mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-24 22:43:20 -07:00
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2
.github/workflows/analyze-modified-files.yml
vendored
2
.github/workflows/analyze-modified-files.yml
vendored
@@ -65,7 +65,7 @@ jobs:
|
|||||||
continue-on-error: false
|
continue-on-error: false
|
||||||
if: env.diff != '' && matrix.task == 'flake8'
|
if: env.diff != '' && matrix.task == 'flake8'
|
||||||
run: |
|
run: |
|
||||||
flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
|
flake8 --count --select=E9,F63,F7,F82 --ignore F824 --show-source --statistics ${{ env.diff }}
|
||||||
|
|
||||||
- name: "flake8: Lint modified files"
|
- name: "flake8: Lint modified files"
|
||||||
continue-on-error: true
|
continue-on-error: true
|
||||||
|
|||||||
33
.github/workflows/build.yml
vendored
33
.github/workflows/build.yml
vendored
@@ -21,12 +21,17 @@ env:
|
|||||||
ENEMIZER_VERSION: 7.1
|
ENEMIZER_VERSION: 7.1
|
||||||
APPIMAGETOOL_VERSION: 13
|
APPIMAGETOOL_VERSION: 13
|
||||||
|
|
||||||
|
permissions: # permissions required for attestation
|
||||||
|
id-token: 'write'
|
||||||
|
attestations: 'write'
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
# build-release-macos: # LF volunteer
|
# build-release-macos: # LF volunteer
|
||||||
|
|
||||||
build-win: # RCs will still be built and signed by hand
|
build-win: # RCs and releases may still be built and signed by hand
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
steps:
|
steps:
|
||||||
|
# - copy code below to release.yml -
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v4
|
||||||
- name: Install python
|
- name: Install python
|
||||||
uses: actions/setup-python@v5
|
uses: actions/setup-python@v5
|
||||||
@@ -65,6 +70,18 @@ jobs:
|
|||||||
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||||
$SETUP_NAME=$contents[0].Name
|
$SETUP_NAME=$contents[0].Name
|
||||||
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||||
|
# - copy code above to release.yml -
|
||||||
|
- name: Attest Build
|
||||||
|
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||||
|
uses: actions/attest-build-provenance@v2
|
||||||
|
with:
|
||||||
|
subject-path: |
|
||||||
|
build/exe.*/ArchipelagoLauncher.exe
|
||||||
|
build/exe.*/ArchipelagoLauncherDebug.exe
|
||||||
|
build/exe.*/ArchipelagoGenerate.exe
|
||||||
|
build/exe.*/ArchipelagoServer.exe
|
||||||
|
dist/${{ env.ZIP_NAME }}
|
||||||
|
setups/${{ env.SETUP_NAME }}
|
||||||
- name: Check build loads expected worlds
|
- name: Check build loads expected worlds
|
||||||
shell: bash
|
shell: bash
|
||||||
run: |
|
run: |
|
||||||
@@ -99,8 +116,8 @@ jobs:
|
|||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
retention-days: 7 # keep for 7 days, should be enough
|
retention-days: 7 # keep for 7 days, should be enough
|
||||||
|
|
||||||
build-ubuntu2004:
|
build-ubuntu2204:
|
||||||
runs-on: ubuntu-20.04
|
runs-on: ubuntu-22.04
|
||||||
steps:
|
steps:
|
||||||
# - copy code below to release.yml -
|
# - copy code below to release.yml -
|
||||||
- uses: actions/checkout@v4
|
- uses: actions/checkout@v4
|
||||||
@@ -142,6 +159,16 @@ jobs:
|
|||||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||||
# - copy code above to release.yml -
|
# - copy code above to release.yml -
|
||||||
|
- name: Attest Build
|
||||||
|
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||||
|
uses: actions/attest-build-provenance@v2
|
||||||
|
with:
|
||||||
|
subject-path: |
|
||||||
|
build/exe.*/ArchipelagoLauncher
|
||||||
|
build/exe.*/ArchipelagoGenerate
|
||||||
|
build/exe.*/ArchipelagoServer
|
||||||
|
dist/${{ env.APPIMAGE_NAME }}*
|
||||||
|
dist/${{ env.TAR_NAME }}
|
||||||
- name: Build Again
|
- name: Build Again
|
||||||
run: |
|
run: |
|
||||||
source venv/bin/activate
|
source venv/bin/activate
|
||||||
|
|||||||
87
.github/workflows/release.yml
vendored
87
.github/workflows/release.yml
vendored
@@ -11,6 +11,11 @@ env:
|
|||||||
ENEMIZER_VERSION: 7.1
|
ENEMIZER_VERSION: 7.1
|
||||||
APPIMAGETOOL_VERSION: 13
|
APPIMAGETOOL_VERSION: 13
|
||||||
|
|
||||||
|
permissions: # permissions required for attestation
|
||||||
|
id-token: 'write'
|
||||||
|
attestations: 'write'
|
||||||
|
contents: 'write' # additionally required for release
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
create-release:
|
create-release:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
@@ -26,11 +31,79 @@ jobs:
|
|||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
# build-release-windows: # this is done by hand because of signing
|
|
||||||
# build-release-macos: # LF volunteer
|
# build-release-macos: # LF volunteer
|
||||||
|
|
||||||
build-release-ubuntu2004:
|
build-release-win:
|
||||||
runs-on: ubuntu-20.04
|
runs-on: windows-latest
|
||||||
|
if: ${{ true }} # change to false to skip if release is built by hand
|
||||||
|
needs: create-release
|
||||||
|
steps:
|
||||||
|
- name: Set env
|
||||||
|
shell: bash
|
||||||
|
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
|
# - code below copied from build.yml -
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
- name: Install python
|
||||||
|
uses: actions/setup-python@v5
|
||||||
|
with:
|
||||||
|
python-version: '~3.12.7'
|
||||||
|
check-latest: true
|
||||||
|
- name: Download run-time dependencies
|
||||||
|
run: |
|
||||||
|
Invoke-WebRequest -Uri https://github.com/Ijwu/Enemizer/releases/download/${Env:ENEMIZER_VERSION}/win-x64.zip -OutFile enemizer.zip
|
||||||
|
Expand-Archive -Path enemizer.zip -DestinationPath EnemizerCLI -Force
|
||||||
|
choco install innosetup --version=6.2.2 --allow-downgrade
|
||||||
|
- name: Build
|
||||||
|
run: |
|
||||||
|
python -m pip install --upgrade pip
|
||||||
|
python setup.py build_exe --yes
|
||||||
|
if ( $? -eq $false ) {
|
||||||
|
Write-Error "setup.py failed!"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
$NAME="$(ls build | Select-String -Pattern 'exe')".Split('.',2)[1]
|
||||||
|
$ZIP_NAME="Archipelago_$NAME.7z"
|
||||||
|
echo "$NAME -> $ZIP_NAME"
|
||||||
|
echo "ZIP_NAME=$ZIP_NAME" >> $Env:GITHUB_ENV
|
||||||
|
New-Item -Path dist -ItemType Directory -Force
|
||||||
|
cd build
|
||||||
|
Rename-Item "exe.$NAME" Archipelago
|
||||||
|
7z a -mx=9 -mhe=on -ms "../dist/$ZIP_NAME" Archipelago
|
||||||
|
Rename-Item Archipelago "exe.$NAME" # inno_setup.iss expects the original name
|
||||||
|
- name: Build Setup
|
||||||
|
run: |
|
||||||
|
& "${env:ProgramFiles(x86)}\Inno Setup 6\iscc.exe" inno_setup.iss /DNO_SIGNTOOL
|
||||||
|
if ( $? -eq $false ) {
|
||||||
|
Write-Error "Building setup failed!"
|
||||||
|
exit 1
|
||||||
|
}
|
||||||
|
$contents = Get-ChildItem -Path setups/*.exe -Force -Recurse
|
||||||
|
$SETUP_NAME=$contents[0].Name
|
||||||
|
echo "SETUP_NAME=$SETUP_NAME" >> $Env:GITHUB_ENV
|
||||||
|
# - code above copied from build.yml -
|
||||||
|
- name: Attest Build
|
||||||
|
uses: actions/attest-build-provenance@v2
|
||||||
|
with:
|
||||||
|
subject-path: |
|
||||||
|
build/exe.*/ArchipelagoLauncher.exe
|
||||||
|
build/exe.*/ArchipelagoLauncherDebug.exe
|
||||||
|
build/exe.*/ArchipelagoGenerate.exe
|
||||||
|
build/exe.*/ArchipelagoServer.exe
|
||||||
|
setups/*
|
||||||
|
- name: Add to Release
|
||||||
|
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||||
|
with:
|
||||||
|
draft: true # see above
|
||||||
|
prerelease: false
|
||||||
|
name: Archipelago ${{ env.RELEASE_VERSION }}
|
||||||
|
files: |
|
||||||
|
setups/*
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
build-release-ubuntu2204:
|
||||||
|
runs-on: ubuntu-22.04
|
||||||
|
needs: create-release
|
||||||
steps:
|
steps:
|
||||||
- name: Set env
|
- name: Set env
|
||||||
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
|
||||||
@@ -74,6 +147,14 @@ jobs:
|
|||||||
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
echo "APPIMAGE_NAME=$APPIMAGE_NAME" >> $GITHUB_ENV
|
||||||
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
echo "TAR_NAME=$TAR_NAME" >> $GITHUB_ENV
|
||||||
# - code above copied from build.yml -
|
# - code above copied from build.yml -
|
||||||
|
- name: Attest Build
|
||||||
|
uses: actions/attest-build-provenance@v2
|
||||||
|
with:
|
||||||
|
subject-path: |
|
||||||
|
build/exe.*/ArchipelagoLauncher
|
||||||
|
build/exe.*/ArchipelagoGenerate
|
||||||
|
build/exe.*/ArchipelagoServer
|
||||||
|
dist/*
|
||||||
- name: Add to Release
|
- name: Add to Release
|
||||||
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
uses: softprops/action-gh-release@975c1b265e11dd76618af1c374e7981f9a6ff44a
|
||||||
with:
|
with:
|
||||||
|
|||||||
@@ -223,7 +223,7 @@ class MultiWorld():
|
|||||||
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
||||||
for option_key in all_keys:
|
for option_key in all_keys:
|
||||||
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
|
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
|
||||||
f"Please use `self.options.{option_key}` instead.")
|
f"Please use `self.options.{option_key}` instead.", True)
|
||||||
option.update(getattr(args, option_key, {}))
|
option.update(getattr(args, option_key, {}))
|
||||||
setattr(self, option_key, option)
|
setattr(self, option_key, option)
|
||||||
|
|
||||||
@@ -616,7 +616,7 @@ class MultiWorld():
|
|||||||
locations: Set[Location] = set()
|
locations: Set[Location] = set()
|
||||||
events: Set[Location] = set()
|
events: Set[Location] = set()
|
||||||
for location in self.get_filled_locations():
|
for location in self.get_filled_locations():
|
||||||
if type(location.item.code) is int:
|
if type(location.item.code) is int and type(location.address) is int:
|
||||||
locations.add(location)
|
locations.add(location)
|
||||||
else:
|
else:
|
||||||
events.add(location)
|
events.add(location)
|
||||||
@@ -1022,9 +1022,6 @@ class Entrance:
|
|||||||
connected_region: Optional[Region] = None
|
connected_region: Optional[Region] = None
|
||||||
randomization_group: int
|
randomization_group: int
|
||||||
randomization_type: EntranceType
|
randomization_type: EntranceType
|
||||||
# LttP specific, TODO: should make a LttPEntrance
|
|
||||||
addresses = None
|
|
||||||
target = None
|
|
||||||
|
|
||||||
def __init__(self, player: int, name: str = "", parent: Optional[Region] = None,
|
def __init__(self, player: int, name: str = "", parent: Optional[Region] = None,
|
||||||
randomization_group: int = 0, randomization_type: EntranceType = EntranceType.ONE_WAY) -> None:
|
randomization_group: int = 0, randomization_type: EntranceType = EntranceType.ONE_WAY) -> None:
|
||||||
@@ -1043,10 +1040,8 @@ class Entrance:
|
|||||||
|
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def connect(self, region: Region, addresses: Any = None, target: Any = None) -> None:
|
def connect(self, region: Region) -> None:
|
||||||
self.connected_region = region
|
self.connected_region = region
|
||||||
self.target = target
|
|
||||||
self.addresses = addresses
|
|
||||||
region.entrances.append(self)
|
region.entrances.append(self)
|
||||||
|
|
||||||
def is_valid_source_transition(self, er_state: "ERPlacementState") -> bool:
|
def is_valid_source_transition(self, er_state: "ERPlacementState") -> bool:
|
||||||
@@ -1106,6 +1101,9 @@ class Region:
|
|||||||
def __len__(self) -> int:
|
def __len__(self) -> int:
|
||||||
return self._list.__len__()
|
return self._list.__len__()
|
||||||
|
|
||||||
|
def __iter__(self):
|
||||||
|
return iter(self._list)
|
||||||
|
|
||||||
# This seems to not be needed, but that's a bit suspicious.
|
# This seems to not be needed, but that's a bit suspicious.
|
||||||
# def __del__(self):
|
# def __del__(self):
|
||||||
# self.clear()
|
# self.clear()
|
||||||
@@ -1200,6 +1198,48 @@ class Region:
|
|||||||
for location, address in locations.items():
|
for location, address in locations.items():
|
||||||
self.locations.append(location_type(self.player, location, address, self))
|
self.locations.append(location_type(self.player, location, address, self))
|
||||||
|
|
||||||
|
def add_event(
|
||||||
|
self,
|
||||||
|
location_name: str,
|
||||||
|
item_name: str | None = None,
|
||||||
|
rule: Callable[[CollectionState], bool] | None = None,
|
||||||
|
location_type: type[Location] | None = None,
|
||||||
|
item_type: type[Item] | None = None,
|
||||||
|
show_in_spoiler: bool = True,
|
||||||
|
) -> Item:
|
||||||
|
"""
|
||||||
|
Adds an event location/item pair to the region.
|
||||||
|
|
||||||
|
:param location_name: Name for the event location.
|
||||||
|
:param item_name: Name for the event item. If not provided, defaults to location_name.
|
||||||
|
:param rule: Callable to determine access for this event location within its region.
|
||||||
|
:param location_type: Location class to create the event location with. Defaults to BaseClasses.Location.
|
||||||
|
:param item_type: Item class to create the event item with. Defaults to BaseClasses.Item.
|
||||||
|
:param show_in_spoiler: Will be passed along to the created event Location's show_in_spoiler attribute.
|
||||||
|
:return: The created Event Item
|
||||||
|
"""
|
||||||
|
if location_type is None:
|
||||||
|
location_type = Location
|
||||||
|
|
||||||
|
if item_name is None:
|
||||||
|
item_name = location_name
|
||||||
|
|
||||||
|
if item_type is None:
|
||||||
|
item_type = Item
|
||||||
|
|
||||||
|
event_location = location_type(self.player, location_name, None, self)
|
||||||
|
event_location.show_in_spoiler = show_in_spoiler
|
||||||
|
if rule is not None:
|
||||||
|
event_location.access_rule = rule
|
||||||
|
|
||||||
|
event_item = item_type(item_name, ItemClassification.progression, None, self.player)
|
||||||
|
|
||||||
|
event_location.place_locked_item(event_item)
|
||||||
|
|
||||||
|
self.locations.append(event_location)
|
||||||
|
|
||||||
|
return event_item
|
||||||
|
|
||||||
def connect(self, connecting_region: Region, name: Optional[str] = None,
|
def connect(self, connecting_region: Region, name: Optional[str] = None,
|
||||||
rule: Optional[Callable[[CollectionState], bool]] = None) -> Entrance:
|
rule: Optional[Callable[[CollectionState], bool]] = None) -> Entrance:
|
||||||
"""
|
"""
|
||||||
@@ -1310,9 +1350,6 @@ class Location:
|
|||||||
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
||||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||||
|
|
||||||
def __hash__(self):
|
|
||||||
return hash((self.name, self.player))
|
|
||||||
|
|
||||||
def __lt__(self, other: Location):
|
def __lt__(self, other: Location):
|
||||||
return (self.player, self.name) < (other.player, other.name)
|
return (self.player, self.name) < (other.player, other.name)
|
||||||
|
|
||||||
@@ -1416,6 +1453,10 @@ class Item:
|
|||||||
def flags(self) -> int:
|
def flags(self) -> int:
|
||||||
return self.classification.as_flag()
|
return self.classification.as_flag()
|
||||||
|
|
||||||
|
@property
|
||||||
|
def is_event(self) -> bool:
|
||||||
|
return self.code is None
|
||||||
|
|
||||||
def __eq__(self, other: object) -> bool:
|
def __eq__(self, other: object) -> bool:
|
||||||
if not isinstance(other, Item):
|
if not isinstance(other, Item):
|
||||||
return NotImplemented
|
return NotImplemented
|
||||||
|
|||||||
@@ -196,25 +196,11 @@ class CommonContext:
|
|||||||
self.lookup_type: typing.Literal["item", "location"] = lookup_type
|
self.lookup_type: typing.Literal["item", "location"] = lookup_type
|
||||||
self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
|
self._unknown_item: typing.Callable[[int], str] = lambda key: f"Unknown {lookup_type} (ID: {key})"
|
||||||
self._archipelago_lookup: typing.Dict[int, str] = {}
|
self._archipelago_lookup: typing.Dict[int, str] = {}
|
||||||
self._flat_store: typing.Dict[int, str] = Utils.KeyedDefaultDict(self._unknown_item)
|
|
||||||
self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
|
self._game_store: typing.Dict[str, typing.ChainMap[int, str]] = collections.defaultdict(
|
||||||
lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
|
lambda: collections.ChainMap(self._archipelago_lookup, Utils.KeyedDefaultDict(self._unknown_item)))
|
||||||
self.warned: bool = False
|
|
||||||
|
|
||||||
# noinspection PyTypeChecker
|
# noinspection PyTypeChecker
|
||||||
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
|
def __getitem__(self, key: str) -> typing.Mapping[int, str]:
|
||||||
# TODO: In a future version (0.6.0?) this should be simplified by removing implicit id lookups support.
|
|
||||||
if isinstance(key, int):
|
|
||||||
if not self.warned:
|
|
||||||
# Use warnings instead of logger to avoid deprecation message from appearing on user side.
|
|
||||||
self.warned = True
|
|
||||||
warnings.warn(f"Implicit name lookup by id only is deprecated and only supported to maintain "
|
|
||||||
f"backwards compatibility for now. If multiple games share the same id for a "
|
|
||||||
f"{self.lookup_type}, name could be incorrect. Please use "
|
|
||||||
f"`{self.lookup_type}_names.lookup_in_game()` or "
|
|
||||||
f"`{self.lookup_type}_names.lookup_in_slot()` instead.")
|
|
||||||
return self._flat_store[key] # type: ignore
|
|
||||||
|
|
||||||
return self._game_store[key]
|
return self._game_store[key]
|
||||||
|
|
||||||
def __len__(self) -> int:
|
def __len__(self) -> int:
|
||||||
@@ -254,7 +240,6 @@ class CommonContext:
|
|||||||
id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
|
id_to_name_lookup_table = Utils.KeyedDefaultDict(self._unknown_item)
|
||||||
id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
|
id_to_name_lookup_table.update({code: name for name, code in name_to_id_lookup_table.items()})
|
||||||
self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
|
self._game_store[game] = collections.ChainMap(self._archipelago_lookup, id_to_name_lookup_table)
|
||||||
self._flat_store.update(id_to_name_lookup_table) # Only needed for legacy lookup method.
|
|
||||||
if game == "Archipelago":
|
if game == "Archipelago":
|
||||||
# Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
|
# Keep track of the Archipelago data package separately so if it gets updated in a custom datapackage,
|
||||||
# it updates in all chain maps automatically.
|
# it updates in all chain maps automatically.
|
||||||
@@ -356,7 +341,6 @@ class CommonContext:
|
|||||||
|
|
||||||
self.item_names = self.NameLookupDict(self, "item")
|
self.item_names = self.NameLookupDict(self, "item")
|
||||||
self.location_names = self.NameLookupDict(self, "location")
|
self.location_names = self.NameLookupDict(self, "location")
|
||||||
self.versions = {}
|
|
||||||
self.checksums = {}
|
self.checksums = {}
|
||||||
|
|
||||||
self.jsontotextparser = JSONtoTextParser(self)
|
self.jsontotextparser = JSONtoTextParser(self)
|
||||||
@@ -571,7 +555,6 @@ class CommonContext:
|
|||||||
|
|
||||||
# DataPackage
|
# DataPackage
|
||||||
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
async def prepare_data_package(self, relevant_games: typing.Set[str],
|
||||||
remote_date_package_versions: typing.Dict[str, int],
|
|
||||||
remote_data_package_checksums: typing.Dict[str, str]):
|
remote_data_package_checksums: typing.Dict[str, str]):
|
||||||
"""Validate that all data is present for the current multiworld.
|
"""Validate that all data is present for the current multiworld.
|
||||||
Download, assimilate and cache missing data from the server."""
|
Download, assimilate and cache missing data from the server."""
|
||||||
@@ -580,33 +563,26 @@ class CommonContext:
|
|||||||
|
|
||||||
needed_updates: typing.Set[str] = set()
|
needed_updates: typing.Set[str] = set()
|
||||||
for game in relevant_games:
|
for game in relevant_games:
|
||||||
if game not in remote_date_package_versions and game not in remote_data_package_checksums:
|
if game not in remote_data_package_checksums:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
remote_version: int = remote_date_package_versions.get(game, 0)
|
|
||||||
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
|
remote_checksum: typing.Optional[str] = remote_data_package_checksums.get(game)
|
||||||
|
|
||||||
if remote_version == 0 and not remote_checksum: # custom data package and no checksum for this game
|
if not remote_checksum: # custom data package and no checksum for this game
|
||||||
needed_updates.add(game)
|
needed_updates.add(game)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
cached_version: int = self.versions.get(game, 0)
|
|
||||||
cached_checksum: typing.Optional[str] = self.checksums.get(game)
|
cached_checksum: typing.Optional[str] = self.checksums.get(game)
|
||||||
# no action required if cached version is new enough
|
# no action required if cached version is new enough
|
||||||
if (not remote_checksum and (remote_version > cached_version or remote_version == 0)) \
|
if remote_checksum != cached_checksum:
|
||||||
or remote_checksum != cached_checksum:
|
|
||||||
local_version: int = network_data_package["games"].get(game, {}).get("version", 0)
|
|
||||||
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
local_checksum: typing.Optional[str] = network_data_package["games"].get(game, {}).get("checksum")
|
||||||
if ((remote_checksum or remote_version <= local_version and remote_version != 0)
|
if remote_checksum == local_checksum:
|
||||||
and remote_checksum == local_checksum):
|
|
||||||
self.update_game(network_data_package["games"][game], game)
|
self.update_game(network_data_package["games"][game], game)
|
||||||
else:
|
else:
|
||||||
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
cached_game = Utils.load_data_package_for_checksum(game, remote_checksum)
|
||||||
cache_version: int = cached_game.get("version", 0)
|
|
||||||
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
cache_checksum: typing.Optional[str] = cached_game.get("checksum")
|
||||||
# download remote version if cache is not new enough
|
# download remote version if cache is not new enough
|
||||||
if (not remote_checksum and (remote_version > cache_version or remote_version == 0)) \
|
if remote_checksum != cache_checksum:
|
||||||
or remote_checksum != cache_checksum:
|
|
||||||
needed_updates.add(game)
|
needed_updates.add(game)
|
||||||
else:
|
else:
|
||||||
self.update_game(cached_game, game)
|
self.update_game(cached_game, game)
|
||||||
@@ -616,7 +592,6 @@ class CommonContext:
|
|||||||
def update_game(self, game_package: dict, game: str):
|
def update_game(self, game_package: dict, game: str):
|
||||||
self.item_names.update_game(game, game_package["item_name_to_id"])
|
self.item_names.update_game(game, game_package["item_name_to_id"])
|
||||||
self.location_names.update_game(game, game_package["location_name_to_id"])
|
self.location_names.update_game(game, game_package["location_name_to_id"])
|
||||||
self.versions[game] = game_package.get("version", 0)
|
|
||||||
self.checksums[game] = game_package.get("checksum")
|
self.checksums[game] = game_package.get("checksum")
|
||||||
|
|
||||||
def update_data_package(self, data_package: dict):
|
def update_data_package(self, data_package: dict):
|
||||||
@@ -887,9 +862,8 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
|||||||
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
logger.info(' %s (Player %d)' % (network_player.alias, network_player.slot))
|
||||||
|
|
||||||
# update data package
|
# update data package
|
||||||
data_package_versions = args.get("datapackage_versions", {})
|
|
||||||
data_package_checksums = args.get("datapackage_checksums", {})
|
data_package_checksums = args.get("datapackage_checksums", {})
|
||||||
await ctx.prepare_data_package(set(args["games"]), data_package_versions, data_package_checksums)
|
await ctx.prepare_data_package(set(args["games"]), data_package_checksums)
|
||||||
|
|
||||||
await ctx.server_auth(args['password'])
|
await ctx.server_auth(args['password'])
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +0,0 @@
|
|||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import ModuleUpdate
|
|
||||||
ModuleUpdate.update()
|
|
||||||
|
|
||||||
from worlds.factorio.Client import check_stdin, launch
|
|
||||||
import Utils
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
Utils.init_logging("FactorioClient", exception_logger="Client")
|
|
||||||
check_stdin()
|
|
||||||
launch()
|
|
||||||
19
Fill.py
19
Fill.py
@@ -75,9 +75,11 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
|
|||||||
items_to_place.append(reachable_items[next_player].pop())
|
items_to_place.append(reachable_items[next_player].pop())
|
||||||
|
|
||||||
for item in items_to_place:
|
for item in items_to_place:
|
||||||
for p, pool_item in enumerate(item_pool):
|
# The items added into `reachable_items` are placed starting from the end of each deque in
|
||||||
|
# `reachable_items`, so the items being placed are more likely to be found towards the end of `item_pool`.
|
||||||
|
for p, pool_item in enumerate(reversed(item_pool), start=1):
|
||||||
if pool_item is item:
|
if pool_item is item:
|
||||||
item_pool.pop(p)
|
del item_pool[-p]
|
||||||
break
|
break
|
||||||
|
|
||||||
maximum_exploration_state = sweep_from_pool(
|
maximum_exploration_state = sweep_from_pool(
|
||||||
@@ -500,13 +502,15 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
|||||||
|
|
||||||
if prioritylocations:
|
if prioritylocations:
|
||||||
# "priority fill"
|
# "priority fill"
|
||||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||||
|
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||||
name="Priority", one_item_per_player=True, allow_partial=True)
|
name="Priority", one_item_per_player=True, allow_partial=True)
|
||||||
|
|
||||||
if prioritylocations:
|
if prioritylocations:
|
||||||
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
|
||||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
|
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||||
|
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
|
||||||
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
|
||||||
name="Priority Retry", one_item_per_player=False)
|
name="Priority Retry", one_item_per_player=False)
|
||||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||||
@@ -514,14 +518,15 @@ def distribute_items_restrictive(multiworld: MultiWorld,
|
|||||||
|
|
||||||
if progitempool:
|
if progitempool:
|
||||||
# "advancement/progression fill"
|
# "advancement/progression fill"
|
||||||
|
maximum_exploration_state = sweep_from_pool(multiworld.state)
|
||||||
if panic_method == "swap":
|
if panic_method == "swap":
|
||||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True,
|
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=True,
|
||||||
name="Progression", single_player_placement=single_player)
|
name="Progression", single_player_placement=single_player)
|
||||||
elif panic_method == "raise":
|
elif panic_method == "raise":
|
||||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
|
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=False,
|
||||||
name="Progression", single_player_placement=single_player)
|
name="Progression", single_player_placement=single_player)
|
||||||
elif panic_method == "start_inventory":
|
elif panic_method == "start_inventory":
|
||||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
|
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=False,
|
||||||
allow_partial=True, name="Progression", single_player_placement=single_player)
|
allow_partial=True, name="Progression", single_player_placement=single_player)
|
||||||
if progitempool:
|
if progitempool:
|
||||||
for item in progitempool:
|
for item in progitempool:
|
||||||
|
|||||||
36
Generate.py
36
Generate.py
@@ -54,12 +54,22 @@ def mystery_argparse():
|
|||||||
parser.add_argument("--skip_output", action="store_true",
|
parser.add_argument("--skip_output", action="store_true",
|
||||||
help="Skips generation assertion and output stages and skips multidata and spoiler output. "
|
help="Skips generation assertion and output stages and skips multidata and spoiler output. "
|
||||||
"Intended for debugging and testing purposes.")
|
"Intended for debugging and testing purposes.")
|
||||||
|
parser.add_argument("--spoiler_only", action="store_true",
|
||||||
|
help="Skips generation assertion and multidata, outputting only a spoiler log. "
|
||||||
|
"Intended for debugging and testing purposes.")
|
||||||
args = parser.parse_args()
|
args = parser.parse_args()
|
||||||
|
|
||||||
|
if args.skip_output and args.spoiler_only:
|
||||||
|
parser.error("Cannot mix --skip_output and --spoiler_only")
|
||||||
|
elif args.spoiler == 0 and args.spoiler_only:
|
||||||
|
parser.error("Cannot use --spoiler_only when --spoiler=0. Use --skip_output or set --spoiler to a different value")
|
||||||
|
|
||||||
if not os.path.isabs(args.weights_file_path):
|
if not os.path.isabs(args.weights_file_path):
|
||||||
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
|
||||||
if not os.path.isabs(args.meta_file_path):
|
if not os.path.isabs(args.meta_file_path):
|
||||||
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
|
||||||
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
|
||||||
|
|
||||||
return args
|
return args
|
||||||
|
|
||||||
|
|
||||||
@@ -108,6 +118,8 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
|||||||
raise Exception("Cannot mix --sameoptions with --meta")
|
raise Exception("Cannot mix --sameoptions with --meta")
|
||||||
else:
|
else:
|
||||||
meta_weights = None
|
meta_weights = None
|
||||||
|
|
||||||
|
|
||||||
player_id = 1
|
player_id = 1
|
||||||
player_files = {}
|
player_files = {}
|
||||||
for file in os.scandir(args.player_files_path):
|
for file in os.scandir(args.player_files_path):
|
||||||
@@ -164,6 +176,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
|
|||||||
erargs.outputpath = args.outputpath
|
erargs.outputpath = args.outputpath
|
||||||
erargs.skip_prog_balancing = args.skip_prog_balancing
|
erargs.skip_prog_balancing = args.skip_prog_balancing
|
||||||
erargs.skip_output = args.skip_output
|
erargs.skip_output = args.skip_output
|
||||||
|
erargs.spoiler_only = args.spoiler_only
|
||||||
erargs.name = {}
|
erargs.name = {}
|
||||||
erargs.csv_output = args.csv_output
|
erargs.csv_output = args.csv_output
|
||||||
|
|
||||||
@@ -239,7 +252,20 @@ def read_weights_yamls(path) -> Tuple[Any, ...]:
|
|||||||
except Exception as e:
|
except Exception as e:
|
||||||
raise Exception(f"Failed to read weights ({path})") from e
|
raise Exception(f"Failed to read weights ({path})") from e
|
||||||
|
|
||||||
return tuple(parse_yamls(yaml))
|
from yaml.error import MarkedYAMLError
|
||||||
|
try:
|
||||||
|
return tuple(parse_yamls(yaml))
|
||||||
|
except MarkedYAMLError as ex:
|
||||||
|
if ex.problem_mark:
|
||||||
|
lines = yaml.splitlines()
|
||||||
|
if ex.context_mark:
|
||||||
|
relevant_lines = "\n".join(lines[ex.context_mark.line:ex.problem_mark.line+1])
|
||||||
|
else:
|
||||||
|
relevant_lines = lines[ex.problem_mark.line]
|
||||||
|
error_line = " " * ex.problem_mark.column + "^"
|
||||||
|
raise Exception(f"{ex.context} {ex.problem} on line {ex.problem_mark.line}:"
|
||||||
|
f"\n{relevant_lines}\n{error_line}")
|
||||||
|
raise ex
|
||||||
|
|
||||||
|
|
||||||
def interpret_on_off(value) -> bool:
|
def interpret_on_off(value) -> bool:
|
||||||
@@ -443,6 +469,14 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
|
|||||||
|
|
||||||
|
|
||||||
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses):
|
||||||
|
"""
|
||||||
|
Roll options from specified weights, usually originating from a .yaml options file.
|
||||||
|
|
||||||
|
Important note:
|
||||||
|
The same weights dict is shared between all slots using the same yaml (e.g. generic weights file for filler slots).
|
||||||
|
This means it should never be modified without making a deepcopy first.
|
||||||
|
"""
|
||||||
|
|
||||||
from worlds import AutoWorldRegister
|
from worlds import AutoWorldRegister
|
||||||
|
|
||||||
if "linked_options" in weights:
|
if "linked_options" in weights:
|
||||||
|
|||||||
340
Launcher.py
340
Launcher.py
@@ -1,16 +1,14 @@
|
|||||||
"""
|
"""
|
||||||
Archipelago launcher for bundled app.
|
Archipelago Launcher
|
||||||
|
|
||||||
* if run with APBP as argument, launch corresponding client.
|
* If run with a patch file as argument, launch corresponding client with the patch file as an argument.
|
||||||
* if run with executable as argument, run it passing argv[2:] as arguments
|
* If run with component name as argument, run it passing argv[2:] as arguments.
|
||||||
* if run without arguments, open launcher GUI
|
* If run without arguments or unknown arguments, open launcher GUI.
|
||||||
|
|
||||||
Scroll down to components= to add components to the launcher as well as setup.py
|
Additional components can be added to worlds.LauncherComponents.components.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
import argparse
|
import argparse
|
||||||
import itertools
|
|
||||||
import logging
|
import logging
|
||||||
import multiprocessing
|
import multiprocessing
|
||||||
import shlex
|
import shlex
|
||||||
@@ -20,10 +18,11 @@ import urllib.parse
|
|||||||
import webbrowser
|
import webbrowser
|
||||||
from os.path import isfile
|
from os.path import isfile
|
||||||
from shutil import which
|
from shutil import which
|
||||||
from typing import Callable, Optional, Sequence, Tuple, Union
|
from typing import Callable, Optional, Sequence, Tuple, Union, Any
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
import ModuleUpdate
|
import ModuleUpdate
|
||||||
|
|
||||||
ModuleUpdate.update()
|
ModuleUpdate.update()
|
||||||
|
|
||||||
import settings
|
import settings
|
||||||
@@ -85,12 +84,16 @@ def browse_files():
|
|||||||
def open_folder(folder_path):
|
def open_folder(folder_path):
|
||||||
if is_linux:
|
if is_linux:
|
||||||
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
|
exe = which('xdg-open') or which('gnome-open') or which('kde-open')
|
||||||
subprocess.Popen([exe, folder_path])
|
|
||||||
elif is_macos:
|
elif is_macos:
|
||||||
exe = which("open")
|
exe = which("open")
|
||||||
subprocess.Popen([exe, folder_path])
|
|
||||||
else:
|
else:
|
||||||
webbrowser.open(folder_path)
|
webbrowser.open(folder_path)
|
||||||
|
return
|
||||||
|
|
||||||
|
if exe:
|
||||||
|
subprocess.Popen([exe, folder_path])
|
||||||
|
else:
|
||||||
|
logging.warning(f"No file browser available to open {folder_path}")
|
||||||
|
|
||||||
|
|
||||||
def update_settings():
|
def update_settings():
|
||||||
@@ -105,7 +108,8 @@ components.extend([
|
|||||||
Component("Generate Template Options", func=generate_yamls),
|
Component("Generate Template Options", func=generate_yamls),
|
||||||
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
|
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
|
||||||
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
|
||||||
Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
Component("Unrated/18+ Discord Server", icon="discord",
|
||||||
|
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
|
||||||
Component("Browse Files", func=browse_files),
|
Component("Browse Files", func=browse_files),
|
||||||
])
|
])
|
||||||
|
|
||||||
@@ -114,7 +118,7 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
|||||||
url = urllib.parse.urlparse(path)
|
url = urllib.parse.urlparse(path)
|
||||||
queries = urllib.parse.parse_qs(url.query)
|
queries = urllib.parse.parse_qs(url.query)
|
||||||
launch_args = (path, *launch_args)
|
launch_args = (path, *launch_args)
|
||||||
client_component = None
|
client_component = []
|
||||||
text_client_component = None
|
text_client_component = None
|
||||||
if "game" in queries:
|
if "game" in queries:
|
||||||
game = queries["game"][0]
|
game = queries["game"][0]
|
||||||
@@ -122,49 +126,40 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
|
|||||||
game = "Archipelago"
|
game = "Archipelago"
|
||||||
for component in components:
|
for component in components:
|
||||||
if component.supports_uri and component.game_name == game:
|
if component.supports_uri and component.game_name == game:
|
||||||
client_component = component
|
client_component.append(component)
|
||||||
elif component.display_name == "Text Client":
|
elif component.display_name == "Text Client":
|
||||||
text_client_component = component
|
text_client_component = component
|
||||||
|
|
||||||
if client_component is None:
|
from kvui import MDButton, MDButtonText
|
||||||
|
from kivymd.uix.dialog import MDDialog, MDDialogHeadlineText, MDDialogContentContainer, MDDialogSupportingText
|
||||||
|
from kivymd.uix.divider import MDDivider
|
||||||
|
|
||||||
|
if not client_component:
|
||||||
run_component(text_client_component, *launch_args)
|
run_component(text_client_component, *launch_args)
|
||||||
return
|
return
|
||||||
|
else:
|
||||||
|
popup_text = MDDialogSupportingText(text="Select client to open and connect with.")
|
||||||
|
component_buttons = [MDDivider()]
|
||||||
|
for component in [text_client_component, *client_component]:
|
||||||
|
component_buttons.append(MDButton(
|
||||||
|
MDButtonText(text=component.display_name),
|
||||||
|
on_release=lambda *args, comp=component: run_component(comp, *launch_args),
|
||||||
|
style="text"
|
||||||
|
))
|
||||||
|
component_buttons.append(MDDivider())
|
||||||
|
|
||||||
from kvui import App, Button, BoxLayout, Label, Window
|
MDDialog(
|
||||||
|
# Headline
|
||||||
|
MDDialogHeadlineText(text="Connect to Multiworld"),
|
||||||
|
# Text
|
||||||
|
popup_text,
|
||||||
|
# Content
|
||||||
|
MDDialogContentContainer(
|
||||||
|
*component_buttons,
|
||||||
|
orientation="vertical"
|
||||||
|
),
|
||||||
|
|
||||||
class Popup(App):
|
).open()
|
||||||
def __init__(self):
|
|
||||||
self.title = "Connect to Multiworld"
|
|
||||||
self.icon = r"data/icon.png"
|
|
||||||
super().__init__()
|
|
||||||
|
|
||||||
def build(self):
|
|
||||||
layout = BoxLayout(orientation="vertical")
|
|
||||||
layout.add_widget(Label(text="Select client to open and connect with."))
|
|
||||||
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
|
|
||||||
|
|
||||||
text_client_button = Button(
|
|
||||||
text=text_client_component.display_name,
|
|
||||||
on_release=lambda *args: run_component(text_client_component, *launch_args)
|
|
||||||
)
|
|
||||||
button_row.add_widget(text_client_button)
|
|
||||||
|
|
||||||
game_client_button = Button(
|
|
||||||
text=client_component.display_name,
|
|
||||||
on_release=lambda *args: run_component(client_component, *launch_args)
|
|
||||||
)
|
|
||||||
button_row.add_widget(game_client_button)
|
|
||||||
|
|
||||||
layout.add_widget(button_row)
|
|
||||||
|
|
||||||
return layout
|
|
||||||
|
|
||||||
def _stop(self, *largs):
|
|
||||||
# see run_gui Launcher _stop comment for details
|
|
||||||
self.root_window.close()
|
|
||||||
super()._stop(*largs)
|
|
||||||
|
|
||||||
Popup().run()
|
|
||||||
|
|
||||||
|
|
||||||
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
|
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
|
||||||
@@ -220,100 +215,189 @@ def launch(exe, in_terminal=False):
|
|||||||
subprocess.Popen(exe)
|
subprocess.Popen(exe)
|
||||||
|
|
||||||
|
|
||||||
|
def create_shortcut(button: Any, component: Component) -> None:
|
||||||
|
from pyshortcuts import make_shortcut
|
||||||
|
script = sys.argv[0]
|
||||||
|
wkdir = Utils.local_path()
|
||||||
|
|
||||||
|
script = f"{script} \"{component.display_name}\""
|
||||||
|
make_shortcut(script, name=f"Archipelago {component.display_name}", icon=local_path("data", "icon.ico"),
|
||||||
|
startmenu=False, terminal=False, working_dir=wkdir)
|
||||||
|
button.menu.dismiss()
|
||||||
|
|
||||||
|
|
||||||
refresh_components: Optional[Callable[[], None]] = None
|
refresh_components: Optional[Callable[[], None]] = None
|
||||||
|
|
||||||
|
|
||||||
def run_gui():
|
def run_gui(path: str, args: Any) -> None:
|
||||||
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage
|
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox)
|
||||||
|
from kivy.properties import ObjectProperty
|
||||||
from kivy.core.window import Window
|
from kivy.core.window import Window
|
||||||
from kivy.uix.relativelayout import RelativeLayout
|
from kivy.metrics import dp
|
||||||
|
from kivymd.uix.button import MDIconButton, MDButton
|
||||||
|
from kivymd.uix.card import MDCard
|
||||||
|
from kivymd.uix.menu import MDDropdownMenu
|
||||||
|
from kivymd.uix.snackbar import MDSnackbar, MDSnackbarText
|
||||||
|
from kivymd.uix.textfield import MDTextField
|
||||||
|
|
||||||
class Launcher(App):
|
from kivy.lang.builder import Builder
|
||||||
|
|
||||||
|
class LauncherCard(MDCard):
|
||||||
|
component: Component | None
|
||||||
|
image: str
|
||||||
|
context_button: MDIconButton = ObjectProperty(None)
|
||||||
|
|
||||||
|
def __init__(self, *args, component: Component | None = None, image_path: str = "", **kwargs):
|
||||||
|
self.component = component
|
||||||
|
self.image = image_path
|
||||||
|
super().__init__(args, kwargs)
|
||||||
|
|
||||||
|
class Launcher(ThemedApp):
|
||||||
base_title: str = "Archipelago Launcher"
|
base_title: str = "Archipelago Launcher"
|
||||||
container: ContainerLayout
|
top_screen: MDFloatLayout = ObjectProperty(None)
|
||||||
grid: GridLayout
|
navigation: MDGridLayout = ObjectProperty(None)
|
||||||
_tool_layout: Optional[ScrollBox] = None
|
grid: MDGridLayout = ObjectProperty(None)
|
||||||
_client_layout: Optional[ScrollBox] = None
|
button_layout: ScrollBox = ObjectProperty(None)
|
||||||
|
search_box: MDTextField = ObjectProperty(None)
|
||||||
|
cards: list[LauncherCard]
|
||||||
|
current_filter: Sequence[str | Type] | None
|
||||||
|
|
||||||
def __init__(self, ctx=None):
|
def __init__(self, ctx=None, path=None, args=None):
|
||||||
self.title = self.base_title + " " + Utils.__version__
|
self.title = self.base_title + " " + Utils.__version__
|
||||||
self.ctx = ctx
|
self.ctx = ctx
|
||||||
self.icon = r"data/icon.png"
|
self.icon = r"data/icon.png"
|
||||||
|
self.favorites = []
|
||||||
|
self.launch_uri = path
|
||||||
|
self.launch_args = args
|
||||||
|
self.cards = []
|
||||||
|
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||||
|
persistent = Utils.persistent_load()
|
||||||
|
if "launcher" in persistent:
|
||||||
|
if "favorites" in persistent["launcher"]:
|
||||||
|
self.favorites.extend(persistent["launcher"]["favorites"])
|
||||||
|
if "filter" in persistent["launcher"]:
|
||||||
|
if persistent["launcher"]["filter"]:
|
||||||
|
filters = []
|
||||||
|
for filter in persistent["launcher"]["filter"].split(", "):
|
||||||
|
if filter == "favorites":
|
||||||
|
filters.append(filter)
|
||||||
|
else:
|
||||||
|
filters.append(Type[filter])
|
||||||
|
self.current_filter = filters
|
||||||
super().__init__()
|
super().__init__()
|
||||||
|
|
||||||
def _refresh_components(self) -> None:
|
def set_favorite(self, caller):
|
||||||
|
if caller.component.display_name in self.favorites:
|
||||||
|
self.favorites.remove(caller.component.display_name)
|
||||||
|
caller.icon = "star-outline"
|
||||||
|
else:
|
||||||
|
self.favorites.append(caller.component.display_name)
|
||||||
|
caller.icon = "star"
|
||||||
|
|
||||||
def build_button(component: Component) -> Widget:
|
def build_card(self, component: Component) -> LauncherCard:
|
||||||
|
"""
|
||||||
|
Builds a card widget for a given component.
|
||||||
|
|
||||||
|
:param component: The component associated with the button.
|
||||||
|
|
||||||
|
:return: The created Card Widget.
|
||||||
"""
|
"""
|
||||||
Builds a button widget for a given component.
|
button_card = LauncherCard(component=component,
|
||||||
|
image_path=icon_paths[component.icon])
|
||||||
|
|
||||||
Args:
|
def open_menu(caller):
|
||||||
component (Component): The component associated with the button.
|
caller.menu.open()
|
||||||
|
|
||||||
Returns:
|
menu_items = [
|
||||||
None. The button is added to the parent grid layout.
|
{
|
||||||
|
"text": "Add shortcut on desktop",
|
||||||
|
"leading_icon": "laptop",
|
||||||
|
"on_release": lambda: create_shortcut(button_card.context_button, component)
|
||||||
|
}
|
||||||
|
]
|
||||||
|
button_card.context_button.menu = MDDropdownMenu(caller=button_card.context_button, items=menu_items)
|
||||||
|
button_card.context_button.bind(on_release=open_menu)
|
||||||
|
|
||||||
"""
|
return button_card
|
||||||
button = Button(text=component.display_name, size_hint_y=None, height=40)
|
|
||||||
button.component = component
|
def _refresh_components(self, type_filter: Sequence[str | Type] | None = None) -> None:
|
||||||
button.bind(on_release=self.component_action)
|
if not type_filter:
|
||||||
if component.icon != "icon":
|
type_filter = [Type.CLIENT, Type.ADJUSTER, Type.TOOL, Type.MISC]
|
||||||
image = ApAsyncImage(source=icon_paths[component.icon],
|
favorites = "favorites" in type_filter
|
||||||
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
|
|
||||||
box_layout = RelativeLayout(size_hint_y=None, height=40)
|
|
||||||
box_layout.add_widget(button)
|
|
||||||
box_layout.add_widget(image)
|
|
||||||
return box_layout
|
|
||||||
return button
|
|
||||||
|
|
||||||
# clear before repopulating
|
# clear before repopulating
|
||||||
assert self._tool_layout and self._client_layout, "must call `build` first"
|
assert self.button_layout, "must call `build` first"
|
||||||
tool_children = reversed(self._tool_layout.layout.children)
|
tool_children = reversed(self.button_layout.layout.children)
|
||||||
for child in tool_children:
|
for child in tool_children:
|
||||||
self._tool_layout.layout.remove_widget(child)
|
self.button_layout.layout.remove_widget(child)
|
||||||
client_children = reversed(self._client_layout.layout.children)
|
|
||||||
for child in client_children:
|
|
||||||
self._client_layout.layout.remove_widget(child)
|
|
||||||
|
|
||||||
_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
|
cards = [card for card in self.cards if card.component.type in type_filter
|
||||||
_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
|
or favorites and card.component.display_name in self.favorites]
|
||||||
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
|
|
||||||
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
|
|
||||||
|
|
||||||
for (tool, client) in itertools.zip_longest(itertools.chain(
|
self.current_filter = type_filter
|
||||||
_tools.items(), _miscs.items(), _adjusters.items()
|
|
||||||
), _clients.items()):
|
for card in cards:
|
||||||
# column 1
|
self.button_layout.layout.add_widget(card)
|
||||||
if tool:
|
|
||||||
self._tool_layout.layout.add_widget(build_button(tool[1]))
|
top = self.button_layout.children[0].y + self.button_layout.children[0].height \
|
||||||
# column 2
|
- self.button_layout.height
|
||||||
if client:
|
scroll_percent = self.button_layout.convert_distance_to_scroll(0, top)
|
||||||
self._client_layout.layout.add_widget(build_button(client[1]))
|
self.button_layout.scroll_y = max(0, min(1, scroll_percent[1]))
|
||||||
|
|
||||||
|
def filter_clients_by_type(self, caller: MDButton):
|
||||||
|
self._refresh_components(caller.type)
|
||||||
|
self.search_box.text = ""
|
||||||
|
|
||||||
|
def filter_clients_by_name(self, caller: MDTextField, name: str) -> None:
|
||||||
|
if len(name) == 0:
|
||||||
|
self._refresh_components(self.current_filter)
|
||||||
|
return
|
||||||
|
|
||||||
|
sub_matches = [
|
||||||
|
card for card in self.cards
|
||||||
|
if name.lower() in card.component.display_name.lower() and card.component.type != Type.HIDDEN
|
||||||
|
]
|
||||||
|
self.button_layout.layout.clear_widgets()
|
||||||
|
for card in sub_matches:
|
||||||
|
self.button_layout.layout.add_widget(card)
|
||||||
|
|
||||||
def build(self):
|
def build(self):
|
||||||
self.container = ContainerLayout()
|
self.top_screen = Builder.load_file(Utils.local_path("data/launcher.kv"))
|
||||||
self.grid = GridLayout(cols=2)
|
self.grid = self.top_screen.ids.grid
|
||||||
self.container.add_widget(self.grid)
|
self.navigation = self.top_screen.ids.navigation
|
||||||
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
|
self.button_layout = self.top_screen.ids.button_layout
|
||||||
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
|
self.search_box = self.top_screen.ids.search_box
|
||||||
self._tool_layout = ScrollBox()
|
self.set_colors()
|
||||||
self._tool_layout.layout.orientation = "vertical"
|
self.top_screen.md_bg_color = self.theme_cls.backgroundColor
|
||||||
self.grid.add_widget(self._tool_layout)
|
|
||||||
self._client_layout = ScrollBox()
|
|
||||||
self._client_layout.layout.orientation = "vertical"
|
|
||||||
self.grid.add_widget(self._client_layout)
|
|
||||||
|
|
||||||
self._refresh_components()
|
|
||||||
|
|
||||||
global refresh_components
|
global refresh_components
|
||||||
refresh_components = self._refresh_components
|
refresh_components = self._refresh_components
|
||||||
|
|
||||||
Window.bind(on_drop_file=self._on_drop_file)
|
Window.bind(on_drop_file=self._on_drop_file)
|
||||||
|
Window.bind(on_keyboard=self._on_keyboard)
|
||||||
|
|
||||||
return self.container
|
for component in components:
|
||||||
|
self.cards.append(self.build_card(component))
|
||||||
|
|
||||||
|
self._refresh_components(self.current_filter)
|
||||||
|
|
||||||
|
# Uncomment to re-enable the Kivy console/live editor
|
||||||
|
# Ctrl-E to enable it, make sure numlock/capslock is disabled
|
||||||
|
# from kivy.modules.console import create_console
|
||||||
|
# create_console(Window, self.top_screen)
|
||||||
|
|
||||||
|
return self.top_screen
|
||||||
|
|
||||||
|
def on_start(self):
|
||||||
|
if self.launch_uri:
|
||||||
|
handle_uri(self.launch_uri, self.launch_args)
|
||||||
|
self.launch_uri = None
|
||||||
|
self.launch_args = None
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def component_action(button):
|
def component_action(button):
|
||||||
|
MDSnackbar(MDSnackbarText(text="Opening in a new window..."), y=dp(24), pos_hint={"center_x": 0.5},
|
||||||
|
size_hint_x=0.5).open()
|
||||||
if button.component.func:
|
if button.component.func:
|
||||||
button.component.func()
|
button.component.func()
|
||||||
else:
|
else:
|
||||||
@@ -327,13 +411,28 @@ def run_gui():
|
|||||||
else:
|
else:
|
||||||
logging.warning(f"unable to identify component for {file}")
|
logging.warning(f"unable to identify component for {file}")
|
||||||
|
|
||||||
|
def _on_keyboard(self, window: Window, key: int, scancode: int, codepoint: str, modifier: list[str]):
|
||||||
|
# Activate search as soon as we start typing, no matter if we are focused on the search box or not.
|
||||||
|
# Focus first, then capture the first character we type, otherwise it gets swallowed and lost.
|
||||||
|
# Limit text input to ASCII non-control characters (space bar to tilde).
|
||||||
|
if not self.search_box.focus:
|
||||||
|
self.search_box.focus = True
|
||||||
|
if key in range(32, 126):
|
||||||
|
self.search_box.text += codepoint
|
||||||
|
|
||||||
def _stop(self, *largs):
|
def _stop(self, *largs):
|
||||||
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
|
||||||
# Closing the window explicitly cleans it up.
|
# Closing the window explicitly cleans it up.
|
||||||
self.root_window.close()
|
self.root_window.close()
|
||||||
super()._stop(*largs)
|
super()._stop(*largs)
|
||||||
|
|
||||||
Launcher().run()
|
def on_stop(self):
|
||||||
|
Utils.persistent_store("launcher", "favorites", self.favorites)
|
||||||
|
Utils.persistent_store("launcher", "filter", ", ".join(filter.name if isinstance(filter, Type) else filter
|
||||||
|
for filter in self.current_filter))
|
||||||
|
super().on_stop()
|
||||||
|
|
||||||
|
Launcher(path=path, args=args).run()
|
||||||
|
|
||||||
# avoiding Launcher reference leak
|
# avoiding Launcher reference leak
|
||||||
# and don't try to do something with widgets after window closed
|
# and don't try to do something with widgets after window closed
|
||||||
@@ -360,16 +459,14 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
|||||||
|
|
||||||
path = args.get("Patch|Game|Component|url", None)
|
path = args.get("Patch|Game|Component|url", None)
|
||||||
if path is not None:
|
if path is not None:
|
||||||
if path.startswith("archipelago://"):
|
if not path.startswith("archipelago://"):
|
||||||
handle_uri(path, args.get("args", ()))
|
file, component = identify(path)
|
||||||
return
|
if file:
|
||||||
file, component = identify(path)
|
args['file'] = file
|
||||||
if file:
|
if component:
|
||||||
args['file'] = file
|
args['component'] = component
|
||||||
if component:
|
if not component:
|
||||||
args['component'] = component
|
logging.warning(f"Could not identify Component responsible for {path}")
|
||||||
if not component:
|
|
||||||
logging.warning(f"Could not identify Component responsible for {path}")
|
|
||||||
|
|
||||||
if args["update_settings"]:
|
if args["update_settings"]:
|
||||||
update_settings()
|
update_settings()
|
||||||
@@ -378,7 +475,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
|||||||
elif "component" in args:
|
elif "component" in args:
|
||||||
run_component(args["component"], *args["args"])
|
run_component(args["component"], *args["args"])
|
||||||
elif not args["update_settings"]:
|
elif not args["update_settings"]:
|
||||||
run_gui()
|
run_gui(path, args.get("args", ()))
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
@@ -400,6 +497,7 @@ if __name__ == '__main__':
|
|||||||
main(parser.parse_args())
|
main(parser.parse_args())
|
||||||
|
|
||||||
from worlds.LauncherComponents import processes
|
from worlds.LauncherComponents import processes
|
||||||
|
|
||||||
for process in processes:
|
for process in processes:
|
||||||
# we await all child processes to close before we tear down the process host
|
# we await all child processes to close before we tear down the process host
|
||||||
# this makes it feel like each one is its own program, as the Launcher is closed now
|
# this makes it feel like each one is its own program, as the Launcher is closed now
|
||||||
|
|||||||
@@ -26,13 +26,14 @@ import typing
|
|||||||
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
|
||||||
server_loop)
|
server_loop)
|
||||||
from NetUtils import ClientStatus
|
from NetUtils import ClientStatus
|
||||||
|
from worlds.ladx import LinksAwakeningWorld
|
||||||
from worlds.ladx.Common import BASE_ID as LABaseID
|
from worlds.ladx.Common import BASE_ID as LABaseID
|
||||||
from worlds.ladx.GpsTracker import GpsTracker
|
from worlds.ladx.GpsTracker import GpsTracker
|
||||||
from worlds.ladx.TrackerConsts import storage_key
|
from worlds.ladx.TrackerConsts import storage_key
|
||||||
from worlds.ladx.ItemTracker import ItemTracker
|
from worlds.ladx.ItemTracker import ItemTracker
|
||||||
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
|
||||||
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
from worlds.ladx.Locations import get_locations_to_id, meta_to_name
|
||||||
from worlds.ladx.Tracker import LocationTracker, MagpieBridge
|
from worlds.ladx.Tracker import LocationTracker, MagpieBridge, Check
|
||||||
|
|
||||||
|
|
||||||
class GameboyException(Exception):
|
class GameboyException(Exception):
|
||||||
@@ -51,22 +52,6 @@ class BadRetroArchResponse(GameboyException):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
def magpie_logo():
|
|
||||||
from kivy.uix.image import CoreImage
|
|
||||||
binary_data = """
|
|
||||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAAAXN
|
|
||||||
SR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA
|
|
||||||
7DAcdvqGQAAADGSURBVDhPhVLBEcIwDHOYhjHCBuXHj2OTbAL8+
|
|
||||||
MEGZIxOQ1CinOOk0Op0bmo7tlXXeR9FJMYDLOD9mwcLjQK7+hSZ
|
|
||||||
wgcWMZJOAGeGKtChNHFL0j+FZD3jSCuo0w7l03wDrWdg00C4/aW
|
|
||||||
eDEYNenuzPOfPspBnxf0kssE80vN0L8361j10P03DK4x6FHabuV
|
|
||||||
ear8fHme+b17rwSjbAXeUMLb+EVTV2QHm46MWQanmnydA98KsVS
|
|
||||||
XkV+qFpGQXrLhT/fqraQeQLuplpNH5g+WkAAAAASUVORK5CYII="""
|
|
||||||
binary_data = base64.b64decode(binary_data)
|
|
||||||
data = io.BytesIO(binary_data)
|
|
||||||
return CoreImage(data, ext="png").texture
|
|
||||||
|
|
||||||
|
|
||||||
class LAClientConstants:
|
class LAClientConstants:
|
||||||
# Connector version
|
# Connector version
|
||||||
VERSION = 0x01
|
VERSION = 0x01
|
||||||
@@ -529,9 +514,9 @@ class LinksAwakeningContext(CommonContext):
|
|||||||
|
|
||||||
def run_gui(self) -> None:
|
def run_gui(self) -> None:
|
||||||
import webbrowser
|
import webbrowser
|
||||||
import kvui
|
from kvui import GameManager
|
||||||
from kvui import Button, GameManager
|
from kivy.metrics import dp
|
||||||
from kivy.uix.image import Image
|
from kivymd.uix.button import MDButton, MDButtonText
|
||||||
|
|
||||||
class LADXManager(GameManager):
|
class LADXManager(GameManager):
|
||||||
logging_pairs = [
|
logging_pairs = [
|
||||||
@@ -544,16 +529,12 @@ class LinksAwakeningContext(CommonContext):
|
|||||||
b = super().build()
|
b = super().build()
|
||||||
|
|
||||||
if self.ctx.magpie_enabled:
|
if self.ctx.magpie_enabled:
|
||||||
button = Button(text="", size=(30, 30), size_hint_x=None,
|
button = MDButton(MDButtonText(text="Open Tracker"), style="filled", size=(dp(100), dp(70)), radius=5,
|
||||||
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
size_hint_x=None, size_hint_y=None, pos_hint={"center_y": 0.55},
|
||||||
image = Image(size=(16, 16), texture=magpie_logo())
|
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
|
||||||
button.add_widget(image)
|
button.height = self.server_connect_bar.height
|
||||||
|
|
||||||
def set_center(_, center):
|
|
||||||
image.center = center
|
|
||||||
button.bind(center=set_center)
|
|
||||||
|
|
||||||
self.connect_layout.add_widget(button)
|
self.connect_layout.add_widget(button)
|
||||||
|
|
||||||
return b
|
return b
|
||||||
|
|
||||||
self.ui = LADXManager(self)
|
self.ui = LADXManager(self)
|
||||||
@@ -638,6 +619,17 @@ class LinksAwakeningContext(CommonContext):
|
|||||||
if cmd == "Connected":
|
if cmd == "Connected":
|
||||||
self.game = self.slot_info[self.slot].game
|
self.game = self.slot_info[self.slot].game
|
||||||
self.slot_data = args.get("slot_data", {})
|
self.slot_data = args.get("slot_data", {})
|
||||||
|
# This is sent to magpie over local websocket to make its own connection
|
||||||
|
self.slot_data.update({
|
||||||
|
"server_address": self.server_address,
|
||||||
|
"slot_name": self.player_names[self.slot],
|
||||||
|
"password": self.password,
|
||||||
|
})
|
||||||
|
|
||||||
|
# We can process linked items on already-checked checks now that we have slot_data
|
||||||
|
if self.client.tracker:
|
||||||
|
checked_checks = set(self.client.tracker.all_checks) - set(self.client.tracker.remaining_checks)
|
||||||
|
self.add_linked_items(checked_checks)
|
||||||
|
|
||||||
# TODO - use watcher_event
|
# TODO - use watcher_event
|
||||||
if cmd == "ReceivedItems":
|
if cmd == "ReceivedItems":
|
||||||
@@ -654,6 +646,13 @@ class LinksAwakeningContext(CommonContext):
|
|||||||
sync_msg = [{'cmd': 'Sync'}]
|
sync_msg = [{'cmd': 'Sync'}]
|
||||||
await self.send_msgs(sync_msg)
|
await self.send_msgs(sync_msg)
|
||||||
|
|
||||||
|
def add_linked_items(self, checks: typing.List[Check]):
|
||||||
|
for check in checks:
|
||||||
|
if check.value and check.linkedItem:
|
||||||
|
linkedItem = check.linkedItem
|
||||||
|
if 'condition' not in linkedItem or (self.slot_data and linkedItem['condition'](self.slot_data)):
|
||||||
|
self.client.item_tracker.setExtraItem(check.linkedItem['item'], check.linkedItem['qty'])
|
||||||
|
|
||||||
item_id_lookup = get_locations_to_id()
|
item_id_lookup = get_locations_to_id()
|
||||||
|
|
||||||
async def run_game_loop(self):
|
async def run_game_loop(self):
|
||||||
@@ -662,11 +661,7 @@ class LinksAwakeningContext(CommonContext):
|
|||||||
checkMetadataTable[check.id])] for check in ladxr_checks]
|
checkMetadataTable[check.id])] for check in ladxr_checks]
|
||||||
self.new_checks(checks, [check.id for check in ladxr_checks])
|
self.new_checks(checks, [check.id for check in ladxr_checks])
|
||||||
|
|
||||||
for check in ladxr_checks:
|
self.add_linked_items(ladxr_checks)
|
||||||
if check.value and check.linkedItem:
|
|
||||||
linkedItem = check.linkedItem
|
|
||||||
if 'condition' not in linkedItem or linkedItem['condition'](self.slot_data):
|
|
||||||
self.client.item_tracker.setExtraItem(check.linkedItem['item'], check.linkedItem['qty'])
|
|
||||||
|
|
||||||
async def victory():
|
async def victory():
|
||||||
await self.send_victory()
|
await self.send_victory()
|
||||||
@@ -722,7 +717,9 @@ class LinksAwakeningContext(CommonContext):
|
|||||||
try:
|
try:
|
||||||
self.magpie.set_checks(self.client.tracker.all_checks)
|
self.magpie.set_checks(self.client.tracker.all_checks)
|
||||||
await self.magpie.set_item_tracker(self.client.item_tracker)
|
await self.magpie.set_item_tracker(self.client.item_tracker)
|
||||||
self.magpie.slot_data = self.slot_data
|
if self.slot_data and "slot_data" in self.magpie.features and not self.magpie.has_sent_slot_data:
|
||||||
|
self.magpie.slot_data = self.slot_data
|
||||||
|
await self.magpie.send_slot_data()
|
||||||
|
|
||||||
if self.client.gps_tracker.needs_found_entrances:
|
if self.client.gps_tracker.needs_found_entrances:
|
||||||
await self.request_found_entrances()
|
await self.request_found_entrances()
|
||||||
@@ -741,8 +738,8 @@ class LinksAwakeningContext(CommonContext):
|
|||||||
await asyncio.sleep(1.0)
|
await asyncio.sleep(1.0)
|
||||||
|
|
||||||
def run_game(romfile: str) -> None:
|
def run_game(romfile: str) -> None:
|
||||||
auto_start = typing.cast(typing.Union[bool, str],
|
auto_start = LinksAwakeningWorld.settings.rom_start
|
||||||
Utils.get_options()["ladx_options"].get("rom_start", True))
|
|
||||||
if auto_start is True:
|
if auto_start is True:
|
||||||
import webbrowser
|
import webbrowser
|
||||||
webbrowser.open(romfile)
|
webbrowser.open(romfile)
|
||||||
|
|||||||
32
Main.py
32
Main.py
@@ -56,32 +56,18 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
|||||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||||
|
|
||||||
max_item = 0
|
|
||||||
max_location = 0
|
|
||||||
for cls in AutoWorld.AutoWorldRegister.world_types.values():
|
|
||||||
if cls.item_id_to_name:
|
|
||||||
max_item = max(max_item, max(cls.item_id_to_name))
|
|
||||||
max_location = max(max_location, max(cls.location_id_to_name))
|
|
||||||
|
|
||||||
item_digits = len(str(max_item))
|
|
||||||
location_digits = len(str(max_location))
|
|
||||||
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
item_count = len(str(max(len(cls.item_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||||
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
location_count = len(str(max(len(cls.location_names) for cls in AutoWorld.AutoWorldRegister.world_types.values())))
|
||||||
del max_item, max_location
|
|
||||||
|
|
||||||
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
for name, cls in AutoWorld.AutoWorldRegister.world_types.items():
|
||||||
if not cls.hidden and len(cls.item_names) > 0:
|
if not cls.hidden and len(cls.item_names) > 0:
|
||||||
logger.info(f" {name:{longest_name}}: {len(cls.item_names):{item_count}} "
|
logger.info(f" {name:{longest_name}}: Items: {len(cls.item_names):{item_count}} | "
|
||||||
f"Items (IDs: {min(cls.item_id_to_name):{item_digits}} - "
|
f"Locations: {len(cls.location_names):{location_count}}")
|
||||||
f"{max(cls.item_id_to_name):{item_digits}}) | "
|
|
||||||
f"{len(cls.location_names):{location_count}} "
|
|
||||||
f"Locations (IDs: {min(cls.location_id_to_name):{location_digits}} - "
|
|
||||||
f"{max(cls.location_id_to_name):{location_digits}})")
|
|
||||||
|
|
||||||
del item_digits, location_digits, item_count, location_count
|
del item_count, location_count
|
||||||
|
|
||||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||||
if not args.skip_output:
|
if not args.skip_output and not args.spoiler_only:
|
||||||
AutoWorld.call_stage(multiworld, "assert_generate")
|
AutoWorld.call_stage(multiworld, "assert_generate")
|
||||||
|
|
||||||
AutoWorld.call_all(multiworld, "generate_early")
|
AutoWorld.call_all(multiworld, "generate_early")
|
||||||
@@ -224,6 +210,15 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
|||||||
logger.info(f'Beginning output...')
|
logger.info(f'Beginning output...')
|
||||||
outfilebase = 'AP_' + multiworld.seed_name
|
outfilebase = 'AP_' + multiworld.seed_name
|
||||||
|
|
||||||
|
if args.spoiler_only:
|
||||||
|
if args.spoiler > 1:
|
||||||
|
logger.info('Calculating playthrough.')
|
||||||
|
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||||
|
|
||||||
|
multiworld.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
|
||||||
|
logger.info('Done. Skipped multidata modification. Total time: %s', time.perf_counter() - start)
|
||||||
|
return multiworld
|
||||||
|
|
||||||
output = tempfile.TemporaryDirectory()
|
output = tempfile.TemporaryDirectory()
|
||||||
with output as temp_dir:
|
with output as temp_dir:
|
||||||
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
|
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
|
||||||
@@ -306,6 +301,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
|||||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||||
for game_world in multiworld.worlds.values()
|
for game_world in multiworld.worlds.values()
|
||||||
}
|
}
|
||||||
|
data_package["Archipelago"] = worlds.network_data_package["games"]["Archipelago"]
|
||||||
|
|
||||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||||
|
|
||||||
|
|||||||
@@ -46,7 +46,8 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
|
|||||||
SlotType, LocationStore, Hint, HintStatus
|
SlotType, LocationStore, Hint, HintStatus
|
||||||
from BaseClasses import ItemClassification
|
from BaseClasses import ItemClassification
|
||||||
|
|
||||||
min_client_version = Version(0, 1, 6)
|
|
||||||
|
min_client_version = Version(0, 5, 0)
|
||||||
colorama.just_fix_windows_console()
|
colorama.just_fix_windows_console()
|
||||||
|
|
||||||
|
|
||||||
@@ -66,9 +67,13 @@ def pop_from_container(container, value):
|
|||||||
return container
|
return container
|
||||||
|
|
||||||
|
|
||||||
def update_dict(dictionary, entries):
|
def update_container_unique(container, entries):
|
||||||
dictionary.update(entries)
|
if isinstance(container, list):
|
||||||
return dictionary
|
existing_container_as_set = set(container)
|
||||||
|
container.extend([entry for entry in entries if entry not in existing_container_as_set])
|
||||||
|
else:
|
||||||
|
container.update(entries)
|
||||||
|
return container
|
||||||
|
|
||||||
|
|
||||||
def queue_gc():
|
def queue_gc():
|
||||||
@@ -109,7 +114,7 @@ modify_functions = {
|
|||||||
# lists/dicts:
|
# lists/dicts:
|
||||||
"remove": remove_from_list,
|
"remove": remove_from_list,
|
||||||
"pop": pop_from_container,
|
"pop": pop_from_container,
|
||||||
"update": update_dict,
|
"update": update_container_unique,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1978,11 +1983,13 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
|||||||
new_hint = new_hint.re_prioritize(ctx, status)
|
new_hint = new_hint.re_prioritize(ctx, status)
|
||||||
if hint == new_hint:
|
if hint == new_hint:
|
||||||
return
|
return
|
||||||
ctx.replace_hint(client.team, hint.finding_player, hint, new_hint)
|
|
||||||
ctx.replace_hint(client.team, hint.receiving_player, hint, new_hint)
|
concerning_slots = ctx.slot_set(hint.receiving_player) | {hint.finding_player}
|
||||||
|
for slot in concerning_slots:
|
||||||
|
ctx.replace_hint(client.team, slot, hint, new_hint)
|
||||||
ctx.save()
|
ctx.save()
|
||||||
ctx.on_changed_hints(client.team, hint.finding_player)
|
for slot in concerning_slots:
|
||||||
ctx.on_changed_hints(client.team, hint.receiving_player)
|
ctx.on_changed_hints(client.team, slot)
|
||||||
|
|
||||||
elif cmd == 'StatusUpdate':
|
elif cmd == 'StatusUpdate':
|
||||||
update_client_status(ctx, client, args["status"])
|
update_client_status(ctx, client, args["status"])
|
||||||
@@ -2037,7 +2044,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
|||||||
value = func(value, operation["value"])
|
value = func(value, operation["value"])
|
||||||
ctx.stored_data[args["key"]] = args["value"] = value
|
ctx.stored_data[args["key"]] = args["value"] = value
|
||||||
targets = set(ctx.stored_data_notification_clients[args["key"]])
|
targets = set(ctx.stored_data_notification_clients[args["key"]])
|
||||||
if args.get("want_reply", True):
|
if args.get("want_reply", False):
|
||||||
targets.add(client)
|
targets.add(client)
|
||||||
if targets:
|
if targets:
|
||||||
ctx.broadcast(targets, [args])
|
ctx.broadcast(targets, [args])
|
||||||
@@ -2412,8 +2419,10 @@ async def console(ctx: Context):
|
|||||||
|
|
||||||
|
|
||||||
def parse_args() -> argparse.Namespace:
|
def parse_args() -> argparse.Namespace:
|
||||||
|
from settings import get_settings
|
||||||
|
|
||||||
parser = argparse.ArgumentParser()
|
parser = argparse.ArgumentParser()
|
||||||
defaults = Utils.get_settings()["server_options"].as_dict()
|
defaults = get_settings().server_options.as_dict()
|
||||||
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
parser.add_argument('multidata', nargs="?", default=defaults["multidata"])
|
||||||
parser.add_argument('--host', default=defaults["host"])
|
parser.add_argument('--host', default=defaults["host"])
|
||||||
parser.add_argument('--port', default=defaults["port"], type=int)
|
parser.add_argument('--port', default=defaults["port"], type=int)
|
||||||
|
|||||||
109
Options.py
109
Options.py
@@ -1,6 +1,7 @@
|
|||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
|
|
||||||
import abc
|
import abc
|
||||||
|
import collections
|
||||||
import functools
|
import functools
|
||||||
import logging
|
import logging
|
||||||
import math
|
import math
|
||||||
@@ -866,15 +867,49 @@ class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mappin
|
|||||||
def __len__(self) -> int:
|
def __len__(self) -> int:
|
||||||
return self.value.__len__()
|
return self.value.__len__()
|
||||||
|
|
||||||
|
# __getitem__ fallback fails for Counters, so we define this explicitly
|
||||||
|
def __contains__(self, item) -> bool:
|
||||||
|
return item in self.value
|
||||||
|
|
||||||
class ItemDict(OptionDict):
|
|
||||||
|
class OptionCounter(OptionDict):
|
||||||
|
min: int | None = None
|
||||||
|
max: int | None = None
|
||||||
|
|
||||||
|
def __init__(self, value: dict[str, int]) -> None:
|
||||||
|
super(OptionCounter, self).__init__(collections.Counter(value))
|
||||||
|
|
||||||
|
def verify(self, world: type[World], player_name: str, plando_options: PlandoOptions) -> None:
|
||||||
|
super(OptionCounter, self).verify(world, player_name, plando_options)
|
||||||
|
|
||||||
|
range_errors = []
|
||||||
|
|
||||||
|
if self.max is not None:
|
||||||
|
range_errors += [
|
||||||
|
f"\"{key}: {value}\" is higher than maximum allowed value {self.max}."
|
||||||
|
for key, value in self.value.items() if value > self.max
|
||||||
|
]
|
||||||
|
|
||||||
|
if self.min is not None:
|
||||||
|
range_errors += [
|
||||||
|
f"\"{key}: {value}\" is lower than minimum allowed value {self.min}."
|
||||||
|
for key, value in self.value.items() if value < self.min
|
||||||
|
]
|
||||||
|
|
||||||
|
if range_errors:
|
||||||
|
range_errors = [f"For option {getattr(self, 'display_name', self)}:"] + range_errors
|
||||||
|
raise OptionError("\n".join(range_errors))
|
||||||
|
|
||||||
|
|
||||||
|
class ItemDict(OptionCounter):
|
||||||
verify_item_name = True
|
verify_item_name = True
|
||||||
|
|
||||||
def __init__(self, value: typing.Dict[str, int]):
|
min = 0
|
||||||
if any(item_count is None for item_count in value.values()):
|
|
||||||
raise Exception("Items must have counts associated with them. Please provide positive integer values in the format \"item\": count .")
|
def __init__(self, value: dict[str, int]) -> None:
|
||||||
if any(item_count < 1 for item_count in value.values()):
|
# Backwards compatibility: Cull 0s to make "in" checks behave the same as when this wasn't a OptionCounter
|
||||||
raise Exception("Cannot have non-positive item counts.")
|
value = {item_name: amount for item_name, amount in value.items() if amount != 0}
|
||||||
|
|
||||||
super(ItemDict, self).__init__(value)
|
super(ItemDict, self).__init__(value)
|
||||||
|
|
||||||
|
|
||||||
@@ -1257,42 +1292,47 @@ class CommonOptions(metaclass=OptionsMetaProperty):
|
|||||||
progression_balancing: ProgressionBalancing
|
progression_balancing: ProgressionBalancing
|
||||||
accessibility: Accessibility
|
accessibility: Accessibility
|
||||||
|
|
||||||
def as_dict(self,
|
def as_dict(
|
||||||
*option_names: str,
|
self,
|
||||||
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
|
*option_names: str,
|
||||||
toggles_as_bools: bool = False) -> typing.Dict[str, typing.Any]:
|
casing: typing.Literal["snake", "camel", "pascal", "kebab"] = "snake",
|
||||||
|
toggles_as_bools: bool = False,
|
||||||
|
) -> dict[str, typing.Any]:
|
||||||
"""
|
"""
|
||||||
Returns a dictionary of [str, Option.value]
|
Returns a dictionary of [str, Option.value]
|
||||||
|
|
||||||
:param option_names: names of the options to return
|
:param option_names: Names of the options to get the values of.
|
||||||
:param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`
|
:param casing: Casing of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab`.
|
||||||
:param toggles_as_bools: whether toggle options should be output as bools instead of strings
|
:param toggles_as_bools: Whether toggle options should be returned as bools instead of ints.
|
||||||
|
|
||||||
|
:return: A dictionary of each option name to the value of its Option. If the option is an OptionSet, the value
|
||||||
|
will be returned as a sorted list.
|
||||||
"""
|
"""
|
||||||
assert option_names, "options.as_dict() was used without any option names."
|
assert option_names, "options.as_dict() was used without any option names."
|
||||||
option_results = {}
|
option_results = {}
|
||||||
for option_name in option_names:
|
for option_name in option_names:
|
||||||
if option_name in type(self).type_hints:
|
if option_name not in type(self).type_hints:
|
||||||
if casing == "snake":
|
|
||||||
display_name = option_name
|
|
||||||
elif casing == "camel":
|
|
||||||
split_name = [name.title() for name in option_name.split("_")]
|
|
||||||
split_name[0] = split_name[0].lower()
|
|
||||||
display_name = "".join(split_name)
|
|
||||||
elif casing == "pascal":
|
|
||||||
display_name = "".join([name.title() for name in option_name.split("_")])
|
|
||||||
elif casing == "kebab":
|
|
||||||
display_name = option_name.replace("_", "-")
|
|
||||||
else:
|
|
||||||
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
|
||||||
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
|
||||||
value = getattr(self, option_name).value
|
|
||||||
if isinstance(value, set):
|
|
||||||
value = sorted(value)
|
|
||||||
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
|
|
||||||
value = bool(value)
|
|
||||||
option_results[display_name] = value
|
|
||||||
else:
|
|
||||||
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}")
|
||||||
|
|
||||||
|
if casing == "snake":
|
||||||
|
display_name = option_name
|
||||||
|
elif casing == "camel":
|
||||||
|
split_name = [name.title() for name in option_name.split("_")]
|
||||||
|
split_name[0] = split_name[0].lower()
|
||||||
|
display_name = "".join(split_name)
|
||||||
|
elif casing == "pascal":
|
||||||
|
display_name = "".join([name.title() for name in option_name.split("_")])
|
||||||
|
elif casing == "kebab":
|
||||||
|
display_name = option_name.replace("_", "-")
|
||||||
|
else:
|
||||||
|
raise ValueError(f"{casing} is invalid casing for as_dict. "
|
||||||
|
"Valid names are 'snake', 'camel', 'pascal', 'kebab'.")
|
||||||
|
value = getattr(self, option_name).value
|
||||||
|
if isinstance(value, set):
|
||||||
|
value = sorted(value)
|
||||||
|
elif toggles_as_bools and issubclass(type(self).type_hints[option_name], Toggle):
|
||||||
|
value = bool(value)
|
||||||
|
option_results[display_name] = value
|
||||||
return option_results
|
return option_results
|
||||||
|
|
||||||
|
|
||||||
@@ -1313,6 +1353,7 @@ class StartInventory(ItemDict):
|
|||||||
verify_item_name = True
|
verify_item_name = True
|
||||||
display_name = "Start Inventory"
|
display_name = "Start Inventory"
|
||||||
rich_text_doc = True
|
rich_text_doc = True
|
||||||
|
max = 10000
|
||||||
|
|
||||||
|
|
||||||
class StartInventoryPool(StartInventory):
|
class StartInventoryPool(StartInventory):
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ Currently, the following games are supported:
|
|||||||
* Factorio
|
* Factorio
|
||||||
* Minecraft
|
* Minecraft
|
||||||
* Subnautica
|
* Subnautica
|
||||||
* Slay the Spire
|
|
||||||
* Risk of Rain 2
|
* Risk of Rain 2
|
||||||
* The Legend of Zelda: Ocarina of Time
|
* The Legend of Zelda: Ocarina of Time
|
||||||
* Timespinner
|
* Timespinner
|
||||||
@@ -63,7 +62,6 @@ Currently, the following games are supported:
|
|||||||
* TUNIC
|
* TUNIC
|
||||||
* Kirby's Dream Land 3
|
* Kirby's Dream Land 3
|
||||||
* Celeste 64
|
* Celeste 64
|
||||||
* Zork Grand Inquisitor
|
|
||||||
* Castlevania 64
|
* Castlevania 64
|
||||||
* A Short Hike
|
* A Short Hike
|
||||||
* Yoshi's Island
|
* Yoshi's Island
|
||||||
|
|||||||
11
Utils.py
11
Utils.py
@@ -114,6 +114,8 @@ def cache_self1(function: typing.Callable[[S, T], RetType]) -> typing.Callable[[
|
|||||||
cache[arg] = res
|
cache[arg] = res
|
||||||
return res
|
return res
|
||||||
|
|
||||||
|
wrap.__defaults__ = function.__defaults__
|
||||||
|
|
||||||
return wrap
|
return wrap
|
||||||
|
|
||||||
|
|
||||||
@@ -427,6 +429,9 @@ class RestrictedUnpickler(pickle.Unpickler):
|
|||||||
def find_class(self, module: str, name: str) -> type:
|
def find_class(self, module: str, name: str) -> type:
|
||||||
if module == "builtins" and name in safe_builtins:
|
if module == "builtins" and name in safe_builtins:
|
||||||
return getattr(builtins, name)
|
return getattr(builtins, name)
|
||||||
|
# used by OptionCounter
|
||||||
|
if module == "collections" and name == "Counter":
|
||||||
|
return collections.Counter
|
||||||
# used by MultiServer -> savegame/multidata
|
# used by MultiServer -> savegame/multidata
|
||||||
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
|
if module == "NetUtils" and name in {"NetworkItem", "ClientStatus", "Hint",
|
||||||
"SlotType", "NetworkSlot", "HintStatus"}:
|
"SlotType", "NetworkSlot", "HintStatus"}:
|
||||||
@@ -630,6 +635,8 @@ def get_fuzzy_results(input_word: str, word_list: typing.Collection[str], limit:
|
|||||||
import jellyfish
|
import jellyfish
|
||||||
|
|
||||||
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
def get_fuzzy_ratio(word1: str, word2: str) -> float:
|
||||||
|
if word1 == word2:
|
||||||
|
return 1.01
|
||||||
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
return (1 - jellyfish.damerau_levenshtein_distance(word1.lower(), word2.lower())
|
||||||
/ max(len(word1), len(word2)))
|
/ max(len(word1), len(word2)))
|
||||||
|
|
||||||
@@ -650,8 +657,10 @@ def get_intended_text(input_text: str, possible_answers) -> typing.Tuple[str, bo
|
|||||||
picks = get_fuzzy_results(input_text, possible_answers, limit=2)
|
picks = get_fuzzy_results(input_text, possible_answers, limit=2)
|
||||||
if len(picks) > 1:
|
if len(picks) > 1:
|
||||||
dif = picks[0][1] - picks[1][1]
|
dif = picks[0][1] - picks[1][1]
|
||||||
if picks[0][1] == 100:
|
if picks[0][1] == 101:
|
||||||
return picks[0][0], True, "Perfect Match"
|
return picks[0][0], True, "Perfect Match"
|
||||||
|
elif picks[0][1] == 100:
|
||||||
|
return picks[0][0], True, "Case Insensitive Perfect Match"
|
||||||
elif picks[0][1] < 75:
|
elif picks[0][1] < 75:
|
||||||
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
return picks[0][0], False, f"Didn't find something that closely matches '{input_text}', " \
|
||||||
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
f"did you mean '{picks[0][0]}'? ({picks[0][1]}% sure)"
|
||||||
|
|||||||
@@ -214,17 +214,11 @@ class WargrooveContext(CommonContext):
|
|||||||
def run_gui(self):
|
def run_gui(self):
|
||||||
"""Import kivy UI system and start running it as self.ui_task."""
|
"""Import kivy UI system and start running it as self.ui_task."""
|
||||||
from kvui import GameManager, HoverBehavior, ServerToolTip
|
from kvui import GameManager, HoverBehavior, ServerToolTip
|
||||||
from kivy.uix.tabbedpanel import TabbedPanelItem
|
from kivymd.uix.tab import MDTabsItem, MDTabsItemText
|
||||||
from kivy.lang import Builder
|
from kivy.lang import Builder
|
||||||
from kivy.uix.button import Button
|
|
||||||
from kivy.uix.togglebutton import ToggleButton
|
from kivy.uix.togglebutton import ToggleButton
|
||||||
from kivy.uix.boxlayout import BoxLayout
|
from kivy.uix.boxlayout import BoxLayout
|
||||||
from kivy.uix.gridlayout import GridLayout
|
|
||||||
from kivy.uix.image import AsyncImage, Image
|
|
||||||
from kivy.uix.stacklayout import StackLayout
|
|
||||||
from kivy.uix.label import Label
|
from kivy.uix.label import Label
|
||||||
from kivy.properties import ColorProperty
|
|
||||||
from kivy.uix.image import Image
|
|
||||||
import pkgutil
|
import pkgutil
|
||||||
|
|
||||||
class TrackerLayout(BoxLayout):
|
class TrackerLayout(BoxLayout):
|
||||||
|
|||||||
@@ -28,6 +28,6 @@ def get_seeds():
|
|||||||
response.append({
|
response.append({
|
||||||
"seed_id": seed.id,
|
"seed_id": seed.id,
|
||||||
"creation_time": seed.creation_time,
|
"creation_time": seed.creation_time,
|
||||||
"players": get_players(seed.slots),
|
"players": get_players(seed),
|
||||||
})
|
})
|
||||||
return jsonify(response)
|
return jsonify(response)
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ from threading import Event, Thread
|
|||||||
from typing import Any
|
from typing import Any
|
||||||
from uuid import UUID
|
from uuid import UUID
|
||||||
|
|
||||||
from pony.orm import db_session, select, commit
|
from pony.orm import db_session, select, commit, PrimaryKey
|
||||||
|
|
||||||
from Utils import restricted_loads
|
from Utils import restricted_loads
|
||||||
from .locker import Locker, AlreadyRunningException
|
from .locker import Locker, AlreadyRunningException
|
||||||
@@ -36,12 +36,21 @@ def handle_generation_failure(result: BaseException):
|
|||||||
logging.exception(e)
|
logging.exception(e)
|
||||||
|
|
||||||
|
|
||||||
|
def _mp_gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None) -> PrimaryKey | None:
|
||||||
|
from setproctitle import setproctitle
|
||||||
|
|
||||||
|
setproctitle(f"Generator ({sid})")
|
||||||
|
res = gen_game(gen_options, meta=meta, owner=owner, sid=sid)
|
||||||
|
setproctitle(f"Generator (idle)")
|
||||||
|
return res
|
||||||
|
|
||||||
|
|
||||||
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
||||||
try:
|
try:
|
||||||
meta = json.loads(generation.meta)
|
meta = json.loads(generation.meta)
|
||||||
options = restricted_loads(generation.options)
|
options = restricted_loads(generation.options)
|
||||||
logging.info(f"Generating {generation.id} for {len(options)} players")
|
logging.info(f"Generating {generation.id} for {len(options)} players")
|
||||||
pool.apply_async(gen_game, (options,),
|
pool.apply_async(_mp_gen_game, (options,),
|
||||||
{"meta": meta,
|
{"meta": meta,
|
||||||
"sid": generation.id,
|
"sid": generation.id,
|
||||||
"owner": generation.owner},
|
"owner": generation.owner},
|
||||||
@@ -55,6 +64,10 @@ def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
|
|||||||
|
|
||||||
|
|
||||||
def init_generator(config: dict[str, Any]) -> None:
|
def init_generator(config: dict[str, Any]) -> None:
|
||||||
|
from setproctitle import setproctitle
|
||||||
|
|
||||||
|
setproctitle("Generator (idle)")
|
||||||
|
|
||||||
try:
|
try:
|
||||||
import resource
|
import resource
|
||||||
except ModuleNotFoundError:
|
except ModuleNotFoundError:
|
||||||
|
|||||||
@@ -227,6 +227,9 @@ def set_up_logging(room_id) -> logging.Logger:
|
|||||||
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
||||||
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
|
||||||
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
|
||||||
|
from setproctitle import setproctitle
|
||||||
|
|
||||||
|
setproctitle(name)
|
||||||
Utils.init_logging(name)
|
Utils.init_logging(name)
|
||||||
try:
|
try:
|
||||||
import resource
|
import resource
|
||||||
@@ -247,8 +250,23 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
|||||||
raise Exception("Worlds system should not be loaded in the custom server.")
|
raise Exception("Worlds system should not be loaded in the custom server.")
|
||||||
|
|
||||||
import gc
|
import gc
|
||||||
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
|
|
||||||
del cert_file, cert_key_file, ponyconfig
|
if not cert_file:
|
||||||
|
def get_ssl_context():
|
||||||
|
return None
|
||||||
|
else:
|
||||||
|
load_date = None
|
||||||
|
ssl_context = load_server_cert(cert_file, cert_key_file)
|
||||||
|
|
||||||
|
def get_ssl_context():
|
||||||
|
nonlocal load_date, ssl_context
|
||||||
|
today = datetime.date.today()
|
||||||
|
if load_date != today:
|
||||||
|
ssl_context = load_server_cert(cert_file, cert_key_file)
|
||||||
|
load_date = today
|
||||||
|
return ssl_context
|
||||||
|
|
||||||
|
del ponyconfig
|
||||||
gc.collect() # free intermediate objects used during setup
|
gc.collect() # free intermediate objects used during setup
|
||||||
|
|
||||||
loop = asyncio.get_event_loop()
|
loop = asyncio.get_event_loop()
|
||||||
@@ -263,12 +281,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
|
|||||||
assert ctx.server is None
|
assert ctx.server is None
|
||||||
try:
|
try:
|
||||||
ctx.server = websockets.serve(
|
ctx.server = websockets.serve(
|
||||||
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
|
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=get_ssl_context())
|
||||||
|
|
||||||
await ctx.server
|
await ctx.server
|
||||||
except OSError: # likely port in use
|
except OSError: # likely port in use
|
||||||
ctx.server = websockets.serve(
|
ctx.server = websockets.serve(
|
||||||
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
|
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=get_ssl_context())
|
||||||
|
|
||||||
await ctx.server
|
await ctx.server
|
||||||
port = 0
|
port = 0
|
||||||
|
|||||||
@@ -135,6 +135,7 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
|
|||||||
{"bosses", "items", "connections", "texts"}))
|
{"bosses", "items", "connections", "texts"}))
|
||||||
erargs.skip_prog_balancing = False
|
erargs.skip_prog_balancing = False
|
||||||
erargs.skip_output = False
|
erargs.skip_output = False
|
||||||
|
erargs.spoiler_only = False
|
||||||
erargs.csv_output = False
|
erargs.csv_output = False
|
||||||
|
|
||||||
name_counter = Counter()
|
name_counter = Counter()
|
||||||
|
|||||||
@@ -108,7 +108,7 @@ def option_presets(game: str) -> Response:
|
|||||||
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
f"Expected {option.special_range_names.keys()} or {option.range_start}-{option.range_end}."
|
||||||
|
|
||||||
presets[preset_name][preset_option_name] = option.value
|
presets[preset_name][preset_option_name] = option.value
|
||||||
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.ItemDict)):
|
elif isinstance(option, (Options.Range, Options.OptionSet, Options.OptionList, Options.OptionCounter)):
|
||||||
presets[preset_name][preset_option_name] = option.value
|
presets[preset_name][preset_option_name] = option.value
|
||||||
elif isinstance(preset_option, str):
|
elif isinstance(preset_option, str):
|
||||||
# Ensure the option value is valid for Choice and Toggle options
|
# Ensure the option value is valid for Choice and Toggle options
|
||||||
@@ -222,7 +222,7 @@ def generate_yaml(game: str):
|
|||||||
|
|
||||||
for key, val in options.copy().items():
|
for key, val in options.copy().items():
|
||||||
key_parts = key.rsplit("||", 2)
|
key_parts = key.rsplit("||", 2)
|
||||||
# Detect and build ItemDict options from their name pattern
|
# Detect and build OptionCounter options from their name pattern
|
||||||
if key_parts[-1] == "qty":
|
if key_parts[-1] == "qty":
|
||||||
if key_parts[0] not in options:
|
if key_parts[0] not in options:
|
||||||
options[key_parts[0]] = {}
|
options[key_parts[0]] = {}
|
||||||
|
|||||||
@@ -9,3 +9,4 @@ bokeh>=3.6.3
|
|||||||
markupsafe>=3.0.2
|
markupsafe>=3.0.2
|
||||||
Markdown>=3.7
|
Markdown>=3.7
|
||||||
mdx-breakless-lists>=1.0.1
|
mdx-breakless-lists>=1.0.1
|
||||||
|
setproctitle>=1.3.5
|
||||||
|
|||||||
@@ -23,7 +23,6 @@ window.addEventListener('load', () => {
|
|||||||
showdown.setOption('strikethrough', true);
|
showdown.setOption('strikethrough', true);
|
||||||
showdown.setOption('literalMidWordUnderscores', true);
|
showdown.setOption('literalMidWordUnderscores', true);
|
||||||
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
|
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||||
adjustHeaderWidth();
|
|
||||||
|
|
||||||
// Reset the id of all header divs to something nicer
|
// Reset the id of all header divs to something nicer
|
||||||
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
|
||||||
|
|||||||
@@ -6,6 +6,4 @@ window.addEventListener('load', () => {
|
|||||||
document.getElementById('file-input').addEventListener('change', () => {
|
document.getElementById('file-input').addEventListener('change', () => {
|
||||||
document.getElementById('host-game-form').submit();
|
document.getElementById('host-game-form').submit();
|
||||||
});
|
});
|
||||||
|
|
||||||
adjustFooterHeight();
|
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,47 +0,0 @@
|
|||||||
const adjustFooterHeight = () => {
|
|
||||||
// If there is no footer on this page, do nothing
|
|
||||||
const footer = document.getElementById('island-footer');
|
|
||||||
if (!footer) { return; }
|
|
||||||
|
|
||||||
// If the body is taller than the window, also do nothing
|
|
||||||
if (document.body.offsetHeight > window.innerHeight) {
|
|
||||||
footer.style.marginTop = '0';
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add a margin-top to the footer to position it at the bottom of the screen
|
|
||||||
const sibling = footer.previousElementSibling;
|
|
||||||
const margin = (window.innerHeight - sibling.offsetTop - sibling.offsetHeight - footer.offsetHeight);
|
|
||||||
if (margin < 1) {
|
|
||||||
footer.style.marginTop = '0';
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
footer.style.marginTop = `${margin}px`;
|
|
||||||
};
|
|
||||||
|
|
||||||
const adjustHeaderWidth = () => {
|
|
||||||
// If there is no header, do nothing
|
|
||||||
const header = document.getElementById('base-header');
|
|
||||||
if (!header) { return; }
|
|
||||||
|
|
||||||
const tempDiv = document.createElement('div');
|
|
||||||
tempDiv.style.width = '100px';
|
|
||||||
tempDiv.style.height = '100px';
|
|
||||||
tempDiv.style.overflow = 'scroll';
|
|
||||||
tempDiv.style.position = 'absolute';
|
|
||||||
tempDiv.style.top = '-500px';
|
|
||||||
document.body.appendChild(tempDiv);
|
|
||||||
const scrollbarWidth = tempDiv.offsetWidth - tempDiv.clientWidth;
|
|
||||||
document.body.removeChild(tempDiv);
|
|
||||||
|
|
||||||
const documentRoot = document.compatMode === 'BackCompat' ? document.body : document.documentElement;
|
|
||||||
const margin = (documentRoot.scrollHeight > documentRoot.clientHeight) ? 0-scrollbarWidth : 0;
|
|
||||||
document.getElementById('base-header-right').style.marginRight = `${margin}px`;
|
|
||||||
};
|
|
||||||
|
|
||||||
window.addEventListener('load', () => {
|
|
||||||
window.addEventListener('resize', adjustFooterHeight);
|
|
||||||
window.addEventListener('resize', adjustHeaderWidth);
|
|
||||||
adjustFooterHeight();
|
|
||||||
adjustHeaderWidth();
|
|
||||||
});
|
|
||||||
@@ -25,7 +25,6 @@ window.addEventListener('load', () => {
|
|||||||
showdown.setOption('literalMidWordUnderscores', true);
|
showdown.setOption('literalMidWordUnderscores', true);
|
||||||
showdown.setOption('disableForced4SpacesIndentedSublists', true);
|
showdown.setOption('disableForced4SpacesIndentedSublists', true);
|
||||||
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
|
||||||
adjustHeaderWidth();
|
|
||||||
|
|
||||||
const title = document.querySelector('h1')
|
const title = document.querySelector('h1')
|
||||||
if (title) {
|
if (title) {
|
||||||
|
|||||||
@@ -36,6 +36,13 @@ html{
|
|||||||
|
|
||||||
body{
|
body{
|
||||||
margin: 0;
|
margin: 0;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
min-height: calc(100vh - 110px);
|
||||||
|
}
|
||||||
|
|
||||||
|
main {
|
||||||
|
flex-grow: 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
a{
|
a{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
{% import "macros.html" as macros %}
|
{% import "macros.html" as macros %}
|
||||||
|
{% set show_footer = True %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Page Not Found (404)</title>
|
<title>Page Not Found (404)</title>
|
||||||
@@ -13,5 +14,4 @@
|
|||||||
The page you're looking for doesn't exist.<br />
|
The page you're looking for doesn't exist.<br />
|
||||||
<a href="/">Click here to return to safety.</a>
|
<a href="/">Click here to return to safety.</a>
|
||||||
</div>
|
</div>
|
||||||
{% include 'islandFooter.html' %}
|
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
|
{% set show_footer = True %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Upload Multidata</title>
|
<title>Upload Multidata</title>
|
||||||
@@ -27,6 +28,4 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{% include 'islandFooter.html' %}
|
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
|
{% set show_footer = True %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Archipelago</title>
|
<title>Archipelago</title>
|
||||||
@@ -57,5 +58,4 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{% include 'islandFooter.html' %}
|
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|||||||
@@ -5,26 +5,29 @@
|
|||||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tooltip.css") }}" />
|
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tooltip.css") }}" />
|
||||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/cookieNotice.css") }}" />
|
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/cookieNotice.css") }}" />
|
||||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}" />
|
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}" />
|
||||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/styleController.js") }}"></script>
|
|
||||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/cookieNotice.js") }}"></script>
|
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/cookieNotice.js") }}"></script>
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Archipelago</title>
|
<title>Archipelago</title>
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
|
<main>
|
||||||
|
{% with messages = get_flashed_messages() %}
|
||||||
|
{% if messages %}
|
||||||
|
<div>
|
||||||
|
{% for message in messages | unique %}
|
||||||
|
<div class="user-message">{{ message }}</div>
|
||||||
|
{% endfor %}
|
||||||
|
</div>
|
||||||
|
{% endif %}
|
||||||
|
{% endwith %}
|
||||||
|
|
||||||
{% with messages = get_flashed_messages() %}
|
{% block body %}
|
||||||
{% if messages %}
|
{% endblock %}
|
||||||
<div>
|
</main>
|
||||||
{% for message in messages | unique %}
|
|
||||||
<div class="user-message">{{ message }}</div>
|
{% if show_footer %}
|
||||||
{% endfor %}
|
{% include "islandFooter.html" %}
|
||||||
</div>
|
|
||||||
{% endif %}
|
{% endif %}
|
||||||
{% endwith %}
|
|
||||||
|
|
||||||
{% block body %}
|
|
||||||
{% endblock %}
|
|
||||||
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
@@ -111,10 +111,19 @@
|
|||||||
</div>
|
</div>
|
||||||
{% endmacro %}
|
{% endmacro %}
|
||||||
|
|
||||||
{% macro ItemDict(option_name, option) %}
|
{% macro OptionCounter(option_name, option) %}
|
||||||
|
{% set relevant_keys = option.valid_keys %}
|
||||||
|
{% if not relevant_keys %}
|
||||||
|
{% if option.verify_item_name %}
|
||||||
|
{% set relevant_keys = world.item_names %}
|
||||||
|
{% elif option.verify_location_name %}
|
||||||
|
{% set relevant_keys = world.location_names %}
|
||||||
|
{% endif %}
|
||||||
|
{% endif %}
|
||||||
|
|
||||||
{{ OptionTitle(option_name, option) }}
|
{{ OptionTitle(option_name, option) }}
|
||||||
<div class="option-container">
|
<div class="option-container">
|
||||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
{% for item_name in (relevant_keys if relevant_keys is ordered else relevant_keys|sort) %}
|
||||||
<div class="option-entry">
|
<div class="option-entry">
|
||||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||||
<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
|
<input type="number" id="{{ option_name }}-{{ item_name }}-qty" name="{{ option_name }}||{{ item_name }}||qty" value="{{ option.default[item_name]|default("0") }}" data-option-name="{{ option_name }}" data-item-name="{{ item_name }}" />
|
||||||
|
|||||||
@@ -93,8 +93,10 @@
|
|||||||
{% elif issubclass(option, Options.FreeText) %}
|
{% elif issubclass(option, Options.FreeText) %}
|
||||||
{{ inputs.FreeText(option_name, option) }}
|
{{ inputs.FreeText(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
{% elif issubclass(option, Options.OptionCounter) and (
|
||||||
{{ inputs.ItemDict(option_name, option) }}
|
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||||
|
) %}
|
||||||
|
{{ inputs.OptionCounter(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||||
{{ inputs.OptionList(option_name, option) }}
|
{{ inputs.OptionList(option_name, option) }}
|
||||||
@@ -133,8 +135,10 @@
|
|||||||
{% elif issubclass(option, Options.FreeText) %}
|
{% elif issubclass(option, Options.FreeText) %}
|
||||||
{{ inputs.FreeText(option_name, option) }}
|
{{ inputs.FreeText(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
{% elif issubclass(option, Options.OptionCounter) and (
|
||||||
{{ inputs.ItemDict(option_name, option) }}
|
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||||
|
) %}
|
||||||
|
{{ inputs.OptionCounter(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||||
{{ inputs.OptionList(option_name, option) }}
|
{{ inputs.OptionList(option_name, option) }}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
{% import "macros.html" as macros %}
|
{% import "macros.html" as macros %}
|
||||||
|
{% set show_footer = True %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Generation failed, please retry.</title>
|
<title>Generation failed, please retry.</title>
|
||||||
@@ -15,5 +16,4 @@
|
|||||||
{{ seed_error }}
|
{{ seed_error }}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{% include 'islandFooter.html' %}
|
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
|
{% set show_footer = True %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Start Playing</title>
|
<title>Start Playing</title>
|
||||||
@@ -26,6 +27,4 @@
|
|||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{% include 'islandFooter.html' %}
|
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|||||||
@@ -29,7 +29,8 @@
|
|||||||
<div id="user-content-wrapper" class="markdown">
|
<div id="user-content-wrapper" class="markdown">
|
||||||
<div id="user-content" class="grass-island">
|
<div id="user-content" class="grass-island">
|
||||||
<h1>User Content</h1>
|
<h1>User Content</h1>
|
||||||
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.
|
Below is a list of all the content you have generated on this site. Rooms and seeds are listed separately.<br/>
|
||||||
|
Sessions can be saved or synced across devices using the <a href="{{url_for('show_session')}}">Sessions Page.</a>
|
||||||
|
|
||||||
<h2>Your Rooms</h2>
|
<h2>Your Rooms</h2>
|
||||||
{% if rooms %}
|
{% if rooms %}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
{% import "macros.html" as macros %}
|
{% import "macros.html" as macros %}
|
||||||
|
{% set show_footer = True %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>View Seed {{ seed.id|suuid }}</title>
|
<title>View Seed {{ seed.id|suuid }}</title>
|
||||||
@@ -50,5 +51,4 @@
|
|||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{% include 'islandFooter.html' %}
|
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|||||||
@@ -1,9 +1,12 @@
|
|||||||
{% extends 'pageWrapper.html' %}
|
{% extends 'pageWrapper.html' %}
|
||||||
{% import "macros.html" as macros %}
|
{% import "macros.html" as macros %}
|
||||||
|
{% set show_footer = True %}
|
||||||
|
|
||||||
{% block head %}
|
{% block head %}
|
||||||
<title>Generation in Progress</title>
|
<title>Generation in Progress</title>
|
||||||
<meta http-equiv="refresh" content="1">
|
<noscript>
|
||||||
|
<meta http-equiv="refresh" content="1">
|
||||||
|
</noscript>
|
||||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
|
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|
||||||
@@ -15,5 +18,34 @@
|
|||||||
Waiting for game to generate, this page auto-refreshes to check.
|
Waiting for game to generate, this page auto-refreshes to check.
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{% include 'islandFooter.html' %}
|
<script>
|
||||||
|
const waitSeedDiv = document.getElementById("wait-seed");
|
||||||
|
async function checkStatus() {
|
||||||
|
try {
|
||||||
|
const response = await fetch("{{ url_for('api.wait_seed_api', seed=seed_id) }}");
|
||||||
|
if (response.status !== 202) {
|
||||||
|
// Seed is ready; reload page to load seed page.
|
||||||
|
location.reload();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const data = await response.json();
|
||||||
|
waitSeedDiv.innerHTML = `
|
||||||
|
<h1>Generation in Progress</h1>
|
||||||
|
<p>${data.text}</p>
|
||||||
|
`;
|
||||||
|
|
||||||
|
setTimeout(checkStatus, 1000); // Continue polling.
|
||||||
|
} catch (error) {
|
||||||
|
waitSeedDiv.innerHTML = `
|
||||||
|
<h1>Progress Unknown</h1>
|
||||||
|
<p>${error.message}<br />(Last checked: ${new Date().toLocaleTimeString()})</p>
|
||||||
|
`;
|
||||||
|
|
||||||
|
setTimeout(checkStatus, 1000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
setTimeout(checkStatus, 1000);
|
||||||
|
</script>
|
||||||
{% endblock %}
|
{% endblock %}
|
||||||
|
|||||||
@@ -113,9 +113,18 @@
|
|||||||
{{ TextChoice(option_name, option) }}
|
{{ TextChoice(option_name, option) }}
|
||||||
{% endmacro %}
|
{% endmacro %}
|
||||||
|
|
||||||
{% macro ItemDict(option_name, option, world) %}
|
{% macro OptionCounter(option_name, option, world) %}
|
||||||
|
{% set relevant_keys = option.valid_keys %}
|
||||||
|
{% if not relevant_keys %}
|
||||||
|
{% if option.verify_item_name %}
|
||||||
|
{% set relevant_keys = world.item_names %}
|
||||||
|
{% elif option.verify_location_name %}
|
||||||
|
{% set relevant_keys = world.location_names %}
|
||||||
|
{% endif %}
|
||||||
|
{% endif %}
|
||||||
|
|
||||||
<div class="dict-container">
|
<div class="dict-container">
|
||||||
{% for item_name in (option.valid_keys|sort if (option.valid_keys|length > 0) else world.item_names|sort) %}
|
{% for item_name in (relevant_keys if relevant_keys is ordered else relevant_keys|sort) %}
|
||||||
<div class="dict-entry">
|
<div class="dict-entry">
|
||||||
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
<label for="{{ option_name }}-{{ item_name }}-qty">{{ item_name }}</label>
|
||||||
<input
|
<input
|
||||||
|
|||||||
@@ -83,8 +83,10 @@
|
|||||||
{% elif issubclass(option, Options.FreeText) %}
|
{% elif issubclass(option, Options.FreeText) %}
|
||||||
{{ inputs.FreeText(option_name, option) }}
|
{{ inputs.FreeText(option_name, option) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
|
{% elif issubclass(option, Options.OptionCounter) and (
|
||||||
{{ inputs.ItemDict(option_name, option, world) }}
|
option.valid_keys or option.verify_item_name or option.verify_location_name
|
||||||
|
) %}
|
||||||
|
{{ inputs.OptionCounter(option_name, option, world) }}
|
||||||
|
|
||||||
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
|
||||||
{{ inputs.OptionList(option_name, option) }}
|
{{ inputs.OptionList(option_name, option) }}
|
||||||
|
|||||||
@@ -14,23 +14,60 @@
|
|||||||
salmon: "FA8072" # typically trap item
|
salmon: "FA8072" # typically trap item
|
||||||
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
|
||||||
orange: "FF7700" # Used for command echo
|
orange: "FF7700" # Used for command echo
|
||||||
<Label>:
|
# KivyMD theming parameters
|
||||||
color: "FFFFFF"
|
theme_style: "Dark" # Light/Dark
|
||||||
<TabbedPanel>:
|
primary_palette: "Lightsteelblue" # Many options
|
||||||
tab_width: root.width / app.tab_count
|
dynamic_scheme_name: "VIBRANT"
|
||||||
|
dynamic_scheme_contrast: 0.0
|
||||||
|
<MDLabel>:
|
||||||
|
color: self.theme_cls.primaryColor
|
||||||
|
<BaseButton>:
|
||||||
|
ripple_color: app.theme_cls.primaryColor
|
||||||
|
ripple_duration_in_fast: 0.2
|
||||||
|
<MDTabsItemBase>:
|
||||||
|
ripple_color: app.theme_cls.primaryColor
|
||||||
|
ripple_duration_in_fast: 0.2
|
||||||
<TooltipLabel>:
|
<TooltipLabel>:
|
||||||
text_size: self.width, None
|
adaptive_height: True
|
||||||
size_hint_y: None
|
theme_font_size: "Custom"
|
||||||
height: self.texture_size[1]
|
font_size: "20dp"
|
||||||
font_size: dp(20)
|
|
||||||
markup: True
|
markup: True
|
||||||
|
halign: "left"
|
||||||
<SelectableLabel>:
|
<SelectableLabel>:
|
||||||
|
size_hint: 1, None
|
||||||
|
theme_text_color: "Custom"
|
||||||
|
text_color: 1, 1, 1, 1
|
||||||
canvas.before:
|
canvas.before:
|
||||||
Color:
|
Color:
|
||||||
rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1)
|
rgba: (self.theme_cls.primaryColor[0], self.theme_cls.primaryColor[1], self.theme_cls.primaryColor[2], .3) if self.selected else self.theme_cls.surfaceContainerLowestColor
|
||||||
Rectangle:
|
Rectangle:
|
||||||
size: self.size
|
size: self.size
|
||||||
pos: self.pos
|
pos: self.pos
|
||||||
|
<MarkupDropdownItem>
|
||||||
|
orientation: "vertical"
|
||||||
|
|
||||||
|
MDLabel:
|
||||||
|
text: root.text
|
||||||
|
valign: "center"
|
||||||
|
padding_x: "12dp"
|
||||||
|
shorten: True
|
||||||
|
shorten_from: "right"
|
||||||
|
theme_text_color: "Custom"
|
||||||
|
markup: True
|
||||||
|
text_color:
|
||||||
|
app.theme_cls.onSurfaceVariantColor \
|
||||||
|
if not root.text_color else \
|
||||||
|
root.text_color
|
||||||
|
|
||||||
|
MDDivider:
|
||||||
|
md_bg_color:
|
||||||
|
( \
|
||||||
|
app.theme_cls.outlineVariantColor \
|
||||||
|
if not root.divider_color \
|
||||||
|
else root.divider_color \
|
||||||
|
) \
|
||||||
|
if root.divider else \
|
||||||
|
(0, 0, 0, 0)
|
||||||
<UILog>:
|
<UILog>:
|
||||||
messages: 1000 # amount of messages stored in client logs.
|
messages: 1000 # amount of messages stored in client logs.
|
||||||
cols: 1
|
cols: 1
|
||||||
@@ -49,7 +86,7 @@
|
|||||||
<HintLabel>:
|
<HintLabel>:
|
||||||
canvas.before:
|
canvas.before:
|
||||||
Color:
|
Color:
|
||||||
rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1) if self.striped else (0.18, 0.18, 0.18, 1)
|
rgba: (.0, 0.9, .1, .3) if self.selected else self.theme_cls.surfaceContainerHighColor if self.striped else self.theme_cls.surfaceContainerLowColor
|
||||||
Rectangle:
|
Rectangle:
|
||||||
size: self.size
|
size: self.size
|
||||||
pos: self.pos
|
pos: self.pos
|
||||||
@@ -126,9 +163,12 @@
|
|||||||
<ToolTip>:
|
<ToolTip>:
|
||||||
size: self.texture_size
|
size: self.texture_size
|
||||||
size_hint: None, None
|
size_hint: None, None
|
||||||
|
theme_font_size: "Custom"
|
||||||
font_size: dp(18)
|
font_size: dp(18)
|
||||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||||
halign: "left"
|
halign: "left"
|
||||||
|
theme_text_color: "Custom"
|
||||||
|
text_color: (1, 1, 1, 1)
|
||||||
canvas.before:
|
canvas.before:
|
||||||
Color:
|
Color:
|
||||||
rgba: 0.2, 0.2, 0.2, 1
|
rgba: 0.2, 0.2, 0.2, 1
|
||||||
@@ -147,8 +187,38 @@
|
|||||||
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
rectangle: self.x-2, self.y-2, self.width+4, self.height+4
|
||||||
<ServerToolTip>:
|
<ServerToolTip>:
|
||||||
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
pos_hint: {'center_y': 0.5, 'center_x': 0.5}
|
||||||
<AutocompleteHintInput>
|
<AutocompleteHintInput>:
|
||||||
size_hint_y: None
|
size_hint_y: None
|
||||||
height: dp(30)
|
height: "30dp"
|
||||||
multiline: False
|
multiline: False
|
||||||
write_tab: False
|
write_tab: False
|
||||||
|
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||||
|
<ConnectBarTextInput>:
|
||||||
|
height: "30dp"
|
||||||
|
multiline: False
|
||||||
|
write_tab: False
|
||||||
|
role: "medium"
|
||||||
|
size_hint_y: None
|
||||||
|
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||||
|
<CommandPromptTextInput>:
|
||||||
|
size_hint_y: None
|
||||||
|
height: "30dp"
|
||||||
|
multiline: False
|
||||||
|
write_tab: False
|
||||||
|
pos_hint: {"center_x": 0.5, "center_y": 0.5}
|
||||||
|
<MessageBoxLabel>:
|
||||||
|
theme_text_color: "Custom"
|
||||||
|
text_color: 1, 1, 1, 1
|
||||||
|
<ScrollBox>:
|
||||||
|
layout: layout
|
||||||
|
bar_width: "12dp"
|
||||||
|
scroll_wheel_distance: 40
|
||||||
|
do_scroll_x: False
|
||||||
|
scroll_type: ['bars', 'content']
|
||||||
|
|
||||||
|
MDBoxLayout:
|
||||||
|
id: layout
|
||||||
|
orientation: "vertical"
|
||||||
|
spacing: 10
|
||||||
|
size_hint_y: None
|
||||||
|
height: self.minimum_height
|
||||||
|
|||||||
161
data/launcher.kv
Normal file
161
data/launcher.kv
Normal file
@@ -0,0 +1,161 @@
|
|||||||
|
<LauncherCard>:
|
||||||
|
id: main
|
||||||
|
style: "filled"
|
||||||
|
padding: "4dp"
|
||||||
|
size_hint: 1, None
|
||||||
|
height: "75dp"
|
||||||
|
context_button: context
|
||||||
|
focus_behavior: False
|
||||||
|
|
||||||
|
MDRelativeLayout:
|
||||||
|
ApAsyncImage:
|
||||||
|
source: main.image
|
||||||
|
size: (48, 48)
|
||||||
|
size_hint: None, None
|
||||||
|
pos_hint: {"center_x": 0.1, "center_y": 0.5}
|
||||||
|
|
||||||
|
MDLabel:
|
||||||
|
text: main.component.display_name
|
||||||
|
pos_hint:{"center_x": 0.5, "center_y": 0.75 if main.component.description else 0.65}
|
||||||
|
halign: "center"
|
||||||
|
font_style: "Title"
|
||||||
|
role: "medium"
|
||||||
|
theme_text_color: "Custom"
|
||||||
|
text_color: app.theme_cls.primaryColor
|
||||||
|
|
||||||
|
MDLabel:
|
||||||
|
text: main.component.description
|
||||||
|
pos_hint: {"center_x": 0.5, "center_y": 0.35}
|
||||||
|
halign: "center"
|
||||||
|
role: "small"
|
||||||
|
theme_text_color: "Custom"
|
||||||
|
text_color: app.theme_cls.primaryColor
|
||||||
|
|
||||||
|
MDIconButton:
|
||||||
|
component: main.component
|
||||||
|
icon: "star" if self.component.display_name in app.favorites else "star-outline"
|
||||||
|
style: "standard"
|
||||||
|
pos_hint:{"center_x": 0.85, "center_y": 0.8}
|
||||||
|
theme_text_color: "Custom"
|
||||||
|
text_color: app.theme_cls.primaryColor
|
||||||
|
detect_visible: False
|
||||||
|
on_release: app.set_favorite(self)
|
||||||
|
|
||||||
|
MDIconButton:
|
||||||
|
id: context
|
||||||
|
icon: "menu"
|
||||||
|
style: "standard"
|
||||||
|
pos_hint:{"center_x": 0.95, "center_y": 0.8}
|
||||||
|
theme_text_color: "Custom"
|
||||||
|
text_color: app.theme_cls.primaryColor
|
||||||
|
detect_visible: False
|
||||||
|
|
||||||
|
MDButton:
|
||||||
|
pos_hint:{"center_x": 0.9, "center_y": 0.25}
|
||||||
|
size_hint_y: None
|
||||||
|
height: "25dp"
|
||||||
|
component: main.component
|
||||||
|
on_release: app.component_action(self)
|
||||||
|
detect_visible: False
|
||||||
|
MDButtonText:
|
||||||
|
text: "Open"
|
||||||
|
|
||||||
|
|
||||||
|
#:import Type worlds.LauncherComponents.Type
|
||||||
|
MDFloatLayout:
|
||||||
|
id: top_screen
|
||||||
|
|
||||||
|
MDGridLayout:
|
||||||
|
id: grid
|
||||||
|
cols: 2
|
||||||
|
spacing: "5dp"
|
||||||
|
padding: "10dp"
|
||||||
|
|
||||||
|
MDGridLayout:
|
||||||
|
id: navigation
|
||||||
|
cols: 1
|
||||||
|
size_hint_x: 0.25
|
||||||
|
|
||||||
|
MDButton:
|
||||||
|
id: all
|
||||||
|
style: "text"
|
||||||
|
type: (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
|
||||||
|
on_release: app.filter_clients_by_type(self)
|
||||||
|
|
||||||
|
MDButtonIcon:
|
||||||
|
icon: "asterisk"
|
||||||
|
MDButtonText:
|
||||||
|
text: "All"
|
||||||
|
MDButton:
|
||||||
|
id: client
|
||||||
|
style: "text"
|
||||||
|
type: (Type.CLIENT, )
|
||||||
|
on_release: app.filter_clients_by_type(self)
|
||||||
|
|
||||||
|
MDButtonIcon:
|
||||||
|
icon: "controller"
|
||||||
|
MDButtonText:
|
||||||
|
text: "Client"
|
||||||
|
MDButton:
|
||||||
|
id: Tool
|
||||||
|
style: "text"
|
||||||
|
type: (Type.TOOL, )
|
||||||
|
on_release: app.filter_clients_by_type(self)
|
||||||
|
|
||||||
|
MDButtonIcon:
|
||||||
|
icon: "desktop-classic"
|
||||||
|
MDButtonText:
|
||||||
|
text: "Tool"
|
||||||
|
MDButton:
|
||||||
|
id: adjuster
|
||||||
|
style: "text"
|
||||||
|
type: (Type.ADJUSTER, )
|
||||||
|
on_release: app.filter_clients_by_type(self)
|
||||||
|
|
||||||
|
MDButtonIcon:
|
||||||
|
icon: "wrench"
|
||||||
|
MDButtonText:
|
||||||
|
text: "Adjuster"
|
||||||
|
MDButton:
|
||||||
|
id: misc
|
||||||
|
style: "text"
|
||||||
|
type: (Type.MISC, )
|
||||||
|
on_release: app.filter_clients_by_type(self)
|
||||||
|
|
||||||
|
MDButtonIcon:
|
||||||
|
icon: "dots-horizontal-circle-outline"
|
||||||
|
MDButtonText:
|
||||||
|
text: "Misc"
|
||||||
|
|
||||||
|
MDButton:
|
||||||
|
id: favorites
|
||||||
|
style: "text"
|
||||||
|
type: ("favorites", )
|
||||||
|
on_release: app.filter_clients_by_type(self)
|
||||||
|
|
||||||
|
MDButtonIcon:
|
||||||
|
icon: "star"
|
||||||
|
MDButtonText:
|
||||||
|
text: "Favorites"
|
||||||
|
|
||||||
|
MDNavigationDrawerDivider:
|
||||||
|
|
||||||
|
|
||||||
|
MDGridLayout:
|
||||||
|
id: main_layout
|
||||||
|
cols: 1
|
||||||
|
spacing: "10dp"
|
||||||
|
|
||||||
|
MDTextField:
|
||||||
|
id: search_box
|
||||||
|
mode: "outlined"
|
||||||
|
set_text: app.filter_clients_by_name
|
||||||
|
|
||||||
|
MDTextFieldLeadingIcon:
|
||||||
|
icon: "magnify"
|
||||||
|
|
||||||
|
MDTextFieldHintText:
|
||||||
|
text: "Search"
|
||||||
|
|
||||||
|
ScrollBox:
|
||||||
|
id: button_layout
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -184,9 +184,6 @@
|
|||||||
# Secret of Evermore
|
# Secret of Evermore
|
||||||
/worlds/soe/ @black-sliver
|
/worlds/soe/ @black-sliver
|
||||||
|
|
||||||
# Slay the Spire
|
|
||||||
/worlds/spire/ @KonoTyran
|
|
||||||
|
|
||||||
# Stardew Valley
|
# Stardew Valley
|
||||||
/worlds/stardew_valley/ @agilbert1412
|
/worlds/stardew_valley/ @agilbert1412
|
||||||
|
|
||||||
@@ -232,10 +229,6 @@
|
|||||||
# Zillion
|
# Zillion
|
||||||
/worlds/zillion/ @beauxq
|
/worlds/zillion/ @beauxq
|
||||||
|
|
||||||
# Zork Grand Inquisitor
|
|
||||||
/worlds/zork_grand_inquisitor/ @nbrochu
|
|
||||||
|
|
||||||
|
|
||||||
## Active Unmaintained Worlds
|
## Active Unmaintained Worlds
|
||||||
|
|
||||||
# The following worlds in this repo are currently unmaintained, but currently still work in core. If any update breaks
|
# The following worlds in this repo are currently unmaintained, but currently still work in core. If any update breaks
|
||||||
|
|||||||
@@ -60,7 +60,7 @@ These are "nice to have" features for a client, but they are not strictly requir
|
|||||||
if possible.
|
if possible.
|
||||||
|
|
||||||
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
|
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
|
||||||
other clients. The icon size is 38x38 pixels, but it will accept larger images with downscaling.
|
other clients. The icon size is 48x48 pixels, but smaller or larger images will scale to that size.
|
||||||
|
|
||||||
## World
|
## World
|
||||||
|
|
||||||
@@ -109,6 +109,10 @@ subclass for webhost documentation and behaviors
|
|||||||
* A non-zero number of locations, added to your regions
|
* A non-zero number of locations, added to your regions
|
||||||
* A non-zero number of items **equal** to the number of locations, added to the multiworld itempool
|
* A non-zero number of items **equal** to the number of locations, added to the multiworld itempool
|
||||||
* In rare cases, there may be 0-location-0-item games, but this is extremely atypical.
|
* In rare cases, there may be 0-location-0-item games, but this is extremely atypical.
|
||||||
|
* A set
|
||||||
|
[completion condition](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#L77) (aka "goal") for
|
||||||
|
the player.
|
||||||
|
* Use your player as the index (`multiworld.completion_condition[player]`) for your world's completion goal.
|
||||||
|
|
||||||
### Encouraged Features
|
### Encouraged Features
|
||||||
|
|
||||||
@@ -142,10 +146,10 @@ workarounds or preferred methods which should be used instead:
|
|||||||
* If you need to place specific items, there are multiple ways to do so, but they should not be added to the
|
* If you need to place specific items, there are multiple ways to do so, but they should not be added to the
|
||||||
multiworld itempool.
|
multiworld itempool.
|
||||||
* It is not allowed to use `eval` for most reasons, chiefly due to security concerns.
|
* It is not allowed to use `eval` for most reasons, chiefly due to security concerns.
|
||||||
* It is discouraged to use `yaml.load` directly due to security concerns.
|
* It is discouraged to use PyYAML (i.e. `yaml.load`) directly due to security concerns.
|
||||||
* When possible, use `Utils.yaml_load` instead, as this defaults to the safe loader.
|
* When possible, use `Utils.parse_yaml` instead, as this defaults to the safe loader and the faster C parser.
|
||||||
* When submitting regions or items to the multiworld (`multiworld.regions` and `multiworld.itempool` respectively),
|
* When submitting regions or items to the multiworld (`multiworld.regions` and `multiworld.itempool` respectively),
|
||||||
Do **not** use `=` as this will overwrite all elements for all games in the seed.
|
do **not** use `=` as this will overwrite all elements for all games in the seed.
|
||||||
* Instead, use `append`, `extend`, or `+=`.
|
* Instead, use `append`, `extend`, or `+=`.
|
||||||
|
|
||||||
### Notable Caveats
|
### Notable Caveats
|
||||||
|
|||||||
@@ -8,7 +8,11 @@ including [Contributing](contributing.md), [Adding Games](<adding games.md>), an
|
|||||||
|
|
||||||
### My game has a restrictive start that leads to fill errors
|
### My game has a restrictive start that leads to fill errors
|
||||||
|
|
||||||
Hint to the Generator that an item needs to be in sphere one with local_early_items. Here, `1` represents the number of "Sword" items to attempt to place in sphere one.
|
A "restrictive start" here means having a combination of very few sphere 1 locations and potentially requiring more
|
||||||
|
than one item to get a player to sphere 2.
|
||||||
|
|
||||||
|
One way to fix this is to hint to the Generator that an item needs to be in sphere one with local_early_items.
|
||||||
|
Here, `1` represents the number of "Sword" items the Generator will attempt to place in sphere one.
|
||||||
```py
|
```py
|
||||||
early_item_name = "Sword"
|
early_item_name = "Sword"
|
||||||
self.multiworld.local_early_items[self.player][early_item_name] = 1
|
self.multiworld.local_early_items[self.player][early_item_name] = 1
|
||||||
@@ -18,15 +22,19 @@ Some alternative ways to try to fix this problem are:
|
|||||||
* Add more locations to sphere one of your world, potentially only when there would be a restrictive start
|
* Add more locations to sphere one of your world, potentially only when there would be a restrictive start
|
||||||
* Pre-place items yourself, such as during `create_items`
|
* Pre-place items yourself, such as during `create_items`
|
||||||
* Put items into the player's starting inventory using `push_precollected`
|
* Put items into the player's starting inventory using `push_precollected`
|
||||||
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a restrictive start
|
* Raise an exception, such as an `OptionError` during `generate_early`, to disallow options that would lead to a
|
||||||
|
restrictive start
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### I have multiple settings that change the item/location pool counts and need to balance them out
|
### I have multiple options that change the item/location pool counts and need to make sure I am not submitting more/fewer items than locations
|
||||||
|
|
||||||
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be unbalanced. But in real, complex situations, that might be unfeasible.
|
In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be
|
||||||
|
unbalanced. But in real, complex situations, that might be unfeasible.
|
||||||
|
|
||||||
If that's the case, you can create extra filler based on the difference between your unfilled locations and your itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations) to your list of items to submit
|
If that's the case, you can create extra filler based on the difference between your unfilled locations and your
|
||||||
|
itempool by comparing [get_unfilled_locations](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#:~:text=get_unfilled_locations)
|
||||||
|
to your list of items to submit
|
||||||
|
|
||||||
Note: to use self.create_filler(), self.get_filler_item_name() should be defined to only return valid filler item names
|
Note: to use self.create_filler(), self.get_filler_item_name() should be defined to only return valid filler item names
|
||||||
```py
|
```py
|
||||||
@@ -39,7 +47,8 @@ for _ in range(total_locations - len(item_pool)):
|
|||||||
self.multiworld.itempool += item_pool
|
self.multiworld.itempool += item_pool
|
||||||
```
|
```
|
||||||
|
|
||||||
A faster alternative to the `for` loop would be to use a [list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
A faster alternative to the `for` loop would be to use a
|
||||||
|
[list comprehension](https://docs.python.org/3/tutorial/datastructures.html#list-comprehensions):
|
||||||
```py
|
```py
|
||||||
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
item_pool += [self.create_filler() for _ in range(total_locations - len(item_pool))]
|
||||||
```
|
```
|
||||||
@@ -48,21 +57,68 @@ item_pool += [self.create_filler() for _ in range(total_locations - len(item_poo
|
|||||||
|
|
||||||
### I learned about indirect conditions in the world API document, but I want to know more. What are they and why are they necessary?
|
### I learned about indirect conditions in the world API document, but I want to know more. What are they and why are they necessary?
|
||||||
|
|
||||||
The world API document mentions how to use `multiworld.register_indirect_condition` to register indirect conditions and **when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is quite complicated.
|
The world API document mentions how to use `multiworld.register_indirect_condition` to register indirect conditions and
|
||||||
|
**when** you should use them, but not *how* they work and *why* they are necessary. This is because the explanation is
|
||||||
|
quite complicated.
|
||||||
|
|
||||||
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph. It starts from the origin region, checks entrances one by one, and adds newly reached regions and their entrances to the queue until there is nothing more to check.
|
Region sweep (the algorithm that determines which regions are reachable) is a Breadth-First Search of the region graph.
|
||||||
|
It starts from the origin region, checks entrances one by one, and adds newly reached regions and their entrances to
|
||||||
|
the queue until there is nothing more to check.
|
||||||
|
|
||||||
For performance reasons, AP only checks every entrance once. However, if an entrance's access_rule depends on region access, then the following may happen:
|
For performance reasons, AP only checks every entrance once. However, if an entrance's access_rule depends on region
|
||||||
1. The entrance is checked and determined to be nontraversable because the region in its access_rule hasn't been reached yet during the graph search.
|
access, then the following may happen:
|
||||||
|
1. The entrance is checked and determined to be nontraversable because the region in its access_rule hasn't been
|
||||||
|
reached yet during the graph search.
|
||||||
2. Then, the region in its access_rule is determined to be reachable.
|
2. Then, the region in its access_rule is determined to be reachable.
|
||||||
|
|
||||||
This entrance *would* be in logic if it were rechecked, but it won't be rechecked this cycle.
|
This entrance *would* be in logic if it were rechecked, but it won't be rechecked this cycle.
|
||||||
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new regions are reached.
|
To account for this case, AP would have to recheck all entrances every time a new region is reached until no new
|
||||||
|
regions are reached.
|
||||||
|
|
||||||
An indirect condition is how you can manually define that a specific entrance needs to be rechecked during region sweep if a specific region is reached during it.
|
An indirect condition is how you can manually define that a specific entrance needs to be rechecked during region sweep
|
||||||
This keeps most of the performance upsides. Even in a game making heavy use of indirect conditions (ex: The Witness), using them is significantly faster than just "rechecking each entrance until nothing new is found".
|
if a specific region is reached during it.
|
||||||
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is because they call `region.can_reach` on their respective parent/source region.
|
This keeps most of the performance upsides. Even in a game making heavy use of indirect conditions (ex: The Witness),
|
||||||
|
using them is significantly faster than just "rechecking each entrance until nothing new is found".
|
||||||
|
The reason entrance access rules using `location.can_reach` and `entrance.can_reach` are also affected is because they
|
||||||
|
call `region.can_reach` on their respective parent/source region.
|
||||||
|
|
||||||
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules.
|
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition,
|
||||||
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of checking each entrance whenever a region has been reached, although this does come with a performance cost.
|
and that some games have very complex access rules.
|
||||||
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance → region dependencies, making indirect conditions preferred because they are much faster.
|
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682)
|
||||||
|
being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of
|
||||||
|
checking each entrance whenever a region has been reached, although this does come with a performance cost.
|
||||||
|
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should
|
||||||
|
be reasonable to know all entrance → region dependencies, making indirect conditions preferred because they are
|
||||||
|
much faster.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### I uploaded the generated output of my world to the webhost and webhost is erroring on corrupted multidata
|
||||||
|
|
||||||
|
The error `Could not load multidata. File may be corrupted or incompatible.` occurs when uploading a locally generated
|
||||||
|
file where there is an issue with the multidata contained within it. It may come with a description like
|
||||||
|
`(No module named 'worlds.myworld')` or `(global 'worlds.myworld.names.ItemNames' is forbidden)`
|
||||||
|
|
||||||
|
Pickling is a way to compress python objects such that they can be decompressed and be used to rebuild the
|
||||||
|
python objects. This means that if one of your custom class instances ends up in the multidata, the server would not
|
||||||
|
be able to load that custom class to decompress the data, which can fail either because the custom class is unknown
|
||||||
|
(because it cannot load your world module) or the class it's attempting to import to decompress is deemed unsafe.
|
||||||
|
|
||||||
|
Common situations where this can happen include:
|
||||||
|
* Using Option instances directly in slot_data. Ex: using `options.option_name` instead of `options.option_name.value`.
|
||||||
|
Also, consider using the `options.as_dict("option_name", "option_two")` helper.
|
||||||
|
* Using enums as Location/Item names in the datapackage. When building out `location_name_to_id` and `item_name_to_id`,
|
||||||
|
make sure that you are not using your enum class for either the names or ids in these mappings.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Some locations are technically possible to check with few or no items, but they'd be very tedious or frustrating. How do worlds deal with this?
|
||||||
|
|
||||||
|
Sometimes the game can be modded to skip these locations or make them less tedious. But when this issue is due to a fundamental aspect of the game, then the general answer is "soft logic" (and its subtypes like "combat logic", "money logic", etc.). For example: you can logically require that a player have several helpful items before fighting the final boss, even if a skilled player technically needs no items to beat it. Randomizer logic should describe what's *fun* rather than what's technically possible.
|
||||||
|
|
||||||
|
Concrete examples of soft logic include:
|
||||||
|
- Defeating a boss might logically require health upgrades, damage upgrades, certain weapons, etc. that aren't strictly necessary.
|
||||||
|
- Entering a high-level area might logically require access to enough other parts of the game that checking other locations should naturally get the player to the soft-required level.
|
||||||
|
- Buying expensive shop items might logically require access to a place where you can quickly farm money, or logically require access to enough parts of the game that checking other locations should naturally generate enough money without grinding.
|
||||||
|
|
||||||
|
Remember that all items referenced by logic (however hard or soft) must be `progression`. Since you typically don't want to turn a ton of `filler` items into `progression` just for this, it's common to e.g. write money logic using only the rare "$100" item, so the dozens of "$1" and "$10" items in your world can remain `filler`.
|
||||||
|
|||||||
@@ -117,8 +117,6 @@ flowchart LR
|
|||||||
%% Java Based Games
|
%% Java Based Games
|
||||||
subgraph Java
|
subgraph Java
|
||||||
JM[Mod with Archipelago.MultiClient.Java]
|
JM[Mod with Archipelago.MultiClient.Java]
|
||||||
STS[Slay the Spire]
|
|
||||||
JM <-- Mod the Spire --> STS
|
|
||||||
subgraph Minecraft
|
subgraph Minecraft
|
||||||
MCS[Minecraft Forge Server]
|
MCS[Minecraft Forge Server]
|
||||||
JMC[Any Java Minecraft Clients]
|
JMC[Any Java Minecraft Clients]
|
||||||
|
|||||||
@@ -470,7 +470,7 @@ The following operations can be applied to a datastorage key
|
|||||||
| right_shift | Applies a bitwise right-shift to the current value of the key by `value`. |
|
| right_shift | Applies a bitwise right-shift to the current value of the key by `value`. |
|
||||||
| remove | List only: removes the first instance of `value` found in the list. |
|
| remove | List only: removes the first instance of `value` found in the list. |
|
||||||
| pop | List or Dict: for lists it will remove the index of the `value` given. for dicts it removes the element with the specified key of `value`. |
|
| pop | List or Dict: for lists it will remove the index of the `value` given. for dicts it removes the element with the specified key of `value`. |
|
||||||
| update | Dict only: Updates the dictionary with the specified elements given in `value` creating new keys, or updating old ones if they previously existed. |
|
| update | List or Dict: Adds the elements of `value` to the container if they weren't already present. In the case of a Dict, already present keys will have their corresponding values updated. |
|
||||||
|
|
||||||
### SetNotify
|
### SetNotify
|
||||||
Used to register your current session for receiving all [SetReply](#SetReply) packages of certain keys to allow your client to keep track of changes.
|
Used to register your current session for receiving all [SetReply](#SetReply) packages of certain keys to allow your client to keep track of changes.
|
||||||
|
|||||||
@@ -352,8 +352,15 @@ template. If you set a [Schema](https://pypi.org/project/schema/) on the class w
|
|||||||
options system will automatically validate the user supplied data against the schema to ensure it's in the correct
|
options system will automatically validate the user supplied data against the schema to ensure it's in the correct
|
||||||
format.
|
format.
|
||||||
|
|
||||||
|
### OptionCounter
|
||||||
|
This is a special case of OptionDict where the dictionary values can only be integers.
|
||||||
|
It returns a [collections.Counter](https://docs.python.org/3/library/collections.html#collections.Counter).
|
||||||
|
This means that if you access a key that isn't present, its value will be 0.
|
||||||
|
The upside of using an OptionCounter (instead of an OptionDict with integer values) is that an OptionCounter can be
|
||||||
|
displayed on the Options page on WebHost.
|
||||||
|
|
||||||
### ItemDict
|
### ItemDict
|
||||||
Like OptionDict, except this will verify that every key in the dictionary is a valid name for an item for your world.
|
An OptionCounter that will verify that every key in the dictionary is a valid name for an item for your world.
|
||||||
|
|
||||||
### OptionList
|
### OptionList
|
||||||
This option defines a List, where the user can add any number of strings to said list, allowing duplicate values. You
|
This option defines a List, where the user can add any number of strings to said list, allowing duplicate values. You
|
||||||
|
|||||||
@@ -561,7 +561,7 @@ from .items import is_progression # this is just a dummy
|
|||||||
|
|
||||||
|
|
||||||
def create_item(self, item: str) -> MyGameItem:
|
def create_item(self, item: str) -> MyGameItem:
|
||||||
# this is called when AP wants to create an item by name (for plando) or when you call it from your own code
|
# this is called when AP wants to create an item by name (for plando, start inventory, item links) or when you call it from your own code
|
||||||
classification = ItemClassification.progression if is_progression(item) else ItemClassification.filler
|
classification = ItemClassification.progression if is_progression(item) else ItemClassification.filler
|
||||||
return MyGameItem(item, classification, self.item_name_to_id[item], self.player)
|
return MyGameItem(item, classification, self.item_name_to_id[item], self.player)
|
||||||
|
|
||||||
@@ -606,8 +606,8 @@ from .items import get_item_type
|
|||||||
|
|
||||||
def set_rules(self) -> None:
|
def set_rules(self) -> None:
|
||||||
# For some worlds this step can be omitted if either a Logic mixin
|
# For some worlds this step can be omitted if either a Logic mixin
|
||||||
# (see below) is used, it's easier to apply the rules from data during
|
# (see below) is used or it's easier to apply the rules from data during
|
||||||
# location generation or everything is in generate_basic
|
# location generation
|
||||||
|
|
||||||
# set a simple rule for an region
|
# set a simple rule for an region
|
||||||
set_rule(self.multiworld.get_entrance("Boss Door", self.player),
|
set_rule(self.multiworld.get_entrance("Boss Door", self.player),
|
||||||
|
|||||||
@@ -50,13 +50,15 @@ class EntranceLookup:
|
|||||||
_random: random.Random
|
_random: random.Random
|
||||||
_expands_graph_cache: dict[Entrance, bool]
|
_expands_graph_cache: dict[Entrance, bool]
|
||||||
_coupled: bool
|
_coupled: bool
|
||||||
|
_usable_exits: set[Entrance]
|
||||||
|
|
||||||
def __init__(self, rng: random.Random, coupled: bool):
|
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance]):
|
||||||
self.dead_ends = EntranceLookup.GroupLookup()
|
self.dead_ends = EntranceLookup.GroupLookup()
|
||||||
self.others = EntranceLookup.GroupLookup()
|
self.others = EntranceLookup.GroupLookup()
|
||||||
self._random = rng
|
self._random = rng
|
||||||
self._expands_graph_cache = {}
|
self._expands_graph_cache = {}
|
||||||
self._coupled = coupled
|
self._coupled = coupled
|
||||||
|
self._usable_exits = usable_exits
|
||||||
|
|
||||||
def _can_expand_graph(self, entrance: Entrance) -> bool:
|
def _can_expand_graph(self, entrance: Entrance) -> bool:
|
||||||
"""
|
"""
|
||||||
@@ -95,7 +97,8 @@ class EntranceLookup:
|
|||||||
# randomizable exits which are not reverse of the incoming entrance.
|
# randomizable exits which are not reverse of the incoming entrance.
|
||||||
# uncoupled mode is an exception because in this case going back in the door you just came in could
|
# uncoupled mode is an exception because in this case going back in the door you just came in could
|
||||||
# actually lead somewhere new
|
# actually lead somewhere new
|
||||||
if not exit_.connected_region and (not self._coupled or exit_.name != entrance.name):
|
if (not exit_.connected_region and (not self._coupled or exit_.name != entrance.name)
|
||||||
|
and exit_ in self._usable_exits):
|
||||||
self._expands_graph_cache[entrance] = True
|
self._expands_graph_cache[entrance] = True
|
||||||
return True
|
return True
|
||||||
elif exit_.connected_region and exit_.connected_region not in visited:
|
elif exit_.connected_region and exit_.connected_region not in visited:
|
||||||
@@ -333,7 +336,6 @@ def randomize_entrances(
|
|||||||
|
|
||||||
start_time = time.perf_counter()
|
start_time = time.perf_counter()
|
||||||
er_state = ERPlacementState(world, coupled)
|
er_state = ERPlacementState(world, coupled)
|
||||||
entrance_lookup = EntranceLookup(world.random, coupled)
|
|
||||||
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
|
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
|
||||||
perform_validity_check = True
|
perform_validity_check = True
|
||||||
|
|
||||||
@@ -349,6 +351,7 @@ def randomize_entrances(
|
|||||||
|
|
||||||
# used when membership checks are needed on the exit list, e.g. speculative sweep
|
# used when membership checks are needed on the exit list, e.g. speculative sweep
|
||||||
exits_set = set(exits)
|
exits_set = set(exits)
|
||||||
|
entrance_lookup = EntranceLookup(world.random, coupled, exits_set)
|
||||||
for entrance in er_targets:
|
for entrance in er_targets:
|
||||||
entrance_lookup.add(entrance)
|
entrance_lookup.add(entrance)
|
||||||
|
|
||||||
|
|||||||
@@ -45,7 +45,8 @@ MinVersion={#min_windows}
|
|||||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||||
|
|
||||||
[Tasks]
|
[Tasks]
|
||||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
|
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}";
|
||||||
|
Name: "deletelib"; Description: "Clean existing /lib folder and subfolders including /worlds (leave checked if unsure)"; Check: ShouldShowDeleteLibTask
|
||||||
|
|
||||||
[Types]
|
[Types]
|
||||||
Name: "full"; Description: "Full installation"
|
Name: "full"; Description: "Full installation"
|
||||||
@@ -83,18 +84,8 @@ Filename: "{app}\ArchipelagoLauncher"; Description: "{cm:LaunchProgram,{#StringC
|
|||||||
Type: dirifempty; Name: "{app}"
|
Type: dirifempty; Name: "{app}"
|
||||||
|
|
||||||
[InstallDelete]
|
[InstallDelete]
|
||||||
Type: files; Name: "{app}\lib\worlds\_bizhawk.apworld"
|
Type: files; Name: "{app}\*.exe"
|
||||||
Type: files; Name: "{app}\ArchipelagoLttPClient.exe"
|
|
||||||
Type: files; Name: "{app}\ArchipelagoPokemonClient.exe"
|
|
||||||
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
Type: files; Name: "{app}\data\lua\connector_pkmn_rb.lua"
|
||||||
Type: filesandordirs; Name: "{app}\lib\worlds\rogue-legacy"
|
|
||||||
Type: dirifempty; Name: "{app}\lib\worlds\rogue-legacy"
|
|
||||||
Type: files; Name: "{app}\lib\worlds\sc2wol.apworld"
|
|
||||||
Type: filesandordirs; Name: "{app}\lib\worlds\sc2wol"
|
|
||||||
Type: dirifempty; Name: "{app}\lib\worlds\sc2wol"
|
|
||||||
Type: filesandordirs; Name: "{app}\lib\worlds\bk_sudoku"
|
|
||||||
Type: dirifempty; Name: "{app}\lib\worlds\bk_sudoku"
|
|
||||||
Type: files; Name: "{app}\ArchipelagoLauncher(DEBUG).exe"
|
|
||||||
Type: filesandordirs; Name: "{app}\SNI\lua*"
|
Type: filesandordirs; Name: "{app}\SNI\lua*"
|
||||||
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
|
Type: filesandordirs; Name: "{app}\EnemizerCLI*"
|
||||||
#include "installdelete.iss"
|
#include "installdelete.iss"
|
||||||
@@ -261,3 +252,17 @@ begin
|
|||||||
Result := True;
|
Result := True;
|
||||||
end;
|
end;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
|
function ShouldShowDeleteLibTask: Boolean;
|
||||||
|
begin
|
||||||
|
Result := DirExists(ExpandConstant('{app}\lib'));
|
||||||
|
end;
|
||||||
|
|
||||||
|
procedure CurStepChanged(CurStep: TSetupStep);
|
||||||
|
begin
|
||||||
|
if CurStep = ssInstall then
|
||||||
|
begin
|
||||||
|
if WizardIsTaskSelected('deletelib') then
|
||||||
|
DelTree(ExpandConstant('{app}\lib'), True, True, True);
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|||||||
608
kvui.py
608
kvui.py
@@ -35,8 +35,7 @@ from kivy.config import Config
|
|||||||
Config.set("input", "mouse", "mouse,disable_multitouch")
|
Config.set("input", "mouse", "mouse,disable_multitouch")
|
||||||
Config.set("kivy", "exit_on_escape", "0")
|
Config.set("kivy", "exit_on_escape", "0")
|
||||||
Config.set("graphics", "multisamples", "0") # multisamples crash old intel drivers
|
Config.set("graphics", "multisamples", "0") # multisamples crash old intel drivers
|
||||||
|
from kivymd.uix.divider import MDDivider
|
||||||
from kivy.app import App
|
|
||||||
from kivy.core.window import Window
|
from kivy.core.window import Window
|
||||||
from kivy.core.clipboard import Clipboard
|
from kivy.core.clipboard import Clipboard
|
||||||
from kivy.core.text.markup import MarkupLabel
|
from kivy.core.text.markup import MarkupLabel
|
||||||
@@ -44,32 +43,34 @@ from kivy.core.image import ImageLoader, ImageLoaderBase, ImageData
|
|||||||
from kivy.base import ExceptionHandler, ExceptionManager
|
from kivy.base import ExceptionHandler, ExceptionManager
|
||||||
from kivy.clock import Clock
|
from kivy.clock import Clock
|
||||||
from kivy.factory import Factory
|
from kivy.factory import Factory
|
||||||
from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty
|
from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty, StringProperty
|
||||||
from kivy.metrics import dp
|
from kivy.metrics import dp, sp
|
||||||
from kivy.effects.scroll import ScrollEffect
|
|
||||||
from kivy.uix.widget import Widget
|
from kivy.uix.widget import Widget
|
||||||
from kivy.uix.button import Button
|
|
||||||
from kivy.uix.gridlayout import GridLayout
|
|
||||||
from kivy.uix.layout import Layout
|
from kivy.uix.layout import Layout
|
||||||
from kivy.uix.textinput import TextInput
|
|
||||||
from kivy.uix.scrollview import ScrollView
|
|
||||||
from kivy.uix.recycleview import RecycleView
|
|
||||||
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
|
|
||||||
from kivy.uix.boxlayout import BoxLayout
|
|
||||||
from kivy.uix.floatlayout import FloatLayout
|
|
||||||
from kivy.uix.label import Label
|
|
||||||
from kivy.uix.progressbar import ProgressBar
|
|
||||||
from kivy.uix.dropdown import DropDown
|
|
||||||
from kivy.utils import escape_markup
|
from kivy.utils import escape_markup
|
||||||
from kivy.lang import Builder
|
from kivy.lang import Builder
|
||||||
from kivy.uix.recycleview.views import RecycleDataViewBehavior
|
from kivy.uix.recycleview.views import RecycleDataViewBehavior
|
||||||
from kivy.uix.behaviors import FocusBehavior
|
from kivy.uix.behaviors import FocusBehavior, ToggleButtonBehavior
|
||||||
from kivy.uix.recycleboxlayout import RecycleBoxLayout
|
from kivy.uix.recycleboxlayout import RecycleBoxLayout
|
||||||
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
|
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
|
||||||
from kivy.animation import Animation
|
from kivy.animation import Animation
|
||||||
from kivy.uix.popup import Popup
|
from kivy.uix.popup import Popup
|
||||||
from kivy.uix.dropdown import DropDown
|
|
||||||
from kivy.uix.image import AsyncImage
|
from kivy.uix.image import AsyncImage
|
||||||
|
from kivymd.app import MDApp
|
||||||
|
from kivymd.uix.gridlayout import MDGridLayout
|
||||||
|
from kivymd.uix.floatlayout import MDFloatLayout
|
||||||
|
from kivymd.uix.boxlayout import MDBoxLayout
|
||||||
|
from kivymd.uix.tab.tab import MDTabsSecondary, MDTabsItem, MDTabsItemText, MDTabsCarousel
|
||||||
|
from kivymd.uix.menu import MDDropdownMenu
|
||||||
|
from kivymd.uix.menu.menu import MDDropdownTextItem
|
||||||
|
from kivymd.uix.dropdownitem import MDDropDownItem, MDDropDownItemText
|
||||||
|
from kivymd.uix.button import MDButton, MDButtonText, MDButtonIcon, MDIconButton
|
||||||
|
from kivymd.uix.label import MDLabel, MDIcon
|
||||||
|
from kivymd.uix.recycleview import MDRecycleView
|
||||||
|
from kivymd.uix.textfield.textfield import MDTextField
|
||||||
|
from kivymd.uix.progressindicator import MDLinearProgressIndicator
|
||||||
|
from kivymd.uix.scrollview import MDScrollView
|
||||||
|
from kivymd.uix.tooltip import MDTooltip, MDTooltipPlain
|
||||||
|
|
||||||
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
|
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
|
||||||
|
|
||||||
@@ -86,6 +87,113 @@ else:
|
|||||||
remove_between_brackets = re.compile(r"\[.*?]")
|
remove_between_brackets = re.compile(r"\[.*?]")
|
||||||
|
|
||||||
|
|
||||||
|
class ThemedApp(MDApp):
|
||||||
|
def set_colors(self):
|
||||||
|
text_colors = KivyJSONtoTextParser.TextColors()
|
||||||
|
self.theme_cls.theme_style = text_colors.theme_style
|
||||||
|
self.theme_cls.primary_palette = text_colors.primary_palette
|
||||||
|
self.theme_cls.dynamic_scheme_name = text_colors.dynamic_scheme_name
|
||||||
|
self.theme_cls.dynamic_scheme_contrast = text_colors.dynamic_scheme_contrast
|
||||||
|
|
||||||
|
|
||||||
|
class ImageIcon(MDButtonIcon, AsyncImage):
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super().__init__(*args, **kwargs)
|
||||||
|
self.image = ApAsyncImage(**kwargs)
|
||||||
|
self.add_widget(self.image)
|
||||||
|
|
||||||
|
def add_widget(self, widget, index=0, canvas=None):
|
||||||
|
return super(MDIcon, self).add_widget(widget)
|
||||||
|
|
||||||
|
|
||||||
|
class ImageButton(MDIconButton):
|
||||||
|
def __init__(self, **kwargs):
|
||||||
|
image_args = dict()
|
||||||
|
for kwarg in ("fit_mode", "image_size", "color", "source", "texture"):
|
||||||
|
val = kwargs.pop(kwarg, "None")
|
||||||
|
if val != "None":
|
||||||
|
image_args[kwarg.replace("image_", "")] = val
|
||||||
|
super().__init__()
|
||||||
|
self.image = ApAsyncImage(**image_args)
|
||||||
|
|
||||||
|
def set_center(button, center):
|
||||||
|
self.image.center_x = self.center_x
|
||||||
|
self.image.center_y = self.center_y
|
||||||
|
|
||||||
|
self.bind(center=set_center)
|
||||||
|
self.add_widget(self.image)
|
||||||
|
|
||||||
|
def add_widget(self, widget, index=0, canvas=None):
|
||||||
|
return super(MDIcon, self).add_widget(widget)
|
||||||
|
|
||||||
|
|
||||||
|
class ScrollBox(MDScrollView):
|
||||||
|
layout: MDBoxLayout = ObjectProperty(None)
|
||||||
|
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super().__init__(*args, **kwargs)
|
||||||
|
|
||||||
|
|
||||||
|
# thanks kivymd
|
||||||
|
class ToggleButton(MDButton, ToggleButtonBehavior):
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
super(ToggleButton, self).__init__(*args, **kwargs)
|
||||||
|
self.bind(state=self._update_bg)
|
||||||
|
|
||||||
|
def _update_bg(self, _, state: str):
|
||||||
|
if self.disabled:
|
||||||
|
return
|
||||||
|
if self.theme_bg_color == "Primary":
|
||||||
|
self.theme_bg_color = "Custom"
|
||||||
|
|
||||||
|
if state == "down":
|
||||||
|
self.md_bg_color = self.theme_cls.primaryColor
|
||||||
|
for child in self.children:
|
||||||
|
if child.theme_text_color == "Primary":
|
||||||
|
child.theme_text_color = "Custom"
|
||||||
|
if child.theme_icon_color == "Primary":
|
||||||
|
child.theme_icon_color = "Custom"
|
||||||
|
child.text_color = self.theme_cls.onPrimaryColor
|
||||||
|
child.icon_color = self.theme_cls.onPrimaryColor
|
||||||
|
else:
|
||||||
|
self.md_bg_color = self.theme_cls.surfaceContainerLowestColor
|
||||||
|
for child in self.children:
|
||||||
|
if child.theme_text_color == "Primary":
|
||||||
|
child.theme_text_color = "Custom"
|
||||||
|
if child.theme_icon_color == "Primary":
|
||||||
|
child.theme_icon_color = "Custom"
|
||||||
|
child.text_color = self.theme_cls.primaryColor
|
||||||
|
child.icon_color = self.theme_cls.primaryColor
|
||||||
|
|
||||||
|
|
||||||
|
# thanks kivymd
|
||||||
|
class ResizableTextField(MDTextField):
|
||||||
|
"""
|
||||||
|
Resizable MDTextField that manually overrides the builtin sizing.
|
||||||
|
|
||||||
|
Note that in order to use this, the sizing must be specified from within a .kv rule.
|
||||||
|
"""
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
# cursed rules override
|
||||||
|
rules = Builder.match(self)
|
||||||
|
textfield = next((rule for rule in rules if rule.name == f"<MDTextField>"), None)
|
||||||
|
if textfield:
|
||||||
|
subclasses = rules[rules.index(textfield) + 1:]
|
||||||
|
for subclass in subclasses:
|
||||||
|
height_rule = subclass.properties.get("height", None)
|
||||||
|
if height_rule:
|
||||||
|
height_rule.ignore_prev = True
|
||||||
|
super().__init__(*args, **kwargs)
|
||||||
|
|
||||||
|
|
||||||
|
def on_release(self: MDButton, *args):
|
||||||
|
super(MDButton, self).on_release(args)
|
||||||
|
self.on_leave()
|
||||||
|
|
||||||
|
|
||||||
|
MDButton.on_release = on_release
|
||||||
|
|
||||||
|
|
||||||
# I was surprised to find this didn't already exist in kivy :(
|
# I was surprised to find this didn't already exist in kivy :(
|
||||||
class HoverBehavior(object):
|
class HoverBehavior(object):
|
||||||
"""originally from https://stackoverflow.com/a/605348110"""
|
"""originally from https://stackoverflow.com/a/605348110"""
|
||||||
@@ -125,7 +233,7 @@ class HoverBehavior(object):
|
|||||||
Factory.register("HoverBehavior", HoverBehavior)
|
Factory.register("HoverBehavior", HoverBehavior)
|
||||||
|
|
||||||
|
|
||||||
class ToolTip(Label):
|
class ToolTip(MDTooltipPlain):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -133,49 +241,30 @@ class ServerToolTip(ToolTip):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
class ScrollBox(ScrollView):
|
class HovererableLabel(HoverBehavior, MDLabel):
|
||||||
layout: BoxLayout
|
|
||||||
|
|
||||||
def __init__(self, *args, **kwargs):
|
|
||||||
super().__init__(*args, **kwargs)
|
|
||||||
self.layout = BoxLayout(size_hint_y=None)
|
|
||||||
self.layout.bind(minimum_height=self.layout.setter("height"))
|
|
||||||
self.add_widget(self.layout)
|
|
||||||
self.effect_cls = ScrollEffect
|
|
||||||
self.bar_width = dp(12)
|
|
||||||
self.scroll_type = ["content", "bars"]
|
|
||||||
|
|
||||||
|
|
||||||
class HovererableLabel(HoverBehavior, Label):
|
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
class TooltipLabel(HovererableLabel):
|
class TooltipLabel(HovererableLabel, MDTooltip):
|
||||||
tooltip = None
|
tooltip_display_delay = 0.1
|
||||||
|
|
||||||
def create_tooltip(self, text, x, y):
|
def create_tooltip(self, text, x, y):
|
||||||
text = text.replace("<br>", "\n").replace("&", "&").replace("&bl;", "[").replace("&br;", "]")
|
text = text.replace("<br>", "\n").replace("&", "&").replace("&bl;", "[").replace("&br;", "]")
|
||||||
if self.tooltip:
|
|
||||||
# update
|
|
||||||
self.tooltip.children[0].text = text
|
|
||||||
else:
|
|
||||||
self.tooltip = FloatLayout()
|
|
||||||
tooltip_label = ToolTip(text=text)
|
|
||||||
self.tooltip.add_widget(tooltip_label)
|
|
||||||
fade_in_animation.start(self.tooltip)
|
|
||||||
App.get_running_app().root.add_widget(self.tooltip)
|
|
||||||
|
|
||||||
# handle left-side boundary to not render off-screen
|
|
||||||
x = max(x, 3 + self.tooltip.children[0].texture_size[0] / 2)
|
|
||||||
|
|
||||||
# position float layout
|
# position float layout
|
||||||
self.tooltip.x = x - self.tooltip.width / 2
|
center_x, center_y = self.to_window(self.center_x, self.center_y)
|
||||||
self.tooltip.y = y - self.tooltip.height / 2 + 48
|
self.shift_y = y - center_y
|
||||||
|
shift_x = center_x - x
|
||||||
|
if shift_x > 0:
|
||||||
|
self.shift_left = shift_x
|
||||||
|
else:
|
||||||
|
self.shift_right = shift_x
|
||||||
|
|
||||||
def remove_tooltip(self):
|
if self._tooltip:
|
||||||
if self.tooltip:
|
# update
|
||||||
App.get_running_app().root.remove_widget(self.tooltip)
|
self._tooltip.text = text
|
||||||
self.tooltip = None
|
else:
|
||||||
|
self._tooltip = ToolTip(text=text, pos_hint={})
|
||||||
|
self.display_tooltip()
|
||||||
|
|
||||||
def on_mouse_pos(self, window, pos):
|
def on_mouse_pos(self, window, pos):
|
||||||
if not self.get_root_window():
|
if not self.get_root_window():
|
||||||
@@ -202,26 +291,30 @@ class TooltipLabel(HovererableLabel):
|
|||||||
|
|
||||||
def on_leave(self):
|
def on_leave(self):
|
||||||
self.remove_tooltip()
|
self.remove_tooltip()
|
||||||
|
self._tooltip = None
|
||||||
|
|
||||||
|
|
||||||
class ServerLabel(HovererableLabel):
|
class ServerLabel(HoverBehavior, MDTooltip, MDBoxLayout):
|
||||||
|
tooltip_display_delay = 0.1
|
||||||
|
text: str = StringProperty("Server:")
|
||||||
|
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super(HovererableLabel, self).__init__(*args, **kwargs)
|
super().__init__(*args, **kwargs)
|
||||||
self.layout = FloatLayout()
|
self.add_widget(MDIcon(icon="information", font_size=sp(15)))
|
||||||
self.popuplabel = ServerToolTip(text="Test")
|
self.add_widget(TooltipLabel(text=self.text, pos_hint={"center_x": 0.5, "center_y": 0.5},
|
||||||
self.layout.add_widget(self.popuplabel)
|
font_size=sp(15)))
|
||||||
|
self._tooltip = ServerToolTip(text="Test")
|
||||||
|
|
||||||
def on_enter(self):
|
def on_enter(self):
|
||||||
self.popuplabel.text = self.get_text()
|
self._tooltip.text = self.get_text()
|
||||||
App.get_running_app().root.add_widget(self.layout)
|
self.display_tooltip()
|
||||||
fade_in_animation.start(self.layout)
|
|
||||||
|
|
||||||
def on_leave(self):
|
def on_leave(self):
|
||||||
App.get_running_app().root.remove_widget(self.layout)
|
self.animation_tooltip_dismiss()
|
||||||
|
|
||||||
@property
|
@property
|
||||||
def ctx(self) -> context_type:
|
def ctx(self) -> context_type:
|
||||||
return App.get_running_app().ctx
|
return MDApp.get_running_app().ctx
|
||||||
|
|
||||||
def get_text(self):
|
def get_text(self):
|
||||||
if self.ctx.server:
|
if self.ctx.server:
|
||||||
@@ -262,11 +355,11 @@ class ServerLabel(HovererableLabel):
|
|||||||
return "No current server connection. \nPlease connect to an Archipelago server."
|
return "No current server connection. \nPlease connect to an Archipelago server."
|
||||||
|
|
||||||
|
|
||||||
class MainLayout(GridLayout):
|
class MainLayout(MDGridLayout):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
class ContainerLayout(FloatLayout):
|
class ContainerLayout(MDFloatLayout):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -286,6 +379,11 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
|||||||
return super(SelectableLabel, self).refresh_view_attrs(
|
return super(SelectableLabel, self).refresh_view_attrs(
|
||||||
rv, index, data)
|
rv, index, data)
|
||||||
|
|
||||||
|
def on_size(self, instance_label, size: list) -> None:
|
||||||
|
super().on_size(instance_label, size)
|
||||||
|
if self.parent:
|
||||||
|
self.width = self.parent.width
|
||||||
|
|
||||||
def on_touch_down(self, touch):
|
def on_touch_down(self, touch):
|
||||||
""" Add selection on touch down """
|
""" Add selection on touch down """
|
||||||
if super(SelectableLabel, self).on_touch_down(touch):
|
if super(SelectableLabel, self).on_touch_down(touch):
|
||||||
@@ -297,9 +395,9 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
|||||||
# Not a fan of the following few lines, but they work.
|
# Not a fan of the following few lines, but they work.
|
||||||
temp = MarkupLabel(text=self.text).markup
|
temp = MarkupLabel(text=self.text).markup
|
||||||
text = "".join(part for part in temp if not part.startswith("["))
|
text = "".join(part for part in temp if not part.startswith("["))
|
||||||
cmdinput = App.get_running_app().textinput
|
cmdinput = MDApp.get_running_app().textinput
|
||||||
if not cmdinput.text:
|
if not cmdinput.text:
|
||||||
input_text = get_input_text_from_response(text, App.get_running_app().last_autofillable_command)
|
input_text = get_input_text_from_response(text, MDApp.get_running_app().last_autofillable_command)
|
||||||
if input_text is not None:
|
if input_text is not None:
|
||||||
cmdinput.text = input_text
|
cmdinput.text = input_text
|
||||||
|
|
||||||
@@ -311,31 +409,117 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
|
|||||||
self.selected = is_selected
|
self.selected = is_selected
|
||||||
|
|
||||||
|
|
||||||
class AutocompleteHintInput(TextInput):
|
class MarkupDropdownTextItem(MDDropdownTextItem):
|
||||||
|
def __init__(self):
|
||||||
|
super().__init__()
|
||||||
|
for child in self.children:
|
||||||
|
if child.__class__ == MDLabel:
|
||||||
|
child.markup = True
|
||||||
|
# Currently, this only lets us do markup on text that does not have any icons
|
||||||
|
# Create new TextItems as needed
|
||||||
|
|
||||||
|
|
||||||
|
class MarkupDropdown(MDDropdownMenu):
|
||||||
|
def on_items(self, instance, value: list) -> None:
|
||||||
|
"""
|
||||||
|
The method sets the class that will be used to create the menu item.
|
||||||
|
"""
|
||||||
|
|
||||||
|
items = []
|
||||||
|
viewclass = "MarkupDropdownTextItem"
|
||||||
|
|
||||||
|
for data in value:
|
||||||
|
if "viewclass" not in data:
|
||||||
|
if (
|
||||||
|
"leading_icon" not in data
|
||||||
|
and "trailing_icon" not in data
|
||||||
|
and "trailing_text" not in data
|
||||||
|
):
|
||||||
|
viewclass = "MarkupDropdownTextItem"
|
||||||
|
elif (
|
||||||
|
"leading_icon" in data
|
||||||
|
and "trailing_icon" not in data
|
||||||
|
and "trailing_text" not in data
|
||||||
|
):
|
||||||
|
viewclass = "MDDropdownLeadingIconItem"
|
||||||
|
elif (
|
||||||
|
"leading_icon" not in data
|
||||||
|
and "trailing_icon" in data
|
||||||
|
and "trailing_text" not in data
|
||||||
|
):
|
||||||
|
viewclass = "MDDropdownTrailingIconItem"
|
||||||
|
elif (
|
||||||
|
"leading_icon" not in data
|
||||||
|
and "trailing_icon" in data
|
||||||
|
and "trailing_text" in data
|
||||||
|
):
|
||||||
|
viewclass = "MDDropdownTrailingIconTextItem"
|
||||||
|
elif (
|
||||||
|
"leading_icon" in data
|
||||||
|
and "trailing_icon" in data
|
||||||
|
and "trailing_text" in data
|
||||||
|
):
|
||||||
|
viewclass = "MDDropdownLeadingTrailingIconTextItem"
|
||||||
|
elif (
|
||||||
|
"leading_icon" in data
|
||||||
|
and "trailing_icon" in data
|
||||||
|
and "trailing_text" not in data
|
||||||
|
):
|
||||||
|
viewclass = "MDDropdownLeadingTrailingIconItem"
|
||||||
|
elif (
|
||||||
|
"leading_icon" not in data
|
||||||
|
and "trailing_icon" not in data
|
||||||
|
and "trailing_text" in data
|
||||||
|
):
|
||||||
|
viewclass = "MDDropdownTrailingTextItem"
|
||||||
|
elif (
|
||||||
|
"leading_icon" in data
|
||||||
|
and "trailing_icon" not in data
|
||||||
|
and "trailing_text" in data
|
||||||
|
):
|
||||||
|
viewclass = "MDDropdownLeadingIconTrailingTextItem"
|
||||||
|
|
||||||
|
data["viewclass"] = viewclass
|
||||||
|
|
||||||
|
if "height" not in data:
|
||||||
|
data["height"] = dp(48)
|
||||||
|
|
||||||
|
items.append(data)
|
||||||
|
|
||||||
|
self._items = items
|
||||||
|
# Update items in view
|
||||||
|
if hasattr(self, "menu"):
|
||||||
|
self.menu.data = self._items
|
||||||
|
|
||||||
|
|
||||||
|
class AutocompleteHintInput(ResizableTextField):
|
||||||
min_chars = NumericProperty(3)
|
min_chars = NumericProperty(3)
|
||||||
|
|
||||||
def __init__(self, **kwargs):
|
def __init__(self, **kwargs):
|
||||||
super().__init__(**kwargs)
|
super().__init__(**kwargs)
|
||||||
|
|
||||||
self.dropdown = DropDown()
|
self.dropdown = MarkupDropdown(caller=self, position="bottom", border_margin=dp(2), width=self.width)
|
||||||
self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x))
|
|
||||||
self.bind(on_text_validate=self.on_message)
|
self.bind(on_text_validate=self.on_message)
|
||||||
|
self.bind(width=lambda instance, x: setattr(self.dropdown, "width", x))
|
||||||
|
|
||||||
def on_message(self, instance):
|
def on_message(self, instance):
|
||||||
App.get_running_app().commandprocessor("!hint "+instance.text)
|
MDApp.get_running_app().commandprocessor("!hint "+instance.text)
|
||||||
|
|
||||||
def on_text(self, instance, value):
|
def on_text(self, instance, value):
|
||||||
if len(value) >= self.min_chars:
|
if len(value) >= self.min_chars:
|
||||||
self.dropdown.clear_widgets()
|
self.dropdown.items.clear()
|
||||||
ctx: context_type = App.get_running_app().ctx
|
ctx: context_type = MDApp.get_running_app().ctx
|
||||||
if not ctx.game:
|
if not ctx.game:
|
||||||
return
|
return
|
||||||
item_names = ctx.item_names._game_store[ctx.game].values()
|
item_names = ctx.item_names._game_store[ctx.game].values()
|
||||||
|
|
||||||
def on_press(button: Button):
|
def on_press(text):
|
||||||
split_text = MarkupLabel(text=button.text).markup
|
split_text = MarkupLabel(text=text).markup
|
||||||
return self.dropdown.select("".join(text_frag for text_frag in split_text
|
self.set_text(self, "".join(text_frag for text_frag in split_text
|
||||||
if not text_frag.startswith("[")))
|
if not text_frag.startswith("[")))
|
||||||
|
self.dropdown.dismiss()
|
||||||
|
self.focus = True
|
||||||
|
|
||||||
lowered = value.lower()
|
lowered = value.lower()
|
||||||
for item_name in item_names:
|
for item_name in item_names:
|
||||||
try:
|
try:
|
||||||
@@ -345,20 +529,29 @@ class AutocompleteHintInput(TextInput):
|
|||||||
else:
|
else:
|
||||||
text = escape_markup(item_name)
|
text = escape_markup(item_name)
|
||||||
text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
|
text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
|
||||||
btn = Button(text=text, size_hint_y=None, height=dp(30), markup=True)
|
self.dropdown.items.append({
|
||||||
btn.bind(on_release=on_press)
|
"text": text,
|
||||||
self.dropdown.add_widget(btn)
|
"on_release": lambda txt=text: on_press(txt),
|
||||||
if not self.dropdown.attach_to:
|
"markup": True
|
||||||
self.dropdown.open(self)
|
})
|
||||||
|
if not self.dropdown.parent:
|
||||||
|
self.dropdown.open()
|
||||||
else:
|
else:
|
||||||
self.dropdown.dismiss()
|
self.dropdown.dismiss()
|
||||||
|
|
||||||
|
|
||||||
class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
status_icons = {
|
||||||
|
HintStatus.HINT_NO_PRIORITY: "information",
|
||||||
|
HintStatus.HINT_PRIORITY: "exclamation-thick",
|
||||||
|
HintStatus.HINT_AVOID: "alert"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
|
||||||
selected = BooleanProperty(False)
|
selected = BooleanProperty(False)
|
||||||
striped = BooleanProperty(False)
|
striped = BooleanProperty(False)
|
||||||
index = None
|
index = None
|
||||||
dropdown: DropDown
|
dropdown: MDDropdownMenu
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
super(HintLabel, self).__init__()
|
super(HintLabel, self).__init__()
|
||||||
@@ -369,29 +562,28 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
|||||||
self.entrance_text = ""
|
self.entrance_text = ""
|
||||||
self.status_text = ""
|
self.status_text = ""
|
||||||
self.hint = {}
|
self.hint = {}
|
||||||
for child in self.children:
|
|
||||||
child.bind(texture_size=self.set_height)
|
|
||||||
|
|
||||||
|
ctx = MDApp.get_running_app().ctx
|
||||||
|
menu_items = []
|
||||||
|
|
||||||
ctx = App.get_running_app().ctx
|
for status in (HintStatus.HINT_NO_PRIORITY, HintStatus.HINT_PRIORITY, HintStatus.HINT_AVOID):
|
||||||
self.dropdown = DropDown()
|
name = status_names[status]
|
||||||
|
status_button = MDDropDownItem(MDDropDownItemText(text=name), size_hint_y=None, height=dp(50))
|
||||||
|
status_button.status = status
|
||||||
|
menu_items.append({
|
||||||
|
"text": name,
|
||||||
|
"leading_icon": status_icons[status],
|
||||||
|
"on_release": lambda x=status: select(self, x)
|
||||||
|
})
|
||||||
|
|
||||||
def set_value(button):
|
self.dropdown = MDDropdownMenu(caller=self.ids["status"], items=menu_items)
|
||||||
self.dropdown.select(button.status)
|
|
||||||
|
|
||||||
def select(instance, data):
|
def select(instance, data):
|
||||||
ctx.update_hint(self.hint["location"],
|
ctx.update_hint(self.hint["location"],
|
||||||
self.hint["finding_player"],
|
self.hint["finding_player"],
|
||||||
data)
|
data)
|
||||||
|
|
||||||
for status in (HintStatus.HINT_NO_PRIORITY, HintStatus.HINT_PRIORITY, HintStatus.HINT_AVOID):
|
self.dropdown.bind(on_release=self.dropdown.dismiss)
|
||||||
name = status_names[status]
|
|
||||||
status_button = Button(text=name, size_hint_y=None, height=dp(50))
|
|
||||||
status_button.status = status
|
|
||||||
status_button.bind(on_release=set_value)
|
|
||||||
self.dropdown.add_widget(status_button)
|
|
||||||
|
|
||||||
self.dropdown.bind(on_select=select)
|
|
||||||
|
|
||||||
def set_height(self, instance, value):
|
def set_height(self, instance, value):
|
||||||
self.height = max([child.texture_size[1] for child in self.children])
|
self.height = max([child.texture_size[1] for child in self.children])
|
||||||
@@ -406,7 +598,6 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
|||||||
self.entrance_text = data["entrance"]["text"]
|
self.entrance_text = data["entrance"]["text"]
|
||||||
self.status_text = data["status"]["text"]
|
self.status_text = data["status"]["text"]
|
||||||
self.hint = data["status"]["hint"]
|
self.hint = data["status"]["hint"]
|
||||||
self.height = self.minimum_height
|
|
||||||
return super(HintLabel, self).refresh_view_attrs(rv, index, data)
|
return super(HintLabel, self).refresh_view_attrs(rv, index, data)
|
||||||
|
|
||||||
def on_touch_down(self, touch):
|
def on_touch_down(self, touch):
|
||||||
@@ -419,10 +610,10 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
|||||||
if status_label.collide_point(*touch.pos):
|
if status_label.collide_point(*touch.pos):
|
||||||
if self.hint["status"] == HintStatus.HINT_FOUND:
|
if self.hint["status"] == HintStatus.HINT_FOUND:
|
||||||
return
|
return
|
||||||
ctx = App.get_running_app().ctx
|
ctx = MDApp.get_running_app().ctx
|
||||||
if ctx.slot_concerns_self(self.hint["receiving_player"]): # If this player owns this hint
|
if ctx.slot_concerns_self(self.hint["receiving_player"]): # If this player owns this hint
|
||||||
# open a dropdown
|
# open a dropdown
|
||||||
self.dropdown.open(self.ids["status"])
|
self.dropdown.open()
|
||||||
elif self.selected:
|
elif self.selected:
|
||||||
self.parent.clear_selection()
|
self.parent.clear_selection()
|
||||||
else:
|
else:
|
||||||
@@ -431,8 +622,7 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
|||||||
if self.entrance_text != "Vanilla"
|
if self.entrance_text != "Vanilla"
|
||||||
else "", ". (", self.status_text.lower(), ")"))
|
else "", ". (", self.status_text.lower(), ")"))
|
||||||
temp = MarkupLabel(text).markup
|
temp = MarkupLabel(text).markup
|
||||||
text = "".join(
|
text = "".join(part for part in temp if not part.startswith("["))
|
||||||
part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
|
|
||||||
Clipboard.copy(escape_markup(text).replace("&", "&").replace("&bl;", "[").replace("&br;", "]"))
|
Clipboard.copy(escape_markup(text).replace("&", "&").replace("&bl;", "[").replace("&br;", "]"))
|
||||||
return self.parent.select_with_touch(self.index, touch)
|
return self.parent.select_with_touch(self.index, touch)
|
||||||
else:
|
else:
|
||||||
@@ -455,7 +645,7 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
|||||||
else:
|
else:
|
||||||
parent.sort_key = key
|
parent.sort_key = key
|
||||||
parent.reversed = False
|
parent.reversed = False
|
||||||
App.get_running_app().update_hints()
|
MDApp.get_running_app().update_hints()
|
||||||
|
|
||||||
def apply_selection(self, rv, index, is_selected):
|
def apply_selection(self, rv, index, is_selected):
|
||||||
""" Respond to the selection of items in the view. """
|
""" Respond to the selection of items in the view. """
|
||||||
@@ -463,7 +653,7 @@ class HintLabel(RecycleDataViewBehavior, BoxLayout):
|
|||||||
self.selected = is_selected
|
self.selected = is_selected
|
||||||
|
|
||||||
|
|
||||||
class ConnectBarTextInput(TextInput):
|
class ConnectBarTextInput(ResizableTextField):
|
||||||
def insert_text(self, substring, from_undo=False):
|
def insert_text(self, substring, from_undo=False):
|
||||||
s = substring.replace("\n", "").replace("\r", "")
|
s = substring.replace("\n", "").replace("\r", "")
|
||||||
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
|
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
|
||||||
@@ -473,7 +663,7 @@ def is_command_input(string: str) -> bool:
|
|||||||
return len(string) > 0 and string[0] in "/!"
|
return len(string) > 0 and string[0] in "/!"
|
||||||
|
|
||||||
|
|
||||||
class CommandPromptTextInput(TextInput):
|
class CommandPromptTextInput(ResizableTextField):
|
||||||
MAXIMUM_HISTORY_MESSAGES = 50
|
MAXIMUM_HISTORY_MESSAGES = 50
|
||||||
|
|
||||||
def __init__(self, **kwargs) -> None:
|
def __init__(self, **kwargs) -> None:
|
||||||
@@ -521,32 +711,96 @@ class CommandPromptTextInput(TextInput):
|
|||||||
|
|
||||||
|
|
||||||
class MessageBox(Popup):
|
class MessageBox(Popup):
|
||||||
class MessageBoxLabel(Label):
|
class MessageBoxLabel(MDLabel):
|
||||||
def __init__(self, **kwargs):
|
def __init__(self, **kwargs):
|
||||||
super().__init__(**kwargs)
|
super().__init__(**kwargs)
|
||||||
self._label.refresh()
|
self._label.refresh()
|
||||||
self.size = self._label.texture.size
|
|
||||||
if self.width + 50 > Window.width:
|
|
||||||
self.text_size[0] = Window.width - 50
|
|
||||||
self._label.refresh()
|
|
||||||
self.size = self._label.texture.size
|
|
||||||
|
|
||||||
def __init__(self, title, text, error=False, **kwargs):
|
def __init__(self, title, text, error=False, **kwargs):
|
||||||
label = MessageBox.MessageBoxLabel(text=text)
|
label = MessageBox.MessageBoxLabel(text=text)
|
||||||
separator_color = [217 / 255, 129 / 255, 122 / 255, 1.] if error else [47 / 255., 167 / 255., 212 / 255, 1.]
|
separator_color = [217 / 255, 129 / 255, 122 / 255, 1.] if error else [47 / 255., 167 / 255., 212 / 255, 1.]
|
||||||
super().__init__(title=title, content=label, size_hint=(None, None), width=max(100, int(label.width) + 40),
|
super().__init__(title=title, content=label, size_hint=(0.5, None), width=max(100, int(label.width) + 40),
|
||||||
separator_color=separator_color, **kwargs)
|
separator_color=separator_color, **kwargs)
|
||||||
self.height += max(0, label.height - 18)
|
self.height += max(0, label.height - 18)
|
||||||
|
|
||||||
|
|
||||||
class GameManager(App):
|
class ClientTabs(MDTabsSecondary):
|
||||||
|
carousel: MDTabsCarousel
|
||||||
|
lock_swiping = True
|
||||||
|
|
||||||
|
def __init__(self, *args, **kwargs):
|
||||||
|
self.carousel = MDTabsCarousel(lock_swiping=True, anim_move_duration=0.2)
|
||||||
|
super().__init__(*args, MDDivider(size_hint_y=None, height=dp(1)), self.carousel, **kwargs)
|
||||||
|
self.size_hint_y = 1
|
||||||
|
|
||||||
|
def _check_panel_height(self, *args):
|
||||||
|
self.ids.tab_scroll.height = dp(38)
|
||||||
|
|
||||||
|
def update_indicator(
|
||||||
|
self, x: float = 0.0, w: float = 0.0, instance: MDTabsItem = None
|
||||||
|
) -> None:
|
||||||
|
def update_indicator(*args):
|
||||||
|
indicator_pos = (0, 0)
|
||||||
|
indicator_size = (0, 0)
|
||||||
|
|
||||||
|
item_text_object = self._get_tab_item_text_icon_object()
|
||||||
|
|
||||||
|
if item_text_object:
|
||||||
|
indicator_pos = (
|
||||||
|
instance.x + dp(12),
|
||||||
|
self.indicator.pos[1]
|
||||||
|
if not self._tabs_carousel
|
||||||
|
else self._tabs_carousel.height,
|
||||||
|
)
|
||||||
|
indicator_size = (
|
||||||
|
instance.width - dp(24),
|
||||||
|
self.indicator_height,
|
||||||
|
)
|
||||||
|
|
||||||
|
Animation(
|
||||||
|
pos=indicator_pos,
|
||||||
|
size=indicator_size,
|
||||||
|
d=0 if not self.indicator_anim else self.indicator_duration,
|
||||||
|
t=self.indicator_transition,
|
||||||
|
).start(self.indicator)
|
||||||
|
|
||||||
|
if not instance:
|
||||||
|
self.indicator.pos = (x, self.indicator.pos[1])
|
||||||
|
self.indicator.size = (w, self.indicator_height)
|
||||||
|
else:
|
||||||
|
Clock.schedule_once(update_indicator)
|
||||||
|
|
||||||
|
def remove_tab(self, tab, content=None):
|
||||||
|
if content is None:
|
||||||
|
content = tab.content
|
||||||
|
self.ids.container.remove_widget(tab)
|
||||||
|
self.carousel.remove_widget(content)
|
||||||
|
self.on_size(self, self.size)
|
||||||
|
|
||||||
|
|
||||||
|
class CommandButton(MDButton, MDTooltip):
|
||||||
|
def __init__(self, *args, manager: "GameManager", **kwargs):
|
||||||
|
super().__init__(*args, **kwargs)
|
||||||
|
self.manager = manager
|
||||||
|
self._tooltip = ToolTip(text="Test")
|
||||||
|
|
||||||
|
def on_enter(self):
|
||||||
|
self._tooltip.text = self.manager.commandprocessor.get_help_text()
|
||||||
|
self._tooltip.font_size = dp(20 - (len(self._tooltip.text) // 400)) # mostly guessing on the numbers here
|
||||||
|
self.display_tooltip()
|
||||||
|
|
||||||
|
def on_leave(self):
|
||||||
|
self.animation_tooltip_dismiss()
|
||||||
|
|
||||||
|
|
||||||
|
class GameManager(ThemedApp):
|
||||||
logging_pairs = [
|
logging_pairs = [
|
||||||
("Client", "Archipelago"),
|
("Client", "Archipelago"),
|
||||||
]
|
]
|
||||||
base_title: str = "Archipelago Client"
|
base_title: str = "Archipelago Client"
|
||||||
last_autofillable_command: str
|
last_autofillable_command: str
|
||||||
|
|
||||||
main_area_container: GridLayout
|
main_area_container: MDGridLayout
|
||||||
""" subclasses can add more columns beside the tabs """
|
""" subclasses can add more columns beside the tabs """
|
||||||
|
|
||||||
def __init__(self, ctx: context_type):
|
def __init__(self, ctx: context_type):
|
||||||
@@ -581,45 +835,58 @@ class GameManager(App):
|
|||||||
return max(1, len(self.tabs.tab_list))
|
return max(1, len(self.tabs.tab_list))
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
|
def on_start(self):
|
||||||
|
def on_start(*args):
|
||||||
|
self.root.md_bg_color = self.theme_cls.backgroundColor
|
||||||
|
super().on_start()
|
||||||
|
Clock.schedule_once(on_start)
|
||||||
|
|
||||||
def build(self) -> Layout:
|
def build(self) -> Layout:
|
||||||
|
self.set_colors()
|
||||||
self.container = ContainerLayout()
|
self.container = ContainerLayout()
|
||||||
|
|
||||||
self.grid = MainLayout()
|
self.grid = MainLayout()
|
||||||
self.grid.cols = 1
|
self.grid.cols = 1
|
||||||
self.connect_layout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
|
self.connect_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40),
|
||||||
|
spacing=5, padding=(5, 10))
|
||||||
# top part
|
# top part
|
||||||
server_label = ServerLabel()
|
server_label = ServerLabel(width=dp(75))
|
||||||
self.connect_layout.add_widget(server_label)
|
self.connect_layout.add_widget(server_label)
|
||||||
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.suggested_address or "archipelago.gg:",
|
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.suggested_address or "archipelago.gg:",
|
||||||
size_hint_y=None,
|
pos_hint={"center_x": 0.5, "center_y": 0.5})
|
||||||
height=dp(30), multiline=False, write_tab=False)
|
|
||||||
|
|
||||||
def connect_bar_validate(sender):
|
def connect_bar_validate(sender):
|
||||||
if not self.ctx.server:
|
if not self.ctx.server:
|
||||||
self.connect_button_action(sender)
|
self.connect_button_action(sender)
|
||||||
|
|
||||||
|
self.server_connect_bar.height = dp(30)
|
||||||
self.server_connect_bar.bind(on_text_validate=connect_bar_validate)
|
self.server_connect_bar.bind(on_text_validate=connect_bar_validate)
|
||||||
self.connect_layout.add_widget(self.server_connect_bar)
|
self.connect_layout.add_widget(self.server_connect_bar)
|
||||||
self.server_connect_button = Button(text="Connect", size=(dp(100), dp(30)), size_hint_y=None, size_hint_x=None)
|
self.server_connect_button = MDButton(MDButtonText(text="Connect"), style="filled", size=(dp(100), dp(70)),
|
||||||
|
size_hint_x=None, size_hint_y=None, radius=5, pos_hint={"center_y": 0.55})
|
||||||
self.server_connect_button.bind(on_press=self.connect_button_action)
|
self.server_connect_button.bind(on_press=self.connect_button_action)
|
||||||
|
self.server_connect_button.height = self.server_connect_bar.height
|
||||||
self.connect_layout.add_widget(self.server_connect_button)
|
self.connect_layout.add_widget(self.server_connect_button)
|
||||||
self.grid.add_widget(self.connect_layout)
|
self.grid.add_widget(self.connect_layout)
|
||||||
self.progressbar = ProgressBar(size_hint_y=None, height=3)
|
self.progressbar = MDLinearProgressIndicator(size_hint_y=None, height=3)
|
||||||
self.grid.add_widget(self.progressbar)
|
self.grid.add_widget(self.progressbar)
|
||||||
|
|
||||||
# middle part
|
# middle part
|
||||||
self.tabs = TabbedPanel(size_hint_y=1)
|
self.tabs = ClientTabs(pos_hint={"center_x": 0.5, "center_y": 0.5})
|
||||||
self.tabs.default_tab_text = "All"
|
self.tabs.add_widget(MDTabsItem(MDTabsItemText(text="All" if len(self.logging_pairs) > 1 else "Archipelago")))
|
||||||
self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name)
|
self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name)
|
||||||
for logger_name, name in
|
for logger_name, name in
|
||||||
self.logging_pairs))
|
self.logging_pairs))
|
||||||
|
self.tabs.carousel.add_widget(self.tabs.default_tab_content)
|
||||||
|
|
||||||
for logger_name, display_name in self.logging_pairs:
|
for logger_name, display_name in self.logging_pairs:
|
||||||
bridge_logger = logging.getLogger(logger_name)
|
bridge_logger = logging.getLogger(logger_name)
|
||||||
panel = TabbedPanelItem(text=display_name)
|
self.log_panels[display_name] = UILog(bridge_logger)
|
||||||
self.log_panels[display_name] = panel.content = UILog(bridge_logger)
|
|
||||||
if len(self.logging_pairs) > 1:
|
if len(self.logging_pairs) > 1:
|
||||||
|
panel = MDTabsItem(MDTabsItemText(text=display_name))
|
||||||
|
panel.content = self.log_panels[display_name]
|
||||||
# show Archipelago tab if other logging is present
|
# show Archipelago tab if other logging is present
|
||||||
|
self.tabs.carousel.add_widget(panel.content)
|
||||||
self.tabs.add_widget(panel)
|
self.tabs.add_widget(panel)
|
||||||
|
|
||||||
hint_panel = self.add_client_tab("Hints", HintLayout())
|
hint_panel = self.add_client_tab("Hints", HintLayout())
|
||||||
@@ -627,21 +894,21 @@ class GameManager(App):
|
|||||||
self.log_panels["Hints"] = hint_panel.content
|
self.log_panels["Hints"] = hint_panel.content
|
||||||
hint_panel.content.add_widget(self.hint_log)
|
hint_panel.content.add_widget(self.hint_log)
|
||||||
|
|
||||||
if len(self.logging_pairs) == 1:
|
self.main_area_container = MDGridLayout(size_hint_y=1, rows=1)
|
||||||
self.tabs.default_tab_text = "Archipelago"
|
|
||||||
|
|
||||||
self.main_area_container = GridLayout(size_hint_y=1, rows=1)
|
|
||||||
self.main_area_container.add_widget(self.tabs)
|
self.main_area_container.add_widget(self.tabs)
|
||||||
|
|
||||||
self.grid.add_widget(self.main_area_container)
|
self.grid.add_widget(self.main_area_container)
|
||||||
|
|
||||||
# bottom part
|
# bottom part
|
||||||
bottom_layout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
|
bottom_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40), spacing=5, padding=(5, 10))
|
||||||
info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None)
|
info_button = CommandButton(MDButtonText(text="Command:", halign="left"), manager=self, radius=5,
|
||||||
|
style="filled", size=(dp(100), dp(70)), size_hint_x=None, size_hint_y=None,
|
||||||
|
pos_hint={"center_y": 0.575})
|
||||||
info_button.bind(on_release=self.command_button_action)
|
info_button.bind(on_release=self.command_button_action)
|
||||||
bottom_layout.add_widget(info_button)
|
bottom_layout.add_widget(info_button)
|
||||||
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
|
self.textinput = CommandPromptTextInput(size_hint_y=None, multiline=False, write_tab=False)
|
||||||
self.textinput.bind(on_text_validate=self.on_message)
|
self.textinput.bind(on_text_validate=self.on_message)
|
||||||
|
info_button.height = self.textinput.height
|
||||||
self.textinput.text_validate_unfocus = False
|
self.textinput.text_validate_unfocus = False
|
||||||
bottom_layout.add_widget(self.textinput)
|
bottom_layout.add_widget(self.textinput)
|
||||||
self.grid.add_widget(bottom_layout)
|
self.grid.add_widget(bottom_layout)
|
||||||
@@ -657,29 +924,43 @@ class GameManager(App):
|
|||||||
self.server_connect_bar.focus = True
|
self.server_connect_bar.focus = True
|
||||||
self.server_connect_bar.select_text(port_start if port_start > 0 else host_start, len(s))
|
self.server_connect_bar.select_text(port_start if port_start > 0 else host_start, len(s))
|
||||||
|
|
||||||
|
# Uncomment to enable the kivy live editor console
|
||||||
|
# Press Ctrl-E (with numlock/capslock) disabled to open
|
||||||
|
# from kivy.core.window import Window
|
||||||
|
# from kivy.modules import console
|
||||||
|
# console.create_console(Window, self.container)
|
||||||
|
|
||||||
return self.container
|
return self.container
|
||||||
|
|
||||||
def add_client_tab(self, title: str, content: Widget) -> Widget:
|
def add_client_tab(self, title: str, content: Widget, index: int = -1) -> Widget:
|
||||||
"""Adds a new tab to the client window with a given title, and provides a given Widget as its content.
|
"""Adds a new tab to the client window with a given title, and provides a given Widget as its content.
|
||||||
Returns the new tab widget, with the provided content being placed on the tab as content."""
|
Returns the new tab widget, with the provided content being placed on the tab as content."""
|
||||||
new_tab = TabbedPanelItem(text=title)
|
new_tab = MDTabsItem(MDTabsItemText(text=title))
|
||||||
new_tab.content = content
|
new_tab.content = content
|
||||||
self.tabs.add_widget(new_tab)
|
if -1 < index <= len(self.tabs.carousel.slides):
|
||||||
|
new_tab.bind(on_release=self.tabs.set_active_item)
|
||||||
|
new_tab._tabs = self.tabs
|
||||||
|
self.tabs.ids.container.add_widget(new_tab, index=index)
|
||||||
|
self.tabs.carousel.add_widget(new_tab.content, index=len(self.tabs.carousel.slides) - index)
|
||||||
|
else:
|
||||||
|
self.tabs.add_widget(new_tab)
|
||||||
|
self.tabs.carousel.add_widget(new_tab.content)
|
||||||
return new_tab
|
return new_tab
|
||||||
|
|
||||||
def update_texts(self, dt):
|
def update_texts(self, dt):
|
||||||
if hasattr(self.tabs.content.children[0], "fix_heights"):
|
for slide in self.tabs.carousel.slides:
|
||||||
self.tabs.content.children[0].fix_heights() # TODO: remove this when Kivy fixes this upstream
|
if hasattr(slide, "fix_heights"):
|
||||||
|
slide.fix_heights() # TODO: remove this when Kivy fixes this upstream
|
||||||
if self.ctx.server:
|
if self.ctx.server:
|
||||||
self.title = self.base_title + " " + Utils.__version__ + \
|
self.title = self.base_title + " " + Utils.__version__ + \
|
||||||
f" | Connected to: {self.ctx.server_address} " \
|
f" | Connected to: {self.ctx.server_address} " \
|
||||||
f"{'.'.join(str(e) for e in self.ctx.server_version)}"
|
f"{'.'.join(str(e) for e in self.ctx.server_version)}"
|
||||||
self.server_connect_button.text = "Disconnect"
|
self.server_connect_button._button_text.text = "Disconnect"
|
||||||
self.server_connect_bar.readonly = True
|
self.server_connect_bar.readonly = True
|
||||||
self.progressbar.max = len(self.ctx.checked_locations) + len(self.ctx.missing_locations)
|
self.progressbar.max = len(self.ctx.checked_locations) + len(self.ctx.missing_locations)
|
||||||
self.progressbar.value = len(self.ctx.checked_locations)
|
self.progressbar.value = len(self.ctx.checked_locations)
|
||||||
else:
|
else:
|
||||||
self.server_connect_button.text = "Connect"
|
self.server_connect_button._button_text.text = "Connect"
|
||||||
self.server_connect_bar.readonly = False
|
self.server_connect_bar.readonly = False
|
||||||
self.title = self.base_title + " " + Utils.__version__
|
self.title = self.base_title + " " + Utils.__version__
|
||||||
self.progressbar.value = 0
|
self.progressbar.value = 0
|
||||||
@@ -742,8 +1023,8 @@ class GameManager(App):
|
|||||||
|
|
||||||
def enable_energy_link(self):
|
def enable_energy_link(self):
|
||||||
if not hasattr(self, "energy_link_label"):
|
if not hasattr(self, "energy_link_label"):
|
||||||
self.energy_link_label = Label(text="Energy Link: Standby",
|
self.energy_link_label = MDLabel(text="Energy Link: Standby",
|
||||||
size_hint_x=None, width=150)
|
size_hint_x=None, width=150, halign="center")
|
||||||
self.connect_layout.add_widget(self.energy_link_label)
|
self.connect_layout.add_widget(self.energy_link_label)
|
||||||
|
|
||||||
def set_new_energy_link_value(self):
|
def set_new_energy_link_value(self):
|
||||||
@@ -779,8 +1060,9 @@ class LogtoUI(logging.Handler):
|
|||||||
self.on_log(self.format(record))
|
self.on_log(self.format(record))
|
||||||
|
|
||||||
|
|
||||||
class UILog(RecycleView):
|
class UILog(MDRecycleView):
|
||||||
messages: typing.ClassVar[int] # comes from kv file
|
messages: typing.ClassVar[int] # comes from kv file
|
||||||
|
adaptive_height = True
|
||||||
|
|
||||||
def __init__(self, *loggers_to_handle, **kwargs):
|
def __init__(self, *loggers_to_handle, **kwargs):
|
||||||
super(UILog, self).__init__(**kwargs)
|
super(UILog, self).__init__(**kwargs)
|
||||||
@@ -807,13 +1089,14 @@ class UILog(RecycleView):
|
|||||||
element.height = element.texture_size[1]
|
element.height = element.texture_size[1]
|
||||||
|
|
||||||
|
|
||||||
class HintLayout(BoxLayout):
|
class HintLayout(MDBoxLayout):
|
||||||
orientation = "vertical"
|
orientation = "vertical"
|
||||||
|
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
super().__init__(*args, **kwargs)
|
super().__init__(*args, **kwargs)
|
||||||
boxlayout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
|
boxlayout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(40))
|
||||||
boxlayout.add_widget(Label(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(30)))
|
boxlayout.add_widget(MDLabel(text="New Hint:", size_hint_x=None, size_hint_y=None,
|
||||||
|
height=dp(40), width=dp(75), halign="center", valign="center"))
|
||||||
boxlayout.add_widget(AutocompleteHintInput())
|
boxlayout.add_widget(AutocompleteHintInput())
|
||||||
self.add_widget(boxlayout)
|
self.add_widget(boxlayout)
|
||||||
|
|
||||||
@@ -846,8 +1129,7 @@ status_sort_weights: dict[HintStatus, int] = {
|
|||||||
HintStatus.HINT_PRIORITY: 4,
|
HintStatus.HINT_PRIORITY: 4,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class HintLog(MDRecycleView):
|
||||||
class HintLog(RecycleView):
|
|
||||||
header = {
|
header = {
|
||||||
"receiving": {"text": "[u]Receiving Player[/u]"},
|
"receiving": {"text": "[u]Receiving Player[/u]"},
|
||||||
"item": {"text": "[u]Item[/u]"},
|
"item": {"text": "[u]Item[/u]"},
|
||||||
@@ -858,7 +1140,7 @@ class HintLog(RecycleView):
|
|||||||
"hint": {"receiving_player": -1, "location": -1, "finding_player": -1, "status": ""}},
|
"hint": {"receiving_player": -1, "location": -1, "finding_player": -1, "status": ""}},
|
||||||
"striped": True,
|
"striped": True,
|
||||||
}
|
}
|
||||||
|
data: list[typing.Any]
|
||||||
sort_key: str = ""
|
sort_key: str = ""
|
||||||
reversed: bool = True
|
reversed: bool = True
|
||||||
|
|
||||||
@@ -871,7 +1153,7 @@ class HintLog(RecycleView):
|
|||||||
if not hints: # Fix the scrolling looking visually wrong in some edge cases
|
if not hints: # Fix the scrolling looking visually wrong in some edge cases
|
||||||
self.scroll_y = 1.0
|
self.scroll_y = 1.0
|
||||||
data = []
|
data = []
|
||||||
ctx = App.get_running_app().ctx
|
ctx = MDApp.get_running_app().ctx
|
||||||
for hint in hints:
|
for hint in hints:
|
||||||
if not hint.get("status"): # Allows connecting to old servers
|
if not hint.get("status"): # Allows connecting to old servers
|
||||||
hint["status"] = HintStatus.HINT_FOUND if hint["found"] else HintStatus.HINT_UNSPECIFIED
|
hint["status"] = HintStatus.HINT_FOUND if hint["found"] else HintStatus.HINT_UNSPECIFIED
|
||||||
@@ -921,6 +1203,7 @@ class HintLog(RecycleView):
|
|||||||
|
|
||||||
|
|
||||||
class ApAsyncImage(AsyncImage):
|
class ApAsyncImage(AsyncImage):
|
||||||
|
|
||||||
def is_uri(self, filename: str) -> bool:
|
def is_uri(self, filename: str) -> bool:
|
||||||
if filename.startswith("ap:"):
|
if filename.startswith("ap:"):
|
||||||
return True
|
return True
|
||||||
@@ -935,7 +1218,8 @@ class ImageLoaderPkgutil(ImageLoaderBase):
|
|||||||
data = pkgutil.get_data(module, path)
|
data = pkgutil.get_data(module, path)
|
||||||
return self._bytes_to_data(data)
|
return self._bytes_to_data(data)
|
||||||
|
|
||||||
def _bytes_to_data(self, data: typing.Union[bytes, bytearray]) -> typing.List[ImageData]:
|
@staticmethod
|
||||||
|
def _bytes_to_data(data: typing.Union[bytes, bytearray]) -> typing.List[ImageData]:
|
||||||
loader = next(loader for loader in ImageLoader.loaders if loader.can_load_memory())
|
loader = next(loader for loader in ImageLoader.loaders if loader.can_load_memory())
|
||||||
return loader.load(loader, io.BytesIO(data))
|
return loader.load(loader, io.BytesIO(data))
|
||||||
|
|
||||||
@@ -965,7 +1249,23 @@ class E(ExceptionHandler):
|
|||||||
class KivyJSONtoTextParser(JSONtoTextParser):
|
class KivyJSONtoTextParser(JSONtoTextParser):
|
||||||
# dummy class to absorb kvlang definitions
|
# dummy class to absorb kvlang definitions
|
||||||
class TextColors(Widget):
|
class TextColors(Widget):
|
||||||
pass
|
white: str = StringProperty("FFFFFF")
|
||||||
|
black: str = StringProperty("000000")
|
||||||
|
red: str = StringProperty("EE0000")
|
||||||
|
green: str = StringProperty("00FF7F")
|
||||||
|
yellow: str = StringProperty("FAFAD2")
|
||||||
|
blue: str = StringProperty("6495ED")
|
||||||
|
magenta: str = StringProperty("EE00EE")
|
||||||
|
cyan: str = StringProperty("00EEEE")
|
||||||
|
slateblue: str = StringProperty("6D8BE8")
|
||||||
|
plum: str = StringProperty("AF99EF")
|
||||||
|
salmon: str = StringProperty("FA8072")
|
||||||
|
orange: str = StringProperty("FF7700")
|
||||||
|
# KivyMD parameters
|
||||||
|
theme_style: str = StringProperty("Dark")
|
||||||
|
primary_palette: str = StringProperty("Lightsteelblue")
|
||||||
|
dynamic_scheme_name: str = StringProperty("VIBRANT")
|
||||||
|
dynamic_scheme_contrast: int = NumericProperty(0)
|
||||||
|
|
||||||
def __init__(self, *args, **kwargs):
|
def __init__(self, *args, **kwargs):
|
||||||
# we grab the color definitions from the .kv file, then overwrite the JSONtoTextParser default entries
|
# we grab the color definitions from the .kv file, then overwrite the JSONtoTextParser default entries
|
||||||
|
|||||||
@@ -7,8 +7,11 @@ schema>=0.7.7
|
|||||||
kivy>=2.3.1
|
kivy>=2.3.1
|
||||||
bsdiff4>=1.2.6
|
bsdiff4>=1.2.6
|
||||||
platformdirs>=4.3.6
|
platformdirs>=4.3.6
|
||||||
certifi>=2025.1.31
|
certifi>=2025.4.26
|
||||||
cython>=3.0.12
|
cython>=3.0.12
|
||||||
cymem>=2.0.11
|
cymem>=2.0.11
|
||||||
orjson>=3.10.15
|
orjson>=3.10.15
|
||||||
typing_extensions>=4.12.2
|
typing_extensions>=4.12.2
|
||||||
|
pyshortcuts>=1.9.1
|
||||||
|
kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
|
||||||
|
kivymd>=2.0.1.dev0
|
||||||
|
|||||||
10
setup.py
10
setup.py
@@ -72,7 +72,6 @@ non_apworlds: Set[str] = {
|
|||||||
"Ocarina of Time",
|
"Ocarina of Time",
|
||||||
"Overcooked! 2",
|
"Overcooked! 2",
|
||||||
"Raft",
|
"Raft",
|
||||||
"Slay the Spire",
|
|
||||||
"Sudoku",
|
"Sudoku",
|
||||||
"Super Mario 64",
|
"Super Mario 64",
|
||||||
"VVVVVV",
|
"VVVVVV",
|
||||||
@@ -154,7 +153,7 @@ if os.path.exists("X:/pw.txt"):
|
|||||||
with open("X:/pw.txt", encoding="utf-8-sig") as f:
|
with open("X:/pw.txt", encoding="utf-8-sig") as f:
|
||||||
pw = f.read()
|
pw = f.read()
|
||||||
signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p "' + pw + \
|
signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p "' + pw + \
|
||||||
r'" /fd sha256 /tr http://timestamp.digicert.com/ '
|
r'" /fd sha256 /td sha256 /tr http://timestamp.digicert.com/ '
|
||||||
else:
|
else:
|
||||||
signtool = None
|
signtool = None
|
||||||
|
|
||||||
@@ -629,12 +628,13 @@ cx_Freeze.setup(
|
|||||||
ext_modules=cythonize("_speedups.pyx"),
|
ext_modules=cythonize("_speedups.pyx"),
|
||||||
options={
|
options={
|
||||||
"build_exe": {
|
"build_exe": {
|
||||||
"packages": ["worlds", "kivy", "cymem", "websockets"],
|
"packages": ["worlds", "kivy", "cymem", "websockets", "kivymd"],
|
||||||
"includes": [],
|
"includes": [],
|
||||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||||
"pandas", "zstandard"],
|
"pandas"],
|
||||||
|
"zip_includes": [],
|
||||||
"zip_include_packages": ["*"],
|
"zip_include_packages": ["*"],
|
||||||
"zip_exclude_packages": ["worlds", "sc2"],
|
"zip_exclude_packages": ["worlds", "sc2", "kivymd"],
|
||||||
"include_files": [], # broken in cx 6.14.0, we use more special sauce now
|
"include_files": [], # broken in cx 6.14.0, we use more special sauce now
|
||||||
"include_msvcr": False,
|
"include_msvcr": False,
|
||||||
"replace_paths": ["*."],
|
"replace_paths": ["*."],
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
from typing import Callable
|
||||||
import unittest
|
import unittest
|
||||||
from enum import IntEnum
|
from enum import IntEnum
|
||||||
|
|
||||||
@@ -34,7 +35,7 @@ def generate_entrance_pair(region: Region, name_suffix: str, group: int):
|
|||||||
|
|
||||||
|
|
||||||
def generate_disconnected_region_grid(multiworld: MultiWorld, grid_side_length: int, region_size: int = 0,
|
def generate_disconnected_region_grid(multiworld: MultiWorld, grid_side_length: int, region_size: int = 0,
|
||||||
region_type: type[Region] = Region):
|
region_creator: Callable[[str, int, MultiWorld], Region] = Region):
|
||||||
"""
|
"""
|
||||||
Generates a grid-like region structure for ER testing, where menu is connected to the top-left region, and each
|
Generates a grid-like region structure for ER testing, where menu is connected to the top-left region, and each
|
||||||
region "in vanilla" has 2 2-way exits going either down or to the right, until reaching the goal region in the
|
region "in vanilla" has 2 2-way exits going either down or to the right, until reaching the goal region in the
|
||||||
@@ -44,7 +45,7 @@ def generate_disconnected_region_grid(multiworld: MultiWorld, grid_side_length:
|
|||||||
for col in range(grid_side_length):
|
for col in range(grid_side_length):
|
||||||
index = row * grid_side_length + col
|
index = row * grid_side_length + col
|
||||||
name = f"region{index}"
|
name = f"region{index}"
|
||||||
region = region_type(name, 1, multiworld)
|
region = region_creator(name, 1, multiworld)
|
||||||
multiworld.regions.append(region)
|
multiworld.regions.append(region)
|
||||||
generate_locations(region_size, 1, region=region, tag=f"_{name}")
|
generate_locations(region_size, 1, region=region, tag=f"_{name}")
|
||||||
|
|
||||||
@@ -65,8 +66,10 @@ class TestEntranceLookup(unittest.TestCase):
|
|||||||
"""tests that get_targets shuffles targets between groups when requested"""
|
"""tests that get_targets shuffles targets between groups when requested"""
|
||||||
multiworld = generate_test_multiworld()
|
multiworld = generate_test_multiworld()
|
||||||
generate_disconnected_region_grid(multiworld, 5)
|
generate_disconnected_region_grid(multiworld, 5)
|
||||||
|
exits_set = set([ex for region in multiworld.get_regions(1)
|
||||||
|
for ex in region.exits if not ex.connected_region])
|
||||||
|
|
||||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True)
|
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
|
||||||
er_targets = [entrance for region in multiworld.get_regions(1)
|
er_targets = [entrance for region in multiworld.get_regions(1)
|
||||||
for entrance in region.entrances if not entrance.parent_region]
|
for entrance in region.entrances if not entrance.parent_region]
|
||||||
for entrance in er_targets:
|
for entrance in er_targets:
|
||||||
@@ -86,8 +89,10 @@ class TestEntranceLookup(unittest.TestCase):
|
|||||||
"""tests that get_targets does not shuffle targets between groups when requested"""
|
"""tests that get_targets does not shuffle targets between groups when requested"""
|
||||||
multiworld = generate_test_multiworld()
|
multiworld = generate_test_multiworld()
|
||||||
generate_disconnected_region_grid(multiworld, 5)
|
generate_disconnected_region_grid(multiworld, 5)
|
||||||
|
exits_set = set([ex for region in multiworld.get_regions(1)
|
||||||
|
for ex in region.exits if not ex.connected_region])
|
||||||
|
|
||||||
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True)
|
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
|
||||||
er_targets = [entrance for region in multiworld.get_regions(1)
|
er_targets = [entrance for region in multiworld.get_regions(1)
|
||||||
for entrance in region.entrances if not entrance.parent_region]
|
for entrance in region.entrances if not entrance.parent_region]
|
||||||
for entrance in er_targets:
|
for entrance in er_targets:
|
||||||
@@ -99,6 +104,30 @@ class TestEntranceLookup(unittest.TestCase):
|
|||||||
group_order = [prev := group.randomization_group for group in retrieved_targets if prev != group.randomization_group]
|
group_order = [prev := group.randomization_group for group in retrieved_targets if prev != group.randomization_group]
|
||||||
self.assertEqual([ERTestGroups.TOP, ERTestGroups.BOTTOM], group_order)
|
self.assertEqual([ERTestGroups.TOP, ERTestGroups.BOTTOM], group_order)
|
||||||
|
|
||||||
|
def test_selective_dead_ends(self):
|
||||||
|
"""test that entrances that EntranceLookup has not been told to consider are ignored when finding dead-ends"""
|
||||||
|
multiworld = generate_test_multiworld()
|
||||||
|
generate_disconnected_region_grid(multiworld, 5)
|
||||||
|
exits_set = set([ex for region in multiworld.get_regions(1)
|
||||||
|
for ex in region.exits if not ex.connected_region
|
||||||
|
and ex.name != "region20_right" and ex.name != "region21_left"])
|
||||||
|
|
||||||
|
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
|
||||||
|
er_targets = [entrance for region in multiworld.get_regions(1)
|
||||||
|
for entrance in region.entrances if not entrance.parent_region and
|
||||||
|
entrance.name != "region20_right" and entrance.name != "region21_left"]
|
||||||
|
for entrance in er_targets:
|
||||||
|
lookup.add(entrance)
|
||||||
|
# region 20 is the bottom left corner of the grid, and therefore only has a right entrance from region 21
|
||||||
|
# and a top entrance from region 15; since we've told lookup to ignore the right entrance from region 21,
|
||||||
|
# the top entrance from region 15 should be considered a dead-end
|
||||||
|
dead_end_region = multiworld.get_region("region20", 1)
|
||||||
|
for dead_end in dead_end_region.entrances:
|
||||||
|
if dead_end.name == "region20_top":
|
||||||
|
break
|
||||||
|
# there should be only this one dead-end
|
||||||
|
self.assertTrue(dead_end in lookup.dead_ends)
|
||||||
|
self.assertEqual(len(lookup.dead_ends), 1)
|
||||||
|
|
||||||
class TestBakeTargetGroupLookup(unittest.TestCase):
|
class TestBakeTargetGroupLookup(unittest.TestCase):
|
||||||
def test_lookup_generation(self):
|
def test_lookup_generation(self):
|
||||||
@@ -437,7 +466,7 @@ class TestRandomizeEntrances(unittest.TestCase):
|
|||||||
entrance_type = CustomEntrance
|
entrance_type = CustomEntrance
|
||||||
|
|
||||||
multiworld = generate_test_multiworld()
|
multiworld = generate_test_multiworld()
|
||||||
generate_disconnected_region_grid(multiworld, 5, region_type=CustomRegion)
|
generate_disconnected_region_grid(multiworld, 5, region_creator=CustomRegion)
|
||||||
|
|
||||||
self.assertRaises(EntranceRandomizationError, randomize_entrances, multiworld.worlds[1], False,
|
self.assertRaises(EntranceRandomizationError, randomize_entrances, multiworld.worlds[1], False,
|
||||||
directionally_matched_group_lookup)
|
directionally_matched_group_lookup)
|
||||||
|
|||||||
@@ -47,13 +47,39 @@ class TestIDs(unittest.TestCase):
|
|||||||
"""Test that a game doesn't have item id overlap within its own datapackage"""
|
"""Test that a game doesn't have item id overlap within its own datapackage"""
|
||||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||||
with self.subTest(game=gamename):
|
with self.subTest(game=gamename):
|
||||||
self.assertEqual(len(world_type.item_id_to_name), len(world_type.item_name_to_id))
|
len_item_id_to_name = len(world_type.item_id_to_name)
|
||||||
|
len_item_name_to_id = len(world_type.item_name_to_id)
|
||||||
|
|
||||||
|
if len_item_id_to_name != len_item_name_to_id:
|
||||||
|
self.assertCountEqual(
|
||||||
|
world_type.item_id_to_name.values(),
|
||||||
|
world_type.item_name_to_id.keys(),
|
||||||
|
"\nThese items have overlapping ids with other items in its own world")
|
||||||
|
self.assertCountEqual(
|
||||||
|
world_type.item_id_to_name.keys(),
|
||||||
|
world_type.item_name_to_id.values(),
|
||||||
|
"\nThese items have overlapping names with other items in its own world")
|
||||||
|
|
||||||
|
self.assertEqual(len_item_id_to_name, len_item_name_to_id)
|
||||||
|
|
||||||
def test_duplicate_location_ids(self):
|
def test_duplicate_location_ids(self):
|
||||||
"""Test that a game doesn't have location id overlap within its own datapackage"""
|
"""Test that a game doesn't have location id overlap within its own datapackage"""
|
||||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||||
with self.subTest(game=gamename):
|
with self.subTest(game=gamename):
|
||||||
self.assertEqual(len(world_type.location_id_to_name), len(world_type.location_name_to_id))
|
len_location_id_to_name = len(world_type.location_id_to_name)
|
||||||
|
len_location_name_to_id = len(world_type.location_name_to_id)
|
||||||
|
|
||||||
|
if len_location_id_to_name != len_location_name_to_id:
|
||||||
|
self.assertCountEqual(
|
||||||
|
world_type.location_id_to_name.values(),
|
||||||
|
world_type.location_name_to_id.keys(),
|
||||||
|
"\nThese locations have overlapping ids with other locations in its own world")
|
||||||
|
self.assertCountEqual(
|
||||||
|
world_type.location_id_to_name.keys(),
|
||||||
|
world_type.location_name_to_id.values(),
|
||||||
|
"\nThese locations have overlapping names with other locations in its own world")
|
||||||
|
|
||||||
|
self.assertEqual(len_location_id_to_name, len_location_name_to_id)
|
||||||
|
|
||||||
def test_postgen_datapackage(self):
|
def test_postgen_datapackage(self):
|
||||||
"""Generates a solo multiworld and checks that the datapackage is still valid"""
|
"""Generates a solo multiworld and checks that the datapackage is still valid"""
|
||||||
|
|||||||
@@ -1,7 +1,11 @@
|
|||||||
import unittest
|
import unittest
|
||||||
|
from argparse import Namespace
|
||||||
|
from typing import Type
|
||||||
|
|
||||||
from BaseClasses import CollectionState
|
from BaseClasses import CollectionState, MultiWorld
|
||||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
from Fill import distribute_items_restrictive
|
||||||
|
from Options import ItemLinks
|
||||||
|
from worlds.AutoWorld import AutoWorldRegister, World, call_all
|
||||||
from . import setup_solo_multiworld
|
from . import setup_solo_multiworld
|
||||||
|
|
||||||
|
|
||||||
@@ -84,6 +88,47 @@ class TestBase(unittest.TestCase):
|
|||||||
for item in multiworld.itempool:
|
for item in multiworld.itempool:
|
||||||
self.assertIn(item.name, world_type.item_name_to_id)
|
self.assertIn(item.name, world_type.item_name_to_id)
|
||||||
|
|
||||||
|
def test_item_links(self) -> None:
|
||||||
|
"""
|
||||||
|
Tests item link creation by creating a multiworld of 2 worlds for every game and linking their items together.
|
||||||
|
"""
|
||||||
|
def setup_link_multiworld(world: Type[World], link_replace: bool) -> None:
|
||||||
|
multiworld = MultiWorld(2)
|
||||||
|
multiworld.game = {1: world.game, 2: world.game}
|
||||||
|
multiworld.player_name = {1: "Linker 1", 2: "Linker 2"}
|
||||||
|
multiworld.set_seed()
|
||||||
|
item_link_group = [{
|
||||||
|
"name": "ItemLinkTest",
|
||||||
|
"item_pool": ["Everything"],
|
||||||
|
"link_replacement": link_replace,
|
||||||
|
"replacement_item": None,
|
||||||
|
}]
|
||||||
|
args = Namespace()
|
||||||
|
for name, option in world.options_dataclass.type_hints.items():
|
||||||
|
setattr(args, name, {1: option.from_any(option.default), 2: option.from_any(option.default)})
|
||||||
|
setattr(args, "item_links",
|
||||||
|
{1: ItemLinks.from_any(item_link_group), 2: ItemLinks.from_any(item_link_group)})
|
||||||
|
multiworld.set_options(args)
|
||||||
|
multiworld.set_item_links()
|
||||||
|
# groups get added to state during its constructor so this has to be after item links are set
|
||||||
|
multiworld.state = CollectionState(multiworld)
|
||||||
|
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances", "generate_basic")
|
||||||
|
for step in gen_steps:
|
||||||
|
call_all(multiworld, step)
|
||||||
|
# link the items together and attempt to fill
|
||||||
|
multiworld.link_items()
|
||||||
|
multiworld._all_state = None
|
||||||
|
call_all(multiworld, "pre_fill")
|
||||||
|
distribute_items_restrictive(multiworld)
|
||||||
|
call_all(multiworld, "post_fill")
|
||||||
|
self.assertTrue(multiworld.can_beat_game(CollectionState(multiworld)), f"seed = {multiworld.seed}")
|
||||||
|
|
||||||
|
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||||
|
with self.subTest("Can generate with link replacement", game=game_name):
|
||||||
|
setup_link_multiworld(world_type, True)
|
||||||
|
with self.subTest("Can generate without link replacement", game=game_name):
|
||||||
|
setup_link_multiworld(world_type, False)
|
||||||
|
|
||||||
def test_itempool_not_modified(self):
|
def test_itempool_not_modified(self):
|
||||||
"""Test that worlds don't modify the itempool after `create_items`"""
|
"""Test that worlds don't modify the itempool after `create_items`"""
|
||||||
gen_steps = ("generate_early", "create_regions", "create_items")
|
gen_steps = ("generate_early", "create_regions", "create_items")
|
||||||
|
|||||||
@@ -80,8 +80,8 @@ class Client:
|
|||||||
"version": {
|
"version": {
|
||||||
"class": "Version",
|
"class": "Version",
|
||||||
"major": 0,
|
"major": 0,
|
||||||
"minor": 4,
|
"minor": 6,
|
||||||
"build": 6,
|
"build": 0,
|
||||||
},
|
},
|
||||||
"items_handling": 0,
|
"items_handling": 0,
|
||||||
"tags": [],
|
"tags": [],
|
||||||
|
|||||||
@@ -47,17 +47,6 @@ class TestCommonContext(unittest.IsolatedAsyncioTestCase):
|
|||||||
assert "Archipelago" in self.ctx.item_names, "Archipelago item names entry does not exist"
|
assert "Archipelago" in self.ctx.item_names, "Archipelago item names entry does not exist"
|
||||||
assert "Archipelago" in self.ctx.location_names, "Archipelago location names entry does not exist"
|
assert "Archipelago" in self.ctx.location_names, "Archipelago location names entry does not exist"
|
||||||
|
|
||||||
async def test_implicit_name_lookups(self):
|
|
||||||
# Items
|
|
||||||
assert self.ctx.item_names[2**54 + 1] == "Test Item 1 - Safe"
|
|
||||||
assert self.ctx.item_names[2**54 + 3] == f"Unknown item (ID: {2**54+3})"
|
|
||||||
assert self.ctx.item_names[-1] == "Nothing"
|
|
||||||
|
|
||||||
# Locations
|
|
||||||
assert self.ctx.location_names[2**54 + 1] == "Test Location 1 - Safe"
|
|
||||||
assert self.ctx.location_names[2**54 + 3] == f"Unknown location (ID: {2**54+3})"
|
|
||||||
assert self.ctx.location_names[-1] == "Cheat Console"
|
|
||||||
|
|
||||||
async def test_explicit_name_lookups(self):
|
async def test_explicit_name_lookups(self):
|
||||||
# Items
|
# Items
|
||||||
assert self.ctx.item_names["__TestGame1"][2**54+1] == "Test Item 1 - Safe"
|
assert self.ctx.item_names["__TestGame1"][2**54+1] == "Test Item 1 - Safe"
|
||||||
|
|||||||
@@ -35,6 +35,19 @@ class TestCacheSelf1(unittest.TestCase):
|
|||||||
self.assertFalse(o1.func(1) is o1.func(2))
|
self.assertFalse(o1.func(1) is o1.func(2))
|
||||||
self.assertFalse(o1.func(1) is o2.func(1))
|
self.assertFalse(o1.func(1) is o2.func(1))
|
||||||
|
|
||||||
|
def test_cache_default(self) -> None:
|
||||||
|
class Cls:
|
||||||
|
@cache_self1
|
||||||
|
def func(self, _: Any = 1) -> object:
|
||||||
|
return object()
|
||||||
|
|
||||||
|
o1 = Cls()
|
||||||
|
o2 = Cls()
|
||||||
|
self.assertIs(o1.func(), o1.func())
|
||||||
|
self.assertIs(o1.func(1), o1.func())
|
||||||
|
self.assertIsNot(o1.func(2), o1.func())
|
||||||
|
self.assertIsNot(o1.func(), o2.func())
|
||||||
|
|
||||||
def test_gc(self) -> None:
|
def test_gc(self) -> None:
|
||||||
# verify that we don't keep a global reference
|
# verify that we don't keep a global reference
|
||||||
import gc
|
import gc
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ import unittest
|
|||||||
|
|
||||||
from BaseClasses import PlandoOptions
|
from BaseClasses import PlandoOptions
|
||||||
from worlds import AutoWorldRegister
|
from worlds import AutoWorldRegister
|
||||||
from Options import ItemDict, NamedRange, NumericOption, OptionList, OptionSet
|
from Options import OptionCounter, NamedRange, NumericOption, OptionList, OptionSet
|
||||||
|
|
||||||
|
|
||||||
class TestOptionPresets(unittest.TestCase):
|
class TestOptionPresets(unittest.TestCase):
|
||||||
@@ -19,7 +19,7 @@ class TestOptionPresets(unittest.TestCase):
|
|||||||
# pass in all plando options in case a preset wants to require certain plando options
|
# pass in all plando options in case a preset wants to require certain plando options
|
||||||
# for some reason
|
# for some reason
|
||||||
option.verify(world_type, "Test Player", PlandoOptions(sum(PlandoOptions)))
|
option.verify(world_type, "Test Player", PlandoOptions(sum(PlandoOptions)))
|
||||||
supported_types = [NumericOption, OptionSet, OptionList, ItemDict]
|
supported_types = [NumericOption, OptionSet, OptionList, OptionCounter]
|
||||||
if not any([issubclass(option.__class__, t) for t in supported_types]):
|
if not any([issubclass(option.__class__, t) for t in supported_types]):
|
||||||
self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' "
|
self.fail(f"'{option_name}' in preset '{preset_name}' for game '{game_name}' "
|
||||||
f"is not a supported type for webhost. "
|
f"is not a supported type for webhost. "
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ def load_tests(loader, standard_tests, pattern):
|
|||||||
all_tests = [
|
all_tests = [
|
||||||
test_case for folder in folders if os.path.exists(folder)
|
test_case for folder in folders if os.path.exists(folder)
|
||||||
for test_collection in loader.discover(folder, top_level_dir=file_path)
|
for test_collection in loader.discover(folder, top_level_dir=file_path)
|
||||||
for test_suite in test_collection
|
for test_suite in test_collection if isinstance(test_suite, unittest.suite.TestSuite)
|
||||||
for test_case in test_suite
|
for test_case in test_suite
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,8 @@ from worlds.LauncherComponents import Component, SuffixIdentifier, Type, compone
|
|||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from SNIClient import SNIContext
|
from SNIClient import SNIContext
|
||||||
|
|
||||||
component = Component('SNI Client', 'SNIClient', component_type=Type.CLIENT, file_identifier=SuffixIdentifier(".apsoe"))
|
component = Component('SNI Client', 'SNIClient', component_type=Type.CLIENT, file_identifier=SuffixIdentifier(".apsoe"),
|
||||||
|
description="A client for connecting to SNES consoles via Super Nintendo Interface.")
|
||||||
components.append(component)
|
components.append(component)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ from typing import (Any, Callable, ClassVar, Dict, FrozenSet, Iterable, List, Ma
|
|||||||
|
|
||||||
from Options import item_and_loc_options, ItemsAccessibility, OptionGroup, PerGameCommonOptions
|
from Options import item_and_loc_options, ItemsAccessibility, OptionGroup, PerGameCommonOptions
|
||||||
from BaseClasses import CollectionState
|
from BaseClasses import CollectionState
|
||||||
|
from Utils import deprecate
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
|
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
|
||||||
@@ -75,19 +76,20 @@ class AutoWorldRegister(type):
|
|||||||
# TODO - remove this once all worlds use options dataclasses
|
# TODO - remove this once all worlds use options dataclasses
|
||||||
if "options_dataclass" not in dct and "option_definitions" in dct:
|
if "options_dataclass" not in dct and "option_definitions" in dct:
|
||||||
# TODO - switch to deprecate after a version
|
# TODO - switch to deprecate after a version
|
||||||
if __debug__:
|
deprecate(f"{name} Assigned options through option_definitions which is now deprecated. "
|
||||||
logging.warning(f"{name} Assigned options through option_definitions which is now deprecated. "
|
"Please use options_dataclass instead.")
|
||||||
"Please use options_dataclass instead.")
|
|
||||||
dct["options_dataclass"] = make_dataclass(f"{name}Options", dct["option_definitions"].items(),
|
dct["options_dataclass"] = make_dataclass(f"{name}Options", dct["option_definitions"].items(),
|
||||||
bases=(PerGameCommonOptions,))
|
bases=(PerGameCommonOptions,))
|
||||||
|
|
||||||
# construct class
|
# construct class
|
||||||
new_class = super().__new__(mcs, name, bases, dct)
|
new_class = super().__new__(mcs, name, bases, dct)
|
||||||
|
new_class.__file__ = sys.modules[new_class.__module__].__file__
|
||||||
if "game" in dct:
|
if "game" in dct:
|
||||||
if dct["game"] in AutoWorldRegister.world_types:
|
if dct["game"] in AutoWorldRegister.world_types:
|
||||||
raise RuntimeError(f"""Game {dct["game"]} already registered.""")
|
raise RuntimeError(f"""Game {dct["game"]} already registered in
|
||||||
|
{AutoWorldRegister.world_types[dct["game"]].__file__} when attempting to register from
|
||||||
|
{new_class.__file__}.""")
|
||||||
AutoWorldRegister.world_types[dct["game"]] = new_class
|
AutoWorldRegister.world_types[dct["game"]] = new_class
|
||||||
new_class.__file__ = sys.modules[new_class.__module__].__file__
|
|
||||||
if ".apworld" in new_class.__file__:
|
if ".apworld" in new_class.__file__:
|
||||||
new_class.zip_path = pathlib.Path(new_class.__file__).parents[1]
|
new_class.zip_path = pathlib.Path(new_class.__file__).parents[1]
|
||||||
if "settings_key" not in dct:
|
if "settings_key" not in dct:
|
||||||
@@ -110,6 +112,16 @@ class AutoLogicRegister(type):
|
|||||||
elif not item_name.startswith("__"):
|
elif not item_name.startswith("__"):
|
||||||
if hasattr(CollectionState, item_name):
|
if hasattr(CollectionState, item_name):
|
||||||
raise Exception(f"Name conflict on Logic Mixin {name} trying to overwrite {item_name}")
|
raise Exception(f"Name conflict on Logic Mixin {name} trying to overwrite {item_name}")
|
||||||
|
|
||||||
|
assert callable(function) or "init_mixin" in dct, (
|
||||||
|
f"{name} defined class variable {item_name} without also having init_mixin.\n\n"
|
||||||
|
"Explanation:\n"
|
||||||
|
"Class variables that will be mutated need to be inintialized as instance variables in init_mixin.\n"
|
||||||
|
"If your LogicMixin variables aren't actually mutable / you don't intend to mutate them, "
|
||||||
|
"there is no point in using LogixMixin.\n"
|
||||||
|
"LogicMixin exists to track custom state variables that change when items are collected/removed."
|
||||||
|
)
|
||||||
|
|
||||||
setattr(CollectionState, item_name, function)
|
setattr(CollectionState, item_name, function)
|
||||||
return new_class
|
return new_class
|
||||||
|
|
||||||
@@ -473,7 +485,7 @@ class World(metaclass=AutoWorldRegister):
|
|||||||
def get_filler_item_name(self) -> str:
|
def get_filler_item_name(self) -> str:
|
||||||
"""Called when the item pool needs to be filled with additional items to match location count."""
|
"""Called when the item pool needs to be filled with additional items to match location count."""
|
||||||
logging.warning(f"World {self} is generating a filler item without custom filler pool.")
|
logging.warning(f"World {self} is generating a filler item without custom filler pool.")
|
||||||
return self.multiworld.random.choice(tuple(self.item_name_to_id.keys()))
|
return self.random.choice(tuple(self.item_name_to_id.keys()))
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def create_group(cls, multiworld: "MultiWorld", new_player_id: int, players: Set[int]) -> World:
|
def create_group(cls, multiworld: "MultiWorld", new_player_id: int, players: Set[int]) -> World:
|
||||||
|
|||||||
@@ -27,6 +27,8 @@ class Component:
|
|||||||
"""
|
"""
|
||||||
display_name: str
|
display_name: str
|
||||||
"""Used as the GUI button label and the component name in the CLI args"""
|
"""Used as the GUI button label and the component name in the CLI args"""
|
||||||
|
description: str
|
||||||
|
"""Optional description displayed on the GUI underneath the display name"""
|
||||||
type: Type
|
type: Type
|
||||||
"""
|
"""
|
||||||
Enum "Type" classification of component intent, for filtering in the Launcher GUI
|
Enum "Type" classification of component intent, for filtering in the Launcher GUI
|
||||||
@@ -58,8 +60,9 @@ class Component:
|
|||||||
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
|
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
|
||||||
cli: bool = False, icon: str = 'icon', component_type: Optional[Type] = None,
|
cli: bool = False, icon: str = 'icon', component_type: Optional[Type] = None,
|
||||||
func: Optional[Callable] = None, file_identifier: Optional[Callable[[str], bool]] = None,
|
func: Optional[Callable] = None, file_identifier: Optional[Callable[[str], bool]] = None,
|
||||||
game_name: Optional[str] = None, supports_uri: Optional[bool] = False):
|
game_name: Optional[str] = None, supports_uri: Optional[bool] = False, description: str = "") -> None:
|
||||||
self.display_name = display_name
|
self.display_name = display_name
|
||||||
|
self.description = description
|
||||||
self.script_name = script_name
|
self.script_name = script_name
|
||||||
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
|
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
|
||||||
self.icon = icon
|
self.icon = icon
|
||||||
|
|||||||
@@ -238,14 +238,12 @@ class AdventureWorld(World):
|
|||||||
|
|
||||||
def create_regions(self) -> None:
|
def create_regions(self) -> None:
|
||||||
create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
|
create_regions(self.options, self.multiworld, self.player, self.dragon_rooms)
|
||||||
|
|
||||||
set_rules = set_rules
|
|
||||||
|
|
||||||
def generate_basic(self) -> None:
|
|
||||||
self.multiworld.get_location("Chalice Home", self.player).place_locked_item(
|
self.multiworld.get_location("Chalice Home", self.player).place_locked_item(
|
||||||
self.create_event("Victory", ItemClassification.progression))
|
self.create_event("Victory", ItemClassification.progression))
|
||||||
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
|
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
|
||||||
|
|
||||||
|
set_rules = set_rules
|
||||||
|
|
||||||
def pre_fill(self):
|
def pre_fill(self):
|
||||||
# Place empty items in filler locations here, to limit
|
# Place empty items in filler locations here, to limit
|
||||||
# the number of exported empty items and the density of stuff in overworld.
|
# the number of exported empty items and the density of stuff in overworld.
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ from typing import List, TYPE_CHECKING, Dict, Any
|
|||||||
from schema import Schema, Optional
|
from schema import Schema, Optional
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from worlds.AutoWorld import PerGameCommonOptions
|
from worlds.AutoWorld import PerGameCommonOptions
|
||||||
from Options import Range, Toggle, DeathLink, Choice, OptionDict, DefaultOnToggle, OptionGroup
|
from Options import Range, Toggle, DeathLink, Choice, OptionDict, DefaultOnToggle, OptionGroup, StartInventoryPool
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from . import HatInTimeWorld
|
from . import HatInTimeWorld
|
||||||
@@ -625,6 +625,8 @@ class ParadeTrapWeight(Range):
|
|||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class AHITOptions(PerGameCommonOptions):
|
class AHITOptions(PerGameCommonOptions):
|
||||||
|
start_inventory_from_pool: StartInventoryPool
|
||||||
|
|
||||||
EndGoal: EndGoal
|
EndGoal: EndGoal
|
||||||
ActRandomizer: ActRandomizer
|
ActRandomizer: ActRandomizer
|
||||||
ActPlando: ActPlando
|
ActPlando: ActPlando
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld
|
from BaseClasses import Item, ItemClassification, Tutorial, Location, MultiWorld
|
||||||
from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \
|
from .Items import item_table, create_item, relic_groups, act_contracts, create_itempool, get_shop_trap_name, \
|
||||||
calculate_yarn_costs, alps_hooks
|
calculate_yarn_costs, alps_hooks, junk_weights
|
||||||
from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region
|
from .Regions import create_regions, randomize_act_entrances, chapter_act_info, create_events, get_shuffled_region
|
||||||
from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \
|
from .Locations import location_table, contract_locations, is_location_valid, get_location_names, TASKSANITY_START_ID, \
|
||||||
get_total_locations
|
get_total_locations
|
||||||
@@ -78,6 +78,9 @@ class HatInTimeWorld(World):
|
|||||||
self.nyakuza_thug_items: Dict[str, int] = {}
|
self.nyakuza_thug_items: Dict[str, int] = {}
|
||||||
self.badge_seller_count: int = 0
|
self.badge_seller_count: int = 0
|
||||||
|
|
||||||
|
def get_filler_item_name(self) -> str:
|
||||||
|
return self.random.choices(list(junk_weights.keys()), weights=junk_weights.values(), k=1)[0]
|
||||||
|
|
||||||
def generate_early(self):
|
def generate_early(self):
|
||||||
adjust_options(self)
|
adjust_options(self)
|
||||||
|
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ def KholdstareDefeatRule(state, player: int) -> bool:
|
|||||||
state.has('Fire Rod', player) or
|
state.has('Fire Rod', player) or
|
||||||
(
|
(
|
||||||
state.has('Bombos', player) and
|
state.has('Bombos', player) and
|
||||||
(has_sword(state, player) or state.multiworld.swordless[player])
|
(has_sword(state, player) or state.multiworld.worlds[player].options.swordless)
|
||||||
)
|
)
|
||||||
) and
|
) and
|
||||||
(
|
(
|
||||||
@@ -111,7 +111,7 @@ def KholdstareDefeatRule(state, player: int) -> bool:
|
|||||||
(
|
(
|
||||||
state.has('Fire Rod', player) and
|
state.has('Fire Rod', player) and
|
||||||
state.has('Bombos', player) and
|
state.has('Bombos', player) and
|
||||||
state.multiworld.swordless[player] and
|
state.multiworld.worlds[player].options.swordless and
|
||||||
can_extend_magic(state, player, 16)
|
can_extend_magic(state, player, 16)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
@@ -137,7 +137,7 @@ def AgahnimDefeatRule(state, player: int) -> bool:
|
|||||||
|
|
||||||
|
|
||||||
def GanonDefeatRule(state, player: int) -> bool:
|
def GanonDefeatRule(state, player: int) -> bool:
|
||||||
if state.multiworld.swordless[player]:
|
if state.multiworld.worlds[player].options.swordless:
|
||||||
return state.has('Hammer', player) and \
|
return state.has('Hammer', player) and \
|
||||||
has_fire_source(state, player) and \
|
has_fire_source(state, player) and \
|
||||||
state.has('Silver Bow', player) and \
|
state.has('Silver Bow', player) and \
|
||||||
@@ -146,7 +146,7 @@ def GanonDefeatRule(state, player: int) -> bool:
|
|||||||
can_hurt = has_beam_sword(state, player)
|
can_hurt = has_beam_sword(state, player)
|
||||||
common = can_hurt and has_fire_source(state, player)
|
common = can_hurt and has_fire_source(state, player)
|
||||||
# silverless ganon may be needed in anything higher than no glitches
|
# silverless ganon may be needed in anything higher than no glitches
|
||||||
if state.multiworld.glitches_required[player] != 'no_glitches':
|
if state.multiworld.worlds[player].options.glitches_required != 'no_glitches':
|
||||||
# need to light torch a sufficient amount of times
|
# need to light torch a sufficient amount of times
|
||||||
return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
|
return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
|
||||||
state.has('Silver Bow', player) and can_shoot_arrows(state, player)) or
|
state.has('Silver Bow', player) and can_shoot_arrows(state, player)) or
|
||||||
@@ -248,7 +248,7 @@ for location in boss_location_table:
|
|||||||
|
|
||||||
def place_boss(world: "ALTTPWorld", boss: str, location: str, level: Optional[str]) -> None:
|
def place_boss(world: "ALTTPWorld", boss: str, location: str, level: Optional[str]) -> None:
|
||||||
player = world.player
|
player = world.player
|
||||||
if location == 'Ganons Tower' and world.multiworld.mode[player] == 'inverted':
|
if location == 'Ganons Tower' and world.options.mode == 'inverted':
|
||||||
location = 'Inverted Ganons Tower'
|
location = 'Inverted Ganons Tower'
|
||||||
logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
|
logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
|
||||||
world.dungeons[location].bosses[level] = BossFactory(boss, player)
|
world.dungeons[location].bosses[level] = BossFactory(boss, player)
|
||||||
@@ -260,9 +260,8 @@ def format_boss_location(location_name: str, level: str) -> str:
|
|||||||
|
|
||||||
def place_bosses(world: "ALTTPWorld") -> None:
|
def place_bosses(world: "ALTTPWorld") -> None:
|
||||||
multiworld = world.multiworld
|
multiworld = world.multiworld
|
||||||
player = world.player
|
|
||||||
# will either be an int or a lower case string with ';' between options
|
# will either be an int or a lower case string with ';' between options
|
||||||
boss_shuffle: Union[str, int] = multiworld.boss_shuffle[player].value
|
boss_shuffle: Union[str, int] = world.options.boss_shuffle.value
|
||||||
already_placed_bosses: List[str] = []
|
already_placed_bosses: List[str] = []
|
||||||
remaining_locations: List[Tuple[str, str]] = []
|
remaining_locations: List[Tuple[str, str]] = []
|
||||||
# handle plando
|
# handle plando
|
||||||
|
|||||||
@@ -66,7 +66,7 @@ def create_dungeons(world: "ALTTPWorld"):
|
|||||||
|
|
||||||
def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
|
def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
|
||||||
dungeon = Dungeon(name, dungeon_regions, big_key,
|
dungeon = Dungeon(name, dungeon_regions, big_key,
|
||||||
[] if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal else small_keys,
|
[] if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal else small_keys,
|
||||||
dungeon_items, player)
|
dungeon_items, player)
|
||||||
for item in dungeon.all_items:
|
for item in dungeon.all_items:
|
||||||
item.dungeon = dungeon
|
item.dungeon = dungeon
|
||||||
@@ -143,7 +143,7 @@ def create_dungeons(world: "ALTTPWorld"):
|
|||||||
item_factory(['Small Key (Turtle Rock)'] * 6, world),
|
item_factory(['Small Key (Turtle Rock)'] * 6, world),
|
||||||
item_factory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], world))
|
item_factory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], world))
|
||||||
|
|
||||||
if multiworld.mode[player] != 'inverted':
|
if multiworld.worlds[player].options.mode != 'inverted':
|
||||||
AT = make_dungeon('Agahnims Tower', 'Agahnim', ['Agahnims Tower', 'Agahnim 1'], None,
|
AT = make_dungeon('Agahnims Tower', 'Agahnim', ['Agahnims Tower', 'Agahnim 1'], None,
|
||||||
item_factory(['Small Key (Agahnims Tower)'] * 4, world), [])
|
item_factory(['Small Key (Agahnims Tower)'] * 4, world), [])
|
||||||
GT = make_dungeon('Ganons Tower', 'Agahnim2',
|
GT = make_dungeon('Ganons Tower', 'Agahnim2',
|
||||||
|
|||||||
@@ -23,17 +23,17 @@ def link_entrances(world, player):
|
|||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
|
|
||||||
# if we do not shuffle, set default connections
|
# if we do not shuffle, set default connections
|
||||||
if world.entrance_shuffle[player] == 'vanilla':
|
if world.worlds[player].options.entrance_shuffle == 'vanilla':
|
||||||
for exitname, regionname in default_connections:
|
for exitname, regionname in default_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
for exitname, regionname in default_dungeon_connections:
|
for exitname, regionname in default_dungeon_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
elif world.entrance_shuffle[player] == 'dungeons_simple':
|
elif world.worlds[player].options.entrance_shuffle == 'dungeons_simple':
|
||||||
for exitname, regionname in default_connections:
|
for exitname, regionname in default_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
|
|
||||||
simple_shuffle_dungeons(world, player)
|
simple_shuffle_dungeons(world, player)
|
||||||
elif world.entrance_shuffle[player] == 'dungeons_full':
|
elif world.worlds[player].options.entrance_shuffle == 'dungeons_full':
|
||||||
for exitname, regionname in default_connections:
|
for exitname, regionname in default_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
|
|
||||||
@@ -43,7 +43,7 @@ def link_entrances(world, player):
|
|||||||
lw_entrances = list(LW_Dungeon_Entrances)
|
lw_entrances = list(LW_Dungeon_Entrances)
|
||||||
dw_entrances = list(DW_Dungeon_Entrances)
|
dw_entrances = list(DW_Dungeon_Entrances)
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# must connect front of hyrule castle to do escape
|
# must connect front of hyrule castle to do escape
|
||||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||||
else:
|
else:
|
||||||
@@ -56,7 +56,7 @@ def link_entrances(world, player):
|
|||||||
dw_entrances.append('Ganons Tower')
|
dw_entrances.append('Ganons Tower')
|
||||||
dungeon_exits.append('Ganons Tower Exit')
|
dungeon_exits.append('Ganons Tower Exit')
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# rest of hyrule castle must be in light world, so it has to be the one connected to east exit of desert
|
# rest of hyrule castle must be in light world, so it has to be the one connected to east exit of desert
|
||||||
hyrule_castle_exits = [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')]
|
hyrule_castle_exits = [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')]
|
||||||
connect_mandatory_exits(world, lw_entrances, hyrule_castle_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
|
connect_mandatory_exits(world, lw_entrances, hyrule_castle_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
|
||||||
@@ -65,9 +65,9 @@ def link_entrances(world, player):
|
|||||||
connect_mandatory_exits(world, lw_entrances, dungeon_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
|
connect_mandatory_exits(world, lw_entrances, dungeon_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
|
||||||
connect_mandatory_exits(world, dw_entrances, dungeon_exits, list(DW_Dungeon_Entrances_Must_Exit), player)
|
connect_mandatory_exits(world, dw_entrances, dungeon_exits, list(DW_Dungeon_Entrances_Must_Exit), player)
|
||||||
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
|
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
|
||||||
elif world.entrance_shuffle[player] == 'dungeons_crossed':
|
elif world.worlds[player].options.entrance_shuffle == 'dungeons_crossed':
|
||||||
crossed_shuffle_dungeons(world, player)
|
crossed_shuffle_dungeons(world, player)
|
||||||
elif world.entrance_shuffle[player] == 'simple':
|
elif world.worlds[player].options.entrance_shuffle == 'simple':
|
||||||
simple_shuffle_dungeons(world, player)
|
simple_shuffle_dungeons(world, player)
|
||||||
|
|
||||||
old_man_entrances = list(Old_Man_Entrances)
|
old_man_entrances = list(Old_Man_Entrances)
|
||||||
@@ -138,7 +138,7 @@ def link_entrances(world, player):
|
|||||||
|
|
||||||
# place remaining doors
|
# place remaining doors
|
||||||
connect_doors(world, single_doors, door_targets, player)
|
connect_doors(world, single_doors, door_targets, player)
|
||||||
elif world.entrance_shuffle[player] == 'restricted':
|
elif world.worlds[player].options.entrance_shuffle == 'restricted':
|
||||||
simple_shuffle_dungeons(world, player)
|
simple_shuffle_dungeons(world, player)
|
||||||
|
|
||||||
lw_entrances = list(LW_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances)
|
lw_entrances = list(LW_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances)
|
||||||
@@ -210,7 +210,7 @@ def link_entrances(world, player):
|
|||||||
# place remaining doors
|
# place remaining doors
|
||||||
connect_doors(world, doors, door_targets, player)
|
connect_doors(world, doors, door_targets, player)
|
||||||
|
|
||||||
elif world.entrance_shuffle[player] == 'full':
|
elif world.worlds[player].options.entrance_shuffle == 'full':
|
||||||
skull_woods_shuffle(world, player)
|
skull_woods_shuffle(world, player)
|
||||||
|
|
||||||
lw_entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances)
|
lw_entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances)
|
||||||
@@ -227,7 +227,7 @@ def link_entrances(world, player):
|
|||||||
# tavern back door cannot be shuffled yet
|
# tavern back door cannot be shuffled yet
|
||||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# must connect front of hyrule castle to do escape
|
# must connect front of hyrule castle to do escape
|
||||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||||
else:
|
else:
|
||||||
@@ -264,7 +264,7 @@ def link_entrances(world, player):
|
|||||||
pass
|
pass
|
||||||
else: #if the cave wasn't placed we get here
|
else: #if the cave wasn't placed we get here
|
||||||
connect_caves(world, lw_entrances, [], old_man_house, player)
|
connect_caves(world, lw_entrances, [], old_man_house, player)
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# rest of hyrule castle must be in light world
|
# rest of hyrule castle must be in light world
|
||||||
connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
||||||
|
|
||||||
@@ -316,7 +316,7 @@ def link_entrances(world, player):
|
|||||||
|
|
||||||
# place remaining doors
|
# place remaining doors
|
||||||
connect_doors(world, doors, door_targets, player)
|
connect_doors(world, doors, door_targets, player)
|
||||||
elif world.entrance_shuffle[player] == 'crossed':
|
elif world.worlds[player].options.entrance_shuffle == 'crossed':
|
||||||
skull_woods_shuffle(world, player)
|
skull_woods_shuffle(world, player)
|
||||||
|
|
||||||
entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances + DW_Entrances + DW_Dungeon_Entrances + DW_Single_Cave_Doors)
|
entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances + DW_Entrances + DW_Dungeon_Entrances + DW_Single_Cave_Doors)
|
||||||
@@ -331,7 +331,7 @@ def link_entrances(world, player):
|
|||||||
# tavern back door cannot be shuffled yet
|
# tavern back door cannot be shuffled yet
|
||||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# must connect front of hyrule castle to do escape
|
# must connect front of hyrule castle to do escape
|
||||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||||
else:
|
else:
|
||||||
@@ -348,7 +348,7 @@ def link_entrances(world, player):
|
|||||||
#place must-exit caves
|
#place must-exit caves
|
||||||
connect_mandatory_exits(world, entrances, caves, must_exits, player)
|
connect_mandatory_exits(world, entrances, caves, must_exits, player)
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# rest of hyrule castle must be dealt with
|
# rest of hyrule castle must be dealt with
|
||||||
connect_caves(world, entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
connect_caves(world, entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
||||||
|
|
||||||
@@ -394,7 +394,7 @@ def link_entrances(world, player):
|
|||||||
# place remaining doors
|
# place remaining doors
|
||||||
connect_doors(world, entrances, door_targets, player)
|
connect_doors(world, entrances, door_targets, player)
|
||||||
|
|
||||||
elif world.entrance_shuffle[player] == 'insanity':
|
elif world.worlds[player].options.entrance_shuffle == 'insanity':
|
||||||
# beware ye who enter here
|
# beware ye who enter here
|
||||||
|
|
||||||
entrances = LW_Entrances + LW_Dungeon_Entrances + DW_Entrances + DW_Dungeon_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave']
|
entrances = LW_Entrances + LW_Dungeon_Entrances + DW_Entrances + DW_Dungeon_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave']
|
||||||
@@ -431,7 +431,7 @@ def link_entrances(world, player):
|
|||||||
# tavern back door cannot be shuffled yet
|
# tavern back door cannot be shuffled yet
|
||||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# cannot move uncle cave
|
# cannot move uncle cave
|
||||||
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
|
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
|
||||||
connect_exit(world, 'Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance Stairs', player)
|
connect_exit(world, 'Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance Stairs', player)
|
||||||
@@ -464,7 +464,7 @@ def link_entrances(world, player):
|
|||||||
connect_entrance(world, hole, hole_targets.pop(), player)
|
connect_entrance(world, hole, hole_targets.pop(), player)
|
||||||
|
|
||||||
# hyrule castle handling
|
# hyrule castle handling
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# must connect front of hyrule castle to do escape
|
# must connect front of hyrule castle to do escape
|
||||||
connect_entrance(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
connect_entrance(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||||
connect_exit(world, 'Hyrule Castle Exit (South)', 'Hyrule Castle Entrance (South)', player)
|
connect_exit(world, 'Hyrule Castle Exit (South)', 'Hyrule Castle Entrance (South)', player)
|
||||||
@@ -544,12 +544,12 @@ def link_entrances(world, player):
|
|||||||
|
|
||||||
else:
|
else:
|
||||||
raise NotImplementedError(
|
raise NotImplementedError(
|
||||||
f'{world.entrance_shuffle[player]} Shuffling not supported yet. Player {world.get_player_name(player)}')
|
f'{world.worlds[player].options.entrance_shuffle} Shuffling not supported yet. Player {world.get_player_name(player)}')
|
||||||
|
|
||||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||||
overworld_glitch_connections(world, player)
|
overworld_glitch_connections(world, player)
|
||||||
# mandatory hybrid major glitches connections
|
# mandatory hybrid major glitches connections
|
||||||
if world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
if world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']:
|
||||||
underworld_glitch_connections(world, player)
|
underworld_glitch_connections(world, player)
|
||||||
|
|
||||||
# check for swamp palace fix
|
# check for swamp palace fix
|
||||||
@@ -584,17 +584,17 @@ def link_inverted_entrances(world, player):
|
|||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
|
|
||||||
# if we do not shuffle, set default connections
|
# if we do not shuffle, set default connections
|
||||||
if world.entrance_shuffle[player] == 'vanilla':
|
if world.worlds[player].options.entrance_shuffle == 'vanilla':
|
||||||
for exitname, regionname in inverted_default_connections:
|
for exitname, regionname in inverted_default_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
for exitname, regionname in inverted_default_dungeon_connections:
|
for exitname, regionname in inverted_default_dungeon_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
elif world.entrance_shuffle[player] == 'dungeons_simple':
|
elif world.worlds[player].options.entrance_shuffle == 'dungeons_simple':
|
||||||
for exitname, regionname in inverted_default_connections:
|
for exitname, regionname in inverted_default_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
|
|
||||||
simple_shuffle_dungeons(world, player)
|
simple_shuffle_dungeons(world, player)
|
||||||
elif world.entrance_shuffle[player] == 'dungeons_full':
|
elif world.worlds[player].options.entrance_shuffle == 'dungeons_full':
|
||||||
for exitname, regionname in inverted_default_connections:
|
for exitname, regionname in inverted_default_connections:
|
||||||
connect_simple(world, exitname, regionname, player)
|
connect_simple(world, exitname, regionname, player)
|
||||||
|
|
||||||
@@ -649,9 +649,9 @@ def link_inverted_entrances(world, player):
|
|||||||
connect_mandatory_exits(world, lw_entrances, dungeon_exits, lw_dungeon_entrances_must_exit, player)
|
connect_mandatory_exits(world, lw_entrances, dungeon_exits, lw_dungeon_entrances_must_exit, player)
|
||||||
|
|
||||||
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
|
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
|
||||||
elif world.entrance_shuffle[player] == 'dungeons_crossed':
|
elif world.worlds[player].options.entrance_shuffle == 'dungeons_crossed':
|
||||||
inverted_crossed_shuffle_dungeons(world, player)
|
inverted_crossed_shuffle_dungeons(world, player)
|
||||||
elif world.entrance_shuffle[player] == 'simple':
|
elif world.worlds[player].options.entrance_shuffle == 'simple':
|
||||||
simple_shuffle_dungeons(world, player)
|
simple_shuffle_dungeons(world, player)
|
||||||
|
|
||||||
old_man_entrances = list(Inverted_Old_Man_Entrances)
|
old_man_entrances = list(Inverted_Old_Man_Entrances)
|
||||||
@@ -748,7 +748,7 @@ def link_inverted_entrances(world, player):
|
|||||||
# place remaining doors
|
# place remaining doors
|
||||||
connect_doors(world, single_doors, door_targets, player)
|
connect_doors(world, single_doors, door_targets, player)
|
||||||
|
|
||||||
elif world.entrance_shuffle[player] == 'restricted':
|
elif world.worlds[player].options.entrance_shuffle == 'restricted':
|
||||||
simple_shuffle_dungeons(world, player)
|
simple_shuffle_dungeons(world, player)
|
||||||
|
|
||||||
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Single_Cave_Doors)
|
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Single_Cave_Doors)
|
||||||
@@ -833,7 +833,7 @@ def link_inverted_entrances(world, player):
|
|||||||
doors = lw_entrances + dw_entrances
|
doors = lw_entrances + dw_entrances
|
||||||
# place remaining doors
|
# place remaining doors
|
||||||
connect_doors(world, doors, door_targets, player)
|
connect_doors(world, doors, door_targets, player)
|
||||||
elif world.entrance_shuffle[player] == 'full':
|
elif world.worlds[player].options.entrance_shuffle == 'full':
|
||||||
skull_woods_shuffle(world, player)
|
skull_woods_shuffle(world, player)
|
||||||
|
|
||||||
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors)
|
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors)
|
||||||
@@ -984,7 +984,7 @@ def link_inverted_entrances(world, player):
|
|||||||
|
|
||||||
# place remaining doors
|
# place remaining doors
|
||||||
connect_doors(world, doors, door_targets, player)
|
connect_doors(world, doors, door_targets, player)
|
||||||
elif world.entrance_shuffle[player] == 'crossed':
|
elif world.worlds[player].options.entrance_shuffle == 'crossed':
|
||||||
skull_woods_shuffle(world, player)
|
skull_woods_shuffle(world, player)
|
||||||
|
|
||||||
entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors)
|
entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors)
|
||||||
@@ -1095,7 +1095,7 @@ def link_inverted_entrances(world, player):
|
|||||||
|
|
||||||
# place remaining doors
|
# place remaining doors
|
||||||
connect_doors(world, entrances, door_targets, player)
|
connect_doors(world, entrances, door_targets, player)
|
||||||
elif world.entrance_shuffle[player] == 'insanity':
|
elif world.worlds[player].options.entrance_shuffle == 'insanity':
|
||||||
# beware ye who enter here
|
# beware ye who enter here
|
||||||
|
|
||||||
entrances = Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave', 'Hyrule Castle Entrance (South)']
|
entrances = Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave', 'Hyrule Castle Entrance (South)']
|
||||||
@@ -1254,10 +1254,10 @@ def link_inverted_entrances(world, player):
|
|||||||
else:
|
else:
|
||||||
raise NotImplementedError('Shuffling not supported yet')
|
raise NotImplementedError('Shuffling not supported yet')
|
||||||
|
|
||||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||||
overworld_glitch_connections(world, player)
|
overworld_glitch_connections(world, player)
|
||||||
# mandatory hybrid major glitches connections
|
# mandatory hybrid major glitches connections
|
||||||
if world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
if world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']:
|
||||||
underworld_glitch_connections(world, player)
|
underworld_glitch_connections(world, player)
|
||||||
|
|
||||||
# patch swamp drain
|
# patch swamp drain
|
||||||
@@ -1349,7 +1349,7 @@ def scramble_holes(world, player):
|
|||||||
else:
|
else:
|
||||||
hole_targets.append(('Pyramid Exit', 'Pyramid'))
|
hole_targets.append(('Pyramid Exit', 'Pyramid'))
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# cannot move uncle cave
|
# cannot move uncle cave
|
||||||
connect_two_way(world, 'Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Secret Entrance Exit', player)
|
connect_two_way(world, 'Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Secret Entrance Exit', player)
|
||||||
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
|
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
|
||||||
@@ -1358,14 +1358,14 @@ def scramble_holes(world, player):
|
|||||||
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
||||||
|
|
||||||
# do not shuffle sanctuary into pyramid hole unless shuffle is crossed
|
# do not shuffle sanctuary into pyramid hole unless shuffle is crossed
|
||||||
if world.entrance_shuffle[player] == 'crossed':
|
if world.worlds[player].options.entrance_shuffle == 'crossed':
|
||||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||||
if world.shuffle_ganon:
|
if world.shuffle_ganon:
|
||||||
world.random.shuffle(hole_targets)
|
world.random.shuffle(hole_targets)
|
||||||
exit, target = hole_targets.pop()
|
exit, target = hole_targets.pop()
|
||||||
connect_two_way(world, 'Pyramid Entrance', exit, player)
|
connect_two_way(world, 'Pyramid Entrance', exit, player)
|
||||||
connect_entrance(world, 'Pyramid Hole', target, player)
|
connect_entrance(world, 'Pyramid Hole', target, player)
|
||||||
if world.entrance_shuffle[player] != 'crossed':
|
if world.worlds[player].options.entrance_shuffle != 'crossed':
|
||||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||||
|
|
||||||
world.random.shuffle(hole_targets)
|
world.random.shuffle(hole_targets)
|
||||||
@@ -1400,14 +1400,14 @@ def scramble_inverted_holes(world, player):
|
|||||||
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
||||||
|
|
||||||
# do not shuffle sanctuary into pyramid hole unless shuffle is crossed
|
# do not shuffle sanctuary into pyramid hole unless shuffle is crossed
|
||||||
if world.entrance_shuffle[player] == 'crossed':
|
if world.worlds[player].options.entrance_shuffle == 'crossed':
|
||||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||||
if world.shuffle_ganon:
|
if world.shuffle_ganon:
|
||||||
world.random.shuffle(hole_targets)
|
world.random.shuffle(hole_targets)
|
||||||
exit, target = hole_targets.pop()
|
exit, target = hole_targets.pop()
|
||||||
connect_two_way(world, 'Inverted Pyramid Entrance', exit, player)
|
connect_two_way(world, 'Inverted Pyramid Entrance', exit, player)
|
||||||
connect_entrance(world, 'Inverted Pyramid Hole', target, player)
|
connect_entrance(world, 'Inverted Pyramid Hole', target, player)
|
||||||
if world.entrance_shuffle[player] != 'crossed':
|
if world.worlds[player].options.entrance_shuffle != 'crossed':
|
||||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||||
|
|
||||||
world.random.shuffle(hole_targets)
|
world.random.shuffle(hole_targets)
|
||||||
@@ -1430,15 +1430,15 @@ def connect_random(world, exitlist, targetlist, player, two_way=False):
|
|||||||
def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
||||||
|
|
||||||
# Keeps track of entrances that cannot be used to access each exit / cave
|
# Keeps track of entrances that cannot be used to access each exit / cave
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
invalid_connections = Inverted_Must_Exit_Invalid_Connections.copy()
|
invalid_connections = Inverted_Must_Exit_Invalid_Connections.copy()
|
||||||
else:
|
else:
|
||||||
invalid_connections = Must_Exit_Invalid_Connections.copy()
|
invalid_connections = Must_Exit_Invalid_Connections.copy()
|
||||||
invalid_cave_connections = defaultdict(set)
|
invalid_cave_connections = defaultdict(set)
|
||||||
|
|
||||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
if world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||||
from . import OverworldGlitchRules
|
from . import OverworldGlitchRules
|
||||||
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
|
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.worlds[player].options.mode == 'inverted'):
|
||||||
invalid_connections[entrance] = set()
|
invalid_connections[entrance] = set()
|
||||||
if entrance in must_be_exits:
|
if entrance in must_be_exits:
|
||||||
must_be_exits.remove(entrance)
|
must_be_exits.remove(entrance)
|
||||||
@@ -1449,7 +1449,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
|||||||
world.random.shuffle(caves)
|
world.random.shuffle(caves)
|
||||||
|
|
||||||
# Handle inverted Aga Tower - if it depends on connections, then so does Hyrule Castle Ledge
|
# Handle inverted Aga Tower - if it depends on connections, then so does Hyrule Castle Ledge
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
for entrance in invalid_connections:
|
for entrance in invalid_connections:
|
||||||
if world.get_entrance(entrance, player).connected_region == world.get_region('Inverted Agahnims Tower',
|
if world.get_entrance(entrance, player).connected_region == world.get_region('Inverted Agahnims Tower',
|
||||||
player):
|
player):
|
||||||
@@ -1490,7 +1490,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
|||||||
entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit])
|
entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit])
|
||||||
cave_entrances.append(entrance)
|
cave_entrances.append(entrance)
|
||||||
entrances.remove(entrance)
|
entrances.remove(entrance)
|
||||||
connect_two_way(world,entrance,cave_exit, player)
|
connect_two_way(world, entrance, cave_exit, player)
|
||||||
if entrance not in invalid_connections:
|
if entrance not in invalid_connections:
|
||||||
invalid_connections[exit] = set()
|
invalid_connections[exit] = set()
|
||||||
if all(entrance in invalid_connections for entrance in cave_entrances):
|
if all(entrance in invalid_connections for entrance in cave_entrances):
|
||||||
@@ -1564,7 +1564,7 @@ def simple_shuffle_dungeons(world, player):
|
|||||||
dungeon_entrances = ['Eastern Palace', 'Tower of Hera', 'Thieves Town', 'Skull Woods Final Section', 'Palace of Darkness', 'Ice Palace', 'Misery Mire', 'Swamp Palace']
|
dungeon_entrances = ['Eastern Palace', 'Tower of Hera', 'Thieves Town', 'Skull Woods Final Section', 'Palace of Darkness', 'Ice Palace', 'Misery Mire', 'Swamp Palace']
|
||||||
dungeon_exits = ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Palace of Darkness Exit', 'Ice Palace Exit', 'Misery Mire Exit', 'Swamp Palace Exit']
|
dungeon_exits = ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Palace of Darkness Exit', 'Ice Palace Exit', 'Misery Mire Exit', 'Swamp Palace Exit']
|
||||||
|
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
if not world.shuffle_ganon:
|
if not world.shuffle_ganon:
|
||||||
connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit', player)
|
connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit', player)
|
||||||
else:
|
else:
|
||||||
@@ -1579,13 +1579,13 @@ def simple_shuffle_dungeons(world, player):
|
|||||||
|
|
||||||
# mix up 4 door dungeons
|
# mix up 4 door dungeons
|
||||||
multi_dungeons = ['Desert', 'Turtle Rock']
|
multi_dungeons = ['Desert', 'Turtle Rock']
|
||||||
if world.mode[player] == 'open' or (world.mode[player] == 'inverted' and world.shuffle_ganon):
|
if world.worlds[player].options.mode == 'open' or (world.worlds[player].options.mode == 'inverted' and world.shuffle_ganon):
|
||||||
multi_dungeons.append('Hyrule Castle')
|
multi_dungeons.append('Hyrule Castle')
|
||||||
world.random.shuffle(multi_dungeons)
|
world.random.shuffle(multi_dungeons)
|
||||||
|
|
||||||
dp_target = multi_dungeons[0]
|
dp_target = multi_dungeons[0]
|
||||||
tr_target = multi_dungeons[1]
|
tr_target = multi_dungeons[1]
|
||||||
if world.mode[player] not in ['open', 'inverted'] or (world.mode[player] == 'inverted' and world.shuffle_ganon is False):
|
if world.worlds[player].options.mode not in ['open', 'inverted'] or (world.worlds[player].options.mode == 'inverted' and world.shuffle_ganon is False):
|
||||||
# place hyrule castle as intended
|
# place hyrule castle as intended
|
||||||
hc_target = 'Hyrule Castle'
|
hc_target = 'Hyrule Castle'
|
||||||
else:
|
else:
|
||||||
@@ -1593,7 +1593,7 @@ def simple_shuffle_dungeons(world, player):
|
|||||||
|
|
||||||
# ToDo improve this?
|
# ToDo improve this?
|
||||||
|
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
if hc_target == 'Hyrule Castle':
|
if hc_target == 'Hyrule Castle':
|
||||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||||
connect_two_way(world, 'Hyrule Castle Entrance (East)', 'Hyrule Castle Exit (East)', player)
|
connect_two_way(world, 'Hyrule Castle Entrance (East)', 'Hyrule Castle Exit (East)', player)
|
||||||
@@ -1708,7 +1708,7 @@ def crossed_shuffle_dungeons(world, player: int):
|
|||||||
dungeon_entrances.append('Ganons Tower')
|
dungeon_entrances.append('Ganons Tower')
|
||||||
dungeon_exits.append('Ganons Tower Exit')
|
dungeon_exits.append('Ganons Tower Exit')
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
# must connect front of hyrule castle to do escape
|
# must connect front of hyrule castle to do escape
|
||||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||||
else:
|
else:
|
||||||
@@ -1718,7 +1718,7 @@ def crossed_shuffle_dungeons(world, player: int):
|
|||||||
connect_mandatory_exits(world, dungeon_entrances, dungeon_exits,
|
connect_mandatory_exits(world, dungeon_entrances, dungeon_exits,
|
||||||
LW_Dungeon_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit, player)
|
LW_Dungeon_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit, player)
|
||||||
|
|
||||||
if world.mode[player] == 'standard':
|
if world.worlds[player].options.mode == 'standard':
|
||||||
connect_caves(world, dungeon_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
connect_caves(world, dungeon_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
||||||
|
|
||||||
connect_caves(world, dungeon_entrances, [], dungeon_exits, player)
|
connect_caves(world, dungeon_entrances, [], dungeon_exits, player)
|
||||||
@@ -1823,14 +1823,14 @@ lookup = {
|
|||||||
|
|
||||||
|
|
||||||
def plando_connect(world, player: int):
|
def plando_connect(world, player: int):
|
||||||
if world.plando_connections[player]:
|
if world.worlds[player].options.plando_connections:
|
||||||
for connection in world.plando_connections[player]:
|
for connection in world.worlds[player].options.plando_connections:
|
||||||
func = lookup[connection.direction]
|
func = lookup[connection.direction]
|
||||||
try:
|
try:
|
||||||
func(world, connection.entrance, connection.exit, player)
|
func(world, connection.entrance, connection.exit, player)
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
raise Exception(f"Could not connect using {connection}") from e
|
raise Exception(f"Could not connect using {connection}") from e
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
mark_light_world_regions(world, player)
|
mark_light_world_regions(world, player)
|
||||||
else:
|
else:
|
||||||
mark_dark_world_regions(world, player)
|
mark_dark_world_regions(world, player)
|
||||||
|
|||||||
@@ -226,25 +226,25 @@ def generate_itempool(world):
|
|||||||
player = world.player
|
player = world.player
|
||||||
multiworld = world.multiworld
|
multiworld = world.multiworld
|
||||||
|
|
||||||
if multiworld.item_pool[player].current_key not in difficulties:
|
if world.options.item_pool.current_key not in difficulties:
|
||||||
raise NotImplementedError(f"Diffulty {multiworld.item_pool[player]}")
|
raise NotImplementedError(f"Diffulty {world.options.item_pool}")
|
||||||
if multiworld.goal[player] not in ('ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt',
|
if world.options.goal not in ('ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt',
|
||||||
'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals',
|
'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals',
|
||||||
'ganon_pedestal'):
|
'ganon_pedestal'):
|
||||||
raise NotImplementedError(f"Goal {multiworld.goal[player]} for player {player}")
|
raise NotImplementedError(f"Goal {world.options.goal} for player {player}")
|
||||||
if multiworld.mode[player] not in ('open', 'standard', 'inverted'):
|
if world.options.mode not in ('open', 'standard', 'inverted'):
|
||||||
raise NotImplementedError(f"Mode {multiworld.mode[player]} for player {player}")
|
raise NotImplementedError(f"Mode {world.options.mode} for player {player}")
|
||||||
if multiworld.timer[player] not in (False, 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'):
|
if world.options.timer not in (False, 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'):
|
||||||
raise NotImplementedError(f"Timer {multiworld.timer[player]} for player {player}")
|
raise NotImplementedError(f"Timer {world.options.timer} for player {player}")
|
||||||
|
|
||||||
if multiworld.timer[player] in ['ohko', 'timed_ohko']:
|
if world.options.timer in ['ohko', 'timed_ohko']:
|
||||||
world.can_take_damage = False
|
world.can_take_damage = False
|
||||||
if multiworld.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
if world.options.goal in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
||||||
multiworld.push_item(multiworld.get_location('Ganon', player), item_factory('Nothing', world), False)
|
multiworld.push_item(multiworld.get_location('Ganon', player), item_factory('Nothing', world), False)
|
||||||
else:
|
else:
|
||||||
multiworld.push_item(multiworld.get_location('Ganon', player), item_factory('Triforce', world), False)
|
multiworld.push_item(multiworld.get_location('Ganon', player), item_factory('Triforce', world), False)
|
||||||
|
|
||||||
if multiworld.goal[player] in ['triforce_hunt', 'local_triforce_hunt']:
|
if world.options.goal in ['triforce_hunt', 'local_triforce_hunt']:
|
||||||
region = multiworld.get_region('Light World', player)
|
region = multiworld.get_region('Light World', player)
|
||||||
|
|
||||||
loc = ALttPLocation(player, "Murahdahla", parent=region)
|
loc = ALttPLocation(player, "Murahdahla", parent=region)
|
||||||
@@ -288,7 +288,7 @@ def generate_itempool(world):
|
|||||||
for item in precollected_items:
|
for item in precollected_items:
|
||||||
multiworld.push_precollected(item_factory(item, world))
|
multiworld.push_precollected(item_factory(item, world))
|
||||||
|
|
||||||
if multiworld.mode[player] == 'standard' and not has_melee_weapon(multiworld.state, player):
|
if world.options.mode == 'standard' and not has_melee_weapon(multiworld.state, player):
|
||||||
if "Link's Uncle" not in placed_items:
|
if "Link's Uncle" not in placed_items:
|
||||||
found_sword = False
|
found_sword = False
|
||||||
found_bow = False
|
found_bow = False
|
||||||
@@ -304,10 +304,10 @@ def generate_itempool(world):
|
|||||||
elif item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
|
elif item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
|
||||||
if item not in possible_weapons:
|
if item not in possible_weapons:
|
||||||
possible_weapons.append(item)
|
possible_weapons.append(item)
|
||||||
elif (item == 'Bombs (10)' and (not multiworld.bombless_start[player]) and item not in
|
elif (item == 'Bombs (10)' and (not world.options.bombless_start) and item not in
|
||||||
possible_weapons):
|
possible_weapons):
|
||||||
possible_weapons.append(item)
|
possible_weapons.append(item)
|
||||||
elif (item in ['Bomb Upgrade (+10)', 'Bomb Upgrade (50)'] and multiworld.bombless_start[player] and item
|
elif (item in ['Bomb Upgrade (+10)', 'Bomb Upgrade (50)'] and world.options.bombless_start and item
|
||||||
not in possible_weapons):
|
not in possible_weapons):
|
||||||
possible_weapons.append(item)
|
possible_weapons.append(item)
|
||||||
|
|
||||||
@@ -315,21 +315,21 @@ def generate_itempool(world):
|
|||||||
placed_items["Link's Uncle"] = starting_weapon
|
placed_items["Link's Uncle"] = starting_weapon
|
||||||
pool.remove(starting_weapon)
|
pool.remove(starting_weapon)
|
||||||
if (placed_items["Link's Uncle"] in ['Bow', 'Progressive Bow', 'Bombs (10)', 'Bomb Upgrade (+10)',
|
if (placed_items["Link's Uncle"] in ['Bow', 'Progressive Bow', 'Bombs (10)', 'Bomb Upgrade (+10)',
|
||||||
'Bomb Upgrade (50)', 'Cane of Somaria', 'Cane of Byrna'] and multiworld.enemy_health[player] not in ['default', 'easy']):
|
'Bomb Upgrade (50)', 'Cane of Somaria', 'Cane of Byrna'] and world.options.enemy_health not in ['default', 'easy']):
|
||||||
if multiworld.bombless_start[player] and "Bomb Upgrade" not in placed_items["Link's Uncle"]:
|
if world.options.bombless_start and "Bomb Upgrade" not in placed_items["Link's Uncle"]:
|
||||||
if 'Bow' in placed_items["Link's Uncle"]:
|
if 'Bow' in placed_items["Link's Uncle"]:
|
||||||
multiworld.worlds[player].escape_assist.append('arrows')
|
world.escape_assist.append('arrows')
|
||||||
elif 'Cane' in placed_items["Link's Uncle"]:
|
elif 'Cane' in placed_items["Link's Uncle"]:
|
||||||
multiworld.worlds[player].escape_assist.append('magic')
|
world.escape_assist.append('magic')
|
||||||
else:
|
else:
|
||||||
multiworld.worlds[player].escape_assist.append('bombs')
|
world.escape_assist.append('bombs')
|
||||||
|
|
||||||
for (location, item) in placed_items.items():
|
for (location, item) in placed_items.items():
|
||||||
multiworld.get_location(location, player).place_locked_item(item_factory(item, world))
|
multiworld.get_location(location, player).place_locked_item(item_factory(item, world))
|
||||||
|
|
||||||
items = item_factory(pool, world)
|
items = item_factory(pool, world)
|
||||||
# convert one Progressive Bow into Progressive Bow (Alt), in ID only, for ganon silvers hint text
|
# convert one Progressive Bow into Progressive Bow (Alt), in ID only, for ganon silvers hint text
|
||||||
if multiworld.worlds[player].has_progressive_bows:
|
if world.has_progressive_bows:
|
||||||
for item in items:
|
for item in items:
|
||||||
if item.code == 0x64: # Progressive Bow
|
if item.code == 0x64: # Progressive Bow
|
||||||
item.code = 0x65 # Progressive Bow (Alt)
|
item.code = 0x65 # Progressive Bow (Alt)
|
||||||
@@ -338,21 +338,21 @@ def generate_itempool(world):
|
|||||||
if clock_mode:
|
if clock_mode:
|
||||||
world.clock_mode = clock_mode
|
world.clock_mode = clock_mode
|
||||||
|
|
||||||
multiworld.worlds[player].treasure_hunt_required = treasure_hunt_required % 999
|
world.treasure_hunt_required = treasure_hunt_required % 999
|
||||||
multiworld.worlds[player].treasure_hunt_total = treasure_hunt_total
|
world.treasure_hunt_total = treasure_hunt_total
|
||||||
|
|
||||||
dungeon_items = [item for item in get_dungeon_item_pool_player(world)
|
dungeon_items = [item for item in get_dungeon_item_pool_player(world)
|
||||||
if item.name not in multiworld.worlds[player].dungeon_local_item_names]
|
if item.name not in world.dungeon_local_item_names]
|
||||||
|
|
||||||
for key_loc in key_drop_data:
|
for key_loc in key_drop_data:
|
||||||
key_data = key_drop_data[key_loc]
|
key_data = key_drop_data[key_loc]
|
||||||
drop_item = item_factory(key_data[3], world)
|
drop_item = item_factory(key_data[3], world)
|
||||||
if not multiworld.key_drop_shuffle[player]:
|
if not world.options.key_drop_shuffle:
|
||||||
if drop_item in dungeon_items:
|
if drop_item in dungeon_items:
|
||||||
dungeon_items.remove(drop_item)
|
dungeon_items.remove(drop_item)
|
||||||
else:
|
else:
|
||||||
dungeon = drop_item.name.split("(")[1].split(")")[0]
|
dungeon = drop_item.name.split("(")[1].split(")")[0]
|
||||||
if multiworld.mode[player] == 'inverted':
|
if world.options.mode == 'inverted':
|
||||||
if dungeon == "Agahnims Tower":
|
if dungeon == "Agahnims Tower":
|
||||||
dungeon = "Inverted Agahnims Tower"
|
dungeon = "Inverted Agahnims Tower"
|
||||||
if dungeon == "Ganons Tower":
|
if dungeon == "Ganons Tower":
|
||||||
@@ -365,7 +365,7 @@ def generate_itempool(world):
|
|||||||
loc = multiworld.get_location(key_loc, player)
|
loc = multiworld.get_location(key_loc, player)
|
||||||
loc.place_locked_item(drop_item)
|
loc.place_locked_item(drop_item)
|
||||||
loc.address = None
|
loc.address = None
|
||||||
elif "Small" in key_data[3] and multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
elif "Small" in key_data[3] and world.options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||||
# key drop shuffle and universal keys are on. Add universal keys in place of key drop keys.
|
# key drop shuffle and universal keys are on. Add universal keys in place of key drop keys.
|
||||||
multiworld.itempool.append(item_factory(GetBeemizerItem(multiworld, player, 'Small Key (Universal)'), world))
|
multiworld.itempool.append(item_factory(GetBeemizerItem(multiworld, player, 'Small Key (Universal)'), world))
|
||||||
dungeon_item_replacements = sum(difficulties[world.options.item_pool.current_key].extras, []) * 2
|
dungeon_item_replacements = sum(difficulties[world.options.item_pool.current_key].extras, []) * 2
|
||||||
@@ -373,10 +373,10 @@ def generate_itempool(world):
|
|||||||
|
|
||||||
for x in range(len(dungeon_items)-1, -1, -1):
|
for x in range(len(dungeon_items)-1, -1, -1):
|
||||||
item = dungeon_items[x]
|
item = dungeon_items[x]
|
||||||
if ((multiworld.small_key_shuffle[player] == small_key_shuffle.option_start_with and item.type == 'SmallKey')
|
if ((world.options.small_key_shuffle == small_key_shuffle.option_start_with and item.type == 'SmallKey')
|
||||||
or (multiworld.big_key_shuffle[player] == big_key_shuffle.option_start_with and item.type == 'BigKey')
|
or (world.options.big_key_shuffle == big_key_shuffle.option_start_with and item.type == 'BigKey')
|
||||||
or (multiworld.compass_shuffle[player] == compass_shuffle.option_start_with and item.type == 'Compass')
|
or (world.options.compass_shuffle == compass_shuffle.option_start_with and item.type == 'Compass')
|
||||||
or (multiworld.map_shuffle[player] == map_shuffle.option_start_with and item.type == 'Map')):
|
or (world.options.map_shuffle == map_shuffle.option_start_with and item.type == 'Map')):
|
||||||
dungeon_items.pop(x)
|
dungeon_items.pop(x)
|
||||||
multiworld.push_precollected(item)
|
multiworld.push_precollected(item)
|
||||||
multiworld.itempool.append(item_factory(dungeon_item_replacements.pop(), world))
|
multiworld.itempool.append(item_factory(dungeon_item_replacements.pop(), world))
|
||||||
@@ -384,7 +384,7 @@ def generate_itempool(world):
|
|||||||
|
|
||||||
set_up_shops(multiworld, player)
|
set_up_shops(multiworld, player)
|
||||||
|
|
||||||
if multiworld.retro_bow[player]:
|
if world.options.retro_bow:
|
||||||
shop_items = 0
|
shop_items = 0
|
||||||
shop_locations = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if
|
shop_locations = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if
|
||||||
shop.type == ShopType.Shop and shop.region.player == player) for location in shop_locations if
|
shop.type == ShopType.Shop and shop.region.player == player) for location in shop_locations if
|
||||||
@@ -395,12 +395,12 @@ def generate_itempool(world):
|
|||||||
else:
|
else:
|
||||||
shop_items += 1
|
shop_items += 1
|
||||||
else:
|
else:
|
||||||
shop_items = min(multiworld.shop_item_slots[player], 30 if multiworld.include_witch_hut[player] else 27)
|
shop_items = min(world.options.shop_item_slots, 30 if world.options.include_witch_hut else 27)
|
||||||
|
|
||||||
if multiworld.shuffle_capacity_upgrades[player]:
|
if world.options.shuffle_capacity_upgrades:
|
||||||
shop_items += 2
|
shop_items += 2
|
||||||
chance_100 = int(multiworld.retro_bow[player]) * 0.25 + int(
|
chance_100 = int(world.options.retro_bow) * 0.25 + int(
|
||||||
multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal) * 0.5
|
world.options.small_key_shuffle == small_key_shuffle.option_universal) * 0.5
|
||||||
for _ in range(shop_items):
|
for _ in range(shop_items):
|
||||||
if multiworld.random.random() < chance_100:
|
if multiworld.random.random() < chance_100:
|
||||||
items.append(item_factory(GetBeemizerItem(multiworld, player, "Rupees (100)"), world))
|
items.append(item_factory(GetBeemizerItem(multiworld, player, "Rupees (100)"), world))
|
||||||
@@ -410,19 +410,19 @@ def generate_itempool(world):
|
|||||||
multiworld.random.shuffle(items)
|
multiworld.random.shuffle(items)
|
||||||
pool_count = len(items)
|
pool_count = len(items)
|
||||||
new_items = ["Triforce Piece" for _ in range(additional_triforce_pieces)]
|
new_items = ["Triforce Piece" for _ in range(additional_triforce_pieces)]
|
||||||
if multiworld.shuffle_capacity_upgrades[player] or multiworld.bombless_start[player]:
|
if world.options.shuffle_capacity_upgrades or world.options.bombless_start:
|
||||||
progressive = multiworld.progressive[player]
|
progressive = world.options.progressive
|
||||||
progressive = multiworld.random.choice([True, False]) if progressive == 'grouped_random' else progressive == 'on'
|
progressive = multiworld.random.choice([True, False]) if progressive == 'grouped_random' else progressive == 'on'
|
||||||
if multiworld.shuffle_capacity_upgrades[player] == "on_combined":
|
if world.options.shuffle_capacity_upgrades == "on_combined":
|
||||||
new_items.append("Bomb Upgrade (50)")
|
new_items.append("Bomb Upgrade (50)")
|
||||||
elif multiworld.shuffle_capacity_upgrades[player] == "on":
|
elif world.options.shuffle_capacity_upgrades == "on":
|
||||||
new_items += ["Bomb Upgrade (+5)"] * 6
|
new_items += ["Bomb Upgrade (+5)"] * 6
|
||||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||||
if multiworld.shuffle_capacity_upgrades[player] != "on_combined" and multiworld.bombless_start[player]:
|
if world.options.shuffle_capacity_upgrades != "on_combined" and world.options.bombless_start:
|
||||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||||
|
|
||||||
if multiworld.shuffle_capacity_upgrades[player] and not multiworld.retro_bow[player]:
|
if world.options.shuffle_capacity_upgrades and not world.options.retro_bow:
|
||||||
if multiworld.shuffle_capacity_upgrades[player] == "on_combined":
|
if world.options.shuffle_capacity_upgrades == "on_combined":
|
||||||
new_items += ["Arrow Upgrade (70)"]
|
new_items += ["Arrow Upgrade (70)"]
|
||||||
else:
|
else:
|
||||||
new_items += ["Arrow Upgrade (+5)"] * 6
|
new_items += ["Arrow Upgrade (+5)"] * 6
|
||||||
@@ -481,7 +481,7 @@ def generate_itempool(world):
|
|||||||
if len(items) < pool_count:
|
if len(items) < pool_count:
|
||||||
items += removed_filler[len(items) - pool_count:]
|
items += removed_filler[len(items) - pool_count:]
|
||||||
|
|
||||||
if multiworld.randomize_cost_types[player]:
|
if world.options.randomize_cost_types:
|
||||||
# Heart and Arrow costs require all Heart Container/Pieces and Arrow Upgrades to be advancement items for logic
|
# Heart and Arrow costs require all Heart Container/Pieces and Arrow Upgrades to be advancement items for logic
|
||||||
for item in items:
|
for item in items:
|
||||||
if item.name in ("Boss Heart Container", "Sanctuary Heart Container", "Piece of Heart"):
|
if item.name in ("Boss Heart Container", "Sanctuary Heart Container", "Piece of Heart"):
|
||||||
@@ -490,21 +490,25 @@ def generate_itempool(world):
|
|||||||
# Otherwise, logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
|
# Otherwise, logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
|
||||||
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
|
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
|
||||||
# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
|
# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
|
||||||
if multiworld.item_pool[player] in ['easy', 'normal', 'hard'] and not (multiworld.custom and multiworld.customitemarray[30] == 0):
|
try:
|
||||||
next(item for item in items if item.name == 'Boss Heart Container').classification = ItemClassification.progression
|
next(item for item in items if item.name == 'Boss Heart Container').classification \
|
||||||
elif multiworld.item_pool[player] in ['expert'] and not (multiworld.custom and multiworld.customitemarray[29] < 4):
|
|= ItemClassification.progression
|
||||||
|
except StopIteration:
|
||||||
adv_heart_pieces = (item for item in items if item.name == 'Piece of Heart')
|
adv_heart_pieces = (item for item in items if item.name == 'Piece of Heart')
|
||||||
for i in range(4):
|
for i in range(4):
|
||||||
next(adv_heart_pieces).classification = ItemClassification.progression
|
try:
|
||||||
|
next(adv_heart_pieces).classification |= ItemClassification.progression
|
||||||
|
except StopIteration:
|
||||||
|
break # logically health tanking is an option, so rules should still resolve to something beatable
|
||||||
|
|
||||||
world.required_medallions = (multiworld.misery_mire_medallion[player].current_key.title(),
|
world.required_medallions = (world.options.misery_mire_medallion.current_key.title(),
|
||||||
multiworld.turtle_rock_medallion[player].current_key.title())
|
world.options.turtle_rock_medallion.current_key.title())
|
||||||
|
|
||||||
place_bosses(world)
|
place_bosses(world)
|
||||||
|
|
||||||
multiworld.itempool += items
|
multiworld.itempool += items
|
||||||
|
|
||||||
if multiworld.retro_caves[player]:
|
if world.options.retro_caves:
|
||||||
set_up_take_anys(multiworld, world, player) # depends on world.itempool to be set
|
set_up_take_anys(multiworld, world, player) # depends on world.itempool to be set
|
||||||
|
|
||||||
|
|
||||||
@@ -527,7 +531,7 @@ take_any_locations.sort()
|
|||||||
|
|
||||||
def set_up_take_anys(multiworld, world, player):
|
def set_up_take_anys(multiworld, world, player):
|
||||||
# these are references, do not modify these lists in-place
|
# these are references, do not modify these lists in-place
|
||||||
if multiworld.mode[player] == 'inverted':
|
if world.options.mode == 'inverted':
|
||||||
take_any_locs = take_any_locations_inverted
|
take_any_locs = take_any_locations_inverted
|
||||||
else:
|
else:
|
||||||
take_any_locs = take_any_locations
|
take_any_locs = take_any_locations
|
||||||
@@ -578,14 +582,14 @@ def set_up_take_anys(multiworld, world, player):
|
|||||||
|
|
||||||
|
|
||||||
def get_pool_core(world, player: int):
|
def get_pool_core(world, player: int):
|
||||||
shuffle = world.entrance_shuffle[player].current_key
|
shuffle = world.worlds[player].options.entrance_shuffle.current_key
|
||||||
difficulty = world.item_pool[player].current_key
|
difficulty = world.worlds[player].options.item_pool.current_key
|
||||||
timer = world.timer[player].current_key
|
timer = world.worlds[player].options.timer.current_key
|
||||||
goal = world.goal[player].current_key
|
goal = world.worlds[player].options.goal.current_key
|
||||||
mode = world.mode[player].current_key
|
mode = world.worlds[player].options.mode.current_key
|
||||||
swordless = world.swordless[player]
|
swordless = world.worlds[player].options.swordless
|
||||||
retro_bow = world.retro_bow[player]
|
retro_bow = world.worlds[player].options.retro_bow
|
||||||
logic = world.glitches_required[player]
|
logic = world.worlds[player].options.glitches_required
|
||||||
|
|
||||||
pool = []
|
pool = []
|
||||||
placed_items = {}
|
placed_items = {}
|
||||||
@@ -602,11 +606,11 @@ def get_pool_core(world, player: int):
|
|||||||
placed_items[loc] = item
|
placed_items[loc] = item
|
||||||
|
|
||||||
# provide boots to major glitch dependent seeds
|
# provide boots to major glitch dependent seeds
|
||||||
if logic.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.glitch_boots[player]:
|
if logic.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.worlds[player].options.glitch_boots:
|
||||||
precollected_items.append('Pegasus Boots')
|
precollected_items.append('Pegasus Boots')
|
||||||
pool.remove('Pegasus Boots')
|
pool.remove('Pegasus Boots')
|
||||||
pool.append('Rupees (20)')
|
pool.append('Rupees (20)')
|
||||||
want_progressives = world.progressive[player].want_progressives
|
want_progressives = world.worlds[player].options.progressive.want_progressives
|
||||||
|
|
||||||
if want_progressives(world.random):
|
if want_progressives(world.random):
|
||||||
pool.extend(diff.progressiveglove)
|
pool.extend(diff.progressiveglove)
|
||||||
@@ -680,22 +684,22 @@ def get_pool_core(world, player: int):
|
|||||||
additional_pieces_to_place = 0
|
additional_pieces_to_place = 0
|
||||||
if 'triforce_hunt' in goal:
|
if 'triforce_hunt' in goal:
|
||||||
|
|
||||||
if world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_extra:
|
if world.worlds[player].options.triforce_pieces_mode.value == TriforcePiecesMode.option_extra:
|
||||||
treasure_hunt_total = (world.triforce_pieces_required[player].value
|
treasure_hunt_total = (world.worlds[player].options.triforce_pieces_required.value
|
||||||
+ world.triforce_pieces_extra[player].value)
|
+ world.worlds[player].options.triforce_pieces_extra.value)
|
||||||
elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage:
|
elif world.worlds[player].options.triforce_pieces_mode.value == TriforcePiecesMode.option_percentage:
|
||||||
percentage = float(world.triforce_pieces_percentage[player].value) / 100
|
percentage = float(world.worlds[player].options.triforce_pieces_percentage.value) / 100
|
||||||
treasure_hunt_total = int(round(world.triforce_pieces_required[player].value * percentage, 0))
|
treasure_hunt_total = int(round(world.worlds[player].options.triforce_pieces_required.value * percentage, 0))
|
||||||
else: # available
|
else: # available
|
||||||
treasure_hunt_total = world.triforce_pieces_available[player].value
|
treasure_hunt_total = world.worlds[player].options.triforce_pieces_available.value
|
||||||
|
|
||||||
triforce_pieces = min(90, max(treasure_hunt_total, world.triforce_pieces_required[player].value))
|
triforce_pieces = min(90, max(treasure_hunt_total, world.worlds[player].options.triforce_pieces_required.value))
|
||||||
|
|
||||||
pieces_in_core = min(extraitems, triforce_pieces)
|
pieces_in_core = min(extraitems, triforce_pieces)
|
||||||
additional_pieces_to_place = triforce_pieces - pieces_in_core
|
additional_pieces_to_place = triforce_pieces - pieces_in_core
|
||||||
pool.extend(["Triforce Piece"] * pieces_in_core)
|
pool.extend(["Triforce Piece"] * pieces_in_core)
|
||||||
extraitems -= pieces_in_core
|
extraitems -= pieces_in_core
|
||||||
treasure_hunt_required = world.triforce_pieces_required[player].value
|
treasure_hunt_required = world.worlds[player].options.triforce_pieces_required.value
|
||||||
|
|
||||||
for extra in diff.extras:
|
for extra in diff.extras:
|
||||||
if extraitems >= len(extra):
|
if extraitems >= len(extra):
|
||||||
@@ -707,17 +711,24 @@ def get_pool_core(world, player: int):
|
|||||||
else:
|
else:
|
||||||
break
|
break
|
||||||
|
|
||||||
if goal == 'pedestal':
|
|
||||||
place_item('Master Sword Pedestal', 'Triforce')
|
|
||||||
pool.remove("Rupees (20)")
|
|
||||||
|
|
||||||
if retro_bow:
|
if retro_bow:
|
||||||
replace = {'Single Arrow', 'Arrows (10)', 'Arrow Upgrade (+5)', 'Arrow Upgrade (+10)', 'Arrow Upgrade (70)'}
|
replace = {'Single Arrow', 'Arrows (10)', 'Arrow Upgrade (+5)', 'Arrow Upgrade (+10)', 'Arrow Upgrade (70)'}
|
||||||
pool = ['Rupees (5)' if item in replace else item for item in pool]
|
pool = ['Rupees (5)' if item in replace else item for item in pool]
|
||||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
|
||||||
|
if goal == 'pedestal':
|
||||||
|
place_item('Master Sword Pedestal', 'Triforce')
|
||||||
|
for rupee_name in ("Rupees (5)", "Rupees (20)", "Rupees (50)", "Rupees (100)", "Rupees (300)"):
|
||||||
|
try:
|
||||||
|
pool.remove(rupee_name)
|
||||||
|
except ValueError:
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
break
|
||||||
|
|
||||||
|
if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||||
pool.extend(diff.universal_keys)
|
pool.extend(diff.universal_keys)
|
||||||
if mode == 'standard':
|
if mode == 'standard':
|
||||||
if world.key_drop_shuffle[player]:
|
if world.worlds[player].options.key_drop_shuffle:
|
||||||
key_locations = ['Secret Passage', 'Hyrule Castle - Map Guard Key Drop']
|
key_locations = ['Secret Passage', 'Hyrule Castle - Map Guard Key Drop']
|
||||||
key_location = world.random.choice(key_locations)
|
key_location = world.random.choice(key_locations)
|
||||||
key_locations.remove(key_location)
|
key_locations.remove(key_location)
|
||||||
@@ -741,11 +752,11 @@ def get_pool_core(world, player: int):
|
|||||||
|
|
||||||
|
|
||||||
def make_custom_item_pool(world, player):
|
def make_custom_item_pool(world, player):
|
||||||
shuffle = world.entrance_shuffle[player]
|
shuffle = world.worlds[player].options.entrance_shuffle
|
||||||
difficulty = world.item_pool[player]
|
difficulty = world.worlds[player].options.item_pool
|
||||||
timer = world.timer[player]
|
timer = world.worlds[player].options.timer
|
||||||
goal = world.goal[player]
|
goal = world.worlds[player].options.goal
|
||||||
mode = world.mode[player]
|
mode = world.worlds[player].options.mode
|
||||||
customitemarray = world.customitemarray
|
customitemarray = world.customitemarray
|
||||||
|
|
||||||
pool = []
|
pool = []
|
||||||
@@ -845,10 +856,10 @@ def make_custom_item_pool(world, player):
|
|||||||
thisbottle = world.random.choice(diff.bottles)
|
thisbottle = world.random.choice(diff.bottles)
|
||||||
pool.append(thisbottle)
|
pool.append(thisbottle)
|
||||||
|
|
||||||
if "triforce" in world.goal[player]:
|
if "triforce" in world.worlds[player].options.goal:
|
||||||
pool.extend(["Triforce Piece"] * world.triforce_pieces_available[player])
|
pool.extend(["Triforce Piece"] * world.worlds[player].options.triforce_pieces_available)
|
||||||
itemtotal += world.triforce_pieces_available[player]
|
itemtotal += world.worlds[player].options.triforce_pieces_available
|
||||||
treasure_hunt_required = world.triforce_pieces_required[player]
|
treasure_hunt_required = world.worlds[player].options.triforce_pieces_required
|
||||||
|
|
||||||
if timer in ['display', 'timed', 'timed_countdown']:
|
if timer in ['display', 'timed', 'timed_countdown']:
|
||||||
clock_mode = 'countdown' if timer == 'timed_countdown' else 'stopwatch'
|
clock_mode = 'countdown' if timer == 'timed_countdown' else 'stopwatch'
|
||||||
@@ -862,7 +873,7 @@ def make_custom_item_pool(world, player):
|
|||||||
itemtotal = itemtotal + 1
|
itemtotal = itemtotal + 1
|
||||||
|
|
||||||
if mode == 'standard':
|
if mode == 'standard':
|
||||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||||
key_location = world.random.choice(
|
key_location = world.random.choice(
|
||||||
['Secret Passage', 'Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest',
|
['Secret Passage', 'Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest',
|
||||||
'Hyrule Castle - Zelda\'s Chest', 'Sewers - Dark Cross'])
|
'Hyrule Castle - Zelda\'s Chest', 'Sewers - Dark Cross'])
|
||||||
@@ -885,9 +896,9 @@ def make_custom_item_pool(world, player):
|
|||||||
pool.extend(['Magic Mirror'] * customitemarray[22])
|
pool.extend(['Magic Mirror'] * customitemarray[22])
|
||||||
pool.extend(['Moon Pearl'] * customitemarray[28])
|
pool.extend(['Moon Pearl'] * customitemarray[28])
|
||||||
|
|
||||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
if world.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||||
itemtotal = itemtotal - 28 # Corrects for small keys not being in item pool in universal Mode
|
itemtotal = itemtotal - 28 # Corrects for small keys not being in item pool in universal Mode
|
||||||
if world.key_drop_shuffle[player]:
|
if world.worlds[player].options.key_drop_shuffle:
|
||||||
itemtotal = itemtotal - (len(key_drop_data) - 1)
|
itemtotal = itemtotal - (len(key_drop_data) - 1)
|
||||||
if itemtotal < total_items_to_place:
|
if itemtotal < total_items_to_place:
|
||||||
pool.extend(['Nothing'] * (total_items_to_place - itemtotal))
|
pool.extend(['Nothing'] * (total_items_to_place - itemtotal))
|
||||||
|
|||||||
@@ -11,11 +11,11 @@ def GetBeemizerItem(world, player: int, item):
|
|||||||
return item
|
return item
|
||||||
|
|
||||||
# first roll - replaceable item should be replaced, within beemizer_total_chance
|
# first roll - replaceable item should be replaced, within beemizer_total_chance
|
||||||
if not world.beemizer_total_chance[player] or world.random.random() > (world.beemizer_total_chance[player] / 100):
|
if not world.worlds[player].options.beemizer_total_chance or world.random.random() > (world.worlds[player].options.beemizer_total_chance / 100):
|
||||||
return item
|
return item
|
||||||
|
|
||||||
# second roll - bee replacement should be trap, within beemizer_trap_chance
|
# second roll - bee replacement should be trap, within beemizer_trap_chance
|
||||||
if not world.beemizer_trap_chance[player] or world.random.random() > (world.beemizer_trap_chance[player] / 100):
|
if not world.worlds[player].options.beemizer_trap_chance or world.random.random() > (world.worlds[player].options.beemizer_trap_chance / 100):
|
||||||
return "Bee" if isinstance(item, str) else world.create_item("Bee", player)
|
return "Bee" if isinstance(item, str) else world.create_item("Bee", player)
|
||||||
else:
|
else:
|
||||||
return "Bee Trap" if isinstance(item, str) else world.create_item("Bee Trap", player)
|
return "Bee Trap" if isinstance(item, str) else world.create_item("Bee Trap", player)
|
||||||
|
|||||||
@@ -156,10 +156,10 @@ class OpenPyramid(Choice):
|
|||||||
|
|
||||||
def to_bool(self, world: MultiWorld, player: int) -> bool:
|
def to_bool(self, world: MultiWorld, player: int) -> bool:
|
||||||
if self.value == self.option_goal:
|
if self.value == self.option_goal:
|
||||||
return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
|
return world.worlds[player].options.goal.current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
|
||||||
elif self.value == self.option_auto:
|
elif self.value == self.option_auto:
|
||||||
return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
|
return world.worlds[player].options.goal.current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
|
||||||
and (world.entrance_shuffle[player].current_key in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not
|
and (world.worlds[player].options.entrance_shuffle.current_key in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not
|
||||||
world.shuffle_ganon)
|
world.shuffle_ganon)
|
||||||
elif self.value == self.option_open:
|
elif self.value == self.option_open:
|
||||||
return True
|
return True
|
||||||
|
|||||||
@@ -2,8 +2,6 @@
|
|||||||
Helper functions to deliver entrance/exit/region sets to OWG rules.
|
Helper functions to deliver entrance/exit/region sets to OWG rules.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
from BaseClasses import Entrance
|
|
||||||
|
|
||||||
from .StateHelpers import can_lift_heavy_rocks, can_boots_clip_lw, can_boots_clip_dw, can_get_glitched_speed_dw
|
from .StateHelpers import can_lift_heavy_rocks, can_boots_clip_lw, can_boots_clip_dw, can_get_glitched_speed_dw
|
||||||
|
|
||||||
|
|
||||||
@@ -222,14 +220,14 @@ def get_invalid_bunny_revival_dungeons():
|
|||||||
|
|
||||||
def overworld_glitch_connections(world, player):
|
def overworld_glitch_connections(world, player):
|
||||||
# Boots-accessible locations.
|
# Boots-accessible locations.
|
||||||
create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
|
create_owg_connections(player, world, get_boots_clip_exits_lw(world.worlds[player].options.mode == 'inverted'))
|
||||||
create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
|
create_owg_connections(player, world, get_boots_clip_exits_dw(world.worlds[player].options.mode == 'inverted', player))
|
||||||
|
|
||||||
# Glitched speed drops.
|
# Glitched speed drops.
|
||||||
create_owg_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
|
create_owg_connections(player, world, get_glitched_speed_drops_dw(world.worlds[player].options.mode == 'inverted'))
|
||||||
|
|
||||||
# Mirror clip spots.
|
# Mirror clip spots.
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
create_owg_connections(player, world, get_mirror_clip_spots_dw())
|
create_owg_connections(player, world, get_mirror_clip_spots_dw())
|
||||||
create_owg_connections(player, world, get_mirror_offset_spots_dw())
|
create_owg_connections(player, world, get_mirror_offset_spots_dw())
|
||||||
else:
|
else:
|
||||||
@@ -239,24 +237,24 @@ def overworld_glitch_connections(world, player):
|
|||||||
def overworld_glitches_rules(world, player):
|
def overworld_glitches_rules(world, player):
|
||||||
|
|
||||||
# Boots-accessible locations.
|
# Boots-accessible locations.
|
||||||
set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: can_boots_clip_lw(state, player))
|
set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.worlds[player].options.mode == 'inverted'), lambda state: can_boots_clip_lw(state, player))
|
||||||
set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: can_boots_clip_dw(state, player))
|
set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.worlds[player].options.mode == 'inverted', player), lambda state: can_boots_clip_dw(state, player))
|
||||||
|
|
||||||
# Glitched speed drops.
|
# Glitched speed drops.
|
||||||
set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: can_get_glitched_speed_dw(state, player))
|
set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.worlds[player].options.mode == 'inverted'), lambda state: can_get_glitched_speed_dw(state, player))
|
||||||
# Dark Death Mountain Ledge Clip Spot also accessible with mirror.
|
# Dark Death Mountain Ledge Clip Spot also accessible with mirror.
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
add_alternate_rule(world.get_entrance('Dark Death Mountain Ledge Clip Spot', player), lambda state: state.has('Magic Mirror', player))
|
add_alternate_rule(world.get_entrance('Dark Death Mountain Ledge Clip Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||||
|
|
||||||
# Mirror clip spots.
|
# Mirror clip spots.
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
set_owg_connection_rules(player, world, get_mirror_clip_spots_dw(), lambda state: state.has('Magic Mirror', player))
|
set_owg_connection_rules(player, world, get_mirror_clip_spots_dw(), lambda state: state.has('Magic Mirror', player))
|
||||||
set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and can_boots_clip_lw(state, player))
|
set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and can_boots_clip_lw(state, player))
|
||||||
else:
|
else:
|
||||||
set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and can_boots_clip_dw(state, player))
|
set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and can_boots_clip_dw(state, player))
|
||||||
|
|
||||||
# Regions that require the boots and some other stuff.
|
# Regions that require the boots and some other stuff.
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (can_boots_clip_lw(state, player) or can_lift_heavy_rocks(state, player)) and state.has('Hammer', player)
|
world.get_entrance('Turtle Rock Teleporter', player).access_rule = lambda state: (can_boots_clip_lw(state, player) or can_lift_heavy_rocks(state, player)) and state.has('Hammer', player)
|
||||||
add_alternate_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Moon Pearl', player) or state.has('Pegasus Boots', player))
|
add_alternate_rule(world.get_entrance('Waterfall of Wishing', player), lambda state: state.has('Moon Pearl', player) or state.has('Pegasus Boots', player))
|
||||||
else:
|
else:
|
||||||
@@ -279,18 +277,14 @@ def create_no_logic_connections(player, world, connections):
|
|||||||
for entrance, parent_region, target_region, *rule_override in connections:
|
for entrance, parent_region, target_region, *rule_override in connections:
|
||||||
parent = world.get_region(parent_region, player)
|
parent = world.get_region(parent_region, player)
|
||||||
target = world.get_region(target_region, player)
|
target = world.get_region(target_region, player)
|
||||||
connection = Entrance(player, entrance, parent)
|
parent.connect(target, entrance)
|
||||||
parent.exits.append(connection)
|
|
||||||
connection.connect(target)
|
|
||||||
|
|
||||||
|
|
||||||
def create_owg_connections(player, world, connections):
|
def create_owg_connections(player, world, connections):
|
||||||
for entrance, parent_region, target_region, *rule_override in connections:
|
for entrance, parent_region, target_region, *rule_override in connections:
|
||||||
parent = world.get_region(parent_region, player)
|
parent = world.get_region(parent_region, player)
|
||||||
target = world.get_region(target_region, player)
|
target = world.get_region(target_region, player)
|
||||||
connection = Entrance(player, entrance, parent)
|
parent.connect(target, entrance)
|
||||||
parent.exits.append(connection)
|
|
||||||
connection.connect(target)
|
|
||||||
|
|
||||||
|
|
||||||
def set_owg_connection_rules(player, world, connections, default_rule):
|
def set_owg_connection_rules(player, world, connections, default_rule):
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
import collections
|
import collections
|
||||||
import typing
|
import typing
|
||||||
|
|
||||||
from BaseClasses import Entrance, MultiWorld
|
from BaseClasses import MultiWorld
|
||||||
from .SubClasses import LTTPRegion, LTTPRegionType
|
from .SubClasses import LTTPEntrance, LTTPRegion, LTTPRegionType
|
||||||
|
|
||||||
|
|
||||||
def is_main_entrance(entrance: Entrance) -> bool:
|
def is_main_entrance(entrance: LTTPEntrance) -> bool:
|
||||||
return entrance.parent_region.type in {LTTPRegionType.DarkWorld, LTTPRegionType.LightWorld} if entrance.parent_region.type else True
|
return entrance.parent_region.type in {LTTPRegionType.DarkWorld, LTTPRegionType.LightWorld} if entrance.parent_region.type else True
|
||||||
|
|
||||||
|
|
||||||
@@ -410,7 +410,7 @@ def _create_region(world: MultiWorld, player: int, name: str, type: LTTPRegionTy
|
|||||||
ret = LTTPRegion(name, type, hint, player, world)
|
ret = LTTPRegion(name, type, hint, player, world)
|
||||||
if exits:
|
if exits:
|
||||||
for exit in exits:
|
for exit in exits:
|
||||||
ret.exits.append(Entrance(player, exit, ret))
|
ret.create_exit(exit)
|
||||||
if locations:
|
if locations:
|
||||||
for location in locations:
|
for location in locations:
|
||||||
if location in key_drop_data:
|
if location in key_drop_data:
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ class LocalRom:
|
|||||||
# cause crash to provide traceback
|
# cause crash to provide traceback
|
||||||
import xxtea
|
import xxtea
|
||||||
|
|
||||||
local_random = world.per_slot_randoms[player]
|
local_random = world.worlds[player].random
|
||||||
key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
|
key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
|
||||||
self.write_bytes(0x1800B0, bytearray(key))
|
self.write_bytes(0x1800B0, bytearray(key))
|
||||||
self.write_int16(0x180087, 1)
|
self.write_int16(0x180087, 1)
|
||||||
@@ -281,7 +281,6 @@ def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_rand
|
|||||||
|
|
||||||
def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||||
player = world.player
|
player = world.player
|
||||||
multiworld = world.multiworld
|
|
||||||
check_enemizer(enemizercli)
|
check_enemizer(enemizercli)
|
||||||
randopatch_path = os.path.abspath(os.path.join(output_directory, f'enemizer_randopatch_{player}.sfc'))
|
randopatch_path = os.path.abspath(os.path.join(output_directory, f'enemizer_randopatch_{player}.sfc'))
|
||||||
options_path = os.path.abspath(os.path.join(output_directory, f'enemizer_options_{player}.json'))
|
options_path = os.path.abspath(os.path.join(output_directory, f'enemizer_options_{player}.json'))
|
||||||
@@ -289,18 +288,18 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
|||||||
|
|
||||||
# write options file for enemizer
|
# write options file for enemizer
|
||||||
options = {
|
options = {
|
||||||
'RandomizeEnemies': multiworld.enemy_shuffle[player].value,
|
'RandomizeEnemies': world.options.enemy_shuffle.value,
|
||||||
'RandomizeEnemiesType': 3,
|
'RandomizeEnemiesType': 3,
|
||||||
'RandomizeBushEnemyChance': multiworld.bush_shuffle[player].value,
|
'RandomizeBushEnemyChance': world.options.bush_shuffle.value,
|
||||||
'RandomizeEnemyHealthRange': multiworld.enemy_health[player] != 'default',
|
'RandomizeEnemyHealthRange': world.options.enemy_health != 'default',
|
||||||
'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[
|
'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[
|
||||||
multiworld.enemy_health[player].current_key],
|
world.options.enemy_health.current_key],
|
||||||
'OHKO': False,
|
'OHKO': False,
|
||||||
'RandomizeEnemyDamage': multiworld.enemy_damage[player] != 'default',
|
'RandomizeEnemyDamage': world.options.enemy_damage != 'default',
|
||||||
'AllowEnemyZeroDamage': True,
|
'AllowEnemyZeroDamage': True,
|
||||||
'ShuffleEnemyDamageGroups': multiworld.enemy_damage[player] != 'default',
|
'ShuffleEnemyDamageGroups': world.options.enemy_damage != 'default',
|
||||||
'EnemyDamageChaosMode': multiworld.enemy_damage[player] == 'chaos',
|
'EnemyDamageChaosMode': world.options.enemy_damage == 'chaos',
|
||||||
'EasyModeEscape': multiworld.mode[player] == "standard",
|
'EasyModeEscape': world.options.mode == "standard",
|
||||||
'EnemiesAbsorbable': False,
|
'EnemiesAbsorbable': False,
|
||||||
'AbsorbableSpawnRate': 10,
|
'AbsorbableSpawnRate': 10,
|
||||||
'AbsorbableTypes': {
|
'AbsorbableTypes': {
|
||||||
@@ -329,7 +328,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
|||||||
'GrayscaleMode': False,
|
'GrayscaleMode': False,
|
||||||
'GenerateSpoilers': False,
|
'GenerateSpoilers': False,
|
||||||
'RandomizeLinkSpritePalette': False,
|
'RandomizeLinkSpritePalette': False,
|
||||||
'RandomizePots': multiworld.pot_shuffle[player].value,
|
'RandomizePots': world.options.pot_shuffle.value,
|
||||||
'ShuffleMusic': False,
|
'ShuffleMusic': False,
|
||||||
'BootlegMagic': True,
|
'BootlegMagic': True,
|
||||||
'CustomBosses': False,
|
'CustomBosses': False,
|
||||||
@@ -342,7 +341,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
|||||||
'BeesLevel': 0,
|
'BeesLevel': 0,
|
||||||
'RandomizeTileTrapPattern': False,
|
'RandomizeTileTrapPattern': False,
|
||||||
'RandomizeTileTrapFloorTile': False,
|
'RandomizeTileTrapFloorTile': False,
|
||||||
'AllowKillableThief': multiworld.killable_thieves[player].value,
|
'AllowKillableThief': world.options.killable_thieves.value,
|
||||||
'RandomizeSpriteOnHit': False,
|
'RandomizeSpriteOnHit': False,
|
||||||
'DebugMode': False,
|
'DebugMode': False,
|
||||||
'DebugForceEnemy': False,
|
'DebugForceEnemy': False,
|
||||||
@@ -366,13 +365,13 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
|||||||
'MiseryMire': world.dungeons["Misery Mire"].boss.enemizer_name,
|
'MiseryMire': world.dungeons["Misery Mire"].boss.enemizer_name,
|
||||||
'TurtleRock': world.dungeons["Turtle Rock"].boss.enemizer_name,
|
'TurtleRock': world.dungeons["Turtle Rock"].boss.enemizer_name,
|
||||||
'GanonsTower1':
|
'GanonsTower1':
|
||||||
world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else
|
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
|
||||||
"Inverted Ganons Tower"].bosses['bottom'].enemizer_name,
|
"Inverted Ganons Tower"].bosses['bottom'].enemizer_name,
|
||||||
'GanonsTower2':
|
'GanonsTower2':
|
||||||
world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else
|
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
|
||||||
"Inverted Ganons Tower"].bosses['middle'].enemizer_name,
|
"Inverted Ganons Tower"].bosses['middle'].enemizer_name,
|
||||||
'GanonsTower3':
|
'GanonsTower3':
|
||||||
world.dungeons["Ganons Tower" if multiworld.mode[player] != 'inverted' else
|
world.dungeons["Ganons Tower" if world.options.mode != 'inverted' else
|
||||||
"Inverted Ganons Tower"].bosses['top'].enemizer_name,
|
"Inverted Ganons Tower"].bosses['top'].enemizer_name,
|
||||||
'GanonsTower4': 'Agahnim2',
|
'GanonsTower4': 'Agahnim2',
|
||||||
'Ganon': 'Ganon',
|
'Ganon': 'Ganon',
|
||||||
@@ -386,7 +385,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
|||||||
|
|
||||||
max_enemizer_tries = 5
|
max_enemizer_tries = 5
|
||||||
for i in range(max_enemizer_tries):
|
for i in range(max_enemizer_tries):
|
||||||
enemizer_seed = str(multiworld.per_slot_randoms[player].randint(0, 999999999))
|
enemizer_seed = str(world.random.randint(0, 999999999))
|
||||||
enemizer_command = [os.path.abspath(enemizercli),
|
enemizer_command = [os.path.abspath(enemizercli),
|
||||||
'--rom', randopatch_path,
|
'--rom', randopatch_path,
|
||||||
'--seed', enemizer_seed,
|
'--seed', enemizer_seed,
|
||||||
@@ -416,7 +415,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
|||||||
continue
|
continue
|
||||||
|
|
||||||
for j in range(i + 1, max_enemizer_tries):
|
for j in range(i + 1, max_enemizer_tries):
|
||||||
multiworld.per_slot_randoms[player].randint(0, 999999999)
|
world.random.randint(0, 999999999)
|
||||||
# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
|
# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
|
||||||
# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
|
# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
|
||||||
break
|
break
|
||||||
@@ -430,7 +429,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
|||||||
|
|
||||||
# Moblins attached to "key drop" locations crash the game when dropping their item when Key Drop Shuffle is on.
|
# Moblins attached to "key drop" locations crash the game when dropping their item when Key Drop Shuffle is on.
|
||||||
# Replace them with a Slime enemy if they are placed.
|
# Replace them with a Slime enemy if they are placed.
|
||||||
if multiworld.key_drop_shuffle[player]:
|
if world.options.key_drop_shuffle:
|
||||||
key_drop_enemies = {
|
key_drop_enemies = {
|
||||||
0x4DA20, 0x4DA5C, 0x4DB7F, 0x4DD73, 0x4DDC3, 0x4DE07, 0x4E201,
|
0x4DA20, 0x4DA5C, 0x4DB7F, 0x4DD73, 0x4DDC3, 0x4DE07, 0x4E201,
|
||||||
0x4E20A, 0x4E326, 0x4E4F7, 0x4E687, 0x4E70C, 0x4E7C8, 0x4E7FA
|
0x4E20A, 0x4E326, 0x4E4F7, 0x4E687, 0x4E70C, 0x4E7C8, 0x4E7FA
|
||||||
@@ -792,8 +791,8 @@ def get_nonnative_item_sprite(code: int) -> int:
|
|||||||
|
|
||||||
|
|
||||||
def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||||
|
local_random = world.worlds[player].random
|
||||||
local_world = world.worlds[player]
|
local_world = world.worlds[player]
|
||||||
local_random = local_world.random
|
|
||||||
|
|
||||||
# patch items
|
# patch items
|
||||||
|
|
||||||
@@ -840,20 +839,20 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
|
|
||||||
# patch music
|
# patch music
|
||||||
music_addresses = dungeon_music_addresses[location.name]
|
music_addresses = dungeon_music_addresses[location.name]
|
||||||
if world.map_shuffle[player]:
|
if local_world.options.map_shuffle:
|
||||||
music = local_random.choice([0x11, 0x16])
|
music = local_random.choice([0x11, 0x16])
|
||||||
else:
|
else:
|
||||||
music = 0x11 if 'Pendant' in location.item.name else 0x16
|
music = 0x11 if 'Pendant' in location.item.name else 0x16
|
||||||
for music_address in music_addresses:
|
for music_address in music_addresses:
|
||||||
rom.write_byte(music_address, music)
|
rom.write_byte(music_address, music)
|
||||||
|
|
||||||
if world.map_shuffle[player]:
|
if local_world.options.map_shuffle:
|
||||||
rom.write_byte(0x155C9, local_random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle
|
rom.write_byte(0x155C9, local_random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle
|
||||||
|
|
||||||
# patch entrance/exits/holes
|
# patch entrance/exits/holes
|
||||||
for region in world.regions:
|
for region in world.get_regions(player):
|
||||||
for exit in region.exits:
|
for exit in region.exits:
|
||||||
if exit.target is not None and exit.player == player:
|
if exit.target is not None:
|
||||||
if isinstance(exit.addresses, tuple):
|
if isinstance(exit.addresses, tuple):
|
||||||
offset = exit.target
|
offset = exit.target
|
||||||
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = exit.addresses
|
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = exit.addresses
|
||||||
@@ -868,15 +867,15 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
# Thanks to Zarby89 for originally finding these values
|
# Thanks to Zarby89 for originally finding these values
|
||||||
# todo fix screen scrolling
|
# todo fix screen scrolling
|
||||||
|
|
||||||
if world.entrance_shuffle[player] != 'insanity' and \
|
if local_world.options.entrance_shuffle != 'insanity' and \
|
||||||
exit.name in {'Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit',
|
exit.name in {'Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit',
|
||||||
'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
|
'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
|
||||||
'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit',
|
'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit',
|
||||||
'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
|
'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
|
||||||
'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'} and \
|
'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'} and \
|
||||||
(world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic'] or
|
(local_world.options.glitches_required not in ['hybrid_major_glitches', 'no_logic'] or
|
||||||
exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}):
|
exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}):
|
||||||
# For exits that connot be reached from another, no need to apply offset fixes.
|
# For exits that cannot be reached from another, no need to apply offset fixes.
|
||||||
rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
|
rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
|
||||||
elif room_id == 0x0059 and local_world.fix_skullwoods_exit:
|
elif room_id == 0x0059 and local_world.fix_skullwoods_exit:
|
||||||
rom.write_int16(0x15DB5 + 2 * offset, 0x00F8)
|
rom.write_int16(0x15DB5 + 2 * offset, 0x00F8)
|
||||||
@@ -903,7 +902,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
else:
|
else:
|
||||||
# patch door table
|
# patch door table
|
||||||
rom.write_byte(0xDBB73 + exit.addresses, exit.target)
|
rom.write_byte(0xDBB73 + exit.addresses, exit.target)
|
||||||
if world.mode[player] == 'inverted':
|
if local_world.options.mode == 'inverted':
|
||||||
patch_shuffled_dark_sanc(world, rom, player)
|
patch_shuffled_dark_sanc(world, rom, player)
|
||||||
|
|
||||||
write_custom_shops(rom, world, player)
|
write_custom_shops(rom, world, player)
|
||||||
@@ -914,16 +913,16 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
return 0x53 + int(num), 0x79 + int(num)
|
return 0x53 + int(num), 0x79 + int(num)
|
||||||
|
|
||||||
credits_total = 216
|
credits_total = 216
|
||||||
if world.retro_caves[player]: # Old man cave and Take any caves will count towards collection rate.
|
if local_world.options.retro_caves: # Old man cave and Take any caves will count towards collection rate.
|
||||||
credits_total += 5
|
credits_total += 5
|
||||||
if world.shop_item_slots[player]: # Potion shop only counts towards collection rate if included in the shuffle.
|
if local_world.options.shop_item_slots: # Potion shop only counts towards collection rate if included in the shuffle.
|
||||||
credits_total += 30 if world.include_witch_hut[player] else 27
|
credits_total += 30 if local_world.options.include_witch_hut else 27
|
||||||
if world.shuffle_capacity_upgrades[player]:
|
if local_world.options.shuffle_capacity_upgrades:
|
||||||
credits_total += 2
|
credits_total += 2
|
||||||
|
|
||||||
rom.write_byte(0x187010, credits_total) # dynamic credits
|
rom.write_byte(0x187010, credits_total) # dynamic credits
|
||||||
|
|
||||||
if world.key_drop_shuffle[player]:
|
if local_world.options.key_drop_shuffle:
|
||||||
rom.write_byte(0x140000, 1) # enable key drop shuffle
|
rom.write_byte(0x140000, 1) # enable key drop shuffle
|
||||||
credits_total += len(key_drop_data)
|
credits_total += len(key_drop_data)
|
||||||
# update dungeon counters
|
# update dungeon counters
|
||||||
@@ -977,11 +976,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_byte(0x51DE, 0x00)
|
rom.write_byte(0x51DE, 0x00)
|
||||||
|
|
||||||
# set open mode:
|
# set open mode:
|
||||||
if world.mode[player] in ['open', 'inverted']:
|
if local_world.options.mode in ['open', 'inverted']:
|
||||||
rom.write_byte(0x180032, 0x01) # open mode
|
rom.write_byte(0x180032, 0x01) # open mode
|
||||||
if world.mode[player] == 'inverted':
|
if local_world.options.mode == 'inverted':
|
||||||
set_inverted_mode(world, player, rom)
|
set_inverted_mode(world, player, rom)
|
||||||
elif world.mode[player] == 'standard':
|
elif local_world.options.mode == 'standard':
|
||||||
rom.write_byte(0x180032, 0x00) # standard mode
|
rom.write_byte(0x180032, 0x00) # standard mode
|
||||||
|
|
||||||
uncle_location = world.get_location('Link\'s Uncle', player)
|
uncle_location = world.get_location('Link\'s Uncle', player)
|
||||||
@@ -1001,7 +1000,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
||||||
|
|
||||||
# set light cones
|
# set light cones
|
||||||
rom.write_byte(0x180038, 0x01 if world.mode[player] == "standard" else 0x00)
|
rom.write_byte(0x180038, 0x01 if local_world.options.mode == "standard" else 0x00)
|
||||||
rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
|
rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
|
||||||
rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
|
rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
|
||||||
|
|
||||||
@@ -1011,7 +1010,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
|
rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
|
||||||
|
|
||||||
# handle item_functionality
|
# handle item_functionality
|
||||||
if world.item_functionality[player] == 'hard':
|
if local_world.options.item_functionality == 'hard':
|
||||||
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
||||||
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
||||||
# Powdered Fairies Prize
|
# Powdered Fairies Prize
|
||||||
@@ -1031,7 +1030,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_int16(0x180036, world.rupoor_cost)
|
rom.write_int16(0x180036, world.rupoor_cost)
|
||||||
# Set stun items
|
# Set stun items
|
||||||
rom.write_byte(0x180180, 0x02) # Hookshot only
|
rom.write_byte(0x180180, 0x02) # Hookshot only
|
||||||
elif world.item_functionality[player] == 'expert':
|
elif local_world.options.item_functionality == 'expert':
|
||||||
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
||||||
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
||||||
# Powdered Fairies Prize
|
# Powdered Fairies Prize
|
||||||
@@ -1071,7 +1070,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
# Set stun items
|
# Set stun items
|
||||||
rom.write_byte(0x180180, 0x03) # All standard items
|
rom.write_byte(0x180180, 0x03) # All standard items
|
||||||
# Set overflow items for progressive equipment
|
# Set overflow items for progressive equipment
|
||||||
if world.timer[player] in ['timed', 'timed_countdown', 'timed_ohko']:
|
if local_world.options.timer in ['timed', 'timed_countdown', 'timed_ohko']:
|
||||||
overflow_replacement = GREEN_CLOCK
|
overflow_replacement = GREEN_CLOCK
|
||||||
else:
|
else:
|
||||||
overflow_replacement = GREEN_TWENTY_RUPEES
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
||||||
@@ -1083,7 +1082,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
|
|
||||||
# Set overflow items for progressive equipment
|
# Set overflow items for progressive equipment
|
||||||
rom.write_bytes(0x180090,
|
rom.write_bytes(0x180090,
|
||||||
[difficulty.progressive_sword_limit if not world.swordless[player] else 0,
|
[difficulty.progressive_sword_limit if not local_world.options.swordless else 0,
|
||||||
item_table[difficulty.basicsword[-1]].item_code,
|
item_table[difficulty.basicsword[-1]].item_code,
|
||||||
difficulty.progressive_shield_limit, item_table[difficulty.basicshield[-1]].item_code,
|
difficulty.progressive_shield_limit, item_table[difficulty.basicshield[-1]].item_code,
|
||||||
difficulty.progressive_armor_limit, item_table[difficulty.basicarmor[-1]].item_code,
|
difficulty.progressive_armor_limit, item_table[difficulty.basicarmor[-1]].item_code,
|
||||||
@@ -1091,7 +1090,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
difficulty.progressive_bow_limit, item_table[difficulty.basicbow[-1]].item_code])
|
difficulty.progressive_bow_limit, item_table[difficulty.basicbow[-1]].item_code])
|
||||||
|
|
||||||
if difficulty.progressive_bow_limit < 2 and (
|
if difficulty.progressive_bow_limit < 2 and (
|
||||||
world.swordless[player] or world.glitches_required[player] == 'no_glitches'):
|
local_world.options.swordless or local_world.options.glitches_required == 'no_glitches'):
|
||||||
rom.write_bytes(0x180098, [2, item_table["Silver Bow"].item_code])
|
rom.write_bytes(0x180098, [2, item_table["Silver Bow"].item_code])
|
||||||
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
||||||
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
||||||
@@ -1099,15 +1098,15 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
# set up game internal RNG seed
|
# set up game internal RNG seed
|
||||||
rom.write_bytes(0x178000, local_random.getrandbits(8 * 1024).to_bytes(1024, 'big'))
|
rom.write_bytes(0x178000, local_random.getrandbits(8 * 1024).to_bytes(1024, 'big'))
|
||||||
prize_replacements = {}
|
prize_replacements = {}
|
||||||
if world.item_functionality[player] in ['hard', 'expert']:
|
if local_world.options.item_functionality in ['hard', 'expert']:
|
||||||
prize_replacements[0xE0] = 0xDF # Fairy -> heart
|
prize_replacements[0xE0] = 0xDF # Fairy -> heart
|
||||||
prize_replacements[0xE3] = 0xD8 # Big magic -> small magic
|
prize_replacements[0xE3] = 0xD8 # Big magic -> small magic
|
||||||
|
|
||||||
if world.retro_bow[player]:
|
if local_world.options.retro_bow:
|
||||||
prize_replacements[0xE1] = 0xDA # 5 Arrows -> Blue Rupee
|
prize_replacements[0xE1] = 0xDA # 5 Arrows -> Blue Rupee
|
||||||
prize_replacements[0xE2] = 0xDB # 10 Arrows -> Red Rupee
|
prize_replacements[0xE2] = 0xDB # 10 Arrows -> Red Rupee
|
||||||
|
|
||||||
if world.shuffle_prizes[player] in ("general", "both"):
|
if local_world.options.shuffle_prizes in ("general", "both"):
|
||||||
# shuffle prize packs
|
# shuffle prize packs
|
||||||
prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0,
|
prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0,
|
||||||
0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
|
0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
|
||||||
@@ -1169,7 +1168,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
byte = int(rom.read_byte(address))
|
byte = int(rom.read_byte(address))
|
||||||
rom.write_byte(address, prize_replacements.get(byte, byte))
|
rom.write_byte(address, prize_replacements.get(byte, byte))
|
||||||
|
|
||||||
if world.shuffle_prizes[player] in ("bonk", "both"):
|
if local_world.options.shuffle_prizes in ("bonk", "both"):
|
||||||
# set bonk prizes
|
# set bonk prizes
|
||||||
bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC,
|
bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC,
|
||||||
0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79,
|
0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79,
|
||||||
@@ -1196,7 +1195,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
|
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
|
||||||
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
|
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
|
||||||
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
|
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
|
||||||
0x58, 0x01, 0x36 if world.retro_bow[player] else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
|
0x58, 0x01, 0x36 if local_world.options.retro_bow else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
|
||||||
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
|
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
|
||||||
0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
|
0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
|
||||||
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
|
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
|
||||||
@@ -1238,13 +1237,13 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_byte(0x180029, 0x01) # Smithy quick item give
|
rom.write_byte(0x180029, 0x01) # Smithy quick item give
|
||||||
|
|
||||||
# set swordless mode settings
|
# set swordless mode settings
|
||||||
rom.write_byte(0x18003F, 0x01 if world.swordless[player] else 0x00) # hammer can harm ganon
|
rom.write_byte(0x18003F, 0x01 if local_world.options.swordless else 0x00) # hammer can harm ganon
|
||||||
rom.write_byte(0x180040, 0x01 if world.swordless[player] else 0x00) # open curtains
|
rom.write_byte(0x180040, 0x01 if local_world.options.swordless else 0x00) # open curtains
|
||||||
rom.write_byte(0x180041, 0x01 if world.swordless[player] else 0x00) # swordless medallions
|
rom.write_byte(0x180041, 0x01 if local_world.options.swordless else 0x00) # swordless medallions
|
||||||
rom.write_byte(0x180043, 0xFF if world.swordless[player] else 0x00) # starting sword for link
|
rom.write_byte(0x180043, 0xFF if local_world.options.swordless else 0x00) # starting sword for link
|
||||||
rom.write_byte(0x180044, 0x01 if world.swordless[player] else 0x00) # hammer activates tablets
|
rom.write_byte(0x180044, 0x01 if local_world.options.swordless else 0x00) # hammer activates tablets
|
||||||
|
|
||||||
if world.item_functionality[player] == 'easy':
|
if local_world.options.item_functionality == 'easy':
|
||||||
rom.write_byte(0x18003F, 0x01) # hammer can harm ganon
|
rom.write_byte(0x18003F, 0x01) # hammer can harm ganon
|
||||||
rom.write_byte(0x180041, 0x02) # Allow swordless medallion use EVERYWHERE.
|
rom.write_byte(0x180041, 0x02) # Allow swordless medallion use EVERYWHERE.
|
||||||
rom.write_byte(0x180044, 0x01) # hammer activates tablets
|
rom.write_byte(0x180044, 0x01) # hammer activates tablets
|
||||||
@@ -1262,11 +1261,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
# Set up requested clock settings
|
# Set up requested clock settings
|
||||||
if local_world.clock_mode in ['countdown-ohko', 'stopwatch', 'countdown']:
|
if local_world.clock_mode in ['countdown-ohko', 'stopwatch', 'countdown']:
|
||||||
rom.write_int32(0x180200,
|
rom.write_int32(0x180200,
|
||||||
world.red_clock_time[player] * 60 * 60) # red clock adjustment time (in frames, sint32)
|
local_world.options.red_clock_time * 60 * 60) # red clock adjustment time (in frames, sint32)
|
||||||
rom.write_int32(0x180204,
|
rom.write_int32(0x180204,
|
||||||
world.blue_clock_time[player] * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
local_world.options.blue_clock_time * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
||||||
rom.write_int32(0x180208,
|
rom.write_int32(0x180208,
|
||||||
world.green_clock_time[player] * 60 * 60) # green clock adjustment time (in frames, sint32)
|
local_world.options.green_clock_time * 60 * 60) # green clock adjustment time (in frames, sint32)
|
||||||
else:
|
else:
|
||||||
rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32)
|
rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32)
|
||||||
rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32)
|
rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32)
|
||||||
@@ -1274,20 +1273,20 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
|
|
||||||
# Set up requested start time for countdown modes
|
# Set up requested start time for countdown modes
|
||||||
if local_world.clock_mode in ['countdown-ohko', 'countdown']:
|
if local_world.clock_mode in ['countdown-ohko', 'countdown']:
|
||||||
rom.write_int32(0x18020C, world.countdown_start_time[player] * 60 * 60) # starting time (in frames, sint32)
|
rom.write_int32(0x18020C, local_world.options.countdown_start_time * 60 * 60) # starting time (in frames, sint32)
|
||||||
else:
|
else:
|
||||||
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
||||||
|
|
||||||
# set up goals for treasure hunt
|
# set up goals for treasure hunt
|
||||||
rom.write_int16(0x180163, max(0, local_world.treasure_hunt_required -
|
rom.write_int16(0x180163, max(0, local_world.treasure_hunt_required -
|
||||||
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece")))
|
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece")))
|
||||||
rom.write_bytes(0x180165, [0x0E, 0x28]) # Triforce Piece Sprite
|
rom.write_bytes(0x180165, [0x0E, 0x28]) # Triforce Piece Sprite
|
||||||
rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
|
rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
|
||||||
|
|
||||||
rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
|
rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
|
||||||
|
|
||||||
gametype = 0x04 # item
|
gametype = 0x04 # item
|
||||||
if world.entrance_shuffle[player] != 'vanilla':
|
if local_world.options.entrance_shuffle != 'vanilla':
|
||||||
gametype |= 0x02 # entrance
|
gametype |= 0x02 # entrance
|
||||||
if enemized:
|
if enemized:
|
||||||
gametype |= 0x01 # enemizer
|
gametype |= 0x01 # enemizer
|
||||||
@@ -1298,7 +1297,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_byte(0x1800A2, 0x01 if local_world.fix_fake_world else 0x00)
|
rom.write_byte(0x1800A2, 0x01 if local_world.fix_fake_world else 0x00)
|
||||||
# Lock or unlock aga tower door during escape sequence.
|
# Lock or unlock aga tower door during escape sequence.
|
||||||
rom.write_byte(0x180169, 0x00)
|
rom.write_byte(0x180169, 0x00)
|
||||||
if world.mode[player] == 'inverted':
|
if local_world.options.mode == 'inverted':
|
||||||
rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
|
rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
|
||||||
rom.write_byte(0x180171,
|
rom.write_byte(0x180171,
|
||||||
0x01 if local_world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death
|
0x01 if local_world.ganon_at_pyramid else 0x00) # Enable respawning on pyramid after ganon death
|
||||||
@@ -1309,9 +1308,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
|
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
|
||||||
rom.write_byte(0x50599, 0x00) # disable below ganon chest
|
rom.write_byte(0x50599, 0x00) # disable below ganon chest
|
||||||
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
|
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
|
||||||
rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player].to_bool(world, player) else 0x00) # pre-open Pyramid Hole
|
rom.write_byte(0x18008B, 0x01 if local_world.options.open_pyramid.to_bool(world, player) else 0x00) # pre-open Pyramid Hole
|
||||||
rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[
|
rom.write_byte(0x18008C, 0x01 if local_world.options.crystals_needed_for_gt == 0 else 0x00) # GT pre-opened if crystal requirement is 0
|
||||||
player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
|
|
||||||
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
|
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
|
||||||
rom.write_byte(0xF5F10, 0xF0) # bees are catchable
|
rom.write_byte(0xF5F10, 0xF0) # bees are catchable
|
||||||
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
|
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
|
||||||
@@ -1325,7 +1323,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
equip[0x36C] = 0x18
|
equip[0x36C] = 0x18
|
||||||
equip[0x36D] = 0x18
|
equip[0x36D] = 0x18
|
||||||
equip[0x379] = 0x68
|
equip[0x379] = 0x68
|
||||||
starting_max_bombs = 0 if world.bombless_start[player] else 10
|
starting_max_bombs = 0 if local_world.options.bombless_start else 10
|
||||||
starting_max_arrows = 30
|
starting_max_arrows = 30
|
||||||
|
|
||||||
startingstate = CollectionState(world)
|
startingstate = CollectionState(world)
|
||||||
@@ -1333,12 +1331,12 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
if startingstate.has('Silver Bow', player):
|
if startingstate.has('Silver Bow', player):
|
||||||
equip[0x340] = 1
|
equip[0x340] = 1
|
||||||
equip[0x38E] |= 0x60
|
equip[0x38E] |= 0x60
|
||||||
if not world.retro_bow[player]:
|
if not local_world.options.retro_bow:
|
||||||
equip[0x38E] |= 0x80
|
equip[0x38E] |= 0x80
|
||||||
elif startingstate.has('Bow', player):
|
elif startingstate.has('Bow', player):
|
||||||
equip[0x340] = 1
|
equip[0x340] = 1
|
||||||
equip[0x38E] |= 0x20 # progressive flag to get the correct hint in all cases
|
equip[0x38E] |= 0x20 # progressive flag to get the correct hint in all cases
|
||||||
if not world.retro_bow[player]:
|
if not local_world.options.retro_bow:
|
||||||
equip[0x38E] |= 0x80
|
equip[0x38E] |= 0x80
|
||||||
if startingstate.has('Silver Arrows', player):
|
if startingstate.has('Silver Arrows', player):
|
||||||
equip[0x38E] |= 0x40
|
equip[0x38E] |= 0x40
|
||||||
@@ -1476,7 +1474,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
elif item.name in bombs:
|
elif item.name in bombs:
|
||||||
equip[0x343] += bombs[item.name]
|
equip[0x343] += bombs[item.name]
|
||||||
elif item.name in arrows:
|
elif item.name in arrows:
|
||||||
if world.retro_bow[player]:
|
if local_world.options.retro_bow:
|
||||||
equip[0x38E] |= 0x80
|
equip[0x38E] |= 0x80
|
||||||
equip[0x377] = 1
|
equip[0x377] = 1
|
||||||
else:
|
else:
|
||||||
@@ -1502,16 +1500,13 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_bytes(0x183000, equip[0x340:])
|
rom.write_bytes(0x183000, equip[0x340:])
|
||||||
rom.write_bytes(0x271A6, equip[0x340:0x340 + 60])
|
rom.write_bytes(0x271A6, equip[0x340:0x340 + 60])
|
||||||
|
|
||||||
rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01) # Inverted mode
|
rom.write_byte(0x18004A, 0x00 if local_world.options.mode != 'inverted' else 0x01) # Inverted mode
|
||||||
rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
|
rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
|
||||||
rom.write_byte(0x2AF79, 0xD0 if world.mode[
|
rom.write_byte(0x2AF79, 0xD0 if local_world.options.mode != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both)
|
||||||
player] != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both)
|
rom.write_byte(0x3A943, 0xD0 if local_world.options.mode != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
|
||||||
rom.write_byte(0x3A943, 0xD0 if world.mode[
|
rom.write_byte(0x3A96D, 0xF0 if local_world.options.mode != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
|
||||||
player] != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
|
|
||||||
rom.write_byte(0x3A96D, 0xF0 if world.mode[
|
|
||||||
player] != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
|
|
||||||
rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
|
rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
|
||||||
if world.shuffle_capacity_upgrades[player]:
|
if local_world.options.shuffle_capacity_upgrades:
|
||||||
rom.write_bytes(0x180080,
|
rom.write_bytes(0x180080,
|
||||||
[5, 10, 5, 10]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
|
[5, 10, 5, 10]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
|
||||||
else:
|
else:
|
||||||
@@ -1522,21 +1517,21 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
(0x02 if 'bombs' in local_world.escape_assist else 0x00) |
|
(0x02 if 'bombs' in local_world.escape_assist else 0x00) |
|
||||||
(0x04 if 'magic' in local_world.escape_assist else 0x00))) # Escape assist
|
(0x04 if 'magic' in local_world.escape_assist else 0x00))) # Escape assist
|
||||||
|
|
||||||
if world.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
if local_world.options.goal in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
||||||
rom.write_byte(0x18003E, 0x01) # make ganon invincible
|
rom.write_byte(0x18003E, 0x01) # make ganon invincible
|
||||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
elif local_world.options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||||
rom.write_byte(0x18003E, 0x05) # make ganon invincible until enough triforce pieces are collected
|
rom.write_byte(0x18003E, 0x05) # make ganon invincible until enough triforce pieces are collected
|
||||||
elif world.goal[player] in ['ganon_pedestal']:
|
elif local_world.options.goal in ['ganon_pedestal']:
|
||||||
rom.write_byte(0x18003E, 0x06)
|
rom.write_byte(0x18003E, 0x06)
|
||||||
elif world.goal[player] in ['bosses']:
|
elif local_world.options.goal in ['bosses']:
|
||||||
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all bosses are beat
|
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all bosses are beat
|
||||||
elif world.goal[player] in ['crystals']:
|
elif local_world.options.goal in ['crystals']:
|
||||||
rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
|
rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
|
||||||
else:
|
else:
|
||||||
rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
|
rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
|
||||||
|
|
||||||
rom.write_byte(0x18005E, world.crystals_needed_for_gt[player])
|
rom.write_byte(0x18005E, local_world.options.crystals_needed_for_gt)
|
||||||
rom.write_byte(0x18005F, world.crystals_needed_for_ganon[player])
|
rom.write_byte(0x18005F, local_world.options.crystals_needed_for_ganon)
|
||||||
|
|
||||||
# Bitfield - enable text box to show with free roaming items
|
# Bitfield - enable text box to show with free roaming items
|
||||||
#
|
#
|
||||||
@@ -1547,21 +1542,20 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
# c - enabled for inside compasses
|
# c - enabled for inside compasses
|
||||||
# s - enabled for inside small keys
|
# s - enabled for inside small keys
|
||||||
# block HC upstairs doors in rain state in standard mode
|
# block HC upstairs doors in rain state in standard mode
|
||||||
rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" and world.entrance_shuffle[player] != 'vanilla' else 0x00)
|
rom.write_byte(0x18008A, 0x01 if local_world.options.mode == "standard" and local_world.options.entrance_shuffle != 'vanilla' else 0x00)
|
||||||
|
|
||||||
rom.write_byte(0x18016A, 0x10 | ((0x01 if world.small_key_shuffle[player] else 0x00)
|
rom.write_byte(0x18016A, 0x10 | ((0x01 if local_world.options.small_key_shuffle else 0x00)
|
||||||
| (0x02 if world.compass_shuffle[player] else 0x00)
|
| (0x02 if local_world.options.compass_shuffle else 0x00)
|
||||||
| (0x04 if world.map_shuffle[player] else 0x00)
|
| (0x04 if local_world.options.map_shuffle else 0x00)
|
||||||
| (0x08 if world.big_key_shuffle[
|
| (0x08 if local_world.options.big_key_shuffle else 0x00))) # free roaming item text boxes
|
||||||
player] else 0x00))) # free roaming item text boxes
|
rom.write_byte(0x18003B, 0x01 if local_world.options.map_shuffle else 0x00) # maps showing crystals on overworld
|
||||||
rom.write_byte(0x18003B, 0x01 if world.map_shuffle[player] else 0x00) # maps showing crystals on overworld
|
|
||||||
|
|
||||||
# compasses showing dungeon count
|
# compasses showing dungeon count
|
||||||
if local_world.clock_mode or world.dungeon_counters[player] == 'off':
|
if local_world.clock_mode or local_world.options.dungeon_counters == 'off':
|
||||||
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
||||||
elif world.dungeon_counters[player] == 'on':
|
elif local_world.options.dungeon_counters == 'on':
|
||||||
rom.write_byte(0x18003C, 0x02) # always on
|
rom.write_byte(0x18003C, 0x02) # always on
|
||||||
elif world.compass_shuffle[player] or world.dungeon_counters[player] == 'pickup':
|
elif local_world.options.compass_shuffle or local_world.options.dungeon_counters == 'pickup':
|
||||||
rom.write_byte(0x18003C, 0x01) # show on pickup
|
rom.write_byte(0x18003C, 0x01) # show on pickup
|
||||||
else:
|
else:
|
||||||
rom.write_byte(0x18003C, 0x00)
|
rom.write_byte(0x18003C, 0x00)
|
||||||
@@ -1574,11 +1568,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
# b - Big Key
|
# b - Big Key
|
||||||
# a - Small Key
|
# a - Small Key
|
||||||
#
|
#
|
||||||
rom.write_byte(0x180045, ((0x00 if (world.small_key_shuffle[player] == small_key_shuffle.option_original_dungeon or
|
rom.write_byte(0x180045, ((0x00 if (local_world.options.small_key_shuffle == small_key_shuffle.option_original_dungeon or
|
||||||
world.small_key_shuffle[player] == small_key_shuffle.option_universal) else 0x01)
|
local_world.options.small_key_shuffle == small_key_shuffle.option_universal) else 0x01)
|
||||||
| (0x02 if world.big_key_shuffle[player] else 0x00)
|
| (0x02 if local_world.options.big_key_shuffle else 0x00)
|
||||||
| (0x04 if world.map_shuffle[player] else 0x00)
|
| (0x04 if local_world.options.map_shuffle else 0x00)
|
||||||
| (0x08 if world.compass_shuffle[player] else 0x00))) # free roaming items in menu
|
| (0x08 if local_world.options.compass_shuffle else 0x00))) # free roaming items in menu
|
||||||
|
|
||||||
# Map reveals
|
# Map reveals
|
||||||
reveal_bytes = {
|
reveal_bytes = {
|
||||||
@@ -1604,31 +1598,25 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
return 0x0000
|
return 0x0000
|
||||||
|
|
||||||
rom.write_int16(0x18017A,
|
rom.write_int16(0x18017A,
|
||||||
get_reveal_bytes('Green Pendant') if world.map_shuffle[player] else 0x0000) # Sahasrahla reveal
|
get_reveal_bytes('Green Pendant') if local_world.options.map_shuffle else 0x0000) # Sahasrahla reveal
|
||||||
rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5') | get_reveal_bytes('Crystal 6') if world.map_shuffle[
|
rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5') | get_reveal_bytes('Crystal 6') if local_world.options.map_shuffle else 0x0000) # Bomb Shop Reveal
|
||||||
player] else 0x0000) # Bomb Shop Reveal
|
|
||||||
|
|
||||||
rom.write_byte(0x180172, 0x01 if world.small_key_shuffle[
|
rom.write_byte(0x180172, 0x01 if local_world.options.small_key_shuffle == small_key_shuffle.option_universal else 0x00) # universal keys
|
||||||
player] == small_key_shuffle.option_universal else 0x00) # universal keys
|
rom.write_byte(0x18637E, 0x01 if local_world.options.retro_bow else 0x00) # Skip quiver in item shops once bought
|
||||||
rom.write_byte(0x18637E, 0x01 if world.retro_bow[player] else 0x00) # Skip quiver in item shops once bought
|
rom.write_byte(0x180175, 0x01 if local_world.options.retro_bow else 0x00) # rupee bow
|
||||||
rom.write_byte(0x180175, 0x01 if world.retro_bow[player] else 0x00) # rupee bow
|
rom.write_byte(0x180176, 0x0A if local_world.options.retro_bow else 0x00) # wood arrow cost
|
||||||
rom.write_byte(0x180176, 0x0A if world.retro_bow[player] else 0x00) # wood arrow cost
|
rom.write_byte(0x180178, 0x32 if local_world.options.retro_bow else 0x00) # silver arrow cost
|
||||||
rom.write_byte(0x180178, 0x32 if world.retro_bow[player] else 0x00) # silver arrow cost
|
rom.write_byte(0x301FC, 0xDA if local_world.options.retro_bow else 0xE1) # rupees replace arrows under pots
|
||||||
rom.write_byte(0x301FC, 0xDA if world.retro_bow[player] else 0xE1) # rupees replace arrows under pots
|
rom.write_byte(0x30052, 0xDB if local_world.options.retro_bow else 0xE2) # replace arrows in fish prize from bottle merchant
|
||||||
rom.write_byte(0x30052, 0xDB if world.retro_bow[player] else 0xE2) # replace arrows in fish prize from bottle merchant
|
rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if local_world.options.retro_bow else [0xAF, 0x77, 0xF3, 0x7E]) # Thief steals rupees instead of arrows
|
||||||
rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if world.retro_bow[player] else [0xAF, 0x77, 0xF3,
|
rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if local_world.options.retro_bow else [0xAF, 0x77, 0xF3, 0x7E]) # Pikit steals rupees instead of arrows
|
||||||
0x7E]) # Thief steals rupees instead of arrows
|
rom.write_bytes(0xEDA5, [0x35, 0x41] if local_world.options.retro_bow else [0x43, 0x44]) # Chest game gives rupees instead of arrows
|
||||||
rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if world.retro_bow[player] else [0xAF, 0x77, 0xF3,
|
|
||||||
0x7E]) # Pikit steals rupees instead of arrows
|
|
||||||
rom.write_bytes(0xEDA5,
|
|
||||||
[0x35, 0x41] if world.retro_bow[player] else [0x43, 0x44]) # Chest game gives rupees instead of arrows
|
|
||||||
digging_game_rng = local_random.randint(1, 30) # set rng for digging game
|
digging_game_rng = local_random.randint(1, 30) # set rng for digging game
|
||||||
rom.write_byte(0x180020, digging_game_rng)
|
rom.write_byte(0x180020, digging_game_rng)
|
||||||
rom.write_byte(0xEFD95, digging_game_rng)
|
rom.write_byte(0xEFD95, digging_game_rng)
|
||||||
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
|
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
|
||||||
rom.write_byte(0x1800A4, 0x01 if world.glitches_required[player] != 'no_logic' else 0x00) # enable POD EG fix
|
rom.write_byte(0x1800A4, 0x01 if local_world.options.glitches_required != 'no_logic' else 0x00) # enable POD EG fix
|
||||||
rom.write_byte(0x186383, 0x01 if world.glitches_required[
|
rom.write_byte(0x186383, 0x01 if local_world.options.glitches_required == 'no_logic' else 0x00) # disable glitching to Triforce from Ganons Room
|
||||||
player] == 'no_logic' else 0x00) # disable glitching to Triforce from Ganons Room
|
|
||||||
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
|
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
|
||||||
|
|
||||||
# remove shield from uncle
|
# remove shield from uncle
|
||||||
@@ -1645,7 +1633,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_bytes(0x180185, [0, 0, 0]) # Uncle respawn refills (magic, bombs, arrows)
|
rom.write_bytes(0x180185, [0, 0, 0]) # Uncle respawn refills (magic, bombs, arrows)
|
||||||
rom.write_bytes(0x180188, [0, 0, 0]) # Zelda respawn refills (magic, bombs, arrows)
|
rom.write_bytes(0x180188, [0, 0, 0]) # Zelda respawn refills (magic, bombs, arrows)
|
||||||
rom.write_bytes(0x18018B, [0, 0, 0]) # Mantle respawn refills (magic, bombs, arrows)
|
rom.write_bytes(0x18018B, [0, 0, 0]) # Mantle respawn refills (magic, bombs, arrows)
|
||||||
if world.mode[player] == 'standard' and uncle_location.item and uncle_location.item.player == player:
|
if local_world.options.mode == 'standard' and uncle_location.item and uncle_location.item.player == player:
|
||||||
if uncle_location.item.name in {'Bow', 'Progressive Bow'}:
|
if uncle_location.item.name in {'Bow', 'Progressive Bow'}:
|
||||||
rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
|
rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
|
||||||
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
||||||
@@ -1673,8 +1661,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
|
0xAD, 0xBF, 0x0A, 0xF0, 0x4F])
|
||||||
|
|
||||||
# allow smith into multi-entrance caves in appropriate shuffles
|
# allow smith into multi-entrance caves in appropriate shuffles
|
||||||
if world.entrance_shuffle[player] in ['restricted', 'full', 'crossed', 'insanity'] or (
|
if local_world.options.entrance_shuffle in ['restricted', 'full', 'crossed', 'insanity'] or (
|
||||||
world.entrance_shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
|
local_world.options.entrance_shuffle == 'simple' and local_world.options.mode == 'inverted'):
|
||||||
rom.write_byte(0x18004C, 0x01)
|
rom.write_byte(0x18004C, 0x01)
|
||||||
|
|
||||||
# set correct flag for hera basement item
|
# set correct flag for hera basement item
|
||||||
@@ -1694,8 +1682,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
|||||||
rom.write_byte(0xFED31, 0x2A) # bombable exit
|
rom.write_byte(0xFED31, 0x2A) # bombable exit
|
||||||
rom.write_byte(0xFEE41, 0x2A) # bombable exit
|
rom.write_byte(0xFEE41, 0x2A) # bombable exit
|
||||||
|
|
||||||
if world.tile_shuffle[player]:
|
if local_world.options.tile_shuffle:
|
||||||
tile_set = TileSet.get_random_tile_set(world.per_slot_randoms[player])
|
tile_set = TileSet.get_random_tile_set(world.worlds[player].random)
|
||||||
rom.write_byte(0x4BA21, tile_set.get_speed())
|
rom.write_byte(0x4BA21, tile_set.get_speed())
|
||||||
rom.write_byte(0x4BA1D, tile_set.get_len())
|
rom.write_byte(0x4BA1D, tile_set.get_len())
|
||||||
rom.write_bytes(0x4BA2A, tile_set.get_bytes())
|
rom.write_bytes(0x4BA2A, tile_set.get_bytes())
|
||||||
@@ -1770,9 +1758,9 @@ def write_custom_shops(rom, world, player):
|
|||||||
slot = 0 if shop.type == ShopType.TakeAny else index
|
slot = 0 if shop.type == ShopType.TakeAny else index
|
||||||
if item is None:
|
if item is None:
|
||||||
break
|
break
|
||||||
if world.shop_item_slots[player] or shop.type == ShopType.TakeAny:
|
if world.worlds[player].options.shop_item_slots or shop.type == ShopType.TakeAny:
|
||||||
count_shop = (shop.region.name != 'Potion Shop' or world.include_witch_hut[player]) and \
|
count_shop = (shop.region.name != 'Potion Shop' or world.worlds[player].options.include_witch_hut) and \
|
||||||
(shop.region.name != 'Capacity Upgrade' or world.shuffle_capacity_upgrades[player])
|
(shop.region.name != 'Capacity Upgrade' or world.worlds[player].options.shuffle_capacity_upgrades)
|
||||||
rom.write_byte(0x186560 + shop.sram_offset + slot, 1 if count_shop else 0)
|
rom.write_byte(0x186560 + shop.sram_offset + slot, 1 if count_shop else 0)
|
||||||
if item['item'] == 'Single Arrow' and item['player'] == 0:
|
if item['item'] == 'Single Arrow' and item['player'] == 0:
|
||||||
arrow_mask |= 1 << index
|
arrow_mask |= 1 << index
|
||||||
@@ -1789,7 +1777,7 @@ def write_custom_shops(rom, world, player):
|
|||||||
item_code = get_nonnative_item_sprite(world.worlds[item['player']].item_name_to_id[item['item']])
|
item_code = get_nonnative_item_sprite(world.worlds[item['player']].item_name_to_id[item['item']])
|
||||||
else:
|
else:
|
||||||
item_code = item_table[item["item"]].item_code
|
item_code = item_table[item["item"]].item_code
|
||||||
if item['item'] == 'Single Arrow' and item['player'] == 0 and world.retro_bow[player]:
|
if item['item'] == 'Single Arrow' and item['player'] == 0 and world.worlds[player].options.retro_bow:
|
||||||
rom.write_byte(0x186500 + shop.sram_offset + slot, arrow_mask)
|
rom.write_byte(0x186500 + shop.sram_offset + slot, arrow_mask)
|
||||||
|
|
||||||
item_data = [shop_id, item_code] + price_data + \
|
item_data = [shop_id, item_code] + price_data + \
|
||||||
@@ -1802,7 +1790,7 @@ def write_custom_shops(rom, world, player):
|
|||||||
items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
|
items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
|
||||||
rom.write_bytes(0x184900, items_data)
|
rom.write_bytes(0x184900, items_data)
|
||||||
|
|
||||||
if world.retro_bow[player]:
|
if world.worlds[player].options.retro_bow:
|
||||||
retro_shop_slots.append(0xFF)
|
retro_shop_slots.append(0xFF)
|
||||||
rom.write_bytes(0x186540, retro_shop_slots)
|
rom.write_bytes(0x186540, retro_shop_slots)
|
||||||
|
|
||||||
@@ -2207,19 +2195,18 @@ def write_string_to_rom(rom, target, string):
|
|||||||
|
|
||||||
def write_strings(rom, world, player):
|
def write_strings(rom, world, player):
|
||||||
from . import ALTTPWorld
|
from . import ALTTPWorld
|
||||||
|
local_random = world.worlds[player].random
|
||||||
w: ALTTPWorld = world.worlds[player]
|
w: ALTTPWorld = world.worlds[player]
|
||||||
local_random = w.random
|
|
||||||
|
|
||||||
tt = TextTable()
|
tt = TextTable()
|
||||||
tt.removeUnwantedText()
|
tt.removeUnwantedText()
|
||||||
|
|
||||||
# Let's keep this guy's text accurate to the shuffle setting.
|
# Let's keep this guy's text accurate to the shuffle setting.
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
||||||
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
||||||
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
||||||
|
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
tt['sign_village_of_outcasts'] = 'attention\nferal ducks sighted\nhiding in statues\n\nflute players beware\n'
|
tt['sign_village_of_outcasts'] = 'attention\nferal ducks sighted\nhiding in statues\n\nflute players beware\n'
|
||||||
|
|
||||||
def hint_text(dest, ped_hint=False):
|
def hint_text(dest, ped_hint=False):
|
||||||
@@ -2238,21 +2225,21 @@ def write_strings(rom, world, player):
|
|||||||
hint += f" for {world.player_name[dest.player]}"
|
hint += f" for {world.player_name[dest.player]}"
|
||||||
return hint
|
return hint
|
||||||
|
|
||||||
if world.scams[player].gives_king_zora_hint:
|
if world.worlds[player].options.scams.gives_king_zora_hint:
|
||||||
# Zora hint
|
# Zora hint
|
||||||
zora_location = world.get_location("King Zora", player)
|
zora_location = world.get_location("King Zora", player)
|
||||||
tt['zora_tells_cost'] = f"You got 500 rupees to buy {hint_text(zora_location.item)}" \
|
tt['zora_tells_cost'] = f"You got 500 rupees to buy {hint_text(zora_location.item)}" \
|
||||||
f"\n ≥ Duh\n Oh carp\n{{CHOICE}}"
|
f"\n ≥ Duh\n Oh carp\n{{CHOICE}}"
|
||||||
if world.scams[player].gives_bottle_merchant_hint:
|
if world.worlds[player].options.scams.gives_bottle_merchant_hint:
|
||||||
# Bottle Vendor hint
|
# Bottle Vendor hint
|
||||||
vendor_location = world.get_location("Bottle Merchant", player)
|
vendor_location = world.get_location("Bottle Merchant", player)
|
||||||
tt['bottle_vendor_choice'] = f"I gots {hint_text(vendor_location.item)}\nYous gots 100 rupees?" \
|
tt['bottle_vendor_choice'] = f"I gots {hint_text(vendor_location.item)}\nYous gots 100 rupees?" \
|
||||||
f"\n ≥ I want\n no way!\n{{CHOICE}}"
|
f"\n ≥ I want\n no way!\n{{CHOICE}}"
|
||||||
|
|
||||||
# First we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
# First we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
||||||
if world.hints[player]:
|
if world.worlds[player].options.hints:
|
||||||
if world.hints[player].value >= 2:
|
if world.worlds[player].options.hints.value >= 2:
|
||||||
if world.hints[player] == "full":
|
if world.worlds[player].options.hints == "full":
|
||||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles have hints!'
|
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles have hints!'
|
||||||
else:
|
else:
|
||||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
||||||
@@ -2265,11 +2252,11 @@ def write_strings(rom, world, player):
|
|||||||
entrances_to_hint = {}
|
entrances_to_hint = {}
|
||||||
entrances_to_hint.update(InconvenientDungeonEntrances)
|
entrances_to_hint.update(InconvenientDungeonEntrances)
|
||||||
if world.shuffle_ganon:
|
if world.shuffle_ganon:
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'})
|
entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'})
|
||||||
else:
|
else:
|
||||||
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
||||||
if world.entrance_shuffle[player] in ['simple', 'restricted']:
|
if world.worlds[player].options.entrance_shuffle in ['simple', 'restricted']:
|
||||||
for entrance in all_entrances:
|
for entrance in all_entrances:
|
||||||
if entrance.name in entrances_to_hint:
|
if entrance.name in entrances_to_hint:
|
||||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||||
@@ -2279,9 +2266,9 @@ def write_strings(rom, world, player):
|
|||||||
break
|
break
|
||||||
# Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
|
# Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
|
||||||
entrances_to_hint.update(InconvenientOtherEntrances)
|
entrances_to_hint.update(InconvenientOtherEntrances)
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||||
hint_count = 0
|
hint_count = 0
|
||||||
elif world.entrance_shuffle[player] in ['simple', 'restricted']:
|
elif world.worlds[player].options.entrance_shuffle in ['simple', 'restricted']:
|
||||||
hint_count = 2
|
hint_count = 2
|
||||||
else:
|
else:
|
||||||
hint_count = 4
|
hint_count = 4
|
||||||
@@ -2298,31 +2285,31 @@ def write_strings(rom, world, player):
|
|||||||
|
|
||||||
# Next we handle hints for randomly selected other entrances,
|
# Next we handle hints for randomly selected other entrances,
|
||||||
# curating the selection intelligently based on shuffle.
|
# curating the selection intelligently based on shuffle.
|
||||||
if world.entrance_shuffle[player] not in ['simple', 'restricted']:
|
if world.worlds[player].options.entrance_shuffle not in ['simple', 'restricted']:
|
||||||
entrances_to_hint.update(ConnectorEntrances)
|
entrances_to_hint.update(ConnectorEntrances)
|
||||||
entrances_to_hint.update(DungeonEntrances)
|
entrances_to_hint.update(DungeonEntrances)
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'})
|
entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'})
|
||||||
else:
|
else:
|
||||||
entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'})
|
entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'})
|
||||||
elif world.entrance_shuffle[player] == 'restricted':
|
elif world.worlds[player].options.entrance_shuffle == 'restricted':
|
||||||
entrances_to_hint.update(ConnectorEntrances)
|
entrances_to_hint.update(ConnectorEntrances)
|
||||||
entrances_to_hint.update(OtherEntrances)
|
entrances_to_hint.update(OtherEntrances)
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
entrances_to_hint.update({'Inverted Dark Sanctuary': 'The dark sanctuary cave'})
|
entrances_to_hint.update({'Inverted Dark Sanctuary': 'The dark sanctuary cave'})
|
||||||
entrances_to_hint.update({'Inverted Big Bomb Shop': 'The old hero\'s dark home'})
|
entrances_to_hint.update({'Inverted Big Bomb Shop': 'The old hero\'s dark home'})
|
||||||
entrances_to_hint.update({'Inverted Links House': 'The old hero\'s light home'})
|
entrances_to_hint.update({'Inverted Links House': 'The old hero\'s light home'})
|
||||||
else:
|
else:
|
||||||
entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
|
entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
|
||||||
entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'})
|
entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'})
|
||||||
if world.entrance_shuffle[player] != 'insanity':
|
if world.worlds[player].options.entrance_shuffle != 'insanity':
|
||||||
entrances_to_hint.update(InsanityEntrances)
|
entrances_to_hint.update(InsanityEntrances)
|
||||||
if world.shuffle_ganon:
|
if world.shuffle_ganon:
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
|
entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
|
||||||
else:
|
else:
|
||||||
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
||||||
hint_count = 4 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
hint_count = 4 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||||
'dungeons_crossed'] else 0
|
'dungeons_crossed'] else 0
|
||||||
for entrance in all_entrances:
|
for entrance in all_entrances:
|
||||||
if entrance.name in entrances_to_hint:
|
if entrance.name in entrances_to_hint:
|
||||||
@@ -2337,10 +2324,10 @@ def write_strings(rom, world, player):
|
|||||||
|
|
||||||
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
||||||
locations_to_hint = InconvenientLocations.copy()
|
locations_to_hint = InconvenientLocations.copy()
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||||
locations_to_hint.extend(InconvenientVanillaLocations)
|
locations_to_hint.extend(InconvenientVanillaLocations)
|
||||||
local_random.shuffle(locations_to_hint)
|
local_random.shuffle(locations_to_hint)
|
||||||
hint_count = 3 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
hint_count = 3 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||||
'dungeons_crossed'] else 5
|
'dungeons_crossed'] else 5
|
||||||
for location in locations_to_hint[:hint_count]:
|
for location in locations_to_hint[:hint_count]:
|
||||||
if location == 'Swamp Left':
|
if location == 'Swamp Left':
|
||||||
@@ -2395,15 +2382,15 @@ def write_strings(rom, world, player):
|
|||||||
|
|
||||||
# Lastly we write hints to show where certain interesting items are.
|
# Lastly we write hints to show where certain interesting items are.
|
||||||
items_to_hint = RelevantItems.copy()
|
items_to_hint = RelevantItems.copy()
|
||||||
if world.small_key_shuffle[player].hints_useful:
|
if world.worlds[player].options.small_key_shuffle.hints_useful:
|
||||||
items_to_hint |= item_name_groups["Small Keys"]
|
items_to_hint |= item_name_groups["Small Keys"]
|
||||||
if world.big_key_shuffle[player].hints_useful:
|
if world.worlds[player].options.big_key_shuffle.hints_useful:
|
||||||
items_to_hint |= item_name_groups["Big Keys"]
|
items_to_hint |= item_name_groups["Big Keys"]
|
||||||
|
|
||||||
if world.hints[player] == "full":
|
if world.worlds[player].options.hints == "full":
|
||||||
hint_count = len(hint_locations) # fill all remaining hint locations with Item hints.
|
hint_count = len(hint_locations) # fill all remaining hint locations with Item hints.
|
||||||
else:
|
else:
|
||||||
hint_count = 5 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
hint_count = 5 if world.worlds[player].options.entrance_shuffle not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||||
'dungeons_crossed'] else 8
|
'dungeons_crossed'] else 8
|
||||||
hint_count = min(hint_count, len(items_to_hint), len(hint_locations))
|
hint_count = min(hint_count, len(items_to_hint), len(hint_locations))
|
||||||
if hint_count:
|
if hint_count:
|
||||||
@@ -2434,7 +2421,7 @@ def write_strings(rom, world, player):
|
|||||||
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
||||||
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
||||||
if world.worlds[player].has_progressive_bows and (w.difficulty_requirements.progressive_bow_limit >= 2 or (
|
if world.worlds[player].has_progressive_bows and (w.difficulty_requirements.progressive_bow_limit >= 2 or (
|
||||||
world.swordless[player] or world.glitches_required[player] == 'no_glitches')):
|
world.worlds[player].options.swordless or world.worlds[player].options.glitches_required == 'no_glitches')):
|
||||||
prog_bow_locs = world.find_item_locations('Progressive Bow', player, True)
|
prog_bow_locs = world.find_item_locations('Progressive Bow', player, True)
|
||||||
local_random.shuffle(prog_bow_locs)
|
local_random.shuffle(prog_bow_locs)
|
||||||
found_bow = False
|
found_bow = False
|
||||||
@@ -2458,26 +2445,26 @@ def write_strings(rom, world, player):
|
|||||||
greenpendant = world.find_item('Green Pendant', player)
|
greenpendant = world.find_item('Green Pendant', player)
|
||||||
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
|
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
|
||||||
|
|
||||||
if world.crystals_needed_for_gt[player] == 1:
|
if world.worlds[player].options.crystals_needed_for_gt == 1:
|
||||||
tt['sign_ganons_tower'] = 'You need a crystal to enter.'
|
tt['sign_ganons_tower'] = 'You need a crystal to enter.'
|
||||||
else:
|
else:
|
||||||
tt['sign_ganons_tower'] = f'You need {world.crystals_needed_for_gt[player]} crystals to enter.'
|
tt['sign_ganons_tower'] = f'You need {world.worlds[player].options.crystals_needed_for_gt} crystals to enter.'
|
||||||
|
|
||||||
if world.goal[player] == 'bosses':
|
if world.worlds[player].options.goal == 'bosses':
|
||||||
tt['sign_ganon'] = 'You need to kill all bosses, Ganon last.'
|
tt['sign_ganon'] = 'You need to kill all bosses, Ganon last.'
|
||||||
elif world.goal[player] == 'ganon_pedestal':
|
elif world.worlds[player].options.goal == 'ganon_pedestal':
|
||||||
tt['sign_ganon'] = 'You need to pull the pedestal to defeat Ganon.'
|
tt['sign_ganon'] = 'You need to pull the pedestal to defeat Ganon.'
|
||||||
elif world.goal[player] == "ganon":
|
elif world.worlds[player].options.goal == "ganon":
|
||||||
if world.crystals_needed_for_ganon[player] == 1:
|
if world.worlds[player].options.crystals_needed_for_ganon == 1:
|
||||||
tt['sign_ganon'] = 'You need a crystal to beat Ganon and have beaten Agahnim atop Ganons Tower.'
|
tt['sign_ganon'] = 'You need a crystal to beat Ganon and have beaten Agahnim atop Ganons Tower.'
|
||||||
else:
|
else:
|
||||||
tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon and ' \
|
tt['sign_ganon'] = f'You need {world.worlds[player].options.crystals_needed_for_ganon} crystals to beat Ganon and ' \
|
||||||
f'have beaten Agahnim atop Ganons Tower'
|
f'have beaten Agahnim atop Ganons Tower'
|
||||||
else:
|
else:
|
||||||
if world.crystals_needed_for_ganon[player] == 1:
|
if world.worlds[player].options.crystals_needed_for_ganon == 1:
|
||||||
tt['sign_ganon'] = 'You need a crystal to beat Ganon.'
|
tt['sign_ganon'] = 'You need a crystal to beat Ganon.'
|
||||||
else:
|
else:
|
||||||
tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon.'
|
tt['sign_ganon'] = f'You need {world.worlds[player].options.crystals_needed_for_ganon} crystals to beat Ganon.'
|
||||||
|
|
||||||
tt['uncle_leaving_text'] = Uncle_texts[local_random.randint(0, len(Uncle_texts) - 1)]
|
tt['uncle_leaving_text'] = Uncle_texts[local_random.randint(0, len(Uncle_texts) - 1)]
|
||||||
tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[local_random.randint(0, len(Triforce_texts) - 1)]
|
tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[local_random.randint(0, len(Triforce_texts) - 1)]
|
||||||
@@ -2490,10 +2477,10 @@ def write_strings(rom, world, player):
|
|||||||
triforce_pieces_required = max(0, w.treasure_hunt_required -
|
triforce_pieces_required = max(0, w.treasure_hunt_required -
|
||||||
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece"))
|
sum(1 for item in world.precollected_items[player] if item.name == "Triforce Piece"))
|
||||||
|
|
||||||
if world.goal[player] in ['triforce_hunt', 'local_triforce_hunt']:
|
if world.worlds[player].options.goal in ['triforce_hunt', 'local_triforce_hunt']:
|
||||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
|
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
|
||||||
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
||||||
if world.goal[player] == 'triforce_hunt' and world.players > 1:
|
if world.worlds[player].options.goal == 'triforce_hunt' and world.players > 1:
|
||||||
tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!'
|
tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!'
|
||||||
else:
|
else:
|
||||||
tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
|
tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
|
||||||
@@ -2507,7 +2494,7 @@ def write_strings(rom, world, player):
|
|||||||
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
||||||
"hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \
|
"hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \
|
||||||
(triforce_pieces_required, w.treasure_hunt_total)
|
(triforce_pieces_required, w.treasure_hunt_total)
|
||||||
elif world.goal[player] in ['pedestal']:
|
elif world.worlds[player].options.goal in ['pedestal']:
|
||||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
|
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
|
||||||
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
||||||
tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!'
|
tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!'
|
||||||
@@ -2516,17 +2503,17 @@ def write_strings(rom, world, player):
|
|||||||
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
|
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
|
||||||
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
|
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
|
||||||
if triforce_pieces_required > 1:
|
if triforce_pieces_required > 1:
|
||||||
if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
|
if world.worlds[player].options.goal == 'ganon_triforce_hunt' and world.players > 1:
|
||||||
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \
|
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \
|
||||||
(triforce_pieces_required, w.treasure_hunt_total)
|
(triforce_pieces_required, w.treasure_hunt_total)
|
||||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
elif world.worlds[player].options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||||
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \
|
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \
|
||||||
(triforce_pieces_required, w.treasure_hunt_total)
|
(triforce_pieces_required, w.treasure_hunt_total)
|
||||||
else:
|
else:
|
||||||
if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
|
if world.worlds[player].options.goal == 'ganon_triforce_hunt' and world.players > 1:
|
||||||
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \
|
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \
|
||||||
(triforce_pieces_required, w.treasure_hunt_total)
|
(triforce_pieces_required, w.treasure_hunt_total)
|
||||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
elif world.worlds[player].options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||||
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \
|
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \
|
||||||
(triforce_pieces_required, w.treasure_hunt_total)
|
(triforce_pieces_required, w.treasure_hunt_total)
|
||||||
|
|
||||||
@@ -2549,11 +2536,11 @@ def write_strings(rom, world, player):
|
|||||||
tt['tablet_bombos_book'] = bombos_text
|
tt['tablet_bombos_book'] = bombos_text
|
||||||
|
|
||||||
# inverted spawn menu changes
|
# inverted spawn menu changes
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
|
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
|
||||||
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
|
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
|
||||||
|
|
||||||
for at, text, _ in world.plando_texts[player]:
|
for at, text, _ in world.worlds[player].options.plando_texts:
|
||||||
|
|
||||||
if at not in tt:
|
if at not in tt:
|
||||||
raise Exception(f"No text target \"{at}\" found.")
|
raise Exception(f"No text target \"{at}\" found.")
|
||||||
@@ -2626,12 +2613,12 @@ def set_inverted_mode(world, player, rom):
|
|||||||
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
|
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
|
||||||
# the following bytes should only be written in vanilla
|
# the following bytes should only be written in vanilla
|
||||||
# or they'll overwrite the randomizer's shuffles
|
# or they'll overwrite the randomizer's shuffles
|
||||||
if world.entrance_shuffle[player] == 'vanilla':
|
if world.worlds[player].options.entrance_shuffle == 'vanilla':
|
||||||
rom.write_byte(0xDBB73 + 0x23, 0x37) # switch AT and GT
|
rom.write_byte(0xDBB73 + 0x23, 0x37) # switch AT and GT
|
||||||
rom.write_byte(0xDBB73 + 0x36, 0x24)
|
rom.write_byte(0xDBB73 + 0x36, 0x24)
|
||||||
rom.write_int16(0x15AEE + 2 * 0x38, 0x00E0)
|
rom.write_int16(0x15AEE + 2 * 0x38, 0x00E0)
|
||||||
rom.write_int16(0x15AEE + 2 * 0x25, 0x000C)
|
rom.write_int16(0x15AEE + 2 * 0x25, 0x000C)
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||||
rom.write_byte(0x15B8C, 0x6C)
|
rom.write_byte(0x15B8C, 0x6C)
|
||||||
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
|
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
|
||||||
rom.write_byte(0xDBB73 + 0x52, 0x01)
|
rom.write_byte(0xDBB73 + 0x52, 0x01)
|
||||||
@@ -2689,7 +2676,7 @@ def set_inverted_mode(world, player, rom):
|
|||||||
rom.write_int16(snes_to_pc(0x02D9A6), 0x005A)
|
rom.write_int16(snes_to_pc(0x02D9A6), 0x005A)
|
||||||
rom.write_byte(snes_to_pc(0x02D9B3), 0x12)
|
rom.write_byte(snes_to_pc(0x02D9B3), 0x12)
|
||||||
# keep the old man spawn point at old man house unless shuffle is vanilla
|
# keep the old man spawn point at old man house unless shuffle is vanilla
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
||||||
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01])
|
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01])
|
||||||
rom.write_int16(snes_to_pc(0x02D8DE), 0x00F1)
|
rom.write_int16(snes_to_pc(0x02D8DE), 0x00F1)
|
||||||
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
|
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
|
||||||
@@ -2752,7 +2739,7 @@ def set_inverted_mode(world, player, rom):
|
|||||||
rom.write_int16s(snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B])
|
rom.write_int16s(snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B])
|
||||||
rom.write_int16(snes_to_pc(0x308300), 0x0140) # new pyramid hole entrance
|
rom.write_int16(snes_to_pc(0x308300), 0x0140) # new pyramid hole entrance
|
||||||
rom.write_int16(snes_to_pc(0x308320), 0x001B)
|
rom.write_int16(snes_to_pc(0x308320), 0x001B)
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||||
rom.write_byte(snes_to_pc(0x308340), 0x7B)
|
rom.write_byte(snes_to_pc(0x308340), 0x7B)
|
||||||
rom.write_int16(snes_to_pc(0x1af504), 0x148B)
|
rom.write_int16(snes_to_pc(0x1af504), 0x148B)
|
||||||
rom.write_int16(snes_to_pc(0x1af50c), 0x149B)
|
rom.write_int16(snes_to_pc(0x1af50c), 0x149B)
|
||||||
@@ -2789,10 +2776,10 @@ def set_inverted_mode(world, player, rom):
|
|||||||
rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82])
|
rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82])
|
||||||
rom.write_int16(0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
|
rom.write_int16(0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
|
||||||
rom.write_int16(0xDBA71 + 2 * 0x35, 0x06A4)
|
rom.write_int16(0xDBA71 + 2 * 0x35, 0x06A4)
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||||
rom.write_byte(0xDBB73 + 0x35, 0x36)
|
rom.write_byte(0xDBB73 + 0x35, 0x36)
|
||||||
rom.write_byte(snes_to_pc(0x09D436), 0xF3) # remove castle gate warp
|
rom.write_byte(snes_to_pc(0x09D436), 0xF3) # remove castle gate warp
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||||
rom.write_int16(0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area
|
rom.write_int16(0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area
|
||||||
rom.write_byte(0x15B8C + 0x37, 0x1B)
|
rom.write_byte(0x15B8C + 0x37, 0x1B)
|
||||||
rom.write_int16(0x15BDB + 2 * 0x37, 0x0418)
|
rom.write_int16(0x15BDB + 2 * 0x37, 0x0418)
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ import logging
|
|||||||
from typing import Iterator, Set
|
from typing import Iterator, Set
|
||||||
|
|
||||||
from Options import ItemsAccessibility
|
from Options import ItemsAccessibility
|
||||||
from BaseClasses import Entrance, MultiWorld
|
from BaseClasses import MultiWorld
|
||||||
from worlds.generic.Rules import (add_item_rule, add_rule, forbid_item,
|
from worlds.generic.Rules import (add_item_rule, add_rule, forbid_item,
|
||||||
item_name_in_location_names, location_item_name, set_rule, allow_self_locking_items)
|
item_name_in_location_names, location_item_name, set_rule, allow_self_locking_items)
|
||||||
|
|
||||||
@@ -27,9 +27,9 @@ from .UnderworldGlitchRules import underworld_glitches_rules
|
|||||||
def set_rules(world):
|
def set_rules(world):
|
||||||
player = world.player
|
player = world.player
|
||||||
world = world.multiworld
|
world = world.multiworld
|
||||||
if world.glitches_required[player] == 'no_logic':
|
if world.worlds[player].options.glitches_required == 'no_logic':
|
||||||
if player == next(player_id for player_id in world.get_game_players("A Link to the Past")
|
if player == next(player_id for player_id in world.get_game_players("A Link to the Past")
|
||||||
if world.glitches_required[player_id] == 'no_logic'): # only warn one time
|
if world.worlds[player_id].options.glitches_required == 'no_logic'): # only warn one time
|
||||||
logging.info(
|
logging.info(
|
||||||
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
||||||
|
|
||||||
@@ -40,8 +40,8 @@ def set_rules(world):
|
|||||||
else:
|
else:
|
||||||
# Set access rules according to max glitches for multiworld progression.
|
# Set access rules according to max glitches for multiworld progression.
|
||||||
# Set accessibility to none, and shuffle assuming the no logic players can always win
|
# Set accessibility to none, and shuffle assuming the no logic players can always win
|
||||||
world.accessibility[player].value = ItemsAccessibility.option_minimal
|
world.worlds[player].options.accessibility.value = ItemsAccessibility.option_minimal
|
||||||
world.progression_balancing[player].value = 0
|
world.worlds[player].options.progression_balancing.value = 0
|
||||||
|
|
||||||
else:
|
else:
|
||||||
world.completion_condition[player] = lambda state: state.has('Triforce', player)
|
world.completion_condition[player] = lambda state: state.has('Triforce', player)
|
||||||
@@ -49,52 +49,52 @@ def set_rules(world):
|
|||||||
dungeon_boss_rules(world, player)
|
dungeon_boss_rules(world, player)
|
||||||
global_rules(world, player)
|
global_rules(world, player)
|
||||||
|
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
default_rules(world, player)
|
default_rules(world, player)
|
||||||
|
|
||||||
if world.mode[player] == 'open':
|
if world.worlds[player].options.mode == 'open':
|
||||||
open_rules(world, player)
|
open_rules(world, player)
|
||||||
elif world.mode[player] == 'standard':
|
elif world.worlds[player].options.mode == 'standard':
|
||||||
standard_rules(world, player)
|
standard_rules(world, player)
|
||||||
elif world.mode[player] == 'inverted':
|
elif world.worlds[player].options.mode == 'inverted':
|
||||||
open_rules(world, player)
|
open_rules(world, player)
|
||||||
inverted_rules(world, player)
|
inverted_rules(world, player)
|
||||||
else:
|
else:
|
||||||
raise NotImplementedError(f'World state {world.mode[player]} is not implemented yet')
|
raise NotImplementedError(f'World state {world.worlds[player].options.mode} is not implemented yet')
|
||||||
|
|
||||||
if world.glitches_required[player] == 'no_glitches':
|
if world.worlds[player].options.glitches_required == 'no_glitches':
|
||||||
no_glitches_rules(world, player)
|
no_glitches_rules(world, player)
|
||||||
forbid_bomb_jump_requirements(world, player)
|
forbid_bomb_jump_requirements(world, player)
|
||||||
elif world.glitches_required[player] == 'overworld_glitches':
|
elif world.worlds[player].options.glitches_required == 'overworld_glitches':
|
||||||
# Initially setting no_glitches_rules to set the baseline rules for some
|
# Initially setting no_glitches_rules to set the baseline rules for some
|
||||||
# entrances. The overworld_glitches_rules set is primarily additive.
|
# entrances. The overworld_glitches_rules set is primarily additive.
|
||||||
no_glitches_rules(world, player)
|
no_glitches_rules(world, player)
|
||||||
fake_flipper_rules(world, player)
|
fake_flipper_rules(world, player)
|
||||||
overworld_glitches_rules(world, player)
|
overworld_glitches_rules(world, player)
|
||||||
forbid_bomb_jump_requirements(world, player)
|
forbid_bomb_jump_requirements(world, player)
|
||||||
elif world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
elif world.worlds[player].options.glitches_required in ['hybrid_major_glitches', 'no_logic']:
|
||||||
no_glitches_rules(world, player)
|
no_glitches_rules(world, player)
|
||||||
fake_flipper_rules(world, player)
|
fake_flipper_rules(world, player)
|
||||||
overworld_glitches_rules(world, player)
|
overworld_glitches_rules(world, player)
|
||||||
underworld_glitches_rules(world, player)
|
underworld_glitches_rules(world, player)
|
||||||
bomb_jump_requirements(world, player)
|
bomb_jump_requirements(world, player)
|
||||||
elif world.glitches_required[player] == 'minor_glitches':
|
elif world.worlds[player].options.glitches_required == 'minor_glitches':
|
||||||
no_glitches_rules(world, player)
|
no_glitches_rules(world, player)
|
||||||
fake_flipper_rules(world, player)
|
fake_flipper_rules(world, player)
|
||||||
forbid_bomb_jump_requirements(world, player)
|
forbid_bomb_jump_requirements(world, player)
|
||||||
else:
|
else:
|
||||||
raise NotImplementedError(f'Not implemented yet: Logic - {world.glitches_required[player]}')
|
raise NotImplementedError(f'Not implemented yet: Logic - {world.worlds[player].options.glitches_required}')
|
||||||
|
|
||||||
if world.goal[player] == 'bosses':
|
if world.worlds[player].options.goal == 'bosses':
|
||||||
# require all bosses to beat ganon
|
# require all bosses to beat ganon
|
||||||
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and has_crystals(state, 7, player))
|
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player) and state.has('Beat Agahnim 1', player) and state.has('Beat Agahnim 2', player) and has_crystals(state, 7, player))
|
||||||
elif world.goal[player] == 'ganon':
|
elif world.worlds[player].options.goal == 'ganon':
|
||||||
# require aga2 to beat ganon
|
# require aga2 to beat ganon
|
||||||
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
|
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
|
||||||
|
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
set_big_bomb_rules(world, player)
|
set_big_bomb_rules(world, player)
|
||||||
if world.glitches_required[player].current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.entrance_shuffle[player].current_key not in {'insanity', 'insanity_legacy', 'madness'}:
|
if world.worlds[player].options.glitches_required.current_key in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.worlds[player].options.entrance_shuffle.current_key not in {'insanity', 'insanity_legacy', 'madness'}:
|
||||||
path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player)
|
path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player)
|
||||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.multiworld.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
|
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.multiworld.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
|
||||||
else:
|
else:
|
||||||
@@ -102,21 +102,24 @@ def set_rules(world):
|
|||||||
|
|
||||||
# if swamp and dam have not been moved we require mirror for swamp palace
|
# if swamp and dam have not been moved we require mirror for swamp palace
|
||||||
# however there is mirrorless swamp in hybrid MG, so we don't necessarily want this. HMG handles this requirement itself.
|
# however there is mirrorless swamp in hybrid MG, so we don't necessarily want this. HMG handles this requirement itself.
|
||||||
if not world.worlds[player].swamp_patch_required and world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
if not world.worlds[player].swamp_patch_required and world.worlds[player].options.glitches_required not in ['hybrid_major_glitches', 'no_logic']:
|
||||||
add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Magic Mirror', player))
|
add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Magic Mirror', player))
|
||||||
|
|
||||||
# GT Entrance may be required for Turtle Rock for OWG and < 7 required
|
# GT Entrance may be required for Turtle Rock for OWG and < 7 required
|
||||||
ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.mode[player] == 'inverted' else 'Ganons Tower', player)
|
ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.worlds[player].options.mode == 'inverted' else 'Ganons Tower', player)
|
||||||
if world.crystals_needed_for_gt[player] == 7 and not (world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and world.mode[player] != 'inverted'):
|
if (world.worlds[player].options.crystals_needed_for_gt == 7
|
||||||
|
and not (world.worlds[player].options.glitches_required
|
||||||
|
in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']
|
||||||
|
and world.worlds[player].options.mode != 'inverted')):
|
||||||
set_rule(ganons_tower, lambda state: False)
|
set_rule(ganons_tower, lambda state: False)
|
||||||
|
|
||||||
set_trock_key_rules(world, player)
|
set_trock_key_rules(world, player)
|
||||||
|
|
||||||
set_rule(ganons_tower, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_gt[player], player))
|
set_rule(ganons_tower, lambda state: has_crystals(state, state.multiworld.worlds[player].options.crystals_needed_for_gt, player))
|
||||||
if world.mode[player] != 'inverted' and world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
if world.worlds[player].options.mode != 'inverted' and world.worlds[player].options.glitches_required in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||||
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.multiworld.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
|
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.multiworld.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
|
||||||
|
|
||||||
set_bunny_rules(world, player, world.mode[player] == 'inverted')
|
set_bunny_rules(world, player, world.worlds[player].options.mode == 'inverted')
|
||||||
|
|
||||||
|
|
||||||
def mirrorless_path_to_castle_courtyard(world, player):
|
def mirrorless_path_to_castle_courtyard(world, player):
|
||||||
@@ -150,17 +153,17 @@ def set_always_allow(spot, rule):
|
|||||||
|
|
||||||
|
|
||||||
def add_lamp_requirement(world: MultiWorld, spot, player: int, has_accessible_torch: bool = False):
|
def add_lamp_requirement(world: MultiWorld, spot, player: int, has_accessible_torch: bool = False):
|
||||||
if world.dark_room_logic[player] == "lamp":
|
if world.worlds[player].options.dark_room_logic == "lamp":
|
||||||
add_rule(spot, lambda state: state.has('Lamp', player))
|
add_rule(spot, lambda state: state.has('Lamp', player))
|
||||||
elif world.dark_room_logic[player] == "torches": # implicitly lamp as well
|
elif world.worlds[player].options.dark_room_logic == "torches": # implicitly lamp as well
|
||||||
if has_accessible_torch:
|
if has_accessible_torch:
|
||||||
add_rule(spot, lambda state: state.has('Lamp', player) or state.has('Fire Rod', player))
|
add_rule(spot, lambda state: state.has('Lamp', player) or state.has('Fire Rod', player))
|
||||||
else:
|
else:
|
||||||
add_rule(spot, lambda state: state.has('Lamp', player))
|
add_rule(spot, lambda state: state.has('Lamp', player))
|
||||||
elif world.dark_room_logic[player] == "none":
|
elif world.worlds[player].options.dark_room_logic == "none":
|
||||||
pass
|
pass
|
||||||
else:
|
else:
|
||||||
raise ValueError(f"Unknown Dark Room Logic: {world.dark_room_logic[player]}")
|
raise ValueError(f"Unknown Dark Room Logic: {world.worlds[player].options.dark_room_logic}")
|
||||||
|
|
||||||
|
|
||||||
non_crossover_items = (item_name_groups["Small Keys"] | item_name_groups["Big Keys"] | progression_items) - {
|
non_crossover_items = (item_name_groups["Small Keys"] | item_name_groups["Big Keys"] | progression_items) - {
|
||||||
@@ -227,12 +230,13 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
set_rule(multiworld.get_location('Sick Kid', player), lambda state: state.has_group("Bottles", player))
|
set_rule(multiworld.get_location('Sick Kid', player), lambda state: state.has_group("Bottles", player))
|
||||||
set_rule(multiworld.get_location('Library', player), lambda state: state.has('Pegasus Boots', player))
|
set_rule(multiworld.get_location('Library', player), lambda state: state.has('Pegasus Boots', player))
|
||||||
|
|
||||||
if multiworld.enemy_shuffle[player]:
|
if world.options.enemy_shuffle:
|
||||||
set_rule(multiworld.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player) and
|
set_rule(multiworld.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player) and
|
||||||
can_kill_most_things(state, player, 4))
|
can_kill_most_things(state, player, 4))
|
||||||
else:
|
else:
|
||||||
set_rule(multiworld.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player)
|
set_rule(multiworld.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player)
|
||||||
and ((state.multiworld.enemy_health[player] in ("easy", "default") and can_use_bombs(state, player, 4))
|
and ((state.multiworld.worlds[player].options.enemy_health in ("easy", "default")
|
||||||
|
and can_use_bombs(state, player, 4))
|
||||||
or can_shoot_arrows(state, player) or state.has("Cane of Somaria", player)
|
or can_shoot_arrows(state, player) or state.has("Cane of Somaria", player)
|
||||||
or has_beam_sword(state, player)))
|
or has_beam_sword(state, player)))
|
||||||
|
|
||||||
@@ -299,8 +303,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
|
|
||||||
set_rule(multiworld.get_entrance('Sewers Door', player),
|
set_rule(multiworld.get_entrance('Sewers Door', player),
|
||||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) or (
|
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) or (
|
||||||
multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal and multiworld.mode[
|
world.options.small_key_shuffle == small_key_shuffle.option_universal and world.options.mode == 'standard')) # standard universal small keys cannot access the shop
|
||||||
player] == 'standard')) # standard universal small keys cannot access the shop
|
|
||||||
set_rule(multiworld.get_entrance('Sewers Back Door', player),
|
set_rule(multiworld.get_entrance('Sewers Back Door', player),
|
||||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4))
|
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4))
|
||||||
set_rule(multiworld.get_entrance('Sewers Secret Room', player), lambda state: can_bomb_or_bonk(state, player))
|
set_rule(multiworld.get_entrance('Sewers Secret Room', player), lambda state: can_bomb_or_bonk(state, player))
|
||||||
@@ -339,12 +342,12 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
add_rule(ep_prize, lambda state: state.has('Big Key (Eastern Palace)', player) and
|
add_rule(ep_prize, lambda state: state.has('Big Key (Eastern Palace)', player) and
|
||||||
state._lttp_has_key('Small Key (Eastern Palace)', player, 2) and
|
state._lttp_has_key('Small Key (Eastern Palace)', player, 2) and
|
||||||
ep_prize.parent_region.dungeon.boss.can_defeat(state))
|
ep_prize.parent_region.dungeon.boss.can_defeat(state))
|
||||||
if not multiworld.enemy_shuffle[player]:
|
if not world.options.enemy_shuffle:
|
||||||
add_rule(ep_boss, lambda state: can_shoot_arrows(state, player))
|
add_rule(ep_boss, lambda state: can_shoot_arrows(state, player))
|
||||||
add_rule(ep_prize, lambda state: can_shoot_arrows(state, player))
|
add_rule(ep_prize, lambda state: can_shoot_arrows(state, player))
|
||||||
|
|
||||||
# You can always kill the Stalfos' with the pots on easy/normal
|
# You can always kill the Stalfos' with the pots on easy/normal
|
||||||
if multiworld.enemy_health[player] in ("hard", "expert") or multiworld.enemy_shuffle[player]:
|
if world.options.enemy_health in ("hard", "expert") or world.options.enemy_shuffle:
|
||||||
stalfos_rule = lambda state: can_kill_most_things(state, player, 4)
|
stalfos_rule = lambda state: can_kill_most_things(state, player, 4)
|
||||||
for location in ['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest',
|
for location in ['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest',
|
||||||
'Eastern Palace - Dark Square Pot Key', 'Eastern Palace - Dark Eyegore Key Drop',
|
'Eastern Palace - Dark Square Pot Key', 'Eastern Palace - Dark Eyegore Key Drop',
|
||||||
@@ -362,14 +365,14 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
add_rule(multiworld.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
|
add_rule(multiworld.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
|
||||||
|
|
||||||
# logic patch to prevent placing a crystal in Desert that's required to reach the required keys
|
# logic patch to prevent placing a crystal in Desert that's required to reach the required keys
|
||||||
if not (multiworld.small_key_shuffle[player] and multiworld.big_key_shuffle[player]):
|
if not (world.options.small_key_shuffle and world.options.big_key_shuffle):
|
||||||
add_rule(multiworld.get_location('Desert Palace - Prize', player), lambda state: state.multiworld.get_region('Desert Palace Main (Outer)', player).can_reach(state))
|
add_rule(multiworld.get_location('Desert Palace - Prize', player), lambda state: state.multiworld.get_region('Desert Palace Main (Outer)', player).can_reach(state))
|
||||||
|
|
||||||
set_rule(multiworld.get_location('Tower of Hera - Basement Cage', player), lambda state: can_activate_crystal_switch(state, player))
|
set_rule(multiworld.get_location('Tower of Hera - Basement Cage', player), lambda state: can_activate_crystal_switch(state, player))
|
||||||
set_rule(multiworld.get_location('Tower of Hera - Map Chest', player), lambda state: can_activate_crystal_switch(state, player))
|
set_rule(multiworld.get_location('Tower of Hera - Map Chest', player), lambda state: can_activate_crystal_switch(state, player))
|
||||||
set_rule(multiworld.get_entrance('Tower of Hera Small Key Door', player), lambda state: can_activate_crystal_switch(state, player) and (state._lttp_has_key('Small Key (Tower of Hera)', player) or location_item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player)))
|
set_rule(multiworld.get_entrance('Tower of Hera Small Key Door', player), lambda state: can_activate_crystal_switch(state, player) and (state._lttp_has_key('Small Key (Tower of Hera)', player) or location_item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player)))
|
||||||
set_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_activate_crystal_switch(state, player) and state.has('Big Key (Tower of Hera)', player))
|
set_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_activate_crystal_switch(state, player) and state.has('Big Key (Tower of Hera)', player))
|
||||||
if multiworld.enemy_shuffle[player]:
|
if world.options.enemy_shuffle:
|
||||||
add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_kill_most_things(state, player, 3))
|
add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_kill_most_things(state, player, 3))
|
||||||
else:
|
else:
|
||||||
add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player),
|
add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player),
|
||||||
@@ -378,7 +381,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
or state.has("Cane of Somaria", player)))
|
or state.has("Cane of Somaria", player)))
|
||||||
set_rule(multiworld.get_location('Tower of Hera - Big Chest', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
set_rule(multiworld.get_location('Tower of Hera - Big Chest', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
||||||
set_rule(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
set_rule(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
||||||
if multiworld.accessibility[player] != 'full':
|
if world.options.accessibility != 'full':
|
||||||
set_always_allow(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Tower of Hera)' and item.player == player)
|
set_always_allow(multiworld.get_location('Tower of Hera - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Tower of Hera)' and item.player == player)
|
||||||
|
|
||||||
set_rule(multiworld.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
|
set_rule(multiworld.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
|
||||||
@@ -387,32 +390,30 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
set_rule(multiworld.get_location('Swamp Palace - Trench 1 Pot Key', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 2))
|
set_rule(multiworld.get_location('Swamp Palace - Trench 1 Pot Key', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 2))
|
||||||
set_rule(multiworld.get_entrance('Swamp Palace (Center)', player), lambda state: state.has('Hammer', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 3))
|
set_rule(multiworld.get_entrance('Swamp Palace (Center)', player), lambda state: state.has('Hammer', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 3))
|
||||||
set_rule(multiworld.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: state.has('Hookshot', player))
|
set_rule(multiworld.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: state.has('Hookshot', player))
|
||||||
if multiworld.pot_shuffle[player]:
|
if world.options.pot_shuffle:
|
||||||
# it could move the key to the top right platform which can only be reached with bombs
|
# it could move the key to the top right platform which can only be reached with bombs
|
||||||
add_rule(multiworld.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: can_use_bombs(state, player))
|
add_rule(multiworld.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||||
set_rule(multiworld.get_entrance('Swamp Palace (West)', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)
|
set_rule(multiworld.get_entrance('Swamp Palace (West)', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||||
if state.has('Hookshot', player)
|
|
||||||
else state._lttp_has_key('Small Key (Swamp Palace)', player, 4))
|
|
||||||
set_rule(multiworld.get_location('Swamp Palace - Big Chest', player), lambda state: state.has('Big Key (Swamp Palace)', player))
|
set_rule(multiworld.get_location('Swamp Palace - Big Chest', player), lambda state: state.has('Big Key (Swamp Palace)', player))
|
||||||
if multiworld.accessibility[player] != 'full':
|
if world.options.accessibility != 'full':
|
||||||
allow_self_locking_items(multiworld.get_location('Swamp Palace - Big Chest', player), 'Big Key (Swamp Palace)')
|
allow_self_locking_items(multiworld.get_location('Swamp Palace - Big Chest', player), 'Big Key (Swamp Palace)')
|
||||||
set_rule(multiworld.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5))
|
set_rule(multiworld.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5))
|
||||||
if not multiworld.small_key_shuffle[player] and multiworld.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
if not world.options.small_key_shuffle and world.options.glitches_required not in ['hybrid_major_glitches', 'no_logic']:
|
||||||
forbid_item(multiworld.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player)
|
forbid_item(multiworld.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player)
|
||||||
add_rule(multiworld.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
add_rule(multiworld.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||||
add_rule(multiworld.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
add_rule(multiworld.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||||
if multiworld.pot_shuffle[player]:
|
if world.options.pot_shuffle:
|
||||||
# key can (and probably will) be moved behind bombable wall
|
# key can (and probably will) be moved behind bombable wall
|
||||||
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
|
set_rule(multiworld.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||||
|
|
||||||
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
|
set_rule(multiworld.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
|
||||||
if multiworld.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
|
if world.dungeons["Thieves Town"].boss.enemizer_name == "Blind":
|
||||||
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
|
set_rule(multiworld.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
|
||||||
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
|
set_rule(multiworld.get_location('Thieves\' Town - Big Chest', player),
|
||||||
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
||||||
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
|
set_rule(multiworld.get_location('Thieves\' Town - Blind\'s Cell', player),
|
||||||
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
lambda state: state._lttp_has_key('Small Key (Thieves Town)', player))
|
||||||
if multiworld.accessibility[player] != 'full' and not multiworld.key_drop_shuffle[player]:
|
if world.options.accessibility != 'full' and not world.options.key_drop_shuffle:
|
||||||
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
set_always_allow(multiworld.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
||||||
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
set_rule(multiworld.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||||
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
set_rule(multiworld.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
||||||
@@ -424,7 +425,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
set_rule(multiworld.get_entrance('Skull Woods First Section West Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
set_rule(multiworld.get_entrance('Skull Woods First Section West Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||||
set_rule(multiworld.get_entrance('Skull Woods First Section (Left) Door to Exit', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
set_rule(multiworld.get_entrance('Skull Woods First Section (Left) Door to Exit', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||||
set_rule(multiworld.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player) and can_use_bombs(state, player))
|
set_rule(multiworld.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player) and can_use_bombs(state, player))
|
||||||
if multiworld.accessibility[player] != 'full':
|
if world.options.accessibility != 'full':
|
||||||
allow_self_locking_items(multiworld.get_location('Skull Woods - Big Chest', player), 'Big Key (Skull Woods)')
|
allow_self_locking_items(multiworld.get_location('Skull Woods - Big Chest', player), 'Big Key (Skull Woods)')
|
||||||
set_rule(multiworld.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 4) and state.has('Fire Rod', player) and has_sword(state, player)) # sword required for curtain
|
set_rule(multiworld.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 4) and state.has('Fire Rod', player) and has_sword(state, player)) # sword required for curtain
|
||||||
add_rule(multiworld.get_location('Skull Woods - Prize', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
add_rule(multiworld.get_location('Skull Woods - Prize', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||||
@@ -501,13 +502,13 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
set_rule(multiworld.get_entrance('Turtle Rock (Trinexx)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6) and state.has('Big Key (Turtle Rock)', player) and state.has('Cane of Somaria', player))
|
set_rule(multiworld.get_entrance('Turtle Rock (Trinexx)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6) and state.has('Big Key (Turtle Rock)', player) and state.has('Cane of Somaria', player))
|
||||||
set_rule(multiworld.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_kill_most_things(state, player, 10))
|
set_rule(multiworld.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_kill_most_things(state, player, 10))
|
||||||
|
|
||||||
if not multiworld.worlds[player].fix_trock_doors:
|
if not world.fix_trock_doors:
|
||||||
add_rule(multiworld.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
add_rule(multiworld.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
||||||
set_rule(multiworld.get_entrance('Turtle Rock Second Section from Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
set_rule(multiworld.get_entrance('Turtle Rock Second Section from Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
||||||
set_rule(multiworld.get_entrance('Turtle Rock Eye Bridge from Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
set_rule(multiworld.get_entrance('Turtle Rock Eye Bridge from Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
||||||
set_rule(multiworld.get_entrance('Turtle Rock Eye Bridge Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
set_rule(multiworld.get_entrance('Turtle Rock Eye Bridge Bomb Wall', player), lambda state: can_use_bombs(state, player))
|
||||||
|
|
||||||
if multiworld.enemy_shuffle[player]:
|
if world.options.enemy_shuffle:
|
||||||
set_rule(multiworld.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_kill_most_things(state, player, 3))
|
set_rule(multiworld.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_kill_most_things(state, player, 3))
|
||||||
else:
|
else:
|
||||||
set_rule(multiworld.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_shoot_arrows(state, player))
|
set_rule(multiworld.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_shoot_arrows(state, player))
|
||||||
@@ -517,18 +518,18 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
set_rule(multiworld.get_entrance('Palace of Darkness (North)', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 4))
|
set_rule(multiworld.get_entrance('Palace of Darkness (North)', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 4))
|
||||||
set_rule(multiworld.get_location('Palace of Darkness - Big Chest', player), lambda state: can_use_bombs(state, player) and state.has('Big Key (Palace of Darkness)', player))
|
set_rule(multiworld.get_location('Palace of Darkness - Big Chest', player), lambda state: can_use_bombs(state, player) and state.has('Big Key (Palace of Darkness)', player))
|
||||||
set_rule(multiworld.get_location('Palace of Darkness - The Arena - Ledge', player), lambda state: can_use_bombs(state, player))
|
set_rule(multiworld.get_location('Palace of Darkness - The Arena - Ledge', player), lambda state: can_use_bombs(state, player))
|
||||||
if multiworld.pot_shuffle[player]:
|
if world.options.pot_shuffle:
|
||||||
# chest switch may be up on ledge where bombs are required
|
# chest switch may be up on ledge where bombs are required
|
||||||
set_rule(multiworld.get_location('Palace of Darkness - Stalfos Basement', player), lambda state: can_use_bombs(state, player))
|
set_rule(multiworld.get_location('Palace of Darkness - Stalfos Basement', player), lambda state: can_use_bombs(state, player))
|
||||||
|
|
||||||
set_rule(multiworld.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: can_use_bombs(state, player) and (state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
set_rule(multiworld.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: can_use_bombs(state, player) and (state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||||
location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3))))
|
location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3))))
|
||||||
if multiworld.accessibility[player] != 'full':
|
if world.options.accessibility != 'full':
|
||||||
set_always_allow(multiworld.get_location('Palace of Darkness - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
set_always_allow(multiworld.get_location('Palace of Darkness - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||||
|
|
||||||
set_rule(multiworld.get_entrance('Palace of Darkness Spike Statue Room Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
set_rule(multiworld.get_entrance('Palace of Darkness Spike Statue Room Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||||
location_item_name(state, 'Palace of Darkness - Harmless Hellway', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 4)))
|
location_item_name(state, 'Palace of Darkness - Harmless Hellway', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 4)))
|
||||||
if multiworld.accessibility[player] != 'full':
|
if world.options.accessibility != 'full':
|
||||||
set_always_allow(multiworld.get_location('Palace of Darkness - Harmless Hellway', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
set_always_allow(multiworld.get_location('Palace of Darkness - Harmless Hellway', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||||
|
|
||||||
set_rule(multiworld.get_entrance('Palace of Darkness Maze Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6))
|
set_rule(multiworld.get_entrance('Palace of Darkness Maze Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6))
|
||||||
@@ -541,13 +542,13 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
set_rule(multiworld.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has('Pegasus Boots', player))
|
set_rule(multiworld.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has('Pegasus Boots', player))
|
||||||
set_rule(multiworld.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player))
|
set_rule(multiworld.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player))
|
||||||
set_rule(multiworld.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
set_rule(multiworld.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
||||||
if multiworld.pot_shuffle[player]:
|
if world.options.pot_shuffle:
|
||||||
set_rule(multiworld.get_location('Ganons Tower - Conveyor Cross Pot Key', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
set_rule(multiworld.get_location('Ganons Tower - Conveyor Cross Pot Key', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
||||||
set_rule(multiworld.get_entrance('Ganons Tower (Map Room)', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or (
|
set_rule(multiworld.get_entrance('Ganons Tower (Map Room)', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or (
|
||||||
location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 6)))
|
location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 6)))
|
||||||
|
|
||||||
# this seemed to be causing generation failure, disable for now
|
# this seemed to be causing generation failure, disable for now
|
||||||
# if world.accessibility[player] != 'full':
|
# if world.worlds[player].options.accessibility != 'full':
|
||||||
# set_always_allow(world.get_location('Ganons Tower - Map Chest', player), lambda state, item: item.name == 'Small Key (Ganons Tower)' and item.player == player and state._lttp_has_key('Small Key (Ganons Tower)', player, 7) and state.can_reach('Ganons Tower (Hookshot Room)', 'region', player))
|
# set_always_allow(world.get_location('Ganons Tower - Map Chest', player), lambda state, item: item.name == 'Small Key (Ganons Tower)' and item.player == player and state._lttp_has_key('Small Key (Ganons Tower)', player, 7) and state.can_reach('Ganons Tower (Hookshot Room)', 'region', player))
|
||||||
|
|
||||||
# It is possible to need more than 6 keys to get through this entrance if you spend keys elsewhere. We reflect this in the chest requirements.
|
# It is possible to need more than 6 keys to get through this entrance if you spend keys elsewhere. We reflect this in the chest requirements.
|
||||||
@@ -582,7 +583,7 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||||
set_rule(multiworld.get_location('Ganons Tower - Big Key Room - Right', player),
|
set_rule(multiworld.get_location('Ganons Tower - Big Key Room - Right', player),
|
||||||
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||||
if multiworld.enemy_shuffle[player]:
|
if world.options.enemy_shuffle:
|
||||||
set_rule(multiworld.get_entrance('Ganons Tower Big Key Door', player),
|
set_rule(multiworld.get_entrance('Ganons Tower Big Key Door', player),
|
||||||
lambda state: state.has('Big Key (Ganons Tower)', player))
|
lambda state: state.has('Big Key (Ganons Tower)', player))
|
||||||
else:
|
else:
|
||||||
@@ -600,12 +601,12 @@ def global_rules(multiworld: MultiWorld, player: int):
|
|||||||
set_defeat_dungeon_boss_rule(multiworld.get_location('Agahnim 2', player))
|
set_defeat_dungeon_boss_rule(multiworld.get_location('Agahnim 2', player))
|
||||||
ganon = multiworld.get_location('Ganon', player)
|
ganon = multiworld.get_location('Ganon', player)
|
||||||
set_rule(ganon, lambda state: GanonDefeatRule(state, player))
|
set_rule(ganon, lambda state: GanonDefeatRule(state, player))
|
||||||
if multiworld.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
if world.options.goal in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||||
add_rule(ganon, lambda state: has_triforce_pieces(state, player))
|
add_rule(ganon, lambda state: has_triforce_pieces(state, player))
|
||||||
elif multiworld.goal[player] == 'ganon_pedestal':
|
elif world.options.goal == 'ganon_pedestal':
|
||||||
add_rule(multiworld.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player))
|
add_rule(multiworld.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player))
|
||||||
else:
|
else:
|
||||||
add_rule(ganon, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_ganon[player], player))
|
add_rule(ganon, lambda state: has_crystals(state, state.multiworld.worlds[player].options.crystals_needed_for_ganon, player))
|
||||||
set_rule(multiworld.get_entrance('Ganon Drop', player), lambda state: has_beam_sword(state, player)) # need to damage ganon to get tiles to drop
|
set_rule(multiworld.get_entrance('Ganon Drop', player), lambda state: has_beam_sword(state, player)) # need to damage ganon to get tiles to drop
|
||||||
|
|
||||||
set_rule(multiworld.get_location('Flute Activation Spot', player), lambda state: state.has('Flute', player))
|
set_rule(multiworld.get_location('Flute Activation Spot', player), lambda state: state.has('Flute', player))
|
||||||
@@ -722,9 +723,9 @@ def default_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
set_rule(world.get_entrance('Floating Island Mirror Spot', player), lambda state: state.has('Magic Mirror', player))
|
||||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_sword(state, player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
|
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_sword(state, player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
|
||||||
|
|
||||||
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player].to_bool(world, player))
|
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.worlds[player].options.open_pyramid.to_bool(world, player))
|
||||||
|
|
||||||
if world.swordless[player]:
|
if world.worlds[player].options.swordless:
|
||||||
swordless_rules(world, player)
|
swordless_rules(world, player)
|
||||||
|
|
||||||
|
|
||||||
@@ -879,14 +880,14 @@ def inverted_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Dark Grassy Lawn Flute', player), lambda state: state.has('Activated Flute', player))
|
set_rule(world.get_entrance('Dark Grassy Lawn Flute', player), lambda state: state.has('Activated Flute', player))
|
||||||
set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.has('Activated Flute', player))
|
set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.has('Activated Flute', player))
|
||||||
|
|
||||||
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
|
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.worlds[player].options.open_pyramid)
|
||||||
|
|
||||||
if world.swordless[player]:
|
if world.worlds[player].options.swordless:
|
||||||
swordless_rules(world, player)
|
swordless_rules(world, player)
|
||||||
|
|
||||||
def no_glitches_rules(world, player):
|
def no_glitches_rules(world, player):
|
||||||
""""""
|
""""""
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player) and (state.has('Flippers', player) or can_lift_rocks(state, player)))
|
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player) and (state.has('Flippers', player) or can_lift_rocks(state, player)))
|
||||||
set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
||||||
set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # can be fake flippered to
|
||||||
@@ -910,7 +911,7 @@ def no_glitches_rules(world, player):
|
|||||||
add_conditional_lamps(world, player)
|
add_conditional_lamps(world, player)
|
||||||
|
|
||||||
def fake_flipper_rules(world, player):
|
def fake_flipper_rules(world, player):
|
||||||
if world.mode[player] == 'inverted':
|
if world.worlds[player].options.mode == 'inverted':
|
||||||
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player))
|
set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Moon Pearl', player))
|
||||||
set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player))
|
set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Moon Pearl', player))
|
||||||
set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player))
|
set_rule(world.get_entrance('Lake Hylia Island Pier', player), lambda state: state.has('Moon Pearl', player))
|
||||||
@@ -996,7 +997,7 @@ def add_conditional_lamps(world, player):
|
|||||||
'Location', True)
|
'Location', True)
|
||||||
add_conditional_lamp('Palace of Darkness - Dark Basement - Right', 'Palace of Darkness (Entrance)',
|
add_conditional_lamp('Palace of Darkness - Dark Basement - Right', 'Palace of Darkness (Entrance)',
|
||||||
'Location', True)
|
'Location', True)
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
add_conditional_lamp('Agahnim 1', 'Agahnims Tower', 'Entrance')
|
add_conditional_lamp('Agahnim 1', 'Agahnims Tower', 'Entrance')
|
||||||
add_conditional_lamp('Castle Tower - Dark Maze', 'Agahnims Tower')
|
add_conditional_lamp('Castle Tower - Dark Maze', 'Agahnims Tower')
|
||||||
add_conditional_lamp('Castle Tower - Dark Archer Key Drop', 'Agahnims Tower')
|
add_conditional_lamp('Castle Tower - Dark Archer Key Drop', 'Agahnims Tower')
|
||||||
@@ -1018,7 +1019,7 @@ def add_conditional_lamps(world, player):
|
|||||||
add_conditional_lamp('Eastern Palace - Boss', 'Eastern Palace', 'Location', True)
|
add_conditional_lamp('Eastern Palace - Boss', 'Eastern Palace', 'Location', True)
|
||||||
add_conditional_lamp('Eastern Palace - Prize', 'Eastern Palace', 'Location', True)
|
add_conditional_lamp('Eastern Palace - Prize', 'Eastern Palace', 'Location', True)
|
||||||
|
|
||||||
if not world.mode[player] == "standard":
|
if not world.worlds[player].options.mode == "standard":
|
||||||
add_lamp_requirement(world, world.get_location('Sewers - Dark Cross', player), player)
|
add_lamp_requirement(world, world.get_location('Sewers - Dark Cross', player), player)
|
||||||
add_lamp_requirement(world, world.get_entrance('Sewers Back Door', player), player)
|
add_lamp_requirement(world, world.get_entrance('Sewers Back Door', player), player)
|
||||||
add_lamp_requirement(world, world.get_entrance('Throne Room', player), player)
|
add_lamp_requirement(world, world.get_entrance('Throne Room', player), player)
|
||||||
@@ -1044,7 +1045,7 @@ def open_rules(world, player):
|
|||||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4)
|
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4)
|
||||||
and state.has('Big Key (Hyrule Castle)', player)
|
and state.has('Big Key (Hyrule Castle)', player)
|
||||||
and (world.enemy_health[player] in ("easy", "default")
|
and (world.worlds[player].options.enemy_health in ("easy", "default")
|
||||||
or can_kill_most_things(state, player, 1)))
|
or can_kill_most_things(state, player, 1)))
|
||||||
|
|
||||||
|
|
||||||
@@ -1058,7 +1059,7 @@ def swordless_rules(world, player):
|
|||||||
|
|
||||||
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
|
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
|
||||||
|
|
||||||
if world.mode[player] != 'inverted':
|
if world.worlds[player].options.mode != 'inverted':
|
||||||
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
|
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
|
||||||
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
|
set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has('Moon Pearl', player) and has_turtle_rock_medallion(state, player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
|
||||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has('Moon Pearl', player) and has_misery_mire_medallion(state, player)) # sword not required to use medallion for opening in swordless (!)
|
set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has('Moon Pearl', player) and has_misery_mire_medallion(state, player)) # sword not required to use medallion for opening in swordless (!)
|
||||||
@@ -1071,9 +1072,8 @@ def swordless_rules(world, player):
|
|||||||
def add_connection(parent_name, target_name, entrance_name, world, player):
|
def add_connection(parent_name, target_name, entrance_name, world, player):
|
||||||
parent = world.get_region(parent_name, player)
|
parent = world.get_region(parent_name, player)
|
||||||
target = world.get_region(target_name, player)
|
target = world.get_region(target_name, player)
|
||||||
connection = Entrance(player, entrance_name, parent)
|
parent.connect(target, entrance_name)
|
||||||
parent.exits.append(connection)
|
|
||||||
connection.connect(target)
|
|
||||||
|
|
||||||
|
|
||||||
def standard_rules(world, player):
|
def standard_rules(world, player):
|
||||||
@@ -1085,7 +1085,7 @@ def standard_rules(world, player):
|
|||||||
set_rule(world.get_entrance('Links House S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
|
set_rule(world.get_entrance('Links House S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
|
||||||
set_rule(world.get_entrance('Sanctuary S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
|
set_rule(world.get_entrance('Sanctuary S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
|
||||||
|
|
||||||
if world.small_key_shuffle[player] != small_key_shuffle.option_universal:
|
if world.worlds[player].options.small_key_shuffle != small_key_shuffle.option_universal:
|
||||||
set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player),
|
set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player),
|
||||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)
|
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)
|
||||||
and can_kill_most_things(state, player, 2))
|
and can_kill_most_things(state, player, 2))
|
||||||
@@ -1098,7 +1098,7 @@ def standard_rules(world, player):
|
|||||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2)
|
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2)
|
||||||
and state.has('Big Key (Hyrule Castle)', player)
|
and state.has('Big Key (Hyrule Castle)', player)
|
||||||
and (world.enemy_health[player] in ("easy", "default")
|
and (world.worlds[player].options.enemy_health in ("easy", "default")
|
||||||
or can_kill_most_things(state, player, 1)))
|
or can_kill_most_things(state, player, 1)))
|
||||||
|
|
||||||
set_rule(world.get_location('Sewers - Key Rat Key Drop', player),
|
set_rule(world.get_location('Sewers - Key Rat Key Drop', player),
|
||||||
@@ -1108,6 +1108,7 @@ def standard_rules(world, player):
|
|||||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||||
lambda state: state.has('Big Key (Hyrule Castle)', player))
|
lambda state: state.has('Big Key (Hyrule Castle)', player))
|
||||||
|
|
||||||
|
|
||||||
def toss_junk_item(world, player):
|
def toss_junk_item(world, player):
|
||||||
items = ['Rupees (20)', 'Bombs (3)', 'Arrows (10)', 'Rupees (5)', 'Rupee (1)', 'Bombs (10)',
|
items = ['Rupees (20)', 'Bombs (3)', 'Arrows (10)', 'Rupees (5)', 'Rupee (1)', 'Bombs (10)',
|
||||||
'Single Arrow', 'Rupees (50)', 'Rupees (100)', 'Single Bomb', 'Bee', 'Bee Trap',
|
'Single Arrow', 'Rupees (50)', 'Rupees (100)', 'Single Bomb', 'Bee', 'Bee Trap',
|
||||||
@@ -1195,15 +1196,15 @@ def set_trock_key_rules(multiworld, player):
|
|||||||
return 6
|
return 6
|
||||||
|
|
||||||
# If TR is only accessible from the middle, the big key must be further restricted to prevent softlock potential
|
# If TR is only accessible from the middle, the big key must be further restricted to prevent softlock potential
|
||||||
if not can_reach_front and not multiworld.small_key_shuffle[player]:
|
if not can_reach_front and not multiworld.worlds[player].options.small_key_shuffle:
|
||||||
# Must not go in the Big Key Chest - only 1 other chest available and 2+ keys required for all other chests
|
# Must not go in the Big Key Chest - only 1 other chest available and 2+ keys required for all other chests
|
||||||
forbid_item(multiworld.get_location('Turtle Rock - Big Key Chest', player), 'Big Key (Turtle Rock)', player)
|
forbid_item(multiworld.get_location('Turtle Rock - Big Key Chest', player), 'Big Key (Turtle Rock)', player)
|
||||||
if not can_reach_big_chest:
|
if not can_reach_big_chest:
|
||||||
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
|
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
|
||||||
forbid_item(multiworld.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
|
forbid_item(multiworld.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
|
||||||
forbid_item(multiworld.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player)
|
forbid_item(multiworld.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player)
|
||||||
if multiworld.accessibility[player] == 'full':
|
if multiworld.worlds[player].options.accessibility == 'full':
|
||||||
if multiworld.big_key_shuffle[player] and can_reach_big_chest:
|
if multiworld.worlds[player].options.big_key_shuffle and can_reach_big_chest:
|
||||||
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
|
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
|
||||||
for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',
|
for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',
|
||||||
'Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop',
|
'Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop',
|
||||||
@@ -1216,9 +1217,9 @@ def set_trock_key_rules(multiworld, player):
|
|||||||
location.place_locked_item(item)
|
location.place_locked_item(item)
|
||||||
toss_junk_item(multiworld, player)
|
toss_junk_item(multiworld, player)
|
||||||
|
|
||||||
if multiworld.accessibility[player] != 'full':
|
if multiworld.worlds[player].options.accessibility != 'full':
|
||||||
set_always_allow(multiworld.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
|
set_always_allow(multiworld.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
|
||||||
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
|
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
|
||||||
|
|
||||||
|
|
||||||
def set_big_bomb_rules(world, player):
|
def set_big_bomb_rules(world, player):
|
||||||
@@ -1683,7 +1684,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
|||||||
def get_rule_to_add(region, location = None, connecting_entrance = None):
|
def get_rule_to_add(region, location = None, connecting_entrance = None):
|
||||||
# In OWG, a location can potentially be superbunny-mirror accessible or
|
# In OWG, a location can potentially be superbunny-mirror accessible or
|
||||||
# bunny revival accessible.
|
# bunny revival accessible.
|
||||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||||
if region.name == 'Swamp Palace (Entrance)': # Need to 0hp revive - not in logic
|
if region.name == 'Swamp Palace (Entrance)': # Need to 0hp revive - not in logic
|
||||||
return lambda state: state.has('Moon Pearl', player)
|
return lambda state: state.has('Moon Pearl', player)
|
||||||
if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch
|
if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch
|
||||||
@@ -1723,7 +1724,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
|||||||
seen.add(new_region)
|
seen.add(new_region)
|
||||||
if not is_link(new_region):
|
if not is_link(new_region):
|
||||||
# For glitch rulesets, establish superbunny and revival rules.
|
# For glitch rulesets, establish superbunny and revival rules.
|
||||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||||
if region.name in OverworldGlitchRules.get_sword_required_superbunny_mirror_regions():
|
if region.name in OverworldGlitchRules.get_sword_required_superbunny_mirror_regions():
|
||||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and has_sword(state, player))
|
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and has_sword(state, player))
|
||||||
elif (region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions()
|
elif (region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions()
|
||||||
@@ -1760,7 +1761,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
|||||||
# Add requirements for all locations that are actually in the dark world, except those available to the bunny, including dungeon revival
|
# Add requirements for all locations that are actually in the dark world, except those available to the bunny, including dungeon revival
|
||||||
for entrance in world.get_entrances(player):
|
for entrance in world.get_entrances(player):
|
||||||
if is_bunny(entrance.connected_region):
|
if is_bunny(entrance.connected_region):
|
||||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] :
|
if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] :
|
||||||
if entrance.connected_region.type == LTTPRegionType.Dungeon:
|
if entrance.connected_region.type == LTTPRegionType.Dungeon:
|
||||||
if entrance.parent_region.type != LTTPRegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
if entrance.parent_region.type != LTTPRegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||||
add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance))
|
add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance))
|
||||||
@@ -1768,7 +1769,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
|||||||
if entrance.connected_region.name == 'Turtle Rock (Entrance)':
|
if entrance.connected_region.name == 'Turtle Rock (Entrance)':
|
||||||
add_rule(world.get_entrance('Turtle Rock Entrance Gap', player), get_rule_to_add(entrance.connected_region, None, entrance))
|
add_rule(world.get_entrance('Turtle Rock Entrance Gap', player), get_rule_to_add(entrance.connected_region, None, entrance))
|
||||||
for location in entrance.connected_region.locations:
|
for location in entrance.connected_region.locations:
|
||||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
|
if world.worlds[player].options.glitches_required in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
|
||||||
continue
|
continue
|
||||||
if location.name in bunny_accessible_locations:
|
if location.name in bunny_accessible_locations:
|
||||||
continue
|
continue
|
||||||
|
|||||||
@@ -168,7 +168,7 @@ def push_shop_inventories(multiworld):
|
|||||||
for location in shop_slots:
|
for location in shop_slots:
|
||||||
item_name = location.item.name
|
item_name = location.item.name
|
||||||
# Retro Bow arrows will already have been pushed
|
# Retro Bow arrows will already have been pushed
|
||||||
if (not multiworld.retro_bow[location.player]) or ((item_name, location.item.player)
|
if (not multiworld.worlds[location.player].options.retro_bow) or ((item_name, location.item.player)
|
||||||
!= ("Single Arrow", location.player)):
|
!= ("Single Arrow", location.player)):
|
||||||
location.shop.push_inventory(location.shop_slot, item_name,
|
location.shop.push_inventory(location.shop_slot, item_name,
|
||||||
round(location.shop_price * get_price_modifier(location.item)),
|
round(location.shop_price * get_price_modifier(location.item)),
|
||||||
@@ -185,36 +185,36 @@ def push_shop_inventories(multiworld):
|
|||||||
def create_shops(multiworld, player: int):
|
def create_shops(multiworld, player: int):
|
||||||
from .Options import RandomizeShopInventories
|
from .Options import RandomizeShopInventories
|
||||||
player_shop_table = shop_table.copy()
|
player_shop_table = shop_table.copy()
|
||||||
if multiworld.include_witch_hut[player]:
|
if multiworld.worlds[player].options.include_witch_hut:
|
||||||
player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False)
|
player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False)
|
||||||
dynamic_shop_slots = total_dynamic_shop_slots + 3
|
dynamic_shop_slots = total_dynamic_shop_slots + 3
|
||||||
else:
|
else:
|
||||||
dynamic_shop_slots = total_dynamic_shop_slots
|
dynamic_shop_slots = total_dynamic_shop_slots
|
||||||
if multiworld.shuffle_capacity_upgrades[player]:
|
if multiworld.worlds[player].options.shuffle_capacity_upgrades:
|
||||||
player_shop_table["Capacity Upgrade"] = player_shop_table["Capacity Upgrade"]._replace(locked=False)
|
player_shop_table["Capacity Upgrade"] = player_shop_table["Capacity Upgrade"]._replace(locked=False)
|
||||||
|
|
||||||
num_slots = min(dynamic_shop_slots, multiworld.shop_item_slots[player])
|
num_slots = min(dynamic_shop_slots, multiworld.worlds[player].options.shop_item_slots)
|
||||||
single_purchase_slots: List[bool] = [True] * num_slots + [False] * (dynamic_shop_slots - num_slots)
|
single_purchase_slots: List[bool] = [True] * num_slots + [False] * (dynamic_shop_slots - num_slots)
|
||||||
multiworld.random.shuffle(single_purchase_slots)
|
multiworld.random.shuffle(single_purchase_slots)
|
||||||
|
|
||||||
if multiworld.randomize_shop_inventories[player]:
|
if multiworld.worlds[player].options.randomize_shop_inventories:
|
||||||
default_shop_table = [i for l in
|
default_shop_table = [i for l in
|
||||||
[shop_generation_types[x] for x in ['arrows', 'bombs', 'potions', 'shields', 'bottle'] if
|
[shop_generation_types[x] for x in ['arrows', 'bombs', 'potions', 'shields', 'bottle'] if
|
||||||
not multiworld.retro_bow[player] or x != 'arrows'] for i in l]
|
not multiworld.worlds[player].options.retro_bow or x != 'arrows'] for i in l]
|
||||||
new_basic_shop = multiworld.random.sample(default_shop_table, k=3)
|
new_basic_shop = multiworld.random.sample(default_shop_table, k=3)
|
||||||
new_dark_shop = multiworld.random.sample(default_shop_table, k=3)
|
new_dark_shop = multiworld.random.sample(default_shop_table, k=3)
|
||||||
for name, shop in player_shop_table.items():
|
for name, shop in player_shop_table.items():
|
||||||
typ, shop_id, keeper, custom, locked, items, sram_offset = shop
|
typ, shop_id, keeper, custom, locked, items, sram_offset = shop
|
||||||
if not locked:
|
if not locked:
|
||||||
new_items = multiworld.random.sample(default_shop_table, k=len(items))
|
new_items = multiworld.random.sample(default_shop_table, k=len(items))
|
||||||
if multiworld.randomize_shop_inventories[player] == RandomizeShopInventories.option_randomize_by_shop_type:
|
if multiworld.worlds[player].options.randomize_shop_inventories == RandomizeShopInventories.option_randomize_by_shop_type:
|
||||||
if items == _basic_shop_defaults:
|
if items == _basic_shop_defaults:
|
||||||
new_items = new_basic_shop
|
new_items = new_basic_shop
|
||||||
elif items == _dark_world_shop_defaults:
|
elif items == _dark_world_shop_defaults:
|
||||||
new_items = new_dark_shop
|
new_items = new_dark_shop
|
||||||
keeper = multiworld.random.choice([0xA0, 0xC1, 0xFF])
|
keeper = multiworld.random.choice([0xA0, 0xC1, 0xFF])
|
||||||
player_shop_table[name] = ShopData(typ, shop_id, keeper, custom, locked, new_items, sram_offset)
|
player_shop_table[name] = ShopData(typ, shop_id, keeper, custom, locked, new_items, sram_offset)
|
||||||
if multiworld.mode[player] == "inverted":
|
if multiworld.worlds[player].options.mode == "inverted":
|
||||||
# make sure that blue potion is available in inverted, special case locked = None; lock when done.
|
# make sure that blue potion is available in inverted, special case locked = None; lock when done.
|
||||||
player_shop_table["Dark Lake Hylia Shop"] = \
|
player_shop_table["Dark Lake Hylia Shop"] = \
|
||||||
player_shop_table["Dark Lake Hylia Shop"]._replace(items=_inverted_hylia_shop_defaults, locked=None)
|
player_shop_table["Dark Lake Hylia Shop"]._replace(items=_inverted_hylia_shop_defaults, locked=None)
|
||||||
@@ -237,7 +237,7 @@ def create_shops(multiworld, player: int):
|
|||||||
add_rule(loc, lambda state, spot=loc: shop_price_rules(state, player, spot))
|
add_rule(loc, lambda state, spot=loc: shop_price_rules(state, player, spot))
|
||||||
loc.shop = shop
|
loc.shop = shop
|
||||||
loc.shop_slot = index
|
loc.shop_slot = index
|
||||||
if ((not (multiworld.shuffle_capacity_upgrades[player] and type == ShopType.UpgradeShop))
|
if ((not (multiworld.worlds[player].options.shuffle_capacity_upgrades and type == ShopType.UpgradeShop))
|
||||||
and not single_purchase_slots.pop()):
|
and not single_purchase_slots.pop()):
|
||||||
loc.shop_slot_disabled = True
|
loc.shop_slot_disabled = True
|
||||||
loc.locked = True
|
loc.locked = True
|
||||||
@@ -309,18 +309,18 @@ def set_up_shops(multiworld, player: int):
|
|||||||
from .Options import small_key_shuffle
|
from .Options import small_key_shuffle
|
||||||
# TODO: move hard+ mode changes for shields here, utilizing the new shops
|
# TODO: move hard+ mode changes for shields here, utilizing the new shops
|
||||||
|
|
||||||
if multiworld.retro_bow[player]:
|
if multiworld.worlds[player].options.retro_bow:
|
||||||
rss = multiworld.get_region('Red Shield Shop', player).shop
|
rss = multiworld.get_region('Red Shield Shop', player).shop
|
||||||
replacement_items = [['Red Potion', 150], ['Green Potion', 75], ['Blue Potion', 200], ['Bombs (10)', 50],
|
replacement_items = [['Red Potion', 150], ['Green Potion', 75], ['Blue Potion', 200], ['Bombs (10)', 50],
|
||||||
['Blue Shield', 50], ['Small Heart',
|
['Blue Shield', 50], ['Small Heart',
|
||||||
10]] # Can't just replace the single arrow with 10 arrows as retro doesn't need them.
|
10]] # Can't just replace the single arrow with 10 arrows as retro doesn't need them.
|
||||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||||
replacement_items.append(['Small Key (Universal)', 100])
|
replacement_items.append(['Small Key (Universal)', 100])
|
||||||
replacement_item = multiworld.random.choice(replacement_items)
|
replacement_item = multiworld.random.choice(replacement_items)
|
||||||
rss.add_inventory(2, 'Single Arrow', 80, 1, replacement_item[0], replacement_item[1])
|
rss.add_inventory(2, 'Single Arrow', 80, 1, replacement_item[0], replacement_item[1])
|
||||||
rss.locked = True
|
rss.locked = True
|
||||||
|
|
||||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal or multiworld.retro_bow[player]:
|
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal or multiworld.worlds[player].options.retro_bow:
|
||||||
for shop in multiworld.random.sample([s for s in multiworld.shops if
|
for shop in multiworld.random.sample([s for s in multiworld.shops if
|
||||||
s.custom and not s.locked and s.type == ShopType.Shop
|
s.custom and not s.locked and s.type == ShopType.Shop
|
||||||
and s.region.player == player], 5):
|
and s.region.player == player], 5):
|
||||||
@@ -328,19 +328,19 @@ def set_up_shops(multiworld, player: int):
|
|||||||
slots = [0, 1, 2]
|
slots = [0, 1, 2]
|
||||||
multiworld.random.shuffle(slots)
|
multiworld.random.shuffle(slots)
|
||||||
slots = iter(slots)
|
slots = iter(slots)
|
||||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||||
shop.add_inventory(next(slots), 'Small Key (Universal)', 100)
|
shop.add_inventory(next(slots), 'Small Key (Universal)', 100)
|
||||||
if multiworld.retro_bow[player]:
|
if multiworld.worlds[player].options.retro_bow:
|
||||||
shop.push_inventory(next(slots), 'Single Arrow', 80)
|
shop.push_inventory(next(slots), 'Single Arrow', 80)
|
||||||
|
|
||||||
if multiworld.shuffle_capacity_upgrades[player]:
|
if multiworld.worlds[player].options.shuffle_capacity_upgrades:
|
||||||
for shop in multiworld.shops:
|
for shop in multiworld.shops:
|
||||||
if shop.type == ShopType.UpgradeShop and shop.region.player == player and \
|
if shop.type == ShopType.UpgradeShop and shop.region.player == player and \
|
||||||
shop.region.name == "Capacity Upgrade":
|
shop.region.name == "Capacity Upgrade":
|
||||||
shop.clear_inventory()
|
shop.clear_inventory()
|
||||||
|
|
||||||
if (multiworld.shuffle_shop_inventories[player] or multiworld.randomize_shop_prices[player]
|
if (multiworld.worlds[player].options.shuffle_shop_inventories or multiworld.worlds[player].options.randomize_shop_prices
|
||||||
or multiworld.randomize_cost_types[player]):
|
or multiworld.worlds[player].options.randomize_cost_types):
|
||||||
shops = []
|
shops = []
|
||||||
total_inventory = []
|
total_inventory = []
|
||||||
for shop in multiworld.shops:
|
for shop in multiworld.shops:
|
||||||
@@ -352,7 +352,7 @@ def set_up_shops(multiworld, player: int):
|
|||||||
for item in total_inventory:
|
for item in total_inventory:
|
||||||
item["price_type"], item["price"] = get_price(multiworld, item, player)
|
item["price_type"], item["price"] = get_price(multiworld, item, player)
|
||||||
|
|
||||||
if multiworld.shuffle_shop_inventories[player]:
|
if multiworld.worlds[player].options.shuffle_shop_inventories:
|
||||||
multiworld.random.shuffle(total_inventory)
|
multiworld.random.shuffle(total_inventory)
|
||||||
|
|
||||||
i = 0
|
i = 0
|
||||||
@@ -434,39 +434,39 @@ def get_price(multiworld, item, player: int, price_type=None):
|
|||||||
price_types = [price_type]
|
price_types = [price_type]
|
||||||
else:
|
else:
|
||||||
price_types = [ShopPriceType.Rupees] # included as a chance to not change price
|
price_types = [ShopPriceType.Rupees] # included as a chance to not change price
|
||||||
if multiworld.randomize_cost_types[player]:
|
if multiworld.worlds[player].options.randomize_cost_types:
|
||||||
price_types += [
|
price_types += [
|
||||||
ShopPriceType.Hearts,
|
ShopPriceType.Hearts,
|
||||||
ShopPriceType.Bombs,
|
ShopPriceType.Bombs,
|
||||||
ShopPriceType.Magic,
|
ShopPriceType.Magic,
|
||||||
]
|
]
|
||||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
if multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||||
if item and item["item"] == "Small Key (Universal)":
|
if item and item["item"] == "Small Key (Universal)":
|
||||||
price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for repeatable keys
|
price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for repeatable keys
|
||||||
else:
|
else:
|
||||||
price_types.append(ShopPriceType.Keys)
|
price_types.append(ShopPriceType.Keys)
|
||||||
if multiworld.retro_bow[player]:
|
if multiworld.worlds[player].options.retro_bow:
|
||||||
if item and item["item"] == "Single Arrow":
|
if item and item["item"] == "Single Arrow":
|
||||||
price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for arrows
|
price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for arrows
|
||||||
else:
|
else:
|
||||||
price_types.append(ShopPriceType.Arrows)
|
price_types.append(ShopPriceType.Arrows)
|
||||||
diff = multiworld.item_pool[player].value
|
diff = multiworld.worlds[player].options.item_pool.value
|
||||||
if item:
|
if item:
|
||||||
# This is for a shop's regular inventory, the item is already determined, and we will decide the price here
|
# This is for a shop's regular inventory, the item is already determined, and we will decide the price here
|
||||||
price = item["price"]
|
price = item["price"]
|
||||||
if multiworld.randomize_shop_prices[player]:
|
if multiworld.worlds[player].options.randomize_shop_prices:
|
||||||
adjust = 2 if price < 100 else 5
|
adjust = 2 if price < 100 else 5
|
||||||
price = int((price / adjust) * (0.5 + multiworld.per_slot_randoms[player].random() * 1.5)) * adjust
|
price = int((price / adjust) * (0.5 + multiworld.worlds[player].random.random() * 1.5)) * adjust
|
||||||
multiworld.per_slot_randoms[player].shuffle(price_types)
|
multiworld.worlds[player].random.shuffle(price_types)
|
||||||
for p_type in price_types:
|
for p_type in price_types:
|
||||||
if any(x in item['item'] for x in price_blacklist[p_type]):
|
if any(x in item['item'] for x in price_blacklist[p_type]):
|
||||||
continue
|
continue
|
||||||
return p_type, price_chart[p_type](price, diff)
|
return p_type, price_chart[p_type](price, diff)
|
||||||
else:
|
else:
|
||||||
# This is an AP location and the price will be adjusted after an item is shuffled into it
|
# This is an AP location and the price will be adjusted after an item is shuffled into it
|
||||||
p_type = multiworld.per_slot_randoms[player].choice(price_types)
|
p_type = multiworld.worlds[player].random.choice(price_types)
|
||||||
return p_type, price_chart[p_type](min(int(multiworld.per_slot_randoms[player].randint(8, 56)
|
return p_type, price_chart[p_type](min(int(multiworld.worlds[player].random.randint(8, 56)
|
||||||
* multiworld.shop_price_modifier[player] / 100) * 5, 9999), diff)
|
* multiworld.worlds[player].options.shop_price_modifier / 100) * 5, 9999), diff)
|
||||||
|
|
||||||
|
|
||||||
def shop_price_rules(state: CollectionState, player: int, location: ALttPLocation):
|
def shop_price_rules(state: CollectionState, player: int, location: ALttPLocation):
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ def is_not_bunny(state: CollectionState, region: LTTPRegion, player: int) -> boo
|
|||||||
if state.has('Moon Pearl', player):
|
if state.has('Moon Pearl', player):
|
||||||
return True
|
return True
|
||||||
|
|
||||||
return region.is_light_world if state.multiworld.mode[player] != 'inverted' else region.is_dark_world
|
return region.is_light_world if state.multiworld.worlds[player].options.mode != 'inverted' else region.is_dark_world
|
||||||
|
|
||||||
|
|
||||||
def can_bomb_clip(state: CollectionState, region: LTTPRegion, player: int) -> bool:
|
def can_bomb_clip(state: CollectionState, region: LTTPRegion, player: int) -> bool:
|
||||||
@@ -24,7 +24,7 @@ def can_buy(state: CollectionState, item: str, player: int) -> bool:
|
|||||||
|
|
||||||
|
|
||||||
def can_shoot_arrows(state: CollectionState, player: int, count: int = 0) -> bool:
|
def can_shoot_arrows(state: CollectionState, player: int, count: int = 0) -> bool:
|
||||||
if state.multiworld.retro_bow[player]:
|
if state.multiworld.worlds[player].options.retro_bow:
|
||||||
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_buy(state, 'Single Arrow', player)
|
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_buy(state, 'Single Arrow', player)
|
||||||
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_hold_arrows(state, player, count)
|
return (state.has('Bow', player) or state.has('Silver Bow', player)) and can_hold_arrows(state, player, count)
|
||||||
|
|
||||||
@@ -74,9 +74,9 @@ def can_extend_magic(state: CollectionState, player: int, smallmagic: int = 16,
|
|||||||
elif state.has('Magic Upgrade (1/2)', player):
|
elif state.has('Magic Upgrade (1/2)', player):
|
||||||
basemagic = 16
|
basemagic = 16
|
||||||
if can_buy_unlimited(state, 'Green Potion', player) or can_buy_unlimited(state, 'Blue Potion', player):
|
if can_buy_unlimited(state, 'Green Potion', player) or can_buy_unlimited(state, 'Blue Potion', player):
|
||||||
if state.multiworld.item_functionality[player] == 'hard' and not fullrefill:
|
if state.multiworld.worlds[player].options.item_functionality == 'hard' and not fullrefill:
|
||||||
basemagic = basemagic + int(basemagic * 0.5 * bottle_count(state, player))
|
basemagic = basemagic + int(basemagic * 0.5 * bottle_count(state, player))
|
||||||
elif state.multiworld.item_functionality[player] == 'expert' and not fullrefill:
|
elif state.multiworld.worlds[player].options.item_functionality == 'expert' and not fullrefill:
|
||||||
basemagic = basemagic + int(basemagic * 0.25 * bottle_count(state, player))
|
basemagic = basemagic + int(basemagic * 0.25 * bottle_count(state, player))
|
||||||
else:
|
else:
|
||||||
basemagic = basemagic + basemagic * bottle_count(state, player)
|
basemagic = basemagic + basemagic * bottle_count(state, player)
|
||||||
@@ -99,12 +99,12 @@ def can_hold_arrows(state: CollectionState, player: int, quantity: int):
|
|||||||
|
|
||||||
|
|
||||||
def can_use_bombs(state: CollectionState, player: int, quantity: int = 1) -> bool:
|
def can_use_bombs(state: CollectionState, player: int, quantity: int = 1) -> bool:
|
||||||
bombs = 0 if state.multiworld.bombless_start[player] else 10
|
bombs = 0 if state.multiworld.worlds[player].options.bombless_start else 10
|
||||||
bombs += ((state.count("Bomb Upgrade (+5)", player) * 5) + (state.count("Bomb Upgrade (+10)", player) * 10)
|
bombs += ((state.count("Bomb Upgrade (+5)", player) * 5) + (state.count("Bomb Upgrade (+10)", player) * 10)
|
||||||
+ (state.count("Bomb Upgrade (50)", player) * 50))
|
+ (state.count("Bomb Upgrade (50)", player) * 50))
|
||||||
# Bomb Upgrade (+5) beyond the 6th gives +10
|
# Bomb Upgrade (+5) beyond the 6th gives +10
|
||||||
bombs += max(0, ((state.count("Bomb Upgrade (+5)", player) - 6) * 10))
|
bombs += max(0, ((state.count("Bomb Upgrade (+5)", player) - 6) * 10))
|
||||||
if (not state.multiworld.shuffle_capacity_upgrades[player]) and state.has("Capacity Upgrade Shop", player):
|
if (not state.multiworld.worlds[player].options.shuffle_capacity_upgrades) and state.has("Capacity Upgrade Shop", player):
|
||||||
bombs += 40
|
bombs += 40
|
||||||
return bombs >= min(quantity, 50)
|
return bombs >= min(quantity, 50)
|
||||||
|
|
||||||
@@ -120,7 +120,7 @@ def can_activate_crystal_switch(state: CollectionState, player: int) -> bool:
|
|||||||
|
|
||||||
|
|
||||||
def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5) -> bool:
|
def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5) -> bool:
|
||||||
if state.multiworld.enemy_shuffle[player]:
|
if state.multiworld.worlds[player].options.enemy_shuffle:
|
||||||
# I don't fully understand Enemizer's logic for placing enemies in spots where they need to be killable, if any.
|
# I don't fully understand Enemizer's logic for placing enemies in spots where they need to be killable, if any.
|
||||||
# Just go with maximal requirements for now.
|
# Just go with maximal requirements for now.
|
||||||
return (has_melee_weapon(state, player)
|
return (has_melee_weapon(state, player)
|
||||||
@@ -135,7 +135,7 @@ def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5)
|
|||||||
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
|
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
|
||||||
or can_shoot_arrows(state, player)
|
or can_shoot_arrows(state, player)
|
||||||
or state.has('Fire Rod', player)
|
or state.has('Fire Rod', player)
|
||||||
or (state.multiworld.enemy_health[player] in ("easy", "default")
|
or (state.multiworld.worlds[player].options.enemy_health in ("easy", "default")
|
||||||
and can_use_bombs(state, player, enemies * 4)))
|
and can_use_bombs(state, player, enemies * 4)))
|
||||||
|
|
||||||
|
|
||||||
@@ -152,7 +152,7 @@ def can_get_good_bee(state: CollectionState, player: int) -> bool:
|
|||||||
|
|
||||||
def can_retrieve_tablet(state: CollectionState, player: int) -> bool:
|
def can_retrieve_tablet(state: CollectionState, player: int) -> bool:
|
||||||
return state.has('Book of Mudora', player) and (has_beam_sword(state, player) or
|
return state.has('Book of Mudora', player) and (has_beam_sword(state, player) or
|
||||||
(state.multiworld.swordless[player] and
|
(state.multiworld.worlds[player].options.swordless and
|
||||||
state.has("Hammer", player)))
|
state.has("Hammer", player)))
|
||||||
|
|
||||||
|
|
||||||
@@ -179,7 +179,7 @@ def has_fire_source(state: CollectionState, player: int) -> bool:
|
|||||||
def can_melt_things(state: CollectionState, player: int) -> bool:
|
def can_melt_things(state: CollectionState, player: int) -> bool:
|
||||||
return state.has('Fire Rod', player) or \
|
return state.has('Fire Rod', player) or \
|
||||||
(state.has('Bombos', player) and
|
(state.has('Bombos', player) and
|
||||||
(state.multiworld.swordless[player] or
|
(state.multiworld.worlds[player].options.swordless or
|
||||||
has_sword(state, player)))
|
has_sword(state, player)))
|
||||||
|
|
||||||
|
|
||||||
@@ -192,19 +192,19 @@ def has_turtle_rock_medallion(state: CollectionState, player: int) -> bool:
|
|||||||
|
|
||||||
|
|
||||||
def can_boots_clip_lw(state: CollectionState, player: int) -> bool:
|
def can_boots_clip_lw(state: CollectionState, player: int) -> bool:
|
||||||
if state.multiworld.mode[player] == 'inverted':
|
if state.multiworld.worlds[player].options.mode == 'inverted':
|
||||||
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
|
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
|
||||||
return state.has('Pegasus Boots', player)
|
return state.has('Pegasus Boots', player)
|
||||||
|
|
||||||
|
|
||||||
def can_boots_clip_dw(state: CollectionState, player: int) -> bool:
|
def can_boots_clip_dw(state: CollectionState, player: int) -> bool:
|
||||||
if state.multiworld.mode[player] != 'inverted':
|
if state.multiworld.worlds[player].options.mode != 'inverted':
|
||||||
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
|
return state.has('Pegasus Boots', player) and state.has('Moon Pearl', player)
|
||||||
return state.has('Pegasus Boots', player)
|
return state.has('Pegasus Boots', player)
|
||||||
|
|
||||||
|
|
||||||
def can_get_glitched_speed_dw(state: CollectionState, player: int) -> bool:
|
def can_get_glitched_speed_dw(state: CollectionState, player: int) -> bool:
|
||||||
rules = [state.has('Pegasus Boots', player), any([state.has('Hookshot', player), has_sword(state, player)])]
|
rules = [state.has('Pegasus Boots', player), any([state.has('Hookshot', player), has_sword(state, player)])]
|
||||||
if state.multiworld.mode[player] != 'inverted':
|
if state.multiworld.worlds[player].options.mode != 'inverted':
|
||||||
rules.append(state.has('Moon Pearl', player))
|
rules.append(state.has('Moon Pearl', player))
|
||||||
return all(rules)
|
return all(rules)
|
||||||
|
|||||||
@@ -2,11 +2,10 @@
|
|||||||
from typing import Optional, TYPE_CHECKING
|
from typing import Optional, TYPE_CHECKING
|
||||||
from enum import IntEnum
|
from enum import IntEnum
|
||||||
|
|
||||||
from BaseClasses import Location, Item, ItemClassification, Region, MultiWorld
|
from BaseClasses import Entrance, Location, Item, ItemClassification, Region, MultiWorld
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from .Dungeons import Dungeon
|
from .Dungeons import Dungeon
|
||||||
from .Regions import LTTPRegion
|
|
||||||
|
|
||||||
|
|
||||||
class ALttPLocation(Location):
|
class ALttPLocation(Location):
|
||||||
@@ -77,6 +76,19 @@ class ALttPItem(Item):
|
|||||||
return self.type
|
return self.type
|
||||||
|
|
||||||
|
|
||||||
|
Addresses = int | list[int] | tuple[int, int, int, int, int, int, int, int, int, int, int, int, int]
|
||||||
|
|
||||||
|
|
||||||
|
class LTTPEntrance(Entrance):
|
||||||
|
addresses: Addresses | None = None
|
||||||
|
target: int | None = None
|
||||||
|
|
||||||
|
def connect(self, region: Region, addresses: Addresses | None = None, target: int | None = None) -> None:
|
||||||
|
super().connect(region)
|
||||||
|
self.addresses = addresses
|
||||||
|
self.target = target
|
||||||
|
|
||||||
|
|
||||||
class LTTPRegionType(IntEnum):
|
class LTTPRegionType(IntEnum):
|
||||||
LightWorld = 1
|
LightWorld = 1
|
||||||
DarkWorld = 2
|
DarkWorld = 2
|
||||||
@@ -90,6 +102,7 @@ class LTTPRegionType(IntEnum):
|
|||||||
|
|
||||||
|
|
||||||
class LTTPRegion(Region):
|
class LTTPRegion(Region):
|
||||||
|
entrance_type = LTTPEntrance
|
||||||
type: LTTPRegionType
|
type: LTTPRegionType
|
||||||
|
|
||||||
# will be set after making connections.
|
# will be set after making connections.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
from BaseClasses import Entrance
|
|
||||||
from worlds.generic.Rules import set_rule, add_rule
|
from worlds.generic.Rules import set_rule, add_rule
|
||||||
from .StateHelpers import can_bomb_clip, has_sword, has_beam_sword, has_fire_source, can_melt_things, has_misery_mire_medallion
|
from .StateHelpers import can_bomb_clip, has_sword, has_beam_sword, has_fire_source, can_melt_things, has_misery_mire_medallion
|
||||||
|
from .SubClasses import LTTPEntrance
|
||||||
|
|
||||||
|
|
||||||
# We actually need the logic to properly "mark" these regions as Light or Dark world.
|
# We actually need the logic to properly "mark" these regions as Light or Dark world.
|
||||||
@@ -9,11 +9,9 @@ def underworld_glitch_connections(world, player):
|
|||||||
specrock = world.get_region('Spectacle Rock Cave (Bottom)', player)
|
specrock = world.get_region('Spectacle Rock Cave (Bottom)', player)
|
||||||
mire = world.get_region('Misery Mire (West)', player)
|
mire = world.get_region('Misery Mire (West)', player)
|
||||||
|
|
||||||
kikiskip = Entrance(player, 'Kiki Skip', specrock)
|
kikiskip = specrock.create_exit('Kiki Skip')
|
||||||
mire_to_hera = Entrance(player, 'Mire to Hera Clip', mire)
|
mire_to_hera = mire.create_exit('Mire to Hera Clip')
|
||||||
mire_to_swamp = Entrance(player, 'Hera to Swamp Clip', mire)
|
mire_to_swamp = mire.create_exit('Hera to Swamp Clip')
|
||||||
specrock.exits.append(kikiskip)
|
|
||||||
mire.exits.extend([mire_to_hera, mire_to_swamp])
|
|
||||||
|
|
||||||
if world.worlds[player].fix_fake_world:
|
if world.worlds[player].fix_fake_world:
|
||||||
kikiskip.connect(world.get_entrance('Palace of Darkness Exit', player).connected_region)
|
kikiskip.connect(world.get_entrance('Palace of Darkness Exit', player).connected_region)
|
||||||
@@ -37,7 +35,7 @@ def fake_pearl_state(state, player):
|
|||||||
|
|
||||||
# Sets the rules on where we can actually go using this clip.
|
# Sets the rules on where we can actually go using this clip.
|
||||||
# Behavior differs based on what type of ER shuffle we're playing.
|
# Behavior differs based on what type of ER shuffle we're playing.
|
||||||
def dungeon_reentry_rules(world, player, clip: Entrance, dungeon_region: str, dungeon_exit: str):
|
def dungeon_reentry_rules(world, player, clip: LTTPEntrance, dungeon_region: str, dungeon_exit: str):
|
||||||
fix_dungeon_exits = world.worlds[player].fix_palaceofdarkness_exit
|
fix_dungeon_exits = world.worlds[player].fix_palaceofdarkness_exit
|
||||||
fix_fake_worlds = world.worlds[player].fix_fake_world
|
fix_fake_worlds = world.worlds[player].fix_fake_world
|
||||||
|
|
||||||
@@ -90,12 +88,12 @@ def underworld_glitches_rules(world, player):
|
|||||||
# We need to be able to s+q to old man, then go to either Mire or Hera at either Hera or GT.
|
# We need to be able to s+q to old man, then go to either Mire or Hera at either Hera or GT.
|
||||||
# First we require a certain type of entrance shuffle, then build the rule from its pieces.
|
# First we require a certain type of entrance shuffle, then build the rule from its pieces.
|
||||||
if not world.worlds[player].swamp_patch_required:
|
if not world.worlds[player].swamp_patch_required:
|
||||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
if world.worlds[player].options.entrance_shuffle in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||||
rule_map = {
|
rule_map = {
|
||||||
'Misery Mire (Entrance)': (lambda state: True),
|
'Misery Mire (Entrance)': (lambda state: True),
|
||||||
'Tower of Hera (Bottom)': (lambda state: state.can_reach('Tower of Hera Big Key Door', 'Entrance', player))
|
'Tower of Hera (Bottom)': (lambda state: state.can_reach('Tower of Hera Big Key Door', 'Entrance', player))
|
||||||
}
|
}
|
||||||
inverted = world.mode[player] == 'inverted'
|
inverted = world.worlds[player].options.mode == 'inverted'
|
||||||
hera_rule = lambda state: (state.has('Moon Pearl', player) or not inverted) and \
|
hera_rule = lambda state: (state.has('Moon Pearl', player) or not inverted) and \
|
||||||
rule_map.get(world.get_entrance('Tower of Hera', player).connected_region.name, lambda state: False)(state)
|
rule_map.get(world.get_entrance('Tower of Hera', player).connected_region.name, lambda state: False)(state)
|
||||||
gt_rule = lambda state: (state.has('Moon Pearl', player) or inverted) and \
|
gt_rule = lambda state: (state.has('Moon Pearl', player) or inverted) and \
|
||||||
|
|||||||
@@ -141,7 +141,7 @@ class ALTTPWorld(World):
|
|||||||
item_name_groups = item_name_groups
|
item_name_groups = item_name_groups
|
||||||
location_name_groups = {
|
location_name_groups = {
|
||||||
"Blind's Hideout": {"Blind's Hideout - Top", "Blind's Hideout - Left", "Blind's Hideout - Right",
|
"Blind's Hideout": {"Blind's Hideout - Top", "Blind's Hideout - Left", "Blind's Hideout - Right",
|
||||||
"Blind's Hideout - Far Left", "Blind's Hideout - Far Right"},
|
"Blind's Hideout - Far Left", "Blind's Hideout - Far Right"},
|
||||||
"Kakariko Well": {"Kakariko Well - Top", "Kakariko Well - Left", "Kakariko Well - Middle",
|
"Kakariko Well": {"Kakariko Well - Top", "Kakariko Well - Left", "Kakariko Well - Middle",
|
||||||
"Kakariko Well - Right", "Kakariko Well - Bottom"},
|
"Kakariko Well - Right", "Kakariko Well - Bottom"},
|
||||||
"Mini Moldorm Cave": {"Mini Moldorm Cave - Far Left", "Mini Moldorm Cave - Left", "Mini Moldorm Cave - Right",
|
"Mini Moldorm Cave": {"Mini Moldorm Cave - Far Left", "Mini Moldorm Cave - Left", "Mini Moldorm Cave - Right",
|
||||||
@@ -154,15 +154,23 @@ class ALTTPWorld(World):
|
|||||||
"Hookshot Cave": {"Hookshot Cave - Top Right", "Hookshot Cave - Top Left", "Hookshot Cave - Bottom Right",
|
"Hookshot Cave": {"Hookshot Cave - Top Right", "Hookshot Cave - Top Left", "Hookshot Cave - Bottom Right",
|
||||||
"Hookshot Cave - Bottom Left"},
|
"Hookshot Cave - Bottom Left"},
|
||||||
"Hyrule Castle": {"Hyrule Castle - Boomerang Chest", "Hyrule Castle - Map Chest",
|
"Hyrule Castle": {"Hyrule Castle - Boomerang Chest", "Hyrule Castle - Map Chest",
|
||||||
"Hyrule Castle - Zelda's Chest", "Sewers - Dark Cross", "Sewers - Secret Room - Left",
|
"Hyrule Castle - Zelda's Chest", "Hyrule Castle - Big Key Drop",
|
||||||
"Sewers - Secret Room - Middle", "Sewers - Secret Room - Right"},
|
"Hyrule Castle - Boomerang Guard Key Drop", "Hyrule Castle - Map Guard Key Drop",
|
||||||
|
"Sewers - Dark Cross", "Sewers - Secret Room - Left",
|
||||||
|
"Sewers - Secret Room - Middle", "Sewers - Secret Room - Right",
|
||||||
|
"Sewers - Key Rat Key Drop"},
|
||||||
"Eastern Palace": {"Eastern Palace - Compass Chest", "Eastern Palace - Big Chest",
|
"Eastern Palace": {"Eastern Palace - Compass Chest", "Eastern Palace - Big Chest",
|
||||||
"Eastern Palace - Cannonball Chest", "Eastern Palace - Big Key Chest",
|
"Eastern Palace - Cannonball Chest", "Eastern Palace - Big Key Chest",
|
||||||
|
"Eastern Palace - Dark Eyegore Key Drop", "Eastern Palace - Dark Square Pot Key",
|
||||||
"Eastern Palace - Map Chest", "Eastern Palace - Boss"},
|
"Eastern Palace - Map Chest", "Eastern Palace - Boss"},
|
||||||
"Desert Palace": {"Desert Palace - Big Chest", "Desert Palace - Torch", "Desert Palace - Map Chest",
|
"Desert Palace": {"Desert Palace - Big Chest", "Desert Palace - Torch", "Desert Palace - Map Chest",
|
||||||
"Desert Palace - Compass Chest", "Desert Palace - Big Key Chest", "Desert Palace - Boss"},
|
"Desert Palace - Beamos Hall Pot Key", "Desert Palace - Desert Tiles 1 Pot Key",
|
||||||
|
"Desert Palace - Desert Tiles 2 Pot Key", "Desert Palace - Compass Chest",
|
||||||
|
"Desert Palace - Big Key Chest", "Desert Palace - Boss"},
|
||||||
"Tower of Hera": {"Tower of Hera - Basement Cage", "Tower of Hera - Map Chest", "Tower of Hera - Big Key Chest",
|
"Tower of Hera": {"Tower of Hera - Basement Cage", "Tower of Hera - Map Chest", "Tower of Hera - Big Key Chest",
|
||||||
"Tower of Hera - Compass Chest", "Tower of Hera - Big Chest", "Tower of Hera - Boss"},
|
"Tower of Hera - Compass Chest", "Tower of Hera - Big Chest", "Tower of Hera - Boss"},
|
||||||
|
"Castle Tower": {"Castle Tower - Room 03", "Castle Tower - Dark Maze",
|
||||||
|
"Castle Tower - Dark Archer Key Drop", "Castle Tower - Circle of Pots Key Drop"},
|
||||||
"Palace of Darkness": {"Palace of Darkness - Shooter Room", "Palace of Darkness - The Arena - Bridge",
|
"Palace of Darkness": {"Palace of Darkness - Shooter Room", "Palace of Darkness - The Arena - Bridge",
|
||||||
"Palace of Darkness - Stalfos Basement", "Palace of Darkness - Big Key Chest",
|
"Palace of Darkness - Stalfos Basement", "Palace of Darkness - Big Key Chest",
|
||||||
"Palace of Darkness - The Arena - Ledge", "Palace of Darkness - Map Chest",
|
"Palace of Darkness - The Arena - Ledge", "Palace of Darkness - Map Chest",
|
||||||
@@ -173,25 +181,33 @@ class ALTTPWorld(World):
|
|||||||
"Swamp Palace": {"Swamp Palace - Entrance", "Swamp Palace - Map Chest", "Swamp Palace - Big Chest",
|
"Swamp Palace": {"Swamp Palace - Entrance", "Swamp Palace - Map Chest", "Swamp Palace - Big Chest",
|
||||||
"Swamp Palace - Compass Chest", "Swamp Palace - Big Key Chest", "Swamp Palace - West Chest",
|
"Swamp Palace - Compass Chest", "Swamp Palace - Big Key Chest", "Swamp Palace - West Chest",
|
||||||
"Swamp Palace - Flooded Room - Left", "Swamp Palace - Flooded Room - Right",
|
"Swamp Palace - Flooded Room - Left", "Swamp Palace - Flooded Room - Right",
|
||||||
"Swamp Palace - Waterfall Room", "Swamp Palace - Boss"},
|
"Swamp Palace - Hookshot Pot Key", "Swamp Palace - Pot Row Pot Key",
|
||||||
|
"Swamp Palace - Trench 1 Pot Key", "Swamp Palace - Trench 2 Pot Key",
|
||||||
|
"Swamp Palace - Waterway Pot Key", "Swamp Palace - Waterfall Room", "Swamp Palace - Boss"},
|
||||||
"Thieves' Town": {"Thieves' Town - Big Key Chest", "Thieves' Town - Map Chest", "Thieves' Town - Compass Chest",
|
"Thieves' Town": {"Thieves' Town - Big Key Chest", "Thieves' Town - Map Chest", "Thieves' Town - Compass Chest",
|
||||||
"Thieves' Town - Ambush Chest", "Thieves' Town - Attic", "Thieves' Town - Big Chest",
|
"Thieves' Town - Ambush Chest", "Thieves' Town - Attic", "Thieves' Town - Big Chest",
|
||||||
|
"Thieves' Town - Hallway Pot Key", "Thieves' Town - Spike Switch Pot Key",
|
||||||
"Thieves' Town - Blind's Cell", "Thieves' Town - Boss"},
|
"Thieves' Town - Blind's Cell", "Thieves' Town - Boss"},
|
||||||
"Skull Woods": {"Skull Woods - Map Chest", "Skull Woods - Pinball Room", "Skull Woods - Compass Chest",
|
"Skull Woods": {"Skull Woods - Map Chest", "Skull Woods - Pinball Room", "Skull Woods - Compass Chest",
|
||||||
"Skull Woods - Pot Prison", "Skull Woods - Big Chest", "Skull Woods - Big Key Chest",
|
"Skull Woods - Pot Prison", "Skull Woods - Big Chest", "Skull Woods - Big Key Chest",
|
||||||
|
"Skull Woods - Spike Corner Key Drop", "Skull Woods - West Lobby Pot Key",
|
||||||
"Skull Woods - Bridge Room", "Skull Woods - Boss"},
|
"Skull Woods - Bridge Room", "Skull Woods - Boss"},
|
||||||
"Ice Palace": {"Ice Palace - Compass Chest", "Ice Palace - Freezor Chest", "Ice Palace - Big Chest",
|
"Ice Palace": {"Ice Palace - Compass Chest", "Ice Palace - Freezor Chest", "Ice Palace - Big Chest",
|
||||||
"Ice Palace - Freezor Chest", "Ice Palace - Big Chest", "Ice Palace - Iced T Room",
|
"Ice Palace - Freezor Chest", "Ice Palace - Big Chest", "Ice Palace - Iced T Room",
|
||||||
"Ice Palace - Spike Room", "Ice Palace - Big Key Chest", "Ice Palace - Map Chest",
|
"Ice Palace - Spike Room", "Ice Palace - Big Key Chest", "Ice Palace - Map Chest",
|
||||||
|
"Ice Palace - Conveyor Key Drop", "Ice Palace - Hammer Block Key Drop",
|
||||||
|
"Ice Palace - Jelly Key Drop", "Ice Palace - Many Pots Pot Key",
|
||||||
"Ice Palace - Boss"},
|
"Ice Palace - Boss"},
|
||||||
"Misery Mire": {"Misery Mire - Big Chest", "Misery Mire - Map Chest", "Misery Mire - Main Lobby",
|
"Misery Mire": {"Misery Mire - Big Chest", "Misery Mire - Map Chest", "Misery Mire - Main Lobby",
|
||||||
"Misery Mire - Bridge Chest", "Misery Mire - Spike Chest", "Misery Mire - Compass Chest",
|
"Misery Mire - Bridge Chest", "Misery Mire - Spike Chest", "Misery Mire - Compass Chest",
|
||||||
"Misery Mire - Big Key Chest", "Misery Mire - Boss"},
|
"Misery Mire - Conveyor Crystal Key Drop", "Misery Mire - Fishbone Pot Key",
|
||||||
|
"Misery Mire - Spikes Pot Key", "Misery Mire - Big Key Chest", "Misery Mire - Boss"},
|
||||||
"Turtle Rock": {"Turtle Rock - Compass Chest", "Turtle Rock - Roller Room - Left",
|
"Turtle Rock": {"Turtle Rock - Compass Chest", "Turtle Rock - Roller Room - Left",
|
||||||
"Turtle Rock - Roller Room - Right", "Turtle Rock - Chain Chomps", "Turtle Rock - Big Key Chest",
|
"Turtle Rock - Roller Room - Right", "Turtle Rock - Chain Chomps", "Turtle Rock - Big Key Chest",
|
||||||
"Turtle Rock - Big Chest", "Turtle Rock - Crystaroller Room",
|
"Turtle Rock - Big Chest", "Turtle Rock - Crystaroller Room",
|
||||||
"Turtle Rock - Eye Bridge - Bottom Left", "Turtle Rock - Eye Bridge - Bottom Right",
|
"Turtle Rock - Eye Bridge - Bottom Left", "Turtle Rock - Eye Bridge - Bottom Right",
|
||||||
"Turtle Rock - Eye Bridge - Top Left", "Turtle Rock - Eye Bridge - Top Right",
|
"Turtle Rock - Eye Bridge - Top Left", "Turtle Rock - Eye Bridge - Top Right",
|
||||||
|
"Turtle Rock - Pokey 1 Key Drop", "Turtle Rock - Pokey 2 Key Drop",
|
||||||
"Turtle Rock - Boss"},
|
"Turtle Rock - Boss"},
|
||||||
"Ganons Tower": {"Ganons Tower - Bob's Torch", "Ganons Tower - Hope Room - Left",
|
"Ganons Tower": {"Ganons Tower - Bob's Torch", "Ganons Tower - Hope Room - Left",
|
||||||
"Ganons Tower - Hope Room - Right", "Ganons Tower - Tile Room",
|
"Ganons Tower - Hope Room - Right", "Ganons Tower - Tile Room",
|
||||||
@@ -204,10 +220,13 @@ class ALTTPWorld(World):
|
|||||||
"Ganons Tower - Randomizer Room - Bottom Left", "Ganons Tower - Randomizer Room - Bottom Right",
|
"Ganons Tower - Randomizer Room - Bottom Left", "Ganons Tower - Randomizer Room - Bottom Right",
|
||||||
"Ganons Tower - Bob's Chest", "Ganons Tower - Big Chest", "Ganons Tower - Big Key Room - Left",
|
"Ganons Tower - Bob's Chest", "Ganons Tower - Big Chest", "Ganons Tower - Big Key Room - Left",
|
||||||
"Ganons Tower - Big Key Room - Right", "Ganons Tower - Big Key Chest",
|
"Ganons Tower - Big Key Room - Right", "Ganons Tower - Big Key Chest",
|
||||||
"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
|
"Ganons Tower - Conveyor Cross Pot Key", "Ganons Tower - Conveyor Star Pits Pot Key",
|
||||||
"Ganons Tower - Pre-Moldorm Chest", "Ganons Tower - Validation Chest"},
|
"Ganons Tower - Double Switch Pot Key", "Ganons Tower - Mini Helmasaur Room - Left",
|
||||||
|
"Ganons Tower - Mini Helmasaur Room - Right", "Ganons Tower - Pre-Moldorm Chest",
|
||||||
|
"Ganons Tower - Mini Helmasaur Key Drop", "Ganons Tower - Validation Chest"},
|
||||||
"Ganons Tower Climb": {"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
|
"Ganons Tower Climb": {"Ganons Tower - Mini Helmasaur Room - Left", "Ganons Tower - Mini Helmasaur Room - Right",
|
||||||
"Ganons Tower - Pre-Moldorm Chest", "Ganons Tower - Validation Chest"},
|
"Ganons Tower - Mini Helmasaur Key Drop", "Ganons Tower - Pre-Moldorm Chest",
|
||||||
|
"Ganons Tower - Validation Chest"},
|
||||||
}
|
}
|
||||||
hint_blacklist = {"Triforce"}
|
hint_blacklist = {"Triforce"}
|
||||||
|
|
||||||
@@ -294,74 +313,62 @@ class ALTTPWorld(World):
|
|||||||
break
|
break
|
||||||
|
|
||||||
def generate_early(self):
|
def generate_early(self):
|
||||||
# write old options
|
|
||||||
import dataclasses
|
|
||||||
is_first = self.player == min(self.multiworld.get_game_players(self.game))
|
|
||||||
|
|
||||||
for field in dataclasses.fields(self.options_dataclass):
|
|
||||||
if is_first:
|
|
||||||
setattr(self.multiworld, field.name, {})
|
|
||||||
getattr(self.multiworld, field.name)[self.player] = getattr(self.options, field.name)
|
|
||||||
# end of old options re-establisher
|
|
||||||
|
|
||||||
player = self.player
|
|
||||||
multiworld = self.multiworld
|
multiworld = self.multiworld
|
||||||
|
|
||||||
self.fix_trock_doors = (multiworld.entrance_shuffle[player] != 'vanilla'
|
self.fix_trock_doors = (self.options.entrance_shuffle != 'vanilla' or self.options.mode == 'inverted')
|
||||||
or multiworld.mode[player] == 'inverted')
|
self.fix_skullwoods_exit = self.options.entrance_shuffle not in ['vanilla', 'simple', 'restricted', 'dungeons_simple']
|
||||||
self.fix_skullwoods_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted',
|
self.fix_palaceofdarkness_exit = self.options.entrance_shuffle not in ['dungeons_simple', 'vanilla', 'simple', 'restricted']
|
||||||
'dungeons_simple']
|
self.fix_trock_exit = self.options.entrance_shuffle not in ['vanilla', 'simple', 'restricted', 'dungeons_simple']
|
||||||
self.fix_palaceofdarkness_exit = multiworld.entrance_shuffle[player] not in ['dungeons_simple', 'vanilla',
|
|
||||||
'simple', 'restricted']
|
|
||||||
self.fix_trock_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted',
|
|
||||||
'dungeons_simple']
|
|
||||||
|
|
||||||
# fairy bottle fills
|
# fairy bottle fills
|
||||||
bottle_options = [
|
bottle_options = [
|
||||||
"Bottle (Red Potion)", "Bottle (Green Potion)", "Bottle (Blue Potion)",
|
"Bottle (Red Potion)", "Bottle (Green Potion)", "Bottle (Blue Potion)",
|
||||||
"Bottle (Bee)", "Bottle (Good Bee)"
|
"Bottle (Bee)", "Bottle (Good Bee)"
|
||||||
]
|
]
|
||||||
if multiworld.item_pool[player] not in ["hard", "expert"]:
|
if self.options.item_pool not in ["hard", "expert"]:
|
||||||
bottle_options.append("Bottle (Fairy)")
|
bottle_options.append("Bottle (Fairy)")
|
||||||
self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options)
|
self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options)
|
||||||
self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
|
self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
|
||||||
|
|
||||||
if multiworld.mode[player] == 'standard':
|
if self.options.mode == 'standard':
|
||||||
if multiworld.small_key_shuffle[player]:
|
if self.options.small_key_shuffle:
|
||||||
if (multiworld.small_key_shuffle[player] not in
|
if (self.options.small_key_shuffle not in
|
||||||
(small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons,
|
(small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons,
|
||||||
small_key_shuffle.option_start_with)):
|
small_key_shuffle.option_start_with)):
|
||||||
self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
|
self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
|
||||||
self.multiworld.local_items[self.player].value.add("Small Key (Hyrule Castle)")
|
self.options.local_items.value.add("Small Key (Hyrule Castle)")
|
||||||
self.multiworld.non_local_items[self.player].value.discard("Small Key (Hyrule Castle)")
|
self.options.non_local_items.value.discard("Small Key (Hyrule Castle)")
|
||||||
if multiworld.big_key_shuffle[player]:
|
if self.options.big_key_shuffle:
|
||||||
self.multiworld.local_items[self.player].value.add("Big Key (Hyrule Castle)")
|
self.options.local_items.value.add("Big Key (Hyrule Castle)")
|
||||||
self.multiworld.non_local_items[self.player].value.discard("Big Key (Hyrule Castle)")
|
self.options.non_local_items.value.discard("Big Key (Hyrule Castle)")
|
||||||
|
|
||||||
# system for sharing ER layouts
|
# system for sharing ER layouts
|
||||||
self.er_seed = str(multiworld.random.randint(0, 2 ** 64))
|
self.er_seed = str(multiworld.random.randint(0, 2 ** 64))
|
||||||
|
|
||||||
if multiworld.entrance_shuffle[player] != "vanilla" and multiworld.entrance_shuffle_seed[player] != "random":
|
if self.options.entrance_shuffle != "vanilla" and self.options.entrance_shuffle_seed != "random":
|
||||||
shuffle = multiworld.entrance_shuffle[player].current_key
|
shuffle = self.options.entrance_shuffle.current_key
|
||||||
if shuffle == "vanilla":
|
if shuffle == "vanilla":
|
||||||
self.er_seed = "vanilla"
|
self.er_seed = "vanilla"
|
||||||
elif (not multiworld.entrance_shuffle_seed[player].value.isdigit()) or multiworld.is_race:
|
elif (not self.options.entrance_shuffle_seed.value.isdigit()) or multiworld.is_race:
|
||||||
self.er_seed = get_same_seed(multiworld, (
|
self.er_seed = get_same_seed(multiworld, (
|
||||||
shuffle, multiworld.entrance_shuffle_seed[player].value, multiworld.retro_caves[player], multiworld.mode[player],
|
shuffle, self.options.entrance_shuffle_seed.value,
|
||||||
multiworld.glitches_required[player]))
|
self.options.retro_caves,
|
||||||
|
self.options.mode,
|
||||||
|
self.options.glitches_required
|
||||||
|
))
|
||||||
else: # not a race or group seed, use set seed as is.
|
else: # not a race or group seed, use set seed as is.
|
||||||
self.er_seed = int(multiworld.entrance_shuffle_seed[player].value)
|
self.er_seed = int(self.options.entrance_shuffle_seed.value)
|
||||||
elif multiworld.entrance_shuffle[player] == "vanilla":
|
elif self.options.entrance_shuffle == "vanilla":
|
||||||
self.er_seed = "vanilla"
|
self.er_seed = "vanilla"
|
||||||
|
|
||||||
for dungeon_item in ["small_key_shuffle", "big_key_shuffle", "compass_shuffle", "map_shuffle"]:
|
for dungeon_item in ["small_key_shuffle", "big_key_shuffle", "compass_shuffle", "map_shuffle"]:
|
||||||
option = getattr(multiworld, dungeon_item)[player]
|
option = getattr(self.options, dungeon_item)
|
||||||
if option == "own_world":
|
if option == "own_world":
|
||||||
multiworld.local_items[player].value |= self.item_name_groups[option.item_name_group]
|
self.options.local_items.value |= self.item_name_groups[option.item_name_group]
|
||||||
elif option == "different_world":
|
elif option == "different_world":
|
||||||
multiworld.non_local_items[player].value |= self.item_name_groups[option.item_name_group]
|
self.options.non_local_items.value |= self.item_name_groups[option.item_name_group]
|
||||||
if multiworld.mode[player] == "standard":
|
if self.options.mode == "standard":
|
||||||
multiworld.non_local_items[player].value -= {"Small Key (Hyrule Castle)"}
|
self.options.non_local_items.value -= {"Small Key (Hyrule Castle)"}
|
||||||
elif option.in_dungeon:
|
elif option.in_dungeon:
|
||||||
self.dungeon_local_item_names |= self.item_name_groups[option.item_name_group]
|
self.dungeon_local_item_names |= self.item_name_groups[option.item_name_group]
|
||||||
if option == "original_dungeon":
|
if option == "original_dungeon":
|
||||||
@@ -369,15 +376,15 @@ class ALTTPWorld(World):
|
|||||||
else:
|
else:
|
||||||
self.options.local_items.value |= self.dungeon_local_item_names
|
self.options.local_items.value |= self.dungeon_local_item_names
|
||||||
|
|
||||||
self.difficulty_requirements = difficulties[multiworld.item_pool[player].current_key]
|
self.difficulty_requirements = difficulties[self.options.item_pool.current_key]
|
||||||
|
|
||||||
# enforce pre-defined local items.
|
# enforce pre-defined local items.
|
||||||
if multiworld.goal[player] in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:
|
if self.options.goal in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:
|
||||||
multiworld.local_items[player].value.add('Triforce Piece')
|
self.options.local_items.value.add('Triforce Piece')
|
||||||
|
|
||||||
# Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
|
# Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
|
||||||
multiworld.non_local_items[player].value -= item_name_groups['Pendants']
|
self.options.non_local_items.value -= item_name_groups['Pendants']
|
||||||
multiworld.non_local_items[player].value -= item_name_groups['Crystals']
|
self.options.non_local_items.value -= item_name_groups['Crystals']
|
||||||
|
|
||||||
create_dungeons = create_dungeons
|
create_dungeons = create_dungeons
|
||||||
|
|
||||||
@@ -385,15 +392,15 @@ class ALTTPWorld(World):
|
|||||||
player = self.player
|
player = self.player
|
||||||
multiworld = self.multiworld
|
multiworld = self.multiworld
|
||||||
|
|
||||||
if multiworld.mode[player] != 'inverted':
|
if self.options.mode != 'inverted':
|
||||||
create_regions(multiworld, player)
|
create_regions(multiworld, player)
|
||||||
else:
|
else:
|
||||||
create_inverted_regions(multiworld, player)
|
create_inverted_regions(multiworld, player)
|
||||||
create_shops(multiworld, player)
|
create_shops(multiworld, player)
|
||||||
self.create_dungeons()
|
self.create_dungeons()
|
||||||
|
|
||||||
if (multiworld.glitches_required[player] not in ["no_glitches", "minor_glitches"] and
|
if (self.options.glitches_required not in ["no_glitches", "minor_glitches"] and
|
||||||
multiworld.entrance_shuffle[player] in [
|
self.options.entrance_shuffle in [
|
||||||
"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"]):
|
"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"]):
|
||||||
self.fix_fake_world = False
|
self.fix_fake_world = False
|
||||||
|
|
||||||
@@ -401,7 +408,7 @@ class ALTTPWorld(World):
|
|||||||
old_random = multiworld.random
|
old_random = multiworld.random
|
||||||
multiworld.random = random.Random(self.er_seed)
|
multiworld.random = random.Random(self.er_seed)
|
||||||
|
|
||||||
if multiworld.mode[player] != 'inverted':
|
if self.options.mode != 'inverted':
|
||||||
link_entrances(multiworld, player)
|
link_entrances(multiworld, player)
|
||||||
mark_light_world_regions(multiworld, player)
|
mark_light_world_regions(multiworld, player)
|
||||||
else:
|
else:
|
||||||
@@ -486,8 +493,9 @@ class ALTTPWorld(World):
|
|||||||
if state.has('Silver Bow', item.player):
|
if state.has('Silver Bow', item.player):
|
||||||
return
|
return
|
||||||
elif state.has('Bow', item.player) and (self.difficulty_requirements.progressive_bow_limit >= 2
|
elif state.has('Bow', item.player) and (self.difficulty_requirements.progressive_bow_limit >= 2
|
||||||
or self.multiworld.glitches_required[self.player] == 'no_glitches'
|
or self.options.glitches_required == 'no_glitches'
|
||||||
or self.multiworld.swordless[self.player]): # modes where silver bow is always required for ganon
|
or self.options.swordless):
|
||||||
|
# modes where silver bow is always required for ganon
|
||||||
return 'Silver Bow'
|
return 'Silver Bow'
|
||||||
elif self.difficulty_requirements.progressive_bow_limit >= 1:
|
elif self.difficulty_requirements.progressive_bow_limit >= 1:
|
||||||
return 'Bow'
|
return 'Bow'
|
||||||
@@ -530,9 +538,9 @@ class ALTTPWorld(World):
|
|||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
raise FillError('Unable to place dungeon prizes')
|
raise FillError('Unable to place dungeon prizes')
|
||||||
if world.mode[player] == 'standard' and world.small_key_shuffle[player] \
|
if self.options.mode == 'standard' and self.options.small_key_shuffle \
|
||||||
and world.small_key_shuffle[player] != small_key_shuffle.option_universal and \
|
and self.options.small_key_shuffle != small_key_shuffle.option_universal and \
|
||||||
world.small_key_shuffle[player] != small_key_shuffle.option_own_dungeons:
|
self.options.small_key_shuffle != small_key_shuffle.option_own_dungeons:
|
||||||
world.local_early_items[player]["Small Key (Hyrule Castle)"] = 1
|
world.local_early_items[player]["Small Key (Hyrule Castle)"] = 1
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
@@ -573,27 +581,27 @@ class ALTTPWorld(World):
|
|||||||
multiworld.spoiler.hashes[player] = get_hash_string(rom.hash)
|
multiworld.spoiler.hashes[player] = get_hash_string(rom.hash)
|
||||||
|
|
||||||
palettes_options = {
|
palettes_options = {
|
||||||
'dungeon': multiworld.uw_palettes[player],
|
'dungeon': self.options.uw_palettes,
|
||||||
'overworld': multiworld.ow_palettes[player],
|
'overworld': self.options.ow_palettes,
|
||||||
'hud': multiworld.hud_palettes[player],
|
'hud': self.options.hud_palettes,
|
||||||
'sword': multiworld.sword_palettes[player],
|
'sword': self.options.sword_palettes,
|
||||||
'shield': multiworld.shield_palettes[player],
|
'shield': self.options.shield_palettes,
|
||||||
# 'link': world.link_palettes[player]
|
# 'link': world.link_palettes[player]
|
||||||
}
|
}
|
||||||
palettes_options = {key: option.current_key for key, option in palettes_options.items()}
|
palettes_options = {key: option.current_key for key, option in palettes_options.items()}
|
||||||
|
|
||||||
apply_rom_settings(rom, multiworld.heartbeep[player].current_key,
|
apply_rom_settings(rom, self.options.heartbeep.current_key,
|
||||||
multiworld.heartcolor[player].current_key,
|
self.options.heartcolor.current_key,
|
||||||
multiworld.quickswap[player],
|
self.options.quickswap,
|
||||||
multiworld.menuspeed[player].current_key,
|
self.options.menuspeed.current_key,
|
||||||
multiworld.music[player],
|
self.options.music,
|
||||||
multiworld.sprite[player],
|
multiworld.sprite[player],
|
||||||
None,
|
None,
|
||||||
palettes_options, multiworld, player, True,
|
palettes_options, multiworld, player, True,
|
||||||
reduceflashing=multiworld.reduceflashing[player] or multiworld.is_race,
|
reduceflashing=self.options.reduceflashing or multiworld.is_race,
|
||||||
triforcehud=multiworld.triforcehud[player].current_key,
|
triforcehud=self.options.triforcehud.current_key,
|
||||||
deathlink=multiworld.death_link[player],
|
deathlink=self.options.death_link,
|
||||||
allowcollect=multiworld.allow_collect[player])
|
allowcollect=self.options.allow_collect)
|
||||||
|
|
||||||
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
|
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
|
||||||
rom.write_to_file(rompath)
|
rom.write_to_file(rompath)
|
||||||
@@ -610,7 +618,7 @@ class ALTTPWorld(World):
|
|||||||
@classmethod
|
@classmethod
|
||||||
def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
||||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||||
world.entrance_shuffle[player] != "vanilla" or world.retro_caves[player]}
|
world.worlds[player].options.entrance_shuffle != "vanilla" or world.worlds[player].options.retro_caves}
|
||||||
|
|
||||||
for region in world.regions:
|
for region in world.regions:
|
||||||
if region.player in er_hint_data and region.locations:
|
if region.player in er_hint_data and region.locations:
|
||||||
@@ -726,7 +734,7 @@ class ALTTPWorld(World):
|
|||||||
f" {self.pyramid_fairy_bottle_fill}")
|
f" {self.pyramid_fairy_bottle_fill}")
|
||||||
spoiler_handle.write(f"\nWaterfall Fairy ({player_name}):"
|
spoiler_handle.write(f"\nWaterfall Fairy ({player_name}):"
|
||||||
f" {self.waterfall_fairy_bottle_fill}")
|
f" {self.waterfall_fairy_bottle_fill}")
|
||||||
if self.multiworld.boss_shuffle[self.player] != "none":
|
if self.options.boss_shuffle != "none":
|
||||||
def create_boss_map() -> typing.Dict:
|
def create_boss_map() -> typing.Dict:
|
||||||
boss_map = {
|
boss_map = {
|
||||||
"Eastern Palace": self.dungeons["Eastern Palace"].boss.name,
|
"Eastern Palace": self.dungeons["Eastern Palace"].boss.name,
|
||||||
@@ -743,7 +751,7 @@ class ALTTPWorld(World):
|
|||||||
"Ganons Tower": "Agahnim 2",
|
"Ganons Tower": "Agahnim 2",
|
||||||
"Ganon": "Ganon"
|
"Ganon": "Ganon"
|
||||||
}
|
}
|
||||||
if self.multiworld.mode[self.player] != 'inverted':
|
if self.options.mode != 'inverted':
|
||||||
boss_map.update({
|
boss_map.update({
|
||||||
"Ganons Tower Basement":
|
"Ganons Tower Basement":
|
||||||
self.dungeons["Ganons Tower"].bosses["bottom"].name,
|
self.dungeons["Ganons Tower"].bosses["bottom"].name,
|
||||||
@@ -828,7 +836,7 @@ class ALTTPWorld(World):
|
|||||||
"triforce_pieces_available", "triforce_pieces_extra",
|
"triforce_pieces_available", "triforce_pieces_extra",
|
||||||
]
|
]
|
||||||
|
|
||||||
slot_data = {option_name: getattr(self.multiworld, option_name)[self.player].value for option_name in slot_options}
|
slot_data = {option_name: getattr(self.options, option_name).value for option_name in slot_options}
|
||||||
|
|
||||||
slot_data.update({
|
slot_data.update({
|
||||||
'mm_medalion': self.required_medallions[0],
|
'mm_medalion': self.required_medallions[0],
|
||||||
@@ -849,8 +857,8 @@ def get_same_seed(world, seed_def: tuple) -> str:
|
|||||||
|
|
||||||
class ALttPLogic(LogicMixin):
|
class ALttPLogic(LogicMixin):
|
||||||
def _lttp_has_key(self, item, player, count: int = 1):
|
def _lttp_has_key(self, item, player, count: int = 1):
|
||||||
if self.multiworld.glitches_required[player] == 'no_logic':
|
if self.multiworld.worlds[player].options.glitches_required == 'no_logic':
|
||||||
return True
|
return True
|
||||||
if self.multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
if self.multiworld.worlds[player].options.small_key_shuffle == small_key_shuffle.option_universal:
|
||||||
return can_buy_unlimited(self, 'Small Key (Universal)', player)
|
return can_buy_unlimited(self, 'Small Key (Universal)', player)
|
||||||
return self.prog_items[player][item] >= count
|
return self.prog_items[player][item] >= count
|
||||||
|
|||||||
@@ -14,8 +14,8 @@ class TestDungeon(LTTPTestBase):
|
|||||||
self.starting_regions = [] # Where to start exploring
|
self.starting_regions = [] # Where to start exploring
|
||||||
self.remove_exits = [] # Block dungeon exits
|
self.remove_exits = [] # Block dungeon exits
|
||||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||||
self.multiworld.bombless_start[1].value = True
|
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||||
create_regions(self.multiworld, 1)
|
create_regions(self.multiworld, 1)
|
||||||
self.multiworld.worlds[1].create_dungeons()
|
self.multiworld.worlds[1].create_dungeons()
|
||||||
create_shops(self.multiworld, 1)
|
create_shops(self.multiworld, 1)
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ class TestSwampPalace(TestDungeon):
|
|||||||
["Swamp Palace - Big Key Chest", False, [], ['Open Floodgate']],
|
["Swamp Palace - Big Key Chest", False, [], ['Open Floodgate']],
|
||||||
["Swamp Palace - Big Key Chest", False, [], ['Hammer']],
|
["Swamp Palace - Big Key Chest", False, [], ['Hammer']],
|
||||||
["Swamp Palace - Big Key Chest", False, [], ['Small Key (Swamp Palace)']],
|
["Swamp Palace - Big Key Chest", False, [], ['Small Key (Swamp Palace)']],
|
||||||
["Swamp Palace - Big Key Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
["Swamp Palace - Big Key Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||||
|
|
||||||
["Swamp Palace - Map Chest", False, []],
|
["Swamp Palace - Map Chest", False, []],
|
||||||
["Swamp Palace - Map Chest", False, [], ['Flippers']],
|
["Swamp Palace - Map Chest", False, [], ['Flippers']],
|
||||||
@@ -38,7 +38,7 @@ class TestSwampPalace(TestDungeon):
|
|||||||
["Swamp Palace - West Chest", False, [], ['Open Floodgate']],
|
["Swamp Palace - West Chest", False, [], ['Open Floodgate']],
|
||||||
["Swamp Palace - West Chest", False, [], ['Hammer']],
|
["Swamp Palace - West Chest", False, [], ['Hammer']],
|
||||||
["Swamp Palace - West Chest", False, [], ['Small Key (Swamp Palace)']],
|
["Swamp Palace - West Chest", False, [], ['Small Key (Swamp Palace)']],
|
||||||
["Swamp Palace - West Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
["Swamp Palace - West Chest", True, ['Open Floodgate', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Small Key (Swamp Palace)', 'Flippers', 'Hammer']],
|
||||||
|
|
||||||
["Swamp Palace - Compass Chest", False, []],
|
["Swamp Palace - Compass Chest", False, []],
|
||||||
["Swamp Palace - Compass Chest", False, [], ['Flippers']],
|
["Swamp Palace - Compass Chest", False, [], ['Flippers']],
|
||||||
|
|||||||
@@ -14,9 +14,9 @@ class TestInverted(TestBase, LTTPTestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world_setup()
|
self.world_setup()
|
||||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||||
self.multiworld.mode[1].value = 2
|
self.multiworld.worlds[1].options.mode.value = 2
|
||||||
self.multiworld.bombless_start[1].value = True
|
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||||
create_inverted_regions(self.multiworld, 1)
|
create_inverted_regions(self.multiworld, 1)
|
||||||
self.world.create_dungeons()
|
self.world.create_dungeons()
|
||||||
create_shops(self.multiworld, 1)
|
create_shops(self.multiworld, 1)
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ class TestInvertedBombRules(LTTPTestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world_setup()
|
self.world_setup()
|
||||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||||
self.multiworld.mode[1].value = 2
|
self.multiworld.worlds[1].options.mode.value = 2
|
||||||
create_inverted_regions(self.multiworld, 1)
|
create_inverted_regions(self.multiworld, 1)
|
||||||
self.multiworld.worlds[1].create_dungeons()
|
self.multiworld.worlds[1].create_dungeons()
|
||||||
|
|
||||||
|
|||||||
@@ -14,10 +14,10 @@ from worlds.alttp.test import LTTPTestBase
|
|||||||
class TestInvertedMinor(TestBase, LTTPTestBase):
|
class TestInvertedMinor(TestBase, LTTPTestBase):
|
||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world_setup()
|
self.world_setup()
|
||||||
self.multiworld.mode[1].value = 2
|
self.multiworld.worlds[1].options.mode.value = 2
|
||||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("minor_glitches")
|
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("minor_glitches")
|
||||||
self.multiworld.bombless_start[1].value = True
|
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||||
create_inverted_regions(self.multiworld, 1)
|
create_inverted_regions(self.multiworld, 1)
|
||||||
self.world.create_dungeons()
|
self.world.create_dungeons()
|
||||||
|
|||||||
@@ -14,10 +14,10 @@ from worlds.alttp.test import LTTPTestBase
|
|||||||
class TestInvertedOWG(TestBase, LTTPTestBase):
|
class TestInvertedOWG(TestBase, LTTPTestBase):
|
||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world_setup()
|
self.world_setup()
|
||||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("overworld_glitches")
|
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("overworld_glitches")
|
||||||
self.multiworld.mode[1].value = 2
|
self.multiworld.worlds[1].options.mode.value = 2
|
||||||
self.multiworld.bombless_start[1].value = True
|
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||||
create_inverted_regions(self.multiworld, 1)
|
create_inverted_regions(self.multiworld, 1)
|
||||||
self.world.create_dungeons()
|
self.world.create_dungeons()
|
||||||
|
|||||||
@@ -11,9 +11,9 @@ from worlds.alttp.test import LTTPTestBase
|
|||||||
class TestMinor(TestBase, LTTPTestBase):
|
class TestMinor(TestBase, LTTPTestBase):
|
||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world_setup()
|
self.world_setup()
|
||||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("minor_glitches")
|
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("minor_glitches")
|
||||||
self.multiworld.bombless_start[1].value = True
|
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||||
self.world.er_seed = 0
|
self.world.er_seed = 0
|
||||||
self.world.create_regions()
|
self.world.create_regions()
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ class GoalPyramidTest(PyramidTestBase):
|
|||||||
}
|
}
|
||||||
|
|
||||||
def testCrystalsGoalAccess(self):
|
def testCrystalsGoalAccess(self):
|
||||||
self.multiworld.goal[1].value = 1 # crystals
|
self.multiworld.worlds[1].options.goal.value = 1 # crystals
|
||||||
self.assertFalse(self.can_reach_entrance("Pyramid Hole"))
|
self.assertFalse(self.can_reach_entrance("Pyramid Hole"))
|
||||||
self.collect_by_name(["Hammer", "Progressive Glove", "Moon Pearl"])
|
self.collect_by_name(["Hammer", "Progressive Glove", "Moon Pearl"])
|
||||||
self.assertTrue(self.can_reach_entrance("Pyramid Hole"))
|
self.assertTrue(self.can_reach_entrance("Pyramid Hole"))
|
||||||
|
|||||||
@@ -12,9 +12,9 @@ class TestVanillaOWG(TestBase, LTTPTestBase):
|
|||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world_setup()
|
self.world_setup()
|
||||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("overworld_glitches")
|
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("overworld_glitches")
|
||||||
self.multiworld.bombless_start[1].value = True
|
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||||
self.multiworld.worlds[1].er_seed = 0
|
self.multiworld.worlds[1].er_seed = 0
|
||||||
self.multiworld.worlds[1].create_regions()
|
self.multiworld.worlds[1].create_regions()
|
||||||
self.multiworld.worlds[1].create_items()
|
self.multiworld.worlds[1].create_items()
|
||||||
|
|||||||
@@ -10,10 +10,10 @@ from worlds.alttp.test import LTTPTestBase
|
|||||||
class TestVanilla(TestBase, LTTPTestBase):
|
class TestVanilla(TestBase, LTTPTestBase):
|
||||||
def setUp(self):
|
def setUp(self):
|
||||||
self.world_setup()
|
self.world_setup()
|
||||||
self.multiworld.glitches_required[1] = GlitchesRequired.from_any("no_glitches")
|
self.multiworld.worlds[1].options.glitches_required = GlitchesRequired.from_any("no_glitches")
|
||||||
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
self.multiworld.worlds[1].difficulty_requirements = difficulties['normal']
|
||||||
self.multiworld.bombless_start[1].value = True
|
self.multiworld.worlds[1].options.bombless_start.value = True
|
||||||
self.multiworld.shuffle_capacity_upgrades[1].value = 2
|
self.multiworld.worlds[1].options.shuffle_capacity_upgrades.value = 2
|
||||||
self.multiworld.worlds[1].er_seed = 0
|
self.multiworld.worlds[1].er_seed = 0
|
||||||
self.multiworld.worlds[1].create_regions()
|
self.multiworld.worlds[1].create_regions()
|
||||||
self.multiworld.worlds[1].create_items()
|
self.multiworld.worlds[1].create_items()
|
||||||
|
|||||||
@@ -16,8 +16,11 @@ Cyberfunk root folder. *Do not use any pre-release versions of BepInEx 6.*
|
|||||||
|
|
||||||
2. Start Bomb Rush Cyberfunk once so that BepInEx can create its required configuration files.
|
2. Start Bomb Rush Cyberfunk once so that BepInEx can create its required configuration files.
|
||||||
|
|
||||||
3. Download the zip archive from the [releases](https://github.com/TRPG0/BRC-Archipelago/releases) page, and extract its
|
3. Download `ModLocalizer.dll` from its [releases](https://github.com/TRPG0/BRC-ModLocalizer/releases) page, and put it
|
||||||
contents into `BepInEx\plugins`.
|
in `BepInEx\plugins`.
|
||||||
|
|
||||||
|
4. Download the zip archive for the Archipelago plugin from its [releases](https://github.com/TRPG0/BRC-Archipelago/releases)
|
||||||
|
page, and extract the contents into `BepInEx\plugins`.
|
||||||
|
|
||||||
After installing Archipelago, there are some additional mods that can also be installed for a better experience:
|
After installing Archipelago, there are some additional mods that can also be installed for a better experience:
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user