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3 Commits

Author SHA1 Message Date
NewSoupVi
8d04239504 use url_for with _anchor (#3279) 2024-05-08 08:34:17 +02:00
NewSoupVi
59a000033e Merge branch 'main' into NewSoupVi-patch-1 2024-05-07 12:47:50 +02:00
NewSoupVi
baca95d49d WebHost: Fix setup guide link not working for games with special characters 2024-05-05 08:20:45 +02:00
149 changed files with 3074 additions and 14423 deletions

View File

@@ -718,6 +718,10 @@ class CollectionState():
def count(self, item: str, player: int) -> int:
return self.prog_items[player][item]
def item_count(self, item: str, player: int) -> int:
Utils.deprecate("Use count instead.")
return self.count(item, player)
def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool:
"""Returns True if the state contains at least `count` items matching any of the item names from a list."""
found: int = 0
@@ -727,25 +731,10 @@ class CollectionState():
if found >= count:
return True
return False
def has_from_list_exclusive(self, items: Iterable[str], player: int, count: int) -> bool:
"""Returns True if the state contains at least `count` items matching any of the item names from a list.
Ignores duplicates of the same item."""
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in items:
found += player_prog_items[item_name] > 0
if found >= count:
return True
return False
def count_from_list(self, items: Iterable[str], player: int) -> int:
"""Returns the cumulative count of items from a list present in state."""
return sum(self.prog_items[player][item_name] for item_name in items)
def count_from_list_exclusive(self, items: Iterable[str], player: int) -> int:
"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
return sum(self.prog_items[player][item_name] > 0 for item_name in items)
# item name group related
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
@@ -758,18 +747,6 @@ class CollectionState():
return True
return False
def has_group_exclusive(self, item_name_group: str, player: int, count: int = 1) -> bool:
"""Returns True if the state contains at least `count` items present in a specified item group.
Ignores duplicates of the same item.
"""
found: int = 0
player_prog_items = self.prog_items[player]
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
found += player_prog_items[item_name] > 0
if found >= count:
return True
return False
def count_group(self, item_name_group: str, player: int) -> int:
"""Returns the cumulative count of items from an item group present in state."""
player_prog_items = self.prog_items[player]
@@ -778,15 +755,6 @@ class CollectionState():
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]
)
def count_group_exclusive(self, item_name_group: str, player: int) -> int:
"""Returns the cumulative count of items from an item group present in state.
Ignores duplicates of the same item."""
player_prog_items = self.prog_items[player]
return sum(
player_prog_items[item_name] > 0
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]
)
# Item related
def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool:
if location:
@@ -1046,7 +1014,7 @@ class Location:
self.parent_region = parent
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
return ((self.always_allow(state, item) and item.name not in state.multiworld.worlds[item.player].options.non_local_items)
return ((self.always_allow(state, item) and item.name not in state.multiworld.non_local_items[item.player])
or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful))
and self.item_rule(item)
and (not check_access or self.can_reach(state))))
@@ -1242,7 +1210,7 @@ class Spoiler:
logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % (
location.item.name, location.item.player, location.name, location.player) for location in
sphere_candidates])
if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]):
if any([multiworld.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]):
raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). '
f'Something went terribly wrong here.')
else:

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@@ -378,7 +378,7 @@ def roll_linked_options(weights: dict) -> dict:
return weights
def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
def roll_triggers(weights: dict, triggers: list) -> dict:
weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings
weights["_Generator_Version"] = Utils.__version__
for i, option_set in enumerate(triggers):
@@ -401,7 +401,7 @@ def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict:
if category_name:
currently_targeted_weights = currently_targeted_weights[category_name]
update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"])
valid_keys.add(key)
except Exception as e:
raise ValueError(f"Your trigger number {i + 1} is invalid. "
f"Please fix your triggers.") from e
@@ -415,7 +415,6 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
player_option = option.from_any(game_weights[option_key])
else:
player_option = option.from_any(get_choice(option_key, game_weights))
del game_weights[option_key]
else:
player_option = option.from_any(option.default) # call the from_any here to support default "random"
setattr(ret, option_key, player_option)
@@ -429,9 +428,8 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
if "linked_options" in weights:
weights = roll_linked_options(weights)
valid_trigger_names = set()
if "triggers" in weights:
weights = roll_triggers(weights, weights["triggers"], valid_trigger_names)
weights = roll_triggers(weights, weights["triggers"])
requirements = weights.get("requires", {})
if requirements:
@@ -471,7 +469,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
raise Exception(f"Merge tag cannot be used outside of trigger contexts.")
if "triggers" in game_weights:
weights = roll_triggers(weights, game_weights["triggers"], valid_trigger_names)
weights = roll_triggers(weights, game_weights["triggers"])
game_weights = weights[ret.game]
ret.name = get_choice('name', weights)
@@ -480,10 +478,6 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
for option_key, option in world_type.options_dataclass.type_hints.items():
handle_option(ret, game_weights, option_key, option, plando_options)
for option_key in game_weights:
if option_key in {"triggers", *valid_trigger_names}:
continue
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.")
if PlandoOptions.items in plando_options:
ret.plando_items = game_weights.get("plando_items", [])
if ret.game == "A Link to the Past":

View File

@@ -259,7 +259,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
elif not args:
args = {}
if args.get("Patch|Game|Component", None) is not None:
if "Patch|Game|Component" in args:
file, component = identify(args["Patch|Game|Component"])
if file:
args['file'] = file

View File

@@ -175,13 +175,11 @@ class Context:
all_item_and_group_names: typing.Dict[str, typing.Set[str]]
all_location_and_group_names: typing.Dict[str, typing.Set[str]]
non_hintable_names: typing.Dict[str, typing.Set[str]]
logger: logging.Logger
def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
log_network: bool = False, logger: logging.Logger = logging.getLogger()):
self.logger = logger
log_network: bool = False):
super(Context, self).__init__()
self.slot_info = {}
self.log_network = log_network
@@ -289,12 +287,12 @@ class Context:
try:
await endpoint.socket.send(msg)
except websockets.ConnectionClosed:
self.logger.exception(f"Exception during send_msgs, could not send {msg}")
logging.exception(f"Exception during send_msgs, could not send {msg}")
await self.disconnect(endpoint)
return False
else:
if self.log_network:
self.logger.info(f"Outgoing message: {msg}")
logging.info(f"Outgoing message: {msg}")
return True
async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool:
@@ -303,12 +301,12 @@ class Context:
try:
await endpoint.socket.send(msg)
except websockets.ConnectionClosed:
self.logger.exception("Exception during send_encoded_msgs")
logging.exception("Exception during send_encoded_msgs")
await self.disconnect(endpoint)
return False
else:
if self.log_network:
self.logger.info(f"Outgoing message: {msg}")
logging.info(f"Outgoing message: {msg}")
return True
async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint], msg: str) -> bool:
@@ -319,11 +317,11 @@ class Context:
try:
websockets.broadcast(sockets, msg)
except RuntimeError:
self.logger.exception("Exception during broadcast_send_encoded_msgs")
logging.exception("Exception during broadcast_send_encoded_msgs")
return False
else:
if self.log_network:
self.logger.info(f"Outgoing broadcast: {msg}")
logging.info(f"Outgoing broadcast: {msg}")
return True
def broadcast_all(self, msgs: typing.List[dict]):
@@ -332,7 +330,7 @@ class Context:
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
self.logger.info("Notice (all): %s" % text)
logging.info("Notice (all): %s" % text)
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
def broadcast_team(self, team: int, msgs: typing.List[dict]):
@@ -354,7 +352,7 @@ class Context:
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
if not client.auth:
return
self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
@@ -453,7 +451,7 @@ class Context:
for game_name, data in decoded_obj.get("datapackage", {}).items():
if game_name in game_data_packages:
data = game_data_packages[game_name]
self.logger.info(f"Loading embedded data package for game {game_name}")
logging.info(f"Loading embedded data package for game {game_name}")
self.gamespackage[game_name] = data
self.item_name_groups[game_name] = data["item_name_groups"]
if "location_name_groups" in data:
@@ -485,7 +483,7 @@ class Context:
with open(self.save_filename, "wb") as f:
f.write(zlib.compress(encoded_save))
except Exception as e:
self.logger.exception(e)
logging.exception(e)
return False
else:
return True
@@ -503,9 +501,9 @@ class Context:
save_data = restricted_loads(zlib.decompress(f.read()))
self.set_save(save_data)
except FileNotFoundError:
self.logger.error('No save data found, starting a new game')
logging.error('No save data found, starting a new game')
except Exception as e:
self.logger.exception(e)
logging.exception(e)
self._start_async_saving()
def _start_async_saving(self):
@@ -522,11 +520,11 @@ class Context:
next_wakeup = (second - get_datetime_second()) % self.auto_save_interval
time.sleep(max(1.0, next_wakeup))
if self.save_dirty:
self.logger.debug("Saving via thread.")
logging.debug("Saving via thread.")
self._save()
except OperationalError as e:
self.logger.exception(e)
self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
logging.exception(e)
logging.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.")
else:
self.save_dirty = False
self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True)
@@ -600,7 +598,7 @@ class Context:
if "stored_data" in savedata:
self.stored_data = savedata["stored_data"]
# count items and slots from lists for items_handling = remote
self.logger.info(
logging.info(
f'Loaded save file with {sum([len(v) for k, v in self.received_items.items() if k[2]])} received items '
f'for {sum(k[2] for k in self.received_items)} players')
@@ -642,13 +640,13 @@ class Context:
try:
raise Exception(f"Could not set server option {key}, skipping.") from e
except Exception as e:
self.logger.exception(e)
self.logger.debug(f"Setting server option {key} to {value} from supplied multidata")
logging.exception(e)
logging.debug(f"Setting server option {key} to {value} from supplied multidata")
setattr(self, key, value)
elif key == "disable_item_cheat":
self.item_cheat = not bool(value)
else:
self.logger.debug(f"Unrecognized server option {key}")
logging.debug(f"Unrecognized server option {key}")
def get_aliased_name(self, team: int, slot: int):
if (team, slot) in self.name_aliases:
@@ -682,7 +680,7 @@ class Context:
self.hints[team, player].add(hint)
new_hint_events.add(player)
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
for slot in new_hint_events:
self.on_new_hint(team, slot)
for slot, hint_data in concerns.items():
@@ -741,21 +739,21 @@ async def server(websocket, path: str = "/", ctx: Context = None):
try:
if ctx.log_network:
ctx.logger.info("Incoming connection")
logging.info("Incoming connection")
await on_client_connected(ctx, client)
if ctx.log_network:
ctx.logger.info("Sent Room Info")
logging.info("Sent Room Info")
async for data in websocket:
if ctx.log_network:
ctx.logger.info(f"Incoming message: {data}")
logging.info(f"Incoming message: {data}")
for msg in decode(data):
await process_client_cmd(ctx, client, msg)
except Exception as e:
if not isinstance(e, websockets.WebSocketException):
ctx.logger.exception(e)
logging.exception(e)
finally:
if ctx.log_network:
ctx.logger.info("Disconnected")
logging.info("Disconnected")
await ctx.disconnect(client)
@@ -987,7 +985,7 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi
new_item = NetworkItem(item_id, location, slot, flags)
send_items_to(ctx, team, target_player, new_item)
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
logging.info('(Team #%d) %s sent %s to %s (%s)' % (
team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id],
ctx.player_names[(team, target_player)], ctx.location_names[location]))
info_text = json_format_send_event(new_item, target_player)
@@ -1627,7 +1625,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
try:
cmd: str = args["cmd"]
except:
ctx.logger.exception(f"Could not get command from {args}")
logging.exception(f"Could not get command from {args}")
await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None,
"text": f"Could not get command from {args} at `cmd`"}])
raise
@@ -1670,7 +1668,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
if ctx.compatibility == 0 and args['version'] != version_tuple:
errors.add('IncompatibleVersion')
if errors:
ctx.logger.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.")
await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}])
else:
team, slot = ctx.connect_names[args['name']]
@@ -2288,7 +2286,7 @@ async def auto_shutdown(ctx, to_cancel=None):
if to_cancel:
for task in to_cancel:
task.cancel()
ctx.logger.info("Shutting down due to inactivity.")
logging.info("Shutting down due to inactivity.")
while not ctx.exit_event.is_set():
if not ctx.client_activity_timers.values():

View File

@@ -24,7 +24,7 @@ if typing.TYPE_CHECKING:
class OptionError(ValueError):
pass
class Visibility(enum.IntFlag):
none = 0b0000
template = 0b0001
@@ -140,6 +140,12 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
def current_key(self) -> str:
return self.name_lookup[self.value]
def get_current_option_name(self) -> str:
"""Deprecated. use current_option_name instead. TODO remove around 0.4"""
logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated."
f" use current_option_name instead. Worlds should use {self}.current_key"))
return self.current_option_name
@property
def current_option_name(self) -> str:
"""For display purposes. Worlds should be using current_key."""
@@ -744,6 +750,37 @@ class NamedRange(Range):
return super().from_text(text)
class SpecialRange(NamedRange):
special_range_cutoff = 0
# TODO: remove class SpecialRange, earliest 3 releases after 0.4.3
def __new__(cls, value: int) -> SpecialRange:
from Utils import deprecate
deprecate(f"Option type {cls.__name__} is a subclass of SpecialRange, which is deprecated and pending removal. "
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
"placed anywhere (below, inside, or above the regular range).")
return super().__new__(cls)
@classmethod
def weighted_range(cls, text) -> Range:
if text == "random-low":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff))
elif text == "random-high":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end))
elif text == "random-middle":
return cls(cls.triangular(cls.special_range_cutoff, cls.range_end))
elif text.startswith("random-range-"):
return cls.custom_range(text)
elif text == "random":
return cls(random.randint(cls.special_range_cutoff, cls.range_end))
else:
raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. "
f"Acceptable values are: random, random-high, random-middle, random-low, "
f"random-range-low-<min>-<max>, random-range-middle-<min>-<max>, "
f"random-range-high-<min>-<max>, or random-range-<min>-<max>.")
class FreezeValidKeys(AssembleOptions):
def __new__(mcs, name, bases, attrs):
if "valid_keys" in attrs:
@@ -947,7 +984,7 @@ class CommonOptions(metaclass=OptionsMetaProperty):
def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]:
"""
Returns a dictionary of [str, Option.value]
:param option_names: names of the options to return
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
"""
@@ -1123,14 +1160,6 @@ class DeathLinkMixin:
death_link: DeathLink
class OptionGroup(typing.NamedTuple):
"""Define a grouping of options."""
name: str
"""Name of the group to categorize these options in for display on the WebHost and in generated YAMLS."""
options: typing.List[typing.Type[Option[typing.Any]]]
"""Options to be in the defined group."""
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
import os
@@ -1169,21 +1198,15 @@ def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], ge
for game_name, world in AutoWorldRegister.world_types.items():
if not world.hidden or generate_hidden:
option_groups = {option: option_group.name
for option_group in world.web.option_groups
for option in option_group.options}
ordered_groups = ["Game Options"]
[ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups]
grouped_options = {group: {} for group in ordered_groups}
for option_name, option in world.options_dataclass.type_hints.items():
if option.visibility >= Visibility.template:
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
all_options: typing.Dict[str, AssembleOptions] = {
option_name: option for option_name, option in world.options_dataclass.type_hints.items()
if option.visibility & Visibility.template
}
with open(local_path("data", "options.yaml")) as f:
file_data = f.read()
res = Template(file_data).render(
option_groups=grouped_options,
options=all_options,
__version__=__version__, game=game_name, yaml_dump=yaml.dump,
dictify_range=dictify_range,
)

View File

@@ -66,8 +66,6 @@ Currently, the following games are supported:
* A Short Hike
* Yoshi's Island
* Mario & Luigi: Superstar Saga
* Bomb Rush Cyberfunk
* Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -23,7 +23,6 @@ app.jinja_env.filters['all'] = all
app.config["SELFHOST"] = True # application process is in charge of running the websites
app.config["GENERATORS"] = 8 # maximum concurrent world gens
app.config["HOSTERS"] = 8 # maximum concurrent room hosters
app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms.
app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections
app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections
@@ -84,6 +83,6 @@ def register():
from WebHostLib.customserver import run_server_process
# to trigger app routing picking up on it
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots, options
from . import tracker, upload, landing, check, generate, downloads, api, stats, misc, robots
app.register_blueprint(api.api_endpoints)

View File

@@ -3,6 +3,7 @@ from __future__ import annotations
import json
import logging
import multiprocessing
import threading
import time
import typing
from uuid import UUID
@@ -14,6 +15,16 @@ from Utils import restricted_loads
from .locker import Locker, AlreadyRunningException
def launch_room(room: Room, config: dict):
# requires db_session!
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout):
multiworld = multiworlds.get(room.id, None)
if not multiworld:
multiworld = MultiworldInstance(room, config)
multiworld.start()
def handle_generation_success(seed_id):
logging.info(f"Generation finished for seed {seed_id}")
@@ -48,30 +59,21 @@ def init_db(pony_config: dict):
db.generate_mapping()
def cleanup():
"""delete unowned user-content"""
with db_session:
# >>> bool(uuid.UUID(int=0))
# True
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
if rooms or seeds or slots:
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
def autohost(config: dict):
def keep_running():
try:
with Locker("autohost"):
cleanup()
hosters = []
for x in range(config["HOSTERS"]):
hoster = MultiworldInstance(config, x)
hosters.append(hoster)
hoster.start()
# delete unowned user-content
with db_session:
# >>> bool(uuid.UUID(int=0))
# True
rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True)
seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True)
slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True)
# Command gets deleted by ponyorm Cascade Delete, as Room is Required
if rooms or seeds or slots:
logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.")
run_guardian()
while 1:
time.sleep(0.1)
with db_session:
@@ -79,9 +81,7 @@ def autohost(config: dict):
room for room in Room if
room.last_activity >= datetime.utcnow() - timedelta(days=3))
for room in rooms:
# we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled.
if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout):
hosters[room.id.int % len(hosters)].start_room(room.id)
launch_room(room, config)
except AlreadyRunningException:
logging.info("Autohost reports as already running, not starting another.")
@@ -132,38 +132,29 @@ multiworlds: typing.Dict[type(Room.id), MultiworldInstance] = {}
class MultiworldInstance():
def __init__(self, config: dict, id: int):
self.room_ids = set()
def __init__(self, room: Room, config: dict):
self.room_id = room.id
self.process: typing.Optional[multiprocessing.Process] = None
with guardian_lock:
multiworlds[self.room_id] = self
self.ponyconfig = config["PONY"]
self.cert = config["SELFLAUNCHCERT"]
self.key = config["SELFLAUNCHKEY"]
self.host = config["HOST_ADDRESS"]
self.rooms_to_start = multiprocessing.Queue()
self.rooms_shutting_down = multiprocessing.Queue()
self.name = f"MultiHoster{id}"
def start(self):
if self.process and self.process.is_alive():
return False
logging.info(f"Spinning up {self.room_id}")
process = multiprocessing.Process(group=None, target=run_server_process,
args=(self.name, self.ponyconfig, get_static_server_data(),
self.cert, self.key, self.host,
self.rooms_to_start, self.rooms_shutting_down),
name=self.name)
args=(self.room_id, self.ponyconfig, get_static_server_data(),
self.cert, self.key, self.host),
name="MultiHost")
process.start()
# bind after start to prevent thread sync issues with guardian.
self.process = process
def start_room(self, room_id):
while not self.rooms_shutting_down.empty():
self.room_ids.remove(self.rooms_shutting_down.get(block=True, timeout=None))
if room_id in self.room_ids:
pass # should already be hosted currently.
else:
self.room_ids.add(room_id)
self.rooms_to_start.put(room_id)
def stop(self):
if self.process:
self.process.terminate()
@@ -177,6 +168,40 @@ class MultiworldInstance():
self.process = None
guardian = None
guardian_lock = threading.Lock()
def run_guardian():
global guardian
global multiworlds
with guardian_lock:
if not guardian:
try:
import resource
except ModuleNotFoundError:
pass # unix only module
else:
# Each Server is another file handle, so request as many as we can from the system
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
# set soft limit to hard limit
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
def guard():
while 1:
time.sleep(1)
done = []
with guardian_lock:
for key, instance in multiworlds.items():
if instance.done():
instance.collect()
done.append(key)
for key in done:
del (multiworlds[key])
guardian = threading.Thread(name="Guardian", target=guard)
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot
from .customserver import run_server_process, get_static_server_data
from .generate import gen_game

View File

@@ -5,7 +5,6 @@ import collections
import datetime
import functools
import logging
import multiprocessing
import pickle
import random
import socket
@@ -54,19 +53,17 @@ del MultiServer
class DBCommandProcessor(ServerCommandProcessor):
def output(self, text: str):
self.ctx.logger.info(text)
logging.info(text)
class WebHostContext(Context):
room_id: int
def __init__(self, static_server_data: dict, logger: logging.Logger):
def __init__(self, static_server_data: dict):
# static server data is used during _load_game_data to load required data,
# without needing to import worlds system, which takes quite a bit of memory
self.static_server_data = static_server_data
super(WebHostContext, self).__init__("", 0, "", "", 1,
40, True, "enabled", "enabled",
"enabled", 0, 2, logger=logger)
super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2)
del self.static_server_data
self.main_loop = asyncio.get_running_loop()
self.video = {}
@@ -162,95 +159,63 @@ def get_static_server_data() -> dict:
return data
def set_up_logging(room_id) -> logging.Logger:
import os
# logger setup
logger = logging.getLogger(f"RoomLogger {room_id}")
# this *should* be empty, but just in case.
for handler in logger.handlers[:]:
logger.removeHandler(handler)
handler.close()
file_handler = logging.FileHandler(
os.path.join(Utils.user_path("logs"), f"{room_id}.txt"),
"a",
encoding="utf-8-sig")
file_handler.setFormatter(logging.Formatter("[%(asctime)s]: %(message)s"))
logger.setLevel(logging.INFO)
logger.addHandler(file_handler)
return logger
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
Utils.init_logging(name)
try:
import resource
except ModuleNotFoundError:
pass # unix only module
else:
# Each Server is another file handle, so request as many as we can from the system
file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1]
# set soft limit to hard limit
resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit))
del resource, file_limit
host: str):
# establish DB connection for multidata and multisave
db.bind(**ponyconfig)
db.generate_mapping(check_tables=False)
if "worlds" in sys.modules:
raise Exception("Worlds system should not be loaded in the custom server.")
async def main():
if "worlds" in sys.modules:
raise Exception("Worlds system should not be loaded in the custom server.")
import gc
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
del cert_file, cert_key_file, ponyconfig
gc.collect() # free intermediate objects used during setup
loop = asyncio.get_event_loop()
async def start_room(room_id):
import gc
Utils.init_logging(str(room_id), write_mode="a")
ctx = WebHostContext(static_server_data)
ctx.load(room_id)
ctx.init_save()
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
gc.collect() # free intermediate objects used during setup
try:
logger = set_up_logging(room_id)
ctx = WebHostContext(static_server_data, logger)
ctx.load(room_id)
ctx.init_save()
try:
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
await ctx.server
except OSError: # likely port in use
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
await ctx.server
except OSError: # likely port in use
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
await ctx.server
port = 0
for wssocket in ctx.server.ws_server.sockets:
socketname = wssocket.getsockname()
if wssocket.family == socket.AF_INET6:
# Prefer IPv4, as most users seem to not have working ipv6 support
if not port:
port = socketname[1]
elif wssocket.family == socket.AF_INET:
await ctx.server
port = 0
for wssocket in ctx.server.ws_server.sockets:
socketname = wssocket.getsockname()
if wssocket.family == socket.AF_INET6:
# Prefer IPv4, as most users seem to not have working ipv6 support
if not port:
port = socketname[1]
if port:
ctx.logger.info(f'Hosting game at {host}:{port}')
with db_session:
room = Room.get(id=ctx.room_id)
room.last_port = port
else:
ctx.logger.exception("Could not determine port. Likely hosting failure.")
elif wssocket.family == socket.AF_INET:
port = socketname[1]
if port:
logging.info(f'Hosting game at {host}:{port}')
with db_session:
ctx.auto_shutdown = Room.get(id=room_id).timeout
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
await ctx.shutdown_task
room = Room.get(id=ctx.room_id)
room.last_port = port
else:
logging.exception("Could not determine port. Likely hosting failure.")
with db_session:
ctx.auto_shutdown = Room.get(id=room_id).timeout
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
await ctx.shutdown_task
# ensure auto launch is on the same page in regard to room activity.
with db_session:
room: Room = Room.get(id=ctx.room_id)
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60)
# ensure auto launch is on the same page in regard to room activity.
with db_session:
room: Room = Room.get(id=ctx.room_id)
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60)
logging.info("Shutting down")
with Locker(room_id):
try:
asyncio.run(main())
except (KeyboardInterrupt, SystemExit):
with db_session:
room = Room.get(id=room_id)
@@ -263,17 +228,3 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
# ensure the Room does not spin up again on its own, minute of safety buffer
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout)
raise
finally:
rooms_shutting_down.put(room_id)
class Starter(threading.Thread):
def run(self):
while 1:
next_room = rooms_to_run.get(block=True, timeout=None)
asyncio.run_coroutine_threadsafe(start_room(next_room), loop)
logging.info(f"Starting room {next_room} on {name}.")
starter = Starter()
starter.daemon = True
starter.start()
loop.run_forever()

View File

@@ -37,6 +37,25 @@ def start_playing():
return render_template(f"startPlaying.html")
# TODO for back compat. remove around 0.4.5
@app.route("/weighted-settings")
def weighted_settings():
return redirect("weighted-options", 301)
@app.route("/weighted-options")
@cache.cached()
def weighted_options():
return render_template("weighted-options.html")
# Player options pages
@app.route("/games/<string:game>/player-options")
@cache.cached()
def player_options(game: str):
return render_template("player-options.html", game=game, theme=get_world_theme(game))
# Game Info Pages
@app.route('/games/<string:game>/info/<string:lang>')
@cache.cached()

View File

@@ -1,18 +1,14 @@
import collections.abc
import os
import yaml
import requests
import json
import flask
from urllib.parse import urlparse
import logging
import os
import typing
import Options
from Options import Visibility
from flask import redirect, render_template, request, Response
from worlds.AutoWorld import AutoWorldRegister
from Utils import local_path
from textwrap import dedent
from . import app, cache
from worlds.AutoWorld import AutoWorldRegister
handled_in_js = {"start_inventory", "local_items", "non_local_items", "start_hints", "start_location_hints",
"exclude_locations", "priority_locations"}
def create():
@@ -21,233 +17,189 @@ def create():
Options.generate_yaml_templates(yaml_folder)
def get_html_doc(option_type: type(Options.Option)) -> str:
if not option_type.__doc__:
return "Please document me!"
return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
def get_world_theme(game_name: str):
if game_name in AutoWorldRegister.world_types:
return AutoWorldRegister.world_types[game_name].web.theme
return 'grass'
def render_options_page(template: str, world_name: str, is_complex: bool = False):
world = AutoWorldRegister.world_types[world_name]
if world.hidden or world.web.options_page is False:
return redirect("games")
option_groups = {option: option_group.name
for option_group in world.web.option_groups
for option in option_group.options}
ordered_groups = ["Game Options", *[group.name for group in world.web.option_groups]]
grouped_options = {group: {} for group in ordered_groups}
for option_name, option in world.options_dataclass.type_hints.items():
# Exclude settings from options pages if their visibility is disabled
if not is_complex and option.visibility < Visibility.simple_ui:
continue
if is_complex and option.visibility < Visibility.complex_ui:
continue
grouped_options[option_groups.get(option, "Game Options")][option_name] = option
return render_template(
template,
world_name=world_name,
world=world,
option_groups=grouped_options,
issubclass=issubclass,
Options=Options,
theme=get_world_theme(world_name),
)
def generate_game(player_name: str, formatted_options: dict):
payload = {
"race": 0,
"hint_cost": 10,
"forfeit_mode": "auto",
"remaining_mode": "disabled",
"collect_mode": "goal",
"weights": {
player_name: formatted_options,
weighted_options = {
"baseOptions": {
"description": "Generated by https://archipelago.gg/",
"name": "",
"game": {},
},
"games": {},
}
url = urlparse(request.base_url)
port_string = f":{url.port}" if url.port else ""
r = requests.post(f"{url.scheme}://{url.hostname}{port_string}/api/generate", json=payload)
if 200 <= r.status_code <= 299:
response_data = r.json()
return redirect(response_data["url"])
else:
return r.text
for game_name, world in AutoWorldRegister.world_types.items():
all_options: typing.Dict[str, Options.AssembleOptions] = world.options_dataclass.type_hints
def send_yaml(player_name: str, formatted_options: dict):
response = Response(yaml.dump(formatted_options, sort_keys=False))
response.headers["Content-Type"] = "text/yaml"
response.headers["Content-Disposition"] = f"attachment; filename={player_name}.yaml"
return response
@app.template_filter("dedent")
def filter_dedent(text: str):
return dedent(text).strip("\n ")
@app.template_test("ordered")
def test_ordered(obj):
return isinstance(obj, collections.abc.Sequence)
@app.route("/games/<string:game>/option-presets", methods=["GET"])
@cache.cached()
def option_presets(game: str) -> Response:
world = AutoWorldRegister.world_types[game]
presets = {}
if world.web.options_presets:
presets = presets | world.web.options_presets
class SetEncoder(json.JSONEncoder):
def default(self, obj):
from collections.abc import Set
if isinstance(obj, Set):
return list(obj)
return json.JSONEncoder.default(self, obj)
json_data = json.dumps(presets, cls=SetEncoder)
response = flask.Response(json_data)
response.headers["Content-Type"] = "application/json"
return response
@app.route("/weighted-options")
def weighted_options_old():
return redirect("games", 301)
@app.route("/games/<string:game>/weighted-options")
@cache.cached()
def weighted_options(game: str):
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
def generate_weighted_yaml(game: str):
if request.method == "POST":
intent_generate = False
options = {}
for key, val in request.form.items():
if "||" not in key:
if len(str(val)) == 0:
continue
options[key] = val
else:
if int(val) == 0:
continue
[option, setting] = key.split("||")
options.setdefault(option, {})[setting] = int(val)
# Error checking
if "name" not in options:
return "Player name is required."
# Remove POST data irrelevant to YAML
if "intent-generate" in options:
intent_generate = True
del options["intent-generate"]
if "intent-export" in options:
del options["intent-export"]
# Properly format YAML output
player_name = options["name"]
del options["name"]
formatted_options = {
"name": player_name,
"game": game,
"description": f"Generated by https://archipelago.gg/ for {game}",
game: options,
# Generate JSON files for player-options pages
player_options = {
"baseOptions": {
"description": f"Generated by https://archipelago.gg/ for {game_name}",
"game": game_name,
"name": "",
},
}
if intent_generate:
return generate_game(player_name, formatted_options)
game_options = {}
visible: typing.Set[str] = set()
visible_weighted: typing.Set[str] = set()
else:
return send_yaml(player_name, formatted_options)
for option_name, option in all_options.items():
if option.visibility & Options.Visibility.simple_ui:
visible.add(option_name)
if option.visibility & Options.Visibility.complex_ui:
visible_weighted.add(option_name)
if option_name in handled_in_js:
pass
# Player options pages
@app.route("/games/<string:game>/player-options")
@cache.cached()
def player_options(game: str):
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
elif issubclass(option, Options.Choice) or issubclass(option, Options.Toggle):
game_options[option_name] = this_option = {
"type": "select",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": get_html_doc(option),
"defaultValue": None,
"options": []
}
for sub_option_id, sub_option_name in option.name_lookup.items():
if sub_option_name != "random":
this_option["options"].append({
"name": option.get_option_name(sub_option_id),
"value": sub_option_name,
})
if sub_option_id == option.default:
this_option["defaultValue"] = sub_option_name
if not this_option["defaultValue"]:
this_option["defaultValue"] = "random"
elif issubclass(option, Options.Range):
game_options[option_name] = {
"type": "range",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": get_html_doc(option),
"defaultValue": option.default if hasattr(
option, "default") and option.default != "random" else option.range_start,
"min": option.range_start,
"max": option.range_end,
}
if issubclass(option, Options.NamedRange):
game_options[option_name]["type"] = 'named_range'
game_options[option_name]["value_names"] = {}
for key, val in option.special_range_names.items():
game_options[option_name]["value_names"][key] = val
elif issubclass(option, Options.ItemSet):
game_options[option_name] = {
"type": "items-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": get_html_doc(option),
"defaultValue": list(option.default)
}
elif issubclass(option, Options.LocationSet):
game_options[option_name] = {
"type": "locations-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": get_html_doc(option),
"defaultValue": list(option.default)
}
elif issubclass(option, Options.VerifyKeys) and not issubclass(option, Options.OptionDict):
if option.valid_keys:
game_options[option_name] = {
"type": "custom-list",
"displayName": option.display_name if hasattr(option, "display_name") else option_name,
"description": get_html_doc(option),
"options": list(option.valid_keys),
"defaultValue": list(option.default) if hasattr(option, "default") else []
}
# YAML generator for player-options
@app.route("/games/<string:game>/generate-yaml", methods=["POST"])
def generate_yaml(game: str):
if request.method == "POST":
options = {}
intent_generate = False
for key, val in request.form.items(multi=True):
if key in options:
if not isinstance(options[key], list):
options[key] = [options[key]]
options[key].append(val)
else:
options[key] = val
logging.debug(f"{option} not exported to Web Options.")
# Detect and build ItemDict options from their name pattern
for key, val in options.copy().items():
key_parts = key.rsplit("||", 2)
if key_parts[-1] == "qty":
if key_parts[0] not in options:
options[key_parts[0]] = {}
if val != "0":
options[key_parts[0]][key_parts[1]] = int(val)
del options[key]
player_options["presetOptions"] = {}
for preset_name, preset in world.web.options_presets.items():
player_options["presetOptions"][preset_name] = {}
for option_name, option_value in preset.items():
# Random range type settings are not valid.
assert (not str(option_value).startswith("random-")), \
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. Special random " \
f"values are not supported for presets."
# Detect random-* keys and set their options accordingly
for key, val in options.copy().items():
if key.startswith("random-"):
options[key.removeprefix("random-")] = "random"
del options[key]
# Normal random is supported, but needs to be handled explicitly.
if option_value == "random":
player_options["presetOptions"][preset_name][option_name] = option_value
continue
# Error checking
if not options["name"]:
return "Player name is required."
option = world.options_dataclass.type_hints[option_name].from_any(option_value)
if isinstance(option, Options.NamedRange) and isinstance(option_value, str):
assert option_value in option.special_range_names, \
f"Invalid preset value '{option_value}' for '{option_name}' in '{preset_name}'. " \
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
# Remove POST data irrelevant to YAML
preset_name = 'default'
if "intent-generate" in options:
intent_generate = True
del options["intent-generate"]
if "intent-export" in options:
del options["intent-export"]
if "game-options-preset" in options:
preset_name = options["game-options-preset"]
del options["game-options-preset"]
# Still use the true value for the option, not the name.
player_options["presetOptions"][preset_name][option_name] = option.value
elif isinstance(option, Options.Range):
player_options["presetOptions"][preset_name][option_name] = option.value
elif isinstance(option_value, str):
# For Choice and Toggle options, the value should be the name of the option. This is to prevent
# setting a preset for an option with an overridden from_text method that would normally be okay,
# but would not be okay for the webhost's current implementation of player options UI.
assert option.name_lookup[option.value] == option_value, \
f"Invalid option value '{option_value}' for '{option_name}' in preset '{preset_name}'. " \
f"Values must not be resolved to a different option via option.from_text (or an alias)."
player_options["presetOptions"][preset_name][option_name] = option.current_key
else:
# int and bool values are fine, just resolve them to the current key for webhost.
player_options["presetOptions"][preset_name][option_name] = option.current_key
# Properly format YAML output
player_name = options["name"]
del options["name"]
os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
description = f"Generated by https://archipelago.gg/ for {game}"
if preset_name != 'default' and preset_name != 'custom':
description += f" using {preset_name} preset"
formatted_options = {
"name": player_name,
"game": game,
"description": description,
game: options,
filtered_player_options = player_options
filtered_player_options["gameOptions"] = {
option_name: option_data for option_name, option_data in game_options.items()
if option_name in visible
}
if intent_generate:
return generate_game(player_name, formatted_options)
with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
json.dump(filtered_player_options, f, indent=2, separators=(',', ': '))
filtered_player_options["gameOptions"] = {
option_name: option_data for option_name, option_data in game_options.items()
if option_name in visible_weighted
}
if not world.hidden and world.web.options_page is True:
# Add the random option to Choice, TextChoice, and Toggle options
for option in filtered_player_options["gameOptions"].values():
if option["type"] == "select":
option["options"].append({"name": "Random", "value": "random"})
if not option["defaultValue"]:
option["defaultValue"] = "random"
weighted_options["baseOptions"]["game"][game_name] = 0
weighted_options["games"][game_name] = {
"gameSettings": filtered_player_options["gameOptions"],
"gameItems": tuple(world.item_names),
"gameItemGroups": [
group for group in world.item_name_groups.keys() if group != "Everything"
],
"gameItemDescriptions": world.item_descriptions,
"gameLocations": tuple(world.location_names),
"gameLocationGroups": [
group for group in world.location_name_groups.keys() if group != "Everywhere"
],
"gameLocationDescriptions": world.location_descriptions,
}
with open(os.path.join(target_folder, 'weighted-options.json'), "w") as f:
json.dump(weighted_options, f, indent=2, separators=(',', ': '))
else:
return send_yaml(player_name, formatted_options)

View File

@@ -0,0 +1,523 @@
let gameName = null;
window.addEventListener('load', () => {
gameName = document.getElementById('player-options').getAttribute('data-game');
// Update game name on page
document.getElementById('game-name').innerText = gameName;
fetchOptionData().then((results) => {
let optionHash = localStorage.getItem(`${gameName}-hash`);
if (!optionHash) {
// If no hash data has been set before, set it now
optionHash = md5(JSON.stringify(results));
localStorage.setItem(`${gameName}-hash`, optionHash);
localStorage.removeItem(gameName);
}
if (optionHash !== md5(JSON.stringify(results))) {
showUserMessage(
'Your options are out of date! Click here to update them! Be aware this will reset them all to default.'
);
document.getElementById('user-message').addEventListener('click', resetOptions);
}
// Page setup
createDefaultOptions(results);
buildUI(results);
adjustHeaderWidth();
// Event listeners
document.getElementById('export-options').addEventListener('click', () => exportOptions());
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
document.getElementById('generate-game').addEventListener('click', () => generateGame());
// Name input field
const playerOptions = JSON.parse(localStorage.getItem(gameName));
const nameInput = document.getElementById('player-name');
nameInput.addEventListener('keyup', (event) => updateBaseOption(event));
nameInput.value = playerOptions.name;
// Presets
const presetSelect = document.getElementById('game-options-preset');
presetSelect.addEventListener('change', (event) => setPresets(results, event.target.value));
for (const preset in results['presetOptions']) {
const presetOption = document.createElement('option');
presetOption.innerText = preset;
presetSelect.appendChild(presetOption);
}
presetSelect.value = localStorage.getItem(`${gameName}-preset`);
results['presetOptions']['__default'] = {};
}).catch((e) => {
console.error(e);
const url = new URL(window.location.href);
window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`);
})
});
const resetOptions = () => {
localStorage.removeItem(gameName);
localStorage.removeItem(`${gameName}-hash`);
localStorage.removeItem(`${gameName}-preset`);
window.location.reload();
};
const fetchOptionData = () => new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status !== 200) {
reject(ajax.responseText);
return;
}
try{ resolve(JSON.parse(ajax.responseText)); }
catch(error){ reject(error); }
};
ajax.open('GET', `${window.location.origin}/static/generated/player-options/${gameName}.json`, true);
ajax.send();
});
const createDefaultOptions = (optionData) => {
if (!localStorage.getItem(gameName)) {
const newOptions = {
[gameName]: {},
};
for (let baseOption of Object.keys(optionData.baseOptions)){
newOptions[baseOption] = optionData.baseOptions[baseOption];
}
for (let gameOption of Object.keys(optionData.gameOptions)){
newOptions[gameName][gameOption] = optionData.gameOptions[gameOption].defaultValue;
}
localStorage.setItem(gameName, JSON.stringify(newOptions));
}
if (!localStorage.getItem(`${gameName}-preset`)) {
localStorage.setItem(`${gameName}-preset`, '__default');
}
};
const buildUI = (optionData) => {
// Game Options
const leftGameOpts = {};
const rightGameOpts = {};
Object.keys(optionData.gameOptions).forEach((key, index) => {
if (index < Object.keys(optionData.gameOptions).length / 2) {
leftGameOpts[key] = optionData.gameOptions[key];
} else {
rightGameOpts[key] = optionData.gameOptions[key];
}
});
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
};
const buildOptionsTable = (options, romOpts = false) => {
const currentOptions = JSON.parse(localStorage.getItem(gameName));
const table = document.createElement('table');
const tbody = document.createElement('tbody');
Object.keys(options).forEach((option) => {
const tr = document.createElement('tr');
// td Left
const tdl = document.createElement('td');
const label = document.createElement('label');
label.textContent = `${options[option].displayName}: `;
label.setAttribute('for', option);
const questionSpan = document.createElement('span');
questionSpan.classList.add('interactive');
questionSpan.setAttribute('data-tooltip', options[option].description);
questionSpan.innerText = '(?)';
label.appendChild(questionSpan);
tdl.appendChild(label);
tr.appendChild(tdl);
// td Right
const tdr = document.createElement('td');
let element = null;
const randomButton = document.createElement('button');
switch(options[option].type) {
case 'select':
element = document.createElement('div');
element.classList.add('select-container');
let select = document.createElement('select');
select.setAttribute('id', option);
select.setAttribute('data-key', option);
if (romOpts) { select.setAttribute('data-romOpt', '1'); }
options[option].options.forEach((opt) => {
const optionElement = document.createElement('option');
optionElement.setAttribute('value', opt.value);
optionElement.innerText = opt.name;
if ((isNaN(currentOptions[gameName][option]) &&
(parseInt(opt.value, 10) === parseInt(currentOptions[gameName][option]))) ||
(opt.value === currentOptions[gameName][option]))
{
optionElement.selected = true;
}
select.appendChild(optionElement);
});
select.addEventListener('change', (event) => updateGameOption(event.target));
element.appendChild(select);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', option);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
if (currentOptions[gameName][option] === 'random') {
randomButton.classList.add('active');
select.disabled = true;
}
element.appendChild(randomButton);
break;
case 'range':
element = document.createElement('div');
element.classList.add('range-container');
let range = document.createElement('input');
range.setAttribute('id', option);
range.setAttribute('type', 'range');
range.setAttribute('data-key', option);
range.setAttribute('min', options[option].min);
range.setAttribute('max', options[option].max);
range.value = currentOptions[gameName][option];
range.addEventListener('change', (event) => {
document.getElementById(`${option}-value`).innerText = event.target.value;
updateGameOption(event.target);
});
element.appendChild(range);
let rangeVal = document.createElement('span');
rangeVal.classList.add('range-value');
rangeVal.setAttribute('id', `${option}-value`);
rangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
currentOptions[gameName][option] : options[option].defaultValue;
element.appendChild(rangeVal);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', option);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
if (currentOptions[gameName][option] === 'random') {
randomButton.classList.add('active');
range.disabled = true;
}
element.appendChild(randomButton);
break;
case 'named_range':
element = document.createElement('div');
element.classList.add('named-range-container');
// Build the select element
let namedRangeSelect = document.createElement('select');
namedRangeSelect.setAttribute('data-key', option);
Object.keys(options[option].value_names).forEach((presetName) => {
let presetOption = document.createElement('option');
presetOption.innerText = presetName;
presetOption.value = options[option].value_names[presetName];
const words = presetOption.innerText.split('_');
for (let i = 0; i < words.length; i++) {
words[i] = words[i][0].toUpperCase() + words[i].substring(1);
}
presetOption.innerText = words.join(' ');
namedRangeSelect.appendChild(presetOption);
});
let customOption = document.createElement('option');
customOption.innerText = 'Custom';
customOption.value = 'custom';
customOption.selected = true;
namedRangeSelect.appendChild(customOption);
if (Object.values(options[option].value_names).includes(Number(currentOptions[gameName][option]))) {
namedRangeSelect.value = Number(currentOptions[gameName][option]);
}
// Build range element
let namedRangeWrapper = document.createElement('div');
namedRangeWrapper.classList.add('named-range-wrapper');
let namedRange = document.createElement('input');
namedRange.setAttribute('type', 'range');
namedRange.setAttribute('data-key', option);
namedRange.setAttribute('min', options[option].min);
namedRange.setAttribute('max', options[option].max);
namedRange.value = currentOptions[gameName][option];
// Build rage value element
let namedRangeVal = document.createElement('span');
namedRangeVal.classList.add('range-value');
namedRangeVal.setAttribute('id', `${option}-value`);
namedRangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
currentOptions[gameName][option] : options[option].defaultValue;
// Configure select event listener
namedRangeSelect.addEventListener('change', (event) => {
if (event.target.value === 'custom') { return; }
// Update range slider
namedRange.value = event.target.value;
document.getElementById(`${option}-value`).innerText = event.target.value;
updateGameOption(event.target);
});
// Configure range event handler
namedRange.addEventListener('change', (event) => {
// Update select element
namedRangeSelect.value =
(Object.values(options[option].value_names).includes(parseInt(event.target.value))) ?
parseInt(event.target.value) : 'custom';
document.getElementById(`${option}-value`).innerText = event.target.value;
updateGameOption(event.target);
});
element.appendChild(namedRangeSelect);
namedRangeWrapper.appendChild(namedRange);
namedRangeWrapper.appendChild(namedRangeVal);
element.appendChild(namedRangeWrapper);
// Randomize button
randomButton.innerText = '🎲';
randomButton.classList.add('randomize-button');
randomButton.setAttribute('data-key', option);
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
randomButton.addEventListener('click', (event) => toggleRandomize(
event, namedRange, namedRangeSelect)
);
if (currentOptions[gameName][option] === 'random') {
randomButton.classList.add('active');
namedRange.disabled = true;
namedRangeSelect.disabled = true;
}
namedRangeWrapper.appendChild(randomButton);
break;
default:
console.error(`Ignoring unknown option type: ${options[option].type} with name ${option}`);
return;
}
tdr.appendChild(element);
tr.appendChild(tdr);
tbody.appendChild(tr);
});
table.appendChild(tbody);
return table;
};
const setPresets = (optionsData, presetName) => {
const defaults = optionsData['gameOptions'];
const preset = optionsData['presetOptions'][presetName];
localStorage.setItem(`${gameName}-preset`, presetName);
if (!preset) {
console.error(`No presets defined for preset name: '${presetName}'`);
return;
}
const updateOptionElement = (option, presetValue) => {
const optionElement = document.querySelector(`#${option}[data-key='${option}']`);
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
if (presetValue === 'random') {
randomElement.classList.add('active');
optionElement.disabled = true;
updateGameOption(randomElement, false);
} else {
optionElement.value = presetValue;
randomElement.classList.remove('active');
optionElement.disabled = undefined;
updateGameOption(optionElement, false);
}
};
for (const option in defaults) {
let presetValue = preset[option];
if (presetValue === undefined) {
// Using the default value if not set in presets.
presetValue = defaults[option]['defaultValue'];
}
switch (defaults[option].type) {
case 'range':
const numberElement = document.querySelector(`#${option}-value`);
if (presetValue === 'random') {
numberElement.innerText = defaults[option]['defaultValue'] === 'random'
? defaults[option]['min'] // A fallback so we don't print 'random' in the UI.
: defaults[option]['defaultValue'];
} else {
numberElement.innerText = presetValue;
}
updateOptionElement(option, presetValue);
break;
case 'select': {
updateOptionElement(option, presetValue);
break;
}
case 'named_range': {
const selectElement = document.querySelector(`select[data-key='${option}']`);
const rangeElement = document.querySelector(`input[data-key='${option}']`);
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
if (presetValue === 'random') {
randomElement.classList.add('active');
selectElement.disabled = true;
rangeElement.disabled = true;
updateGameOption(randomElement, false);
} else {
rangeElement.value = presetValue;
selectElement.value = Object.values(defaults[option]['value_names']).includes(parseInt(presetValue)) ?
parseInt(presetValue) : 'custom';
document.getElementById(`${option}-value`).innerText = presetValue;
randomElement.classList.remove('active');
selectElement.disabled = undefined;
rangeElement.disabled = undefined;
updateGameOption(rangeElement, false);
}
break;
}
default:
console.warn(`Ignoring preset value for unknown option type: ${defaults[option].type} with name ${option}`);
break;
}
}
};
const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
const active = event.target.classList.contains('active');
const randomButton = event.target;
if (active) {
randomButton.classList.remove('active');
inputElement.disabled = undefined;
if (optionalSelectElement) {
optionalSelectElement.disabled = undefined;
}
} else {
randomButton.classList.add('active');
inputElement.disabled = true;
if (optionalSelectElement) {
optionalSelectElement.disabled = true;
}
}
updateGameOption(active ? inputElement : randomButton);
};
const updateBaseOption = (event) => {
const options = JSON.parse(localStorage.getItem(gameName));
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value);
localStorage.setItem(gameName, JSON.stringify(options));
};
const updateGameOption = (optionElement, toggleCustomPreset = true) => {
const options = JSON.parse(localStorage.getItem(gameName));
if (toggleCustomPreset) {
localStorage.setItem(`${gameName}-preset`, '__custom');
const presetElement = document.getElementById('game-options-preset');
presetElement.value = '__custom';
}
if (optionElement.classList.contains('randomize-button')) {
// If the event passed in is the randomize button, then we know what we must do.
options[gameName][optionElement.getAttribute('data-key')] = 'random';
} else {
options[gameName][optionElement.getAttribute('data-key')] = isNaN(optionElement.value) ?
optionElement.value : parseInt(optionElement.value, 10);
}
localStorage.setItem(gameName, JSON.stringify(options));
};
const exportOptions = () => {
const options = JSON.parse(localStorage.getItem(gameName));
const preset = localStorage.getItem(`${gameName}-preset`);
switch (preset) {
case '__default':
options['description'] = `Generated by https://archipelago.gg with the default preset.`;
break;
case '__custom':
options['description'] = `Generated by https://archipelago.gg.`;
break;
default:
options['description'] = `Generated by https://archipelago.gg with the ${preset} preset.`;
}
if (!options.name || options.name.toString().trim().length === 0) {
return showUserMessage('You must enter a player name!');
}
const yamlText = jsyaml.safeDump(options, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
};
/** Create an anchor and trigger a download of a text file. */
const download = (filename, text) => {
const downloadLink = document.createElement('a');
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
downloadLink.setAttribute('download', filename);
downloadLink.style.display = 'none';
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
};
const generateGame = (raceMode = false) => {
const options = JSON.parse(localStorage.getItem(gameName));
if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) {
return showUserMessage('You must enter a player name!');
}
axios.post('/api/generate', {
weights: { player: options },
presetData: { player: options },
playerCount: 1,
spoiler: 3,
race: raceMode ? '1' : '0',
}).then((response) => {
window.location.href = response.data.url;
}).catch((error) => {
let userMessage = 'Something went wrong and your game could not be generated.';
if (error.response.data.text) {
userMessage += ' ' + error.response.data.text;
}
showUserMessage(userMessage);
console.error(error);
});
};
const showUserMessage = (message) => {
const userMessage = document.getElementById('user-message');
userMessage.innerText = message;
userMessage.classList.add('visible');
window.scrollTo(0, 0);
userMessage.addEventListener('click', () => {
userMessage.classList.remove('visible');
userMessage.addEventListener('click', hideUserMessage);
});
};
const hideUserMessage = () => {
const userMessage = document.getElementById('user-message');
userMessage.classList.remove('visible');
userMessage.removeEventListener('click', hideUserMessage);
};

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@@ -1,335 +0,0 @@
let presets = {};
window.addEventListener('load', async () => {
// Load settings from localStorage, if available
loadSettings();
// Fetch presets if available
await fetchPresets();
// Handle changes to range inputs
document.querySelectorAll('input[type=range]').forEach((range) => {
const optionName = range.getAttribute('id');
range.addEventListener('change', () => {
document.getElementById(`${optionName}-value`).innerText = range.value;
// Handle updating named range selects to "custom" if appropriate
const select = document.querySelector(`select[data-option-name=${optionName}]`);
if (select) {
let updated = false;
select?.childNodes.forEach((option) => {
if (option.value === range.value) {
select.value = range.value;
updated = true;
}
});
if (!updated) {
select.value = 'custom';
}
}
});
});
// Handle changes to named range selects
document.querySelectorAll('.named-range-container select').forEach((select) => {
const optionName = select.getAttribute('data-option-name');
select.addEventListener('change', (evt) => {
document.getElementById(optionName).value = evt.target.value;
document.getElementById(`${optionName}-value`).innerText = evt.target.value;
});
});
// Handle changes to randomize checkboxes
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
const optionName = checkbox.getAttribute('data-option-name');
checkbox.addEventListener('change', () => {
const optionInput = document.getElementById(optionName);
const namedRangeSelect = document.querySelector(`select[data-option-name=${optionName}]`);
const customInput = document.getElementById(`${optionName}-custom`);
if (checkbox.checked) {
optionInput.setAttribute('disabled', '1');
namedRangeSelect?.setAttribute('disabled', '1');
if (customInput) {
customInput.setAttribute('disabled', '1');
}
} else {
optionInput.removeAttribute('disabled');
namedRangeSelect?.removeAttribute('disabled');
if (customInput) {
customInput.removeAttribute('disabled');
}
}
});
});
// Handle changes to TextChoice input[type=text]
document.querySelectorAll('.text-choice-container input[type=text]').forEach((input) => {
const optionName = input.getAttribute('data-option-name');
input.addEventListener('input', () => {
const select = document.getElementById(optionName);
const optionValues = [];
select.childNodes.forEach((option) => optionValues.push(option.value));
select.value = (optionValues.includes(input.value)) ? input.value : 'custom';
});
});
// Handle changes to TextChoice select
document.querySelectorAll('.text-choice-container select').forEach((select) => {
const optionName = select.getAttribute('id');
select.addEventListener('change', () => {
document.getElementById(`${optionName}-custom`).value = '';
});
});
// Update the "Option Preset" select to read "custom" when changes are made to relevant inputs
const presetSelect = document.getElementById('game-options-preset');
document.querySelectorAll('input, select').forEach((input) => {
if ( // Ignore inputs which have no effect on yaml generation
(input.id === 'player-name') ||
(input.id === 'game-options-preset') ||
(input.classList.contains('group-toggle')) ||
(input.type === 'submit')
) {
return;
}
input.addEventListener('change', () => {
presetSelect.value = 'custom';
});
});
// Handle changes to presets select
document.getElementById('game-options-preset').addEventListener('change', choosePreset);
// Save settings to localStorage when form is submitted
document.getElementById('options-form').addEventListener('submit', (evt) => {
const playerName = document.getElementById('player-name');
if (!playerName.value.trim()) {
evt.preventDefault();
window.scrollTo(0, 0);
showUserMessage('You must enter a player name!');
}
saveSettings();
});
});
// Save all settings to localStorage
const saveSettings = () => {
const options = {
inputs: {},
checkboxes: {},
};
document.querySelectorAll('input, select').forEach((input) => {
if (input.type === 'submit') {
// Ignore submit inputs
}
else if (input.type === 'checkbox') {
options.checkboxes[input.id] = input.checked;
}
else {
options.inputs[input.id] = input.value
}
});
const game = document.getElementById('player-options').getAttribute('data-game');
localStorage.setItem(game, JSON.stringify(options));
};
// Load all options from localStorage
const loadSettings = () => {
const game = document.getElementById('player-options').getAttribute('data-game');
const options = JSON.parse(localStorage.getItem(game));
if (options) {
if (!options.inputs || !options.checkboxes) {
localStorage.removeItem(game);
return;
}
// Restore value-based inputs and selects
Object.keys(options.inputs).forEach((key) => {
try{
document.getElementById(key).value = options.inputs[key];
const rangeValue = document.getElementById(`${key}-value`);
if (rangeValue) {
rangeValue.innerText = options.inputs[key];
}
} catch (err) {
console.error(`Unable to restore value to input with id ${key}`);
}
});
// Restore checkboxes
Object.keys(options.checkboxes).forEach((key) => {
try{
if (options.checkboxes[key]) {
document.getElementById(key).setAttribute('checked', '1');
}
} catch (err) {
console.error(`Unable to restore value to input with id ${key}`);
}
});
}
// Ensure any input for which the randomize checkbox is checked by default, the relevant inputs are disabled
document.querySelectorAll('.randomize-checkbox').forEach((checkbox) => {
const optionName = checkbox.getAttribute('data-option-name');
if (checkbox.checked) {
const input = document.getElementById(optionName);
if (input) {
input.setAttribute('disabled', '1');
}
const customInput = document.getElementById(`${optionName}-custom`);
if (customInput) {
customInput.setAttribute('disabled', '1');
}
}
});
};
/**
* Fetch the preset data for this game and apply the presets if localStorage indicates one was previously chosen
* @returns {Promise<void>}
*/
const fetchPresets = async () => {
const response = await fetch('option-presets');
presets = await response.json();
const presetSelect = document.getElementById('game-options-preset');
presetSelect.removeAttribute('disabled');
const game = document.getElementById('player-options').getAttribute('data-game');
const presetToApply = localStorage.getItem(`${game}-preset`);
const playerName = localStorage.getItem(`${game}-player`);
if (presetToApply) {
localStorage.removeItem(`${game}-preset`);
presetSelect.value = presetToApply;
applyPresets(presetToApply);
}
if (playerName) {
document.getElementById('player-name').value = playerName;
localStorage.removeItem(`${game}-player`);
}
};
/**
* Clear the localStorage for this game and set a preset to be loaded upon page reload
* @param evt
*/
const choosePreset = (evt) => {
if (evt.target.value === 'custom') { return; }
const game = document.getElementById('player-options').getAttribute('data-game');
localStorage.removeItem(game);
localStorage.setItem(`${game}-player`, document.getElementById('player-name').value);
if (evt.target.value !== 'default') {
localStorage.setItem(`${game}-preset`, evt.target.value);
}
document.querySelectorAll('#options-form input, #options-form select').forEach((input) => {
if (input.id === 'player-name') { return; }
input.removeAttribute('value');
});
window.location.replace(window.location.href);
};
const applyPresets = (presetName) => {
// Ignore the "default" preset, because it gets set automatically by Jinja
if (presetName === 'default') {
saveSettings();
return;
}
if (!presets[presetName]) {
console.error(`Unknown preset ${presetName} chosen`);
return;
}
const preset = presets[presetName];
Object.keys(preset).forEach((optionName) => {
const optionValue = preset[optionName];
// Handle List and Set options
if (Array.isArray(optionValue)) {
document.querySelectorAll(`input[type=checkbox][name=${optionName}]`).forEach((checkbox) => {
if (optionValue.includes(checkbox.value)) {
checkbox.setAttribute('checked', '1');
} else {
checkbox.removeAttribute('checked');
}
});
return;
}
// Handle Dict options
if (typeof(optionValue) === 'object' && optionValue !== null) {
const itemNames = Object.keys(optionValue);
document.querySelectorAll(`input[type=number][data-option-name=${optionName}]`).forEach((input) => {
const itemName = input.getAttribute('data-item-name');
input.value = (itemNames.includes(itemName)) ? optionValue[itemName] : 0
});
return;
}
// Identify all possible elements
const normalInput = document.getElementById(optionName);
const customInput = document.getElementById(`${optionName}-custom`);
const rangeValue = document.getElementById(`${optionName}-value`);
const randomizeInput = document.getElementById(`random-${optionName}`);
const namedRangeSelect = document.getElementById(`${optionName}-select`);
// It is possible for named ranges to use name of a value rather than the value itself. This is accounted for here
let trueValue = optionValue;
if (namedRangeSelect) {
namedRangeSelect.querySelectorAll('option').forEach((opt) => {
if (opt.innerText.startsWith(optionValue)) {
trueValue = opt.value;
}
});
namedRangeSelect.value = trueValue;
}
// Handle options whose presets are "random"
if (optionValue === 'random') {
normalInput.setAttribute('disabled', '1');
randomizeInput.setAttribute('checked', '1');
if (customInput) {
customInput.setAttribute('disabled', '1');
}
if (rangeValue) {
rangeValue.innerText = normalInput.value;
}
if (namedRangeSelect) {
namedRangeSelect.setAttribute('disabled', '1');
}
return;
}
// Handle normal (text, number, select, etc.) and custom inputs (custom inputs exist with TextChoice only)
normalInput.value = trueValue;
normalInput.removeAttribute('disabled');
randomizeInput.removeAttribute('checked');
if (customInput) {
document.getElementById(`${optionName}-custom`).removeAttribute('disabled');
}
if (rangeValue) {
rangeValue.innerText = trueValue;
}
});
saveSettings();
};
const showUserMessage = (text) => {
const userMessage = document.getElementById('user-message');
userMessage.innerText = text;
userMessage.addEventListener('click', hideUserMessage);
userMessage.style.display = 'block';
};
const hideUserMessage = () => {
const userMessage = document.getElementById('user-message');
userMessage.removeEventListener('click', hideUserMessage);
userMessage.style.display = 'none';
};

View File

@@ -1,16 +1,18 @@
window.addEventListener('load', () => {
// Add toggle listener to all elements with .collapse-toggle
const toggleButtons = document.querySelectorAll('details');
const toggleButtons = document.querySelectorAll('.collapse-toggle');
toggleButtons.forEach((e) => e.addEventListener('click', toggleCollapse));
// Handle game filter input
const gameSearch = document.getElementById('game-search');
gameSearch.value = '';
gameSearch.addEventListener('input', (evt) => {
if (!evt.target.value.trim()) {
// If input is empty, display all games as collapsed
// If input is empty, display all collapsed games
return toggleButtons.forEach((header) => {
header.style.display = null;
header.removeAttribute('open');
header.firstElementChild.innerText = '▶';
header.nextElementSibling.classList.add('collapsed');
});
}
@@ -19,10 +21,12 @@ window.addEventListener('load', () => {
// If the game name includes the search string, display the game. If not, hide it
if (header.getAttribute('data-game').toLowerCase().includes(evt.target.value.toLowerCase())) {
header.style.display = null;
header.setAttribute('open', '1');
header.firstElementChild.innerText = '▼';
header.nextElementSibling.classList.remove('collapsed');
} else {
header.style.display = 'none';
header.removeAttribute('open');
header.firstElementChild.innerText = '▶';
header.nextElementSibling.classList.add('collapsed');
}
});
});
@@ -31,14 +35,30 @@ window.addEventListener('load', () => {
document.getElementById('collapse-all').addEventListener('click', collapseAll);
});
const toggleCollapse = (evt) => {
const gameArrow = evt.target.firstElementChild;
const gameInfo = evt.target.nextElementSibling;
if (gameInfo.classList.contains('collapsed')) {
gameArrow.innerText = '▼';
gameInfo.classList.remove('collapsed');
} else {
gameArrow.innerText = '▶';
gameInfo.classList.add('collapsed');
}
};
const expandAll = () => {
document.querySelectorAll('details').forEach((detail) => {
detail.setAttribute('open', '1');
document.querySelectorAll('.collapse-toggle').forEach((header) => {
if (header.style.display === 'none') { return; }
header.firstElementChild.innerText = '▼';
header.nextElementSibling.classList.remove('collapsed');
});
};
const collapseAll = () => {
document.querySelectorAll('details').forEach((detail) => {
detail.removeAttribute('open');
document.querySelectorAll('.collapse-toggle').forEach((header) => {
if (header.style.display === 'none') { return; }
header.firstElementChild.innerText = '▶';
header.nextElementSibling.classList.add('collapsed');
});
};

File diff suppressed because it is too large Load Diff

View File

@@ -1,223 +0,0 @@
let deletedOptions = {};
window.addEventListener('load', () => {
const worldName = document.querySelector('#weighted-options').getAttribute('data-game');
// Generic change listener. Detecting unique qualities and acting on them here reduces initial JS initialisation time
// and handles dynamically created elements
document.addEventListener('change', (evt) => {
// Handle updates to range inputs
if (evt.target.type === 'range') {
// Update span containing range value. All ranges have a corresponding `{rangeId}-value` span
document.getElementById(`${evt.target.id}-value`).innerText = evt.target.value;
// If the changed option was the name of a game, determine whether to show or hide that game's div
if (evt.target.id.startsWith('game||')) {
const gameName = evt.target.id.split('||')[1];
const gameDiv = document.getElementById(`${gameName}-container`);
if (evt.target.value > 0) {
gameDiv.classList.remove('hidden');
} else {
gameDiv.classList.add('hidden');
}
}
}
});
// Generic click listener
document.addEventListener('click', (evt) => {
// Handle creating new rows for Range options
if (evt.target.classList.contains('add-range-option-button')) {
const optionName = evt.target.getAttribute('data-option');
addRangeRow(optionName);
}
// Handle deleting range rows
if (evt.target.classList.contains('range-option-delete')) {
const targetRow = document.querySelector(`tr[data-row="${evt.target.getAttribute('data-target')}"]`);
setDeletedOption(
targetRow.getAttribute('data-option-name'),
targetRow.getAttribute('data-value'),
);
targetRow.parentElement.removeChild(targetRow);
}
});
// Listen for enter presses on inputs intended to add range rows
document.addEventListener('keydown', (evt) => {
if (evt.key === 'Enter') {
evt.preventDefault();
}
if (evt.key === 'Enter' && evt.target.classList.contains('range-option-value')) {
const optionName = evt.target.getAttribute('data-option');
addRangeRow(optionName);
}
});
// Detect form submission
document.getElementById('weighted-options-form').addEventListener('submit', (evt) => {
// Save data to localStorage
const weightedOptions = {};
document.querySelectorAll('input[name]').forEach((input) => {
const keys = input.getAttribute('name').split('||');
// Determine keys
const optionName = keys[0] ?? null;
const subOption = keys[1] ?? null;
// Ensure keys exist
if (!weightedOptions[optionName]) { weightedOptions[optionName] = {}; }
if (subOption && !weightedOptions[optionName][subOption]) {
weightedOptions[optionName][subOption] = null;
}
if (subOption) { return weightedOptions[optionName][subOption] = determineValue(input); }
if (optionName) { return weightedOptions[optionName] = determineValue(input); }
});
localStorage.setItem(`${worldName}-weights`, JSON.stringify(weightedOptions));
localStorage.setItem(`${worldName}-deletedOptions`, JSON.stringify(deletedOptions));
});
// Remove all deleted values as specified by localStorage
deletedOptions = JSON.parse(localStorage.getItem(`${worldName}-deletedOptions`) || '{}');
Object.keys(deletedOptions).forEach((optionName) => {
deletedOptions[optionName].forEach((value) => {
const targetRow = document.querySelector(`tr[data-row="${value}-row"]`);
targetRow.parentElement.removeChild(targetRow);
});
});
// Populate all settings from localStorage on page initialisation
const previousSettingsJson = localStorage.getItem(`${worldName}-weights`);
if (previousSettingsJson) {
const previousSettings = JSON.parse(previousSettingsJson);
Object.keys(previousSettings).forEach((option) => {
if (typeof previousSettings[option] === 'string') {
return document.querySelector(`input[name="${option}"]`).value = previousSettings[option];
}
Object.keys(previousSettings[option]).forEach((value) => {
const input = document.querySelector(`input[name="${option}||${value}"]`);
if (!input?.type) {
return console.error(`Unable to populate option with name ${option}||${value}.`);
}
switch (input.type) {
case 'checkbox':
input.checked = (parseInt(previousSettings[option][value], 10) === 1);
break;
case 'range':
input.value = parseInt(previousSettings[option][value], 10);
break;
case 'number':
input.value = previousSettings[option][value].toString();
break;
default:
console.error(`Found unsupported input type: ${input.type}`);
}
});
});
}
});
const addRangeRow = (optionName) => {
const inputQuery = `input[type=number][data-option="${optionName}"].range-option-value`;
const inputTarget = document.querySelector(inputQuery);
const newValue = inputTarget.value;
if (!/^-?\d+$/.test(newValue)) {
alert('Range values must be a positive or negative integer!');
return;
}
inputTarget.value = '';
const tBody = document.querySelector(`table[data-option="${optionName}"].range-rows tbody`);
const tr = document.createElement('tr');
tr.setAttribute('data-row', `${optionName}-${newValue}-row`);
tr.setAttribute('data-option-name', optionName);
tr.setAttribute('data-value', newValue);
const tdLeft = document.createElement('td');
tdLeft.classList.add('td-left');
const label = document.createElement('label');
label.setAttribute('for', `${optionName}||${newValue}`);
label.innerText = newValue.toString();
tdLeft.appendChild(label);
tr.appendChild(tdLeft);
const tdMiddle = document.createElement('td');
tdMiddle.classList.add('td-middle');
const range = document.createElement('input');
range.setAttribute('type', 'range');
range.setAttribute('min', '0');
range.setAttribute('max', '50');
range.setAttribute('value', '0');
range.setAttribute('id', `${optionName}||${newValue}`);
range.setAttribute('name', `${optionName}||${newValue}`);
tdMiddle.appendChild(range);
tr.appendChild(tdMiddle);
const tdRight = document.createElement('td');
tdRight.classList.add('td-right');
const valueSpan = document.createElement('span');
valueSpan.setAttribute('id', `${optionName}||${newValue}-value`);
valueSpan.innerText = '0';
tdRight.appendChild(valueSpan);
tr.appendChild(tdRight);
const tdDelete = document.createElement('td');
const deleteSpan = document.createElement('span');
deleteSpan.classList.add('range-option-delete');
deleteSpan.classList.add('js-required');
deleteSpan.setAttribute('data-target', `${optionName}-${newValue}-row`);
deleteSpan.innerText = '❌';
tdDelete.appendChild(deleteSpan);
tr.appendChild(tdDelete);
tBody.appendChild(tr);
// Remove this option from the set of deleted options if it exists
unsetDeletedOption(optionName, newValue);
};
/**
* Determines the value of an input element, or returns a 1 or 0 if the element is a checkbox
*
* @param {object} input - The input element.
* @returns {number} The value of the input element.
*/
const determineValue = (input) => {
switch (input.type) {
case 'checkbox':
return (input.checked ? 1 : 0);
case 'range':
return parseInt(input.value, 10);
default:
return input.value;
}
};
/**
* Sets the deleted option value for a given world and option name.
* If the world or option does not exist, it creates the necessary entries.
*
* @param {string} optionName - The name of the option.
* @param {*} value - The value to be set for the deleted option.
* @returns {void}
*/
const setDeletedOption = (optionName, value) => {
deletedOptions[optionName] = deletedOptions[optionName] || [];
deletedOptions[optionName].push(`${optionName}-${value}`);
};
/**
* Removes a specific value from the deletedOptions object.
*
* @param {string} optionName - The name of the option.
* @param {*} value - The value to be removed
* @returns {void}
*/
const unsetDeletedOption = (optionName, value) => {
if (!deletedOptions.hasOwnProperty(optionName)) { return; }
if (deletedOptions[optionName].includes(`${optionName}-${value}`)) {
deletedOptions[optionName].splice(deletedOptions[optionName].indexOf(`${optionName}-${value}`), 1);
}
if (deletedOptions[optionName].length === 0) {
delete deletedOptions[optionName];
}
};

View File

@@ -44,7 +44,7 @@ a{
font-family: LexendDeca-Regular, sans-serif;
}
button, input[type=submit]{
button{
font-weight: 500;
font-size: 0.9rem;
padding: 10px 17px 11px 16px; /* top right bottom left */
@@ -57,7 +57,7 @@ button, input[type=submit]{
cursor: pointer;
}
button:active, input[type=submit]:active{
button:active{
border-right: 1px solid rgba(0, 0, 0, 0.5);
border-bottom: 1px solid rgba(0, 0, 0, 0.5);
padding-right: 16px;
@@ -66,11 +66,11 @@ button:active, input[type=submit]:active{
margin-bottom: 2px;
}
button.button-grass, input[type=submit].button-grass{
button.button-grass{
border: 1px solid black;
}
button.button-dirt, input[type=submit].button-dirt{
button.button-dirt{
border: 1px solid black;
}
@@ -111,4 +111,4 @@ h5, h6{
.interactive{
color: #ffef00;
}
}

View File

@@ -23,7 +23,7 @@
.markdown a{}
.markdown h1, .markdown details summary.h1{
.markdown h1{
font-size: 52px;
font-weight: normal;
font-family: LondrinaSolid-Regular, sans-serif;
@@ -33,7 +33,7 @@
text-shadow: 1px 1px 4px #000000;
}
.markdown h2, .markdown details summary.h2{
.markdown h2{
font-size: 38px;
font-weight: normal;
font-family: LondrinaSolid-Light, sans-serif;
@@ -45,7 +45,7 @@
text-shadow: 1px 1px 2px #000000;
}
.markdown h3, .markdown details summary.h3{
.markdown h3{
font-size: 26px;
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
@@ -55,7 +55,7 @@
margin-bottom: 0.5rem;
}
.markdown h4, .markdown details summary.h4{
.markdown h4{
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 24px;
@@ -63,21 +63,21 @@
margin-bottom: 24px;
}
.markdown h5, .markdown details summary.h5{
.markdown h5{
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 22px;
cursor: pointer;
}
.markdown h6, .markdown details summary.h6{
.markdown h6{
font-family: LexendDeca-Regular, sans-serif;
text-transform: none;
font-size: 20px;
cursor: pointer;;
}
.markdown h4, .markdown h5, .markdown h6{
.markdown h4, .markdown h5,.markdown h6{
margin-bottom: 0.5rem;
}

View File

@@ -0,0 +1,244 @@
html{
background-image: url('../static/backgrounds/grass.png');
background-repeat: repeat;
background-size: 650px 650px;
}
#player-options{
box-sizing: border-box;
max-width: 1024px;
margin-left: auto;
margin-right: auto;
background-color: rgba(0, 0, 0, 0.15);
border-radius: 8px;
padding: 1rem;
color: #eeffeb;
}
#player-options #player-options-button-row{
display: flex;
flex-direction: row;
justify-content: space-between;
margin-top: 15px;
}
#player-options code{
background-color: #d9cd8e;
border-radius: 4px;
padding-left: 0.25rem;
padding-right: 0.25rem;
color: #000000;
}
#player-options #user-message{
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
border-radius: 4px;
color: #000000;
padding: 4px;
text-align: center;
}
#player-options #user-message.visible{
display: block;
cursor: pointer;
}
#player-options h1{
font-size: 2.5rem;
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
text-shadow: 1px 1px 4px #000000;
}
#player-options h2{
font-size: 40px;
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
text-transform: lowercase;
text-shadow: 1px 1px 2px #000000;
}
#player-options h3, #player-options h4, #player-options h5, #player-options h6{
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
}
#player-options input:not([type]){
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
}
#player-options input:not([type]):focus{
border: 1px solid #ffffff;
}
#player-options select{
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
background-color: #ffffff;
}
#player-options #game-options, #player-options #rom-options{
display: flex;
flex-direction: row;
}
#player-options #meta-options {
display: flex;
justify-content: space-between;
gap: 20px;
padding: 3px;
}
#player-options div {
display: flex;
flex-grow: 1;
}
#player-options #meta-options label {
display: inline-block;
min-width: 180px;
flex-grow: 1;
}
#player-options #meta-options input,
#player-options #meta-options select {
box-sizing: border-box;
min-width: 150px;
width: 50%;
}
#player-options .left, #player-options .right{
flex-grow: 1;
}
#player-options .left{
margin-right: 10px;
}
#player-options .right{
margin-left: 10px;
}
#player-options table{
margin-bottom: 30px;
width: 100%;
}
#player-options table .select-container{
display: flex;
flex-direction: row;
}
#player-options table .select-container select{
min-width: 200px;
flex-grow: 1;
}
#player-options table select:disabled{
background-color: lightgray;
}
#player-options table .range-container{
display: flex;
flex-direction: row;
}
#player-options table .range-container input[type=range]{
flex-grow: 1;
}
#player-options table .range-value{
min-width: 20px;
margin-left: 0.25rem;
}
#player-options table .named-range-container{
display: flex;
flex-direction: column;
}
#player-options table .named-range-wrapper{
display: flex;
flex-direction: row;
margin-top: 0.25rem;
}
#player-options table .named-range-wrapper input[type=range]{
flex-grow: 1;
}
#player-options table .randomize-button {
max-height: 24px;
line-height: 16px;
padding: 2px 8px;
margin: 0 0 0 0.25rem;
font-size: 12px;
border: 1px solid black;
border-radius: 3px;
}
#player-options table .randomize-button.active {
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
}
#player-options table .randomize-button[data-tooltip]::after {
left: unset;
right: 0;
}
#player-options table label{
display: block;
min-width: 200px;
margin-right: 4px;
cursor: default;
}
#player-options th, #player-options td{
border: none;
padding: 3px;
font-size: 17px;
vertical-align: top;
}
@media all and (max-width: 1024px) {
#player-options {
border-radius: 0;
}
#player-options #meta-options {
flex-direction: column;
justify-content: flex-start;
gap: 6px;
}
#player-options #game-options{
justify-content: flex-start;
flex-wrap: wrap;
}
#player-options .left,
#player-options .right {
margin: 0;
}
#game-options table {
margin-bottom: 0;
}
#game-options table label{
display: block;
min-width: 200px;
}
#game-options table tr td {
width: 50%;
}
}

View File

@@ -1,310 +0,0 @@
@import "../markdown.css";
html {
background-image: url("../../static/backgrounds/grass.png");
background-repeat: repeat;
background-size: 650px 650px;
overflow-x: hidden;
}
#player-options {
box-sizing: border-box;
max-width: 1024px;
margin-left: auto;
margin-right: auto;
background-color: rgba(0, 0, 0, 0.15);
border-radius: 8px;
padding: 1rem;
color: #eeffeb;
word-break: break-all;
}
#player-options #player-options-header h1 {
margin-bottom: 0;
padding-bottom: 0;
}
#player-options #player-options-header h1:nth-child(2) {
font-size: 1.4rem;
margin-top: -8px;
margin-bottom: 0.5rem;
}
#player-options .js-warning-banner {
width: calc(100% - 1rem);
padding: 0.5rem;
border-radius: 4px;
background-color: #f3f309;
color: #000000;
margin-bottom: 0.5rem;
text-align: center;
}
#player-options .group-container {
padding: 0;
margin: 0;
}
#player-options .group-container h2 {
user-select: none;
cursor: unset;
}
#player-options .group-container h2 label {
cursor: pointer;
}
#player-options #player-options-button-row {
display: flex;
flex-direction: row;
justify-content: space-between;
margin-top: 15px;
}
#player-options #user-message {
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
border-radius: 4px;
color: #000000;
padding: 4px;
text-align: center;
cursor: pointer;
}
#player-options h1 {
font-size: 2.5rem;
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
text-shadow: 1px 1px 4px #000000;
}
#player-options h2 {
font-size: 40px;
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
text-transform: lowercase;
text-shadow: 1px 1px 2px #000000;
}
#player-options h3, #player-options h4, #player-options h5, #player-options h6 {
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
}
#player-options input:not([type]) {
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
}
#player-options input:not([type]):focus {
border: 1px solid #ffffff;
}
#player-options select {
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
background-color: #ffffff;
text-overflow: ellipsis;
}
#player-options .game-options {
display: flex;
flex-direction: row;
}
#player-options .game-options .left, #player-options .game-options .right {
display: grid;
grid-template-columns: 12rem auto;
grid-row-gap: 0.5rem;
grid-auto-rows: min-content;
align-items: start;
min-width: 480px;
width: 50%;
}
#player-options #meta-options {
display: flex;
justify-content: space-between;
gap: 20px;
padding: 3px;
}
#player-options #meta-options input, #player-options #meta-options select {
box-sizing: border-box;
width: 200px;
}
#player-options .left, #player-options .right {
flex-grow: 1;
margin-bottom: 0.5rem;
}
#player-options .left {
margin-right: 20px;
}
#player-options .select-container {
display: flex;
flex-direction: row;
max-width: 270px;
}
#player-options .select-container select {
min-width: 200px;
flex-grow: 1;
}
#player-options .select-container select:disabled {
background-color: lightgray;
}
#player-options .range-container {
display: flex;
flex-direction: row;
max-width: 270px;
}
#player-options .range-container input[type=range] {
flex-grow: 1;
}
#player-options .range-container .range-value {
min-width: 20px;
margin-left: 0.25rem;
}
#player-options .named-range-container {
display: flex;
flex-direction: column;
max-width: 270px;
}
#player-options .named-range-container .named-range-wrapper {
display: flex;
flex-direction: row;
margin-top: 0.25rem;
}
#player-options .named-range-container .named-range-wrapper input[type=range] {
flex-grow: 1;
}
#player-options .free-text-container {
display: flex;
flex-direction: column;
max-width: 270px;
}
#player-options .free-text-container input[type=text] {
flex-grow: 1;
}
#player-options .text-choice-container {
display: flex;
flex-direction: column;
max-width: 270px;
}
#player-options .text-choice-container .text-choice-wrapper {
display: flex;
flex-direction: row;
margin-bottom: 0.25rem;
}
#player-options .text-choice-container .text-choice-wrapper select {
flex-grow: 1;
}
#player-options .option-container {
display: flex;
flex-direction: column;
background-color: rgba(0, 0, 0, 0.25);
border: 1px solid rgba(20, 20, 20, 0.25);
border-radius: 3px;
color: #ffffff;
max-height: 10rem;
min-width: 14.5rem;
overflow-y: auto;
padding-right: 0.25rem;
padding-left: 0.25rem;
}
#player-options .option-container .option-divider {
width: 100%;
height: 2px;
background-color: rgba(20, 20, 20, 0.25);
margin-top: 0.125rem;
margin-bottom: 0.125rem;
}
#player-options .option-container .option-entry {
display: flex;
flex-direction: row;
align-items: flex-start;
margin-bottom: 0.125rem;
margin-top: 0.125rem;
user-select: none;
}
#player-options .option-container .option-entry:hover {
background-color: rgba(20, 20, 20, 0.25);
}
#player-options .option-container .option-entry input[type=checkbox] {
margin-right: 0.25rem;
}
#player-options .option-container .option-entry input[type=number] {
max-width: 1.5rem;
max-height: 1rem;
margin-left: 0.125rem;
text-align: center;
/* Hide arrows on input[type=number] fields */
-moz-appearance: textfield;
}
#player-options .option-container .option-entry input[type=number]::-webkit-outer-spin-button, #player-options .option-container .option-entry input[type=number]::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
#player-options .option-container .option-entry label {
flex-grow: 1;
margin-right: 0;
min-width: unset;
display: unset;
}
#player-options .randomize-button {
display: flex;
flex-direction: column;
justify-content: center;
height: 22px;
max-width: 30px;
margin: 0 0 0 0.25rem;
font-size: 14px;
border: 1px solid black;
border-radius: 3px;
background-color: #d3d3d3;
user-select: none;
}
#player-options .randomize-button:hover {
background-color: #c0c0c0;
cursor: pointer;
}
#player-options .randomize-button label {
line-height: 22px;
padding-left: 5px;
padding-right: 2px;
margin-right: 4px;
width: 100%;
height: 100%;
min-width: unset;
}
#player-options .randomize-button label:hover {
cursor: pointer;
}
#player-options .randomize-button input[type=checkbox] {
display: none;
}
#player-options .randomize-button:has(input[type=checkbox]:checked) {
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
}
#player-options .randomize-button:has(input[type=checkbox]:checked):hover {
background-color: #eedd27;
}
#player-options .randomize-button[data-tooltip]::after {
left: unset;
right: 0;
}
#player-options label {
display: block;
margin-right: 4px;
cursor: default;
word-break: break-word;
}
#player-options th, #player-options td {
border: none;
padding: 3px;
font-size: 17px;
vertical-align: top;
}
@media all and (max-width: 1024px) {
#player-options {
border-radius: 0;
}
#player-options #meta-options {
flex-direction: column;
justify-content: flex-start;
gap: 6px;
}
#player-options .game-options {
justify-content: flex-start;
flex-wrap: wrap;
}
}
/*# sourceMappingURL=playerOptions.css.map */

View File

@@ -1 +0,0 @@
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View File

@@ -1,364 +0,0 @@
@import "../markdown.css";
html{
background-image: url('../../static/backgrounds/grass.png');
background-repeat: repeat;
background-size: 650px 650px;
overflow-x: hidden;
}
#player-options{
box-sizing: border-box;
max-width: 1024px;
margin-left: auto;
margin-right: auto;
background-color: rgba(0, 0, 0, 0.15);
border-radius: 8px;
padding: 1rem;
color: #eeffeb;
word-break: break-all;
#player-options-header{
h1{
margin-bottom: 0;
padding-bottom: 0;
}
h1:nth-child(2){
font-size: 1.4rem;
margin-top: -8px;
margin-bottom: 0.5rem;
}
}
.js-warning-banner{
width: calc(100% - 1rem);
padding: 0.5rem;
border-radius: 4px;
background-color: #f3f309;
color: #000000;
margin-bottom: 0.5rem;
text-align: center;
}
.group-container{
padding: 0;
margin: 0;
h2{
user-select: none;
cursor: unset;
label{
cursor: pointer;
}
}
}
#player-options-button-row{
display: flex;
flex-direction: row;
justify-content: space-between;
margin-top: 15px;
}
#user-message{
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
border-radius: 4px;
color: #000000;
padding: 4px;
text-align: center;
cursor: pointer;
}
h1{
font-size: 2.5rem;
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
text-shadow: 1px 1px 4px #000000;
}
h2{
font-size: 40px;
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
text-transform: lowercase;
text-shadow: 1px 1px 2px #000000;
}
h3, h4, h5, h6{
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
}
input:not([type]){
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
&:focus{
border: 1px solid #ffffff;
}
}
select{
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
background-color: #ffffff;
text-overflow: ellipsis;
}
.game-options{
display: flex;
flex-direction: row;
.left, .right{
display: grid;
grid-template-columns: 12rem auto;
grid-row-gap: 0.5rem;
grid-auto-rows: min-content;
align-items: start;
min-width: 480px;
width: 50%;
}
}
#meta-options{
display: flex;
justify-content: space-between;
gap: 20px;
padding: 3px;
input, select{
box-sizing: border-box;
width: 200px;
}
}
.left, .right{
flex-grow: 1;
margin-bottom: 0.5rem;
}
.left{
margin-right: 20px;
}
.select-container{
display: flex;
flex-direction: row;
max-width: 270px;
select{
min-width: 200px;
flex-grow: 1;
&:disabled{
background-color: lightgray;
}
}
}
.range-container{
display: flex;
flex-direction: row;
max-width: 270px;
input[type=range]{
flex-grow: 1;
}
.range-value{
min-width: 20px;
margin-left: 0.25rem;
}
}
.named-range-container{
display: flex;
flex-direction: column;
max-width: 270px;
.named-range-wrapper{
display: flex;
flex-direction: row;
margin-top: 0.25rem;
input[type=range]{
flex-grow: 1;
}
}
}
.free-text-container{
display: flex;
flex-direction: column;
max-width: 270px;
input[type=text]{
flex-grow: 1;
}
}
.text-choice-container{
display: flex;
flex-direction: column;
max-width: 270px;
.text-choice-wrapper{
display: flex;
flex-direction: row;
margin-bottom: 0.25rem;
select{
flex-grow: 1;
}
}
}
.option-container{
display: flex;
flex-direction: column;
background-color: rgba(0, 0, 0, 0.25);
border: 1px solid rgba(20, 20, 20, 0.25);
border-radius: 3px;
color: #ffffff;
max-height: 10rem;
min-width: 14.5rem;
overflow-y: auto;
padding-right: 0.25rem;
padding-left: 0.25rem;
.option-divider{
width: 100%;
height: 2px;
background-color: rgba(20, 20, 20, 0.25);
margin-top: 0.125rem;
margin-bottom: 0.125rem;
}
.option-entry{
display: flex;
flex-direction: row;
align-items: flex-start;
margin-bottom: 0.125rem;
margin-top: 0.125rem;
user-select: none;
&:hover{
background-color: rgba(20, 20, 20, 0.25);
}
input[type=checkbox]{
margin-right: 0.25rem;
}
input[type=number]{
max-width: 1.5rem;
max-height: 1rem;
margin-left: 0.125rem;
text-align: center;
/* Hide arrows on input[type=number] fields */
-moz-appearance: textfield;
&::-webkit-outer-spin-button, &::-webkit-inner-spin-button{
-webkit-appearance: none;
margin: 0;
}
}
label{
flex-grow: 1;
margin-right: 0;
min-width: unset;
display: unset;
}
}
}
.randomize-button{
display: flex;
flex-direction: column;
justify-content: center;
height: 22px;
max-width: 30px;
margin: 0 0 0 0.25rem;
font-size: 14px;
border: 1px solid black;
border-radius: 3px;
background-color: #d3d3d3;
user-select: none;
&:hover{
background-color: #c0c0c0;
cursor: pointer;
}
label{
line-height: 22px;
padding-left: 5px;
padding-right: 2px;
margin-right: 4px;
width: 100%;
height: 100%;
min-width: unset;
&:hover{
cursor: pointer;
}
}
input[type=checkbox]{
display: none;
}
&:has(input[type=checkbox]:checked){
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
&:hover{
background-color: #eedd27;
}
}
&[data-tooltip]::after{
left: unset;
right: 0;
}
}
label{
display: block;
margin-right: 4px;
cursor: default;
word-break: break-word;
}
th, td{
border: none;
padding: 3px;
font-size: 17px;
vertical-align: top;
}
}
@media all and (max-width: 1024px) {
#player-options {
border-radius: 0;
#meta-options {
flex-direction: column;
justify-content: flex-start;
gap: 6px;
}
.game-options{
justify-content: flex-start;
flex-wrap: wrap;
}
}
}

View File

@@ -8,15 +8,30 @@
cursor: unset;
}
#games h1, #games details summary.h1{
#games h1{
font-size: 60px;
cursor: unset;
}
#games h2, #games details summary.h2{
#games h2{
color: #93dcff;
margin-bottom: 2px;
text-transform: none;
}
#games .collapse-toggle{
cursor: pointer;
}
#games h2 .collapse-arrow{
font-size: 20px;
display: inline-block; /* make vertical-align work */
padding-bottom: 9px;
vertical-align: middle;
padding-right: 8px;
}
#games p.collapsed{
display: none;
}
#games a{

View File

@@ -42,7 +42,6 @@ give it one of the following classes: tooltip-left, tooltip-right, tooltip-top,
[data-tooltip]:hover:before, [data-tooltip]:hover:after, .tooltip:hover:before, .tooltip:hover:after{
visibility: visible;
opacity: 1;
word-break: break-word;
}
/** Directional arrow styles */

View File

@@ -0,0 +1,315 @@
html{
background-image: url('../static/backgrounds/grass.png');
background-repeat: repeat;
background-size: 650px 650px;
scroll-padding-top: 90px;
}
#weighted-settings{
max-width: 1000px;
margin-left: auto;
margin-right: auto;
background-color: rgba(0, 0, 0, 0.15);
border-radius: 8px;
padding: 1rem;
color: #eeffeb;
}
#weighted-settings #games-wrapper{
width: 100%;
}
#weighted-settings .setting-wrapper{
width: 100%;
margin-bottom: 2rem;
}
#weighted-settings .setting-wrapper .add-option-div{
display: flex;
flex-direction: row;
justify-content: flex-start;
margin-bottom: 1rem;
}
#weighted-settings .setting-wrapper .add-option-div button{
width: auto;
height: auto;
margin: 0 0 0 0.15rem;
padding: 0 0.25rem;
border-radius: 4px;
cursor: default;
}
#weighted-settings .setting-wrapper .add-option-div button:active{
margin-bottom: 1px;
}
#weighted-settings p.setting-description{
margin: 0 0 1rem;
}
#weighted-settings p.hint-text{
margin: 0 0 1rem;
font-style: italic;
}
#weighted-settings .jump-link{
color: #ffef00;
cursor: pointer;
text-decoration: underline;
}
#weighted-settings table{
width: 100%;
}
#weighted-settings table th, #weighted-settings table td{
border: none;
}
#weighted-settings table td{
padding: 5px;
}
#weighted-settings table .td-left{
font-family: LexendDeca-Regular, sans-serif;
padding-right: 1rem;
width: 200px;
}
#weighted-settings table .td-middle{
display: flex;
flex-direction: column;
justify-content: space-evenly;
padding-right: 1rem;
}
#weighted-settings table .td-right{
width: 4rem;
text-align: right;
}
#weighted-settings table .td-delete{
width: 50px;
text-align: right;
}
#weighted-settings table .range-option-delete{
cursor: pointer;
}
#weighted-settings .items-wrapper{
display: flex;
flex-direction: row;
justify-content: space-between;
}
#weighted-settings .items-div h3{
margin-bottom: 0.5rem;
}
#weighted-settings .items-wrapper .item-set-wrapper{
width: 24%;
font-weight: bold;
}
#weighted-settings .item-container{
border: 1px solid #ffffff;
border-radius: 2px;
width: 100%;
height: 300px;
overflow-y: auto;
overflow-x: hidden;
margin-top: 0.125rem;
font-weight: normal;
}
#weighted-settings .item-container .item-div{
padding: 0.125rem 0.5rem;
cursor: pointer;
}
#weighted-settings .item-container .item-div:hover{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .item-container .item-qty-div{
display: flex;
flex-direction: row;
justify-content: space-between;
padding: 0.125rem 0.5rem;
cursor: pointer;
}
#weighted-settings .item-container .item-qty-div .item-qty-input-wrapper{
display: flex;
flex-direction: column;
justify-content: space-around;
}
#weighted-settings .item-container .item-qty-div input{
min-width: unset;
width: 1.5rem;
text-align: center;
}
#weighted-settings .item-container .item-qty-div:hover{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .hints-div, #weighted-settings .locations-div{
margin-top: 2rem;
}
#weighted-settings .hints-div h3, #weighted-settings .locations-div h3{
margin-bottom: 0.5rem;
}
#weighted-settings .hints-container, #weighted-settings .locations-container{
display: flex;
flex-direction: row;
justify-content: space-between;
}
#weighted-settings .hints-wrapper, #weighted-settings .locations-wrapper{
width: calc(50% - 0.5rem);
font-weight: bold;
}
#weighted-settings .hints-wrapper .simple-list, #weighted-settings .locations-wrapper .simple-list{
margin-top: 0.25rem;
height: 300px;
font-weight: normal;
}
#weighted-settings #weighted-settings-button-row{
display: flex;
flex-direction: row;
justify-content: space-between;
margin-top: 15px;
}
#weighted-settings code{
background-color: #d9cd8e;
border-radius: 4px;
padding-left: 0.25rem;
padding-right: 0.25rem;
color: #000000;
}
#weighted-settings #user-message{
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
border-radius: 4px;
color: #000000;
padding: 4px;
text-align: center;
}
#weighted-settings #user-message.visible{
display: block;
cursor: pointer;
}
#weighted-settings h1{
font-size: 2.5rem;
font-weight: normal;
border-bottom: 1px solid #ffffff;
width: 100%;
margin-bottom: 0.5rem;
color: #ffffff;
text-shadow: 1px 1px 4px #000000;
}
#weighted-settings h2{
font-size: 2rem;
font-weight: normal;
border-bottom: 1px solid #ffffff;
width: 100%;
margin-bottom: 0.5rem;
color: #ffe993;
text-transform: none;
text-shadow: 1px 1px 2px #000000;
}
#weighted-settings h3, #weighted-settings h4, #weighted-settings h5, #weighted-settings h6{
color: #ffffff;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
text-transform: none;
}
#weighted-settings a{
color: #ffef00;
cursor: pointer;
}
#weighted-settings input:not([type]){
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
}
#weighted-settings input:not([type]):focus{
border: 1px solid #ffffff;
}
#weighted-settings select{
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
background-color: #ffffff;
}
#weighted-settings .game-options, #weighted-settings .rom-options{
display: flex;
flex-direction: column;
}
#weighted-settings .simple-list{
display: flex;
flex-direction: column;
max-height: 300px;
overflow-y: auto;
border: 1px solid #ffffff;
border-radius: 4px;
}
#weighted-settings .simple-list .list-row label{
display: block;
width: calc(100% - 0.5rem);
padding: 0.0625rem 0.25rem;
}
#weighted-settings .simple-list .list-row label:hover{
background-color: rgba(0, 0, 0, 0.1);
}
#weighted-settings .simple-list .list-row label input[type=checkbox]{
margin-right: 0.5rem;
}
#weighted-settings .simple-list hr{
width: calc(100% - 2px);
margin: 2px auto;
border-bottom: 1px solid rgb(255 255 255 / 0.6);
}
#weighted-settings .invisible{
display: none;
}
@media all and (max-width: 1000px), all and (orientation: portrait){
#weighted-settings .game-options{
justify-content: flex-start;
flex-wrap: wrap;
}
#game-options table label{
display: block;
min-width: 200px;
}
}

View File

@@ -1,232 +0,0 @@
html {
background-image: url("../../static/backgrounds/grass.png");
background-repeat: repeat;
background-size: 650px 650px;
scroll-padding-top: 90px;
}
#weighted-options {
max-width: 1000px;
margin-left: auto;
margin-right: auto;
background-color: rgba(0, 0, 0, 0.15);
border-radius: 8px;
padding: 1rem;
color: #eeffeb;
}
#weighted-options #weighted-options-header h1 {
margin-bottom: 0;
padding-bottom: 0;
}
#weighted-options #weighted-options-header h1:nth-child(2) {
font-size: 1.4rem;
margin-top: -8px;
margin-bottom: 0.5rem;
}
#weighted-options .js-warning-banner {
width: calc(100% - 1rem);
padding: 0.5rem;
border-radius: 4px;
background-color: #f3f309;
color: #000000;
margin-bottom: 0.5rem;
text-align: center;
}
#weighted-options .option-wrapper {
width: 100%;
margin-bottom: 2rem;
}
#weighted-options .option-wrapper .add-option-div {
display: flex;
flex-direction: row;
justify-content: flex-start;
margin-bottom: 1rem;
}
#weighted-options .option-wrapper .add-option-div button {
width: auto;
height: auto;
margin: 0 0 0 0.15rem;
padding: 0 0.25rem;
border-radius: 4px;
cursor: default;
}
#weighted-options .option-wrapper .add-option-div button:active {
margin-bottom: 1px;
}
#weighted-options p.option-description {
margin: 0 0 1rem;
}
#weighted-options p.hint-text {
margin: 0 0 1rem;
font-style: italic;
}
#weighted-options table {
width: 100%;
margin-top: 0.5rem;
margin-bottom: 1.5rem;
}
#weighted-options table th, #weighted-options table td {
border: none;
}
#weighted-options table td {
padding: 5px;
}
#weighted-options table .td-left {
font-family: LexendDeca-Regular, sans-serif;
padding-right: 1rem;
width: 200px;
}
#weighted-options table .td-middle {
display: flex;
flex-direction: column;
justify-content: space-evenly;
padding-right: 1rem;
}
#weighted-options table .td-right {
width: 4rem;
text-align: right;
}
#weighted-options table .td-delete {
width: 50px;
text-align: right;
}
#weighted-options table .range-option-delete {
cursor: pointer;
}
#weighted-options #weighted-options-button-row {
display: flex;
flex-direction: row;
justify-content: space-between;
margin-top: 15px;
}
#weighted-options #user-message {
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
border-radius: 4px;
color: #000000;
padding: 4px;
text-align: center;
}
#weighted-options #user-message.visible {
display: block;
cursor: pointer;
}
#weighted-options h1 {
font-size: 2.5rem;
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
color: #ffffff;
text-shadow: 1px 1px 4px #000000;
}
#weighted-options h2, #weighted-options details summary.h2 {
font-size: 2rem;
font-weight: normal;
border-bottom: 1px solid #ffffff;
width: 100%;
margin-bottom: 0.5rem;
color: #ffe993;
text-transform: none;
text-shadow: 1px 1px 2px #000000;
}
#weighted-options h3, #weighted-options h4, #weighted-options h5, #weighted-options h6 {
color: #ffffff;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
text-transform: none;
cursor: unset;
}
#weighted-options h3.option-group-header {
margin-top: 0.75rem;
font-weight: bold;
}
#weighted-options a {
color: #ffef00;
cursor: pointer;
}
#weighted-options input:not([type]) {
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
}
#weighted-options input:not([type]):focus {
border: 1px solid #ffffff;
}
#weighted-options .invisible {
display: none;
}
#weighted-options .unsupported-option {
margin-top: 0.5rem;
}
#weighted-options .set-container, #weighted-options .dict-container, #weighted-options .list-container {
display: flex;
flex-direction: column;
background-color: rgba(0, 0, 0, 0.25);
border: 1px solid rgba(20, 20, 20, 0.25);
border-radius: 3px;
color: #ffffff;
max-height: 15rem;
min-width: 14.5rem;
overflow-y: auto;
padding-right: 0.25rem;
padding-left: 0.25rem;
margin-top: 0.5rem;
}
#weighted-options .set-container .divider, #weighted-options .dict-container .divider, #weighted-options .list-container .divider {
width: 100%;
height: 2px;
background-color: rgba(20, 20, 20, 0.25);
margin-top: 0.125rem;
margin-bottom: 0.125rem;
}
#weighted-options .set-container .set-entry, #weighted-options .set-container .dict-entry, #weighted-options .set-container .list-entry, #weighted-options .dict-container .set-entry, #weighted-options .dict-container .dict-entry, #weighted-options .dict-container .list-entry, #weighted-options .list-container .set-entry, #weighted-options .list-container .dict-entry, #weighted-options .list-container .list-entry {
display: flex;
flex-direction: row;
align-items: flex-start;
padding-bottom: 0.25rem;
padding-top: 0.25rem;
user-select: none;
line-height: 1rem;
}
#weighted-options .set-container .set-entry:hover, #weighted-options .set-container .dict-entry:hover, #weighted-options .set-container .list-entry:hover, #weighted-options .dict-container .set-entry:hover, #weighted-options .dict-container .dict-entry:hover, #weighted-options .dict-container .list-entry:hover, #weighted-options .list-container .set-entry:hover, #weighted-options .list-container .dict-entry:hover, #weighted-options .list-container .list-entry:hover {
background-color: rgba(20, 20, 20, 0.25);
}
#weighted-options .set-container .set-entry input[type=checkbox], #weighted-options .set-container .dict-entry input[type=checkbox], #weighted-options .set-container .list-entry input[type=checkbox], #weighted-options .dict-container .set-entry input[type=checkbox], #weighted-options .dict-container .dict-entry input[type=checkbox], #weighted-options .dict-container .list-entry input[type=checkbox], #weighted-options .list-container .set-entry input[type=checkbox], #weighted-options .list-container .dict-entry input[type=checkbox], #weighted-options .list-container .list-entry input[type=checkbox] {
margin-right: 0.25rem;
}
#weighted-options .set-container .set-entry input[type=number], #weighted-options .set-container .dict-entry input[type=number], #weighted-options .set-container .list-entry input[type=number], #weighted-options .dict-container .set-entry input[type=number], #weighted-options .dict-container .dict-entry input[type=number], #weighted-options .dict-container .list-entry input[type=number], #weighted-options .list-container .set-entry input[type=number], #weighted-options .list-container .dict-entry input[type=number], #weighted-options .list-container .list-entry input[type=number] {
max-width: 1.5rem;
max-height: 1rem;
margin-left: 0.125rem;
text-align: center;
/* Hide arrows on input[type=number] fields */
-moz-appearance: textfield;
}
#weighted-options .set-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .set-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .set-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .set-container .list-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .dict-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .dict-container .list-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .set-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .set-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .dict-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .dict-entry input[type=number]::-webkit-inner-spin-button, #weighted-options .list-container .list-entry input[type=number]::-webkit-outer-spin-button, #weighted-options .list-container .list-entry input[type=number]::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
#weighted-options .set-container .set-entry label, #weighted-options .set-container .dict-entry label, #weighted-options .set-container .list-entry label, #weighted-options .dict-container .set-entry label, #weighted-options .dict-container .dict-entry label, #weighted-options .dict-container .list-entry label, #weighted-options .list-container .set-entry label, #weighted-options .list-container .dict-entry label, #weighted-options .list-container .list-entry label {
flex-grow: 1;
margin-right: 0;
min-width: unset;
display: unset;
}
.hidden {
display: none;
}
@media all and (max-width: 1000px), all and (orientation: portrait) {
#weighted-options .game-options {
justify-content: flex-start;
flex-wrap: wrap;
}
#game-options table label {
display: block;
min-width: 200px;
}
}
/*# sourceMappingURL=weightedOptions.css.map */

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@@ -1 +0,0 @@
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@@ -1,274 +0,0 @@
html{
background-image: url('../../static/backgrounds/grass.png');
background-repeat: repeat;
background-size: 650px 650px;
scroll-padding-top: 90px;
}
#weighted-options{
max-width: 1000px;
margin-left: auto;
margin-right: auto;
background-color: rgba(0, 0, 0, 0.15);
border-radius: 8px;
padding: 1rem;
color: #eeffeb;
#weighted-options-header{
h1{
margin-bottom: 0;
padding-bottom: 0;
}
h1:nth-child(2){
font-size: 1.4rem;
margin-top: -8px;
margin-bottom: 0.5rem;
}
}
.js-warning-banner{
width: calc(100% - 1rem);
padding: 0.5rem;
border-radius: 4px;
background-color: #f3f309;
color: #000000;
margin-bottom: 0.5rem;
text-align: center;
}
.option-wrapper{
width: 100%;
margin-bottom: 2rem;
.add-option-div{
display: flex;
flex-direction: row;
justify-content: flex-start;
margin-bottom: 1rem;
button{
width: auto;
height: auto;
margin: 0 0 0 0.15rem;
padding: 0 0.25rem;
border-radius: 4px;
cursor: default;
&:active{
margin-bottom: 1px;
}
}
}
}
p{
&.option-description{
margin: 0 0 1rem;
}
&.hint-text{
margin: 0 0 1rem;
font-style: italic;
};
}
table{
width: 100%;
margin-top: 0.5rem;
margin-bottom: 1.5rem;
th, td{
border: none;
}
td{
padding: 5px;
}
.td-left{
font-family: LexendDeca-Regular, sans-serif;
padding-right: 1rem;
width: 200px;
}
.td-middle{
display: flex;
flex-direction: column;
justify-content: space-evenly;
padding-right: 1rem;
}
.td-right{
width: 4rem;
text-align: right;
}
.td-delete{
width: 50px;
text-align: right;
}
.range-option-delete{
cursor: pointer;
}
}
#weighted-options-button-row{
display: flex;
flex-direction: row;
justify-content: space-between;
margin-top: 15px;
}
#user-message{
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
border-radius: 4px;
color: #000000;
padding: 4px;
text-align: center;
&.visible{
display: block;
cursor: pointer;
}
}
h1{
font-size: 2.5rem;
font-weight: normal;
width: 100%;
margin-bottom: 0.5rem;
color: #ffffff;
text-shadow: 1px 1px 4px #000000;
}
h2, details summary.h2{
font-size: 2rem;
font-weight: normal;
border-bottom: 1px solid #ffffff;
width: 100%;
margin-bottom: 0.5rem;
color: #ffe993;
text-transform: none;
text-shadow: 1px 1px 2px #000000;
}
h3, h4, h5, h6{
color: #ffffff;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
text-transform: none;
cursor: unset;
}
h3{
&.option-group-header{
margin-top: 0.75rem;
font-weight: bold;
}
}
a{
color: #ffef00;
cursor: pointer;
}
input:not([type]){
border: 1px solid #000000;
padding: 3px;
border-radius: 3px;
min-width: 150px;
&:focus{
border: 1px solid #ffffff;
}
}
.invisible{
display: none;
}
.unsupported-option{
margin-top: 0.5rem;
}
.set-container, .dict-container, .list-container{
display: flex;
flex-direction: column;
background-color: rgba(0, 0, 0, 0.25);
border: 1px solid rgba(20, 20, 20, 0.25);
border-radius: 3px;
color: #ffffff;
max-height: 15rem;
min-width: 14.5rem;
overflow-y: auto;
padding-right: 0.25rem;
padding-left: 0.25rem;
margin-top: 0.5rem;
.divider{
width: 100%;
height: 2px;
background-color: rgba(20, 20, 20, 0.25);
margin-top: 0.125rem;
margin-bottom: 0.125rem;
}
.set-entry, .dict-entry, .list-entry{
display: flex;
flex-direction: row;
align-items: flex-start;
padding-bottom: 0.25rem;
padding-top: 0.25rem;
user-select: none;
line-height: 1rem;
&:hover{
background-color: rgba(20, 20, 20, 0.25);
}
input[type=checkbox]{
margin-right: 0.25rem;
}
input[type=number]{
max-width: 1.5rem;
max-height: 1rem;
margin-left: 0.125rem;
text-align: center;
/* Hide arrows on input[type=number] fields */
-moz-appearance: textfield;
&::-webkit-outer-spin-button, &::-webkit-inner-spin-button{
-webkit-appearance: none;
margin: 0;
}
}
label{
flex-grow: 1;
margin-right: 0;
min-width: unset;
display: unset;
}
}
}
}
.hidden{
display: none;
}
@media all and (max-width: 1000px), all and (orientation: portrait){
#weighted-options .game-options{
justify-content: flex-start;
flex-wrap: wrap;
}
#game-options table label{
display: block;
min-width: 200px;
}
}

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@@ -0,0 +1,62 @@
{% extends 'pageWrapper.html' %}
{% block head %}
<title>{{ game }} Options</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/player-options.css") }}" />
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/player-options.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/'+theme+'Header.html' %}
<div id="player-options" class="markdown" data-game="{{ game }}">
<div id="user-message"></div>
<h1><span id="game-name">Player</span> Options</h1>
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
or download an options file you can use to participate in a MultiWorld.</p>
<p>
A more advanced options configuration for all games can be found on the
<a href="/weighted-options">Weighted options</a> page.
<br />
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
<br />
You may also download the
<a href="/static/generated/configs/{{ game }}.yaml">template file for this game</a>.
</p>
<div id="meta-options">
<div>
<label for="player-name">
Player Name: <span class="interactive" data-tooltip="This is the name you use to connect with your game. This is also known as your 'slot name'.">(?)</span>
</label>
<input id="player-name" placeholder="Player" data-key="name" maxlength="16" />
</div>
<div>
<label for="game-options-preset">
Options Preset: <span class="interactive" data-tooltip="Select from a list of developer-curated presets (if any) or reset all options to their defaults.">(?)</span>
</label>
<select id="game-options-preset">
<option value="__default">Defaults</option>
<option value="__custom" hidden>Custom</option>
</select>
</div>
</div>
<h2>Game Options</h2>
<div id="game-options">
<div id="game-options-left" class="left"></div>
<div id="game-options-right" class="right"></div>
</div>
<div id="player-options-button-row">
<button id="export-options">Export Options</button>
<button id="generate-game">Generate Game</button>
<button id="generate-race">Generate Race</button>
</div>
</div>
{% endblock %}

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@@ -1,210 +0,0 @@
{% macro Toggle(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<div class="select-container">
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
{% if option.default == 1 %}
<option value="false">No</option>
<option value="true" selected>Yes</option>
{% else %}
<option value="false" selected>No</option>
<option value="true">Yes</option>
{% endif %}
</select>
{{ RandomizeButton(option_name, option) }}
</div>
{% endmacro %}
{% macro Choice(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<div class="select-container">
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
{% for id, name in option.name_lookup.items() %}
{% if name != "random" %}
{% if option.default == id %}
<option value="{{ name }}" selected>{{ option.get_option_name(id) }}</option>
{% else %}
<option value="{{ name }}">{{ option.get_option_name(id) }}</option>
{% endif %}
{% endif %}
{% endfor %}
</select>
{{ RandomizeButton(option_name, option) }}
</div>
{% endmacro %}
{% macro Range(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<div class="range-container">
<input
type="range"
id="{{ option_name }}"
name="{{ option_name }}"
min="{{ option.range_start }}"
max="{{ option.range_end }}"
value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
{{ "disabled" if option.default == "random" }}
/>
<span id="{{ option_name }}-value" class="range-value js-required">
{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
</span>
{{ RandomizeButton(option_name, option) }}
</div>
{% endmacro %}
{% macro NamedRange(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<div class="named-range-container">
<select id="{{ option_name }}-select" data-option-name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
{% for key, val in option.special_range_names.items() %}
{% if option.default == val %}
<option value="{{ val }}" selected>{{ key }} ({{ val }})</option>
{% else %}
<option value="{{ val }}">{{ key }} ({{ val }})</option>
{% endif %}
{% endfor %}
<option value="custom" hidden>Custom</option>
</select>
<div class="named-range-wrapper">
<input
type="range"
id="{{ option_name }}"
name="{{ option_name }}"
min="{{ option.range_start }}"
max="{{ option.range_end }}"
value="{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}"
{{ "disabled" if option.default == "random" }}
/>
<span id="{{ option_name }}-value" class="range-value js-required">
{{ option.default | default(option.range_start) if option.default != "random" else option.range_start }}
</span>
{{ RandomizeButton(option_name, option) }}
</div>
</div>
{% endmacro %}
{% macro FreeText(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<div class="free-text-container">
<input type="text" id="{{ option_name }}" name="{{ option_name }}" value="{{ option.default }}" />
</div>
{% endmacro %}
{% macro TextChoice(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<div class="text-choice-container">
<div class="text-choice-wrapper">
<select id="{{ option_name }}" name="{{ option_name }}" {{ "disabled" if option.default == "random" }}>
{% for id, name in option.name_lookup.items()|sort %}
{% if name != "random" %}
{% if option.default == id %}
<option value="{{ name }}" selected>{{ option.get_option_name(id) }}</option>
{% else %}
<option value="{{ name }}">{{ option.get_option_name(id) }}</option>
{% endif %}
{% endif %}
{% endfor %}
<option value="custom" hidden>Custom</option>
</select>
{{ RandomizeButton(option_name, option) }}
</div>
<input type="text" id="{{ option_name }}-custom" name="{{ option_name }}-custom" data-option-name="{{ option_name }}" placeholder="Custom value..." />
</div>
{% endmacro %}
{% macro ItemDict(option_name, option, world) %}
{{ OptionTitle(option_name, option) }}
<div class="option-container">
{% for item_name in world.item_names|sort %}
<div class="option-entry">
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro OptionList(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<div class="option-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="option-entry">
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}" value="{{ key }}" {{ "checked" if key in option.default }} />
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro LocationSet(option_name, option, world) %}
{{ OptionTitle(option_name, option) }}
<div class="option-container">
{% for group_name in world.location_name_groups.keys()|sort %}
{% if group_name != "Everywhere" %}
<div class="option-entry">
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}" value="{{ group_name }}" {{ "checked" if grop_name in option.default }} />
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
</div>
{% endif %}
{% endfor %}
{% if world.location_name_groups.keys()|length > 1 %}
<div class="option-divider">&nbsp;</div>
{% endif %}
{% for location_name in world.location_names|sort %}
<div class="option-entry">
<input type="checkbox" id="{{ option_name }}-{{ location_name }}" name="{{ option_name }}" value="{{ location_name }}" {{ "checked" if location_name in option.default }} />
<label for="{{ option_name }}-{{ location_name }}">{{ location_name }}</label>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro ItemSet(option_name, option, world) %}
{{ OptionTitle(option_name, option) }}
<div class="option-container">
{% for group_name in world.item_name_groups.keys()|sort %}
{% if group_name != "Everything" %}
<div class="option-entry">
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}" value="{{ group_name }}" {{ "checked" if group_name in option.default }} />
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
</div>
{% endif %}
{% endfor %}
{% if world.item_name_groups.keys()|length > 1 %}
<div class="option-divider">&nbsp;</div>
{% endif %}
{% for item_name in world.item_names|sort %}
<div class="option-entry">
<input type="checkbox" id="{{ option_name }}-{{ item_name }}" name="{{ option_name }}" value="{{ item_name }}" {{ "checked" if item_name in option.default }} />
<label for="{{ option_name }}-{{ item_name }}">{{ item_name }}</label>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro OptionSet(option_name, option) %}
{{ OptionTitle(option_name, option) }}
<div class="option-container">
{% for key in (option.valid_keys if option.valid_keys is ordered else option.valid_keys|sort) %}
<div class="option-entry">
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}" value="{{ key }}" {{ "checked" if key in option.default }} />
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro OptionTitle(option_name, option) %}
<label for="{{ option_name }}">
{{ option.display_name|default(option_name) }}:
<span class="interactive" data-tooltip="{% filter dedent %}{{(option.__doc__ | default("Please document me!"))|escape }}{% endfilter %}">(?)</span>
</label>
{% endmacro %}
{% macro RandomizeButton(option_name, option) %}
<div class="randomize-button" data-tooltip="Toggle randomization for this option!">
<label for="random-{{ option_name }}">
<input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} />
🎲
</label>
</div>
{% endmacro %}

View File

@@ -1,166 +0,0 @@
{% extends 'pageWrapper.html' %}
{% import 'playerOptions/macros.html' as inputs %}
{% block head %}
<title>{{ world_name }} Options</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/playerOptions/playerOptions.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/playerOptions.js") }}"></script>
<noscript>
<style>
.js-required{
display: none;
}
</style>
</noscript>
{% endblock %}
{% block body %}
{% include 'header/'+theme+'Header.html' %}
<div id="player-options" class="markdown" data-game="{{ world_name }}" data-presets="{{ presets }}">
<noscript>
<div class="js-warning-banner">
This page has reduced functionality without JavaScript.
</div>
</noscript>
<div id="user-message">{{ message }}</div>
<div id="player-options-header">
<h1>{{ world_name }}</h1>
<h1>Player Options</h1>
</div>
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
or download an options file you can use to participate in a MultiWorld.</p>
<p>
A more advanced options configuration for all games can be found on the
<a href="weighted-options">Weighted options</a> page.
<br />
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
<br />
You may also download the
<a href="/static/generated/configs/{{ world_name }}.yaml">template file for this game</a>.
</p>
<form id="options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-yaml">
<div id="meta-options">
<div>
<label for="player-name">
Player Name: <span class="interactive" data-tooltip="This is the name you use to connect with your game. This is also known as your 'slot name'.">(?)</span>
</label>
<input id="player-name" placeholder="Player" name="name" maxlength="16" />
</div>
<div class="js-required">
<label for="game-options-preset">
Options Preset: <span class="interactive" data-tooltip="Select from a list of developer-curated presets (if any) or reset all options to their defaults.">(?)</span>
</label>
<select id="game-options-preset" name="game-options-preset" disabled>
<option value="default">Default</option>
{% for preset_name in world.web.options_presets %}
<option value="{{ preset_name }}">{{ preset_name }}</option>
{% endfor %}
<option value="custom" hidden>Custom</option>
</select>
</div>
</div>
<div id="option-groups">
{% for group_name, group_options in option_groups.items() %}
<details class="group-container" {% if loop.index == 1 %}open{% endif %}>
<summary class="h2">{{ group_name }}</summary>
<div class="game-options">
<div class="left">
{% for option_name, option in group_options.items() %}
{% if loop.index <= (loop.length / 2)|round(0,"ceil") %}
{% if issubclass(option, Options.Toggle) %}
{{ inputs.Toggle(option_name, option) }}
{% elif issubclass(option, Options.TextChoice) %}
{{ inputs.TextChoice(option_name, option) }}
{% elif issubclass(option, Options.Choice) %}
{{ inputs.Choice(option_name, option) }}
{% elif issubclass(option, Options.NamedRange) %}
{{ inputs.NamedRange(option_name, option) }}
{% elif issubclass(option, Options.Range) %}
{{ inputs.Range(option_name, option) }}
{% elif issubclass(option, Options.FreeText) %}
{{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option, world) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option, world) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option, world) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }}
{% endif %}
{% endif %}
{% endfor %}
</div>
<div class="right">
{% for option_name, option in group_options.items() %}
{% if loop.index > (loop.length / 2)|round(0,"ceil") %}
{% if issubclass(option, Options.Toggle) %}
{{ inputs.Toggle(option_name, option) }}
{% elif issubclass(option, Options.TextChoice) %}
{{ inputs.TextChoice(option_name, option) }}
{% elif issubclass(option, Options.Choice) %}
{{ inputs.Choice(option_name, option) }}
{% elif issubclass(option, Options.NamedRange) %}
{{ inputs.NamedRange(option_name, option) }}
{% elif issubclass(option, Options.Range) %}
{{ inputs.Range(option_name, option) }}
{% elif issubclass(option, Options.FreeText) %}
{{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option, world) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option, world) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option, world) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }}
{% endif %}
{% endif %}
{% endfor %}
</div>
</div>
</details>
{% endfor %}
</div>
<div id="player-options-button-row">
<input type="submit" name="intent-export" value="Export Options" />
<input type="submit" name="intent-generate" value="Generate Single-Player Game">
</div>
</form>
</div>
{% endblock %}

View File

@@ -24,6 +24,7 @@
<li><a href="/games">Supported Games Page</a></li>
<li><a href="/tutorial">Tutorials Page</a></li>
<li><a href="/user-content">User Content</a></li>
<li><a href="/weighted-options">Weighted Options Page</a></li>
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
<li><a href="/glossary/en">Glossary</a></li>
</ul>
@@ -49,12 +50,8 @@
<ul>
{% for game in games | title_sorted %}
{% if game['has_settings'] %}
<li>{{ game['title'] }}</li>
<ul>
<li><a href="{{ url_for('player_options', game=game['title']) }}">Player Options</a></li>
<li><a href="{{ url_for('weighted_options', game=game['title']) }}">Weighted Options</a></li>
</ul>
{% endif %}
<li><a href="{{ url_for('player_options', game=game['title']) }}">{{ game['title'] }}</a></li>
{% endif %}
{% endfor %}
</ul>
</div>

View File

@@ -41,8 +41,10 @@
</div>
{% for game_name in worlds | title_sorted %}
{% set world = worlds[game_name] %}
<details data-game="{{ game_name }}">
<summary class="h2">{{ game_name }}</summary>
<h2 class="collapse-toggle" data-game="{{ game_name }}">
<span class="collapse-arrow"></span>{{ game_name }}
</h2>
<p class="collapsed">
{{ world.__doc__ | default("No description provided.", true) }}<br />
<a href="{{ url_for("game_info", game=game_name, lang="en") }}">Game Page</a>
{% if world.web.tutorials %}
@@ -51,18 +53,16 @@
{% endif %}
{% if world.web.options_page is string %}
<span class="link-spacer">|</span>
<a href="{{ world.web.options_page }}">Options Page (External Link)</a>
<a href="{{ world.web.options_page }}">Options Page</a>
{% elif world.web.options_page %}
<span class="link-spacer">|</span>
<a href="{{ url_for("player_options", game=game_name) }}">Options Page</a>
<span class="link-spacer">|</span>
<a href="{{ url_for("weighted_options", game=game_name) }}">Advanced Options</a>
{% endif %}
{% if world.web.bug_report_page %}
<span class="link-spacer">|</span>
<a href="{{ world.web.bug_report_page }}">Report a Bug</a>
{% endif %}
</details>
</p>
{% endfor %}
</div>
{% endblock %}

View File

@@ -0,0 +1,48 @@
{% extends 'pageWrapper.html' %}
{% block head %}
<title>{{ game }} Options</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weighted-options.css") }}" />
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weighted-options.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/grassHeader.html' %}
<div id="weighted-settings" class="markdown" data-game="{{ game }}">
<div id="user-message"></div>
<h1>Weighted Options</h1>
<p>Weighted options allow you to choose how likely a particular option is to be used in game generation.
The higher an option is weighted, the more likely the option will be chosen. Think of them like
entries in a raffle.</p>
<p>Choose the games and options you would like to play with! You may generate a single-player game from
this page, or download an options file you can use to participate in a MultiWorld.</p>
<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
page.</p>
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
items if you are playing in a MultiWorld.</label><br />
<input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
</p>
<div id="game-choice">
<!-- User chooses games by weight -->
</div>
<!-- To be generated and populated per-game with weight > 0 -->
<div id="games-wrapper">
</div>
<div id="weighted-settings-button-row">
<button id="export-options">Export Options</button>
<button id="generate-game">Generate Game</button>
<button id="generate-race">Generate Race</button>
</div>
</div>
{% endblock %}

View File

@@ -1,249 +0,0 @@
{% macro Toggle(option_name, option) %}
<table>
<tbody>
{{ RangeRow(option_name, option, "No", "false") }}
{{ RangeRow(option_name, option, "Yes", "true") }}
{{ RandomRows(option_name, option) }}
</tbody>
</table>
{% endmacro %}
{% macro DefaultOnToggle(option_name, option) %}
<!-- Toggle handles defaults properly, so we just reuse that -->
{{ Toggle(option_name, option) }}
{% endmacro %}
{% macro Choice(option_name, option) %}
<table>
<tbody>
{% for id, name in option.name_lookup.items() %}
{% if name != 'random' %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{% endif %}
{% endfor %}
{{ RandomRows(option_name, option) }}
</tbody>
</table>
{% endmacro %}
{% macro Range(option_name, option) %}
<div class="hint-text js-required">
This is a range option.
<br /><br />
Accepted values:<br />
Normal range: {{ option.range_start }} - {{ option.range_end }}
{% if option.special_range_names %}
<br /><br />
The following values has special meaning, and may fall outside the normal range.
<ul>
{% for name, value in option.special_range_names.items() %}
<li>{{ value }}: {{ name }}</li>
{% endfor %}
</ul>
{% endif %}
<div class="add-option-div">
<input type="number" class="range-option-value" data-option="{{ option_name }}" />
<button class="add-range-option-button" data-option="{{ option_name }}">Add</button>
</div>
</div>
<table class="range-rows" data-option="{{ option_name }}">
<tbody>
{{ RangeRow(option_name, option, option.range_start, option.range_start, True) }}
{% if option.range_start < option.default < option.range_end %}
{{ RangeRow(option_name, option, option.default, option.default, True) }}
{% endif %}
{{ RangeRow(option_name, option, option.range_end, option.range_end, True) }}
{{ RandomRows(option_name, option) }}
</tbody>
</table>
{% endmacro %}
{% macro NamedRange(option_name, option) %}
<!-- Range is able to properly handle NamedDRange options -->
{{ Range(option_name, option) }}
{% endmacro %}
{% macro FreeText(option_name, option) %}
<div class="hint-text">
This option allows custom values only. Please enter your desired values below.
<div class="custom-value-wrapper">
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button data-option="{{ option_name }}">Add</button>
</div>
<table>
<tbody>
<!-- This table to be filled by JS -->
</tbody>
</table>
</div>
{% endmacro %}
{% macro TextChoice(option_name, option) %}
<div class="hint-text">
Custom values are also allowed for this option. To create one, enter it into the input box below.
<div class="custom-value-wrapper">
<input class="custom-value" data-option="{{ option_name }}" placeholder="Custom Value" />
<button data-option="{{ option_name }}">Add</button>
</div>
</div>
<table>
<tbody>
{% for id, name in option.name_lookup.items() %}
{% if name != 'random' %}
{{ RangeRow(option_name, option, option.get_option_name(id), name) }}
{% endif %}
{% endfor %}
{{ RandomRows(option_name, option) }}
</tbody>
</table>
{% endmacro %}
{% macro PlandoBosses(option_name, option) %}
<!-- PlandoBosses is handled by its parent, TextChoice -->
{{ TextChoice(option_name, option) }}
{% endmacro %}
{% macro ItemDict(option_name, option, world) %}
<div class="dict-container">
{% for item_name in world.item_names|sort %}
<div class="dict-entry">
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
<input
type="number"
id="{{ option_name }}-{{ item_name }}-qty"
name="{{ option_name }}||{{ item_name }}"
value="0"
/>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro OptionList(option_name, option) %}
<div class="list-container">
{% for key in option.valid_keys|sort %}
<div class="list-entry">
<input
type="checkbox"
id="{{ option_name }}-{{ key }}"
name="{{ option_name }}||{{ key }}"
value="1"
/>
<label for="{{ option_name }}-{{ key }}">
{{ key }}
</label>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro LocationSet(option_name, option, world) %}
<div class="set-container">
{% for group_name in world.location_name_groups.keys()|sort %}
{% if group_name != "Everywhere" %}
<div class="set-entry">
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}||{{ group_name }}" value="1" {{ "checked" if grop_name in option.default }} />
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
</div>
{% endif %}
{% endfor %}
{% if world.location_name_groups.keys()|length > 1 %}
<div class="divider">&nbsp;</div>
{% endif %}
{% for location_name in world.location_names|sort %}
<div class="set-entry">
<input type="checkbox" id="{{ option_name }}-{{ location_name }}" name="{{ option_name }}||{{ location_name }}" value="1" {{ "checked" if location_name in option.default }} />
<label for="{{ option_name }}-{{ location_name }}">{{ location_name }}</label>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro ItemSet(option_name, option, world) %}
<div class="set-container">
{% for group_name in world.item_name_groups.keys()|sort %}
{% if group_name != "Everything" %}
<div class="set-entry">
<input type="checkbox" id="{{ option_name }}-{{ group_name }}" name="{{ option_name }}||{{ group_name }}" value="1" {{ "checked" if group_name in option.default }} />
<label for="{{ option_name }}-{{ group_name }}">{{ group_name }}</label>
</div>
{% endif %}
{% endfor %}
{% if world.item_name_groups.keys()|length > 1 %}
<div class="set-divider">&nbsp;</div>
{% endif %}
{% for item_name in world.item_names|sort %}
<div class="set-entry">
<input type="checkbox" id="{{ option_name }}-{{ item_name }}" name="{{ option_name }}||{{ item_name }}" value="1" {{ "checked" if item_name in option.default }} />
<label for="{{ option_name }}-{{ item_name }}">{{ item_name }}</label>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro OptionSet(option_name, option) %}
<div class="set-container">
{% for key in option.valid_keys|sort %}
<div class="set-entry">
<input type="checkbox" id="{{ option_name }}-{{ key }}" name="{{ option_name }}||{{ key }}" value="1" {{ "checked" if key in option.default }} />
<label for="{{ option_name }}-{{ key }}">{{ key }}</label>
</div>
{% endfor %}
</div>
{% endmacro %}
{% macro OptionTitleTd(option_name, value) %}
<td class="td-left">
<label for="{{ option_name }}||{{ value }}">
{{ option.display_name|default(option_name) }}
</label>
</td>
{% endmacro %}
{% macro RandomRows(option_name, option, extra_column=False) %}
{% for key, value in {"Random": "random", "Random (Low)": "random-low", "Random (Middle)": "random-middle", "Random (High)": "random-high"}.items() %}
{{ RangeRow(option_name, option, key, value) }}
{% endfor %}
{% endmacro %}
{% macro RangeRow(option_name, option, display_value, value, can_delete=False) %}
<tr data-row="{{ option_name }}-{{ value }}-row" data-option-name="{{ option_name }}" data-value="{{ value }}">
<td class="td-left">
<label for="{{ option_name }}||{{ value }}">
{{ display_value }}
</label>
</td>
<td class="td-middle">
<input
type="range"
id="{{ option_name }}||{{ value }}"
name="{{ option_name }}||{{ value }}"
min="0"
max="50"
{% if option.default == value %}
value="25"
{% else %}
value="0"
{% endif %}
/>
</td>
<td class="td-right">
<span id="{{ option_name }}||{{ value }}-value">
{% if option.default == value %}
25
{% else %}
0
{% endif %}
</span>
</td>
{% if can_delete %}
<td>
<span class="range-option-delete js-required" data-target="{{ option_name }}-{{ value }}-row">
</span>
</td>
{% else %}
<td><!-- This td empty on purpose --></td>
{% endif %}
</tr>
{% endmacro %}

View File

@@ -1,119 +0,0 @@
{% extends 'pageWrapper.html' %}
{% import 'weightedOptions/macros.html' as inputs %}
{% block head %}
<title>{{ world_name }} Weighted Options</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weightedOptions/weightedOptions.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weightedOptions.js") }}"></script>
<noscript>
<style>
.js-required{
display: none;
}
</style>
</noscript>
{% endblock %}
{% block body %}
{% include 'header/'+theme+'Header.html' %}
<div id="weighted-options" class="markdown" data-game="{{ world_name }}">
<noscript>
<div class="js-warning-banner">
This page has reduced functionality without JavaScript.
</div>
</noscript>
<div id="user-message"></div>
<div id="weighted-options-header">
<h1>{{ world_name }}</h1>
<h1>Weighted Options</h1>
</div>
<form id="weighted-options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-weighted-yaml">
<p>Weighted options allow you to choose how likely a particular option&apos;s value is to be used in game
generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like
entries in a raffle.</p>
<p>Choose the options you would like to play with! You may generate a single-player game from
this page, or download an options file you can use to participate in a MultiWorld.</p>
<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
page.</p>
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
items if you are playing in a MultiWorld.</label><br />
<input id="player-name" placeholder="Player Name" name="name" maxlength="16" />
</p>
<div id="{{ world_name }}-container">
{% for group_name, group_options in option_groups.items() %}
<details {% if loop.index == 1 %}open{% endif %}>
<summary class="h2">{{ group_name }}</summary>
{% for option_name, option in group_options.items() %}
<div class="option-wrapper">
<h4>{{ option.display_name|default(option_name) }}</h4>
<div class="option-description">
{{ option.__doc__ }}
</div>
{% if issubclass(option, Options.Toggle) %}
{{ inputs.Toggle(option_name, option) }}
{% elif issubclass(option, Options.DefaultOnToggle) %}
{{ inputs.DefaultOnToggle(option_name, option) }}
{% elif issubclass(option, Options.PlandoBosses) %}
{{ inputs.PlandoBosses(option_name, option) }}
{% elif issubclass(option, Options.TextChoice) %}
{{ inputs.TextChoice(option_name, option) }}
{% elif issubclass(option, Options.Choice) %}
{{ inputs.Choice(option_name, option) }}
{% elif issubclass(option, Options.NamedRange) %}
{{ inputs.NamedRange(option_name, option) }}
{% elif issubclass(option, Options.Range) %}
{{ inputs.Range(option_name, option) }}
{% elif issubclass(option, Options.FreeText) %}
{{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option, world) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option, world) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option, world) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }}
{% else %}
<div class="unsupported-option">
This option is not supported. Please edit your .yaml file manually.
</div>
{% endif %}
</div>
{% endfor %}
</details>
{% endfor %}
</div>
<div id="weighted-options-button-row">
<input type="submit" name="intent-export" value="Export Options" />
<input type="submit" name="intent-generate" value="Generate Single-Player Game">
</div>
</form>
</div>
{% endblock %}

View File

@@ -45,10 +45,7 @@ requires:
{% endmacro %}
{{ game }}:
{%- for group_name, group_options in option_groups.items() %}
# {{ group_name }}
{%- for option_key, option in group_options.items() %}
{%- for option_key, option in options.items() %}
{{ option_key }}:
{%- if option.__doc__ %}
# {{ option.__doc__
@@ -86,4 +83,3 @@ requires:
{%- endif -%}
{{ "\n" }}
{%- endfor %}
{%- endfor %}

View File

@@ -16,9 +16,6 @@
# A Link to the Past
/worlds/alttp/ @Berserker66
# Aquaria
/worlds/aquaria/ @tioui
# ArchipIDLE
/worlds/archipidle/ @LegendaryLinux
@@ -28,9 +25,6 @@
# Blasphemous
/worlds/blasphemous/ @TRPG0
# Bomb Rush Cyberfunk
/worlds/bomb_rush_cyberfunk/ @TRPG0
# Bumper Stickers
/worlds/bumpstik/ @FelicitusNeko
@@ -203,9 +197,6 @@
# Yoshi's Island
/worlds/yoshisisland/ @PinkSwitch
#Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
/worlds/yugioh06/ @rensen
# Zillion
/worlds/zillion/ @beauxq

View File

@@ -85,25 +85,6 @@ class ExampleWorld(World):
options: ExampleGameOptions
```
### Option Groups
Options may be categorized into groups for display on the WebHost. Option groups are displayed alphabetically on the
player-options and weighted-options pages. Options without a group name are categorized into a generic "Game Options"
group.
```python
from worlds.AutoWorld import WebWorld
from Options import OptionGroup
class MyWorldWeb(WebWorld):
option_groups = [
OptionGroup('Color Options', [
Options.ColorblindMode,
Options.FlashReduction,
Options.UIColors,
]),
]
```
### Option Checking
Options are parsed by `Generate.py` before the worlds are created, and then the option classes are created shortly after
world instantiation. These are created as attributes on the MultiWorld and can be accessed with
@@ -174,12 +155,10 @@ Gives the player starting hints for where the items defined here are.
Gives the player starting hints for the items on locations defined here.
### ExcludeLocations
Marks locations given here as `LocationProgressType.Excluded` so that neither progression nor useful items can be
placed on them.
Marks locations given here as `LocationProgressType.Excluded` so that progression items can't be placed on them.
### PriorityLocations
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in
the pool.
Marks locations given here as `LocationProgressType.Priority` forcing progression items on them.
### ItemLinks
Allows users to share their item pool with other players. Currently item links are per game. A link of one game between

View File

@@ -17,14 +17,13 @@ Then run any of the starting point scripts, like Generate.py, and the included M
required modules and after pressing enter proceed to install everything automatically.
After this, you should be able to run the programs.
* `Launcher.py` gives access to many components, including clients registered in `worlds/LauncherComponents.py`.
* The Launcher button "Generate Template Options" will generate default yamls for all worlds.
* With yaml(s) in the `Players` folder, `Generate.py` will generate the multiworld archive.
* `MultiServer.py`, with the filename of the generated archive as a command line parameter, will host the multiworld locally.
* `--log_network` is a command line parameter useful for debugging.
* `WebHost.py` will host the website on your computer.
* You can copy `docs/webhost configuration sample.yaml` to `config.yaml`
to change WebHost options (like the web hosting port number).
* As a side effect, `WebHost.py` creates the template yamls for all the games in `WebHostLib/static/generated`.
## Windows

View File

@@ -181,7 +181,8 @@ required, and will prevent progression and useful items from being placed at exc
#### Documenting Locations
Worlds can optionally provide a `location_descriptions` map which contains human-friendly descriptions of locations and
location groups. These descriptions will show up in location-selection options on the options pages.
location groups. These descriptions will show up in location-selection options on the Weighted Options page. Extra
indentation and single newlines will be collapsed into spaces.
```python
# locations.py
@@ -235,7 +236,8 @@ Other classifications include:
#### Documenting Items
Worlds can optionally provide an `item_descriptions` map which contains human-friendly descriptions of items and item
groups. These descriptions will show up in item-selection options on the options pages.
groups. These descriptions will show up in item-selection options on the Weighted Options page. Extra indentation and
single newlines will be collapsed into spaces.
```python
# items.py

View File

@@ -169,11 +169,6 @@ Root: HKCR; Subkey: "{#MyAppName}pkmnepatch"; ValueData: "Ar
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}pkmnepatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apmlss"; ValueData: "{#MyAppName}mlsspatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mlsspatch"; ValueData: "Archipelago Mario & Luigi Superstar Saga Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mlsspatch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mlsspatch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apcv64"; ValueData: "{#MyAppName}cv64patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}cv64patch"; ValueData: "Archipelago Castlevania 64 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}cv64patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
@@ -199,11 +194,6 @@ Root: HKCR; Subkey: "{#MyAppName}yipatch"; ValueData: "Archi
Root: HKCR; Subkey: "{#MyAppName}yipatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}yipatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apygo06"; ValueData: "{#MyAppName}ygo06patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}ygo06patch"; ValueData: "Archipelago Yu-Gi-Oh 2006 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";

View File

@@ -3,7 +3,6 @@ import unittest
from Fill import distribute_items_restrictive
from NetUtils import encode
from worlds.AutoWorld import AutoWorldRegister, call_all
from worlds import failed_world_loads
from . import setup_solo_multiworld
@@ -48,7 +47,3 @@ class TestImplemented(unittest.TestCase):
for key, data in multiworld.worlds[1].fill_slot_data().items():
self.assertIsInstance(key, str, "keys in slot data must be a string")
self.assertIsInstance(encode(data), str, f"object {type(data).__name__} not serializable.")
def test_no_failed_world_loads(self):
if failed_world_loads:
self.fail(f"The following worlds failed to load: {failed_world_loads}")

View File

@@ -25,8 +25,6 @@ class TestBase(unittest.TestCase):
{"medallions", "stones", "rewards", "logic_bottles"},
"Starcraft 2":
{"Missions", "WoL Missions"},
"Yu-Gi-Oh! 2006":
{"Campaign Boss Beaten"}
}
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game_name, game_name=game_name):

View File

@@ -3,7 +3,7 @@ from __future__ import annotations
import hashlib
import logging
import pathlib
from random import Random
import random
import re
import sys
import time
@@ -11,13 +11,11 @@ from dataclasses import make_dataclass
from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping,
Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union)
from Options import (
ExcludeLocations, ItemLinks, LocalItems, NonLocalItems, OptionGroup, PerGameCommonOptions,
PriorityLocations, StartHints, StartInventory, StartInventoryPool, StartLocationHints
)
from Options import PerGameCommonOptions
from BaseClasses import CollectionState
if TYPE_CHECKING:
import random
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
from . import GamesPackage
from settings import Group
@@ -120,33 +118,6 @@ class AutoLogicRegister(type):
return new_class
class WebWorldRegister(type):
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> WebWorldRegister:
# don't allow an option to appear in multiple groups, allow "Item & Location Options" to appear anywhere by the
# dev, putting it at the end if they don't define options in it
option_groups: List[OptionGroup] = dct.get("option_groups", [])
item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints,
StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks]
seen_options = []
item_group_in_list = False
for group in option_groups:
assert group.name != "Game Options", "Game Options is a pre-determined group and can not be defined."
if group.name == "Item & Location Options":
group.options.extend(item_and_loc_options)
item_group_in_list = True
else:
for option in group.options:
assert option not in item_and_loc_options, \
f"{option} cannot be moved out of the \"Item & Location Options\" Group"
assert len(group.options) == len(set(group.options)), f"Duplicate options in option group {group.name}"
for option in group.options:
assert option not in seen_options, f"{option} found in two option groups"
seen_options.append(option)
if not item_group_in_list:
option_groups.append(OptionGroup("Item & Location Options", item_and_loc_options))
return super().__new__(mcs, name, bases, dct)
def _timed_call(method: Callable[..., Any], *args: Any,
multiworld: Optional["MultiWorld"] = None, player: Optional[int] = None) -> Any:
start = time.perf_counter()
@@ -201,7 +172,7 @@ def call_stage(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
_timed_call(stage_callable, multiworld, *args)
class WebWorld(metaclass=WebWorldRegister):
class WebWorld:
"""Webhost integration"""
options_page: Union[bool, str] = True
@@ -223,9 +194,6 @@ class WebWorld(metaclass=WebWorldRegister):
options_presets: Dict[str, Dict[str, Any]] = {}
"""A dictionary containing a collection of developer-defined game option presets."""
option_groups: ClassVar[List[OptionGroup]] = []
"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
class World(metaclass=AutoWorldRegister):
"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
@@ -238,8 +206,8 @@ class World(metaclass=AutoWorldRegister):
game: ClassVar[str]
"""name the game"""
topology_present: bool = False
"""indicate if this world has any meaningful layout/pathing"""
topology_present: ClassVar[bool] = False
"""indicate if world type has any meaningful layout/pathing"""
all_item_and_group_names: ClassVar[FrozenSet[str]] = frozenset()
"""gets automatically populated with all item and item group names"""
@@ -315,7 +283,7 @@ class World(metaclass=AutoWorldRegister):
location_names: ClassVar[Set[str]]
"""set of all potential location names"""
random: Random
random: random.Random
"""This world's random object. Should be used for any randomization needed in world for this player slot."""
settings_key: ClassVar[str]
@@ -332,7 +300,7 @@ class World(metaclass=AutoWorldRegister):
assert multiworld is not None
self.multiworld = multiworld
self.player = player
self.random = Random(multiworld.random.getrandbits(64))
self.random = random.Random(multiworld.random.getrandbits(64))
multiworld.per_slot_randoms[player] = self.random
def __getattr__(self, item: str) -> Any:
@@ -536,10 +504,6 @@ class World(metaclass=AutoWorldRegister):
def get_region(self, region_name: str) -> "Region":
return self.multiworld.get_region(region_name, self.player)
@property
def player_name(self) -> str:
return self.multiworld.get_player_name(self.player)
@classmethod
def get_data_package_data(cls) -> "GamesPackage":
sorted_item_name_groups = {

View File

@@ -241,4 +241,4 @@ adventure_option_definitions: Dict[str, type(Option)] = {
"difficulty_switch_b": DifficultySwitchB,
"start_castle": StartCastle,
}
}

View File

@@ -18,7 +18,7 @@ import subprocess
import threading
import concurrent.futures
import bsdiff4
from typing import Collection, Optional, List, SupportsIndex
from typing import Optional, List
from BaseClasses import CollectionState, Region, Location, MultiWorld
from Utils import local_path, user_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_frozen, parse_yaml, read_snes_rom
@@ -52,7 +52,7 @@ except:
enemizer_logger = logging.getLogger("Enemizer")
class LocalRom:
class LocalRom(object):
def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None):
self.name = name
@@ -71,13 +71,13 @@ class LocalRom:
def read_byte(self, address: int) -> int:
return self.buffer[address]
def read_bytes(self, startaddress: int, length: int) -> bytearray:
def read_bytes(self, startaddress: int, length: int) -> bytes:
return self.buffer[startaddress:startaddress + length]
def write_byte(self, address: int, value: int):
self.buffer[address] = value
def write_bytes(self, startaddress: int, values: Collection[SupportsIndex]) -> None:
def write_bytes(self, startaddress: int, values):
self.buffer[startaddress:startaddress + len(values)] = values
def encrypt_range(self, startaddress: int, length: int, key: bytes):

View File

@@ -64,8 +64,7 @@ configuración personal y descargar un fichero "YAML".
### Configuración YAML avanzada
Una version mas avanzada del fichero Yaml puede ser creada usando la pagina
["Weighted settings"](/games/A Link to the Past/weighted-options),
Una version mas avanzada del fichero Yaml puede ser creada usando la pagina ["Weighted settings"](/weighted-settings),
la cual te permite tener almacenadas hasta 3 preajustes. La pagina "Weighted Settings" tiene muchas opciones
representadas con controles deslizantes. Esto permite elegir cuan probable los valores de una categoría pueden ser
elegidos sobre otros de la misma.

View File

@@ -66,10 +66,9 @@ paramètres personnels et de les exporter vers un fichier YAML.
### Configuration avancée du fichier YAML
Une version plus avancée du fichier YAML peut être créée en utilisant la page
des [paramètres de pondération](/games/A Link to the Past/weighted-options), qui vous permet de configurer jusqu'à
trois préréglages. Cette page a de nombreuses options qui sont essentiellement représentées avec des curseurs
glissants. Cela vous permet de choisir quelles sont les chances qu'une certaine option apparaisse par rapport aux
autres disponibles dans une même catégorie.
des [paramètres de pondération](/weighted-settings), qui vous permet de configurer jusqu'à trois préréglages. Cette page
a de nombreuses options qui sont essentiellement représentées avec des curseurs glissants. Cela vous permet de choisir
quelles sont les chances qu'une certaine option apparaisse par rapport aux autres disponibles dans une même catégorie.
Par exemple, imaginez que le générateur crée un seau étiqueté "Mélange des cartes", et qu'il place un morceau de papier
pour chaque sous-option. Imaginez également que la valeur pour "On" est 20 et la valeur pour "Off" est 40.

View File

@@ -1,210 +0,0 @@
"""
Author: Louis M
Date: Fri, 15 Mar 2024 18:41:40 +0000
Description: Manage items in the Aquaria game multiworld randomizer
"""
from typing import Optional
from enum import Enum
from BaseClasses import Item, ItemClassification
class ItemType(Enum):
"""
Used to indicate to the multi-world if an item is usefull or not
"""
NORMAL = 0
PROGRESSION = 1
JUNK = 2
class ItemGroup(Enum):
"""
Used to group items
"""
COLLECTIBLE = 0
INGREDIENT = 1
RECIPE = 2
HEALTH = 3
UTILITY = 4
SONG = 5
TURTLE = 6
class AquariaItem(Item):
"""
A single item in the Aquaria game.
"""
game: str = "Aquaria"
"""The name of the game"""
def __init__(self, name: str, classification: ItemClassification,
code: Optional[int], player: int):
"""
Initialisation of the Item
:param name: The name of the item
:param classification: If the item is usefull or not
:param code: The ID of the item (if None, it is an event)
:param player: The ID of the player in the multiworld
"""
super().__init__(name, classification, code, player)
class ItemData:
"""
Data of an item.
"""
id:int
count:int
type:ItemType
group:ItemGroup
def __init__(self, id:int, count:int, type:ItemType, group:ItemGroup):
"""
Initialisation of the item data
@param id: The item ID
@param count: the number of items in the pool
@param type: the importance type of the item
@param group: the usage of the item in the game
"""
self.id = id
self.count = count
self.type = type
self.group = group
"""Information data for every (not event) item."""
item_table = {
# name: ID, Nb, Item Type, Item Group
"Anemone": ItemData(698000, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_anemone
"Arnassi statue": ItemData(698001, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_arnassi_statue
"Big seed": ItemData(698002, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_big_seed
"Glowing seed": ItemData(698003, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_bio_seed
"Black pearl": ItemData(698004, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_blackpearl
"Baby blaster": ItemData(698005, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_blaster
"Crab armor": ItemData(698006, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_crab_costume
"Baby dumbo": ItemData(698007, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_dumbo
"Tooth": ItemData(698008, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_boss
"Energy statue": ItemData(698009, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_statue
"Krotite armor": ItemData(698010, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_temple
"Golden starfish": ItemData(698011, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_gold_star
"Golden gear": ItemData(698012, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_golden_gear
"Jelly beacon": ItemData(698013, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_beacon
"Jelly costume": ItemData(698014, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_jelly_costume
"Jelly plant": ItemData(698015, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_plant
"Mithalas doll": ItemData(698016, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithala_doll
"Mithalan dress": ItemData(698017, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalan_costume
"Mithalas banner": ItemData(698018, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_banner
"Mithalas pot": ItemData(698019, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_pot
"Mutant costume": ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume
"Baby nautilus": ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus
"Baby piranha": ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha
"Arnassi Armor": ItemData(698023, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_seahorse_costume
"Seed bag": ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag
"King's Skull": ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull
"Song plant spore": ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed
"Stone head": ItemData(698027, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_stone_head
"Sun key": ItemData(698028, 1, ItemType.NORMAL, ItemGroup.COLLECTIBLE), # collectible_sun_key
"Girl costume": ItemData(698029, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_teen_costume
"Odd container": ItemData(698030, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_treasure_chest
"Trident": ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head
"Turtle egg": ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg
"Jelly egg": ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed
"Urchin costume": ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume
"Baby walker": ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker
"Vedha's Cure-All-All": ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All
"Zuuna's perogi": ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi
"Arcane poultice": ItemData(698038, 7, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_arcanepoultice
"Berry ice cream": ItemData(698039, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_berryicecream
"Buttery sea loaf": ItemData(698040, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_butterysealoaf
"Cold borscht": ItemData(698041, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldborscht
"Cold soup": ItemData(698042, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldsoup
"Crab cake": ItemData(698043, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_crabcake
"Divine soup": ItemData(698044, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_divinesoup
"Dumbo ice cream": ItemData(698045, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_dumboicecream
"Fish oil": ItemData(698046, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil
"Glowing egg": ItemData(698047, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg
"Hand roll": ItemData(698048, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_handroll
"Healing poultice": ItemData(698049, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice
"Hearty soup": ItemData(698050, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_heartysoup
"Hot borscht": ItemData(698051, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_hotborscht
"Hot soup": ItemData(698052, 3, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup
"Ice cream": ItemData(698053, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_icecream
"Leadership roll": ItemData(698054, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll
"Leaf poultice": ItemData(698055, 5, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice
"Leeching poultice": ItemData(698056, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leechingpoultice
"Legendary cake": ItemData(698057, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_legendarycake
"Loaf of life": ItemData(698058, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_loafoflife
"Long life soup": ItemData(698059, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_longlifesoup
"Magic soup": ItemData(698060, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_magicsoup
"Mushroom x 2": ItemData(698061, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_mushroom
"Perogi": ItemData(698062, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_perogi
"Plant leaf": ItemData(698063, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
"Plump perogi": ItemData(698064, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_plumpperogi
"Poison loaf": ItemData(698065, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonloaf
"Poison soup": ItemData(698066, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonsoup
"Rainbow mushroom": ItemData(698067, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_rainbowmushroom
"Rainbow soup": ItemData(698068, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_rainbowsoup
"Red berry": ItemData(698069, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redberry
"Red bulb x 2": ItemData(698070, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redbulb
"Rotten cake": ItemData(698071, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottencake
"Rotten loaf x 8": ItemData(698072, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottenloaf
"Rotten meat": ItemData(698073, 5, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
"Royal soup": ItemData(698074, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_royalsoup
"Sea cake": ItemData(698075, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_seacake
"Sea loaf": ItemData(698076, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf
"Shark fin soup": ItemData(698077, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sharkfinsoup
"Sight poultice": ItemData(698078, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sightpoultice
"Small bone x 2": ItemData(698079, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone
"Small egg": ItemData(698080, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg
"Small tentacle x 2": ItemData(698081, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smalltentacle
"Special bulb": ItemData(698082, 5, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_specialbulb
"Special cake": ItemData(698083, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_specialcake
"Spicy meat x 2": ItemData(698084, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_spicymeat
"Spicy roll": ItemData(698085, 11, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicyroll
"Spicy soup": ItemData(698086, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicysoup
"Spider roll": ItemData(698087, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spiderroll
"Swamp cake": ItemData(698088, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_swampcake
"Tasty cake": ItemData(698089, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastycake
"Tasty roll": ItemData(698090, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastyroll
"Tough cake": ItemData(698091, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_toughcake
"Turtle soup": ItemData(698092, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_turtlesoup
"Vedha sea crisp": ItemData(698093, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_vedhaseacrisp
"Veggie cake": ItemData(698094, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiecake
"Veggie ice cream": ItemData(698095, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggieicecream
"Veggie soup": ItemData(698096, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiesoup
"Volcano roll": ItemData(698097, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_volcanoroll
"Health upgrade": ItemData(698098, 5, ItemType.NORMAL, ItemGroup.HEALTH), # upgrade_health_?
"Wok": ItemData(698099, 1, ItemType.NORMAL, ItemGroup.UTILITY), # upgrade_wok
"Eel oil x 2": ItemData(698100, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_eeloil
"Fish meat x 2": ItemData(698101, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishmeat
"Fish oil x 3": ItemData(698102, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil
"Glowing egg x 2": ItemData(698103, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg
"Healing poultice x 2": ItemData(698104, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice
"Hot soup x 2": ItemData(698105, 1, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup
"Leadership roll x 2": ItemData(698106, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll
"Leaf poultice x 3": ItemData(698107, 2, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice
"Plant leaf x 2": ItemData(698108, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
"Plant leaf x 3": ItemData(698109, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf
"Rotten meat x 2": ItemData(698110, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
"Rotten meat x 8": ItemData(698111, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat
"Sea loaf x 2": ItemData(698112, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf
"Small bone x 3": ItemData(698113, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone
"Small egg x 2": ItemData(698114, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg
"Li and Li song": ItemData(698115, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_li
"Shield song": ItemData(698116, 1, ItemType.NORMAL, ItemGroup.SONG), # song_shield
"Beast form": ItemData(698117, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_beast
"Sun form": ItemData(698118, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_sun
"Nature form": ItemData(698119, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_nature
"Energy form": ItemData(698120, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_energy
"Bind song": ItemData(698121, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_bind
"Fish form": ItemData(698122, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_fish
"Spirit form": ItemData(698123, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_spirit
"Dual form": ItemData(698124, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_dual
"Transturtle Veil top left": ItemData(698125, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil01
"Transturtle Veil top right": ItemData(698126, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil02
"Transturtle Open Water top right": ItemData(698127, 1, ItemType.PROGRESSION,
ItemGroup.TURTLE), # transport_openwater03
"Transturtle Forest bottom left": ItemData(698128, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest04
"Transturtle Home water": ItemData(698129, 1, ItemType.NORMAL, ItemGroup.TURTLE), # transport_mainarea
"Transturtle Abyss right": ItemData(698130, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_abyss03
"Transturtle Final Boss": ItemData(698131, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_finalboss
"Transturtle Simon says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05
"Transturtle Arnassi ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse
}

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@@ -1,574 +0,0 @@
"""
Author: Louis M
Date: Fri, 15 Mar 2024 18:41:40 +0000
Description: Manage locations in the Aquaria game multiworld randomizer
"""
from BaseClasses import Location
class AquariaLocation(Location):
"""
A location in the game.
"""
game: str = "Aquaria"
"""The name of the game"""
def __init__(self, player: int, name="", code=None, parent=None) -> None:
"""
Initialisation of the object
:param player: the ID of the player
:param name: the name of the location
:param code: the ID (or address) of the location (Event if None)
:param parent: the Region that this location belongs to
"""
super(AquariaLocation, self).__init__(player, name, code, parent)
self.event = code is None
class AquariaLocations:
locations_verse_cave_r = {
"Verse cave, bulb in the skeleton room": 698107,
"Verse cave, bulb in the path left of the skeleton room": 698108,
"Verse cave right area, Big Seed": 698175,
}
locations_verse_cave_l = {
"Verse cave, the Naija hint about here shield ability": 698200,
"Verse cave left area, bulb in the center part": 698021,
"Verse cave left area, bulb in the right part": 698022,
"Verse cave left area, bulb under the rock at the end of the path": 698023,
}
locations_home_water = {
"Home water, bulb below the grouper fish": 698058,
"Home water, bulb in the path bellow Nautilus Prime": 698059,
"Home water, bulb in the little room above the grouper fish": 698060,
"Home water, bulb in the end of the left path from the verse cave": 698061,
"Home water, bulb in the top left path": 698062,
"Home water, bulb in the bottom left room": 698063,
"Home water, bulb close to the Naija's home": 698064,
"Home water, bulb under the rock in the left path from the verse cave": 698065,
}
locations_home_water_nautilus = {
"Home water, Nautilus Egg": 698194,
}
locations_home_water_transturtle = {
"Home water, Transturtle": 698213,
}
locations_naija_home = {
"Naija's home, bulb after the energy door": 698119,
"Naija's home, bulb under the rock at the right of the main path": 698120,
}
locations_song_cave = {
"Song cave, Erulian spirit": 698206,
"Song cave, bulb in the top left part": 698071,
"Song cave, bulb in the big anemone room": 698072,
"Song cave, bulb in the path to the singing statues": 698073,
"Song cave, bulb under the rock in the path to the singing statues": 698074,
"Song cave, bulb under the rock close to the song door": 698075,
"Song cave, Verse egg": 698160,
"Song cave, Jelly beacon": 698178,
"Song cave, Anemone seed": 698162,
}
locations_energy_temple_1 = {
"Energy temple first area, beating the energy statue": 698205,
"Energy temple first area, bulb in the bottom room blocked by a rock": 698027,
}
locations_energy_temple_idol = {
"Energy temple first area, Energy Idol": 698170,
}
locations_energy_temple_2 = {
"Energy temple second area, bulb under the rock": 698028,
}
locations_energy_temple_altar = {
"Energy temple bottom entrance, Krotite armor": 698163,
}
locations_energy_temple_3 = {
"Energy temple third area, bulb in the bottom path": 698029,
}
locations_energy_temple_boss = {
"Energy temple boss area, Fallen god tooth": 698169,
}
locations_energy_temple_blaster_room = {
"Energy temple blaster room, Blaster egg": 698195,
}
locations_openwater_tl = {
"Open water top left area, bulb under the rock in the right path": 698001,
"Open water top left area, bulb under the rock in the left path": 698002,
"Open water top left area, bulb to the right of the save cristal": 698003,
}
locations_openwater_tr = {
"Open water top right area, bulb in the small path before Mithalas": 698004,
"Open water top right area, bulb in the path from the left entrance": 698005,
"Open water top right area, bulb in the clearing close to the bottom exit": 698006,
"Open water top right area, bulb in the big clearing close to the save cristal": 698007,
"Open water top right area, bulb in the big clearing to the top exit": 698008,
"Open water top right area, first urn in the Mithalas exit": 698148,
"Open water top right area, second urn in the Mithalas exit": 698149,
"Open water top right area, third urn in the Mithalas exit": 698150,
}
locations_openwater_tr_turtle = {
"Open water top right area, bulb in the turtle room": 698009,
"Open water top right area, Transturtle": 698211,
}
locations_openwater_bl = {
"Open water bottom left area, bulb behind the chomper fish": 698011,
"Open water bottom left area, bulb inside the downest fish pass": 698010,
}
locations_skeleton_path = {
"Open water skeleton path, bulb close to the right exit": 698012,
"Open water skeleton path, bulb behind the chomper fish": 698013,
}
locations_skeleton_path_sc = {
"Open water skeleton path, King skull": 698177,
}
locations_arnassi = {
"Arnassi Ruins, bulb in the right part": 698014,
"Arnassi Ruins, bulb in the left part": 698015,
"Arnassi Ruins, bulb in the center part": 698016,
"Arnassi ruins, Song plant spore on the top of the ruins": 698179,
"Arnassi ruins, Arnassi Armor": 698191,
}
locations_arnassi_path = {
"Arnassi Ruins, Arnassi statue": 698164,
"Arnassi Ruins, Transturtle": 698217,
}
locations_arnassi_crab_boss = {
"Arnassi ruins, Crab armor": 698187,
}
locations_simon = {
"Kelp forest, beating Simon says": 698156,
"Simon says area, Transturtle": 698216,
}
locations_mithalas_city = {
"Mithalas city, first bulb in the left city part": 698030,
"Mithalas city, second bulb in the left city part": 698035,
"Mithalas city, bulb in the right part": 698031,
"Mithalas city, bulb at the top of the city": 698033,
"Mithalas city, first bulb in a broken home": 698034,
"Mithalas city, second bulb in a broken home": 698041,
"Mithalas city, bulb in the bottom left part": 698037,
"Mithalas city, first bulb in one of the homes": 698038,
"Mithalas city, second bulb in one of the homes": 698039,
"Mithalas city, first urn in one of the homes": 698123,
"Mithalas city, second urn in one of the homes": 698124,
"Mithalas city, first urn in the city reserve": 698125,
"Mithalas city, second urn in the city reserve": 698126,
"Mithalas city, third urn in the city reserve": 698127,
}
locations_mithalas_city_top_path = {
"Mithalas city, first bulb at the end of the top path": 698032,
"Mithalas city, second bulb at the end of the top path": 698040,
"Mithalas city, bulb in the top path": 698036,
"Mithalas city, Mithalas pot": 698174,
"Mithalas city, urn in the cathedral flower tube entrance": 698128,
}
locations_mithalas_city_fishpass = {
"Mithalas city, Doll": 698173,
"Mithalas city, urn inside a home fish pass": 698129,
}
locations_cathedral_l = {
"Mithalas city castle, bulb in the flesh hole": 698042,
"Mithalas city castle, Blue banner": 698165,
"Mithalas city castle, urn in the bedroom": 698130,
"Mithalas city castle, first urn of the single lamp path": 698131,
"Mithalas city castle, second urn of the single lamp path": 698132,
"Mithalas city castle, urn in the bottom room": 698133,
"Mithalas city castle, first urn on the entrance path": 698134,
"Mithalas city castle, second urn on the entrance path": 698135,
}
locations_cathedral_l_tube = {
"Mithalas castle, beating the priests": 698208,
}
locations_cathedral_l_sc = {
"Mithalas city castle, Trident head": 698183,
}
locations_cathedral_r = {
"Mithalas cathedral, first urn in the top right room": 698136,
"Mithalas cathedral, second urn in the top right room": 698137,
"Mithalas cathedral, third urn in the top right room": 698138,
"Mithalas cathedral, urn in the flesh room with fleas": 698139,
"Mithalas cathedral, first urn in the bottom right path": 698140,
"Mithalas cathedral, second urn in the bottom right path": 698141,
"Mithalas cathedral, urn behind the flesh vein": 698142,
"Mithalas cathedral, urn in the top left eyes boss room": 698143,
"Mithalas cathedral, first urn in the path behind the flesh vein": 698144,
"Mithalas cathedral, second urn in the path behind the flesh vein": 698145,
"Mithalas cathedral, third urn in the path behind the flesh vein": 698146,
"Mithalas cathedral, one of the urns in the top right room": 698147,
"Mithalas cathedral, Mithalan Dress": 698189,
"Mithalas cathedral right area, urn bellow the left entrance": 698198,
}
locations_cathedral_underground = {
"Cathedral underground, bulb in the center part": 698113,
"Cathedral underground, first bulb in the top left part": 698114,
"Cathedral underground, second bulb in the top left part": 698115,
"Cathedral underground, third bulb in the top left part": 698116,
"Cathedral underground, bulb close to the save cristal": 698117,
"Cathedral underground, bulb in the bottom right path": 698118,
}
locations_cathedral_boss = {
"Cathedral boss area, beating Mithalan God": 698202,
}
locations_forest_tl = {
"Kelp Forest top left area, bulb in the bottom left clearing": 698044,
"Kelp Forest top left area, bulb in the path down from the top left clearing": 698045,
"Kelp Forest top left area, bulb in the top left clearing": 698046,
"Kelp Forest top left, Jelly Egg": 698185,
}
locations_forest_tl_fp = {
"Kelp Forest top left area, bulb close to the Verse egg": 698047,
"Kelp forest top left area, Verse egg": 698158,
}
locations_forest_tr = {
"Kelp Forest top right area, bulb under the rock in the right path": 698048,
"Kelp Forest top right area, bulb at the left of the center clearing": 698049,
"Kelp Forest top right area, bulb in the left path's big room": 698051,
"Kelp Forest top right area, bulb in the left path's small room": 698052,
"Kelp Forest top right area, bulb at the top of the center clearing": 698053,
"Kelp forest top right area, Black pearl": 698167,
}
locations_forest_tr_fp = {
"Kelp Forest top right area, bulb in the top fish pass": 698050,
}
locations_forest_bl = {
"Kelp Forest bottom left area, bulb close to the spirit crystals": 698054,
"Kelp forest bottom left area, Walker baby": 698186,
"Kelp Forest bottom left area, Transturtle": 698212,
}
locations_forest_br = {
"Kelp forest bottom right area, Odd Container": 698168,
}
locations_forest_boss = {
"Kelp forest boss area, beating Drunian God": 698204,
}
locations_forest_boss_entrance = {
"Kelp Forest boss room, bulb at the bottom of the area": 698055,
}
locations_forest_fish_cave = {
"Kelp Forest bottom left area, Fish cave puzzle": 698207,
}
locations_forest_sprite_cave = {
"Kelp Forest sprite cave, bulb inside the fish pass": 698056,
}
locations_forest_sprite_cave_tube = {
"Kelp Forest sprite cave, bulb in the second room": 698057,
"Kelp Forest Sprite Cave, Seed bag": 698176,
}
locations_mermog_cave = {
"Mermog cave, bulb in the left part of the cave": 698121,
}
locations_mermog_boss = {
"Mermog cave, Piranha Egg": 698197,
}
locations_veil_tl = {
"The veil top left area, In the Li cave": 698199,
"The veil top left area, bulb under the rock in the top right path": 698078,
"The veil top left area, bulb hidden behind the blocking rock": 698076,
"The veil top left area, Transturtle": 698209,
}
locations_veil_tl_fp = {
"The veil top left area, bulb inside the fish pass": 698077,
}
locations_turtle_cave = {
"Turtle cave, Turtle Egg": 698184,
}
locations_turtle_cave_bubble = {
"Turtle cave, bulb in bubble cliff": 698000,
"Turtle cave, Urchin costume": 698193,
}
locations_veil_tr_r = {
"The veil top right area, bulb in the middle of the wall jump cliff": 698079,
"The veil top right area, golden starfish at the bottom right of the bottom path": 698180,
}
locations_veil_tr_l = {
"The veil top right area, bulb in the top of the water fall": 698080,
"The veil top right area, Transturtle": 698210,
}
locations_veil_bl = {
"The veil bottom area, bulb in the left path": 698082,
}
locations_veil_b_sc = {
"The veil bottom area, bulb in the spirit path": 698081,
}
locations_veil_bl_fp = {
"The veil bottom area, Verse egg": 698157,
}
locations_veil_br = {
"The veil bottom area, Stone Head": 698181,
}
locations_octo_cave_t = {
"Octopus cave, Dumbo Egg": 698196,
}
locations_octo_cave_b = {
"Octopus cave, bulb in the path below the octopus cave path": 698122,
}
locations_sun_temple_l = {
"Sun temple, bulb in the top left part": 698094,
"Sun temple, bulb in the top right part": 698095,
"Sun temple, bulb at the top of the high dark room": 698096,
"Sun temple, Golden Gear": 698171,
}
locations_sun_temple_r = {
"Sun temple, first bulb of the temple": 698091,
"Sun temple, bulb on the left part": 698092,
"Sun temple, bulb in the hidden room of the right part": 698093,
"Sun temple, Sun key": 698182,
}
locations_sun_temple_boss_path = {
"Sun Worm path, first path bulb": 698017,
"Sun Worm path, second path bulb": 698018,
"Sun Worm path, first cliff bulb": 698019,
"Sun Worm path, second cliff bulb": 698020,
}
locations_sun_temple_boss = {
"Sun temple boss area, beating Sun God": 698203,
}
locations_abyss_l = {
"Abyss left area, bulb in hidden path room": 698024,
"Abyss left area, bulb in the right part": 698025,
"Abyss left area, Glowing seed": 698166,
"Abyss left area, Glowing Plant": 698172,
}
locations_abyss_lb = {
"Abyss left area, bulb in the bottom fish pass": 698026,
}
locations_abyss_r = {
"Abyss right area, bulb behind the rock in the whale room": 698109,
"Abyss right area, bulb in the middle path": 698110,
"Abyss right area, bulb behind the rock in the middle path": 698111,
"Abyss right area, bulb in the left green room": 698112,
"Abyss right area, Transturtle": 698214,
}
locations_ice_cave = {
"Ice cave, bulb in the room to the right": 698083,
"Ice cave, First bulbs in the top exit room": 698084,
"Ice cave, Second bulbs in the top exit room": 698085,
"Ice cave, third bulbs in the top exit room": 698086,
"Ice cave, bulb in the left room": 698087,
}
locations_bubble_cave = {
"Bubble cave, bulb in the left cave wall": 698089,
"Bubble cave, bulb in the right cave wall (behind the ice cristal)": 698090,
}
locations_bubble_cave_boss = {
"Bubble cave, Verse egg": 698161,
}
locations_king_jellyfish_cave = {
"King Jellyfish cave, bulb in the right path from King Jelly": 698088,
"King Jellyfish cave, Jellyfish Costume": 698188,
}
locations_whale = {
"The whale, Verse egg": 698159,
}
locations_sunken_city_r = {
"Sunken city right area, crate close to the save cristal": 698154,
"Sunken city right area, crate in the left bottom room": 698155,
}
locations_sunken_city_l = {
"Sunken city left area, crate in the little pipe room": 698151,
"Sunken city left area, crate close to the save cristal": 698152,
"Sunken city left area, crate before the bedroom": 698153,
}
locations_sunken_city_l_bedroom = {
"Sunken city left area, Girl Costume": 698192,
}
locations_sunken_city_boss = {
"Sunken city, bulb on the top of the boss area (boiler room)": 698043,
}
locations_body_c = {
"The body center area, breaking li cage": 698201,
"The body main area, bulb on the main path blocking tube": 698097,
}
locations_body_l = {
"The body left area, first bulb in the top face room": 698066,
"The body left area, second bulb in the top face room": 698069,
"The body left area, bulb bellow the water stream": 698067,
"The body left area, bulb in the top path to the top face room": 698068,
"The body left area, bulb in the bottom face room": 698070,
}
locations_body_rt = {
"The body right area, bulb in the top face room": 698100,
}
locations_body_rb = {
"The body right area, bulb in the top path to the bottom face room": 698098,
"The body right area, bulb in the bottom face room": 698099,
}
locations_body_b = {
"The body bottom area, bulb in the Jelly Zap room": 698101,
"The body bottom area, bulb in the nautilus room": 698102,
"The body bottom area, Mutant Costume": 698190,
}
locations_final_boss_tube = {
"Final boss area, first bulb in the turtle room": 698103,
"Final boss area, second bulbs in the turtle room": 698104,
"Final boss area, third bulbs in the turtle room": 698105,
"Final boss area, Transturtle": 698215,
}
locations_final_boss = {
"Final boss area, bulb in the boss third form room": 698106,
}
location_table = {
**AquariaLocations.locations_openwater_tl,
**AquariaLocations.locations_openwater_tr,
**AquariaLocations.locations_openwater_tr_turtle,
**AquariaLocations.locations_openwater_bl,
**AquariaLocations.locations_skeleton_path,
**AquariaLocations.locations_skeleton_path_sc,
**AquariaLocations.locations_arnassi,
**AquariaLocations.locations_arnassi_path,
**AquariaLocations.locations_arnassi_crab_boss,
**AquariaLocations.locations_sun_temple_l,
**AquariaLocations.locations_sun_temple_r,
**AquariaLocations.locations_sun_temple_boss_path,
**AquariaLocations.locations_sun_temple_boss,
**AquariaLocations.locations_verse_cave_r,
**AquariaLocations.locations_verse_cave_l,
**AquariaLocations.locations_abyss_l,
**AquariaLocations.locations_abyss_lb,
**AquariaLocations.locations_abyss_r,
**AquariaLocations.locations_energy_temple_1,
**AquariaLocations.locations_energy_temple_2,
**AquariaLocations.locations_energy_temple_3,
**AquariaLocations.locations_energy_temple_boss,
**AquariaLocations.locations_energy_temple_blaster_room,
**AquariaLocations.locations_energy_temple_altar,
**AquariaLocations.locations_energy_temple_idol,
**AquariaLocations.locations_mithalas_city,
**AquariaLocations.locations_mithalas_city_top_path,
**AquariaLocations.locations_mithalas_city_fishpass,
**AquariaLocations.locations_cathedral_l,
**AquariaLocations.locations_cathedral_l_tube,
**AquariaLocations.locations_cathedral_l_sc,
**AquariaLocations.locations_cathedral_r,
**AquariaLocations.locations_cathedral_underground,
**AquariaLocations.locations_cathedral_boss,
**AquariaLocations.locations_forest_tl,
**AquariaLocations.locations_forest_tl_fp,
**AquariaLocations.locations_forest_tr,
**AquariaLocations.locations_forest_tr_fp,
**AquariaLocations.locations_forest_bl,
**AquariaLocations.locations_forest_br,
**AquariaLocations.locations_forest_boss,
**AquariaLocations.locations_forest_boss_entrance,
**AquariaLocations.locations_forest_sprite_cave,
**AquariaLocations.locations_forest_sprite_cave_tube,
**AquariaLocations.locations_forest_fish_cave,
**AquariaLocations.locations_home_water,
**AquariaLocations.locations_home_water_transturtle,
**AquariaLocations.locations_home_water_nautilus,
**AquariaLocations.locations_body_l,
**AquariaLocations.locations_body_rt,
**AquariaLocations.locations_body_rb,
**AquariaLocations.locations_body_c,
**AquariaLocations.locations_body_b,
**AquariaLocations.locations_final_boss_tube,
**AquariaLocations.locations_final_boss,
**AquariaLocations.locations_song_cave,
**AquariaLocations.locations_veil_tl,
**AquariaLocations.locations_veil_tl_fp,
**AquariaLocations.locations_turtle_cave,
**AquariaLocations.locations_turtle_cave_bubble,
**AquariaLocations.locations_veil_tr_r,
**AquariaLocations.locations_veil_tr_l,
**AquariaLocations.locations_veil_bl,
**AquariaLocations.locations_veil_b_sc,
**AquariaLocations.locations_veil_bl_fp,
**AquariaLocations.locations_veil_br,
**AquariaLocations.locations_ice_cave,
**AquariaLocations.locations_king_jellyfish_cave,
**AquariaLocations.locations_bubble_cave,
**AquariaLocations.locations_bubble_cave_boss,
**AquariaLocations.locations_naija_home,
**AquariaLocations.locations_mermog_cave,
**AquariaLocations.locations_mermog_boss,
**AquariaLocations.locations_octo_cave_t,
**AquariaLocations.locations_octo_cave_b,
**AquariaLocations.locations_sunken_city_l,
**AquariaLocations.locations_sunken_city_r,
**AquariaLocations.locations_sunken_city_boss,
**AquariaLocations.locations_sunken_city_l_bedroom,
**AquariaLocations.locations_simon,
**AquariaLocations.locations_whale,
}

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@@ -1,145 +0,0 @@
"""
Author: Louis M
Date: Fri, 15 Mar 2024 18:41:40 +0000
Description: Manage options in the Aquaria game multiworld randomizer
"""
from dataclasses import dataclass
from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool
class IngredientRandomizer(Choice):
"""
Randomize Ingredients. Select if the simple ingredients (that does not have
a recipe) should be randomized. If 'common_ingredients' is selected, the
randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
"""
display_name = "Randomize Ingredients"
option_off = 0
option_common_ingredients = 1
option_all_ingredients = 2
default = 0
class DishRandomizer(Toggle):
"""Randomize the drop of Dishes (Ingredients with recipe)."""
display_name = "Dish Randomizer"
class TurtleRandomizer(Choice):
"""Randomize the transportation turtle."""
display_name = "Turtle Randomizer"
option_no_turtle_randomization = 0
option_randomize_all_turtle = 1
option_randomize_turtle_other_than_the_final_one = 2
default = 2
class EarlyEnergyForm(DefaultOnToggle):
"""
Force the Energy Form to be in a location before leaving the areas around the Home Water.
"""
display_name = "Early Energy Form"
class AquarianTranslation(Toggle):
"""Translate to English the Aquarian scripture in the game."""
display_name = "Translate Aquarian"
class BigBossesToBeat(Range):
"""
A number of big bosses to beat before having access to the creator (the final boss). The big bosses are
"Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem".
"""
display_name = "Big bosses to beat"
range_start = 0
range_end = 5
default = 0
class MiniBossesToBeat(Range):
"""
A number of Minibosses to beat before having access to the creator (the final boss). Mini bosses are
"Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus",
"Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy statue and Simon says are not
mini bosses.
"""
display_name = "Mini bosses to beat"
range_start = 0
range_end = 8
default = 0
class Objective(Choice):
"""
The game objective can be only to kill the creator or to kill the creator
and having obtained the three every secret memories
"""
display_name = "Objective"
option_kill_the_creator = 0
option_obtain_secrets_and_kill_the_creator = 1
default = 0
class SkipFirstVision(Toggle):
"""
The first vision in the game; where Naija transform to Energy Form and get fload by enemy; is quite cool but
can be quite long when you already know what is going on. This option can be used to skip this vision.
"""
display_name = "Skip first Naija's vision"
class NoProgressionHardOrHiddenLocation(Toggle):
"""
Make sure that there is no progression items at hard to get or hard to find locations.
Those locations that will be very High location (that need beast form, soup and skill to get), every
location in the bubble cave, locations that need you to cross a false wall without any indication, Arnassi
race, bosses and mini-bosses. Usefull for those that want a casual run.
"""
display_name = "No progression in hard or hidden locations"
class LightNeededToGetToDarkPlaces(DefaultOnToggle):
"""
Make sure that the sun form or the dumbo pet can be aquired before getting to dark places. Be aware that navigating
in dark place without light is extremely difficult.
"""
display_name = "Light needed to get to dark places"
class BindSongNeededToGetUnderRockBulb(Toggle):
"""
Make sure that the bind song can be aquired before having to obtain sing bulb under rocks.
"""
display_name = "Bind song needed to get sing bulbs under rocks"
class UnconfineHomeWater(Choice):
"""
Open the way out of Home water area so that Naija can go to open water and beyond without the bind song.
"""
display_name = "Unconfine Home Water Area"
option_off = 0
option_via_energy_door = 1
option_via_transturtle = 2
option_via_both = 3
default = 0
@dataclass
class AquariaOptions(PerGameCommonOptions):
"""
Every option in the Aquaria randomizer
"""
start_inventory_from_pool: StartInventoryPool
objective: Objective
mini_bosses_to_beat: MiniBossesToBeat
big_bosses_to_beat: BigBossesToBeat
turtle_randomizer: TurtleRandomizer
early_energy_form: EarlyEnergyForm
light_needed_to_get_to_dark_places: LightNeededToGetToDarkPlaces
bind_song_needed_to_get_under_rock_bulb: BindSongNeededToGetUnderRockBulb
unconfine_home_water: UnconfineHomeWater
no_progression_hard_or_hidden_locations: NoProgressionHardOrHiddenLocation
ingredient_randomizer: IngredientRandomizer
dish_randomizer: DishRandomizer
aquarian_translation: AquarianTranslation
skip_first_vision: SkipFirstVision
death_link: DeathLink

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@@ -1,218 +0,0 @@
"""
Author: Louis M
Date: Fri, 15 Mar 2024 18:41:40 +0000
Description: Main module for Aquaria game multiworld randomizer
"""
from typing import List, Dict, ClassVar, Any
from ..AutoWorld import World, WebWorld
from BaseClasses import Tutorial, MultiWorld, ItemClassification
from .Items import item_table, AquariaItem, ItemType, ItemGroup
from .Locations import location_table
from .Options import AquariaOptions
from .Regions import AquariaRegions
class AquariaWeb(WebWorld):
"""
Class used to generate the Aquaria Game Web pages (setup, tutorial, etc.)
"""
theme = "ocean"
bug_report_page = "https://github.com/tioui/Aquaria_Randomizer/issues"
setup = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up Aquaria for MultiWorld.",
"English",
"setup_en.md",
"setup/en",
["Tioui"]
)
setup_fr = Tutorial(
"Guide de configuration Multimonde",
"Un guide pour configurer Aquaria MultiWorld",
"Français",
"setup_fr.md",
"setup/fr",
["Tioui"]
)
tutorials = [setup, setup_fr]
class AquariaWorld(World):
"""
Aquaria is a side-scrolling action-adventure game. It follows Naija, an
aquatic humanoid woman, as she explores the underwater world of Aquaria.
Along her journey, she learns about the history of the world she inhabits
as well as her own past. The gameplay focuses on a combination of swimming,
singing, and combat, through which Naija can interact with the world. Her
songs can move items, affect plants and animals, and change her physical
appearance into other forms that have different abilities, like firing
projectiles at hostile creatures, or passing through barriers inaccessible
to her in her natural form.
From: https://en.wikipedia.org/wiki/Aquaria_(video_game)
"""
game: str = "Aquaria"
"The name of the game"
topology_present = True
"show path to required location checks in spoiler"
web: WebWorld = AquariaWeb()
"The web page generation informations"
item_name_to_id: ClassVar[Dict[str, int]] =\
{name: data.id for name, data in item_table.items()}
"The name and associated ID of each item of the world"
item_name_groups = {
"Damage": {"Energy form", "Nature form", "Beast form",
"Li and Li song", "Baby nautilus", "Baby piranha",
"Baby blaster"},
"Light": {"Sun form", "Baby dumbo"}
}
"""Grouping item make it easier to find them"""
location_name_to_id = location_table
"The name and associated ID of each location of the world"
base_id = 698000
"The starting ID of the items and locations of the world"
ingredients_substitution: List[int]
"Used to randomize ingredient drop"
options_dataclass = AquariaOptions
"Used to manage world options"
options: AquariaOptions
"Every options of the world"
regions: AquariaRegions
"Used to manage Regions"
exclude: List[str]
def __init__(self, multiworld: MultiWorld, player: int):
"""Initialisation of the Aquaria World"""
super(AquariaWorld, self).__init__(multiworld, player)
self.regions = AquariaRegions(multiworld, player)
self.ingredients_substitution = []
self.exclude = []
def create_regions(self) -> None:
"""
Create every Region in `regions`
"""
self.regions.add_regions_to_world()
self.regions.connect_regions()
self.regions.add_event_locations()
def create_item(self, name: str) -> AquariaItem:
"""
Create an AquariaItem using `name' as item name.
"""
result: AquariaItem
try:
data = item_table[name]
classification: ItemClassification = ItemClassification.useful
if data.type == ItemType.JUNK:
classification = ItemClassification.filler
elif data.type == ItemType.PROGRESSION:
classification = ItemClassification.progression
result = AquariaItem(name, classification, data.id, self.player)
except BaseException:
raise Exception('The item ' + name + ' is not valid.')
return result
def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None:
"""Pre-assign an item to a location"""
if item_name not in precollected:
self.exclude.append(item_name)
data = item_table[item_name]
item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player)
self.multiworld.get_location(location_name, self.player).place_locked_item(item)
def get_filler_item_name(self):
"""Getting a random ingredient item as filler"""
ingredients = []
for name, data in item_table.items():
if data.group == ItemGroup.INGREDIENT:
ingredients.append(name)
filler_item_name = self.random.choice(ingredients)
return filler_item_name
def create_items(self) -> None:
"""Create every item in the world"""
precollected = [item.name for item in self.multiworld.precollected_items[self.player]]
if self.options.turtle_randomizer.value > 0:
if self.options.turtle_randomizer.value == 2:
self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected)
else:
self.__pre_fill_item("Transturtle Veil top left", "The veil top left area, Transturtle", precollected)
self.__pre_fill_item("Transturtle Veil top right", "The veil top right area, Transturtle", precollected)
self.__pre_fill_item("Transturtle Open Water top right", "Open water top right area, Transturtle",
precollected)
self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle",
precollected)
self.__pre_fill_item("Transturtle Home water", "Home water, Transturtle", precollected)
self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected)
self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected)
# The last two are inverted because in the original game, they are special turtle that communicate directly
self.__pre_fill_item("Transturtle Simon says", "Arnassi Ruins, Transturtle", precollected)
self.__pre_fill_item("Transturtle Arnassi ruins", "Simon says area, Transturtle", precollected)
for name, data in item_table.items():
if name in precollected:
precollected.remove(name)
self.multiworld.itempool.append(self.create_item(self.get_filler_item_name()))
else:
if name not in self.exclude:
for i in range(data.count):
item = self.create_item(name)
self.multiworld.itempool.append(item)
def set_rules(self) -> None:
"""
Launched when the Multiworld generator is ready to generate rules
"""
self.regions.adjusting_rules(self.options)
self.multiworld.completion_condition[self.player] = lambda \
state: state.has("Victory", self.player)
def generate_basic(self) -> None:
"""
Player-specific randomization that does not affect logic.
Used to fill then `ingredients_substitution` list
"""
simple_ingredients_substitution = [i for i in range(27)]
if self.options.ingredient_randomizer.value > 0:
if self.options.ingredient_randomizer.value == 1:
simple_ingredients_substitution.pop(-1)
simple_ingredients_substitution.pop(-1)
simple_ingredients_substitution.pop(-1)
self.random.shuffle(simple_ingredients_substitution)
if self.options.ingredient_randomizer.value == 1:
simple_ingredients_substitution.extend([24, 25, 26])
dishes_substitution = [i for i in range(27, 76)]
if self.options.dish_randomizer:
self.random.shuffle(dishes_substitution)
self.ingredients_substitution.clear()
self.ingredients_substitution.extend(simple_ingredients_substitution)
self.ingredients_substitution.extend(dishes_substitution)
def fill_slot_data(self) -> Dict[str, Any]:
return {"ingredientReplacement": self.ingredients_substitution,
"aquarianTranslate": bool(self.options.aquarian_translation.value),
"secret_needed": self.options.objective.value > 0,
"minibosses_to_kill": self.options.mini_bosses_to_beat.value,
"bigbosses_to_kill": self.options.big_bosses_to_beat.value,
"skip_first_vision": bool(self.options.skip_first_vision.value),
"unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3],
"unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3],
}

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@@ -1,64 +0,0 @@
# Aquaria
## Game page in other languages:
* [Français](/games/Aquaria/info/fr)
## Where is the options page?
The player options page for this game contains all the options you need to configure and export a config file. Player
options page link: [Aquaria Player Options Page](../player-options).
## What does randomization do to this game?
The locations in the randomizer are:
- All sing bulbs;
- All Mithalas Urns;
- All Sunken City crates;
- Collectible treasure locations (including pet eggs and costumes);
- Beating Simon says;
- Li cave;
- Every Transportation Turtle (also called transturtle);
- Locations where you get songs,
* Erulian spirit cristal,
* Energy status mini-boss,
* Beating Mithalan God boss,
* Fish cave puzzle,
* Beating Drunian God boss,
* Beating Sun God boss,
* Breaking Li cage in the body
Note that, unlike the vanilla game, when opening sing bulbs, Mithalas urns and Sunken City crates,
nothing will come out of them. The moment those bulbs, urns and crates are opened, the location is considered received.
The items in the randomizer are:
- Dishes (used to learn recipes*);
- Some ingredients;
- The Wok (third plate used to cook 3 ingredients recipes everywhere);
- All collectible treasure (including pet eggs and costumes);
- Li and Li song;
- All songs (other than Li's song since it is learned when Li is obtained);
- Transportation to transturtles.
Also, there is the option to randomize every ingredient drops (from fishes, monsters
or plants).
*Note that, unlike in the vanilla game, the recipes for dishes (other than the Sea Loaf)
cannot be cooked (and learn) before being obtained as randomized items. Also, enemies and plants
that drop dishes that have not been learned before will drop ingredients of this dish instead.
## What is the goal of the game?
The goal of the Aquaria game is to beat the creator. You can also add other goals like getting
secret memories, beating a number of mini-bosses and beating a number of bosses.
## Which items can be in another player's world?
Any items specified above can be in another player's world.
## What does another world's item look like in Aquaria?
No visuals are shown when finding locations other than collectible treasure.
For those treasures, the visual of the treasure is visually unchanged.
After collecting a location check, a message will be shown to inform the player
what has been collected, and who will receive it.
## When the player receives an item, what happens?
When you receive an item, a message will pop up to inform you where you received
the item from, and which one it is.

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@@ -1,65 +0,0 @@
# Aquaria
## Où se trouve la page des options ?
La [page des options du joueur pour ce jeu](../player-options) contient tous
les options dont vous avez besoin pour configurer et exporter le fichier.
## Quel est l'effet de la randomisation sur ce jeu ?
Les localisations du "Ransomizer" sont:
- tous les bulbes musicaux;
- toutes les urnes de Mithalas;
- toutes les caisses de la cité engloutie;
- les localisations des trésors de collections (incluant les oeufs d'animaux de compagnie et les costumes);
- Battre Simom dit;
- La caverne de Li;
- Les tortues de transportation (transturtle);
- Localisation ou on obtient normalement les musiques,
* cristal de l'esprit Erulien,
* le mini-boss de la statue de l'énergie,
* battre le dieu de Mithalas,
* résoudre l'énigme de la caverne des poissons,
* battre le dieu Drunien,
* battre le dieu du soleil,
* détruire la cage de Li dans le corps,
À noter que, contrairement au jeu original, lors de l'ouverture d'un bulbe musical, d'une urne de Mithalas ou
d'une caisse de la cité engloutie, aucun objet n'en sortira. La localisation représentée par l'objet ouvert est reçue
dès l'ouverture.
Les objets pouvant être obtenus sont:
- les recettes (permettant d'apprendre les recettes*);
- certains ingrédients;
- le Wok (la troisième assiette permettant de cuisiner avec trois ingrédients n'importe où);
- Tous les trésors de collection (incluant les oeufs d'animal de compagnie et les costumes);
- Li et la musique de Li;
- Toutes les musiques (autre que la musique de Li puisque cette dernière est apprise en obtenant Li);
- Les localisations de transportation.
Il y a également l'option pour mélanger les ingrédients obtenus en éliminant des monstres, des poissons ou des plantes.
*À noter que, contrairement au jeu original, il est impossible de cuisiner une recette qui n'a pas préalablement
été apprise en obtenant un repas en tant qu'objet. À noter également que les ennemies et plantes qui
donnent un repas dont la recette n'a pas préalablement été apprise vont donner les ingrédients de cette
recette.
## Quel est le but de Aquaria ?
Dans Aquaria, le but est de battre le monstre final (le créateur). Il est également possible d'ajouter
des buts comme obtenir les trois souvenirs secrets, ou devoir battre une quantité de boss ou de mini-boss.
## Quels objets peuvent se trouver dans le monde d'un autre joueur ?
Tous les objets indiqués plus haut peuvent être obtenus à partir du monde d'un autre joueur.
## À quoi ressemble un objet d'un autre monde dans ce jeu
Autre que pour les trésors de collection (dont le visuel demeure inchangé),
les autres localisations n'ont aucun visuel. Lorsqu'une localisation randomisée est obtenue,
un message est affiché à l'écran pour indiquer quel objet a été trouvé et pour quel joueur.
## Que se passe-t-il lorsque le joueur reçoit un objet ?
Chaque fois qu'un objet est reçu, un message apparaît à l'écran pour en informer le joueur.

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@@ -1,114 +0,0 @@
# Aquaria Randomizer Setup Guide
## Required Software
- The original Aquaria Game (buyable from a lot of online game seller);
- The [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases)
- Optional, for sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
## Installation and execution Procedures
### Windows
First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that
the original game will stop working. Copying the folder will guarantee that the original game keeps on working.
Also, in Windows, the save files are stored in the Aquaria folder. So copying the Aquaria folder for every Multiworld
game you play will make sure that every game has their own save game.
Unzip the Aquaria randomizer release and copy all unzipped files in the Aquaria game folder. The unzipped files
are those:
- aquaria_randomizer.exe
- OpenAL32.dll
- override (directory)
- SDL2.dll
- usersettings.xml
- wrap_oal.dll
- cacert.pem
If there is a conflict between file in the original game folder and the unzipped files, you should override
the original files with the one of the unzipped randomizer.
Finally, to launch the randomizer, you must use the command line interface (you can open the command line interface
by writing `cmd` in the address bar of the Windows file explorer). Here is the command line to use to start the
randomizer:
```bash
aquaria_randomizer.exe --name YourName --server theServer:thePort
```
or, if the room has a password:
```bash
aquaria_randomizer.exe --name YourName --server theServer:thePort --password thePassword
```
### Linux when using the AppImage
If you use the AppImage, just copy it in the Aquaria game folder. You then have to make it executable. You
can do that from command line by using
```bash
chmod +x Aquaria_Randomizer-*.AppImage
```
or by using the Graphical Explorer of your system.
To launch the randomizer, just launch in command line:
```bash
./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort
```
or, if the room has a password:
```bash
./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort --password thePassword
```
Note that you should not have multiple Aquaria_Randomizer AppImage file in the same folder. If this situation occurred,
the preceding commands will launch the game multiple times.
### Linux when using the tar file
First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that
the original game will stop working. Copying the folder will guarantee that the original game keeps on working.
Untar the Aquaria randomizer release and copy all extracted files in the Aquaria game folder. The extracted
files are those:
- aquaria_randomizer
- override (directory)
- usersettings.xml
- cacert.pem
If there is a conflict between file in the original game folder and the extracted files, you should override
the original files with the one of the extracted randomizer files.
Then, you should use your system package manager to install liblua5, libogg, libvorbis, libopenal and libsdl2.
On Debian base system (like Ubuntu), you can use the following command:
```bash
sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev
```
Also, if there is some `.so` files in the Aquaria original game folder (`libgcc_s.so.1`, `libopenal.so.1`,
`libSDL-1.2.so.0` and `libstdc++.so.6`), you should remove them from the Aquaria Randomizer game folder. Those are
old libraries that will not work on the recent build of the randomizer.
To launch the randomizer, just launch in command line:
```bash
./aquaria_randomizer --name YourName --server theServer:thePort
```
or, if the room has a password:
```bash
./aquaria_randomizer --name YourName --server theServer:thePort --password thePassword
```
Note: If you have a permission denied error when using the command line, you can use this command line to be
sure that your executable has executable permission:
```bash
chmod +x aquaria_randomizer
```

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# Guide de configuration MultiWorld d'Aquaria
## Logiciels nécessaires
- Le jeu Aquaria original (trouvable sur la majorité des sites de ventes de jeux vidéo en ligne)
- Le client Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases)
- De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
## Procédures d'installation et d'exécution
### Windows
En premier lieu, vous devriez effectuer une nouvelle copie du jeu d'Aquaria original à chaque fois que vous effectuez une
nouvelle partie. La première raison de cette copie est que le randomizer modifie des fichiers qui rendront possiblement
le jeu original non fonctionnel. La seconde raison d'effectuer cette copie est que les sauvegardes sont créées
directement dans le répertoire du jeu. Donc, la copie permet d'éviter de perdre vos sauvegardes du jeu d'origine ou
encore de charger une sauvegarde d'une ancienne partie de multiworld (ce qui pourrait avoir comme conséquence de briser
la logique du multiworld).
Désarchiver le randomizer d'Aquaria et copier tous les fichiers de l'archive dans le répertoire du jeu d'Aquaria. Le
fichier d'archive devrait contenir les fichiers suivants:
- aquaria_randomizer.exe
- OpenAL32.dll
- override (directory)
- SDL2.dll
- usersettings.xml
- wrap_oal.dll
- cacert.pem
S'il y a des conflits entre les fichiers de l'archive zip et les fichiers du jeu original, vous devez utiliser
les fichiers contenus dans l'archive zip.
Finalement, pour lancer le randomizer, vous devez utiliser la ligne de commande (vous pouvez ouvrir une interface de
ligne de commande, entrez l'adresse `cmd` dans la barre d'adresse de l'explorateur de fichier de Windows). Voici
la ligne de commande à utiliser pour lancer le randomizer:
```bash
aquaria_randomizer.exe --name VotreNom --server leServeur:LePort
```
ou, si vous devez entrer un mot de passe:
```bash
aquaria_randomizer.exe --name VotreNom --server leServeur:LePort --password leMotDePasse
```
### Linux avec le fichier AppImage
Si vous utilisez le fichier AppImage, copiez le fichier dans le répertoire du jeu d'Aquaria. Ensuite, assurez-vous de
le mettre exécutable. Vous pouvez mettre le fichier exécutable avec la commande suivante:
```bash
chmod +x Aquaria_Randomizer-*.AppImage
```
ou bien en utilisant l'explorateur graphique de votre système.
Pour lancer le randomizer, utiliser la commande suivante:
```bash
./Aquaria_Randomizer-*.AppImage --name VotreNom --server LeServeur:LePort
```
Si vous devez entrer un mot de passe:
```bash
./Aquaria_Randomizer-*.AppImage --name VotreNom --server LeServeur:LePort --password LeMotDePasse
```
À noter que vous ne devez pas avoir plusieurs fichiers AppImage différents dans le même répertoire. Si cette situation
survient, le jeu sera lancé plusieurs fois.
### Linux avec le fichier tar
En premier lieu, assurez-vous de faire une copie du répertoire du jeu d'origine d'Aquaria. Les fichiers contenus
dans le randomizer auront comme impact de rendre le jeu d'origine non fonctionnel. Donc, effectuer la copie du jeu
avant de déposer le randomizer à l'intérieur permet de vous assurer de garder une version du jeu d'origine fonctionnel.
Désarchiver le fichier tar et copier tous les fichiers qu'il contient dans le répertoire du jeu d'origine d'Aquaria. Les
fichiers extraient du fichier tar devraient être les suivants:
- aquaria_randomizer
- override (directory)
- usersettings.xml
- cacert.pem
S'il y a des conflits entre les fichiers de l'archive tar et les fichiers du jeu original, vous devez utiliser
les fichiers contenus dans l'archive tar.
Ensuite, vous devez installer manuellement les librairies dont dépend le jeu: liblua5, libogg, libvorbis, libopenal and
libsdl2. Vous pouvez utiliser le système de "package" de votre système pour les installer. Voici un exemple avec
Debian (et Ubuntu):
```bash
sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev
```
Notez également que s'il y a des fichiers ".so" dans le répertoire d'Aquaria (`libgcc_s.so.1`, `libopenal.so.1`,
`libSDL-1.2.so.0` and `libstdc++.so.6`), vous devriez les retirer. Il s'agit de vieille version des librairies qui
ne sont plus fonctionnelles dans les systèmes modernes et qui pourrait empêcher le randomizer de fonctionner.
Pour lancer le randomizer, utiliser la commande suivante:
```bash
./aquaria_randomizer --name VotreNom --server LeServeur:LePort
```
Si vous devez entrer un mot de passe:
```bash
./aquaria_randomizer --name VotreNom --server LeServeur:LePort --password LeMotDePasse
```
Note: Si vous avez une erreur de permission lors de l'exécution du randomizer, vous pouvez utiliser cette commande
pour vous assurer que votre fichier est exécutable:
```bash
chmod +x aquaria_randomizer
```

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@@ -1,218 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Base class for the Aquaria randomizer unit tests
"""
from test.bases import WorldTestBase
# Every location accessible after the home water.
after_home_water_locations = [
"Sun Crystal",
"Home water, Transturtle",
"Open water top left area, bulb under the rock in the right path",
"Open water top left area, bulb under the rock in the left path",
"Open water top left area, bulb to the right of the save cristal",
"Open water top right area, bulb in the small path before Mithalas",
"Open water top right area, bulb in the path from the left entrance",
"Open water top right area, bulb in the clearing close to the bottom exit",
"Open water top right area, bulb in the big clearing close to the save cristal",
"Open water top right area, bulb in the big clearing to the top exit",
"Open water top right area, first urn in the Mithalas exit",
"Open water top right area, second urn in the Mithalas exit",
"Open water top right area, third urn in the Mithalas exit",
"Open water top right area, bulb in the turtle room",
"Open water top right area, Transturtle",
"Open water bottom left area, bulb behind the chomper fish",
"Open water bottom left area, bulb inside the downest fish pass",
"Open water skeleton path, bulb close to the right exit",
"Open water skeleton path, bulb behind the chomper fish",
"Open water skeleton path, King skull",
"Arnassi Ruins, bulb in the right part",
"Arnassi Ruins, bulb in the left part",
"Arnassi Ruins, bulb in the center part",
"Arnassi ruins, Song plant spore on the top of the ruins",
"Arnassi ruins, Arnassi Armor",
"Arnassi Ruins, Arnassi statue",
"Arnassi Ruins, Transturtle",
"Arnassi ruins, Crab armor",
"Simon says area, Transturtle",
"Mithalas city, first bulb in the left city part",
"Mithalas city, second bulb in the left city part",
"Mithalas city, bulb in the right part",
"Mithalas city, bulb at the top of the city",
"Mithalas city, first bulb in a broken home",
"Mithalas city, second bulb in a broken home",
"Mithalas city, bulb in the bottom left part",
"Mithalas city, first bulb in one of the homes",
"Mithalas city, second bulb in one of the homes",
"Mithalas city, first urn in one of the homes",
"Mithalas city, second urn in one of the homes",
"Mithalas city, first urn in the city reserve",
"Mithalas city, second urn in the city reserve",
"Mithalas city, third urn in the city reserve",
"Mithalas city, first bulb at the end of the top path",
"Mithalas city, second bulb at the end of the top path",
"Mithalas city, bulb in the top path",
"Mithalas city, Mithalas pot",
"Mithalas city, urn in the cathedral flower tube entrance",
"Mithalas city, Doll",
"Mithalas city, urn inside a home fish pass",
"Mithalas city castle, bulb in the flesh hole",
"Mithalas city castle, Blue banner",
"Mithalas city castle, urn in the bedroom",
"Mithalas city castle, first urn of the single lamp path",
"Mithalas city castle, second urn of the single lamp path",
"Mithalas city castle, urn in the bottom room",
"Mithalas city castle, first urn on the entrance path",
"Mithalas city castle, second urn on the entrance path",
"Mithalas castle, beating the priests",
"Mithalas city castle, Trident head",
"Mithalas cathedral, first urn in the top right room",
"Mithalas cathedral, second urn in the top right room",
"Mithalas cathedral, third urn in the top right room",
"Mithalas cathedral, urn in the flesh room with fleas",
"Mithalas cathedral, first urn in the bottom right path",
"Mithalas cathedral, second urn in the bottom right path",
"Mithalas cathedral, urn behind the flesh vein",
"Mithalas cathedral, urn in the top left eyes boss room",
"Mithalas cathedral, first urn in the path behind the flesh vein",
"Mithalas cathedral, second urn in the path behind the flesh vein",
"Mithalas cathedral, third urn in the path behind the flesh vein",
"Mithalas cathedral, one of the urns in the top right room",
"Mithalas cathedral, Mithalan Dress",
"Mithalas cathedral right area, urn bellow the left entrance",
"Cathedral underground, bulb in the center part",
"Cathedral underground, first bulb in the top left part",
"Cathedral underground, second bulb in the top left part",
"Cathedral underground, third bulb in the top left part",
"Cathedral underground, bulb close to the save cristal",
"Cathedral underground, bulb in the bottom right path",
"Cathedral boss area, beating Mithalan God",
"Kelp Forest top left area, bulb in the bottom left clearing",
"Kelp Forest top left area, bulb in the path down from the top left clearing",
"Kelp Forest top left area, bulb in the top left clearing",
"Kelp Forest top left, Jelly Egg",
"Kelp Forest top left area, bulb close to the Verse egg",
"Kelp forest top left area, Verse egg",
"Kelp Forest top right area, bulb under the rock in the right path",
"Kelp Forest top right area, bulb at the left of the center clearing",
"Kelp Forest top right area, bulb in the left path's big room",
"Kelp Forest top right area, bulb in the left path's small room",
"Kelp Forest top right area, bulb at the top of the center clearing",
"Kelp forest top right area, Black pearl",
"Kelp Forest top right area, bulb in the top fish pass",
"Kelp Forest bottom left area, bulb close to the spirit crystals",
"Kelp forest bottom left area, Walker baby",
"Kelp Forest bottom left area, Transturtle",
"Kelp forest bottom right area, Odd Container",
"Kelp forest boss area, beating Drunian God",
"Kelp Forest boss room, bulb at the bottom of the area",
"Kelp Forest bottom left area, Fish cave puzzle",
"Kelp Forest sprite cave, bulb inside the fish pass",
"Kelp Forest sprite cave, bulb in the second room",
"Kelp Forest Sprite Cave, Seed bag",
"Mermog cave, bulb in the left part of the cave",
"Mermog cave, Piranha Egg",
"The veil top left area, In the Li cave",
"The veil top left area, bulb under the rock in the top right path",
"The veil top left area, bulb hidden behind the blocking rock",
"The veil top left area, Transturtle",
"The veil top left area, bulb inside the fish pass",
"Turtle cave, Turtle Egg",
"Turtle cave, bulb in bubble cliff",
"Turtle cave, Urchin costume",
"The veil top right area, bulb in the middle of the wall jump cliff",
"The veil top right area, golden starfish at the bottom right of the bottom path",
"The veil top right area, bulb in the top of the water fall",
"The veil top right area, Transturtle",
"The veil bottom area, bulb in the left path",
"The veil bottom area, bulb in the spirit path",
"The veil bottom area, Verse egg",
"The veil bottom area, Stone Head",
"Octopus cave, Dumbo Egg",
"Octopus cave, bulb in the path below the octopus cave path",
"Bubble cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
"Bubble cave, Verse egg",
"Sun temple, bulb in the top left part",
"Sun temple, bulb in the top right part",
"Sun temple, bulb at the top of the high dark room",
"Sun temple, Golden Gear",
"Sun temple, first bulb of the temple",
"Sun temple, bulb on the left part",
"Sun temple, bulb in the hidden room of the right part",
"Sun temple, Sun key",
"Sun Worm path, first path bulb",
"Sun Worm path, second path bulb",
"Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb",
"Sun temple boss area, beating Sun God",
"Abyss left area, bulb in hidden path room",
"Abyss left area, bulb in the right part",
"Abyss left area, Glowing seed",
"Abyss left area, Glowing Plant",
"Abyss left area, bulb in the bottom fish pass",
"Abyss right area, bulb behind the rock in the whale room",
"Abyss right area, bulb in the middle path",
"Abyss right area, bulb behind the rock in the middle path",
"Abyss right area, bulb in the left green room",
"Abyss right area, Transturtle",
"Ice cave, bulb in the room to the right",
"Ice cave, First bulbs in the top exit room",
"Ice cave, Second bulbs in the top exit room",
"Ice cave, third bulbs in the top exit room",
"Ice cave, bulb in the left room",
"King Jellyfish cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume",
"The whale, Verse egg",
"Sunken city right area, crate close to the save cristal",
"Sunken city right area, crate in the left bottom room",
"Sunken city left area, crate in the little pipe room",
"Sunken city left area, crate close to the save cristal",
"Sunken city left area, crate before the bedroom",
"Sunken city left area, Girl Costume",
"Sunken city, bulb on the top of the boss area (boiler room)",
"The body center area, breaking li cage",
"The body main area, bulb on the main path blocking tube",
"The body left area, first bulb in the top face room",
"The body left area, second bulb in the top face room",
"The body left area, bulb bellow the water stream",
"The body left area, bulb in the top path to the top face room",
"The body left area, bulb in the bottom face room",
"The body right area, bulb in the top face room",
"The body right area, bulb in the top path to the bottom face room",
"The body right area, bulb in the bottom face room",
"The body bottom area, bulb in the Jelly Zap room",
"The body bottom area, bulb in the nautilus room",
"The body bottom area, Mutant Costume",
"Final boss area, first bulb in the turtle room",
"Final boss area, second bulbs in the turtle room",
"Final boss area, third bulbs in the turtle room",
"Final boss area, Transturtle",
"Final boss area, bulb in the boss third form room",
"Kelp forest, beating Simon says",
"Beating Fallen God",
"Beating Mithalan God",
"Beating Drunian God",
"Beating Sun God",
"Beating the Golem",
"Beating Nautilus Prime",
"Beating Blaster Peg Prime",
"Beating Mergog",
"Beating Mithalan priests",
"Beating Octopus Prime",
"Beating Crabbius Maximus",
"Beating Mantis Shrimp Prime",
"Beating King Jellyfish God Prime",
"First secret",
"Second secret",
"Third secret",
"Sunken City cleared",
"Objective complete",
]
class AquariaTestBase(WorldTestBase):
"""Base class for Aquaria unit tests"""
game = "Aquaria"

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@@ -1,48 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the beast form
"""
from worlds.aquaria.test import AquariaTestBase
class BeastFormAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the beast form"""
def test_beast_form_location(self) -> None:
"""Test locations that require beast form"""
locations = [
"Mithalas castle, beating the priests",
"Arnassi ruins, Crab armor",
"Arnassi ruins, Song plant spore on the top of the ruins",
"Mithalas city, first bulb at the end of the top path",
"Mithalas city, second bulb at the end of the top path",
"Mithalas city, bulb in the top path",
"Mithalas city, Mithalas pot",
"Mithalas city, urn in the cathedral flower tube entrance",
"Mermog cave, Piranha Egg",
"Mithalas cathedral, Mithalan Dress",
"Turtle cave, bulb in bubble cliff",
"Turtle cave, Urchin costume",
"Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb",
"The veil top right area, bulb in the top of the water fall",
"Bubble cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
"Bubble cave, Verse egg",
"Sunken city, bulb on the top of the boss area (boiler room)",
"Octopus cave, Dumbo Egg",
"Beating the Golem",
"Beating Mergog",
"Beating Crabbius Maximus",
"Beating Octopus Prime",
"Beating Mantis Shrimp Prime",
"King Jellyfish cave, Jellyfish Costume",
"King Jellyfish cave, bulb in the right path from King Jelly",
"Beating King Jellyfish God Prime",
"Beating Mithalan priests",
"Sunken City cleared"
]
items = [["Beast form"]]
self.assertAccessDependency(locations, items)

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@@ -1,36 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the bind song (without the location
under rock needing bind song option)
"""
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
class BindSongAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the bind song"""
options = {
"bind_song_needed_to_get_under_rock_bulb": False,
}
def test_bind_song_location(self) -> None:
"""Test locations that require Bind song"""
locations = [
"Verse cave right area, Big Seed",
"Home water, bulb in the path bellow Nautilus Prime",
"Home water, bulb in the bottom left room",
"Home water, Nautilus Egg",
"Song cave, Verse egg",
"Energy temple first area, beating the energy statue",
"Energy temple first area, bulb in the bottom room blocked by a rock",
"Energy temple first area, Energy Idol",
"Energy temple second area, bulb under the rock",
"Energy temple bottom entrance, Krotite armor",
"Energy temple third area, bulb in the bottom path",
"Energy temple boss area, Fallen god tooth",
"Energy temple blaster room, Blaster egg",
*after_home_water_locations
]
items = [["Bind song"]]
self.assertAccessDependency(locations, items)

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@@ -1,42 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the bind song (with the location
under rock needing bind song option)
"""
from worlds.aquaria.test import AquariaTestBase
from worlds.aquaria.test.test_bind_song_access import after_home_water_locations
class BindSongOptionAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the bind song"""
options = {
"bind_song_needed_to_get_under_rock_bulb": True,
}
def test_bind_song_location(self) -> None:
"""Test locations that require Bind song with the bind song needed option activated"""
locations = [
"Verse cave right area, Big Seed",
"Verse cave left area, bulb under the rock at the end of the path",
"Home water, bulb under the rock in the left path from the verse cave",
"Song cave, bulb under the rock close to the song door",
"Song cave, bulb under the rock in the path to the singing statues",
"Naija's home, bulb under the rock at the right of the main path",
"Home water, bulb in the path bellow Nautilus Prime",
"Home water, bulb in the bottom left room",
"Home water, Nautilus Egg",
"Song cave, Verse egg",
"Energy temple first area, beating the energy statue",
"Energy temple first area, bulb in the bottom room blocked by a rock",
"Energy temple first area, Energy Idol",
"Energy temple second area, bulb under the rock",
"Energy temple bottom entrance, Krotite armor",
"Energy temple third area, bulb in the bottom path",
"Energy temple boss area, Fallen god tooth",
"Energy temple blaster room, Blaster egg",
*after_home_water_locations
]
items = [["Bind song"]]
self.assertAccessDependency(locations, items)

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@@ -1,20 +0,0 @@
"""
Author: Louis M
Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the home water confine via option
"""
from worlds.aquaria.test import AquariaTestBase
class ConfinedHomeWaterAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of region with the unconfine home water option disabled"""
options = {
"unconfine_home_water": 0,
"early_energy_form": False
}
def test_confine_home_water_location(self) -> None:
"""Test region accessible with confined home water"""
self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area")
self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room")

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@@ -1,26 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the dual song
"""
from worlds.aquaria.test import AquariaTestBase
class LiAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the dual song"""
options = {
"turtle_randomizer": 1,
}
def test_li_song_location(self) -> None:
"""Test locations that require the dual song"""
locations = [
"The body bottom area, bulb in the Jelly Zap room",
"The body bottom area, bulb in the nautilus room",
"The body bottom area, Mutant Costume",
"Final boss area, bulb in the boss third form room",
"Objective complete"
]
items = [["Dual form"]]
self.assertAccessDependency(locations, items)

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@@ -1,73 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the bind song (without the early
energy form option)
"""
from worlds.aquaria.test import AquariaTestBase
class EnergyFormAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the energy form"""
options = {
"early_energy_form": False,
}
def test_energy_form_location(self) -> None:
"""Test locations that require Energy form"""
locations = [
"Home water, Nautilus Egg",
"Naija's home, bulb after the energy door",
"Energy temple first area, bulb in the bottom room blocked by a rock",
"Energy temple second area, bulb under the rock",
"Energy temple bottom entrance, Krotite armor",
"Energy temple third area, bulb in the bottom path",
"Energy temple boss area, Fallen god tooth",
"Energy temple blaster room, Blaster egg",
"Mithalas castle, beating the priests",
"Mithalas cathedral, first urn in the top right room",
"Mithalas cathedral, second urn in the top right room",
"Mithalas cathedral, third urn in the top right room",
"Mithalas cathedral, urn in the flesh room with fleas",
"Mithalas cathedral, first urn in the bottom right path",
"Mithalas cathedral, second urn in the bottom right path",
"Mithalas cathedral, urn behind the flesh vein",
"Mithalas cathedral, urn in the top left eyes boss room",
"Mithalas cathedral, first urn in the path behind the flesh vein",
"Mithalas cathedral, second urn in the path behind the flesh vein",
"Mithalas cathedral, third urn in the path behind the flesh vein",
"Mithalas cathedral, one of the urns in the top right room",
"Mithalas cathedral, Mithalan Dress",
"Mithalas cathedral right area, urn bellow the left entrance",
"Cathedral boss area, beating Mithalan God",
"Kelp Forest top left area, bulb close to the Verse egg",
"Kelp forest top left area, Verse egg",
"Kelp forest boss area, beating Drunian God",
"Mermog cave, Piranha Egg",
"Octopus cave, Dumbo Egg",
"Sun temple boss area, beating Sun God",
"Arnassi ruins, Crab armor",
"King Jellyfish cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume",
"Sunken city, bulb on the top of the boss area (boiler room)",
"Final boss area, bulb in the boss third form room",
"Beating Fallen God",
"Beating Mithalan God",
"Beating Drunian God",
"Beating Sun God",
"Beating the Golem",
"Beating Nautilus Prime",
"Beating Blaster Peg Prime",
"Beating Mergog",
"Beating Mithalan priests",
"Beating Octopus Prime",
"Beating Crabbius Maximus",
"Beating King Jellyfish God Prime",
"First secret",
"Sunken City cleared",
"Objective complete",
]
items = [["Energy form"]]
self.assertAccessDependency(locations, items)

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@@ -1,31 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the bind song (with the early
energy form option)
"""
from worlds.aquaria.test import AquariaTestBase, after_home_water_locations
class EnergyFormAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the energy form"""
options = {
"early_energy_form": True,
}
def test_energy_form_location(self) -> None:
"""Test locations that require Energy form with early energy song enable"""
locations = [
"Home water, Nautilus Egg",
"Naija's home, bulb after the energy door",
"Energy temple first area, bulb in the bottom room blocked by a rock",
"Energy temple second area, bulb under the rock",
"Energy temple bottom entrance, Krotite armor",
"Energy temple third area, bulb in the bottom path",
"Energy temple boss area, Fallen god tooth",
"Energy temple blaster room, Blaster egg",
*after_home_water_locations
]
items = [["Energy form"]]
self.assertAccessDependency(locations, items)

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@@ -1,37 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the fish form
"""
from worlds.aquaria.test import AquariaTestBase
class FishFormAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the fish form"""
options = {
"turtle_randomizer": 1,
}
def test_fish_form_location(self) -> None:
"""Test locations that require fish form"""
locations = [
"The veil top left area, bulb inside the fish pass",
"Mithalas city, Doll",
"Mithalas city, urn inside a home fish pass",
"Kelp Forest top right area, bulb in the top fish pass",
"The veil bottom area, Verse egg",
"Open water bottom left area, bulb inside the downest fish pass",
"Kelp Forest top left area, bulb close to the Verse egg",
"Kelp forest top left area, Verse egg",
"Mermog cave, bulb in the left part of the cave",
"Mermog cave, Piranha Egg",
"Beating Mergog",
"Octopus cave, Dumbo Egg",
"Octopus cave, bulb in the path below the octopus cave path",
"Beating Octopus Prime",
"Abyss left area, bulb in the bottom fish pass",
"Arnassi ruins, Arnassi Armor"
]
items = [["Fish form"]]
self.assertAccessDependency(locations, items)

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@@ -1,45 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without Li
"""
from worlds.aquaria.test import AquariaTestBase
class LiAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without Li"""
options = {
"turtle_randomizer": 1,
}
def test_li_song_location(self) -> None:
"""Test locations that require Li"""
locations = [
"Sunken city right area, crate close to the save cristal",
"Sunken city right area, crate in the left bottom room",
"Sunken city left area, crate in the little pipe room",
"Sunken city left area, crate close to the save cristal",
"Sunken city left area, crate before the bedroom",
"Sunken city left area, Girl Costume",
"Sunken city, bulb on the top of the boss area (boiler room)",
"The body center area, breaking li cage",
"The body main area, bulb on the main path blocking tube",
"The body left area, first bulb in the top face room",
"The body left area, second bulb in the top face room",
"The body left area, bulb bellow the water stream",
"The body left area, bulb in the top path to the top face room",
"The body left area, bulb in the bottom face room",
"The body right area, bulb in the top face room",
"The body right area, bulb in the top path to the bottom face room",
"The body right area, bulb in the bottom face room",
"The body bottom area, bulb in the Jelly Zap room",
"The body bottom area, bulb in the nautilus room",
"The body bottom area, Mutant Costume",
"Final boss area, bulb in the boss third form room",
"Beating the Golem",
"Sunken City cleared",
"Objective complete"
]
items = [["Li and Li song", "Body tongue cleared"]]
self.assertAccessDependency(locations, items)

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@@ -1,71 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form)
"""
from worlds.aquaria.test import AquariaTestBase
class LightAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without light"""
options = {
"turtle_randomizer": 1,
"light_needed_to_get_to_dark_places": True,
}
def test_light_location(self) -> None:
"""Test locations that require light"""
locations = [
# Since the `assertAccessDependency` sweep for events even if I tell it not to, those location cannot be
# tested.
# "Third secret",
# "Sun temple, bulb in the top left part",
# "Sun temple, bulb in the top right part",
# "Sun temple, bulb at the top of the high dark room",
# "Sun temple, Golden Gear",
# "Sun Worm path, first path bulb",
# "Sun Worm path, second path bulb",
# "Sun Worm path, first cliff bulb",
"Octopus cave, Dumbo Egg",
"Kelp forest bottom right area, Odd Container",
"Kelp forest top right area, Black pearl",
"Abyss left area, bulb in hidden path room",
"Abyss left area, bulb in the right part",
"Abyss left area, Glowing seed",
"Abyss left area, Glowing Plant",
"Abyss left area, bulb in the bottom fish pass",
"Abyss right area, bulb behind the rock in the whale room",
"Abyss right area, bulb in the middle path",
"Abyss right area, bulb behind the rock in the middle path",
"Abyss right area, bulb in the left green room",
"Abyss right area, Transturtle",
"Ice cave, bulb in the room to the right",
"Ice cave, First bulbs in the top exit room",
"Ice cave, Second bulbs in the top exit room",
"Ice cave, third bulbs in the top exit room",
"Ice cave, bulb in the left room",
"Bubble cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
"Bubble cave, Verse egg",
"Beating Mantis Shrimp Prime",
"King Jellyfish cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume",
"Beating King Jellyfish God Prime",
"The whale, Verse egg",
"First secret",
"Sunken city right area, crate close to the save cristal",
"Sunken city right area, crate in the left bottom room",
"Sunken city left area, crate in the little pipe room",
"Sunken city left area, crate close to the save cristal",
"Sunken city left area, crate before the bedroom",
"Sunken city left area, Girl Costume",
"Sunken city, bulb on the top of the boss area (boiler room)",
"Sunken City cleared",
"Beating the Golem",
"Beating Octopus Prime",
"Final boss area, bulb in the boss third form room",
"Objective complete",
]
items = [["Sun form", "Baby dumbo", "Has sun crystal"]]
self.assertAccessDependency(locations, items)

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@@ -1,57 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the nature form
"""
from worlds.aquaria.test import AquariaTestBase
class NatureFormAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the nature form"""
options = {
"turtle_randomizer": 1,
}
def test_nature_form_location(self) -> None:
"""Test locations that require nature form"""
locations = [
"Song cave, Anemone seed",
"Energy temple blaster room, Blaster egg",
"Beating Blaster Peg Prime",
"Kelp forest top left area, Verse egg",
"Kelp Forest top left area, bulb close to the Verse egg",
"Mithalas castle, beating the priests",
"Kelp Forest sprite cave, bulb in the second room",
"Kelp Forest Sprite Cave, Seed bag",
"Beating Mithalan priests",
"Abyss left area, bulb in the bottom fish pass",
"Bubble cave, Verse egg",
"Beating Mantis Shrimp Prime",
"Sunken city right area, crate close to the save cristal",
"Sunken city right area, crate in the left bottom room",
"Sunken city left area, crate in the little pipe room",
"Sunken city left area, crate close to the save cristal",
"Sunken city left area, crate before the bedroom",
"Sunken city left area, Girl Costume",
"Sunken city, bulb on the top of the boss area (boiler room)",
"Beating the Golem",
"Sunken City cleared",
"The body center area, breaking li cage",
"The body main area, bulb on the main path blocking tube",
"The body left area, first bulb in the top face room",
"The body left area, second bulb in the top face room",
"The body left area, bulb bellow the water stream",
"The body left area, bulb in the top path to the top face room",
"The body left area, bulb in the bottom face room",
"The body right area, bulb in the top face room",
"The body right area, bulb in the top path to the bottom face room",
"The body right area, bulb in the bottom face room",
"The body bottom area, bulb in the Jelly Zap room",
"The body bottom area, bulb in the nautilus room",
"The body bottom area, Mutant Costume",
"Final boss area, bulb in the boss third form room",
"Objective complete"
]
items = [["Nature form"]]
self.assertAccessDependency(locations, items)

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@@ -1,60 +0,0 @@
"""
Author: Louis M
Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
"""
from worlds.aquaria.test import AquariaTestBase
from BaseClasses import ItemClassification
class UNoProgressionHardHiddenTest(AquariaTestBase):
"""Unit test used to test that no progression items can be put in hard or hidden locations when option enabled"""
options = {
"no_progression_hard_or_hidden_locations": True
}
unfillable_locations = [
"Energy temple boss area, Fallen god tooth",
"Cathedral boss area, beating Mithalan God",
"Kelp forest boss area, beating Drunian God",
"Sun temple boss area, beating Sun God",
"Sunken city, bulb on the top of the boss area (boiler room)",
"Home water, Nautilus Egg",
"Energy temple blaster room, Blaster egg",
"Mithalas castle, beating the priests",
"Mermog cave, Piranha Egg",
"Octopus cave, Dumbo Egg",
"King Jellyfish cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume",
"Final boss area, bulb in the boss third form room",
"Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb",
"The veil top right area, bulb in the top of the water fall",
"Bubble cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
"Bubble cave, Verse egg",
"Kelp Forest bottom left area, bulb close to the spirit crystals",
"Kelp forest bottom left area, Walker baby",
"Sun temple, Sun key",
"The body bottom area, Mutant Costume",
"Sun temple, bulb in the hidden room of the right part",
"Arnassi ruins, Arnassi Armor",
]
def test_unconfine_home_water_both_location_fillable(self) -> None:
"""
Unit test used to test that no progression items can be put in hard or hidden locations when option enabled
"""
for location in self.unfillable_locations:
for item_name in self.world.item_names:
item = self.get_item_by_name(item_name)
if item.classification == ItemClassification.progression:
self.assertFalse(
self.world.get_location(location).can_fill(self.multiworld.state, item, False),
"The location \"" + location + "\" can be filled with \"" + item_name + "\"")
else:
self.assertTrue(
self.world.get_location(location).can_fill(self.multiworld.state, item, False),
"The location \"" + location + "\" cannot be filled with \"" + item_name + "\"")

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@@ -1,53 +0,0 @@
"""
Author: Louis M
Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled
"""
from worlds.aquaria.test import AquariaTestBase
from BaseClasses import ItemClassification
class UNoProgressionHardHiddenTest(AquariaTestBase):
"""Unit test used to test that no progression items can be put in hard or hidden locations when option disabled"""
options = {
"no_progression_hard_or_hidden_locations": False
}
unfillable_locations = [
"Energy temple boss area, Fallen god tooth",
"Cathedral boss area, beating Mithalan God",
"Kelp forest boss area, beating Drunian God",
"Sun temple boss area, beating Sun God",
"Sunken city, bulb on the top of the boss area (boiler room)",
"Home water, Nautilus Egg",
"Energy temple blaster room, Blaster egg",
"Mithalas castle, beating the priests",
"Mermog cave, Piranha Egg",
"Octopus cave, Dumbo Egg",
"King Jellyfish cave, bulb in the right path from King Jelly",
"King Jellyfish cave, Jellyfish Costume",
"Final boss area, bulb in the boss third form room",
"Sun Worm path, first cliff bulb",
"Sun Worm path, second cliff bulb",
"The veil top right area, bulb in the top of the water fall",
"Bubble cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
"Bubble cave, Verse egg",
"Kelp Forest bottom left area, bulb close to the spirit crystals",
"Kelp forest bottom left area, Walker baby",
"Sun temple, Sun key",
"The body bottom area, Mutant Costume",
"Sun temple, bulb in the hidden room of the right part",
"Arnassi ruins, Arnassi Armor",
]
def test_unconfine_home_water_both_location_fillable(self) -> None:
"""Unit test used to test that progression items can be put in hard or hidden locations when option disabled"""
for location in self.unfillable_locations:
for item_name in self.world.item_names:
item = self.get_item_by_name(item_name)
self.assertTrue(
self.world.get_location(location).can_fill(self.multiworld.state, item, False),
"The location \"" + location + "\" cannot be filled with \"" + item_name + "\"")

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@@ -1,36 +0,0 @@
"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the spirit form
"""
from worlds.aquaria.test import AquariaTestBase
class SpiritFormAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the spirit form"""
def test_spirit_form_location(self) -> None:
"""Test locations that require spirit form"""
locations = [
"The veil bottom area, bulb in the spirit path",
"Mithalas city castle, Trident head",
"Open water skeleton path, King skull",
"Kelp forest bottom left area, Walker baby",
"Abyss right area, bulb behind the rock in the whale room",
"The whale, Verse egg",
"Ice cave, bulb in the room to the right",
"Ice cave, First bulbs in the top exit room",
"Ice cave, Second bulbs in the top exit room",
"Ice cave, third bulbs in the top exit room",
"Ice cave, bulb in the left room",
"Bubble cave, bulb in the left cave wall",
"Bubble cave, bulb in the right cave wall (behind the ice cristal)",
"Bubble cave, Verse egg",
"Sunken city left area, Girl Costume",
"Beating Mantis Shrimp Prime",
"First secret",
"Arnassi ruins, Arnassi Armor",
]
items = [["Spirit form"]]
self.assertAccessDependency(locations, items)

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"""
Author: Louis M
Date: Thu, 18 Apr 2024 18:45:56 +0000
Description: Unit test used to test accessibility of locations with and without the sun form
"""
from worlds.aquaria.test import AquariaTestBase
class SunFormAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of locations with and without the sun form"""
def test_sun_form_location(self) -> None:
"""Test locations that require sun form"""
locations = [
"First secret",
"The whale, Verse egg",
"Abyss right area, bulb behind the rock in the whale room",
"Octopus cave, Dumbo Egg",
"Beating Octopus Prime",
"Final boss area, bulb in the boss third form room",
"Objective complete"
]
items = [["Sun form"]]
self.assertAccessDependency(locations, items)

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@@ -1,21 +0,0 @@
"""
Author: Louis M
Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via transportation
turtle and energy door
"""
from worlds.aquaria.test import AquariaTestBase
class UnconfineHomeWaterBothAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
options = {
"unconfine_home_water": 3,
"early_energy_form": False
}
def test_unconfine_home_water_both_location(self) -> None:
"""Test locations accessible with unconfined home water via energy door and transportation turtle"""
self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area")
self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room")

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@@ -1,20 +0,0 @@
"""
Author: Louis M
Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door
"""
from worlds.aquaria.test import AquariaTestBase
class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
options = {
"unconfine_home_water": 1,
"early_energy_form": False
}
def test_unconfine_home_water_energy_door_location(self) -> None:
"""Test locations accessible with unconfined home water via energy door"""
self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area")
self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room")

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@@ -1,20 +0,0 @@
"""
Author: Louis M
Date: Fri, 03 May 2024 14:07:35 +0000
Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle
"""
from worlds.aquaria.test import AquariaTestBase
class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase):
"""Unit test used to test accessibility of region with the unconfine home water option enabled"""
options = {
"unconfine_home_water": 2,
"early_energy_form": False
}
def test_unconfine_home_water_transturtle_location(self) -> None:
"""Test locations accessible with unconfined home water via transportation turtle"""
self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room")
self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area")

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from typing import TypedDict, List, Dict, Set
from enum import Enum
class BRCType(Enum):
Music = 0
GraffitiM = 1
GraffitiL = 2
GraffitiXL = 3
Skateboard = 4
InlineSkates = 5
BMX = 6
Character = 7
Outfit = 8
REP = 9
Camera = 10
class ItemDict(TypedDict, total=False):
name: str
count: int
type: BRCType
base_id = 2308000
item_table: List[ItemDict] = [
# Music
{'name': "Music (GET ENUF)",
'type': BRCType.Music},
{'name': "Music (Chuckin Up)",
'type': BRCType.Music},
{'name': "Music (Spectres)",
'type': BRCType.Music},
{'name': "Music (You Can Say Hi)",
'type': BRCType.Music},
{'name': "Music (JACK DA FUNK)",
'type': BRCType.Music},
{'name': "Music (Feel The Funk (Computer Love))",
'type': BRCType.Music},
{'name': "Music (Big City Life)",
'type': BRCType.Music},
{'name': "Music (I Wanna Kno)",
'type': BRCType.Music},
{'name': "Music (Plume)",
'type': BRCType.Music},
{'name': "Music (Two Days Off)",
'type': BRCType.Music},
{'name': "Music (Scraped On The Way Out)",
'type': BRCType.Music},
{'name': "Music (Last Hoorah)",
'type': BRCType.Music},
{'name': "Music (State of Mind)",
'type': BRCType.Music},
{'name': "Music (AGUA)",
'type': BRCType.Music},
{'name': "Music (Condensed milk)",
'type': BRCType.Music},
{'name': "Music (Light Switch)",
'type': BRCType.Music},
{'name': "Music (Hair Dun Nails Dun)",
'type': BRCType.Music},
{'name': "Music (Precious Thing)",
'type': BRCType.Music},
{'name': "Music (Next To Me)",
'type': BRCType.Music},
{'name': "Music (Refuse)",
'type': BRCType.Music},
{'name': "Music (Iridium)",
'type': BRCType.Music},
{'name': "Music (Funk Express)",
'type': BRCType.Music},
{'name': "Music (In The Pocket)",
'type': BRCType.Music},
{'name': "Music (Bounce Upon A Time)",
'type': BRCType.Music},
{'name': "Music (hwbouths)",
'type': BRCType.Music},
{'name': "Music (Morning Glow)",
'type': BRCType.Music},
{'name': "Music (Chromebies)",
'type': BRCType.Music},
{'name': "Music (watchyaback!)",
'type': BRCType.Music},
{'name': "Music (Anime Break)",
'type': BRCType.Music},
{'name': "Music (DA PEOPLE)",
'type': BRCType.Music},
{'name': "Music (Trinitron)",
'type': BRCType.Music},
{'name': "Music (Operator)",
'type': BRCType.Music},
{'name': "Music (Sunshine Popping Mixtape)",
'type': BRCType.Music},
{'name': "Music (House Cats Mixtape)",
'type': BRCType.Music},
{'name': "Music (Breaking Machine Mixtape)",
'type': BRCType.Music},
{'name': "Music (Beastmode Hip Hop Mixtape)",
'type': BRCType.Music},
# Graffiti
{'name': "Graffiti (M - OVERWHELMME)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - QUICK BING)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - BLOCKY)",
'type': BRCType.GraffitiM},
#{'name': "Graffiti (M - Flow)",
# 'type': BRCType.GraffitiM},
{'name': "Graffiti (M - Pora)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - Teddy 4)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - BOMB BEATS)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - SPRAYTANICPANIC!)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - SHOGUN)",
'type': BRCType.GraffitiM},
#{'name': "Graffiti (M - EVIL DARUMA)",
# 'type': BRCType.GraffitiM},
{'name': "Graffiti (M - TeleBinge)",
'type': BRCType.GraffitiM},
#{'name': "Graffiti (M - All Screws Loose)",
# 'type': BRCType.GraffitiM},
{'name': "Graffiti (M - 0m33)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - Vom'B)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - Street classic)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - Thick Candy)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - colorBOMB)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - Zona Leste)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - Stacked Symbols)",
'type': BRCType.GraffitiM},
#{'name': "Graffiti (M - Constellation Circle)",
# 'type': BRCType.GraffitiM},
{'name': "Graffiti (M - B-boy Love)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - Devil 68)",
'type': BRCType.GraffitiM},
{'name': "Graffiti (M - pico pow)",
'type': BRCType.GraffitiM},
#{'name': "Graffiti (M - 8 MINUTES OF LEAN MEAN)",
# 'type': BRCType.GraffitiM},
{'name': "Graffiti (L - WHOLE SIXER)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - INFINITY)",
'type': BRCType.GraffitiL},
#{'name': "Graffiti (L - Dynamo)",
# 'type': BRCType.GraffitiL},
{'name': "Graffiti (L - VoodooBoy)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Fang It Up!)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - FREAKS)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Graffo Le Fou)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Lauder)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - SpawningSeason)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Moai Marathon)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Tius)",
'type': BRCType.GraffitiL},
#{'name': "Graffiti (L - KANI-BOZU)",
# 'type': BRCType.GraffitiL},
{'name': "Graffiti (L - NOISY NINJA)",
'type': BRCType.GraffitiL},
#{'name': "Graffiti (L - Dinner On The Court)",
# 'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Campaign Trail)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - skate or di3)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Jd Vila Formosa)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Messenger Mural)",
'type': BRCType.GraffitiL},
#{'name': "Graffiti (L - Solstice Script)",
# 'type': BRCType.GraffitiL},
{'name': "Graffiti (L - RECORD.HEAD)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - Boom)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - wild rush)",
'type': BRCType.GraffitiL},
{'name': "Graffiti (L - buttercup)",
'type': BRCType.GraffitiL},
#{'name': "Graffiti (L - DIGITAL BLOCKBUSTER)",
# 'type': BRCType.GraffitiL},
{'name': "Graffiti (XL - Gold Rush)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - WILD STRUXXA)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - VIBRATIONS)",
'type': BRCType.GraffitiXL},
#{'name': "Graffiti (XL - Bevel)",
# 'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - SECOND SIGHT)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - Bomb Croc)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - FATE)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - Web Spitter)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - MOTORCYCLE GANG)",
'type': BRCType.GraffitiXL},
#{'name': "Graffiti (XL - CYBER TENGU)",
# 'type': BRCType.GraffitiXL},
#{'name': "Graffiti (XL - Don't Screw Around)",
# 'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - Deep Dive)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - MegaHood)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - Gamex UPA ABL)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - BiGSHiNYBoMB)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - Bomb Burner)",
'type': BRCType.GraffitiXL},
#{'name': "Graffiti (XL - Astrological Augury)",
# 'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - Pirate's Life 4 Me)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - Bombing by FireMan)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - end 2 end)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - Raver Funk)",
'type': BRCType.GraffitiXL},
{'name': "Graffiti (XL - headphones on Helmet on)",
'type': BRCType.GraffitiXL},
#{'name': "Graffiti (XL - HIGH TECH WS)",
# 'type': BRCType.GraffitiXL},
# Skateboards
{'name': "Skateboard (Devon)",
'type': BRCType.Skateboard},
{'name': "Skateboard (Terrence)",
'type': BRCType.Skateboard},
{'name': "Skateboard (Maceo)",
'type': BRCType.Skateboard},
{'name': "Skateboard (Lazer Accuracy)",
'type': BRCType.Skateboard},
{'name': "Skateboard (Death Boogie)",
'type': BRCType.Skateboard},
{'name': "Skateboard (Sylk)",
'type': BRCType.Skateboard},
{'name': "Skateboard (Taiga)",
'type': BRCType.Skateboard},
{'name': "Skateboard (Just Swell)",
'type': BRCType.Skateboard},
{'name': "Skateboard (Mantra)",
'type': BRCType.Skateboard},
# Inline Skates
{'name': "Inline Skates (Glaciers)",
'type': BRCType.InlineSkates},
{'name': "Inline Skates (Sweet Royale)",
'type': BRCType.InlineSkates},
{'name': "Inline Skates (Strawberry Missiles)",
'type': BRCType.InlineSkates},
{'name': "Inline Skates (Ice Cold Killers)",
'type': BRCType.InlineSkates},
{'name': "Inline Skates (Red Industry)",
'type': BRCType.InlineSkates},
{'name': "Inline Skates (Mech Adversary)",
'type': BRCType.InlineSkates},
{'name': "Inline Skates (Orange Blasters)",
'type': BRCType.InlineSkates},
{'name': "Inline Skates (ck)",
'type': BRCType.InlineSkates},
{'name': "Inline Skates (Sharpshooters)",
'type': BRCType.InlineSkates},
# BMX
{'name': "BMX (Mr. Taupe)",
'type': BRCType.BMX},
{'name': "BMX (Gum)",
'type': BRCType.BMX},
{'name': "BMX (Steel Wheeler)",
'type': BRCType.BMX},
{'name': "BMX (oyo)",
'type': BRCType.BMX},
{'name': "BMX (Rigid No.6)",
'type': BRCType.BMX},
{'name': "BMX (Ceremony)",
'type': BRCType.BMX},
{'name': "BMX (XXX)",
'type': BRCType.BMX},
{'name': "BMX (Terrazza)",
'type': BRCType.BMX},
{'name': "BMX (Dedication)",
'type': BRCType.BMX},
# Outfits
{'name': "Outfit (Red - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Red - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Tryce - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Tryce - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Bel - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Bel - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Vinyl - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Vinyl - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Solace - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Solace - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Felix - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Felix - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Rave - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Rave - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Mesh - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Mesh - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Shine - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Shine - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Rise - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Rise - Winter)",
'type': BRCType.Outfit},
{'name': "Outfit (Coil - Autumn)",
'type': BRCType.Outfit},
{'name': "Outfit (Coil - Winter)",
'type': BRCType.Outfit},
# Characters
{'name': "Tryce",
'type': BRCType.Character},
{'name': "Bel",
'type': BRCType.Character},
{'name': "Vinyl",
'type': BRCType.Character},
{'name': "Solace",
'type': BRCType.Character},
{'name': "Rave",
'type': BRCType.Character},
{'name': "Mesh",
'type': BRCType.Character},
{'name': "Shine",
'type': BRCType.Character},
{'name': "Rise",
'type': BRCType.Character},
{'name': "Coil",
'type': BRCType.Character},
{'name': "Frank",
'type': BRCType.Character},
{'name': "Rietveld",
'type': BRCType.Character},
{'name': "DJ Cyber",
'type': BRCType.Character},
{'name': "Eclipse",
'type': BRCType.Character},
{'name': "DOT.EXE",
'type': BRCType.Character},
{'name': "Devil Theory",
'type': BRCType.Character},
{'name': "Flesh Prince",
'type': BRCType.Character},
{'name': "Futurism",
'type': BRCType.Character},
{'name': "Oldhead",
'type': BRCType.Character},
# REP
{'name': "8 REP",
'type': BRCType.REP},
{'name': "16 REP",
'type': BRCType.REP},
{'name': "24 REP",
'type': BRCType.REP},
{'name': "32 REP",
'type': BRCType.REP},
{'name': "48 REP",
'type': BRCType.REP},
# App
{'name': "Camera App",
'type': BRCType.Camera}
]
group_table: Dict[str, Set[str]] = {
"graffitim": {"Graffiti (M - OVERWHELMME)",
"Graffiti (M - QUICK BING)",
"Graffiti (M - BLOCKY)",
"Graffiti (M - Pora)",
"Graffiti (M - Teddy 4)",
"Graffiti (M - BOMB BEATS)",
"Graffiti (M - SPRAYTANICPANIC!)",
"Graffiti (M - SHOGUN)",
"Graffiti (M - TeleBinge)",
"Graffiti (M - 0m33)",
"Graffiti (M - Vom'B)",
"Graffiti (M - Street classic)",
"Graffiti (M - Thick Candy)",
"Graffiti (M - colorBOMB)",
"Graffiti (M - Zona Leste)",
"Graffiti (M - Stacked Symbols)",
"Graffiti (M - B-boy Love)",
"Graffiti (M - Devil 68)",
"Graffiti (M - pico pow)"},
"graffitil": {"Graffiti (L - WHOLE SIXER)",
"Graffiti (L - INFINITY)",
"Graffiti (L - VoodooBoy)",
"Graffiti (L - Fang It Up!)",
"Graffiti (L - FREAKS)",
"Graffiti (L - Graffo Le Fou)",
"Graffiti (L - Lauder)",
"Graffiti (L - SpawningSeason)",
"Graffiti (L - Moai Marathon)",
"Graffiti (L - Tius)",
"Graffiti (L - NOISY NINJA)",
"Graffiti (L - Campaign Trail)",
"Graffiti (L - skate or di3)",
"Graffiti (L - Jd Vila Formosa)",
"Graffiti (L - Messenger Mural)",
"Graffiti (L - RECORD.HEAD)",
"Graffiti (L - Boom)",
"Graffiti (L - wild rush)",
"Graffiti (L - buttercup)"},
"graffitixl": {"Graffiti (XL - Gold Rush)",
"Graffiti (XL - WILD STRUXXA)",
"Graffiti (XL - VIBRATIONS)",
"Graffiti (XL - SECOND SIGHT)",
"Graffiti (XL - Bomb Croc)",
"Graffiti (XL - FATE)",
"Graffiti (XL - Web Spitter)",
"Graffiti (XL - MOTORCYCLE GANG)",
"Graffiti (XL - Deep Dive)",
"Graffiti (XL - MegaHood)",
"Graffiti (XL - Gamex UPA ABL)",
"Graffiti (XL - BiGSHiNYBoMB)",
"Graffiti (XL - Bomb Burner)",
"Graffiti (XL - Pirate's Life 4 Me)",
"Graffiti (XL - Bombing by FireMan)",
"Graffiti (XL - end 2 end)",
"Graffiti (XL - Raver Funk)",
"Graffiti (XL - headphones on Helmet on)"},
"skateboard": {"Skateboard (Devon)",
"Skateboard (Terrence)",
"Skateboard (Maceo)",
"Skateboard (Lazer Accuracy)",
"Skateboard (Death Boogie)",
"Skateboard (Sylk)",
"Skateboard (Taiga)",
"Skateboard (Just Swell)",
"Skateboard (Mantra)"},
"inline skates": {"Inline Skates (Glaciers)",
"Inline Skates (Sweet Royale)",
"Inline Skates (Strawberry Missiles)",
"Inline Skates (Ice Cold Killers)",
"Inline Skates (Red Industry)",
"Inline Skates (Mech Adversary)",
"Inline Skates (Orange Blasters)",
"Inline Skates (ck)",
"Inline Skates (Sharpshooters)"},
"skates": {"Inline Skates (Glaciers)",
"Inline Skates (Sweet Royale)",
"Inline Skates (Strawberry Missiles)",
"Inline Skates (Ice Cold Killers)",
"Inline Skates (Red Industry)",
"Inline Skates (Mech Adversary)",
"Inline Skates (Orange Blasters)",
"Inline Skates (ck)",
"Inline Skates (Sharpshooters)"},
"inline": {"Inline Skates (Glaciers)",
"Inline Skates (Sweet Royale)",
"Inline Skates (Strawberry Missiles)",
"Inline Skates (Ice Cold Killers)",
"Inline Skates (Red Industry)",
"Inline Skates (Mech Adversary)",
"Inline Skates (Orange Blasters)",
"Inline Skates (ck)",
"Inline Skates (Sharpshooters)"},
"bmx": {"BMX (Mr. Taupe)",
"BMX (Gum)",
"BMX (Steel Wheeler)",
"BMX (oyo)",
"BMX (Rigid No.6)",
"BMX (Ceremony)",
"BMX (XXX)",
"BMX (Terrazza)",
"BMX (Dedication)"},
"bike": {"BMX (Mr. Taupe)",
"BMX (Gum)",
"BMX (Steel Wheeler)",
"BMX (oyo)",
"BMX (Rigid No.6)",
"BMX (Ceremony)",
"BMX (XXX)",
"BMX (Terrazza)",
"BMX (Dedication)"},
"bicycle": {"BMX (Mr. Taupe)",
"BMX (Gum)",
"BMX (Steel Wheeler)",
"BMX (oyo)",
"BMX (Rigid No.6)",
"BMX (Ceremony)",
"BMX (XXX)",
"BMX (Terrazza)",
"BMX (Dedication)"},
"characters": {"Tryce",
"Bel",
"Vinyl",
"Solace",
"Rave",
"Mesh",
"Shine",
"Rise",
"Coil",
"Frank",
"Rietveld",
"DJ Cyber",
"Eclipse",
"DOT.EXE",
"Devil Theory",
"Flesh Prince",
"Futurism",
"Oldhead"},
"girl": {"Bel",
"Vinyl",
"Rave",
"Shine",
"Rise",
"Futurism"}
}

View File

@@ -1,785 +0,0 @@
from typing import TypedDict, List
from .Regions import Stages
class LocationDict(TypedDict):
name: str
stage: Stages
game_id: str
class EventDict(TypedDict):
name: str
stage: str
item: str
location_table: List[LocationDict] = [
{'name': "Hideout: Half pipe CD",
'stage': Stages.H,
'game_id': "MusicTrack_CondensedMilk"},
{'name': "Hideout: Garage tower CD",
'stage': Stages.H,
'game_id': "MusicTrack_MorningGlow"},
{'name': "Hideout: Rooftop CD",
'stage': Stages.H,
'game_id': "MusicTrack_LightSwitch"},
{'name': "Hideout: Under staircase graffiti",
'stage': Stages.H,
'game_id': "UnlockGraffiti_grafTex_M1"},
{'name': "Hideout: Secret area graffiti",
'stage': Stages.H,
'game_id': "UnlockGraffiti_grafTex_L1"},
{'name': "Hideout: Rear studio graffiti",
'stage': Stages.H,
'game_id': "UnlockGraffiti_grafTex_XL1"},
{'name': "Hideout: Corner ledge graffiti",
'stage': Stages.H,
'game_id': "UnlockGraffiti_grafTex_M2"},
{'name': "Hideout: Upper platform skateboard",
'stage': Stages.H,
'game_id': "SkateboardDeck3"},
{'name': "Hideout: BMX garage skateboard",
'stage': Stages.H,
'game_id': "SkateboardDeck2"},
{'name': "Hideout: Unlock phone app",
'stage': Stages.H,
'game_id': "camera"},
{'name': "Hideout: Vinyl joins the crew",
'stage': Stages.H,
'game_id': "girl1"},
{'name': "Hideout: Solace joins the crew",
'stage': Stages.H,
'game_id': "dummy"},
{'name': "Versum Hill: Main street Robo Post graffiti",
'stage': Stages.VH1,
'game_id': "UnlockGraffiti_grafTex_L4"},
{'name': "Versum Hill: Behind glass graffiti",
'stage': Stages.VH1,
'game_id': "UnlockGraffiti_grafTex_L3"},
{'name': "Versum Hill: Office room graffiti",
'stage': Stages.VH1,
'game_id': "UnlockGraffiti_grafTex_M4"},
{'name': "Versum Hill: Under bridge graffiti",
'stage': Stages.VH2,
'game_id': "UnlockGraffiti_grafTex_XL4"},
{'name': "Versum Hill: Train rail ledge skateboard",
'stage': Stages.VH2,
'game_id': "SkateboardDeck6"},
{'name': "Versum Hill: Train station CD",
'stage': Stages.VH2,
'game_id': "MusicTrack_PreciousThing"},
{'name': "Versum Hill: Billboard platform outfit",
'stage': Stages.VH2,
'game_id': "MetalheadOutfit3"},
{'name': "Versum Hill: Hilltop Robo Post CD",
'stage': Stages.VH2,
'game_id': "MusicTrack_BounceUponATime"},
{'name': "Versum Hill: Hill secret skateboard",
'stage': Stages.VH2,
'game_id': "SkateboardDeck7"},
{'name': "Versum Hill: Rooftop CD",
'stage': Stages.VH2,
'game_id': "MusicTrack_NextToMe"},
{'name': "Versum Hill: Wallrunning challenge reward",
'stage': Stages.VH2,
'game_id': "UnlockGraffiti_grafTex_M3"},
{'name': "Versum Hill: Manual challenge reward",
'stage': Stages.VH2,
'game_id': "UnlockGraffiti_grafTex_L2"},
{'name': "Versum Hill: Corner challenge reward",
'stage': Stages.VH2,
'game_id': "UnlockGraffiti_grafTex_M13"},
{'name': "Versum Hill: Side street alley outfit",
'stage': Stages.VH3,
'game_id': "MetalheadOutfit4"},
{'name': "Versum Hill: Side street secret skateboard",
'stage': Stages.VH3,
'game_id': "SkateboardDeck9"},
{'name': "Versum Hill: Basketball court alley skateboard",
'stage': Stages.VH4,
'game_id': "SkateboardDeck5"},
{'name': "Versum Hill: Basketball court Robo Post CD",
'stage': Stages.VH4,
'game_id': "MusicTrack_Operator"},
{'name': "Versum Hill: Underground mall billboard graffiti",
'stage': Stages.VHO,
'game_id': "UnlockGraffiti_grafTex_XL3"},
{'name': "Versum Hill: Underground mall vending machine skateboard",
'stage': Stages.VHO,
'game_id': "SkateboardDeck8"},
{'name': "Versum Hill: BMX gate outfit",
'stage': Stages.VH1,
'game_id': "AngelOutfit3"},
{'name': "Versum Hill: Glass floor skates",
'stage': Stages.VH2,
'game_id': "InlineSkates4"},
{'name': "Versum Hill: Basketball court shortcut CD",
'stage': Stages.VH4,
'game_id': "MusicTrack_GetEnuf"},
{'name': "Versum Hill: Rave joins the crew",
'stage': Stages.VHO,
'game_id': "angel"},
{'name': "Versum Hill: Frank joins the crew",
'stage': Stages.VH2,
'game_id': "frank"},
{'name': "Versum Hill: Rietveld joins the crew",
'stage': Stages.VH4,
'game_id': "jetpackBossPlayer"},
{'name': "Versum Hill: Big Polo",
'stage': Stages.VH1,
'game_id': "PoloBuilding/Mascot_Polo_sit_big"},
{'name': "Versum Hill: Trash Polo",
'stage': Stages.VH1,
'game_id': "TrashCluster (1)/Mascot_Polo_street"},
{'name': "Versum Hill: Fruit stand Polo",
'stage': Stages.VHO,
'game_id': "SecretRoom/Mascot_Polo_street"},
{'name': "Millennium Square: Center ramp graffiti",
'stage': Stages.MS,
'game_id': "UnlockGraffiti_grafTex_L6"},
{'name': "Millennium Square: Rooftop staircase graffiti",
'stage': Stages.MS,
'game_id': "UnlockGraffiti_grafTex_M8"},
{'name': "Millennium Square: Toilet graffiti",
'stage': Stages.MS,
'game_id': "UnlockGraffiti_grafTex_XL6"},
{'name': "Millennium Square: Trash graffiti",
'stage': Stages.MS,
'game_id': "UnlockGraffiti_grafTex_M5"},
{'name': "Millennium Square: Center tower graffiti",
'stage': Stages.MS,
'game_id': "UnlockGraffiti_grafTex_M6"},
{'name': "Millennium Square: Rooftop billboard graffiti",
'stage': Stages.MS,
'game_id': "UnlockGraffiti_grafTex_XL7"},
{'name': "Millennium Square: Center Robo Post CD",
'stage': Stages.MS,
'game_id': "MusicTrack_FeelTheFunk"},
{'name': "Millennium Square: Parking garage Robo Post CD",
'stage': Stages.MS,
'game_id': "MusicTrack_Plume"},
{'name': "Millennium Square: Mall ledge outfit",
'stage': Stages.MS,
'game_id': "BlockGuyOutfit3"},
{'name': "Millennium Square: Alley rooftop outfit",
'stage': Stages.MS,
'game_id': "BlockGuyOutfit4"},
{'name': "Millennium Square: Alley staircase skateboard",
'stage': Stages.MS,
'game_id': "SkateboardDeck4"},
{'name': "Millennium Square: Secret painting skates",
'stage': Stages.MS,
'game_id': "InlineSkates2"},
{'name': "Millennium Square: Vending machine skates",
'stage': Stages.MS,
'game_id': "InlineSkates3"},
{'name': "Millennium Square: Walkway roof skates",
'stage': Stages.MS,
'game_id': "InlineSkates5"},
{'name': "Millennium Square: Alley ledge skates",
'stage': Stages.MS,
'game_id': "InlineSkates6"},
{'name': "Millennium Square: DJ Cyber joins the crew",
'stage': Stages.MS,
'game_id': "dj"},
{'name': "Millennium Square: Half pipe Polo",
'stage': Stages.MS,
'game_id': "propsSecretArea/Mascot_Polo_street"},
{'name': "Brink Terminal: Upside grind challenge reward",
'stage': Stages.BT1,
'game_id': "UnlockGraffiti_grafTex_M10"},
{'name': "Brink Terminal: Manual challenge reward",
'stage': Stages.BT1,
'game_id': "UnlockGraffiti_grafTex_L8"},
{'name': "Brink Terminal: Score challenge reward",
'stage': Stages.BT1,
'game_id': "UnlockGraffiti_grafTex_M12"},
{'name': "Brink Terminal: Under square ledge graffiti",
'stage': Stages.BT1,
'game_id': "UnlockGraffiti_grafTex_L9"},
{'name': "Brink Terminal: Bus graffiti",
'stage': Stages.BT1,
'game_id': "UnlockGraffiti_grafTex_XL9"},
{'name': "Brink Terminal: Under square Robo Post graffiti",
'stage': Stages.BT1,
'game_id': "UnlockGraffiti_grafTex_M9"},
{'name': "Brink Terminal: BMX gate graffiti",
'stage': Stages.BT1,
'game_id': "UnlockGraffiti_grafTex_L7"},
{'name': "Brink Terminal: Square tower CD",
'stage': Stages.BT1,
'game_id': "MusicTrack_Chapter1Mixtape"},
{'name': "Brink Terminal: Trash CD",
'stage': Stages.BT1,
'game_id': "MusicTrack_HairDunNailsDun"},
{'name': "Brink Terminal: Shop roof outfit",
'stage': Stages.BT1,
'game_id': "AngelOutfit4"},
{'name': "Brink Terminal: Underground glass skates",
'stage': Stages.BTO1,
'game_id': "InlineSkates8"},
{'name': "Brink Terminal: Glass roof skates",
'stage': Stages.BT1,
'game_id': "InlineSkates10"},
{'name': "Brink Terminal: Mesh's skateboard",
'stage': Stages.BTO2,
'game_id': "SkateboardDeck10"}, # double check this one
{'name': "Brink Terminal: Underground ramp skates",
'stage': Stages.BTO1,
'game_id': "InlineSkates7"},
{'name': "Brink Terminal: Rooftop halfpipe graffiti",
'stage': Stages.BT3,
'game_id': "UnlockGraffiti_grafTex_M11"},
{'name': "Brink Terminal: Wire grind CD",
'stage': Stages.BT2,
'game_id': "MusicTrack_Watchyaback"},
{'name': "Brink Terminal: Rooftop glass CD",
'stage': Stages.BT3,
'game_id': "MusicTrack_Refuse"},
{'name': "Brink Terminal: Tower core outfit",
'stage': Stages.BT3,
'game_id': "SpacegirlOutfit4"},
{'name': "Brink Terminal: High rooftop outfit",
'stage': Stages.BT3,
'game_id': "WideKidOutfit3"},
{'name': "Brink Terminal: Ocean platform CD",
'stage': Stages.BTO2,
'game_id': "MusicTrack_ScrapedOnTheWayOut"},
{'name': "Brink Terminal: End of dock CD",
'stage': Stages.BTO2,
'game_id': "MusicTrack_Hwbouths"},
{'name': "Brink Terminal: Dock Robo Post outfit",
'stage': Stages.BTO2,
'game_id': "WideKidOutfit4"},
{'name': "Brink Terminal: Control room skates",
'stage': Stages.BTO2,
'game_id': "InlineSkates9"},
{'name': "Brink Terminal: Mesh joins the crew",
'stage': Stages.BTO2,
'game_id': "wideKid"},
{'name': "Brink Terminal: Eclipse joins the crew",
'stage': Stages.BT1,
'game_id': "medusa"},
{'name': "Brink Terminal: Behind glass Polo",
'stage': Stages.BT1,
'game_id': "KingFood (Bear)/Mascot_Polo_street"},
{'name': "Millennium Mall: Warehouse pallet graffiti",
'stage': Stages.MM1,
'game_id': "UnlockGraffiti_grafTex_L5"},
{'name': "Millennium Mall: Wall alcove graffiti",
'stage': Stages.MM1,
'game_id': "UnlockGraffiti_grafTex_XL10"},
{'name': "Millennium Mall: Maintenance shaft CD",
'stage': Stages.MM1,
'game_id': "MusicTrack_MissingBreak"},
{'name': "Millennium Mall: Glass cylinder CD",
'stage': Stages.MM1,
'game_id': "MusicTrack_DAPEOPLE"},
{'name': "Millennium Mall: Lower Robo Post outfit",
'stage': Stages.MM1,
'game_id': "SpacegirlOutfit3"},
{'name': "Millennium Mall: Atrium vending machine graffiti",
'stage': Stages.MM2,
'game_id': "UnlockGraffiti_grafTex_M15"},
{'name': "Millennium Mall: Trick challenge reward",
'stage': Stages.MM2,
'game_id': "UnlockGraffiti_grafTex_XL8"},
{'name': "Millennium Mall: Slide challenge reward",
'stage': Stages.MM2,
'game_id': "UnlockGraffiti_grafTex_L10"},
{'name': "Millennium Mall: Fish challenge reward",
'stage': Stages.MM2,
'game_id': "UnlockGraffiti_grafTex_L12"},
{'name': "Millennium Mall: Score challenge reward",
'stage': Stages.MM2,
'game_id': "UnlockGraffiti_grafTex_XL11"},
{'name': "Millennium Mall: Atrium top floor Robo Post CD",
'stage': Stages.MM2,
'game_id': "MusicTrack_TwoDaysOff"},
{'name': "Millennium Mall: Atrium top floor floating CD",
'stage': Stages.MM2,
'game_id': "MusicTrack_Spectres"},
{'name': "Millennium Mall: Atrium top floor BMX",
'stage': Stages.MM2,
'game_id': "BMXBike2"},
{'name': "Millennium Mall: Theater entrance BMX",
'stage': Stages.MM2,
'game_id': "BMXBike3"},
{'name': "Millennium Mall: Atrium BMX gate BMX",
'stage': Stages.MM2,
'game_id': "BMXBike5"},
{'name': "Millennium Mall: Upside down rail outfit",
'stage': Stages.MM2,
'game_id': "BunGirlOutfit3"},
{'name': "Millennium Mall: Theater stage corner graffiti",
'stage': Stages.MM3,
'game_id': "UnlockGraffiti_grafTex_L15"},
{'name': "Millennium Mall: Theater hanging billboards graffiti",
'stage': Stages.MM3,
'game_id': "UnlockGraffiti_grafTex_XL15"},
{'name': "Millennium Mall: Theater garage graffiti",
'stage': Stages.MM3,
'game_id': "UnlockGraffiti_grafTex_M16"},
{'name': "Millennium Mall: Theater maintenance CD",
'stage': Stages.MM3,
'game_id': "MusicTrack_WannaKno"},
{'name': "Millennium Mall: Race track Robo Post CD",
'stage': Stages.MMO2,
'game_id': "MusicTrack_StateOfMind"},
{'name': "Millennium Mall: Hanging lights CD",
'stage': Stages.MMO1,
'game_id': "MusicTrack_Chapter2Mixtape"},
{'name': "Millennium Mall: Shine joins the crew",
'stage': Stages.MM3,
'game_id': "bunGirl"},
{'name': "Millennium Mall: DOT.EXE joins the crew",
'stage': Stages.MM2,
'game_id': "eightBall"},
{'name': "Pyramid Island: Lower rooftop graffiti",
'stage': Stages.PI1,
'game_id': "UnlockGraffiti_grafTex_L18"},
{'name': "Pyramid Island: Polo graffiti",
'stage': Stages.PI1,
'game_id': "UnlockGraffiti_grafTex_L16"},
{'name': "Pyramid Island: Above entrance graffiti",
'stage': Stages.PI1,
'game_id': "UnlockGraffiti_grafTex_XL16"},
{'name': "Pyramid Island: BMX gate BMX",
'stage': Stages.PI1,
'game_id': "BMXBike6"},
{'name': "Pyramid Island: Quarter pipe rooftop graffiti",
'stage': Stages.PI2,
'game_id': "UnlockGraffiti_grafTex_M17"},
{'name': "Pyramid Island: Supply port Robo Post CD",
'stage': Stages.PI2,
'game_id': "MusicTrack_Trinitron"},
{'name': "Pyramid Island: Above gate ledge CD",
'stage': Stages.PI2,
'game_id': "MusicTrack_Agua"},
{'name': "Pyramid Island: Smoke hole BMX",
'stage': Stages.PI2,
'game_id': "BMXBike8"},
{'name': "Pyramid Island: Above gate rail outfit",
'stage': Stages.PI2,
'game_id': "VinylOutfit3"},
{'name': "Pyramid Island: Rail loop outfit",
'stage': Stages.PI2,
'game_id': "BunGirlOutfit4"},
{'name': "Pyramid Island: Score challenge reward",
'stage': Stages.PI2,
'game_id': "UnlockGraffiti_grafTex_XL2"},
{'name': "Pyramid Island: Score challenge 2 reward",
'stage': Stages.PI2,
'game_id': "UnlockGraffiti_grafTex_L13"},
{'name': "Pyramid Island: Quarter pipe challenge reward",
'stage': Stages.PI2,
'game_id': "UnlockGraffiti_grafTex_XL12"},
{'name': "Pyramid Island: Wind turbines CD",
'stage': Stages.PI3,
'game_id': "MusicTrack_YouCanSayHi"},
{'name': "Pyramid Island: Shortcut glass CD",
'stage': Stages.PI3,
'game_id': "MusicTrack_Chromebies"},
{'name': "Pyramid Island: Turret jump CD",
'stage': Stages.PI3,
'game_id': "MusicTrack_ChuckinUp"},
{'name': "Pyramid Island: Helipad BMX",
'stage': Stages.PI3,
'game_id': "BMXBike7"},
{'name': "Pyramid Island: Pipe outfit",
'stage': Stages.PI3,
'game_id': "PufferGirlOutfit3"},
{'name': "Pyramid Island: Trash outfit",
'stage': Stages.PI3,
'game_id': "PufferGirlOutfit4"},
{'name': "Pyramid Island: Pyramid top CD",
'stage': Stages.PI4,
'game_id': "MusicTrack_BigCityLife"},
{'name': "Pyramid Island: Pyramid top Robo Post CD",
'stage': Stages.PI4,
'game_id': "MusicTrack_Chapter3Mixtape"},
{'name': "Pyramid Island: Maze outfit",
'stage': Stages.PIO,
'game_id': "VinylOutfit4"},
{'name': "Pyramid Island: Rise joins the crew",
'stage': Stages.PI4,
'game_id': "pufferGirl"},
{'name': "Pyramid Island: Devil Theory joins the crew",
'stage': Stages.PI3,
'game_id': "boarder"},
{'name': "Pyramid Island: Polo pile 1",
'stage': Stages.PI1,
'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave"},
{'name': "Pyramid Island: Polo pile 2",
'stage': Stages.PI1,
'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (1)"},
{'name': "Pyramid Island: Polo pile 3",
'stage': Stages.PI1,
'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (2)"},
{'name': "Pyramid Island: Polo pile 4",
'stage': Stages.PI1,
'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (3)"},
{'name': "Pyramid Island: Maze glass Polo",
'stage': Stages.PIO,
'game_id': "Start/Mascot_Polo_sit_big (1)"},
{'name': "Pyramid Island: Maze classroom Polo",
'stage': Stages.PIO,
'game_id': "PeteRoom/Mascot_Polo_sit_big_wave (1)"},
{'name': "Pyramid Island: Maze vent Polo",
'stage': Stages.PIO,
'game_id': "CheckerRoom/Mascot_Polo_street"},
{'name': "Pyramid Island: Big maze Polo",
'stage': Stages.PIO,
'game_id': "YellowPoloRoom/Mascot_Polo_sit_big"},
{'name': "Pyramid Island: Maze desk Polo",
'stage': Stages.PIO,
'game_id': "PoloRoom/Mascot_Polo_sit_big"},
{'name': "Pyramid Island: Maze forklift Polo",
'stage': Stages.PIO,
'game_id': "ForkliftRoom/Mascot_Polo_sit_big_wave"},
{'name': "Mataan: Robo Post graffiti",
'stage': Stages.MA1,
'game_id': "UnlockGraffiti_grafTex_XL17"},
{'name': "Mataan: Secret ledge BMX",
'stage': Stages.MA1,
'game_id': "BMXBike9"},
{'name': "Mataan: Highway rooftop BMX",
'stage': Stages.MA1,
'game_id': "BMXBike10"},
{'name': "Mataan: Trash CD",
'stage': Stages.MA2,
'game_id': "MusicTrack_JackDaFunk"},
{'name': "Mataan: Half pipe CD",
'stage': Stages.MA2,
'game_id': "MusicTrack_FunkExpress"},
{'name': "Mataan: Across bull horns graffiti",
'stage': Stages.MA2,
'game_id': "UnlockGraffiti_grafTex_L17"},
{'name': "Mataan: Small rooftop graffiti",
'stage': Stages.MA2,
'game_id': "UnlockGraffiti_grafTex_M18"},
{'name': "Mataan: Trash graffiti",
'stage': Stages.MA2,
'game_id': "UnlockGraffiti_grafTex_XL5"},
{'name': "Mataan: Deep city Robo Post CD",
'stage': Stages.MA3,
'game_id': "MusicTrack_LastHoorah"},
{'name': "Mataan: Deep city tower CD",
'stage': Stages.MA3,
'game_id': "MusicTrack_Chapter4Mixtape"},
{'name': "Mataan: Race challenge reward",
'stage': Stages.MA3,
'game_id': "UnlockGraffiti_grafTex_M14"},
{'name': "Mataan: Wallrunning challenge reward",
'stage': Stages.MA3,
'game_id': "UnlockGraffiti_grafTex_L14"},
{'name': "Mataan: Score challenge reward",
'stage': Stages.MA3,
'game_id': "UnlockGraffiti_grafTex_XL13"},
{'name': "Mataan: Deep city vent jump BMX",
'stage': Stages.MA3,
'game_id': "BMXBike4"},
{'name': "Mataan: Deep city side wires outfit",
'stage': Stages.MA3,
'game_id': "DummyOutfit3"},
{'name': "Mataan: Deep city center island outfit",
'stage': Stages.MA3,
'game_id': "DummyOutfit4"},
{'name': "Mataan: Red light rail graffiti",
'stage': Stages.MAO,
'game_id': "UnlockGraffiti_grafTex_XL18"},
{'name': "Mataan: Red light side alley outfit",
'stage': Stages.MAO,
'game_id': "RingDudeOutfit3"},
{'name': "Mataan: Statue hand outfit",
'stage': Stages.MA4,
'game_id': "RingDudeOutfit4"},
{'name': "Mataan: Crane CD",
'stage': Stages.MA5,
'game_id': "MusicTrack_InThePocket"},
{'name': "Mataan: Elephant tower glass outfit",
'stage': Stages.MA5,
'game_id': "LegendFaceOutfit3"},
{'name': "Mataan: Helipad outfit",
'stage': Stages.MA5,
'game_id': "LegendFaceOutfit4"},
{'name': "Mataan: Vending machine CD",
'stage': Stages.MA5,
'game_id': "MusicTrack_Iridium"},
{'name': "Mataan: Coil joins the crew",
'stage': Stages.MA5,
'game_id': "ringdude"},
{'name': "Mataan: Flesh Prince joins the crew",
'stage': Stages.MA5,
'game_id': "prince"},
{'name': "Mataan: Futurism joins the crew",
'stage': Stages.MA5,
'game_id': "futureGirl"},
{'name': "Mataan: Trash Polo",
'stage': Stages.MA2,
'game_id': "PropsMallArea/Mascot_Polo_street"},
{'name': "Mataan: Shopping Polo",
'stage': Stages.MA5,
'game_id': "propsMarket/Mascot_Polo_street"},
{'name': "Tagged 5 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf5"},
{'name': "Tagged 10 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf10"},
{'name': "Tagged 15 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf15"},
{'name': "Tagged 20 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf20"},
{'name': "Tagged 25 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf25"},
{'name': "Tagged 30 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf30"},
{'name': "Tagged 35 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf35"},
{'name': "Tagged 40 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf40"},
{'name': "Tagged 45 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf45"},
{'name': "Tagged 50 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf50"},
{'name': "Tagged 55 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf55"},
{'name': "Tagged 60 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf60"},
{'name': "Tagged 65 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf65"},
{'name': "Tagged 70 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf70"},
{'name': "Tagged 75 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf75"},
{'name': "Tagged 80 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf80"},
{'name': "Tagged 85 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf85"},
{'name': "Tagged 90 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf90"},
{'name': "Tagged 95 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf95"},
{'name': "Tagged 100 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf100"},
{'name': "Tagged 105 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf105"},
{'name': "Tagged 110 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf110"},
{'name': "Tagged 115 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf115"},
{'name': "Tagged 120 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf120"},
{'name': "Tagged 125 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf125"},
{'name': "Tagged 130 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf130"},
{'name': "Tagged 135 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf135"},
{'name': "Tagged 140 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf140"},
{'name': "Tagged 145 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf145"},
{'name': "Tagged 150 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf150"},
{'name': "Tagged 155 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf155"},
{'name': "Tagged 160 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf160"},
{'name': "Tagged 165 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf165"},
{'name': "Tagged 170 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf170"},
{'name': "Tagged 175 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf175"},
{'name': "Tagged 180 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf180"},
{'name': "Tagged 185 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf185"},
{'name': "Tagged 190 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf190"},
{'name': "Tagged 195 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf195"},
{'name': "Tagged 200 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf200"},
{'name': "Tagged 205 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf205"},
{'name': "Tagged 210 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf210"},
{'name': "Tagged 215 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf215"},
{'name': "Tagged 220 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf220"},
{'name': "Tagged 225 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf225"},
{'name': "Tagged 230 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf230"},
{'name': "Tagged 235 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf235"},
{'name': "Tagged 240 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf240"},
{'name': "Tagged 245 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf245"},
{'name': "Tagged 250 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf250"},
{'name': "Tagged 255 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf255"},
{'name': "Tagged 260 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf260"},
{'name': "Tagged 265 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf265"},
{'name': "Tagged 270 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf270"},
{'name': "Tagged 275 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf275"},
{'name': "Tagged 280 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf280"},
{'name': "Tagged 285 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf285"},
{'name': "Tagged 290 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf290"},
{'name': "Tagged 295 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf295"},
{'name': "Tagged 300 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf300"},
{'name': "Tagged 305 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf305"},
{'name': "Tagged 310 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf310"},
{'name': "Tagged 315 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf315"},
{'name': "Tagged 320 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf320"},
{'name': "Tagged 325 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf325"},
{'name': "Tagged 330 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf330"},
{'name': "Tagged 335 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf335"},
{'name': "Tagged 340 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf340"},
{'name': "Tagged 345 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf345"},
{'name': "Tagged 350 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf350"},
{'name': "Tagged 355 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf355"},
{'name': "Tagged 360 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf360"},
{'name': "Tagged 365 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf365"},
{'name': "Tagged 370 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf370"},
{'name': "Tagged 375 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf375"},
{'name': "Tagged 380 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf380"},
{'name': "Tagged 385 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf385"},
{'name': "Tagged 389 Graffiti Spots",
'stage': Stages.Misc,
'game_id': "graf379"},
]
event_table: List[EventDict] = [
{'name': "Versum Hill: Complete Chapter 1",
'stage': Stages.VH4,
'item': "Chapter Completed"},
{'name': "Brink Terminal: Complete Chapter 2",
'stage': Stages.BT3,
'item': "Chapter Completed"},
{'name': "Millennium Mall: Complete Chapter 3",
'stage': Stages.MM3,
'item': "Chapter Completed"},
{'name': "Pyramid Island: Complete Chapter 4",
'stage': Stages.PI3,
'item': "Chapter Completed"},
{'name': "Defeat Faux",
'stage': Stages.MA5,
'item': "Victory"},
]

View File

@@ -1,162 +0,0 @@
from dataclasses import dataclass
from Options import Choice, Toggle, DefaultOnToggle, Range, DeathLink, PerGameCommonOptions
import typing
if typing.TYPE_CHECKING:
from random import Random
else:
Random = typing.Any
class Logic(Choice):
"""Choose the logic used by the randomizer."""
display_name = "Logic"
option_glitchless = 0
option_glitched = 1
default = 0
class SkipIntro(DefaultOnToggle):
"""Skips escaping the police station.
Graffiti spots tagged during the intro will not unlock items."""
display_name = "Skip Intro"
class SkipDreams(Toggle):
"""Skips the dream sequences at the end of each chapter.
This can be changed later in the options menu inside the Archipelago phone app."""
display_name = "Skip Dreams"
class SkipHands(Toggle):
"""Skips spraying the lion statue hands after the dream in Chapter 5."""
display_name = "Skip Statue Hands"
class TotalRep(Range):
"""Change the total amount of REP in your world.
At least 960 REP is needed to finish the game.
Will be rounded to the nearest number divisible by 8."""
display_name = "Total REP"
range_start = 1000
range_end = 2000
default = 1400
def round_to_nearest_step(self):
rem: int = self.value % 8
if rem >= 5:
self.value = self.value - rem + 8
else:
self.value = self.value - rem
def get_rep_item_counts(self, random_source: Random, location_count: int) -> typing.List[int]:
def increment_item(item: int) -> int:
if item >= 32:
item = 48
else:
item += 8
return item
items = [8]*location_count
while sum(items) < self.value:
index = random_source.randint(0, location_count-1)
while items[index] >= 48:
index = random_source.randint(0, location_count-1)
items[index] = increment_item(items[index])
while sum(items) > self.value:
index = random_source.randint(0, location_count-1)
while not (items[index] == 16 or items[index] == 24 or items[index] == 32):
index = random_source.randint(0, location_count-1)
items[index] -= 8
return [items.count(8), items.count(16), items.count(24), items.count(32), items.count(48)]
class EndingREP(Toggle):
"""Changes the final boss to require 1000 REP instead of 960 REP to start."""
display_name = "Extra REP Required"
class StartStyle(Choice):
"""Choose which movestyle to start with."""
display_name = "Starting Movestyle"
option_skateboard = 2
option_inline_skates = 3
option_bmx = 1
default = 2
class LimitedGraffiti(Toggle):
"""Each graffiti design can only be used a limited number of times before being removed from your inventory.
In some cases, such as completing a dream, using graffiti to defeat enemies, or spraying over your own graffiti,
uses will not be counted.
If enabled, doing graffiti is disabled during crew battles, to prevent softlocking."""
display_name = "Limited Graffiti"
class SGraffiti(Choice):
"""Choose if small graffiti should be separate, meaning that you will need to switch characters every time you run
out, or combined, meaning that unlocking new characters will add 5 uses that any character can use.
Has no effect if Limited Graffiti is disabled."""
display_name = "Small Graffiti Uses"
option_separate = 0
option_combined = 1
default = 0
class JunkPhotos(Toggle):
"""Skip taking pictures of Polo for items."""
display_name = "Skip Polo Photos"
class DontSavePhotos(Toggle):
"""Photos taken with the Camera app will not be saved.
This can be changed later in the options menu inside the Archipelago phone app."""
display_name = "Don't Save Photos"
class ScoreDifficulty(Choice):
"""Alters the score required to win score challenges and crew battles.
This can be changed later in the options menu inside the Archipelago phone app."""
display_name = "Score Difficulty"
option_normal = 0
option_medium = 1
option_hard = 2
option_very_hard = 3
option_extreme = 4
default = 0
class DamageMultiplier(Range):
"""Multiplies all damage received.
At 3x, most damage will OHKO the player, including falling into pits.
At 6x, all damage will OHKO the player.
This can be changed later in the options menu inside the Archipelago phone app."""
display_name = "Damage Multiplier"
range_start = 1
range_end = 6
default = 1
class BRCDeathLink(DeathLink):
"""When you die, everyone dies. The reverse is also true.
This can be changed later in the options menu inside the Archipelago phone app."""
@dataclass
class BombRushCyberfunkOptions(PerGameCommonOptions):
logic: Logic
skip_intro: SkipIntro
skip_dreams: SkipDreams
skip_statue_hands: SkipHands
total_rep: TotalRep
extra_rep_required: EndingREP
starting_movestyle: StartStyle
limited_graffiti: LimitedGraffiti
small_graffiti_uses: SGraffiti
skip_polo_photos: JunkPhotos
dont_save_photos: DontSavePhotos
score_difficulty: ScoreDifficulty
damage_multiplier: DamageMultiplier
death_link: BRCDeathLink

View File

@@ -1,103 +0,0 @@
from typing import Dict
class Stages:
Misc = "Misc"
H = "Hideout"
VH1 = "Versum Hill"
VH2 = "Versum Hill - After Roadblock"
VHO = "Versum Hill - Underground Mall"
VH3 = "Versum Hill - Side Street"
VH4 = "Versum Hill - Basketball Court"
MS = "Millennium Square"
BT1 = "Brink Terminal"
BTO1 = "Brink Terminal - Underground"
BTO2 = "Brink Terminal - Dock"
BT2 = "Brink Terminal - Planet Plaza"
BT3 = "Brink Terminal - Tower"
MM1 = "Millennium Mall"
MMO1 = "Millennium Mall - Hanging Lights"
MM2 = "Millennium Mall - Atrium"
MMO2 = "Millennium Mall - Race Track"
MM3 = "Millennium Mall - Theater"
PI1 = "Pyramid Island - Base"
PI2 = "Pyramid Island - After Gate"
PIO = "Pyramid Island - Maze"
PI3 = "Pyramid Island - Upper Areas"
PI4 = "Pyramid Island - Top"
MA1 = "Mataan - Streets"
MA2 = "Mataan - After Smoke Wall"
MA3 = "Mataan - Deep City"
MAO = "Mataan - Red Light District"
MA4 = "Mataan - Lion Statue"
MA5 = "Mataan - Skyscrapers"
region_exits: Dict[str, str] = {
Stages.Misc: [Stages.H],
Stages.H: [Stages.Misc,
Stages.VH1,
Stages.MS,
Stages.MA1],
Stages.VH1: [Stages.H,
Stages.VH2],
Stages.VH2: [Stages.H,
Stages.VH1,
Stages.MS,
Stages.VHO,
Stages.VH3,
Stages.VH4],
Stages.VHO: [Stages.VH2],
Stages.VH3: [Stages.VH2],
Stages.VH4: [Stages.VH2,
Stages.VH1],
Stages.MS: [Stages.VH2,
Stages.BT1,
Stages.MM1,
Stages.PI1,
Stages.MA1],
Stages.BT1: [Stages.MS,
Stages.BTO1,
Stages.BTO2,
Stages.BT2],
Stages.BTO1: [Stages.BT1],
Stages.BTO2: [Stages.BT1],
Stages.BT2: [Stages.BT1,
Stages.BT3],
Stages.BT3: [Stages.BT1,
Stages.BT2],
Stages.MM1: [Stages.MS,
Stages.MMO1,
Stages.MM2],
Stages.MMO1: [Stages.MM1],
Stages.MM2: [Stages.MM1,
Stages.MMO2,
Stages.MM3],
Stages.MMO2: [Stages.MM2],
Stages.MM3: [Stages.MM2,
Stages.MM1],
Stages.PI1: [Stages.MS,
Stages.PI2],
Stages.PI2: [Stages.PI1,
Stages.PIO,
Stages.PI3],
Stages.PIO: [Stages.PI2],
Stages.PI3: [Stages.PI1,
Stages.PI2,
Stages.PI4],
Stages.PI4: [Stages.PI1,
Stages.PI2,
Stages.PI3],
Stages.MA1: [Stages.H,
Stages.MS,
Stages.MA2],
Stages.MA2: [Stages.MA1,
Stages.MA3],
Stages.MA3: [Stages.MA2,
Stages.MAO,
Stages.MA4],
Stages.MAO: [Stages.MA3],
Stages.MA4: [Stages.MA3,
Stages.MA5],
Stages.MA5: [Stages.MA1]
}

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from typing import Any, Dict
from BaseClasses import MultiWorld, Region, Location, Item, Tutorial, ItemClassification, CollectionState
from worlds.AutoWorld import World, WebWorld
from .Items import base_id, item_table, group_table, BRCType
from .Locations import location_table, event_table
from .Regions import region_exits
from .Rules import rules
from .Options import BombRushCyberfunkOptions, StartStyle
class BombRushCyberfunkWeb(WebWorld):
theme = "ocean"
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up Bomb Rush Cyberfunk randomizer and connecting to an Archipelago Multiworld",
"English",
"setup_en.md",
"setup/en",
["TRPG"]
)]
class BombRushCyberfunkWorld(World):
"""Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized
police to conquer the five boroughs of New Amsterdam. Become All City."""
game = "Bomb Rush Cyberfunk"
web = BombRushCyberfunkWeb()
item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)}
item_name_to_type = {item["name"]: item["type"] for item in item_table}
location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)}
item_name_groups = group_table
options_dataclass = BombRushCyberfunkOptions
options: BombRushCyberfunkOptions
def __init__(self, multiworld: MultiWorld, player: int):
super(BombRushCyberfunkWorld, self).__init__(multiworld, player)
self.item_classification: Dict[BRCType, ItemClassification] = {
BRCType.Music: ItemClassification.filler,
BRCType.GraffitiM: ItemClassification.progression,
BRCType.GraffitiL: ItemClassification.progression,
BRCType.GraffitiXL: ItemClassification.progression,
BRCType.Outfit: ItemClassification.filler,
BRCType.Character: ItemClassification.progression,
BRCType.REP: ItemClassification.progression_skip_balancing,
BRCType.Camera: ItemClassification.progression
}
def collect(self, state: "CollectionState", item: "Item") -> bool:
change = super().collect(state, item)
if change and "REP" in item.name:
rep: int = int(item.name[0:len(item.name)-4])
state.prog_items[item.player]["rep"] += rep
return change
def remove(self, state: "CollectionState", item: "Item") -> bool:
change = super().remove(state, item)
if change and "REP" in item.name:
rep: int = int(item.name[0:len(item.name)-4])
state.prog_items[item.player]["rep"] -= rep
return change
def set_rules(self):
rules(self)
def get_item_classification(self, item_type: BRCType) -> ItemClassification:
classification = ItemClassification.filler
if item_type in self.item_classification.keys():
classification = self.item_classification[item_type]
return classification
def create_item(self, name: str) -> "BombRushCyberfunkItem":
item_id: int = self.item_name_to_id[name]
item_type: BRCType = self.item_name_to_type[name]
classification = self.get_item_classification(item_type)
return BombRushCyberfunkItem(name, classification, item_id, self.player)
def create_event(self, event: str) -> "BombRushCyberfunkItem":
return BombRushCyberfunkItem(event, ItemClassification.progression_skip_balancing, None, self.player)
def get_filler_item_name(self) -> str:
item = self.random.choice(item_table)
while self.get_item_classification(item["type"]) == ItemClassification.progression:
item = self.random.choice(item_table)
return item["name"]
def generate_early(self):
if self.options.starting_movestyle == StartStyle.option_skateboard:
self.item_classification[BRCType.Skateboard] = ItemClassification.filler
else:
self.item_classification[BRCType.Skateboard] = ItemClassification.progression
if self.options.starting_movestyle == StartStyle.option_inline_skates:
self.item_classification[BRCType.InlineSkates] = ItemClassification.filler
else:
self.item_classification[BRCType.InlineSkates] = ItemClassification.progression
if self.options.starting_movestyle == StartStyle.option_bmx:
self.item_classification[BRCType.BMX] = ItemClassification.filler
else:
self.item_classification[BRCType.BMX] = ItemClassification.progression
def create_items(self):
rep_locations: int = 87
if self.options.skip_polo_photos:
rep_locations -= 18
self.options.total_rep.round_to_nearest_step()
rep_counts = self.options.total_rep.get_rep_item_counts(self.random, rep_locations)
#print(sum([8*rep_counts[0], 16*rep_counts[1], 24*rep_counts[2], 32*rep_counts[3], 48*rep_counts[4]]), \
# rep_counts)
pool = []
for item in item_table:
if "REP" in item["name"]:
count: int = 0
if item["name"] == "8 REP":
count = rep_counts[0]
elif item["name"] == "16 REP":
count = rep_counts[1]
elif item["name"] == "24 REP":
count = rep_counts[2]
elif item["name"] == "32 REP":
count = rep_counts[3]
elif item["name"] == "48 REP":
count = rep_counts[4]
if count > 0:
for _ in range(count):
pool.append(self.create_item(item["name"]))
else:
pool.append(self.create_item(item["name"]))
self.multiworld.itempool += pool
def create_regions(self):
multiworld = self.multiworld
player = self.player
menu = Region("Menu", player, multiworld)
multiworld.regions.append(menu)
for n in region_exits:
multiworld.regions += [Region(n, player, multiworld)]
menu.add_exits({"Hideout": "New Game"})
for n in region_exits:
self.get_region(n).add_exits(region_exits[n])
for index, loc in enumerate(location_table):
if self.options.skip_polo_photos and "Polo" in loc["name"]:
continue
stage: Region = self.get_region(loc["stage"])
stage.add_locations({loc["name"]: base_id + index})
for e in event_table:
stage: Region = self.get_region(e["stage"])
event = BombRushCyberfunkLocation(player, e["name"], None, stage)
event.show_in_spoiler = False
event.place_locked_item(self.create_event(e["item"]))
stage.locations += [event]
multiworld.completion_condition[player] = lambda state: state.has("Victory", player)
def fill_slot_data(self) -> Dict[str, Any]:
options = self.options
slot_data: Dict[str, Any] = {
"locations": {loc["game_id"]: (base_id + index) for index, loc in enumerate(location_table)},
"logic": options.logic.value,
"skip_intro": bool(options.skip_intro.value),
"skip_dreams": bool(options.skip_dreams.value),
"skip_statue_hands": bool(options.skip_statue_hands.value),
"total_rep": options.total_rep.value,
"extra_rep_required": bool(options.extra_rep_required.value),
"starting_movestyle": options.starting_movestyle.value,
"limited_graffiti": bool(options.limited_graffiti.value),
"small_graffiti_uses": options.small_graffiti_uses.value,
"skip_polo_photos": bool(options.skip_polo_photos.value),
"dont_save_photos": bool(options.dont_save_photos.value),
"score_difficulty": int(options.score_difficulty.value),
"damage_multiplier": options.damage_multiplier.value,
"death_link": bool(options.death_link.value)
}
return slot_data
class BombRushCyberfunkItem(Item):
game: str = "Bomb Rush Cyberfunk"
class BombRushCyberfunkLocation(Location):
game: str = "Bomb Rush Cyberfunk"

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@@ -1,29 +0,0 @@
# Bomb Rush Cyberfunk
## Where is the options page?
The [player options page for this game](../player-options) contains all the options you need to configure and export
a config file.
## What does randomization do in this game?
The goal of Bomb Rush Cyberfunk randomizer is to defeat all rival crews in each borough of New Amsterdam. REP is no
longer earned from doing graffiti, and is instead earned by finding it randomly in the multiworld.
Items can be found by picking up any type of collectible, unlocking characters, taking pictures of Polo, and for every
5 graffiti spots tagged. The types of items that can be found are Music, Graffiti (M), Graffiti (L), Graffiti (XL),
Skateboards, Inline Skates, BMX, Outfits, Characters, REP, and the Camera.
Several changes have been made to the game for a better experience as a randomizer:
- The prelude in the police station can be skipped.
- The map for each stage is always unlocked.
- The taxi is always unlocked, but you will still need to visit each stage's taxi stop before you can use them.
- No M, L, or XL graffiti is unlocked at the beginning.
- Optionally, graffiti can be depleted after a certain number of uses.
- All characters except Red are locked.
- One single REP count is used throughout the game, instead of having separate totals for each stage. REP requirements
are the same as the original game, but added together in order. At least 960 REP is needed to finish the game.
The mod also adds two new apps to the phone, an "Encounter" app which lets you retry certain events early, and the
"Archipelago" app which lets you view chat messages and change some options while playing.

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# Bomb Rush Cyberfunk Multiworld Setup Guide
## Quick Links
- Bomb Rush Cyberfunk: [Steam](https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/)
- Archipelago Mod: [Thunderstore](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/BRC_Archipelago/),
[GitHub](https://github.com/TRPG0/BRC-Archipelago/releases)
## Setup
To install the Archipelago mod, you can use a mod manager like
[r2modman](https://thunderstore.io/c/bomb-rush-cyberfunk/p/ebkr/r2modman/), or install manually by following these steps:
1. Download and install [BepInEx 5.4.22 x64](https://github.com/BepInEx/BepInEx/releases/tag/v5.4.22) in your Bomb Rush
Cyberfunk root folder. *Do not use any pre-release versions of BepInEx 6.*
2. Start Bomb Rush Cyberfunk once so that BepInEx can create its required configuration files.
3. Download the zip archive from the [releases](https://github.com/TRPG0/BRC-Archipelago/releases) page, and extract its
contents into `BepInEx\plugins`.
After installing Archipelago, there are some additional mods that can also be installed for a better experience:
- [MoreMap](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/MoreMap/) by TRPG
- Adds pins to the map for every type of collectible.
- [FasterLoadTimes](https://thunderstore.io/c/bomb-rush-cyberfunk/p/cspotcode/FasterLoadTimes/) by cspotcode
- Load stages faster by skipping assets that are already loaded.
- [CutsceneSkip](https://thunderstore.io/c/bomb-rush-cyberfunk/p/Jay/CutsceneSkip/) by Jay
- Makes every cutscene skippable.
- [GimmeMyBoost](https://thunderstore.io/c/bomb-rush-cyberfunk/p/Yuri/GimmeMyBoost/) by Yuri
- Retains boost when loading into a new stage.
- [DisableAnnoyingCutscenes](https://thunderstore.io/c/bomb-rush-cyberfunk/p/viliger/DisableAnnoyingCutscenes/) by viliger
- Disables the police cutscenes when increasing your heat level.
- [FastTravel](https://thunderstore.io/c/bomb-rush-cyberfunk/p/tari/FastTravel/) by tari
- Adds an app to the phone to call for a taxi from anywhere.
## Connecting
To connect to an Archipelago server, click one of the Archipelago buttons next to the save files. If the save file is
blank or already has randomizer save data, it will open a menu where you can enter the server address and port, your
name, and a password if necessary. Then click the check mark to connect to the server.

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from test.bases import WorldTestBase
class BombRushCyberfunkTestBase(WorldTestBase):
game = "Bomb Rush Cyberfunk"

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from . import BombRushCyberfunkTestBase
from ..Rules import build_access_cache, spots_s_glitchless, spots_s_glitched, spots_m_glitchless, spots_m_glitched, \
spots_l_glitchless, spots_l_glitched, spots_xl_glitched, spots_xl_glitchless
class TestSpotsGlitchless(BombRushCyberfunkTestBase):
@property
def run_default_tests(self) -> bool:
return False
def test_spots_glitchless(self) -> None:
player = self.player
self.collect_by_name([
"Graffiti (M - OVERWHELMME)",
"Graffiti (L - WHOLE SIXER)",
"Graffiti (XL - Gold Rush)"
])
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 1 - hideout
self.assertEqual(10, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(4, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(7, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(3, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.collect_by_name("Inline Skates (Glaciers)")
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
self.assertEqual(8, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 20
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 1 - VH1-2
self.assertEqual(22, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(20, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(23, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(9, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 65
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 1 - VH3
self.assertEqual(23, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(24, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 90
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 1 - VH4
self.assertEqual(10, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["Chapter Completed"] = 1
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 2 - MS + MA1
self.assertEqual(34, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(39, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(38, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(19, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 120
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 2 - VHO
self.assertEqual(35, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(43, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(40, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.collect_by_name("Bel")
self.multiworld.state.prog_items[player]["rep"] = 180
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 2 - BT1
self.assertEqual(44, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(56, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(50, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(22, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 220
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 2 - BT2
self.assertEqual(47, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(60, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(52, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(23, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 250
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 2 - BTO1
self.assertEqual(53, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(24, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 280
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 2 - BT3 / chapter 3 - MS
self.assertEqual(58, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(28, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 320
self.multiworld.state.prog_items[player]["Chapter Completed"] = 2
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 2 - BTO2 / chapter 3 - MS
self.assertEqual(54, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(67, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(62, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(30, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 380
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 3 - MM1-2
self.assertEqual(61, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(78, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(73, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(37, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 491
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 3 - MM3
self.assertEqual(64, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(82, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(77, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(42, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["Chapter Completed"] = 3
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 4 - MS / BT / MMO1 / PI1
self.assertEqual(66, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(85, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(85, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(46, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 620
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 4 - PI2
self.assertEqual(71, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(88, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(89, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 660
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 4 - PI3
self.assertEqual(79, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(96, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(94, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(51, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 730
self.multiworld.state.prog_items[player]["Chapter Completed"] = 4
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 5 - PI4
self.assertEqual(98, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(96, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 780
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 5 - PIO
self.assertEqual(81, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(103, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(98, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(54, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 850
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 5 - MA2
self.assertEqual(84, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(99, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(56, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 864
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 5 - MA3
self.assertEqual(89, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(111, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(102, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(58, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 935
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 5 - MAO
self.assertEqual(92, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(112, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(104, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(60, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["rep"] = 960
access_cache = build_access_cache(self.multiworld.state, player, 2, False, False)
# chapter 5 - MA4-5
self.assertEqual(94, spots_s_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(123, spots_m_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(111, spots_l_glitchless(self.multiworld.state, player, False, access_cache))
self.assertEqual(62, spots_xl_glitchless(self.multiworld.state, player, False, access_cache))
class TestSpotsGlitched(BombRushCyberfunkTestBase):
options = {
"logic": "glitched"
}
@property
def run_default_tests(self) -> bool:
return False
def test_spots_glitched(self) -> None:
player = self.player
self.collect_by_name([
"Graffiti (M - OVERWHELMME)",
"Graffiti (L - WHOLE SIXER)",
"Graffiti (XL - Gold Rush)"
])
access_cache = build_access_cache(self.multiworld.state, player, 2, False, True)
self.assertEqual(75, spots_s_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(99, spots_m_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(88, spots_l_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(51, spots_xl_glitched(self.multiworld.state, player, False, access_cache))
self.collect_by_name("Bel")
self.multiworld.state.prog_items[player]["Chapter Completed"] = 1
self.multiworld.state.prog_items[player]["rep"] = 180
access_cache = build_access_cache(self.multiworld.state, player, 2, False, True)
# brink terminal
self.assertEqual(88, spots_s_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(120, spots_m_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(106, spots_l_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(58, spots_xl_glitched(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["Chapter Completed"] = 2
access_cache = build_access_cache(self.multiworld.state, player, 2, False, True)
# chapter 3
self.assertEqual(94, spots_s_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(123, spots_m_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(110, spots_l_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(61, spots_xl_glitched(self.multiworld.state, player, False, access_cache))
self.multiworld.state.prog_items[player]["Chapter Completed"] = 3
access_cache = build_access_cache(self.multiworld.state, player, 2, False, True)
# chapter 4
self.assertEqual(111, spots_l_glitched(self.multiworld.state, player, False, access_cache))
self.assertEqual(62, spots_xl_glitched(self.multiworld.state, player, False, access_cache))

View File

@@ -1,29 +0,0 @@
from . import BombRushCyberfunkTestBase
class TestRegularGraffitiGlitchless(BombRushCyberfunkTestBase):
options = {
"logic": "glitchless",
"limited_graffiti": False
}
class TestLimitedGraffitiGlitchless(BombRushCyberfunkTestBase):
options = {
"logic": "glitchless",
"limited_graffiti": True
}
class TestRegularGraffitiGlitched(BombRushCyberfunkTestBase):
options = {
"logic": "glitched",
"limited_graffiti": False
}
class TestLimitedGraffitiGlitched(BombRushCyberfunkTestBase):
options = {
"logic": "glitched",
"limited_graffiti": True
}

View File

@@ -1,45 +0,0 @@
from . import BombRushCyberfunkTestBase
from typing import List
rep_item_names: List[str] = [
"8 REP",
"16 REP",
"24 REP",
"32 REP",
"48 REP"
]
class TestCollectAndRemoveREP(BombRushCyberfunkTestBase):
@property
def run_default_tests(self) -> bool:
return False
def test_default_rep_total(self) -> None:
self.collect_by_name(rep_item_names)
self.assertEqual(1400, self.multiworld.state.prog_items[self.player]["rep"])
new_total = 1400
if self.count("8 REP") > 0:
new_total -= 8
self.remove(self.get_item_by_name("8 REP"))
if self.count("16 REP") > 0:
new_total -= 16
self.remove(self.get_item_by_name("16 REP"))
if self.count("24 REP") > 0:
new_total -= 24
self.remove(self.get_item_by_name("24 REP"))
if self.count("32 REP") > 0:
new_total -= 32
self.remove(self.get_item_by_name("32 REP"))
if self.count("48 REP") > 0:
new_total -= 48
self.remove(self.get_item_by_name("48 REP"))
self.assertEqual(new_total, self.multiworld.state.prog_items[self.player]["rep"])

View File

@@ -3,10 +3,8 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
from dataclasses import dataclass
import typing
from Options import Option, Range, PerGameCommonOptions
from Options import Option, Range
class TaskAdvances(Range):
@@ -71,12 +69,12 @@ class KillerTrapWeight(Range):
default = 0
@dataclass
class BumpstikOptions(PerGameCommonOptions):
task_advances: TaskAdvances
turners: Turners
paint_cans: PaintCans
trap_count: Traps
rainbow_trap_weight: RainbowTrapWeight
spinner_trap_weight: SpinnerTrapWeight
killer_trap_weight: KillerTrapWeight
bumpstik_options: typing.Dict[str, type(Option)] = {
"task_advances": TaskAdvances,
"turners": Turners,
"paint_cans": PaintCans,
"trap_count": Traps,
"rainbow_trap_weight": RainbowTrapWeight,
"spinner_trap_weight": SpinnerTrapWeight,
"killer_trap_weight": KillerTrapWeight
}

View File

@@ -11,7 +11,7 @@ def _generate_entrances(player: int, entrance_list: [str], parent: Region):
return [Entrance(player, entrance, parent) for entrance in entrance_list]
def create_regions(multiworld: MultiWorld, player: int):
def create_regions(world: MultiWorld, player: int):
region_map = {
"Menu": level1_locs + ["Bonus Booster 1"] + [f"Treasure Bumper {i + 1}" for i in range(8)],
"Level 1": level2_locs + ["Bonus Booster 2"] + [f"Treasure Bumper {i + 9}" for i in range(8)],
@@ -34,7 +34,7 @@ def create_regions(multiworld: MultiWorld, player: int):
for x, region_name in enumerate(region_map):
region_list = region_map[region_name]
region = Region(region_name, player, multiworld)
region = Region(region_name, player, world)
for location_name in region_list:
region.locations += [BumpStikLocation(
player, location_name, location_table[location_name], region)]
@@ -42,9 +42,9 @@ def create_regions(multiworld: MultiWorld, player: int):
region.exits += _generate_entrances(player,
[f"To Level {x + 1}"], region)
multiworld.regions += [region]
world.regions += [region]
for entrance in entrance_map:
connection = multiworld.get_entrance(f"To {entrance}", player)
connection = world.get_entrance(f"To {entrance}", player)
connection.access_rule = entrance_map[entrance]
connection.connect(multiworld.get_region(entrance, player))
connection.connect(world.get_region(entrance, player))

View File

@@ -43,11 +43,10 @@ class BumpStikWorld(World):
required_client_version = (0, 3, 8)
options: BumpstikOptions
options_dataclass = BumpstikOptions
option_definitions = bumpstik_options
def __init__(self, multiworld: MultiWorld, player: int):
super(BumpStikWorld, self).__init__(multiworld, player)
def __init__(self, world: MultiWorld, player: int):
super(BumpStikWorld, self).__init__(world, player)
self.task_advances = TaskAdvances.default
self.turners = Turners.default
self.paint_cans = PaintCans.default
@@ -87,13 +86,13 @@ class BumpStikWorld(World):
return "Nothing"
def generate_early(self):
self.task_advances = self.options.task_advances.value
self.turners = self.options.turners.value
self.paint_cans = self.options.paint_cans.value
self.traps = self.options.trap_count.value
self.rainbow_trap_weight = self.options.rainbow_trap_weight.value
self.spinner_trap_weight = self.options.spinner_trap_weight.value
self.killer_trap_weight = self.options.killer_trap_weight.value
self.task_advances = self.multiworld.task_advances[self.player].value
self.turners = self.multiworld.turners[self.player].value
self.paint_cans = self.multiworld.paint_cans[self.player].value
self.traps = self.multiworld.trap_count[self.player].value
self.rainbow_trap_weight = self.multiworld.rainbow_trap_weight[self.player].value
self.spinner_trap_weight = self.multiworld.spinner_trap_weight[self.player].value
self.killer_trap_weight = self.multiworld.killer_trap_weight[self.player].value
def create_regions(self):
create_regions(self.multiworld, self.player)

View File

@@ -31,7 +31,7 @@ def cv64_string_to_bytearray(cv64text: str, a_advance: bool = False, append_end:
if char in cv64_char_dict:
text_bytes.extend([0x00, cv64_char_dict[char][0]])
else:
text_bytes.extend([0x00, 0x21])
text_bytes.extend([0x00, 0x41])
if a_advance:
text_bytes.extend([0xA3, 0x00])
@@ -45,10 +45,7 @@ def cv64_text_truncate(cv64text: str, textbox_len_limit: int) -> str:
line_len = 0
for i in range(len(cv64text)):
if cv64text[i] in cv64_char_dict:
line_len += cv64_char_dict[cv64text[i]][1]
else:
line_len += 5
line_len += cv64_char_dict[cv64text[i]][1]
if line_len > textbox_len_limit:
return cv64text[0x00:i]

View File

@@ -434,7 +434,7 @@ level_music_ids = [
0x21,
]
class LocalRom:
class LocalRom(object):
def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None):
self.name = name
@@ -457,7 +457,7 @@ class LocalRom:
def read_byte(self, address: int) -> int:
return self.buffer[address]
def read_bytes(self, startaddress: int, length: int) -> bytearray:
def read_bytes(self, startaddress: int, length: int) -> bytes:
return self.buffer[startaddress:startaddress + length]
def write_byte(self, address: int, value: int):

View File

@@ -181,7 +181,7 @@ class DOOM1993World(World):
# platform) Unless the user allows for it.
if not allow_death_logic:
for death_logic_location in Locations.death_logic_locations:
self.options.exclude_locations.value.add(death_logic_location)
self.multiworld.exclude_locations[self.player].value.add(death_logic_location)
def create_item(self, name: str) -> DOOM1993Item:
item_id: int = self.item_name_to_id[name]

View File

@@ -172,7 +172,7 @@ class DOOM2World(World):
# platform) Unless the user allows for it.
if not allow_death_logic:
for death_logic_location in Locations.death_logic_locations:
self.options.exclude_locations.value.add(death_logic_location)
self.multiworld.exclude_locations[self.player].value.add(death_logic_location)
def create_item(self, name: str) -> DOOM2Item:
item_id: int = self.item_name_to_id[name]

View File

@@ -1,6 +1,6 @@
from dataclasses import dataclass
from typing import Dict
from Options import OptionDict, PerGameCommonOptions
from Options import OptionDict
class Locations(OptionDict):
@@ -18,8 +18,8 @@ class Rules(OptionDict):
display_name = "rules"
@dataclass
class FF1Options(PerGameCommonOptions):
locations: Locations
items: Items
rules: Rules
ff1_options: Dict[str, OptionDict] = {
"locations": Locations,
"items": Items,
"rules": Rules
}

View File

@@ -5,7 +5,7 @@ from typing import Dict
from BaseClasses import Item, Location, MultiWorld, Tutorial, ItemClassification
from .Items import ItemData, FF1Items, FF1_STARTER_ITEMS, FF1_PROGRESSION_LIST, FF1_BRIDGE
from .Locations import EventId, FF1Locations, generate_rule, CHAOS_TERMINATED_EVENT
from .Options import FF1Options
from .Options import ff1_options
from ..AutoWorld import World, WebWorld
@@ -34,8 +34,7 @@ class FF1World(World):
Part puzzle and part speed-run, it breathes new life into one of the most influential games ever made.
"""
options: FF1Options
options_dataclass = FF1Options
option_definitions = ff1_options
settings: typing.ClassVar[FF1Settings]
settings_key = "ffr_options"
game = "Final Fantasy"
@@ -59,20 +58,20 @@ class FF1World(World):
def stage_assert_generate(cls, multiworld: MultiWorld) -> None:
# Fail generation if there are no items in the pool
for player in multiworld.get_game_players(cls.game):
items = multiworld.worlds[player].options.items.value
assert items, \
options = get_options(multiworld, 'items', player)
assert options,\
f"FFR settings submitted with no key items ({multiworld.get_player_name(player)}). Please ensure you " \
f"generated the settings using finalfantasyrandomizer.com AND enabled the AP flag"
def create_regions(self):
locations = self.options.locations.value
rules = self.options.rules.value
locations = get_options(self.multiworld, 'locations', self.player)
rules = get_options(self.multiworld, 'rules', self.player)
menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules, self.multiworld)
terminated_event = Location(self.player, CHAOS_TERMINATED_EVENT, EventId, menu_region)
terminated_item = Item(CHAOS_TERMINATED_EVENT, ItemClassification.progression, EventId, self.player)
terminated_event.place_locked_item(terminated_item)
items = self.options.items.value
items = get_options(self.multiworld, 'items', self.player)
goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]],
self.player)
terminated_event.access_rule = goal_rule
@@ -94,7 +93,7 @@ class FF1World(World):
self.multiworld.completion_condition[self.player] = lambda state: state.has(CHAOS_TERMINATED_EVENT, self.player)
def create_items(self):
items = self.options.items.value
items = get_options(self.multiworld, 'items', self.player)
if FF1_BRIDGE in items.keys():
self._place_locked_item_in_sphere0(FF1_BRIDGE)
if items:
@@ -110,7 +109,7 @@ class FF1World(World):
def _place_locked_item_in_sphere0(self, progression_item: str):
if progression_item:
rules = self.options.rules.value
rules = get_options(self.multiworld, 'rules', self.player)
sphere_0_locations = [name for name, rules in rules.items()
if rules and len(rules[0]) == 0 and name not in self.locked_locations]
if sphere_0_locations:
@@ -127,3 +126,7 @@ class FF1World(World):
def get_filler_item_name(self) -> str:
return self.multiworld.random.choice(["Heal", "Pure", "Soft", "Tent", "Cabin", "House"])
def get_options(world: MultiWorld, name: str, player: int):
return getattr(world, name, None)[player].value

View File

@@ -14,16 +14,16 @@ else:
ItemRule = typing.Callable[[object], bool]
def locality_needed(multiworld: MultiWorld) -> bool:
for player in multiworld.player_ids:
if multiworld.worlds[player].options.local_items.value:
def locality_needed(world: MultiWorld) -> bool:
for player in world.player_ids:
if world.local_items[player].value:
return True
if multiworld.worlds[player].options.non_local_items.value:
if world.non_local_items[player].value:
return True
# Group
for group_id, group in multiworld.groups.items():
if set(multiworld.player_ids) == set(group["players"]):
for group_id, group in world.groups.items():
if set(world.player_ids) == set(group["players"]):
continue
if group["local_items"]:
return True
@@ -31,8 +31,8 @@ def locality_needed(multiworld: MultiWorld) -> bool:
return True
def locality_rules(multiworld: MultiWorld):
if locality_needed(multiworld):
def locality_rules(world: MultiWorld):
if locality_needed(world):
forbid_data: typing.Dict[int, typing.Dict[int, typing.Set[str]]] = \
collections.defaultdict(lambda: collections.defaultdict(set))
@@ -40,32 +40,32 @@ def locality_rules(multiworld: MultiWorld):
def forbid(sender: int, receiver: int, items: typing.Set[str]):
forbid_data[sender][receiver].update(items)
for receiving_player in multiworld.player_ids:
local_items: typing.Set[str] = multiworld.worlds[receiving_player].options.local_items.value
for receiving_player in world.player_ids:
local_items: typing.Set[str] = world.worlds[receiving_player].options.local_items.value
if local_items:
for sending_player in multiworld.player_ids:
for sending_player in world.player_ids:
if receiving_player != sending_player:
forbid(sending_player, receiving_player, local_items)
non_local_items: typing.Set[str] = multiworld.worlds[receiving_player].options.non_local_items.value
non_local_items: typing.Set[str] = world.worlds[receiving_player].options.non_local_items.value
if non_local_items:
forbid(receiving_player, receiving_player, non_local_items)
# Group
for receiving_group_id, receiving_group in multiworld.groups.items():
if set(multiworld.player_ids) == set(receiving_group["players"]):
for receiving_group_id, receiving_group in world.groups.items():
if set(world.player_ids) == set(receiving_group["players"]):
continue
if receiving_group["local_items"]:
for sending_player in multiworld.player_ids:
for sending_player in world.player_ids:
if sending_player not in receiving_group["players"]:
forbid(sending_player, receiving_group_id, receiving_group["local_items"])
if receiving_group["non_local_items"]:
for sending_player in multiworld.player_ids:
for sending_player in world.player_ids:
if sending_player in receiving_group["players"]:
forbid(sending_player, receiving_group_id, receiving_group["non_local_items"])
# create fewer lambda's to save memory and cache misses
func_cache = {}
for location in multiworld.get_locations():
for location in world.get_locations():
if (location.player, location.item_rule) in func_cache:
location.item_rule = func_cache[location.player, location.item_rule]
# empty rule that just returns True, overwrite

View File

@@ -3,12 +3,13 @@ This guide covers more the more advanced options available in YAML files. This g
to edit their YAML file manually. This guide should take about 10 minutes to read.
If you would like to generate a basic, fully playable YAML without editing a file, then visit the options page for the
game you intend to play.
game you intend to play. The weighted settings page can also handle most of the advanced settings discussed here.
The options page can be found on the supported games page, just click the "Options Page" link under the name of the
game you would like.
* Supported games page: [Archipelago Games List](/games)
* Weighted settings page: [Archipelago Weighted Settings](/weighted-settings)
Clicking on the "Export Options" button at the bottom-left will provide you with a pre-filled YAML with your options.
The player options page also has a link to download a full template file for that game which will have every option
@@ -131,10 +132,9 @@ guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en)
the location without using any hint points.
* `start_location_hints` is the same as `start_hints` but for locations, allowing you to hint for the item contained
there without using any hint points.
* `exclude_locations` lets you define any locations that you don't want to do and forces a filler or trap item which
isn't necessary for progression into these locations.
* `priority_locations` lets you define any locations that you want to do and forces a progression item into these
locations.
* `exclude_locations` lets you define any locations that you don't want to do and during generation will force a "junk"
item which isn't necessary for progression to go in these locations.
* `priority_locations` is the inverse of `exclude_locations`, forcing a progression item in the defined locations.
* `item_links` allows players to link their items into a group with the same item link name and game. The items declared
in `item_pool` get combined and when an item is found for the group, all players in the group receive it. Item links
can also have local and non local items, forcing the items to either be placed within the worlds of the group or in

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