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1216 Commits
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stardew-fr
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37499b40a1 |
5
.coveragerc
Normal file
5
.coveragerc
Normal file
@@ -0,0 +1,5 @@
|
||||
[report]
|
||||
exclude_lines =
|
||||
pragma: no cover
|
||||
if TYPE_CHECKING:
|
||||
if typing.TYPE_CHECKING:
|
||||
31
.github/labeler.yml
vendored
Normal file
31
.github/labeler.yml
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
'is: documentation':
|
||||
- changed-files:
|
||||
- all-globs-to-all-files: '{**/docs/**,**/README.md}'
|
||||
|
||||
'affects: webhost':
|
||||
- changed-files:
|
||||
- all-globs-to-any-file: 'WebHost.py'
|
||||
- all-globs-to-any-file: 'WebHostLib/**/*'
|
||||
|
||||
'affects: core':
|
||||
- changed-files:
|
||||
- all-globs-to-any-file:
|
||||
- '!*Client.py'
|
||||
- '!README.md'
|
||||
- '!LICENSE'
|
||||
- '!*.yml'
|
||||
- '!.gitignore'
|
||||
- '!**/docs/**'
|
||||
- '!typings/kivy/**'
|
||||
- '!test/**'
|
||||
- '!data/**'
|
||||
- '!.run/**'
|
||||
- '!.github/**'
|
||||
- '!worlds_disabled/**'
|
||||
- '!worlds/**'
|
||||
- '!WebHost.py'
|
||||
- '!WebHostLib/**'
|
||||
- any-glob-to-any-file: # exceptions to the above rules of "stuff that isn't core"
|
||||
- 'worlds/generic/**/*.py'
|
||||
- 'worlds/*.py'
|
||||
- 'CommonClient.py'
|
||||
80
.github/workflows/analyze-modified-files.yml
vendored
Normal file
80
.github/workflows/analyze-modified-files.yml
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
name: Analyze modified files
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- "**.py"
|
||||
push:
|
||||
paths:
|
||||
- "**.py"
|
||||
|
||||
env:
|
||||
BASE: ${{ github.event.pull_request.base.sha }}
|
||||
HEAD: ${{ github.event.pull_request.head.sha }}
|
||||
BEFORE: ${{ github.event.before }}
|
||||
AFTER: ${{ github.event.after }}
|
||||
|
||||
jobs:
|
||||
flake8-or-mypy:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
task: [flake8, mypy]
|
||||
|
||||
name: ${{ matrix.task }}
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: "Determine modified files (pull_request)"
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
git fetch origin $BASE $HEAD
|
||||
DIFF=$(git diff --diff-filter=d --name-only $BASE...$HEAD -- "*.py")
|
||||
echo "modified files:"
|
||||
echo "$DIFF"
|
||||
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
|
||||
|
||||
- name: "Determine modified files (push)"
|
||||
if: github.event_name == 'push' && github.event.before != '0000000000000000000000000000000000000000'
|
||||
run: |
|
||||
git fetch origin $BEFORE $AFTER
|
||||
DIFF=$(git diff --diff-filter=d --name-only $BEFORE..$AFTER -- "*.py")
|
||||
echo "modified files:"
|
||||
echo "$DIFF"
|
||||
echo "diff=${DIFF//$'\n'/$' '}" >> $GITHUB_ENV
|
||||
|
||||
- name: "Treat all files as modified (new branch)"
|
||||
if: github.event_name == 'push' && github.event.before == '0000000000000000000000000000000000000000'
|
||||
run: |
|
||||
echo "diff=." >> $GITHUB_ENV
|
||||
|
||||
- uses: actions/setup-python@v5
|
||||
if: env.diff != ''
|
||||
with:
|
||||
python-version: 3.8
|
||||
|
||||
- name: "Install dependencies"
|
||||
if: env.diff != ''
|
||||
run: |
|
||||
python -m pip install --upgrade pip ${{ matrix.task }}
|
||||
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
|
||||
|
||||
- name: "flake8: Stop the build if there are Python syntax errors or undefined names"
|
||||
continue-on-error: false
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
|
||||
|
||||
- name: "flake8: Lint modified files"
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --max-complexity=14 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
|
||||
- name: "mypy: Type check modified files"
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'mypy'
|
||||
run: |
|
||||
mypy --follow-imports=silent --install-types --non-interactive --strict ${{ env.diff }}
|
||||
60
.github/workflows/build.yml
vendored
60
.github/workflows/build.yml
vendored
@@ -5,14 +5,16 @@ name: Build
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '.github/workflows/build.yaml'
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/workflows/build.yaml'
|
||||
- '.github/workflows/build.yml'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '*.iss'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
@@ -25,9 +27,9 @@ jobs:
|
||||
build-win-py38: # RCs will still be built and signed by hand
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.8'
|
||||
- name: Download run-time dependencies
|
||||
@@ -36,40 +38,57 @@ jobs:
|
||||
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||
- name: Build
|
||||
run: |
|
||||
python -m pip install --upgrade pip setuptools
|
||||
pip install -r requirements.txt
|
||||
python -m pip install --upgrade pip
|
||||
python setup.py build_exe --yes
|
||||
$NAME="$(ls build)".Split('.',2)[1]
|
||||
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||
echo "$NAME -> $ZIP_NAME"
|
||||
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
|
||||
New-Item -Path dist -ItemType Directory -Force
|
||||
cd build
|
||||
Rename-Item exe.$NAME Archipelago
|
||||
Rename-Item "exe.$NAME" Archipelago
|
||||
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||
- name: Store 7z
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.ZIP_NAME }}
|
||||
path: dist/${{ env.ZIP_NAME }}
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
- name: Build Setup
|
||||
run: |
|
||||
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||
if ( $? -eq $false ) {
|
||||
Write-Error "Building setup failed!"
|
||||
exit 1
|
||||
}
|
||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||
$SETUP_NAME=$contents[0].Name
|
||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||
- name: Store Setup
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.SETUP_NAME }}
|
||||
path: setups/${{ env.SETUP_NAME }}
|
||||
retention-days: 7 # keep for 7 days, should be enough
|
||||
|
||||
build-ubuntu1804:
|
||||
runs-on: ubuntu-18.04
|
||||
build-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
# - copy code below to release.yml -
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.9'
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
@@ -85,8 +104,7 @@ jobs:
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject setuptools charset-normalizer
|
||||
pip install -r requirements.txt
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
@@ -96,14 +114,18 @@ jobs:
|
||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - copy code above to release.yml -
|
||||
- name: Build Again
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
python setup.py build_exe --yes
|
||||
- name: Store AppImage
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.APPIMAGE_NAME }}
|
||||
path: dist/${{ env.APPIMAGE_NAME }}
|
||||
retention-days: 7
|
||||
- name: Store .tar.gz
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ env.TAR_NAME }}
|
||||
path: dist/${{ env.TAR_NAME }}
|
||||
|
||||
16
.github/workflows/codeql-analysis.yml
vendored
16
.github/workflows/codeql-analysis.yml
vendored
@@ -14,9 +14,17 @@ name: "CodeQL"
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '**.py'
|
||||
- '**.js'
|
||||
- '.github/workflows/codeql-analysis.yml'
|
||||
schedule:
|
||||
- cron: '44 8 * * 1'
|
||||
|
||||
@@ -35,11 +43,11 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v1
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -50,7 +58,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v1
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 https://git.io/JvXDl
|
||||
@@ -64,4 +72,4 @@ jobs:
|
||||
# make release
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v1
|
||||
uses: github/codeql-action/analyze@v2
|
||||
|
||||
46
.github/workflows/label-pull-requests.yml
vendored
Normal file
46
.github/workflows/label-pull-requests.yml
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
name: Label Pull Request
|
||||
on:
|
||||
pull_request_target:
|
||||
types: ['opened', 'reopened', 'synchronize', 'ready_for_review', 'converted_to_draft', 'closed']
|
||||
branches: ['main']
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
name: 'Apply content-based labels'
|
||||
if: github.event.action == 'opened' || github.event.action == 'reopened' || github.event.action == 'synchronize'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/labeler@v5
|
||||
with:
|
||||
sync-labels: false
|
||||
peer_review:
|
||||
name: 'Apply peer review label'
|
||||
needs: labeler
|
||||
if: >-
|
||||
(github.event.action == 'opened' || github.event.action == 'reopened' ||
|
||||
github.event.action == 'ready_for_review') && !github.event.pull_request.draft
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Add label'
|
||||
run: "gh pr edit \"$PR_URL\" --add-label 'waiting-on: peer-review'"
|
||||
env:
|
||||
PR_URL: ${{ github.event.pull_request.html_url }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
unblock_draft_prs:
|
||||
name: 'Remove waiting-on labels'
|
||||
needs: labeler
|
||||
if: github.event.action == 'converted_to_draft' || github.event.action == 'closed'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Remove labels'
|
||||
run: |-
|
||||
gh pr edit "$PR_URL" --remove-label 'waiting-on: peer-review' \
|
||||
--remove-label 'waiting-on: core-review' \
|
||||
--remove-label 'waiting-on: world-maintainer' \
|
||||
--remove-label 'waiting-on: author'
|
||||
env:
|
||||
PR_URL: ${{ github.event.pull_request.html_url }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
29
.github/workflows/lint.yml
vendored
29
.github/workflows/lint.yml
vendored
@@ -1,29 +0,0 @@
|
||||
# This workflow will install Python dependencies, run tests and lint with a single version of Python
|
||||
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
|
||||
|
||||
name: lint
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python 3.9
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: 3.9
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip wheel
|
||||
pip install flake8 pytest pytest-subtests
|
||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||
- name: Lint with flake8
|
||||
run: |
|
||||
# stop the build if there are Python syntax errors or undefined names
|
||||
flake8 . --count --select=E9,F63,F7,F82 --show-source --statistics
|
||||
# exit-zero treats all errors as warnings. The GitHub editor is 127 chars wide
|
||||
flake8 . --count --exit-zero --max-complexity=10 --max-line-length=127 --statistics
|
||||
21
.github/workflows/release.yml
vendored
21
.github/workflows/release.yml
vendored
@@ -18,7 +18,7 @@ jobs:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV # tag x.y.z will become "Archipelago x.y.z"
|
||||
- name: Create Release
|
||||
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
draft: true # don't publish right away, especially since windows build is added by hand
|
||||
prerelease: false
|
||||
@@ -29,25 +29,25 @@ jobs:
|
||||
# build-release-windows: # this is done by hand because of signing
|
||||
# build-release-macos: # LF volunteer
|
||||
|
||||
build-release-ubuntu1804:
|
||||
runs-on: ubuntu-18.04
|
||||
build-release-ubuntu2004:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Set env
|
||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||
# - code below copied from build.yml -
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install base dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt -y install build-essential p7zip xz-utils wget libglib2.0-0
|
||||
sudo apt -y install python3-gi libgirepository1.0-dev # should pull dependencies for gi installation below
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.9'
|
||||
python-version: '3.11'
|
||||
- name: Install build-time dependencies
|
||||
run: |
|
||||
echo "PYTHON=python3.9" >> $GITHUB_ENV
|
||||
echo "PYTHON=python3.11" >> $GITHUB_ENV
|
||||
wget -nv https://github.com/AppImage/AppImageKit/releases/download/$APPIMAGETOOL_VERSION/appimagetool-x86_64.AppImage
|
||||
chmod a+rx appimagetool-x86_64.AppImage
|
||||
./appimagetool-x86_64.AppImage --appimage-extract
|
||||
@@ -63,9 +63,8 @@ jobs:
|
||||
# charset-normalizer was somehow incomplete in the github runner
|
||||
"${{ env.PYTHON }}" -m venv venv
|
||||
source venv/bin/activate
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject setuptools charset-normalizer
|
||||
pip install -r requirements.txt
|
||||
python setup.py build --yes bdist_appimage --yes
|
||||
"${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
|
||||
python setup.py build_exe --yes bdist_appimage --yes
|
||||
echo -e "setup.py build output:\n `ls build`"
|
||||
echo -e "setup.py dist output:\n `ls dist`"
|
||||
cd dist && export APPIMAGE_NAME="`ls *.AppImage`" && cd ..
|
||||
@@ -75,7 +74,7 @@ jobs:
|
||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||
# - code above copied from build.yml -
|
||||
- name: Add to Release
|
||||
uses: softprops/action-gh-release@b7e450da2a4b4cb4bfbae528f788167786cfcedf
|
||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||
with:
|
||||
draft: true # see above
|
||||
prerelease: false
|
||||
|
||||
65
.github/workflows/scan-build.yml
vendored
Normal file
65
.github/workflows/scan-build.yml
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
name: Native Code Static Analysis
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
|
||||
jobs:
|
||||
scan-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install newer Clang
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x ./llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
- name: Install scan-build command
|
||||
run: |
|
||||
sudo apt install clang-tools-17
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m venv venv
|
||||
source venv/bin/activate
|
||||
python -m pip install --upgrade pip -r requirements.txt
|
||||
- name: scan-build
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: scan-build-reports
|
||||
path: scan-build-reports
|
||||
42
.github/workflows/unittests.yml
vendored
42
.github/workflows/unittests.yml
vendored
@@ -5,17 +5,23 @@ name: unittests
|
||||
|
||||
on:
|
||||
push:
|
||||
paths-ignore:
|
||||
- 'docs/**'
|
||||
- 'setup.py'
|
||||
- '*.iss'
|
||||
- '.gitignore'
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
pull_request:
|
||||
paths-ignore:
|
||||
- 'docs/**'
|
||||
- 'setup.py'
|
||||
- '*.iss'
|
||||
- '.gitignore'
|
||||
paths:
|
||||
- '**'
|
||||
- '!docs/**'
|
||||
- '!setup.py'
|
||||
- '!*.iss'
|
||||
- '!.gitignore'
|
||||
- '!.github/workflows/**'
|
||||
- '.github/workflows/unittests.yml'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
@@ -30,25 +36,27 @@ jobs:
|
||||
- {version: '3.8'}
|
||||
- {version: '3.9'}
|
||||
- {version: '3.10'}
|
||||
- {version: '3.11'}
|
||||
include:
|
||||
- python: {version: '3.8'} # win7 compat
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
- python: {version: '3.11'} # current
|
||||
os: windows-latest
|
||||
- python: {version: '3.10'} # current
|
||||
- python: {version: '3.11'} # current
|
||||
os: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up Python ${{ matrix.python.version }}
|
||||
uses: actions/setup-python@v4
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: ${{ matrix.python.version }}
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip wheel
|
||||
pip install flake8 pytest pytest-subtests
|
||||
python -m pip install --upgrade pip
|
||||
pip install pytest pytest-subtests pytest-xdist
|
||||
python ModuleUpdate.py --yes --force --append "WebHostLib/requirements.txt"
|
||||
python Launcher.py --update_settings # make sure host.yaml exists for tests
|
||||
- name: Unittests
|
||||
run: |
|
||||
pytest
|
||||
pytest -n auto
|
||||
|
||||
18
.gitignore
vendored
18
.gitignore
vendored
@@ -9,12 +9,14 @@
|
||||
*.apmc
|
||||
*.apz5
|
||||
*.aptloz
|
||||
*.apemerald
|
||||
*.pyc
|
||||
*.pyd
|
||||
*.sfc
|
||||
*.z64
|
||||
*.n64
|
||||
*.nes
|
||||
*.smc
|
||||
*.sms
|
||||
*.gb
|
||||
*.gbc
|
||||
@@ -26,15 +28,22 @@
|
||||
*multisave
|
||||
*.archipelago
|
||||
*.apsave
|
||||
*.BIN
|
||||
*.puml
|
||||
|
||||
setups
|
||||
build
|
||||
bundle/components.wxs
|
||||
dist
|
||||
/prof/
|
||||
README.html
|
||||
.vs/
|
||||
EnemizerCLI/
|
||||
/Players/
|
||||
/SNI/
|
||||
/sni-*/
|
||||
/appimagetool*
|
||||
/host.yaml
|
||||
/options.yaml
|
||||
/config.yaml
|
||||
/logs/
|
||||
@@ -52,6 +61,7 @@ Output Logs/
|
||||
/setup.ini
|
||||
/installdelete.iss
|
||||
/data/user.kv
|
||||
/datapackage
|
||||
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
@@ -135,6 +145,7 @@ ipython_config.py
|
||||
.venv*
|
||||
env/
|
||||
venv/
|
||||
/venv*/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
@@ -165,6 +176,10 @@ dmypy.json
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# Cython intermediates
|
||||
_speedups.cpp
|
||||
_speedups.html
|
||||
|
||||
# minecraft server stuff
|
||||
jdk*/
|
||||
minecraft*/
|
||||
@@ -174,6 +189,9 @@ minecraft_versions.json
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
#undertale stuff
|
||||
/Undertale/
|
||||
|
||||
# OS General Files
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
|
||||
18
.run/Archipelago Unittests.run.xml
Normal file
18
.run/Archipelago Unittests.run.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Archipelago Unittests" type="tests" factoryName="Unittests">
|
||||
<module name="Archipelago" />
|
||||
<option name="INTERPRETER_OPTIONS" value="" />
|
||||
<option name="PARENT_ENVS" value="true" />
|
||||
<option name="SDK_HOME" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
|
||||
<option name="IS_MODULE_SDK" value="true" />
|
||||
<option name="ADD_CONTENT_ROOTS" value="true" />
|
||||
<option name="ADD_SOURCE_ROOTS" value="true" />
|
||||
<EXTENSION ID="PythonCoverageRunConfigurationExtension" runner="coverage.py" />
|
||||
<option name="_new_pattern" value="""" />
|
||||
<option name="_new_additionalArguments" value="""" />
|
||||
<option name="_new_target" value=""$PROJECT_DIR$/test"" />
|
||||
<option name="_new_targetType" value=""PATH"" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
</component>
|
||||
517
AdventureClient.py
Normal file
517
AdventureClient.py
Normal file
@@ -0,0 +1,517 @@
|
||||
import asyncio
|
||||
import hashlib
|
||||
import json
|
||||
import time
|
||||
import os
|
||||
import bsdiff4
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter, CancelledError
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from NetUtils import ClientStatus
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
from worlds.adventure import AdventureDeltaPatch
|
||||
|
||||
from worlds.adventure.Locations import base_location_id
|
||||
from worlds.adventure.Rom import AdventureForeignItemInfo, AdventureAutoCollectLocation, BatNoTouchLocation
|
||||
from worlds.adventure.Items import base_adventure_item_id, standard_item_max, item_table
|
||||
from worlds.adventure.Offsets import static_item_element_size, connector_port_offset
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = \
|
||||
"Connection timing out. Please restart your emulator, then restart connector_adventure.lua"
|
||||
CONNECTION_REFUSED_STATUS = \
|
||||
"Connection Refused. Please start your emulator and make sure connector_adventure.lua is running"
|
||||
CONNECTION_RESET_STATUS = \
|
||||
"Connection was reset. Please restart your emulator, then restart connector_adventure.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
SCRIPT_VERSION = 1
|
||||
|
||||
|
||||
class AdventureCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_2600(self):
|
||||
"""Check 2600 Connection State"""
|
||||
if isinstance(self.ctx, AdventureContext):
|
||||
logger.info(f"2600 Status: {self.ctx.atari_status}")
|
||||
|
||||
def _cmd_aconnect(self):
|
||||
"""Discard current atari 2600 connection state"""
|
||||
if isinstance(self.ctx, AdventureContext):
|
||||
self.ctx.atari_sync_task.cancel()
|
||||
|
||||
|
||||
class AdventureContext(CommonContext):
|
||||
command_processor = AdventureCommandProcessor
|
||||
game = 'Adventure'
|
||||
lua_connector_port: int = 17242
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.freeincarnates_used: int = -1
|
||||
self.freeincarnate_pending: int = 0
|
||||
self.foreign_items: [AdventureForeignItemInfo] = []
|
||||
self.autocollect_items: [AdventureAutoCollectLocation] = []
|
||||
self.atari_streams: (StreamReader, StreamWriter) = None
|
||||
self.atari_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.atari_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
self.deathlink_pending = False
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b111
|
||||
self.checked_locations_sent: bool = False
|
||||
self.port_offset = 0
|
||||
self.bat_no_touch_locations: [BatNoTouchLocation] = []
|
||||
self.local_item_locations = {}
|
||||
self.dragon_speed_info = {}
|
||||
|
||||
options = Utils.get_options()
|
||||
self.display_msgs = options["adventure_options"]["display_msgs"]
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(AdventureContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.auth = self.player_name
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to adventure_connector to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if self.display_msgs:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if Utils.get_options()["adventure_options"].get("death_link", False):
|
||||
self.set_deathlink = True
|
||||
async_start(self.get_freeincarnates_used())
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args['seed_name']
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "Retrieved":
|
||||
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
|
||||
self.freeincarnates_used = args["value"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class AdventureManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Adventure Client"
|
||||
|
||||
self.ui = AdventureManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def get_freeincarnates_used(self):
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "SetNotify", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
|
||||
await self.send_msgs([{"cmd": "Get", "keys": [f"adventure_{self.auth}_freeincarnates_used"]}])
|
||||
|
||||
def send_pending_freeincarnates(self):
|
||||
if self.freeincarnate_pending > 0:
|
||||
async_start(self.send_pending_freeincarnates_impl(self.freeincarnate_pending))
|
||||
self.freeincarnate_pending = 0
|
||||
|
||||
async def send_pending_freeincarnates_impl(self, send_val: int) -> None:
|
||||
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
|
||||
"default": 0, "want_reply": False,
|
||||
"operations": [{"operation": "add", "value": send_val}]}])
|
||||
|
||||
async def used_freeincarnate(self) -> None:
|
||||
if self.server and not self.server.socket.closed:
|
||||
await self.send_msgs([{"cmd": "Set", "key": f"adventure_{self.auth}_freeincarnates_used",
|
||||
"default": 0, "want_reply": True,
|
||||
"operations": [{"operation": "add", "value": 1}]}])
|
||||
else:
|
||||
self.freeincarnate_pending = self.freeincarnate_pending + 1
|
||||
|
||||
|
||||
def convert_item_id(ap_item_id: int):
|
||||
static_item_index = ap_item_id - base_adventure_item_id
|
||||
return static_item_index * static_item_element_size
|
||||
|
||||
|
||||
def get_payload(ctx: AdventureContext):
|
||||
current_time = time.time()
|
||||
items = []
|
||||
dragon_speed_update = {}
|
||||
diff_a_locked = ctx.diff_a_mode > 0
|
||||
diff_b_locked = ctx.diff_b_mode > 0
|
||||
freeincarnate_count = 0
|
||||
for item in ctx.items_received:
|
||||
item_id_str = str(item.item)
|
||||
if base_adventure_item_id < item.item <= standard_item_max:
|
||||
items.append(convert_item_id(item.item))
|
||||
elif item_id_str in ctx.dragon_speed_info:
|
||||
if item.item in dragon_speed_update:
|
||||
last_index = len(ctx.dragon_speed_info[item_id_str]) - 1
|
||||
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][last_index]
|
||||
else:
|
||||
dragon_speed_update[item.item] = ctx.dragon_speed_info[item_id_str][0]
|
||||
elif item.item == item_table["Left Difficulty Switch"].id:
|
||||
diff_a_locked = False
|
||||
elif item.item == item_table["Right Difficulty Switch"].id:
|
||||
diff_b_locked = False
|
||||
elif item.item == item_table["Freeincarnate"].id:
|
||||
freeincarnate_count = freeincarnate_count + 1
|
||||
freeincarnates_available = 0
|
||||
|
||||
if ctx.freeincarnates_used >= 0:
|
||||
freeincarnates_available = freeincarnate_count - (ctx.freeincarnates_used + ctx.freeincarnate_pending)
|
||||
ret = json.dumps(
|
||||
{
|
||||
"items": items,
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"dragon_speeds": dragon_speed_update,
|
||||
"difficulty_a_locked": diff_a_locked,
|
||||
"difficulty_b_locked": diff_b_locked,
|
||||
"freeincarnates_available": freeincarnates_available,
|
||||
"bat_logic": ctx.bat_logic
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
return ret
|
||||
|
||||
|
||||
async def parse_locations(data: List, ctx: AdventureContext):
|
||||
locations = data
|
||||
|
||||
# for loc_name, loc_data in location_table.items():
|
||||
|
||||
# if flags["EventFlag"][280] & 1 and not ctx.finished_game:
|
||||
# await ctx.send_msgs([
|
||||
# {"cmd": "StatusUpdate",
|
||||
# "status": 30}
|
||||
# ])
|
||||
# ctx.finished_game = True
|
||||
if locations == ctx.locations_array:
|
||||
return
|
||||
ctx.locations_array = locations
|
||||
if locations is not None:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
|
||||
|
||||
|
||||
def send_ap_foreign_items(adventure_context):
|
||||
foreign_item_json_list = []
|
||||
autocollect_item_json_list = []
|
||||
bat_no_touch_locations_json_list = []
|
||||
for fi in adventure_context.foreign_items:
|
||||
foreign_item_json_list.append(fi.get_dict())
|
||||
for fi in adventure_context.autocollect_items:
|
||||
autocollect_item_json_list.append(fi.get_dict())
|
||||
for ntl in adventure_context.bat_no_touch_locations:
|
||||
bat_no_touch_locations_json_list.append(ntl.get_dict())
|
||||
payload = json.dumps(
|
||||
{
|
||||
"foreign_items": foreign_item_json_list,
|
||||
"autocollect_items": autocollect_item_json_list,
|
||||
"local_item_locations": adventure_context.local_item_locations,
|
||||
"bat_no_touch_locations": bat_no_touch_locations_json_list
|
||||
}
|
||||
)
|
||||
print("sending foreign items")
|
||||
msg = payload.encode()
|
||||
(reader, writer) = adventure_context.atari_streams
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
|
||||
|
||||
def send_checked_locations_if_needed(adventure_context):
|
||||
if not adventure_context.checked_locations_sent and adventure_context.checked_locations is not None:
|
||||
if len(adventure_context.checked_locations) == 0:
|
||||
return
|
||||
checked_short_ids = []
|
||||
for location in adventure_context.checked_locations:
|
||||
checked_short_ids.append(location - base_location_id)
|
||||
print("Sending checked locations")
|
||||
payload = json.dumps(
|
||||
{
|
||||
"checked_locations": checked_short_ids,
|
||||
}
|
||||
)
|
||||
msg = payload.encode()
|
||||
(reader, writer) = adventure_context.atari_streams
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
adventure_context.checked_locations_sent = True
|
||||
|
||||
|
||||
async def atari_sync_task(ctx: AdventureContext):
|
||||
logger.info("Starting Atari 2600 connector. Use /2600 for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
error_status = None
|
||||
if ctx.atari_streams:
|
||||
(reader, writer) = ctx.atari_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with 1+ fields
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. romhash field with sha256 hash of the ROM memory region
|
||||
# 3. locations, messages, and deathLink
|
||||
# 4. freeincarnate, to indicate a freeincarnate was used
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
|
||||
msg = "You are connecting with an incompatible Lua script version. Ensure your connector " \
|
||||
"Lua and AdventureClient are from the same Archipelago installation."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.seed_name and bytes(ctx.seed_name, encoding='ASCII') != ctx.seed_name_from_data:
|
||||
msg = "The server is running a different multiworld than your client is. " \
|
||||
"(invalid seed_name)"
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if 'romhash' in data_decoded:
|
||||
if ctx.rom_hash.upper() != data_decoded['romhash'].upper():
|
||||
msg = "The rom hash does not match the client rom hash data"
|
||||
print("got " + data_decoded['romhash'])
|
||||
print("expected " + str(ctx.rom_hash))
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.auth is None:
|
||||
ctx.auth = ctx.player_name
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
if 'locations' in data_decoded and ctx.game and ctx.atari_status == CONNECTION_CONNECTED_STATUS \
|
||||
and not error_status and ctx.auth:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] > 0 and 'DeathLink' in ctx.tags:
|
||||
dragon_name = "a dragon"
|
||||
if data_decoded['deathLink'] == 1:
|
||||
dragon_name = "Rhindle"
|
||||
elif data_decoded['deathLink'] == 2:
|
||||
dragon_name = "Yorgle"
|
||||
elif data_decoded['deathLink'] == 3:
|
||||
dragon_name = "Grundle"
|
||||
print (ctx.auth + " has been eaten by " + dragon_name )
|
||||
await ctx.send_death(ctx.auth + " has been eaten by " + dragon_name)
|
||||
# TODO - also if player reincarnates with a dragon onscreen ' dies to avoid being eaten by '
|
||||
if 'victory' in data_decoded and not ctx.finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
if 'freeincarnate' in data_decoded:
|
||||
await ctx.used_freeincarnate()
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
send_checked_locations_if_needed(ctx)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
except CancelledError:
|
||||
logger.debug("Connection Cancelled, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.atari_streams = None
|
||||
pass
|
||||
except Exception as e:
|
||||
print("unknown exception " + e)
|
||||
raise
|
||||
if ctx.atari_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to 2600")
|
||||
ctx.atari_status = CONNECTION_CONNECTED_STATUS
|
||||
ctx.checked_locations_sent = False
|
||||
send_ap_foreign_items(ctx)
|
||||
send_checked_locations_if_needed(ctx)
|
||||
else:
|
||||
ctx.atari_status = f"Was tentatively connected but error occurred: {error_status}"
|
||||
elif error_status:
|
||||
ctx.atari_status = error_status
|
||||
logger.info("Lost connection to 2600 and attempting to reconnect. Use /2600 for status updates")
|
||||
else:
|
||||
try:
|
||||
port = ctx.lua_connector_port + ctx.port_offset
|
||||
logger.debug(f"Attempting to connect to 2600 on port {port}")
|
||||
print(f"Attempting to connect to 2600 on port {port}")
|
||||
ctx.atari_streams = await asyncio.wait_for(
|
||||
asyncio.open_connection("localhost",
|
||||
port),
|
||||
timeout=10)
|
||||
ctx.atari_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.atari_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.atari_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
except CancelledError:
|
||||
pass
|
||||
except CancelledError:
|
||||
pass
|
||||
print("exiting atari sync task")
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["adventure_options"].get("rom_start", True)
|
||||
rom_args = Utils.get_options()["adventure_options"].get("rom_args")
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
open_args = [auto_start, romfile]
|
||||
if rom_args is not None:
|
||||
open_args.insert(1, rom_args)
|
||||
subprocess.Popen(open_args,
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(patch_file, ctx):
|
||||
base_name = os.path.splitext(patch_file)[0]
|
||||
comp_path = base_name + '.a26'
|
||||
try:
|
||||
base_rom = AdventureDeltaPatch.get_source_data()
|
||||
except Exception as msg:
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
|
||||
with open(Utils.local_path("data", "adventure_basepatch.bsdiff4"), "rb") as file:
|
||||
basepatch = bytes(file.read())
|
||||
|
||||
base_patched_rom_data = bsdiff4.patch(base_rom, basepatch)
|
||||
|
||||
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
|
||||
if not AdventureDeltaPatch.check_version(patch_archive):
|
||||
logger.error("apadvn version doesn't match this client. Make sure your generator and client are the same")
|
||||
raise Exception("apadvn version doesn't match this client.")
|
||||
|
||||
ctx.foreign_items = AdventureDeltaPatch.read_foreign_items(patch_archive)
|
||||
ctx.autocollect_items = AdventureDeltaPatch.read_autocollect_items(patch_archive)
|
||||
ctx.local_item_locations = AdventureDeltaPatch.read_local_item_locations(patch_archive)
|
||||
ctx.dragon_speed_info = AdventureDeltaPatch.read_dragon_speed_info(patch_archive)
|
||||
ctx.seed_name_from_data, ctx.player_name = AdventureDeltaPatch.read_rom_info(patch_archive)
|
||||
ctx.diff_a_mode, ctx.diff_b_mode = AdventureDeltaPatch.read_difficulty_switch_info(patch_archive)
|
||||
ctx.bat_logic = AdventureDeltaPatch.read_bat_logic(patch_archive)
|
||||
ctx.bat_no_touch_locations = AdventureDeltaPatch.read_bat_no_touch(patch_archive)
|
||||
ctx.rom_deltas = AdventureDeltaPatch.read_rom_deltas(patch_archive)
|
||||
ctx.auth = ctx.player_name
|
||||
|
||||
patched_rom_data = AdventureDeltaPatch.apply_rom_deltas(base_patched_rom_data, ctx.rom_deltas)
|
||||
rom_hash = hashlib.sha256()
|
||||
rom_hash.update(patched_rom_data)
|
||||
ctx.rom_hash = rom_hash.hexdigest()
|
||||
ctx.port_offset = patched_rom_data[connector_port_offset]
|
||||
|
||||
with open(comp_path, "wb") as patched_rom_file:
|
||||
patched_rom_file.write(patched_rom_data)
|
||||
|
||||
async_start(run_game(comp_path))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Utils.init_logging("AdventureClient")
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('patch_file', default="", type=str, nargs="?",
|
||||
help='Path to an ADVNTURE.BIN rom file')
|
||||
parser.add_argument('port', default=17242, type=int, nargs="?",
|
||||
help='port for adventure_connector connection')
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = AdventureContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.atari_sync_task = asyncio.create_task(atari_sync_task(ctx), name="Adventure Sync")
|
||||
|
||||
if args.patch_file:
|
||||
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
|
||||
if ext == "apadvn":
|
||||
logger.info("apadvn file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game(args.patch_file, ctx))
|
||||
else:
|
||||
logger.warning(f"Unknown patch file extension {ext}")
|
||||
if args.port is int:
|
||||
ctx.lua_connector_port = args.port
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.atari_sync_task:
|
||||
await ctx.atari_sync_task
|
||||
print("finished atari_sync_task (main)")
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
693
BaseClasses.py
693
BaseClasses.py
File diff suppressed because it is too large
Load Diff
9
BizHawkClient.py
Normal file
9
BizHawkClient.py
Normal file
@@ -0,0 +1,9 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds._bizhawk.context import launch
|
||||
|
||||
if __name__ == "__main__":
|
||||
launch()
|
||||
200
CommonClient.py
200
CommonClient.py
@@ -1,4 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import copy
|
||||
import logging
|
||||
import asyncio
|
||||
import urllib.parse
|
||||
@@ -18,11 +20,12 @@ if __name__ == "__main__":
|
||||
Utils.init_logging("TextClient", exception_logger="Client")
|
||||
|
||||
from MultiServer import CommandProcessor
|
||||
from NetUtils import Endpoint, decode, NetworkItem, encode, JSONtoTextParser, \
|
||||
ClientStatus, Permission, NetworkSlot, RawJSONtoTextParser
|
||||
from NetUtils import (Endpoint, decode, NetworkItem, encode, JSONtoTextParser, ClientStatus, Permission, NetworkSlot,
|
||||
RawJSONtoTextParser, add_json_text, add_json_location, add_json_item, JSONTypes)
|
||||
from Utils import Version, stream_input, async_start
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
import os
|
||||
import ssl
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import kvui
|
||||
@@ -33,6 +36,12 @@ logger = logging.getLogger("Client")
|
||||
gui_enabled = not sys.stdout or "--nogui" not in sys.argv
|
||||
|
||||
|
||||
@Utils.cache_argsless
|
||||
def get_ssl_context():
|
||||
import certifi
|
||||
return ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
|
||||
|
||||
|
||||
class ClientCommandProcessor(CommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
self.ctx = ctx
|
||||
@@ -63,19 +72,29 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
self.output(f'{len(self.ctx.items_received)} received items:')
|
||||
item: NetworkItem
|
||||
self.output(f'{len(self.ctx.items_received)} received items, sorted by time:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.output(f"{self.ctx.item_names[item.item]} from {self.ctx.player_names[item.player]}")
|
||||
parts = []
|
||||
add_json_item(parts, item.item, self.ctx.slot, item.flags)
|
||||
add_json_text(parts, " from ")
|
||||
add_json_location(parts, item.location, item.player)
|
||||
add_json_text(parts, " by ")
|
||||
add_json_text(parts, item.player, type=JSONTypes.player_id)
|
||||
self.ctx.on_print_json({"data": parts, "cmd": "PrintJSON"})
|
||||
return True
|
||||
|
||||
def _cmd_missing(self) -> bool:
|
||||
"""List all missing location checks, from your local game state"""
|
||||
def _cmd_missing(self, filter_text = "") -> bool:
|
||||
"""List all missing location checks, from your local game state.
|
||||
Can be given text, which will be used as filter."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine missing checks.")
|
||||
return False
|
||||
count = 0
|
||||
checked_count = 0
|
||||
for location, location_id in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id.items():
|
||||
if filter_text and filter_text not in location:
|
||||
continue
|
||||
if location_id < 0:
|
||||
continue
|
||||
if location_id not in self.ctx.locations_checked:
|
||||
@@ -103,6 +122,15 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
for item_name in AutoWorldRegister.world_types[self.ctx.game].item_name_to_id:
|
||||
self.output(item_name)
|
||||
|
||||
def _cmd_item_groups(self):
|
||||
"""List all item group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing item groups.")
|
||||
return False
|
||||
self.output(f"Item Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].item_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_locations(self):
|
||||
"""List all location names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
@@ -112,6 +140,15 @@ class ClientCommandProcessor(CommandProcessor):
|
||||
for location_name in AutoWorldRegister.world_types[self.ctx.game].location_name_to_id:
|
||||
self.output(location_name)
|
||||
|
||||
def _cmd_location_groups(self):
|
||||
"""List all location group names for the currently running game."""
|
||||
if not self.ctx.game:
|
||||
self.output("No game set, cannot determine existing location groups.")
|
||||
return False
|
||||
self.output(f"Location Group Names for {self.ctx.game}")
|
||||
for group_name in AutoWorldRegister.world_types[self.ctx.game].location_name_groups:
|
||||
self.output(group_name)
|
||||
|
||||
def _cmd_ready(self):
|
||||
"""Send ready status to server."""
|
||||
self.ctx.ready = not self.ctx.ready
|
||||
@@ -136,7 +173,7 @@ class CommonContext:
|
||||
items_handling: typing.Optional[int] = None
|
||||
want_slot_data: bool = True # should slot_data be retrieved via Connect
|
||||
|
||||
# datapackage
|
||||
# data package
|
||||
# Contents in flux until connection to server is made, to download correct data for this multiworld.
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
@@ -154,6 +191,7 @@ class CommonContext:
|
||||
disconnected_intentionally: bool = False
|
||||
server: typing.Optional[Endpoint] = None
|
||||
server_version: Version = Version(0, 0, 0)
|
||||
generator_version: Version = Version(0, 0, 0)
|
||||
current_energy_link_value: typing.Optional[int] = None # to display in UI, gets set by server
|
||||
|
||||
last_death_link: float = time.time() # last send/received death link on AP layer
|
||||
@@ -163,6 +201,7 @@ class CommonContext:
|
||||
server_address: typing.Optional[str]
|
||||
password: typing.Optional[str]
|
||||
hint_cost: typing.Optional[int]
|
||||
hint_points: typing.Optional[int]
|
||||
player_names: typing.Dict[int, str]
|
||||
|
||||
finished_game: bool
|
||||
@@ -179,6 +218,10 @@ class CommonContext:
|
||||
server_locations: typing.Set[int] # all locations the server knows of, missing_location | checked_locations
|
||||
locations_info: typing.Dict[int, NetworkItem]
|
||||
|
||||
# data storage
|
||||
stored_data: typing.Dict[str, typing.Any]
|
||||
stored_data_notification_keys: typing.Set[str]
|
||||
|
||||
# internals
|
||||
# current message box through kvui
|
||||
_messagebox: typing.Optional["kvui.MessageBox"] = None
|
||||
@@ -214,6 +257,9 @@ class CommonContext:
|
||||
self.server_locations = set() # all locations the server knows of, missing_location | checked_locations
|
||||
self.locations_info = {}
|
||||
|
||||
self.stored_data = {}
|
||||
self.stored_data_notification_keys = set()
|
||||
|
||||
self.input_queue = asyncio.Queue()
|
||||
self.input_requests = 0
|
||||
|
||||
@@ -223,7 +269,8 @@ class CommonContext:
|
||||
self.watcher_event = asyncio.Event()
|
||||
|
||||
self.jsontotextparser = JSONtoTextParser(self)
|
||||
self.update_datapackage(network_data_package)
|
||||
self.rawjsontotextparser = RawJSONtoTextParser(self)
|
||||
self.update_data_package(network_data_package)
|
||||
|
||||
# execution
|
||||
self.keep_alive_task = asyncio.create_task(keep_alive(self), name="Bouncy")
|
||||
@@ -256,6 +303,7 @@ class CommonContext:
|
||||
self.items_received = []
|
||||
self.locations_info = {}
|
||||
self.server_version = Version(0, 0, 0)
|
||||
self.generator_version = Version(0, 0, 0)
|
||||
self.server = None
|
||||
self.server_task = None
|
||||
self.hint_cost = None
|
||||
@@ -357,10 +405,13 @@ class CommonContext:
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.ui:
|
||||
self.ui.print_json(args["data"])
|
||||
else:
|
||||
text = self.jsontotextparser(args["data"])
|
||||
logger.info(text)
|
||||
# send copy to UI
|
||||
self.ui.print_json(copy.deepcopy(args["data"]))
|
||||
|
||||
logging.getLogger("FileLog").info(self.rawjsontotextparser(copy.deepcopy(args["data"])),
|
||||
extra={"NoStream": True})
|
||||
logging.getLogger("StreamLog").info(self.jsontotextparser(copy.deepcopy(args["data"])),
|
||||
extra={"NoFile": True})
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
"""For custom package handling in subclasses."""
|
||||
@@ -399,34 +450,42 @@ class CommonContext:
|
||||
self.input_task.cancel()
|
||||
|
||||
# DataPackage
|
||||
async def prepare_datapackage(self, relevant_games: typing.Set[str],
|
||||
remote_datepackage_versions: typing.Dict[str, int]):
|
||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||
remote_date_package_versions: typing.Dict[str, int],
|
||||
remote_data_package_checksums: typing.Dict[str, str]):
|
||||
"""Validate that all data is present for the current multiworld.
|
||||
Download, assimilate and cache missing data from the server."""
|
||||
# by documentation any game can use Archipelago locations/items -> always relevant
|
||||
relevant_games.add("Archipelago")
|
||||
|
||||
cache_package = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
needed_updates: typing.Set[str] = set()
|
||||
for game in relevant_games:
|
||||
if game not in remote_datepackage_versions:
|
||||
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
|
||||
continue
|
||||
remote_version: int = remote_datepackage_versions[game]
|
||||
|
||||
if remote_version == 0: # custom datapackage for this game
|
||||
remote_version: int = remote_date_package_versions.get(game, 0)
|
||||
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
|
||||
|
||||
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
|
||||
needed_updates.add(game)
|
||||
continue
|
||||
|
||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||
# no action required if local version is new enough
|
||||
if remote_version > local_version:
|
||||
cache_version: int = cache_package.get(game, {}).get("version", 0)
|
||||
if (not remote_checksum and (remote_version > local_version or remote_version == 0)) \
|
||||
or remote_checksum != local_checksum:
|
||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||
cache_version: int = cached_game.get("version", 0)
|
||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||
# download remote version if cache is not new enough
|
||||
if remote_version > cache_version:
|
||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
||||
or remote_checksum != cache_checksum:
|
||||
needed_updates.add(game)
|
||||
else:
|
||||
self.update_game(cache_package[game])
|
||||
self.update_game(cached_game)
|
||||
if needed_updates:
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
|
||||
|
||||
def update_game(self, game_package: dict):
|
||||
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||
@@ -434,15 +493,33 @@ class CommonContext:
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
self.location_names[location_id] = location_name
|
||||
|
||||
def update_datapackage(self, data_package: dict):
|
||||
for game, gamedata in data_package["games"].items():
|
||||
self.update_game(gamedata)
|
||||
def update_data_package(self, data_package: dict):
|
||||
for game, game_data in data_package["games"].items():
|
||||
self.update_game(game_data)
|
||||
|
||||
def consume_network_datapackage(self, data_package: dict):
|
||||
self.update_datapackage(data_package)
|
||||
def consume_network_data_package(self, data_package: dict):
|
||||
self.update_data_package(data_package)
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
# data storage
|
||||
|
||||
def set_notify(self, *keys: str) -> None:
|
||||
"""Subscribe to be notified of changes to selected data storage keys.
|
||||
|
||||
The values can be accessed via the "stored_data" attribute of this context, which is a dictionary mapping the
|
||||
names of the data storage keys to the latest values received from the server.
|
||||
"""
|
||||
if new_keys := (set(keys) - self.stored_data_notification_keys):
|
||||
self.stored_data_notification_keys.update(new_keys)
|
||||
async_start(self.send_msgs([{"cmd": "Get",
|
||||
"keys": list(new_keys)},
|
||||
{"cmd": "SetNotify",
|
||||
"keys": list(new_keys)}]))
|
||||
|
||||
# DeathLink hooks
|
||||
|
||||
@@ -566,14 +643,15 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
ctx.username = server_url.username
|
||||
if server_url.password:
|
||||
ctx.password = server_url.password
|
||||
port = server_url.port or 38281
|
||||
|
||||
def reconnect_hint() -> str:
|
||||
return ", type /connect to reconnect" if ctx.server_address else ""
|
||||
|
||||
logger.info(f'Connecting to Archipelago server at {address}')
|
||||
try:
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
|
||||
port = server_url.port or 38281 # raises ValueError if invalid
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None,
|
||||
ssl=get_ssl_context() if address.startswith("wss://") else None)
|
||||
if ctx.ui is not None:
|
||||
ctx.ui.update_address_bar(server_url.netloc)
|
||||
ctx.server = Endpoint(socket)
|
||||
@@ -588,6 +666,7 @@ async def server_loop(ctx: CommonContext, address: typing.Optional[str] = None)
|
||||
except websockets.InvalidMessage:
|
||||
# probably encrypted
|
||||
if address.startswith("ws://"):
|
||||
# try wss
|
||||
await server_loop(ctx, "ws" + address[1:])
|
||||
else:
|
||||
ctx.handle_connection_loss(f"Lost connection to the multiworld server due to InvalidMessage"
|
||||
@@ -632,11 +711,16 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
logger.info('Room Information:')
|
||||
logger.info('--------------------------------')
|
||||
version = args["version"]
|
||||
ctx.server_version = tuple(version)
|
||||
version = ".".join(str(item) for item in version)
|
||||
ctx.server_version = Version(*version)
|
||||
|
||||
logger.info(f'Server protocol version: {version}')
|
||||
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
|
||||
if "generator_version" in args:
|
||||
ctx.generator_version = Version(*args["generator_version"])
|
||||
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
|
||||
f'generator version: {ctx.generator_version.as_simple_string()}, '
|
||||
f'tags: {", ".join(args["tags"])}')
|
||||
else:
|
||||
logger.info(f'Server protocol version: {ctx.server_version.as_simple_string()}, '
|
||||
f'tags: {", ".join(args["tags"])}')
|
||||
if args['password']:
|
||||
logger.info('Password required')
|
||||
ctx.update_permissions(args.get("permissions", {}))
|
||||
@@ -661,23 +745,27 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
current_team = network_player.team
|
||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||
|
||||
# update datapackage
|
||||
await ctx.prepare_datapackage(set(args["games"]), args["datapackage_versions"])
|
||||
# update data package
|
||||
data_package_versions = args.get("datapackage_versions", {})
|
||||
data_package_checksums = args.get("datapackage_checksums", {})
|
||||
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
|
||||
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
elif cmd == 'DataPackage':
|
||||
logger.info("Got new ID/Name DataPackage")
|
||||
ctx.consume_network_datapackage(args['data'])
|
||||
ctx.consume_network_data_package(args['data'])
|
||||
|
||||
elif cmd == 'ConnectionRefused':
|
||||
errors = args["errors"]
|
||||
if 'InvalidSlot' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_slot()
|
||||
elif 'InvalidGame' in errors:
|
||||
ctx.disconnected_intentionally = True
|
||||
ctx.event_invalid_game()
|
||||
elif 'IncompatibleVersion' in errors:
|
||||
raise Exception('Server reported your client version as incompatible')
|
||||
raise Exception('Server reported your client version as incompatible. '
|
||||
'This probably means you have to update.')
|
||||
elif 'InvalidItemsHandling' in errors:
|
||||
raise Exception('The item handling flags requested by the client are not supported')
|
||||
# last to check, recoverable problem
|
||||
@@ -696,7 +784,9 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
ctx.slot = args["slot"]
|
||||
# int keys get lost in JSON transfer
|
||||
ctx.slot_info = {int(pid): data for pid, data in args["slot_info"].items()}
|
||||
ctx.hint_points = args.get("hint_points", 0)
|
||||
ctx.consume_players_package(args["players"])
|
||||
ctx.stored_data_notification_keys.add(f"_read_hints_{ctx.team}_{ctx.slot}")
|
||||
msgs = []
|
||||
if ctx.locations_checked:
|
||||
msgs.append({"cmd": "LocationChecks",
|
||||
@@ -704,6 +794,11 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
if ctx.locations_scouted:
|
||||
msgs.append({"cmd": "LocationScouts",
|
||||
"locations": list(ctx.locations_scouted)})
|
||||
if ctx.stored_data_notification_keys:
|
||||
msgs.append({"cmd": "Get",
|
||||
"keys": list(ctx.stored_data_notification_keys)})
|
||||
msgs.append({"cmd": "SetNotify",
|
||||
"keys": list(ctx.stored_data_notification_keys)})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.finished_game:
|
||||
@@ -767,8 +862,17 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
# we can skip checking "DeathLink" in ctx.tags, as otherwise we wouldn't have been send this
|
||||
if "DeathLink" in tags and ctx.last_death_link != args["data"]["time"]:
|
||||
ctx.on_deathlink(args["data"])
|
||||
|
||||
elif cmd == "Retrieved":
|
||||
ctx.stored_data.update(args["keys"])
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" in args["keys"]:
|
||||
ctx.ui.update_hints()
|
||||
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == "EnergyLink":
|
||||
ctx.stored_data[args["key"]] = args["value"]
|
||||
if ctx.ui and f"_read_hints_{ctx.team}_{ctx.slot}" == args["key"]:
|
||||
ctx.ui.update_hints()
|
||||
elif args["key"].startswith("EnergyLink"):
|
||||
ctx.current_energy_link_value = args["value"]
|
||||
if ctx.ui:
|
||||
ctx.ui.set_new_energy_link_value()
|
||||
@@ -808,11 +912,10 @@ def get_base_parser(description: typing.Optional[str] = None):
|
||||
return parser
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
|
||||
def run_as_textclient():
|
||||
class TextContext(CommonContext):
|
||||
tags = {"AP", "TextOnly"}
|
||||
# Text Mode to use !hint and such with games that have no text entry
|
||||
tags = CommonContext.tags | {"TextOnly"}
|
||||
game = "" # empty matches any game since 0.3.2
|
||||
items_handling = 0b111 # receive all items for /received
|
||||
want_slot_data = False # Can't use game specific slot_data
|
||||
@@ -826,12 +929,11 @@ if __name__ == '__main__':
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.game = ""
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
|
||||
async def main(args):
|
||||
ctx = TextContext(args.connect, args.password)
|
||||
ctx.auth = args.name
|
||||
@@ -844,7 +946,6 @@ if __name__ == '__main__':
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
|
||||
@@ -864,3 +965,8 @@ if __name__ == '__main__':
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
|
||||
run_as_textclient()
|
||||
|
||||
@@ -13,9 +13,9 @@ from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandP
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart ff1_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure ff1_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart ff1_connector.lua"
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure connector_ff1.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_ff1.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
@@ -33,7 +33,7 @@ class FF1CommandProcessor(ClientCommandProcessor):
|
||||
logger.info(f"NES Status: {self.ctx.nes_status}")
|
||||
|
||||
def _cmd_toggle_msgs(self):
|
||||
"""Toggle displaying messages in bizhawk"""
|
||||
"""Toggle displaying messages in EmuHawk"""
|
||||
global DISPLAY_MSGS
|
||||
DISPLAY_MSGS = not DISPLAY_MSGS
|
||||
logger.info(f"Messages are now {'enabled' if DISPLAY_MSGS else 'disabled'}")
|
||||
|
||||
@@ -1,553 +1,12 @@
|
||||
from __future__ import annotations
|
||||
import os
|
||||
import logging
|
||||
import json
|
||||
import string
|
||||
import copy
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
import random
|
||||
import typing
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import factorio_rcon
|
||||
import colorama
|
||||
import asyncio
|
||||
from queue import Queue
|
||||
from worlds.factorio.Client import check_stdin, launch
|
||||
import Utils
|
||||
|
||||
def check_stdin() -> None:
|
||||
if Utils.is_windows and sys.stdin:
|
||||
print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
||||
check_stdin()
|
||||
|
||||
from CommonClient import CommonContext, server_loop, ClientCommandProcessor, logger, gui_enabled, get_base_parser
|
||||
from MultiServer import mark_raw
|
||||
from NetUtils import NetworkItem, ClientStatus, JSONtoTextParser, JSONMessagePart
|
||||
from Utils import async_start
|
||||
|
||||
from worlds.factorio import Factorio
|
||||
|
||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
ctx: FactorioContext
|
||||
|
||||
def _cmd_energy_link(self):
|
||||
"""Print the status of the energy link."""
|
||||
self.output(f"Energy Link: {self.ctx.energy_link_status}")
|
||||
|
||||
@mark_raw
|
||||
def _cmd_factorio(self, text: str) -> bool:
|
||||
"""Send the following command to the bound Factorio Server."""
|
||||
if self.ctx.rcon_client:
|
||||
# TODO: Print the command non-silently only for race seeds, or otherwise block anything but /factorio /save in race seeds.
|
||||
self.ctx.print_to_game(f"/factorio {text}")
|
||||
result = self.ctx.rcon_client.send_command(text)
|
||||
if result:
|
||||
self.output(result)
|
||||
return True
|
||||
return False
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.ctx.awaiting_bridge = True
|
||||
|
||||
def _cmd_toggle_send_filter(self):
|
||||
"""Toggle filtering of item sends that get displayed in-game to only those that involve you."""
|
||||
self.ctx.toggle_filter_item_sends()
|
||||
|
||||
def _cmd_toggle_chat(self):
|
||||
"""Toggle sending of chat messages from players on the Factorio server to Archipelago."""
|
||||
self.ctx.toggle_bridge_chat_out()
|
||||
|
||||
class FactorioContext(CommonContext):
|
||||
command_processor = FactorioCommandProcessor
|
||||
game = "Factorio"
|
||||
items_handling = 0b111 # full remote
|
||||
|
||||
# updated by spinup server
|
||||
mod_version: Utils.Version = Utils.Version(0, 0, 0)
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(FactorioContext, self).__init__(server_address, password)
|
||||
self.send_index: int = 0
|
||||
self.rcon_client = None
|
||||
self.awaiting_bridge = False
|
||||
self.write_data_path = None
|
||||
self.death_link_tick: int = 0 # last send death link on Factorio layer
|
||||
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
|
||||
self.energy_link_increment = 0
|
||||
self.last_deplete = 0
|
||||
self.filter_item_sends: bool = False
|
||||
self.multiplayer: bool = False # whether multiple different players have connected
|
||||
self.bridge_chat_out: bool = True
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(FactorioContext, self).server_auth(password_requested)
|
||||
|
||||
if self.rcon_client:
|
||||
await get_info(self, self.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
raise Exception("Cannot connect to a server with unknown own identity, "
|
||||
"bridge to Factorio first.")
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def on_print(self, args: dict):
|
||||
super(FactorioContext, self).on_print(args)
|
||||
if self.rcon_client:
|
||||
if not args['text'].startswith(self.player_names[self.slot] + ":"):
|
||||
self.print_to_game(args['text'])
|
||||
|
||||
def on_print_json(self, args: dict):
|
||||
if self.rcon_client:
|
||||
if (not self.filter_item_sends or not self.is_uninteresting_item_send(args)) \
|
||||
and not self.is_echoed_chat(args):
|
||||
text = self.factorio_json_text_parser(copy.deepcopy(args["data"]))
|
||||
if not text.startswith(self.player_names[self.slot] + ":"): # TODO: Remove string heuristic in the future.
|
||||
self.print_to_game(text)
|
||||
super(FactorioContext, self).on_print_json(args)
|
||||
|
||||
@property
|
||||
def savegame_name(self) -> str:
|
||||
return f"AP_{self.seed_name}_{self.auth}_Save.zip"
|
||||
|
||||
def print_to_game(self, text):
|
||||
self.rcon_client.send_command(f"/ap-print [font=default-large-bold]Archipelago:[/font] "
|
||||
f"{text}")
|
||||
|
||||
@property
|
||||
def energy_link_status(self) -> str:
|
||||
if not self.energy_link_increment:
|
||||
return "Disabled"
|
||||
elif self.current_energy_link_value is None:
|
||||
return "Standby"
|
||||
else:
|
||||
return f"{Utils.format_SI_prefix(self.current_energy_link_value)}J"
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
if self.rcon_client:
|
||||
self.rcon_client.send_command(f"/ap-deathlink {data['source']}")
|
||||
super(FactorioContext, self).on_deathlink(data)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected", "RoomUpdate"}:
|
||||
# catch up sync anything that is already cleared.
|
||||
if "checked_locations" in args and args["checked_locations"]:
|
||||
self.rcon_client.send_commands({item_name: f'/ap-get-technology ap-{item_name}-\t-1' for
|
||||
item_name in args["checked_locations"]})
|
||||
if cmd == "Connected" and self.energy_link_increment:
|
||||
async_start(self.send_msgs([{
|
||||
"cmd": "SetNotify", "keys": ["EnergyLink"]
|
||||
}]))
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == "EnergyLink":
|
||||
if self.energy_link_increment and args.get("last_deplete", -1) == self.last_deplete:
|
||||
# it's our deplete request
|
||||
gained = int(args["original_value"] - args["value"])
|
||||
gained_text = Utils.format_SI_prefix(gained) + "J"
|
||||
if gained:
|
||||
logger.debug(f"EnergyLink: Received {gained_text}. "
|
||||
f"{Utils.format_SI_prefix(args['value'])}J remaining.")
|
||||
self.rcon_client.send_command(f"/ap-energylink {gained}")
|
||||
|
||||
def on_user_say(self, text: str) -> typing.Optional[str]:
|
||||
# Mirror chat sent from the UI to the Factorio server.
|
||||
self.print_to_game(f"{self.player_names[self.slot]}: {text}")
|
||||
return text
|
||||
|
||||
async def chat_from_factorio(self, user: str, message: str) -> None:
|
||||
if not self.bridge_chat_out:
|
||||
return
|
||||
|
||||
# Pass through commands
|
||||
if message.startswith("!"):
|
||||
await self.send_msgs([{"cmd": "Say", "text": message}])
|
||||
return
|
||||
|
||||
# Omit messages that contain local coordinates
|
||||
if "[gps=" in message:
|
||||
return
|
||||
|
||||
prefix = f"({user}) " if self.multiplayer else ""
|
||||
await self.send_msgs([{"cmd": "Say", "text": f"{prefix}{message}"}])
|
||||
|
||||
def toggle_filter_item_sends(self) -> None:
|
||||
self.filter_item_sends = not self.filter_item_sends
|
||||
if self.filter_item_sends:
|
||||
announcement = "Item sends are now filtered."
|
||||
else:
|
||||
announcement = "Item sends are no longer filtered."
|
||||
logger.info(announcement)
|
||||
self.print_to_game(announcement)
|
||||
|
||||
def toggle_bridge_chat_out(self) -> None:
|
||||
self.bridge_chat_out = not self.bridge_chat_out
|
||||
if self.bridge_chat_out:
|
||||
announcement = "Chat is now bridged to Archipelago."
|
||||
else:
|
||||
announcement = "Chat is no longer bridged to Archipelago."
|
||||
logger.info(announcement)
|
||||
self.print_to_game(announcement)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class FactorioManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("FactorioServer", "Factorio Server Log"),
|
||||
("FactorioWatcher", "Bridge Data Log"),
|
||||
]
|
||||
base_title = "Archipelago Factorio Client"
|
||||
|
||||
self.ui = FactorioManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
next_bridge = time.perf_counter() + 1
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
# TODO: restore on-demand refresh
|
||||
if ctx.rcon_client and time.perf_counter() > next_bridge:
|
||||
next_bridge = time.perf_counter() + 1
|
||||
ctx.awaiting_bridge = False
|
||||
data = json.loads(ctx.rcon_client.send_command("/ap-sync"))
|
||||
if not ctx.auth:
|
||||
pass # auth failed, wait for new attempt
|
||||
elif data["slot_name"] != ctx.auth:
|
||||
bridge_logger.warning(f"Connected World is not the expected one {data['slot_name']} != {ctx.auth}")
|
||||
elif data["seed_name"] != ctx.seed_name:
|
||||
bridge_logger.warning(
|
||||
f"Connected Multiworld is not the expected one {data['seed_name']} != {ctx.seed_name}")
|
||||
else:
|
||||
data = data["info"]
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
await ctx.update_death_link(data["death_link"])
|
||||
ctx.multiplayer = data.get("multiplayer", False)
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.debug(
|
||||
f"New researches done: "
|
||||
f"{[ctx.location_names[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
death_link_tick = data.get("death_link_tick", 0)
|
||||
if death_link_tick != ctx.death_link_tick:
|
||||
ctx.death_link_tick = death_link_tick
|
||||
if "DeathLink" in ctx.tags:
|
||||
async_start(ctx.send_death())
|
||||
if ctx.energy_link_increment:
|
||||
in_world_bridges = data["energy_bridges"]
|
||||
if in_world_bridges:
|
||||
in_world_energy = data["energy"]
|
||||
if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
|
||||
# attempt to refill
|
||||
ctx.last_deplete = time.time()
|
||||
async_start(ctx.send_msgs([{
|
||||
"cmd": "Set", "key": "EnergyLink", "operations":
|
||||
[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
|
||||
{"operation": "max", "value": 0}],
|
||||
"last_deplete": ctx.last_deplete
|
||||
}]))
|
||||
# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
|
||||
elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
|
||||
ctx.energy_link_increment*in_world_bridges:
|
||||
value = ctx.energy_link_increment * in_world_bridges
|
||||
async_start(ctx.send_msgs([{
|
||||
"cmd": "Set", "key": "EnergyLink", "operations":
|
||||
[{"operation": "add", "value": value}]
|
||||
}]))
|
||||
ctx.rcon_client.send_command(
|
||||
f"/ap-energylink -{value}")
|
||||
logger.debug(f"EnergyLink: Sent {Utils.format_SI_prefix(value)}J")
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
|
||||
def stream_factorio_output(pipe, queue, process):
|
||||
pipe.reconfigure(errors="replace")
|
||||
|
||||
def queuer():
|
||||
while process.poll() is None:
|
||||
text = pipe.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
|
||||
from threading import Thread
|
||||
|
||||
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
|
||||
async def factorio_server_watcher(ctx: FactorioContext):
|
||||
savegame_name = os.path.abspath(ctx.savegame_name)
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name, "--preset", "archipelago"
|
||||
))
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
|
||||
*(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if factorio_process.poll() is not None:
|
||||
factorio_server_logger.info("Factorio server has exited.")
|
||||
ctx.exit_event.set()
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_queue.task_done()
|
||||
|
||||
if not ctx.rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
ctx.rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if not ctx.server:
|
||||
logger.info("Established bridge to Factorio Server. "
|
||||
"Ready to connect to Archipelago via /connect")
|
||||
check_stdin()
|
||||
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge Data available for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
factorio_server_logger.debug(msg)
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command energy-link$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.print_to_game(f"Energy Link: {ctx.energy_link_status}")
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-send-filter$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.toggle_filter_item_sends()
|
||||
elif re.match(r"^[0-9.]+ Script @[^ ]+\.lua:\d+: Player command toggle-ap-chat$", msg):
|
||||
factorio_server_logger.debug(msg)
|
||||
ctx.toggle_bridge_chat_out()
|
||||
else:
|
||||
factorio_server_logger.info(msg)
|
||||
match = re.match(r"^\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d \[CHAT\] ([^:]+): (.*)$", msg)
|
||||
if match:
|
||||
await ctx.chat_from_factorio(match.group(1), match.group(2))
|
||||
if ctx.rcon_client:
|
||||
commands = {}
|
||||
while ctx.send_index < len(ctx.items_received):
|
||||
transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
|
||||
item_id = transfer_item.item
|
||||
player_name = ctx.player_names[transfer_item.player]
|
||||
if item_id not in Factorio.item_id_to_name:
|
||||
factorio_server_logger.error(f"Cannot send unknown item ID: {item_id}")
|
||||
else:
|
||||
item_name = Factorio.item_id_to_name[item_id]
|
||||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
commands[ctx.send_index] = f'/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}'
|
||||
ctx.send_index += 1
|
||||
if commands:
|
||||
ctx.rcon_client.send_commands(commands)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.exit_event.set()
|
||||
|
||||
finally:
|
||||
if factorio_process.poll() is not None:
|
||||
if ctx.rcon_client:
|
||||
ctx.rcon_client.close()
|
||||
ctx.rcon_client = None
|
||||
return
|
||||
|
||||
sent_quit = False
|
||||
if ctx.rcon_client:
|
||||
# Attempt clean quit through RCON.
|
||||
try:
|
||||
ctx.rcon_client.send_command("/quit")
|
||||
except factorio_rcon.RCONNetworkError:
|
||||
pass
|
||||
else:
|
||||
sent_quit = True
|
||||
ctx.rcon_client.close()
|
||||
ctx.rcon_client = None
|
||||
if not sent_quit:
|
||||
# Attempt clean quit using SIGTERM. (Note that on Windows this kills the process instead.)
|
||||
factorio_process.terminate()
|
||||
|
||||
try:
|
||||
factorio_process.wait(10)
|
||||
except subprocess.TimeoutExpired:
|
||||
factorio_process.kill()
|
||||
|
||||
|
||||
async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
# 0.2.0 addition, not present earlier
|
||||
death_link = bool(info.get("death_link", False))
|
||||
ctx.energy_link_increment = info.get("energy_link", 0)
|
||||
logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
|
||||
if ctx.energy_link_increment and ctx.ui:
|
||||
ctx.ui.enable_energy_link()
|
||||
await ctx.update_death_link(death_link)
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext) -> bool:
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if "Loading mod AP-" in msg and msg.endswith("(data.lua)"):
|
||||
parts = msg.split()
|
||||
ctx.mod_version = Utils.Version(*(int(number) for number in parts[-2].split(".")))
|
||||
elif "Write data path: " in msg:
|
||||
ctx.write_data_path = Utils.get_text_between(msg, "Write data path: ", " [")
|
||||
if "AppData" in ctx.write_data_path:
|
||||
logger.warning("It appears your mods are loaded from Appdata, "
|
||||
"this can lead to problems with multiple Factorio instances. "
|
||||
"If this is the case, you will get a file locked error running Factorio.")
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
if ctx.mod_version == ctx.__class__.mod_version:
|
||||
raise Exception("No Archipelago mod was loaded. Aborting.")
|
||||
await get_info(ctx, rcon_client)
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
logger.exception(e, extra={"compact_gui": True})
|
||||
msg = "Aborted Factorio Server Bridge"
|
||||
logger.error(msg)
|
||||
ctx.gui_error(msg, e)
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(
|
||||
f"Got World Information from AP Mod {tuple(ctx.mod_version)} for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
return True
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
factorio_process.wait(5)
|
||||
return False
|
||||
|
||||
|
||||
async def main(args):
|
||||
ctx = FactorioContext(args.connect, args.password)
|
||||
ctx.filter_item_sends = initial_filter_item_sends
|
||||
ctx.bridge_chat_out = initial_bridge_chat_out
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
successful_launch = await factorio_server_task
|
||||
if successful_launch:
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
def _handle_color(self, node: JSONMessagePart):
|
||||
colors = node["color"].split(";")
|
||||
for color in colors:
|
||||
if color in self.color_codes:
|
||||
node["text"] = f"[color=#{self.color_codes[color]}]{node['text']}[/color]"
|
||||
return self._handle_text(node)
|
||||
return self._handle_text(node)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
parser = get_base_parser(description="Optional arguments to FactorioClient follow. "
|
||||
"Remaining arguments get passed into bound Factorio instance."
|
||||
"Refer to Factorio --help for those.")
|
||||
parser.add_argument('--rcon-port', default='24242', type=int, help='Port to use to communicate with Factorio')
|
||||
parser.add_argument('--rcon-password', help='Password to authenticate with RCON.')
|
||||
parser.add_argument('--server-settings', help='Factorio server settings configuration file.')
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.init()
|
||||
rcon_port = args.rcon_port
|
||||
rcon_password = args.rcon_password if args.rcon_password else ''.join(
|
||||
random.choice(string.ascii_letters) for x in range(32))
|
||||
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
server_settings = args.server_settings if args.server_settings else options["factorio_options"].get("server_settings", None)
|
||||
if server_settings:
|
||||
server_settings = os.path.abspath(server_settings)
|
||||
if not isinstance(options["factorio_options"]["filter_item_sends"], bool):
|
||||
logging.warning(f"Warning: Option filter_item_sends should be a bool.")
|
||||
initial_filter_item_sends = bool(options["factorio_options"]["filter_item_sends"])
|
||||
if not isinstance(options["factorio_options"]["bridge_chat_out"], bool):
|
||||
logging.warning(f"Warning: Option bridge_chat_out should be a bool.")
|
||||
initial_bridge_chat_out = bool(options["factorio_options"]["bridge_chat_out"])
|
||||
|
||||
if not os.path.exists(os.path.dirname(executable)):
|
||||
raise FileNotFoundError(f"Path {os.path.dirname(executable)} does not exist or could not be accessed.")
|
||||
if os.path.isdir(executable): # user entered a path to a directory, let's find the executable therein
|
||||
executable = os.path.join(executable, "factorio")
|
||||
if not os.path.isfile(executable):
|
||||
if os.path.isfile(executable + ".exe"):
|
||||
executable = executable + ".exe"
|
||||
else:
|
||||
raise FileNotFoundError(f"Path {executable} is not an executable file.")
|
||||
|
||||
if server_settings and os.path.isfile(server_settings):
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, "--server-settings", server_settings, *rest)
|
||||
else:
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *rest)
|
||||
|
||||
asyncio.run(main(args))
|
||||
colorama.deinit()
|
||||
launch()
|
||||
|
||||
432
Fill.py
432
Fill.py
@@ -1,10 +1,11 @@
|
||||
import logging
|
||||
import typing
|
||||
import collections
|
||||
import itertools
|
||||
import logging
|
||||
import typing
|
||||
from collections import Counter, deque
|
||||
|
||||
from BaseClasses import CollectionState, Location, LocationProgressType, MultiWorld, Item, ItemClassification
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld
|
||||
from Options import Accessibility
|
||||
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.generic.Rules import add_item_rule
|
||||
@@ -14,6 +15,10 @@ class FillError(RuntimeError):
|
||||
pass
|
||||
|
||||
|
||||
def _log_fill_progress(name: str, placed: int, total_items: int) -> None:
|
||||
logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.")
|
||||
|
||||
|
||||
def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState:
|
||||
new_state = base_state.copy()
|
||||
for item in itempool:
|
||||
@@ -22,28 +27,48 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
|
||||
return new_state
|
||||
|
||||
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
|
||||
allow_partial: bool = False) -> None:
|
||||
allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None:
|
||||
"""
|
||||
:param multiworld: Multiworld to be filled.
|
||||
:param base_state: State assumed before fill.
|
||||
:param locations: Locations to be filled with item_pool
|
||||
:param item_pool: Items to fill into the locations
|
||||
:param single_player_placement: if true, can speed up placement if everything belongs to a single player
|
||||
:param lock: locations are set to locked as they are filled
|
||||
:param swap: if true, swaps of already place items are done in the event of a dead end
|
||||
:param on_place: callback that is called when a placement happens
|
||||
:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
|
||||
:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
|
||||
:param name: name of this fill step for progress logging purposes
|
||||
"""
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
cleanup_required = False
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str, bool]] = Counter()
|
||||
reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
|
||||
for item in itempool:
|
||||
for item in item_pool:
|
||||
reachable_items.setdefault(item.player, deque()).append(item)
|
||||
|
||||
# for progress logging
|
||||
total = min(len(item_pool), len(locations))
|
||||
placed = 0
|
||||
|
||||
while any(reachable_items.values()) and locations:
|
||||
# grab one item per player
|
||||
items_to_place = [items.pop()
|
||||
for items in reachable_items.values() if items]
|
||||
for item in items_to_place:
|
||||
itempool.remove(item)
|
||||
for p, pool_item in enumerate(item_pool):
|
||||
if pool_item is item:
|
||||
item_pool.pop(p)
|
||||
break
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, itempool + unplaced_items)
|
||||
base_state, item_pool + unplaced_items)
|
||||
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
has_beaten_game = multiworld.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
while items_to_place:
|
||||
# if we have run out of locations to fill,break out of this loop
|
||||
@@ -55,8 +80,8 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||
if world.accessibility[item_to_place.player] == 'minimal':
|
||||
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
||||
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) \
|
||||
if single_player_placement else not has_beaten_game
|
||||
else:
|
||||
@@ -73,32 +98,35 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
else:
|
||||
# we filled all reachable spots.
|
||||
if swap:
|
||||
# try swapping this item with previously placed items
|
||||
for (i, location) in enumerate(placements):
|
||||
# try swapping this item with previously placed items in a safe way then in an unsafe way
|
||||
swap_attempts = ((i, location, unsafe)
|
||||
for unsafe in (False, True)
|
||||
for i, location in enumerate(placements))
|
||||
for (i, location, unsafe) in swap_attempts:
|
||||
placed_item = location.item
|
||||
# Unplaceable items can sometimes be swapped infinitely. Limit the
|
||||
# number of times we will swap an individual item to prevent this
|
||||
swap_count = swapped_items[placed_item.player,
|
||||
placed_item.name]
|
||||
swap_count = swapped_items[placed_item.player, placed_item.name, unsafe]
|
||||
if swap_count > 1:
|
||||
continue
|
||||
|
||||
location.item = None
|
||||
placed_item.location = None
|
||||
swap_state = sweep_from_pool(base_state, [placed_item])
|
||||
# swap_state assumes we can collect placed item before item_to_place
|
||||
swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool)
|
||||
# unsafe means swap_state assumes we can somehow collect placed_item before item_to_place
|
||||
# by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic
|
||||
# to clean that up later, so there is a chance generation fails.
|
||||
if (not single_player_placement or location.player == item_to_place.player) \
|
||||
and location.can_fill(swap_state, item_to_place, perform_access_check):
|
||||
|
||||
# Verify that placing this item won't reduce available locations, which could happen with rules
|
||||
# that want to not have both items. Left in until removal is proven useful.
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
world.get_reachable_locations(prev_state))
|
||||
multiworld.get_reachable_locations(prev_state))
|
||||
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
world.get_reachable_locations(swap_state))
|
||||
multiworld.get_reachable_locations(swap_state))
|
||||
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
@@ -106,12 +134,14 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
spot_to_fill = placements.pop(i)
|
||||
|
||||
swap_count += 1
|
||||
swapped_items[placed_item.player,
|
||||
placed_item.name] = swap_count
|
||||
swapped_items[placed_item.player, placed_item.name, unsafe] = swap_count
|
||||
|
||||
reachable_items[placed_item.player].appendleft(
|
||||
placed_item)
|
||||
itempool.append(placed_item)
|
||||
item_pool.append(placed_item)
|
||||
|
||||
# cleanup at the end to hopefully get better errors
|
||||
cleanup_required = True
|
||||
|
||||
break
|
||||
|
||||
@@ -126,31 +156,71 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
else:
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
multiworld.push_item(spot_to_fill, item_to_place, False)
|
||||
spot_to_fill.locked = lock
|
||||
placements.append(spot_to_fill)
|
||||
spot_to_fill.event = item_to_place.advancement
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
if on_place:
|
||||
on_place(spot_to_fill)
|
||||
|
||||
if total > 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if cleanup_required:
|
||||
# validate all placements and remove invalid ones
|
||||
state = sweep_from_pool(base_state, [])
|
||||
for placement in placements:
|
||||
if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state):
|
||||
placement.item.location = None
|
||||
unplaced_items.append(placement.item)
|
||||
placement.item = None
|
||||
locations.append(placement)
|
||||
|
||||
if allow_excluded:
|
||||
# check if partial fill is the result of excluded locations, in which case retry
|
||||
excluded_locations = [
|
||||
location for location in locations
|
||||
if location.progress_type == location.progress_type.EXCLUDED and not location.item
|
||||
]
|
||||
if excluded_locations:
|
||||
for location in excluded_locations:
|
||||
location.progress_type = location.progress_type.DEFAULT
|
||||
fill_restrictive(multiworld, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
swap, on_place, allow_partial, False)
|
||||
for location in excluded_locations:
|
||||
if not location.item:
|
||||
location.progress_type = location.progress_type.EXCLUDED
|
||||
|
||||
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if world.can_beat_game():
|
||||
if multiworld.can_beat_game():
|
||||
logging.warning(
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {unplaced_items})')
|
||||
f"Not all items placed. Game beatable anyway.\nCould not place:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}")
|
||||
else:
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
f"Unplaced items:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
|
||||
def remaining_fill(world: MultiWorld,
|
||||
def remaining_fill(multiworld: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> None:
|
||||
itempool: typing.List[Item],
|
||||
name: str = "Remaining") -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
placements: typing.List[Location] = []
|
||||
swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
|
||||
total = min(len(itempool), len(locations))
|
||||
placed = 0
|
||||
while locations and itempool:
|
||||
item_to_place = itempool.pop()
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
@@ -198,30 +268,41 @@ def remaining_fill(world: MultiWorld,
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
multiworld.push_item(spot_to_fill, item_to_place, False)
|
||||
placements.append(spot_to_fill)
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if total > 1000:
|
||||
_log_fill_progress(name, placed, total)
|
||||
|
||||
if unplaced_items and locations:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
|
||||
f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
|
||||
raise FillError(f"No more spots to place {len(unplaced_items)} items. Remaining locations are invalid.\n"
|
||||
f"Unplaced items:\n"
|
||||
f"{', '.join(str(item) for item in unplaced_items)}\n"
|
||||
f"Unfilled locations:\n"
|
||||
f"{', '.join(str(location) for location in locations)}\n"
|
||||
f"Already placed {len(placements)}:\n"
|
||||
f"{', '.join(str(place) for place in placements)}")
|
||||
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def fast_fill(world: MultiWorld,
|
||||
def fast_fill(multiworld: MultiWorld,
|
||||
item_pool: typing.List[Item],
|
||||
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
world.push_item(location, item, False)
|
||||
multiworld.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in world.player_ids if world.accessibility[player] == "minimal"}
|
||||
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
|
||||
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
|
||||
not location.can_reach(maximum_exploration_state)]
|
||||
for location in unreachable_locations:
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
@@ -235,36 +316,36 @@ def accessibility_corrections(world: MultiWorld, state: CollectionState, locatio
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
fill_restrictive(world, state, locations, pool)
|
||||
fill_restrictive(multiworld, state, locations, pool, name="Accessibility Corrections")
|
||||
|
||||
|
||||
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
|
||||
def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState, locations):
|
||||
maximum_exploration_state = sweep_from_pool(state)
|
||||
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
||||
if unreachable_locations:
|
||||
def forbid_important_item_rule(item: Item):
|
||||
return not ((item.classification & 0b0011) and world.accessibility[item.player] != 'minimal')
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
|
||||
|
||||
for location in unreachable_locations:
|
||||
add_item_rule(location, forbid_important_item_rule)
|
||||
|
||||
|
||||
def distribute_early_items(world: MultiWorld,
|
||||
def distribute_early_items(multiworld: MultiWorld,
|
||||
fill_locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
|
||||
""" returns new fill_locations and itempool """
|
||||
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
|
||||
for player in world.player_ids:
|
||||
items = itertools.chain(world.early_items[player], world.local_early_items[player])
|
||||
for player in multiworld.player_ids:
|
||||
items = itertools.chain(multiworld.early_items[player], multiworld.local_early_items[player])
|
||||
for item in items:
|
||||
early_items_count[item, player] = [world.early_items[player].get(item, 0),
|
||||
world.local_early_items[player].get(item, 0)]
|
||||
early_items_count[item, player] = [multiworld.early_items[player].get(item, 0),
|
||||
multiworld.local_early_items[player].get(item, 0)]
|
||||
if early_items_count:
|
||||
early_locations: typing.List[Location] = []
|
||||
early_priority_locations: typing.List[Location] = []
|
||||
loc_indexes_to_remove: typing.Set[int] = set()
|
||||
base_state = world.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
|
||||
base_state = multiworld.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
|
||||
for i, loc in enumerate(fill_locations):
|
||||
if loc.can_reach(base_state):
|
||||
if loc.progress_type == LocationProgressType.PRIORITY:
|
||||
@@ -276,8 +357,8 @@ def distribute_early_items(world: MultiWorld,
|
||||
|
||||
early_prog_items: typing.List[Item] = []
|
||||
early_rest_items: typing.List[Item] = []
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
||||
item_indexes_to_remove: typing.Set[int] = set()
|
||||
for i, item in enumerate(itempool):
|
||||
if (item.name, item.player) in early_items_count:
|
||||
@@ -301,27 +382,29 @@ def distribute_early_items(world: MultiWorld,
|
||||
if len(early_items_count) == 0:
|
||||
break
|
||||
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
player_local = early_local_rest_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
fill_restrictive(multiworld, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True)
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Items P{player}")
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_rest_items.extend(early_local_rest_items[player])
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True)
|
||||
fill_restrictive(multiworld, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
|
||||
name="Early Items")
|
||||
early_locations += early_priority_locations
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
player_local = early_local_prog_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
fill_restrictive(multiworld, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True)
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Progression P{player}")
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_prog_items.extend(player_local)
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True)
|
||||
fill_restrictive(multiworld, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
|
||||
name="Early Progression")
|
||||
unplaced_early_items = early_rest_items + early_prog_items
|
||||
if unplaced_early_items:
|
||||
logging.warning("Ran out of early locations for early items. Failed to place "
|
||||
@@ -329,18 +412,18 @@ def distribute_early_items(world: MultiWorld,
|
||||
itempool += unplaced_early_items
|
||||
|
||||
fill_locations.extend(early_locations)
|
||||
world.random.shuffle(fill_locations)
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
return fill_locations, itempool
|
||||
|
||||
|
||||
def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
fill_locations = sorted(world.get_unfilled_locations())
|
||||
world.random.shuffle(fill_locations)
|
||||
def distribute_items_restrictive(multiworld: MultiWorld) -> None:
|
||||
fill_locations = sorted(multiworld.get_unfilled_locations())
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
# get items to distribute
|
||||
itempool = sorted(world.itempool)
|
||||
world.random.shuffle(itempool)
|
||||
itempool = sorted(multiworld.itempool)
|
||||
multiworld.random.shuffle(itempool)
|
||||
|
||||
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
|
||||
fill_locations, itempool = distribute_early_items(multiworld, fill_locations, itempool)
|
||||
|
||||
progitempool: typing.List[Item] = []
|
||||
usefulitempool: typing.List[Item] = []
|
||||
@@ -354,7 +437,7 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
else:
|
||||
filleritempool.append(item)
|
||||
|
||||
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
call_all(multiworld, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
|
||||
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
|
||||
loc_type: [] for loc_type in LocationProgressType}
|
||||
@@ -375,74 +458,79 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking)
|
||||
accessibility_corrections(world, world.state, prioritylocations, progitempool)
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
|
||||
name="Priority")
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
if progitempool:
|
||||
# "progression fill"
|
||||
fill_restrictive(world, world.state, defaultlocations, progitempool)
|
||||
# "advancement/progression fill"
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, name="Progression")
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
|
||||
accessibility_corrections(world, world.state, defaultlocations)
|
||||
f"Not enough locations for progression items. "
|
||||
f"There are {len(progitempool)} more progression items than there are available locations."
|
||||
)
|
||||
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
for location in lock_later:
|
||||
if location.item:
|
||||
location.locked = True
|
||||
del mark_for_locking, lock_later
|
||||
|
||||
inaccessible_location_rules(world, world.state, defaultlocations)
|
||||
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
remaining_fill(world, excludedlocations, filleritempool)
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool, "Remaining Excluded")
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
|
||||
f"Not enough filler items for excluded locations. "
|
||||
f"There are {len(excludedlocations)} more excluded locations than filler or trap items."
|
||||
)
|
||||
|
||||
restitempool = usefulitempool + filleritempool
|
||||
restitempool = filleritempool + usefulitempool
|
||||
|
||||
remaining_fill(world, defaultlocations, restitempool)
|
||||
remaining_fill(multiworld, defaultlocations, restitempool)
|
||||
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
|
||||
if unplaced or unfilled:
|
||||
logging.warning(
|
||||
f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
|
||||
items_counter = Counter(location.item.player for location in world.get_locations() if location.item)
|
||||
locations_counter = Counter(location.player for location in world.get_locations())
|
||||
f"Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}")
|
||||
items_counter = Counter(location.item.player for location in multiworld.get_locations() if location.item)
|
||||
locations_counter = Counter(location.player for location in multiworld.get_locations())
|
||||
items_counter.update(item.player for item in unplaced)
|
||||
locations_counter.update(location.player for location in unfilled)
|
||||
print_data = {"items": items_counter, "locations": locations_counter}
|
||||
logging.info(f'Per-Player counts: {print_data})')
|
||||
logging.info(f"Per-Player counts: {print_data})")
|
||||
|
||||
|
||||
def flood_items(world: MultiWorld) -> None:
|
||||
def flood_items(multiworld: MultiWorld) -> None:
|
||||
# get items to distribute
|
||||
world.random.shuffle(world.itempool)
|
||||
itempool = world.itempool
|
||||
multiworld.random.shuffle(multiworld.itempool)
|
||||
itempool = multiworld.itempool
|
||||
progress_done = False
|
||||
|
||||
# sweep once to pick up preplaced items
|
||||
world.state.sweep_for_events()
|
||||
multiworld.state.sweep_for_events()
|
||||
|
||||
# fill world from top of itempool while we can
|
||||
# fill multiworld from top of itempool while we can
|
||||
while not progress_done:
|
||||
location_list = world.get_unfilled_locations()
|
||||
world.random.shuffle(location_list)
|
||||
location_list = multiworld.get_unfilled_locations()
|
||||
multiworld.random.shuffle(location_list)
|
||||
spot_to_fill = None
|
||||
for location in location_list:
|
||||
if location.can_fill(world.state, itempool[0]):
|
||||
if location.can_fill(multiworld.state, itempool[0]):
|
||||
spot_to_fill = location
|
||||
break
|
||||
|
||||
if spot_to_fill:
|
||||
item = itempool.pop(0)
|
||||
world.push_item(spot_to_fill, item, True)
|
||||
multiworld.push_item(spot_to_fill, item, True)
|
||||
continue
|
||||
|
||||
# ran out of spots, check if we need to step in and correct things
|
||||
if len(world.get_reachable_locations()) == len(world.get_locations()):
|
||||
if len(multiworld.get_reachable_locations()) == len(multiworld.get_locations()):
|
||||
progress_done = True
|
||||
continue
|
||||
|
||||
@@ -452,7 +540,7 @@ def flood_items(world: MultiWorld) -> None:
|
||||
for item in itempool:
|
||||
if item.advancement:
|
||||
candidate_item_to_place = item
|
||||
if world.unlocks_new_location(item):
|
||||
if multiworld.unlocks_new_location(item):
|
||||
item_to_place = item
|
||||
break
|
||||
|
||||
@@ -465,20 +553,20 @@ def flood_items(world: MultiWorld) -> None:
|
||||
raise FillError('No more progress items left to place.')
|
||||
|
||||
# find item to replace with progress item
|
||||
location_list = world.get_reachable_locations()
|
||||
world.random.shuffle(location_list)
|
||||
location_list = multiworld.get_reachable_locations()
|
||||
multiworld.random.shuffle(location_list)
|
||||
for location in location_list:
|
||||
if location.item is not None and not location.item.advancement:
|
||||
# safe to replace
|
||||
replace_item = location.item
|
||||
replace_item.location = None
|
||||
itempool.append(replace_item)
|
||||
world.push_item(location, item_to_place, True)
|
||||
multiworld.push_item(location, item_to_place, True)
|
||||
itempool.remove(item_to_place)
|
||||
break
|
||||
|
||||
|
||||
def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
||||
# Overall progression balancing algorithm:
|
||||
# Gather up all locations in a sphere.
|
||||
@@ -486,29 +574,29 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
||||
# which gives more locations available by this sphere.
|
||||
balanceable_players: typing.Dict[int, float] = {
|
||||
player: world.progression_balancing[player] / 100
|
||||
for player in world.player_ids
|
||||
if world.progression_balancing[player] > 0
|
||||
player: multiworld.worlds[player].options.progression_balancing / 100
|
||||
for player in multiworld.player_ids
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(world)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
||||
unchecked_locations: typing.Set[Location] = set(multiworld.get_locations())
|
||||
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in world.player_ids
|
||||
if len(world.get_filled_locations(player)) != 0
|
||||
}
|
||||
total_locations_count: typing.Counter[int] = Counter(
|
||||
location.player
|
||||
for location in world.get_locations()
|
||||
for location in multiworld.get_locations()
|
||||
if not location.locked
|
||||
)
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in multiworld.player_ids
|
||||
if total_locations_count[player] and len(multiworld.get_filled_locations(player)) != 0
|
||||
}
|
||||
balanceable_players = {
|
||||
player: balanceable_players[player]
|
||||
for player in balanceable_players
|
||||
@@ -525,6 +613,10 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
def item_percentage(player: int, num: int) -> float:
|
||||
return num / total_locations_count[player]
|
||||
|
||||
# If there are no locations that aren't locked, there's no point in attempting to balance progression.
|
||||
if len(total_locations_count) == 0:
|
||||
return
|
||||
|
||||
while True:
|
||||
# Gather non-locked locations.
|
||||
# This ensures that only shuffled locations get counted for progression balancing,
|
||||
@@ -582,7 +674,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
balancing_unchecked_locations.remove(location)
|
||||
if not location.locked:
|
||||
balancing_reachables[location.player] += 1
|
||||
if world.has_beaten_game(balancing_state) or all(
|
||||
if multiworld.has_beaten_game(balancing_state) or all(
|
||||
item_percentage(player, reachables) >= threshold_percentages[player]
|
||||
for player, reachables in balancing_reachables.items()
|
||||
if player in threshold_percentages):
|
||||
@@ -599,7 +691,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
locations_to_test = unlocked_locations[player]
|
||||
items_to_test = list(candidate_items[player])
|
||||
items_to_test.sort()
|
||||
world.random.shuffle(items_to_test)
|
||||
multiworld.random.shuffle(items_to_test)
|
||||
while items_to_test:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
@@ -611,8 +703,8 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
|
||||
reducing_state.sweep_for_events(locations=locations_to_test)
|
||||
|
||||
if world.has_beaten_game(balancing_state):
|
||||
if not world.has_beaten_game(reducing_state):
|
||||
if multiworld.has_beaten_game(balancing_state):
|
||||
if not multiworld.has_beaten_game(reducing_state):
|
||||
items_to_replace.append(testing)
|
||||
else:
|
||||
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
||||
@@ -620,33 +712,32 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
if p < threshold_percentages[player]:
|
||||
items_to_replace.append(testing)
|
||||
|
||||
replaced_items = False
|
||||
old_moved_item_count = moved_item_count
|
||||
|
||||
# sort then shuffle to maintain deterministic behaviour,
|
||||
# while allowing use of set for better algorithm growth behaviour elsewhere
|
||||
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
|
||||
world.random.shuffle(replacement_locations)
|
||||
multiworld.random.shuffle(replacement_locations)
|
||||
items_to_replace.sort()
|
||||
world.random.shuffle(items_to_replace)
|
||||
multiworld.random.shuffle(items_to_replace)
|
||||
|
||||
# Start swapping items. Since we swap into earlier spheres, no need for accessibility checks.
|
||||
while replacement_locations and items_to_replace:
|
||||
old_location = items_to_replace.pop()
|
||||
for new_location in replacement_locations:
|
||||
for i, new_location in enumerate(replacement_locations):
|
||||
if new_location.can_fill(state, old_location.item, False) and \
|
||||
old_location.can_fill(state, new_location.item, False):
|
||||
replacement_locations.remove(new_location)
|
||||
replacement_locations.pop(i)
|
||||
swap_location_item(old_location, new_location)
|
||||
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
|
||||
f"displacing {old_location.item} into {old_location}")
|
||||
moved_item_count += 1
|
||||
state.collect(new_location.item, True, new_location)
|
||||
replaced_items = True
|
||||
break
|
||||
else:
|
||||
logging.warning(f"Could not Progression Balance {old_location.item}")
|
||||
|
||||
if replaced_items:
|
||||
if old_moved_item_count < moved_item_count:
|
||||
logging.debug(f"Moved {moved_item_count} items so far\n")
|
||||
unlocked = {fresh for player in balancing_players for fresh in unlocked_locations[player]}
|
||||
for location in get_sphere_locations(state, unlocked):
|
||||
@@ -660,7 +751,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
state.collect(location.item, True, location)
|
||||
checked_locations |= sphere_locations
|
||||
|
||||
if world.has_beaten_game(state):
|
||||
if multiworld.has_beaten_game(state):
|
||||
break
|
||||
elif not sphere_locations:
|
||||
logging.warning("Progression Balancing ran out of paths.")
|
||||
@@ -680,7 +771,7 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
|
||||
location_1.event, location_2.event = location_2.event, location_1.event
|
||||
|
||||
|
||||
def distribute_planned(world: MultiWorld) -> None:
|
||||
def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
||||
logging.warning(f'{warning}')
|
||||
@@ -693,42 +784,43 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = world.state.copy()
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_events()
|
||||
reachable = frozenset(world.get_reachable_locations(swept_state))
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
for loc in world.get_unfilled_locations():
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc.name)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc.name)
|
||||
|
||||
# TODO: remove. Preferably by implementing key drop
|
||||
from worlds.alttp.Regions import key_drop_data
|
||||
world_name_lookup = world.world_name_lookup
|
||||
world_name_lookup = multiworld.world_name_lookup
|
||||
|
||||
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
||||
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
|
||||
player_ids = set(world.player_ids)
|
||||
player_ids = set(multiworld.player_ids)
|
||||
for player in player_ids:
|
||||
for block in world.plando_items[player]:
|
||||
for block in multiworld.plando_items[player]:
|
||||
block['player'] = player
|
||||
if 'force' not in block:
|
||||
block['force'] = 'silent'
|
||||
if 'from_pool' not in block:
|
||||
block['from_pool'] = True
|
||||
elif not isinstance(block['from_pool'], bool):
|
||||
from_pool_type = type(block['from_pool'])
|
||||
raise Exception(f'Plando "from_pool" has to be boolean, not {from_pool_type} for player {player}.')
|
||||
if 'world' not in block:
|
||||
target_world = False
|
||||
else:
|
||||
target_world = block['world']
|
||||
|
||||
if target_world is False or world.players == 1: # target own world
|
||||
if target_world is False or multiworld.players == 1: # target own world
|
||||
worlds: typing.Set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(world.player_ids) - {player}
|
||||
worlds = set(multiworld.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
worlds = set(world.player_ids)
|
||||
worlds = set(multiworld.player_ids)
|
||||
elif type(target_world) == list: # list of target worlds
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
@@ -738,9 +830,9 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, world.players + 1):
|
||||
if target_world not in range(1, multiworld.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
|
||||
block['force'])
|
||||
continue
|
||||
worlds = {target_world}
|
||||
@@ -768,7 +860,7 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
item_list: typing.List[str] = []
|
||||
for key, value in items.items():
|
||||
if value is True:
|
||||
value = world.itempool.count(world.worlds[player].create_item(key))
|
||||
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
if isinstance(items, str):
|
||||
@@ -791,15 +883,14 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
|
||||
if "early_locations" in locations:
|
||||
locations.remove("early_locations")
|
||||
for player in worlds:
|
||||
locations += early_locations[player]
|
||||
for target_player in worlds:
|
||||
locations += early_locations[target_player]
|
||||
if "non_early_locations" in locations:
|
||||
locations.remove("non_early_locations")
|
||||
for player in worlds:
|
||||
locations += non_early_locations[player]
|
||||
for target_player in worlds:
|
||||
locations += non_early_locations[target_player]
|
||||
|
||||
|
||||
block['locations'] = locations
|
||||
block['locations'] = list(dict.fromkeys(locations))
|
||||
|
||||
if not block['count']:
|
||||
block['count'] = (min(len(block['items']), len(block['locations'])) if
|
||||
@@ -819,17 +910,17 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than locations specified", block['force'])
|
||||
block['count'] = len(block['locations'])
|
||||
block['count']['target'] = world.random.randint(block['count']['min'], block['count']['max'])
|
||||
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
|
||||
|
||||
if block['count']['target'] > 0:
|
||||
plando_blocks.append(block)
|
||||
|
||||
# shuffle, but then sort blocks by number of locations minus number of items,
|
||||
# so less-flexible blocks get priority
|
||||
world.random.shuffle(plando_blocks)
|
||||
multiworld.random.shuffle(plando_blocks)
|
||||
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
|
||||
if len(block['locations']) > 0
|
||||
else len(world.get_unfilled_locations(player)) - block['count']['target']))
|
||||
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
|
||||
|
||||
for placement in plando_blocks:
|
||||
player = placement['player']
|
||||
@@ -840,52 +931,51 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
|
||||
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
world.random.shuffle(candidates)
|
||||
world.random.shuffle(items)
|
||||
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
multiworld.random.shuffle(candidates)
|
||||
multiworld.random.shuffle(items)
|
||||
count = 0
|
||||
err: typing.List[str] = []
|
||||
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
|
||||
for item_name in items:
|
||||
item = world.worlds[player].create_item(item_name)
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
for location in reversed(candidates):
|
||||
if location in key_drop_data:
|
||||
warn(
|
||||
f"Can't place '{item_name}' at '{placement.location}', as key drop shuffle locations are not supported yet.")
|
||||
continue
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(world.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(multiworld.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
break
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
else:
|
||||
err.append(f"Can't place item at {location} due to fill condition not met.")
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
else:
|
||||
err.append(f"{item_name} not allowed at {location}.")
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
else:
|
||||
err.append(f"Cannot place {item_name} into already filled location {location}.")
|
||||
err.append(f"Mismatch between {item_name} and {location}, only one is an event.")
|
||||
if count == maxcount:
|
||||
break
|
||||
if count < placement['count']['min']:
|
||||
m = placement['count']['min']
|
||||
failed(
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {world.player_name[player]}, error(s): {' '.join(err)}",
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
||||
placement['force'])
|
||||
for (item, location) in successful_pairs:
|
||||
world.push_item(location, item, collect=False)
|
||||
multiworld.push_item(location, item, collect=False)
|
||||
location.event = True # flag location to be checked during fill
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
if from_pool:
|
||||
try:
|
||||
world.itempool.remove(item)
|
||||
multiworld.itempool.remove(item)
|
||||
except ValueError:
|
||||
warn(
|
||||
f"Could not remove {item} from pool for {world.player_name[player]} as it's already missing from it.",
|
||||
f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
|
||||
except Exception as e:
|
||||
raise Exception(
|
||||
f"Error running plando for player {player} ({world.player_name[player]})") from e
|
||||
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
|
||||
|
||||
345
Generate.py
345
Generate.py
@@ -7,55 +7,56 @@ import random
|
||||
import string
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from collections import Counter, ChainMap
|
||||
from typing import Dict, Tuple, Callable, Any, Union
|
||||
from collections import Counter
|
||||
from typing import Any, Dict, Tuple, Union
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
import copy
|
||||
import Utils
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.generic import PlandoConnection
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version, get_options, user_path
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
import Options
|
||||
from BaseClasses import seeddigits, get_seed, PlandoOptions
|
||||
from Main import main as ERmain
|
||||
from settings import get_settings
|
||||
from Utils import parse_yamls, version_tuple, __version__, tuplize_version
|
||||
from worlds.alttp import Options as LttPOptions
|
||||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from worlds.alttp.Text import TextTable
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
import copy
|
||||
|
||||
|
||||
|
||||
from worlds.generic import PlandoConnection
|
||||
from worlds import failed_world_loads
|
||||
|
||||
|
||||
def mystery_argparse():
|
||||
options = get_options()
|
||||
defaults = options["generator"]
|
||||
|
||||
def resolve_path(path: str, resolver: Callable[[str], str]) -> str:
|
||||
return path if os.path.isabs(path) else resolver(path)
|
||||
options = get_settings()
|
||||
defaults = options.generator
|
||||
|
||||
parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
|
||||
parser.add_argument('--weights_file_path', default=defaults["weights_file_path"],
|
||||
help='Path to the weights file to use for rolling game settings, urls are also valid')
|
||||
parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
|
||||
parser.add_argument('--weights_file_path', default=defaults.weights_file_path,
|
||||
help='Path to the weights file to use for rolling game options, urls are also valid')
|
||||
parser.add_argument('--sameoptions', help='Rolls options per weights file rather than per player',
|
||||
action='store_true')
|
||||
parser.add_argument('--player_files_path', default=resolve_path(defaults["player_files_path"], user_path),
|
||||
parser.add_argument('--player_files_path', default=defaults.player_files_path,
|
||||
help="Input directory for player files.")
|
||||
parser.add_argument('--seed', help='Define seed number to generate.', type=int)
|
||||
parser.add_argument('--multi', default=defaults["players"], type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
|
||||
parser.add_argument('--outputpath', default=resolve_path(options["general_options"]["output_path"], user_path),
|
||||
parser.add_argument('--multi', default=defaults.players, type=lambda value: max(int(value), 1))
|
||||
parser.add_argument('--spoiler', type=int, default=defaults.spoiler)
|
||||
parser.add_argument('--outputpath', default=options.general_options.output_path,
|
||||
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
|
||||
parser.add_argument('--race', action='store_true', default=defaults["race"])
|
||||
parser.add_argument('--meta_file_path', default=defaults["meta_file_path"])
|
||||
parser.add_argument('--race', action='store_true', default=defaults.race)
|
||||
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
|
||||
parser.add_argument('--log_level', default='info', help='Sets log level')
|
||||
parser.add_argument('--yaml_output', default=0, type=lambda value: max(int(value), 0),
|
||||
help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
|
||||
parser.add_argument('--plando', default=defaults["plando_options"],
|
||||
parser.add_argument('--plando', default=defaults.plando_options,
|
||||
help='List of options that can be set manually. Can be combined, for example "bosses, items"')
|
||||
parser.add_argument("--skip_prog_balancing", action="store_true",
|
||||
help="Skip progression balancing step during generation.")
|
||||
parser.add_argument("--skip_output", action="store_true",
|
||||
help="Skips generation assertion and output stages and skips multidata and spoiler output. "
|
||||
"Intended for debugging and testing purposes.")
|
||||
args = parser.parse_args()
|
||||
if not os.path.isabs(args.weights_file_path):
|
||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||
@@ -72,12 +73,16 @@ def get_seed_name(random_source) -> str:
|
||||
def main(args=None, callback=ERmain):
|
||||
if not args:
|
||||
args, options = mystery_argparse()
|
||||
else:
|
||||
options = get_settings()
|
||||
|
||||
seed = get_seed(args.seed)
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
random.seed(seed)
|
||||
seed_name = get_seed_name(random)
|
||||
|
||||
if args.race:
|
||||
logging.info("Race mode enabled. Using non-deterministic random source.")
|
||||
random.seed() # reset to time-based random source
|
||||
|
||||
weights_cache: Dict[str, Tuple[Any, ...]] = {}
|
||||
@@ -85,22 +90,22 @@ def main(args=None, callback=ERmain):
|
||||
try:
|
||||
weights_cache[args.weights_file_path] = read_weights_yamls(args.weights_file_path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
|
||||
raise ValueError(f"File {args.weights_file_path} is invalid. Please fix your yaml.") from e
|
||||
logging.info(f"Weights: {args.weights_file_path} >> "
|
||||
f"{get_choice('description', weights_cache[args.weights_file_path][-1], 'No description specified')}")
|
||||
|
||||
if args.meta_file_path and os.path.exists(args.meta_file_path):
|
||||
try:
|
||||
meta_weights = read_weights_yamls(args.meta_file_path)[-1]
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
|
||||
print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
raise ValueError(f"File {args.meta_file_path} is invalid. Please fix your yaml.") from e
|
||||
logging.info(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights)}")
|
||||
try: # meta description allows us to verify that the file named meta.yaml is intentionally a meta file
|
||||
del(meta_weights["meta_description"])
|
||||
except Exception as e:
|
||||
raise ValueError("No meta description found for meta.yaml. Unable to verify.") from e
|
||||
if args.samesettings:
|
||||
raise Exception("Cannot mix --samesettings with --meta")
|
||||
if args.sameoptions:
|
||||
raise Exception("Cannot mix --sameoptions with --meta")
|
||||
else:
|
||||
meta_weights = None
|
||||
player_id = 1
|
||||
@@ -113,38 +118,46 @@ def main(args=None, callback=ERmain):
|
||||
try:
|
||||
weights_cache[fname] = read_weights_yamls(path)
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e
|
||||
|
||||
# sort dict for consistent results across platforms:
|
||||
weights_cache = {key: value for key, value in sorted(weights_cache.items())}
|
||||
for filename, yaml_data in weights_cache.items():
|
||||
if filename not in {args.meta_file_path, args.weights_file_path}:
|
||||
for yaml in yaml_data:
|
||||
print(f"P{player_id} Weights: {filename} >> "
|
||||
f"{get_choice('description', yaml, 'No description specified')}")
|
||||
logging.info(f"P{player_id} Weights: {filename} >> "
|
||||
f"{get_choice('description', yaml, 'No description specified')}")
|
||||
player_files[player_id] = filename
|
||||
player_id += 1
|
||||
|
||||
args.multi = max(player_id - 1, args.multi)
|
||||
print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed} with plando: "
|
||||
f"{args.plando}")
|
||||
|
||||
if args.multi == 0:
|
||||
raise ValueError(
|
||||
"No individual player files found and number of players is 0. "
|
||||
"Provide individual player files or specify the number of players via host.yaml or --multi."
|
||||
)
|
||||
|
||||
logging.info(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, "
|
||||
f"{seed_name} Seed {seed} with plando: {args.plando}")
|
||||
|
||||
if not weights_cache:
|
||||
raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
raise Exception(f"No weights found. "
|
||||
f"Provide a general weights file ({args.weights_file_path}) or individual player files. "
|
||||
f"A mix is also permitted.")
|
||||
erargs = parse_arguments(['--multi', str(args.multi)])
|
||||
erargs.seed = seed
|
||||
erargs.plando_options = args.plando
|
||||
erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
|
||||
erargs.glitch_triforce = options.generator.glitch_triforce_room
|
||||
erargs.spoiler = args.spoiler
|
||||
erargs.race = args.race
|
||||
erargs.outputname = seed_name
|
||||
erargs.outputpath = args.outputpath
|
||||
|
||||
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
|
||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||
erargs.skip_output = args.skip_output
|
||||
|
||||
settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.samesettings else None)
|
||||
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
|
||||
for fname, yamls in weights_cache.items()}
|
||||
|
||||
if meta_weights:
|
||||
@@ -156,7 +169,8 @@ def main(args=None, callback=ERmain):
|
||||
for yaml in weights_cache[path]:
|
||||
if category_name is None:
|
||||
for category in yaml:
|
||||
if category in AutoWorldRegister.world_types and key in Options.common_options:
|
||||
if category in AutoWorldRegister.world_types and \
|
||||
key in Options.CommonOptions.type_hints:
|
||||
yaml[category][key] = option
|
||||
elif category_name not in yaml:
|
||||
logging.warning(f"Meta: Category {category_name} is not present in {path}.")
|
||||
@@ -167,7 +181,7 @@ def main(args=None, callback=ERmain):
|
||||
for player in range(1, args.multi + 1):
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
name_counter = Counter()
|
||||
erargs.player_settings = {}
|
||||
erargs.player_options = {}
|
||||
|
||||
player = 1
|
||||
while player <= args.multi:
|
||||
@@ -194,7 +208,7 @@ def main(args=None, callback=ERmain):
|
||||
|
||||
player += 1
|
||||
except Exception as e:
|
||||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
raise ValueError(f"File {path} is invalid. Please fix your yaml.") from e
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
|
||||
@@ -223,7 +237,7 @@ def main(args=None, callback=ERmain):
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".", f"generate_{seed_name}.yaml"), "wt") as f:
|
||||
yaml.dump(important, f)
|
||||
|
||||
callback(erargs, seed)
|
||||
return callback(erargs, seed)
|
||||
|
||||
|
||||
def read_weights_yamls(path) -> Tuple[Any, ...]:
|
||||
@@ -289,7 +303,9 @@ def handle_name(name: str, player: int, name_counter: Counter):
|
||||
NUMBER=(number if number > 1 else ''),
|
||||
player=player,
|
||||
PLAYER=(player if player > 1 else '')))
|
||||
new_name = new_name.strip()[:16]
|
||||
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
|
||||
# Could cause issues for some clients that cannot handle the additional whitespace.
|
||||
new_name = new_name.strip()[:16].strip()
|
||||
if new_name == "Archipelago":
|
||||
raise Exception(f"You cannot name yourself \"{new_name}\"")
|
||||
return new_name
|
||||
@@ -302,33 +318,35 @@ def prefer_int(input_data: str) -> Union[str, int]:
|
||||
return input_data
|
||||
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
'bosses': 'bosses',
|
||||
'pedestal': 'pedestal',
|
||||
'ganon_pedestal': 'ganonpedestal',
|
||||
'triforce_hunt': 'triforcehunt',
|
||||
'local_triforce_hunt': 'localtriforcehunt',
|
||||
'ganon_triforce_hunt': 'ganontriforcehunt',
|
||||
'local_ganon_triforce_hunt': 'localganontriforcehunt',
|
||||
'ice_rod_hunt': 'icerodhunt',
|
||||
}
|
||||
|
||||
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
return random.random() < (float(percentage) / 100)
|
||||
|
||||
|
||||
def update_weights(weights: dict, new_weights: dict, type: str, name: str) -> dict:
|
||||
def update_weights(weights: dict, new_weights: dict, update_type: str, name: str) -> dict:
|
||||
logging.debug(f'Applying {new_weights}')
|
||||
new_options = set(new_weights) - set(weights)
|
||||
weights.update(new_weights)
|
||||
cleaned_weights = {}
|
||||
for option in new_weights:
|
||||
option_name = option.lstrip("+")
|
||||
if option.startswith("+") and option_name in weights:
|
||||
cleaned_value = weights[option_name]
|
||||
new_value = new_weights[option]
|
||||
if isinstance(new_value, (set, dict)):
|
||||
cleaned_value.update(new_value)
|
||||
elif isinstance(new_value, list):
|
||||
cleaned_value.extend(new_value)
|
||||
else:
|
||||
raise Exception(f"Cannot apply merge to non-dict, set, or list type {option_name},"
|
||||
f" received {type(new_value).__name__}.")
|
||||
cleaned_weights[option_name] = cleaned_value
|
||||
else:
|
||||
cleaned_weights[option_name] = new_weights[option]
|
||||
new_options = set(cleaned_weights) - set(weights)
|
||||
weights.update(cleaned_weights)
|
||||
if new_options:
|
||||
for new_option in new_options:
|
||||
logging.warning(f'{type} Suboption "{new_option}" of "{name}" did not '
|
||||
logging.warning(f'{update_type} Suboption "{new_option}" of "{name}" did not '
|
||||
f'overwrite a root option. '
|
||||
f'This is probably in error.')
|
||||
return weights
|
||||
@@ -339,20 +357,11 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
return get_choice(option_key, category_dict)
|
||||
if game in AutoWorldRegister.world_types:
|
||||
game_world = AutoWorldRegister.world_types[game]
|
||||
options = ChainMap(game_world.option_definitions, Options.per_game_common_options)
|
||||
options = game_world.options_dataclass.type_hints
|
||||
if option_key in options:
|
||||
if options[option_key].supports_weighting:
|
||||
return get_choice(option_key, category_dict)
|
||||
return category_dict[option_key]
|
||||
if game == "A Link to the Past": # TODO wow i hate this
|
||||
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
|
||||
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
|
||||
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
|
||||
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
|
||||
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
|
||||
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
|
||||
"random_sprite_on_event"}:
|
||||
return get_choice(option_key, category_dict)
|
||||
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||
|
||||
|
||||
@@ -373,7 +382,7 @@ def roll_linked_options(weights: dict) -> dict:
|
||||
else:
|
||||
logging.debug(f"linked option {option_set['name']} skipped.")
|
||||
except Exception as e:
|
||||
raise ValueError(f"Linked option {option_set['name']} is destroyed. "
|
||||
raise ValueError(f"Linked option {option_set['name']} is invalid. "
|
||||
f"Please fix your linked option.") from e
|
||||
return weights
|
||||
|
||||
@@ -403,7 +412,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
|
||||
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
|
||||
|
||||
except Exception as e:
|
||||
raise ValueError(f"Your trigger number {i + 1} is destroyed. "
|
||||
raise ValueError(f"Your trigger number {i + 1} is invalid. "
|
||||
f"Please fix your triggers.") from e
|
||||
return weights
|
||||
|
||||
@@ -444,151 +453,59 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
f"which is not enabled.")
|
||||
|
||||
ret = argparse.Namespace()
|
||||
for option_key in Options.per_game_common_options:
|
||||
if option_key in weights and option_key not in Options.common_options:
|
||||
for option_key in Options.PerGameCommonOptions.type_hints:
|
||||
if option_key in weights and option_key not in Options.CommonOptions.type_hints:
|
||||
raise Exception(f"Option {option_key} has to be in a game's section, not on its own.")
|
||||
|
||||
ret.game = get_choice("game", weights)
|
||||
if ret.game not in AutoWorldRegister.world_types:
|
||||
picks = Utils.get_fuzzy_results(ret.game, list(AutoWorldRegister.world_types) + failed_world_loads, limit=1)[0]
|
||||
if picks[0] in failed_world_loads:
|
||||
raise Exception(f"No functional world found to handle game {ret.game}. "
|
||||
f"Did you mean '{picks[0]}' ({picks[1]}% sure)? "
|
||||
f"If so, it appears the world failed to initialize correctly.")
|
||||
raise Exception(f"No world found to handle game {ret.game}. Did you mean '{picks[0]}' ({picks[1]}% sure)? "
|
||||
f"Check your spelling or installation of that world.")
|
||||
|
||||
if ret.game not in weights:
|
||||
raise Exception(f"No game options for selected game \"{ret.game}\" found.")
|
||||
|
||||
world_type = AutoWorldRegister.world_types[ret.game]
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
if any(weight.startswith("+") for weight in game_weights) or \
|
||||
any(weight.startswith("+") for weight in weights):
|
||||
raise Exception(f"Merge tag cannot be used outside of trigger contexts.")
|
||||
|
||||
if "triggers" in game_weights:
|
||||
weights = roll_triggers(weights, game_weights["triggers"])
|
||||
game_weights = weights[ret.game]
|
||||
|
||||
ret.name = get_choice('name', weights)
|
||||
for option_key, option in Options.common_options.items():
|
||||
for option_key, option in Options.CommonOptions.type_hints.items():
|
||||
setattr(ret, option_key, option.from_any(get_choice(option_key, weights, option.default)))
|
||||
|
||||
if ret.game in AutoWorldRegister.world_types:
|
||||
for option_key, option in world_type.option_definitions.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
for option_key, option in Options.per_game_common_options.items():
|
||||
# skip setting this option if already set from common_options, defaulting to root option
|
||||
if option_key not in world_type.option_definitions and \
|
||||
(option_key not in Options.common_options or option_key in game_weights):
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
else:
|
||||
raise Exception(f"Unsupported game {ret.game}")
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
if PlandoOptions.connections in plando_options:
|
||||
ret.plando_connections = []
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if "dungeon_items" in weights and get_choice_legacy('dungeon_items', weights, "none") != "none":
|
||||
raise Exception(f"dungeon_items key in A Link to the Past was removed, but is present in these weights as {get_choice_legacy('dungeon_items', weights, False)}.")
|
||||
glitches_required = get_choice_legacy('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG, HMG and No Logic supported")
|
||||
glitches_required = 'none'
|
||||
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
|
||||
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
|
||||
glitches_required]
|
||||
|
||||
ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
|
||||
if not ret.dark_room_logic: # None/False
|
||||
ret.dark_room_logic = "none"
|
||||
if ret.dark_room_logic == "sconces":
|
||||
ret.dark_room_logic = "torches"
|
||||
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
|
||||
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
|
||||
|
||||
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
|
||||
if entrance_shuffle.startswith('none-'):
|
||||
ret.shuffle = 'vanilla'
|
||||
else:
|
||||
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
||||
|
||||
goal = get_choice_legacy('goals', weights, 'ganon')
|
||||
|
||||
ret.goal = goals[goal]
|
||||
|
||||
|
||||
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
|
||||
get_choice_legacy('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
|
||||
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
|
||||
|
||||
# change minimum to required pieces to avoid problems
|
||||
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
|
||||
|
||||
ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
|
||||
if not ret.shop_shuffle:
|
||||
ret.shop_shuffle = ''
|
||||
|
||||
ret.mode = get_choice_legacy("mode", weights)
|
||||
|
||||
ret.difficulty = get_choice_legacy('item_pool', weights)
|
||||
|
||||
ret.item_functionality = get_choice_legacy('item_functionality', weights)
|
||||
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
'shuffled': 'shuffled',
|
||||
'random': 'chaos', # to be removed
|
||||
'chaos': 'chaos',
|
||||
}[get_choice_legacy('enemy_damage', weights)]
|
||||
|
||||
ret.enemy_health = get_choice_legacy('enemy_health', weights)
|
||||
|
||||
ret.timer = {'none': False,
|
||||
None: False,
|
||||
False: False,
|
||||
'timed': 'timed',
|
||||
'timed_ohko': 'timed-ohko',
|
||||
'ohko': 'ohko',
|
||||
'timed_countdown': 'timed-countdown',
|
||||
'display': 'display'}[get_choice_legacy('timer', weights, False)]
|
||||
|
||||
ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
|
||||
ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
|
||||
ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
|
||||
ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
|
||||
|
||||
ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
|
||||
|
||||
ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
|
||||
|
||||
ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
|
||||
get_choice_legacy("turtle_rock_medallion", weights, "random")]
|
||||
|
||||
for index, medallion in enumerate(ret.required_medallions):
|
||||
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
|
||||
.get(medallion.lower(), None)
|
||||
if not ret.required_medallions[index]:
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if PlandoOptions.texts in plando_options:
|
||||
@@ -602,17 +519,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice_legacy("entrance", placement),
|
||||
get_choice_legacy("exit", placement),
|
||||
get_choice_legacy("direction", placement, "both")
|
||||
))
|
||||
|
||||
ret.sprite_pool = weights.get('sprite_pool', [])
|
||||
ret.sprite = get_choice_legacy('sprite', weights, "Link")
|
||||
if 'random_sprite_on_event' in weights:
|
||||
@@ -640,6 +546,15 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if __name__ == '__main__':
|
||||
import atexit
|
||||
confirmation = atexit.register(input, "Press enter to close.")
|
||||
main()
|
||||
multiworld = main()
|
||||
if __debug__:
|
||||
import gc
|
||||
import sys
|
||||
import weakref
|
||||
weak = weakref.ref(multiworld)
|
||||
del multiworld
|
||||
gc.collect() # need to collect to deref all hard references
|
||||
assert not weak(), f"MultiWorld object was not de-allocated, it's referenced {sys.getrefcount(weak())} times." \
|
||||
" This would be a memory leak."
|
||||
# in case of error-free exit should not need confirmation
|
||||
atexit.unregister(confirmation)
|
||||
|
||||
8
KH2Client.py
Normal file
8
KH2Client.py
Normal file
@@ -0,0 +1,8 @@
|
||||
import ModuleUpdate
|
||||
import Utils
|
||||
from worlds.kh2.Client import launch
|
||||
ModuleUpdate.update()
|
||||
|
||||
if __name__ == '__main__':
|
||||
Utils.init_logging("KH2Client", exception_logger="Client")
|
||||
launch()
|
||||
288
Launcher.py
288
Launcher.py
@@ -11,13 +11,19 @@ Scroll down to components= to add components to the launcher as well as setup.py
|
||||
|
||||
import argparse
|
||||
import itertools
|
||||
import logging
|
||||
import multiprocessing
|
||||
import shlex
|
||||
import subprocess
|
||||
import sys
|
||||
from enum import Enum, auto
|
||||
import webbrowser
|
||||
from os.path import isfile
|
||||
from shutil import which
|
||||
from typing import Iterable, Sequence, Callable, Union, Optional
|
||||
from typing import Sequence, Union, Optional
|
||||
|
||||
import Utils
|
||||
import settings
|
||||
from worlds.LauncherComponents import Component, components, Type, SuffixIdentifier, icon_paths
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
@@ -28,7 +34,8 @@ from Utils import is_frozen, user_path, local_path, init_logging, open_filename,
|
||||
|
||||
|
||||
def open_host_yaml():
|
||||
file = user_path('host.yaml')
|
||||
file = settings.get_settings().filename
|
||||
assert file, "host.yaml missing"
|
||||
if is_linux:
|
||||
exe = which('sensible-editor') or which('gedit') or \
|
||||
which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
@@ -37,171 +44,103 @@ def open_host_yaml():
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
else:
|
||||
import webbrowser
|
||||
webbrowser.open(file)
|
||||
|
||||
|
||||
def open_patch():
|
||||
suffixes = []
|
||||
for c in components:
|
||||
if isfile(get_exe(c)[-1]):
|
||||
suffixes += c.file_identifier.suffixes if c.type == Type.CLIENT and \
|
||||
isinstance(c.file_identifier, SuffixIdentifier) else []
|
||||
if c.type == Type.CLIENT and \
|
||||
isinstance(c.file_identifier, SuffixIdentifier) and \
|
||||
(c.script_name is None or isfile(get_exe(c)[-1])):
|
||||
suffixes += c.file_identifier.suffixes
|
||||
try:
|
||||
filename = open_filename('Select patch', (('Patches', suffixes),))
|
||||
filename = open_filename("Select patch", (("Patches", suffixes),))
|
||||
except Exception as e:
|
||||
messagebox('Error', str(e), error=True)
|
||||
messagebox("Error", str(e), error=True)
|
||||
else:
|
||||
file, _, component = identify(filename)
|
||||
file, component = identify(filename)
|
||||
if file and component:
|
||||
launch([*get_exe(component), file], component.cli)
|
||||
exe = get_exe(component)
|
||||
if exe is None or not isfile(exe[-1]):
|
||||
exe = get_exe("Launcher")
|
||||
|
||||
launch([*exe, file], component.cli)
|
||||
|
||||
|
||||
def generate_yamls():
|
||||
from Options import generate_yaml_templates
|
||||
|
||||
target = Utils.user_path("Players", "Templates")
|
||||
generate_yaml_templates(target, False)
|
||||
open_folder(target)
|
||||
|
||||
|
||||
def browse_files():
|
||||
file = user_path()
|
||||
open_folder(user_path())
|
||||
|
||||
|
||||
def open_folder(folder_path):
|
||||
if is_linux:
|
||||
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||
subprocess.Popen([exe, file])
|
||||
subprocess.Popen([exe, folder_path])
|
||||
elif is_macos:
|
||||
exe = which("open")
|
||||
subprocess.Popen([exe, file])
|
||||
subprocess.Popen([exe, folder_path])
|
||||
else:
|
||||
import webbrowser
|
||||
webbrowser.open(file)
|
||||
webbrowser.open(folder_path)
|
||||
|
||||
|
||||
# noinspection PyArgumentList
|
||||
class Type(Enum):
|
||||
TOOL = auto()
|
||||
FUNC = auto() # not a real component
|
||||
CLIENT = auto()
|
||||
ADJUSTER = auto()
|
||||
def update_settings():
|
||||
from settings import get_settings
|
||||
get_settings().save()
|
||||
|
||||
|
||||
class SuffixIdentifier:
|
||||
suffixes: Iterable[str]
|
||||
|
||||
def __init__(self, *args: str):
|
||||
self.suffixes = args
|
||||
|
||||
def __call__(self, path: str):
|
||||
if isinstance(path, str):
|
||||
for suffix in self.suffixes:
|
||||
if path.endswith(suffix):
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class Component:
|
||||
display_name: str
|
||||
type: Optional[Type]
|
||||
script_name: Optional[str]
|
||||
frozen_name: Optional[str]
|
||||
icon: str # just the name, no suffix
|
||||
cli: bool
|
||||
func: Optional[Callable]
|
||||
file_identifier: Optional[Callable[[str], bool]]
|
||||
|
||||
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
|
||||
cli: bool = False, icon: str = 'icon', component_type: Type = None, func: Optional[Callable] = None,
|
||||
file_identifier: Optional[Callable[[str], bool]] = None):
|
||||
self.display_name = display_name
|
||||
self.script_name = script_name
|
||||
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
|
||||
self.icon = icon
|
||||
self.cli = cli
|
||||
self.type = component_type or \
|
||||
None if not display_name else \
|
||||
Type.FUNC if func else \
|
||||
Type.CLIENT if 'Client' in display_name else \
|
||||
Type.ADJUSTER if 'Adjuster' in display_name else Type.TOOL
|
||||
self.func = func
|
||||
self.file_identifier = file_identifier
|
||||
|
||||
def handles_file(self, path: str):
|
||||
return self.file_identifier(path) if self.file_identifier else False
|
||||
|
||||
|
||||
components: Iterable[Component] = (
|
||||
# Launcher
|
||||
Component('', 'Launcher'),
|
||||
# Core
|
||||
Component('Host', 'MultiServer', 'ArchipelagoServer', cli=True,
|
||||
file_identifier=SuffixIdentifier('.archipelago', '.zip')),
|
||||
Component('Generate', 'Generate', cli=True),
|
||||
Component('Text Client', 'CommonClient', 'ArchipelagoTextClient'),
|
||||
# SNI
|
||||
Component('SNI Client', 'SNIClient',
|
||||
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3',
|
||||
'.apsmw', '.apl2ac')),
|
||||
Component('LttP Adjuster', 'LttPAdjuster'),
|
||||
# Factorio
|
||||
Component('Factorio Client', 'FactorioClient'),
|
||||
# Minecraft
|
||||
Component('Minecraft Client', 'MinecraftClient', icon='mcicon', cli=True,
|
||||
file_identifier=SuffixIdentifier('.apmc')),
|
||||
# Ocarina of Time
|
||||
Component('OoT Client', 'OoTClient',
|
||||
file_identifier=SuffixIdentifier('.apz5')),
|
||||
Component('OoT Adjuster', 'OoTAdjuster'),
|
||||
# FF1
|
||||
Component('FF1 Client', 'FF1Client'),
|
||||
# Pokémon
|
||||
Component('Pokemon Client', 'PokemonClient', file_identifier=SuffixIdentifier('.apred', '.apblue')),
|
||||
# TLoZ
|
||||
Component('Zelda 1 Client', 'Zelda1Client'),
|
||||
# ChecksFinder
|
||||
Component('ChecksFinder Client', 'ChecksFinderClient'),
|
||||
# Starcraft 2
|
||||
Component('Starcraft 2 Client', 'Starcraft2Client'),
|
||||
# Wargroove
|
||||
Component('Wargroove Client', 'WargrooveClient'),
|
||||
# Zillion
|
||||
Component('Zillion Client', 'ZillionClient',
|
||||
file_identifier=SuffixIdentifier('.apzl')),
|
||||
components.extend([
|
||||
# Functions
|
||||
Component('Open host.yaml', func=open_host_yaml),
|
||||
Component('Open Patch', func=open_patch),
|
||||
Component('Browse Files', func=browse_files),
|
||||
)
|
||||
icon_paths = {
|
||||
'icon': local_path('data', 'icon.ico' if is_windows else 'icon.png'),
|
||||
'mcicon': local_path('data', 'mcicon.ico')
|
||||
}
|
||||
Component("Open host.yaml", func=open_host_yaml),
|
||||
Component("Open Patch", func=open_patch),
|
||||
Component("Generate Template Options", func=generate_yamls),
|
||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||
Component("18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||
Component("Browse Files", func=browse_files),
|
||||
])
|
||||
|
||||
|
||||
def identify(path: Union[None, str]):
|
||||
if path is None:
|
||||
return None, None, None
|
||||
return None, None
|
||||
for component in components:
|
||||
if component.handles_file(path):
|
||||
return path, component.script_name, component
|
||||
return (None, None, None) if '/' in path or '\\' in path else (None, path, None)
|
||||
return path, component
|
||||
elif path == component.display_name or path == component.script_name:
|
||||
return None, component
|
||||
return None, None
|
||||
|
||||
|
||||
def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
|
||||
if isinstance(component, str):
|
||||
name = component
|
||||
component = None
|
||||
if name.startswith('Archipelago'):
|
||||
if name.startswith("Archipelago"):
|
||||
name = name[11:]
|
||||
if name.endswith('.exe'):
|
||||
if name.endswith(".exe"):
|
||||
name = name[:-4]
|
||||
if name.endswith('.py'):
|
||||
if name.endswith(".py"):
|
||||
name = name[:-3]
|
||||
if not name:
|
||||
return None
|
||||
for c in components:
|
||||
if c.script_name == name or c.frozen_name == f'Archipelago{name}':
|
||||
if c.script_name == name or c.frozen_name == f"Archipelago{name}":
|
||||
component = c
|
||||
break
|
||||
if not component:
|
||||
return None
|
||||
if is_frozen():
|
||||
suffix = '.exe' if is_windows else ''
|
||||
return [local_path(f'{component.frozen_name}{suffix}')]
|
||||
suffix = ".exe" if is_windows else ""
|
||||
return [local_path(f"{component.frozen_name}{suffix}")] if component.frozen_name else None
|
||||
else:
|
||||
return [sys.executable, local_path(f'{component.script_name}.py')]
|
||||
return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
|
||||
|
||||
|
||||
def launch(exe, in_terminal=False):
|
||||
@@ -222,17 +161,19 @@ def launch(exe, in_terminal=False):
|
||||
|
||||
|
||||
def run_gui():
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label
|
||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
|
||||
from kivy.uix.image import AsyncImage
|
||||
from kivy.uix.relativelayout import RelativeLayout
|
||||
|
||||
class Launcher(App):
|
||||
base_title: str = "Archipelago Launcher"
|
||||
container: ContainerLayout
|
||||
grid: GridLayout
|
||||
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL and isfile(get_exe(c)[-1])}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT and isfile(get_exe(c)[-1])}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER and isfile(get_exe(c)[-1])}
|
||||
_funcs = {c.display_name: c for c in components if c.type == Type.FUNC}
|
||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
||||
|
||||
def __init__(self, ctx=None):
|
||||
self.title = self.base_title
|
||||
@@ -244,39 +185,74 @@ def run_gui():
|
||||
self.container = ContainerLayout()
|
||||
self.grid = GridLayout(cols=2)
|
||||
self.container.add_widget(self.grid)
|
||||
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
|
||||
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
|
||||
tool_layout = ScrollBox()
|
||||
tool_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(tool_layout)
|
||||
client_layout = ScrollBox()
|
||||
client_layout.layout.orientation = "vertical"
|
||||
self.grid.add_widget(client_layout)
|
||||
|
||||
def build_button(component: Component) -> Widget:
|
||||
"""
|
||||
Builds a button widget for a given component.
|
||||
|
||||
Args:
|
||||
component (Component): The component associated with the button.
|
||||
|
||||
Returns:
|
||||
None. The button is added to the parent grid layout.
|
||||
|
||||
"""
|
||||
button = Button(text=component.display_name, size_hint_y=None, height=40)
|
||||
button.component = component
|
||||
button.bind(on_release=self.component_action)
|
||||
if component.icon != "icon":
|
||||
image = AsyncImage(source=icon_paths[component.icon],
|
||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
||||
box_layout.add_widget(button)
|
||||
box_layout.add_widget(image)
|
||||
return box_layout
|
||||
return button
|
||||
|
||||
button_layout = self.grid # make buttons fill the window
|
||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
||||
self._tools.items(), self._funcs.items(), self._adjusters.items()), self._clients.items()):
|
||||
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
|
||||
# column 1
|
||||
if tool:
|
||||
button = Button(text=tool[0])
|
||||
button.component = tool[1]
|
||||
button.bind(on_release=self.component_action)
|
||||
button_layout.add_widget(button)
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
tool_layout.layout.add_widget(build_button(tool[1]))
|
||||
# column 2
|
||||
if client:
|
||||
button = Button(text=client[0])
|
||||
button.component = client[1]
|
||||
button.bind(on_press=self.component_action)
|
||||
button_layout.add_widget(button)
|
||||
else:
|
||||
button_layout.add_widget(Label())
|
||||
client_layout.layout.add_widget(build_button(client[1]))
|
||||
|
||||
return self.container
|
||||
|
||||
@staticmethod
|
||||
def component_action(button):
|
||||
if button.component.type == Type.FUNC:
|
||||
if button.component.func:
|
||||
button.component.func()
|
||||
else:
|
||||
launch(get_exe(button.component), button.component.cli)
|
||||
|
||||
def _stop(self, *largs):
|
||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||
# Closing the window explicitly cleans it up.
|
||||
self.root_window.close()
|
||||
super()._stop(*largs)
|
||||
|
||||
Launcher().run()
|
||||
|
||||
|
||||
def run_component(component: Component, *args):
|
||||
if component.func:
|
||||
component.func(*args)
|
||||
elif component.script_name:
|
||||
subprocess.run([*get_exe(component.script_name), *args])
|
||||
else:
|
||||
logging.warning(f"Component {component} does not appear to be executable.")
|
||||
|
||||
|
||||
def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
if isinstance(args, argparse.Namespace):
|
||||
args = {k: v for k, v in args._get_kwargs()}
|
||||
@@ -284,24 +260,40 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||
args = {}
|
||||
|
||||
if "Patch|Game|Component" in args:
|
||||
file, component, _ = identify(args["Patch|Game|Component"])
|
||||
file, component = identify(args["Patch|Game|Component"])
|
||||
if file:
|
||||
args['file'] = file
|
||||
if component:
|
||||
args['component'] = component
|
||||
if not component:
|
||||
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
|
||||
|
||||
if args["update_settings"]:
|
||||
update_settings()
|
||||
if 'file' in args:
|
||||
subprocess.run([*get_exe(args['component']), args['file'], *args['args']])
|
||||
run_component(args["component"], args["file"], *args["args"])
|
||||
elif 'component' in args:
|
||||
subprocess.run([*get_exe(args['component']), *args['args']])
|
||||
else:
|
||||
run_component(args["component"], *args["args"])
|
||||
elif not args["update_settings"]:
|
||||
run_gui()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
init_logging('Launcher')
|
||||
Utils.freeze_support()
|
||||
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
|
||||
parser = argparse.ArgumentParser(description='Archipelago Launcher')
|
||||
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
|
||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||
parser.add_argument('args', nargs="*", help="Arguments to pass to component.")
|
||||
run_group = parser.add_argument_group("Run")
|
||||
run_group.add_argument("--update_settings", action="store_true",
|
||||
help="Update host.yaml and exit.")
|
||||
run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
|
||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||
run_group.add_argument("args", nargs="*",
|
||||
help="Arguments to pass to component.")
|
||||
main(parser.parse_args())
|
||||
|
||||
from worlds.LauncherComponents import processes
|
||||
for process in processes:
|
||||
# we await all child processes to close before we tear down the process host
|
||||
# this makes it feel like each one is its own program, as the Launcher is closed now
|
||||
process.join()
|
||||
|
||||
701
LinksAwakeningClient.py
Normal file
701
LinksAwakeningClient.py
Normal file
@@ -0,0 +1,701 @@
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
import Utils
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("LinksAwakeningContext", exception_logger="Client")
|
||||
|
||||
import asyncio
|
||||
import base64
|
||||
import binascii
|
||||
import colorama
|
||||
import io
|
||||
import os
|
||||
import re
|
||||
import select
|
||||
import shlex
|
||||
import socket
|
||||
import struct
|
||||
import sys
|
||||
import subprocess
|
||||
import time
|
||||
import typing
|
||||
|
||||
|
||||
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||
server_loop)
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.ladx.Common import BASE_ID as LABaseID
|
||||
from worlds.ladx.GpsTracker import GpsTracker
|
||||
from worlds.ladx.ItemTracker import ItemTracker
|
||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
|
||||
|
||||
|
||||
class GameboyException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class RetroArchDisconnectError(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class InvalidEmulatorStateError(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
class BadRetroArchResponse(GameboyException):
|
||||
pass
|
||||
|
||||
|
||||
def magpie_logo():
|
||||
from kivy.uix.image import CoreImage
|
||||
binary_data = """
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
|
||||
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
|
||||
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
|
||||
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
|
||||
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
|
||||
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
|
||||
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
|
||||
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
|
||||
binary_data = base64.b64decode(binary_data)
|
||||
data = io.BytesIO(binary_data)
|
||||
return CoreImage(data, ext="png").texture
|
||||
|
||||
|
||||
class LAClientConstants:
|
||||
# Connector version
|
||||
VERSION = 0x01
|
||||
#
|
||||
# Memory locations of LADXR
|
||||
ROMGameID = 0x0051 # 4 bytes
|
||||
SlotName = 0x0134
|
||||
# Unused
|
||||
# ROMWorldID = 0x0055
|
||||
# ROMConnectorVersion = 0x0056
|
||||
# RO: We should only act if this is higher then 6, as it indicates that the game is running normally
|
||||
wGameplayType = 0xDB95
|
||||
# RO: Starts at 0, increases every time an item is received from the server and processed
|
||||
wLinkSyncSequenceNumber = 0xDDF6
|
||||
wLinkStatusBits = 0xDDF7 # RW:
|
||||
# Bit0: wLinkGive* contains valid data, set from script cleared from ROM.
|
||||
wLinkHealth = 0xDB5A
|
||||
wLinkGiveItem = 0xDDF8 # RW
|
||||
wLinkGiveItemFrom = 0xDDF9 # RW
|
||||
# All of these six bytes are unused, we can repurpose
|
||||
# wLinkSendItemRoomHigh = 0xDDFA # RO
|
||||
# wLinkSendItemRoomLow = 0xDDFB # RO
|
||||
# wLinkSendItemTarget = 0xDDFC # RO
|
||||
# wLinkSendItemItem = 0xDDFD # RO
|
||||
# wLinkSendShopItem = 0xDDFE # RO, which item to send (1 based, order of the shop items)
|
||||
# RO, which player to send to, but it's just the X position of the NPC used, so 0x18 is player 0
|
||||
# wLinkSendShopTarget = 0xDDFF
|
||||
|
||||
|
||||
wRecvIndex = 0xDDFD # Two bytes
|
||||
wCheckAddress = 0xC0FF - 0x4
|
||||
WRamCheckSize = 0x4
|
||||
WRamSafetyValue = bytearray([0]*WRamCheckSize)
|
||||
|
||||
MinGameplayValue = 0x06
|
||||
MaxGameplayValue = 0x1A
|
||||
VictoryGameplayAndSub = 0x0102
|
||||
|
||||
|
||||
class RAGameboy():
|
||||
cache = []
|
||||
cache_start = 0
|
||||
cache_size = 0
|
||||
last_cache_read = None
|
||||
socket = None
|
||||
|
||||
def __init__(self, address, port) -> None:
|
||||
self.address = address
|
||||
self.port = port
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
assert (self.socket)
|
||||
self.socket.setblocking(False)
|
||||
|
||||
async def send_command(self, command, timeout=1.0):
|
||||
self.send(f'{command}\n')
|
||||
response_str = await self.async_recv()
|
||||
self.check_command_response(command, response_str)
|
||||
return response_str.rstrip()
|
||||
|
||||
async def get_retroarch_version(self):
|
||||
return await self.send_command("VERSION")
|
||||
|
||||
async def get_retroarch_status(self):
|
||||
return await self.send_command("GET_STATUS")
|
||||
|
||||
def set_cache_limits(self, cache_start, cache_size):
|
||||
self.cache_start = cache_start
|
||||
self.cache_size = cache_size
|
||||
|
||||
def send(self, b):
|
||||
if type(b) is str:
|
||||
b = b.encode('ascii')
|
||||
self.socket.sendto(b, (self.address, self.port))
|
||||
|
||||
def recv(self):
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
return response
|
||||
|
||||
async def async_recv(self, timeout=1.0):
|
||||
response = await asyncio.wait_for(asyncio.get_event_loop().sock_recv(self.socket, 4096), timeout)
|
||||
return response
|
||||
|
||||
async def check_safe_gameplay(self, throw=True):
|
||||
async def check_wram():
|
||||
check_values = await self.async_read_memory(LAClientConstants.wCheckAddress, LAClientConstants.WRamCheckSize)
|
||||
|
||||
if check_values != LAClientConstants.WRamSafetyValue:
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
return True
|
||||
|
||||
if not await check_wram():
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
|
||||
gameplay_value = await self.async_read_memory(LAClientConstants.wGameplayType)
|
||||
gameplay_value = gameplay_value[0]
|
||||
# In gameplay or credits
|
||||
if not (LAClientConstants.MinGameplayValue <= gameplay_value <= LAClientConstants.MaxGameplayValue) and gameplay_value != 0x1:
|
||||
if throw:
|
||||
logger.info("invalid emu state")
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
if not await check_wram():
|
||||
if throw:
|
||||
raise InvalidEmulatorStateError()
|
||||
return False
|
||||
return True
|
||||
|
||||
# We're sadly unable to update the whole cache at once
|
||||
# as RetroArch only gives back some number of bytes at a time
|
||||
# So instead read as big as chunks at a time as we can manage
|
||||
async def update_cache(self):
|
||||
# First read the safety address - if it's invalid, bail
|
||||
self.cache = []
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
cache = []
|
||||
remaining_size = self.cache_size
|
||||
while remaining_size:
|
||||
block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
|
||||
remaining_size -= len(block)
|
||||
cache += block
|
||||
|
||||
if not await self.check_safe_gameplay():
|
||||
return
|
||||
|
||||
self.cache = cache
|
||||
self.last_cache_read = time.time()
|
||||
|
||||
async def read_memory_cache(self, addresses):
|
||||
# TODO: can we just update once per frame?
|
||||
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
|
||||
await self.update_cache()
|
||||
if not self.cache:
|
||||
return None
|
||||
assert (len(self.cache) == self.cache_size)
|
||||
for address in addresses:
|
||||
assert self.cache_start <= address <= self.cache_start + self.cache_size
|
||||
r = {address: self.cache[address - self.cache_start]
|
||||
for address in addresses}
|
||||
return r
|
||||
|
||||
async def async_read_memory_safe(self, address, size=1):
|
||||
# whenever we do a read for a check, we need to make sure that we aren't reading
|
||||
# garbage memory values - we also need to protect against reading a value, then the emulator resetting
|
||||
#
|
||||
# ...actually, we probably _only_ need the post check
|
||||
|
||||
# Check before read
|
||||
if not await self.check_safe_gameplay():
|
||||
return None
|
||||
|
||||
# Do read
|
||||
r = await self.async_read_memory(address, size)
|
||||
|
||||
# Check after read
|
||||
if not await self.check_safe_gameplay():
|
||||
return None
|
||||
|
||||
return r
|
||||
|
||||
def check_command_response(self, command: str, response: bytes):
|
||||
if command == "VERSION":
|
||||
ok = re.match("\d+\.\d+\.\d+", response.decode('ascii')) is not None
|
||||
else:
|
||||
ok = response.startswith(command.encode())
|
||||
if not ok:
|
||||
logger.warning(f"Bad response to command {command} - {response}")
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
def read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = self.recv()
|
||||
|
||||
self.check_command_response(command, response)
|
||||
|
||||
splits = response.decode().split(" ", 2)
|
||||
# Ignore the address for now
|
||||
if splits[2][:2] == "-1":
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
# TODO: check response address, check hex behavior between RA and BH
|
||||
|
||||
return bytearray.fromhex(splits[2])
|
||||
|
||||
async def async_read_memory(self, address, size=1):
|
||||
command = "READ_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {size}\n')
|
||||
response = await self.async_recv()
|
||||
self.check_command_response(command, response)
|
||||
response = response[:-1]
|
||||
splits = response.decode().split(" ", 2)
|
||||
try:
|
||||
response_addr = int(splits[1], 16)
|
||||
except ValueError:
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
if response_addr != address:
|
||||
raise BadRetroArchResponse()
|
||||
|
||||
ret = bytearray.fromhex(splits[2])
|
||||
if len(ret) > size:
|
||||
raise BadRetroArchResponse()
|
||||
return ret
|
||||
|
||||
def write_memory(self, address, bytes):
|
||||
command = "WRITE_CORE_MEMORY"
|
||||
|
||||
self.send(f'{command} {hex(address)} {" ".join(hex(b) for b in bytes)}')
|
||||
select.select([self.socket], [], [])
|
||||
response, _ = self.socket.recvfrom(4096)
|
||||
self.check_command_response(command, response)
|
||||
splits = response.decode().split(" ", 3)
|
||||
|
||||
assert (splits[0] == command)
|
||||
|
||||
if splits[2] == "-1":
|
||||
logger.info(splits[3])
|
||||
|
||||
|
||||
class LinksAwakeningClient():
|
||||
socket = None
|
||||
gameboy = None
|
||||
tracker = None
|
||||
auth = None
|
||||
game_crc = None
|
||||
pending_deathlink = False
|
||||
deathlink_debounce = True
|
||||
recvd_checks = {}
|
||||
retroarch_address = None
|
||||
retroarch_port = None
|
||||
gameboy = None
|
||||
|
||||
def msg(self, m):
|
||||
logger.info(m)
|
||||
s = f"SHOW_MSG {m}\n"
|
||||
self.gameboy.send(s)
|
||||
|
||||
def __init__(self, retroarch_address="127.0.0.1", retroarch_port=55355):
|
||||
self.retroarch_address = retroarch_address
|
||||
self.retroarch_port = retroarch_port
|
||||
pass
|
||||
|
||||
stop_bizhawk_spam = False
|
||||
async def wait_for_retroarch_connection(self):
|
||||
if not self.stop_bizhawk_spam:
|
||||
logger.info("Waiting on connection to Retroarch...")
|
||||
self.stop_bizhawk_spam = True
|
||||
self.gameboy = RAGameboy(self.retroarch_address, self.retroarch_port)
|
||||
|
||||
while True:
|
||||
try:
|
||||
version = await self.gameboy.get_retroarch_version()
|
||||
NO_CONTENT = b"GET_STATUS CONTENTLESS"
|
||||
status = NO_CONTENT
|
||||
core_type = None
|
||||
GAME_BOY = b"game_boy"
|
||||
while status == NO_CONTENT or core_type != GAME_BOY:
|
||||
status = await self.gameboy.get_retroarch_status()
|
||||
if status.count(b" ") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
GET_STATUS, PLAYING, info = status.split(b" ", 2)
|
||||
if status.count(b",") < 2:
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
core_type, rom_name, self.game_crc = info.split(b",", 2)
|
||||
if core_type != GAME_BOY:
|
||||
logger.info(
|
||||
f"Core type should be '{GAME_BOY}', found {core_type} instead - wrong type of ROM?")
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
self.stop_bizhawk_spam = False
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii', errors='replace')} "
|
||||
f"running {rom_name.decode('ascii', errors='replace')}")
|
||||
return
|
||||
except (BlockingIOError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
pass
|
||||
|
||||
async def reset_auth(self):
|
||||
auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode()
|
||||
self.auth = auth
|
||||
|
||||
async def wait_and_init_tracker(self):
|
||||
await self.wait_for_game_ready()
|
||||
self.tracker = LocationTracker(self.gameboy)
|
||||
self.item_tracker = ItemTracker(self.gameboy)
|
||||
self.gps_tracker = GpsTracker(self.gameboy)
|
||||
|
||||
async def recved_item_from_ap(self, item_id, from_player, next_index):
|
||||
# Don't allow getting an item until you've got your first check
|
||||
if not self.tracker.has_start_item():
|
||||
return
|
||||
|
||||
# Spin until we either:
|
||||
# get an exception from a bad read (emu shut down or reset)
|
||||
# beat the game
|
||||
# the client handles the last pending item
|
||||
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
|
||||
while not (await self.is_victory()) and status & 1 == 1:
|
||||
time.sleep(0.1)
|
||||
status = (await self.gameboy.async_read_memory_safe(LAClientConstants.wLinkStatusBits))[0]
|
||||
|
||||
item_id -= LABaseID
|
||||
# The player name table only goes up to 100, so don't go past that
|
||||
# Even if it didn't, the remote player _index_ byte is just a byte, so 255 max
|
||||
if from_player > 100:
|
||||
from_player = 100
|
||||
|
||||
next_index += 1
|
||||
self.gameboy.write_memory(LAClientConstants.wLinkGiveItem, [
|
||||
item_id, from_player])
|
||||
status |= 1
|
||||
status = self.gameboy.write_memory(LAClientConstants.wLinkStatusBits, [status])
|
||||
self.gameboy.write_memory(LAClientConstants.wRecvIndex, struct.pack(">H", next_index))
|
||||
|
||||
should_reset_auth = False
|
||||
async def wait_for_game_ready(self):
|
||||
logger.info("Waiting on game to be in valid state...")
|
||||
while not await self.gameboy.check_safe_gameplay(throw=False):
|
||||
if self.should_reset_auth:
|
||||
self.should_reset_auth = False
|
||||
raise GameboyException("Resetting due to wrong archipelago server")
|
||||
logger.info("Game connection ready!")
|
||||
|
||||
async def is_victory(self):
|
||||
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
|
||||
|
||||
async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
|
||||
await self.tracker.readChecks(item_get_cb)
|
||||
await self.item_tracker.readItems()
|
||||
await self.gps_tracker.read_location()
|
||||
|
||||
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
|
||||
if self.deathlink_debounce and current_health != 0:
|
||||
self.deathlink_debounce = False
|
||||
elif not self.deathlink_debounce and current_health == 0:
|
||||
# logger.info("YOU DIED.")
|
||||
await deathlink_cb()
|
||||
self.deathlink_debounce = True
|
||||
|
||||
if self.pending_deathlink:
|
||||
logger.info("Got a deathlink")
|
||||
self.gameboy.write_memory(LAClientConstants.wLinkHealth, [0])
|
||||
self.pending_deathlink = False
|
||||
self.deathlink_debounce = True
|
||||
|
||||
if await self.is_victory():
|
||||
await win_cb()
|
||||
|
||||
recv_index = struct.unpack(">H", await self.gameboy.async_read_memory(LAClientConstants.wRecvIndex, 2))[0]
|
||||
|
||||
# Play back one at a time
|
||||
if recv_index in self.recvd_checks:
|
||||
item = self.recvd_checks[recv_index]
|
||||
await self.recved_item_from_ap(item.item, item.player, recv_index)
|
||||
|
||||
|
||||
all_tasks = set()
|
||||
|
||||
def create_task_log_exception(awaitable) -> asyncio.Task:
|
||||
async def _log_exception(awaitable):
|
||||
try:
|
||||
return await awaitable
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
pass
|
||||
finally:
|
||||
all_tasks.remove(task)
|
||||
task = asyncio.create_task(_log_exception(awaitable))
|
||||
all_tasks.add(task)
|
||||
|
||||
|
||||
class LinksAwakeningContext(CommonContext):
|
||||
tags = {"AP"}
|
||||
game = "Links Awakening DX"
|
||||
items_handling = 0b101
|
||||
want_slot_data = True
|
||||
la_task = None
|
||||
client = None
|
||||
# TODO: does this need to re-read on reset?
|
||||
found_checks = []
|
||||
last_resend = time.time()
|
||||
|
||||
magpie_enabled = False
|
||||
magpie = None
|
||||
magpie_task = None
|
||||
won = False
|
||||
|
||||
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
|
||||
self.client = LinksAwakeningClient()
|
||||
if magpie:
|
||||
self.magpie_enabled = True
|
||||
self.magpie = MagpieBridge()
|
||||
super().__init__(server_address, password)
|
||||
|
||||
def run_gui(self) -> None:
|
||||
import webbrowser
|
||||
import kvui
|
||||
from kvui import Button, GameManager
|
||||
from kivy.uix.image import Image
|
||||
|
||||
class LADXManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("Tracker", "Tracker"),
|
||||
]
|
||||
base_title = "Archipelago Links Awakening DX Client"
|
||||
|
||||
def build(self):
|
||||
b = super().build()
|
||||
|
||||
if self.ctx.magpie_enabled:
|
||||
button = Button(text="", size=(30, 30), size_hint_x=None,
|
||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||
image = Image(size=(16, 16), texture=magpie_logo())
|
||||
button.add_widget(image)
|
||||
|
||||
def set_center(_, center):
|
||||
image.center = center
|
||||
button.bind(center=set_center)
|
||||
|
||||
self.connect_layout.add_widget(button)
|
||||
return b
|
||||
|
||||
self.ui = LADXManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
async def send_checks(self):
|
||||
message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
had_invalid_slot_data = None
|
||||
def event_invalid_slot(self):
|
||||
# The next time we try to connect, reset the game loop for new auth
|
||||
self.had_invalid_slot_data = True
|
||||
self.auth = None
|
||||
# Don't try to autoreconnect, it will just fail
|
||||
self.disconnected_intentionally = True
|
||||
CommonContext.event_invalid_slot(self)
|
||||
|
||||
ENABLE_DEATHLINK = False
|
||||
async def send_deathlink(self):
|
||||
if self.ENABLE_DEATHLINK:
|
||||
message = [{"cmd": 'Deathlink',
|
||||
'time': time.time(),
|
||||
'cause': 'Had a nightmare',
|
||||
# 'source': self.slot_info[self.slot].name,
|
||||
}]
|
||||
await self.send_msgs(message)
|
||||
|
||||
async def send_victory(self):
|
||||
if not self.won:
|
||||
message = [{"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL}]
|
||||
logger.info("victory!")
|
||||
await self.send_msgs(message)
|
||||
self.won = True
|
||||
|
||||
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
if self.ENABLE_DEATHLINK:
|
||||
self.client.pending_deathlink = True
|
||||
|
||||
def new_checks(self, item_ids, ladxr_ids):
|
||||
self.found_checks += item_ids
|
||||
create_task_log_exception(self.send_checks())
|
||||
if self.magpie_enabled:
|
||||
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(LinksAwakeningContext, self).server_auth(password_requested)
|
||||
|
||||
if self.had_invalid_slot_data:
|
||||
# We are connecting when previously we had the wrong ROM or server - just in case
|
||||
# re-read the ROM so that if the user had the correct address but wrong ROM, we
|
||||
# allow a successful reconnect
|
||||
self.client.should_reset_auth = True
|
||||
self.had_invalid_slot_data = False
|
||||
|
||||
while self.client.auth == None:
|
||||
await asyncio.sleep(0.1)
|
||||
self.auth = self.client.auth
|
||||
await self.send_connect()
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
# TODO - use watcher_event
|
||||
if cmd == "ReceivedItems":
|
||||
for index, item in enumerate(args["items"], start=args["index"]):
|
||||
self.client.recvd_checks[index] = item
|
||||
|
||||
async def sync(self):
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
await self.send_msgs(sync_msg)
|
||||
|
||||
item_id_lookup = get_locations_to_id()
|
||||
|
||||
async def run_game_loop(self):
|
||||
def on_item_get(ladxr_checks):
|
||||
checks = [self.item_id_lookup[meta_to_name(
|
||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||
|
||||
async def victory():
|
||||
await self.send_victory()
|
||||
|
||||
async def deathlink():
|
||||
await self.send_deathlink()
|
||||
|
||||
if self.magpie_enabled:
|
||||
self.magpie_task = asyncio.create_task(self.magpie.serve())
|
||||
|
||||
# yield to allow UI to start
|
||||
await asyncio.sleep(0)
|
||||
|
||||
while True:
|
||||
try:
|
||||
# TODO: cancel all client tasks
|
||||
if not self.client.stop_bizhawk_spam:
|
||||
logger.info("(Re)Starting game loop")
|
||||
self.found_checks.clear()
|
||||
# On restart of game loop, clear all checks, just in case we swapped ROMs
|
||||
# this isn't totally neccessary, but is extra safety against cross-ROM contamination
|
||||
self.client.recvd_checks.clear()
|
||||
await self.client.wait_for_retroarch_connection()
|
||||
await self.client.reset_auth()
|
||||
# If we find ourselves with new auth after the reset, reconnect
|
||||
if self.auth and self.client.auth != self.auth:
|
||||
# It would be neat to reconnect here, but connection needs this loop to be running
|
||||
logger.info("Detected new ROM, disconnecting...")
|
||||
await self.disconnect()
|
||||
continue
|
||||
|
||||
if not self.client.recvd_checks:
|
||||
await self.sync()
|
||||
|
||||
await self.client.wait_and_init_tracker()
|
||||
|
||||
while True:
|
||||
await self.client.main_tick(on_item_get, victory, deathlink)
|
||||
await asyncio.sleep(0.1)
|
||||
now = time.time()
|
||||
if self.last_resend + 5.0 < now:
|
||||
self.last_resend = now
|
||||
await self.send_checks()
|
||||
if self.magpie_enabled:
|
||||
try:
|
||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||
await self.magpie.send_gps(self.client.gps_tracker)
|
||||
except Exception:
|
||||
# Don't let magpie errors take out the client
|
||||
pass
|
||||
if self.client.should_reset_auth:
|
||||
self.client.should_reset_auth = False
|
||||
raise GameboyException("Resetting due to wrong archipelago server")
|
||||
except (GameboyException, asyncio.TimeoutError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
|
||||
def run_game(romfile: str) -> None:
|
||||
auto_start = typing.cast(typing.Union[bool, str],
|
||||
Utils.get_options()["ladx_options"].get("rom_start", True))
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif isinstance(auto_start, str):
|
||||
args = shlex.split(auto_start)
|
||||
# Specify full path to ROM as we are going to cd in popen
|
||||
full_rom_path = os.path.realpath(romfile)
|
||||
args.append(full_rom_path)
|
||||
try:
|
||||
# set cwd so that paths to lua scripts are always relative to our client
|
||||
if getattr(sys, 'frozen', False):
|
||||
# The application is frozen
|
||||
script_dir = os.path.dirname(sys.executable)
|
||||
else:
|
||||
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||
|
||||
subprocess.Popen(args, stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, cwd=script_dir)
|
||||
except FileNotFoundError:
|
||||
logger.error(f"Couldn't launch ROM, {args[0]} is missing")
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser(description="Link's Awakening Client.")
|
||||
parser.add_argument("--url", help="Archipelago connection url")
|
||||
parser.add_argument("--no-magpie", dest='magpie', default=True, action='store_false', help="Disable magpie bridge")
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a .apladx Archipelago Binary Patch file')
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logger.info("patch file was supplied - creating rom...")
|
||||
meta, rom_file = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta and not args.connect:
|
||||
args.connect = meta["server"]
|
||||
logger.info(f"wrote rom file to {rom_file}")
|
||||
|
||||
|
||||
ctx = LinksAwakeningContext(args.connect, args.password, args.magpie)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
|
||||
# TODO: nothing about the lambda about has to be in a lambda
|
||||
ctx.la_task = create_task_log_exception(ctx.run_game_loop())
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
# Down below run_gui so that we get errors out of the process
|
||||
if args.diff_file:
|
||||
run_game(rom_file)
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
if __name__ == '__main__':
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
183
LttPAdjuster.py
183
LttPAdjuster.py
@@ -25,7 +25,7 @@ ModuleUpdate.update()
|
||||
|
||||
from worlds.alttp.Rom import Sprite, LocalRom, apply_rom_settings, get_base_rom_bytes
|
||||
from Utils import output_path, local_path, user_path, open_file, get_cert_none_ssl_context, persistent_store, \
|
||||
get_adjuster_settings, tkinter_center_window, init_logging
|
||||
get_adjuster_settings, get_adjuster_settings_no_defaults, tkinter_center_window, init_logging
|
||||
|
||||
|
||||
GAME_ALTTP = "A Link to the Past"
|
||||
@@ -43,8 +43,49 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
|
||||
def _get_help_string(self, action):
|
||||
return textwrap.dedent(action.help)
|
||||
|
||||
# See argparse.BooleanOptionalAction
|
||||
class BooleanOptionalActionWithDisable(argparse.Action):
|
||||
def __init__(self,
|
||||
option_strings,
|
||||
dest,
|
||||
default=None,
|
||||
type=None,
|
||||
choices=None,
|
||||
required=False,
|
||||
help=None,
|
||||
metavar=None):
|
||||
|
||||
def main():
|
||||
_option_strings = []
|
||||
for option_string in option_strings:
|
||||
_option_strings.append(option_string)
|
||||
|
||||
if option_string.startswith('--'):
|
||||
option_string = '--disable' + option_string[2:]
|
||||
_option_strings.append(option_string)
|
||||
|
||||
if help is not None and default is not None:
|
||||
help += " (default: %(default)s)"
|
||||
|
||||
super().__init__(
|
||||
option_strings=_option_strings,
|
||||
dest=dest,
|
||||
nargs=0,
|
||||
default=default,
|
||||
type=type,
|
||||
choices=choices,
|
||||
required=required,
|
||||
help=help,
|
||||
metavar=metavar)
|
||||
|
||||
def __call__(self, parser, namespace, values, option_string=None):
|
||||
if option_string in self.option_strings:
|
||||
setattr(namespace, self.dest, not option_string.startswith('--disable'))
|
||||
|
||||
def format_usage(self):
|
||||
return ' | '.join(self.option_strings)
|
||||
|
||||
|
||||
def get_argparser() -> argparse.ArgumentParser:
|
||||
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
|
||||
|
||||
parser.add_argument('rom', nargs="?", default='AP_LttP.sfc', help='Path to an ALttP rom to adjust.')
|
||||
@@ -52,6 +93,8 @@ def main():
|
||||
help='Path to an ALttP Japan(1.0) rom to use as a base.')
|
||||
parser.add_argument('--loglevel', default='info', const='info', nargs='?',
|
||||
choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')
|
||||
parser.add_argument('--auto_apply', default='ask',
|
||||
choices=['ask', 'always', 'never'], help='Whether or not to apply settings automatically in the future.')
|
||||
parser.add_argument('--menuspeed', default='normal', const='normal', nargs='?',
|
||||
choices=['normal', 'instant', 'double', 'triple', 'quadruple', 'half'],
|
||||
help='''\
|
||||
@@ -61,7 +104,7 @@ def main():
|
||||
parser.add_argument('--quickswap', help='Enable quick item swapping with L and R.', action='store_true')
|
||||
parser.add_argument('--deathlink', help='Enable DeathLink system.', action='store_true')
|
||||
parser.add_argument('--allowcollect', help='Allow collection of other player items', action='store_true')
|
||||
parser.add_argument('--disablemusic', help='Disables game music.', action='store_true')
|
||||
parser.add_argument('--music', default=True, help='Enables/Disables game music.', action=BooleanOptionalActionWithDisable)
|
||||
parser.add_argument('--triforcehud', default='hide_goal', const='hide_goal', nargs='?',
|
||||
choices=['normal', 'hide_goal', 'hide_required', 'hide_both'],
|
||||
help='''\
|
||||
@@ -85,9 +128,6 @@ def main():
|
||||
parser.add_argument('--ow_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
# parser.add_argument('--link_palettes', default='default',
|
||||
# choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
# 'sick'])
|
||||
parser.add_argument('--shield_palettes', default='default',
|
||||
choices=['default', 'random', 'blackout', 'puke', 'classic', 'grayscale', 'negative', 'dizzy',
|
||||
'sick'])
|
||||
@@ -107,10 +147,23 @@ def main():
|
||||
Alternatively, can be a ALttP Rom patched with a Link
|
||||
sprite that will be extracted.
|
||||
''')
|
||||
parser.add_argument('--names', default='', type=str)
|
||||
parser.add_argument('--sprite_pool', nargs='+', default=[], help='''
|
||||
A list of sprites to pull from.
|
||||
''')
|
||||
parser.add_argument('--oof', help='''\
|
||||
Path to a sound effect to replace Link's "oof" sound.
|
||||
Needs to be in a .brr format and have a length of no
|
||||
more than 2673 bytes, created from a 16-bit signed PCM
|
||||
.wav at 12khz. https://github.com/boldowa/snesbrr
|
||||
''')
|
||||
parser.add_argument('--update_sprites', action='store_true', help='Update Sprite Database, then exit.')
|
||||
args = parser.parse_args()
|
||||
args.music = not args.disablemusic
|
||||
return parser
|
||||
|
||||
|
||||
def main():
|
||||
parser = get_argparser()
|
||||
args = parser.parse_args(namespace=get_adjuster_settings_no_defaults(GAME_ALTTP))
|
||||
|
||||
# set up logger
|
||||
loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
|
||||
args.loglevel]
|
||||
@@ -126,6 +179,13 @@ def main():
|
||||
if args.sprite is not None and not os.path.isfile(args.sprite) and not Sprite.get_sprite_from_name(args.sprite):
|
||||
input('Could not find link sprite sheet at given location. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
if args.oof is not None and not os.path.isfile(args.oof):
|
||||
input('Could not find oof sound effect at given location. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
if args.oof is not None and os.path.getsize(args.oof) > 2673:
|
||||
input('"oof" sound effect cannot exceed 2673 bytes. \nPress Enter to exit.')
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
args, path = adjust(args=args)
|
||||
if isinstance(args.sprite, Sprite):
|
||||
@@ -165,7 +225,7 @@ def adjust(args):
|
||||
world = getattr(args, "world")
|
||||
|
||||
apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.menuspeed, args.music,
|
||||
args.sprite, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
|
||||
args.sprite, args.oof, palettes_options, reduceflashing=args.reduceflashing or racerom, world=world,
|
||||
deathlink=args.deathlink, allowcollect=args.allowcollect)
|
||||
path = output_path(f'{os.path.basename(args.rom)[:-4]}_adjusted.sfc')
|
||||
rom.write_to_file(path)
|
||||
@@ -180,7 +240,7 @@ def adjustGUI():
|
||||
from tkinter import Tk, LEFT, BOTTOM, TOP, \
|
||||
StringVar, Frame, Label, X, Entry, Button, filedialog, messagebox, ttk
|
||||
from argparse import Namespace
|
||||
from Main import __version__ as MWVersion
|
||||
from Utils import __version__ as MWVersion
|
||||
adjustWindow = Tk()
|
||||
adjustWindow.wm_title("Archipelago %s LttP Adjuster" % MWVersion)
|
||||
set_icon(adjustWindow)
|
||||
@@ -227,6 +287,7 @@ def adjustGUI():
|
||||
guiargs.sprite = rom_vars.sprite
|
||||
if rom_vars.sprite_pool:
|
||||
guiargs.world = AdjusterWorld(rom_vars.sprite_pool)
|
||||
guiargs.oof = rom_vars.oof
|
||||
|
||||
try:
|
||||
guiargs, path = adjust(args=guiargs)
|
||||
@@ -265,6 +326,7 @@ def adjustGUI():
|
||||
else:
|
||||
guiargs.sprite = rom_vars.sprite
|
||||
guiargs.sprite_pool = rom_vars.sprite_pool
|
||||
guiargs.oof = rom_vars.oof
|
||||
persistent_store("adjuster", GAME_ALTTP, guiargs)
|
||||
messagebox.showinfo(title="Success", message="Settings saved to persistent storage")
|
||||
|
||||
@@ -481,11 +543,38 @@ class BackgroundTaskProgressNullWindow(BackgroundTask):
|
||||
self.stop()
|
||||
|
||||
|
||||
class AttachTooltip(object):
|
||||
|
||||
def __init__(self, parent, text):
|
||||
self._parent = parent
|
||||
self._text = text
|
||||
self._window = None
|
||||
parent.bind('<Enter>', lambda event : self.show())
|
||||
parent.bind('<Leave>', lambda event : self.hide())
|
||||
|
||||
def show(self):
|
||||
if self._window or not self._text:
|
||||
return
|
||||
self._window = Toplevel(self._parent)
|
||||
#remove window bar controls
|
||||
self._window.wm_overrideredirect(1)
|
||||
#adjust positioning
|
||||
x, y, *_ = self._parent.bbox("insert")
|
||||
x = x + self._parent.winfo_rootx() + 20
|
||||
y = y + self._parent.winfo_rooty() + 20
|
||||
self._window.wm_geometry("+{0}+{1}".format(x,y))
|
||||
#show text
|
||||
label = Label(self._window, text=self._text, justify=LEFT)
|
||||
label.pack(ipadx=1)
|
||||
|
||||
def hide(self):
|
||||
if self._window:
|
||||
self._window.destroy()
|
||||
self._window = None
|
||||
|
||||
|
||||
def get_rom_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
if not adjuster_settings:
|
||||
adjuster_settings = Namespace()
|
||||
adjuster_settings.baserom = "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
|
||||
|
||||
romFrame = Frame(parent)
|
||||
baseRomLabel = Label(romFrame, text='LttP Base Rom: ')
|
||||
@@ -513,32 +602,8 @@ def get_rom_frame(parent=None):
|
||||
|
||||
return romFrame, romVar
|
||||
|
||||
|
||||
def get_rom_options_frame(parent=None):
|
||||
adjuster_settings = get_adjuster_settings(GAME_ALTTP)
|
||||
defaults = {
|
||||
"auto_apply": 'ask',
|
||||
"music": True,
|
||||
"reduceflashing": True,
|
||||
"deathlink": False,
|
||||
"sprite": None,
|
||||
"quickswap": True,
|
||||
"menuspeed": 'normal',
|
||||
"heartcolor": 'red',
|
||||
"heartbeep": 'normal',
|
||||
"ow_palettes": 'default',
|
||||
"uw_palettes": 'default',
|
||||
"hud_palettes": 'default',
|
||||
"sword_palettes": 'default',
|
||||
"shield_palettes": 'default',
|
||||
"sprite_pool": [],
|
||||
"allowcollect": False,
|
||||
}
|
||||
if not adjuster_settings:
|
||||
adjuster_settings = Namespace()
|
||||
for key, defaultvalue in defaults.items():
|
||||
if not hasattr(adjuster_settings, key):
|
||||
setattr(adjuster_settings, key, defaultvalue)
|
||||
|
||||
romOptionsFrame = LabelFrame(parent, text="Rom options")
|
||||
romOptionsFrame.columnconfigure(0, weight=1)
|
||||
@@ -598,12 +663,50 @@ def get_rom_options_frame(parent=None):
|
||||
spriteEntry.pack(side=LEFT)
|
||||
spriteSelectButton.pack(side=LEFT)
|
||||
|
||||
oofDialogFrame = Frame(romOptionsFrame)
|
||||
oofDialogFrame.grid(row=1, column=1)
|
||||
baseOofLabel = Label(oofDialogFrame, text='"OOF" Sound:')
|
||||
|
||||
vars.oofNameVar = StringVar()
|
||||
vars.oof = adjuster_settings.oof
|
||||
|
||||
def set_oof(oof_param):
|
||||
nonlocal vars
|
||||
if isinstance(oof_param, str) and os.path.isfile(oof_param) and os.path.getsize(oof_param) <= 2673:
|
||||
vars.oof = oof_param
|
||||
vars.oofNameVar.set(oof_param.rsplit('/',1)[-1])
|
||||
else:
|
||||
vars.oof = None
|
||||
vars.oofNameVar.set('(unchanged)')
|
||||
|
||||
set_oof(adjuster_settings.oof)
|
||||
oofEntry = Label(oofDialogFrame, textvariable=vars.oofNameVar)
|
||||
|
||||
def OofSelect():
|
||||
nonlocal vars
|
||||
oof_file = filedialog.askopenfilename(
|
||||
filetypes=[("BRR files", ".brr"),
|
||||
("All Files", "*")])
|
||||
try:
|
||||
set_oof(oof_file)
|
||||
except Exception:
|
||||
set_oof(None)
|
||||
|
||||
oofSelectButton = Button(oofDialogFrame, text='...', command=OofSelect)
|
||||
AttachTooltip(oofSelectButton,
|
||||
text="Select a .brr file no more than 2673 bytes.\n" + \
|
||||
"This can be created from a <=0.394s 16-bit signed PCM .wav file at 12khz using snesbrr.")
|
||||
|
||||
baseOofLabel.pack(side=LEFT)
|
||||
oofEntry.pack(side=LEFT)
|
||||
oofSelectButton.pack(side=LEFT)
|
||||
|
||||
vars.quickSwapVar = IntVar(value=adjuster_settings.quickswap)
|
||||
quickSwapCheckbutton = Checkbutton(romOptionsFrame, text="L/R Quickswapping", variable=vars.quickSwapVar)
|
||||
quickSwapCheckbutton.grid(row=1, column=0, sticky=E)
|
||||
|
||||
menuspeedFrame = Frame(romOptionsFrame)
|
||||
menuspeedFrame.grid(row=1, column=1, sticky=E)
|
||||
menuspeedFrame.grid(row=6, column=1, sticky=E)
|
||||
menuspeedLabel = Label(menuspeedFrame, text='Menu speed')
|
||||
menuspeedLabel.pack(side=LEFT)
|
||||
vars.menuspeedVar = StringVar()
|
||||
@@ -901,6 +1004,7 @@ class SpriteSelector():
|
||||
self.add_to_sprite_pool(sprite)
|
||||
|
||||
def icon_section(self, frame_label, path, no_results_label):
|
||||
os.makedirs(path, exist_ok=True)
|
||||
frame = LabelFrame(self.window, labelwidget=frame_label, padx=5, pady=5)
|
||||
frame.pack(side=TOP, fill=X)
|
||||
|
||||
@@ -1056,7 +1160,6 @@ class SpriteSelector():
|
||||
def custom_sprite_dir(self):
|
||||
return user_path("data", "sprites", "custom")
|
||||
|
||||
|
||||
def get_image_for_sprite(sprite, gif_only: bool = False):
|
||||
if not sprite.valid:
|
||||
return None
|
||||
|
||||
376
MMBN3Client.py
Normal file
376
MMBN3Client.py
Normal file
@@ -0,0 +1,376 @@
|
||||
import asyncio
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import multiprocessing
|
||||
import subprocess
|
||||
import zipfile
|
||||
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
|
||||
import bsdiff4
|
||||
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
ClientCommandProcessor, logger, get_base_parser
|
||||
import Utils
|
||||
from NetUtils import ClientStatus
|
||||
from worlds.mmbn3.Items import items_by_id
|
||||
from worlds.mmbn3.Rom import get_base_rom_path
|
||||
from worlds.mmbn3.Locations import all_locations, scoutable_locations
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_mmbn3.lua"
|
||||
CONNECTION_REFUSED_STATUS = \
|
||||
"Connection refused. Please start your emulator and make sure connector_mmbn3.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_mmbn3.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
CONNECTION_INCORRECT_ROM = "Supplied Base Rom does not match US GBA Blue Version. Please provide the correct ROM version"
|
||||
|
||||
script_version: int = 2
|
||||
|
||||
debugEnabled = False
|
||||
locations_checked = []
|
||||
items_sent = []
|
||||
itemIndex = 1
|
||||
|
||||
CHECKSUM_BLUE = "6fe31df0144759b34ad666badaacc442"
|
||||
|
||||
|
||||
class MMBN3CommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_gba(self):
|
||||
"""Check GBA Connection State"""
|
||||
if isinstance(self.ctx, MMBN3Context):
|
||||
logger.info(f"GBA Status: {self.ctx.gba_status}")
|
||||
|
||||
def _cmd_debug(self):
|
||||
"""Toggle the Debug Text overlay in ROM"""
|
||||
global debugEnabled
|
||||
debugEnabled = not debugEnabled
|
||||
logger.info("Debug Overlay Enabled" if debugEnabled else "Debug Overlay Disabled")
|
||||
|
||||
|
||||
class MMBN3Context(CommonContext):
|
||||
command_processor = MMBN3CommandProcessor
|
||||
game = "MegaMan Battle Network 3"
|
||||
items_handling = 0b101 # full local except starting items
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.gba_streams: (StreamReader, StreamWriter) = None
|
||||
self.gba_sync_task = None
|
||||
self.gba_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.location_table = {}
|
||||
self.version_warning = False
|
||||
self.auth_name = None
|
||||
self.slot_data = dict()
|
||||
self.patching_error = False
|
||||
self.sent_hints = []
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(MMBN3Context, self).server_auth(password_requested)
|
||||
|
||||
if self.auth_name is None:
|
||||
self.awaiting_rom = True
|
||||
logger.info("No ROM detected, awaiting conection to Bizhawk to authenticate to the multiworld server")
|
||||
return
|
||||
|
||||
logger.info("Attempting to decode from ROM... ")
|
||||
self.awaiting_rom = False
|
||||
self.auth = self.auth_name.decode("utf8").replace('\x00', '')
|
||||
logger.info("Connecting as "+self.auth)
|
||||
await self.send_connect(name=self.auth)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class MMBN3Manager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago MegaMan Battle Network 3 Client"
|
||||
|
||||
self.ui = MMBN3Manager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.slot_data = args.get("slot_data", {})
|
||||
print(self.slot_data)
|
||||
|
||||
class ItemInfo:
|
||||
id = 0x00
|
||||
sender = ""
|
||||
type = ""
|
||||
count = 1
|
||||
itemName = "Unknown"
|
||||
itemID = 0x00 # Item ID, Chip ID, etc.
|
||||
subItemID = 0x00 # Code for chips, color for programs
|
||||
itemIndex = 1
|
||||
|
||||
def __init__(self, id, sender, type):
|
||||
self.id = id
|
||||
self.sender = sender
|
||||
self.type = type
|
||||
|
||||
def get_json(self):
|
||||
json_data = {
|
||||
"id": self.id,
|
||||
"sender": self.sender,
|
||||
"type": self.type,
|
||||
"itemName": self.itemName,
|
||||
"itemID": self.itemID,
|
||||
"subItemID": self.subItemID,
|
||||
"count": self.count,
|
||||
"itemIndex": self.itemIndex
|
||||
}
|
||||
return json_data
|
||||
|
||||
|
||||
def get_payload(ctx: MMBN3Context):
|
||||
global debugEnabled
|
||||
|
||||
items_sent = []
|
||||
for i, item in enumerate(ctx.items_received):
|
||||
item_data = items_by_id[item.item]
|
||||
new_item = ItemInfo(i, ctx.player_names[item.player], item_data.type)
|
||||
new_item.itemIndex = i+1
|
||||
new_item.itemName = item_data.itemName
|
||||
new_item.type = item_data.type
|
||||
new_item.itemID = item_data.itemID
|
||||
new_item.subItemID = item_data.subItemID
|
||||
new_item.count = item_data.count
|
||||
items_sent.append(new_item)
|
||||
|
||||
return json.dumps({
|
||||
"items": [item.get_json() for item in items_sent],
|
||||
"debug": debugEnabled
|
||||
})
|
||||
|
||||
|
||||
async def parse_payload(payload: dict, ctx: MMBN3Context, force: bool):
|
||||
# Game completion handling
|
||||
if payload["gameComplete"] and not ctx.finished_game:
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "StatusUpdate",
|
||||
"status": ClientStatus.CLIENT_GOAL
|
||||
}])
|
||||
ctx.finished_game = True
|
||||
|
||||
# Locations handling
|
||||
if ctx.location_table != payload["locations"]:
|
||||
ctx.location_table = payload["locations"]
|
||||
locs = [loc.id for loc in all_locations
|
||||
if check_location_packet(loc, ctx.location_table)]
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationChecks",
|
||||
"locations": locs
|
||||
}])
|
||||
|
||||
# If trade hinting is enabled, send scout checks
|
||||
if ctx.slot_data.get("trade_quest_hinting", 0) == 2:
|
||||
trade_bits = [loc.id for loc in scoutable_locations
|
||||
if check_location_scouted(loc, payload["locations"])]
|
||||
scouted_locs = [loc for loc in trade_bits if loc not in ctx.sent_hints]
|
||||
if len(scouted_locs) > 0:
|
||||
ctx.sent_hints.extend(scouted_locs)
|
||||
await ctx.send_msgs([{
|
||||
"cmd": "LocationScouts",
|
||||
"locations": scouted_locs,
|
||||
"create_as_hint": 2
|
||||
}])
|
||||
|
||||
|
||||
def check_location_packet(location, memory):
|
||||
if len(memory) == 0:
|
||||
return False
|
||||
# Our keys have to be strings to come through the JSON lua plugin so we have to turn our memory address into a string as well
|
||||
location_key = hex(location.flag_byte)[2:]
|
||||
byte = memory.get(location_key)
|
||||
if byte is not None:
|
||||
return byte & location.flag_mask
|
||||
|
||||
|
||||
def check_location_scouted(location, memory):
|
||||
if len(memory) == 0:
|
||||
return False
|
||||
location_key = hex(location.hint_flag)[2:]
|
||||
byte = memory.get(location_key)
|
||||
if byte is not None:
|
||||
return byte & location.hint_flag_mask
|
||||
|
||||
|
||||
async def gba_sync_task(ctx: MMBN3Context):
|
||||
logger.info("Starting GBA connector. Use /gba for status information.")
|
||||
if ctx.patching_error:
|
||||
logger.error('Unable to Patch ROM. No ROM provided or ROM does not match US GBA Blue Version.')
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.gba_streams:
|
||||
(reader, writer) = ctx.gba_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to four fields
|
||||
# 1. str: player name (always)
|
||||
# 2. int: script version (always)
|
||||
# 3. dict[str, byte]: value of location's memory byte
|
||||
# 4. bool: whether the game currently registers as complete
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=10)
|
||||
data_decoded = json.loads(data.decode())
|
||||
reported_version = data_decoded.get("scriptVersion", 0)
|
||||
if reported_version >= script_version:
|
||||
if ctx.game is not None and "locations" in data_decoded:
|
||||
# Not just a keep alive ping, parse
|
||||
asyncio.create_task((parse_payload(data_decoded, ctx, False)))
|
||||
if not ctx.auth:
|
||||
ctx.auth_name = bytes(data_decoded["playerName"])
|
||||
|
||||
if ctx.awaiting_rom:
|
||||
logger.info("Awaiting data from ROM...")
|
||||
await ctx.server_auth(False)
|
||||
else:
|
||||
if not ctx.version_warning:
|
||||
logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
|
||||
"Please update to the latest version."
|
||||
"Your connection to the Archipelago server will not be accepted.")
|
||||
ctx.version_warning = True
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gba_streams = None
|
||||
if ctx.gba_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to GBA")
|
||||
ctx.gba_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.gba_status = f"Was tentatively connected but error occurred: {error_status}"
|
||||
elif error_status:
|
||||
ctx.gba_status = error_status
|
||||
logger.info("Lost connection to GBA and attempting to reconnect. Use /gba for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to GBA")
|
||||
ctx.gba_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 28922), timeout=10)
|
||||
ctx.gba_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.gba_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gba_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
options = Utils.get_options().get("mmbn3_options", None)
|
||||
if options is None:
|
||||
auto_start = True
|
||||
else:
|
||||
auto_start = options.get("rom_start", True)
|
||||
if auto_start:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(apmmbn3_file):
|
||||
base_name = os.path.splitext(apmmbn3_file)[0]
|
||||
|
||||
with zipfile.ZipFile(apmmbn3_file, 'r') as patch_archive:
|
||||
try:
|
||||
with patch_archive.open("delta.bsdiff4", 'r') as stream:
|
||||
patch_data = stream.read()
|
||||
except KeyError:
|
||||
raise FileNotFoundError("Patch file missing from archive.")
|
||||
rom_file = get_base_rom_path()
|
||||
|
||||
with open(rom_file, 'rb') as rom:
|
||||
rom_bytes = rom.read()
|
||||
|
||||
patched_bytes = bsdiff4.patch(rom_bytes, patch_data)
|
||||
patched_rom_file = base_name+".gba"
|
||||
with open(patched_rom_file, 'wb') as patched_rom:
|
||||
patched_rom.write(patched_bytes)
|
||||
|
||||
asyncio.create_task(run_game(patched_rom_file))
|
||||
|
||||
|
||||
def confirm_checksum():
|
||||
rom_file = get_base_rom_path()
|
||||
if not os.path.exists(rom_file):
|
||||
return False
|
||||
|
||||
with open(rom_file, 'rb') as rom:
|
||||
rom_bytes = rom.read()
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(rom_bytes)
|
||||
return CHECKSUM_BLUE == basemd5.hexdigest()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("MMBN3Client")
|
||||
|
||||
async def main():
|
||||
multiprocessing.freeze_support()
|
||||
parser = get_base_parser()
|
||||
parser.add_argument("patch_file", default="", type=str, nargs="?",
|
||||
help="Path to an APMMBN3 file")
|
||||
args = parser.parse_args()
|
||||
checksum_matches = confirm_checksum()
|
||||
if checksum_matches:
|
||||
if args.patch_file:
|
||||
asyncio.create_task(patch_and_run_game(args.patch_file))
|
||||
|
||||
ctx = MMBN3Context(args.connect, args.password)
|
||||
if not checksum_matches:
|
||||
ctx.patching_error = True
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
ctx.gba_sync_task = asyncio.create_task(gba_sync_task(ctx), name="GBA Sync")
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.gba_sync_task:
|
||||
await ctx.gba_sync_task
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
416
Main.py
416
Main.py
@@ -1,82 +1,78 @@
|
||||
import collections
|
||||
import concurrent.futures
|
||||
import logging
|
||||
import os
|
||||
import time
|
||||
import zlib
|
||||
import concurrent.futures
|
||||
import pickle
|
||||
import tempfile
|
||||
import time
|
||||
import zipfile
|
||||
from typing import Dict, List, Tuple, Optional, Set
|
||||
import zlib
|
||||
from typing import Dict, List, Optional, Set, Tuple, Union
|
||||
|
||||
from BaseClasses import Item, MultiWorld, CollectionState, Region, LocationProgressType, Location
|
||||
import worlds
|
||||
from worlds.alttp.SubClasses import LTTPRegionType
|
||||
from worlds.alttp.Regions import is_main_entrance
|
||||
from Fill import distribute_items_restrictive, flood_items, balance_multiworld_progression, distribute_planned
|
||||
from worlds.alttp.Shops import FillDisabledShopSlots
|
||||
from Utils import output_path, get_options, __version__, version_tuple
|
||||
from worlds.generic.Rules import locality_rules, exclusion_rules
|
||||
from BaseClasses import CollectionState, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from Fill import balance_multiworld_progression, distribute_items_restrictive, distribute_planned, flood_items
|
||||
from Options import StartInventoryPool
|
||||
from Utils import __version__, output_path, version_tuple
|
||||
from settings import get_settings
|
||||
from worlds import AutoWorld
|
||||
from worlds.generic.Rules import exclusion_rules, locality_rules
|
||||
|
||||
ordered_areas = (
|
||||
'Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total"
|
||||
)
|
||||
__all__ = ["main"]
|
||||
|
||||
|
||||
def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = None):
|
||||
if not baked_server_options:
|
||||
baked_server_options = get_options()["server_options"]
|
||||
baked_server_options = get_settings().server_options.as_dict()
|
||||
assert isinstance(baked_server_options, dict)
|
||||
if args.outputpath:
|
||||
os.makedirs(args.outputpath, exist_ok=True)
|
||||
output_path.cached_path = args.outputpath
|
||||
|
||||
start = time.perf_counter()
|
||||
# initialize the world
|
||||
world = MultiWorld(args.multi)
|
||||
# initialize the multiworld
|
||||
multiworld = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger()
|
||||
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
world.plando_options = args.plando_options
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
|
||||
world.shuffle = args.shuffle.copy()
|
||||
world.logic = args.logic.copy()
|
||||
world.mode = args.mode.copy()
|
||||
world.difficulty = args.difficulty.copy()
|
||||
world.item_functionality = args.item_functionality.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.goal = args.goal.copy()
|
||||
world.boss_shuffle = args.shufflebosses.copy()
|
||||
world.enemy_health = args.enemy_health.copy()
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
world.green_clock_time = args.green_clock_time.copy()
|
||||
world.dungeon_counters = args.dungeon_counters.copy()
|
||||
world.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
world.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
world.shop_shuffle = args.shop_shuffle.copy()
|
||||
world.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
world.sprite_pool = args.sprite_pool.copy()
|
||||
world.dark_room_logic = args.dark_room_logic.copy()
|
||||
world.plando_items = args.plando_items.copy()
|
||||
world.plando_texts = args.plando_texts.copy()
|
||||
world.plando_connections = args.plando_connections.copy()
|
||||
world.required_medallions = args.required_medallions.copy()
|
||||
world.game = args.game.copy()
|
||||
world.player_name = args.name.copy()
|
||||
world.sprite = args.sprite.copy()
|
||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
multiworld.shuffle = args.shuffle.copy()
|
||||
multiworld.logic = args.logic.copy()
|
||||
multiworld.mode = args.mode.copy()
|
||||
multiworld.difficulty = args.difficulty.copy()
|
||||
multiworld.item_functionality = args.item_functionality.copy()
|
||||
multiworld.timer = args.timer.copy()
|
||||
multiworld.goal = args.goal.copy()
|
||||
multiworld.boss_shuffle = args.shufflebosses.copy()
|
||||
multiworld.enemy_health = args.enemy_health.copy()
|
||||
multiworld.enemy_damage = args.enemy_damage.copy()
|
||||
multiworld.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
multiworld.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
multiworld.countdown_start_time = args.countdown_start_time.copy()
|
||||
multiworld.red_clock_time = args.red_clock_time.copy()
|
||||
multiworld.blue_clock_time = args.blue_clock_time.copy()
|
||||
multiworld.green_clock_time = args.green_clock_time.copy()
|
||||
multiworld.dungeon_counters = args.dungeon_counters.copy()
|
||||
multiworld.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
multiworld.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
multiworld.shop_shuffle = args.shop_shuffle.copy()
|
||||
multiworld.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
multiworld.sprite_pool = args.sprite_pool.copy()
|
||||
multiworld.dark_room_logic = args.dark_room_logic.copy()
|
||||
multiworld.plando_items = args.plando_items.copy()
|
||||
multiworld.plando_texts = args.plando_texts.copy()
|
||||
multiworld.plando_connections = args.plando_connections.copy()
|
||||
multiworld.required_medallions = args.required_medallions.copy()
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
multiworld.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
world.set_options(args)
|
||||
world.set_item_links()
|
||||
world.state = CollectionState(world)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
multiworld.set_options(args)
|
||||
multiworld.set_item_links()
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
|
||||
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
@@ -105,58 +101,117 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
del item_digits, location_digits, item_count, location_count
|
||||
|
||||
AutoWorld.call_stage(world, "assert_generate")
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output:
|
||||
AutoWorld.call_stage(multiworld, "assert_generate")
|
||||
|
||||
AutoWorld.call_all(world, "generate_early")
|
||||
AutoWorld.call_all(multiworld, "generate_early")
|
||||
|
||||
logger.info('')
|
||||
|
||||
for player in world.player_ids:
|
||||
for item_name, count in world.start_inventory[player].value.items():
|
||||
for player in multiworld.player_ids:
|
||||
for item_name, count in multiworld.worlds[player].options.start_inventory.value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
multiworld.push_precollected(multiworld.create_item(item_name, player))
|
||||
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
for item_name, count in getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
StartInventoryPool({})).value.items():
|
||||
for _ in range(count):
|
||||
multiworld.push_precollected(multiworld.create_item(item_name, player))
|
||||
# remove from_pool items also from early items handling, as starting is plenty early.
|
||||
early = multiworld.early_items[player].get(item_name, 0)
|
||||
if early:
|
||||
multiworld.early_items[player][item_name] = max(0, early-count)
|
||||
remaining_count = count-early
|
||||
if remaining_count > 0:
|
||||
local_early = multiworld.early_local_items[player].get(item_name, 0)
|
||||
if local_early:
|
||||
multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
|
||||
del local_early
|
||||
del early
|
||||
|
||||
logger.info('Creating MultiWorld.')
|
||||
AutoWorld.call_all(multiworld, "create_regions")
|
||||
|
||||
logger.info('Creating Items.')
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
|
||||
# All worlds should have finished creating all regions, locations, and entrances.
|
||||
# Recache to ensure that they are all visible for locality rules.
|
||||
world._recache()
|
||||
AutoWorld.call_all(multiworld, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.non_local_items[player].value -= world.local_items[player].value
|
||||
world.non_local_items[player].value -= set(world.local_early_items[player])
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
if world.players > 1:
|
||||
locality_rules(world)
|
||||
AutoWorld.call_all(multiworld, "set_rules")
|
||||
|
||||
for player in multiworld.player_ids:
|
||||
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
|
||||
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
|
||||
for location_name in multiworld.worlds[player].options.priority_locations.value:
|
||||
try:
|
||||
location = multiworld.get_location(location_name, player)
|
||||
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
|
||||
if location_name not in multiworld.worlds[player].location_name_to_id:
|
||||
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
|
||||
else:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if multiworld.players > 1:
|
||||
locality_rules(multiworld)
|
||||
else:
|
||||
world.non_local_items[1].value = set()
|
||||
world.local_items[1].value = set()
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
AutoWorld.call_all(multiworld, "generate_basic")
|
||||
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
|
||||
new_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
StartInventoryPool({})).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
for player, items in depletion_pool.items():
|
||||
player_world: AutoWorld.World = multiworld.worlds[player]
|
||||
for count in items.values():
|
||||
for _ in range(count):
|
||||
new_items.append(player_world.create_filler())
|
||||
target: int = sum(sum(items.values()) for items in depletion_pool.values())
|
||||
for i, item in enumerate(multiworld.itempool):
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
target -= 1
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
new_items.extend(multiworld.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
new_items.append(item)
|
||||
|
||||
for player in world.player_ids:
|
||||
exclusion_rules(world, player, world.exclude_locations[player].value)
|
||||
world.priority_locations[player].value -= world.exclude_locations[player].value
|
||||
for location_name in world.priority_locations[player].value:
|
||||
world.get_location(location_name, player).progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
# leftovers?
|
||||
if target:
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
raise Exception(f"{multiworld.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
for group_id, group in world.groups.items():
|
||||
for group_id, group in multiworld.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
|
||||
classifications: Dict[str, int] = collections.defaultdict(int)
|
||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
|
||||
for item in world.itempool:
|
||||
for item in multiworld.itempool:
|
||||
if item.player in counters and item.name in shared_pool:
|
||||
counters[item.player][item.name] += 1
|
||||
classifications[item.name] |= item.classification
|
||||
@@ -191,13 +246,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", group_id, world, "ItemLink")
|
||||
world.regions.append(region)
|
||||
locations = region.locations = []
|
||||
for item in world.itempool:
|
||||
region = Region("Menu", group_id, multiworld, "ItemLink")
|
||||
multiworld.regions.append(region)
|
||||
locations = region.locations
|
||||
for item in multiworld.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {world.player_name[item.player]} {count}",
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}",
|
||||
None, region)
|
||||
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
|
||||
state.has(item_name, group_id_, count_)
|
||||
@@ -208,10 +263,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
itemcount = len(world.itempool)
|
||||
world.itempool = new_itempool
|
||||
itemcount = len(multiworld.itempool)
|
||||
multiworld.itempool = new_itempool
|
||||
|
||||
while itemcount > len(world.itempool):
|
||||
while itemcount > len(multiworld.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
@@ -219,88 +274,64 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
|
||||
world.random.shuffle(items_to_add)
|
||||
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player))
|
||||
multiworld.random.shuffle(items_to_add)
|
||||
multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)])
|
||||
|
||||
if any(world.item_links.values()):
|
||||
world._recache()
|
||||
world._all_state = None
|
||||
if any(multiworld.item_links.values()):
|
||||
multiworld._all_state = None
|
||||
|
||||
logger.info("Running Item Plando")
|
||||
logger.info("Running Item Plando.")
|
||||
|
||||
distribute_planned(world)
|
||||
distribute_planned(multiworld)
|
||||
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
AutoWorld.call_all(world, "pre_fill")
|
||||
AutoWorld.call_all(multiworld, "pre_fill")
|
||||
|
||||
logger.info(f'Filling the world with {len(world.itempool)} items.')
|
||||
logger.info(f'Filling the multiworld with {len(multiworld.itempool)} items.')
|
||||
|
||||
if world.algorithm == 'flood':
|
||||
flood_items(world) # different algo, biased towards early game progress items
|
||||
elif world.algorithm == 'balanced':
|
||||
distribute_items_restrictive(world)
|
||||
if multiworld.algorithm == 'flood':
|
||||
flood_items(multiworld) # different algo, biased towards early game progress items
|
||||
elif multiworld.algorithm == 'balanced':
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
AutoWorld.call_all(world, 'post_fill')
|
||||
AutoWorld.call_all(multiworld, 'post_fill')
|
||||
|
||||
if world.players > 1:
|
||||
balance_multiworld_progression(world)
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
if multiworld.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(multiworld)
|
||||
else:
|
||||
logger.info("Progression balancing skipped.")
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
world.random.passthrough = False
|
||||
multiworld.random.passthrough = False
|
||||
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
if args.skip_output:
|
||||
logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start)
|
||||
return multiworld
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
outfilebase = 'AP_' + multiworld.seed_name
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
with concurrent.futures.ThreadPoolExecutor(world.players + 2) as pool:
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
|
||||
is not multiworld.worlds[player].generate_output.__code__]
|
||||
with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool:
|
||||
check_accessibility_task = pool.submit(multiworld.fulfills_accessibility)
|
||||
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir)]
|
||||
for player in world.player_ids:
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, multiworld, "generate_output", temp_dir)]
|
||||
for player in output_players:
|
||||
# skip starting a thread for methods that say "pass".
|
||||
if AutoWorld.World.generate_output.__code__ is not world.worlds[player].generate_output.__code__:
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) is int:
|
||||
if location.game != "A Link to the Past":
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
else:
|
||||
main_entrance = location.parent_region.get_connecting_entrance(is_main_entrance)
|
||||
if location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif location.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == LTTPRegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
@@ -309,65 +340,67 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
games = {}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
names = [[name for player, name in sorted(world.player_name.items())]]
|
||||
for slot in world.player_ids:
|
||||
player_world: AutoWorld.World = world.worlds[slot]
|
||||
names = [[name for player, name in sorted(multiworld.player_name.items())]]
|
||||
for slot in multiworld.player_ids:
|
||||
player_world: AutoWorld.World = multiworld.worlds[slot]
|
||||
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
|
||||
client_versions[slot] = player_world.required_client_version
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
|
||||
world.player_types[slot])
|
||||
for slot, group in world.groups.items():
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], world.game[slot], world.player_types[slot],
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], multiworld.game[slot],
|
||||
multiworld.player_types[slot])
|
||||
for slot, group in multiworld.groups.items():
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot],
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in world.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
|
||||
def precollect_hint(location):
|
||||
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False, entrance, location.item.flags)
|
||||
precollected_hints[location.player].add(hint)
|
||||
if location.item.player not in world.groups:
|
||||
if location.item.player not in multiworld.groups:
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
else:
|
||||
for player in world.groups[location.item.player]["players"]:
|
||||
for player in multiworld.groups[location.item.player]["players"]:
|
||||
precollected_hints[player].add(hint)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
for location in multiworld.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
"location.address should then also be None. Location: " \
|
||||
f" {location}"
|
||||
assert location.address not in locations_data[location.player], (
|
||||
f"Locations with duplicate address. {location} and "
|
||||
f"{locations_data[location.player][location.address]}")
|
||||
locations_data[location.player][location.address] = \
|
||||
location.item.code, location.item.player, location.item.flags
|
||||
if location.name in world.start_location_hints[location.player]:
|
||||
if location.name in multiworld.worlds[location.player].options.start_location_hints:
|
||||
precollect_hint(location)
|
||||
elif location.item.name in world.start_hints[location.item.player]:
|
||||
elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
|
||||
precollect_hint(location)
|
||||
elif any([location.item.name in world.start_hints[player]
|
||||
for player in world.groups.get(location.item.player, {}).get("players", [])]):
|
||||
elif any([location.item.name in multiworld.worlds[player].options.start_hints
|
||||
for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
|
||||
# custom datapackage
|
||||
datapackage = {}
|
||||
for game_world in world.worlds.values():
|
||||
if game_world.data_version == 0 and game_world.game not in datapackage:
|
||||
datapackage[game_world.game] = worlds.network_data_package["games"][game_world.game]
|
||||
datapackage[game_world.game]["item_name_groups"] = game_world.item_name_groups
|
||||
datapackage[game_world.game]["location_name_groups"] = game_world.location_name_groups
|
||||
# embedded data package
|
||||
data_package = {
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in multiworld.worlds.values()
|
||||
}
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"names": names, # TODO: remove after 0.3.9
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": baked_server_options,
|
||||
@@ -377,10 +410,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name,
|
||||
"datapackage": datapackage,
|
||||
"seed_name": multiworld.seed_name,
|
||||
"datapackage": data_package,
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
|
||||
@@ -388,15 +421,14 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
f.write(bytes([3])) # version of format
|
||||
f.write(multidata)
|
||||
|
||||
multidata_task = pool.submit(write_multidata)
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
if not multiworld.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
|
||||
# retrieve exceptions via .result() if they occurred.
|
||||
multidata_task.result()
|
||||
for i, future in enumerate(concurrent.futures.as_completed(output_file_futures), start=1):
|
||||
if i % 10 == 0 or i == len(output_file_futures):
|
||||
logger.info(f'Generating output files ({i}/{len(output_file_futures)}).')
|
||||
@@ -404,12 +436,12 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
if args.spoiler:
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
multiworld.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
zipfilename = output_path(f"AP_{multiworld.seed_name}.zip")
|
||||
logger.info(f"Creating final archive at {zipfilename}")
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
@@ -417,4 +449,4 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
zf.write(file.path, arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
return multiworld
|
||||
|
||||
@@ -77,49 +77,34 @@ def read_apmc_file(apmc_file):
|
||||
return json.loads(b64decode(f.read()))
|
||||
|
||||
|
||||
def update_mod(forge_dir, minecraft_version: str, get_prereleases=False):
|
||||
def update_mod(forge_dir, url: str):
|
||||
"""Check mod version, download new mod from GitHub releases page if needed. """
|
||||
ap_randomizer = find_ap_randomizer_jar(forge_dir)
|
||||
|
||||
client_releases_endpoint = "https://api.github.com/repos/KonoTyran/Minecraft_AP_Randomizer/releases"
|
||||
resp = requests.get(client_releases_endpoint)
|
||||
if resp.status_code == 200: # OK
|
||||
try:
|
||||
latest_release = next(filter(lambda release: (not release['prerelease'] or get_prereleases) and
|
||||
(minecraft_version in release['assets'][0]['name']),
|
||||
resp.json()))
|
||||
if ap_randomizer != latest_release['assets'][0]['name']:
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{latest_release['assets'][0]['name']}")
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', latest_release['assets'][0]['name'])
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(latest_release['assets'][0]['browser_download_url'])
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
except StopIteration:
|
||||
logging.warning(f"No compatible mod version found for {minecraft_version}.")
|
||||
if not prompt_yes_no("Run server anyway?"):
|
||||
sys.exit(0)
|
||||
os.path.basename(url)
|
||||
if ap_randomizer is not None:
|
||||
logging.info(f"Your current mod is {ap_randomizer}.")
|
||||
else:
|
||||
logging.error(f"Error checking for randomizer mod updates (status code {resp.status_code}).")
|
||||
logging.error(f"If this was not expected, please report this issue on the Archipelago Discord server.")
|
||||
if not prompt_yes_no("Continue anyways?"):
|
||||
sys.exit(0)
|
||||
logging.info(f"You do not have the AP randomizer mod installed.")
|
||||
|
||||
if ap_randomizer != os.path.basename(url):
|
||||
logging.info(f"A new release of the Minecraft AP randomizer mod was found: "
|
||||
f"{os.path.basename(url)}")
|
||||
if prompt_yes_no("Would you like to update?"):
|
||||
old_ap_mod = os.path.join(forge_dir, 'mods', ap_randomizer) if ap_randomizer is not None else None
|
||||
new_ap_mod = os.path.join(forge_dir, 'mods', os.path.basename(url))
|
||||
logging.info("Downloading AP randomizer mod. This may take a moment...")
|
||||
apmod_resp = requests.get(url)
|
||||
if apmod_resp.status_code == 200:
|
||||
with open(new_ap_mod, 'wb') as f:
|
||||
f.write(apmod_resp.content)
|
||||
logging.info(f"Wrote new mod file to {new_ap_mod}")
|
||||
if old_ap_mod is not None:
|
||||
os.remove(old_ap_mod)
|
||||
logging.info(f"Removed old mod file from {old_ap_mod}")
|
||||
else:
|
||||
logging.error(f"Error retrieving the randomizer mod (status code {apmod_resp.status_code}).")
|
||||
logging.error(f"Please report this issue on the Archipelago Discord server.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def check_eula(forge_dir):
|
||||
@@ -264,8 +249,13 @@ def get_minecraft_versions(version, release_channel="release"):
|
||||
return next(filter(lambda entry: entry["version"] == version, data[release_channel]))
|
||||
else:
|
||||
return resp.json()[release_channel][0]
|
||||
except StopIteration:
|
||||
logging.error(f"No compatible mod version found for client version {version}.")
|
||||
except (StopIteration, KeyError):
|
||||
logging.error(f"No compatible mod version found for client version {version} on \"{release_channel}\" channel.")
|
||||
if release_channel != "release":
|
||||
logging.error("Consider switching \"release_channel\" to \"release\" in your Host.yaml file")
|
||||
else:
|
||||
logging.error("No suitable mod found on the \"release\" channel. Please Contact us on discord to report this error.")
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def is_correct_forge(forge_dir) -> bool:
|
||||
@@ -286,6 +276,8 @@ if __name__ == '__main__':
|
||||
help="specify java version.")
|
||||
parser.add_argument('--forge', '-f', metavar='1.18.2-40.1.0', dest='forge', type=str, default=False, action='store',
|
||||
help="specify forge version. (Minecraft Version-Forge Version)")
|
||||
parser.add_argument('--version', '-v', metavar='9', dest='data_version', type=int, action='store',
|
||||
help="specify Mod data version to download.")
|
||||
|
||||
args = parser.parse_args()
|
||||
apmc_file = os.path.abspath(args.apmc_file) if args.apmc_file else None
|
||||
@@ -296,21 +288,22 @@ if __name__ == '__main__':
|
||||
options = Utils.get_options()
|
||||
channel = args.channel or options["minecraft_options"]["release_channel"]
|
||||
apmc_data = None
|
||||
data_version = None
|
||||
data_version = args.data_version or None
|
||||
|
||||
if apmc_file is None and not args.install:
|
||||
apmc_file = Utils.open_filename('Select APMC file', (('APMC File', ('.apmc',)),))
|
||||
|
||||
if apmc_file is not None:
|
||||
if apmc_file is not None and data_version is None:
|
||||
apmc_data = read_apmc_file(apmc_file)
|
||||
data_version = apmc_data.get('client_version', '')
|
||||
|
||||
versions = get_minecraft_versions(data_version, channel)
|
||||
|
||||
forge_dir = Utils.user_path(options["minecraft_options"]["forge_directory"])
|
||||
forge_dir = options["minecraft_options"]["forge_directory"]
|
||||
max_heap = options["minecraft_options"]["max_heap_size"]
|
||||
forge_version = args.forge or versions["forge"]
|
||||
java_version = args.java or versions["java"]
|
||||
mod_url = versions["url"]
|
||||
java_dir = find_jdk_dir(java_version)
|
||||
|
||||
if args.install:
|
||||
@@ -344,7 +337,7 @@ if __name__ == '__main__':
|
||||
if not max_heap_re.match(max_heap):
|
||||
raise Exception(f"Max heap size {max_heap} in incorrect format. Use a number followed by M or G, e.g. 512M or 2G.")
|
||||
|
||||
update_mod(forge_dir, f"MC{forge_version.split('-')[0]}", channel != "release")
|
||||
update_mod(forge_dir, mod_url)
|
||||
replace_apmc_files(forge_dir, apmc_file)
|
||||
check_eula(forge_dir)
|
||||
server_process = run_forge_server(forge_dir, java_version, max_heap)
|
||||
|
||||
@@ -1,16 +1,32 @@
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
import pkg_resources
|
||||
import multiprocessing
|
||||
import warnings
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
|
||||
update_ran = getattr(sys, "frozen", False) # don't run update if environment is frozen/compiled
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
|
||||
update_ran = _skip_update
|
||||
|
||||
|
||||
class RequirementsSet(set):
|
||||
def add(self, e):
|
||||
global update_ran
|
||||
update_ran &= _skip_update
|
||||
super().add(e)
|
||||
|
||||
def update(self, *s):
|
||||
global update_ran
|
||||
update_ran &= _skip_update
|
||||
super().update(*s)
|
||||
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = RequirementsSet((os.path.join(local_dir, 'requirements.txt'),))
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir(os.path.join(local_dir, "worlds")):
|
||||
@@ -22,26 +38,67 @@ if not update_ran:
|
||||
requirements_files.add(req_file)
|
||||
|
||||
|
||||
def check_pip():
|
||||
# detect if pip is available
|
||||
try:
|
||||
import pip # noqa: F401
|
||||
except ImportError:
|
||||
raise RuntimeError("pip not available. Please install pip.")
|
||||
|
||||
|
||||
def confirm(msg: str):
|
||||
try:
|
||||
input(f"\n{msg}")
|
||||
except KeyboardInterrupt:
|
||||
print("\nAborting")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
def update_command():
|
||||
check_pip()
|
||||
for file in requirements_files:
|
||||
subprocess.call([sys.executable, '-m', 'pip', 'install', '-r', file, '--upgrade'])
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "-r", file, "--upgrade"])
|
||||
|
||||
|
||||
def install_pkg_resources(yes=False):
|
||||
try:
|
||||
import pkg_resources # noqa: F401
|
||||
except ImportError:
|
||||
check_pip()
|
||||
if not yes:
|
||||
confirm("pkg_resources not found, press enter to install it")
|
||||
subprocess.call([sys.executable, "-m", "pip", "install", "--upgrade", "setuptools"])
|
||||
|
||||
|
||||
def update(yes=False, force=False):
|
||||
global update_ran
|
||||
if not update_ran:
|
||||
update_ran = True
|
||||
|
||||
if force:
|
||||
update_command()
|
||||
return
|
||||
|
||||
install_pkg_resources(yes=yes)
|
||||
import pkg_resources
|
||||
|
||||
prev = "" # if a line ends in \ we store here and merge later
|
||||
for req_file in requirements_files:
|
||||
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
|
||||
if not os.path.exists(path):
|
||||
path = os.path.join(os.path.dirname(__file__), req_file)
|
||||
with open(path) as requirementsfile:
|
||||
for line in requirementsfile:
|
||||
if not line or line[0] == "#":
|
||||
continue # ignore comments
|
||||
if not line or line.lstrip(" \t")[0] == "#":
|
||||
if not prev:
|
||||
continue # ignore comments
|
||||
line = ""
|
||||
elif line.rstrip("\r\n").endswith("\\"):
|
||||
prev = prev + line.rstrip("\r\n")[:-1] + " " # continue on next line
|
||||
continue
|
||||
line = prev + line
|
||||
line = line.split("--hash=")[0] # remove hashes from requirement for version checking
|
||||
prev = ""
|
||||
if line.startswith(("https://", "git+https://")):
|
||||
# extract name and version for url
|
||||
rest = line.split('/')[-1]
|
||||
@@ -52,7 +109,7 @@ def update(yes=False, force=False):
|
||||
egg = egg.split(";", 1)[0].rstrip()
|
||||
if any(compare in egg for compare in ("==", ">=", ">", "<", "<=", "!=")):
|
||||
warnings.warn(f"Specifying version as #egg={egg} will become unavailable in pip 25.0. "
|
||||
"Use name @ url#version instead.", DeprecationWarning)
|
||||
"Use name @ url#version instead.", DeprecationWarning)
|
||||
line = egg
|
||||
else:
|
||||
egg = ""
|
||||
@@ -79,11 +136,7 @@ def update(yes=False, force=False):
|
||||
if not yes:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
try:
|
||||
input(f"\nRequirement {requirement} is not satisfied, press enter to install it")
|
||||
except KeyboardInterrupt:
|
||||
print("\nAborting")
|
||||
sys.exit(1)
|
||||
confirm(f"Requirement {requirement} is not satisfied, press enter to install it")
|
||||
update_command()
|
||||
return
|
||||
|
||||
|
||||
287
MultiServer.py
287
MultiServer.py
@@ -2,22 +2,23 @@ from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import asyncio
|
||||
import copy
|
||||
import functools
|
||||
import logging
|
||||
import zlib
|
||||
import collections
|
||||
import typing
|
||||
import inspect
|
||||
import weakref
|
||||
import copy
|
||||
import datetime
|
||||
import threading
|
||||
import random
|
||||
import pickle
|
||||
import itertools
|
||||
import time
|
||||
import operator
|
||||
import functools
|
||||
import hashlib
|
||||
import inspect
|
||||
import itertools
|
||||
import logging
|
||||
import math
|
||||
import operator
|
||||
import pickle
|
||||
import random
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
import weakref
|
||||
import zlib
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
@@ -38,7 +39,7 @@ import NetUtils
|
||||
import Utils
|
||||
from Utils import version_tuple, restricted_loads, Version, async_start
|
||||
from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, NetworkPlayer, Permission, NetworkSlot, \
|
||||
SlotType
|
||||
SlotType, LocationStore
|
||||
|
||||
min_client_version = Version(0, 1, 6)
|
||||
colorama.init()
|
||||
@@ -67,21 +68,25 @@ def update_dict(dictionary, entries):
|
||||
|
||||
# functions callable on storable data on the server by clients
|
||||
modify_functions = {
|
||||
"add": operator.add, # add together two objects, using python's "+" operator (works on strings and lists as append)
|
||||
"mul": operator.mul,
|
||||
"mod": operator.mod,
|
||||
"max": max,
|
||||
"min": min,
|
||||
# generic:
|
||||
"replace": lambda old, new: new,
|
||||
"default": lambda old, new: old,
|
||||
# numeric:
|
||||
"add": operator.add, # add together two objects, using python's "+" operator (works on strings and lists as append)
|
||||
"mul": operator.mul,
|
||||
"pow": operator.pow,
|
||||
"mod": operator.mod,
|
||||
"floor": lambda value, _: math.floor(value),
|
||||
"ceil": lambda value, _: math.ceil(value),
|
||||
"max": max,
|
||||
"min": min,
|
||||
# bitwise:
|
||||
"xor": operator.xor,
|
||||
"or": operator.or_,
|
||||
"and": operator.and_,
|
||||
"left_shift": operator.lshift,
|
||||
"right_shift": operator.rshift,
|
||||
# lists/dicts
|
||||
# lists/dicts:
|
||||
"remove": remove_from_list,
|
||||
"pop": pop_from_container,
|
||||
"update": update_dict,
|
||||
@@ -152,14 +157,17 @@ class Context:
|
||||
"compatibility": int}
|
||||
# team -> slot id -> list of clients authenticated to slot.
|
||||
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
|
||||
locations: typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
||||
locations: LocationStore # typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
|
||||
location_checks: typing.Dict[typing.Tuple[int, int], typing.Set[int]]
|
||||
hints_used: typing.Dict[typing.Tuple[int, int], int]
|
||||
groups: typing.Dict[int, typing.Set[int]]
|
||||
save_version = 2
|
||||
stored_data: typing.Dict[str, object]
|
||||
read_data: typing.Dict[str, object]
|
||||
stored_data_notification_clients: typing.Dict[str, typing.Set[Client]]
|
||||
slot_info: typing.Dict[int, NetworkSlot]
|
||||
|
||||
generator_version = Version(0, 0, 0)
|
||||
checksums: typing.Dict[str, str]
|
||||
item_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown item (ID:{code})')
|
||||
item_name_groups: typing.Dict[str, typing.Dict[str, typing.Set[str]]]
|
||||
location_names: typing.Dict[int, str] = Utils.KeyedDefaultDict(lambda code: f'Unknown location (ID:{code})')
|
||||
@@ -186,8 +194,6 @@ class Context:
|
||||
self.player_name_lookup: typing.Dict[str, team_slot] = {}
|
||||
self.connect_names = {} # names of slots clients can connect to
|
||||
self.allow_releases = {}
|
||||
# player location_id item_id target_player_id
|
||||
self.locations = {}
|
||||
self.host = host
|
||||
self.port = port
|
||||
self.server_password = server_password
|
||||
@@ -222,7 +228,7 @@ class Context:
|
||||
self.save_dirty = False
|
||||
self.tags = ['AP']
|
||||
self.games: typing.Dict[int, str] = {}
|
||||
self.minimum_client_versions: typing.Dict[int, Utils.Version] = {}
|
||||
self.minimum_client_versions: typing.Dict[int, Version] = {}
|
||||
self.seed_name = ""
|
||||
self.groups = {}
|
||||
self.group_collected: typing.Dict[int, typing.Set[int]] = {}
|
||||
@@ -233,6 +239,7 @@ class Context:
|
||||
|
||||
# init empty to satisfy linter, I suppose
|
||||
self.gamespackage = {}
|
||||
self.checksums = {}
|
||||
self.item_name_groups = {}
|
||||
self.location_name_groups = {}
|
||||
self.all_item_and_group_names = {}
|
||||
@@ -241,7 +248,7 @@ class Context:
|
||||
|
||||
self._load_game_data()
|
||||
|
||||
# Datapackage retrieval
|
||||
# Data package retrieval
|
||||
def _load_game_data(self):
|
||||
import worlds
|
||||
self.gamespackage = worlds.network_data_package["games"]
|
||||
@@ -255,6 +262,8 @@ class Context:
|
||||
|
||||
def _init_game_data(self):
|
||||
for game_name, game_package in self.gamespackage.items():
|
||||
if "checksum" in game_package:
|
||||
self.checksums[game_name] = game_package["checksum"]
|
||||
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||
self.item_names[item_id] = item_name
|
||||
for location_name, location_id in game_package["location_name_to_id"].items():
|
||||
@@ -262,7 +271,7 @@ class Context:
|
||||
self.all_item_and_group_names[game_name] = \
|
||||
set(game_package["item_name_to_id"]) | set(self.item_name_groups[game_name])
|
||||
self.all_location_and_group_names[game_name] = \
|
||||
set(game_package["location_name_to_id"]) | set(self.location_name_groups[game_name])
|
||||
set(game_package["location_name_to_id"]) | set(self.location_name_groups.get(game_name, []))
|
||||
|
||||
def item_names_for_game(self, game: str) -> typing.Optional[typing.Dict[str, int]]:
|
||||
return self.gamespackage[game]["item_name_to_id"] if game in self.gamespackage else None
|
||||
@@ -280,6 +289,7 @@ class Context:
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception(f"Exception during send_msgs, could not send {msg}")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
@@ -293,6 +303,7 @@ class Context:
|
||||
except websockets.ConnectionClosed:
|
||||
logging.exception("Exception during send_encoded_msgs")
|
||||
await self.disconnect(endpoint)
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing message: {msg}")
|
||||
@@ -307,6 +318,7 @@ class Context:
|
||||
websockets.broadcast(sockets, msg)
|
||||
except RuntimeError:
|
||||
logging.exception("Exception during broadcast_send_encoded_msgs")
|
||||
return False
|
||||
else:
|
||||
if self.log_network:
|
||||
logging.info(f"Outgoing broadcast: {msg}")
|
||||
@@ -351,7 +363,6 @@ class Context:
|
||||
for text in texts]))
|
||||
|
||||
# loading
|
||||
|
||||
def load(self, multidatapath: str, use_embedded_server_options: bool = False):
|
||||
if multidatapath.lower().endswith(".zip"):
|
||||
import zipfile
|
||||
@@ -366,7 +377,7 @@ class Context:
|
||||
with open(multidatapath, 'rb') as f:
|
||||
data = f.read()
|
||||
|
||||
self._load(self.decompress(data), use_embedded_server_options)
|
||||
self._load(self.decompress(data), {}, use_embedded_server_options)
|
||||
self.data_filename = multidatapath
|
||||
|
||||
@staticmethod
|
||||
@@ -376,16 +387,19 @@ class Context:
|
||||
raise Utils.VersionException("Incompatible multidata.")
|
||||
return restricted_loads(zlib.decompress(data[1:]))
|
||||
|
||||
def _load(self, decoded_obj: dict, use_embedded_server_options: bool):
|
||||
def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.Any],
|
||||
use_embedded_server_options: bool):
|
||||
|
||||
self.read_data = {}
|
||||
mdata_ver = decoded_obj["minimum_versions"]["server"]
|
||||
if mdata_ver > Utils.version_tuple:
|
||||
if mdata_ver > version_tuple:
|
||||
raise RuntimeError(f"Supplied Multidata (.archipelago) requires a server of at least version {mdata_ver},"
|
||||
f"however this server is of version {Utils.version_tuple}")
|
||||
f"however this server is of version {version_tuple}")
|
||||
self.generator_version = Version(*decoded_obj["version"])
|
||||
clients_ver = decoded_obj["minimum_versions"].get("clients", {})
|
||||
self.minimum_client_versions = {}
|
||||
for player, version in clients_ver.items():
|
||||
self.minimum_client_versions[player] = max(Utils.Version(*version), min_client_version)
|
||||
self.minimum_client_versions[player] = max(Version(*version), min_client_version)
|
||||
|
||||
self.slot_info = decoded_obj["slot_info"]
|
||||
self.games = {slot: slot_info.game for slot, slot_info in self.slot_info.items()}
|
||||
@@ -403,11 +417,13 @@ class Context:
|
||||
self.player_name_lookup[slot_info.name] = 0, slot_id
|
||||
self.read_data[f"hints_{0}_{slot_id}"] = lambda local_team=0, local_player=slot_id: \
|
||||
list(self.get_rechecked_hints(local_team, local_player))
|
||||
self.read_data[f"client_status_{0}_{slot_id}"] = lambda local_team=0, local_player=slot_id: \
|
||||
self.client_game_state[local_team, local_player]
|
||||
|
||||
self.seed_name = decoded_obj["seed_name"]
|
||||
self.random.seed(self.seed_name)
|
||||
self.connect_names = decoded_obj['connect_names']
|
||||
self.locations = decoded_obj['locations']
|
||||
self.locations = LocationStore(decoded_obj.pop("locations")) # pre-emptively free memory
|
||||
self.slot_data = decoded_obj['slot_data']
|
||||
for slot, data in self.slot_data.items():
|
||||
self.read_data[f"slot_data_{slot}"] = lambda data=data: data
|
||||
@@ -431,14 +447,17 @@ class Context:
|
||||
server_options = decoded_obj.get("server_options", {})
|
||||
self._set_options(server_options)
|
||||
|
||||
# custom datapackage
|
||||
# embedded data package
|
||||
for game_name, data in decoded_obj.get("datapackage", {}).items():
|
||||
logging.info(f"Loading custom datapackage for game {game_name}")
|
||||
if game_name in game_data_packages:
|
||||
data = game_data_packages[game_name]
|
||||
logging.info(f"Loading embedded data package for game {game_name}")
|
||||
self.gamespackage[game_name] = data
|
||||
self.item_name_groups[game_name] = data["item_name_groups"]
|
||||
self.location_name_groups[game_name] = data["location_name_groups"]
|
||||
del data["item_name_groups"] # remove from datapackage, but keep in self.item_name_groups
|
||||
del data["location_name_groups"]
|
||||
if "location_name_groups" in data:
|
||||
self.location_name_groups[game_name] = data["location_name_groups"]
|
||||
del data["location_name_groups"]
|
||||
del data["item_name_groups"] # remove from data package, but keep in self.item_name_groups
|
||||
self._init_game_data()
|
||||
for game_name, data in self.item_name_groups.items():
|
||||
self.read_data[f"item_name_groups_{game_name}"] = lambda lgame=game_name: self.item_name_groups[lgame]
|
||||
@@ -534,7 +553,7 @@ class Context:
|
||||
"stored_data": self.stored_data,
|
||||
"game_options": {"hint_cost": self.hint_cost, "location_check_points": self.location_check_points,
|
||||
"server_password": self.server_password, "password": self.password,
|
||||
"forfeit_mode": self.release_mode, "release_mode": self.release_mode, # TODO remove forfeit_mode around 0.4
|
||||
"release_mode": self.release_mode,
|
||||
"remaining_mode": self.remaining_mode, "collect_mode": self.collect_mode,
|
||||
"item_cheat": self.item_cheat, "compatibility": self.compatibility}
|
||||
|
||||
@@ -587,7 +606,7 @@ class Context:
|
||||
|
||||
def get_hint_cost(self, slot):
|
||||
if self.hint_cost:
|
||||
return max(0, int(self.hint_cost * 0.01 * len(self.locations[slot])))
|
||||
return max(1, int(self.hint_cost * 0.01 * len(self.locations[slot])))
|
||||
return 0
|
||||
|
||||
def recheck_hints(self, team: typing.Optional[int] = None, slot: typing.Optional[int] = None):
|
||||
@@ -637,7 +656,8 @@ class Context:
|
||||
else:
|
||||
return self.player_names[team, slot]
|
||||
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
|
||||
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
|
||||
recipients: typing.Sequence[int] = None):
|
||||
"""Send and remember hints."""
|
||||
if only_new:
|
||||
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
|
||||
@@ -666,12 +686,13 @@ class Context:
|
||||
for slot in new_hint_events:
|
||||
self.on_new_hint(team, slot)
|
||||
for slot, hint_data in concerns.items():
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
if recipients is None or slot in recipients:
|
||||
clients = self.clients[team].get(slot)
|
||||
if not clients:
|
||||
continue
|
||||
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
|
||||
for client in clients:
|
||||
async_start(self.send_msgs(client, client_hints))
|
||||
|
||||
# "events"
|
||||
|
||||
@@ -686,11 +707,24 @@ class Context:
|
||||
self.save() # save goal completion flag
|
||||
|
||||
def on_new_hint(self, team: int, slot: int):
|
||||
self.on_changed_hints(team, slot)
|
||||
self.broadcast(self.clients[team][slot], [{
|
||||
"cmd": "RoomUpdate",
|
||||
"hint_points": get_slot_points(self, team, slot)
|
||||
}])
|
||||
|
||||
def on_changed_hints(self, team: int, slot: int):
|
||||
key: str = f"_read_hints_{team}_{slot}"
|
||||
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
|
||||
if targets:
|
||||
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.hints[team, slot]}])
|
||||
|
||||
def on_client_status_change(self, team: int, slot: int):
|
||||
key: str = f"_read_client_status_{team}_{slot}"
|
||||
targets: typing.Set[Client] = set(self.stored_data_notification_clients[key])
|
||||
if targets:
|
||||
self.broadcast(targets, [{"cmd": "SetReply", "key": key, "value": self.client_game_state[team, slot]}])
|
||||
|
||||
|
||||
def update_aliases(ctx: Context, team: int):
|
||||
cmd = ctx.dumper([{"cmd": "RoomUpdate",
|
||||
@@ -735,19 +769,24 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
NetworkPlayer(team, slot,
|
||||
ctx.name_aliases.get((team, slot), name), name)
|
||||
)
|
||||
games = {ctx.games[x] for x in range(1, len(ctx.games) + 1)}
|
||||
games.add("Archipelago")
|
||||
await ctx.send_msgs(client, [{
|
||||
'cmd': 'RoomInfo',
|
||||
'password': bool(ctx.password),
|
||||
'games': {ctx.games[x] for x in range(1, len(ctx.games) + 1)},
|
||||
'games': games,
|
||||
# tags are for additional features in the communication.
|
||||
# Name them by feature or fork, as you feel is appropriate.
|
||||
'tags': ctx.tags,
|
||||
'version': Utils.version_tuple,
|
||||
'version': version_tuple,
|
||||
'generator_version': ctx.generator_version,
|
||||
'permissions': get_permissions(ctx),
|
||||
'hint_cost': ctx.hint_cost,
|
||||
'location_check_points': ctx.location_check_points,
|
||||
'datapackage_versions': {game: game_data["version"] for game, game_data
|
||||
in ctx.gamespackage.items()},
|
||||
in ctx.gamespackage.items() if game in games},
|
||||
'datapackage_checksums': {game: game_data["checksum"] for game, game_data
|
||||
in ctx.gamespackage.items() if game in games and "checksum" in game_data},
|
||||
'seed_name': ctx.seed_name,
|
||||
'time': time.time(),
|
||||
}])
|
||||
@@ -755,7 +794,6 @@ async def on_client_connected(ctx: Context, client: Client):
|
||||
|
||||
def get_permissions(ctx) -> typing.Dict[str, Permission]:
|
||||
return {
|
||||
"forfeit": Permission.from_text(ctx.release_mode), # TODO remove around 0.4
|
||||
"release": Permission.from_text(ctx.release_mode),
|
||||
"remaining": Permission.from_text(ctx.remaining_mode),
|
||||
"collect": Permission.from_text(ctx.collect_mode)
|
||||
@@ -768,13 +806,14 @@ async def on_client_disconnected(ctx: Context, client: Client):
|
||||
|
||||
|
||||
async def on_client_joined(ctx: Context, client: Client):
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
|
||||
if ctx.client_game_state[client.team, client.slot] == ClientStatus.CLIENT_UNKNOWN:
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED)
|
||||
version_str = '.'.join(str(x) for x in client.version)
|
||||
verb = "tracking" if "Tracker" in client.tags else "playing"
|
||||
ctx.broadcast_text_all(
|
||||
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) "
|
||||
f"{verb} {ctx.games[client.slot]} has joined. "
|
||||
f"Client({version_str}), {client.tags}).",
|
||||
f"Client({version_str}), {client.tags}.",
|
||||
{"type": "Join", "team": client.team, "slot": client.slot, "tags": client.tags})
|
||||
ctx.notify_client(client, "Now that you are connected, "
|
||||
"you can use !help to list commands to run via the server. "
|
||||
@@ -785,11 +824,12 @@ async def on_client_joined(ctx: Context, client: Client):
|
||||
|
||||
|
||||
async def on_client_left(ctx: Context, client: Client):
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
|
||||
if len(ctx.clients[client.team][client.slot]) < 1:
|
||||
update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN)
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
ctx.broadcast_text_all(
|
||||
"%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1),
|
||||
{"type": "Part", "team": client.team, "slot": client.slot})
|
||||
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
|
||||
|
||||
|
||||
async def countdown(ctx: Context, timer: int):
|
||||
@@ -883,11 +923,7 @@ def release_player(ctx: Context, team: int, slot: int):
|
||||
|
||||
def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
"""register any locations that are in the multidata, pointing towards this player"""
|
||||
all_locations = collections.defaultdict(set)
|
||||
for source_slot, location_data in ctx.locations.items():
|
||||
for location_id, values in location_data.items():
|
||||
if values[1] == slot:
|
||||
all_locations[source_slot].add(location_id)
|
||||
all_locations = ctx.locations.get_for_player(slot)
|
||||
|
||||
ctx.broadcast_text_all("%s (Team #%d) has collected their items from other worlds."
|
||||
% (ctx.player_names[(team, slot)], team + 1),
|
||||
@@ -906,11 +942,7 @@ def collect_player(ctx: Context, team: int, slot: int, is_group: bool = False):
|
||||
|
||||
|
||||
def get_remaining(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
items = []
|
||||
for location_id in ctx.locations[slot]:
|
||||
if location_id not in ctx.location_checks[team, slot]:
|
||||
items.append(ctx.locations[slot][location_id][0]) # item ID
|
||||
return sorted(items)
|
||||
return ctx.locations.get_remaining(ctx.location_checks, team, slot)
|
||||
|
||||
|
||||
def send_items_to(ctx: Context, team: int, target_slot: int, *items: NetworkItem):
|
||||
@@ -946,7 +978,10 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
|
||||
"hint_points": get_slot_points(ctx, team, slot),
|
||||
"checked_locations": new_locations, # send back new checks only
|
||||
}])
|
||||
|
||||
old_hints = ctx.hints[team, slot].copy()
|
||||
ctx.recheck_hints(team, slot)
|
||||
if old_hints != ctx.hints[team, slot]:
|
||||
ctx.on_changed_hints(team, slot)
|
||||
ctx.save()
|
||||
|
||||
|
||||
@@ -958,13 +993,12 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
|
||||
slots.add(group_id)
|
||||
|
||||
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
|
||||
for finding_player, check_data in ctx.locations.items():
|
||||
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
|
||||
if receiving_player in slots and item_id == seeked_item_id:
|
||||
found = location_id in ctx.location_checks[team, finding_player]
|
||||
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
|
||||
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
|
||||
item_flags))
|
||||
for finding_player, location_id, item_id, receiving_player, item_flags \
|
||||
in ctx.locations.find_item(slots, seeked_item_id):
|
||||
found = location_id in ctx.location_checks[team, finding_player]
|
||||
entrance = ctx.er_hint_data.get(finding_player, {}).get(location_id, "")
|
||||
hints.append(NetUtils.Hint(receiving_player, finding_player, location_id, item_id, found, entrance,
|
||||
item_flags))
|
||||
|
||||
return hints
|
||||
|
||||
@@ -1024,17 +1058,19 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
|
||||
if picks[0][1] == 100:
|
||||
return picks[0][0], True, "Perfect Match"
|
||||
elif picks[0][1] < 75:
|
||||
return picks[0][0], False, f"Didn't find something that closely matches, " \
|
||||
f"did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
elif dif > 5:
|
||||
return picks[0][0], True, "Close Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Too many close matches, did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
return picks[0][0], False, f"Too many close matches for '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
else:
|
||||
if picks[0][1] > 90:
|
||||
return picks[0][0], True, "Only Option Match"
|
||||
else:
|
||||
return picks[0][0], False, f"Did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
|
||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||
|
||||
|
||||
class CommandMeta(type):
|
||||
@@ -1311,27 +1347,41 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
"Sorry, !remaining requires you to have beaten the game on this server")
|
||||
return False
|
||||
|
||||
def _cmd_missing(self) -> bool:
|
||||
"""List all missing location checks from the server's perspective"""
|
||||
def _cmd_missing(self, filter_text="") -> bool:
|
||||
"""List all missing location checks from the server's perspective.
|
||||
Can be given text, which will be used as filter."""
|
||||
|
||||
locations = get_missing_checks(self.ctx, self.client.team, self.client.slot)
|
||||
|
||||
if locations:
|
||||
texts = [f'Missing: {self.ctx.location_names[location]}' for location in locations]
|
||||
texts.append(f"Found {len(locations)} missing location checks")
|
||||
names = [self.ctx.location_names[location] for location in locations]
|
||||
if filter_text:
|
||||
names = [name for name in names if filter_text in name]
|
||||
texts = [f'Missing: {name}' for name in names]
|
||||
if filter_text:
|
||||
texts.append(f"Found {len(locations)} missing location checks, displaying {len(names)} of them.")
|
||||
else:
|
||||
texts.append(f"Found {len(locations)} missing location checks")
|
||||
self.output_multiple(texts)
|
||||
else:
|
||||
self.output("No missing location checks found.")
|
||||
return True
|
||||
|
||||
def _cmd_checked(self) -> bool:
|
||||
"""List all done location checks from the server's perspective"""
|
||||
def _cmd_checked(self, filter_text="") -> bool:
|
||||
"""List all done location checks from the server's perspective.
|
||||
Can be given text, which will be used as filter."""
|
||||
|
||||
locations = get_checked_checks(self.ctx, self.client.team, self.client.slot)
|
||||
|
||||
if locations:
|
||||
texts = [f'Checked: {self.ctx.location_names[location]}' for location in locations]
|
||||
texts.append(f"Found {len(locations)} done location checks")
|
||||
names = [self.ctx.location_names[location] for location in locations]
|
||||
if filter_text:
|
||||
names = [name for name in names if filter_text in name]
|
||||
texts = [f'Checked: {name}' for name in names]
|
||||
if filter_text:
|
||||
texts.append(f"Found {len(locations)} done location checks, displaying {len(names)} of them.")
|
||||
else:
|
||||
texts.append(f"Found {len(locations)} done location checks")
|
||||
self.output_multiple(texts)
|
||||
else:
|
||||
self.output("No done location checks found.")
|
||||
@@ -1389,9 +1439,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
hints = {hint.re_check(self.ctx, self.client.team) for hint in
|
||||
self.ctx.hints[self.client.team, self.client.slot]}
|
||||
self.ctx.hints[self.client.team, self.client.slot] = hints
|
||||
self.ctx.notify_hints(self.client.team, list(hints))
|
||||
self.ctx.notify_hints(self.client.team, list(hints), recipients=(self.client.slot,))
|
||||
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
|
||||
f"You have {points_available} points.")
|
||||
if hints and Utils.version_tuple < (0, 5, 0):
|
||||
self.output("It was recently changed, so that the above hints are only shown to you. "
|
||||
"If you meant to alert another player of an above hint, "
|
||||
"please let them know of the content or to run !hint themselves.")
|
||||
return True
|
||||
|
||||
elif input_text.isnumeric():
|
||||
@@ -1522,15 +1576,11 @@ class ClientMessageProcessor(CommonCommandProcessor):
|
||||
|
||||
|
||||
def get_checked_checks(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
return [location_id for
|
||||
location_id in ctx.locations[slot] if
|
||||
location_id in ctx.location_checks[team, slot]]
|
||||
return ctx.locations.get_checked(ctx.location_checks, team, slot)
|
||||
|
||||
|
||||
def get_missing_checks(ctx: Context, team: int, slot: int) -> typing.List[int]:
|
||||
return [location_id for
|
||||
location_id in ctx.locations[slot] if
|
||||
location_id not in ctx.location_checks[team, slot]]
|
||||
return ctx.locations.get_missing(ctx.location_checks, team, slot)
|
||||
|
||||
|
||||
def get_client_points(ctx: Context, client: Client) -> int:
|
||||
@@ -1610,7 +1660,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
"players": ctx.get_players_package(),
|
||||
"missing_locations": get_missing_checks(ctx, team, slot),
|
||||
"checked_locations": get_checked_checks(ctx, team, slot),
|
||||
"slot_info": ctx.slot_info
|
||||
"slot_info": ctx.slot_info,
|
||||
"hint_points": get_slot_points(ctx, team, slot),
|
||||
}
|
||||
reply = [connected_packet]
|
||||
start_inventory = get_start_inventory(ctx, slot, client.remote_start_inventory)
|
||||
@@ -1712,6 +1763,8 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
hints.extend(collect_hint_location_id(ctx, client.team, client.slot, location))
|
||||
locs.append(NetworkItem(target_item, location, target_player, flags))
|
||||
ctx.notify_hints(client.team, hints, only_new=create_as_hint == 2)
|
||||
if locs and create_as_hint:
|
||||
ctx.save()
|
||||
await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
|
||||
|
||||
elif cmd == 'StatusUpdate':
|
||||
@@ -1770,6 +1823,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
||||
targets.add(client)
|
||||
if targets:
|
||||
ctx.broadcast(targets, [args])
|
||||
ctx.save()
|
||||
|
||||
elif cmd == "SetNotify":
|
||||
if "keys" not in args or type(args["keys"]) != list:
|
||||
@@ -1787,6 +1841,8 @@ def update_client_status(ctx: Context, client: Client, new_status: ClientStatus)
|
||||
ctx.on_goal_achieved(client)
|
||||
|
||||
ctx.client_game_state[client.team, client.slot] = new_status
|
||||
ctx.on_client_status_change(client.team, client.slot)
|
||||
ctx.save()
|
||||
|
||||
|
||||
class ServerCommandProcessor(CommonCommandProcessor):
|
||||
@@ -1827,7 +1883,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
def _cmd_exit(self) -> bool:
|
||||
"""Shutdown the server"""
|
||||
async_start(self.ctx.server.ws_server._close())
|
||||
self.ctx.server.ws_server.close()
|
||||
if self.ctx.shutdown_task:
|
||||
self.ctx.shutdown_task.cancel()
|
||||
self.ctx.exit_event.set()
|
||||
@@ -1916,7 +1972,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
|
||||
@mark_raw
|
||||
def _cmd_forbid_release(self, player_name: str) -> bool:
|
||||
""""Disallow the specified player from using the !release command."""
|
||||
"""Disallow the specified player from using the !release command."""
|
||||
player = self.resolve_player(player_name)
|
||||
if player:
|
||||
team, slot, name = player
|
||||
@@ -2090,13 +2146,15 @@ class ServerCommandProcessor(CommonCommandProcessor):
|
||||
async def console(ctx: Context):
|
||||
import sys
|
||||
queue = asyncio.Queue()
|
||||
Utils.stream_input(sys.stdin, queue)
|
||||
worker = Utils.stream_input(sys.stdin, queue)
|
||||
while not ctx.exit_event.is_set():
|
||||
try:
|
||||
# I don't get why this while loop is needed. Works fine without it on clients,
|
||||
# but the queue.get() for server never fulfills if the queue is empty when entering the await.
|
||||
while queue.qsize() == 0:
|
||||
await asyncio.sleep(0.05)
|
||||
if not worker.is_alive():
|
||||
return
|
||||
input_text = await queue.get()
|
||||
queue.task_done()
|
||||
ctx.commandprocessor(input_text)
|
||||
@@ -2107,7 +2165,7 @@ async def console(ctx: Context):
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
defaults = Utils.get_options()["server_options"]
|
||||
defaults = Utils.get_options()["server_options"].as_dict()
|
||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||
parser.add_argument('--host', default=defaults["host"])
|
||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||
@@ -2166,25 +2224,24 @@ def parse_args() -> argparse.Namespace:
|
||||
|
||||
async def auto_shutdown(ctx, to_cancel=None):
|
||||
await asyncio.sleep(ctx.auto_shutdown)
|
||||
|
||||
def inactivity_shutdown():
|
||||
ctx.server.ws_server.close()
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
|
||||
while not ctx.exit_event.is_set():
|
||||
if not ctx.client_activity_timers.values():
|
||||
async_start(ctx.server.ws_server._close())
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
inactivity_shutdown()
|
||||
else:
|
||||
newest_activity = max(ctx.client_activity_timers.values())
|
||||
delta = datetime.datetime.now(datetime.timezone.utc) - newest_activity
|
||||
seconds = ctx.auto_shutdown - delta.total_seconds()
|
||||
if seconds < 0:
|
||||
async_start(ctx.server.ws_server._close())
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
inactivity_shutdown()
|
||||
else:
|
||||
await asyncio.sleep(seconds)
|
||||
|
||||
@@ -2216,12 +2273,15 @@ async def main(args: argparse.Namespace):
|
||||
if not isinstance(e, ImportError):
|
||||
logging.error(f"Failed to load tkinter ({e})")
|
||||
logging.info("Pass a multidata filename on command line to run headless.")
|
||||
exit(1)
|
||||
# when cx_Freeze'd the built-in exit is not available, so we import sys.exit instead
|
||||
import sys
|
||||
sys.exit(1)
|
||||
raise
|
||||
|
||||
if not data_filename:
|
||||
logging.info("No file selected. Exiting.")
|
||||
exit(1)
|
||||
import sys
|
||||
sys.exit(1)
|
||||
|
||||
try:
|
||||
ctx.load(data_filename, args.use_embedded_options)
|
||||
@@ -2234,8 +2294,7 @@ async def main(args: argparse.Namespace):
|
||||
|
||||
ssl_context = load_server_cert(args.cert, args.cert_key) if args.cert else None
|
||||
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), host=ctx.host, port=ctx.port, ping_timeout=None,
|
||||
ping_interval=None, ssl=ssl_context)
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), host=ctx.host, port=ctx.port, ssl=ssl_context)
|
||||
ip = args.host if args.host else Utils.get_public_ipv4()
|
||||
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port,
|
||||
'No password' if not ctx.password else 'Password: %s' % ctx.password))
|
||||
|
||||
97
NetUtils.py
97
NetUtils.py
@@ -2,11 +2,12 @@ from __future__ import annotations
|
||||
|
||||
import typing
|
||||
import enum
|
||||
import warnings
|
||||
from json import JSONEncoder, JSONDecoder
|
||||
|
||||
import websockets
|
||||
|
||||
from Utils import Version
|
||||
from Utils import ByValue, Version
|
||||
|
||||
|
||||
class JSONMessagePart(typing.TypedDict, total=False):
|
||||
@@ -20,7 +21,7 @@ class JSONMessagePart(typing.TypedDict, total=False):
|
||||
flags: int
|
||||
|
||||
|
||||
class ClientStatus(enum.IntEnum):
|
||||
class ClientStatus(ByValue, enum.IntEnum):
|
||||
CLIENT_UNKNOWN = 0
|
||||
CLIENT_CONNECTED = 5
|
||||
CLIENT_READY = 10
|
||||
@@ -28,18 +29,18 @@ class ClientStatus(enum.IntEnum):
|
||||
CLIENT_GOAL = 30
|
||||
|
||||
|
||||
class SlotType(enum.IntFlag):
|
||||
class SlotType(ByValue, enum.IntFlag):
|
||||
spectator = 0b00
|
||||
player = 0b01
|
||||
group = 0b10
|
||||
|
||||
@property
|
||||
def always_goal(self) -> bool:
|
||||
"""Mark this slot has having reached its goal instantly."""
|
||||
"""Mark this slot as having reached its goal instantly."""
|
||||
return self.value != 0b01
|
||||
|
||||
|
||||
class Permission(enum.IntFlag):
|
||||
class Permission(ByValue, enum.IntFlag):
|
||||
disabled = 0b000 # 0, completely disables access
|
||||
enabled = 0b001 # 1, allows manual use
|
||||
goal = 0b010 # 2, allows manual use after goal completion
|
||||
@@ -289,8 +290,8 @@ def add_json_item(parts: list, item_id: int, player: int = 0, item_flags: int =
|
||||
parts.append({"text": str(item_id), "player": player, "flags": item_flags, "type": JSONTypes.item_id, **kwargs})
|
||||
|
||||
|
||||
def add_json_location(parts: list, item_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(item_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs) -> None:
|
||||
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
|
||||
|
||||
|
||||
class Hint(typing.NamedTuple):
|
||||
@@ -343,3 +344,85 @@ class Hint(typing.NamedTuple):
|
||||
@property
|
||||
def local(self):
|
||||
return self.receiving_player == self.finding_player
|
||||
|
||||
|
||||
class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
|
||||
def __init__(self, values: typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
|
||||
super().__init__(values)
|
||||
|
||||
if not self:
|
||||
raise ValueError(f"Rejecting game with 0 players")
|
||||
|
||||
if len(self) != max(self):
|
||||
raise ValueError("Player IDs not continuous")
|
||||
|
||||
if len(self.get(0, {})):
|
||||
raise ValueError("Invalid player id 0 for location")
|
||||
|
||||
def find_item(self, slots: typing.Set[int], seeked_item_id: int
|
||||
) -> typing.Generator[typing.Tuple[int, int, int, int, int], None, None]:
|
||||
for finding_player, check_data in self.items():
|
||||
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
|
||||
if receiving_player in slots and item_id == seeked_item_id:
|
||||
yield finding_player, location_id, item_id, receiving_player, item_flags
|
||||
|
||||
def get_for_player(self, slot: int) -> typing.Dict[int, typing.Set[int]]:
|
||||
import collections
|
||||
all_locations: typing.Dict[int, typing.Set[int]] = collections.defaultdict(set)
|
||||
for source_slot, location_data in self.items():
|
||||
for location_id, values in location_data.items():
|
||||
if values[1] == slot:
|
||||
all_locations[source_slot].add(location_id)
|
||||
return all_locations
|
||||
|
||||
def get_checked(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
if not checked:
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
return []
|
||||
return [location_id for
|
||||
location_id in self[slot] if
|
||||
location_id in checked]
|
||||
|
||||
def get_missing(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
if not checked:
|
||||
# This optimizes the case where everyone connects to a fresh game at the same time.
|
||||
return list(self[slot])
|
||||
return [location_id for
|
||||
location_id in self[slot] if
|
||||
location_id not in checked]
|
||||
|
||||
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
|
||||
) -> typing.List[int]:
|
||||
checked = state[team, slot]
|
||||
player_locations = self[slot]
|
||||
return sorted([player_locations[location_id][0] for
|
||||
location_id in player_locations if
|
||||
location_id not in checked])
|
||||
|
||||
|
||||
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
|
||||
LocationStore = _LocationStore
|
||||
else:
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
import _speedups
|
||||
import os.path
|
||||
if os.path.isfile("_speedups.pyx") and os.path.getctime(_speedups.__file__) < os.path.getctime("_speedups.pyx"):
|
||||
warnings.warn(f"{_speedups.__file__} outdated! "
|
||||
f"Please rebuild with `cythonize -b -i _speedups.pyx` or delete it!")
|
||||
except ImportError:
|
||||
try:
|
||||
import pyximport
|
||||
pyximport.install()
|
||||
except ImportError:
|
||||
pyximport = None
|
||||
try:
|
||||
from _speedups import LocationStore
|
||||
except ImportError:
|
||||
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
|
||||
"Install a matching C++ compiler for your platform to compile _speedups.")
|
||||
LocationStore = _LocationStore
|
||||
|
||||
@@ -44,7 +44,7 @@ def adjustGUI():
|
||||
StringVar, IntVar, Checkbutton, Frame, Label, X, Entry, Button, \
|
||||
OptionMenu, filedialog, messagebox, ttk
|
||||
from argparse import Namespace
|
||||
from Main import __version__ as MWVersion
|
||||
from Utils import __version__ as MWVersion
|
||||
|
||||
window = tk.Tk()
|
||||
window.wm_title(f"Archipelago {MWVersion} OoT Adjuster")
|
||||
@@ -195,10 +195,10 @@ def set_icon(window):
|
||||
window.tk.call('wm', 'iconphoto', window._w, logo)
|
||||
|
||||
def adjust(args):
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Create a fake multiworld and OOTWorld to use as a base
|
||||
multiworld = MultiWorld(1)
|
||||
multiworld.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(multiworld, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
result = getattr(args, name, None)
|
||||
|
||||
30
OoTClient.py
30
OoTClient.py
@@ -17,9 +17,9 @@ from worlds.oot.N64Patch import apply_patch_file
|
||||
from worlds.oot.Utils import data_path
|
||||
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart oot_connector.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure oot_connector.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart oot_connector.lua"
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_oot.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection refused. Please start your emulator and make sure connector_oot.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_oot.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
@@ -100,7 +100,7 @@ class OoTContext(CommonContext):
|
||||
await super(OoTContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to Bizhawk to get player information')
|
||||
logger.info('Awaiting connection to EmuHawk to get player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
@@ -179,6 +179,12 @@ async def parse_payload(payload: dict, ctx: OoTContext, force: bool):
|
||||
locations = payload['locations']
|
||||
collectibles = payload['collectibles']
|
||||
|
||||
# The Lua JSON library serializes an empty table into a list instead of a dict. Verify types for safety:
|
||||
if isinstance(locations, list):
|
||||
locations = {}
|
||||
if isinstance(collectibles, list):
|
||||
collectibles = {}
|
||||
|
||||
if ctx.location_table != locations or ctx.collectible_table != collectibles:
|
||||
ctx.location_table = locations
|
||||
ctx.collectible_table = collectibles
|
||||
@@ -289,11 +295,17 @@ async def patch_and_run_game(apz5_file):
|
||||
decomp_path = base_name + '-decomp.z64'
|
||||
comp_path = base_name + '.z64'
|
||||
# Load vanilla ROM, patch file, compress ROM
|
||||
rom = Rom(Utils.local_path(Utils.get_options()["oot_options"]["rom_file"]))
|
||||
apply_patch_file(rom, apz5_file,
|
||||
sub_file=(os.path.basename(base_name) + '.zpf'
|
||||
if zipfile.is_zipfile(apz5_file)
|
||||
else None))
|
||||
rom_file_name = Utils.get_options()["oot_options"]["rom_file"]
|
||||
rom = Rom(rom_file_name)
|
||||
|
||||
sub_file = None
|
||||
if zipfile.is_zipfile(apz5_file):
|
||||
for name in zipfile.ZipFile(apz5_file).namelist():
|
||||
if name.endswith('.zpf'):
|
||||
sub_file = name
|
||||
break
|
||||
|
||||
apply_patch_file(rom, apz5_file, sub_file=sub_file)
|
||||
rom.write_to_file(decomp_path)
|
||||
os.chdir(data_path("Compress"))
|
||||
compress_rom_file(decomp_path, comp_path)
|
||||
|
||||
266
Options.py
266
Options.py
@@ -1,18 +1,23 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import functools
|
||||
import logging
|
||||
from copy import deepcopy
|
||||
import math
|
||||
import numbers
|
||||
import typing
|
||||
import random
|
||||
import typing
|
||||
from copy import deepcopy
|
||||
from dataclasses import dataclass
|
||||
|
||||
from schema import Schema, And, Or, Optional
|
||||
from Utils import get_fuzzy_results
|
||||
from schema import And, Optional, Or, Schema
|
||||
|
||||
from Utils import get_fuzzy_results, is_iterable_except_str
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from BaseClasses import PlandoOptions
|
||||
from worlds.AutoWorld import World
|
||||
import pathlib
|
||||
|
||||
|
||||
class AssembleOptions(abc.ABCMeta):
|
||||
@@ -36,6 +41,11 @@ class AssembleOptions(abc.ABCMeta):
|
||||
aliases = {name[6:].lower(): option_id for name, option_id in attrs.items() if
|
||||
name.startswith("alias_")}
|
||||
|
||||
assert (
|
||||
name in {"Option", "VerifyKeys"} or # base abstract classes don't need default
|
||||
"default" in attrs or
|
||||
any(hasattr(base, "default") for base in bases)
|
||||
), f"Option class {name} needs default value"
|
||||
assert "random" not in aliases, "Choice option 'random' cannot be manually assigned."
|
||||
|
||||
# auto-alias Off and On being parsed as True and False
|
||||
@@ -53,6 +63,7 @@ class AssembleOptions(abc.ABCMeta):
|
||||
def verify(self, *args, **kwargs) -> None:
|
||||
for f in verifiers:
|
||||
f(self, *args, **kwargs)
|
||||
|
||||
attrs["verify"] = verify
|
||||
else:
|
||||
assert verifiers, "class Option is supposed to implement def verify"
|
||||
@@ -90,7 +101,7 @@ T = typing.TypeVar('T')
|
||||
|
||||
class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
value: T
|
||||
default = 0
|
||||
default: typing.ClassVar[typing.Any] # something that __init__ will be able to convert to the correct type
|
||||
|
||||
# convert option_name_long into Name Long as display_name, otherwise name_long is the result.
|
||||
# Handled in get_option_name()
|
||||
@@ -100,8 +111,9 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
|
||||
supports_weighting = True
|
||||
|
||||
# filled by AssembleOptions:
|
||||
name_lookup: typing.Dict[T, str]
|
||||
options: typing.Dict[str, int]
|
||||
name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore
|
||||
# https://github.com/python/typing/discussions/1460 the reason for this type: ignore
|
||||
options: typing.ClassVar[typing.Dict[str, int]]
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.current_option_name})"
|
||||
@@ -154,6 +166,8 @@ class FreeText(Option[str]):
|
||||
"""Text option that allows users to enter strings.
|
||||
Needs to be validated by the world or option definition."""
|
||||
|
||||
default = ""
|
||||
|
||||
def __init__(self, value: str):
|
||||
assert isinstance(value, str), "value of FreeText must be a string"
|
||||
self.value = value
|
||||
@@ -174,9 +188,18 @@ class FreeText(Option[str]):
|
||||
def get_option_name(cls, value: str) -> str:
|
||||
return value
|
||||
|
||||
def __eq__(self, other):
|
||||
if isinstance(other, self.__class__):
|
||||
return other.value == self.value
|
||||
elif isinstance(other, str):
|
||||
return other == self.value
|
||||
else:
|
||||
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
|
||||
|
||||
|
||||
class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
default = 0
|
||||
|
||||
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
|
||||
# `int` is not a `numbers.Integral` according to the official typestubs
|
||||
# (even though isinstance(5, numbers.Integral) == True)
|
||||
@@ -208,6 +231,12 @@ class NumericOption(Option[int], numbers.Integral, abc.ABC):
|
||||
else:
|
||||
return self.value > other
|
||||
|
||||
def __ge__(self, other: typing.Union[int, NumericOption]) -> bool:
|
||||
if isinstance(other, NumericOption):
|
||||
return self.value >= other.value
|
||||
else:
|
||||
return self.value >= other
|
||||
|
||||
def __bool__(self) -> bool:
|
||||
return bool(self.value)
|
||||
|
||||
@@ -586,7 +615,7 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from BaseClasses import PlandoOptions
|
||||
if not(PlandoOptions.bosses & plando_options):
|
||||
if not (PlandoOptions.bosses & plando_options):
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
@@ -684,11 +713,19 @@ class Range(NumericOption):
|
||||
return int(round(random.triangular(lower, end, tri), 0))
|
||||
|
||||
|
||||
class SpecialRange(Range):
|
||||
special_range_cutoff = 0
|
||||
class NamedRange(Range):
|
||||
special_range_names: typing.Dict[str, int] = {}
|
||||
"""Special Range names have to be all lowercase as matching is done with text.lower()"""
|
||||
|
||||
def __init__(self, value: int) -> None:
|
||||
if value < self.range_start and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
elif value > self.range_end and value not in self.special_range_names.values():
|
||||
raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " +
|
||||
f"and is also not one of the supported named special values: {self.special_range_names}")
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str) -> Range:
|
||||
text = text.lower()
|
||||
@@ -696,6 +733,19 @@ class SpecialRange(Range):
|
||||
return cls(cls.special_range_names[text])
|
||||
return super().from_text(text)
|
||||
|
||||
|
||||
class SpecialRange(NamedRange):
|
||||
special_range_cutoff = 0
|
||||
|
||||
# TODO: remove class SpecialRange, earliest 3 releases after 0.4.3
|
||||
def __new__(cls, value: int) -> SpecialRange:
|
||||
from Utils import deprecate
|
||||
deprecate(f"Option type {cls.__name__} is a subclass of SpecialRange, which is deprecated and pending removal. "
|
||||
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
|
||||
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
|
||||
"placed anywhere (below, inside, or above the regular range).")
|
||||
return super().__new__(cls)
|
||||
|
||||
@classmethod
|
||||
def weighted_range(cls, text) -> Range:
|
||||
if text == "random-low":
|
||||
@@ -715,8 +765,16 @@ class SpecialRange(Range):
|
||||
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
|
||||
|
||||
|
||||
class VerifyKeys:
|
||||
valid_keys = frozenset()
|
||||
class FreezeValidKeys(AssembleOptions):
|
||||
def __new__(mcs, name, bases, attrs):
|
||||
if "valid_keys" in attrs:
|
||||
attrs["_valid_keys"] = frozenset(attrs["valid_keys"])
|
||||
return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs)
|
||||
|
||||
|
||||
class VerifyKeys(metaclass=FreezeValidKeys):
|
||||
valid_keys: typing.Iterable = []
|
||||
_valid_keys: frozenset # gets created by AssembleOptions from valid_keys
|
||||
valid_keys_casefold: bool = False
|
||||
convert_name_groups: bool = False
|
||||
verify_item_name: bool = False
|
||||
@@ -724,14 +782,14 @@ class VerifyKeys:
|
||||
value: typing.Any
|
||||
|
||||
@classmethod
|
||||
def verify_keys(cls, data: typing.List[str]):
|
||||
def verify_keys(cls, data: typing.Iterable[str]) -> None:
|
||||
if cls.valid_keys:
|
||||
data = set(data)
|
||||
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
|
||||
extra = dataset - cls.valid_keys
|
||||
extra = dataset - cls._valid_keys
|
||||
if extra:
|
||||
raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
|
||||
f"Allowed keys: {cls.valid_keys}.")
|
||||
f"Allowed keys: {cls._valid_keys}.")
|
||||
|
||||
def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None:
|
||||
if self.convert_name_groups and self.verify_item_name:
|
||||
@@ -760,8 +818,8 @@ class VerifyKeys:
|
||||
f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)")
|
||||
|
||||
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
|
||||
default: typing.Dict[str, typing.Any] = {}
|
||||
class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]):
|
||||
default = {}
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.Dict[str, typing.Any]):
|
||||
@@ -778,8 +836,14 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys):
|
||||
def get_option_name(self, value):
|
||||
return ", ".join(f"{key}: {v}" for key, v in value.items())
|
||||
|
||||
def __contains__(self, item):
|
||||
return item in self.value
|
||||
def __getitem__(self, item: str) -> typing.Any:
|
||||
return self.value.__getitem__(item)
|
||||
|
||||
def __iter__(self) -> typing.Iterator[str]:
|
||||
return self.value.__iter__()
|
||||
|
||||
def __len__(self) -> int:
|
||||
return self.value.__len__()
|
||||
|
||||
|
||||
class ItemDict(OptionDict):
|
||||
@@ -792,11 +856,15 @@ class ItemDict(OptionDict):
|
||||
|
||||
|
||||
class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
default: typing.List[typing.Any] = []
|
||||
# Supports duplicate entries and ordering.
|
||||
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
|
||||
# Not a docstring so it doesn't get grabbed by the options system.
|
||||
|
||||
default = ()
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.List[typing.Any]):
|
||||
self.value = deepcopy(value)
|
||||
def __init__(self, value: typing.Iterable[typing.Any]):
|
||||
self.value = list(deepcopy(value))
|
||||
super(OptionList, self).__init__()
|
||||
|
||||
@classmethod
|
||||
@@ -805,7 +873,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if type(data) == list:
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -818,7 +886,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
|
||||
|
||||
|
||||
class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
default: typing.Union[typing.Set[str], typing.FrozenSet[str]] = frozenset()
|
||||
default = frozenset()
|
||||
supports_weighting = False
|
||||
|
||||
def __init__(self, value: typing.Iterable[str]):
|
||||
@@ -831,7 +899,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
|
||||
|
||||
@classmethod
|
||||
def from_any(cls, data: typing.Any):
|
||||
if isinstance(data, (list, set, frozenset)):
|
||||
if is_iterable_except_str(data):
|
||||
cls.verify_keys(data)
|
||||
return cls(data)
|
||||
return cls.from_text(str(data))
|
||||
@@ -861,7 +929,7 @@ class Accessibility(Choice):
|
||||
default = 1
|
||||
|
||||
|
||||
class ProgressionBalancing(SpecialRange):
|
||||
class ProgressionBalancing(NamedRange):
|
||||
"""A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
A lower setting means more getting stuck. A higher setting means less getting stuck."""
|
||||
default = 50
|
||||
@@ -875,10 +943,58 @@ class ProgressionBalancing(SpecialRange):
|
||||
}
|
||||
|
||||
|
||||
common_options = {
|
||||
"progression_balancing": ProgressionBalancing,
|
||||
"accessibility": Accessibility
|
||||
}
|
||||
class OptionsMetaProperty(type):
|
||||
def __new__(mcs,
|
||||
name: str,
|
||||
bases: typing.Tuple[type, ...],
|
||||
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
|
||||
for attr_type in attrs.values():
|
||||
assert not isinstance(attr_type, AssembleOptions), \
|
||||
f"Options for {name} should be type hinted on the class, not assigned"
|
||||
return super().__new__(mcs, name, bases, attrs)
|
||||
|
||||
@property
|
||||
@functools.lru_cache(maxsize=None)
|
||||
def type_hints(cls) -> typing.Dict[str, typing.Type[Option[typing.Any]]]:
|
||||
"""Returns type hints of the class as a dictionary."""
|
||||
return typing.get_type_hints(cls)
|
||||
|
||||
|
||||
@dataclass
|
||||
class CommonOptions(metaclass=OptionsMetaProperty):
|
||||
progression_balancing: ProgressionBalancing
|
||||
accessibility: Accessibility
|
||||
|
||||
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
|
||||
"""
|
||||
Returns a dictionary of [str, Option.value]
|
||||
|
||||
:param option_names: names of the options to return
|
||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
||||
"""
|
||||
option_results = {}
|
||||
for option_name in option_names:
|
||||
if option_name in type(self).type_hints:
|
||||
if casing == "snake":
|
||||
display_name = option_name
|
||||
elif casing == "camel":
|
||||
split_name = [name.title() for name in option_name.split("_")]
|
||||
split_name[0] = split_name[0].lower()
|
||||
display_name = "".join(split_name)
|
||||
elif casing == "pascal":
|
||||
display_name = "".join([name.title() for name in option_name.split("_")])
|
||||
elif casing == "kebab":
|
||||
display_name = option_name.replace("_", "-")
|
||||
else:
|
||||
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
||||
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
||||
value = getattr(self, option_name).value
|
||||
if isinstance(value, set):
|
||||
value = sorted(value)
|
||||
option_results[display_name] = value
|
||||
else:
|
||||
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
||||
return option_results
|
||||
|
||||
|
||||
class LocalItems(ItemSet):
|
||||
@@ -897,6 +1013,13 @@ class StartInventory(ItemDict):
|
||||
display_name = "Start Inventory"
|
||||
|
||||
|
||||
class StartInventoryPool(StartInventory):
|
||||
"""Start with these items and don't place them in the world.
|
||||
The game decides what the replacement items will be."""
|
||||
verify_item_name = True
|
||||
display_name = "Start Inventory from Pool"
|
||||
|
||||
|
||||
class StartHints(ItemSet):
|
||||
"""Start with these item's locations prefilled into the !hint command."""
|
||||
display_name = "Start Hints"
|
||||
@@ -904,6 +1027,7 @@ class StartHints(ItemSet):
|
||||
|
||||
class LocationSet(OptionSet):
|
||||
verify_location_name = True
|
||||
convert_name_groups = True
|
||||
|
||||
|
||||
class StartLocationHints(LocationSet):
|
||||
@@ -928,6 +1052,7 @@ class DeathLink(Toggle):
|
||||
|
||||
class ItemLinks(OptionList):
|
||||
"""Share part of your item pool with other players."""
|
||||
display_name = "Item Links"
|
||||
default = []
|
||||
schema = Schema([
|
||||
{
|
||||
@@ -990,17 +1115,76 @@ class ItemLinks(OptionList):
|
||||
link.setdefault("link_replacement", None)
|
||||
|
||||
|
||||
per_game_common_options = {
|
||||
**common_options, # can be overwritten per-game
|
||||
"local_items": LocalItems,
|
||||
"non_local_items": NonLocalItems,
|
||||
"start_inventory": StartInventory,
|
||||
"start_hints": StartHints,
|
||||
"start_location_hints": StartLocationHints,
|
||||
"exclude_locations": ExcludeLocations,
|
||||
"priority_locations": PriorityLocations,
|
||||
"item_links": ItemLinks
|
||||
}
|
||||
@dataclass
|
||||
class PerGameCommonOptions(CommonOptions):
|
||||
local_items: LocalItems
|
||||
non_local_items: NonLocalItems
|
||||
start_inventory: StartInventory
|
||||
start_hints: StartHints
|
||||
start_location_hints: StartLocationHints
|
||||
exclude_locations: ExcludeLocations
|
||||
priority_locations: PriorityLocations
|
||||
item_links: ItemLinks
|
||||
|
||||
|
||||
@dataclass
|
||||
class DeathLinkMixin:
|
||||
death_link: DeathLink
|
||||
|
||||
|
||||
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
|
||||
import os
|
||||
|
||||
import yaml
|
||||
from jinja2 import Template
|
||||
|
||||
from worlds import AutoWorldRegister
|
||||
from Utils import local_path, __version__
|
||||
|
||||
full_path: str
|
||||
|
||||
os.makedirs(target_folder, exist_ok=True)
|
||||
|
||||
# clean out old
|
||||
for file in os.listdir(target_folder):
|
||||
full_path = os.path.join(target_folder, file)
|
||||
if os.path.isfile(full_path) and full_path.endswith(".yaml"):
|
||||
os.unlink(full_path)
|
||||
|
||||
def dictify_range(option: Range):
|
||||
data = {option.default: 50}
|
||||
for sub_option in ["random", "random-low", "random-high"]:
|
||||
if sub_option != option.default:
|
||||
data[sub_option] = 0
|
||||
|
||||
notes = {}
|
||||
for name, number in getattr(option, "special_range_names", {}).items():
|
||||
notes[name] = f"equivalent to {number}"
|
||||
if number in data:
|
||||
data[name] = data[number]
|
||||
del data[number]
|
||||
else:
|
||||
data[name] = 0
|
||||
|
||||
return data, notes
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden or generate_hidden:
|
||||
all_options: typing.Dict[str, AssembleOptions] = world.options_dataclass.type_hints
|
||||
|
||||
with open(local_path("data", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, game_name + ".yaml"), "w", encoding="utf-8-sig") as f:
|
||||
f.write(res)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
|
||||
4
Patch.py
4
Patch.py
@@ -8,7 +8,7 @@ if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.Files import AutoPatchRegister, APDeltaPatch
|
||||
from worlds.Files import AutoPatchRegister, APAutoPatchInterface
|
||||
|
||||
|
||||
class RomMeta(TypedDict):
|
||||
@@ -20,7 +20,7 @@ class RomMeta(TypedDict):
|
||||
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
|
||||
auto_handler = AutoPatchRegister.get_handler(patch_file)
|
||||
if auto_handler:
|
||||
handler: APDeltaPatch = auto_handler(patch_file)
|
||||
handler: APAutoPatchInterface = auto_handler(patch_file)
|
||||
target = os.path.splitext(patch_file)[0]+handler.result_file_ending
|
||||
handler.patch(target)
|
||||
return {"server": handler.server,
|
||||
|
||||
351
PokemonClient.py
351
PokemonClient.py
@@ -1,351 +0,0 @@
|
||||
import asyncio
|
||||
import json
|
||||
import time
|
||||
import os
|
||||
import bsdiff4
|
||||
import subprocess
|
||||
import zipfile
|
||||
from asyncio import StreamReader, StreamWriter
|
||||
from typing import List
|
||||
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
from worlds.pokemon_rb.locations import location_data
|
||||
from worlds.pokemon_rb.rom import RedDeltaPatch, BlueDeltaPatch
|
||||
|
||||
location_map = {"Rod": {}, "EventFlag": {}, "Missable": {}, "Hidden": {}, "list": {}, "DexSanityFlag": {}}
|
||||
location_bytes_bits = {}
|
||||
for location in location_data:
|
||||
if location.ram_address is not None:
|
||||
if type(location.ram_address) == list:
|
||||
location_map[type(location.ram_address).__name__][(location.ram_address[0].flag, location.ram_address[1].flag)] = location.address
|
||||
location_bytes_bits[location.address] = [{'byte': location.ram_address[0].byte, 'bit': location.ram_address[0].bit},
|
||||
{'byte': location.ram_address[1].byte, 'bit': location.ram_address[1].bit}]
|
||||
else:
|
||||
location_map[type(location.ram_address).__name__][location.ram_address.flag] = location.address
|
||||
location_bytes_bits[location.address] = {'byte': location.ram_address.byte, 'bit': location.ram_address.bit}
|
||||
|
||||
SYSTEM_MESSAGE_ID = 0
|
||||
|
||||
CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart pkmn_rb.lua"
|
||||
CONNECTION_REFUSED_STATUS = "Connection Refused. Please start your emulator and make sure pkmn_rb.lua is running"
|
||||
CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart pkmn_rb.lua"
|
||||
CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
|
||||
CONNECTION_CONNECTED_STATUS = "Connected"
|
||||
CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
|
||||
|
||||
DISPLAY_MSGS = True
|
||||
|
||||
SCRIPT_VERSION = 3
|
||||
|
||||
|
||||
class GBCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx: CommonContext):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_gb(self):
|
||||
"""Check Gameboy Connection State"""
|
||||
if isinstance(self.ctx, GBContext):
|
||||
logger.info(f"Gameboy Status: {self.ctx.gb_status}")
|
||||
|
||||
|
||||
class GBContext(CommonContext):
|
||||
command_processor = GBCommandProcessor
|
||||
game = 'Pokemon Red and Blue'
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.gb_streams: (StreamReader, StreamWriter) = None
|
||||
self.gb_sync_task = None
|
||||
self.messages = {}
|
||||
self.locations_array = None
|
||||
self.gb_status = CONNECTION_INITIAL_STATUS
|
||||
self.awaiting_rom = False
|
||||
self.display_msgs = True
|
||||
self.deathlink_pending = False
|
||||
self.set_deathlink = False
|
||||
self.client_compatibility_mode = 0
|
||||
self.items_handling = 0b001
|
||||
self.sent_release = False
|
||||
self.sent_collect = False
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super(GBContext, self).server_auth(password_requested)
|
||||
if not self.auth:
|
||||
self.awaiting_rom = True
|
||||
logger.info('Awaiting connection to Bizhawk to get Player information')
|
||||
return
|
||||
|
||||
await self.send_connect()
|
||||
|
||||
def _set_message(self, msg: str, msg_id: int):
|
||||
if DISPLAY_MSGS:
|
||||
self.messages[(time.time(), msg_id)] = msg
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == 'Connected':
|
||||
self.locations_array = None
|
||||
if 'death_link' in args['slot_data'] and args['slot_data']['death_link']:
|
||||
self.set_deathlink = True
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args['seed_name']
|
||||
elif cmd == 'Print':
|
||||
msg = args['text']
|
||||
if ': !' not in msg:
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "ReceivedItems":
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
|
||||
def on_deathlink(self, data: dict):
|
||||
self.deathlink_pending = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class GBManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Pokémon Client"
|
||||
|
||||
self.ui = GBManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
|
||||
def get_payload(ctx: GBContext):
|
||||
current_time = time.time()
|
||||
ret = json.dumps(
|
||||
{
|
||||
"items": [item.item for item in ctx.items_received],
|
||||
"messages": {f'{key[0]}:{key[1]}': value for key, value in ctx.messages.items()
|
||||
if key[0] > current_time - 10},
|
||||
"deathlink": ctx.deathlink_pending,
|
||||
"options": ((ctx.permissions['release'] in ('goal', 'enabled')) * 2) + (ctx.permissions['collect'] in ('goal', 'enabled'))
|
||||
}
|
||||
)
|
||||
ctx.deathlink_pending = False
|
||||
return ret
|
||||
|
||||
|
||||
async def parse_locations(data: List, ctx: GBContext):
|
||||
locations = []
|
||||
flags = {"EventFlag": data[:0x140], "Missable": data[0x140:0x140 + 0x20],
|
||||
"Hidden": data[0x140 + 0x20: 0x140 + 0x20 + 0x0E],
|
||||
"Rod": data[0x140 + 0x20 + 0x0E:0x140 + 0x20 + 0x0E + 0x01]}
|
||||
|
||||
if len(data) > 0x140 + 0x20 + 0x0E + 0x01:
|
||||
flags["DexSanityFlag"] = data[0x140 + 0x20 + 0x0E + 0x01:]
|
||||
else:
|
||||
flags["DexSanityFlag"] = [0] * 19
|
||||
|
||||
for flag_type, loc_map in location_map.items():
|
||||
for flag, loc_id in loc_map.items():
|
||||
if flag_type == "list":
|
||||
if (flags["EventFlag"][location_bytes_bits[loc_id][0]['byte']] & 1 << location_bytes_bits[loc_id][0]['bit']
|
||||
and flags["Missable"][location_bytes_bits[loc_id][1]['byte']] & 1 << location_bytes_bits[loc_id][1]['bit']):
|
||||
locations.append(loc_id)
|
||||
elif flags[flag_type][location_bytes_bits[loc_id]['byte']] & 1 << location_bytes_bits[loc_id]['bit']:
|
||||
locations.append(loc_id)
|
||||
if flags["EventFlag"][280] & 1 and not ctx.finished_game:
|
||||
await ctx.send_msgs([
|
||||
{"cmd": "StatusUpdate",
|
||||
"status": 30}
|
||||
])
|
||||
ctx.finished_game = True
|
||||
if locations == ctx.locations_array:
|
||||
return
|
||||
ctx.locations_array = locations
|
||||
if locations is not None:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": locations}])
|
||||
|
||||
|
||||
async def gb_sync_task(ctx: GBContext):
|
||||
logger.info("Starting GB connector. Use /gb for status information")
|
||||
while not ctx.exit_event.is_set():
|
||||
error_status = None
|
||||
if ctx.gb_streams:
|
||||
(reader, writer) = ctx.gb_streams
|
||||
msg = get_payload(ctx).encode()
|
||||
writer.write(msg)
|
||||
writer.write(b'\n')
|
||||
try:
|
||||
await asyncio.wait_for(writer.drain(), timeout=1.5)
|
||||
try:
|
||||
# Data will return a dict with up to two fields:
|
||||
# 1. A keepalive response of the Players Name (always)
|
||||
# 2. An array representing the memory values of the locations area (if in game)
|
||||
data = await asyncio.wait_for(reader.readline(), timeout=5)
|
||||
data_decoded = json.loads(data.decode())
|
||||
if 'scriptVersion' not in data_decoded or data_decoded['scriptVersion'] != SCRIPT_VERSION:
|
||||
msg = "You are connecting with an incompatible Lua script version. Ensure your connector Lua " \
|
||||
"and PokemonClient are from the same Archipelago installation."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
ctx.client_compatibility_mode = data_decoded['clientCompatibilityVersion']
|
||||
if ctx.client_compatibility_mode == 0:
|
||||
ctx.items_handling = 0b101 # old patches will not have local start inventory, must be requested
|
||||
if ctx.seed_name and ctx.seed_name != ''.join([chr(i) for i in data_decoded['seedName'] if i != 0]):
|
||||
msg = "The server is running a different multiworld than your client is. (invalid seed_name)"
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
ctx.seed_name = ''.join([chr(i) for i in data_decoded['seedName'] if i != 0])
|
||||
if not ctx.auth:
|
||||
ctx.auth = ''.join([chr(i) for i in data_decoded['playerName'] if i != 0])
|
||||
if ctx.auth == '':
|
||||
msg = "Invalid ROM detected. No player name built into the ROM."
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
if ctx.awaiting_rom:
|
||||
await ctx.server_auth(False)
|
||||
if 'locations' in data_decoded and ctx.game and ctx.gb_status == CONNECTION_CONNECTED_STATUS \
|
||||
and not error_status and ctx.auth:
|
||||
# Not just a keep alive ping, parse
|
||||
async_start(parse_locations(data_decoded['locations'], ctx))
|
||||
if 'deathLink' in data_decoded and data_decoded['deathLink'] and 'DeathLink' in ctx.tags:
|
||||
await ctx.send_death(ctx.auth + " is out of usable Pokémon! " + ctx.auth + " blacked out!")
|
||||
if 'options' in data_decoded:
|
||||
msgs = []
|
||||
if data_decoded['options'] & 4 and not ctx.sent_release:
|
||||
ctx.sent_release = True
|
||||
msgs.append({"cmd": "Say", "text": "!release"})
|
||||
if data_decoded['options'] & 8 and not ctx.sent_collect:
|
||||
ctx.sent_collect = True
|
||||
msgs.append({"cmd": "Say", "text": "!collect"})
|
||||
if msgs:
|
||||
await ctx.send_msgs(msgs)
|
||||
if ctx.set_deathlink:
|
||||
await ctx.update_death_link(True)
|
||||
except asyncio.TimeoutError:
|
||||
logger.debug("Read Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except ConnectionResetError as e:
|
||||
logger.debug("Read failed due to Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Reconnecting")
|
||||
error_status = CONNECTION_TIMING_OUT_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
except ConnectionResetError:
|
||||
logger.debug("Connection Lost, Reconnecting")
|
||||
error_status = CONNECTION_RESET_STATUS
|
||||
writer.close()
|
||||
ctx.gb_streams = None
|
||||
if ctx.gb_status == CONNECTION_TENTATIVE_STATUS:
|
||||
if not error_status:
|
||||
logger.info("Successfully Connected to Gameboy")
|
||||
ctx.gb_status = CONNECTION_CONNECTED_STATUS
|
||||
else:
|
||||
ctx.gb_status = f"Was tentatively connected but error occured: {error_status}"
|
||||
elif error_status:
|
||||
ctx.gb_status = error_status
|
||||
logger.info("Lost connection to Gameboy and attempting to reconnect. Use /gb for status updates")
|
||||
else:
|
||||
try:
|
||||
logger.debug("Attempting to connect to Gameboy")
|
||||
ctx.gb_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 17242), timeout=10)
|
||||
ctx.gb_status = CONNECTION_TENTATIVE_STATUS
|
||||
except TimeoutError:
|
||||
logger.debug("Connection Timed Out, Trying Again")
|
||||
ctx.gb_status = CONNECTION_TIMING_OUT_STATUS
|
||||
continue
|
||||
except ConnectionRefusedError:
|
||||
logger.debug("Connection Refused, Trying Again")
|
||||
ctx.gb_status = CONNECTION_REFUSED_STATUS
|
||||
continue
|
||||
|
||||
|
||||
async def run_game(romfile):
|
||||
auto_start = Utils.get_options()["pokemon_rb_options"].get("rom_start", True)
|
||||
if auto_start is True:
|
||||
import webbrowser
|
||||
webbrowser.open(romfile)
|
||||
elif os.path.isfile(auto_start):
|
||||
subprocess.Popen([auto_start, romfile],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
||||
|
||||
|
||||
async def patch_and_run_game(game_version, patch_file, ctx):
|
||||
base_name = os.path.splitext(patch_file)[0]
|
||||
comp_path = base_name + '.gb'
|
||||
if game_version == "blue":
|
||||
delta_patch = BlueDeltaPatch
|
||||
else:
|
||||
delta_patch = RedDeltaPatch
|
||||
|
||||
try:
|
||||
base_rom = delta_patch.get_source_data()
|
||||
except Exception as msg:
|
||||
logger.info(msg, extra={'compact_gui': True})
|
||||
ctx.gui_error('Error', msg)
|
||||
|
||||
with zipfile.ZipFile(patch_file, 'r') as patch_archive:
|
||||
with patch_archive.open('delta.bsdiff4', 'r') as stream:
|
||||
patch = stream.read()
|
||||
patched_rom_data = bsdiff4.patch(base_rom, patch)
|
||||
|
||||
with open(comp_path, "wb") as patched_rom_file:
|
||||
patched_rom_file.write(patched_rom_data)
|
||||
|
||||
async_start(run_game(comp_path))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
Utils.init_logging("PokemonClient")
|
||||
|
||||
options = Utils.get_options()
|
||||
|
||||
async def main():
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('patch_file', default="", type=str, nargs="?",
|
||||
help='Path to an APRED or APBLUE patch file')
|
||||
args = parser.parse_args()
|
||||
|
||||
ctx = GBContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
ctx.gb_sync_task = asyncio.create_task(gb_sync_task(ctx), name="GB Sync")
|
||||
|
||||
if args.patch_file:
|
||||
ext = args.patch_file.split(".")[len(args.patch_file.split(".")) - 1].lower()
|
||||
if ext == "apred":
|
||||
logger.info("APRED file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game("red", args.patch_file, ctx))
|
||||
elif ext == "apblue":
|
||||
logger.info("APBLUE file supplied, beginning patching process...")
|
||||
async_start(patch_and_run_game("blue", args.patch_file, ctx))
|
||||
else:
|
||||
logger.warning(f"Unknown patch file extension {ext}")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
|
||||
await ctx.shutdown()
|
||||
|
||||
if ctx.gb_sync_task:
|
||||
await ctx.gb_sync_task
|
||||
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
32
README.md
32
README.md
@@ -25,7 +25,7 @@ Currently, the following games are supported:
|
||||
* Hollow Knight
|
||||
* The Witness
|
||||
* Sonic Adventure 2: Battle
|
||||
* Starcraft 2: Wings of Liberty
|
||||
* Starcraft 2
|
||||
* Donkey Kong Country 3
|
||||
* Dark Souls 3
|
||||
* Super Mario World
|
||||
@@ -39,6 +39,32 @@ Currently, the following games are supported:
|
||||
* Stardew Valley
|
||||
* The Legend of Zelda
|
||||
* The Messenger
|
||||
* Kingdom Hearts 2
|
||||
* The Legend of Zelda: Link's Awakening DX
|
||||
* Clique
|
||||
* Adventure
|
||||
* DLC Quest
|
||||
* Noita
|
||||
* Undertale
|
||||
* Bumper Stickers
|
||||
* Mega Man Battle Network 3: Blue Version
|
||||
* Muse Dash
|
||||
* DOOM 1993
|
||||
* Terraria
|
||||
* Lingo
|
||||
* Pokémon Emerald
|
||||
* DOOM II
|
||||
* Shivers
|
||||
* Heretic
|
||||
* Landstalker: The Treasures of King Nole
|
||||
* Final Fantasy Mystic Quest
|
||||
* TUNIC
|
||||
* Kirby's Dream Land 3
|
||||
* Celeste 64
|
||||
* Zork Grand Inquisitor
|
||||
* Castlevania 64
|
||||
* A Short Hike
|
||||
* Yoshi's Island
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
@@ -60,9 +86,9 @@ We recognize that there is a strong community of incredibly smart people that ha
|
||||
Archipelago was directly forked from bonta0's `multiworld_31` branch of ALttPEntranceRandomizer (this project has a long legacy of its own, please check it out linked above) on January 12, 2020. The repository was then named to _MultiWorld-Utilities_ to better encompass its intended function. As Archipelago matured, then known as "Berserker's MultiWorld" by some, we found it necessary to transform our repository into a root level repository (as opposed to a 'forked repo') and change the name (which came later) to better reflect our project.
|
||||
|
||||
## Running Archipelago
|
||||
For most people all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer. The installers function on Windows only.
|
||||
For most people, all you need to do is head over to the [releases](https://github.com/ArchipelagoMW/Archipelago/releases) page then download and run the appropriate installer, or AppImage for Linux-based systems.
|
||||
|
||||
If you are running Archipelago from a non-Windows system then the likely scenario is that you are comfortable running source code directly. Please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
|
||||
If you are a developer or are running on a platform with no compiled releases available, please see our doc on [running Archipelago from source](docs/running%20from%20source.md).
|
||||
|
||||
## Related Repositories
|
||||
This project makes use of multiple other projects. We wouldn't be here without these other repositories and the contributions of their developers, past and present.
|
||||
|
||||
37
SNIClient.py
37
SNIClient.py
@@ -68,12 +68,11 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
options = snes_options.split()
|
||||
num_options = len(options)
|
||||
|
||||
if num_options > 0:
|
||||
snes_device_number = int(options[0])
|
||||
|
||||
if num_options > 1:
|
||||
snes_address = options[0]
|
||||
snes_device_number = int(options[1])
|
||||
elif num_options > 0:
|
||||
snes_device_number = int(options[0])
|
||||
|
||||
self.ctx.snes_reconnect_address = None
|
||||
if self.ctx.snes_connect_task:
|
||||
@@ -115,8 +114,8 @@ class SNIClientCommandProcessor(ClientCommandProcessor):
|
||||
|
||||
class SNIContext(CommonContext):
|
||||
command_processor: typing.Type[SNIClientCommandProcessor] = SNIClientCommandProcessor
|
||||
game = None # set in validate_rom
|
||||
items_handling = None # set in game_watcher
|
||||
game: typing.Optional[str] = None # set in validate_rom
|
||||
items_handling: typing.Optional[int] = None # set in game_watcher
|
||||
snes_connect_task: "typing.Optional[asyncio.Task[None]]" = None
|
||||
snes_autoreconnect_task: typing.Optional["asyncio.Task[None]"] = None
|
||||
|
||||
@@ -208,12 +207,12 @@ class SNIContext(CommonContext):
|
||||
self.killing_player_task = asyncio.create_task(deathlink_kill_player(self))
|
||||
super(SNIContext, self).on_deathlink(data)
|
||||
|
||||
async def handle_deathlink_state(self, currently_dead: bool) -> None:
|
||||
async def handle_deathlink_state(self, currently_dead: bool, death_text: str = "") -> None:
|
||||
# in this state we only care about triggering a death send
|
||||
if self.death_state == DeathState.alive:
|
||||
if currently_dead:
|
||||
self.death_state = DeathState.dead
|
||||
await self.send_death()
|
||||
await self.send_death(death_text)
|
||||
# in this state we care about confirming a kill, to move state to dead
|
||||
elif self.death_state == DeathState.killing_player:
|
||||
# this is being handled in deathlink_kill_player(ctx) already
|
||||
@@ -315,7 +314,7 @@ def launch_sni() -> None:
|
||||
f"please start it yourself if it is not running")
|
||||
|
||||
|
||||
async def _snes_connect(ctx: SNIContext, address: str) -> WebSocketClientProtocol:
|
||||
async def _snes_connect(ctx: SNIContext, address: str, retry: bool = True) -> WebSocketClientProtocol:
|
||||
address = f"ws://{address}" if "://" not in address else address
|
||||
snes_logger.info("Connecting to SNI at %s ..." % address)
|
||||
seen_problems: typing.Set[str] = set()
|
||||
@@ -336,6 +335,8 @@ async def _snes_connect(ctx: SNIContext, address: str) -> WebSocketClientProtoco
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
return snes_socket
|
||||
if not retry:
|
||||
break
|
||||
|
||||
|
||||
class SNESRequest(typing.TypedDict):
|
||||
@@ -563,14 +564,16 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
|
||||
PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
|
||||
try:
|
||||
for address, data in write_list:
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
|
||||
# REVIEW: above: `if snes_socket is None: return False`
|
||||
# Does it need to be checked again?
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data)
|
||||
else:
|
||||
snes_logger.warning(f"Could not send data to SNES: {data}")
|
||||
while data:
|
||||
# Divide the write into packets of 256 bytes.
|
||||
PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
|
||||
if ctx.snes_socket is not None:
|
||||
await ctx.snes_socket.send(dumps(PutAddress_Request))
|
||||
await ctx.snes_socket.send(data[:256])
|
||||
address += 256
|
||||
data = data[256:]
|
||||
else:
|
||||
snes_logger.warning(f"Could not send data to SNES: {data}")
|
||||
except ConnectionClosed:
|
||||
return False
|
||||
|
||||
@@ -684,6 +687,8 @@ async def main() -> None:
|
||||
logging.info(f"Wrote rom file to {romfile}")
|
||||
if args.diff_file.endswith(".apsoe"):
|
||||
import webbrowser
|
||||
async_start(run_game(romfile))
|
||||
await _snes_connect(SNIContext(args.snes, args.connect, args.password), args.snes, False)
|
||||
webbrowser.open(f"http://www.evermizer.com/apclient/#server={meta['server']}")
|
||||
logging.info("Starting Evermizer Client in your Browser...")
|
||||
import time
|
||||
|
||||
1053
Starcraft2Client.py
1053
Starcraft2Client.py
File diff suppressed because it is too large
Load Diff
512
UndertaleClient.py
Normal file
512
UndertaleClient.py
Normal file
@@ -0,0 +1,512 @@
|
||||
from __future__ import annotations
|
||||
import os
|
||||
import sys
|
||||
import asyncio
|
||||
import typing
|
||||
import bsdiff4
|
||||
import shutil
|
||||
|
||||
import Utils
|
||||
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from worlds import undertale
|
||||
from MultiServer import mark_raw
|
||||
from CommonClient import CommonContext, server_loop, \
|
||||
gui_enabled, ClientCommandProcessor, logger, get_base_parser
|
||||
from Utils import async_start
|
||||
|
||||
|
||||
class UndertaleCommandProcessor(ClientCommandProcessor):
|
||||
def __init__(self, ctx):
|
||||
super().__init__(ctx)
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.output(f"Syncing items.")
|
||||
self.ctx.syncing = True
|
||||
|
||||
def _cmd_patch(self):
|
||||
"""Patch the game. Only use this command if /auto_patch fails."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
self.ctx.patch_game()
|
||||
self.output("Patched.")
|
||||
|
||||
def _cmd_savepath(self, directory: str):
|
||||
"""Redirect to proper save data folder. This is necessary for Linux users to use before connecting."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.save_game_folder = directory
|
||||
self.output("Changed to the following directory: " + self.ctx.save_game_folder)
|
||||
|
||||
@mark_raw
|
||||
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
|
||||
"""Patch the game automatically."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
|
||||
tempInstall = steaminstall
|
||||
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
tempInstall = None
|
||||
if tempInstall is None:
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
elif not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall):
|
||||
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
|
||||
if not os.path.exists(tempInstall) or not os.path.exists(tempInstall) or not os.path.isfile(os.path.join(tempInstall, "data.win")):
|
||||
self.output("ERROR: Cannot find Undertale. Please rerun the command with the correct folder."
|
||||
" command. \"/auto_patch (Steam directory)\".")
|
||||
else:
|
||||
for file_name in os.listdir(tempInstall):
|
||||
if file_name != "steam_api.dll":
|
||||
shutil.copy(os.path.join(tempInstall, file_name),
|
||||
os.path.join(os.getcwd(), "Undertale", file_name))
|
||||
self.ctx.patch_game()
|
||||
self.output("Patching successful!")
|
||||
|
||||
def _cmd_online(self):
|
||||
"""Toggles seeing other Undertale players."""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.update_online_mode(not ("Online" in self.ctx.tags))
|
||||
if "Online" in self.ctx.tags:
|
||||
self.output(f"Now online.")
|
||||
else:
|
||||
self.output(f"Now offline.")
|
||||
|
||||
def _cmd_deathlink(self):
|
||||
"""Toggles deathlink"""
|
||||
if isinstance(self.ctx, UndertaleContext):
|
||||
self.ctx.deathlink_status = not self.ctx.deathlink_status
|
||||
if self.ctx.deathlink_status:
|
||||
self.output(f"Deathlink enabled.")
|
||||
else:
|
||||
self.output(f"Deathlink disabled.")
|
||||
|
||||
|
||||
class UndertaleContext(CommonContext):
|
||||
tags = {"AP", "Online"}
|
||||
game = "Undertale"
|
||||
command_processor = UndertaleCommandProcessor
|
||||
items_handling = 0b111
|
||||
route = None
|
||||
pieces_needed = None
|
||||
completed_routes = None
|
||||
completed_count = 0
|
||||
save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super().__init__(server_address, password)
|
||||
self.pieces_needed = 0
|
||||
self.finished_game = False
|
||||
self.game = "Undertale"
|
||||
self.got_deathlink = False
|
||||
self.syncing = False
|
||||
self.deathlink_status = False
|
||||
self.tem_armor = False
|
||||
self.completed_count = 0
|
||||
self.completed_routes = {"pacifist": 0, "genocide": 0, "neutral": 0}
|
||||
# self.save_game_folder: files go in this path to pass data between us and the actual game
|
||||
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
|
||||
|
||||
def patch_game(self):
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
|
||||
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
|
||||
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
|
||||
f.write(patchedFile)
|
||||
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
|
||||
with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
|
||||
"Which Character.txt")), "w") as f:
|
||||
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
|
||||
"line other than this one.\n", "frisk"])
|
||||
f.close()
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
await super().server_auth(password_requested)
|
||||
await self.get_username()
|
||||
await self.send_connect()
|
||||
|
||||
def clear_undertale_files(self):
|
||||
path = self.save_game_folder
|
||||
self.finished_game = False
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "check.spot" == file or "scout" == file:
|
||||
os.remove(os.path.join(root, file))
|
||||
elif file.endswith((".item", ".victory", ".route", ".playerspot", ".mad",
|
||||
".youDied", ".LV", ".mine", ".flag", ".hint")):
|
||||
os.remove(os.path.join(root, file))
|
||||
|
||||
async def connect(self, address: typing.Optional[str] = None):
|
||||
self.clear_undertale_files()
|
||||
await super().connect(address)
|
||||
|
||||
async def disconnect(self, allow_autoreconnect: bool = False):
|
||||
self.clear_undertale_files()
|
||||
await super().disconnect(allow_autoreconnect)
|
||||
|
||||
async def connection_closed(self):
|
||||
self.clear_undertale_files()
|
||||
await super().connection_closed()
|
||||
|
||||
async def shutdown(self):
|
||||
self.clear_undertale_files()
|
||||
await super().shutdown()
|
||||
|
||||
def update_online_mode(self, online):
|
||||
old_tags = self.tags.copy()
|
||||
if online:
|
||||
self.tags.add("Online")
|
||||
else:
|
||||
self.tags -= {"Online"}
|
||||
if old_tags != self.tags and self.server and not self.server.socket.closed:
|
||||
async_start(self.send_msgs([{"cmd": "ConnectUpdate", "tags": self.tags}]))
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
self.game = self.slot_info[self.slot].game
|
||||
async_start(process_undertale_cmd(self, cmd, args))
|
||||
|
||||
def run_gui(self):
|
||||
from kvui import GameManager
|
||||
|
||||
class UTManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Undertale Client"
|
||||
|
||||
self.ui = UTManager(self)
|
||||
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
|
||||
|
||||
def on_deathlink(self, data: typing.Dict[str, typing.Any]):
|
||||
self.got_deathlink = True
|
||||
super().on_deathlink(data)
|
||||
|
||||
|
||||
def to_room_name(place_name: str):
|
||||
if place_name == "Old Home Exit":
|
||||
return "room_ruinsexit"
|
||||
elif place_name == "Snowdin Forest":
|
||||
return "room_tundra1"
|
||||
elif place_name == "Snowdin Town Exit":
|
||||
return "room_fogroom"
|
||||
elif place_name == "Waterfall":
|
||||
return "room_water1"
|
||||
elif place_name == "Waterfall Exit":
|
||||
return "room_fire2"
|
||||
elif place_name == "Hotland":
|
||||
return "room_fire_prelab"
|
||||
elif place_name == "Hotland Exit":
|
||||
return "room_fire_precore"
|
||||
elif place_name == "Core":
|
||||
return "room_fire_core1"
|
||||
|
||||
|
||||
async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
|
||||
if cmd == "Connected":
|
||||
if not os.path.exists(ctx.save_game_folder):
|
||||
os.mkdir(ctx.save_game_folder)
|
||||
ctx.route = args["slot_data"]["route"]
|
||||
ctx.pieces_needed = args["slot_data"]["key_pieces"]
|
||||
ctx.tem_armor = args["slot_data"]["temy_armor_include"]
|
||||
|
||||
await ctx.send_msgs([{"cmd": "Get", "keys": [str(ctx.slot)+" RoutesDone neutral",
|
||||
str(ctx.slot)+" RoutesDone pacifist",
|
||||
str(ctx.slot)+" RoutesDone genocide"]}])
|
||||
await ctx.send_msgs([{"cmd": "SetNotify", "keys": [str(ctx.slot)+" RoutesDone neutral",
|
||||
str(ctx.slot)+" RoutesDone pacifist",
|
||||
str(ctx.slot)+" RoutesDone genocide"]}])
|
||||
if args["slot_data"]["only_flakes"]:
|
||||
with open(os.path.join(ctx.save_game_folder, "GenoNoChest.flag"), "w") as f:
|
||||
f.close()
|
||||
if not args["slot_data"]["key_hunt"]:
|
||||
ctx.pieces_needed = 0
|
||||
if args["slot_data"]["rando_love"]:
|
||||
filename = f"LOVErando.LV"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
if args["slot_data"]["rando_stats"]:
|
||||
filename = f"STATrando.LV"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
filename = f"{ctx.route}.route"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.close()
|
||||
filename = f"check.spot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
|
||||
for ss in set(args["checked_locations"]):
|
||||
f.write(str(ss-12000)+"\n")
|
||||
f.close()
|
||||
elif cmd == "LocationInfo":
|
||||
for l in args["locations"]:
|
||||
locationid = l.location
|
||||
filename = f"{str(locationid-12000)}.hint"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
toDraw = ""
|
||||
for i in range(20):
|
||||
if i < len(str(ctx.item_names[l.item])):
|
||||
toDraw += str(ctx.item_names[l.item])[i]
|
||||
else:
|
||||
break
|
||||
f.write(toDraw)
|
||||
f.close()
|
||||
elif cmd == "Retrieved":
|
||||
if str(ctx.slot)+" RoutesDone neutral" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot)+" RoutesDone neutral"] is not None:
|
||||
ctx.completed_routes["neutral"] = args["keys"][str(ctx.slot)+" RoutesDone neutral"]
|
||||
if str(ctx.slot)+" RoutesDone genocide" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot)+" RoutesDone genocide"] is not None:
|
||||
ctx.completed_routes["genocide"] = args["keys"][str(ctx.slot)+" RoutesDone genocide"]
|
||||
if str(ctx.slot)+" RoutesDone pacifist" in args["keys"]:
|
||||
if args["keys"][str(ctx.slot) + " RoutesDone pacifist"] is not None:
|
||||
ctx.completed_routes["pacifist"] = args["keys"][str(ctx.slot)+" RoutesDone pacifist"]
|
||||
elif cmd == "SetReply":
|
||||
if args["value"] is not None:
|
||||
if str(ctx.slot)+" RoutesDone pacifist" == args["key"]:
|
||||
ctx.completed_routes["pacifist"] = args["value"]
|
||||
elif str(ctx.slot)+" RoutesDone genocide" == args["key"]:
|
||||
ctx.completed_routes["genocide"] = args["value"]
|
||||
elif str(ctx.slot)+" RoutesDone neutral" == args["key"]:
|
||||
ctx.completed_routes["neutral"] = args["value"]
|
||||
elif cmd == "ReceivedItems":
|
||||
start_index = args["index"]
|
||||
|
||||
if start_index == 0:
|
||||
ctx.items_received = []
|
||||
elif start_index != len(ctx.items_received):
|
||||
sync_msg = [{"cmd": "Sync"}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks",
|
||||
"locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
if start_index == len(ctx.items_received):
|
||||
counter = -1
|
||||
placedWeapon = 0
|
||||
placedArmor = 0
|
||||
for item in args["items"]:
|
||||
id = NetworkItem(*item).location
|
||||
while NetworkItem(*item).location < 0 and \
|
||||
counter <= id:
|
||||
id -= 1
|
||||
if NetworkItem(*item).location < 0:
|
||||
counter -= 1
|
||||
filename = f"{str(id)}PLR{str(NetworkItem(*item).player)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
if NetworkItem(*item).item == 77701:
|
||||
if placedWeapon == 0:
|
||||
f.write(str(77013-11000))
|
||||
elif placedWeapon == 1:
|
||||
f.write(str(77014-11000))
|
||||
elif placedWeapon == 2:
|
||||
f.write(str(77025-11000))
|
||||
elif placedWeapon == 3:
|
||||
f.write(str(77045-11000))
|
||||
elif placedWeapon == 4:
|
||||
f.write(str(77049-11000))
|
||||
elif placedWeapon == 5:
|
||||
f.write(str(77047-11000))
|
||||
elif placedWeapon == 6:
|
||||
if str(ctx.route) == "genocide" or str(ctx.route) == "all_routes":
|
||||
f.write(str(77052-11000))
|
||||
else:
|
||||
f.write(str(77051-11000))
|
||||
else:
|
||||
f.write(str(77003-11000))
|
||||
placedWeapon += 1
|
||||
elif NetworkItem(*item).item == 77702:
|
||||
if placedArmor == 0:
|
||||
f.write(str(77012-11000))
|
||||
elif placedArmor == 1:
|
||||
f.write(str(77015-11000))
|
||||
elif placedArmor == 2:
|
||||
f.write(str(77024-11000))
|
||||
elif placedArmor == 3:
|
||||
f.write(str(77044-11000))
|
||||
elif placedArmor == 4:
|
||||
f.write(str(77048-11000))
|
||||
elif placedArmor == 5:
|
||||
if str(ctx.route) == "genocide":
|
||||
f.write(str(77053-11000))
|
||||
else:
|
||||
f.write(str(77046-11000))
|
||||
elif placedArmor == 6 and ((not str(ctx.route) == "genocide") or ctx.tem_armor):
|
||||
if str(ctx.route) == "all_routes":
|
||||
f.write(str(77053-11000))
|
||||
elif str(ctx.route) == "genocide":
|
||||
f.write(str(77064-11000))
|
||||
else:
|
||||
f.write(str(77050-11000))
|
||||
elif placedArmor == 7 and ctx.tem_armor and not str(ctx.route) == "genocide":
|
||||
f.write(str(77064-11000))
|
||||
else:
|
||||
f.write(str(77004-11000))
|
||||
placedArmor += 1
|
||||
else:
|
||||
f.write(str(NetworkItem(*item).item-11000))
|
||||
f.close()
|
||||
ctx.items_received.append(NetworkItem(*item))
|
||||
if [item.item for item in ctx.items_received].count(77000) >= ctx.pieces_needed > 0:
|
||||
filename = f"{str(-99999)}PLR{str(0)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(77787 - 11000))
|
||||
f.close()
|
||||
filename = f"{str(-99998)}PLR{str(0)}.item"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(77789 - 11000))
|
||||
f.close()
|
||||
ctx.watcher_event.set()
|
||||
|
||||
elif cmd == "RoomUpdate":
|
||||
if "checked_locations" in args:
|
||||
filename = f"check.spot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "a") as f:
|
||||
for ss in set(args["checked_locations"]):
|
||||
f.write(str(ss-12000)+"\n")
|
||||
f.close()
|
||||
|
||||
elif cmd == "Bounced":
|
||||
tags = args.get("tags", [])
|
||||
if "Online" in tags:
|
||||
data = args.get("data", {})
|
||||
if data["player"] != ctx.slot and data["player"] is not None:
|
||||
filename = f"FRISK" + str(data["player"]) + ".playerspot"
|
||||
with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
|
||||
f.write(str(data["x"]) + str(data["y"]) + str(data["room"]) + str(
|
||||
data["spr"]) + str(data["frm"]))
|
||||
f.close()
|
||||
|
||||
|
||||
async def multi_watcher(ctx: UndertaleContext):
|
||||
while not ctx.exit_event.is_set():
|
||||
path = ctx.save_game_folder
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "spots.mine" in file and "Online" in ctx.tags:
|
||||
with open(os.path.join(root, file), "r") as mine:
|
||||
this_x = mine.readline()
|
||||
this_y = mine.readline()
|
||||
this_room = mine.readline()
|
||||
this_sprite = mine.readline()
|
||||
this_frame = mine.readline()
|
||||
mine.close()
|
||||
message = [{"cmd": "Bounce", "tags": ["Online"],
|
||||
"data": {"player": ctx.slot, "x": this_x, "y": this_y, "room": this_room,
|
||||
"spr": this_sprite, "frm": this_frame}}]
|
||||
await ctx.send_msgs(message)
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
async def game_watcher(ctx: UndertaleContext):
|
||||
while not ctx.exit_event.is_set():
|
||||
await ctx.update_death_link(ctx.deathlink_status)
|
||||
path = ctx.save_game_folder
|
||||
if ctx.syncing:
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if ".item" in file:
|
||||
os.remove(os.path.join(root, file))
|
||||
sync_msg = [{"cmd": "Sync"}]
|
||||
if ctx.locations_checked:
|
||||
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
|
||||
await ctx.send_msgs(sync_msg)
|
||||
ctx.syncing = False
|
||||
if ctx.got_deathlink:
|
||||
ctx.got_deathlink = False
|
||||
with open(os.path.join(ctx.save_game_folder, "WelcomeToTheDead.youDied"), "w") as f:
|
||||
f.close()
|
||||
sending = []
|
||||
victory = False
|
||||
found_routes = 0
|
||||
for root, dirs, files in os.walk(path):
|
||||
for file in files:
|
||||
if "DontBeMad.mad" in file:
|
||||
os.remove(os.path.join(root, file))
|
||||
if "DeathLink" in ctx.tags:
|
||||
await ctx.send_death()
|
||||
if "scout" == file:
|
||||
sending = []
|
||||
try:
|
||||
with open(os.path.join(root, file), "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
if ctx.server_locations.__contains__(int(l)+12000):
|
||||
sending = sending + [int(l.rstrip('\n'))+12000]
|
||||
finally:
|
||||
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
|
||||
"create_as_hint": int(2)}])
|
||||
os.remove(os.path.join(root, file))
|
||||
if "check.spot" in file:
|
||||
sending = []
|
||||
try:
|
||||
with open(os.path.join(root, file), "r") as f:
|
||||
lines = f.readlines()
|
||||
for l in lines:
|
||||
sending = sending+[(int(l.rstrip('\n')))+12000]
|
||||
finally:
|
||||
await ctx.send_msgs([{"cmd": "LocationChecks", "locations": sending}])
|
||||
if "victory" in file and str(ctx.route) in file:
|
||||
victory = True
|
||||
if ".playerspot" in file and "Online" not in ctx.tags:
|
||||
os.remove(os.path.join(root, file))
|
||||
if "victory" in file:
|
||||
if str(ctx.route) == "all_routes":
|
||||
if "neutral" in file and ctx.completed_routes["neutral"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone neutral",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
elif "pacifist" in file and ctx.completed_routes["pacifist"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone pacifist",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
elif "genocide" in file and ctx.completed_routes["genocide"] != 1:
|
||||
await ctx.send_msgs([{"cmd": "Set", "key": str(ctx.slot)+" RoutesDone genocide",
|
||||
"default": 0, "want_reply": True, "operations": [{"operation": "max",
|
||||
"value": 1}]}])
|
||||
if str(ctx.route) == "all_routes":
|
||||
found_routes += ctx.completed_routes["neutral"]
|
||||
found_routes += ctx.completed_routes["pacifist"]
|
||||
found_routes += ctx.completed_routes["genocide"]
|
||||
if str(ctx.route) == "all_routes" and found_routes >= 3:
|
||||
victory = True
|
||||
ctx.locations_checked = sending
|
||||
if (not ctx.finished_game) and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
|
||||
def main():
|
||||
Utils.init_logging("UndertaleClient", exception_logger="Client")
|
||||
|
||||
async def _main():
|
||||
ctx = UndertaleContext(None, None)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
asyncio.create_task(
|
||||
game_watcher(ctx), name="UndertaleProgressionWatcher")
|
||||
|
||||
asyncio.create_task(
|
||||
multi_watcher(ctx), name="UndertaleMultiplayerWatcher")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
await ctx.shutdown()
|
||||
|
||||
import colorama
|
||||
|
||||
colorama.init()
|
||||
|
||||
asyncio.run(_main())
|
||||
colorama.deinit()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = get_base_parser(description="Undertale Client, for text interfacing.")
|
||||
args = parser.parse_args()
|
||||
main()
|
||||
598
Utils.py
598
Utils.py
@@ -1,9 +1,11 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import json
|
||||
import typing
|
||||
import builtins
|
||||
import os
|
||||
import itertools
|
||||
import subprocess
|
||||
import sys
|
||||
import pickle
|
||||
@@ -12,20 +14,23 @@ import io
|
||||
import collections
|
||||
import importlib
|
||||
import logging
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
import warnings
|
||||
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
from argparse import Namespace
|
||||
from settings import Settings, get_settings
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
from typing_extensions import TypeGuard
|
||||
from yaml import load, load_all, dump
|
||||
|
||||
try:
|
||||
from yaml import CLoader as UnsafeLoader
|
||||
from yaml import CDumper as Dumper
|
||||
from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
|
||||
except ImportError:
|
||||
from yaml import Loader as UnsafeLoader
|
||||
from yaml import Dumper
|
||||
from yaml import Loader as UnsafeLoader, SafeLoader, Dumper
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import tkinter
|
||||
import pathlib
|
||||
from BaseClasses import Region
|
||||
|
||||
|
||||
def tuplize_version(version: str) -> Version:
|
||||
@@ -37,8 +42,11 @@ class Version(typing.NamedTuple):
|
||||
minor: int
|
||||
build: int
|
||||
|
||||
def as_simple_string(self) -> str:
|
||||
return ".".join(str(item) for item in self)
|
||||
|
||||
__version__ = "0.3.9"
|
||||
|
||||
__version__ = "0.4.5"
|
||||
version_tuple = tuplize_version(__version__)
|
||||
|
||||
is_linux = sys.platform.startswith("linux")
|
||||
@@ -65,6 +73,8 @@ def snes_to_pc(value: int) -> int:
|
||||
|
||||
|
||||
RetType = typing.TypeVar("RetType")
|
||||
S = typing.TypeVar("S")
|
||||
T = typing.TypeVar("T")
|
||||
|
||||
|
||||
def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[], RetType]:
|
||||
@@ -82,12 +92,40 @@ def cache_argsless(function: typing.Callable[[], RetType]) -> typing.Callable[[]
|
||||
return _wrap
|
||||
|
||||
|
||||
def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[S, T], RetType]:
|
||||
"""Specialized cache for self + 1 arg. Does not keep global ref to self and skips building a dict key tuple."""
|
||||
|
||||
assert function.__code__.co_argcount == 2, "Can only cache 2 argument functions with this cache."
|
||||
|
||||
cache_name = f"__cache_{function.__name__}__"
|
||||
|
||||
@functools.wraps(function)
|
||||
def wrap(self: S, arg: T) -> RetType:
|
||||
cache: Optional[Dict[T, RetType]] = typing.cast(Optional[Dict[T, RetType]],
|
||||
getattr(self, cache_name, None))
|
||||
if cache is None:
|
||||
res = function(self, arg)
|
||||
setattr(self, cache_name, {arg: res})
|
||||
return res
|
||||
try:
|
||||
return cache[arg]
|
||||
except KeyError:
|
||||
res = function(self, arg)
|
||||
cache[arg] = res
|
||||
return res
|
||||
|
||||
return wrap
|
||||
|
||||
|
||||
def is_frozen() -> bool:
|
||||
return typing.cast(bool, getattr(sys, 'frozen', False))
|
||||
|
||||
|
||||
def local_path(*path: str) -> str:
|
||||
"""Returns path to a file in the local Archipelago installation or source."""
|
||||
"""
|
||||
Returns path to a file in the local Archipelago installation or source.
|
||||
This might be read-only and user_path should be used instead for ROMs, configuration, etc.
|
||||
"""
|
||||
if hasattr(local_path, 'cached_path'):
|
||||
pass
|
||||
elif is_frozen():
|
||||
@@ -131,17 +169,35 @@ def user_path(*path: str) -> str:
|
||||
user_path.cached_path = local_path()
|
||||
else:
|
||||
user_path.cached_path = home_path()
|
||||
# populate home from local - TODO: upgrade feature
|
||||
if user_path.cached_path != local_path() and not os.path.exists(user_path("host.yaml")):
|
||||
import shutil
|
||||
for dn in ("Players", "data/sprites"):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
for fn in ("manifest.json", "host.yaml"):
|
||||
shutil.copy2(local_path(fn), user_path(fn))
|
||||
# populate home from local
|
||||
if user_path.cached_path != local_path():
|
||||
import filecmp
|
||||
if not os.path.exists(user_path("manifest.json")) or \
|
||||
not os.path.exists(local_path("manifest.json")) or \
|
||||
not filecmp.cmp(local_path("manifest.json"), user_path("manifest.json"), shallow=True):
|
||||
import shutil
|
||||
for dn in ("Players", "data/sprites", "data/lua"):
|
||||
shutil.copytree(local_path(dn), user_path(dn), dirs_exist_ok=True)
|
||||
if not os.path.exists(local_path("manifest.json")):
|
||||
warnings.warn(f"Upgrading {user_path()} from something that is not a proper install")
|
||||
else:
|
||||
shutil.copy2(local_path("manifest.json"), user_path("manifest.json"))
|
||||
os.makedirs(user_path("worlds"), exist_ok=True)
|
||||
|
||||
return os.path.join(user_path.cached_path, *path)
|
||||
|
||||
|
||||
def cache_path(*path: str) -> str:
|
||||
"""Returns path to a file in the user's Archipelago cache directory."""
|
||||
if hasattr(cache_path, "cached_path"):
|
||||
pass
|
||||
else:
|
||||
import platformdirs
|
||||
cache_path.cached_path = platformdirs.user_cache_dir("Archipelago", False)
|
||||
|
||||
return os.path.join(cache_path.cached_path, *path)
|
||||
|
||||
|
||||
def output_path(*path: str) -> str:
|
||||
if hasattr(output_path, 'cached_path'):
|
||||
return os.path.join(output_path.cached_path, *path)
|
||||
@@ -169,6 +225,9 @@ class UniqueKeyLoader(SafeLoader):
|
||||
if key in mapping:
|
||||
logging.error(f"YAML duplicates sanity check failed{key_node.start_mark}")
|
||||
raise KeyError(f"Duplicate key {key} found in YAML. Already found keys: {mapping}.")
|
||||
if (str(key).startswith("+") and (str(key)[1:] in mapping)) or (f"+{key}" in mapping):
|
||||
logging.error(f"YAML merge duplicates sanity check failed{key_node.start_mark}")
|
||||
raise KeyError(f"Equivalent key {key} found in YAML. Already found keys: {mapping}.")
|
||||
mapping.add(key)
|
||||
return super().construct_mapping(node, deep)
|
||||
|
||||
@@ -192,7 +251,13 @@ def get_cert_none_ssl_context():
|
||||
def get_public_ipv4() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
try:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
except socket.gaierror:
|
||||
# if hostname or resolvconf is not set up properly, this may fail
|
||||
warnings.warn("Could not resolve own hostname, falling back to 127.0.0.1")
|
||||
ip = "127.0.0.1"
|
||||
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://checkip.amazonaws.com/", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
@@ -210,7 +275,13 @@ def get_public_ipv4() -> str:
|
||||
def get_public_ipv6() -> str:
|
||||
import socket
|
||||
import urllib.request
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
try:
|
||||
ip = socket.gethostbyname(socket.gethostname())
|
||||
except socket.gaierror:
|
||||
# if hostname or resolvconf is not set up properly, this may fail
|
||||
warnings.warn("Could not resolve own hostname, falling back to ::1")
|
||||
ip = "::1"
|
||||
|
||||
ctx = get_cert_none_ssl_context()
|
||||
try:
|
||||
ip = urllib.request.urlopen("https://v6.ident.me", context=ctx, timeout=10).read().decode("utf8").strip()
|
||||
@@ -220,142 +291,13 @@ def get_public_ipv6() -> str:
|
||||
return ip
|
||||
|
||||
|
||||
OptionsType = typing.Dict[str, typing.Dict[str, typing.Any]]
|
||||
OptionsType = Settings # TODO: remove when removing get_options
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_default_options() -> OptionsType:
|
||||
# Refer to host.yaml for comments as to what all these options mean.
|
||||
options = {
|
||||
"general_options": {
|
||||
"output_path": "output",
|
||||
},
|
||||
"factorio_options": {
|
||||
"executable": os.path.join("factorio", "bin", "x64", "factorio"),
|
||||
"filter_item_sends": False,
|
||||
"bridge_chat_out": True,
|
||||
},
|
||||
"sni_options": {
|
||||
"sni_path": "SNI",
|
||||
"snes_rom_start": True,
|
||||
},
|
||||
"sm_options": {
|
||||
"rom_file": "Super Metroid (JU).sfc",
|
||||
},
|
||||
"soe_options": {
|
||||
"rom_file": "Secret of Evermore (USA).sfc",
|
||||
},
|
||||
"lttp_options": {
|
||||
"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
|
||||
},
|
||||
"server_options": {
|
||||
"host": None,
|
||||
"port": 38281,
|
||||
"password": None,
|
||||
"multidata": None,
|
||||
"savefile": None,
|
||||
"disable_save": False,
|
||||
"loglevel": "info",
|
||||
"server_password": None,
|
||||
"disable_item_cheat": False,
|
||||
"location_check_points": 1,
|
||||
"hint_cost": 10,
|
||||
"release_mode": "goal",
|
||||
"collect_mode": "disabled",
|
||||
"remaining_mode": "goal",
|
||||
"auto_shutdown": 0,
|
||||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"generator": {
|
||||
"enemizer_path": os.path.join("EnemizerCLI", "EnemizerCLI.Core"),
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"spoiler": 3,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"plando_options": "bosses",
|
||||
},
|
||||
"minecraft_options": {
|
||||
"forge_directory": "Minecraft Forge server",
|
||||
"max_heap_size": "2G",
|
||||
"release_channel": "release"
|
||||
},
|
||||
"oot_options": {
|
||||
"rom_file": "The Legend of Zelda - Ocarina of Time.z64",
|
||||
"rom_start": True
|
||||
},
|
||||
"dkc3_options": {
|
||||
"rom_file": "Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr).sfc",
|
||||
},
|
||||
"smw_options": {
|
||||
"rom_file": "Super Mario World (USA).sfc",
|
||||
},
|
||||
"zillion_options": {
|
||||
"rom_file": "Zillion (UE) [!].sms",
|
||||
# RetroArch doesn't make it easy to launch a game from the command line.
|
||||
# You have to know the path to the emulator core library on the user's computer.
|
||||
"rom_start": "retroarch",
|
||||
},
|
||||
"pokemon_rb_options": {
|
||||
"red_rom_file": "Pokemon Red (UE) [S][!].gb",
|
||||
"blue_rom_file": "Pokemon Blue (UE) [S][!].gb",
|
||||
"rom_start": True
|
||||
},
|
||||
"ffr_options": {
|
||||
"display_msgs": True,
|
||||
},
|
||||
"lufia2ac_options": {
|
||||
"rom_file": "Lufia II - Rise of the Sinistrals (USA).sfc",
|
||||
},
|
||||
"tloz_options": {
|
||||
"rom_file": "Legend of Zelda, The (U) (PRG0) [!].nes",
|
||||
"rom_start": True,
|
||||
"display_msgs": True,
|
||||
},
|
||||
"wargroove_options": {
|
||||
"root_directory": "C:/Program Files (x86)/Steam/steamapps/common/Wargroove"
|
||||
}
|
||||
}
|
||||
return options
|
||||
|
||||
|
||||
def update_options(src: dict, dest: dict, filename: str, keys: list) -> OptionsType:
|
||||
for key, value in src.items():
|
||||
new_keys = keys.copy()
|
||||
new_keys.append(key)
|
||||
option_name = '.'.join(new_keys)
|
||||
if key not in dest:
|
||||
dest[key] = value
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} is missing {option_name}")
|
||||
elif isinstance(value, dict):
|
||||
if not isinstance(dest.get(key, None), dict):
|
||||
if filename.endswith("options.yaml"):
|
||||
logging.info(f"Warning: {filename} has {option_name}, but it is not a dictionary. overwriting.")
|
||||
dest[key] = value
|
||||
else:
|
||||
dest[key] = update_options(value, dest[key], filename, new_keys)
|
||||
return dest
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_options() -> OptionsType:
|
||||
filenames = ("options.yaml", "host.yaml")
|
||||
locations: typing.List[str] = []
|
||||
if os.path.join(os.getcwd()) != local_path():
|
||||
locations += filenames # use files from cwd only if it's not the local_path
|
||||
locations += [user_path(filename) for filename in filenames]
|
||||
|
||||
for location in locations:
|
||||
if os.path.exists(location):
|
||||
with open(location) as f:
|
||||
options = parse_yaml(f.read())
|
||||
return update_options(get_default_options(), options, location, list())
|
||||
|
||||
raise FileNotFoundError(f"Could not find {filenames[1]} to load options.")
|
||||
def get_options() -> Settings:
|
||||
# TODO: switch to Utils.deprecate after 0.4.4
|
||||
warnings.warn("Utils.get_options() is deprecated. Use the settings API instead.", DeprecationWarning)
|
||||
return get_settings()
|
||||
|
||||
|
||||
def persistent_store(category: str, key: typing.Any, value: typing.Any):
|
||||
@@ -385,11 +327,65 @@ def persistent_load() -> typing.Dict[str, dict]:
|
||||
return storage
|
||||
|
||||
|
||||
def get_adjuster_settings(game_name: str) -> typing.Dict[str, typing.Any]:
|
||||
adjuster_settings = persistent_load().get("adjuster", {}).get(game_name, {})
|
||||
def get_file_safe_name(name: str) -> str:
|
||||
return "".join(c for c in name if c not in '<>:"/\\|?*')
|
||||
|
||||
|
||||
def load_data_package_for_checksum(game: str, checksum: typing.Optional[str]) -> Dict[str, Any]:
|
||||
if checksum and game:
|
||||
if checksum != get_file_safe_name(checksum):
|
||||
raise ValueError(f"Bad symbols in checksum: {checksum}")
|
||||
path = cache_path("datapackage", get_file_safe_name(game), f"{checksum}.json")
|
||||
if os.path.exists(path):
|
||||
try:
|
||||
with open(path, "r", encoding="utf-8-sig") as f:
|
||||
return json.load(f)
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not load data package: {e}")
|
||||
|
||||
# fall back to old cache
|
||||
cache = persistent_load().get("datapackage", {}).get("games", {}).get(game, {})
|
||||
if cache.get("checksum") == checksum:
|
||||
return cache
|
||||
|
||||
# cache does not match
|
||||
return {}
|
||||
|
||||
|
||||
def store_data_package_for_checksum(game: str, data: typing.Dict[str, Any]) -> None:
|
||||
checksum = data.get("checksum")
|
||||
if checksum and game:
|
||||
if checksum != get_file_safe_name(checksum):
|
||||
raise ValueError(f"Bad symbols in checksum: {checksum}")
|
||||
game_folder = cache_path("datapackage", get_file_safe_name(game))
|
||||
os.makedirs(game_folder, exist_ok=True)
|
||||
try:
|
||||
with open(os.path.join(game_folder, f"{checksum}.json"), "w", encoding="utf-8-sig") as f:
|
||||
json.dump(data, f, ensure_ascii=False, separators=(",", ":"))
|
||||
except Exception as e:
|
||||
logging.debug(f"Could not store data package: {e}")
|
||||
|
||||
def get_default_adjuster_settings(game_name: str) -> Namespace:
|
||||
import LttPAdjuster
|
||||
adjuster_settings = Namespace()
|
||||
if game_name == LttPAdjuster.GAME_ALTTP:
|
||||
return LttPAdjuster.get_argparser().parse_known_args(args=[])[0]
|
||||
|
||||
return adjuster_settings
|
||||
|
||||
|
||||
def get_adjuster_settings_no_defaults(game_name: str) -> Namespace:
|
||||
return persistent_load().get("adjuster", {}).get(game_name, Namespace())
|
||||
|
||||
|
||||
def get_adjuster_settings(game_name: str) -> Namespace:
|
||||
adjuster_settings = get_adjuster_settings_no_defaults(game_name)
|
||||
default_settings = get_default_adjuster_settings(game_name)
|
||||
|
||||
# Fill in any arguments from the argparser that we haven't seen before
|
||||
return Namespace(**vars(adjuster_settings), **{k:v for k,v in vars(default_settings).items() if k not in vars(adjuster_settings)})
|
||||
|
||||
|
||||
@cache_argsless
|
||||
def get_unique_identifier():
|
||||
uuid = persistent_load().get("client", {}).get("uuid", None)
|
||||
@@ -409,11 +405,13 @@ safe_builtins = frozenset((
|
||||
|
||||
|
||||
class RestrictedUnpickler(pickle.Unpickler):
|
||||
generic_properties_module: Optional[object]
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
super(RestrictedUnpickler, self).__init__(*args, **kwargs)
|
||||
self.options_module = importlib.import_module("Options")
|
||||
self.net_utils_module = importlib.import_module("NetUtils")
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
self.generic_properties_module = None
|
||||
|
||||
def find_class(self, module, name):
|
||||
if module == "builtins" and name in safe_builtins:
|
||||
@@ -423,6 +421,8 @@ class RestrictedUnpickler(pickle.Unpickler):
|
||||
return getattr(self.net_utils_module, name)
|
||||
# Options and Plando are unpickled by WebHost -> Generate
|
||||
if module == "worlds.generic" and name in {"PlandoItem", "PlandoConnection"}:
|
||||
if not self.generic_properties_module:
|
||||
self.generic_properties_module = importlib.import_module("worlds.generic")
|
||||
return getattr(self.generic_properties_module, name)
|
||||
# pep 8 specifies that modules should have "all-lowercase names" (options, not Options)
|
||||
if module.lower().endswith("options"):
|
||||
@@ -442,6 +442,15 @@ def restricted_loads(s):
|
||||
return RestrictedUnpickler(io.BytesIO(s)).load()
|
||||
|
||||
|
||||
class ByValue:
|
||||
"""
|
||||
Mixin for enums to pickle value instead of name (restores pre-3.11 behavior). Use as left-most parent.
|
||||
See https://github.com/python/cpython/pull/26658 for why this exists.
|
||||
"""
|
||||
def __reduce_ex__(self, prot):
|
||||
return self.__class__, (self._value_, )
|
||||
|
||||
|
||||
class KeyedDefaultDict(collections.defaultdict):
|
||||
"""defaultdict variant that uses the missing key as argument to default_factory"""
|
||||
default_factory: typing.Callable[[typing.Any], typing.Any]
|
||||
@@ -474,6 +483,7 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
root_logger.removeHandler(handler)
|
||||
handler.close()
|
||||
root_logger.setLevel(loglevel)
|
||||
logging.getLogger("websockets").setLevel(loglevel) # make sure level is applied for websockets
|
||||
if "a" not in write_mode:
|
||||
name += f"_{datetime.datetime.now().strftime('%Y_%m_%d_%H_%M_%S')}"
|
||||
file_handler = logging.FileHandler(
|
||||
@@ -481,11 +491,21 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO, wri
|
||||
write_mode,
|
||||
encoding="utf-8-sig")
|
||||
file_handler.setFormatter(logging.Formatter(log_format))
|
||||
|
||||
class Filter(logging.Filter):
|
||||
def __init__(self, filter_name, condition):
|
||||
super().__init__(filter_name)
|
||||
self.condition = condition
|
||||
|
||||
def filter(self, record: logging.LogRecord) -> bool:
|
||||
return self.condition(record)
|
||||
|
||||
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
|
||||
root_logger.addHandler(file_handler)
|
||||
if sys.stdout:
|
||||
root_logger.addHandler(
|
||||
logging.StreamHandler(sys.stdout)
|
||||
)
|
||||
stream_handler = logging.StreamHandler(sys.stdout)
|
||||
stream_handler.addFilter(Filter("NoFile", lambda record: not getattr(record, "NoStream", False)))
|
||||
root_logger.addHandler(stream_handler)
|
||||
|
||||
# Relay unhandled exceptions to logger.
|
||||
if not getattr(sys.excepthook, "_wrapped", False): # skip if already modified
|
||||
@@ -597,7 +617,7 @@ def get_fuzzy_results(input_word: str, wordlist: typing.Sequence[str], limit: ty
|
||||
)
|
||||
|
||||
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]]) \
|
||||
def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typing.Sequence[str]]], suggest: str = "") \
|
||||
-> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
@@ -608,11 +628,12 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
k_filters = '|'.join((f'{text} (*{" *".join(ext)})' for (text, ext) in filetypes))
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", ".", k_filters)
|
||||
return run(kdialog, f"--title={title}", "--getopenfilename", suggest or ".", k_filters)
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = (f'--file-filter={text} ({", ".join(ext)}) | *{" *".join(ext)}' for (text, ext) in filetypes)
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters)
|
||||
selection = (f"--filename={suggest}",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
@@ -623,9 +644,47 @@ def open_filename(title: str, filetypes: typing.Sequence[typing.Tuple[str, typin
|
||||
f'This attempt was made because open_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
root = tkinter.Tk()
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes))
|
||||
return tkinter.filedialog.askopenfilename(title=title, filetypes=((t[0], ' '.join(t[1])) for t in filetypes),
|
||||
initialfile=suggest or None)
|
||||
|
||||
|
||||
def open_directory(title: str, suggest: str = "") -> typing.Optional[str]:
|
||||
def run(*args: str):
|
||||
return subprocess.run(args, capture_output=True, text=True).stdout.split("\n", 1)[0] or None
|
||||
|
||||
if is_linux:
|
||||
# prefer native dialog
|
||||
from shutil import which
|
||||
kdialog = which("kdialog")
|
||||
if kdialog:
|
||||
return run(kdialog, f"--title={title}", "--getexistingdirectory",
|
||||
os.path.abspath(suggest) if suggest else ".")
|
||||
zenity = which("zenity")
|
||||
if zenity:
|
||||
z_filters = ("--directory",)
|
||||
selection = (f"--filename={os.path.abspath(suggest)}/",) if suggest else ()
|
||||
return run(zenity, f"--title={title}", "--file-selection", *z_filters, *selection)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
import tkinter.filedialog
|
||||
except Exception as e:
|
||||
logging.error('Could not load tkinter, which is likely not installed. '
|
||||
f'This attempt was made because open_filename was used for "{title}".')
|
||||
raise e
|
||||
else:
|
||||
try:
|
||||
root = tkinter.Tk()
|
||||
except tkinter.TclError:
|
||||
return None # GUI not available. None is the same as a user clicking "cancel"
|
||||
root.withdraw()
|
||||
return tkinter.filedialog.askdirectory(title=title, mustexist=True, initialdir=suggest or None)
|
||||
|
||||
|
||||
def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
@@ -653,6 +712,11 @@ def messagebox(title: str, text: str, error: bool = False) -> None:
|
||||
if zenity:
|
||||
return run(zenity, f"--title={title}", f"--text={text}", "--error" if error else "--info")
|
||||
|
||||
elif is_windows:
|
||||
import ctypes
|
||||
style = 0x10 if error else 0x0
|
||||
return ctypes.windll.user32.MessageBoxW(0, text, title, style)
|
||||
|
||||
# fall back to tk
|
||||
try:
|
||||
import tkinter
|
||||
@@ -690,10 +754,10 @@ def read_snes_rom(stream: BinaryIO, strip_header: bool = True) -> bytearray:
|
||||
return buffer
|
||||
|
||||
|
||||
_faf_tasks: "Set[asyncio.Task[None]]" = set()
|
||||
_faf_tasks: "Set[asyncio.Task[typing.Any]]" = set()
|
||||
|
||||
|
||||
def async_start(co: Coroutine[typing.Any, typing.Any, bool], name: Optional[str] = None) -> None:
|
||||
def async_start(co: Coroutine[None, None, typing.Any], name: Optional[str] = None) -> None:
|
||||
"""
|
||||
Use this to start a task when you don't keep a reference to it or immediately await it,
|
||||
to prevent early garbage collection. "fire-and-forget"
|
||||
@@ -706,6 +770,210 @@ def async_start(co: Coroutine[typing.Any, typing.Any, bool], name: Optional[str]
|
||||
# ```
|
||||
# This implementation follows the pattern given in that documentation.
|
||||
|
||||
task = asyncio.create_task(co, name=name)
|
||||
task: asyncio.Task[typing.Any] = asyncio.create_task(co, name=name)
|
||||
_faf_tasks.add(task)
|
||||
task.add_done_callback(_faf_tasks.discard)
|
||||
|
||||
|
||||
def deprecate(message: str):
|
||||
if __debug__:
|
||||
raise Exception(message)
|
||||
import warnings
|
||||
warnings.warn(message)
|
||||
|
||||
|
||||
class DeprecateDict(dict):
|
||||
log_message: str
|
||||
should_error: bool
|
||||
|
||||
def __init__(self, message, error: bool = False) -> None:
|
||||
self.log_message = message
|
||||
self.should_error = error
|
||||
super().__init__()
|
||||
|
||||
def __getitem__(self, item: Any) -> Any:
|
||||
if self.should_error:
|
||||
deprecate(self.log_message)
|
||||
elif __debug__:
|
||||
import warnings
|
||||
warnings.warn(self.log_message)
|
||||
return super().__getitem__(item)
|
||||
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
# upstream issue: https://github.com/python/cpython/issues/76327
|
||||
# code based on https://github.com/pyinstaller/pyinstaller/blob/develop/PyInstaller/hooks/rthooks/pyi_rth_multiprocessing.py#L26
|
||||
import multiprocessing
|
||||
import multiprocessing.spawn
|
||||
|
||||
def _freeze_support() -> None:
|
||||
"""Minimal freeze_support. Only apply this if frozen."""
|
||||
from subprocess import _args_from_interpreter_flags
|
||||
|
||||
# Prevent `spawn` from trying to read `__main__` in from the main script
|
||||
multiprocessing.process.ORIGINAL_DIR = None
|
||||
|
||||
# Handle the first process that MP will create
|
||||
if (
|
||||
len(sys.argv) >= 2 and sys.argv[-2] == '-c' and sys.argv[-1].startswith((
|
||||
'from multiprocessing.semaphore_tracker import main', # Py<3.8
|
||||
'from multiprocessing.resource_tracker import main', # Py>=3.8
|
||||
'from multiprocessing.forkserver import main'
|
||||
)) and set(sys.argv[1:-2]) == set(_args_from_interpreter_flags())
|
||||
):
|
||||
exec(sys.argv[-1])
|
||||
sys.exit()
|
||||
|
||||
# Handle the second process that MP will create
|
||||
if multiprocessing.spawn.is_forking(sys.argv):
|
||||
kwargs = {}
|
||||
for arg in sys.argv[2:]:
|
||||
name, value = arg.split('=')
|
||||
if value == 'None':
|
||||
kwargs[name] = None
|
||||
else:
|
||||
kwargs[name] = int(value)
|
||||
multiprocessing.spawn.spawn_main(**kwargs)
|
||||
sys.exit()
|
||||
|
||||
if not is_windows and is_frozen():
|
||||
multiprocessing.freeze_support = multiprocessing.spawn.freeze_support = _freeze_support
|
||||
|
||||
|
||||
def freeze_support() -> None:
|
||||
"""This behaves like multiprocessing.freeze_support but also works on Non-Windows."""
|
||||
import multiprocessing
|
||||
_extend_freeze_support()
|
||||
multiprocessing.freeze_support()
|
||||
|
||||
|
||||
def visualize_regions(root_region: Region, file_name: str, *,
|
||||
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
|
||||
linetype_ortho: bool = True) -> None:
|
||||
"""Visualize the layout of a world as a PlantUML diagram.
|
||||
|
||||
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
|
||||
:param file_name: The name of the destination .puml file.
|
||||
:param show_entrance_names: (default False) If enabled, the name of the entrance will be shown near each connection.
|
||||
:param show_locations: (default True) If enabled, the locations will be listed inside each region.
|
||||
Priority locations will be shown in bold.
|
||||
Excluded locations will be stricken out.
|
||||
Locations without ID will be shown in italics.
|
||||
Locked locations will be shown with a padlock icon.
|
||||
For filled locations, the item name will be shown after the location name.
|
||||
Progression items will be shown in bold.
|
||||
Items without ID will be shown in italics.
|
||||
:param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown.
|
||||
:param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines.
|
||||
|
||||
Example usage in World code:
|
||||
from Utils import visualize_regions
|
||||
visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
|
||||
|
||||
Example usage in Main code:
|
||||
from Utils import visualize_regions
|
||||
for player in multiworld.player_ids:
|
||||
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
|
||||
"""
|
||||
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
|
||||
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from collections import deque
|
||||
import re
|
||||
|
||||
uml: typing.List[str] = list()
|
||||
seen: typing.Set[Region] = set()
|
||||
regions: typing.Deque[Region] = deque((root_region,))
|
||||
multiworld: MultiWorld = root_region.multiworld
|
||||
|
||||
def fmt(obj: Union[Entrance, Item, Location, Region]) -> str:
|
||||
name = obj.name
|
||||
if isinstance(obj, Item):
|
||||
name = multiworld.get_name_string_for_object(obj)
|
||||
if obj.advancement:
|
||||
name = f"**{name}**"
|
||||
if obj.code is None:
|
||||
name = f"//{name}//"
|
||||
if isinstance(obj, Location):
|
||||
if obj.progress_type == LocationProgressType.PRIORITY:
|
||||
name = f"**{name}**"
|
||||
elif obj.progress_type == LocationProgressType.EXCLUDED:
|
||||
name = f"--{name}--"
|
||||
if obj.address is None:
|
||||
name = f"//{name}//"
|
||||
return re.sub("[\".:]", "", name)
|
||||
|
||||
def visualize_exits(region: Region) -> None:
|
||||
for exit_ in region.exits:
|
||||
if exit_.connected_region:
|
||||
if show_entrance_names:
|
||||
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\" : \"{fmt(exit_)}\"")
|
||||
else:
|
||||
try:
|
||||
uml.remove(f"\"{fmt(exit_.connected_region)}\" --> \"{fmt(region)}\"")
|
||||
uml.append(f"\"{fmt(exit_.connected_region)}\" <--> \"{fmt(region)}\"")
|
||||
except ValueError:
|
||||
uml.append(f"\"{fmt(region)}\" --> \"{fmt(exit_.connected_region)}\"")
|
||||
else:
|
||||
uml.append(f"circle \"unconnected exit:\\n{fmt(exit_)}\"")
|
||||
uml.append(f"\"{fmt(region)}\" --> \"unconnected exit:\\n{fmt(exit_)}\"")
|
||||
|
||||
def visualize_locations(region: Region) -> None:
|
||||
any_lock = any(location.locked for location in region.locations)
|
||||
for location in region.locations:
|
||||
lock = "<&lock-locked> " if location.locked else "<&lock-unlocked,color=transparent> " if any_lock else ""
|
||||
if location.item:
|
||||
uml.append(f"\"{fmt(region)}\" : {{method}} {lock}{fmt(location)}: {fmt(location.item)}")
|
||||
else:
|
||||
uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}")
|
||||
|
||||
def visualize_region(region: Region) -> None:
|
||||
uml.append(f"class \"{fmt(region)}\"")
|
||||
if show_locations:
|
||||
visualize_locations(region)
|
||||
visualize_exits(region)
|
||||
|
||||
def visualize_other_regions() -> None:
|
||||
if other_regions := [region for region in multiworld.get_regions(root_region.player) if region not in seen]:
|
||||
uml.append("package \"other regions\" <<Cloud>> {")
|
||||
for region in other_regions:
|
||||
uml.append(f"class \"{fmt(region)}\"")
|
||||
uml.append("}")
|
||||
|
||||
uml.append("@startuml")
|
||||
uml.append("hide circle")
|
||||
uml.append("hide empty members")
|
||||
if linetype_ortho:
|
||||
uml.append("skinparam linetype ortho")
|
||||
while regions:
|
||||
if (current_region := regions.popleft()) not in seen:
|
||||
seen.add(current_region)
|
||||
visualize_region(current_region)
|
||||
regions.extend(exit_.connected_region for exit_ in current_region.exits if exit_.connected_region)
|
||||
if show_other_regions:
|
||||
visualize_other_regions()
|
||||
uml.append("@enduml")
|
||||
|
||||
with open(file_name, "wt", encoding="utf-8") as f:
|
||||
f.write("\n".join(uml))
|
||||
|
||||
|
||||
class RepeatableChain:
|
||||
def __init__(self, iterable: typing.Iterable):
|
||||
self.iterable = iterable
|
||||
|
||||
def __iter__(self):
|
||||
return itertools.chain.from_iterable(self.iterable)
|
||||
|
||||
def __bool__(self):
|
||||
return any(sub_iterable for sub_iterable in self.iterable)
|
||||
|
||||
def __len__(self):
|
||||
return sum(len(iterable) for iterable in self.iterable)
|
||||
|
||||
|
||||
def is_iterable_except_str(obj: object) -> TypeGuard[typing.Iterable[typing.Any]]:
|
||||
""" `str` is `Iterable`, but that's not what we want """
|
||||
if isinstance(obj, str):
|
||||
return False
|
||||
return isinstance(obj, typing.Iterable)
|
||||
|
||||
@@ -113,6 +113,9 @@ class WargrooveContext(CommonContext):
|
||||
async def connection_closed(self):
|
||||
await super(WargrooveContext, self).connection_closed()
|
||||
self.remove_communication_files()
|
||||
self.checked_locations.clear()
|
||||
self.server_locations.clear()
|
||||
self.finished_game = False
|
||||
|
||||
@property
|
||||
def endpoints(self):
|
||||
@@ -124,6 +127,9 @@ class WargrooveContext(CommonContext):
|
||||
async def shutdown(self):
|
||||
await super(WargrooveContext, self).shutdown()
|
||||
self.remove_communication_files()
|
||||
self.checked_locations.clear()
|
||||
self.server_locations.clear()
|
||||
self.finished_game = False
|
||||
|
||||
def remove_communication_files(self):
|
||||
for root, dirs, files in os.walk(self.game_communication_path):
|
||||
@@ -402,8 +408,10 @@ async def game_watcher(ctx: WargrooveContext):
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
|
||||
22
WebHost.py
22
WebHost.py
@@ -10,23 +10,19 @@ ModuleUpdate.update()
|
||||
|
||||
# in case app gets imported by something like gunicorn
|
||||
import Utils
|
||||
import settings
|
||||
|
||||
Utils.local_path.cached_path = os.path.dirname(__file__) or "." # py3.8 is not abs. remove "." when dropping 3.8
|
||||
|
||||
from WebHostLib import register, app as raw_app
|
||||
from waitress import serve
|
||||
|
||||
from WebHostLib.models import db
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
settings.no_gui = True
|
||||
configpath = os.path.abspath("config.yaml")
|
||||
if not os.path.exists(configpath): # fall back to config.yaml in home
|
||||
configpath = os.path.abspath(Utils.user_path('config.yaml'))
|
||||
|
||||
|
||||
def get_app():
|
||||
from WebHostLib import register, cache, app as raw_app
|
||||
from WebHostLib.models import db
|
||||
|
||||
register()
|
||||
app = raw_app
|
||||
if os.path.exists(configpath) and not app.config["TESTING"]:
|
||||
@@ -38,6 +34,7 @@ def get_app():
|
||||
app.config["HOST_ADDRESS"] = Utils.get_public_ipv4()
|
||||
logging.info(f"HOST_ADDRESS was set to {app.config['HOST_ADDRESS']}")
|
||||
|
||||
cache.init_app(app)
|
||||
db.bind(**app.config["PONY"])
|
||||
db.generate_mapping(create_tables=True)
|
||||
return app
|
||||
@@ -72,6 +69,7 @@ def create_ordered_tutorials_file() -> typing.List[typing.Dict[str, typing.Any]]
|
||||
with zipfile.ZipFile(zipfile_path) as zf:
|
||||
for zfile in zf.infolist():
|
||||
if not zfile.is_dir() and "/docs/" in zfile.filename:
|
||||
zfile.filename = os.path.basename(zfile.filename)
|
||||
zf.extract(zfile, target_path)
|
||||
else:
|
||||
source_path = Utils.local_path(os.path.dirname(world.__file__), "docs")
|
||||
@@ -117,6 +115,11 @@ if __name__ == "__main__":
|
||||
multiprocessing.freeze_support()
|
||||
multiprocessing.set_start_method('spawn')
|
||||
logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
|
||||
|
||||
from WebHostLib.lttpsprites import update_sprites_lttp
|
||||
from WebHostLib.autolauncher import autohost, autogen
|
||||
from WebHostLib.options import create as create_options_files
|
||||
|
||||
try:
|
||||
update_sprites_lttp()
|
||||
except Exception as e:
|
||||
@@ -133,4 +136,5 @@ if __name__ == "__main__":
|
||||
if app.config["DEBUG"]:
|
||||
app.run(debug=True, port=app.config["PORT"])
|
||||
else:
|
||||
from waitress import serve
|
||||
serve(app, port=app.config["PORT"], threads=app.config["WAITRESS_THREADS"])
|
||||
|
||||
@@ -34,7 +34,7 @@ app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
|
||||
# if you want to deploy, make sure you have a non-guessable secret key
|
||||
app.config["SECRET_KEY"] = bytes(socket.gethostname(), encoding="utf-8")
|
||||
# at what amount of worlds should scheduling be used, instead of rolling in the web-thread
|
||||
app.config["JOB_THRESHOLD"] = 2
|
||||
app.config["JOB_THRESHOLD"] = 1
|
||||
# after what time in seconds should generation be aborted, freeing the queue slot. Can be set to None to disable.
|
||||
app.config["JOB_TIME"] = 600
|
||||
app.config['SESSION_PERMANENT'] = True
|
||||
@@ -49,11 +49,10 @@ app.config["PONY"] = {
|
||||
'create_db': True
|
||||
}
|
||||
app.config["MAX_ROLL"] = 20
|
||||
app.config["CACHE_TYPE"] = "flask_caching.backends.SimpleCache"
|
||||
app.config["JSON_AS_ASCII"] = False
|
||||
app.config["CACHE_TYPE"] = "SimpleCache"
|
||||
app.config["HOST_ADDRESS"] = ""
|
||||
|
||||
cache = Cache(app)
|
||||
cache = Cache()
|
||||
Compress(app)
|
||||
|
||||
|
||||
|
||||
@@ -39,12 +39,21 @@ def get_datapackage():
|
||||
|
||||
@api_endpoints.route('/datapackage_version')
|
||||
@cache.cached()
|
||||
|
||||
def get_datapackage_versions():
|
||||
from worlds import network_data_package, AutoWorldRegister
|
||||
from worlds import AutoWorldRegister
|
||||
|
||||
version_package = {game: world.data_version for game, world in AutoWorldRegister.world_types.items()}
|
||||
return version_package
|
||||
|
||||
|
||||
@api_endpoints.route('/datapackage_checksum')
|
||||
@cache.cached()
|
||||
def get_datapackage_checksums():
|
||||
from worlds import network_data_package
|
||||
version_package = {
|
||||
game: game_data["checksum"] for game, game_data in network_data_package["games"].items()
|
||||
}
|
||||
return version_package
|
||||
|
||||
|
||||
from . import generate, user # trigger registration
|
||||
|
||||
@@ -2,7 +2,8 @@ import json
|
||||
import pickle
|
||||
from uuid import UUID
|
||||
|
||||
from flask import request, session, url_for, Markup
|
||||
from flask import request, session, url_for
|
||||
from markupsafe import Markup
|
||||
from pony.orm import commit
|
||||
|
||||
from WebHostLib import app
|
||||
@@ -19,8 +20,8 @@ def generate_api():
|
||||
race = False
|
||||
meta_options_source = {}
|
||||
if 'file' in request.files:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, Markup):
|
||||
return {"text": options.striptags()}, 400
|
||||
if isinstance(options, str):
|
||||
@@ -48,9 +49,8 @@ def generate_api():
|
||||
if len(options) > app.config["MAX_ROLL"]:
|
||||
return {"text": "Max size of multiworld exceeded",
|
||||
"detail": app.config["MAX_ROLL"]}, 409
|
||||
meta = get_meta(meta_options_source)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options, meta["plando_options"])
|
||||
meta = get_meta(meta_options_source, race)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return {"text": str(results),
|
||||
"detail": results}, 400
|
||||
|
||||
@@ -3,65 +3,16 @@ from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
import multiprocessing
|
||||
import os
|
||||
import sys
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
from uuid import UUID
|
||||
from datetime import timedelta, datetime
|
||||
|
||||
from pony.orm import db_session, select, commit
|
||||
|
||||
from Utils import restricted_loads
|
||||
|
||||
|
||||
class CommonLocker():
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
lock_folder = "file_locks"
|
||||
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
if os.path.exists(self.lockfile):
|
||||
os.unlink(self.lockfile)
|
||||
self.fp = os.open(
|
||||
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fp = getattr(self, "fp", None)
|
||||
if fp:
|
||||
os.close(self.fp)
|
||||
os.unlink(self.lockfile)
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
self.fp = open(self.lockfile, "wb")
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
|
||||
self.fp.close()
|
||||
from .locker import Locker, AlreadyRunningException
|
||||
|
||||
|
||||
def launch_room(room: Room, config: dict):
|
||||
@@ -112,6 +63,16 @@ def autohost(config: dict):
|
||||
def keep_running():
|
||||
try:
|
||||
with Locker("autohost"):
|
||||
# delete unowned user-content
|
||||
with db_session:
|
||||
# >>> bool(uuid.UUID(int=0))
|
||||
# True
|
||||
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
|
||||
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
|
||||
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
|
||||
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
|
||||
if rooms or seeds or slots:
|
||||
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
|
||||
run_guardian()
|
||||
while 1:
|
||||
time.sleep(0.1)
|
||||
@@ -135,7 +96,7 @@ def autogen(config: dict):
|
||||
with Locker("autogen"):
|
||||
|
||||
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
|
||||
initargs=(config["PONY"],)) as generator_pool:
|
||||
initargs=(config["PONY"],), maxtasksperchild=10) as generator_pool:
|
||||
with db_session:
|
||||
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
|
||||
|
||||
@@ -241,6 +202,6 @@ def run_guardian():
|
||||
guardian = threading.Thread(name="Guardian", target=guard)
|
||||
|
||||
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
|
||||
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot
|
||||
from .customserver import run_server_process, get_static_server_data
|
||||
from .generate import gen_game
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
import os
|
||||
import zipfile
|
||||
from typing import *
|
||||
import base64
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
|
||||
from flask import request, flash, redirect, url_for, render_template, Markup
|
||||
from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
|
||||
from WebHostLib import app
|
||||
|
||||
banned_zip_contents = (".sfc",)
|
||||
|
||||
|
||||
def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
from WebHostLib.upload import allowed_options, allowed_options_extensions, banned_file
|
||||
|
||||
from Generate import roll_settings, PlandoOptions
|
||||
from Utils import parse_yamls
|
||||
@@ -23,13 +20,21 @@ def check():
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
else:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
results, _ = roll_options(options)
|
||||
return render_template("checkResult.html", results=results)
|
||||
if len(options) > 1:
|
||||
# offer combined file back
|
||||
combined_yaml = "\n---\n".join(f"# original filename: {file_name}\n{file_content.decode('utf-8-sig')}"
|
||||
for file_name, file_content in options.items())
|
||||
combined_yaml = base64.b64encode(combined_yaml.encode("utf-8-sig")).decode()
|
||||
else:
|
||||
combined_yaml = ""
|
||||
return render_template("checkResult.html",
|
||||
results=results, combined_yaml=combined_yaml)
|
||||
return render_template("check.html")
|
||||
|
||||
|
||||
@@ -38,31 +43,44 @@ def mysterycheck():
|
||||
return redirect(url_for("check"), 301)
|
||||
|
||||
|
||||
def get_yaml_data(file) -> Union[Dict[str, str], str, Markup]:
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if file.filename == '':
|
||||
return 'No selected file'
|
||||
elif file and allowed_file(file.filename):
|
||||
if file.filename.endswith(".zip"):
|
||||
for uploaded_file in files:
|
||||
if banned_file(uploaded_file.filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted material. "
|
||||
"Your file was deleted.")
|
||||
# If the user does not select file, the browser will still submit an empty string without a file name.
|
||||
elif uploaded_file.filename == "":
|
||||
return "No selected file."
|
||||
elif uploaded_file.filename in options:
|
||||
return f"Conflicting files named {uploaded_file.filename} submitted."
|
||||
elif uploaded_file and allowed_options(uploaded_file.filename):
|
||||
if uploaded_file.filename.endswith(".zip"):
|
||||
if not zipfile.is_zipfile(uploaded_file):
|
||||
return f"Uploaded file {uploaded_file.filename} is not a valid .zip file and cannot be opened."
|
||||
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
uploaded_file.seek(0) # offset from is_zipfile check
|
||||
with zipfile.ZipFile(uploaded_file, "r") as zfile:
|
||||
for file in zfile.infolist():
|
||||
# Remove folder pathing from str (e.g. "__MACOSX/" folder paths from archives created by macOS).
|
||||
base_filename = os.path.basename(file.filename)
|
||||
|
||||
if any(file.filename.endswith(".archipelago") for file in infolist):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
if base_filename.endswith(".archipelago"):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
elif base_filename.endswith(".zip"):
|
||||
return "Nested .zip files inside a .zip are not supported."
|
||||
elif banned_file(base_filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted "
|
||||
"material. Your file was deleted.")
|
||||
# Ignore dot-files.
|
||||
elif not base_filename.startswith(".") and allowed_options(base_filename):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options[uploaded_file.filename] = uploaded_file.read()
|
||||
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. Your file was deleted."
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options = {file.filename: file.read()}
|
||||
if not options:
|
||||
return "Did not find a .yaml file to process."
|
||||
return f"Did not find any valid files to process. Accepted formats: {allowed_options_extensions}"
|
||||
return options
|
||||
|
||||
|
||||
@@ -90,7 +108,7 @@ def roll_options(options: Dict[str, Union[dict, str]],
|
||||
rolled_results[f"{filename}/{i + 1}"] = roll_settings(yaml_data,
|
||||
plando_options=plando_options)
|
||||
except Exception as e:
|
||||
results[filename] = f"Failed to generate mystery in {filename}: {e}"
|
||||
results[filename] = f"Failed to generate options in {filename}: {e}"
|
||||
else:
|
||||
results[filename] = True
|
||||
return results, rolled_results
|
||||
|
||||
@@ -11,6 +11,7 @@ import socket
|
||||
import threading
|
||||
import time
|
||||
import typing
|
||||
import sys
|
||||
|
||||
import websockets
|
||||
from pony.orm import commit, db_session, select
|
||||
@@ -18,15 +19,18 @@ from pony.orm import commit, db_session, select
|
||||
import Utils
|
||||
|
||||
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
|
||||
from Utils import get_public_ipv4, get_public_ipv6, restricted_loads, cache_argsless
|
||||
from .models import Room, Command, db
|
||||
from Utils import restricted_loads, cache_argsless
|
||||
from .locker import Locker
|
||||
from .models import Command, GameDataPackage, Room, db
|
||||
|
||||
|
||||
class CustomClientMessageProcessor(ClientMessageProcessor):
|
||||
ctx: WebHostContext
|
||||
|
||||
def _cmd_video(self, platform, user):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream"""
|
||||
def _cmd_video(self, platform: str, user: str):
|
||||
"""Set a link for your name in the WebHostLib tracker pointing to a video stream.
|
||||
Currently, only YouTube and Twitch platforms are supported.
|
||||
"""
|
||||
if platform.lower().startswith("t"): # twitch
|
||||
self.ctx.video[self.client.team, self.client.slot] = "Twitch", user
|
||||
self.ctx.save()
|
||||
@@ -92,7 +96,21 @@ class WebHostContext(Context):
|
||||
else:
|
||||
self.port = get_random_port()
|
||||
|
||||
return self._load(self.decompress(room.seed.multidata), True)
|
||||
multidata = self.decompress(room.seed.multidata)
|
||||
game_data_packages = {}
|
||||
for game in list(multidata.get("datapackage", {})):
|
||||
game_data = multidata["datapackage"][game]
|
||||
if "checksum" in game_data:
|
||||
if self.gamespackage.get(game, {}).get("checksum") == game_data["checksum"]:
|
||||
# non-custom. remove from multidata
|
||||
# games package could be dropped from static data once all rooms embed data package
|
||||
del multidata["datapackage"][game]
|
||||
else:
|
||||
row = GameDataPackage.get(checksum=game_data["checksum"])
|
||||
if row: # None if rolled on >= 0.3.9 but uploaded to <= 0.3.8. multidata should be complete
|
||||
game_data_packages[game] = Utils.restricted_loads(row.data)
|
||||
|
||||
return self._load(multidata, game_data_packages, True)
|
||||
|
||||
@db_session
|
||||
def init_save(self, enabled: bool = True):
|
||||
@@ -149,19 +167,22 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
db.generate_mapping(check_tables=False)
|
||||
|
||||
async def main():
|
||||
if "worlds" in sys.modules:
|
||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||
|
||||
import gc
|
||||
Utils.init_logging(str(room_id), write_mode="a")
|
||||
ctx = WebHostContext(static_server_data)
|
||||
ctx.load(room_id)
|
||||
ctx.init_save()
|
||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
||||
gc.collect() # free intermediate objects used during setup
|
||||
try:
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
|
||||
ping_interval=None, ssl=ssl_context)
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
|
||||
ping_interval=None, ssl=ssl_context)
|
||||
except OSError: # likely port in use
|
||||
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
||||
|
||||
await ctx.server
|
||||
port = 0
|
||||
@@ -184,13 +205,23 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
# ensure auto launch is on the same page in regard to room activity.
|
||||
with db_session:
|
||||
room: Room = Room.get(id=ctx.room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60)
|
||||
|
||||
logging.info("Shutting down")
|
||||
|
||||
from .autolauncher import Locker
|
||||
with Locker(room_id):
|
||||
try:
|
||||
asyncio.run(main())
|
||||
except:
|
||||
except (KeyboardInterrupt, SystemExit):
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
# ensure the Room does not spin up again on its own, minute of safety buffer
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
|
||||
except Exception:
|
||||
with db_session:
|
||||
room = Room.get(id=room_id)
|
||||
room.last_port = -1
|
||||
|
||||
@@ -88,6 +88,10 @@ def download_slot_file(room_id, player_id: int):
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_SP.apsm64ex"
|
||||
elif slot_data.game == "Dark Souls III":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
|
||||
elif slot_data.game == "Kingdom Hearts 2":
|
||||
fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.zip"
|
||||
elif slot_data.game == "Final Fantasy Mystic Quest":
|
||||
fname = f"AP+{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmq"
|
||||
else:
|
||||
return "Game download not supported."
|
||||
return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
import concurrent.futures
|
||||
import json
|
||||
import os
|
||||
import pickle
|
||||
import random
|
||||
import tempfile
|
||||
import zipfile
|
||||
import concurrent.futures
|
||||
from collections import Counter
|
||||
from typing import Dict, Optional, Any
|
||||
from typing import Any, Dict, List, Optional, Union
|
||||
|
||||
from flask import request, flash, redirect, url_for, session, render_template
|
||||
from flask import flash, redirect, render_template, request, session, url_for
|
||||
from pony.orm import commit, db_session
|
||||
|
||||
from BaseClasses import seeddigits, get_seed
|
||||
from Generate import handle_name, PlandoOptions
|
||||
from BaseClasses import get_seed, seeddigits
|
||||
from Generate import PlandoOptions, handle_name
|
||||
from Main import main as ERmain
|
||||
from Utils import __version__
|
||||
from WebHostLib import app
|
||||
@@ -22,7 +22,7 @@ from .models import Generation, STATE_ERROR, STATE_QUEUED, Seed, UUID
|
||||
from .upload import upload_zip_to_db
|
||||
|
||||
|
||||
def get_meta(options_source: dict) -> dict:
|
||||
def get_meta(options_source: dict, race: bool = False) -> Dict[str, Union[List[str], Dict[str, Any]]]:
|
||||
plando_options = {
|
||||
options_source.get("plando_bosses", ""),
|
||||
options_source.get("plando_items", ""),
|
||||
@@ -39,7 +39,21 @@ def get_meta(options_source: dict) -> dict:
|
||||
"item_cheat": bool(int(options_source.get("item_cheat", 1))),
|
||||
"server_password": options_source.get("server_password", None),
|
||||
}
|
||||
return {"server_options": server_options, "plando_options": list(plando_options)}
|
||||
generator_options = {
|
||||
"spoiler": int(options_source.get("spoiler", 0)),
|
||||
"race": race
|
||||
}
|
||||
|
||||
if race:
|
||||
server_options["item_cheat"] = False
|
||||
server_options["remaining_mode"] = "disabled"
|
||||
generator_options["spoiler"] = 0
|
||||
|
||||
return {
|
||||
"server_options": server_options,
|
||||
"plando_options": list(plando_options),
|
||||
"generator_options": generator_options,
|
||||
}
|
||||
|
||||
|
||||
@app.route('/generate', methods=['GET', 'POST'])
|
||||
@@ -50,18 +64,13 @@ def generate(race=False):
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
else:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, str):
|
||||
flash(options)
|
||||
else:
|
||||
meta = get_meta(request.form)
|
||||
meta["race"] = race
|
||||
results, gen_options = roll_options(options, meta["plando_options"])
|
||||
|
||||
if race:
|
||||
meta["server_options"]["item_cheat"] = False
|
||||
meta["server_options"]["remaining_mode"] = "disabled"
|
||||
meta = get_meta(request.form, race)
|
||||
results, gen_options = roll_options(options, set(meta["plando_options"]))
|
||||
|
||||
if any(type(result) == str for result in results.values()):
|
||||
return render_template("checkResult.html", results=results)
|
||||
@@ -97,7 +106,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
meta: Dict[str, Any] = {}
|
||||
|
||||
meta.setdefault("server_options", {}).setdefault("hint_cost", 10)
|
||||
race = meta.setdefault("race", False)
|
||||
race = meta.setdefault("generator_options", {}).setdefault("race", False)
|
||||
|
||||
def task():
|
||||
target = tempfile.TemporaryDirectory()
|
||||
@@ -114,13 +123,15 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
||||
erargs = parse_arguments(['--multi', str(playercount)])
|
||||
erargs.seed = seed
|
||||
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwritten in mystery
|
||||
erargs.spoiler = 0 if race else 3
|
||||
erargs.spoiler = meta["generator_options"].get("spoiler", 0)
|
||||
erargs.race = race
|
||||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.plando_options = PlandoOptions.from_set(meta.setdefault("plando_options",
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
{"bosses", "items", "connections", "texts"}))
|
||||
erargs.skip_prog_balancing = False
|
||||
erargs.skip_output = False
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
|
||||
51
WebHostLib/locker.py
Normal file
51
WebHostLib/locker.py
Normal file
@@ -0,0 +1,51 @@
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
class CommonLocker:
|
||||
"""Uses a file lock to signal that something is already running"""
|
||||
lock_folder = "file_locks"
|
||||
|
||||
def __init__(self, lockname: str, folder=None):
|
||||
if folder:
|
||||
self.lock_folder = folder
|
||||
os.makedirs(self.lock_folder, exist_ok=True)
|
||||
self.lockname = lockname
|
||||
self.lockfile = os.path.join(self.lock_folder, f"{self.lockname}.lck")
|
||||
|
||||
|
||||
class AlreadyRunningException(Exception):
|
||||
pass
|
||||
|
||||
|
||||
if sys.platform == 'win32':
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
if os.path.exists(self.lockfile):
|
||||
os.unlink(self.lockfile)
|
||||
self.fp = os.open(
|
||||
self.lockfile, os.O_CREAT | os.O_EXCL | os.O_RDWR)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fp = getattr(self, "fp", None)
|
||||
if fp:
|
||||
os.close(self.fp)
|
||||
os.unlink(self.lockfile)
|
||||
else: # unix
|
||||
import fcntl
|
||||
|
||||
|
||||
class Locker(CommonLocker):
|
||||
def __enter__(self):
|
||||
try:
|
||||
self.fp = open(self.lockfile, "wb")
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError as e:
|
||||
raise AlreadyRunningException() from e
|
||||
|
||||
def __exit__(self, _type, value, tb):
|
||||
fcntl.flock(self.fp.fileno(), fcntl.LOCK_UN)
|
||||
self.fp.close()
|
||||
@@ -32,29 +32,40 @@ def page_not_found(err):
|
||||
|
||||
# Start Playing Page
|
||||
@app.route('/start-playing')
|
||||
@cache.cached()
|
||||
def start_playing():
|
||||
return render_template(f"startPlaying.html")
|
||||
|
||||
|
||||
@app.route('/weighted-settings')
|
||||
# TODO for back compat. remove around 0.4.5
|
||||
@app.route("/weighted-settings")
|
||||
def weighted_settings():
|
||||
return render_template(f"weighted-settings.html")
|
||||
return redirect("weighted-options", 301)
|
||||
|
||||
|
||||
# Player settings pages
|
||||
@app.route('/games/<string:game>/player-settings')
|
||||
def player_settings(game):
|
||||
return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
|
||||
@app.route("/weighted-options")
|
||||
@cache.cached()
|
||||
def weighted_options():
|
||||
return render_template("weighted-options.html")
|
||||
|
||||
|
||||
# Player options pages
|
||||
@app.route("/games/<string:game>/player-options")
|
||||
@cache.cached()
|
||||
def player_options(game: str):
|
||||
return render_template("player-options.html", game=game, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# Game Info Pages
|
||||
@app.route('/games/<string:game>/info/<string:lang>')
|
||||
@cache.cached()
|
||||
def game_info(game, lang):
|
||||
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
# List of supported games
|
||||
@app.route('/games')
|
||||
@cache.cached()
|
||||
def games():
|
||||
worlds = {}
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
@@ -64,21 +75,25 @@ def games():
|
||||
|
||||
|
||||
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
|
||||
@cache.cached()
|
||||
def tutorial(game, file, lang):
|
||||
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))
|
||||
|
||||
|
||||
@app.route('/tutorial/')
|
||||
@cache.cached()
|
||||
def tutorial_landing():
|
||||
return render_template("tutorialLanding.html")
|
||||
|
||||
|
||||
@app.route('/faq/<string:lang>/')
|
||||
@cache.cached()
|
||||
def faq(lang):
|
||||
return render_template("faq.html", lang=lang)
|
||||
|
||||
|
||||
@app.route('/glossary/<string:lang>/')
|
||||
@cache.cached()
|
||||
def terms(lang):
|
||||
return render_template("glossary.html", lang=lang)
|
||||
|
||||
@@ -116,7 +131,11 @@ def display_log(room: UUID):
|
||||
if room is None:
|
||||
return abort(404)
|
||||
if room.owner == session["_id"]:
|
||||
return Response(_read_log(os.path.join("logs", str(room.id) + ".txt")), mimetype="text/plain;charset=UTF-8")
|
||||
file_path = os.path.join("logs", str(room.id) + ".txt")
|
||||
if os.path.exists(file_path):
|
||||
return Response(_read_log(file_path), mimetype="text/plain;charset=UTF-8")
|
||||
return "Log File does not exist."
|
||||
|
||||
return "Access Denied", 403
|
||||
|
||||
|
||||
@@ -143,7 +162,7 @@ def host_room(room: UUID):
|
||||
|
||||
@app.route('/favicon.ico')
|
||||
def favicon():
|
||||
return send_from_directory(os.path.join(app.root_path, 'static/static'),
|
||||
return send_from_directory(os.path.join(app.root_path, "static", "static"),
|
||||
'favicon.ico', mimetype='image/vnd.microsoft.icon')
|
||||
|
||||
|
||||
@@ -163,10 +182,11 @@ def get_datapackage():
|
||||
|
||||
@app.route('/index')
|
||||
@app.route('/sitemap')
|
||||
@cache.cached()
|
||||
def get_sitemap():
|
||||
available_games: List[Dict[str, Union[str, bool]]] = []
|
||||
for game, world in AutoWorldRegister.world_types.items():
|
||||
if not world.hidden:
|
||||
has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
|
||||
has_settings: bool = isinstance(world.web.options_page, bool) and world.web.options_page
|
||||
available_games.append({ 'title': game, 'has_settings': has_settings })
|
||||
return render_template("siteMap.html", games=available_games)
|
||||
|
||||
@@ -21,7 +21,7 @@ class Slot(db.Entity):
|
||||
class Room(db.Entity):
|
||||
id = PrimaryKey(UUID, default=uuid4)
|
||||
last_activity = Required(datetime, default=lambda: datetime.utcnow(), index=True)
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow())
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
|
||||
owner = Required(UUID, index=True)
|
||||
commands = Set('Command')
|
||||
seed = Required('Seed', index=True)
|
||||
@@ -38,7 +38,7 @@ class Seed(db.Entity):
|
||||
rooms = Set(Room)
|
||||
multidata = Required(bytes, lazy=True)
|
||||
owner = Required(UUID, index=True)
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow())
|
||||
creation_time = Required(datetime, default=lambda: datetime.utcnow(), index=True) # index used by landing page
|
||||
slots = Set(Slot)
|
||||
spoiler = Optional(LongStr, lazy=True)
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}") # additional meta information/tags
|
||||
@@ -56,3 +56,8 @@ class Generation(db.Entity):
|
||||
options = Required(buffer, lazy=True)
|
||||
meta = Required(LongStr, default=lambda: "{\"race\": false}")
|
||||
state = Required(int, default=0, index=True)
|
||||
|
||||
|
||||
class GameDataPackage(db.Entity):
|
||||
checksum = PrimaryKey(str)
|
||||
data = Required(bytes)
|
||||
|
||||
@@ -3,53 +3,29 @@ import logging
|
||||
import os
|
||||
import typing
|
||||
|
||||
import yaml
|
||||
from jinja2 import Template
|
||||
|
||||
import Options
|
||||
from Utils import __version__, local_path
|
||||
from Utils import local_path
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
|
||||
"exclude_locations"}
|
||||
"exclude_locations", "priority_locations"}
|
||||
|
||||
|
||||
def create():
|
||||
target_folder = local_path("WebHostLib", "static", "generated")
|
||||
yaml_folder = os.path.join(target_folder, "configs")
|
||||
os.makedirs(yaml_folder, exist_ok=True)
|
||||
|
||||
for file in os.listdir(yaml_folder):
|
||||
full_path: str = os.path.join(yaml_folder, file)
|
||||
if os.path.isfile(full_path):
|
||||
os.unlink(full_path)
|
||||
|
||||
def dictify_range(option: typing.Union[Options.Range, Options.SpecialRange]):
|
||||
data = {option.default: 50}
|
||||
for sub_option in ["random", "random-low", "random-high"]:
|
||||
if sub_option != option.default:
|
||||
data[sub_option] = 0
|
||||
|
||||
notes = {}
|
||||
for name, number in getattr(option, "special_range_names", {}).items():
|
||||
notes[name] = f"equivalent to {number}"
|
||||
if number in data:
|
||||
data[name] = data[number]
|
||||
del data[number]
|
||||
else:
|
||||
data[name] = 0
|
||||
|
||||
return data, notes
|
||||
Options.generate_yaml_templates(yaml_folder)
|
||||
|
||||
def get_html_doc(option_type: type(Options.Option)) -> str:
|
||||
if not option_type.__doc__:
|
||||
return "Please document me!"
|
||||
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
|
||||
|
||||
weighted_settings = {
|
||||
weighted_options = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"name": "Player",
|
||||
"name": "",
|
||||
"game": {},
|
||||
},
|
||||
"games": {},
|
||||
@@ -57,29 +33,14 @@ def create():
|
||||
|
||||
for game_name, world in AutoWorldRegister.world_types.items():
|
||||
|
||||
all_options: typing.Dict[str, Options.AssembleOptions] = {
|
||||
**Options.per_game_common_options,
|
||||
**world.option_definitions
|
||||
}
|
||||
with open(local_path("WebHostLib", "templates", "options.yaml")) as f:
|
||||
file_data = f.read()
|
||||
res = Template(file_data).render(
|
||||
options=all_options,
|
||||
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
|
||||
dictify_range=dictify_range,
|
||||
)
|
||||
all_options: typing.Dict[str, Options.AssembleOptions] = world.options_dataclass.type_hints
|
||||
|
||||
del file_data
|
||||
|
||||
with open(os.path.join(target_folder, "configs", game_name + ".yaml"), "w", encoding="utf-8") as f:
|
||||
f.write(res)
|
||||
|
||||
# Generate JSON files for player-settings pages
|
||||
player_settings = {
|
||||
# Generate JSON files for player-options pages
|
||||
player_options = {
|
||||
"baseOptions": {
|
||||
"description": "Generated by https://archipelago.gg/",
|
||||
"description": f"Generated by https://archipelago.gg/ for {game_name}",
|
||||
"game": game_name,
|
||||
"name": "Player",
|
||||
"name": "",
|
||||
},
|
||||
}
|
||||
|
||||
@@ -88,7 +49,7 @@ def create():
|
||||
if option_name in handled_in_js:
|
||||
pass
|
||||
|
||||
elif option.options:
|
||||
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
|
||||
game_options[option_name] = this_option = {
|
||||
"type": "select",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
@@ -98,15 +59,15 @@ def create():
|
||||
}
|
||||
|
||||
for sub_option_id, sub_option_name in option.name_lookup.items():
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
|
||||
if sub_option_name != "random":
|
||||
this_option["options"].append({
|
||||
"name": option.get_option_name(sub_option_id),
|
||||
"value": sub_option_name,
|
||||
})
|
||||
if sub_option_id == option.default:
|
||||
this_option["defaultValue"] = sub_option_name
|
||||
|
||||
if option.default == "random":
|
||||
if not this_option["defaultValue"]:
|
||||
this_option["defaultValue"] = "random"
|
||||
|
||||
elif issubclass(option, Options.Range):
|
||||
@@ -120,51 +81,108 @@ def create():
|
||||
"max": option.range_end,
|
||||
}
|
||||
|
||||
if issubclass(option, Options.SpecialRange):
|
||||
game_options[option_name]["type"] = 'special_range'
|
||||
if issubclass(option, Options.NamedRange):
|
||||
game_options[option_name]["type"] = 'named_range'
|
||||
game_options[option_name]["value_names"] = {}
|
||||
for key, val in option.special_range_names.items():
|
||||
game_options[option_name]["value_names"][key] = val
|
||||
|
||||
elif getattr(option, "verify_item_name", False):
|
||||
elif issubclass(option, Options.ItemSet):
|
||||
game_options[option_name] = {
|
||||
"type": "items-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif getattr(option, "verify_location_name", False):
|
||||
elif issubclass(option, Options.LocationSet):
|
||||
game_options[option_name] = {
|
||||
"type": "locations-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"defaultValue": list(option.default)
|
||||
}
|
||||
|
||||
elif issubclass(option, Options.OptionList) or issubclass(option, Options.OptionSet):
|
||||
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
|
||||
if option.valid_keys:
|
||||
game_options[option_name] = {
|
||||
"type": "custom-list",
|
||||
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
|
||||
"description": get_html_doc(option),
|
||||
"options": list(option.valid_keys),
|
||||
"defaultValue": list(option.default) if hasattr(option, "default") else []
|
||||
}
|
||||
|
||||
else:
|
||||
logging.debug(f"{option} not exported to Web Settings.")
|
||||
logging.debug(f"{option} not exported to Web Options.")
|
||||
|
||||
player_settings["gameOptions"] = game_options
|
||||
player_options["gameOptions"] = game_options
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
|
||||
player_options["presetOptions"] = {}
|
||||
for preset_name, preset in world.web.options_presets.items():
|
||||
player_options["presetOptions"][preset_name] = {}
|
||||
for option_name, option_value in preset.items():
|
||||
# Random range type settings are not valid.
|
||||
assert (not str(option_value).startswith("random-")), \
|
||||
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. Special random " \
|
||||
f"values are not supported for presets."
|
||||
|
||||
with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
|
||||
json.dump(player_settings, f, indent=2, separators=(',', ': '))
|
||||
# Normal random is supported, but needs to be handled explicitly.
|
||||
if option_value == "random":
|
||||
player_options["presetOptions"][preset_name][option_name] = option_value
|
||||
continue
|
||||
|
||||
if not world.hidden and world.web.settings_page is True:
|
||||
weighted_settings["baseOptions"]["game"][game_name] = 0
|
||||
weighted_settings["games"][game_name] = {}
|
||||
weighted_settings["games"][game_name]["gameSettings"] = game_options
|
||||
weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_names)
|
||||
weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_names)
|
||||
option = world.options_dataclass.type_hints[option_name].from_any(option_value)
|
||||
if isinstance(option, Options.NamedRange) and isinstance(option_value, str):
|
||||
assert option_value in option.special_range_names, \
|
||||
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. " \
|
||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||
|
||||
# Still use the true value for the option, not the name.
|
||||
player_options["presetOptions"][preset_name][option_name] = option.value
|
||||
elif isinstance(option, Options.Range):
|
||||
player_options["presetOptions"][preset_name][option_name] = option.value
|
||||
elif isinstance(option_value, str):
|
||||
# For Choice and Toggle options, the value should be the name of the option. This is to prevent
|
||||
# setting a preset for an option with an overridden from_text method that would normally be okay,
|
||||
# but would not be okay for the webhost's current implementation of player options UI.
|
||||
assert option.name_lookup[option.value] == option_value, \
|
||||
f"Invalid option value '{option_value}' for '{option_name}' in preset '{preset_name}'. " \
|
||||
f"Values must not be resolved to a different option via option.from_text (or an alias)."
|
||||
player_options["presetOptions"][preset_name][option_name] = option.current_key
|
||||
else:
|
||||
# int and bool values are fine, just resolve them to the current key for webhost.
|
||||
player_options["presetOptions"][preset_name][option_name] = option.current_key
|
||||
|
||||
os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
|
||||
|
||||
with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
|
||||
json.dump(player_options, f, indent=2, separators=(',', ': '))
|
||||
|
||||
if not world.hidden and world.web.options_page is True:
|
||||
# Add the random option to Choice, TextChoice, and Toggle options
|
||||
for option in game_options.values():
|
||||
if option["type"] == "select":
|
||||
option["options"].append({"name": "Random", "value": "random"})
|
||||
|
||||
if not option["defaultValue"]:
|
||||
option["defaultValue"] = "random"
|
||||
|
||||
weighted_options["baseOptions"]["game"][game_name] = 0
|
||||
weighted_options["games"][game_name] = {
|
||||
"gameSettings": game_options,
|
||||
"gameItems": tuple(world.item_names),
|
||||
"gameItemGroups": [
|
||||
group for group in world.item_name_groups.keys() if group != "Everything"
|
||||
],
|
||||
"gameItemDescriptions": world.item_descriptions,
|
||||
"gameLocations": tuple(world.location_names),
|
||||
"gameLocationGroups": [
|
||||
group for group in world.location_name_groups.keys() if group != "Everywhere"
|
||||
],
|
||||
"gameLocationDescriptions": world.location_descriptions,
|
||||
}
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-options.json'), "w") as f:
|
||||
json.dump(weighted_options, f, indent=2, separators=(',', ': '))
|
||||
|
||||
with open(os.path.join(target_folder, 'weighted-settings.json'), "w") as f:
|
||||
json.dump(weighted_settings, f, indent=2, separators=(',', ': '))
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
flask>=2.2.3
|
||||
pony>=0.7.16
|
||||
flask>=3.0.0
|
||||
pony>=0.7.17
|
||||
waitress>=2.1.2
|
||||
Flask-Caching>=2.0.2
|
||||
Flask-Compress>=1.13
|
||||
Flask-Limiter>=3.3.0
|
||||
bokeh>=3.1.0
|
||||
Flask-Caching>=2.1.0
|
||||
Flask-Compress>=1.14
|
||||
Flask-Limiter>=3.5.0
|
||||
bokeh>=3.1.1; python_version <= '3.8'
|
||||
bokeh>=3.3.2; python_version >= '3.9'
|
||||
markupsafe>=2.1.3
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Mobile menu handling
|
||||
const menuButton = document.getElementById('base-header-mobile-menu-button');
|
||||
const mobileMenu = document.getElementById('base-header-mobile-menu');
|
||||
|
||||
menuButton.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
|
||||
if (!mobileMenu.style.display || mobileMenu.style.display === 'none') {
|
||||
return mobileMenu.style.display = 'flex';
|
||||
@@ -15,4 +17,24 @@ window.addEventListener('load', () => {
|
||||
window.addEventListener('resize', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
// Popover handling
|
||||
const popoverText = document.getElementById('base-header-popover-text');
|
||||
const popoverMenu = document.getElementById('base-header-popover-menu');
|
||||
|
||||
popoverText.addEventListener('click', (evt) => {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
|
||||
if (!popoverMenu.style.display || popoverMenu.style.display === 'none') {
|
||||
return popoverMenu.style.display = 'flex';
|
||||
}
|
||||
|
||||
popoverMenu.style.display = 'none';
|
||||
});
|
||||
|
||||
document.body.addEventListener('click', () => {
|
||||
mobileMenu.style.display = 'none';
|
||||
popoverMenu.style.display = 'none';
|
||||
});
|
||||
});
|
||||
|
||||
@@ -2,13 +2,62 @@
|
||||
|
||||
## What is a randomizer?
|
||||
|
||||
A randomizer is a modification of a video game which reorganizes the items required to progress through the game. A
|
||||
normal play-through of a game might require you to use item A to unlock item B, then C, and so forth. In a randomized
|
||||
A randomizer is a modification of a game which reorganizes the items required to progress through that game. A
|
||||
normal play-through might require you to use item A to unlock item B, then C, and so forth. In a randomized
|
||||
game, you might first find item C, then A, then B.
|
||||
|
||||
This transforms games from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play a randomized game. Putting items in non-standard locations can require the player to think about the game world and
|
||||
the items they encounter in new and interesting ways.
|
||||
This transforms the game from a linear experience into a puzzle, presenting players with a new challenge each time they
|
||||
play. Putting items in non-standard locations can require the player to think about the game world and the items they
|
||||
encounter in new and interesting ways.
|
||||
|
||||
## What is a multiworld?
|
||||
|
||||
While a randomizer shuffles a game, a multiworld randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multiworld, players A and B each get their own randomized version of a game, called a world. In each
|
||||
player's game, they may find items which belong to the other player. If player A finds an item which belongs to
|
||||
player B, the item will be sent to player B's world over the internet. This creates a cooperative experience, requiring
|
||||
players to rely upon each other to complete their game.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
|
||||
players to randomize any of the supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworld.
|
||||
Here is a list of our [Supported Games](https://archipelago.gg/games).
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
Yes. All of our supported games can be generated as single-player experiences both on the website and by installing
|
||||
the Archipelago generator software. The fastest way to do this is on the website. Find the Supported Game you wish to
|
||||
play, open the Settings Page, pick your settings, and click Generate Game.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
We have a [Getting Started](https://archipelago.gg/tutorial/Archipelago/setup/en) guide that will help you get the
|
||||
software set up. You can use that guide to learn how to generate multiworlds. There are also basic instructions for
|
||||
including multiple games, and hosting multiworlds on the website for ease and convenience.
|
||||
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
|
||||
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
|
||||
any questions you might have.
|
||||
|
||||
## What are some common terms I should know?
|
||||
|
||||
As randomizers and multiworld randomizers have been around for a while now, there are quite a few common terms used
|
||||
by the communities surrounding them. A list of Archipelago jargon and terms commonly used by the community can be
|
||||
found in the [Glossary](/glossary/en).
|
||||
|
||||
## Does everyone need to be connected at the same time?
|
||||
|
||||
There are two different play-styles that are common for Archipelago multiworld sessions. These sessions can either
|
||||
be considered synchronous (or "sync"), where everyone connects and plays at the same time, or asynchronous (or "async"),
|
||||
where players connect and play at their own pace. The setup for both is identical. The difference in play-style is how
|
||||
you and your friends choose to organize and play your multiworld. Most groups decide on the format before creating
|
||||
their multiworld.
|
||||
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all items
|
||||
in that game belonging to other players are sent out automatically. This allows other players to continue to play
|
||||
uninterrupted. Here is a list of all of our [Server Commands](https://archipelago.gg/tutorial/Archipelago/commands/en).
|
||||
|
||||
## What happens if an item is placed somewhere it is impossible to get?
|
||||
|
||||
@@ -17,53 +66,15 @@ is to ensure items necessary to complete the game will be accessible to the play
|
||||
rules allowing certain items to be placed in normally unreachable locations, provided the player has indicated they are
|
||||
comfortable exploiting certain glitches in the game.
|
||||
|
||||
## What is a multi-world?
|
||||
|
||||
While a randomizer shuffles a game, a multi-world randomizer shuffles that game for multiple players. For example, in a
|
||||
two player multi-world, players A and B each get their own randomized version of a game, called a world. In each player's
|
||||
game, they may find items which belong to the other player. If player A finds an item which belongs to player B, the
|
||||
item will be sent to player B's world over the internet.
|
||||
|
||||
This creates a cooperative experience during multi-world games, requiring players to rely upon each other to complete
|
||||
their game.
|
||||
|
||||
## What happens if a person has to leave early?
|
||||
|
||||
If a player must leave early, they can use Archipelago's release system. When a player releases their game, all the
|
||||
items in that game which belong to other players are sent out automatically, so other players can continue to play.
|
||||
|
||||
## What does multi-game mean?
|
||||
|
||||
While a multi-world game traditionally requires all players to be playing the same game, a multi-game multi-world allows
|
||||
players to randomize any of a number of supported games, and send items between them. This allows players of different
|
||||
games to interact with one another in a single multiplayer environment.
|
||||
|
||||
## Can I generate a single-player game with Archipelago?
|
||||
|
||||
Yes. All our supported games can be generated as single-player experiences, and so long as you download the software,
|
||||
the website is not required to generate them.
|
||||
|
||||
## How do I get started?
|
||||
|
||||
If you are ready to start randomizing games, or want to start playing your favorite randomizer with others, please join
|
||||
our discord server at the [Archipelago Discord](https://discord.gg/8Z65BR2). There are always people ready to answer
|
||||
any questions you might have.
|
||||
|
||||
## What are some common terms I should know?
|
||||
|
||||
As randomizers and multiworld randomizers have been around for a while now there are quite a lot of common terms
|
||||
and jargon that is used in conjunction by the communities surrounding them. For a lot of the terms that are more common
|
||||
to Archipelago and its specific systems please see the [Glossary](/glossary/en).
|
||||
|
||||
## I want to add a game to the Archipelago randomizer. How do I do that?
|
||||
|
||||
The best way to get started is to take a look at our code on GitHub
|
||||
at [Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
The best way to get started is to take a look at our code on GitHub:
|
||||
[Archipelago GitHub Page](https://github.com/ArchipelagoMW/Archipelago).
|
||||
|
||||
There you will find examples of games in the worlds folder
|
||||
at [/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
|
||||
There, you will find examples of games in the `worlds` folder:
|
||||
[/worlds Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/worlds).
|
||||
|
||||
You may also find developer documentation in the docs folder
|
||||
at [/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
You may also find developer documentation in the `docs` folder:
|
||||
[/docs Folder in Archipelago Code](https://github.com/ArchipelagoMW/Archipelago/tree/main/docs).
|
||||
|
||||
If you have more questions, feel free to ask in the **#archipelago-dev** channel on our Discord.
|
||||
|
||||
523
WebHostLib/static/assets/player-options.js
Normal file
523
WebHostLib/static/assets/player-options.js
Normal file
@@ -0,0 +1,523 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-options').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
fetchOptionData().then((results) => {
|
||||
let optionHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!optionHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
optionHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, optionHash);
|
||||
localStorage.removeItem(gameName);
|
||||
}
|
||||
|
||||
if (optionHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage(
|
||||
'Your options are out of date! Click here to update them! Be aware this will reset them all to default.'
|
||||
);
|
||||
document.getElementById('user-message').addEventListener('click', resetOptions);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultOptions(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-options').addEventListener('click', () => exportOptions());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerOptions = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseOption(event));
|
||||
nameInput.value = playerOptions.name;
|
||||
|
||||
// Presets
|
||||
const presetSelect = document.getElementById('game-options-preset');
|
||||
presetSelect.addEventListener('change', (event) => setPresets(results, event.target.value));
|
||||
for (const preset in results['presetOptions']) {
|
||||
const presetOption = document.createElement('option');
|
||||
presetOption.innerText = preset;
|
||||
presetSelect.appendChild(presetOption);
|
||||
}
|
||||
presetSelect.value = localStorage.getItem(`${gameName}-preset`);
|
||||
results['presetOptions']['__default'] = {};
|
||||
}).catch((e) => {
|
||||
console.error(e);
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetOptions = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`);
|
||||
localStorage.removeItem(`${gameName}-preset`);
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchOptionData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-options/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultOptions = (optionData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newOptions = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(optionData.baseOptions)){
|
||||
newOptions[baseOption] = optionData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(optionData.gameOptions)){
|
||||
newOptions[gameName][gameOption] = optionData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newOptions));
|
||||
}
|
||||
|
||||
if (!localStorage.getItem(`${gameName}-preset`)) {
|
||||
localStorage.setItem(`${gameName}-preset`, '__default');
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (optionData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(optionData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(optionData.gameOptions).length / 2) {
|
||||
leftGameOpts[key] = optionData.gameOptions[key];
|
||||
} else {
|
||||
rightGameOpts[key] = optionData.gameOptions[key];
|
||||
}
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (options, romOpts = false) => {
|
||||
const currentOptions = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(options).forEach((option) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${options[option].displayName}: `;
|
||||
label.setAttribute('for', option);
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', options[option].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
const randomButton = document.createElement('button');
|
||||
|
||||
switch(options[option].type) {
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', option);
|
||||
select.setAttribute('data-key', option);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
options[option].options.forEach((opt) => {
|
||||
const optionElement = document.createElement('option');
|
||||
optionElement.setAttribute('value', opt.value);
|
||||
optionElement.innerText = opt.name;
|
||||
|
||||
if ((isNaN(currentOptions[gameName][option]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentOptions[gameName][option]))) ||
|
||||
(opt.value === currentOptions[gameName][option]))
|
||||
{
|
||||
optionElement.selected = true;
|
||||
}
|
||||
select.appendChild(optionElement);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameOption(event.target));
|
||||
element.appendChild(select);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
select.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('id', option);
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', option);
|
||||
range.setAttribute('min', options[option].min);
|
||||
range.setAttribute('max', options[option].max);
|
||||
range.value = currentOptions[gameName][option];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${option}-value`);
|
||||
rangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
|
||||
currentOptions[gameName][option] : options[option].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
range.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'named_range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('named-range-container');
|
||||
|
||||
// Build the select element
|
||||
let namedRangeSelect = document.createElement('select');
|
||||
namedRangeSelect.setAttribute('data-key', option);
|
||||
Object.keys(options[option].value_names).forEach((presetName) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = options[option].value_names[presetName];
|
||||
const words = presetOption.innerText.split('_');
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(' ');
|
||||
namedRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
customOption.innerText = 'Custom';
|
||||
customOption.value = 'custom';
|
||||
customOption.selected = true;
|
||||
namedRangeSelect.appendChild(customOption);
|
||||
if (Object.values(options[option].value_names).includes(Number(currentOptions[gameName][option]))) {
|
||||
namedRangeSelect.value = Number(currentOptions[gameName][option]);
|
||||
}
|
||||
|
||||
// Build range element
|
||||
let namedRangeWrapper = document.createElement('div');
|
||||
namedRangeWrapper.classList.add('named-range-wrapper');
|
||||
let namedRange = document.createElement('input');
|
||||
namedRange.setAttribute('type', 'range');
|
||||
namedRange.setAttribute('data-key', option);
|
||||
namedRange.setAttribute('min', options[option].min);
|
||||
namedRange.setAttribute('max', options[option].max);
|
||||
namedRange.value = currentOptions[gameName][option];
|
||||
|
||||
// Build rage value element
|
||||
let namedRangeVal = document.createElement('span');
|
||||
namedRangeVal.classList.add('range-value');
|
||||
namedRangeVal.setAttribute('id', `${option}-value`);
|
||||
namedRangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
|
||||
currentOptions[gameName][option] : options[option].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
namedRangeSelect.addEventListener('change', (event) => {
|
||||
if (event.target.value === 'custom') { return; }
|
||||
|
||||
// Update range slider
|
||||
namedRange.value = event.target.value;
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
namedRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
namedRangeSelect.value =
|
||||
(Object.values(options[option].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
element.appendChild(namedRangeSelect);
|
||||
namedRangeWrapper.appendChild(namedRange);
|
||||
namedRangeWrapper.appendChild(namedRangeVal);
|
||||
element.appendChild(namedRangeWrapper);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, namedRange, namedRangeSelect)
|
||||
);
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
namedRange.disabled = true;
|
||||
namedRangeSelect.disabled = true;
|
||||
}
|
||||
|
||||
namedRangeWrapper.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown option type: ${options[option].type} with name ${option}`);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const setPresets = (optionsData, presetName) => {
|
||||
const defaults = optionsData['gameOptions'];
|
||||
const preset = optionsData['presetOptions'][presetName];
|
||||
|
||||
localStorage.setItem(`${gameName}-preset`, presetName);
|
||||
|
||||
if (!preset) {
|
||||
console.error(`No presets defined for preset name: '${presetName}'`);
|
||||
return;
|
||||
}
|
||||
|
||||
const updateOptionElement = (option, presetValue) => {
|
||||
const optionElement = document.querySelector(`#${option}[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
if (presetValue === 'random') {
|
||||
randomElement.classList.add('active');
|
||||
optionElement.disabled = true;
|
||||
updateGameOption(randomElement, false);
|
||||
} else {
|
||||
optionElement.value = presetValue;
|
||||
randomElement.classList.remove('active');
|
||||
optionElement.disabled = undefined;
|
||||
updateGameOption(optionElement, false);
|
||||
}
|
||||
};
|
||||
|
||||
for (const option in defaults) {
|
||||
let presetValue = preset[option];
|
||||
if (presetValue === undefined) {
|
||||
// Using the default value if not set in presets.
|
||||
presetValue = defaults[option]['defaultValue'];
|
||||
}
|
||||
|
||||
switch (defaults[option].type) {
|
||||
case 'range':
|
||||
const numberElement = document.querySelector(`#${option}-value`);
|
||||
if (presetValue === 'random') {
|
||||
numberElement.innerText = defaults[option]['defaultValue'] === 'random'
|
||||
? defaults[option]['min'] // A fallback so we don't print 'random' in the UI.
|
||||
: defaults[option]['defaultValue'];
|
||||
} else {
|
||||
numberElement.innerText = presetValue;
|
||||
}
|
||||
|
||||
updateOptionElement(option, presetValue);
|
||||
break;
|
||||
|
||||
case 'select': {
|
||||
updateOptionElement(option, presetValue);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'named_range': {
|
||||
const selectElement = document.querySelector(`select[data-key='${option}']`);
|
||||
const rangeElement = document.querySelector(`input[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
if (presetValue === 'random') {
|
||||
randomElement.classList.add('active');
|
||||
selectElement.disabled = true;
|
||||
rangeElement.disabled = true;
|
||||
updateGameOption(randomElement, false);
|
||||
} else {
|
||||
rangeElement.value = presetValue;
|
||||
selectElement.value = Object.values(defaults[option]['value_names']).includes(parseInt(presetValue)) ?
|
||||
parseInt(presetValue) : 'custom';
|
||||
document.getElementById(`${option}-value`).innerText = presetValue;
|
||||
|
||||
randomElement.classList.remove('active');
|
||||
selectElement.disabled = undefined;
|
||||
rangeElement.disabled = undefined;
|
||||
updateGameOption(rangeElement, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
console.warn(`Ignoring preset value for unknown option type: ${defaults[option].type} with name ${option}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
|
||||
const active = event.target.classList.contains('active');
|
||||
const randomButton = event.target;
|
||||
|
||||
if (active) {
|
||||
randomButton.classList.remove('active');
|
||||
inputElement.disabled = undefined;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = undefined;
|
||||
}
|
||||
} else {
|
||||
randomButton.classList.add('active');
|
||||
inputElement.disabled = true;
|
||||
if (optionalSelectElement) {
|
||||
optionalSelectElement.disabled = true;
|
||||
}
|
||||
}
|
||||
updateGameOption(active ? inputElement : randomButton);
|
||||
};
|
||||
|
||||
const updateBaseOption = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameOption = (optionElement, toggleCustomPreset = true) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
|
||||
if (toggleCustomPreset) {
|
||||
localStorage.setItem(`${gameName}-preset`, '__custom');
|
||||
const presetElement = document.getElementById('game-options-preset');
|
||||
presetElement.value = '__custom';
|
||||
}
|
||||
|
||||
if (optionElement.classList.contains('randomize-button')) {
|
||||
// If the event passed in is the randomize button, then we know what we must do.
|
||||
options[gameName][optionElement.getAttribute('data-key')] = 'random';
|
||||
} else {
|
||||
options[gameName][optionElement.getAttribute('data-key')] = isNaN(optionElement.value) ?
|
||||
optionElement.value : parseInt(optionElement.value, 10);
|
||||
}
|
||||
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportOptions = () => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
const preset = localStorage.getItem(`${gameName}-preset`);
|
||||
switch (preset) {
|
||||
case '__default':
|
||||
options['description'] = `Generated by https://archipelago.gg with the default preset.`;
|
||||
break;
|
||||
|
||||
case '__custom':
|
||||
options['description'] = `Generated by https://archipelago.gg.`;
|
||||
break;
|
||||
|
||||
default:
|
||||
options['description'] = `Generated by https://archipelago.gg with the ${preset} preset.`;
|
||||
}
|
||||
|
||||
if (!options.name || options.name.toString().trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(options, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: options },
|
||||
presetData: { player: options },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
let userMessage = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage += ' ' + error.response.data.text;
|
||||
}
|
||||
showUserMessage(userMessage);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const showUserMessage = (message) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = message;
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
userMessage.addEventListener('click', () => {
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
});
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
};
|
||||
@@ -1,395 +0,0 @@
|
||||
let gameName = null;
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
gameName = document.getElementById('player-settings').getAttribute('data-game');
|
||||
|
||||
// Update game name on page
|
||||
document.getElementById('game-name').innerText = gameName;
|
||||
|
||||
fetchSettingData().then((results) => {
|
||||
let settingHash = localStorage.getItem(`${gameName}-hash`);
|
||||
if (!settingHash) {
|
||||
// If no hash data has been set before, set it now
|
||||
settingHash = md5(JSON.stringify(results));
|
||||
localStorage.setItem(`${gameName}-hash`, settingHash);
|
||||
localStorage.removeItem(gameName);
|
||||
}
|
||||
|
||||
if (settingHash !== md5(JSON.stringify(results))) {
|
||||
showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " +
|
||||
"them all to default.");
|
||||
document.getElementById('user-message').addEventListener('click', resetSettings);
|
||||
}
|
||||
|
||||
// Page setup
|
||||
createDefaultSettings(results);
|
||||
buildUI(results);
|
||||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
|
||||
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => generateGame());
|
||||
|
||||
// Name input field
|
||||
const playerSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const nameInput = document.getElementById('player-name');
|
||||
nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
|
||||
nameInput.value = playerSettings.name;
|
||||
}).catch((e) => {
|
||||
console.error(e);
|
||||
const url = new URL(window.location.href);
|
||||
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
|
||||
})
|
||||
});
|
||||
|
||||
const resetSettings = () => {
|
||||
localStorage.removeItem(gameName);
|
||||
localStorage.removeItem(`${gameName}-hash`)
|
||||
window.location.reload();
|
||||
};
|
||||
|
||||
const fetchSettingData = () => new Promise((resolve, reject) => {
|
||||
const ajax = new XMLHttpRequest();
|
||||
ajax.onreadystatechange = () => {
|
||||
if (ajax.readyState !== 4) { return; }
|
||||
if (ajax.status !== 200) {
|
||||
reject(ajax.responseText);
|
||||
return;
|
||||
}
|
||||
try{ resolve(JSON.parse(ajax.responseText)); }
|
||||
catch(error){ reject(error); }
|
||||
};
|
||||
ajax.open('GET', `${window.location.origin}/static/generated/player-settings/${gameName}.json`, true);
|
||||
ajax.send();
|
||||
});
|
||||
|
||||
const createDefaultSettings = (settingData) => {
|
||||
if (!localStorage.getItem(gameName)) {
|
||||
const newSettings = {
|
||||
[gameName]: {},
|
||||
};
|
||||
for (let baseOption of Object.keys(settingData.baseOptions)){
|
||||
newSettings[baseOption] = settingData.baseOptions[baseOption];
|
||||
}
|
||||
for (let gameOption of Object.keys(settingData.gameOptions)){
|
||||
newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
|
||||
}
|
||||
localStorage.setItem(gameName, JSON.stringify(newSettings));
|
||||
}
|
||||
};
|
||||
|
||||
const buildUI = (settingData) => {
|
||||
// Game Options
|
||||
const leftGameOpts = {};
|
||||
const rightGameOpts = {};
|
||||
Object.keys(settingData.gameOptions).forEach((key, index) => {
|
||||
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
|
||||
else { rightGameOpts[key] = settingData.gameOptions[key]; }
|
||||
});
|
||||
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
|
||||
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
|
||||
};
|
||||
|
||||
const buildOptionsTable = (settings, romOpts = false) => {
|
||||
const currentSettings = JSON.parse(localStorage.getItem(gameName));
|
||||
const table = document.createElement('table');
|
||||
const tbody = document.createElement('tbody');
|
||||
|
||||
Object.keys(settings).forEach((setting) => {
|
||||
const tr = document.createElement('tr');
|
||||
|
||||
// td Left
|
||||
const tdl = document.createElement('td');
|
||||
const label = document.createElement('label');
|
||||
label.textContent = `${settings[setting].displayName}: `;
|
||||
label.setAttribute('for', setting);
|
||||
|
||||
const questionSpan = document.createElement('span');
|
||||
questionSpan.classList.add('interactive');
|
||||
questionSpan.setAttribute('data-tooltip', settings[setting].description);
|
||||
questionSpan.innerText = '(?)';
|
||||
|
||||
label.appendChild(questionSpan);
|
||||
tdl.appendChild(label);
|
||||
tr.appendChild(tdl);
|
||||
|
||||
// td Right
|
||||
const tdr = document.createElement('td');
|
||||
let element = null;
|
||||
|
||||
const randomButton = document.createElement('button');
|
||||
|
||||
switch(settings[setting].type){
|
||||
case 'select':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('select-container');
|
||||
let select = document.createElement('select');
|
||||
select.setAttribute('id', setting);
|
||||
select.setAttribute('data-key', setting);
|
||||
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
|
||||
settings[setting].options.forEach((opt) => {
|
||||
const option = document.createElement('option');
|
||||
option.setAttribute('value', opt.value);
|
||||
option.innerText = opt.name;
|
||||
if ((isNaN(currentSettings[gameName][setting]) &&
|
||||
(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
|
||||
(opt.value === currentSettings[gameName][setting]))
|
||||
{
|
||||
option.selected = true;
|
||||
}
|
||||
select.appendChild(option);
|
||||
});
|
||||
select.addEventListener('change', (event) => updateGameSetting(event.target));
|
||||
element.appendChild(select);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, [select]));
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
select.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('range-container');
|
||||
|
||||
let range = document.createElement('input');
|
||||
range.setAttribute('type', 'range');
|
||||
range.setAttribute('data-key', setting);
|
||||
range.setAttribute('min', settings[setting].min);
|
||||
range.setAttribute('max', settings[setting].max);
|
||||
range.value = currentSettings[gameName][setting];
|
||||
range.addEventListener('change', (event) => {
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
element.appendChild(range);
|
||||
|
||||
let rangeVal = document.createElement('span');
|
||||
rangeVal.classList.add('range-value');
|
||||
rangeVal.setAttribute('id', `${setting}-value`);
|
||||
rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
|
||||
currentSettings[gameName][setting] : settings[setting].defaultValue;
|
||||
element.appendChild(rangeVal);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(event, [range]));
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
range.disabled = true;
|
||||
}
|
||||
|
||||
element.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
case 'special_range':
|
||||
element = document.createElement('div');
|
||||
element.classList.add('special-range-container');
|
||||
|
||||
// Build the select element
|
||||
let specialRangeSelect = document.createElement('select');
|
||||
specialRangeSelect.setAttribute('data-key', setting);
|
||||
Object.keys(settings[setting].value_names).forEach((presetName) => {
|
||||
let presetOption = document.createElement('option');
|
||||
presetOption.innerText = presetName;
|
||||
presetOption.value = settings[setting].value_names[presetName];
|
||||
const words = presetOption.innerText.split("_");
|
||||
for (let i = 0; i < words.length; i++) {
|
||||
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
|
||||
}
|
||||
presetOption.innerText = words.join(" ");
|
||||
specialRangeSelect.appendChild(presetOption);
|
||||
});
|
||||
let customOption = document.createElement('option');
|
||||
customOption.innerText = 'Custom';
|
||||
customOption.value = 'custom';
|
||||
customOption.selected = true;
|
||||
specialRangeSelect.appendChild(customOption);
|
||||
if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
|
||||
specialRangeSelect.value = Number(currentSettings[gameName][setting]);
|
||||
}
|
||||
|
||||
// Build range element
|
||||
let specialRangeWrapper = document.createElement('div');
|
||||
specialRangeWrapper.classList.add('special-range-wrapper');
|
||||
let specialRange = document.createElement('input');
|
||||
specialRange.setAttribute('type', 'range');
|
||||
specialRange.setAttribute('data-key', setting);
|
||||
specialRange.setAttribute('min', settings[setting].min);
|
||||
specialRange.setAttribute('max', settings[setting].max);
|
||||
specialRange.value = currentSettings[gameName][setting];
|
||||
|
||||
// Build rage value element
|
||||
let specialRangeVal = document.createElement('span');
|
||||
specialRangeVal.classList.add('range-value');
|
||||
specialRangeVal.setAttribute('id', `${setting}-value`);
|
||||
specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
|
||||
currentSettings[gameName][setting] : settings[setting].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
specialRangeSelect.addEventListener('change', (event) => {
|
||||
if (event.target.value === 'custom') { return; }
|
||||
|
||||
// Update range slider
|
||||
specialRange.value = event.target.value;
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
specialRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
specialRangeSelect.value =
|
||||
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
});
|
||||
|
||||
element.appendChild(specialRangeSelect);
|
||||
specialRangeWrapper.appendChild(specialRange);
|
||||
specialRangeWrapper.appendChild(specialRangeVal);
|
||||
element.appendChild(specialRangeWrapper);
|
||||
|
||||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, [specialRange, specialRangeSelect])
|
||||
);
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
specialRange.disabled = true;
|
||||
specialRangeSelect.disabled = true;
|
||||
}
|
||||
|
||||
specialRangeWrapper.appendChild(randomButton);
|
||||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
|
||||
return;
|
||||
}
|
||||
|
||||
tdr.appendChild(element);
|
||||
tr.appendChild(tdr);
|
||||
tbody.appendChild(tr);
|
||||
});
|
||||
|
||||
table.appendChild(tbody);
|
||||
return table;
|
||||
};
|
||||
|
||||
const toggleRandomize = (event, inputElements) => {
|
||||
const active = event.target.classList.contains('active');
|
||||
const randomButton = event.target;
|
||||
|
||||
if (active) {
|
||||
randomButton.classList.remove('active');
|
||||
for (const element of inputElements) {
|
||||
element.disabled = undefined;
|
||||
updateGameSetting(element);
|
||||
}
|
||||
} else {
|
||||
randomButton.classList.add('active');
|
||||
for (const element of inputElements) {
|
||||
element.disabled = true;
|
||||
updateGameSetting(randomButton);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameSetting = (settingElement) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
|
||||
if (settingElement.classList.contains('randomize-button')) {
|
||||
// If the event passed in is the randomize button, then we know what we must do.
|
||||
options[gameName][settingElement.getAttribute('data-key')] = 'random';
|
||||
} else {
|
||||
options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
|
||||
settingElement.value : parseInt(settingElement.value, 10);
|
||||
}
|
||||
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
/** Create an anchor and trigger a download of a text file. */
|
||||
const download = (filename, text) => {
|
||||
const downloadLink = document.createElement('a');
|
||||
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
|
||||
downloadLink.setAttribute('download', filename);
|
||||
downloadLink.style.display = 'none';
|
||||
document.body.appendChild(downloadLink);
|
||||
downloadLink.click();
|
||||
document.body.removeChild(downloadLink);
|
||||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: settings },
|
||||
presetData: { player: settings },
|
||||
playerCount: 1,
|
||||
race: raceMode ? '1' : '0',
|
||||
}).then((response) => {
|
||||
window.location.href = response.data.url;
|
||||
}).catch((error) => {
|
||||
let userMessage = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage += ' ' + error.response.data.text;
|
||||
}
|
||||
showUserMessage(userMessage);
|
||||
console.error(error);
|
||||
});
|
||||
};
|
||||
|
||||
const showUserMessage = (message) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = message;
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
userMessage.addEventListener('click', () => {
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.addEventListener('click', hideUserMessage);
|
||||
});
|
||||
};
|
||||
|
||||
const hideUserMessage = () => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.classList.remove('visible');
|
||||
userMessage.removeEventListener('click', hideUserMessage);
|
||||
};
|
||||
@@ -25,16 +25,16 @@ window.addEventListener('load', () => {
|
||||
|
||||
// Collapsible advancement sections
|
||||
const categories = document.getElementsByClassName("location-category");
|
||||
for (let i = 0; i < categories.length; i++) {
|
||||
let hide_id = categories[i].id.split('-')[0];
|
||||
if (hide_id == 'Total') {
|
||||
for (let category of categories) {
|
||||
let hide_id = category.id.split('_')[0];
|
||||
if (hide_id === 'Total') {
|
||||
continue;
|
||||
}
|
||||
categories[i].addEventListener('click', function() {
|
||||
category.addEventListener('click', function() {
|
||||
// Toggle the advancement list
|
||||
document.getElementById(hide_id).classList.toggle("hide");
|
||||
// Change text of the header
|
||||
const tab_header = document.getElementById(hide_id+'-header').children[0];
|
||||
const tab_header = document.getElementById(hide_id+'_header').children[0];
|
||||
const orig_text = tab_header.innerHTML;
|
||||
let new_text;
|
||||
if (orig_text.includes("▼")) {
|
||||
64
WebHostLib/static/assets/supportedGames.js
Normal file
64
WebHostLib/static/assets/supportedGames.js
Normal file
@@ -0,0 +1,64 @@
|
||||
window.addEventListener('load', () => {
|
||||
// Add toggle listener to all elements with .collapse-toggle
|
||||
const toggleButtons = document.querySelectorAll('.collapse-toggle');
|
||||
toggleButtons.forEach((e) => e.addEventListener('click', toggleCollapse));
|
||||
|
||||
// Handle game filter input
|
||||
const gameSearch = document.getElementById('game-search');
|
||||
gameSearch.value = '';
|
||||
gameSearch.addEventListener('input', (evt) => {
|
||||
if (!evt.target.value.trim()) {
|
||||
// If input is empty, display all collapsed games
|
||||
return toggleButtons.forEach((header) => {
|
||||
header.style.display = null;
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
});
|
||||
}
|
||||
|
||||
// Loop over all the games
|
||||
toggleButtons.forEach((header) => {
|
||||
// If the game name includes the search string, display the game. If not, hide it
|
||||
if (header.getAttribute('data-game').toLowerCase().includes(evt.target.value.toLowerCase())) {
|
||||
header.style.display = null;
|
||||
header.firstElementChild.innerText = '▼';
|
||||
header.nextElementSibling.classList.remove('collapsed');
|
||||
} else {
|
||||
header.style.display = 'none';
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
document.getElementById('expand-all').addEventListener('click', expandAll);
|
||||
document.getElementById('collapse-all').addEventListener('click', collapseAll);
|
||||
});
|
||||
|
||||
const toggleCollapse = (evt) => {
|
||||
const gameArrow = evt.target.firstElementChild;
|
||||
const gameInfo = evt.target.nextElementSibling;
|
||||
if (gameInfo.classList.contains('collapsed')) {
|
||||
gameArrow.innerText = '▼';
|
||||
gameInfo.classList.remove('collapsed');
|
||||
} else {
|
||||
gameArrow.innerText = '▶';
|
||||
gameInfo.classList.add('collapsed');
|
||||
}
|
||||
};
|
||||
|
||||
const expandAll = () => {
|
||||
document.querySelectorAll('.collapse-toggle').forEach((header) => {
|
||||
if (header.style.display === 'none') { return; }
|
||||
header.firstElementChild.innerText = '▼';
|
||||
header.nextElementSibling.classList.remove('collapsed');
|
||||
});
|
||||
};
|
||||
|
||||
const collapseAll = () => {
|
||||
document.querySelectorAll('.collapse-toggle').forEach((header) => {
|
||||
if (header.style.display === 'none') { return; }
|
||||
header.firstElementChild.innerText = '▶';
|
||||
header.nextElementSibling.classList.add('collapsed');
|
||||
});
|
||||
};
|
||||
@@ -4,16 +4,34 @@ const adjustTableHeight = () => {
|
||||
return;
|
||||
const upperDistance = tablesContainer.getBoundingClientRect().top;
|
||||
|
||||
const containerHeight = window.innerHeight - upperDistance;
|
||||
tablesContainer.style.maxHeight = `calc(${containerHeight}px - 1rem)`;
|
||||
|
||||
const tableWrappers = document.getElementsByClassName('table-wrapper');
|
||||
for(let i=0; i < tableWrappers.length; i++){
|
||||
const maxHeight = (window.innerHeight - upperDistance) / 2;
|
||||
tableWrappers[i].style.maxHeight = `calc(${maxHeight}px - 1rem)`;
|
||||
for (let i = 0; i < tableWrappers.length; i++) {
|
||||
// Ensure we are starting from maximum size prior to calculation.
|
||||
tableWrappers[i].style.height = null;
|
||||
tableWrappers[i].style.maxHeight = null;
|
||||
|
||||
// Set as a reasonable height, but still allows the user to resize element if they desire.
|
||||
const currentHeight = tableWrappers[i].offsetHeight;
|
||||
const maxHeight = (window.innerHeight - upperDistance) / Math.min(tableWrappers.length, 4);
|
||||
if (currentHeight > maxHeight) {
|
||||
tableWrappers[i].style.height = `calc(${maxHeight}px - 1rem)`;
|
||||
}
|
||||
|
||||
tableWrappers[i].style.maxHeight = `${currentHeight}px`;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert an integer number of seconds into a human readable HH:MM format
|
||||
* @param {Number} seconds
|
||||
* @returns {string}
|
||||
*/
|
||||
const secondsToHours = (seconds) => {
|
||||
let hours = Math.floor(seconds / 3600);
|
||||
let minutes = Math.floor((seconds - (hours * 3600)) / 60).toString().padStart(2, '0');
|
||||
return `${hours}:${minutes}`;
|
||||
};
|
||||
|
||||
window.addEventListener('load', () => {
|
||||
const tables = $(".table").DataTable({
|
||||
paging: false,
|
||||
@@ -27,24 +45,31 @@ window.addEventListener('load', () => {
|
||||
stateLoadCallback: function(settings) {
|
||||
return JSON.parse(localStorage.getItem(`DataTables_${settings.sInstance}_/tracker`));
|
||||
},
|
||||
footerCallback: function(tfoot, data, start, end, display) {
|
||||
if (tfoot) {
|
||||
const activityData = this.api().column('lastActivity:name').data().toArray().filter(x => !isNaN(x));
|
||||
Array.from(tfoot?.children).find(td => td.classList.contains('last-activity')).innerText =
|
||||
(activityData.length) ? secondsToHours(Math.min(...activityData)) : 'None';
|
||||
}
|
||||
},
|
||||
columnDefs: [
|
||||
{
|
||||
targets: 'last-activity',
|
||||
name: 'lastActivity'
|
||||
},
|
||||
{
|
||||
targets: 'hours',
|
||||
render: function (data, type, row) {
|
||||
if (type === "sort" || type === 'type') {
|
||||
if (data === "None")
|
||||
return -1;
|
||||
return Number.MAX_VALUE;
|
||||
|
||||
return parseInt(data);
|
||||
}
|
||||
if (data === "None")
|
||||
return data;
|
||||
|
||||
let hours = Math.floor(data / 3600);
|
||||
let minutes = Math.floor((data - (hours * 3600)) / 60);
|
||||
|
||||
if (minutes < 10) {minutes = "0"+minutes;}
|
||||
return hours+':'+minutes;
|
||||
return secondsToHours(data);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -114,11 +139,16 @@ window.addEventListener('load', () => {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
const new_trs = $(new_table).find("tbody>tr");
|
||||
const footer_tr = $(new_table).find("tfoot>tr");
|
||||
const old_table = tables.eq(i);
|
||||
const topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
|
||||
const leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
|
||||
old_table.clear();
|
||||
old_table.rows.add(new_trs).draw();
|
||||
if (footer_tr.length) {
|
||||
$(old_table.table).find("tfoot").html(footer_tr);
|
||||
}
|
||||
old_table.rows.add(new_trs);
|
||||
old_table.draw();
|
||||
$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
|
||||
$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
|
||||
});
|
||||
|
||||
1190
WebHostLib/static/assets/weighted-options.js
Normal file
1190
WebHostLib/static/assets/weighted-options.js
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
WebHostLib/static/static/button-images/popover.png
Normal file
BIN
WebHostLib/static/static/button-images/popover.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.6 KiB |
@@ -15,3 +15,33 @@
|
||||
padding-left: 0.5rem;
|
||||
color: #dfedc6;
|
||||
}
|
||||
@media all and (max-width: 900px) {
|
||||
#island-footer{
|
||||
font-size: 17px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 768px) {
|
||||
#island-footer{
|
||||
font-size: 15px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 650px) {
|
||||
#island-footer{
|
||||
font-size: 13px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 580px) {
|
||||
#island-footer{
|
||||
font-size: 11px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
@media all and (max-width: 512px) {
|
||||
#island-footer{
|
||||
font-size: 9px;
|
||||
font-size: 2vw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,6 @@ html{
|
||||
margin-right: auto;
|
||||
margin-top: 10px;
|
||||
height: 140px;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
#landing-header h4{
|
||||
@@ -223,7 +222,7 @@ html{
|
||||
}
|
||||
|
||||
#landing{
|
||||
width: 700px;
|
||||
max-width: 700px;
|
||||
min-height: 280px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
@@ -236,9 +235,6 @@ html{
|
||||
line-height: 30px;
|
||||
}
|
||||
|
||||
#landing .variable{
|
||||
color: #ffff00;
|
||||
}
|
||||
|
||||
.landing-deco{
|
||||
position: absolute;
|
||||
|
||||
@@ -4,8 +4,9 @@ html{
|
||||
background-size: 650px 650px;
|
||||
}
|
||||
|
||||
#player-settings{
|
||||
max-width: 1000px;
|
||||
#player-options{
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
background-color: rgba(0, 0, 0, 0.15);
|
||||
@@ -14,14 +15,14 @@ html{
|
||||
color: #eeffeb;
|
||||
}
|
||||
|
||||
#player-settings #player-settings-button-row{
|
||||
#player-options #player-options-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#player-settings code{
|
||||
#player-options code{
|
||||
background-color: #d9cd8e;
|
||||
border-radius: 4px;
|
||||
padding-left: 0.25rem;
|
||||
@@ -29,7 +30,7 @@ html{
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
#player-settings #user-message{
|
||||
#player-options #user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
@@ -39,12 +40,12 @@ html{
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#player-settings #user-message.visible{
|
||||
#player-options #user-message.visible{
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#player-settings h1{
|
||||
#player-options h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
@@ -52,7 +53,7 @@ html{
|
||||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
#player-settings h2{
|
||||
#player-options h2{
|
||||
font-size: 40px;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
@@ -61,22 +62,22 @@ html{
|
||||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
#player-settings h3, #player-settings h4, #player-settings h5, #player-settings h6{
|
||||
#player-options h3, #player-options h4, #player-options h5, #player-options h6{
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#player-settings input:not([type]){
|
||||
#player-options input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#player-settings input:not([type]):focus{
|
||||
#player-options input:not([type]):focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
|
||||
#player-settings select{
|
||||
#player-options select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
@@ -84,72 +85,97 @@ html{
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#player-settings #game-options, #player-settings #rom-options{
|
||||
#player-options #game-options, #player-options #rom-options{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-settings .left, #player-settings .right{
|
||||
#player-options #meta-options {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 20px;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
#player-options div {
|
||||
display: flex;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-settings .left{
|
||||
#player-options #meta-options label {
|
||||
display: inline-block;
|
||||
min-width: 180px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options #meta-options input,
|
||||
#player-options #meta-options select {
|
||||
box-sizing: border-box;
|
||||
min-width: 150px;
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
#player-options .left, #player-options .right{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-options .left{
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
#player-settings .right{
|
||||
#player-options .right{
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
#player-settings table{
|
||||
#player-options table{
|
||||
margin-bottom: 30px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#player-settings table .select-container{
|
||||
#player-options table .select-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-settings table .select-container select{
|
||||
#player-options table .select-container select{
|
||||
min-width: 200px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-settings table select:disabled{
|
||||
#player-options table select:disabled{
|
||||
background-color: lightgray;
|
||||
}
|
||||
|
||||
#player-settings table .range-container{
|
||||
#player-options table .range-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-settings table .range-container input[type=range]{
|
||||
#player-options table .range-container input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-settings table .range-value{
|
||||
#player-options table .range-value{
|
||||
min-width: 20px;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
|
||||
#player-settings table .special-range-container{
|
||||
#player-options table .named-range-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#player-settings table .special-range-wrapper{
|
||||
#player-options table .named-range-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
|
||||
#player-settings table .special-range-wrapper input[type=range]{
|
||||
#player-options table .named-range-wrapper input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-settings table .randomize-button {
|
||||
#player-options table .randomize-button {
|
||||
max-height: 24px;
|
||||
line-height: 16px;
|
||||
padding: 2px 8px;
|
||||
@@ -159,36 +185,60 @@ html{
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#player-settings table .randomize-button.active {
|
||||
#player-options table .randomize-button.active {
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
}
|
||||
|
||||
#player-settings table label{
|
||||
#player-options table .randomize-button[data-tooltip]::after {
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#player-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
margin-right: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#player-settings th, #player-settings td{
|
||||
#player-options th, #player-options td{
|
||||
border: none;
|
||||
padding: 3px;
|
||||
font-size: 17px;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1000px), all and (orientation: portrait){
|
||||
#player-settings #game-options{
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-options {
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
#player-options #meta-options {
|
||||
flex-direction: column;
|
||||
justify-content: flex-start;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
#player-options #game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#player-settings .left, #player-settings .right{
|
||||
flex-grow: unset;
|
||||
#player-options .left,
|
||||
#player-options .right {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#game-options table {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
#game-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
#game-options table tr td {
|
||||
width: 50%;
|
||||
}
|
||||
}
|
||||
160
WebHostLib/static/styles/sc2Tracker.css
Normal file
160
WebHostLib/static/styles/sc2Tracker.css
Normal file
@@ -0,0 +1,160 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#tracker-table td {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.inventory-table-area{
|
||||
border: 2px solid #000000;
|
||||
border-radius: 4px;
|
||||
padding: 3px 10px 3px 10px;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-terran) {
|
||||
width: 690px;
|
||||
background-color: #525494;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-zerg) {
|
||||
width: 360px;
|
||||
background-color: #9d60d2;
|
||||
}
|
||||
|
||||
.inventory-table-area:has(.inventory-table-protoss) {
|
||||
width: 400px;
|
||||
background-color: #d2b260;
|
||||
}
|
||||
|
||||
#tracker-table .inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.inventory-table td.title{
|
||||
padding-top: 10px;
|
||||
height: 20px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
border: 1px solid #000000;
|
||||
filter: grayscale(100%) contrast(75%) brightness(20%);
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
.inventory-table img.acquired{
|
||||
filter: none;
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
.inventory-table .tint-terran img.acquired {
|
||||
filter: sepia(100%) saturate(300%) brightness(130%) hue-rotate(120deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-protoss img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(180deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-1 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-2 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(120deg)
|
||||
}
|
||||
|
||||
.inventory-table .tint-level-3 img.acquired {
|
||||
filter: sepia(100%) saturate(1000%) brightness(110%) hue-rotate(60deg) hue-rotate(240deg)
|
||||
}
|
||||
|
||||
.inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.inventory-table div.item-count {
|
||||
width: 160px;
|
||||
text-align: left;
|
||||
color: black;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
border: 2px solid #000000;
|
||||
border-radius: 4px;
|
||||
background-color: #87b678;
|
||||
padding: 10px 3px 3px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table table{
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
#location-table td:has(.location-column) {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
#location-table .location-column {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#location-table .location-column .spacer {
|
||||
min-height: 24px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
#player-tracker-wrapper{
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#inventory-table{
|
||||
border-top: 2px solid #000000;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-top-left-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
padding: 3px 3px 10px;
|
||||
width: 500px;
|
||||
background-color: #525494;
|
||||
}
|
||||
|
||||
#inventory-table td{
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
#inventory-table td.title{
|
||||
padding-top: 10px;
|
||||
height: 20px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#inventory-table img{
|
||||
height: 100%;
|
||||
max-width: 40px;
|
||||
max-height: 40px;
|
||||
border: 1px solid #000000;
|
||||
filter: grayscale(100%) contrast(75%) brightness(20%);
|
||||
}
|
||||
|
||||
#inventory-table img.acquired{
|
||||
filter: none;
|
||||
}
|
||||
|
||||
#inventory-table div.counted-item {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#inventory-table div.item-count {
|
||||
text-align: left;
|
||||
color: black;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table{
|
||||
width: 500px;
|
||||
border-left: 2px solid #000000;
|
||||
border-right: 2px solid #000000;
|
||||
border-bottom: 2px solid #000000;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
background-color: #525494;
|
||||
padding: 10px 3px 3px;
|
||||
font-family: "JuraBook", monospace;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#location-table th{
|
||||
vertical-align: middle;
|
||||
text-align: left;
|
||||
padding-right: 10px;
|
||||
}
|
||||
|
||||
#location-table td{
|
||||
padding-top: 2px;
|
||||
padding-bottom: 2px;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
#location-table td.counter {
|
||||
text-align: right;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#location-table td.toggle-arrow {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#location-table tr#Total-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#location-table img{
|
||||
height: 100%;
|
||||
max-width: 30px;
|
||||
max-height: 30px;
|
||||
}
|
||||
|
||||
#location-table tbody.locations {
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
#location-table td.location-name {
|
||||
padding-left: 16px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none;
|
||||
}
|
||||
@@ -18,6 +18,22 @@
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
#games .collapse-toggle{
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#games h2 .collapse-arrow{
|
||||
font-size: 20px;
|
||||
display: inline-block; /* make vertical-align work */
|
||||
padding-bottom: 9px;
|
||||
vertical-align: middle;
|
||||
padding-right: 8px;
|
||||
}
|
||||
|
||||
#games p.collapsed{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#games a{
|
||||
font-size: 16px;
|
||||
}
|
||||
@@ -31,3 +47,13 @@
|
||||
line-height: 25px;
|
||||
margin-bottom: 7px;
|
||||
}
|
||||
|
||||
#games .page-controls{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
|
||||
#games .page-controls button{
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
|
||||
@@ -30,6 +30,8 @@ html{
|
||||
}
|
||||
|
||||
#base-header-right{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
@@ -42,7 +44,7 @@ html{
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
#base-header a, #base-header-mobile-menu a{
|
||||
#base-header a, #base-header-mobile-menu a, #base-header-popover-text{
|
||||
color: #2f6b83;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
@@ -72,22 +74,92 @@ html{
|
||||
position: absolute;
|
||||
top: 7rem;
|
||||
right: 0;
|
||||
padding-top: 1rem;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu a{
|
||||
padding: 4rem 2rem;
|
||||
font-size: 5rem;
|
||||
padding: 3rem 1.5rem;
|
||||
font-size: 4rem;
|
||||
line-height: 5rem;
|
||||
color: #699ca8;
|
||||
border-top: 1px solid #d3d3d3;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu :first-child, #base-header-popover-menu :first-child{
|
||||
border-top: none;
|
||||
}
|
||||
|
||||
#base-header-right-mobile img{
|
||||
height: 3rem;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1580px){
|
||||
#base-header-popover-menu{
|
||||
display: none;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
background-color: #fff;
|
||||
margin-left: -108px;
|
||||
margin-top: 2.25rem;
|
||||
border-radius: 10px;
|
||||
border-left: 2px solid #d0ebe6;
|
||||
border-bottom: 2px solid #d0ebe6;
|
||||
border-right: 1px solid #d0ebe6;
|
||||
filter: drop-shadow(-6px 6px 2px #2e3e83);
|
||||
}
|
||||
|
||||
#base-header-popover-menu a{
|
||||
color: #699ca8;
|
||||
border-top: 1px solid #d3d3d3;
|
||||
text-align: center;
|
||||
font-size: 1.5rem;
|
||||
line-height: 3rem;
|
||||
margin-right: 2px;
|
||||
padding: 0.25rem 1rem;
|
||||
}
|
||||
|
||||
#base-header-popover-icon {
|
||||
width: 14px;
|
||||
margin-bottom: 3px;
|
||||
margin-left: 2px;
|
||||
}
|
||||
|
||||
@media all and (max-width: 960px), only screen and (max-device-width: 768px) {
|
||||
#base-header-right{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#base-header-right-mobile{
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
|
||||
@media all and (max-width: 960px){
|
||||
#base-header-right-mobile{
|
||||
margin-top: 0.5rem;
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
#base-header-right-mobile img{
|
||||
height: 1.5rem;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu{
|
||||
top: 3.3rem;
|
||||
width: unset;
|
||||
border-left: 2px solid #d0ebe6;
|
||||
border-bottom: 2px solid #d0ebe6;
|
||||
filter: drop-shadow(-6px 6px 2px #2e3e83);
|
||||
border-top-left-radius: 10px;
|
||||
}
|
||||
|
||||
#base-header-mobile-menu a{
|
||||
font-size: 1.5rem;
|
||||
line-height: 3rem;
|
||||
margin: 0;
|
||||
padding: 0.25rem 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-device-width: 768px){
|
||||
html{
|
||||
padding-top: 260px;
|
||||
scroll-padding-top: 230px;
|
||||
@@ -103,12 +175,4 @@ html{
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
}
|
||||
|
||||
#base-header-right{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#base-header-right-mobile{
|
||||
display: unset;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,134 +7,55 @@
|
||||
width: calc(100% - 1rem);
|
||||
}
|
||||
|
||||
#tracker-wrapper a{
|
||||
#tracker-wrapper a {
|
||||
color: #234ae4;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.table-wrapper{
|
||||
overflow-y: auto;
|
||||
overflow-x: auto;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
#tracker-header-bar{
|
||||
#tracker-header-bar {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: flex-start;
|
||||
align-content: center;
|
||||
line-height: 20px;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
#tracker-header-bar .info{
|
||||
#tracker-header-bar .info {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
#search{
|
||||
border: 1px solid #000000;
|
||||
border-radius: 3px;
|
||||
padding: 3px;
|
||||
width: 200px;
|
||||
margin-bottom: 0.5rem;
|
||||
margin-right: 1rem;
|
||||
}
|
||||
|
||||
#multi-stream-link{
|
||||
margin-right: 1rem;
|
||||
}
|
||||
|
||||
div.dataTables_wrapper.no-footer .dataTables_scrollBody{
|
||||
border: none;
|
||||
}
|
||||
|
||||
table.dataTable{
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
table.dataTable thead{
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
}
|
||||
|
||||
table.dataTable tbody{
|
||||
background-color: #dce2bd;
|
||||
font-family: LexendDeca-Light, sans-serif;
|
||||
}
|
||||
|
||||
table.dataTable tbody tr:hover{
|
||||
background-color: #e2eabb;
|
||||
}
|
||||
|
||||
table.dataTable tbody td{
|
||||
padding: 4px 6px;
|
||||
}
|
||||
|
||||
table.dataTable, table.dataTable.no-footer{
|
||||
border-left: 1px solid #bba967;
|
||||
width: calc(100% - 2px) !important;
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
table.dataTable thead th{
|
||||
position: -webkit-sticky;
|
||||
position: sticky;
|
||||
background-color: #b0a77d;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
table.dataTable thead th.upper-row{
|
||||
position: -webkit-sticky;
|
||||
position: sticky;
|
||||
background-color: #b0a77d;
|
||||
height: 36px;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
table.dataTable thead th.lower-row{
|
||||
position: -webkit-sticky;
|
||||
position: sticky;
|
||||
background-color: #b0a77d;
|
||||
height: 22px;
|
||||
top: 46px;
|
||||
}
|
||||
|
||||
table.dataTable tbody td{
|
||||
border: 1px solid #bba967;
|
||||
}
|
||||
|
||||
div.dataTables_scrollBody{
|
||||
background-color: inherit !important;
|
||||
}
|
||||
|
||||
table.dataTable .center-column{
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
img.alttp-sprite {
|
||||
height: auto;
|
||||
max-height: 32px;
|
||||
min-height: 14px;
|
||||
}
|
||||
|
||||
.item-acquired{
|
||||
background-color: #d3c97d;
|
||||
padding: 2px;
|
||||
flex-grow: 1;
|
||||
align-self: center;
|
||||
text-align: justify;
|
||||
}
|
||||
|
||||
#tracker-navigation {
|
||||
display: inline-flex;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
margin: 0 0.5rem 0.5rem 0.5rem;
|
||||
user-select: none;
|
||||
height: 2rem;
|
||||
}
|
||||
|
||||
.tracker-navigation-bar {
|
||||
display: flex;
|
||||
background-color: #b0a77d;
|
||||
margin: 0.5rem;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.tracker-navigation-button {
|
||||
display: block;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin: 4px;
|
||||
padding-left: 12px;
|
||||
padding-right: 12px;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: #000;
|
||||
color: black !important;
|
||||
font-weight: lighter;
|
||||
}
|
||||
|
||||
@@ -146,6 +67,100 @@ img.alttp-sprite {
|
||||
background-color: rgb(220, 226, 189);
|
||||
}
|
||||
|
||||
.table-wrapper {
|
||||
overflow-y: auto;
|
||||
overflow-x: auto;
|
||||
margin-bottom: 1rem;
|
||||
resize: vertical;
|
||||
}
|
||||
|
||||
#search {
|
||||
border: 1px solid #000000;
|
||||
border-radius: 3px;
|
||||
padding: 3px;
|
||||
width: 200px;
|
||||
}
|
||||
|
||||
div.dataTables_wrapper.no-footer .dataTables_scrollBody {
|
||||
border: none;
|
||||
}
|
||||
|
||||
table.dataTable {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
table.dataTable thead {
|
||||
font-family: LexendDeca-Regular, sans-serif;
|
||||
}
|
||||
|
||||
table.dataTable tbody, table.dataTable tfoot {
|
||||
background-color: #dce2bd;
|
||||
font-family: LexendDeca-Light, sans-serif;
|
||||
}
|
||||
|
||||
table.dataTable tbody tr:hover, table.dataTable tfoot tr:hover {
|
||||
background-color: #e2eabb;
|
||||
}
|
||||
|
||||
table.dataTable tbody td, table.dataTable tfoot td {
|
||||
padding: 4px 6px;
|
||||
}
|
||||
|
||||
table.dataTable, table.dataTable.no-footer {
|
||||
border-left: 1px solid #bba967;
|
||||
width: calc(100% - 2px) !important;
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
table.dataTable thead th {
|
||||
position: -webkit-sticky;
|
||||
position: sticky;
|
||||
background-color: #b0a77d;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
table.dataTable thead th.upper-row {
|
||||
position: -webkit-sticky;
|
||||
position: sticky;
|
||||
background-color: #b0a77d;
|
||||
height: 36px;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
table.dataTable thead th.lower-row {
|
||||
position: -webkit-sticky;
|
||||
position: sticky;
|
||||
background-color: #b0a77d;
|
||||
height: 22px;
|
||||
top: 46px;
|
||||
}
|
||||
|
||||
table.dataTable tbody td, table.dataTable tfoot td {
|
||||
border: 1px solid #bba967;
|
||||
}
|
||||
|
||||
table.dataTable tfoot td {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
div.dataTables_scrollBody {
|
||||
background-color: inherit !important;
|
||||
}
|
||||
|
||||
table.dataTable .center-column {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
img.icon-sprite {
|
||||
height: auto;
|
||||
max-height: 32px;
|
||||
min-height: 14px;
|
||||
}
|
||||
|
||||
.item-acquired {
|
||||
background-color: #d3c97d;
|
||||
}
|
||||
|
||||
@media all and (max-width: 1700px) {
|
||||
table.dataTable thead th.upper-row{
|
||||
position: -webkit-sticky;
|
||||
@@ -155,7 +170,7 @@ img.alttp-sprite {
|
||||
top: 0;
|
||||
}
|
||||
|
||||
table.dataTable thead th.lower-row{
|
||||
table.dataTable thead th.lower-row {
|
||||
position: -webkit-sticky;
|
||||
position: sticky;
|
||||
background-color: #b0a77d;
|
||||
@@ -163,11 +178,11 @@ img.alttp-sprite {
|
||||
top: 37px;
|
||||
}
|
||||
|
||||
table.dataTable, table.dataTable.no-footer{
|
||||
table.dataTable, table.dataTable.no-footer {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
img.alttp-sprite {
|
||||
img.icon-sprite {
|
||||
height: auto;
|
||||
max-height: 24px;
|
||||
min-height: 10px;
|
||||
@@ -183,7 +198,7 @@ img.alttp-sprite {
|
||||
top: 0;
|
||||
}
|
||||
|
||||
table.dataTable thead th.lower-row{
|
||||
table.dataTable thead th.lower-row {
|
||||
position: -webkit-sticky;
|
||||
position: sticky;
|
||||
background-color: #b0a77d;
|
||||
@@ -191,11 +206,11 @@ img.alttp-sprite {
|
||||
top: 32px;
|
||||
}
|
||||
|
||||
table.dataTable, table.dataTable.no-footer{
|
||||
table.dataTable, table.dataTable.no-footer {
|
||||
font-size: 0.6rem;
|
||||
}
|
||||
|
||||
img.alttp-sprite {
|
||||
img.icon-sprite {
|
||||
height: auto;
|
||||
max-height: 20px;
|
||||
min-height: 10px;
|
||||
|
||||
@@ -157,41 +157,29 @@ html{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div{
|
||||
#weighted-settings .hints-div, #weighted-settings .locations-div{
|
||||
margin-top: 2rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div h3{
|
||||
#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-container{
|
||||
#weighted-settings .hints-container, #weighted-settings .locations-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{
|
||||
width: calc(50% - 0.5rem);
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper{
|
||||
width: 32.5%;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
-moz-user-select: none;
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .hints-div .hints-wrapper .hint-div label{
|
||||
flex-grow: 1;
|
||||
padding: 0.125rem 0.5rem;
|
||||
cursor: pointer;
|
||||
#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{
|
||||
margin-top: 0.25rem;
|
||||
height: 300px;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
#weighted-settings #weighted-settings-button-row{
|
||||
@@ -280,6 +268,36 @@ html{
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
border: 1px solid #ffffff;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label{
|
||||
display: block;
|
||||
width: calc(100% - 0.5rem);
|
||||
padding: 0.0625rem 0.25rem;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label:hover{
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list .list-row label input[type=checkbox]{
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
#weighted-settings .simple-list hr{
|
||||
width: calc(100% - 2px);
|
||||
margin: 2px auto;
|
||||
border-bottom: 1px solid rgb(255 255 255 / 0.6);
|
||||
}
|
||||
|
||||
#weighted-settings .invisible{
|
||||
display: none;
|
||||
}
|
||||
@@ -17,9 +17,9 @@
|
||||
</p>
|
||||
<div id="check-form-wrapper">
|
||||
<form id="check-form" method="post" enctype="multipart/form-data">
|
||||
<input id="file-input" type="file" name="file">
|
||||
<input id="file-input" type="file" name="file" multiple>
|
||||
</form>
|
||||
<button id="check-button">Upload</button>
|
||||
<button id="check-button">Upload File(s)</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -28,6 +28,10 @@
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
</table>
|
||||
{% if combined_yaml %}
|
||||
<h1>Combined File Download</h1>
|
||||
<p><a href="data:text/yaml;base64,{{ combined_yaml }}" download="combined.yaml">Download</a></p>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -69,8 +69,8 @@
|
||||
</td>
|
||||
<td>
|
||||
<select name="collect_mode" id="collect_mode">
|
||||
<option value="goal">Allow !collect after goal completion</option>
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="goal">Allow !collect after goal completion</option>
|
||||
<option value="auto-enabled">
|
||||
Automatic on goal completion and manual !collect
|
||||
</option>
|
||||
@@ -93,9 +93,9 @@
|
||||
{% if race -%}
|
||||
<option value="disabled">Disabled in Race mode</option>
|
||||
{%- else -%}
|
||||
<option value="disabled">Disabled</option>
|
||||
<option value="goal">Allow !remaining after goal completion</option>
|
||||
<option value="enabled">Manual !remaining</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
{%- endif -%}
|
||||
</select>
|
||||
</td>
|
||||
@@ -119,6 +119,28 @@
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<label for="spoiler">Spoiler Log:
|
||||
<span class="interactive" data-tooltip="Generates a text listing all randomized elements.
|
||||
Warning: playthrough can take a significant amount of time for larger multiworlds.">
|
||||
(?)
|
||||
</span>
|
||||
</label>
|
||||
</td>
|
||||
<td>
|
||||
<select name="spoiler" id="spoiler">
|
||||
{% if race -%}
|
||||
<option value="0">Disabled in Race mode</option>
|
||||
{%- else -%}
|
||||
<option value="3">Enabled with playthrough and traversal</option>
|
||||
<option value="2">Enabled with playthrough</option>
|
||||
<option value="1">Enabled</option>
|
||||
<option value="0">Disabled</option>
|
||||
{%- endif -%}
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
@@ -163,12 +185,12 @@
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" id="plando_items" name="plando_items" value="items">
|
||||
<label for="plando_items">Items</label><br>
|
||||
|
||||
<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
|
||||
<label for="plando_bosses">Bosses</label><br>
|
||||
|
||||
<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
|
||||
<label for="plando_items">Items</label><br>
|
||||
|
||||
<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
|
||||
<label for="plando_connections">Connections</label><br>
|
||||
|
||||
@@ -181,10 +203,10 @@
|
||||
</div>
|
||||
</div>
|
||||
<div id="generate-form-button-row">
|
||||
<input id="file-input" type="file" name="file">
|
||||
<input id="file-input" type="file" name="file" multiple>
|
||||
</div>
|
||||
</form>
|
||||
<button id="generate-game-button">Upload File</button>
|
||||
<button id="generate-game-button">Upload File(s)</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,36 +1,57 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% extends "tablepage.html" %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for("static", filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for("static", filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for("static", filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}" data-second="{{ saving_second }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span class="info">This tracker will automatically update itself periodically.</span>
|
||||
{% include "header/dirtHeader.html" %}
|
||||
|
||||
<div id="tracker-navigation">
|
||||
<div class="tracker-navigation-bar">
|
||||
<a
|
||||
class="tracker-navigation-button"
|
||||
href="{{ url_for("get_multiworld_tracker", tracker=room.tracker) }}"
|
||||
>
|
||||
🡸 Return to Multiworld Tracker
|
||||
</a>
|
||||
{% if game_specific_tracker %}
|
||||
<a
|
||||
class="tracker-navigation-button"
|
||||
href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}"
|
||||
>
|
||||
Game-Specific Tracker
|
||||
</a>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker | suuid }}/{{ team }}/{{ player }}" data-second="{{ saving_second }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search" />
|
||||
<div class="info">This tracker will automatically update itself periodically.</div>
|
||||
</div>
|
||||
<div id="tables-container">
|
||||
<div class="table-wrapper">
|
||||
<table id="received-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Item</th>
|
||||
<th>Amount</th>
|
||||
<th>Order Received</th>
|
||||
<th>Last Order Received</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
{% for id, count in inventory.items() %}
|
||||
<tr>
|
||||
<td>{{ id | item_name }}</td>
|
||||
<td>{{ count }}</td>
|
||||
<td>{{received_items[id]}}</td>
|
||||
</tr>
|
||||
{% for id, count in inventory.items() if count > 0 %}
|
||||
<tr>
|
||||
<td>{{ item_id_to_name[game][id] }}</td>
|
||||
<td>{{ count }}</td>
|
||||
<td>{{ received_items[id] }}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
|
||||
</tbody>
|
||||
@@ -39,24 +60,62 @@
|
||||
<div class="table-wrapper">
|
||||
<table id="locations-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Location</th>
|
||||
<th>Checked</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Location</th>
|
||||
<th class="center-column">Checked</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{% for name in checked_locations %}
|
||||
|
||||
{%- for location in locations -%}
|
||||
<tr>
|
||||
<td>{{ name | location_name}}</td>
|
||||
<td>✔</td>
|
||||
<td>{{ location_id_to_name[game][location] }}</td>
|
||||
<td class="center-column">
|
||||
{% if location in checked_locations %}✔{% endif %}
|
||||
</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
{% for name in not_checked_locations %}
|
||||
{%- endfor -%}
|
||||
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<td>{{ name | location_name}}</td>
|
||||
<td></td>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Game</th>
|
||||
<th>Entrance</th>
|
||||
<th class="center-column">Found</th>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>
|
||||
{% if hint.finding_player == player %}
|
||||
<b>{{ player_names_with_alias[(team, hint.finding_player)] }}</b>
|
||||
{% else %}
|
||||
{{ player_names_with_alias[(team, hint.finding_player)] }}
|
||||
{% endif %}
|
||||
</td>
|
||||
<td>
|
||||
{% if hint.receiving_player == player %}
|
||||
<b>{{ player_names_with_alias[(team, hint.receiving_player)] }}</b>
|
||||
{% else %}
|
||||
{{ player_names_with_alias[(team, hint.receiving_player)] }}
|
||||
{% endif %}
|
||||
</td>
|
||||
<td>{{ item_id_to_name[games[(team, hint.receiving_player)]][hint.item] }}</td>
|
||||
<td>{{ location_id_to_name[games[(team, hint.finding_player)]][hint.location] }}</td>
|
||||
<td>{{ games[(team, hint.finding_player)] }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td class="center-column">{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
@@ -11,10 +11,18 @@
|
||||
</a>
|
||||
</div>
|
||||
<div id="base-header-right">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/start-playing">start playing</a>
|
||||
<a href="/faq/en">f.a.q.</a>
|
||||
<div id="base-header-popover-text">
|
||||
<img id="base-header-popover-icon" src="/static/static/button-images/popover.png" alt="Popover Menu" />
|
||||
get started
|
||||
</div>
|
||||
<div id="base-header-popover-menu">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/generate">generate game</a>
|
||||
<a href="/uploads">host game</a>
|
||||
<a href="/user-content">user content</a>
|
||||
</div>
|
||||
<a href="/faq/en">f.a.q</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
<div id="base-header-right-mobile">
|
||||
@@ -22,12 +30,14 @@
|
||||
<img src="/static/static/button-images/hamburger-menu-icon.png" alt="Menu" />
|
||||
</a>
|
||||
</div>
|
||||
<div id="base-header-mobile-menu">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/faq/en">f.a.q.</a>
|
||||
<a href="/generate">generate game</a>
|
||||
<a href="/uploads">host game</a>
|
||||
<a href="/user-content">user content</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
</header>
|
||||
<div id="base-header-mobile-menu">
|
||||
<a href="/games">supported games</a>
|
||||
<a href="/tutorial">setup guides</a>
|
||||
<a href="/start-playing">start playing</a>
|
||||
<a href="/faq/en">f.a.q.</a>
|
||||
<a href="https://discord.gg/8Z65BR2" target="_blank">discord</a>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
@@ -3,6 +3,16 @@
|
||||
{% block head %}
|
||||
<title>Multiworld {{ room.id|suuid }}</title>
|
||||
{% if should_refresh %}<meta http-equiv="refresh" content="2">{% endif %}
|
||||
<meta name="og:site_name" content="Archipelago">
|
||||
<meta property="og:title" content="Multiworld {{ room.id|suuid }}">
|
||||
<meta property="og:type" content="website" />
|
||||
{% if room.seed.slots|length < 2 %}
|
||||
<meta property="og:description" content="{{ room.seed.slots|length }} Player World
|
||||
{% if room.last_port != -1 %}running on {{ config['HOST_ADDRESS'] }} with port {{ room.last_port }}{% endif %}">
|
||||
{% else %}
|
||||
<meta property="og:description" content="{{ room.seed.slots|length }} Players Multiworld
|
||||
{% if room.last_port != -1 %}running on {{ config['HOST_ADDRESS'] }} with port {{ room.last_port }}{% endif %}">
|
||||
{% endif %}
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostRoom.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
@@ -32,13 +42,18 @@
|
||||
{% endif %}
|
||||
{{ macros.list_patches_room(room) }}
|
||||
{% if room.owner == session["_id"] %}
|
||||
<form method=post>
|
||||
<div class="form-group">
|
||||
<label for="cmd"></label>
|
||||
<input class="form-control" type="text" id="cmd" name="cmd"
|
||||
placeholder="Server Command. /help to list them, list gets appended to log.">
|
||||
</div>
|
||||
</form>
|
||||
<div style="display: flex; align-items: center;">
|
||||
<form method=post style="flex-grow: 1; margin-right: 1em;">
|
||||
<div class="form-group">
|
||||
<label for="cmd"></label>
|
||||
<input class="form-control" type="text" id="cmd" name="cmd"
|
||||
placeholder="Server Command. /help to list them, list gets appended to log.">
|
||||
</div>
|
||||
</form>
|
||||
<a href="{{ url_for("display_log", room=room.id) }}">
|
||||
Open Log File...
|
||||
</a>
|
||||
</div>
|
||||
<div id="logger"></div>
|
||||
<script type="application/ecmascript">
|
||||
let xmlhttp = new XMLHttpRequest();
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{% block footer %}
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2022 Archipelago</div>
|
||||
<div id="copyright-notice">Copyright 2024 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="/sitemap">Site Map</a>
|
||||
-
|
||||
|
||||
@@ -49,9 +49,9 @@
|
||||
our crazy idea into a reality.
|
||||
</p>
|
||||
<p>
|
||||
<span class="variable">{{ seeds }}</span>
|
||||
<a href="{{ url_for("stats") }}">{{ seeds }}</a>
|
||||
games were generated and
|
||||
<span class="variable">{{ rooms }}</span>
|
||||
<a href="{{ url_for("stats") }}">{{ rooms }}</a>
|
||||
were hosted in the last 7 days.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
@@ -1,188 +0,0 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>ALttP Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/lttpMultiTracker.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
{% include 'multiTrackerNavigation.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span{% if not video %} hidden{% endif %} id="multi-stream-link">
|
||||
<a target="_blank" href="https://multistream.me/
|
||||
{%- for platform, link in video.values()|unique(False, 1)-%}
|
||||
{%- if platform == "Twitch" -%}t{%- else -%}yt{%- endif -%}:{{- link -}}/
|
||||
{%- endfor -%}">
|
||||
Multistream
|
||||
</a>
|
||||
</span>
|
||||
<span class="info">Clicking on a slot's number will bring up a slot-specific auto-tracker. This tracker will automatically update itself periodically.</span>
|
||||
</div>
|
||||
<div id="tables-container">
|
||||
{% for team, players in inventory.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="inventory-table" class="table unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Name</th>
|
||||
{%- for name in tracking_names -%}
|
||||
{%- if name in icons -%}
|
||||
<th class="center-column">
|
||||
<img class="alttp-sprite" src="{{ icons[name] }}" alt="{{ name|e }}">
|
||||
</th>
|
||||
{%- else -%}
|
||||
<th class="center-column">{{ name|e }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for player, items in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
{%- if (team, loop.index) in video -%}
|
||||
{%- if video[(team, loop.index)][0] == "Twitch" -%}
|
||||
<td>
|
||||
<a target="_blank" href="https://www.twitch.tv/{{ video[(team, loop.index)][1] }}">
|
||||
{{ player_names[(team, loop.index)] }}
|
||||
▶️</a></td>
|
||||
{%- elif video[(team, loop.index)][0] == "Youtube" -%}
|
||||
<td>
|
||||
<a target="_blank" href="youtube.com/c/{{ video[(team, loop.index)][1] }}/live">
|
||||
{{ player_names[(team, loop.index)] }}
|
||||
▶️</a></td>
|
||||
{%- endif -%}
|
||||
{%- else -%}
|
||||
<td>{{ player_names[(team, loop.index)] }}</td>
|
||||
{%- endif -%}
|
||||
{%- for id in tracking_ids -%}
|
||||
{%- if items[id] -%}
|
||||
<td class="center-column item-acquired">
|
||||
{% if id in multi_items %}{{ items[id] }}{% else %}✔️{% endif %}</td>
|
||||
{%- else -%}
|
||||
<td></td>
|
||||
{%- endif -%}
|
||||
{% endfor %}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
|
||||
{% for team, players in checks_done.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="checks-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th rowspan="2">#</th>
|
||||
<th rowspan="2">Name</th>
|
||||
{% for area in ordered_areas %}
|
||||
{% set colspan = 1 %}
|
||||
{% if area in key_locations %}
|
||||
{% set colspan = colspan + 1 %}
|
||||
{% endif %}
|
||||
{% if area in big_key_locations %}
|
||||
{% set colspan = colspan + 1 %}
|
||||
{% endif %}
|
||||
{% if area in icons %}
|
||||
<th colspan="{{ colspan }}" class="center-column upper-row">
|
||||
<img class="alttp-sprite" src="{{ icons[area] }}" alt="{{ area }}"></th>
|
||||
{%- else -%}
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ area }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<th rowspan="2" class="center-column">%</th>
|
||||
<th rowspan="2" class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
<tr>
|
||||
{% for area in ordered_areas %}
|
||||
<th class="center-column lower-row fraction">
|
||||
<img class="alttp-sprite" src="{{ icons["Chest"] }}" alt="Checks">
|
||||
</th>
|
||||
{% if area in key_locations %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="alttp-sprite" src="{{ icons["Small Key"] }}" alt="Small Key">
|
||||
</th>
|
||||
{% endif %}
|
||||
{% if area in big_key_locations %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="alttp-sprite" src="{{ icons["Big Key"] }}" alt="Big Key">
|
||||
</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for player, checks in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
{%- for area in ordered_areas -%}
|
||||
{%- set checks_done = checks[area] -%}
|
||||
{%- set checks_total = checks_in_area[player][area] -%}
|
||||
{%- if checks_done == checks_total -%}
|
||||
<td class="item-acquired center-column">
|
||||
{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column">{{ inventory[team][player][small_key_ids[area]] }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column">{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Entrance</th>
|
||||
<th>Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>{{ long_player_names[team, hint.finding_player] }}</td>
|
||||
<td>{{ long_player_names[team, hint.receiving_player] }}</td>
|
||||
<td>{{ hint.item|item_name }}</td>
|
||||
<td>{{ hint.location|location_name }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td>{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -22,30 +22,40 @@
|
||||
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
|
||||
<tr>
|
||||
<td>{{ patch.player_id }}</td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:None@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APV6 File...</a>
|
||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APSM64EX File...</a>
|
||||
{% elif patch.game | supports_apdeltapatch %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
{% elif patch.game == "Dark Souls III" and patch.data %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download JSON File...</a>
|
||||
{% if patch.data %}
|
||||
{% if patch.game == "Minecraft" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMC File...</a>
|
||||
{% elif patch.game == "Factorio" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Factorio Mod...</a>
|
||||
{% elif patch.game == "Kingdom Hearts 2" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download Kingdom Hearts 2 Mod...</a>
|
||||
{% elif patch.game == "Ocarina of Time" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APZ5 File...</a>
|
||||
{% elif patch.game == "VVVVVV" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APV6 File...</a>
|
||||
{% elif patch.game == "Super Mario 64" and room.seed.slots|length == 1 %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APSM64EX File...</a>
|
||||
{% elif patch.game | supports_apdeltapatch %}
|
||||
<a href="{{ url_for("download_patch", patch_id=patch.id, room_id=room.id) }}" download>
|
||||
Download Patch File...</a>
|
||||
{% elif patch.game == "Dark Souls III" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download JSON File...</a>
|
||||
{% elif patch.game == "Final Fantasy Mystic Quest" %}
|
||||
<a href="{{ url_for("download_slot_file", room_id=room.id, player_id=patch.player_id) }}" download>
|
||||
Download APMQ File...</a>
|
||||
{% else %}
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
{% else %}
|
||||
No file to download for this game.
|
||||
{% endif %}
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
{% extends "multiTracker.html" %}
|
||||
{% block custom_table_headers %}
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Logistic_science_pack.png/32px-Logistic_science_pack.png"
|
||||
alt="Logistic Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Military_science_pack.png/32px-Military_science_pack.png"
|
||||
alt="Military Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Chemical_science_pack.png/32px-Chemical_science_pack.png"
|
||||
alt="Chemical Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Production_science_pack.png/32px-Production_science_pack.png"
|
||||
alt="Production Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Utility_science_pack.png/32px-Utility_science_pack.png"
|
||||
alt="Utility Science Pack">
|
||||
</th>
|
||||
<th class="center-column">
|
||||
<img src="https://wiki.factorio.com/images/thumb/Space_science_pack.png/32px-Space_science_pack.png"
|
||||
alt="Space Science Pack">
|
||||
</th>
|
||||
{% endblock %}
|
||||
{% block custom_table_row scoped %}
|
||||
{% if games[player] == "Factorio" %}
|
||||
<td class="center-column">{% if inventory[team][player][131161] or inventory[team][player][131281] %}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131172] or inventory[team][player][131281] > 1%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131195] or inventory[team][player][131281] > 2%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 3%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131240] or inventory[team][player][131281] > 4%}✔{% endif %}</td>
|
||||
<td class="center-column">{% if inventory[team][player][131220] or inventory[team][player][131281] > 5%}✔{% endif %}</td>
|
||||
{% else %}
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
<td class="center-column">❌</td>
|
||||
{% endif %}
|
||||
{% endblock%}
|
||||
@@ -1,95 +0,0 @@
|
||||
{% extends 'tablepage.html' %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
{% include 'multiTrackerNavigation.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span{% if not video %} hidden{% endif %} id="multi-stream-link">
|
||||
<a target="_blank" href="https://multistream.me/
|
||||
{%- for platform, link in video.values()|unique(False, 1)-%}
|
||||
{%- if platform == "Twitch" -%}t{%- else -%}yt{%- endif -%}:{{- link -}}/
|
||||
{%- endfor -%}">
|
||||
Multistream
|
||||
</a>
|
||||
</span>
|
||||
<span class="info">Clicking on a slot's number will bring up a slot-specific auto-tracker. This tracker will automatically update itself periodically.</span>
|
||||
</div>
|
||||
<div id="tables-container">
|
||||
{% for team, players in checks_done.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="checks-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Name</th>
|
||||
<th>Game</th>
|
||||
{% block custom_table_headers %}
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<th class="center-column">Checks</th>
|
||||
<th class="center-column">%</th>
|
||||
<th class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for player, checks in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
<td>{{ games[player] }}</td>
|
||||
{% block custom_table_row scoped %}
|
||||
{# implement this block in game-specific multi trackers #}
|
||||
{% endblock %}
|
||||
<td class="center-column">{{ checks["Total"] }}/{{ checks_in_area[player]["Total"] }}</td>
|
||||
<td class="center-column">{{ percent_total_checks_done[team][player] }}</td>
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Entrance</th>
|
||||
<th>Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
<tr>
|
||||
<td>{{ long_player_names[team, hint.finding_player] }}</td>
|
||||
<td>{{ long_player_names[team, hint.receiving_player] }}</td>
|
||||
<td>{{ hint.item|item_name }}</td>
|
||||
<td>{{ hint.location|location_name }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td>{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -1,9 +0,0 @@
|
||||
{%- if enabled_multiworld_trackers|length > 1 -%}
|
||||
<div id="tracker-navigation">
|
||||
{% for enabled_tracker in enabled_multiworld_trackers %}
|
||||
{% set tracker_url = url_for(enabled_tracker.endpoint, tracker=room.tracker) %}
|
||||
<a class="tracker-navigation-button{%- if enabled_tracker.current -%} selected{% endif %}"
|
||||
href="{{ tracker_url }}">{{ enabled_tracker.name }}</a>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{%- endif -%}
|
||||
144
WebHostLib/templates/multitracker.html
Normal file
144
WebHostLib/templates/multitracker.html
Normal file
@@ -0,0 +1,144 @@
|
||||
{% extends "tablepage.html" %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<title>Multiworld Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for("static", filename="styles/tracker.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for("static", filename="assets/trackerCommon.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include "header/dirtHeader.html" %}
|
||||
{% include "multitrackerNavigation.html" %}
|
||||
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker | suuid }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search" />
|
||||
|
||||
<div
|
||||
id="multi-stream-link"
|
||||
class="tracker-navigation-bar"
|
||||
{% if not videos %}style="display: none"{% endif %}
|
||||
>
|
||||
|
||||
<a
|
||||
class="tracker-navigation-button"
|
||||
href="https://multistream.me/
|
||||
{%- for platform, link in videos.values() | unique(False, 1) -%}
|
||||
{%- if platform == "Twitch" -%}t{%- else -%}yt{%- endif -%}:{{- link -}}/
|
||||
{%- endfor -%}"
|
||||
target="_blank"
|
||||
>
|
||||
► Multistream
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<div class="info">
|
||||
Clicking on a slot's number will bring up the slot-specific tracker.
|
||||
This tracker will automatically update itself periodically.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="tables-container">
|
||||
{%- for team, players in room_players.items() -%}
|
||||
<div class="table-wrapper">
|
||||
<table id="checks-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>#</th>
|
||||
<th>Name</th>
|
||||
{% if current_tracker == "Generic" %}<th>Game</th>{% endif %}
|
||||
<th>Status</th>
|
||||
{% block custom_table_headers %}
|
||||
{# Implement this block in game-specific multi-trackers. #}
|
||||
{% endblock %}
|
||||
<th class="center-column">Checks</th>
|
||||
<th class="center-column">%</th>
|
||||
<th class="center-column hours last-activity">Last<br>Activity</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for player in players -%}
|
||||
{%- if current_tracker == "Generic" or games[(team, player)] == current_tracker -%}
|
||||
<tr>
|
||||
<td>
|
||||
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">
|
||||
{{ player }}
|
||||
</a>
|
||||
</td>
|
||||
<td>{{ player_names_with_alias[(team, player)] | e }}</td>
|
||||
{%- if current_tracker == "Generic" -%}
|
||||
<td>{{ games[(team, player)] }}</td>
|
||||
{%- endif -%}
|
||||
<td>
|
||||
{{
|
||||
{
|
||||
0: "Disconnected",
|
||||
5: "Connected",
|
||||
10: "Ready",
|
||||
20: "Playing",
|
||||
30: "Goal Completed"
|
||||
}.get(states[(team, player)], "Unknown State")
|
||||
}}
|
||||
</td>
|
||||
|
||||
{% block custom_table_row scoped %}
|
||||
{# Implement this block in game-specific multi-trackers. #}
|
||||
{% endblock %}
|
||||
|
||||
{% set location_count = locations[(team, player)] | length %}
|
||||
<td class="center-column" data-sort="{{ locations_complete[(team, player)] }}">
|
||||
{{ locations_complete[(team, player)] }}/{{ location_count }}
|
||||
</td>
|
||||
|
||||
<td class="center-column">
|
||||
{%- if locations[(team, player)] | length > 0 -%}
|
||||
{% set percentage_of_completion = locations_complete[(team, player)] / location_count * 100 %}
|
||||
{{ "{0:.2f}".format(percentage_of_completion) }}
|
||||
{%- else -%}
|
||||
100.00
|
||||
{%- endif -%}
|
||||
</td>
|
||||
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
|
||||
{%- if not self.custom_table_headers() | trim -%}
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td colspan="2" style="text-align: right">Total</td>
|
||||
<td>All Games</td>
|
||||
<td>{{ completed_worlds[team] }}/{{ players | length }} Complete</td>
|
||||
<td class="center-column">
|
||||
{{ total_team_locations_complete[team] }}/{{ total_team_locations[team] }}
|
||||
</td>
|
||||
<td class="center-column">
|
||||
{%- if total_team_locations[team] == 0 -%}
|
||||
100
|
||||
{%- else -%}
|
||||
{{ "{0:.2f}".format(total_team_locations_complete[team] / total_team_locations[team] * 100) }}
|
||||
{%- endif -%}
|
||||
</td>
|
||||
<td class="center-column last-activity"></td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
{%- endif -%}
|
||||
</table>
|
||||
</div>
|
||||
|
||||
{%- endfor -%}
|
||||
|
||||
{% block custom_tables %}
|
||||
{# Implement this block to create custom tables in game-specific multi-trackers. #}
|
||||
{% endblock %}
|
||||
|
||||
{% include "multitrackerHintTable.html" with context %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
37
WebHostLib/templates/multitrackerHintTable.html
Normal file
37
WebHostLib/templates/multitrackerHintTable.html
Normal file
@@ -0,0 +1,37 @@
|
||||
{% for team, hints in hints.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="hints-table" class="table non-unique-item-table" data-order='[[5, "asc"], [0, "asc"]]'>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Finder</th>
|
||||
<th>Receiver</th>
|
||||
<th>Item</th>
|
||||
<th>Location</th>
|
||||
<th>Game</th>
|
||||
<th>Entrance</th>
|
||||
<th class="center-column">Found</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for hint in hints -%}
|
||||
{%-
|
||||
if current_tracker == "Generic" or (
|
||||
games[(team, hint.finding_player)] == current_tracker or
|
||||
games[(team, hint.receiving_player)] == current_tracker
|
||||
)
|
||||
-%}
|
||||
<tr>
|
||||
<td>{{ player_names_with_alias[(team, hint.finding_player)] }}</td>
|
||||
<td>{{ player_names_with_alias[(team, hint.receiving_player)] }}</td>
|
||||
<td>{{ item_id_to_name[games[(team, hint.receiving_player)]][hint.item] }}</td>
|
||||
<td>{{ location_id_to_name[games[(team, hint.finding_player)]][hint.location] }}</td>
|
||||
<td>{{ games[(team, hint.finding_player)] }}</td>
|
||||
<td>{% if hint.entrance %}{{ hint.entrance }}{% else %}Vanilla{% endif %}</td>
|
||||
<td class="center-column">{% if hint.found %}✔{% endif %}</td>
|
||||
</tr>
|
||||
{% endif %}
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
16
WebHostLib/templates/multitrackerNavigation.html
Normal file
16
WebHostLib/templates/multitrackerNavigation.html
Normal file
@@ -0,0 +1,16 @@
|
||||
{% if enabled_trackers | length > 1 %}
|
||||
<div id="tracker-navigation">
|
||||
{# Multitracker game navigation. #}
|
||||
<div class="tracker-navigation-bar">
|
||||
{%- for game_tracker in enabled_trackers -%}
|
||||
{%- set tracker_url = url_for("get_multiworld_tracker", tracker=room.tracker, game=game_tracker) -%}
|
||||
<a
|
||||
class="tracker-navigation-button{% if current_tracker == game_tracker %} selected{% endif %}"
|
||||
href="{{ tracker_url }}"
|
||||
>
|
||||
{{ game_tracker }}
|
||||
</a>
|
||||
{%- endfor -%}
|
||||
</div>
|
||||
</div>
|
||||
{% endif %}
|
||||
205
WebHostLib/templates/multitracker__ALinkToThePast.html
Normal file
205
WebHostLib/templates/multitracker__ALinkToThePast.html
Normal file
@@ -0,0 +1,205 @@
|
||||
{% extends "multitracker.html" %}
|
||||
{% block head %}
|
||||
{{ super() }}
|
||||
<script type="application/ecmascript" src="{{ url_for("static", filename="assets/jquery.scrollsync.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for("static", filename="assets/lttpMultiTracker.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{# List all tracker-relevant icons. Format: (Name, Image URL) #}
|
||||
{%- set icons = {
|
||||
"Blue Shield": "https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
|
||||
"Red Shield": "https://www.zeldadungeon.net/wiki/images/5/55/Fire-Shield.png",
|
||||
"Mirror Shield": "https://www.zeldadungeon.net/wiki/images/8/84/Mirror-Shield.png",
|
||||
"Fighter Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/40/SFighterSword.png?width=1920",
|
||||
"Master Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/SMasterSword.png?width=1920",
|
||||
"Tempered Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/92/STemperedSword.png?width=1920",
|
||||
"Golden Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/2/28/SGoldenSword.png?width=1920",
|
||||
"Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=5f85a70e6366bf473544ef93b274f74c",
|
||||
"Silver Bow": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/Bow.png?width=1920",
|
||||
"Green Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c9/SGreenTunic.png?width=1920",
|
||||
"Blue Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/98/SBlueTunic.png?width=1920",
|
||||
"Red Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/7/74/SRedTunic.png?width=1920",
|
||||
"Power Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/f/f5/SPowerGlove.png?width=1920",
|
||||
"Titan Mitts": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
|
||||
"Progressive Sword": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725",
|
||||
"Pegasus Boots": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9",
|
||||
"Progressive Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
|
||||
"Flippers": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/4c/ZoraFlippers.png?width=1920",
|
||||
"Moon Pearl": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e",
|
||||
"Progressive Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed",
|
||||
"Blue Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e",
|
||||
"Red Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400",
|
||||
"Hookshot": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b",
|
||||
"Mushroom": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59",
|
||||
"Magic Powder": "https://www.zeldadungeon.net/wiki/images/thumb/6/62/MagicPowder-ALttP-Sprite.png/86px-MagicPowder-ALttP-Sprite.png",
|
||||
"Fire Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0",
|
||||
"Ice Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc",
|
||||
"Bombos": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26",
|
||||
"Ether": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5",
|
||||
"Quake": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879",
|
||||
"Lamp": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce",
|
||||
"Hammer": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500",
|
||||
"Shovel": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05",
|
||||
"Flute": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390",
|
||||
"Bug Catching Net": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6",
|
||||
"Book of Mudora": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744",
|
||||
"Bottle": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b",
|
||||
"Cane of Somaria": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943",
|
||||
"Cane of Byrna": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54",
|
||||
"Cape": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832",
|
||||
"Magic Mirror": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc",
|
||||
"Triforce": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48",
|
||||
"Triforce Piece": "https://www.zeldadungeon.net/wiki/images/thumb/5/54/Triforce_Fragment_-_BS_Zelda.png/62px-Triforce_Fragment_-_BS_Zelda.png",
|
||||
"Small Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png?version=4f35d92842f0de39d969181eea03774e",
|
||||
"Big Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png?version=136dfa418ba76c8b4e270f466fc12f4d",
|
||||
"Chest": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Treasure_Chest_Sprite.png?version=5f530ecd98dcb22251e146e8049c0dda",
|
||||
"Light World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e7/ALttP_Soldier_Green_Sprite.png?version=d650d417934cd707a47e496489c268a6",
|
||||
"Dark World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/94/ALttP_Moblin_Sprite.png?version=ebf50e33f4657c377d1606bcc0886ddc",
|
||||
"Hyrule Castle": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d3/ALttP_Ball_and_Chain_Trooper_Sprite.png?version=1768a87c06d29cc8e7ddd80b9fa516be",
|
||||
"Agahnims Tower": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1e/ALttP_Agahnim_Sprite.png?version=365956e61b0c2191eae4eddbe591dab5",
|
||||
"Desert Palace": "https://www.zeldadungeon.net/wiki/images/2/25/Lanmola-ALTTP-Sprite.png",
|
||||
"Eastern Palace": "https://www.zeldadungeon.net/wiki/images/d/dc/RedArmosKnight.png",
|
||||
"Tower of Hera": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/ALttP_Moldorm_Sprite.png?version=c588257bdc2543468e008a6b30f262a7",
|
||||
"Palace of Darkness": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Helmasaur_King_Sprite.png?version=ab8a4a1cfd91d4fc43466c56cba30022",
|
||||
"Swamp Palace": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Arrghus_Sprite.png?version=b098be3122e53f751b74f4a5ef9184b5",
|
||||
"Skull Woods": "https://alttp-wiki.net/images/6/6a/Mothula.png",
|
||||
"Thieves Town": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/86/ALttP_Blind_the_Thief_Sprite.png?version=3833021bfcd112be54e7390679047222",
|
||||
"Ice Palace": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Kholdstare_Sprite.png?version=e5a1b0e8b2298e550d85f90bf97045c0",
|
||||
"Misery Mire": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/85/ALttP_Vitreous_Sprite.png?version=92b2e9cb0aa63f831760f08041d8d8d8",
|
||||
"Turtle Rock": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/91/ALttP_Trinexx_Sprite.png?version=0cc867d513952aa03edd155597a0c0be",
|
||||
"Ganons Tower": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74",
|
||||
} -%}
|
||||
|
||||
{%- block custom_table_headers %}
|
||||
{#- macro that creates a table header with display name and image -#}
|
||||
{%- macro make_header(name, img_src) %}
|
||||
<th class="center-column">
|
||||
<img height="24" src="{{ img_src }}" title="{{ name }}" alt="{{ name }}" />
|
||||
</th>
|
||||
{% endmacro -%}
|
||||
|
||||
{#- call the macro to build the table header -#}
|
||||
{%- for name in tracking_names %}
|
||||
{%- if name in icons -%}
|
||||
<th class="center-column">
|
||||
<img class="icon-sprite" src="{{ icons[name] }}" alt="{{ name | e }}" title="{{ name | e }}" />
|
||||
</th>
|
||||
{%- endif %}
|
||||
{% endfor -%}
|
||||
{% endblock %}
|
||||
|
||||
{# build each row of custom entries #}
|
||||
{% block custom_table_row scoped %}
|
||||
{%- for id in tracking_ids -%}
|
||||
{# {{ checks }}#}
|
||||
{%- if inventories[(team, player)][id] -%}
|
||||
<td class="center-column item-acquired">
|
||||
{% if id in multi_items %}{{ inventories[(team, player)][id] }}{% else %}✔️{% endif %}
|
||||
</td>
|
||||
{%- else -%}
|
||||
<td></td>
|
||||
{%- endif -%}
|
||||
{% endfor %}
|
||||
{% endblock %}
|
||||
|
||||
{% block custom_tables %}
|
||||
|
||||
{% for team, _ in total_team_locations.items() %}
|
||||
<div class="table-wrapper">
|
||||
<table id="area-table" class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th rowspan="2">#</th>
|
||||
<th rowspan="2">Name</th>
|
||||
{% for area in ordered_areas %}
|
||||
{% set colspan = 1 %}
|
||||
{% if area in key_locations %}
|
||||
{% set colspan = colspan + 1 %}
|
||||
{% endif %}
|
||||
{% if area in big_key_locations %}
|
||||
{% set colspan = colspan + 1 %}
|
||||
{% endif %}
|
||||
{% if area in icons %}
|
||||
<th colspan="{{ colspan }}" class="center-column upper-row">
|
||||
<img class="icon-sprite" src="{{ icons[area] }}" alt="{{ area }}" title="{{ area }}"></th>
|
||||
{%- else -%}
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ area }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<th rowspan="2" class="center-column">%</th>
|
||||
<th rowspan="2" class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
<tr>
|
||||
{% for area in ordered_areas %}
|
||||
<th class="center-column lower-row fraction">
|
||||
<img class="icon-sprite" src="{{ icons["Chest"] }}" alt="Checks" title="Checks Complete">
|
||||
</th>
|
||||
{% if area in key_locations %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Small Key"] }}" alt="Small Key" title="Small Keys">
|
||||
</th>
|
||||
{% endif %}
|
||||
{% if area in big_key_locations %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Big Key"] }}" alt="Big Key" title="Big Keys">
|
||||
</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for (checks_team, player), area_checks in checks_done.items() if games[(team, player)] == current_tracker and team == checks_team -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ player }}</a></td>
|
||||
<td>{{ player_names_with_alias[(team, player)] | e }}</td>
|
||||
{%- for area in ordered_areas -%}
|
||||
{% if (team, player) in checks_in_area and area in checks_in_area[(team, player)] %}
|
||||
{%- set checks_done = area_checks[area] -%}
|
||||
{%- set checks_total = checks_in_area[(team, player)][area] -%}
|
||||
{%- if checks_done == checks_total -%}
|
||||
<td class="item-acquired center-column">
|
||||
{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column">{{ inventories[(team, player)][small_key_ids[area]] }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column">{% if inventories[(team, player)][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{% else %}
|
||||
<td class="center-column"></td>
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column"></td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column"></td>
|
||||
{%- endif -%}
|
||||
{% endif %}
|
||||
{%- endfor -%}
|
||||
|
||||
<td class="center-column">
|
||||
{% set location_count = locations[(team, player)] | length %}
|
||||
{%- if locations[(team, player)] | length > 0 -%}
|
||||
{% set percentage_of_completion = locations_complete[(team, player)] / location_count * 100 %}
|
||||
{{ "{0:.2f}".format(percentage_of_completion) }}
|
||||
{%- else -%}
|
||||
100.00
|
||||
{%- endif -%}
|
||||
</td>
|
||||
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
|
||||
{% endblock %}
|
||||
41
WebHostLib/templates/multitracker__Factorio.html
Normal file
41
WebHostLib/templates/multitracker__Factorio.html
Normal file
@@ -0,0 +1,41 @@
|
||||
{% extends "multitracker.html" %}
|
||||
{# establish the to be tracked data. Display Name, factorio/AP internal name, display image #}
|
||||
{%- set science_packs = [
|
||||
("Logistic Science Pack", "logistic-science-pack",
|
||||
"https://wiki.factorio.com/images/thumb/Logistic_science_pack.png/32px-Logistic_science_pack.png"),
|
||||
("Military Science Pack", "military-science-pack",
|
||||
"https://wiki.factorio.com/images/thumb/Military_science_pack.png/32px-Military_science_pack.png"),
|
||||
("Chemical Science Pack", "chemical-science-pack",
|
||||
"https://wiki.factorio.com/images/thumb/Chemical_science_pack.png/32px-Chemical_science_pack.png"),
|
||||
("Production Science Pack", "production-science-pack",
|
||||
"https://wiki.factorio.com/images/thumb/Production_science_pack.png/32px-Production_science_pack.png"),
|
||||
("Utility Science Pack", "utility-science-pack",
|
||||
"https://wiki.factorio.com/images/thumb/Utility_science_pack.png/32px-Utility_science_pack.png"),
|
||||
("Space Science Pack", "space-science-pack",
|
||||
"https://wiki.factorio.com/images/thumb/Space_science_pack.png/32px-Space_science_pack.png"),
|
||||
] -%}
|
||||
|
||||
{%- block custom_table_headers %}
|
||||
{#- macro that creates a table header with display name and image -#}
|
||||
{%- macro make_header(name, img_src) %}
|
||||
<th class="center-column">
|
||||
<img class="icon-sprite" src="{{ img_src }}" alt="{{ name }}" title="{{ name }}" />
|
||||
</th>
|
||||
{% endmacro -%}
|
||||
{#- call the macro to build the table header -#}
|
||||
{%- for name, internal_name, img_src in science_packs %}
|
||||
{{ make_header(name, img_src) }}
|
||||
{% endfor -%}
|
||||
{% endblock %}
|
||||
|
||||
{% block custom_table_row scoped %}
|
||||
{%- set player_inventory = inventories[(team, player)] -%}
|
||||
{%- set prog_science = player_inventory["progressive-science-pack"] -%}
|
||||
{%- for name, internal_name, img_src in science_packs %}
|
||||
{% if player_inventory[internal_name] or prog_science > loop.index0 %}
|
||||
<td class="center-column item-acquired">✔️</td>
|
||||
{% else %}
|
||||
<td class="center-column"></td>
|
||||
{% endif %}
|
||||
{% endfor -%}
|
||||
{% endblock%}
|
||||
@@ -16,7 +16,7 @@
|
||||
{% with messages = get_flashed_messages() %}
|
||||
{% if messages %}
|
||||
<div>
|
||||
{% for message in messages %}
|
||||
{% for message in messages | unique %}
|
||||
<div class="user-message">{{ message }}</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Settings</title>
|
||||
<title>{{ game }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/player-settings.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/player-options.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/player-settings.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/player-options.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="player-settings" class="markdown" data-game="{{ game }}">
|
||||
<div id="player-options" class="markdown" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1><span id="game-name">Player</span> Settings</h1>
|
||||
<h1><span id="game-name">Player</span> Options</h1>
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
|
||||
or download a settings file you can use to participate in a MultiWorld.</p>
|
||||
or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>
|
||||
A more advanced settings configuration for all games can be found on the
|
||||
<a href="/weighted-settings">Weighted Settings</a> page.
|
||||
A more advanced options configuration for all games can be found on the
|
||||
<a href="/weighted-options">Weighted options</a> page.
|
||||
<br />
|
||||
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
|
||||
<br />
|
||||
@@ -28,10 +28,24 @@
|
||||
<a href="/static/generated/configs/{{ game }}.yaml">template file for this game</a>.
|
||||
</p>
|
||||
|
||||
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
|
||||
items if you are playing in a MultiWorld.</label><br />
|
||||
<input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
|
||||
</p>
|
||||
<div id="meta-options">
|
||||
<div>
|
||||
<label for="player-name">
|
||||
Player Name: <span class="interactive" data-tooltip="This is the name you use to connect with your game. This is also known as your 'slot name'.">(?)</span>
|
||||
</label>
|
||||
<input id="player-name" placeholder="Player" data-key="name" maxlength="16" />
|
||||
</div>
|
||||
<div>
|
||||
<label for="game-options-preset">
|
||||
Options Preset: <span class="interactive" data-tooltip="Select from a list of developer-curated presets (if any) or reset all options to their defaults.">(?)</span>
|
||||
</label>
|
||||
<select id="game-options-preset">
|
||||
<option value="__default">Defaults</option>
|
||||
<option value="__custom" hidden>Custom</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<h2>Game Options</h2>
|
||||
<div id="game-options">
|
||||
@@ -39,8 +53,8 @@
|
||||
<div id="game-options-right" class="right"></div>
|
||||
</div>
|
||||
|
||||
<div id="player-settings-button-row">
|
||||
<button id="export-settings">Export Settings</button>
|
||||
<div id="player-options-button-row">
|
||||
<button id="export-options">Export Options</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
||||
@@ -1,233 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/sc2wolTracker.css') }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/sc2wolTracker.js') }}"></script>
|
||||
<link rel="stylesheet" media="screen" href="https://fontlibrary.org//face/jura" type="text/css"/>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Starting Resources
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Starting Minerals'] }}" class="{{ 'acquired' if '+15 Starting Minerals' in acquired_items }}" title="Starting Minerals" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ minerals_count }}</div></td>
|
||||
<td><img src="{{ icons['Starting Vespene'] }}" class="{{ 'acquired' if '+15 Starting Vespene' in acquired_items }}" title="Starting Vespene" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ vespene_count }}</div></td>
|
||||
<!--
|
||||
<td><img src="{{ icons['Starting Supply'] }}" class="{{ 'acquired' if '+2 Starting Supply' in acquired_items }}" title="Starting Supply" /></td>
|
||||
<td colspan="2"><div class="item-count">+{{ supply_count }}</div></td>
|
||||
-->
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Weapon & Armor Upgrades
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ infantry_weapon_url }}" class="{{ 'acquired' if 'Progressive Infantry Weapon' in acquired_items }}" title="Progressive Infantry Weapons{% if infantry_weapon_level > 0 %} (Level {{ infantry_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ infantry_armor_url }}" class="{{ 'acquired' if 'Progressive Infantry Armor' in acquired_items }}" title="Progressive Infantry Armor{% if infantry_armor_level > 0 %} (Level {{ infantry_armor_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ vehicle_weapon_url }}" class="{{ 'acquired' if 'Progressive Vehicle Weapon' in acquired_items }}" title="Progressive Vehicle Weapons{% if vehicle_weapon_level > 0 %} (Level {{ vehicle_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ vehicle_armor_url }}" class="{{ 'acquired' if 'Progressive Vehicle Armor' in acquired_items }}" title="Progressive Vehicle Armor{% if vehicle_armor_level > 0 %} (Level {{ vehicle_armor_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ ship_weapon_url }}" class="{{ 'acquired' if 'Progressive Ship Weapon' in acquired_items }}" title="Progressive Ship Weapons{% if ship_weapon_level > 0 %} (Level {{ ship_weapon_level }}){% endif %}" /></td>
|
||||
<td><img src="{{ ship_armor_url }}" class="{{ 'acquired' if 'Progressive Ship Armor' in acquired_items }}" title="Progressive Ship Armor{% if ship_armor_level > 0 %} (Level {{ ship_armor_level }}){% endif %}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Base
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Bunker'] }}" class="{{ 'acquired' if 'Bunker' in acquired_items }}" title="Bunker" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Missile Turret'] }}" class="{{ 'acquired' if 'Missile Turret' in acquired_items }}" title="Missile Turret" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Sensor Tower'] }}" class="{{ 'acquired' if 'Sensor Tower' in acquired_items }}" title="Sensor Tower" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Projectile Accelerator (Bunker)'] }}" class="{{ 'acquired' if 'Projectile Accelerator (Bunker)' in acquired_items }}" title="Projectile Accelerator (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Neosteel Bunker (Bunker)'] }}" class="{{ 'acquired' if 'Neosteel Bunker (Bunker)' in acquired_items }}" title="Neosteel Bunker (Bunker)" /></td>
|
||||
<td><img src="{{ icons['Titanium Housing (Missile Turret)'] }}" class="{{ 'acquired' if 'Titanium Housing (Missile Turret)' in acquired_items }}" title="Titanium Housing (Missile Turret)" /></td>
|
||||
<td><img src="{{ icons['Hellstorm Batteries (Missile Turret)'] }}" class="{{ 'acquired' if 'Hellstorm Batteries (Missile Turret)' in acquired_items }}" title="Hellstorm Batteries (Missile Turret)" /></td>
|
||||
<td colspan="2"> </td>
|
||||
<td><img src="{{ icons['Advanced Construction (SCV)'] }}" class="{{ 'acquired' if 'Advanced Construction (SCV)' in acquired_items }}" title="Advanced Construction (SCV)" /></td>
|
||||
<td><img src="{{ icons['Dual-Fusion Welders (SCV)'] }}" class="{{ 'acquired' if 'Dual-Fusion Welders (SCV)' in acquired_items }}" title="Dual-Fusion Welders (SCV)" /></td>
|
||||
<td><img src="{{ icons['Fire-Suppression System (Building)'] }}" class="{{ 'acquired' if 'Fire-Suppression System (Building)' in acquired_items }}" title="Fire-Suppression System (Building)" /></td>
|
||||
<td><img src="{{ icons['Orbital Command (Building)'] }}" class="{{ 'acquired' if 'Orbital Command (Building)' in acquired_items }}" title="Orbital Command (Building)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Infantry
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Marine'] }}" class="{{ 'acquired' if 'Marine' in acquired_items }}" title="Marine" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Medic'] }}" class="{{ 'acquired' if 'Medic' in acquired_items }}" title="Medic" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Firebat'] }}" class="{{ 'acquired' if 'Firebat' in acquired_items }}" title="Firebat" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Marauder'] }}" class="{{ 'acquired' if 'Marauder' in acquired_items }}" title="Marauder" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Reaper'] }}" class="{{ 'acquired' if 'Reaper' in acquired_items }}" title="Reaper" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Stimpack (Marine)'] }}" class="{{ 'acquired' if 'Stimpack (Marine)' in acquired_items }}" title="Stimpack (Marine)" /></td>
|
||||
<td><img src="{{ icons['Combat Shield (Marine)'] }}" class="{{ 'acquired' if 'Combat Shield (Marine)' in acquired_items }}" title="Combat Shield (Marine)" /></td>
|
||||
<td><img src="{{ icons['Advanced Medic Facilities (Medic)'] }}" class="{{ 'acquired' if 'Advanced Medic Facilities (Medic)' in acquired_items }}" title="Advanced Medic Facilities (Medic)" /></td>
|
||||
<td><img src="{{ icons['Stabilizer Medpacks (Medic)'] }}" class="{{ 'acquired' if 'Stabilizer Medpacks (Medic)' in acquired_items }}" title="Stabilizer Medpacks (Medic)" /></td>
|
||||
<td><img src="{{ icons['Incinerator Gauntlets (Firebat)'] }}" class="{{ 'acquired' if 'Incinerator Gauntlets (Firebat)' in acquired_items }}" title="Incinerator Gauntlets (Firebat)" /></td>
|
||||
<td><img src="{{ icons['Juggernaut Plating (Firebat)'] }}" class="{{ 'acquired' if 'Juggernaut Plating (Firebat)' in acquired_items }}" title="Juggernaut Plating (Firebat)" /></td>
|
||||
<td><img src="{{ icons['Concussive Shells (Marauder)'] }}" class="{{ 'acquired' if 'Concussive Shells (Marauder)' in acquired_items }}" title="Concussive Shells (Marauder)" /></td>
|
||||
<td><img src="{{ icons['Kinetic Foam (Marauder)'] }}" class="{{ 'acquired' if 'Kinetic Foam (Marauder)' in acquired_items }}" title="Kinetic Foam (Marauder)" /></td>
|
||||
<td><img src="{{ icons['U-238 Rounds (Reaper)'] }}" class="{{ 'acquired' if 'U-238 Rounds (Reaper)' in acquired_items }}" title="U-238 Rounds (Reaper)" /></td>
|
||||
<td><img src="{{ icons['G-4 Clusterbomb (Reaper)'] }}" class="{{ 'acquired' if 'G-4 Clusterbomb (Reaper)' in acquired_items }}" title="G-4 Clusterbomb (Reaper)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Vehicles
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Hellion'] }}" class="{{ 'acquired' if 'Hellion' in acquired_items }}" title="Hellion" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Vulture'] }}" class="{{ 'acquired' if 'Vulture' in acquired_items }}" title="Vulture" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Goliath'] }}" class="{{ 'acquired' if 'Goliath' in acquired_items }}" title="Goliath" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Diamondback'] }}" class="{{ 'acquired' if 'Diamondback' in acquired_items }}" title="Diamondback" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Siege Tank'] }}" class="{{ 'acquired' if 'Siege Tank' in acquired_items }}" title="Siege Tank" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Twin-Linked Flamethrower (Hellion)'] }}" class="{{ 'acquired' if 'Twin-Linked Flamethrower (Hellion)' in acquired_items }}" title="Twin-Linked Flamethrower (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Thermite Filaments (Hellion)'] }}" class="{{ 'acquired' if 'Thermite Filaments (Hellion)' in acquired_items }}" title="Thermite Filaments (Hellion)" /></td>
|
||||
<td><img src="{{ icons['Cerberus Mine (Vulture)'] }}" class="{{ 'acquired' if 'Cerberus Mine (Vulture)' in acquired_items }}" title="Cerberus Mine (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Replenishable Magazine (Vulture)'] }}" class="{{ 'acquired' if 'Replenishable Magazine (Vulture)' in acquired_items }}" title="Replenishable Magazine (Vulture)" /></td>
|
||||
<td><img src="{{ icons['Multi-Lock Weapons System (Goliath)'] }}" class="{{ 'acquired' if 'Multi-Lock Weapons System (Goliath)' in acquired_items }}" title="Multi-Lock Weapons System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Ares-Class Targeting System (Goliath)'] }}" class="{{ 'acquired' if 'Ares-Class Targeting System (Goliath)' in acquired_items }}" title="Ares-Class Targeting System (Goliath)" /></td>
|
||||
<td><img src="{{ icons['Tri-Lithium Power Cell (Diamondback)'] }}" class="{{ 'acquired' if 'Tri-Lithium Power Cell (Diamondback)' in acquired_items }}" title="Tri-Lithium Power Cell (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Shaped Hull (Diamondback)'] }}" class="{{ 'acquired' if 'Shaped Hull (Diamondback)' in acquired_items }}" title="Shaped Hull (Diamondback)" /></td>
|
||||
<td><img src="{{ icons['Maelstrom Rounds (Siege Tank)'] }}" class="{{ 'acquired' if 'Maelstrom Rounds (Siege Tank)' in acquired_items }}" title="Maelstrom Rounds (Siege Tank)" /></td>
|
||||
<td><img src="{{ icons['Shaped Blast (Siege Tank)'] }}" class="{{ 'acquired' if 'Shaped Blast (Siege Tank)' in acquired_items }}" title="Shaped Blast (Siege Tank)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Starships
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Medivac'] }}" class="{{ 'acquired' if 'Medivac' in acquired_items }}" title="Medivac" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Wraith'] }}" class="{{ 'acquired' if 'Wraith' in acquired_items }}" title="Wraith" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Viking'] }}" class="{{ 'acquired' if 'Viking' in acquired_items }}" title="Viking" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Banshee'] }}" class="{{ 'acquired' if 'Banshee' in acquired_items }}" title="Banshee" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Battlecruiser'] }}" class="{{ 'acquired' if 'Battlecruiser' in acquired_items }}" title="Battlecruiser" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Rapid Deployment Tube (Medivac)'] }}" class="{{ 'acquired' if 'Rapid Deployment Tube (Medivac)' in acquired_items }}" title="Rapid Deployment Tube (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Advanced Healing AI (Medivac)'] }}" class="{{ 'acquired' if 'Advanced Healing AI (Medivac)' in acquired_items }}" title="Advanced Healing AI (Medivac)" /></td>
|
||||
<td><img src="{{ icons['Tomahawk Power Cells (Wraith)'] }}" class="{{ 'acquired' if 'Tomahawk Power Cells (Wraith)' in acquired_items }}" title="Tomahawk Power Cells (Wraith)" /></td>
|
||||
<td><img src="{{ icons['Displacement Field (Wraith)'] }}" class="{{ 'acquired' if 'Displacement Field (Wraith)' in acquired_items }}" title="Displacement Field (Wraith)" /></td>
|
||||
<td><img src="{{ icons['Ripwave Missiles (Viking)'] }}" class="{{ 'acquired' if 'Ripwave Missiles (Viking)' in acquired_items }}" title="Ripwave Missiles (Viking)" /></td>
|
||||
<td><img src="{{ icons['Phobos-Class Weapons System (Viking)'] }}" class="{{ 'acquired' if 'Phobos-Class Weapons System (Viking)' in acquired_items }}" title="Phobos-Class Weapons System (Viking)" /></td>
|
||||
<td><img src="{{ icons['Cross-Spectrum Dampeners (Banshee)'] }}" class="{{ 'acquired' if 'Cross-Spectrum Dampeners (Banshee)' in acquired_items }}" title="Cross-Spectrum Dampeners (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Shockwave Missile Battery (Banshee)'] }}" class="{{ 'acquired' if 'Shockwave Missile Battery (Banshee)' in acquired_items }}" title="Shockwave Missile Battery (Banshee)" /></td>
|
||||
<td><img src="{{ icons['Missile Pods (Battlecruiser)'] }}" class="{{ 'acquired' if 'Missile Pods (Battlecruiser)' in acquired_items }}" title="Missile Pods (Battlecruiser)" /></td>
|
||||
<td><img src="{{ icons['Defensive Matrix (Battlecruiser)'] }}" class="{{ 'acquired' if 'Defensive Matrix (Battlecruiser)' in acquired_items }}" title="Defensive Matrix (Battlecruiser)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Dominion
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="2"><img src="{{ icons['Ghost'] }}" class="{{ 'acquired' if 'Ghost' in acquired_items }}" title="Ghost" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Spectre'] }}" class="{{ 'acquired' if 'Spectre' in acquired_items }}" title="Spectre" /></td>
|
||||
<td colspan="2"><img src="{{ icons['Thor'] }}" class="{{ 'acquired' if 'Thor' in acquired_items }}" title="Thor" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Ocular Implants (Ghost)'] }}" class="{{ 'acquired' if 'Ocular Implants (Ghost)' in acquired_items }}" title="Ocular Implants (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Crius Suit (Ghost)'] }}" class="{{ 'acquired' if 'Crius Suit (Ghost)' in acquired_items }}" title="Crius Suit (Ghost)" /></td>
|
||||
<td><img src="{{ icons['Psionic Lash (Spectre)'] }}" class="{{ 'acquired' if 'Psionic Lash (Spectre)' in acquired_items }}" title="Psionic Lash (Spectre)" /></td>
|
||||
<td><img src="{{ icons['Nyx-Class Cloaking Module (Spectre)'] }}" class="{{ 'acquired' if 'Nyx-Class Cloaking Module (Spectre)' in acquired_items }}" title="Nyx-Class Cloaking Module (Spectre)" /></td>
|
||||
<td><img src="{{ icons['330mm Barrage Cannon (Thor)'] }}" class="{{ 'acquired' if '330mm Barrage Cannon (Thor)' in acquired_items }}" title="330mm Barrage Cannon (Thor)" /></td>
|
||||
<td><img src="{{ icons['Immortality Protocol (Thor)'] }}" class="{{ 'acquired' if 'Immortality Protocol (Thor)' in acquired_items }}" title="Immortality Protocol (Thor)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Mercenaries
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['War Pigs'] }}" class="{{ 'acquired' if 'War Pigs' in acquired_items }}" title="War Pigs" /></td>
|
||||
<td><img src="{{ icons['Devil Dogs'] }}" class="{{ 'acquired' if 'Devil Dogs' in acquired_items }}" title="Devil Dogs" /></td>
|
||||
<td><img src="{{ icons['Hammer Securities'] }}" class="{{ 'acquired' if 'Hammer Securities' in acquired_items }}" title="Hammer Securities" /></td>
|
||||
<td><img src="{{ icons['Spartan Company'] }}" class="{{ 'acquired' if 'Spartan Company' in acquired_items }}" title="Spartan Company" /></td>
|
||||
<td><img src="{{ icons['Siege Breakers'] }}" class="{{ 'acquired' if 'Siege Breakers' in acquired_items }}" title="Siege Breakers" /></td>
|
||||
<td><img src="{{ icons['Hel\'s Angel'] }}" class="{{ 'acquired' if 'Hel\'s Angel' in acquired_items }}" title="Hel's Angel" /></td>
|
||||
<td><img src="{{ icons['Dusk Wings'] }}" class="{{ 'acquired' if 'Dusk Wings' in acquired_items }}" title="Dusk Wings" /></td>
|
||||
<td><img src="{{ icons['Jackson\'s Revenge'] }}" class="{{ 'acquired' if 'Jackson\'s Revenge' in acquired_items }}" title="Jackson's Revenge" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Lab Upgrades
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Ultra-Capacitors'] }}" class="{{ 'acquired' if 'Ultra-Capacitors' in acquired_items }}" title="Ultra-Capacitors" /></td>
|
||||
<td><img src="{{ icons['Vanadium Plating'] }}" class="{{ 'acquired' if 'Vanadium Plating' in acquired_items }}" title="Vanadium Plating" /></td>
|
||||
<td><img src="{{ icons['Orbital Depots'] }}" class="{{ 'acquired' if 'Orbital Depots' in acquired_items }}" title="Orbital Depots" /></td>
|
||||
<td><img src="{{ icons['Micro-Filtering'] }}" class="{{ 'acquired' if 'Micro-Filtering' in acquired_items }}" title="Micro-Filtering" /></td>
|
||||
<td><img src="{{ icons['Automated Refinery'] }}" class="{{ 'acquired' if 'Automated Refinery' in acquired_items }}" title="Automated Refinery" /></td>
|
||||
<td><img src="{{ icons['Command Center Reactor'] }}" class="{{ 'acquired' if 'Command Center Reactor' in acquired_items }}" title="Command Center Reactor" /></td>
|
||||
<td><img src="{{ icons['Raven'] }}" class="{{ 'acquired' if 'Raven' in acquired_items }}" title="Raven" /></td>
|
||||
<td><img src="{{ icons['Science Vessel'] }}" class="{{ 'acquired' if 'Science Vessel' in acquired_items }}" title="Science Vessel" /></td>
|
||||
<td><img src="{{ icons['Tech Reactor'] }}" class="{{ 'acquired' if 'Tech Reactor' in acquired_items }}" title="Tech Reactor" /></td>
|
||||
<td><img src="{{ icons['Orbital Strike'] }}" class="{{ 'acquired' if 'Orbital Strike' in acquired_items }}" title="Orbital Strike" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Shrike Turret'] }}" class="{{ 'acquired' if 'Shrike Turret' in acquired_items }}" title="Shrike Turret" /></td>
|
||||
<td><img src="{{ icons['Fortified Bunker'] }}" class="{{ 'acquired' if 'Fortified Bunker' in acquired_items }}" title="Fortified Bunker" /></td>
|
||||
<td><img src="{{ icons['Planetary Fortress'] }}" class="{{ 'acquired' if 'Planetary Fortress' in acquired_items }}" title="Planetary Fortress" /></td>
|
||||
<td><img src="{{ icons['Perdition Turret'] }}" class="{{ 'acquired' if 'Perdition Turret' in acquired_items }}" title="Perdition Turret" /></td>
|
||||
<td><img src="{{ icons['Predator'] }}" class="{{ 'acquired' if 'Predator' in acquired_items }}" title="Predator" /></td>
|
||||
<td><img src="{{ icons['Hercules'] }}" class="{{ 'acquired' if 'Hercules' in acquired_items }}" title="Hercules" /></td>
|
||||
<td><img src="{{ icons['Cellular Reactor'] }}" class="{{ 'acquired' if 'Cellular Reactor' in acquired_items }}" title="Cellular Reactor" /></td>
|
||||
<td><img src="{{ icons['Regenerative Bio-Steel'] }}" class="{{ 'acquired' if 'Regenerative Bio-Steel' in acquired_items }}" title="Regenerative Bio-Steel" /></td>
|
||||
<td><img src="{{ icons['Hive Mind Emulator'] }}" class="{{ 'acquired' if 'Hive Mind Emulator' in acquired_items }}" title="Hive Mind Emulator" /></td>
|
||||
<td><img src="{{ icons['Psi Disrupter'] }}" class="{{ 'acquired' if 'Psi Disrupter' in acquired_items }}" title="Psi Disrupter" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan="10" class="title">
|
||||
Protoss Units
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons['Zealot'] }}" class="{{ 'acquired' if 'Zealot' in acquired_items }}" title="Zealot" /></td>
|
||||
<td><img src="{{ icons['Stalker'] }}" class="{{ 'acquired' if 'Stalker' in acquired_items }}" title="Stalker" /></td>
|
||||
<td><img src="{{ icons['High Templar'] }}" class="{{ 'acquired' if 'High Templar' in acquired_items }}" title="High Templar" /></td>
|
||||
<td><img src="{{ icons['Dark Templar'] }}" class="{{ 'acquired' if 'Dark Templar' in acquired_items }}" title="Dark Templar" /></td>
|
||||
<td><img src="{{ icons['Immortal'] }}" class="{{ 'acquired' if 'Immortal' in acquired_items }}" title="Immortal" /></td>
|
||||
<td><img src="{{ icons['Colossus'] }}" class="{{ 'acquired' if 'Colossus' in acquired_items }}" title="Colossus" /></td>
|
||||
<td><img src="{{ icons['Phoenix'] }}" class="{{ 'acquired' if 'Phoenix' in acquired_items }}" title="Phoenix" /></td>
|
||||
<td><img src="{{ icons['Void Ray'] }}" class="{{ 'acquired' if 'Void Ray' in acquired_items }}" title="Void Ray" /></td>
|
||||
<td><img src="{{ icons['Carrier'] }}" class="{{ 'acquired' if 'Carrier' in acquired_items }}" title="Carrier" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
{% for area in checks_in_area %}
|
||||
{% if checks_in_area[area] > 0 %}
|
||||
<tr class="location-category" id="{{area}}-header">
|
||||
<td>{{ area }} {{'▼' if area != 'Total'}}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
</tr>
|
||||
<tbody class="locations hide" id="{{area}}">
|
||||
{% for location in location_info[area] %}
|
||||
<tr>
|
||||
<td class="location-name">{{ location }}</td>
|
||||
<td class="counter">{{ '✔' if location_info[area][location] else '' }}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -24,7 +24,7 @@
|
||||
<li><a href="/games">Supported Games Page</a></li>
|
||||
<li><a href="/tutorial">Tutorials Page</a></li>
|
||||
<li><a href="/user-content">User Content</a></li>
|
||||
<li><a href="/weighted-settings">Weighted Settings Page</a></li>
|
||||
<li><a href="/weighted-options">Weighted Options Page</a></li>
|
||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
</ul>
|
||||
@@ -32,7 +32,6 @@
|
||||
<h2>Tutorials</h2>
|
||||
<ul>
|
||||
<li><a href="/tutorial/Archipelago/setup/en">Multiworld Setup Tutorial</a></li>
|
||||
<li><a href="/tutorial/Archipelago/using_website/en">Website User Guide</a></li>
|
||||
<li><a href="/tutorial/Archipelago/mac/en">Setup Guide for Mac</a></li>
|
||||
<li><a href="/tutorial/Archipelago/commands/en">Server and Client Commands</a></li>
|
||||
<li><a href="/tutorial/Archipelago/advanced_settings/en">Advanced YAML Guide</a></li>
|
||||
@@ -47,11 +46,11 @@
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
<h2>Game Settings Pages</h2>
|
||||
<h2>Game Options Pages</h2>
|
||||
<ul>
|
||||
{% for game in games | title_sorted %}
|
||||
{% if game['has_settings'] %}
|
||||
<li><a href="{{ url_for('player_settings', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
<li><a href="{{ url_for('player_options', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
@@ -4,28 +4,59 @@
|
||||
<title>Supported Games</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/supportedGames.css") }}" />
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/supportedGames.js") }}"></script>
|
||||
<noscript>
|
||||
<style>
|
||||
/* always un-collapse all and hide arrow and search bar */
|
||||
.js-only{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#games p.collapsed{
|
||||
display: block;
|
||||
}
|
||||
|
||||
#games h2 .collapse-arrow{
|
||||
display: none;
|
||||
}
|
||||
|
||||
#games .collapse-toggle{
|
||||
cursor: unset;
|
||||
}
|
||||
</style>
|
||||
</noscript>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/oceanHeader.html' %}
|
||||
<div id="games" class="markdown">
|
||||
<h1>Currently Supported Games</h1>
|
||||
<div class="js-only">
|
||||
<label for="game-search">Search for your game below!</label><br />
|
||||
<div class="page-controls">
|
||||
<input id="game-search" placeholder="Search by title..." autofocus />
|
||||
<button id="expand-all">Expand All</button>
|
||||
<button id="collapse-all">Collapse All</button>
|
||||
</div>
|
||||
</div>
|
||||
{% for game_name in worlds | title_sorted %}
|
||||
{% set world = worlds[game_name] %}
|
||||
<h2>{{ game_name }}</h2>
|
||||
<p>
|
||||
<h2 class="collapse-toggle" data-game="{{ game_name }}">
|
||||
<span class="collapse-arrow">▶</span>{{ game_name }}
|
||||
</h2>
|
||||
<p class="collapsed">
|
||||
{{ world.__doc__ | default("No description provided.", true) }}<br />
|
||||
<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
|
||||
{% if world.web.tutorials %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("tutorial_landing") }}#{{ game_name }}">Setup Guides</a>
|
||||
{% endif %}
|
||||
{% if world.web.settings_page is string %}
|
||||
{% if world.web.options_page is string %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.settings_page }}">Settings Page</a>
|
||||
{% elif world.web.settings_page %}
|
||||
<a href="{{ world.web.options_page }}">Options Page</a>
|
||||
{% elif world.web.options_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("player_settings", game=game_name) }}">Settings Page</a>
|
||||
<a href="{{ url_for("player_options", game=game_name) }}">Options Page</a>
|
||||
{% endif %}
|
||||
{% if world.web.bug_report_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
|
||||
154
WebHostLib/templates/tracker__ALinkToThePast.html
Normal file
154
WebHostLib/templates/tracker__ALinkToThePast.html
Normal file
@@ -0,0 +1,154 @@
|
||||
{%- set icons = {
|
||||
"Blue Shield": "https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
|
||||
"Red Shield": "https://www.zeldadungeon.net/wiki/images/5/55/Fire-Shield.png",
|
||||
"Mirror Shield": "https://www.zeldadungeon.net/wiki/images/8/84/Mirror-Shield.png",
|
||||
"Fighter Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/40/SFighterSword.png?width=1920",
|
||||
"Master Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/SMasterSword.png?width=1920",
|
||||
"Tempered Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/92/STemperedSword.png?width=1920",
|
||||
"Golden Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/2/28/SGoldenSword.png?width=1920",
|
||||
"Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=5f85a70e6366bf473544ef93b274f74c",
|
||||
"Silver Bow": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/Bow.png?width=1920",
|
||||
"Green Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c9/SGreenTunic.png?width=1920",
|
||||
"Blue Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/98/SBlueTunic.png?width=1920",
|
||||
"Red Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/7/74/SRedTunic.png?width=1920",
|
||||
"Power Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/f/f5/SPowerGlove.png?width=1920",
|
||||
"Titan Mitts": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
|
||||
"Progressive Sword": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725",
|
||||
"Pegasus Boots": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9",
|
||||
"Progressive Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
|
||||
"Flippers": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/4c/ZoraFlippers.png?width=1920",
|
||||
"Moon Pearl": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e",
|
||||
"Progressive Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed",
|
||||
"Blue Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e",
|
||||
"Red Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400",
|
||||
"Hookshot": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b",
|
||||
"Mushroom": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59",
|
||||
"Magic Powder": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png?version=c24e38effbd4f80496d35830ce8ff4ec",
|
||||
"Fire Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0",
|
||||
"Ice Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc",
|
||||
"Bombos": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26",
|
||||
"Ether": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5",
|
||||
"Quake": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879",
|
||||
"Lamp": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce",
|
||||
"Hammer": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500",
|
||||
"Shovel": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05",
|
||||
"Flute": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390",
|
||||
"Bug Catching Net": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6",
|
||||
"Book of Mudora": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744",
|
||||
"Bottle": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b",
|
||||
"Cane of Somaria": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943",
|
||||
"Cane of Byrna": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54",
|
||||
"Cape": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832",
|
||||
"Magic Mirror": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc",
|
||||
"Triforce": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48",
|
||||
"Triforce Piece": "https://www.zeldadungeon.net/wiki/images/thumb/5/54/Triforce_Fragment_-_BS_Zelda.png/62px-Triforce_Fragment_-_BS_Zelda.png",
|
||||
"Small Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png?version=4f35d92842f0de39d969181eea03774e",
|
||||
"Big Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png?version=136dfa418ba76c8b4e270f466fc12f4d",
|
||||
"Chest": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Treasure_Chest_Sprite.png?version=5f530ecd98dcb22251e146e8049c0dda",
|
||||
"Light World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e7/ALttP_Soldier_Green_Sprite.png?version=d650d417934cd707a47e496489c268a6",
|
||||
"Dark World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/94/ALttP_Moblin_Sprite.png?version=ebf50e33f4657c377d1606bcc0886ddc",
|
||||
"Hyrule Castle": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d3/ALttP_Ball_and_Chain_Trooper_Sprite.png?version=1768a87c06d29cc8e7ddd80b9fa516be",
|
||||
"Agahnims Tower": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1e/ALttP_Agahnim_Sprite.png?version=365956e61b0c2191eae4eddbe591dab5",
|
||||
"Desert Palace": "https://www.zeldadungeon.net/wiki/images/2/25/Lanmola-ALTTP-Sprite.png",
|
||||
"Eastern Palace": "https://www.zeldadungeon.net/wiki/images/d/dc/RedArmosKnight.png",
|
||||
"Tower of Hera": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/ALttP_Moldorm_Sprite.png?version=c588257bdc2543468e008a6b30f262a7",
|
||||
"Palace of Darkness": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Helmasaur_King_Sprite.png?version=ab8a4a1cfd91d4fc43466c56cba30022",
|
||||
"Swamp Palace": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Arrghus_Sprite.png?version=b098be3122e53f751b74f4a5ef9184b5",
|
||||
"Skull Woods": "https://alttp-wiki.net/images/6/6a/Mothula.png",
|
||||
"Thieves Town": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/86/ALttP_Blind_the_Thief_Sprite.png?version=3833021bfcd112be54e7390679047222",
|
||||
"Ice Palace": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Kholdstare_Sprite.png?version=e5a1b0e8b2298e550d85f90bf97045c0",
|
||||
"Misery Mire": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/85/ALttP_Vitreous_Sprite.png?version=92b2e9cb0aa63f831760f08041d8d8d8",
|
||||
"Turtle Rock": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/91/ALttP_Trinexx_Sprite.png?version=0cc867d513952aa03edd155597a0c0be",
|
||||
"Ganons Tower": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74",
|
||||
} -%}
|
||||
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>{{ player_name }}'s Tracker</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/lttp-tracker.css") }}"/>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/lttp-tracker.js") }}"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
|
||||
<div style="margin-bottom: 0.5rem">
|
||||
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
|
||||
</div>
|
||||
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ icons[bow_icon] }}" class="{{ 'acquired' if bow_acquired }}" /></td>
|
||||
<td><img src="{{ icons["Blue Boomerang"] }}" class="{{ 'acquired' if 'Blue Boomerang' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Red Boomerang"] }}" class="{{ 'acquired' if 'Red Boomerang' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Hookshot"] }}" class="{{ 'acquired' if 'Hookshot' in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Magic Powder"] }}" class="powder-fix {{ 'acquired' if 'Magic Powder' in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Fire Rod"] }}" class="{{ 'acquired' if "Fire Rod" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Ice Rod"] }}" class="{{ 'acquired' if "Ice Rod" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Bombos"] }}" class="{{ 'acquired' if "Bombos" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Ether"] }}" class="{{ 'acquired' if "Ether" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Quake"] }}" class="{{ 'acquired' if "Quake" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Lamp"] }}" class="{{ 'acquired' if "Lamp" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Hammer"] }}" class="{{ 'acquired' if "Hammer" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Flute"] }}" class="{{ 'acquired' if "Flute" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Bug Catching Net"] }}" class="{{ 'acquired' if "Bug Catching Net" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Book of Mudora"] }}" class="{{ 'acquired' if "Book of Mudora" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Bottle"] }}" class="{{ 'acquired' if "Bottle" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cane of Somaria"] }}" class="{{ 'acquired' if "Cane of Somaria" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cane of Byrna"] }}" class="{{ 'acquired' if "Cane of Byrna" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Cape"] }}" class="{{ 'acquired' if "Cape" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Magic Mirror"] }}" class="{{ 'acquired' if "Magic Mirror" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons["Pegasus Boots"] }}" class="{{ 'acquired' if "Pegasus Boots" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons[glove_icon] }}" class="{{ 'acquired' if glove_acquired }}" /></td>
|
||||
<td><img src="{{ icons["Flippers"] }}" class="{{ 'acquired' if "Flippers" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Moon Pearl"] }}" class="{{ 'acquired' if "Moon Pearl" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Mushroom"] }}" class="{{ 'acquired' if "Mushroom" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><img src="{{ icons[sword_icon] }}" class="{{ 'acquired' if sword_acquired }}" /></td>
|
||||
<td><img src="{{ icons[shield_icon] }}" class="{{ 'acquired' if shield_acquired }}" /></td>
|
||||
<td><img src="{{ icons[mail_icon] }}" class="acquired" /></td>
|
||||
<td><img src="{{ icons["Shovel"] }}" class="{{ 'acquired' if "Shovel" in acquired_items }}" /></td>
|
||||
<td><img src="{{ icons["Triforce"] }}" class="{{ 'acquired' if "Triforce" in acquired_items }}" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table id="location-table">
|
||||
<tr>
|
||||
<th></th>
|
||||
<th class="counter"><img src="{{ icons["Chest"] }}" /></th>
|
||||
{% if key_locations and "Universal" not in key_locations %}
|
||||
<th class="counter"><img src="{{ icons["Small Key"] }}" /></th>
|
||||
{% endif %}
|
||||
{% if big_key_locations %}
|
||||
<th><img src="{{ icons["Big Key"] }}" /></th>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% for area in sp_areas %}
|
||||
<tr>
|
||||
<td>{{ area }}</td>
|
||||
<td class="counter">{{ checks_done[area] }} / {{ checks_in_area[area] }}</td>
|
||||
{% if key_locations and "Universal" not in key_locations %}
|
||||
<td class="counter">
|
||||
{{ inventory[small_key_ids[area]] if area in key_locations else '—' }}
|
||||
</td>
|
||||
{% endif %}
|
||||
{% if big_key_locations %}
|
||||
<td>
|
||||
{{ '✔' if area in big_key_locations and inventory[big_key_ids[area]] else ('—' if area not in big_key_locations else '') }}
|
||||
</td>
|
||||
{% endif %}
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</table>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,6 +7,11 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
|
||||
<div style="margin-bottom: 0.5rem">
|
||||
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
|
||||
</div>
|
||||
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr class="column-headers">
|
||||
@@ -8,13 +8,18 @@
|
||||
</head>
|
||||
|
||||
<body>
|
||||
{# TODO: Replace this with a proper wrapper for each tracker when developing TrackerAPI. #}
|
||||
<div style="margin-bottom: 0.5rem">
|
||||
<a href="{{ url_for("get_generic_game_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">Switch To Generic Tracker</a>
|
||||
</div>
|
||||
|
||||
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
|
||||
<table id="inventory-table">
|
||||
<tr>
|
||||
<td><img src="{{ tools_url }}" class="{{ 'acquired' }}" title="Progressive Tools" /></td>
|
||||
<td><img src="{{ weapons_url }}" class="{{ 'acquired' }}" title="Progressive Weapons" /></td>
|
||||
<td><img src="{{ armor_url }}" class="{{ 'acquired' }}" title="Progressive Armor" /></td>
|
||||
<td><img src="{{ resource_crafting_url }}" class="{{ 'acquired' if 'Progressive Resource Crafting' in acquired_items }}"
|
||||
<td><img src="{{ resource_crafting_url }}" class="{{ 'acquired' if 'Progressive Resource Crafting' in acquired_items }}"
|
||||
title="Progressive Resource Crafting" /></td>
|
||||
<td><img src="{{ icons['Brewing Stand'] }}" class="{{ 'acquired' if 'Brewing' in acquired_items }}" title="Brewing" /></td>
|
||||
<td>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user