from the pool when we pruned out all progression items not in the options.
|
||||
output[cast(int, item.ap_code)] = [cast(int, static_witness_items.ITEM_DATA[child_item].ap_code)
|
||||
for child_item in item.definition.child_item_names]
|
||||
output[cast_not_none(item.ap_code)] = [cast_not_none(static_witness_items.ITEM_DATA[child_item].ap_code)
|
||||
for child_item in item.definition.child_item_names]
|
||||
return output
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union, cast
|
||||
from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union
|
||||
|
||||
from BaseClasses import CollectionState, Entrance, Item, Location, Region
|
||||
|
||||
@@ -7,6 +7,7 @@ from test.general import gen_steps, setup_multiworld
|
||||
from test.multiworld.test_multiworlds import MultiworldTestBase
|
||||
|
||||
from .. import WitnessWorld
|
||||
from ..data.utils import cast_not_none
|
||||
|
||||
|
||||
class WitnessTestBase(WorldTestBase):
|
||||
@@ -32,7 +33,7 @@ class WitnessTestBase(WorldTestBase):
|
||||
event_items = [item for item in self.multiworld.get_items() if item.name == item_name]
|
||||
self.assertTrue(event_items, f"Event item {item_name} does not exist.")
|
||||
|
||||
event_locations = [cast(Location, event_item.location) for event_item in event_items]
|
||||
event_locations = [cast_not_none(event_item.location) for event_item in event_items]
|
||||
|
||||
# Checking for an access dependency on an event item requires a bit of extra work,
|
||||
# as state.remove forces a sweep, which will pick up the event item again right after we tried to remove it.
|
||||
|
||||
@@ -16,7 +16,7 @@ class YachtDiceItem(Item):
|
||||
|
||||
|
||||
item_table = {
|
||||
"Dice": ItemData(16871244000, ItemClassification.progression),
|
||||
"Dice": ItemData(16871244000, ItemClassification.progression | ItemClassification.useful),
|
||||
"Dice Fragment": ItemData(16871244001, ItemClassification.progression),
|
||||
"Roll": ItemData(16871244002, ItemClassification.progression),
|
||||
"Roll Fragment": ItemData(16871244003, ItemClassification.progression),
|
||||
@@ -64,7 +64,7 @@ item_table = {
|
||||
# These points are included in the logic and might be necessary to progress.
|
||||
"1 Point": ItemData(16871244301, ItemClassification.progression_skip_balancing),
|
||||
"10 Points": ItemData(16871244302, ItemClassification.progression),
|
||||
"100 Points": ItemData(16871244303, ItemClassification.progression),
|
||||
"100 Points": ItemData(16871244303, ItemClassification.progression | ItemClassification.useful),
|
||||
}
|
||||
|
||||
# item groups for better hinting
|
||||
|
||||