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Author SHA1 Message Date
NewSoupVi
eaf352daaf MultiServer: Correct tying of Context.groups 2025-01-11 22:01:05 +01:00
596 changed files with 9158 additions and 44263 deletions

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@@ -1,21 +1,8 @@
{ {
"include": [ "include": [
"../BizHawkClient.py", "type_check.py",
"../Patch.py",
"../test/param.py",
"../test/general/test_groups.py",
"../test/general/test_helpers.py",
"../test/general/test_memory.py",
"../test/general/test_names.py",
"../test/multiworld/__init__.py",
"../test/multiworld/test_multiworlds.py",
"../test/netutils/__init__.py",
"../test/programs/__init__.py",
"../test/programs/test_multi_server.py",
"../test/utils/__init__.py",
"../test/webhost/test_descriptions.py",
"../worlds/AutoSNIClient.py", "../worlds/AutoSNIClient.py",
"type_check.py" "../Patch.py"
], ],
"exclude": [ "exclude": [

View File

@@ -65,7 +65,7 @@ jobs:
continue-on-error: false continue-on-error: false
if: env.diff != '' && matrix.task == 'flake8' if: env.diff != '' && matrix.task == 'flake8'
run: | run: |
flake8 --count --select=E9,F63,F7,F82 --ignore F824 --show-source --statistics ${{ env.diff }} flake8 --count --select=E9,F63,F7,F82 --show-source --statistics ${{ env.diff }}
- name: "flake8: Lint modified files" - name: "flake8: Lint modified files"
continue-on-error: true continue-on-error: true

View File

@@ -99,8 +99,8 @@ jobs:
if-no-files-found: error if-no-files-found: error
retention-days: 7 # keep for 7 days, should be enough retention-days: 7 # keep for 7 days, should be enough
build-ubuntu2204: build-ubuntu2004:
runs-on: ubuntu-22.04 runs-on: ubuntu-20.04
steps: steps:
# - copy code below to release.yml - # - copy code below to release.yml -
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@@ -132,7 +132,7 @@ jobs:
# charset-normalizer was somehow incomplete in the github runner # charset-normalizer was somehow incomplete in the github runner
"${{ env.PYTHON }}" -m venv venv "${{ env.PYTHON }}" -m venv venv
source venv/bin/activate source venv/bin/activate
"${{ env.PYTHON }}" -m pip install --upgrade pip "PyGObject<3.51.0" charset-normalizer "${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
python setup.py build_exe --yes bdist_appimage --yes python setup.py build_exe --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`" echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`" echo -e "setup.py dist output:\n `ls dist`"

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@@ -11,7 +11,7 @@ on:
- '**.hh?' - '**.hh?'
- '**.hpp' - '**.hpp'
- '**.hxx' - '**.hxx'
- '**/CMakeLists.txt' - '**.CMakeLists'
- '.github/workflows/ctest.yml' - '.github/workflows/ctest.yml'
pull_request: pull_request:
paths: paths:
@@ -21,7 +21,7 @@ on:
- '**.hh?' - '**.hh?'
- '**.hpp' - '**.hpp'
- '**.hxx' - '**.hxx'
- '**/CMakeLists.txt' - '**.CMakeLists'
- '.github/workflows/ctest.yml' - '.github/workflows/ctest.yml'
jobs: jobs:
@@ -36,9 +36,9 @@ jobs:
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 - uses: ilammy/msvc-dev-cmd@v1
if: startsWith(matrix.os,'windows') if: startsWith(matrix.os,'windows')
- uses: Bacondish2023/setup-googletest@49065d1f7a6d21f6134864dd65980fe5dbe06c73 - uses: Bacondish2023/setup-googletest@v1
with: with:
build-type: 'Release' build-type: 'Release'
- name: Build tests - name: Build tests

View File

@@ -29,8 +29,8 @@ jobs:
# build-release-windows: # this is done by hand because of signing # build-release-windows: # this is done by hand because of signing
# build-release-macos: # LF volunteer # build-release-macos: # LF volunteer
build-release-ubuntu2204: build-release-ubuntu2004:
runs-on: ubuntu-22.04 runs-on: ubuntu-20.04
steps: steps:
- name: Set env - name: Set env
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
@@ -64,7 +64,7 @@ jobs:
# charset-normalizer was somehow incomplete in the github runner # charset-normalizer was somehow incomplete in the github runner
"${{ env.PYTHON }}" -m venv venv "${{ env.PYTHON }}" -m venv venv
source venv/bin/activate source venv/bin/activate
"${{ env.PYTHON }}" -m pip install --upgrade pip "PyGObject<3.51.0" charset-normalizer "${{ env.PYTHON }}" -m pip install --upgrade pip PyGObject charset-normalizer
python setup.py build_exe --yes bdist_appimage --yes python setup.py build_exe --yes bdist_appimage --yes
echo -e "setup.py build output:\n `ls build`" echo -e "setup.py build output:\n `ls build`"
echo -e "setup.py dist output:\n `ls dist`" echo -e "setup.py dist output:\n `ls dist`"

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@@ -26,7 +26,7 @@ jobs:
- name: "Install dependencies" - name: "Install dependencies"
run: | run: |
python -m pip install --upgrade pip pyright==1.1.392.post0 python -m pip install --upgrade pip pyright==1.1.358
python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes python ModuleUpdate.py --append "WebHostLib/requirements.txt" --force --yes
- name: "pyright: strict check on specific files" - name: "pyright: strict check on specific files"

2
.gitignore vendored
View File

@@ -4,13 +4,11 @@
*_Spoiler.txt *_Spoiler.txt
*.bmbp *.bmbp
*.apbp *.apbp
*.apcivvi
*.apl2ac *.apl2ac
*.apm3 *.apm3
*.apmc *.apmc
*.apz5 *.apz5
*.aptloz *.aptloz
*.aptww
*.apemerald *.apemerald
*.pyc *.pyc
*.pyd *.pyd

View File

@@ -511,7 +511,7 @@ if __name__ == '__main__':
import colorama import colorama
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main()) asyncio.run(main())
colorama.deinit() colorama.deinit()

View File

@@ -616,7 +616,7 @@ class MultiWorld():
locations: Set[Location] = set() locations: Set[Location] = set()
events: Set[Location] = set() events: Set[Location] = set()
for location in self.get_filled_locations(): for location in self.get_filled_locations():
if type(location.item.code) is int and type(location.address) is int: if type(location.item.code) is int:
locations.add(location) locations.add(location)
else: else:
events.add(location) events.add(location)
@@ -869,40 +869,21 @@ class CollectionState():
def has(self, item: str, player: int, count: int = 1) -> bool: def has(self, item: str, player: int, count: int = 1) -> bool:
return self.prog_items[player][item] >= count return self.prog_items[player][item] >= count
# for loops are specifically used in all/any/count methods, instead of all()/any()/sum(), to avoid the overhead of
# creating and iterating generator instances. In `return all(player_prog_items[item] for item in items)`, the
# argument to all() would be a new generator instance, for example.
def has_all(self, items: Iterable[str], player: int) -> bool: def has_all(self, items: Iterable[str], player: int) -> bool:
"""Returns True if each item name of items is in state at least once.""" """Returns True if each item name of items is in state at least once."""
player_prog_items = self.prog_items[player] return all(self.prog_items[player][item] for item in items)
for item in items:
if not player_prog_items[item]:
return False
return True
def has_any(self, items: Iterable[str], player: int) -> bool: def has_any(self, items: Iterable[str], player: int) -> bool:
"""Returns True if at least one item name of items is in state at least once.""" """Returns True if at least one item name of items is in state at least once."""
player_prog_items = self.prog_items[player] return any(self.prog_items[player][item] for item in items)
for item in items:
if player_prog_items[item]:
return True
return False
def has_all_counts(self, item_counts: Mapping[str, int], player: int) -> bool: def has_all_counts(self, item_counts: Mapping[str, int], player: int) -> bool:
"""Returns True if each item name is in the state at least as many times as specified.""" """Returns True if each item name is in the state at least as many times as specified."""
player_prog_items = self.prog_items[player] return all(self.prog_items[player][item] >= count for item, count in item_counts.items())
for item, count in item_counts.items():
if player_prog_items[item] < count:
return False
return True
def has_any_count(self, item_counts: Mapping[str, int], player: int) -> bool: def has_any_count(self, item_counts: Mapping[str, int], player: int) -> bool:
"""Returns True if at least one item name is in the state at least as many times as specified.""" """Returns True if at least one item name is in the state at least as many times as specified."""
player_prog_items = self.prog_items[player] return any(self.prog_items[player][item] >= count for item, count in item_counts.items())
for item, count in item_counts.items():
if player_prog_items[item] >= count:
return True
return False
def count(self, item: str, player: int) -> int: def count(self, item: str, player: int) -> int:
return self.prog_items[player][item] return self.prog_items[player][item]
@@ -930,20 +911,11 @@ class CollectionState():
def count_from_list(self, items: Iterable[str], player: int) -> int: def count_from_list(self, items: Iterable[str], player: int) -> int:
"""Returns the cumulative count of items from a list present in state.""" """Returns the cumulative count of items from a list present in state."""
player_prog_items = self.prog_items[player] return sum(self.prog_items[player][item_name] for item_name in items)
total = 0
for item_name in items:
total += player_prog_items[item_name]
return total
def count_from_list_unique(self, items: Iterable[str], player: int) -> int: def count_from_list_unique(self, items: Iterable[str], player: int) -> int:
"""Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item.""" """Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item."""
player_prog_items = self.prog_items[player] return sum(self.prog_items[player][item_name] > 0 for item_name in items)
total = 0
for item_name in items:
if player_prog_items[item_name] > 0:
total += 1
return total
# item name group related # item name group related
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool: def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
@@ -1106,9 +1078,6 @@ class Region:
def __len__(self) -> int: def __len__(self) -> int:
return self._list.__len__() return self._list.__len__()
def __iter__(self):
return iter(self._list)
# This seems to not be needed, but that's a bit suspicious. # This seems to not be needed, but that's a bit suspicious.
# def __del__(self): # def __del__(self):
# self.clear() # self.clear()
@@ -1313,6 +1282,9 @@ class Location:
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})' return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
def __hash__(self):
return hash((self.name, self.player))
def __lt__(self, other: Location): def __lt__(self, other: Location):
return (self.player, self.name) < (other.player, other.name) return (self.player, self.name) < (other.player, other.name)
@@ -1416,10 +1388,6 @@ class Item:
def flags(self) -> int: def flags(self) -> int:
return self.classification.as_flag() return self.classification.as_flag()
@property
def is_event(self) -> bool:
return self.code is None
def __eq__(self, other: object) -> bool: def __eq__(self, other: object) -> bool:
if not isinstance(other, Item): if not isinstance(other, Item):
return NotImplemented return NotImplemented

View File

@@ -31,7 +31,6 @@ import ssl
if typing.TYPE_CHECKING: if typing.TYPE_CHECKING:
import kvui import kvui
import argparse
logger = logging.getLogger("Client") logger = logging.getLogger("Client")
@@ -413,8 +412,7 @@ class CommonContext:
await self.server.socket.close() await self.server.socket.close()
if self.server_task is not None: if self.server_task is not None:
await self.server_task await self.server_task
if self.ui: self.ui.update_hints()
self.ui.update_hints()
async def send_msgs(self, msgs: typing.List[typing.Any]) -> None: async def send_msgs(self, msgs: typing.List[typing.Any]) -> None:
""" `msgs` JSON serializable """ """ `msgs` JSON serializable """
@@ -461,13 +459,6 @@ class CommonContext:
await self.send_msgs([payload]) await self.send_msgs([payload])
await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}]) await self.send_msgs([{"cmd": "Get", "keys": ["_read_race_mode"]}])
async def check_locations(self, locations: typing.Collection[int]) -> set[int]:
"""Send new location checks to the server. Returns the set of actually new locations that were sent."""
locations = set(locations) & self.missing_locations
if locations:
await self.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(locations)}])
return locations
async def console_input(self) -> str: async def console_input(self) -> str:
if self.ui: if self.ui:
self.ui.focus_textinput() self.ui.focus_textinput()
@@ -625,6 +616,9 @@ class CommonContext:
def consume_network_data_package(self, data_package: dict): def consume_network_data_package(self, data_package: dict):
self.update_data_package(data_package) self.update_data_package(data_package)
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
current_cache.update(data_package["games"])
Utils.persistent_store("datapackage", "games", current_cache)
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}") logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
for game, game_data in data_package["games"].items(): for game, game_data in data_package["games"].items():
Utils.store_data_package_for_checksum(game, game_data) Utils.store_data_package_for_checksum(game, game_data)
@@ -707,16 +701,8 @@ class CommonContext:
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True}) logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1]) self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
def make_gui(self) -> "type[kvui.GameManager]": def make_gui(self) -> typing.Type["kvui.GameManager"]:
""" """To return the Kivy App class needed for run_gui so it can be overridden before being built"""
To return the Kivy `App` class needed for `run_gui` so it can be overridden before being built
Common changes are changing `base_title` to update the window title of the client and
updating `logging_pairs` to automatically make new tabs that can be filled with their respective logger.
ex. `logging_pairs.append(("Foo", "Bar"))`
will add a "Bar" tab which follows the logger returned from `logging.getLogger("Foo")`
"""
from kvui import GameManager from kvui import GameManager
class TextManager(GameManager): class TextManager(GameManager):
@@ -905,7 +891,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
ctx.disconnected_intentionally = True ctx.disconnected_intentionally = True
ctx.event_invalid_game() ctx.event_invalid_game()
elif 'IncompatibleVersion' in errors: elif 'IncompatibleVersion' in errors:
ctx.disconnected_intentionally = True
raise Exception('Server reported your client version as incompatible. ' raise Exception('Server reported your client version as incompatible. '
'This probably means you have to update.') 'This probably means you have to update.')
elif 'InvalidItemsHandling' in errors: elif 'InvalidItemsHandling' in errors:
@@ -1056,32 +1041,6 @@ def get_base_parser(description: typing.Optional[str] = None):
return parser return parser
def handle_url_arg(args: "argparse.Namespace",
parser: "typing.Optional[argparse.ArgumentParser]" = None) -> "argparse.Namespace":
"""
Parse the url arg "archipelago://name:pass@host:port" from launcher into correct launch args for CommonClient
If alternate data is required the urlparse response is saved back to args.url if valid
"""
if not args.url:
return args
url = urllib.parse.urlparse(args.url)
if url.scheme != "archipelago":
if not parser:
parser = get_base_parser()
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
return args
args.url = url
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
return args
def run_as_textclient(*args): def run_as_textclient(*args):
class TextContext(CommonContext): class TextContext(CommonContext):
# Text Mode to use !hint and such with games that have no text entry # Text Mode to use !hint and such with games that have no text entry
@@ -1094,7 +1053,7 @@ def run_as_textclient(*args):
if password_requested and not self.password: if password_requested and not self.password:
await super(TextContext, self).server_auth(password_requested) await super(TextContext, self).server_auth(password_requested)
await self.get_username() await self.get_username()
await self.send_connect(game="") await self.send_connect()
def on_package(self, cmd: str, args: dict): def on_package(self, cmd: str, args: dict):
if cmd == "Connected": if cmd == "Connected":
@@ -1123,10 +1082,20 @@ def run_as_textclient(*args):
parser.add_argument("url", nargs="?", help="Archipelago connection url") parser.add_argument("url", nargs="?", help="Archipelago connection url")
args = parser.parse_args(args) args = parser.parse_args(args)
args = handle_url_arg(args, parser=parser) # handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost
if args.url:
url = urllib.parse.urlparse(args.url)
if url.scheme == "archipelago":
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
else:
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
# use colorama to display colored text highlighting on windows # use colorama to display colored text highlighting on windows
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main(args)) asyncio.run(main(args))
colorama.deinit() colorama.deinit()

View File

@@ -261,7 +261,7 @@ if __name__ == '__main__':
parser = get_base_parser() parser = get_base_parser()
args = parser.parse_args() args = parser.parse_args()
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main(args)) asyncio.run(main(args))
colorama.deinit() colorama.deinit()

47
Fill.py
View File

@@ -75,11 +75,9 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati
items_to_place.append(reachable_items[next_player].pop()) items_to_place.append(reachable_items[next_player].pop())
for item in items_to_place: for item in items_to_place:
# The items added into `reachable_items` are placed starting from the end of each deque in for p, pool_item in enumerate(item_pool):
# `reachable_items`, so the items being placed are more likely to be found towards the end of `item_pool`.
for p, pool_item in enumerate(reversed(item_pool), start=1):
if pool_item is item: if pool_item is item:
del item_pool[-p] item_pool.pop(p)
break break
maximum_exploration_state = sweep_from_pool( maximum_exploration_state = sweep_from_pool(
@@ -350,10 +348,10 @@ def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, lo
if (location.item is not None and location.item.advancement and location.address is not None and not if (location.item is not None and location.item.advancement and location.address is not None and not
location.locked and location.item.player not in minimal_players): location.locked and location.item.player not in minimal_players):
pool.append(location.item) pool.append(location.item)
state.remove(location.item)
location.item = None location.item = None
if location in state.advancements: if location in state.advancements:
state.advancements.remove(location) state.advancements.remove(location)
state.remove(location.item)
locations.append(location) locations.append(location)
if pool and locations: if pool and locations:
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY) locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
@@ -502,31 +500,22 @@ def distribute_items_restrictive(multiworld: MultiWorld,
if prioritylocations: if prioritylocations:
# "priority fill" # "priority fill"
maximum_exploration_state = sweep_from_pool(multiworld.state) fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking, single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority", one_item_per_player=True, allow_partial=True) name="Priority", one_item_per_player=False)
if prioritylocations:
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
maximum_exploration_state = sweep_from_pool(multiworld.state)
fill_restrictive(multiworld, maximum_exploration_state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry", one_item_per_player=False)
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool) accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations defaultlocations = prioritylocations + defaultlocations
if progitempool: if progitempool:
# "advancement/progression fill" # "advancement/progression fill"
maximum_exploration_state = sweep_from_pool(multiworld.state)
if panic_method == "swap": if panic_method == "swap":
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=True, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True,
name="Progression", single_player_placement=single_player) name="Progression", single_player_placement=single_player)
elif panic_method == "raise": elif panic_method == "raise":
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=False, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
name="Progression", single_player_placement=single_player) name="Progression", single_player_placement=single_player)
elif panic_method == "start_inventory": elif panic_method == "start_inventory":
fill_restrictive(multiworld, maximum_exploration_state, defaultlocations, progitempool, swap=False, fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
allow_partial=True, name="Progression", single_player_placement=single_player) allow_partial=True, name="Progression", single_player_placement=single_player)
if progitempool: if progitempool:
for item in progitempool: for item in progitempool:
@@ -582,26 +571,6 @@ def distribute_items_restrictive(multiworld: MultiWorld,
print_data = {"items": items_counter, "locations": locations_counter} print_data = {"items": items_counter, "locations": locations_counter}
logging.info(f"Per-Player counts: {print_data})") logging.info(f"Per-Player counts: {print_data})")
more_locations = locations_counter - items_counter
more_items = items_counter - locations_counter
for player in multiworld.player_ids:
if more_locations[player]:
logging.error(
f"Player {multiworld.get_player_name(player)} had {more_locations[player]} more locations than items.")
elif more_items[player]:
logging.warning(
f"Player {multiworld.get_player_name(player)} had {more_items[player]} more items than locations.")
if unfilled:
raise FillError(
f"Unable to fill all locations.\n" +
f"Unfilled locations({len(unfilled)}): {unfilled}"
)
else:
logging.warning(
f"Unable to place all items.\n" +
f"Unplaced items({len(unplaced)}): {unplaced}"
)
def flood_items(multiworld: MultiWorld) -> None: def flood_items(multiworld: MultiWorld) -> None:
# get items to distribute # get items to distribute

View File

@@ -42,9 +42,7 @@ def mystery_argparse():
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--race', action='store_true', default=defaults.race) parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path) parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
parser.add_argument('--log_level', default=defaults.loglevel, help='Sets log level') parser.add_argument('--log_level', default='info', help='Sets log level')
parser.add_argument('--log_time', help="Add timestamps to STDOUT",
default=defaults.logtime, action='store_true')
parser.add_argument("--csv_output", action="store_true", parser.add_argument("--csv_output", action="store_true",
help="Output rolled player options to csv (made for async multiworld).") help="Output rolled player options to csv (made for async multiworld).")
parser.add_argument("--plando", default=defaults.plando_options, parser.add_argument("--plando", default=defaults.plando_options,
@@ -54,22 +52,12 @@ def mystery_argparse():
parser.add_argument("--skip_output", action="store_true", parser.add_argument("--skip_output", action="store_true",
help="Skips generation assertion and output stages and skips multidata and spoiler output. " help="Skips generation assertion and output stages and skips multidata and spoiler output. "
"Intended for debugging and testing purposes.") "Intended for debugging and testing purposes.")
parser.add_argument("--spoiler_only", action="store_true",
help="Skips generation assertion and multidata, outputting only a spoiler log. "
"Intended for debugging and testing purposes.")
args = parser.parse_args() args = parser.parse_args()
if args.skip_output and args.spoiler_only:
parser.error("Cannot mix --skip_output and --spoiler_only")
elif args.spoiler == 0 and args.spoiler_only:
parser.error("Cannot use --spoiler_only when --spoiler=0. Use --skip_output or set --spoiler to a different value")
if not os.path.isabs(args.weights_file_path): if not os.path.isabs(args.weights_file_path):
args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path) args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
if not os.path.isabs(args.meta_file_path): if not os.path.isabs(args.meta_file_path):
args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path) args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando) args.plando: PlandoOptions = PlandoOptions.from_option_string(args.plando)
return args return args
@@ -87,7 +75,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
seed = get_seed(args.seed) seed = get_seed(args.seed)
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time) Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
random.seed(seed) random.seed(seed)
seed_name = get_seed_name(random) seed_name = get_seed_name(random)
@@ -118,8 +106,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
raise Exception("Cannot mix --sameoptions with --meta") raise Exception("Cannot mix --sameoptions with --meta")
else: else:
meta_weights = None meta_weights = None
player_id = 1 player_id = 1
player_files = {} player_files = {}
for file in os.scandir(args.player_files_path): for file in os.scandir(args.player_files_path):
@@ -176,7 +162,6 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
erargs.outputpath = args.outputpath erargs.outputpath = args.outputpath
erargs.skip_prog_balancing = args.skip_prog_balancing erargs.skip_prog_balancing = args.skip_prog_balancing
erargs.skip_output = args.skip_output erargs.skip_output = args.skip_output
erargs.spoiler_only = args.spoiler_only
erargs.name = {} erargs.name = {}
erargs.csv_output = args.csv_output erargs.csv_output = args.csv_output
@@ -292,30 +277,22 @@ def get_choice(option, root, value=None) -> Any:
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.") raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
class SafeFormatter(string.Formatter): class SafeDict(dict):
def get_value(self, key, args, kwargs): def __missing__(self, key):
if isinstance(key, int): return '{' + key + '}'
if key < len(args):
return args[key]
else:
return "{" + str(key) + "}"
else:
return kwargs.get(key, "{" + key + "}")
def handle_name(name: str, player: int, name_counter: Counter): def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name.lower()] += 1 name_counter[name.lower()] += 1
number = name_counter[name.lower()] number = name_counter[name.lower()]
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")]) new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=number,
new_name = SafeFormatter().vformat(new_name, (), {"number": number, NUMBER=(number if number > 1 else ''),
"NUMBER": (number if number > 1 else ''), player=player,
"player": player, PLAYER=(player if player > 1 else '')))
"PLAYER": (player if player > 1 else '')})
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace. # Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
# Could cause issues for some clients that cannot handle the additional whitespace. # Could cause issues for some clients that cannot handle the additional whitespace.
new_name = new_name.strip()[:16].strip() new_name = new_name.strip()[:16].strip()
if new_name == "Archipelago": if new_name == "Archipelago":
raise Exception(f"You cannot name yourself \"{new_name}\"") raise Exception(f"You cannot name yourself \"{new_name}\"")
return new_name return new_name
@@ -461,7 +438,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
if "linked_options" in weights: if "linked_options" in weights:
weights = roll_linked_options(weights) weights = roll_linked_options(weights)
valid_keys = {"triggers"} valid_keys = set()
if "triggers" in weights: if "triggers" in weights:
weights = roll_triggers(weights, weights["triggers"], valid_keys) weights = roll_triggers(weights, weights["triggers"], valid_keys)
@@ -520,22 +497,15 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
for option_key, option in world_type.options_dataclass.type_hints.items(): for option_key, option in world_type.options_dataclass.type_hints.items():
handle_option(ret, game_weights, option_key, option, plando_options) handle_option(ret, game_weights, option_key, option, plando_options)
valid_keys.add(option_key) valid_keys.add(option_key)
# TODO remove plando_items after moving it to the options system
valid_keys.add("plando_items")
if PlandoOptions.items in plando_options:
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
if ret.game == "A Link to the Past":
# TODO there are still more LTTP options not on the options system
valid_keys |= {"sprite_pool", "sprite", "random_sprite_on_event"}
roll_alttp_settings(ret, game_weights)
# log a warning for options within a game section that aren't determined as valid
for option_key in game_weights: for option_key in game_weights:
if option_key in valid_keys: if option_key in {"triggers", *valid_keys}:
continue continue
logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers " logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers "
f"for player {ret.name}.") f"for player {ret.name}.")
if PlandoOptions.items in plando_options:
ret.plando_items = copy.deepcopy(game_weights.get("plando_items", []))
if ret.game == "A Link to the Past":
roll_alttp_settings(ret, game_weights)
return ret return ret

View File

@@ -1,5 +1,5 @@
""" """
Archipelago Launcher Archipelago launcher for bundled app.
* if run with APBP as argument, launch corresponding client. * if run with APBP as argument, launch corresponding client.
* if run with executable as argument, run it passing argv[2:] as arguments * if run with executable as argument, run it passing argv[2:] as arguments
@@ -8,7 +8,9 @@ Archipelago Launcher
Scroll down to components= to add components to the launcher as well as setup.py Scroll down to components= to add components to the launcher as well as setup.py
""" """
import argparse import argparse
import itertools
import logging import logging
import multiprocessing import multiprocessing
import shlex import shlex
@@ -18,11 +20,10 @@ import urllib.parse
import webbrowser import webbrowser
from os.path import isfile from os.path import isfile
from shutil import which from shutil import which
from typing import Callable, Optional, Sequence, Tuple, Union, Any from typing import Callable, Optional, Sequence, Tuple, Union
if __name__ == "__main__": if __name__ == "__main__":
import ModuleUpdate import ModuleUpdate
ModuleUpdate.update() ModuleUpdate.update()
import settings import settings
@@ -104,8 +105,7 @@ components.extend([
Component("Generate Template Options", func=generate_yamls), Component("Generate Template Options", func=generate_yamls),
Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")), Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")), Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
Component("Unrated/18+ Discord Server", icon="discord", Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
Component("Browse Files", func=browse_files), Component("Browse Files", func=browse_files),
]) ])
@@ -114,7 +114,7 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
url = urllib.parse.urlparse(path) url = urllib.parse.urlparse(path)
queries = urllib.parse.parse_qs(url.query) queries = urllib.parse.parse_qs(url.query)
launch_args = (path, *launch_args) launch_args = (path, *launch_args)
client_component = [] client_component = None
text_client_component = None text_client_component = None
if "game" in queries: if "game" in queries:
game = queries["game"][0] game = queries["game"][0]
@@ -122,40 +122,49 @@ def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
game = "Archipelago" game = "Archipelago"
for component in components: for component in components:
if component.supports_uri and component.game_name == game: if component.supports_uri and component.game_name == game:
client_component.append(component) client_component = component
elif component.display_name == "Text Client": elif component.display_name == "Text Client":
text_client_component = component text_client_component = component
from kvui import MDButton, MDButtonText if client_component is None:
from kivymd.uix.dialog import MDDialog, MDDialogHeadlineText, MDDialogContentContainer, MDDialogSupportingText
from kivymd.uix.divider import MDDivider
if not client_component:
run_component(text_client_component, *launch_args) run_component(text_client_component, *launch_args)
return return
else:
popup_text = MDDialogSupportingText(text="Select client to open and connect with.")
component_buttons = [MDDivider()]
for component in [text_client_component, *client_component]:
component_buttons.append(MDButton(
MDButtonText(text=component.display_name),
on_release=lambda *args, comp=component: run_component(comp, *launch_args),
style="text"
))
component_buttons.append(MDDivider())
MDDialog( from kvui import App, Button, BoxLayout, Label, Window
# Headline
MDDialogHeadlineText(text="Connect to Multiworld"),
# Text
popup_text,
# Content
MDDialogContentContainer(
*component_buttons,
orientation="vertical"
),
).open() class Popup(App):
def __init__(self):
self.title = "Connect to Multiworld"
self.icon = r"data/icon.png"
super().__init__()
def build(self):
layout = BoxLayout(orientation="vertical")
layout.add_widget(Label(text="Select client to open and connect with."))
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
text_client_button = Button(
text=text_client_component.display_name,
on_release=lambda *args: run_component(text_client_component, *launch_args)
)
button_row.add_widget(text_client_button)
game_client_button = Button(
text=client_component.display_name,
on_release=lambda *args: run_component(client_component, *launch_args)
)
button_row.add_widget(game_client_button)
layout.add_widget(button_row)
return layout
def _stop(self, *largs):
# see run_gui Launcher _stop comment for details
self.root_window.close()
super()._stop(*largs)
Popup().run()
def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]: def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
@@ -211,166 +220,100 @@ def launch(exe, in_terminal=False):
subprocess.Popen(exe) subprocess.Popen(exe)
def create_shortcut(button: Any, component: Component) -> None:
from pyshortcuts import make_shortcut
script = sys.argv[0]
wkdir = Utils.local_path()
script = f"{script} \"{component.display_name}\""
make_shortcut(script, name=f"Archipelago {component.display_name}", icon=local_path("data", "icon.ico"),
startmenu=False, terminal=False, working_dir=wkdir)
button.menu.dismiss()
refresh_components: Optional[Callable[[], None]] = None refresh_components: Optional[Callable[[], None]] = None
def run_gui(path: str, args: Any) -> None: def run_gui():
from kvui import (ThemedApp, MDFloatLayout, MDGridLayout, ScrollBox) from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage
from kivy.properties import ObjectProperty
from kivy.core.window import Window from kivy.core.window import Window
from kivy.metrics import dp from kivy.uix.relativelayout import RelativeLayout
from kivymd.uix.button import MDIconButton
from kivymd.uix.card import MDCard
from kivymd.uix.menu import MDDropdownMenu
from kivymd.uix.snackbar import MDSnackbar, MDSnackbarText
from kivy.lang.builder import Builder class Launcher(App):
class LauncherCard(MDCard):
component: Component | None
image: str
context_button: MDIconButton = ObjectProperty(None)
def __init__(self, *args, component: Component | None = None, image_path: str = "", **kwargs):
self.component = component
self.image = image_path
super().__init__(args, kwargs)
class Launcher(ThemedApp):
base_title: str = "Archipelago Launcher" base_title: str = "Archipelago Launcher"
top_screen: MDFloatLayout = ObjectProperty(None) container: ContainerLayout
navigation: MDGridLayout = ObjectProperty(None) grid: GridLayout
grid: MDGridLayout = ObjectProperty(None) _tool_layout: Optional[ScrollBox] = None
button_layout: ScrollBox = ObjectProperty(None) _client_layout: Optional[ScrollBox] = None
cards: list[LauncherCard]
current_filter: Sequence[str | Type] | None
def __init__(self, ctx=None, path=None, args=None): def __init__(self, ctx=None):
self.title = self.base_title + " " + Utils.__version__ self.title = self.base_title + " " + Utils.__version__
self.ctx = ctx self.ctx = ctx
self.icon = r"data/icon.png" self.icon = r"data/icon.png"
self.favorites = []
self.launch_uri = path
self.launch_args = args
self.cards = []
self.current_filter = (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
persistent = Utils.persistent_load()
if "launcher" in persistent:
if "favorites" in persistent["launcher"]:
self.favorites.extend(persistent["launcher"]["favorites"])
if "filter" in persistent["launcher"]:
if persistent["launcher"]["filter"]:
filters = []
for filter in persistent["launcher"]["filter"].split(", "):
if filter == "favorites":
filters.append(filter)
else:
filters.append(Type[filter])
self.current_filter = filters
super().__init__() super().__init__()
def set_favorite(self, caller): def _refresh_components(self) -> None:
if caller.component.display_name in self.favorites:
self.favorites.remove(caller.component.display_name)
caller.icon = "star-outline"
else:
self.favorites.append(caller.component.display_name)
caller.icon = "star"
def build_card(self, component: Component) -> LauncherCard: def build_button(component: Component) -> Widget:
"""
Builds a card widget for a given component.
:param component: The component associated with the button.
:return: The created Card Widget.
""" """
button_card = LauncherCard(component=component, Builds a button widget for a given component.
image_path=icon_paths[component.icon])
def open_menu(caller): Args:
caller.menu.open() component (Component): The component associated with the button.
menu_items = [ Returns:
{ None. The button is added to the parent grid layout.
"text": "Add shortcut on desktop",
"leading_icon": "laptop",
"on_release": lambda: create_shortcut(button_card.context_button, component)
}
]
button_card.context_button.menu = MDDropdownMenu(caller=button_card.context_button, items=menu_items)
button_card.context_button.bind(on_release=open_menu)
return button_card """
button = Button(text=component.display_name, size_hint_y=None, height=40)
def _refresh_components(self, type_filter: Sequence[str | Type] | None = None) -> None: button.component = component
if not type_filter: button.bind(on_release=self.component_action)
type_filter = [Type.CLIENT, Type.ADJUSTER, Type.TOOL, Type.MISC] if component.icon != "icon":
favorites = "favorites" in type_filter image = ApAsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
box_layout = RelativeLayout(size_hint_y=None, height=40)
box_layout.add_widget(button)
box_layout.add_widget(image)
return box_layout
return button
# clear before repopulating # clear before repopulating
assert self.button_layout, "must call `build` first" assert self._tool_layout and self._client_layout, "must call `build` first"
tool_children = reversed(self.button_layout.layout.children) tool_children = reversed(self._tool_layout.layout.children)
for child in tool_children: for child in tool_children:
self.button_layout.layout.remove_widget(child) self._tool_layout.layout.remove_widget(child)
client_children = reversed(self._client_layout.layout.children)
for child in client_children:
self._client_layout.layout.remove_widget(child)
cards = [card for card in self.cards if card.component.type in type_filter _tools = {c.display_name: c for c in components if c.type == Type.TOOL}
or favorites and card.component.display_name in self.favorites] _clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
self.current_filter = type_filter for (tool, client) in itertools.zip_longest(itertools.chain(
_tools.items(), _miscs.items(), _adjusters.items()
for card in cards: ), _clients.items()):
self.button_layout.layout.add_widget(card) # column 1
if tool:
top = self.button_layout.children[0].y + self.button_layout.children[0].height \ self._tool_layout.layout.add_widget(build_button(tool[1]))
- self.button_layout.height # column 2
scroll_percent = self.button_layout.convert_distance_to_scroll(0, top) if client:
self.button_layout.scroll_y = max(0, min(1, scroll_percent[1])) self._client_layout.layout.add_widget(build_button(client[1]))
def filter_clients(self, caller):
self._refresh_components(caller.type)
def build(self): def build(self):
self.top_screen = Builder.load_file(Utils.local_path("data/launcher.kv")) self.container = ContainerLayout()
self.grid = self.top_screen.ids.grid self.grid = GridLayout(cols=2)
self.navigation = self.top_screen.ids.navigation self.container.add_widget(self.grid)
self.button_layout = self.top_screen.ids.button_layout self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.set_colors() self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
self.top_screen.md_bg_color = self.theme_cls.backgroundColor self._tool_layout = ScrollBox()
self._tool_layout.layout.orientation = "vertical"
self.grid.add_widget(self._tool_layout)
self._client_layout = ScrollBox()
self._client_layout.layout.orientation = "vertical"
self.grid.add_widget(self._client_layout)
self._refresh_components()
global refresh_components global refresh_components
refresh_components = self._refresh_components refresh_components = self._refresh_components
Window.bind(on_drop_file=self._on_drop_file) Window.bind(on_drop_file=self._on_drop_file)
for component in components: return self.container
self.cards.append(self.build_card(component))
self._refresh_components(self.current_filter)
return self.top_screen
def on_start(self):
if self.launch_uri:
handle_uri(self.launch_uri, self.launch_args)
self.launch_uri = None
self.launch_args = None
@staticmethod @staticmethod
def component_action(button): def component_action(button):
MDSnackbar(MDSnackbarText(text="Opening in a new window..."), y=dp(24), pos_hint={"center_x": 0.5},
size_hint_x=0.5).open()
if button.component.func: if button.component.func:
button.component.func() button.component.func()
else: else:
@@ -390,13 +333,7 @@ def run_gui(path: str, args: Any) -> None:
self.root_window.close() self.root_window.close()
super()._stop(*largs) super()._stop(*largs)
def on_stop(self): Launcher().run()
Utils.persistent_store("launcher", "favorites", self.favorites)
Utils.persistent_store("launcher", "filter", ", ".join(filter.name if isinstance(filter, Type) else filter
for filter in self.current_filter))
super().on_stop()
Launcher(path=path, args=args).run()
# avoiding Launcher reference leak # avoiding Launcher reference leak
# and don't try to do something with widgets after window closed # and don't try to do something with widgets after window closed
@@ -423,14 +360,16 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
path = args.get("Patch|Game|Component|url", None) path = args.get("Patch|Game|Component|url", None)
if path is not None: if path is not None:
if not path.startswith("archipelago://"): if path.startswith("archipelago://"):
file, component = identify(path) handle_uri(path, args.get("args", ()))
if file: return
args['file'] = file file, component = identify(path)
if component: if file:
args['component'] = component args['file'] = file
if not component: if component:
logging.warning(f"Could not identify Component responsible for {path}") args['component'] = component
if not component:
logging.warning(f"Could not identify Component responsible for {path}")
if args["update_settings"]: if args["update_settings"]:
update_settings() update_settings()
@@ -439,7 +378,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
elif "component" in args: elif "component" in args:
run_component(args["component"], *args["args"]) run_component(args["component"], *args["args"])
elif not args["update_settings"]: elif not args["update_settings"]:
run_gui(path, args.get("args", ())) run_gui()
if __name__ == '__main__': if __name__ == '__main__':
@@ -461,7 +400,6 @@ if __name__ == '__main__':
main(parser.parse_args()) main(parser.parse_args())
from worlds.LauncherComponents import processes from worlds.LauncherComponents import processes
for process in processes: for process in processes:
# we await all child processes to close before we tear down the process host # we await all child processes to close before we tear down the process host
# this makes it feel like each one is its own program, as the Launcher is closed now # this makes it feel like each one is its own program, as the Launcher is closed now

View File

@@ -26,10 +26,8 @@ import typing
from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger, from CommonClient import (CommonContext, get_base_parser, gui_enabled, logger,
server_loop) server_loop)
from NetUtils import ClientStatus from NetUtils import ClientStatus
from worlds.ladx import LinksAwakeningWorld
from worlds.ladx.Common import BASE_ID as LABaseID from worlds.ladx.Common import BASE_ID as LABaseID
from worlds.ladx.GpsTracker import GpsTracker from worlds.ladx.GpsTracker import GpsTracker
from worlds.ladx.TrackerConsts import storage_key
from worlds.ladx.ItemTracker import ItemTracker from worlds.ladx.ItemTracker import ItemTracker
from worlds.ladx.LADXR.checkMetadata import checkMetadataTable from worlds.ladx.LADXR.checkMetadata import checkMetadataTable
from worlds.ladx.Locations import get_locations_to_id, meta_to_name from worlds.ladx.Locations import get_locations_to_id, meta_to_name
@@ -102,23 +100,19 @@ class LAClientConstants:
WRamCheckSize = 0x4 WRamCheckSize = 0x4
WRamSafetyValue = bytearray([0]*WRamCheckSize) WRamSafetyValue = bytearray([0]*WRamCheckSize)
wRamStart = 0xC000
hRamStart = 0xFF80
hRamSize = 0x80
MinGameplayValue = 0x06 MinGameplayValue = 0x06
MaxGameplayValue = 0x1A MaxGameplayValue = 0x1A
VictoryGameplayAndSub = 0x0102 VictoryGameplayAndSub = 0x0102
class RAGameboy(): class RAGameboy():
cache = [] cache = []
cache_start = 0
cache_size = 0
last_cache_read = None last_cache_read = None
socket = None socket = None
def __init__(self, address, port) -> None: def __init__(self, address, port) -> None:
self.cache_start = LAClientConstants.wRamStart
self.cache_size = LAClientConstants.hRamStart + LAClientConstants.hRamSize - LAClientConstants.wRamStart
self.address = address self.address = address
self.port = port self.port = port
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
@@ -137,14 +131,9 @@ class RAGameboy():
async def get_retroarch_status(self): async def get_retroarch_status(self):
return await self.send_command("GET_STATUS") return await self.send_command("GET_STATUS")
def set_checks_range(self, checks_start, checks_size): def set_cache_limits(self, cache_start, cache_size):
self.checks_start = checks_start self.cache_start = cache_start
self.checks_size = checks_size self.cache_size = cache_size
def set_location_range(self, location_start, location_size, critical_addresses):
self.location_start = location_start
self.location_size = location_size
self.critical_location_addresses = critical_addresses
def send(self, b): def send(self, b):
if type(b) is str: if type(b) is str:
@@ -199,57 +188,21 @@ class RAGameboy():
if not await self.check_safe_gameplay(): if not await self.check_safe_gameplay():
return return
attempts = 0 cache = []
while True: remaining_size = self.cache_size
# RA doesn't let us do an atomic read of a large enough block of RAM while remaining_size:
# Some bytes can't change in between reading location_block and hram_block block = await self.async_read_memory(self.cache_start + len(cache), remaining_size)
location_block = await self.read_memory_block(self.location_start, self.location_size) remaining_size -= len(block)
hram_block = await self.read_memory_block(LAClientConstants.hRamStart, LAClientConstants.hRamSize) cache += block
verification_block = await self.read_memory_block(self.location_start, self.location_size)
valid = True
for address in self.critical_location_addresses:
if location_block[address - self.location_start] != verification_block[address - self.location_start]:
valid = False
if valid:
break
attempts += 1
# Shouldn't really happen, but keep it from choking
if attempts > 5:
return
checks_block = await self.read_memory_block(self.checks_start, self.checks_size)
if not await self.check_safe_gameplay(): if not await self.check_safe_gameplay():
return return
self.cache = bytearray(self.cache_size) self.cache = cache
start = self.checks_start - self.cache_start
self.cache[start:start + len(checks_block)] = checks_block
start = self.location_start - self.cache_start
self.cache[start:start + len(location_block)] = location_block
start = LAClientConstants.hRamStart - self.cache_start
self.cache[start:start + len(hram_block)] = hram_block
self.last_cache_read = time.time() self.last_cache_read = time.time()
async def read_memory_block(self, address: int, size: int):
block = bytearray()
remaining_size = size
while remaining_size:
chunk = await self.async_read_memory(address + len(block), remaining_size)
remaining_size -= len(chunk)
block += chunk
return block
async def read_memory_cache(self, addresses): async def read_memory_cache(self, addresses):
# TODO: can we just update once per frame?
if not self.last_cache_read or self.last_cache_read + 0.1 < time.time(): if not self.last_cache_read or self.last_cache_read + 0.1 < time.time():
await self.update_cache() await self.update_cache()
if not self.cache: if not self.cache:
@@ -406,12 +359,11 @@ class LinksAwakeningClient():
auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode() auth = binascii.hexlify(await self.gameboy.async_read_memory(0x0134, 12)).decode()
self.auth = auth self.auth = auth
async def wait_and_init_tracker(self, magpie: MagpieBridge): async def wait_and_init_tracker(self):
await self.wait_for_game_ready() await self.wait_for_game_ready()
self.tracker = LocationTracker(self.gameboy) self.tracker = LocationTracker(self.gameboy)
self.item_tracker = ItemTracker(self.gameboy) self.item_tracker = ItemTracker(self.gameboy)
self.gps_tracker = GpsTracker(self.gameboy) self.gps_tracker = GpsTracker(self.gameboy)
magpie.gps_tracker = self.gps_tracker
async def recved_item_from_ap(self, item_id, from_player, next_index): async def recved_item_from_ap(self, item_id, from_player, next_index):
# Don't allow getting an item until you've got your first check # Don't allow getting an item until you've got your first check
@@ -453,11 +405,9 @@ class LinksAwakeningClient():
return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1 return (await self.gameboy.read_memory_cache([LAClientConstants.wGameplayType]))[LAClientConstants.wGameplayType] == 1
async def main_tick(self, item_get_cb, win_cb, deathlink_cb): async def main_tick(self, item_get_cb, win_cb, deathlink_cb):
await self.gameboy.update_cache()
await self.tracker.readChecks(item_get_cb) await self.tracker.readChecks(item_get_cb)
await self.item_tracker.readItems() await self.item_tracker.readItems()
await self.gps_tracker.read_location() await self.gps_tracker.read_location()
await self.gps_tracker.read_entrances()
current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth] current_health = (await self.gameboy.read_memory_cache([LAClientConstants.wLinkHealth]))[LAClientConstants.wLinkHealth]
if self.deathlink_debounce and current_health != 0: if self.deathlink_debounce and current_health != 0:
@@ -507,7 +457,7 @@ class LinksAwakeningContext(CommonContext):
la_task = None la_task = None
client = None client = None
# TODO: does this need to re-read on reset? # TODO: does this need to re-read on reset?
found_checks = set() found_checks = []
last_resend = time.time() last_resend = time.time()
magpie_enabled = False magpie_enabled = False
@@ -515,10 +465,6 @@ class LinksAwakeningContext(CommonContext):
magpie_task = None magpie_task = None
won = False won = False
@property
def slot_storage_key(self):
return f"{self.slot_info[self.slot].name}_{storage_key}"
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None: def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str], magpie: typing.Optional[bool]) -> None:
self.client = LinksAwakeningClient() self.client = LinksAwakeningClient()
self.slot_data = {} self.slot_data = {}
@@ -530,7 +476,9 @@ class LinksAwakeningContext(CommonContext):
def run_gui(self) -> None: def run_gui(self) -> None:
import webbrowser import webbrowser
from kvui import GameManager, ImageButton import kvui
from kvui import Button, GameManager
from kivy.uix.image import Image
class LADXManager(GameManager): class LADXManager(GameManager):
logging_pairs = [ logging_pairs = [
@@ -543,25 +491,23 @@ class LinksAwakeningContext(CommonContext):
b = super().build() b = super().build()
if self.ctx.magpie_enabled: if self.ctx.magpie_enabled:
button = ImageButton(texture=magpie_logo(), fit_mode="cover", image_size=(32, 32), size_hint_x=None, button = Button(text="", size=(30, 30), size_hint_x=None,
on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1')) on_press=lambda _: webbrowser.open('https://magpietracker.us/?enable_autotracker=1'))
self.connect_layout.add_widget(button) image = Image(size=(16, 16), texture=magpie_logo())
button.add_widget(image)
def set_center(_, center):
image.center = center
button.bind(center=set_center)
self.connect_layout.add_widget(button)
return b return b
self.ui = LADXManager(self) self.ui = LADXManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI") self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
async def send_new_entrances(self, entrances: typing.Dict[str, str]): async def send_checks(self):
# Store the entrances we find on the server for future sessions message = [{"cmd": 'LocationChecks', "locations": self.found_checks}]
message = [{
"cmd": "Set",
"key": self.slot_storage_key,
"default": {},
"want_reply": False,
"operations": [{"operation": "update", "value": entrances}],
}]
await self.send_msgs(message) await self.send_msgs(message)
had_invalid_slot_data = None had_invalid_slot_data = None
@@ -591,19 +537,13 @@ class LinksAwakeningContext(CommonContext):
await self.send_msgs(message) await self.send_msgs(message)
self.won = True self.won = True
async def request_found_entrances(self):
await self.send_msgs([{"cmd": "Get", "keys": [self.slot_storage_key]}])
# Ask for updates so that players can co-op entrances in a seed
await self.send_msgs([{"cmd": "SetNotify", "keys": [self.slot_storage_key]}])
async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None: async def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
if self.ENABLE_DEATHLINK: if self.ENABLE_DEATHLINK:
self.client.pending_deathlink = True self.client.pending_deathlink = True
def new_checks(self, item_ids, ladxr_ids): def new_checks(self, item_ids, ladxr_ids):
self.found_checks.update(item_ids) self.found_checks += item_ids
create_task_log_exception(self.check_locations(self.found_checks)) create_task_log_exception(self.send_checks())
if self.magpie_enabled: if self.magpie_enabled:
create_task_log_exception(self.magpie.send_new_checks(ladxr_ids)) create_task_log_exception(self.magpie.send_new_checks(ladxr_ids))
@@ -620,10 +560,6 @@ class LinksAwakeningContext(CommonContext):
while self.client.auth == None: while self.client.auth == None:
await asyncio.sleep(0.1) await asyncio.sleep(0.1)
# Just return if we're closing
if self.exit_event.is_set():
return
self.auth = self.client.auth self.auth = self.client.auth
await self.send_connect() await self.send_connect()
@@ -631,24 +567,12 @@ class LinksAwakeningContext(CommonContext):
if cmd == "Connected": if cmd == "Connected":
self.game = self.slot_info[self.slot].game self.game = self.slot_info[self.slot].game
self.slot_data = args.get("slot_data", {}) self.slot_data = args.get("slot_data", {})
# This is sent to magpie over local websocket to make its own connection
self.slot_data.update({
"server_address": self.server_address,
"slot_name": self.player_names[self.slot],
"password": self.password,
})
# TODO - use watcher_event # TODO - use watcher_event
if cmd == "ReceivedItems": if cmd == "ReceivedItems":
for index, item in enumerate(args["items"], start=args["index"]): for index, item in enumerate(args["items"], start=args["index"]):
self.client.recvd_checks[index] = item self.client.recvd_checks[index] = item
if cmd == "Retrieved" and self.magpie_enabled and self.slot_storage_key in args["keys"]:
self.client.gps_tracker.receive_found_entrances(args["keys"][self.slot_storage_key])
if cmd == "SetReply" and self.magpie_enabled and args["key"] == self.slot_storage_key:
self.client.gps_tracker.receive_found_entrances(args["value"])
async def sync(self): async def sync(self):
sync_msg = [{'cmd': 'Sync'}] sync_msg = [{'cmd': 'Sync'}]
await self.send_msgs(sync_msg) await self.send_msgs(sync_msg)
@@ -661,12 +585,6 @@ class LinksAwakeningContext(CommonContext):
checkMetadataTable[check.id])] for check in ladxr_checks] checkMetadataTable[check.id])] for check in ladxr_checks]
self.new_checks(checks, [check.id for check in ladxr_checks]) self.new_checks(checks, [check.id for check in ladxr_checks])
for check in ladxr_checks:
if check.value and check.linkedItem:
linkedItem = check.linkedItem
if 'condition' not in linkedItem or linkedItem['condition'](self.slot_data):
self.client.item_tracker.setExtraItem(check.linkedItem['item'], check.linkedItem['qty'])
async def victory(): async def victory():
await self.send_victory() await self.send_victory()
@@ -700,38 +618,21 @@ class LinksAwakeningContext(CommonContext):
if not self.client.recvd_checks: if not self.client.recvd_checks:
await self.sync() await self.sync()
await self.client.wait_and_init_tracker(self.magpie) await self.client.wait_and_init_tracker()
min_tick_duration = 0.1
last_tick = time.time()
while True: while True:
await self.client.main_tick(on_item_get, victory, deathlink) await self.client.main_tick(on_item_get, victory, deathlink)
await asyncio.sleep(0.1)
now = time.time() now = time.time()
tick_duration = now - last_tick
sleep_duration = max(min_tick_duration - tick_duration, 0)
await asyncio.sleep(sleep_duration)
last_tick = now
if self.last_resend + 5.0 < now: if self.last_resend + 5.0 < now:
self.last_resend = now self.last_resend = now
await self.check_locations(self.found_checks) await self.send_checks()
if self.magpie_enabled: if self.magpie_enabled:
try: try:
self.magpie.set_checks(self.client.tracker.all_checks) self.magpie.set_checks(self.client.tracker.all_checks)
await self.magpie.set_item_tracker(self.client.item_tracker) await self.magpie.set_item_tracker(self.client.item_tracker)
if self.slot_data and "slot_data" in self.magpie.features and not self.magpie.has_sent_slot_data: await self.magpie.send_gps(self.client.gps_tracker)
self.magpie.slot_data = self.slot_data self.magpie.slot_data = self.slot_data
await self.magpie.send_slot_data()
if self.client.gps_tracker.needs_found_entrances:
await self.request_found_entrances()
self.client.gps_tracker.needs_found_entrances = False
new_entrances = await self.magpie.send_gps(self.client.gps_tracker)
if new_entrances:
await self.send_new_entrances(new_entrances)
except Exception: except Exception:
# Don't let magpie errors take out the client # Don't let magpie errors take out the client
pass pass
@@ -742,8 +643,8 @@ class LinksAwakeningContext(CommonContext):
await asyncio.sleep(1.0) await asyncio.sleep(1.0)
def run_game(romfile: str) -> None: def run_game(romfile: str) -> None:
auto_start = LinksAwakeningWorld.settings.rom_start auto_start = typing.cast(typing.Union[bool, str],
Utils.get_options()["ladx_options"].get("rom_start", True))
if auto_start is True: if auto_start is True:
import webbrowser import webbrowser
webbrowser.open(romfile) webbrowser.open(romfile)
@@ -800,6 +701,6 @@ async def main():
await ctx.shutdown() await ctx.shutdown()
if __name__ == '__main__': if __name__ == '__main__':
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main()) asyncio.run(main())
colorama.deinit() colorama.deinit()

View File

@@ -33,15 +33,10 @@ WINDOW_MIN_HEIGHT = 525
WINDOW_MIN_WIDTH = 425 WINDOW_MIN_WIDTH = 425
class AdjusterWorld(object): class AdjusterWorld(object):
class AdjusterSubWorld(object):
def __init__(self, random):
self.random = random
def __init__(self, sprite_pool): def __init__(self, sprite_pool):
import random import random
self.sprite_pool = {1: sprite_pool} self.sprite_pool = {1: sprite_pool}
self.per_slot_randoms = {1: random} self.per_slot_randoms = {1: random}
self.worlds = {1: self.AdjusterSubWorld(random)}
class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter): class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):

View File

@@ -370,7 +370,7 @@ if __name__ == "__main__":
import colorama import colorama
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main()) asyncio.run(main())
colorama.deinit() colorama.deinit()

14
Main.py
View File

@@ -81,7 +81,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
del item_digits, location_digits, item_count, location_count del item_digits, location_digits, item_count, location_count
# This assertion method should not be necessary to run if we are not outputting any multidata. # This assertion method should not be necessary to run if we are not outputting any multidata.
if not args.skip_output and not args.spoiler_only: if not args.skip_output:
AutoWorld.call_stage(multiworld, "assert_generate") AutoWorld.call_stage(multiworld, "assert_generate")
AutoWorld.call_all(multiworld, "generate_early") AutoWorld.call_all(multiworld, "generate_early")
@@ -148,8 +148,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
else: else:
multiworld.worlds[1].options.non_local_items.value = set() multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set() multiworld.worlds[1].options.local_items.value = set()
AutoWorld.call_all(multiworld, "connect_entrances")
AutoWorld.call_all(multiworld, "generate_basic") AutoWorld.call_all(multiworld, "generate_basic")
# remove starting inventory from pool items. # remove starting inventory from pool items.
@@ -224,15 +223,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
logger.info(f'Beginning output...') logger.info(f'Beginning output...')
outfilebase = 'AP_' + multiworld.seed_name outfilebase = 'AP_' + multiworld.seed_name
if args.spoiler_only:
if args.spoiler > 1:
logger.info('Calculating playthrough.')
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
multiworld.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
logger.info('Done. Skipped multidata modification. Total time: %s', time.perf_counter() - start)
return multiworld
output = tempfile.TemporaryDirectory() output = tempfile.TemporaryDirectory()
with output as temp_dir: with output as temp_dir:
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__ output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__

View File

@@ -28,11 +28,9 @@ ModuleUpdate.update()
if typing.TYPE_CHECKING: if typing.TYPE_CHECKING:
import ssl import ssl
from NetUtils import ServerConnection
import colorama
import websockets import websockets
from websockets.extensions.permessage_deflate import PerMessageDeflate import colorama
try: try:
# ponyorm is a requirement for webhost, not default server, so may not be importable # ponyorm is a requirement for webhost, not default server, so may not be importable
from pony.orm.dbapiprovider import OperationalError from pony.orm.dbapiprovider import OperationalError
@@ -47,7 +45,7 @@ from NetUtils import Endpoint, ClientStatus, NetworkItem, decode, encode, Networ
from BaseClasses import ItemClassification from BaseClasses import ItemClassification
min_client_version = Version(0, 1, 6) min_client_version = Version(0, 1, 6)
colorama.just_fix_windows_console() colorama.init()
def remove_from_list(container, value): def remove_from_list(container, value):
@@ -66,13 +64,9 @@ def pop_from_container(container, value):
return container return container
def update_container_unique(container, entries): def update_dict(dictionary, entries):
if isinstance(container, list): dictionary.update(entries)
existing_container_as_set = set(container) return dictionary
container.extend([entry for entry in entries if entry not in existing_container_as_set])
else:
container.update(entries)
return container
def queue_gc(): def queue_gc():
@@ -113,7 +107,7 @@ modify_functions = {
# lists/dicts: # lists/dicts:
"remove": remove_from_list, "remove": remove_from_list,
"pop": pop_from_container, "pop": pop_from_container,
"update": update_container_unique, "update": update_dict,
} }
@@ -125,14 +119,13 @@ def get_saving_second(seed_name: str, interval: int = 60) -> int:
class Client(Endpoint): class Client(Endpoint):
version = Version(0, 0, 0) version = Version(0, 0, 0)
tags: typing.List[str] tags: typing.List[str] = []
remote_items: bool remote_items: bool
remote_start_inventory: bool remote_start_inventory: bool
no_items: bool no_items: bool
no_locations: bool no_locations: bool
no_text: bool
def __init__(self, socket: "ServerConnection", ctx: Context) -> None: def __init__(self, socket: websockets.WebSocketServerProtocol, ctx: Context):
super().__init__(socket) super().__init__(socket)
self.auth = False self.auth = False
self.team = None self.team = None
@@ -182,7 +175,6 @@ class Context:
"compatibility": int} "compatibility": int}
# team -> slot id -> list of clients authenticated to slot. # team -> slot id -> list of clients authenticated to slot.
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]] clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
endpoints: list[Client]
locations: LocationStore # typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]] locations: LocationStore # typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
location_checks: typing.Dict[typing.Tuple[int, int], typing.Set[int]] location_checks: typing.Dict[typing.Tuple[int, int], typing.Set[int]]
hints_used: typing.Dict[typing.Tuple[int, int], int] hints_used: typing.Dict[typing.Tuple[int, int], int]
@@ -372,28 +364,18 @@ class Context:
return True return True
def broadcast_all(self, msgs: typing.List[dict]): def broadcast_all(self, msgs: typing.List[dict]):
msg_is_text = all(msg["cmd"] == "PrintJSON" for msg in msgs) msgs = self.dumper(msgs)
data = self.dumper(msgs) endpoints = (endpoint for endpoint in self.endpoints if endpoint.auth)
endpoints = ( async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
endpoint
for endpoint in self.endpoints
if endpoint.auth and not (msg_is_text and endpoint.no_text)
)
async_start(self.broadcast_send_encoded_msgs(endpoints, data))
def broadcast_text_all(self, text: str, additional_arguments: dict = {}): def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
self.logger.info("Notice (all): %s" % text) self.logger.info("Notice (all): %s" % text)
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}]) self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
def broadcast_team(self, team: int, msgs: typing.List[dict]): def broadcast_team(self, team: int, msgs: typing.List[dict]):
msg_is_text = all(msg["cmd"] == "PrintJSON" for msg in msgs) msgs = self.dumper(msgs)
data = self.dumper(msgs) endpoints = (endpoint for endpoint in itertools.chain.from_iterable(self.clients[team].values()))
endpoints = ( async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
endpoint
for endpoint in itertools.chain.from_iterable(self.clients[team].values())
if not (msg_is_text and endpoint.no_text)
)
async_start(self.broadcast_send_encoded_msgs(endpoints, data))
def broadcast(self, endpoints: typing.Iterable[Client], msgs: typing.List[dict]): def broadcast(self, endpoints: typing.Iterable[Client], msgs: typing.List[dict]):
msgs = self.dumper(msgs) msgs = self.dumper(msgs)
@@ -407,13 +389,13 @@ class Context:
await on_client_disconnected(self, endpoint) await on_client_disconnected(self, endpoint)
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}): def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
if not client.auth or client.no_text: if not client.auth:
return return
self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text)) self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}])) async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}): def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
if not client.auth or client.no_text: if not client.auth:
return return
async_start(self.send_msgs(client, async_start(self.send_msgs(client,
[{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments} [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}
@@ -761,24 +743,23 @@ class Context:
concerns[player].append(data) concerns[player].append(data)
if not hint.local and data not in concerns[hint.finding_player]: if not hint.local and data not in concerns[hint.finding_player]:
concerns[hint.finding_player].append(data) concerns[hint.finding_player].append(data)
# remember hints in all cases
# only remember hints that were not already found at the time of creation # since hints are bidirectional, finding player and receiving player,
if not hint.found: # we can check once if hint already exists
# since hints are bidirectional, finding player and receiving player, if hint not in self.hints[team, hint.finding_player]:
# we can check once if hint already exists self.hints[team, hint.finding_player].add(hint)
if hint not in self.hints[team, hint.finding_player]: new_hint_events.add(hint.finding_player)
self.hints[team, hint.finding_player].add(hint) for player in self.slot_set(hint.receiving_player):
new_hint_events.add(hint.finding_player) self.hints[team, player].add(hint)
for player in self.slot_set(hint.receiving_player): new_hint_events.add(player)
self.hints[team, player].add(hint)
new_hint_events.add(player)
self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint))) self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint)))
for slot in new_hint_events: for slot in new_hint_events:
self.on_new_hint(team, slot) self.on_new_hint(team, slot)
for slot, hint_data in concerns.items(): for slot, hint_data in concerns.items():
if recipients is None or slot in recipients: if recipients is None or slot in recipients:
clients = filter(lambda c: not c.no_text, self.clients[team].get(slot, [])) clients = self.clients[team].get(slot)
if not clients: if not clients:
continue continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player != slot)] client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player != slot)]
@@ -787,15 +768,14 @@ class Context:
def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]: def get_hint(self, team: int, finding_player: int, seeked_location: int) -> typing.Optional[Hint]:
for hint in self.hints[team, finding_player]: for hint in self.hints[team, finding_player]:
if hint.location == seeked_location and hint.finding_player == finding_player: if hint.location == seeked_location:
return hint return hint
return None return None
def replace_hint(self, team: int, slot: int, old_hint: Hint, new_hint: Hint) -> None: def replace_hint(self, team: int, slot: int, old_hint: Hint, new_hint: Hint) -> None:
for real_slot in self.slot_set(slot): if old_hint in self.hints[team, slot]:
if old_hint in self.hints[team, real_slot]: self.hints[team, slot].remove(old_hint)
self.hints[team, real_slot].remove(old_hint) self.hints[team, slot].add(new_hint)
self.hints[team, real_slot].add(new_hint)
# "events" # "events"
@@ -838,7 +818,7 @@ def update_aliases(ctx: Context, team: int):
async_start(ctx.send_encoded_msgs(client, cmd)) async_start(ctx.send_encoded_msgs(client, cmd))
async def server(websocket: "ServerConnection", path: str = "/", ctx: Context = None) -> None: async def server(websocket, path: str = "/", ctx: Context = None):
client = Client(websocket, ctx) client = Client(websocket, ctx)
ctx.endpoints.append(client) ctx.endpoints.append(client)
@@ -929,10 +909,6 @@ async def on_client_joined(ctx: Context, client: Client):
"If your client supports it, " "If your client supports it, "
"you may have additional local commands you can list with /help.", "you may have additional local commands you can list with /help.",
{"type": "Tutorial"}) {"type": "Tutorial"})
if not any(isinstance(extension, PerMessageDeflate) for extension in client.socket.extensions):
ctx.notify_client(client, "Warning: your client does not support compressed websocket connections! "
"It may stop working in the future. If you are a player, please report this to the "
"client's developer.")
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc) ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
@@ -1083,37 +1059,21 @@ def send_items_to(ctx: Context, team: int, target_slot: int, *items: NetworkItem
def register_location_checks(ctx: Context, team: int, slot: int, locations: typing.Iterable[int], def register_location_checks(ctx: Context, team: int, slot: int, locations: typing.Iterable[int],
count_activity: bool = True): count_activity: bool = True):
slot_locations = ctx.locations[slot]
new_locations = set(locations) - ctx.location_checks[team, slot] new_locations = set(locations) - ctx.location_checks[team, slot]
new_locations.intersection_update(slot_locations) # ignore location IDs unknown to this multidata new_locations.intersection_update(ctx.locations[slot]) # ignore location IDs unknown to this multidata
if new_locations: if new_locations:
if count_activity: if count_activity:
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc) ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
sortable: list[tuple[int, int, int, int]] = []
for location in new_locations: for location in new_locations:
# extract all fields to avoid runtime overhead in LocationStore item_id, target_player, flags = ctx.locations[slot][location]
item_id, target_player, flags = slot_locations[location]
# sort/group by receiver and item
sortable.append((target_player, item_id, location, flags))
info_texts: list[dict[str, typing.Any]] = []
for target_player, item_id, location, flags in sorted(sortable):
new_item = NetworkItem(item_id, location, slot, flags) new_item = NetworkItem(item_id, location, slot, flags)
send_items_to(ctx, team, target_player, new_item) send_items_to(ctx, team, target_player, new_item)
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % ( ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
team + 1, ctx.player_names[(team, slot)], ctx.item_names[ctx.slot_info[target_player].game][item_id], team + 1, ctx.player_names[(team, slot)], ctx.item_names[ctx.slot_info[target_player].game][item_id],
ctx.player_names[(team, target_player)], ctx.location_names[ctx.slot_info[slot].game][location])) ctx.player_names[(team, target_player)], ctx.location_names[ctx.slot_info[slot].game][location]))
if len(info_texts) >= 140: info_text = json_format_send_event(new_item, target_player)
# split into chunks that are close to compression window of 64K but not too big on the wire ctx.broadcast_team(team, [info_text])
# (roughly 1300-2600 bytes after compression depending on repetitiveness)
ctx.broadcast_team(team, info_texts)
info_texts.clear()
info_texts.append(json_format_send_event(new_item, target_player))
ctx.broadcast_team(team, info_texts)
del info_texts
del sortable
ctx.location_checks[team, slot] |= new_locations ctx.location_checks[team, slot] |= new_locations
send_new_items(ctx) send_new_items(ctx)
@@ -1140,7 +1100,7 @@ def collect_hints(ctx: Context, team: int, slot: int, item: typing.Union[int, st
seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item] seeked_item_id = item if isinstance(item, int) else ctx.item_names_for_game(ctx.games[slot])[item]
for finding_player, location_id, item_id, receiving_player, item_flags \ for finding_player, location_id, item_id, receiving_player, item_flags \
in ctx.locations.find_item(slots, seeked_item_id): in ctx.locations.find_item(slots, seeked_item_id):
prev_hint = ctx.get_hint(team, finding_player, location_id) prev_hint = ctx.get_hint(team, slot, location_id)
if prev_hint: if prev_hint:
hints.append(prev_hint) hints.append(prev_hint)
else: else:
@@ -1826,9 +1786,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
ctx.clients[team][slot].append(client) ctx.clients[team][slot].append(client)
client.version = args['version'] client.version = args['version']
client.tags = args['tags'] client.tags = args['tags']
client.no_locations = "TextOnly" in client.tags or "Tracker" in client.tags client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
# set NoText for old PopTracker clients that predate the tag to save traffic
client.no_text = "NoText" in client.tags or ("PopTracker" in client.tags and client.version < (0, 5, 1))
connected_packet = { connected_packet = {
"cmd": "Connected", "cmd": "Connected",
"team": client.team, "slot": client.slot, "team": client.team, "slot": client.slot,
@@ -1901,9 +1859,6 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
client.tags = args["tags"] client.tags = args["tags"]
if set(old_tags) != set(client.tags): if set(old_tags) != set(client.tags):
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
client.no_text = "NoText" in client.tags or (
"PopTracker" in client.tags and client.version < (0, 5, 1)
)
ctx.broadcast_text_all( ctx.broadcast_text_all(
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has changed tags " f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has changed tags "
f"from {old_tags} to {client.tags}.", f"from {old_tags} to {client.tags}.",
@@ -1932,8 +1887,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
for location in args["locations"]: for location in args["locations"]:
if type(location) is not int: if type(location) is not int:
await ctx.send_msgs(client, await ctx.send_msgs(client,
[{'cmd': 'InvalidPacket', "type": "arguments", [{'cmd': 'InvalidPacket', "type": "arguments", "text": 'LocationScouts',
"text": 'Locations has to be a list of integers',
"original_cmd": cmd}]) "original_cmd": cmd}])
return return
@@ -2036,13 +1990,12 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
args["cmd"] = "SetReply" args["cmd"] = "SetReply"
value = ctx.stored_data.get(args["key"], args.get("default", 0)) value = ctx.stored_data.get(args["key"], args.get("default", 0))
args["original_value"] = copy.copy(value) args["original_value"] = copy.copy(value)
args["slot"] = client.slot
for operation in args["operations"]: for operation in args["operations"]:
func = modify_functions[operation["operation"]] func = modify_functions[operation["operation"]]
value = func(value, operation["value"]) value = func(value, operation["value"])
ctx.stored_data[args["key"]] = args["value"] = value ctx.stored_data[args["key"]] = args["value"] = value
targets = set(ctx.stored_data_notification_clients[args["key"]]) targets = set(ctx.stored_data_notification_clients[args["key"]])
if args.get("want_reply", False): if args.get("want_reply", True):
targets.add(client) targets.add(client)
if targets: if targets:
ctx.broadcast(targets, [args]) ctx.broadcast(targets, [args])

View File

@@ -5,18 +5,17 @@ import enum
import warnings import warnings
from json import JSONEncoder, JSONDecoder from json import JSONEncoder, JSONDecoder
if typing.TYPE_CHECKING: import websockets
from websockets import WebSocketServerProtocol as ServerConnection
from Utils import ByValue, Version from Utils import ByValue, Version
class HintStatus(ByValue, enum.IntEnum): class HintStatus(ByValue, enum.IntEnum):
HINT_UNSPECIFIED = 0 HINT_FOUND = 0
HINT_UNSPECIFIED = 1
HINT_NO_PRIORITY = 10 HINT_NO_PRIORITY = 10
HINT_AVOID = 20 HINT_AVOID = 20
HINT_PRIORITY = 30 HINT_PRIORITY = 30
HINT_FOUND = 40
class JSONMessagePart(typing.TypedDict, total=False): class JSONMessagePart(typing.TypedDict, total=False):
@@ -152,7 +151,7 @@ decode = JSONDecoder(object_hook=_object_hook).decode
class Endpoint: class Endpoint:
socket: "ServerConnection" socket: websockets.WebSocketServerProtocol
def __init__(self, socket): def __init__(self, socket):
self.socket = socket self.socket = socket

View File

@@ -1,6 +1,7 @@
import tkinter as tk import tkinter as tk
import argparse import argparse
import logging import logging
import random
import os import os
import zipfile import zipfile
from itertools import chain from itertools import chain
@@ -196,6 +197,7 @@ def set_icon(window):
def adjust(args): def adjust(args):
# Create a fake multiworld and OOTWorld to use as a base # Create a fake multiworld and OOTWorld to use as a base
multiworld = MultiWorld(1) multiworld = MultiWorld(1)
multiworld.per_slot_randoms = {1: random}
ootworld = OOTWorld(multiworld, 1) ootworld = OOTWorld(multiworld, 1)
# Set options in the fake OOTWorld # Set options in the fake OOTWorld
for name, option in chain(cosmetic_options.items(), sfx_options.items()): for name, option in chain(cosmetic_options.items(), sfx_options.items()):

View File

@@ -346,7 +346,7 @@ if __name__ == '__main__':
import colorama import colorama
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main()) asyncio.run(main())
colorama.deinit() colorama.deinit()

View File

@@ -137,7 +137,7 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
If this is False, the docstring is instead interpreted as plain text, and If this is False, the docstring is instead interpreted as plain text, and
displayed as-is on the WebHost with whitespace preserved. displayed as-is on the WebHost with whitespace preserved.
If this is None, it inherits the value of `WebWorld.rich_text_options_doc`. For If this is None, it inherits the value of `World.rich_text_options_doc`. For
backwards compatibility, this defaults to False, but worlds are encouraged to backwards compatibility, this defaults to False, but worlds are encouraged to
set it to True and use reStructuredText for their Option documentation. set it to True and use reStructuredText for their Option documentation.
@@ -689,9 +689,9 @@ class Range(NumericOption):
@classmethod @classmethod
def weighted_range(cls, text) -> Range: def weighted_range(cls, text) -> Range:
if text == "random-low": if text == "random-low":
return cls(cls.triangular(cls.range_start, cls.range_end, 0.0)) return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_start))
elif text == "random-high": elif text == "random-high":
return cls(cls.triangular(cls.range_start, cls.range_end, 1.0)) return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_end))
elif text == "random-middle": elif text == "random-middle":
return cls(cls.triangular(cls.range_start, cls.range_end)) return cls(cls.triangular(cls.range_start, cls.range_end))
elif text.startswith("random-range-"): elif text.startswith("random-range-"):
@@ -717,11 +717,11 @@ class Range(NumericOption):
f"{random_range[0]}-{random_range[1]} is outside allowed range " f"{random_range[0]}-{random_range[1]} is outside allowed range "
f"{cls.range_start}-{cls.range_end} for option {cls.__name__}") f"{cls.range_start}-{cls.range_end} for option {cls.__name__}")
if text.startswith("random-range-low"): if text.startswith("random-range-low"):
return cls(cls.triangular(random_range[0], random_range[1], 0.0)) return cls(cls.triangular(random_range[0], random_range[1], random_range[0]))
elif text.startswith("random-range-middle"): elif text.startswith("random-range-middle"):
return cls(cls.triangular(random_range[0], random_range[1])) return cls(cls.triangular(random_range[0], random_range[1]))
elif text.startswith("random-range-high"): elif text.startswith("random-range-high"):
return cls(cls.triangular(random_range[0], random_range[1], 1.0)) return cls(cls.triangular(random_range[0], random_range[1], random_range[1]))
else: else:
return cls(random.randint(random_range[0], random_range[1])) return cls(random.randint(random_range[0], random_range[1]))
@@ -739,16 +739,8 @@ class Range(NumericOption):
return str(self.value) return str(self.value)
@staticmethod @staticmethod
def triangular(lower: int, end: int, tri: float = 0.5) -> int: def triangular(lower: int, end: int, tri: typing.Optional[int] = None) -> int:
""" return int(round(random.triangular(lower, end, tri), 0))
Integer triangular distribution for `lower` inclusive to `end` inclusive.
Expects `lower <= end` and `0.0 <= tri <= 1.0`. The result of other inputs is undefined.
"""
# Use the continuous range [lower, end + 1) to produce an integer result in [lower, end].
# random.triangular is actually [a, b] and not [a, b), so there is a very small chance of getting exactly b even
# when a != b, so ensure the result is never more than `end`.
return min(end, math.floor(random.triangular(0.0, 1.0, tri) * (end - lower + 1) + lower))
class NamedRange(Range): class NamedRange(Range):
@@ -1579,11 +1571,10 @@ def dump_player_options(multiworld: MultiWorld) -> None:
player_output = { player_output = {
"Game": multiworld.game[player], "Game": multiworld.game[player],
"Name": multiworld.get_player_name(player), "Name": multiworld.get_player_name(player),
"ID": player,
} }
output.append(player_output) output.append(player_output)
for option_key, option in world.options_dataclass.type_hints.items(): for option_key, option in world.options_dataclass.type_hints.items():
if option.visibility == Visibility.none: if issubclass(Removed, option):
continue continue
display_name = getattr(option, "display_name", option_key) display_name = getattr(option, "display_name", option_key)
player_output[display_name] = getattr(world.options, option_key).current_option_name player_output[display_name] = getattr(world.options, option_key).current_option_name
@@ -1592,7 +1583,7 @@ def dump_player_options(multiworld: MultiWorld) -> None:
game_option_names.append(display_name) game_option_names.append(display_name)
with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file: with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file:
fields = ["ID", "Game", "Name", *all_option_names] fields = ["Game", "Name", *all_option_names]
writer = DictWriter(file, fields) writer = DictWriter(file, fields)
writer.writeheader() writer.writeheader()
writer.writerows(output) writer.writerows(output)

View File

@@ -80,8 +80,6 @@ Currently, the following games are supported:
* Saving Princess * Saving Princess
* Castlevania: Circle of the Moon * Castlevania: Circle of the Moon
* Inscryption * Inscryption
* Civilization VI
* The Legend of Zelda: The Wind Waker
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -735,6 +735,6 @@ async def main() -> None:
if __name__ == '__main__': if __name__ == '__main__':
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main()) asyncio.run(main())
colorama.deinit() colorama.deinit()

View File

@@ -500,7 +500,7 @@ def main():
import colorama import colorama
colorama.just_fix_windows_console() colorama.init()
asyncio.run(_main()) asyncio.run(_main())
colorama.deinit() colorama.deinit()

View File

@@ -47,7 +47,7 @@ class Version(typing.NamedTuple):
return ".".join(str(item) for item in self) return ".".join(str(item) for item in self)
__version__ = "0.6.2" __version__ = "0.6.0"
version_tuple = tuplize_version(__version__) version_tuple = tuplize_version(__version__)
is_linux = sys.platform.startswith("linux") is_linux = sys.platform.startswith("linux")
@@ -443,8 +443,7 @@ class RestrictedUnpickler(pickle.Unpickler):
else: else:
mod = importlib.import_module(module) mod = importlib.import_module(module)
obj = getattr(mod, name) obj = getattr(mod, name)
if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection, if issubclass(obj, (self.options_module.Option, self.options_module.PlandoConnection)):
self.options_module.PlandoText)):
return obj return obj
# Forbid everything else. # Forbid everything else.
raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden") raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden")
@@ -522,8 +521,8 @@ def init_logging(name: str, loglevel: typing.Union[str, int] = logging.INFO,
def filter(self, record: logging.LogRecord) -> bool: def filter(self, record: logging.LogRecord) -> bool:
return self.condition(record) return self.condition(record)
file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False))) file_handler.addFilter(Filter("NoStream", lambda record: not getattr(record, "NoFile", False)))
file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.getMessage())) file_handler.addFilter(Filter("NoCarriageReturn", lambda record: '\r' not in record.msg))
root_logger.addHandler(file_handler) root_logger.addHandler(file_handler)
if sys.stdout: if sys.stdout:
formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S') formatter = logging.Formatter(fmt='[%(asctime)s] %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
@@ -941,7 +940,7 @@ def freeze_support() -> None:
def visualize_regions(root_region: Region, file_name: str, *, def visualize_regions(root_region: Region, file_name: str, *,
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True, show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None: linetype_ortho: bool = True) -> None:
"""Visualize the layout of a world as a PlantUML diagram. """Visualize the layout of a world as a PlantUML diagram.
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.) :param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
@@ -957,22 +956,16 @@ def visualize_regions(root_region: Region, file_name: str, *,
Items without ID will be shown in italics. Items without ID will be shown in italics.
:param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown. :param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown.
:param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines. :param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines.
:param regions_to_highlight: Regions that will be highlighted in green if they are reachable.
Example usage in World code: Example usage in World code:
from Utils import visualize_regions from Utils import visualize_regions
state = self.multiworld.get_all_state(False) visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
state.update_reachable_regions(self.player)
visualize_regions(self.get_region("Menu"), "my_world.puml", show_entrance_names=True,
regions_to_highlight=state.reachable_regions[self.player])
Example usage in Main code: Example usage in Main code:
from Utils import visualize_regions from Utils import visualize_regions
for player in multiworld.player_ids: for player in multiworld.player_ids:
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml") visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
""" """
if regions_to_highlight is None:
regions_to_highlight = set()
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled" assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
from collections import deque from collections import deque
@@ -1025,7 +1018,7 @@ def visualize_regions(root_region: Region, file_name: str, *,
uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}") uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}")
def visualize_region(region: Region) -> None: def visualize_region(region: Region) -> None:
uml.append(f"class \"{fmt(region)}\" {'#00FF00' if region in regions_to_highlight else ''}") uml.append(f"class \"{fmt(region)}\"")
if show_locations: if show_locations:
visualize_locations(region) visualize_locations(region)
visualize_exits(region) visualize_exits(region)

View File

@@ -214,11 +214,17 @@ class WargrooveContext(CommonContext):
def run_gui(self): def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task.""" """Import kivy UI system and start running it as self.ui_task."""
from kvui import GameManager, HoverBehavior, ServerToolTip from kvui import GameManager, HoverBehavior, ServerToolTip
from kivymd.uix.tab import MDTabsItem, MDTabsItemText from kivy.uix.tabbedpanel import TabbedPanelItem
from kivy.lang import Builder from kivy.lang import Builder
from kivy.uix.button import Button
from kivy.uix.togglebutton import ToggleButton from kivy.uix.togglebutton import ToggleButton
from kivy.uix.boxlayout import BoxLayout from kivy.uix.boxlayout import BoxLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import AsyncImage, Image
from kivy.uix.stacklayout import StackLayout
from kivy.uix.label import Label from kivy.uix.label import Label
from kivy.properties import ColorProperty
from kivy.uix.image import Image
import pkgutil import pkgutil
class TrackerLayout(BoxLayout): class TrackerLayout(BoxLayout):
@@ -440,6 +446,6 @@ if __name__ == '__main__':
parser = get_base_parser(description="Wargroove Client, for text interfacing.") parser = get_base_parser(description="Wargroove Client, for text interfacing.")
args, rest = parser.parse_known_args() args, rest = parser.parse_known_args()
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main(args)) asyncio.run(main(args))
colorama.deinit() colorama.deinit()

View File

@@ -3,13 +3,13 @@ from typing import List, Tuple
from flask import Blueprint from flask import Blueprint
from ..models import Seed, Slot from ..models import Seed
api_endpoints = Blueprint('api', __name__, url_prefix="/api") api_endpoints = Blueprint('api', __name__, url_prefix="/api")
def get_players(seed: Seed) -> List[Tuple[str, str]]: def get_players(seed: Seed) -> List[Tuple[str, str]]:
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)] return [(slot.player_name, slot.game) for slot in seed.slots]
from . import datapackage, generate, room, user # trigger registration from . import datapackage, generate, room, user # trigger registration

View File

@@ -30,4 +30,4 @@ def get_seeds():
"creation_time": seed.creation_time, "creation_time": seed.creation_time,
"players": get_players(seed.slots), "players": get_players(seed.slots),
}) })
return jsonify(response) return jsonify(response)

View File

@@ -9,7 +9,7 @@ from threading import Event, Thread
from typing import Any from typing import Any
from uuid import UUID from uuid import UUID
from pony.orm import db_session, select, commit, PrimaryKey from pony.orm import db_session, select, commit
from Utils import restricted_loads from Utils import restricted_loads
from .locker import Locker, AlreadyRunningException from .locker import Locker, AlreadyRunningException
@@ -36,21 +36,12 @@ def handle_generation_failure(result: BaseException):
logging.exception(e) logging.exception(e)
def _mp_gen_game(gen_options: dict, meta: dict[str, Any] | None = None, owner=None, sid=None) -> PrimaryKey | None:
from setproctitle import setproctitle
setproctitle(f"Generator ({sid})")
res = gen_game(gen_options, meta=meta, owner=owner, sid=sid)
setproctitle(f"Generator (idle)")
return res
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation): def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
try: try:
meta = json.loads(generation.meta) meta = json.loads(generation.meta)
options = restricted_loads(generation.options) options = restricted_loads(generation.options)
logging.info(f"Generating {generation.id} for {len(options)} players") logging.info(f"Generating {generation.id} for {len(options)} players")
pool.apply_async(_mp_gen_game, (options,), pool.apply_async(gen_game, (options,),
{"meta": meta, {"meta": meta,
"sid": generation.id, "sid": generation.id,
"owner": generation.owner}, "owner": generation.owner},
@@ -64,10 +55,6 @@ def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
def init_generator(config: dict[str, Any]) -> None: def init_generator(config: dict[str, Any]) -> None:
from setproctitle import setproctitle
setproctitle("Generator (idle)")
try: try:
import resource import resource
except ModuleNotFoundError: except ModuleNotFoundError:

View File

@@ -117,7 +117,6 @@ class WebHostContext(Context):
self.gamespackage = {"Archipelago": static_gamespackage.get("Archipelago", {})} # this may be modified by _load self.gamespackage = {"Archipelago": static_gamespackage.get("Archipelago", {})} # this may be modified by _load
self.item_name_groups = {"Archipelago": static_item_name_groups.get("Archipelago", {})} self.item_name_groups = {"Archipelago": static_item_name_groups.get("Archipelago", {})}
self.location_name_groups = {"Archipelago": static_location_name_groups.get("Archipelago", {})} self.location_name_groups = {"Archipelago": static_location_name_groups.get("Archipelago", {})}
missing_checksum = False
for game in list(multidata.get("datapackage", {})): for game in list(multidata.get("datapackage", {})):
game_data = multidata["datapackage"][game] game_data = multidata["datapackage"][game]
@@ -133,13 +132,11 @@ class WebHostContext(Context):
continue continue
else: else:
self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}") self.logger.warning(f"Did not find game_data_package for {game}: {game_data['checksum']}")
else:
missing_checksum = True # Game rolled on old AP and will load data package from multidata
self.gamespackage[game] = static_gamespackage.get(game, {}) self.gamespackage[game] = static_gamespackage.get(game, {})
self.item_name_groups[game] = static_item_name_groups.get(game, {}) self.item_name_groups[game] = static_item_name_groups.get(game, {})
self.location_name_groups[game] = static_location_name_groups.get(game, {}) self.location_name_groups[game] = static_location_name_groups.get(game, {})
if not game_data_packages and not missing_checksum: if not game_data_packages:
# all static -> use the static dicts directly # all static -> use the static dicts directly
self.gamespackage = static_gamespackage self.gamespackage = static_gamespackage
self.item_name_groups = static_item_name_groups self.item_name_groups = static_item_name_groups
@@ -227,9 +224,6 @@ def set_up_logging(room_id) -> logging.Logger:
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict, def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str], cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue): host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
from setproctitle import setproctitle
setproctitle(name)
Utils.init_logging(name) Utils.init_logging(name)
try: try:
import resource import resource
@@ -250,23 +244,8 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
raise Exception("Worlds system should not be loaded in the custom server.") raise Exception("Worlds system should not be loaded in the custom server.")
import gc import gc
ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None
if not cert_file: del cert_file, cert_key_file, ponyconfig
def get_ssl_context():
return None
else:
load_date = None
ssl_context = load_server_cert(cert_file, cert_key_file)
def get_ssl_context():
nonlocal load_date, ssl_context
today = datetime.date.today()
if load_date != today:
ssl_context = load_server_cert(cert_file, cert_key_file)
load_date = today
return ssl_context
del ponyconfig
gc.collect() # free intermediate objects used during setup gc.collect() # free intermediate objects used during setup
loop = asyncio.get_event_loop() loop = asyncio.get_event_loop()
@@ -281,12 +260,12 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
assert ctx.server is None assert ctx.server is None
try: try:
ctx.server = websockets.serve( ctx.server = websockets.serve(
functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=get_ssl_context()) functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context)
await ctx.server await ctx.server
except OSError: # likely port in use except OSError: # likely port in use
ctx.server = websockets.serve( ctx.server = websockets.serve(
functools.partial(server, ctx=ctx), ctx.host, 0, ssl=get_ssl_context()) functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context)
await ctx.server await ctx.server
port = 0 port = 0

View File

@@ -135,7 +135,6 @@ def gen_game(gen_options: dict, meta: Optional[Dict[str, Any]] = None, owner=Non
{"bosses", "items", "connections", "texts"})) {"bosses", "items", "connections", "texts"}))
erargs.skip_prog_balancing = False erargs.skip_prog_balancing = False
erargs.skip_output = False erargs.skip_output = False
erargs.spoiler_only = False
erargs.csv_output = False erargs.csv_output = False
name_counter = Counter() name_counter = Counter()

View File

@@ -35,12 +35,6 @@ def start_playing():
@app.route('/games/<string:game>/info/<string:lang>') @app.route('/games/<string:game>/info/<string:lang>')
@cache.cached() @cache.cached()
def game_info(game, lang): def game_info(game, lang):
try:
world = AutoWorldRegister.world_types[game]
if lang not in world.web.game_info_languages:
raise KeyError("Sorry, this game's info page is not available in that language yet.")
except KeyError:
return abort(404)
return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game)) return render_template('gameInfo.html', game=game, lang=lang, theme=get_world_theme(game))
@@ -58,12 +52,6 @@ def games():
@app.route('/tutorial/<string:game>/<string:file>/<string:lang>') @app.route('/tutorial/<string:game>/<string:file>/<string:lang>')
@cache.cached() @cache.cached()
def tutorial(game, file, lang): def tutorial(game, file, lang):
try:
world = AutoWorldRegister.world_types[game]
if lang not in [tut.link.split("/")[1] for tut in world.web.tutorials]:
raise KeyError("Sorry, the tutorial is not available in that language yet.")
except KeyError:
return abort(404)
return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game)) return render_template("tutorial.html", game=game, file=file, lang=lang, theme=get_world_theme(game))

View File

@@ -6,7 +6,7 @@ from typing import Dict, Union
from docutils.core import publish_parts from docutils.core import publish_parts
import yaml import yaml
from flask import redirect, render_template, request, Response, abort from flask import redirect, render_template, request, Response
import Options import Options
from Utils import local_path from Utils import local_path
@@ -142,10 +142,7 @@ def weighted_options_old():
@app.route("/games/<string:game>/weighted-options") @app.route("/games/<string:game>/weighted-options")
@cache.cached() @cache.cached()
def weighted_options(game: str): def weighted_options(game: str):
try: return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
return render_options_page("weightedOptions/weightedOptions.html", game, is_complex=True)
except KeyError:
return abort(404)
@app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"]) @app.route("/games/<string:game>/generate-weighted-yaml", methods=["POST"])
@@ -200,10 +197,7 @@ def generate_weighted_yaml(game: str):
@app.route("/games/<string:game>/player-options") @app.route("/games/<string:game>/player-options")
@cache.cached() @cache.cached()
def player_options(game: str): def player_options(game: str):
try: return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
return render_options_page("playerOptions/playerOptions.html", game, is_complex=False)
except KeyError:
return abort(404)
# YAML generator for player-options # YAML generator for player-options

View File

@@ -1,12 +1,11 @@
flask>=3.1.0 flask>=3.0.3
werkzeug>=3.1.3 werkzeug>=3.0.6
pony>=0.7.19 pony>=0.7.19
waitress>=3.0.2 waitress>=3.0.0
Flask-Caching>=2.3.0 Flask-Caching>=2.3.0
Flask-Compress>=1.17 Flask-Compress>=1.15
Flask-Limiter>=3.12 Flask-Limiter>=3.8.0
bokeh>=3.6.3 bokeh>=3.5.2
markupsafe>=3.0.2 markupsafe>=2.1.5
Markdown>=3.7 Markdown>=3.7
mdx-breakless-lists>=1.0.1 mdx-breakless-lists>=1.0.1
setproctitle>=1.3.5

View File

@@ -22,7 +22,7 @@ players to rely upon each other to complete their game.
While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows While a multiworld game traditionally requires all players to be playing the same game, a multi-game multiworld allows
players to randomize any of the supported games, and send items between them. This allows players of different players to randomize any of the supported games, and send items between them. This allows players of different
games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworlds. games to interact with one another in a single multiplayer environment. Archipelago supports multi-game multiworld.
Here is a list of our [Supported Games](https://archipelago.gg/games). Here is a list of our [Supported Games](https://archipelago.gg/games).
## Can I generate a single-player game with Archipelago? ## Can I generate a single-player game with Archipelago?

View File

@@ -23,6 +23,7 @@ window.addEventListener('load', () => {
showdown.setOption('strikethrough', true); showdown.setOption('strikethrough', true);
showdown.setOption('literalMidWordUnderscores', true); showdown.setOption('literalMidWordUnderscores', true);
gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results); gameInfo.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
// Reset the id of all header divs to something nicer // Reset the id of all header divs to something nicer
for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) { for (const header of document.querySelectorAll('h1, h2, h3, h4, h5, h6')) {
@@ -41,5 +42,10 @@ window.addEventListener('load', () => {
scrollTarget?.scrollIntoView(); scrollTarget?.scrollIntoView();
} }
}); });
}).catch((error) => {
console.error(error);
gameInfo.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}">here</a> to return to safety.</h3>`;
}); });
}); });

View File

@@ -6,4 +6,6 @@ window.addEventListener('load', () => {
document.getElementById('file-input').addEventListener('change', () => { document.getElementById('file-input').addEventListener('change', () => {
document.getElementById('host-game-form').submit(); document.getElementById('host-game-form').submit();
}); });
adjustFooterHeight();
}); });

View File

@@ -0,0 +1,47 @@
const adjustFooterHeight = () => {
// If there is no footer on this page, do nothing
const footer = document.getElementById('island-footer');
if (!footer) { return; }
// If the body is taller than the window, also do nothing
if (document.body.offsetHeight > window.innerHeight) {
footer.style.marginTop = '0';
return;
}
// Add a margin-top to the footer to position it at the bottom of the screen
const sibling = footer.previousElementSibling;
const margin = (window.innerHeight - sibling.offsetTop - sibling.offsetHeight - footer.offsetHeight);
if (margin < 1) {
footer.style.marginTop = '0';
return;
}
footer.style.marginTop = `${margin}px`;
};
const adjustHeaderWidth = () => {
// If there is no header, do nothing
const header = document.getElementById('base-header');
if (!header) { return; }
const tempDiv = document.createElement('div');
tempDiv.style.width = '100px';
tempDiv.style.height = '100px';
tempDiv.style.overflow = 'scroll';
tempDiv.style.position = 'absolute';
tempDiv.style.top = '-500px';
document.body.appendChild(tempDiv);
const scrollbarWidth = tempDiv.offsetWidth - tempDiv.clientWidth;
document.body.removeChild(tempDiv);
const documentRoot = document.compatMode === 'BackCompat' ? document.body : document.documentElement;
const margin = (documentRoot.scrollHeight > documentRoot.clientHeight) ? 0-scrollbarWidth : 0;
document.getElementById('base-header-right').style.marginRight = `${margin}px`;
};
window.addEventListener('load', () => {
window.addEventListener('resize', adjustFooterHeight);
window.addEventListener('resize', adjustHeaderWidth);
adjustFooterHeight();
adjustHeaderWidth();
});

View File

@@ -25,6 +25,7 @@ window.addEventListener('load', () => {
showdown.setOption('literalMidWordUnderscores', true); showdown.setOption('literalMidWordUnderscores', true);
showdown.setOption('disableForced4SpacesIndentedSublists', true); showdown.setOption('disableForced4SpacesIndentedSublists', true);
tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results); tutorialWrapper.innerHTML += (new showdown.Converter()).makeHtml(results);
adjustHeaderWidth();
const title = document.querySelector('h1') const title = document.querySelector('h1')
if (title) { if (title) {
@@ -48,5 +49,10 @@ window.addEventListener('load', () => {
scrollTarget?.scrollIntoView(); scrollTarget?.scrollIntoView();
} }
}); });
}).catch((error) => {
console.error(error);
tutorialWrapper.innerHTML =
`<h2>This page is out of logic!</h2>
<h3>Click <a href="${window.location.origin}/tutorial">here</a> to return to safety.</h3>`;
}); });
}); });

View File

@@ -36,13 +36,6 @@ html{
body{ body{
margin: 0; margin: 0;
display: flex;
flex-direction: column;
min-height: calc(100vh - 110px);
}
main {
flex-grow: 1;
} }
a{ a{

View File

@@ -75,27 +75,6 @@
#inventory-table img.acquired.green{ /*32CD32*/ #inventory-table img.acquired.green{ /*32CD32*/
filter: hue-rotate(84deg) saturate(10) brightness(0.7); filter: hue-rotate(84deg) saturate(10) brightness(0.7);
} }
#inventory-table img.acquired.hotpink{ /*FF69B4*/
filter: sepia(100%) hue-rotate(300deg) saturate(10);
}
#inventory-table img.acquired.lightsalmon{ /*FFA07A*/
filter: sepia(100%) hue-rotate(347deg) saturate(10);
}
#inventory-table img.acquired.crimson{ /*DB143B*/
filter: sepia(100%) hue-rotate(318deg) saturate(10) brightness(0.86);
}
#inventory-table span{
color: #B4B4A0;
font-size: 40px;
max-width: 40px;
max-height: 40px;
filter: grayscale(100%) contrast(75%) brightness(30%);
}
#inventory-table span.acquired{
filter: none;
}
#inventory-table div.image-stack{ #inventory-table div.image-stack{
display: grid; display: grid;

View File

@@ -1,6 +1,5 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% import "macros.html" as macros %} {% import "macros.html" as macros %}
{% set show_footer = True %}
{% block head %} {% block head %}
<title>Page Not Found (404)</title> <title>Page Not Found (404)</title>
@@ -14,4 +13,5 @@
The page you're looking for doesn&apos;t exist.<br /> The page you're looking for doesn&apos;t exist.<br />
<a href="/">Click here to return to safety.</a> <a href="/">Click here to return to safety.</a>
</div> </div>
{% include 'islandFooter.html' %}
{% endblock %} {% endblock %}

View File

@@ -1,5 +1,4 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% set show_footer = True %}
{% block head %} {% block head %}
<title>Upload Multidata</title> <title>Upload Multidata</title>
@@ -28,4 +27,6 @@
</div> </div>
</div> </div>
</div> </div>
{% include 'islandFooter.html' %}
{% endblock %} {% endblock %}

View File

@@ -1,5 +1,4 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% set show_footer = True %}
{% block head %} {% block head %}
<title>Archipelago</title> <title>Archipelago</title>
@@ -58,4 +57,5 @@
</div> </div>
</div> </div>
</div> </div>
{% include 'islandFooter.html' %}
{% endblock %} {% endblock %}

View File

@@ -5,29 +5,26 @@
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tooltip.css") }}" /> <link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/tooltip.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/cookieNotice.css") }}" /> <link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/cookieNotice.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}" /> <link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/globalStyles.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/styleController.js") }}"></script>
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/cookieNotice.js") }}"></script> <script type="application/ecmascript" src="{{ url_for('static', filename="assets/cookieNotice.js") }}"></script>
{% block head %} {% block head %}
<title>Archipelago</title> <title>Archipelago</title>
{% endblock %} {% endblock %}
</head> </head>
<body> <body>
<main>
{% with messages = get_flashed_messages() %}
{% if messages %}
<div>
{% for message in messages | unique %}
<div class="user-message">{{ message }}</div>
{% endfor %}
</div>
{% endif %}
{% endwith %}
{% block body %} {% with messages = get_flashed_messages() %}
{% endblock %} {% if messages %}
</main> <div>
{% for message in messages | unique %}
{% if show_footer %} <div class="user-message">{{ message }}</div>
{% include "islandFooter.html" %} {% endfor %}
</div>
{% endif %} {% endif %}
{% endwith %}
{% block body %}
{% endblock %}
</body> </body>
</html> </html>

View File

@@ -213,7 +213,7 @@
{% endmacro %} {% endmacro %}
{% macro RandomizeButton(option_name, option) %} {% macro RandomizeButton(option_name, option) %}
<div class="randomize-button" data-tooltip="Pick a random value for this option."> <div class="randomize-button" data-tooltip="Toggle randomization for this option!">
<label for="random-{{ option_name }}"> <label for="random-{{ option_name }}">
<input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} /> <input type="checkbox" id="random-{{ option_name }}" name="random-{{ option_name }}" class="randomize-checkbox" data-option-name="{{ option_name }}" {{ "checked" if option.default == "random" }} />
🎲 🎲

View File

@@ -1,6 +1,5 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% import "macros.html" as macros %} {% import "macros.html" as macros %}
{% set show_footer = True %}
{% block head %} {% block head %}
<title>Generation failed, please retry.</title> <title>Generation failed, please retry.</title>
@@ -16,4 +15,5 @@
{{ seed_error }} {{ seed_error }}
</div> </div>
</div> </div>
{% include 'islandFooter.html' %}
{% endblock %} {% endblock %}

View File

@@ -1,5 +1,4 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% set show_footer = True %}
{% block head %} {% block head %}
<title>Start Playing</title> <title>Start Playing</title>
@@ -27,4 +26,6 @@
</p> </p>
</div> </div>
</div> </div>
{% include 'islandFooter.html' %}
{% endblock %} {% endblock %}

View File

@@ -99,52 +99,6 @@
{% endif %} {% endif %}
</div> </div>
</div> </div>
{% if 'PrismBreak' in options or 'LockKeyAmadeus' in options or 'GateKeep' in options %}
<div class="table-row">
{% if 'PrismBreak' in options %}
<div class="C1">
<div class="image-stack">
<div class="stack-front">
<div class="stack-top-left">
<img src="{{ icons['Laser Access'] }}" class="hotpink {{ 'acquired' if 'Laser Access A' in acquired_items }}" title="Laser Access A" />
</div>
<div class="stack-top-right">
<img src="{{ icons['Laser Access'] }}" class="lightsalmon {{ 'acquired' if 'Laser Access I' in acquired_items }}" title="Laser Access I" />
</div>
<div class="stack-bottum-left">
<img src="{{ icons['Laser Access'] }}" class="crimson {{ 'acquired' if 'Laser Access M' in acquired_items }}" title="Laser Access M" />
</div>
</div>
</div>
</div>
{% endif %}
{% if 'LockKeyAmadeus' in options %}
<div class="C2">
<div class="image-stack">
<div class="stack-front">
<div class="stack-top-left">
<img src="{{ icons['Lab Glasses'] }}" class="{{ 'acquired' if 'Lab Access Genza' in acquired_items }}" title="Lab Access Genza" />
</div>
<div class="stack-top-right">
<img src="{{ icons['Eye Orb'] }}" class="{{ 'acquired' if 'Lab Access Dynamo' in acquired_items }}" title="Lab Access Dynamo" />
</div>
<div class="stack-bottum-left">
<img src="{{ icons['Lab Coat'] }}" class="{{ 'acquired' if 'Lab Access Research' in acquired_items }}" title="Lab Access Research" />
</div>
<div class="stack-bottum-right">
<img src="{{ icons['Demon'] }}" class="{{ 'acquired' if 'Lab Access Experiment' in acquired_items }}" title="Lab Access Experiment" />
</div>
</div>
</div>
</div>
{% endif %}
{% if 'GateKeep' in options %}
<div class="C3">
<span class="{{ 'acquired' if 'Drawbridge Key' in acquired_items }}" title="Drawbridge Key">&#10070;</span>
</div>
{% endif %}
</div>
{% endif %}
</div> </div>
<table id="location-table"> <table id="location-table">

View File

@@ -1,6 +1,5 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% import "macros.html" as macros %} {% import "macros.html" as macros %}
{% set show_footer = True %}
{% block head %} {% block head %}
<title>View Seed {{ seed.id|suuid }}</title> <title>View Seed {{ seed.id|suuid }}</title>
@@ -51,4 +50,5 @@
</table> </table>
</div> </div>
</div> </div>
{% include 'islandFooter.html' %}
{% endblock %} {% endblock %}

View File

@@ -1,12 +1,9 @@
{% extends 'pageWrapper.html' %} {% extends 'pageWrapper.html' %}
{% import "macros.html" as macros %} {% import "macros.html" as macros %}
{% set show_footer = True %}
{% block head %} {% block head %}
<title>Generation in Progress</title> <title>Generation in Progress</title>
<noscript> <meta http-equiv="refresh" content="1">
<meta http-equiv="refresh" content="1">
</noscript>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/> <link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/waitSeed.css") }}"/>
{% endblock %} {% endblock %}
@@ -18,34 +15,5 @@
Waiting for game to generate, this page auto-refreshes to check. Waiting for game to generate, this page auto-refreshes to check.
</div> </div>
</div> </div>
<script> {% include 'islandFooter.html' %}
const waitSeedDiv = document.getElementById("wait-seed");
async function checkStatus() {
try {
const response = await fetch("{{ url_for('api.wait_seed_api', seed=seed_id) }}");
if (response.status !== 202) {
// Seed is ready; reload page to load seed page.
location.reload();
return;
}
const data = await response.json();
waitSeedDiv.innerHTML = `
<h1>Generation in Progress</h1>
<p>${data.text}</p>
`;
setTimeout(checkStatus, 1000); // Continue polling.
} catch (error) {
waitSeedDiv.innerHTML = `
<h1>Progress Unknown</h1>
<p>${error.message}<br />(Last checked: ${new Date().toLocaleTimeString()})</p>
`;
setTimeout(checkStatus, 1000);
}
}
setTimeout(checkStatus, 1000);
</script>
{% endblock %} {% endblock %}

View File

@@ -100,7 +100,7 @@
{% else %} {% else %}
<div class="unsupported-option"> <div class="unsupported-option">
This option cannot be modified here. Please edit your .yaml file manually. This option is not supported. Please edit your .yaml file manually.
</div> </div>
{% endif %} {% endif %}

View File

@@ -1071,11 +1071,6 @@ if "Timespinner" in network_data_package["games"]:
"Plasma Orb": "https://timespinnerwiki.com/mediawiki/images/4/44/Plasma_Orb.png", "Plasma Orb": "https://timespinnerwiki.com/mediawiki/images/4/44/Plasma_Orb.png",
"Kobo": "https://timespinnerwiki.com/mediawiki/images/c/c6/Familiar_Kobo.png", "Kobo": "https://timespinnerwiki.com/mediawiki/images/c/c6/Familiar_Kobo.png",
"Merchant Crow": "https://timespinnerwiki.com/mediawiki/images/4/4e/Familiar_Crow.png", "Merchant Crow": "https://timespinnerwiki.com/mediawiki/images/4/4e/Familiar_Crow.png",
"Laser Access": "https://timespinnerwiki.com/mediawiki/images/9/99/Historical_Documents.png",
"Lab Glasses": "https://timespinnerwiki.com/mediawiki/images/4/4a/Lab_Glasses.png",
"Eye Orb": "https://timespinnerwiki.com/mediawiki/images/a/a4/Eye_Orb.png",
"Lab Coat": "https://timespinnerwiki.com/mediawiki/images/5/51/Lab_Coat.png",
"Demon": "https://timespinnerwiki.com/mediawiki/images/f/f8/Familiar_Demon.png",
} }
timespinner_location_ids = { timespinner_location_ids = {
@@ -1123,9 +1118,6 @@ if "Timespinner" in network_data_package["games"]:
timespinner_location_ids["Ancient Pyramid"] += [ timespinner_location_ids["Ancient Pyramid"] += [
1337237, 1337238, 1337239, 1337237, 1337238, 1337239,
1337240, 1337241, 1337242, 1337243, 1337244, 1337245] 1337240, 1337241, 1337242, 1337243, 1337244, 1337245]
if (slot_data["PyramidStart"]):
timespinner_location_ids["Ancient Pyramid"] += [
1337233, 1337234, 1337235]
display_data = {} display_data = {}

View File

@@ -386,7 +386,7 @@ if __name__ == '__main__':
parser.add_argument('diff_file', default="", type=str, nargs="?", parser.add_argument('diff_file', default="", type=str, nargs="?",
help='Path to a Archipelago Binary Patch file') help='Path to a Archipelago Binary Patch file')
args = parser.parse_args() args = parser.parse_args()
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main(args)) asyncio.run(main(args))
colorama.deinit() colorama.deinit()

View File

@@ -14,51 +14,23 @@
salmon: "FA8072" # typically trap item salmon: "FA8072" # typically trap item
white: "FFFFFF" # not used, if you want to change the generic text color change color in Label white: "FFFFFF" # not used, if you want to change the generic text color change color in Label
orange: "FF7700" # Used for command echo orange: "FF7700" # Used for command echo
# KivyMD theming parameters <Label>:
theme_style: "Dark" # Light/Dark color: "FFFFFF"
primary_palette: "Green" # Many options <TabbedPanel>:
dynamic_scheme_name: "TONAL_SPOT" tab_width: root.width / app.tab_count
dynamic_scheme_contrast: 0.0
<MDLabel>:
color: self.theme_cls.primaryColor
<TooltipLabel>: <TooltipLabel>:
adaptive_height: True text_size: self.width, None
size_hint_y: None
height: self.texture_size[1]
font_size: dp(20) font_size: dp(20)
markup: True markup: True
halign: "left"
<SelectableLabel>: <SelectableLabel>:
size_hint: 1, None
canvas.before: canvas.before:
Color: Color:
rgba: (.0, 0.9, .1, .3) if self.selected else self.theme_cls.surfaceContainerLowColor rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1)
Rectangle: Rectangle:
size: self.size size: self.size
pos: self.pos pos: self.pos
<MarkupDropdownItem>
orientation: "vertical"
MDLabel:
text: root.text
valign: "center"
padding_x: "12dp"
shorten: True
shorten_from: "right"
theme_text_color: "Custom"
markup: True
text_color:
app.theme_cls.onSurfaceVariantColor \
if not root.text_color else \
root.text_color
MDDivider:
md_bg_color:
( \
app.theme_cls.outlineVariantColor \
if not root.divider_color \
else root.divider_color \
) \
if root.divider else \
(0, 0, 0, 0)
<UILog>: <UILog>:
messages: 1000 # amount of messages stored in client logs. messages: 1000 # amount of messages stored in client logs.
cols: 1 cols: 1
@@ -77,7 +49,7 @@
<HintLabel>: <HintLabel>:
canvas.before: canvas.before:
Color: Color:
rgba: (.0, 0.9, .1, .3) if self.selected else self.theme_cls.surfaceContainerHighColor if self.striped else self.theme_cls.surfaceContainerLowColor rgba: (.0, 0.9, .1, .3) if self.selected else (0.2, 0.2, 0.2, 1) if self.striped else (0.18, 0.18, 0.18, 1)
Rectangle: Rectangle:
size: self.size size: self.size
pos: self.pos pos: self.pos
@@ -180,16 +152,3 @@
height: dp(30) height: dp(30)
multiline: False multiline: False
write_tab: False write_tab: False
<ScrollBox>:
layout: layout
bar_width: "12dp"
scroll_wheel_distance: 40
do_scroll_x: False
scroll_type: ['bars', 'content']
MDBoxLayout:
id: layout
orientation: "vertical"
spacing: 10
size_hint_y: None
height: self.minimum_height

View File

@@ -1,142 +0,0 @@
<LauncherCard>:
id: main
style: "filled"
padding: "4dp"
size_hint: 1, None
height: "75dp"
context_button: context
MDRelativeLayout:
ApAsyncImage:
source: main.image
size: (48, 48)
size_hint_y: None
pos_hint: {"center_x": 0.1, "center_y": 0.5}
MDLabel:
text: main.component.display_name
pos_hint:{"center_x": 0.5, "center_y": 0.75 if main.component.description else 0.65}
halign: "center"
font_style: "Title"
role: "medium"
theme_text_color: "Custom"
text_color: app.theme_cls.primaryColor
MDLabel:
text: main.component.description
pos_hint: {"center_x": 0.5, "center_y": 0.35}
halign: "center"
role: "small"
theme_text_color: "Custom"
text_color: app.theme_cls.primaryColor
MDIconButton:
component: main.component
icon: "star" if self.component.display_name in app.favorites else "star-outline"
style: "standard"
pos_hint:{"center_x": 0.85, "center_y": 0.8}
theme_text_color: "Custom"
text_color: app.theme_cls.primaryColor
on_release: app.set_favorite(self)
MDIconButton:
id: context
icon: "menu"
style: "standard"
pos_hint:{"center_x": 0.95, "center_y": 0.8}
theme_text_color: "Custom"
text_color: app.theme_cls.primaryColor
MDButton:
pos_hint:{"center_x": 0.9, "center_y": 0.25}
size_hint_y: None
height: "25dp"
component: main.component
on_release: app.component_action(self)
MDButtonText:
text: "Open"
#:import Type worlds.LauncherComponents.Type
MDFloatLayout:
id: top_screen
MDGridLayout:
id: grid
cols: 2
spacing: "5dp"
padding: "10dp"
MDGridLayout:
id: navigation
cols: 1
size_hint_x: 0.25
MDButton:
id: all
style: "text"
type: (Type.CLIENT, Type.TOOL, Type.ADJUSTER, Type.MISC)
on_release: app.filter_clients(self)
MDButtonIcon:
icon: "asterisk"
MDButtonText:
text: "All"
MDButton:
id: client
style: "text"
type: (Type.CLIENT, )
on_release: app.filter_clients(self)
MDButtonIcon:
icon: "controller"
MDButtonText:
text: "Client"
MDButton:
id: Tool
style: "text"
type: (Type.TOOL, )
on_release: app.filter_clients(self)
MDButtonIcon:
icon: "desktop-classic"
MDButtonText:
text: "Tool"
MDButton:
id: adjuster
style: "text"
type: (Type.ADJUSTER, )
on_release: app.filter_clients(self)
MDButtonIcon:
icon: "wrench"
MDButtonText:
text: "Adjuster"
MDButton:
id: misc
style: "text"
type: (Type.MISC, )
on_release: app.filter_clients(self)
MDButtonIcon:
icon: "dots-horizontal-circle-outline"
MDButtonText:
text: "Misc"
MDButton:
id: favorites
style: "text"
type: ("favorites", )
on_release: app.filter_clients(self)
MDButtonIcon:
icon: "star"
MDButtonText:
text: "Favorites"
MDNavigationDrawerDivider:
ScrollBox:
id: button_layout

View File

@@ -121,14 +121,6 @@ Response:
Expected Response Type: `HASH_RESPONSE` Expected Response Type: `HASH_RESPONSE`
- `MEMORY_SIZE`
Returns the size in bytes of the specified memory domain.
Expected Response Type: `MEMORY_SIZE_RESPONSE`
Additional Fields:
- `domain` (`string`): The name of the memory domain to check
- `GUARD` - `GUARD`
Checks a section of memory against `expected_data`. If the bytes starting Checks a section of memory against `expected_data`. If the bytes starting
at `address` do not match `expected_data`, the response will have `value` at `address` do not match `expected_data`, the response will have `value`
@@ -224,12 +216,6 @@ Response:
Additional Fields: Additional Fields:
- `value` (`string`): The returned hash - `value` (`string`): The returned hash
- `MEMORY_SIZE_RESPONSE`
Contains the size in bytes of the specified memory domain.
Additional Fields:
- `value` (`number`): The size of the domain in bytes
- `GUARD_RESPONSE` - `GUARD_RESPONSE`
The result of an attempted `GUARD` request. The result of an attempted `GUARD` request.
@@ -390,15 +376,6 @@ request_handlers = {
return res return res
end, end,
["MEMORY_SIZE"] = function (req)
local res = {}
res["type"] = "MEMORY_SIZE_RESPONSE"
res["value"] = memory.getmemorydomainsize(req["domain"])
return res
end,
["GUARD"] = function (req) ["GUARD"] = function (req)
local res = {} local res = {}
local expected_data = base64.decode(req["expected_data"]) local expected_data = base64.decode(req["expected_data"])
@@ -636,11 +613,9 @@ end)
if bizhawk_major < 2 or (bizhawk_major == 2 and bizhawk_minor < 7) then if bizhawk_major < 2 or (bizhawk_major == 2 and bizhawk_minor < 7) then
print("Must use BizHawk 2.7.0 or newer") print("Must use BizHawk 2.7.0 or newer")
elseif bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 9) then
print("Warning: This version of BizHawk is newer than this script. If it doesn't work, consider downgrading to 2.9.")
else else
if bizhawk_major > 2 or (bizhawk_major == 2 and bizhawk_minor > 10) then
print("Warning: This version of BizHawk is newer than this script. If it doesn't work, consider downgrading to 2.10.")
end
if emu.getsystemid() == "NULL" then if emu.getsystemid() == "NULL" then
print("No ROM is loaded. Please load a ROM.") print("No ROM is loaded. Please load a ROM.")
while emu.getsystemid() == "NULL" do while emu.getsystemid() == "NULL" do

View File

@@ -1816,7 +1816,7 @@ end
-- Main control handling: main loop and socket receive -- Main control handling: main loop and socket receive
function APreceive() function receive()
l, e = ootSocket:receive() l, e = ootSocket:receive()
-- Handle incoming message -- Handle incoming message
if e == 'closed' then if e == 'closed' then
@@ -1874,7 +1874,7 @@ function main()
end end
if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
if (frame % 30 == 0) then if (frame % 30 == 0) then
APreceive() receive()
end end
elseif (curstate == STATE_UNINITIALIZED) then elseif (curstate == STATE_UNINITIALIZED) then
if (frame % 60 == 0) then if (frame % 60 == 0) then

View File

@@ -45,9 +45,6 @@
# ChecksFinder # ChecksFinder
/worlds/checksfinder/ @SunCatMC /worlds/checksfinder/ @SunCatMC
# Civilization VI
/worlds/civ6/ @hesto2
# Clique # Clique
/worlds/clique/ @ThePhar /worlds/clique/ @ThePhar
@@ -102,9 +99,6 @@
# Lingo # Lingo
/worlds/lingo/ @hatkirby /worlds/lingo/ @hatkirby
# Links Awakening DX
/worlds/ladx/ @threeandthreee
# Lufia II Ancient Cave # Lufia II Ancient Cave
/worlds/lufia2ac/ @el-u /worlds/lufia2ac/ @el-u
/worlds/lufia2ac/docs/ @wordfcuk @el-u /worlds/lufia2ac/docs/ @wordfcuk @el-u
@@ -214,9 +208,6 @@
# Wargroove # Wargroove
/worlds/wargroove/ @FlySniper /worlds/wargroove/ @FlySniper
# The Wind Waker
/worlds/tww/ @tanjo3
# The Witness # The Witness
/worlds/witness/ @NewSoupVi @blastron /worlds/witness/ @NewSoupVi @blastron
@@ -245,6 +236,9 @@
# Final Fantasy (1) # Final Fantasy (1)
# /worlds/ff1/ # /worlds/ff1/
# Links Awakening DX
# /worlds/ladx/
# Ocarina of Time # Ocarina of Time
# /worlds/oot/ # /worlds/oot/

View File

@@ -1,8 +1,5 @@
# Adding Games # Adding Games
Like all contributions to Archipelago, New Game implementations should follow the [Contributing](/docs/contributing.md)
guide.
Adding a new game to Archipelago has two major parts: Adding a new game to Archipelago has two major parts:
* Game Modification to communicate with Archipelago server (hereafter referred to as "client") * Game Modification to communicate with Archipelago server (hereafter referred to as "client")
@@ -16,51 +13,30 @@ it will not be detailed here.
The client is an intermediary program between the game and the Archipelago server. This can either be a direct The client is an intermediary program between the game and the Archipelago server. This can either be a direct
modification to the game, an external program, or both. This can be implemented in nearly any modern language, but it modification to the game, an external program, or both. This can be implemented in nearly any modern language, but it
must fulfill a few requirements in order to function as expected. Libraries for most modern languages and the spec for must fulfill a few requirements in order to function as expected. The specific requirements the game client must follow
various packets can be found in the [network protocol](/docs/network%20protocol.md) API reference document. to behave as expected are:
### Hard Requirements
In order for the game client to behave as expected, it must be able to perform these functions:
* Handle both secure and unsecure websocket connections * Handle both secure and unsecure websocket connections
* Reconnect if the connection is unstable and lost while playing * Detect and react when a location has been "checked" by the player by sending a network packet to the server
* Receive and parse network packets when the player receives an item from the server, and reward it to the player on
demand
* **Any** of your items can be received any number of times, up to and far surpassing those that the game might
normally expect from features such as starting inventory, item link replacement, or item cheating
* Players and the admin can cheat items to the player at any time with a server command, and these items may not have
a player or location attributed to them
* Be able to change the port for saved connection info * Be able to change the port for saved connection info
* Rooms hosted on the website attempt to reserve their port, but since there are a limited number of ports, this * Rooms hosted on the website attempt to reserve their port, but since there are a limited number of ports, this
privilege can be lost, requiring the room to be moved to a new port privilege can be lost, requiring the room to be moved to a new port
* Reconnect if the connection is unstable and lost while playing
* Keep an index for items received in order to resync. The ItemsReceived Packets are a single list with guaranteed
order.
* Receive items that were sent to the player while they were not connected to the server
* The player being able to complete checks while offline and sending them when reconnecting is a good bonus, but not
strictly required
* Send a status update packet alerting the server that the player has completed their goal * Send a status update packet alerting the server that the player has completed their goal
Regarding items and locations, the game client must be able to handle these tasks: Libraries for most modern languages and the spec for various packets can be found in the
[network protocol](/docs/network%20protocol.md) API reference document.
#### Location Handling
Send a network packet to the server when it detects a location has been "checked" by the player in-game.
* If actions were taken in game that would usually trigger a location check, and those actions can only ever be taken
once, but the client was not connected when they happened: The client must send those location checks on connection
so that they are not permanently lost, e.g. by reading flags in the game state or save file.
#### Item Handling
Receive and parse network packets from the server when the player receives an item.
* It must reward items to the player on demand, as items can come from other players at any time.
* It must be able to reward copies of an item, up to and beyond the number the game normally expects. This may happen
due to features such as starting inventory, item link replacement, admin commands, or item cheating. **Any** of
your items can be received **any** number of times.
* Admins and players may use server commands to create items without a player or location attributed to them. The
client must be able to handle these items.
* It must keep an index for items received in order to resync. The ItemsReceived Packets are a single list with a
guaranteed order.
* It must be able to receive items that were sent to the player while they were not connected to the server.
### Encouraged Features
These are "nice to have" features for a client, but they are not strictly required. It is encouraged to add them
if possible.
* If your client appears in the Archipelago Launcher, you may define an icon for it that differentiates it from
other clients. The icon size is 48x48 pixels, but smaller or larger images will scale to that size.
## World ## World
@@ -68,94 +44,35 @@ The world is your game integration for the Archipelago generator, webhost, and m
information necessary for creating the items and locations to be randomized, the logic for item placement, the information necessary for creating the items and locations to be randomized, the logic for item placement, the
datapackage information so other game clients can recognize your game data, and documentation. Your world must be datapackage information so other game clients can recognize your game data, and documentation. Your world must be
written as a Python package to be loaded by Archipelago. This is currently done by creating a fork of the Archipelago written as a Python package to be loaded by Archipelago. This is currently done by creating a fork of the Archipelago
repository and creating a new world package in `/worlds/`. repository and creating a new world package in `/worlds/`. A bare minimum world implementation must satisfy the
following requirements:
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call * A folder within `/worlds/` that contains an `__init__.py`
during generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation * A `World` subclass where you create your world and define all of its rules
regarding the API can be found in the [world api doc](/docs/world%20api.md). Before publishing, make sure to also * A unique game name
check out [world maintainer.md](/docs/world%20maintainer.md). * For webhost documentation and behaviors, a `WebWorld` subclass that must be instantiated in the `World` class
definition
### Hard Requirements * The game_info doc must follow the format `{language_code}_{game_name}.md`
A bare minimum world implementation must satisfy the following requirements:
* It has a folder with the name of your game (or an abbreviation) under `/worlds/`
* The `/worlds/{game}` folder contains an `__init__.py`
* Any subfolders within `/worlds/{game}` that contain `*.py` files also contain an `__init__.py` for frozen build
packaging
* The game folder has at least one game_info doc named with follow the format `{language_code}_{game_name}.md`
* The game folder has at least one setup doc
* There must be a `World` subclass in your game folder (typically in `/worlds/{game}/__init__.py`) where you create
your world and define all of its rules and features
Within the `World` subclass you should also have:
* A [unique game name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L260)
* An [instance](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295) of a `WebWorld`
subclass for webhost documentation and behaviors
* In your `WebWorld`, if you wrote a game_info doc in more than one language, override the list of
[game info languages](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L210) with the
ones you include.
* In your `WebWorld`, override the list of
[tutorials](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L213) with each tutorial
or setup doc you included in the game folder.
* A mapping for items and locations defining their names and ids for clients to be able to identify them. These are * A mapping for items and locations defining their names and ids for clients to be able to identify them. These are
`item_name_to_id` and `location_name_to_id`, respectively. `item_name_to_id` and `location_name_to_id`, respectively.
* An implementation of `create_item` that can create an item when called by either your code or by another process * Create an item when `create_item` is called both by your code and externally
within Archipelago
* At least one `Region` for your player to start from (i.e. the Origin Region)
* The default name of this region is "Menu" but you may configure a different name with
[origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)
* A non-zero number of locations, added to your regions
* A non-zero number of items **equal** to the number of locations, added to the multiworld itempool
* In rare cases, there may be 0-location-0-item games, but this is extremely atypical.
* A set
[completion condition](https://github.com/ArchipelagoMW/Archipelago/blob/main/BaseClasses.py#L77) (aka "goal") for
the player.
* Use your player as the index (`multiworld.completion_condition[player]`) for your world's completion goal.
### Encouraged Features
These are "nice to have" features for a world, but they are not strictly required. It is encouraged to add them
if possible.
* An implementation of
[get_filler_item_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L473)
* By default, this function chooses any item name from `item_name_to_id`, so you want to limit it to only the true
filler items.
* An `options_dataclass` defining the options players have available to them * An `options_dataclass` defining the options players have available to them
* This should be accompanied by a type hint for `options` with the same class name * A `Region` for your player with the name "Menu" to start from
* A [bug report page](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L220) * Create a non-zero number of locations and add them to your regions
* A list of [option groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L226) * Create a non-zero number of items **equal** to the number of locations and add them to the multiworld itempool
for better organization on the webhost * All items submitted to the multiworld itempool must not be manually placed by the World. If you need to place specific
* A dictionary of [options presets](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L223) items, there are multiple ways to do so, but they should not be added to the multiworld itempool.
for player convenience
* A dictionary of [item name groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L273)
for player convenience
* A dictionary of
[location name groups](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L276)
for player convenience
* Other games may also benefit from your name group dictionaries for hints, features, etc.
### Discouraged or Prohibited Behavior Notable caveats:
* The "Menu" region will always be considered the "start" for the player
These are behaviors or implementations that are known to cause various issues. Some of these points have notable * The "Menu" region is *always* considered accessible; i.e. the player is expected to always be able to return to the
workarounds or preferred methods which should be used instead:
* All items submitted to the multiworld itempool must not be manually placed by the World.
* If you need to place specific items, there are multiple ways to do so, but they should not be added to the
multiworld itempool.
* It is not allowed to use `eval` for most reasons, chiefly due to security concerns.
* It is discouraged to use PyYAML (i.e. `yaml.load`) directly due to security concerns.
* When possible, use `Utils.parse_yaml` instead, as this defaults to the safe loader and the faster C parser.
* When submitting regions or items to the multiworld (`multiworld.regions` and `multiworld.itempool` respectively),
do **not** use `=` as this will overwrite all elements for all games in the seed.
* Instead, use `append`, `extend`, or `+=`.
### Notable Caveats
* The Origin Region will always be considered the "start" for the player
* The Origin Region is *always* considered accessible; i.e. the player is expected to always be able to return to the
start of the game from anywhere start of the game from anywhere
* When submitting regions or items to the multiworld (multiworld.regions and multiworld.itempool respectively), use
`append`, `extend`, or `+=`. **Do not use `=`**
* Regions are simply containers for locations that share similar access rules. They do not have to map to * Regions are simply containers for locations that share similar access rules. They do not have to map to
concrete, physical areas within your game and can be more abstract like tech trees or a questline. concrete, physical areas within your game and can be more abstract like tech trees or a questline.
The base World class can be found in [AutoWorld](/worlds/AutoWorld.py). Methods available for your world to call during
generation can be found in [BaseClasses](/BaseClasses.py) and [Fill](/Fill.py). Some examples and documentation
regarding the API can be found in the [world api doc](/docs/world%20api.md).
Before publishing, make sure to also check out [world maintainer.md](/docs/world%20maintainer.md).

View File

@@ -66,22 +66,3 @@ The reason entrance access rules using `location.can_reach` and `entrance.can_re
We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules. We recognize it can feel like a trap since it will not alert you when you are missing an indirect condition, and that some games have very complex access rules.
As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of checking each entrance whenever a region has been reached, although this does come with a performance cost. As of [PR #3682 (Core: Region handling customization)](https://github.com/ArchipelagoMW/Archipelago/pull/3682) being merged, it is possible for a world to opt out of indirect conditions entirely, instead using the system of checking each entrance whenever a region has been reached, although this does come with a performance cost.
Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance &rarr; region dependencies, making indirect conditions preferred because they are much faster. Opting out of using indirect conditions should only be used by games that *really* need it. For most games, it should be reasonable to know all entrance &rarr; region dependencies, making indirect conditions preferred because they are much faster.
---
### I uploaded the generated output of my world to the webhost and webhost is erroring on corrupted multidata
The error `Could not load multidata. File may be corrupted or incompatible.` occurs when uploading a locally generated
file where there is an issue with the multidata contained within it. It may come with a description like
`(No module named 'worlds.myworld')` or `(global 'worlds.myworld.names.ItemNames' is forbidden)`
Pickling is a way to compress python objects such that they can be decompressed and be used to rebuild the
python objects. This means that if one of your custom class instances ends up in the multidata, the server would not
be able to load that custom class to decompress the data, which can fail either because the custom class is unknown
(because it cannot load your world module) or the class it's attempting to import to decompress is deemed unsafe.
Common situations where this can happen include:
* Using Option instances directly in slot_data. Ex: using `options.option_name` instead of `options.option_name.value`.
Also, consider using the `options.as_dict("option_name", "option_two")` helper.
* Using enums as Location/Item names in the datapackage. When building out `location_name_to_id` and `item_name_to_id`,
make sure that you are not using your enum class for either the names or ids in these mappings.

View File

@@ -370,13 +370,19 @@ target_group_lookup = bake_target_group_lookup(world, get_target_groups)
#### When to call `randomize_entrances` #### When to call `randomize_entrances`
The correct step for this is `World.connect_entrances`. The short answer is that you will almost always want to do ER in `pre_fill`. For more information why, continue reading.
Currently, you could theoretically do it as early as `World.create_regions` or as late as `pre_fill`. ER begins by collecting the entire item pool and then uses your access rules to try and prevent some kinds of failures.
However, there are upcoming changes to Item Plando and Generic Entrance Randomizer to make the two features work better This means 2 things about when you can call ER:
together. 1. You must supply your item pool before calling ER, or call ER before setting any rules which require items.
These changes necessitate that entrance randomization is done exactly in `World.connect_entrances`. 2. If you have rules dependent on anything other than items (e.g. `Entrance`s or events), you must set your rules
It is fine for your Entrances to be connected differently or not at all before this step. and create your events before you call ER if you want to guarantee a correct output.
If the conditions above are met, you could theoretically do ER as early as `create_regions`. However, plando is also
a consideration. Since item plando happens between `set_rules` and `pre_fill` and modifies the item pool, doing ER
in `pre_fill` is the only way to account for placements made by item plando, otherwise you risk impossible seeds or
generation failures. Obviously, if your world implements entrance plando, you will likely want to do that before ER as
well.
#### Informing your client about randomized entrances #### Informing your client about randomized entrances

View File

@@ -47,9 +47,6 @@ Packets are simple JSON lists in which any number of ordered network commands ca
An object can contain the "class" key, which will tell the content data type, such as "Version" in the following example. An object can contain the "class" key, which will tell the content data type, such as "Version" in the following example.
Websocket connections should support per-message compression. Uncompressed connections are deprecated and may stop
working in the future.
Example: Example:
```javascript ```javascript
[{"cmd": "RoomInfo", "version": {"major": 0, "minor": 1, "build": 3, "class": "Version"}, "tags": ["WebHost"], ... }] [{"cmd": "RoomInfo", "version": {"major": 0, "minor": 1, "build": 3, "class": "Version"}, "tags": ["WebHost"], ... }]
@@ -264,7 +261,6 @@ Sent to clients in response to a [Set](#Set) package if want_reply was set to tr
| key | str | The key that was updated. | | key | str | The key that was updated. |
| value | any | The new value for the key. | | value | any | The new value for the key. |
| original_value | any | The value the key had before it was updated. Not present on "_read" prefixed special keys. | | original_value | any | The value the key had before it was updated. Not present on "_read" prefixed special keys. |
| slot | int | The slot that originally sent the Set package causing this change. |
Additional arguments added to the [Set](#Set) package that triggered this [SetReply](#SetReply) will also be passed along. Additional arguments added to the [Set](#Set) package that triggered this [SetReply](#SetReply) will also be passed along.
@@ -363,11 +359,11 @@ An enumeration containing the possible hint states.
```python ```python
import enum import enum
class HintStatus(enum.IntEnum): class HintStatus(enum.IntEnum):
HINT_UNSPECIFIED = 0 # The receiving player has not specified any status HINT_FOUND = 0 # The location has been collected. Status cannot be changed once found.
HINT_UNSPECIFIED = 1 # The receiving player has not specified any status
HINT_NO_PRIORITY = 10 # The receiving player has specified that the item is unneeded HINT_NO_PRIORITY = 10 # The receiving player has specified that the item is unneeded
HINT_AVOID = 20 # The receiving player has specified that the item is detrimental HINT_AVOID = 20 # The receiving player has specified that the item is detrimental
HINT_PRIORITY = 30 # The receiving player has specified that the item is needed HINT_PRIORITY = 30 # The receiving player has specified that the item is needed
HINT_FOUND = 40 # The location has been collected. Status cannot be changed once found.
``` ```
- Hints for items with `ItemClassification.trap` default to `HINT_AVOID`. - Hints for items with `ItemClassification.trap` default to `HINT_AVOID`.
- Hints created with `LocationScouts`, `!hint_location`, or similar (hinting a location) default to `HINT_UNSPECIFIED`. - Hints created with `LocationScouts`, `!hint_location`, or similar (hinting a location) default to `HINT_UNSPECIFIED`.
@@ -470,7 +466,7 @@ The following operations can be applied to a datastorage key
| right_shift | Applies a bitwise right-shift to the current value of the key by `value`. | | right_shift | Applies a bitwise right-shift to the current value of the key by `value`. |
| remove | List only: removes the first instance of `value` found in the list. | | remove | List only: removes the first instance of `value` found in the list. |
| pop | List or Dict: for lists it will remove the index of the `value` given. for dicts it removes the element with the specified key of `value`. | | pop | List or Dict: for lists it will remove the index of the `value` given. for dicts it removes the element with the specified key of `value`. |
| update | List or Dict: Adds the elements of `value` to the container if they weren't already present. In the case of a Dict, already present keys will have their corresponding values updated. | | update | Dict only: Updates the dictionary with the specified elements given in `value` creating new keys, or updating old ones if they previously existed. |
### SetNotify ### SetNotify
Used to register your current session for receiving all [SetReply](#SetReply) packages of certain keys to allow your client to keep track of changes. Used to register your current session for receiving all [SetReply](#SetReply) packages of certain keys to allow your client to keep track of changes.
@@ -533,9 +529,9 @@ In JSON this may look like:
{"item": 3, "location": 3, "player": 3, "flags": 0} {"item": 3, "location": 3, "player": 3, "flags": 0}
] ]
``` ```
`item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup> + 1, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use. `item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
`location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup> + 1, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use. `location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
`player` is the player slot of the world the item is located in, except when inside an [LocationInfo](#LocationInfo) Packet then it will be the slot of the player to receive the item `player` is the player slot of the world the item is located in, except when inside an [LocationInfo](#LocationInfo) Packet then it will be the slot of the player to receive the item
@@ -748,7 +744,6 @@ Tags are represented as a list of strings, the common client tags follow:
| HintGame | Indicates the client is a hint game, made to send hints instead of locations. Special join/leave message,¹ `game` is optional.² | | HintGame | Indicates the client is a hint game, made to send hints instead of locations. Special join/leave message,¹ `game` is optional.² |
| Tracker | Indicates the client is a tracker, made to track instead of sending locations. Special join/leave message,¹ `game` is optional.² | | Tracker | Indicates the client is a tracker, made to track instead of sending locations. Special join/leave message,¹ `game` is optional.² |
| TextOnly | Indicates the client is a basic client, made to chat instead of sending locations. Special join/leave message,¹ `game` is optional.² | | TextOnly | Indicates the client is a basic client, made to chat instead of sending locations. Special join/leave message,¹ `game` is optional.² |
| NoText | Indicates the client does not want to receive text messages, improving performance if not needed. |
¹: When connecting or disconnecting, the chat message shows e.g. "tracking".\ ¹: When connecting or disconnecting, the chat message shows e.g. "tracking".\
²: Allows `game` to be empty or null in [Connect](#connect). Game and version validation will then be skipped. ²: Allows `game` to be empty or null in [Connect](#connect). Game and version validation will then be skipped.
@@ -756,8 +751,8 @@ Tags are represented as a list of strings, the common client tags follow:
### DeathLink ### DeathLink
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data: A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
| Name | Type | Notes | | Name | Type | Notes |
|--------|-------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| |--------|-------|--------------------------------------------------------------------------------------------------------------------------------------------------------|
| time | float | Unix Time Stamp of time of death. | | time | float | Unix Time Stamp of time of death. |
| cause | str | Optional. Text to explain the cause of death. When provided, or checked, if the string is non-empty, it should contain the player name, ex. "Berserker was run over by a train." | | cause | str | Optional. Text to explain the cause of death. When provided, or checked, this should contain the player name, ex. "Berserker was run over by a train." |
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. | | source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |

View File

@@ -95,7 +95,7 @@ user hovers over the yellow "(?)" icon, and included in the YAML templates gener
The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base
indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the
default for backwards compatibility, world authors are encouraged to write their Option documentation as default for backwards compatibility, world authors are encouraged to write their Option documentation as
reStructuredText and enable rich text rendering by setting `WebWorld.rich_text_options_doc = True`. reStructuredText and enable rich text rendering by setting `World.rich_text_options_doc = True`.
[reStructuredText]: https://docutils.sourceforge.io/rst.html [reStructuredText]: https://docutils.sourceforge.io/rst.html

View File

@@ -73,47 +73,15 @@ When tests are run, this class will create a multiworld with a single player hav
generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld
that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be
overridden. For more information on what methods are available to your class, check the overridden. For more information on what methods are available to your class, check the
[WorldTestBase definition](/test/bases.py#L106). [WorldTestBase definition](/test/bases.py#L104).
#### Alternatives to WorldTestBase #### Alternatives to WorldTestBase
Unit tests can also be created using [TestBase](/test/bases.py#L16) or Unit tests can also be created using [TestBase](/test/bases.py#L14) or
[unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These [unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These
may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for
testing portions of your code that can be tested without relying on a multiworld to be created first. testing portions of your code that can be tested without relying on a multiworld to be created first.
#### Parametrization
When defining a test that needs to cover a range of inputs it is useful to parameterize (to run the same test
for multiple inputs) the base test. Some important things to consider when attempting to parametrize your test are:
* [Subtests](https://docs.python.org/3/library/unittest.html#distinguishing-test-iterations-using-subtests)
can be used to have parametrized assertions that show up similar to individual tests but without the overhead
of needing to instantiate multiple tests; however, subtests can not be multithreaded and do not have individual
timing data, so they are not suitable for slow tests.
* Archipelago's tests are test-runner-agnostic. That means tests are not allowed to use e.g. `@pytest.mark.parametrize`.
Instead, we define our own parametrization helpers in [test.param](/test/param.py).
* Classes inheriting from `WorldTestBase`, including those created by the helpers in `test.param`, will run all
base tests by default, make sure the produced tests actually do what you aim for and do not waste a lot of
extra CPU time. Consider using `TestBase` or `unittest.TestCase` directly
or setting `WorldTestBase.run_default_tests` to False.
#### Performance Considerations
Archipelago is big enough that the runtime of unittests can have an impact on productivity.
Individual tests should take less than a second, so they can be properly multithreaded.
Ideally, thorough tests are directed at actual code/functionality. Do not just create and/or fill a ton of individual
Multiworlds that spend most of the test time outside what you actually want to test.
Consider generating/validating "random" games as part of your APWorld release workflow rather than having that be part
of continuous integration, and add minimal reproducers to the "normal" tests for problems that were found.
You can use [@unittest.skipIf](https://docs.python.org/3/library/unittest.html#unittest.skipIf) with an environment
variable to keep all the benefits of the test framework while not running the marked tests by default.
## Running Tests ## Running Tests
#### Using Pycharm #### Using Pycharm
@@ -132,11 +100,3 @@ next to the run and debug buttons.
#### Running Tests without Pycharm #### Running Tests without Pycharm
Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder. Run `pip install pytest pytest-subtests`, then use your IDE to run tests or run `pytest` from the source folder.
#### Running Tests Multithreaded
pytest can run multiple test runners in parallel with the pytest-xdist extension.
Install with `pip install pytest-xdist`.
Run with `pytest -n12` to spawn 12 process that each run 1/12th of the tests.

View File

@@ -222,8 +222,8 @@ could also be progress in a research tree, or even something more abstract like
Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules, Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1 and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
letter or symbol). The ID needs to be unique across all locations within the game. letter or symbol). The ID needs to be unique across all games, and is best kept in the same range as the item IDs.
Locations and items can share IDs, and locations can share IDs with other games' locations. Locations and items can share IDs, so typically a game's locations and items start at the same ID.
World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved. World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
@@ -243,9 +243,7 @@ progression. Progression items will be assigned to locations with higher priorit
and satisfy progression balancing. and satisfy progression balancing.
The name needs to be unique within each game, meaning if you need to create multiple items with the same name, they The name needs to be unique within each game, meaning if you need to create multiple items with the same name, they
will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol). will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
The ID thus also needs to be unique across all items with different names within the game.
Items and locations can share IDs, and items can share IDs with other games' items.
Other classifications include: Other classifications include:
@@ -291,7 +289,7 @@ like entrance randomization in logic.
Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions. Regions have a list called `exits`, containing `Entrance` objects representing transitions to other regions.
There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L299)), There must be one special region (Called "Menu" by default, but configurable using [origin_region_name](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L295-L296)),
from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit"). from which the logic unfolds. AP assumes that a player will always be able to return to this starting region by resetting the game ("Save and quit").
### Entrances ### Entrances
@@ -331,7 +329,7 @@ Even doing `state.can_reach_location` or `state.can_reach_entrance` is problemat
You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance. You can use `multiworld.register_indirect_condition(region, entrance)` to explicitly tell the generator that, when a given region becomes accessible, it is necessary to re-check a specific entrance.
You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case. You **must** use `multiworld.register_indirect_condition` if you perform this kind of `can_reach` from an entrance access rule, unless you have a **very** good technical understanding of the relevant code and can reason why it will never lead to problems in your case.
Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L301-L304), Alternatively, you can set [world.explicit_indirect_conditions = False](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/AutoWorld.py#L298-L301),
avoiding the need for indirect conditions at the expense of performance. avoiding the need for indirect conditions at the expense of performance.
### Item Rules ### Item Rules
@@ -492,9 +490,6 @@ In addition, the following methods can be implemented and are called in this ord
after this step. Locations cannot be moved to different regions after this step. after this step. Locations cannot be moved to different regions after this step.
* `set_rules(self)` * `set_rules(self)`
called to set access and item rules on locations and entrances. called to set access and item rules on locations and entrances.
* `connect_entrances(self)`
by the end of this step, all entrances must exist and be connected to their source and target regions.
Entrance randomization should be done here.
* `generate_basic(self)` * `generate_basic(self)`
player-specific randomization that does not affect logic can be done here. player-specific randomization that does not affect logic can be done here.
* `pre_fill(self)`, `fill_hook(self)` and `post_fill(self)` * `pre_fill(self)`, `fill_hook(self)` and `post_fill(self)`
@@ -562,13 +557,17 @@ from .items import is_progression # this is just a dummy
def create_item(self, item: str) -> MyGameItem: def create_item(self, item: str) -> MyGameItem:
# this is called when AP wants to create an item by name (for plando) or when you call it from your own code # this is called when AP wants to create an item by name (for plando) or when you call it from your own code
classification = ItemClassification.progression if is_progression(item) else ItemClassification.filler classification = ItemClassification.progression if is_progression(item) else
return MyGameItem(item, classification, self.item_name_to_id[item], self.player) ItemClassification.filler
return MyGameItem(item, classification, self.item_name_to_id[item],
self.player)
def create_event(self, event: str) -> MyGameItem: def create_event(self, event: str) -> MyGameItem:
# while we are at it, we can also add a helper to create events # while we are at it, we can also add a helper to create events
return MyGameItem(event, ItemClassification.progression, None, self.player) return MyGameItem(event, True, None, self.player)
``` ```
#### create_items #### create_items
@@ -606,8 +605,8 @@ from .items import get_item_type
def set_rules(self) -> None: def set_rules(self) -> None:
# For some worlds this step can be omitted if either a Logic mixin # For some worlds this step can be omitted if either a Logic mixin
# (see below) is used or it's easier to apply the rules from data during # (see below) is used, it's easier to apply the rules from data during
# location generation # location generation or everything is in generate_basic
# set a simple rule for an region # set a simple rule for an region
set_rule(self.multiworld.get_entrance("Boss Door", self.player), set_rule(self.multiworld.get_entrance("Boss Door", self.player),
@@ -836,16 +835,14 @@ def generate_output(self, output_directory: str) -> None:
### Slot Data ### Slot Data
If a client or tracker needs to know information about the generated seed, a preferred method of transferring the data If the game client needs to know information about the generated seed, a preferred method of transferring the data
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning a `dict` with is through the slot data. This is filled with the `fill_slot_data` method of your world by returning
`str` keys that can be serialized with json. However, to not waste resources, it should be limited to data that is a `dict` with `str` keys that can be serialized with json.
absolutely necessary. Slot data is sent to your client once it has successfully But, to not waste resources, it should be limited to data that is absolutely necessary. Slot data is sent to your client
[connected](network%20protocol.md#connected). once it has successfully [connected](network%20protocol.md#connected).
If you need to know information about locations in your world, instead of propagating the slot data, it is preferable If you need to know information about locations in your world, instead of propagating the slot data, it is preferable
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. Adding to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. The most
item/location pairs is unnecessary since the AP server already retains and freely gives that information to clients common usage of slot data is sending option results that the client needs to be aware of.
that request it. The most common usage of slot data is sending option results that the client needs to be aware of.
```python ```python
def fill_slot_data(self) -> Dict[str, Any]: def fill_slot_data(self) -> Dict[str, Any]:

View File

@@ -50,15 +50,13 @@ class EntranceLookup:
_random: random.Random _random: random.Random
_expands_graph_cache: dict[Entrance, bool] _expands_graph_cache: dict[Entrance, bool]
_coupled: bool _coupled: bool
_usable_exits: set[Entrance]
def __init__(self, rng: random.Random, coupled: bool, usable_exits: set[Entrance]): def __init__(self, rng: random.Random, coupled: bool):
self.dead_ends = EntranceLookup.GroupLookup() self.dead_ends = EntranceLookup.GroupLookup()
self.others = EntranceLookup.GroupLookup() self.others = EntranceLookup.GroupLookup()
self._random = rng self._random = rng
self._expands_graph_cache = {} self._expands_graph_cache = {}
self._coupled = coupled self._coupled = coupled
self._usable_exits = usable_exits
def _can_expand_graph(self, entrance: Entrance) -> bool: def _can_expand_graph(self, entrance: Entrance) -> bool:
""" """
@@ -97,8 +95,7 @@ class EntranceLookup:
# randomizable exits which are not reverse of the incoming entrance. # randomizable exits which are not reverse of the incoming entrance.
# uncoupled mode is an exception because in this case going back in the door you just came in could # uncoupled mode is an exception because in this case going back in the door you just came in could
# actually lead somewhere new # actually lead somewhere new
if (not exit_.connected_region and (not self._coupled or exit_.name != entrance.name) if not exit_.connected_region and (not self._coupled or exit_.name != entrance.name):
and exit_ in self._usable_exits):
self._expands_graph_cache[entrance] = True self._expands_graph_cache[entrance] = True
return True return True
elif exit_.connected_region and exit_.connected_region not in visited: elif exit_.connected_region and exit_.connected_region not in visited:
@@ -160,16 +157,17 @@ class ERPlacementState:
def placed_regions(self) -> set[Region]: def placed_regions(self) -> set[Region]:
return self.collection_state.reachable_regions[self.world.player] return self.collection_state.reachable_regions[self.world.player]
def find_placeable_exits(self, check_validity: bool, usable_exits: list[Entrance]) -> list[Entrance]: def find_placeable_exits(self, check_validity: bool) -> list[Entrance]:
if check_validity: if check_validity:
blocked_connections = self.collection_state.blocked_connections[self.world.player] blocked_connections = self.collection_state.blocked_connections[self.world.player]
placeable_randomized_exits = [ex for ex in usable_exits blocked_connections = sorted(blocked_connections, key=lambda x: x.name)
if not ex.connected_region placeable_randomized_exits = [connection for connection in blocked_connections
and ex in blocked_connections if not connection.connected_region
and ex.is_valid_source_transition(self)] and connection.is_valid_source_transition(self)]
else: else:
# this is on a beaten minimal attempt, so any exit anywhere is fair game # this is on a beaten minimal attempt, so any exit anywhere is fair game
placeable_randomized_exits = [ex for ex in usable_exits if not ex.connected_region] placeable_randomized_exits = [ex for region in self.world.multiworld.get_regions(self.world.player)
for ex in region.exits if not ex.connected_region]
self.world.random.shuffle(placeable_randomized_exits) self.world.random.shuffle(placeable_randomized_exits)
return placeable_randomized_exits return placeable_randomized_exits
@@ -183,8 +181,7 @@ class ERPlacementState:
self.placements.append(source_exit) self.placements.append(source_exit)
self.pairings.append((source_exit.name, target_entrance.name)) self.pairings.append((source_exit.name, target_entrance.name))
def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance, def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance) -> bool:
usable_exits: set[Entrance]) -> bool:
copied_state = self.collection_state.copy() copied_state = self.collection_state.copy()
# simulated connection. A real connection is unsafe because the region graph is shallow-copied and would # simulated connection. A real connection is unsafe because the region graph is shallow-copied and would
# propagate back to the real multiworld. # propagate back to the real multiworld.
@@ -201,9 +198,6 @@ class ERPlacementState:
# ignore the source exit, and, if coupled, the reverse exit. They're not actually new # ignore the source exit, and, if coupled, the reverse exit. They're not actually new
if _exit.name == source_exit.name or (self.coupled and _exit.name == target_entrance.name): if _exit.name == source_exit.name or (self.coupled and _exit.name == target_entrance.name):
continue continue
# make sure we are only paying attention to usable exits
if _exit not in usable_exits:
continue
# technically this should be is_valid_source_transition, but that may rely on side effects from # technically this should be is_valid_source_transition, but that may rely on side effects from
# on_connect, which have not happened here (because we didn't do a real connection, and if we did, we would # on_connect, which have not happened here (because we didn't do a real connection, and if we did, we would
# not want them to persist). can_reach is a close enough approximation most of the time. # not want them to persist). can_reach is a close enough approximation most of the time.
@@ -268,19 +262,14 @@ def bake_target_group_lookup(world: World, get_target_groups: Callable[[int], li
return { group: get_target_groups(group) for group in unique_groups } return { group: get_target_groups(group) for group in unique_groups }
def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None, def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int | None = None) -> None:
one_way_target_name: str | None = None) -> None:
""" """
Given an entrance in a "vanilla" region graph, splits that entrance to prepare it for randomization Given an entrance in a "vanilla" region graph, splits that entrance to prepare it for randomization
in randomize_entrances. This should be done after setting the type and group of the entrance. Because it attempts in randomize_entrances. This should be done after setting the type and group of the entrance.
to meet strict entrance naming requirements for coupled mode, this function may produce unintuitive results when
called only on a single entrance; it produces eventually-correct outputs only after calling it on all entrances.
:param entrance: The entrance which will be disconnected in preparation for randomization. :param entrance: The entrance which will be disconnected in preparation for randomization.
:param target_group: The group to assign to the created ER target. If not specified, the group from :param target_group: The group to assign to the created ER target. If not specified, the group from
the original entrance will be copied. the original entrance will be copied.
:param one_way_target_name: The name of the created ER target if `entrance` is one-way. This argument
is required for one-way entrances and is ignored otherwise.
""" """
child_region = entrance.connected_region child_region = entrance.connected_region
parent_region = entrance.parent_region parent_region = entrance.parent_region
@@ -295,11 +284,8 @@ def disconnect_entrance_for_randomization(entrance: Entrance, target_group: int
# targets in the child region will be created when the other direction edge is disconnected # targets in the child region will be created when the other direction edge is disconnected
target = parent_region.create_er_target(entrance.name) target = parent_region.create_er_target(entrance.name)
else: else:
# for 1-ways, the child region needs a target. naming is not a concern for coupling so we # for 1-ways, the child region needs a target and coupling/naming is not a concern
# allow it to be user provided (and require it, to prevent an unhelpful assumed name in pairings) target = child_region.create_er_target(child_region.name)
if not one_way_target_name:
raise ValueError("Cannot disconnect a one-way entrance without a target name specified")
target = child_region.create_er_target(one_way_target_name)
target.randomization_type = entrance.randomization_type target.randomization_type = entrance.randomization_type
target.randomization_group = target_group or entrance.randomization_group target.randomization_group = target_group or entrance.randomization_group
@@ -336,28 +322,10 @@ def randomize_entrances(
start_time = time.perf_counter() start_time = time.perf_counter()
er_state = ERPlacementState(world, coupled) er_state = ERPlacementState(world, coupled)
entrance_lookup = EntranceLookup(world.random, coupled)
# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility # similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
perform_validity_check = True perform_validity_check = True
if not er_targets:
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
if not exits:
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
if len(er_targets) != len(exits):
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
# used when membership checks are needed on the exit list, e.g. speculative sweep
exits_set = set(exits)
entrance_lookup = EntranceLookup(world.random, coupled, exits_set)
for entrance in er_targets:
entrance_lookup.add(entrance)
# place the menu region and connected start region(s)
er_state.collection_state.update_reachable_regions(world.player)
def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None: def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance) placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
# remove the placed targets from consideration # remove the placed targets from consideration
@@ -369,37 +337,9 @@ def randomize_entrances(
if on_connect: if on_connect:
on_connect(er_state, placed_exits) on_connect(er_state, placed_exits)
def needs_speculative_sweep(dead_end: bool, require_new_exits: bool, placeable_exits: list[Entrance]) -> bool:
# speculative sweep is expensive. We currently only do it as a last resort, if we might cap off the graph
# entirely
if len(placeable_exits) > 1:
return False
# in certain stages of randomization we either expect or don't care if the search space shrinks.
# we should never speculative sweep here.
if dead_end or not require_new_exits or not perform_validity_check:
return False
# edge case - if all dead ends have pre-placed progression or indirect connections, they are pulled forward
# into the non dead end stage. In this case, and only this case, it's possible that the last connection may
# actually be placeable in stage 1. We need to skip speculative sweep in this case because we expect the graph
# to get capped off.
# check to see if we are proposing the last placement
if not coupled:
# in uncoupled, this check is easy as there will only be one target.
is_last_placement = len(entrance_lookup) == 1
else:
# a bit harder, there may be 1 or 2 targets depending on if the exit to place is one way or two way.
# if it is two way, we can safely assume that one of the targets is the logical pair of the exit.
desired_target_count = 2 if placeable_exits[0].randomization_type == EntranceType.TWO_WAY else 1
is_last_placement = len(entrance_lookup) == desired_target_count
# if it's not the last placement, we need a sweep
return not is_last_placement
def find_pairing(dead_end: bool, require_new_exits: bool) -> bool: def find_pairing(dead_end: bool, require_new_exits: bool) -> bool:
nonlocal perform_validity_check nonlocal perform_validity_check
placeable_exits = er_state.find_placeable_exits(perform_validity_check, exits) placeable_exits = er_state.find_placeable_exits(perform_validity_check)
for source_exit in placeable_exits: for source_exit in placeable_exits:
target_groups = target_group_lookup[source_exit.randomization_group] target_groups = target_group_lookup[source_exit.randomization_group]
for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order): for target_entrance in entrance_lookup.get_targets(target_groups, dead_end, preserve_group_order):
@@ -410,10 +350,12 @@ def randomize_entrances(
# very last exit and check whatever exits we open up are functionally accessible. # very last exit and check whatever exits we open up are functionally accessible.
# this requirement can be ignored on a beaten minimal, islands are no issue there. # this requirement can be ignored on a beaten minimal, islands are no issue there.
exit_requirement_satisfied = (not perform_validity_check or not require_new_exits exit_requirement_satisfied = (not perform_validity_check or not require_new_exits
or target_entrance.connected_region not in er_state.placed_regions) or target_entrance.connected_region not in er_state.placed_regions)
needs_speculative_sweep = (not dead_end and require_new_exits and perform_validity_check
and len(placeable_exits) == 1)
if exit_requirement_satisfied and source_exit.can_connect_to(target_entrance, dead_end, er_state): if exit_requirement_satisfied and source_exit.can_connect_to(target_entrance, dead_end, er_state):
if (needs_speculative_sweep(dead_end, require_new_exits, placeable_exits) if (needs_speculative_sweep
and not er_state.test_speculative_connection(source_exit, target_entrance, exits_set)): and not er_state.test_speculative_connection(source_exit, target_entrance)):
continue continue
do_placement(source_exit, target_entrance) do_placement(source_exit, target_entrance)
return True return True
@@ -436,14 +378,13 @@ def randomize_entrances(
and world.multiworld.has_beaten_game(er_state.collection_state, world.player): and world.multiworld.has_beaten_game(er_state.collection_state, world.player):
# ensure that we have enough locations to place our progression # ensure that we have enough locations to place our progression
accessible_location_count = 0 accessible_location_count = 0
prog_item_count = len([item for item in world.multiworld.itempool if item.advancement and item.player == world.player]) prog_item_count = sum(er_state.collection_state.prog_items[world.player].values())
# short-circuit location checking in this case # short-circuit location checking in this case
if prog_item_count == 0: if prog_item_count == 0:
return True return True
for region in er_state.placed_regions: for region in er_state.placed_regions:
for loc in region.locations: for loc in region.locations:
if not loc.item and loc.can_reach(er_state.collection_state): if loc.can_reach(er_state.collection_state):
# don't count locations with preplaced items
accessible_location_count += 1 accessible_location_count += 1
if accessible_location_count >= prog_item_count: if accessible_location_count >= prog_item_count:
perform_validity_check = False perform_validity_check = False
@@ -465,6 +406,21 @@ def randomize_entrances(
f"All unplaced entrances: {unplaced_entrances}\n" f"All unplaced entrances: {unplaced_entrances}\n"
f"All unplaced exits: {unplaced_exits}") f"All unplaced exits: {unplaced_exits}")
if not er_targets:
er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
if not exits:
exits = sorted([ex for region in world.multiworld.get_regions(world.player)
for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
if len(er_targets) != len(exits):
raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
for entrance in er_targets:
entrance_lookup.add(entrance)
# place the menu region and connected start region(s)
er_state.collection_state.update_reachable_regions(world.player)
# stage 1 - try to place all the non-dead-end entrances # stage 1 - try to place all the non-dead-end entrances
while entrance_lookup.others: while entrance_lookup.others:
if not find_pairing(dead_end=False, require_new_exits=True): if not find_pairing(dead_end=False, require_new_exits=True):

View File

@@ -221,11 +221,6 @@ Root: HKCR; Subkey: "{#MyAppName}ygo06patch"; ValueData: "Ar
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}ygo06patch\DefaultIcon"; ValueData: "{app}\ArchipelagoBizHawkClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}ygo06patch\shell\open\command"; ValueData: """{app}\ArchipelagoBizHawkClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apcivvi"; ValueData: "{#MyAppName}apcivvipatch"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch"; ValueData: "Archipelago Civilization 6 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch\DefaultIcon"; ValueData: "{app}\ArchipelagoLauncher.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}apcivvipatch\shell\open\command"; ValueData: """{app}\ArchipelagoLauncher.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: "";

494
kvui.py
View File

@@ -26,16 +26,13 @@ import Utils
if Utils.is_frozen(): if Utils.is_frozen():
os.environ["KIVY_DATA_DIR"] = Utils.local_path("data") os.environ["KIVY_DATA_DIR"] = Utils.local_path("data")
import platformdirs
os.environ["KIVY_HOME"] = os.path.join(platformdirs.user_config_dir("Archipelago", False), "kivy")
os.makedirs(os.environ["KIVY_HOME"], exist_ok=True)
from kivy.config import Config from kivy.config import Config
Config.set("input", "mouse", "mouse,disable_multitouch") Config.set("input", "mouse", "mouse,disable_multitouch")
Config.set("kivy", "exit_on_escape", "0") Config.set("kivy", "exit_on_escape", "0")
Config.set("graphics", "multisamples", "0") # multisamples crash old intel drivers Config.set("graphics", "multisamples", "0") # multisamples crash old intel drivers
from kivymd.uix.divider import MDDivider
from kivy.app import App
from kivy.core.window import Window from kivy.core.window import Window
from kivy.core.clipboard import Clipboard from kivy.core.clipboard import Clipboard
from kivy.core.text.markup import MarkupLabel from kivy.core.text.markup import MarkupLabel
@@ -45,32 +42,30 @@ from kivy.clock import Clock
from kivy.factory import Factory from kivy.factory import Factory
from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty from kivy.properties import BooleanProperty, ObjectProperty, NumericProperty
from kivy.metrics import dp from kivy.metrics import dp
from kivy.effects.scroll import ScrollEffect
from kivy.uix.widget import Widget from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.layout import Layout from kivy.uix.layout import Layout
from kivy.uix.textinput import TextInput
from kivy.uix.scrollview import ScrollView
from kivy.uix.recycleview import RecycleView
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.label import Label
from kivy.uix.progressbar import ProgressBar
from kivy.uix.dropdown import DropDown
from kivy.utils import escape_markup from kivy.utils import escape_markup
from kivy.lang import Builder from kivy.lang import Builder
from kivy.uix.recycleview.views import RecycleDataViewBehavior from kivy.uix.recycleview.views import RecycleDataViewBehavior
from kivy.uix.behaviors import FocusBehavior, ToggleButtonBehavior from kivy.uix.behaviors import FocusBehavior
from kivy.uix.recycleboxlayout import RecycleBoxLayout from kivy.uix.recycleboxlayout import RecycleBoxLayout
from kivy.uix.recycleview.layout import LayoutSelectionBehavior from kivy.uix.recycleview.layout import LayoutSelectionBehavior
from kivy.animation import Animation from kivy.animation import Animation
from kivy.uix.popup import Popup from kivy.uix.popup import Popup
from kivy.uix.dropdown import DropDown
from kivy.uix.image import AsyncImage from kivy.uix.image import AsyncImage
from kivymd.app import MDApp
from kivymd.uix.gridlayout import MDGridLayout
from kivymd.uix.floatlayout import MDFloatLayout
from kivymd.uix.boxlayout import MDBoxLayout
from kivymd.uix.tab.tab import MDTabsPrimary, MDTabsItem, MDTabsItemText, MDTabsCarousel
from kivymd.uix.menu import MDDropdownMenu
from kivymd.uix.menu.menu import MDDropdownTextItem
from kivymd.uix.dropdownitem import MDDropDownItem, MDDropDownItemText
from kivymd.uix.button import MDButton, MDButtonText, MDButtonIcon, MDIconButton
from kivymd.uix.label import MDLabel, MDIcon
from kivymd.uix.recycleview import MDRecycleView
from kivymd.uix.textfield.textfield import MDTextField
from kivymd.uix.progressindicator import MDLinearProgressIndicator
from kivymd.uix.scrollview import MDScrollView
from kivymd.uix.tooltip import MDTooltip, MDTooltipPlain
fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25) fade_in_animation = Animation(opacity=0, duration=0) + Animation(opacity=1, duration=0.25)
@@ -87,85 +82,6 @@ else:
remove_between_brackets = re.compile(r"\[.*?]") remove_between_brackets = re.compile(r"\[.*?]")
class ThemedApp(MDApp):
def set_colors(self):
text_colors = KivyJSONtoTextParser.TextColors()
self.theme_cls.theme_style = getattr(text_colors, "theme_style", "Dark")
self.theme_cls.primary_palette = getattr(text_colors, "primary_palette", "Green")
self.theme_cls.dynamic_scheme_name = getattr(text_colors, "dynamic_scheme_name", "TONAL_SPOT")
self.theme_cls.dynamic_scheme_contrast = getattr(text_colors, "dynamic_scheme_contrast", 0.0)
class ImageIcon(MDButtonIcon, AsyncImage):
def __init__(self, *args, **kwargs):
super().__init__(args, kwargs)
self.image = ApAsyncImage(**kwargs)
self.add_widget(self.image)
def add_widget(self, widget, index=0, canvas=None):
return super(MDIcon, self).add_widget(widget)
class ImageButton(MDIconButton):
def __init__(self, **kwargs):
image_args = dict()
for kwarg in ("fit_mode", "image_size", "color", "source", "texture"):
val = kwargs.pop(kwarg, "None")
if val != "None":
image_args[kwarg.replace("image_", "")] = val
super().__init__()
self.image = ApAsyncImage(**image_args)
def set_center(button, center):
self.image.center_x = self.center_x
self.image.center_y = self.center_y
self.bind(center=set_center)
self.add_widget(self.image)
def add_widget(self, widget, index=0, canvas=None):
return super(MDIcon, self).add_widget(widget)
class ScrollBox(MDScrollView):
layout: MDBoxLayout = ObjectProperty(None)
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# thanks kivymd
class ToggleButton(MDButton, ToggleButtonBehavior):
def __init__(self, *args, **kwargs):
super(ToggleButton, self).__init__(*args, **kwargs)
self.bind(state=self._update_bg)
def _update_bg(self, _, state: str):
if self.disabled:
return
if self.theme_bg_color == "Primary":
self.theme_bg_color = "Custom"
if state == "down":
self.md_bg_color = self.theme_cls.primaryColor
for child in self.children:
if child.theme_text_color == "Primary":
child.theme_text_color = "Custom"
if child.theme_icon_color == "Primary":
child.theme_icon_color = "Custom"
child.text_color = self.theme_cls.onPrimaryColor
child.icon_color = self.theme_cls.onPrimaryColor
else:
self.md_bg_color = self.theme_cls.surfaceContainerLowestColor
for child in self.children:
if child.theme_text_color == "Primary":
child.theme_text_color = "Custom"
if child.theme_icon_color == "Primary":
child.theme_icon_color = "Custom"
child.text_color = self.theme_cls.primaryColor
child.icon_color = self.theme_cls.primaryColor
# I was surprised to find this didn't already exist in kivy :( # I was surprised to find this didn't already exist in kivy :(
class HoverBehavior(object): class HoverBehavior(object):
"""originally from https://stackoverflow.com/a/605348110""" """originally from https://stackoverflow.com/a/605348110"""
@@ -205,7 +121,7 @@ class HoverBehavior(object):
Factory.register("HoverBehavior", HoverBehavior) Factory.register("HoverBehavior", HoverBehavior)
class ToolTip(MDTooltipPlain): class ToolTip(Label):
pass pass
@@ -213,30 +129,49 @@ class ServerToolTip(ToolTip):
pass pass
class HovererableLabel(HoverBehavior, MDLabel): class ScrollBox(ScrollView):
layout: BoxLayout
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.layout = BoxLayout(size_hint_y=None)
self.layout.bind(minimum_height=self.layout.setter("height"))
self.add_widget(self.layout)
self.effect_cls = ScrollEffect
self.bar_width = dp(12)
self.scroll_type = ["content", "bars"]
class HovererableLabel(HoverBehavior, Label):
pass pass
class TooltipLabel(HovererableLabel, MDTooltip): class TooltipLabel(HovererableLabel):
tooltip_display_delay = 0.1 tooltip = None
def create_tooltip(self, text, x, y): def create_tooltip(self, text, x, y):
text = text.replace("<br>", "\n").replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]") text = text.replace("<br>", "\n").replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]")
# position float layout if self.tooltip:
center_x, center_y = self.to_window(self.center_x, self.center_y)
self.shift_y = y - center_y
shift_x = center_x - x
if shift_x > 0:
self.shift_left = shift_x
else:
self.shift_right = shift_x
if self._tooltip:
# update # update
self._tooltip.text = text self.tooltip.children[0].text = text
else: else:
self._tooltip = ToolTip(text=text, pos_hint={}) self.tooltip = FloatLayout()
self.display_tooltip() tooltip_label = ToolTip(text=text)
self.tooltip.add_widget(tooltip_label)
fade_in_animation.start(self.tooltip)
App.get_running_app().root.add_widget(self.tooltip)
# handle left-side boundary to not render off-screen
x = max(x, 3 + self.tooltip.children[0].texture_size[0] / 2)
# position float layout
self.tooltip.x = x - self.tooltip.width / 2
self.tooltip.y = y - self.tooltip.height / 2 + 48
def remove_tooltip(self):
if self.tooltip:
App.get_running_app().root.remove_widget(self.tooltip)
self.tooltip = None
def on_mouse_pos(self, window, pos): def on_mouse_pos(self, window, pos):
if not self.get_root_window(): if not self.get_root_window():
@@ -263,26 +198,26 @@ class TooltipLabel(HovererableLabel, MDTooltip):
def on_leave(self): def on_leave(self):
self.remove_tooltip() self.remove_tooltip()
self._tooltip = None
class ServerLabel(HovererableLabel, MDTooltip): class ServerLabel(HovererableLabel):
tooltip_display_delay = 0.1
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
super(HovererableLabel, self).__init__(*args, **kwargs) super(HovererableLabel, self).__init__(*args, **kwargs)
self._tooltip = ServerToolTip(text="Test") self.layout = FloatLayout()
self.popuplabel = ServerToolTip(text="Test")
self.layout.add_widget(self.popuplabel)
def on_enter(self): def on_enter(self):
self._tooltip.text = self.get_text() self.popuplabel.text = self.get_text()
self.display_tooltip() App.get_running_app().root.add_widget(self.layout)
fade_in_animation.start(self.layout)
def on_leave(self): def on_leave(self):
self.animation_tooltip_dismiss() App.get_running_app().root.remove_widget(self.layout)
@property @property
def ctx(self) -> context_type: def ctx(self) -> context_type:
return MDApp.get_running_app().ctx return App.get_running_app().ctx
def get_text(self): def get_text(self):
if self.ctx.server: if self.ctx.server:
@@ -323,11 +258,11 @@ class ServerLabel(HovererableLabel, MDTooltip):
return "No current server connection. \nPlease connect to an Archipelago server." return "No current server connection. \nPlease connect to an Archipelago server."
class MainLayout(MDGridLayout): class MainLayout(GridLayout):
pass pass
class ContainerLayout(MDFloatLayout): class ContainerLayout(FloatLayout):
pass pass
@@ -347,11 +282,6 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
return super(SelectableLabel, self).refresh_view_attrs( return super(SelectableLabel, self).refresh_view_attrs(
rv, index, data) rv, index, data)
def on_size(self, instance_label, size: list) -> None:
super().on_size(instance_label, size)
if self.parent:
self.width = self.parent.width
def on_touch_down(self, touch): def on_touch_down(self, touch):
""" Add selection on touch down """ """ Add selection on touch down """
if super(SelectableLabel, self).on_touch_down(touch): if super(SelectableLabel, self).on_touch_down(touch):
@@ -362,10 +292,10 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
else: else:
# Not a fan of the following few lines, but they work. # Not a fan of the following few lines, but they work.
temp = MarkupLabel(text=self.text).markup temp = MarkupLabel(text=self.text).markup
text = "".join(part for part in temp if not part.startswith("[")) text = "".join(part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
cmdinput = MDApp.get_running_app().textinput cmdinput = App.get_running_app().textinput
if not cmdinput.text: if not cmdinput.text:
input_text = get_input_text_from_response(text, MDApp.get_running_app().last_autofillable_command) input_text = get_input_text_from_response(text, App.get_running_app().last_autofillable_command)
if input_text is not None: if input_text is not None:
cmdinput.text = input_text cmdinput.text = input_text
@@ -376,115 +306,30 @@ class SelectableLabel(RecycleDataViewBehavior, TooltipLabel):
""" Respond to the selection of items in the view. """ """ Respond to the selection of items in the view. """
self.selected = is_selected self.selected = is_selected
class MarkupDropdownTextItem(MDDropdownTextItem): class AutocompleteHintInput(TextInput):
def __init__(self):
super().__init__()
for child in self.children:
if child.__class__ == MDLabel:
child.markup = True
print(self.text)
# Currently, this only lets us do markup on text that does not have any icons
# Create new TextItems as needed
class MarkupDropdown(MDDropdownMenu):
def on_items(self, instance, value: list) -> None:
"""
The method sets the class that will be used to create the menu item.
"""
items = []
viewclass = "MarkupDropdownTextItem"
for data in value:
if "viewclass" not in data:
if (
"leading_icon" not in data
and "trailing_icon" not in data
and "trailing_text" not in data
):
viewclass = "MarkupDropdownTextItem"
elif (
"leading_icon" in data
and "trailing_icon" not in data
and "trailing_text" not in data
):
viewclass = "MDDropdownLeadingIconItem"
elif (
"leading_icon" not in data
and "trailing_icon" in data
and "trailing_text" not in data
):
viewclass = "MDDropdownTrailingIconItem"
elif (
"leading_icon" not in data
and "trailing_icon" in data
and "trailing_text" in data
):
viewclass = "MDDropdownTrailingIconTextItem"
elif (
"leading_icon" in data
and "trailing_icon" in data
and "trailing_text" in data
):
viewclass = "MDDropdownLeadingTrailingIconTextItem"
elif (
"leading_icon" in data
and "trailing_icon" in data
and "trailing_text" not in data
):
viewclass = "MDDropdownLeadingTrailingIconItem"
elif (
"leading_icon" not in data
and "trailing_icon" not in data
and "trailing_text" in data
):
viewclass = "MDDropdownTrailingTextItem"
elif (
"leading_icon" in data
and "trailing_icon" not in data
and "trailing_text" in data
):
viewclass = "MDDropdownLeadingIconTrailingTextItem"
data["viewclass"] = viewclass
if "height" not in data:
data["height"] = dp(48)
items.append(data)
self._items = items
# Update items in view
if hasattr(self, "menu"):
self.menu.data = self._items
class AutocompleteHintInput(MDTextField):
min_chars = NumericProperty(3) min_chars = NumericProperty(3)
def __init__(self, **kwargs): def __init__(self, **kwargs):
super().__init__(**kwargs) super().__init__(**kwargs)
self.dropdown = MarkupDropdown(caller=self, position="bottom", border_margin=dp(24), width=self.width) self.dropdown = DropDown()
self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x)) self.dropdown.bind(on_select=lambda instance, x: setattr(self, 'text', x))
self.bind(on_text_validate=self.on_message) self.bind(on_text_validate=self.on_message)
self.bind(width=lambda instance, x: setattr(self.dropdown, "width", x))
def on_message(self, instance): def on_message(self, instance):
MDApp.get_running_app().commandprocessor("!hint "+instance.text) App.get_running_app().commandprocessor("!hint "+instance.text)
def on_text(self, instance, value): def on_text(self, instance, value):
if len(value) >= self.min_chars: if len(value) >= self.min_chars:
self.dropdown.items.clear() self.dropdown.clear_widgets()
ctx: context_type = MDApp.get_running_app().ctx ctx: context_type = App.get_running_app().ctx
if not ctx.game: if not ctx.game:
return return
item_names = ctx.item_names._game_store[ctx.game].values() item_names = ctx.item_names._game_store[ctx.game].values()
def on_press(text): def on_press(button: Button):
split_text = MarkupLabel(text=text).markup split_text = MarkupLabel(text=button.text).markup
return self.dropdown.select("".join(text_frag for text_frag in split_text return self.dropdown.select("".join(text_frag for text_frag in split_text
if not text_frag.startswith("["))) if not text_frag.startswith("[")))
lowered = value.lower() lowered = value.lower()
@@ -496,29 +341,20 @@ class AutocompleteHintInput(MDTextField):
else: else:
text = escape_markup(item_name) text = escape_markup(item_name)
text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):] text = text[:index] + "[b]" + text[index:index+len(value)]+"[/b]"+text[index+len(value):]
self.dropdown.items.append({ btn = Button(text=text, size_hint_y=None, height=dp(30), markup=True)
"text": text, btn.bind(on_release=on_press)
"on_release": lambda: on_press(text), self.dropdown.add_widget(btn)
"markup": True if not self.dropdown.attach_to:
}) self.dropdown.open(self)
if not self.dropdown.parent:
self.dropdown.open()
else: else:
self.dropdown.dismiss() self.dropdown.dismiss()
status_icons = { class HintLabel(RecycleDataViewBehavior, BoxLayout):
HintStatus.HINT_NO_PRIORITY: "information",
HintStatus.HINT_PRIORITY: "exclamation-thick",
HintStatus.HINT_AVOID: "alert"
}
class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
selected = BooleanProperty(False) selected = BooleanProperty(False)
striped = BooleanProperty(False) striped = BooleanProperty(False)
index = None index = None
dropdown: MDDropdownMenu dropdown: DropDown
def __init__(self): def __init__(self):
super(HintLabel, self).__init__() super(HintLabel, self).__init__()
@@ -529,28 +365,29 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
self.entrance_text = "" self.entrance_text = ""
self.status_text = "" self.status_text = ""
self.hint = {} self.hint = {}
for child in self.children:
child.bind(texture_size=self.set_height)
ctx = MDApp.get_running_app().ctx
menu_items = []
for status in (HintStatus.HINT_NO_PRIORITY, HintStatus.HINT_PRIORITY, HintStatus.HINT_AVOID): ctx = App.get_running_app().ctx
name = status_names[status] self.dropdown = DropDown()
status_button = MDDropDownItem(MDDropDownItemText(text=name), size_hint_y=None, height=dp(50))
status_button.status = status
menu_items.append({
"text": name,
"leading_icon": status_icons[status],
"on_release": lambda x=status: select(self, x)
})
self.dropdown = MDDropdownMenu(caller=self.ids["status"], items=menu_items) def set_value(button):
self.dropdown.select(button.status)
def select(instance, data): def select(instance, data):
ctx.update_hint(self.hint["location"], ctx.update_hint(self.hint["location"],
self.hint["finding_player"], self.hint["finding_player"],
data) data)
self.dropdown.bind(on_release=self.dropdown.dismiss) for status in (HintStatus.HINT_NO_PRIORITY, HintStatus.HINT_PRIORITY, HintStatus.HINT_AVOID):
name = status_names[status]
status_button = Button(text=name, size_hint_y=None, height=dp(50))
status_button.status = status
status_button.bind(on_release=set_value)
self.dropdown.add_widget(status_button)
self.dropdown.bind(on_select=select)
def set_height(self, instance, value): def set_height(self, instance, value):
self.height = max([child.texture_size[1] for child in self.children]) self.height = max([child.texture_size[1] for child in self.children])
@@ -565,6 +402,7 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
self.entrance_text = data["entrance"]["text"] self.entrance_text = data["entrance"]["text"]
self.status_text = data["status"]["text"] self.status_text = data["status"]["text"]
self.hint = data["status"]["hint"] self.hint = data["status"]["hint"]
self.height = self.minimum_height
return super(HintLabel, self).refresh_view_attrs(rv, index, data) return super(HintLabel, self).refresh_view_attrs(rv, index, data)
def on_touch_down(self, touch): def on_touch_down(self, touch):
@@ -577,10 +415,10 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
if status_label.collide_point(*touch.pos): if status_label.collide_point(*touch.pos):
if self.hint["status"] == HintStatus.HINT_FOUND: if self.hint["status"] == HintStatus.HINT_FOUND:
return return
ctx = MDApp.get_running_app().ctx ctx = App.get_running_app().ctx
if ctx.slot_concerns_self(self.hint["receiving_player"]): # If this player owns this hint if ctx.slot_concerns_self(self.hint["receiving_player"]): # If this player owns this hint
# open a dropdown # open a dropdown
self.dropdown.open() self.dropdown.open(self.ids["status"])
elif self.selected: elif self.selected:
self.parent.clear_selection() self.parent.clear_selection()
else: else:
@@ -589,7 +427,8 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
if self.entrance_text != "Vanilla" if self.entrance_text != "Vanilla"
else "", ". (", self.status_text.lower(), ")")) else "", ". (", self.status_text.lower(), ")"))
temp = MarkupLabel(text).markup temp = MarkupLabel(text).markup
text = "".join(part for part in temp if not part.startswith("[")) text = "".join(
part for part in temp if not part.startswith(("[color", "[/color]", "[ref=", "[/ref]")))
Clipboard.copy(escape_markup(text).replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]")) Clipboard.copy(escape_markup(text).replace("&amp;", "&").replace("&bl;", "[").replace("&br;", "]"))
return self.parent.select_with_touch(self.index, touch) return self.parent.select_with_touch(self.index, touch)
else: else:
@@ -601,18 +440,15 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
if child.collide_point(*touch.pos): if child.collide_point(*touch.pos):
key = child.sort_key key = child.sort_key
if key == "status": if key == "status":
parent.hint_sorter = lambda element: status_sort_weights[element["status"]["hint"]["status"]] parent.hint_sorter = lambda element: element["status"]["hint"]["status"]
else: else: parent.hint_sorter = lambda element: remove_between_brackets.sub("", element[key]["text"]).lower()
parent.hint_sorter = lambda element: (
remove_between_brackets.sub("", element[key]["text"]).lower()
)
if key == parent.sort_key: if key == parent.sort_key:
# second click reverses order # second click reverses order
parent.reversed = not parent.reversed parent.reversed = not parent.reversed
else: else:
parent.sort_key = key parent.sort_key = key
parent.reversed = False parent.reversed = False
MDApp.get_running_app().update_hints() App.get_running_app().update_hints()
def apply_selection(self, rv, index, is_selected): def apply_selection(self, rv, index, is_selected):
""" Respond to the selection of items in the view. """ """ Respond to the selection of items in the view. """
@@ -620,7 +456,7 @@ class HintLabel(RecycleDataViewBehavior, MDBoxLayout):
self.selected = is_selected self.selected = is_selected
class ConnectBarTextInput(MDTextField): class ConnectBarTextInput(TextInput):
def insert_text(self, substring, from_undo=False): def insert_text(self, substring, from_undo=False):
s = substring.replace("\n", "").replace("\r", "") s = substring.replace("\n", "").replace("\r", "")
return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo) return super(ConnectBarTextInput, self).insert_text(s, from_undo=from_undo)
@@ -630,7 +466,7 @@ def is_command_input(string: str) -> bool:
return len(string) > 0 and string[0] in "/!" return len(string) > 0 and string[0] in "/!"
class CommandPromptTextInput(MDTextField): class CommandPromptTextInput(TextInput):
MAXIMUM_HISTORY_MESSAGES = 50 MAXIMUM_HISTORY_MESSAGES = 50
def __init__(self, **kwargs) -> None: def __init__(self, **kwargs) -> None:
@@ -678,7 +514,7 @@ class CommandPromptTextInput(MDTextField):
class MessageBox(Popup): class MessageBox(Popup):
class MessageBoxLabel(MDLabel): class MessageBoxLabel(Label):
def __init__(self, **kwargs): def __init__(self, **kwargs):
super().__init__(**kwargs) super().__init__(**kwargs)
self._label.refresh() self._label.refresh()
@@ -696,31 +532,14 @@ class MessageBox(Popup):
self.height += max(0, label.height - 18) self.height += max(0, label.height - 18)
class ClientTabs(MDTabsPrimary): class GameManager(App):
carousel: MDTabsCarousel
lock_swiping = True
def __init__(self, *args, **kwargs):
self.carousel = MDTabsCarousel(lock_swiping=True)
super().__init__(*args, MDDivider(size_hint_y=None, height=dp(4)), self.carousel, **kwargs)
self.size_hint_y = 1
def remove_tab(self, tab, content=None):
if content is None:
content = tab.content
self.ids.container.remove_widget(tab)
self.carousel.remove_widget(content)
self.on_size(self, self.size)
class GameManager(ThemedApp):
logging_pairs = [ logging_pairs = [
("Client", "Archipelago"), ("Client", "Archipelago"),
] ]
base_title: str = "Archipelago Client" base_title: str = "Archipelago Client"
last_autofillable_command: str last_autofillable_command: str
main_area_container: MDGridLayout main_area_container: GridLayout
""" subclasses can add more columns beside the tabs """ """ subclasses can add more columns beside the tabs """
def __init__(self, ctx: context_type): def __init__(self, ctx: context_type):
@@ -755,26 +574,18 @@ class GameManager(ThemedApp):
return max(1, len(self.tabs.tab_list)) return max(1, len(self.tabs.tab_list))
return 1 return 1
def on_start(self):
def on_start(*args):
self.root.md_bg_color = self.theme_cls.backgroundColor
super().on_start()
Clock.schedule_once(on_start)
def build(self) -> Layout: def build(self) -> Layout:
self.set_colors()
self.container = ContainerLayout() self.container = ContainerLayout()
self.grid = MainLayout() self.grid = MainLayout()
self.grid.cols = 1 self.grid.cols = 1
self.connect_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(70), self.connect_layout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
spacing=5, padding=(5, 10))
# top part # top part
server_label = ServerLabel(halign="center") server_label = ServerLabel()
self.connect_layout.add_widget(server_label) self.connect_layout.add_widget(server_label)
self.server_connect_bar = ConnectBarTextInput(text=self.ctx.suggested_address or "archipelago.gg:", self.server_connect_bar = ConnectBarTextInput(text=self.ctx.suggested_address or "archipelago.gg:",
size_hint_y=None, role="medium", size_hint_y=None,
height=dp(70), multiline=False, write_tab=False) height=dp(30), multiline=False, write_tab=False)
def connect_bar_validate(sender): def connect_bar_validate(sender):
if not self.ctx.server: if not self.ctx.server:
@@ -782,31 +593,26 @@ class GameManager(ThemedApp):
self.server_connect_bar.bind(on_text_validate=connect_bar_validate) self.server_connect_bar.bind(on_text_validate=connect_bar_validate)
self.connect_layout.add_widget(self.server_connect_bar) self.connect_layout.add_widget(self.server_connect_bar)
self.server_connect_button = MDButton(MDButtonText(text="Connect"), style="filled", size=(dp(100), dp(70)), self.server_connect_button = Button(text="Connect", size=(dp(100), dp(30)), size_hint_y=None, size_hint_x=None)
size_hint_x=None, size_hint_y=None, radius=5, pos_hint={"center_y": 0.55})
self.server_connect_button.bind(on_press=self.connect_button_action) self.server_connect_button.bind(on_press=self.connect_button_action)
self.server_connect_button.height = self.server_connect_bar.height
self.connect_layout.add_widget(self.server_connect_button) self.connect_layout.add_widget(self.server_connect_button)
self.grid.add_widget(self.connect_layout) self.grid.add_widget(self.connect_layout)
self.progressbar = MDLinearProgressIndicator(size_hint_y=None, height=3) self.progressbar = ProgressBar(size_hint_y=None, height=3)
self.grid.add_widget(self.progressbar) self.grid.add_widget(self.progressbar)
# middle part # middle part
self.tabs = ClientTabs() self.tabs = TabbedPanel(size_hint_y=1)
self.tabs.add_widget(MDTabsItem(MDTabsItemText(text="All" if len(self.logging_pairs) > 1 else "Archipelago"))) self.tabs.default_tab_text = "All"
self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name) self.log_panels["All"] = self.tabs.default_tab_content = UILog(*(logging.getLogger(logger_name)
for logger_name, name in for logger_name, name in
self.logging_pairs)) self.logging_pairs))
self.tabs.carousel.add_widget(self.tabs.default_tab_content)
for logger_name, display_name in self.logging_pairs: for logger_name, display_name in self.logging_pairs:
bridge_logger = logging.getLogger(logger_name) bridge_logger = logging.getLogger(logger_name)
self.log_panels[display_name] = UILog(bridge_logger) panel = TabbedPanelItem(text=display_name)
self.log_panels[display_name] = panel.content = UILog(bridge_logger)
if len(self.logging_pairs) > 1: if len(self.logging_pairs) > 1:
panel = MDTabsItem(MDTabsItemText(text=display_name))
panel.content = self.log_panels[display_name]
# show Archipelago tab if other logging is present # show Archipelago tab if other logging is present
self.tabs.carousel.add_widget(panel.content)
self.tabs.add_widget(panel) self.tabs.add_widget(panel)
hint_panel = self.add_client_tab("Hints", HintLayout()) hint_panel = self.add_client_tab("Hints", HintLayout())
@@ -814,20 +620,21 @@ class GameManager(ThemedApp):
self.log_panels["Hints"] = hint_panel.content self.log_panels["Hints"] = hint_panel.content
hint_panel.content.add_widget(self.hint_log) hint_panel.content.add_widget(self.hint_log)
self.main_area_container = MDGridLayout(size_hint_y=1, rows=1) if len(self.logging_pairs) == 1:
self.tabs.default_tab_text = "Archipelago"
self.main_area_container = GridLayout(size_hint_y=1, rows=1)
self.main_area_container.add_widget(self.tabs) self.main_area_container.add_widget(self.tabs)
self.grid.add_widget(self.main_area_container) self.grid.add_widget(self.main_area_container)
# bottom part # bottom part
bottom_layout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(70), spacing=5, padding=(5, 10)) bottom_layout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
info_button = MDButton(MDButtonText(text="Command:"), radius=5, style="filled", size=(dp(100), dp(70)), info_button = Button(size=(dp(100), dp(30)), text="Command:", size_hint_x=None)
size_hint_x=None, size_hint_y=None, pos_hint={"center_y": 0.575})
info_button.bind(on_release=self.command_button_action) info_button.bind(on_release=self.command_button_action)
bottom_layout.add_widget(info_button) bottom_layout.add_widget(info_button)
self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False) self.textinput = CommandPromptTextInput(size_hint_y=None, height=dp(30), multiline=False, write_tab=False)
self.textinput.bind(on_text_validate=self.on_message) self.textinput.bind(on_text_validate=self.on_message)
info_button.height = self.textinput.height
self.textinput.text_validate_unfocus = False self.textinput.text_validate_unfocus = False
bottom_layout.add_widget(self.textinput) bottom_layout.add_widget(self.textinput)
self.grid.add_widget(bottom_layout) self.grid.add_widget(bottom_layout)
@@ -848,26 +655,24 @@ class GameManager(ThemedApp):
def add_client_tab(self, title: str, content: Widget) -> Widget: def add_client_tab(self, title: str, content: Widget) -> Widget:
"""Adds a new tab to the client window with a given title, and provides a given Widget as its content. """Adds a new tab to the client window with a given title, and provides a given Widget as its content.
Returns the new tab widget, with the provided content being placed on the tab as content.""" Returns the new tab widget, with the provided content being placed on the tab as content."""
new_tab = MDTabsItem(MDTabsItemText(text=title)) new_tab = TabbedPanelItem(text=title)
new_tab.content = content new_tab.content = content
self.tabs.add_widget(new_tab) self.tabs.add_widget(new_tab)
self.tabs.carousel.add_widget(new_tab.content)
return new_tab return new_tab
def update_texts(self, dt): def update_texts(self, dt):
for slide in self.tabs.carousel.slides: if hasattr(self.tabs.content.children[0], "fix_heights"):
if hasattr(slide, "fix_heights"): self.tabs.content.children[0].fix_heights() # TODO: remove this when Kivy fixes this upstream
slide.fix_heights() # TODO: remove this when Kivy fixes this upstream
if self.ctx.server: if self.ctx.server:
self.title = self.base_title + " " + Utils.__version__ + \ self.title = self.base_title + " " + Utils.__version__ + \
f" | Connected to: {self.ctx.server_address} " \ f" | Connected to: {self.ctx.server_address} " \
f"{'.'.join(str(e) for e in self.ctx.server_version)}" f"{'.'.join(str(e) for e in self.ctx.server_version)}"
self.server_connect_button._button_text.text = "Disconnect" self.server_connect_button.text = "Disconnect"
self.server_connect_bar.readonly = True self.server_connect_bar.readonly = True
self.progressbar.max = len(self.ctx.checked_locations) + len(self.ctx.missing_locations) self.progressbar.max = len(self.ctx.checked_locations) + len(self.ctx.missing_locations)
self.progressbar.value = len(self.ctx.checked_locations) self.progressbar.value = len(self.ctx.checked_locations)
else: else:
self.server_connect_button._button_text.text = "Connect" self.server_connect_button.text = "Connect"
self.server_connect_bar.readonly = False self.server_connect_bar.readonly = False
self.title = self.base_title + " " + Utils.__version__ self.title = self.base_title + " " + Utils.__version__
self.progressbar.value = 0 self.progressbar.value = 0
@@ -930,8 +735,8 @@ class GameManager(ThemedApp):
def enable_energy_link(self): def enable_energy_link(self):
if not hasattr(self, "energy_link_label"): if not hasattr(self, "energy_link_label"):
self.energy_link_label = MDLabel(text="Energy Link: Standby", self.energy_link_label = Label(text="Energy Link: Standby",
size_hint_x=None, width=150, halign="center") size_hint_x=None, width=150)
self.connect_layout.add_widget(self.energy_link_label) self.connect_layout.add_widget(self.energy_link_label)
def set_new_energy_link_value(self): def set_new_energy_link_value(self):
@@ -967,9 +772,8 @@ class LogtoUI(logging.Handler):
self.on_log(self.format(record)) self.on_log(self.format(record))
class UILog(MDRecycleView): class UILog(RecycleView):
messages: typing.ClassVar[int] # comes from kv file messages: typing.ClassVar[int] # comes from kv file
adaptive_height = True
def __init__(self, *loggers_to_handle, **kwargs): def __init__(self, *loggers_to_handle, **kwargs):
super(UILog, self).__init__(**kwargs) super(UILog, self).__init__(**kwargs)
@@ -996,22 +800,16 @@ class UILog(MDRecycleView):
element.height = element.texture_size[1] element.height = element.texture_size[1]
class HintLayout(MDBoxLayout): class HintLayout(BoxLayout):
orientation = "vertical" orientation = "vertical"
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
boxlayout = MDBoxLayout(orientation="horizontal", size_hint_y=None, height=dp(55)) boxlayout = BoxLayout(orientation="horizontal", size_hint_y=None, height=dp(30))
boxlayout.add_widget(MDLabel(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(55))) boxlayout.add_widget(Label(text="New Hint:", size_hint_x=None, size_hint_y=None, height=dp(30)))
boxlayout.add_widget(AutocompleteHintInput()) boxlayout.add_widget(AutocompleteHintInput())
self.add_widget(boxlayout) self.add_widget(boxlayout)
def fix_heights(self):
for child in self.children:
fix_func = getattr(child, "fix_heights", None)
if fix_func:
fix_func()
status_names: typing.Dict[HintStatus, str] = { status_names: typing.Dict[HintStatus, str] = {
HintStatus.HINT_FOUND: "Found", HintStatus.HINT_FOUND: "Found",
@@ -1027,15 +825,10 @@ status_colors: typing.Dict[HintStatus, str] = {
HintStatus.HINT_AVOID: "salmon", HintStatus.HINT_AVOID: "salmon",
HintStatus.HINT_PRIORITY: "plum", HintStatus.HINT_PRIORITY: "plum",
} }
status_sort_weights: dict[HintStatus, int] = {
HintStatus.HINT_FOUND: 0,
HintStatus.HINT_UNSPECIFIED: 1,
HintStatus.HINT_NO_PRIORITY: 2,
HintStatus.HINT_AVOID: 3,
HintStatus.HINT_PRIORITY: 4,
}
class HintLog(MDRecycleView):
class HintLog(RecycleView):
header = { header = {
"receiving": {"text": "[u]Receiving Player[/u]"}, "receiving": {"text": "[u]Receiving Player[/u]"},
"item": {"text": "[u]Item[/u]"}, "item": {"text": "[u]Item[/u]"},
@@ -1046,7 +839,7 @@ class HintLog(MDRecycleView):
"hint": {"receiving_player": -1, "location": -1, "finding_player": -1, "status": ""}}, "hint": {"receiving_player": -1, "location": -1, "finding_player": -1, "status": ""}},
"striped": True, "striped": True,
} }
data: list[typing.Any]
sort_key: str = "" sort_key: str = ""
reversed: bool = True reversed: bool = True
@@ -1059,7 +852,7 @@ class HintLog(MDRecycleView):
if not hints: # Fix the scrolling looking visually wrong in some edge cases if not hints: # Fix the scrolling looking visually wrong in some edge cases
self.scroll_y = 1.0 self.scroll_y = 1.0
data = [] data = []
ctx = MDApp.get_running_app().ctx ctx = App.get_running_app().ctx
for hint in hints: for hint in hints:
if not hint.get("status"): # Allows connecting to old servers if not hint.get("status"): # Allows connecting to old servers
hint["status"] = HintStatus.HINT_FOUND if hint["found"] else HintStatus.HINT_UNSPECIFIED hint["status"] = HintStatus.HINT_FOUND if hint["found"] else HintStatus.HINT_UNSPECIFIED
@@ -1123,8 +916,7 @@ class ImageLoaderPkgutil(ImageLoaderBase):
data = pkgutil.get_data(module, path) data = pkgutil.get_data(module, path)
return self._bytes_to_data(data) return self._bytes_to_data(data)
@staticmethod def _bytes_to_data(self, data: typing.Union[bytes, bytearray]) -> typing.List[ImageData]:
def _bytes_to_data(data: typing.Union[bytes, bytearray]) -> typing.List[ImageData]:
loader = next(loader for loader in ImageLoader.loaders if loader.can_load_memory()) loader = next(loader for loader in ImageLoader.loaders if loader.can_load_memory())
return loader.load(loader, io.BytesIO(data)) return loader.load(loader, io.BytesIO(data))

View File

@@ -2,6 +2,3 @@
python_files = test_*.py Test*.py # TODO: remove Test* once all worlds have been ported python_files = test_*.py Test*.py # TODO: remove Test* once all worlds have been ported
python_classes = Test python_classes = Test
python_functions = test python_functions = test
testpaths =
test
worlds

View File

@@ -1,17 +1,14 @@
colorama>=0.4.6 colorama>=0.4.6
websockets>=13.0.1,<14 websockets>=13.0.1,<14
PyYAML>=6.0.2 PyYAML>=6.0.2
jellyfish>=1.1.3 jellyfish>=1.1.0
jinja2>=3.1.6 jinja2>=3.1.4
schema>=0.7.7 schema>=0.7.7
kivy>=2.3.1 kivy>=2.3.0
bsdiff4>=1.2.6 bsdiff4>=1.2.4
platformdirs>=4.3.6 platformdirs>=4.2.2
certifi>=2025.1.31 certifi>=2024.12.14
cython>=3.0.12 cython>=3.0.11
cymem>=2.0.11 cymem>=2.0.8
orjson>=3.10.15 orjson>=3.10.7
typing_extensions>=4.12.2 typing_extensions>=4.12.2
pyshortcuts>=1.9.1
kivymd @ git+https://github.com/kivymd/KivyMD@5ff9d0d
kivymd>=2.0.1.dev0

View File

@@ -109,7 +109,7 @@ class Group:
def get_type_hints(cls) -> Dict[str, Any]: def get_type_hints(cls) -> Dict[str, Any]:
"""Returns resolved type hints for the class""" """Returns resolved type hints for the class"""
if cls._type_cache is None: if cls._type_cache is None:
if not cls.__annotations__ or not isinstance(next(iter(cls.__annotations__.values())), str): if not isinstance(next(iter(cls.__annotations__.values())), str):
# non-str: assume already resolved # non-str: assume already resolved
cls._type_cache = cls.__annotations__ cls._type_cache = cls.__annotations__
else: else:
@@ -270,20 +270,15 @@ class Group:
# fetch class to avoid going through getattr # fetch class to avoid going through getattr
cls = self.__class__ cls = self.__class__
type_hints = cls.get_type_hints() type_hints = cls.get_type_hints()
entries = [e for e in self]
if not entries:
# write empty dict for empty Group with no instance values
cls._dump_value({}, f, indent=" " * level)
# validate group # validate group
for name in cls.__annotations__.keys(): for name in cls.__annotations__.keys():
assert hasattr(cls, name), f"{cls}.{name} is missing a default value" assert hasattr(cls, name), f"{cls}.{name} is missing a default value"
# dump ordered members # dump ordered members
for name in entries: for name in self:
attr = cast(object, getattr(self, name)) attr = cast(object, getattr(self, name))
attr_cls = type_hints[name] if name in type_hints else attr.__class__ attr_cls = type_hints[name] if name in type_hints else attr.__class__
attr_cls_origin = typing.get_origin(attr_cls) attr_cls_origin = typing.get_origin(attr_cls)
# resolve to first type for doc string while attr_cls_origin is Union: # resolve to first type for doc string
while attr_cls_origin is Union or attr_cls_origin is types.UnionType:
attr_cls = typing.get_args(attr_cls)[0] attr_cls = typing.get_args(attr_cls)[0]
attr_cls_origin = typing.get_origin(attr_cls) attr_cls_origin = typing.get_origin(attr_cls)
if attr_cls.__doc__ and attr_cls.__module__ != "builtins": if attr_cls.__doc__ and attr_cls.__module__ != "builtins":
@@ -683,8 +678,6 @@ class GeneratorOptions(Group):
race: Race = Race(0) race: Race = Race(0)
plando_options: PlandoOptions = PlandoOptions("bosses, connections, texts") plando_options: PlandoOptions = PlandoOptions("bosses, connections, texts")
panic_method: PanicMethod = PanicMethod("swap") panic_method: PanicMethod = PanicMethod("swap")
loglevel: str = "info"
logtime: bool = False
class SNIOptions(Group): class SNIOptions(Group):
@@ -792,17 +785,7 @@ class Settings(Group):
if location: if location:
from Utils import parse_yaml from Utils import parse_yaml
with open(location, encoding="utf-8-sig") as f: with open(location, encoding="utf-8-sig") as f:
from yaml.error import MarkedYAMLError options = parse_yaml(f.read())
try:
options = parse_yaml(f.read())
except MarkedYAMLError as ex:
if ex.problem_mark:
f.seek(0)
lines = f.readlines()
problem_line = lines[ex.problem_mark.line]
error_line = " " * ex.problem_mark.column + "^"
raise Exception(f"{ex.context} {ex.problem}\n{problem_line}{error_line}")
raise ex
# TODO: detect if upgrade is required # TODO: detect if upgrade is required
# TODO: once we have a cache for _world_settings_name_cache, detect if any game section is missing # TODO: once we have a cache for _world_settings_name_cache, detect if any game section is missing
self.update(options or {}) self.update(options or {})

View File

@@ -19,7 +19,7 @@ from typing import Dict, Iterable, List, Optional, Sequence, Set, Tuple, Union
# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it # This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
requirement = 'cx-Freeze==8.0.0' requirement = 'cx-Freeze==7.2.0'
try: try:
import pkg_resources import pkg_resources
try: try:
@@ -629,13 +629,12 @@ cx_Freeze.setup(
ext_modules=cythonize("_speedups.pyx"), ext_modules=cythonize("_speedups.pyx"),
options={ options={
"build_exe": { "build_exe": {
"packages": ["worlds", "kivy", "cymem", "websockets", "kivymd"], "packages": ["worlds", "kivy", "cymem", "websockets"],
"includes": [], "includes": [],
"excludes": ["numpy", "Cython", "PySide2", "PIL", "excludes": ["numpy", "Cython", "PySide2", "PIL",
"pandas"], "pandas", "zstandard"],
"zip_includes": [],
"zip_include_packages": ["*"], "zip_include_packages": ["*"],
"zip_exclude_packages": ["worlds", "sc2", "kivymd"], "zip_exclude_packages": ["worlds", "sc2"],
"include_files": [], # broken in cx 6.14.0, we use more special sauce now "include_files": [], # broken in cx 6.14.0, we use more special sauce now
"include_msvcr": False, "include_msvcr": False,
"replace_paths": ["*."], "replace_paths": ["*."],

View File

@@ -18,15 +18,7 @@ def run_locations_benchmark():
class BenchmarkRunner: class BenchmarkRunner:
gen_steps: typing.Tuple[str, ...] = ( gen_steps: typing.Tuple[str, ...] = (
"generate_early", "generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
"create_regions",
"create_items",
"set_rules",
"connect_entrances",
"generate_basic",
"pre_fill",
)
rule_iterations: int = 100_000 rule_iterations: int = 100_000
if sys.version_info >= (3, 9): if sys.version_info >= (3, 9):

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.16) cmake_minimum_required(VERSION 3.5)
project(ap-cpp-tests) project(ap-cpp-tests)
enable_testing() enable_testing()
@@ -7,8 +7,8 @@ find_package(GTest REQUIRED)
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
add_definitions("/source-charset:utf-8") add_definitions("/source-charset:utf-8")
# set(CMAKE_CXX_FLAGS_DEBUG "/MDd") # this is the default set(CMAKE_CXX_FLAGS_DEBUG "/MTd")
# set(CMAKE_CXX_FLAGS_RELEASE "/MD") # this is the default set(CMAKE_CXX_FLAGS_RELEASE "/MT")
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# enable static analysis for gcc # enable static analysis for gcc
add_compile_options(-fanalyzer -Werror) add_compile_options(-fanalyzer -Werror)

View File

@@ -5,15 +5,7 @@ from BaseClasses import CollectionState, Item, ItemClassification, Location, Mul
from worlds import network_data_package from worlds import network_data_package
from worlds.AutoWorld import World, call_all from worlds.AutoWorld import World, call_all
gen_steps = ( gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
"generate_early",
"create_regions",
"create_items",
"set_rules",
"connect_entrances",
"generate_basic",
"pre_fill",
)
def setup_solo_multiworld( def setup_solo_multiworld(

View File

@@ -65,10 +65,8 @@ class TestEntranceLookup(unittest.TestCase):
"""tests that get_targets shuffles targets between groups when requested""" """tests that get_targets shuffles targets between groups when requested"""
multiworld = generate_test_multiworld() multiworld = generate_test_multiworld()
generate_disconnected_region_grid(multiworld, 5) generate_disconnected_region_grid(multiworld, 5)
exits_set = set([ex for region in multiworld.get_regions(1)
for ex in region.exits if not ex.connected_region])
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set) lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True)
er_targets = [entrance for region in multiworld.get_regions(1) er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region] for entrance in region.entrances if not entrance.parent_region]
for entrance in er_targets: for entrance in er_targets:
@@ -88,10 +86,8 @@ class TestEntranceLookup(unittest.TestCase):
"""tests that get_targets does not shuffle targets between groups when requested""" """tests that get_targets does not shuffle targets between groups when requested"""
multiworld = generate_test_multiworld() multiworld = generate_test_multiworld()
generate_disconnected_region_grid(multiworld, 5) generate_disconnected_region_grid(multiworld, 5)
exits_set = set([ex for region in multiworld.get_regions(1)
for ex in region.exits if not ex.connected_region])
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set) lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True)
er_targets = [entrance for region in multiworld.get_regions(1) er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region] for entrance in region.entrances if not entrance.parent_region]
for entrance in er_targets: for entrance in er_targets:
@@ -103,30 +99,6 @@ class TestEntranceLookup(unittest.TestCase):
group_order = [prev := group.randomization_group for group in retrieved_targets if prev != group.randomization_group] group_order = [prev := group.randomization_group for group in retrieved_targets if prev != group.randomization_group]
self.assertEqual([ERTestGroups.TOP, ERTestGroups.BOTTOM], group_order) self.assertEqual([ERTestGroups.TOP, ERTestGroups.BOTTOM], group_order)
def test_selective_dead_ends(self):
"""test that entrances that EntranceLookup has not been told to consider are ignored when finding dead-ends"""
multiworld = generate_test_multiworld()
generate_disconnected_region_grid(multiworld, 5)
exits_set = set([ex for region in multiworld.get_regions(1)
for ex in region.exits if not ex.connected_region
and ex.name != "region20_right" and ex.name != "region21_left"])
lookup = EntranceLookup(multiworld.worlds[1].random, coupled=True, usable_exits=exits_set)
er_targets = [entrance for region in multiworld.get_regions(1)
for entrance in region.entrances if not entrance.parent_region and
entrance.name != "region20_right" and entrance.name != "region21_left"]
for entrance in er_targets:
lookup.add(entrance)
# region 20 is the bottom left corner of the grid, and therefore only has a right entrance from region 21
# and a top entrance from region 15; since we've told lookup to ignore the right entrance from region 21,
# the top entrance from region 15 should be considered a dead-end
dead_end_region = multiworld.get_region("region20", 1)
for dead_end in dead_end_region.entrances:
if dead_end.name == "region20_top":
break
# there should be only this one dead-end
self.assertTrue(dead_end in lookup.dead_ends)
self.assertEqual(len(lookup.dead_ends), 1)
class TestBakeTargetGroupLookup(unittest.TestCase): class TestBakeTargetGroupLookup(unittest.TestCase):
def test_lookup_generation(self): def test_lookup_generation(self):
@@ -176,7 +148,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
e.randomization_group = 1 e.randomization_group = 1
e.connect(r2) e.connect(r2)
disconnect_entrance_for_randomization(e, one_way_target_name="foo") disconnect_entrance_for_randomization(e)
self.assertIsNone(e.connected_region) self.assertIsNone(e.connected_region)
self.assertEqual([], r1.entrances) self.assertEqual([], r1.entrances)
@@ -186,22 +158,10 @@ class TestDisconnectForRandomization(unittest.TestCase):
self.assertEqual(1, len(r2.entrances)) self.assertEqual(1, len(r2.entrances))
self.assertIsNone(r2.entrances[0].parent_region) self.assertIsNone(r2.entrances[0].parent_region)
self.assertEqual("foo", r2.entrances[0].name) self.assertEqual("r2", r2.entrances[0].name)
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type) self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
self.assertEqual(1, r2.entrances[0].randomization_group) self.assertEqual(1, r2.entrances[0].randomization_group)
def test_disconnect_default_1way_no_vanilla_target_raises(self):
multiworld = generate_test_multiworld()
r1 = Region("r1", 1, multiworld)
r2 = Region("r2", 1, multiworld)
e = r1.create_exit("e")
e.randomization_type = EntranceType.ONE_WAY
e.randomization_group = 1
e.connect(r2)
with self.assertRaises(ValueError):
disconnect_entrance_for_randomization(e)
def test_disconnect_uses_alternate_group(self): def test_disconnect_uses_alternate_group(self):
multiworld = generate_test_multiworld() multiworld = generate_test_multiworld()
r1 = Region("r1", 1, multiworld) r1 = Region("r1", 1, multiworld)
@@ -211,7 +171,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
e.randomization_group = 1 e.randomization_group = 1
e.connect(r2) e.connect(r2)
disconnect_entrance_for_randomization(e, 2, "foo") disconnect_entrance_for_randomization(e, 2)
self.assertIsNone(e.connected_region) self.assertIsNone(e.connected_region)
self.assertEqual([], r1.entrances) self.assertEqual([], r1.entrances)
@@ -221,7 +181,7 @@ class TestDisconnectForRandomization(unittest.TestCase):
self.assertEqual(1, len(r2.entrances)) self.assertEqual(1, len(r2.entrances))
self.assertIsNone(r2.entrances[0].parent_region) self.assertIsNone(r2.entrances[0].parent_region)
self.assertEqual("foo", r2.entrances[0].name) self.assertEqual("r2", r2.entrances[0].name)
self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type) self.assertEqual(EntranceType.ONE_WAY, r2.entrances[0].randomization_type)
self.assertEqual(2, r2.entrances[0].randomization_group) self.assertEqual(2, r2.entrances[0].randomization_group)
@@ -258,7 +218,7 @@ class TestRandomizeEntrances(unittest.TestCase):
self.assertEqual(80, len(result.pairings)) self.assertEqual(80, len(result.pairings))
self.assertEqual(80, len(result.placements)) self.assertEqual(80, len(result.placements))
def test_coupled(self): def test_coupling(self):
"""tests that in coupled mode, all 2 way transitions have an inverse""" """tests that in coupled mode, all 2 way transitions have an inverse"""
multiworld = generate_test_multiworld() multiworld = generate_test_multiworld()
generate_disconnected_region_grid(multiworld, 5) generate_disconnected_region_grid(multiworld, 5)
@@ -276,36 +236,6 @@ class TestRandomizeEntrances(unittest.TestCase):
# if we didn't visit every placement the verification on_connect doesn't really mean much # if we didn't visit every placement the verification on_connect doesn't really mean much
self.assertEqual(len(result.placements), seen_placement_count) self.assertEqual(len(result.placements), seen_placement_count)
def test_uncoupled_succeeds_stage1_indirect_condition(self):
multiworld = generate_test_multiworld()
menu = multiworld.get_region("Menu", 1)
generate_entrance_pair(menu, "_right", ERTestGroups.RIGHT)
end = Region("End", 1, multiworld)
multiworld.regions.append(end)
generate_entrance_pair(end, "_left", ERTestGroups.LEFT)
multiworld.register_indirect_condition(end, None)
result = randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
self.assertSetEqual({
("Menu_right", "End_left"),
("End_left", "Menu_right")
}, set(result.pairings))
def test_coupled_succeeds_stage1_indirect_condition(self):
multiworld = generate_test_multiworld()
menu = multiworld.get_region("Menu", 1)
generate_entrance_pair(menu, "_right", ERTestGroups.RIGHT)
end = Region("End", 1, multiworld)
multiworld.regions.append(end)
generate_entrance_pair(end, "_left", ERTestGroups.LEFT)
multiworld.register_indirect_condition(end, None)
result = randomize_entrances(multiworld.worlds[1], True, directionally_matched_group_lookup)
self.assertSetEqual({
("Menu_right", "End_left"),
("End_left", "Menu_right")
}, set(result.pairings))
def test_uncoupled(self): def test_uncoupled(self):
"""tests that in uncoupled mode, no transitions have an (intentional) inverse""" """tests that in uncoupled mode, no transitions have an (intentional) inverse"""
multiworld = generate_test_multiworld() multiworld = generate_test_multiworld()
@@ -381,37 +311,6 @@ class TestRandomizeEntrances(unittest.TestCase):
self.assertEqual([], [exit_ for region in multiworld.get_regions() self.assertEqual([], [exit_ for region in multiworld.get_regions()
for exit_ in region.exits if not exit_.connected_region]) for exit_ in region.exits if not exit_.connected_region])
def test_minimal_entrance_rando_with_collect_override(self):
"""
tests that entrance randomization can complete with minimal accessibility and unreachable exits
when the world defines a collect override that add extra values to prog_items
"""
multiworld = generate_test_multiworld()
multiworld.worlds[1].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
multiworld.completion_condition[1] = lambda state: state.can_reach("region24", player=1)
generate_disconnected_region_grid(multiworld, 5, 1)
prog_items = generate_items(10, 1, True)
multiworld.itempool += prog_items
filler_items = generate_items(15, 1, False)
multiworld.itempool += filler_items
e = multiworld.get_entrance("region1_right", 1)
set_rule(e, lambda state: False)
old_collect = multiworld.worlds[1].collect
def new_collect(state, item):
old_collect(state, item)
state.prog_items[item.player]["counter"] += 300
multiworld.worlds[1].collect = new_collect
randomize_entrances(multiworld.worlds[1], False, directionally_matched_group_lookup)
self.assertEqual([], [entrance for region in multiworld.get_regions()
for entrance in region.entrances if not entrance.parent_region])
self.assertEqual([], [exit_ for region in multiworld.get_regions()
for exit_ in region.exits if not exit_.connected_region])
def test_restrictive_region_requirement_does_not_fail(self): def test_restrictive_region_requirement_does_not_fail(self):
multiworld = generate_test_multiworld() multiworld = generate_test_multiworld()
generate_disconnected_region_grid(multiworld, 2, 1) generate_disconnected_region_grid(multiworld, 2, 1)

View File

@@ -1,63 +0,0 @@
import unittest
from worlds.AutoWorld import AutoWorldRegister, call_all, World
from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
def test_entrance_connection_steps(self):
"""Tests that Entrances are connected and not changed after connect_entrances."""
def get_entrance_name_to_source_and_target_dict(world: World):
return [
(entrance.name, entrance.parent_region, entrance.connected_region)
for entrance in world.get_entrances()
]
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances")
additional_steps = ("generate_basic", "pre_fill")
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
original_entrances = get_entrance_name_to_source_and_target_dict(multiworld.worlds[1])
self.assertTrue(
all(entrance[1] is not None and entrance[2] is not None for entrance in original_entrances),
f"{game_name} had unconnected entrances after connect_entrances"
)
for step in additional_steps:
with self.subTest("Step", step=step):
call_all(multiworld, step)
step_entrances = get_entrance_name_to_source_and_target_dict(multiworld.worlds[1])
self.assertEqual(
original_entrances, step_entrances, f"{game_name} modified entrances during {step}"
)
def test_all_state_before_connect_entrances(self):
"""Before connect_entrances, Entrance objects may be unconnected.
Thus, we test that get_all_state is performed with allow_partial_entrances if used before or during
connect_entrances."""
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances")
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type, ())
original_get_all_state = multiworld.get_all_state
def patched_get_all_state(use_cache: bool, allow_partial_entrances: bool = False):
self.assertTrue(allow_partial_entrances, (
"Before the connect_entrances step finishes, other worlds might still have partial entrances. "
"As such, any call to get_all_state must use allow_partial_entrances = True."
))
return original_get_all_state(use_cache, allow_partial_entrances)
multiworld.get_all_state = patched_get_all_state
for step in gen_steps:
with self.subTest("Step", step=step):
call_all(multiworld, step)

View File

@@ -1,8 +1,6 @@
import unittest import unittest
from typing import Callable, Dict, Optional from typing import Callable, Dict, Optional
from typing_extensions import override
from BaseClasses import CollectionState, MultiWorld, Region from BaseClasses import CollectionState, MultiWorld, Region
@@ -10,7 +8,6 @@ class TestHelpers(unittest.TestCase):
multiworld: MultiWorld multiworld: MultiWorld
player: int = 1 player: int = 1
@override
def setUp(self) -> None: def setUp(self) -> None:
self.multiworld = MultiWorld(self.player) self.multiworld = MultiWorld(self.player)
self.multiworld.game[self.player] = "helper_test_game" self.multiworld.game[self.player] = "helper_test_game"
@@ -41,15 +38,15 @@ class TestHelpers(unittest.TestCase):
"TestRegion1": {"TestRegion2": "connection"}, "TestRegion1": {"TestRegion2": "connection"},
"TestRegion2": {"TestRegion1": None}, "TestRegion2": {"TestRegion1": None},
} }
reg_exit_set: Dict[str, set[str]] = { reg_exit_set: Dict[str, set[str]] = {
"TestRegion1": {"TestRegion3"} "TestRegion1": {"TestRegion3"}
} }
exit_rules: Dict[str, Callable[[CollectionState], bool]] = { exit_rules: Dict[str, Callable[[CollectionState], bool]] = {
"TestRegion1": lambda state: state.has("test_item", self.player) "TestRegion1": lambda state: state.has("test_item", self.player)
} }
self.multiworld.regions += [Region(region, self.player, self.multiworld, regions[region]) for region in regions] self.multiworld.regions += [Region(region, self.player, self.multiworld, regions[region]) for region in regions]
with self.subTest("Test Location Creation Helper"): with self.subTest("Test Location Creation Helper"):
@@ -76,7 +73,7 @@ class TestHelpers(unittest.TestCase):
entrance_name = exit_name if exit_name else f"{parent} -> {exit_reg}" entrance_name = exit_name if exit_name else f"{parent} -> {exit_reg}"
self.assertEqual(exit_rules[exit_reg], self.assertEqual(exit_rules[exit_reg],
self.multiworld.get_entrance(entrance_name, self.player).access_rule) self.multiworld.get_entrance(entrance_name, self.player).access_rule)
for region in reg_exit_set: for region in reg_exit_set:
current_region = self.multiworld.get_region(region, self.player) current_region = self.multiworld.get_region(region, self.player)
current_region.add_exits(reg_exit_set[region]) current_region.add_exits(reg_exit_set[region])

View File

@@ -39,7 +39,7 @@ class TestImplemented(unittest.TestCase):
"""Tests that if a world creates slot data, it's json serializable.""" """Tests that if a world creates slot data, it's json serializable."""
for game_name, world_type in AutoWorldRegister.world_types.items(): for game_name, world_type in AutoWorldRegister.world_types.items():
# has an await for generate_output which isn't being called # has an await for generate_output which isn't being called
if game_name in {"Ocarina of Time"}: if game_name in {"Ocarina of Time", "Zillion"}:
continue continue
multiworld = setup_solo_multiworld(world_type) multiworld = setup_solo_multiworld(world_type)
with self.subTest(game=game_name, seed=multiworld.seed): with self.subTest(game=game_name, seed=multiworld.seed):
@@ -117,12 +117,3 @@ class TestImplemented(unittest.TestCase):
f"\nUnexpectedly reachable locations in sphere {sphere_num}:" f"\nUnexpectedly reachable locations in sphere {sphere_num}:"
f"\n{reachable_only_with_explicit}") f"\n{reachable_only_with_explicit}")
self.fail("Unreachable") self.fail("Unreachable")
def test_no_items_or_locations_or_regions_submitted_in_init(self):
"""Test that worlds don't submit items/locations/regions to the multiworld in __init__"""
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, ())
self.assertEqual(len(multiworld.itempool), 0)
self.assertEqual(len(multiworld.get_locations()), 0)
self.assertEqual(len(multiworld.get_regions()), 0)

View File

@@ -1,6 +1,5 @@
import unittest import unittest
from BaseClasses import CollectionState
from worlds.AutoWorld import AutoWorldRegister, call_all from worlds.AutoWorld import AutoWorldRegister, call_all
from . import setup_solo_multiworld from . import setup_solo_multiworld
@@ -9,31 +8,12 @@ class TestBase(unittest.TestCase):
def test_create_item(self): def test_create_item(self):
"""Test that a world can successfully create all items in its datapackage""" """Test that a world can successfully create all items in its datapackage"""
for game_name, world_type in AutoWorldRegister.world_types.items(): for game_name, world_type in AutoWorldRegister.world_types.items():
multiworld = setup_solo_multiworld(world_type, steps=("generate_early", "create_regions", "create_items")) proxy_world = setup_solo_multiworld(world_type, ()).worlds[1]
proxy_world = multiworld.worlds[1]
for item_name in world_type.item_name_to_id: for item_name in world_type.item_name_to_id:
test_state = CollectionState(multiworld)
with self.subTest("Create Item", item_name=item_name, game_name=game_name): with self.subTest("Create Item", item_name=item_name, game_name=game_name):
item = proxy_world.create_item(item_name) item = proxy_world.create_item(item_name)
with self.subTest("Item Name", item_name=item_name, game_name=game_name):
self.assertEqual(item.name, item_name) self.assertEqual(item.name, item_name)
if item.advancement:
with self.subTest("Item State Collect", item_name=item_name, game_name=game_name):
test_state.collect(item, True)
with self.subTest("Item State Remove", item_name=item_name, game_name=game_name):
test_state.remove(item)
self.assertEqual(test_state.prog_items, multiworld.state.prog_items,
"Item Collect -> Remove should restore empty state.")
else:
with self.subTest("Item State Collect No Change", item_name=item_name, game_name=game_name):
# Non-Advancement should not modify state.
test_state.collect(item)
self.assertEqual(test_state.prog_items, multiworld.state.prog_items)
def test_item_name_group_has_valid_item(self): def test_item_name_group_has_valid_item(self):
"""Test that all item name groups contain valid items. """ """Test that all item name groups contain valid items. """
# This cannot test for Event names that you may have declared for logic, only sendable Items. # This cannot test for Event names that you may have declared for logic, only sendable Items.
@@ -87,7 +67,7 @@ class TestBase(unittest.TestCase):
def test_itempool_not_modified(self): def test_itempool_not_modified(self):
"""Test that worlds don't modify the itempool after `create_items`""" """Test that worlds don't modify the itempool after `create_items`"""
gen_steps = ("generate_early", "create_regions", "create_items") gen_steps = ("generate_early", "create_regions", "create_items")
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill") additional_steps = ("set_rules", "generate_basic", "pre_fill")
excluded_games = ("Links Awakening DX", "Ocarina of Time", "SMZ3") excluded_games = ("Links Awakening DX", "Ocarina of Time", "SMZ3")
worlds_to_test = {game: world worlds_to_test = {game: world
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games} for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
@@ -104,7 +84,7 @@ class TestBase(unittest.TestCase):
def test_locality_not_modified(self): def test_locality_not_modified(self):
"""Test that worlds don't modify the locality of items after duplicates are resolved""" """Test that worlds don't modify the locality of items after duplicates are resolved"""
gen_steps = ("generate_early", "create_regions", "create_items") gen_steps = ("generate_early", "create_regions", "create_items")
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill") additional_steps = ("set_rules", "generate_basic", "pre_fill")
worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()} worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()}
for game_name, world_type in worlds_to_test.items(): for game_name, world_type in worlds_to_test.items():
with self.subTest("Game", game=game_name): with self.subTest("Game", game=game_name):

View File

@@ -45,12 +45,6 @@ class TestBase(unittest.TestCase):
self.assertEqual(location_count, len(multiworld.get_locations()), self.assertEqual(location_count, len(multiworld.get_locations()),
f"{game_name} modified locations count during rule creation") f"{game_name} modified locations count during rule creation")
call_all(multiworld, "connect_entrances")
self.assertEqual(region_count, len(multiworld.get_regions()),
f"{game_name} modified region count during rule creation")
self.assertEqual(location_count, len(multiworld.get_locations()),
f"{game_name} modified locations count during rule creation")
call_all(multiworld, "generate_basic") call_all(multiworld, "generate_basic")
self.assertEqual(region_count, len(multiworld.get_regions()), self.assertEqual(region_count, len(multiworld.get_regions()),
f"{game_name} modified region count during generate_basic") f"{game_name} modified region count during generate_basic")

View File

@@ -1,21 +1,16 @@
import unittest import unittest
from BaseClasses import MultiWorld
from worlds.AutoWorld import AutoWorldRegister from worlds.AutoWorld import AutoWorldRegister
from . import setup_solo_multiworld from . import setup_solo_multiworld
class TestWorldMemory(unittest.TestCase): class TestWorldMemory(unittest.TestCase):
def test_leak(self) -> None: def test_leak(self):
"""Tests that worlds don't leak references to MultiWorld or themselves with default options.""" """Tests that worlds don't leak references to MultiWorld or themselves with default options."""
import gc import gc
import weakref import weakref
refs: dict[str, weakref.ReferenceType[MultiWorld]] = {}
for game_name, world_type in AutoWorldRegister.world_types.items(): for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game creation", game_name=game_name): with self.subTest("Game", game_name=game_name):
weak = weakref.ref(setup_solo_multiworld(world_type)) weak = weakref.ref(setup_solo_multiworld(world_type))
refs[game_name] = weak gc.collect()
gc.collect()
for game_name, weak in refs.items():
with self.subTest("Game cleanup", game_name=game_name):
self.assertFalse(weak(), "World leaked a reference") self.assertFalse(weak(), "World leaked a reference")

View File

@@ -3,7 +3,7 @@ from worlds.AutoWorld import AutoWorldRegister
class TestNames(unittest.TestCase): class TestNames(unittest.TestCase):
def test_item_names_format(self) -> None: def test_item_names_format(self):
"""Item names must not be all numeric in order to differentiate between ID and name in !hint""" """Item names must not be all numeric in order to differentiate between ID and name in !hint"""
for gamename, world_type in AutoWorldRegister.world_types.items(): for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename): with self.subTest(game=gamename):
@@ -11,7 +11,7 @@ class TestNames(unittest.TestCase):
self.assertFalse(item_name.isnumeric(), self.assertFalse(item_name.isnumeric(),
f"Item name \"{item_name}\" is invalid. It must not be numeric.") f"Item name \"{item_name}\" is invalid. It must not be numeric.")
def test_location_name_format(self) -> None: def test_location_name_format(self):
"""Location names must not be all numeric in order to differentiate between ID and name in !hint_location""" """Location names must not be all numeric in order to differentiate between ID and name in !hint_location"""
for gamename, world_type in AutoWorldRegister.world_types.items(): for gamename, world_type in AutoWorldRegister.world_types.items():
with self.subTest(game=gamename): with self.subTest(game=gamename):

View File

@@ -1,14 +0,0 @@
import unittest
import os
class TestPackages(unittest.TestCase):
def test_packages_have_init(self):
"""Test that all world folders containing .py files also have a __init__.py file,
to indicate full package rather than namespace package."""
import Utils
worlds_path = Utils.local_path("worlds")
for dirpath, dirnames, filenames in os.walk(worlds_path):
with self.subTest(directory=dirpath):
self.assertEqual("__init__.py" in filenames, any(file.endswith(".py") for file in filenames))

View File

@@ -1,11 +0,0 @@
import unittest
from worlds.AutoWorld import AutoWorldRegister
from worlds.Files import AutoPatchRegister
class TestPatches(unittest.TestCase):
def test_patch_name_matches_game(self) -> None:
for game_name in AutoPatchRegister.patch_types:
with self.subTest(game=game_name):
self.assertIn(game_name, AutoWorldRegister.world_types.keys(),
f"Patch '{game_name}' does not match the name of any world.")

View File

@@ -2,11 +2,11 @@ import unittest
from BaseClasses import CollectionState from BaseClasses import CollectionState
from worlds.AutoWorld import AutoWorldRegister from worlds.AutoWorld import AutoWorldRegister
from . import setup_solo_multiworld, gen_steps from . import setup_solo_multiworld
class TestBase(unittest.TestCase): class TestBase(unittest.TestCase):
gen_steps = gen_steps gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
default_settings_unreachable_regions = { default_settings_unreachable_regions = {
"A Link to the Past": { "A Link to the Past": {

View File

@@ -1,19 +0,0 @@
import unittest
import os
class TestBase(unittest.TestCase):
def test_requirements_file_ends_on_newline(self):
"""Test that all requirements files end on a newline"""
import Utils
requirements_files = [Utils.local_path("requirements.txt"),
Utils.local_path("WebHostLib", "requirements.txt")]
worlds_path = Utils.local_path("worlds")
for entry in os.listdir(worlds_path):
requirements_path = os.path.join(worlds_path, entry, "requirements.txt")
if os.path.isfile(requirements_path):
requirements_files.append(requirements_path)
for requirements_file in requirements_files:
with self.subTest(path=requirements_file):
with open(requirements_file) as f:
self.assertEqual(f.read()[-1], "\n")

View File

@@ -1,29 +0,0 @@
import unittest
from worlds.AutoWorld import AutoWorldRegister, call_all
from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
gen_steps = (
"generate_early",
"create_regions",
)
test_steps = (
"create_items",
"set_rules",
"connect_entrances",
"generate_basic",
"pre_fill",
)
def test_all_state_is_available(self):
"""Ensure all_state can be created at certain steps."""
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game=game_name):
multiworld = setup_solo_multiworld(world_type, self.gen_steps)
for step in self.test_steps:
with self.subTest("Step", step=step):
call_all(multiworld, step)
self.assertTrue(multiworld.get_all_state(False, True))

View File

@@ -1,5 +1,5 @@
import unittest import unittest
from typing import ClassVar, List, Tuple from typing import List, Tuple
from unittest import TestCase from unittest import TestCase
from BaseClasses import CollectionState, Location, MultiWorld from BaseClasses import CollectionState, Location, MultiWorld
@@ -7,7 +7,6 @@ from Fill import distribute_items_restrictive
from Options import Accessibility from Options import Accessibility
from worlds.AutoWorld import AutoWorldRegister, call_all, call_single from worlds.AutoWorld import AutoWorldRegister, call_all, call_single
from ..general import gen_steps, setup_multiworld from ..general import gen_steps, setup_multiworld
from ..param import classvar_matrix
class MultiworldTestBase(TestCase): class MultiworldTestBase(TestCase):
@@ -64,18 +63,15 @@ class TestAllGamesMultiworld(MultiworldTestBase):
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game") self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
@classvar_matrix(game=AutoWorldRegister.world_types.keys())
class TestTwoPlayerMulti(MultiworldTestBase): class TestTwoPlayerMulti(MultiworldTestBase):
game: ClassVar[str]
def test_two_player_single_game_fills(self) -> None: def test_two_player_single_game_fills(self) -> None:
"""Tests that a multiworld of two players for each registered game world can generate.""" """Tests that a multiworld of two players for each registered game world can generate."""
world_type = AutoWorldRegister.world_types[self.game] for world_type in AutoWorldRegister.world_types.values():
self.multiworld = setup_multiworld([world_type, world_type], ()) self.multiworld = setup_multiworld([world_type, world_type], ())
for world in self.multiworld.worlds.values(): for world in self.multiworld.worlds.values():
world.options.accessibility.value = Accessibility.option_full world.options.accessibility.value = Accessibility.option_full
self.assertSteps(gen_steps) self.assertSteps(gen_steps)
with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed): with self.subTest("filling multiworld", games=world_type.game, seed=self.multiworld.seed):
distribute_items_restrictive(self.multiworld) distribute_items_restrictive(self.multiworld)
call_all(self.multiworld, "post_fill") call_all(self.multiworld, "post_fill")
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game") self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")

View File

@@ -1,46 +0,0 @@
import itertools
import sys
from typing import Any, Callable, Iterable
def classvar_matrix(**kwargs: Iterable[Any]) -> Callable[[type], None]:
"""
Create a new class for each variation of input, allowing to generate a TestCase matrix / parametrization that
supports multi-threading and has better reporting for ``unittest --durations=...`` and ``pytest --durations=...``
than subtests.
The kwargs will be set as ClassVars in the newly created classes. Use as ::
@classvar_matrix(var_name=[value1, value2])
class MyTestCase(unittest.TestCase):
var_name: typing.ClassVar[...]
:param kwargs: A dict of ClassVars to set, where key is the variable name and value is a list of all values.
:return: A decorator to be applied to a class.
"""
keys: tuple[str]
values: Iterable[Iterable[Any]]
keys, values = zip(*kwargs.items())
values = map(lambda v: sorted(v) if isinstance(v, (set, frozenset)) else v, values)
permutations_dicts = [dict(zip(keys, v)) for v in itertools.product(*values)]
def decorator(cls: type) -> None:
mod = sys.modules[cls.__module__]
for permutation in permutations_dicts:
class Unrolled(cls): # type: ignore
pass
for k, v in permutation.items():
setattr(Unrolled, k, v)
params = ", ".join([f"{k}={repr(v)}" for k, v in permutation.items()])
params = f"{{{params}}}"
Unrolled.__module__ = cls.__module__
Unrolled.__qualname__ = f"{cls.__qualname__}{params}"
setattr(mod, f"{cls.__name__}{params}", Unrolled)
return None
return decorator

View File

@@ -9,8 +9,7 @@ from worlds.LauncherComponents import Component, SuffixIdentifier, Type, compone
if TYPE_CHECKING: if TYPE_CHECKING:
from SNIClient import SNIContext from SNIClient import SNIContext
component = Component('SNI Client', 'SNIClient', component_type=Type.CLIENT, file_identifier=SuffixIdentifier(".apsoe"), component = Component('SNI Client', 'SNIClient', component_type=Type.CLIENT, file_identifier=SuffixIdentifier(".apsoe"))
description="A client for connecting to SNES consoles via Super Nintendo Interface.")
components.append(component) components.append(component)

View File

@@ -110,16 +110,6 @@ class AutoLogicRegister(type):
elif not item_name.startswith("__"): elif not item_name.startswith("__"):
if hasattr(CollectionState, item_name): if hasattr(CollectionState, item_name):
raise Exception(f"Name conflict on Logic Mixin {name} trying to overwrite {item_name}") raise Exception(f"Name conflict on Logic Mixin {name} trying to overwrite {item_name}")
assert callable(function) or "init_mixin" in dct, (
f"{name} defined class variable {item_name} without also having init_mixin.\n\n"
"Explanation:\n"
"Class variables that will be mutated need to be inintialized as instance variables in init_mixin.\n"
"If your LogicMixin variables aren't actually mutable / you don't intend to mutate them, "
"there is no point in using LogixMixin.\n"
"LogicMixin exists to track custom state variables that change when items are collected/removed."
)
setattr(CollectionState, item_name, function) setattr(CollectionState, item_name, function)
return new_class return new_class
@@ -388,10 +378,6 @@ class World(metaclass=AutoWorldRegister):
"""Method for setting the rules on the World's regions and locations.""" """Method for setting the rules on the World's regions and locations."""
pass pass
def connect_entrances(self) -> None:
"""Method to finalize the source and target regions of the World's entrances"""
pass
def generate_basic(self) -> None: def generate_basic(self) -> None:
""" """
Useful for randomizing things that don't affect logic but are better to be determined before the output stage. Useful for randomizing things that don't affect logic but are better to be determined before the output stage.

View File

@@ -27,8 +27,6 @@ class Component:
""" """
display_name: str display_name: str
"""Used as the GUI button label and the component name in the CLI args""" """Used as the GUI button label and the component name in the CLI args"""
description: str
"""Optional description displayed on the GUI underneath the display name"""
type: Type type: Type
""" """
Enum "Type" classification of component intent, for filtering in the Launcher GUI Enum "Type" classification of component intent, for filtering in the Launcher GUI
@@ -60,9 +58,8 @@ class Component:
def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None, def __init__(self, display_name: str, script_name: Optional[str] = None, frozen_name: Optional[str] = None,
cli: bool = False, icon: str = 'icon', component_type: Optional[Type] = None, cli: bool = False, icon: str = 'icon', component_type: Optional[Type] = None,
func: Optional[Callable] = None, file_identifier: Optional[Callable[[str], bool]] = None, func: Optional[Callable] = None, file_identifier: Optional[Callable[[str], bool]] = None,
game_name: Optional[str] = None, supports_uri: Optional[bool] = False, description: str = "") -> None: game_name: Optional[str] = None, supports_uri: Optional[bool] = False):
self.display_name = display_name self.display_name = display_name
self.description = description
self.script_name = script_name self.script_name = script_name
self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None self.frozen_name = frozen_name or f'Archipelago{script_name}' if script_name else None
self.icon = icon self.icon = icon
@@ -90,21 +87,14 @@ class Component:
processes = weakref.WeakSet() processes = weakref.WeakSet()
def launch_subprocess(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None: def launch_subprocess(func: Callable, name: str = None, args: Tuple[str, ...] = ()) -> None:
global processes
import multiprocessing import multiprocessing
process = multiprocessing.Process(target=func, name=name, args=args) process = multiprocessing.Process(target=func, name=name, args=args)
process.start() process.start()
processes.add(process) processes.add(process)
def launch(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
from Utils import is_kivy_running
if is_kivy_running():
launch_subprocess(func, name, args)
else:
func(*args)
class SuffixIdentifier: class SuffixIdentifier:
suffixes: Iterable[str] suffixes: Iterable[str]
@@ -121,7 +111,7 @@ class SuffixIdentifier:
def launch_textclient(*args): def launch_textclient(*args):
import CommonClient import CommonClient
launch(CommonClient.run_as_textclient, name="TextClient", args=args) launch_subprocess(CommonClient.run_as_textclient, name="TextClient", args=args)
def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, pathlib.Path]]: def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, pathlib.Path]]:

View File

@@ -55,7 +55,6 @@ async def lock(ctx) -> None
async def unlock(ctx) -> None async def unlock(ctx) -> None
async def get_hash(ctx) -> str async def get_hash(ctx) -> str
async def get_memory_size(ctx, domain: str) -> int
async def get_system(ctx) -> str async def get_system(ctx) -> str
async def get_cores(ctx) -> dict[str, str] async def get_cores(ctx) -> dict[str, str]
async def ping(ctx) -> None async def ping(ctx) -> None
@@ -169,10 +168,9 @@ select dialog and they will be associated with BizHawkClient. This does not affe
associate the file extension with Archipelago. associate the file extension with Archipelago.
`validate_rom` is called to figure out whether a given ROM belongs to your client. It will only be called when a ROM is `validate_rom` is called to figure out whether a given ROM belongs to your client. It will only be called when a ROM is
running on a system you specified in your `system` class variable. Take extra care here, because your code will run running on a system you specified in your `system` class variable. In most cases, that will be a single system and you
against ROMs that you have no control over. If you're reading an address deep in ROM, you might want to check the size can be sure that you're not about to try to read from nonexistent domains or out of bounds. If you decide to claim this
of ROM before you attempt to read it using `get_memory_size`. If you decide to claim this ROM as yours, this is where ROM as yours, this is where you should do setup for things like `items_handling`.
you should do setup for things like `items_handling`.
`game_watcher` is the "main loop" of your client where you should be checking memory and sending new items to the ROM. `game_watcher` is the "main loop" of your client where you should be checking memory and sending new items to the ROM.
`BizHawkClient` will make sure that your `game_watcher` only runs when your client has validated the ROM, and will do `BizHawkClient` will make sure that your `game_watcher` only runs when your client has validated the ROM, and will do
@@ -270,8 +268,6 @@ server connection before trying to interact with it.
- By default, the player will be asked to provide their slot name after connecting to the server and validating, and - By default, the player will be asked to provide their slot name after connecting to the server and validating, and
that input will be used to authenticate with the `Connect` command. You can override `set_auth` in your own client to that input will be used to authenticate with the `Connect` command. You can override `set_auth` in your own client to
set it automatically based on data in the ROM or on your client instance. set it automatically based on data in the ROM or on your client instance.
- Use `get_memory_size` inside `validate_rom` if you need to read at large addresses, in case some other game has a
smaller ROM size.
- You can override `on_package` in your client to watch raw packages, but don't forget you also have access to a - You can override `on_package` in your client to watch raw packages, but don't forget you also have access to a
subclass of `CommonContext` and its API. subclass of `CommonContext` and its API.
- You can import `BizHawkClientContext` for type hints using `typing.TYPE_CHECKING`. Importing it without conditions at - You can import `BizHawkClientContext` for type hints using `typing.TYPE_CHECKING`. Importing it without conditions at

View File

@@ -10,7 +10,7 @@ import base64
import enum import enum
import json import json
import sys import sys
from typing import Any, Sequence import typing
BIZHAWK_SOCKET_PORT_RANGE_START = 43055 BIZHAWK_SOCKET_PORT_RANGE_START = 43055
@@ -44,10 +44,10 @@ class SyncError(Exception):
class BizHawkContext: class BizHawkContext:
streams: tuple[asyncio.StreamReader, asyncio.StreamWriter] | None streams: typing.Optional[typing.Tuple[asyncio.StreamReader, asyncio.StreamWriter]]
connection_status: ConnectionStatus connection_status: ConnectionStatus
_lock: asyncio.Lock _lock: asyncio.Lock
_port: int | None _port: typing.Optional[int]
def __init__(self) -> None: def __init__(self) -> None:
self.streams = None self.streams = None
@@ -122,12 +122,12 @@ async def get_script_version(ctx: BizHawkContext) -> int:
return int(await ctx._send_message("VERSION")) return int(await ctx._send_message("VERSION"))
async def send_requests(ctx: BizHawkContext, req_list: list[dict[str, Any]]) -> list[dict[str, Any]]: async def send_requests(ctx: BizHawkContext, req_list: typing.List[typing.Dict[str, typing.Any]]) -> typing.List[typing.Dict[str, typing.Any]]:
"""Sends a list of requests to the BizHawk connector and returns their responses. """Sends a list of requests to the BizHawk connector and returns their responses.
It's likely you want to use the wrapper functions instead of this.""" It's likely you want to use the wrapper functions instead of this."""
responses = json.loads(await ctx._send_message(json.dumps(req_list))) responses = json.loads(await ctx._send_message(json.dumps(req_list)))
errors: list[ConnectorError] = [] errors: typing.List[ConnectorError] = []
for response in responses: for response in responses:
if response["type"] == "ERROR": if response["type"] == "ERROR":
@@ -151,7 +151,7 @@ async def ping(ctx: BizHawkContext) -> None:
async def get_hash(ctx: BizHawkContext) -> str: async def get_hash(ctx: BizHawkContext) -> str:
"""Gets the hash value of the currently loaded ROM""" """Gets the system name for the currently loaded ROM"""
res = (await send_requests(ctx, [{"type": "HASH"}]))[0] res = (await send_requests(ctx, [{"type": "HASH"}]))[0]
if res["type"] != "HASH_RESPONSE": if res["type"] != "HASH_RESPONSE":
@@ -160,16 +160,6 @@ async def get_hash(ctx: BizHawkContext) -> str:
return res["value"] return res["value"]
async def get_memory_size(ctx: BizHawkContext, domain: str) -> int:
"""Gets the size in bytes of the specified memory domain"""
res = (await send_requests(ctx, [{"type": "MEMORY_SIZE", "domain": domain}]))[0]
if res["type"] != "MEMORY_SIZE_RESPONSE":
raise SyncError(f"Expected response of type MEMORY_SIZE_RESPONSE but got {res['type']}")
return res["value"]
async def get_system(ctx: BizHawkContext) -> str: async def get_system(ctx: BizHawkContext) -> str:
"""Gets the system name for the currently loaded ROM""" """Gets the system name for the currently loaded ROM"""
res = (await send_requests(ctx, [{"type": "SYSTEM"}]))[0] res = (await send_requests(ctx, [{"type": "SYSTEM"}]))[0]
@@ -180,7 +170,7 @@ async def get_system(ctx: BizHawkContext) -> str:
return res["value"] return res["value"]
async def get_cores(ctx: BizHawkContext) -> dict[str, str]: async def get_cores(ctx: BizHawkContext) -> typing.Dict[str, str]:
"""Gets the preferred cores for systems with multiple cores. Only systems with multiple available cores have """Gets the preferred cores for systems with multiple cores. Only systems with multiple available cores have
entries.""" entries."""
res = (await send_requests(ctx, [{"type": "PREFERRED_CORES"}]))[0] res = (await send_requests(ctx, [{"type": "PREFERRED_CORES"}]))[0]
@@ -233,8 +223,8 @@ async def set_message_interval(ctx: BizHawkContext, value: float) -> None:
raise SyncError(f"Expected response of type SET_MESSAGE_INTERVAL_RESPONSE but got {res['type']}") raise SyncError(f"Expected response of type SET_MESSAGE_INTERVAL_RESPONSE but got {res['type']}")
async def guarded_read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int, str]], async def guarded_read(ctx: BizHawkContext, read_list: typing.Sequence[typing.Tuple[int, int, str]],
guard_list: Sequence[tuple[int, Sequence[int], str]]) -> list[bytes] | None: guard_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> typing.Optional[typing.List[bytes]]:
"""Reads an array of bytes at 1 or more addresses if and only if every byte in guard_list matches its expected """Reads an array of bytes at 1 or more addresses if and only if every byte in guard_list matches its expected
value. value.
@@ -262,7 +252,7 @@ async def guarded_read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int,
"domain": domain "domain": domain
} for address, size, domain in read_list]) } for address, size, domain in read_list])
ret: list[bytes] = [] ret: typing.List[bytes] = []
for item in res: for item in res:
if item["type"] == "GUARD_RESPONSE": if item["type"] == "GUARD_RESPONSE":
if not item["value"]: if not item["value"]:
@@ -276,7 +266,7 @@ async def guarded_read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int,
return ret return ret
async def read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int, str]]) -> list[bytes]: async def read(ctx: BizHawkContext, read_list: typing.Sequence[typing.Tuple[int, int, str]]) -> typing.List[bytes]:
"""Reads data at 1 or more addresses. """Reads data at 1 or more addresses.
Items in `read_list` should be organized `(address, size, domain)` where Items in `read_list` should be organized `(address, size, domain)` where
@@ -288,8 +278,8 @@ async def read(ctx: BizHawkContext, read_list: Sequence[tuple[int, int, str]]) -
return await guarded_read(ctx, read_list, []) return await guarded_read(ctx, read_list, [])
async def guarded_write(ctx: BizHawkContext, write_list: Sequence[tuple[int, Sequence[int], str]], async def guarded_write(ctx: BizHawkContext, write_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]],
guard_list: Sequence[tuple[int, Sequence[int], str]]) -> bool: guard_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> bool:
"""Writes data to 1 or more addresses if and only if every byte in guard_list matches its expected value. """Writes data to 1 or more addresses if and only if every byte in guard_list matches its expected value.
Items in `write_list` should be organized `(address, value, domain)` where Items in `write_list` should be organized `(address, value, domain)` where
@@ -326,7 +316,7 @@ async def guarded_write(ctx: BizHawkContext, write_list: Sequence[tuple[int, Seq
return True return True
async def write(ctx: BizHawkContext, write_list: Sequence[tuple[int, Sequence[int], str]]) -> None: async def write(ctx: BizHawkContext, write_list: typing.Sequence[typing.Tuple[int, typing.Sequence[int], str]]) -> None:
"""Writes data to 1 or more addresses. """Writes data to 1 or more addresses.
Items in write_list should be organized `(address, value, domain)` where Items in write_list should be organized `(address, value, domain)` where

View File

@@ -5,9 +5,9 @@ A module containing the BizHawkClient base class and metaclass
from __future__ import annotations from __future__ import annotations
import abc import abc
from typing import TYPE_CHECKING, Any, ClassVar from typing import TYPE_CHECKING, Any, ClassVar, Dict, Optional, Tuple, Union
from worlds.LauncherComponents import Component, SuffixIdentifier, Type, components, launch as launch_component from worlds.LauncherComponents import Component, SuffixIdentifier, Type, components, launch_subprocess
if TYPE_CHECKING: if TYPE_CHECKING:
from .context import BizHawkClientContext from .context import BizHawkClientContext
@@ -15,7 +15,7 @@ if TYPE_CHECKING:
def launch_client(*args) -> None: def launch_client(*args) -> None:
from .context import launch from .context import launch
launch_component(launch, name="BizHawkClient", args=args) launch_subprocess(launch, name="BizHawkClient", args=args)
component = Component("BizHawk Client", "BizHawkClient", component_type=Type.CLIENT, func=launch_client, component = Component("BizHawk Client", "BizHawkClient", component_type=Type.CLIENT, func=launch_client,
@@ -24,9 +24,9 @@ components.append(component)
class AutoBizHawkClientRegister(abc.ABCMeta): class AutoBizHawkClientRegister(abc.ABCMeta):
game_handlers: ClassVar[dict[tuple[str, ...], dict[str, BizHawkClient]]] = {} game_handlers: ClassVar[Dict[Tuple[str, ...], Dict[str, BizHawkClient]]] = {}
def __new__(cls, name: str, bases: tuple[type, ...], namespace: dict[str, Any]) -> AutoBizHawkClientRegister: def __new__(cls, name: str, bases: Tuple[type, ...], namespace: Dict[str, Any]) -> AutoBizHawkClientRegister:
new_class = super().__new__(cls, name, bases, namespace) new_class = super().__new__(cls, name, bases, namespace)
# Register handler # Register handler
@@ -54,7 +54,7 @@ class AutoBizHawkClientRegister(abc.ABCMeta):
return new_class return new_class
@staticmethod @staticmethod
async def get_handler(ctx: "BizHawkClientContext", system: str) -> BizHawkClient | None: async def get_handler(ctx: "BizHawkClientContext", system: str) -> Optional[BizHawkClient]:
for systems, handlers in AutoBizHawkClientRegister.game_handlers.items(): for systems, handlers in AutoBizHawkClientRegister.game_handlers.items():
if system in systems: if system in systems:
for handler in handlers.values(): for handler in handlers.values():
@@ -65,13 +65,13 @@ class AutoBizHawkClientRegister(abc.ABCMeta):
class BizHawkClient(abc.ABC, metaclass=AutoBizHawkClientRegister): class BizHawkClient(abc.ABC, metaclass=AutoBizHawkClientRegister):
system: ClassVar[str | tuple[str, ...]] system: ClassVar[Union[str, Tuple[str, ...]]]
"""The system(s) that the game this client is for runs on""" """The system(s) that the game this client is for runs on"""
game: ClassVar[str] game: ClassVar[str]
"""The game this client is for""" """The game this client is for"""
patch_suffix: ClassVar[str | tuple[str, ...] | None] patch_suffix: ClassVar[Optional[Union[str, Tuple[str, ...]]]]
"""The file extension(s) this client is meant to open and patch (e.g. ".apz3")""" """The file extension(s) this client is meant to open and patch (e.g. ".apz3")"""
@abc.abstractmethod @abc.abstractmethod

View File

@@ -6,7 +6,7 @@ checking or launching the client, otherwise it will probably cause circular impo
import asyncio import asyncio
import enum import enum
import subprocess import subprocess
from typing import Any from typing import Any, Dict, Optional
from CommonClient import CommonContext, ClientCommandProcessor, get_base_parser, server_loop, logger, gui_enabled from CommonClient import CommonContext, ClientCommandProcessor, get_base_parser, server_loop, logger, gui_enabled
import Patch import Patch
@@ -41,18 +41,17 @@ class BizHawkClientCommandProcessor(ClientCommandProcessor):
class BizHawkClientContext(CommonContext): class BizHawkClientContext(CommonContext):
command_processor = BizHawkClientCommandProcessor command_processor = BizHawkClientCommandProcessor
server_seed_name: str | None = None
auth_status: AuthStatus auth_status: AuthStatus
password_requested: bool password_requested: bool
client_handler: BizHawkClient | None client_handler: Optional[BizHawkClient]
slot_data: dict[str, Any] | None = None slot_data: Optional[Dict[str, Any]] = None
rom_hash: str | None = None rom_hash: Optional[str] = None
bizhawk_ctx: BizHawkContext bizhawk_ctx: BizHawkContext
watcher_timeout: float watcher_timeout: float
"""The maximum amount of time the game watcher loop will wait for an update from the server before executing""" """The maximum amount of time the game watcher loop will wait for an update from the server before executing"""
def __init__(self, server_address: str | None, password: str | None): def __init__(self, server_address: Optional[str], password: Optional[str]):
super().__init__(server_address, password) super().__init__(server_address, password)
self.auth_status = AuthStatus.NOT_AUTHENTICATED self.auth_status = AuthStatus.NOT_AUTHENTICATED
self.password_requested = False self.password_requested = False
@@ -69,8 +68,6 @@ class BizHawkClientContext(CommonContext):
if cmd == "Connected": if cmd == "Connected":
self.slot_data = args.get("slot_data", None) self.slot_data = args.get("slot_data", None)
self.auth_status = AuthStatus.AUTHENTICATED self.auth_status = AuthStatus.AUTHENTICATED
elif cmd == "RoomInfo":
self.server_seed_name = args.get("seed_name", None)
if self.client_handler is not None: if self.client_handler is not None:
self.client_handler.on_package(self, cmd, args) self.client_handler.on_package(self, cmd, args)
@@ -103,7 +100,6 @@ class BizHawkClientContext(CommonContext):
async def disconnect(self, allow_autoreconnect: bool=False): async def disconnect(self, allow_autoreconnect: bool=False):
self.auth_status = AuthStatus.NOT_AUTHENTICATED self.auth_status = AuthStatus.NOT_AUTHENTICATED
self.server_seed_name = None
await super().disconnect(allow_autoreconnect) await super().disconnect(allow_autoreconnect)
@@ -235,28 +231,20 @@ async def _run_game(rom: str):
) )
def _patch_and_run_game(patch_file: str): async def _patch_and_run_game(patch_file: str):
try: try:
metadata, output_file = Patch.create_rom_file(patch_file) metadata, output_file = Patch.create_rom_file(patch_file)
Utils.async_start(_run_game(output_file)) Utils.async_start(_run_game(output_file))
return metadata
except Exception as exc: except Exception as exc:
logger.exception(exc) logger.exception(exc)
Utils.messagebox("Error Patching Game", str(exc), True)
return {}
def launch(*launch_args: str) -> None: def launch(*launch_args) -> None:
async def main(): async def main():
parser = get_base_parser() parser = get_base_parser()
parser.add_argument("patch_file", default="", type=str, nargs="?", help="Path to an Archipelago patch file") parser.add_argument("patch_file", default="", type=str, nargs="?", help="Path to an Archipelago patch file")
args = parser.parse_args(launch_args) args = parser.parse_args(launch_args)
if args.patch_file != "":
metadata = _patch_and_run_game(args.patch_file)
if "server" in metadata:
args.connect = metadata["server"]
ctx = BizHawkClientContext(args.connect, args.password) ctx = BizHawkClientContext(args.connect, args.password)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop") ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
@@ -264,6 +252,9 @@ def launch(*launch_args: str) -> None:
ctx.run_gui() ctx.run_gui()
ctx.run_cli() ctx.run_cli()
if args.patch_file != "":
Utils.async_start(_patch_and_run_game(args.patch_file))
watcher_task = asyncio.create_task(_game_watcher(ctx), name="GameWatcher") watcher_task = asyncio.create_task(_game_watcher(ctx), name="GameWatcher")
try: try:
@@ -276,6 +267,6 @@ def launch(*launch_args: str) -> None:
Utils.init_logging("BizHawkClient", exception_logger="Client") Utils.init_logging("BizHawkClient", exception_logger="Client")
import colorama import colorama
colorama.just_fix_windows_console() colorama.init()
asyncio.run(main()) asyncio.run(main())
colorama.deinit() colorama.deinit()

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